changeset 264:abe472572e38

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 22 Feb 2002 08:58:38 +0000
parents cde06af563f7
children 87ef8f3e9484
files INSTALL README
diffstat 2 files changed, 14 insertions(+), 10 deletions(-) [+]
line wrap: on
line diff
--- a/INSTALL	Thu Feb 21 19:55:23 2002 +0000
+++ b/INSTALL	Fri Feb 22 08:58:38 2002 +0000
@@ -12,7 +12,7 @@
 functions.
 
 
-UNIX:
+Unix:
  (If you pulled the source from CVS), run ./bootstrap
 
  run ./configure --help, and see if there's any options you need. Rerun
@@ -37,14 +37,18 @@
  You can use the "UNIX" instructions above if you like the command line tools.
 
 
-MacOS X PowerBuilder:
- If you prefer to use PowerBuilder, download this file:
-    http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
- ...and unpack it in the root of the SDL_sound folder. This archive contains
- several external libraries you would have to download/install manually if you
- used the command line tools (these libraries are for extra decoders, and are
- NOT required for SDL_sound to function...however, without them, the number of
- sound formats you can decode is reduced.)
+MacOS X Project Builder:
+If you prefer to use Project Builder, download this file:
+  http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
+...and unpack it in the root of the SDL_sound folder. This archive contains
+several external libraries you would have to download/install manually if you
+used the command line tools (these libraries are for extra decoders, and are
+NOT required for SDL_sound to function...however, without them, the number of
+sound formats you can decode is reduced.)
+
+
+BeOS:
+ You can use the "UNIX" instructions above, too.
 
 
 Win32 Visual C:
@@ -61,7 +65,6 @@
  tarball instead.
 
 
-
 If building is successful, there will be a shared library and a binary
  called "playsound".
 
--- a/README	Thu Feb 21 19:55:23 2002 +0000
+++ b/README	Fri Feb 22 08:58:38 2002 +0000
@@ -37,6 +37,7 @@
  - Audio Interchange format (AIFF) files
  - Sun Audio (.AU) files
  - MIDI files
+ - MP3 files (internal decoder, different than the one SMPEG uses)
  - Raw waveform data
 
 Building/Installing: