Mercurial > fife-parpg
graph
- When you click on an object behind the player the click is no longer ignored.2010-06-16, by prock
- QuestManager now loads all quests.2010-06-15, by prock
- Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.2010-06-15, by prock
- *Removed the ExactModellCoordinate object from the camera constructor.2010-06-11, by helios2000
- * Corrected the h,w calculation for zooming in layercache.cpp.2010-06-11, by helios2000
- Item serialization will now assume some default values if they are not found in the save files.2010-06-04, by prock
- Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.2010-06-03, by prock
- The save xml files are now deleted correctly on the Mac platform.2010-06-03, by prock
- credits screen now comes up properly when you click on the credits button.2010-06-03, by vtchill
- Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.2010-06-02, by prock
- Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.2010-06-01, by prock
- Adding the temple_entrance object.2010-06-01, by prock
- Some misc code cleanup.2010-06-01, by prock
- Improve errorhandling slighty2010-06-01, by nihathrael
- Made the Setting class much more customizable by adding the SettingEntry class.2010-06-01, by nihathrael
- Added the move command.2010-05-31, by prock
- Some misc code cleanup.2010-05-31, by prock
- Added custom exceptions.2010-05-31, by prock
- Doing some re-factoring.2010-05-31, by prock
- Setting Extension:2010-05-29, by nihathrael
- Fixed a small bug that didn't allow to use xml files as gui input for the setting extension2010-05-29, by nihathrael
- Added the spawn console command.2010-05-28, by prock
- Added the loadActor and loadItem functions so you can load single items at any time.2010-05-28, by prock
- Changed the quest format in the object xml file.2010-05-28, by prock
- Cleaned up the createScene function.2010-05-28, by prock
- removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.2010-05-28, by vtchill
- Added the goldstack image as I forgot to add it before.2010-05-28, by prock
- Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.2010-05-27, by prock
- Multiple quests now work.2010-05-27, by prock
- Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.2010-05-27, by prock
- FloatingTextRenderer no longer modifies the default font color when rendering.2010-05-27, by prock
- Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.2010-05-27, by prock
- Added a quest dialog.2010-05-27, by prock
- Added a rudimentary Action class.2010-05-27, by prock
- Added the PlayerActionListener.2010-05-26, by prock
- Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.2010-05-26, by prock
- Added some placeholder graphics for the warrior. The player can now walk around the map.2010-05-25, by prock
- Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.2010-05-25, by prock
- Honour the "settings_gui_xml" paramater in the Settings class2010-05-25, by nihathrael
- Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.2010-05-21, by prock
- Added the Scene which loads the town map. It is no longer a black screen demo.2010-05-21, by prock
- Forgot to add guicontroller.py in my last commit.2010-05-21, by prock
- There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.2010-05-20, by prock
- Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.2010-05-20, by prock
- Removing some debug print statements in the fife_timer module.2010-05-19, by prock
- Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.2010-05-19, by prock
- Fixed the pychan demo.2010-05-19, by prock
- Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.2010-05-18, by prock
- One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.2010-05-18, by prock
- New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.2010-05-18, by prock
- Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.2010-05-18, by prock
- Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.2010-05-14, by prock
- Added listener position to the soundmanager.2010-05-14, by prock
- Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.2010-05-14, by prock
- Added positioning to the soundmanager classes2010-05-14, by nihathrael
- Forgot to add fife_settings.py in my last commit. Adding it now.2010-05-12, by prock
- Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.2010-05-12, by prock
- Added a new log module called Script. This should be used by the python modules.2010-05-11, by prock
- Fixing the epydoc markup. Did some more commenting.2010-05-10, by prock
- Adapted rio_do_hola to use the new SoundManager.2010-05-07, by prock