Mercurial > SDL_sound_CoreAudio
annotate INSTALL @ 423:c1db690b79ed
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 30 Sep 2002 08:03:10 +0000 |
parents | 41412aa092d1 |
children | 50bb9a6cebfe |
rev | line source |
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248 | 1 Building is pretty easy. Please read README, too, as it duplicates and |
2 expands upon much of this information. | |
0 | 3 |
4 | |
5 ALL PLATFORMS: | |
6 | |
184
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7 Please understand your rights and mine: read the text file COPYING in the root |
0 | 8 of the source tree. If you can't abide by it, delete this source tree now. |
9 | |
10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY | |
11 heavily commented, and makes an excellent, in-depth reference to all the | |
379 | 12 functions. The official API reference is generated from this file with |
13 a program called "Doxygen" (http://www.doxygen.org/) | |
0 | 14 |
15 | |
416
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16 Borland C++ Builder for Linux (Kylix 3): |
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17 Unzip the "borland.zip" file in the root of the source tree and use the |
41412aa092d1
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parents:
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18 project files in the newly-created Borland/k3 directory. Makefiles for the |
41412aa092d1
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19 command line compiler are in Borland/freebcc ... |
41412aa092d1
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Ryan C. Gordon <icculus@icculus.org>
parents:
379
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20 |
41412aa092d1
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parents:
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21 |
264 | 22 Unix: |
253 | 23 (If you pulled the source from CVS), run ./bootstrap |
0 | 24 |
253 | 25 run ./configure --help, and see if there's any options you need. Rerun |
26 configure with those options. If this is confusing to you, just run | |
27 ./configure with no options: the defaults are generally decent, and | |
28 configure is usually smart enough to figure out what's best.. | |
0 | 29 |
253 | 30 If configuration succeeded, run "make". |
140 | 31 |
253 | 32 Run "make install" as root to install the library for use on your system. |
0 | 33 |
253 | 34 This should work for most Unix-style systems, including Linux, *BSD, BeOS, and |
35 MacOS X. Reports of success and failure are welcome. | |
140 | 36 |
0 | 37 |
253 | 38 MacOS 9 users: |
39 Included with the source is CWProject.sit, which contains project files for | |
40 CodeWarrior 5.0 and later. | |
248 | 41 |
42 | |
43 MacOS X command line tools: | |
253 | 44 You can use the "UNIX" instructions above if you like the command line tools. |
248 | 45 |
46 | |
264 | 47 MacOS X Project Builder: |
319 | 48 If you prefer to use Project Builder, use the project files included with |
49 this source: PBProjects.tar.gz...unpack it in the root of the SDL_sound | |
50 folder. This archive contains several external libraries you would have | |
51 to download/install manually if you used the command line tools (these | |
52 libraries are for extra decoders, and are NOT required for SDL_sound to | |
53 function...however, without them, the number of sound formats you can | |
54 decode is reduced.) | |
264 | 55 |
56 | |
57 BeOS: | |
58 You can use the "UNIX" instructions above, too. | |
248 | 59 |
60 | |
253 | 61 Win32 Visual C: |
319 | 62 For Visual C, use: |
253 | 63 http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip |
64 ...and unzip it somewhere. This zipfile has a complete copy of the | |
65 SDL_sound sources, Visual C project files, and several external libraries, | |
66 too. This zip is everything you should need, and you can scrap this copy of | |
67 the source. | |
68 | |
69 | |
70 Win32 Cygwin: | |
71 Cygwin users can try their luck with the Unix build instructions in this | |
72 tarball instead. | |
73 | |
74 | |
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41412aa092d1
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Ryan C. Gordon <icculus@icculus.org>
parents:
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75 Win32 Borland C++ Builder 6: |
41412aa092d1
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parents:
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76 Unzip the "borland.zip" file in the root of the source tree and use the |
41412aa092d1
Added Borland C++ info, other revisions.
Ryan C. Gordon <icculus@icculus.org>
parents:
379
diff
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77 project files in the newly-created Borland/bcb6 directory. Makefiles for the |
41412aa092d1
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Ryan C. Gordon <icculus@icculus.org>
parents:
379
diff
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78 command line compiler are in Borland/freebcc ... these are unmaintained, and |
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parents:
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79 you will need to go find the external libraries you want to use (those that |
41412aa092d1
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parents:
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80 wish to maintain these project files should contact me). |
41412aa092d1
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Ryan C. Gordon <icculus@icculus.org>
parents:
379
diff
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81 |
41412aa092d1
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parents:
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82 |
253 | 83 If building is successful, there will be a shared library and a binary |
84 called "playsound". | |
85 | |
0 | 86 |
379 | 87 Windows CE (Microsoft PocketPC): |
88 You'll need Microsoft's PocketPC development environment, and this zipfile: | |
89 http://icculus.org/SDL_sound/downloads/SDL_soundCE.zip | |
90 | |
91 Unzip that into the root of this source tree. The new "wce" directory has | |
92 project files, and the source to some of the external decoders is included. | |
93 Note that not all of the decoders are supported on PocketPC (but please, do | |
94 send us patches if you get them working!) | |
95 | |
0 | 96 |
97 OTHER PLATFORMS: | |
98 | |
140 | 99 Send me patches, and instructions, and I'll list them here. Consider |
100 joining the SDL_sound mailing list. Details are at: | |
101 http://icculus.org/SDL_sound/ | |
0 | 102 |
103 --ryan. (icculus@clutteredmind.org) | |
104 | |
105 |