annotate demos/rpg/scripts/gamecontroller.py @ 520:b6bd314df28a

Added a quest dialog. Added QuestGiver class. Moved level specific settings to another file. Added BaseItem class.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 16:29:07 +0000
parents 14f777be6b94
children 494c60cf61cf
rev   line source
509
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30
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31 from fife.extensions.soundmanager import SoundManager
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32 from fife.extensions.loaders import loadImportFile
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33
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34 from scripts.scene import Scene
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35 from scripts.guicontroller import GUIController
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36 from scripts.actors.baseactor import TalkAction
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37 from scripts.objects.baseobject import GameObjectTypes
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38
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39
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40 class KeyState(object):
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41 def __init__(self):
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42 self._keystate = { }
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43
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44 def updateKey(self, key, state):
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45 self._keystate[key] = state
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46
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47 def checkKey(self, key):
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48 if key in self._keystate:
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49 return self._keystate[key]
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50 else:
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51 return False
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52
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53 def reset(self):
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54 self._keystate.clear()
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55
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56 class GameListener(fife.IKeyListener, fife.IMouseListener):
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57 def __init__(self, gamecontroller):
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58 self._engine = gamecontroller.engine
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59 self._gamecontroller = gamecontroller
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60 self._settings = gamecontroller.settings
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61 self._eventmanager = self._engine.getEventManager()
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62 self._soundmanager = SoundManager(self._engine)
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63
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64 fife.IMouseListener.__init__(self)
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65 fife.IKeyListener.__init__(self)
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66
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67 self._attached = False
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68
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69 def attach(self):
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70 if not self._attached:
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71 self._gamecontroller.keystate.reset()
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72 self._eventmanager.addMouseListenerFront(self)
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73 self._eventmanager.addKeyListenerFront(self)
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74 self._attached = True
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75
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76 def detach(self):
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77 if self._attached:
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78 self._eventmanager.removeMouseListener(self)
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79 self._eventmanager.removeKeyListener(self)
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80 self._attached = False
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81
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82 def mousePressed(self, event):
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83 #mouse press was consumed by some pychan widget
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84 if event.isConsumedByWidgets():
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85 return
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86
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87 clickpoint = fife.ScreenPoint(event.getX(), event.getY())
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88 if (event.getButton() == fife.MouseEvent.LEFT):
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89 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) )
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90 instances = self._gamecontroller.scene.getInstancesAt(clickpoint)
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91 if instances:
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92 obj = self._gamecontroller.scene.objectlist[instances[0].getId()]
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93 print obj.type
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94 if obj.type == GameObjectTypes["QUESTGIVER"]:
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95 action = TalkAction(self._gamecontroller.scene.player, obj)
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96 self._gamecontroller.scene.player.nextaction = action
516
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97
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98 if (event.getButton() == fife.MouseEvent.RIGHT):
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99 instances = self._gamecontroller.scene.getInstancesAt(clickpoint)
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100 print "selected instances on actor layer: ", [i.getId() for i in instances]
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101 if instances:
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102 #do something
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103 pass
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104
512
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
105 def mouseReleased(self, event):
516
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
106 pass
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
107
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
108 def mouseMoved(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
109 renderer = self._gamecontroller.instancerenderer
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
110 if renderer:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
111 renderer.removeAllOutlines()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
112 else:
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
113 return
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
114
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
115 pt = fife.ScreenPoint(event.getX(), event.getY())
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
116 instances = self._gamecontroller.scene.getInstancesAt(pt);
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
117
516
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
118 for i in instances:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
119 renderer.addOutlined(i, 173, 255, 47, 2)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
120
512
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
121 def mouseEntered(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
122 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
123
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
124 def mouseExited(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
125 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
126
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
127 def mouseClicked(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
128 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
129
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
130 def mouseWheelMovedUp(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
131 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
132
512
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
133 def mouseWheelMovedDown(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
134 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
135
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
136 def mouseDragged(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
137 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
138
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
139 def keyPressed(self, event):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
140 keyval = event.getKey().getValue()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
141 keystr = event.getKey().getAsString().lower()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
142 if keyval == fife.Key.ESCAPE:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
143 self.detach()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
144 self._gamecontroller.guicontroller.showMainMenu()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
145 event.consume()
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
146
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
147 self._gamecontroller.keystate.updateKey(keyval, True)
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
148
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
149 def keyReleased(self, event):
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
150 keyval = event.getKey().getValue()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
151 keystr = event.getKey().getAsString().lower()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
152
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
153 self._gamecontroller.keystate.updateKey(keyval, False)
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
154
509
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
155 class GameController(object):
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
156 def __init__(self, application, engine, settings):
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
157 self._application = application
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
158 self._engine = engine
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
159 self._settings = settings
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
160
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
161 self._keystate = KeyState()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
162
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
163 self._guicontroller = GUIController(self)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
164
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
165 self._listener = GameListener(self)
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
166
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
167 self._guicontroller.showMainMenu()
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
168
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
169 self._scene = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
170 self._instancerenderer = None
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
171
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
172 def onConsoleCommand(self, command):
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
173 """
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
174 Might be useful if you want to have the game parse a command.
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
175 Not sure if I am going to keep this or not.
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
176 """
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
177 result = ""
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
178 return result
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
179
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
180 def newGame(self):
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
181 self._guicontroller.hideMainMenu()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
182
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
183 self._keystate.reset()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
184
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
185 if self._scene:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
186 self._scene.destroyScene()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
187 self._scene = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
188
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
189 loadImportFile("objects/actors/player/warrior/object.xml", self._engine)
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
190
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
191 self._scene = Scene(self)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
192 self._scene.createScene(self._settings.get("RPG", "TownMapFile", "maps/town.xml"))
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
193
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
194 self._instancerenderer = fife.InstanceRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")])
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
195
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
196 #start listening to events
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
197 self._listener.attach()
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
198
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
199 def endGame(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
200 if self._scene:
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
201 self._scene.destroyScene()
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
202 self._scene = None
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
203 self._instancerenderer = None
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
204
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
205 def quit(self):
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
206 self.endGame()
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
207 self._application.requestQuit()
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
208
509
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
209 def pump(self):
512
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210 if self._scene:
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211 self._scene.updateScene()
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212
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213
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214 def _getGUIController(self):
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215 return self._guicontroller
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216
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217 def _getEngine(self):
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218 return self._engine
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219
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220 def _getSettings(self):
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221 return self._settings
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222
513
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223 def _getScene(self):
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224 return self._scene
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225
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226 def _getKeyState(self):
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227 return self._keystate
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228
516
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229 def _getInstanceRenderer(self):
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230 return self._instancerenderer
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231
512
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232 guicontroller = property(_getGUIController)
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233 engine = property(_getEngine)
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234 settings = property(_getSettings)
513
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parents: 512
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235 scene = property(_getScene)
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parents: 512
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236 keystate = property(_getKeyState)
516
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237 instancerenderer = property(_getInstanceRenderer)