Mercurial > SDL_sound_CoreAudio
annotate INSTALL @ 248:effbf695ba58
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 05 Feb 2002 20:47:30 +0000 |
parents | 4a8d627a2326 |
children | 6e1ee1f5be1b |
rev | line source |
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248 | 1 Building is pretty easy. Please read README, too, as it duplicates and |
2 expands upon much of this information. | |
0 | 3 |
4 | |
5 ALL PLATFORMS: | |
6 | |
184
47cc2de2ae36
Changed reference to "LICENSE" file to "COPYING".
Ryan C. Gordon <icculus@icculus.org>
parents:
140
diff
changeset
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7 Please understand your rights and mine: read the text file COPYING in the root |
0 | 8 of the source tree. If you can't abide by it, delete this source tree now. |
9 | |
10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY | |
11 heavily commented, and makes an excellent, in-depth reference to all the | |
12 functions. | |
13 | |
14 | |
15 UNIX: | |
16 | |
140 | 17 (If you pulled the source from CVS), run ./bootstrap |
0 | 18 |
140 | 19 run ./configure --help, and see if there's any options you need. Rerun |
20 configure with those options. If this is confusing to you, just run | |
21 ./configure with no options: the defaults are generally decent, and | |
22 configure is usually smart enough to figure out what's best.. | |
23 | |
24 If configuration succeeded, run "make". | |
0 | 25 |
140 | 26 Run "make install" as root to install the library for use on your system. |
27 | |
243 | 28 This should work for most Unix-style systems, including Linux, *BSD, BeOS, and |
140 | 29 MacOS X. Reports of success and failure are welcome. |
30 | |
0 | 31 |
248 | 32 MacOS 9: |
33 CWProject.sit contains project files for CodeWarrior 5.0 and above. Unpack | |
34 this into the root of the SDL_sound folder. | |
35 | |
36 | |
37 MacOS X command line tools: | |
38 You can use the "UNIX" instructions above if you like the command line tools. | |
39 | |
40 | |
41 MacOS X PowerBuilder: | |
42 If you prefer to use PowerBuilder, download this file: | |
43 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz | |
44 ...and unpack it in the root of the SDL_sound folder. This archive contains | |
45 several external libraries you would have to download/install manually if you | |
46 used the command line tools (these libraries are for extra decoders, and are | |
47 NOT required for SDL_sound to function...however, without them, the number of | |
48 sound formats you can decode is reduced.) | |
49 | |
50 | |
140 | 51 WIN32: |
52 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... | |
53 Unzip that file in the root of the source directory. That will give you | |
54 some needed external libraries, and Visual C++ project files. Use the | |
55 project files to compile. | |
0 | 56 |
57 | |
58 OTHER PLATFORMS: | |
59 | |
140 | 60 Send me patches, and instructions, and I'll list them here. Consider |
61 joining the SDL_sound mailing list. Details are at: | |
62 http://icculus.org/SDL_sound/ | |
0 | 63 |
64 --ryan. (icculus@clutteredmind.org) | |
65 | |
66 |