changeset 319:4a2cd7d4aa06

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 29 Apr 2002 06:02:34 +0000
parents df024df56996
children 8195b86207bb
files CHANGELOG CREDITS INSTALL README
diffstat 4 files changed, 21 insertions(+), 9 deletions(-) [+]
line wrap: on
line diff
--- a/CHANGELOG	Mon Apr 29 06:01:52 2002 +0000
+++ b/CHANGELOG	Mon Apr 29 06:02:34 2002 +0000
@@ -2,6 +2,11 @@
  * CHANGELOG.
  */
 
+04292002 - Darrell Walisser updated the Mac Classic and OS X project 
+           files, fixed some portability issues, and added an
+           experimental decoder that uses Apple's QuickTime libraries 
+           (see decoders/quicktime.c). I've included the Mac project files 
+           in CVS, now. Removed all use of alloca() from playsound.
 04242002 - Added --seek option and bugfixes to playsound.c. Torbjörn comes
            through with seek support for the FLAC, MIDI, and ModPlug
            decoders (and some stub code for MikMod), and a bugfix for sample
--- a/CREDITS	Mon Apr 29 06:01:52 2002 +0000
+++ b/CREDITS	Mon Apr 29 06:02:34 2002 +0000
@@ -38,7 +38,9 @@
 AU driver,
     Mattias Engdegård
 
-MacOS Classic support:
+MacOS Classic support,
+quicktime decoder,
+OS X fixes:
     Darrell Walisser
 
 Other stuff:
--- a/INSTALL	Mon Apr 29 06:01:52 2002 +0000
+++ b/INSTALL	Mon Apr 29 06:02:34 2002 +0000
@@ -38,13 +38,13 @@
 
 
 MacOS X Project Builder:
-If you prefer to use Project Builder, download this file:
-  http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
-...and unpack it in the root of the SDL_sound folder. This archive contains
-several external libraries you would have to download/install manually if you
-used the command line tools (these libraries are for extra decoders, and are
-NOT required for SDL_sound to function...however, without them, the number of
-sound formats you can decode is reduced.)
+ If you prefer to use Project Builder, use the project files included with
+ this source: PBProjects.tar.gz...unpack it in the root of the SDL_sound
+ folder. This archive contains several external libraries you would have 
+ to download/install manually if you used the command line tools (these
+ libraries are for extra decoders, and are NOT required for SDL_sound to
+ function...however, without them, the number of sound formats you can
+ decode is reduced.)
 
 
 BeOS:
@@ -52,7 +52,7 @@
 
 
 Win32 Visual C:
- For Visual C, download
+ For Visual C, use:
    http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip
  ...and unzip it somewhere. This zipfile has a complete copy of the
  SDL_sound sources, Visual C project files, and several external libraries,
--- a/README	Mon Apr 29 06:01:52 2002 +0000
+++ b/README	Mon Apr 29 06:02:34 2002 +0000
@@ -26,6 +26,10 @@
  libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/
  libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/
 
+ Experimental QuickTime support for the Mac is included, but has not been 
+ integrated with the build system, and probably doesn't work with 
+ QuickTime for Windows.
+
 These external libraries are OPTIONAL. SDL_sound will build and function
  without them, but various sound file formats are not supported unless these
  libraries are available. Unless explicitly disabled during initial build
@@ -50,3 +54,4 @@
 
 --ryan. (icculus@clutteredmind.org)
 
+