Mercurial > SDL_sound_CoreAudio
diff INSTALL @ 319:4a2cd7d4aa06
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 29 Apr 2002 06:02:34 +0000 |
parents | abe472572e38 |
children | 7e49f4901ceb |
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--- a/INSTALL Mon Apr 29 06:01:52 2002 +0000 +++ b/INSTALL Mon Apr 29 06:02:34 2002 +0000 @@ -38,13 +38,13 @@ MacOS X Project Builder: -If you prefer to use Project Builder, download this file: - http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz -...and unpack it in the root of the SDL_sound folder. This archive contains -several external libraries you would have to download/install manually if you -used the command line tools (these libraries are for extra decoders, and are -NOT required for SDL_sound to function...however, without them, the number of -sound formats you can decode is reduced.) + If you prefer to use Project Builder, use the project files included with + this source: PBProjects.tar.gz...unpack it in the root of the SDL_sound + folder. This archive contains several external libraries you would have + to download/install manually if you used the command line tools (these + libraries are for extra decoders, and are NOT required for SDL_sound to + function...however, without them, the number of sound formats you can + decode is reduced.) BeOS: @@ -52,7 +52,7 @@ Win32 Visual C: - For Visual C, download + For Visual C, use: http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip ...and unzip it somewhere. This zipfile has a complete copy of the SDL_sound sources, Visual C project files, and several external libraries,