changeset 416:41412aa092d1

Added Borland C++ info, other revisions.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 22 Aug 2002 10:06:29 +0000
parents f873032918b1
children 55c6695b6038
files INSTALL README
diffstat 2 files changed, 16 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/INSTALL	Thu Aug 22 09:56:11 2002 +0000
+++ b/INSTALL	Thu Aug 22 10:06:29 2002 +0000
@@ -13,6 +13,12 @@
 a program called "Doxygen" (http://www.doxygen.org/)
 
 
+Borland C++ Builder for Linux (Kylix 3):
+ Unzip the "borland.zip" file in the root of the source tree and use the
+ project files in the newly-created Borland/k3 directory. Makefiles for the
+ command line compiler are in Borland/freebcc ...
+
+
 Unix:
  (If you pulled the source from CVS), run ./bootstrap
 
@@ -66,6 +72,14 @@
  tarball instead.
 
 
+Win32 Borland C++ Builder 6:
+ Unzip the "borland.zip" file in the root of the source tree and use the
+ project files in the newly-created Borland/bcb6 directory. Makefiles for the
+ command line compiler are in Borland/freebcc ... these are unmaintained, and
+ you will need to go find the external libraries you want to use (those that
+ wish to maintain these project files should contact me).
+
+
 If building is successful, there will be a shared library and a binary
  called "playsound".
 
--- a/README	Thu Aug 22 09:56:11 2002 +0000
+++ b/README	Thu Aug 22 10:06:29 2002 +0000
@@ -20,8 +20,8 @@
  Reports of success or failure are welcome.
 
 Some optional external libraries that SDL_sound can use and where to find them:
- SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3
- libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/
+ SMPEG (used to decode MP3s): http://icculus.org/smpeg/
+ libvorbisfile (used to decode OGGs): http://www.xiph.org/ogg/vorbis/
  libFLAC (used to decode FLACs): http://flac.sourceforge.net/
  libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/
  libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/