Mercurial > SDL_sound_CoreAudio
changeset 264:abe472572e38
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 22 Feb 2002 08:58:38 +0000 |
parents | cde06af563f7 |
children | 87ef8f3e9484 |
files | INSTALL README |
diffstat | 2 files changed, 14 insertions(+), 10 deletions(-) [+] |
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line diff
--- a/INSTALL Thu Feb 21 19:55:23 2002 +0000 +++ b/INSTALL Fri Feb 22 08:58:38 2002 +0000 @@ -12,7 +12,7 @@ functions. -UNIX: +Unix: (If you pulled the source from CVS), run ./bootstrap run ./configure --help, and see if there's any options you need. Rerun @@ -37,14 +37,18 @@ You can use the "UNIX" instructions above if you like the command line tools. -MacOS X PowerBuilder: - If you prefer to use PowerBuilder, download this file: - http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz - ...and unpack it in the root of the SDL_sound folder. This archive contains - several external libraries you would have to download/install manually if you - used the command line tools (these libraries are for extra decoders, and are - NOT required for SDL_sound to function...however, without them, the number of - sound formats you can decode is reduced.) +MacOS X Project Builder: +If you prefer to use Project Builder, download this file: + http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz +...and unpack it in the root of the SDL_sound folder. This archive contains +several external libraries you would have to download/install manually if you +used the command line tools (these libraries are for extra decoders, and are +NOT required for SDL_sound to function...however, without them, the number of +sound formats you can decode is reduced.) + + +BeOS: + You can use the "UNIX" instructions above, too. Win32 Visual C: @@ -61,7 +65,6 @@ tarball instead. - If building is successful, there will be a shared library and a binary called "playsound".