Mercurial > SDL_sound_CoreAudio
changeset 416:41412aa092d1
Added Borland C++ info, other revisions.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 22 Aug 2002 10:06:29 +0000 |
parents | f873032918b1 |
children | 55c6695b6038 |
files | INSTALL README |
diffstat | 2 files changed, 16 insertions(+), 2 deletions(-) [+] |
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--- a/INSTALL Thu Aug 22 09:56:11 2002 +0000 +++ b/INSTALL Thu Aug 22 10:06:29 2002 +0000 @@ -13,6 +13,12 @@ a program called "Doxygen" (http://www.doxygen.org/) +Borland C++ Builder for Linux (Kylix 3): + Unzip the "borland.zip" file in the root of the source tree and use the + project files in the newly-created Borland/k3 directory. Makefiles for the + command line compiler are in Borland/freebcc ... + + Unix: (If you pulled the source from CVS), run ./bootstrap @@ -66,6 +72,14 @@ tarball instead. +Win32 Borland C++ Builder 6: + Unzip the "borland.zip" file in the root of the source tree and use the + project files in the newly-created Borland/bcb6 directory. Makefiles for the + command line compiler are in Borland/freebcc ... these are unmaintained, and + you will need to go find the external libraries you want to use (those that + wish to maintain these project files should contact me). + + If building is successful, there will be a shared library and a binary called "playsound".
--- a/README Thu Aug 22 09:56:11 2002 +0000 +++ b/README Thu Aug 22 10:06:29 2002 +0000 @@ -20,8 +20,8 @@ Reports of success or failure are welcome. Some optional external libraries that SDL_sound can use and where to find them: - SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3 - libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ + SMPEG (used to decode MP3s): http://icculus.org/smpeg/ + libvorbisfile (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ libFLAC (used to decode FLACs): http://flac.sourceforge.net/ libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/