Mercurial > SDL_sound_CoreAudio
diff INSTALL @ 379:7e49f4901ceb
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 03 Jul 2002 03:29:44 +0000 |
parents | 4a2cd7d4aa06 |
children | 41412aa092d1 |
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--- a/INSTALL Tue Jul 02 03:59:45 2002 +0000 +++ b/INSTALL Wed Jul 03 03:29:44 2002 +0000 @@ -9,7 +9,8 @@ The best documentation for the SDL_sound API is SDL_sound.h. It is VERY heavily commented, and makes an excellent, in-depth reference to all the -functions. +functions. The official API reference is generated from this file with +a program called "Doxygen" (http://www.doxygen.org/) Unix: @@ -69,6 +70,15 @@ called "playsound". +Windows CE (Microsoft PocketPC): + You'll need Microsoft's PocketPC development environment, and this zipfile: + http://icculus.org/SDL_sound/downloads/SDL_soundCE.zip + + Unzip that into the root of this source tree. The new "wce" directory has + project files, and the source to some of the external decoders is included. + Note that not all of the decoders are supported on PocketPC (but please, do + send us patches if you get them working!) + OTHER PLATFORMS: