Mercurial > mm7
changeset 2524:c7264ab7132f
Main menu rendered using d3d11
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--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj Thu Oct 09 23:33:36 2014 +0300 +++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj Fri Oct 10 17:42:05 2014 +0300 @@ -502,6 +502,7 @@ <ClInclude Include="..\..\stru6.h" /> </ItemGroup> <ItemGroup> + <None Include="..\..\Engine\Graphics\Shaders\UI.hlsl" /> <None Include="..\..\Engine\Objects\Player.swig" /> <None Include="..\..\GUI\NewUI\Core\UIControlModule.swig" /> <None Include="..\..\lib\legacy_dx\d3dvec.inl" />
--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters Thu Oct 09 23:33:36 2014 +0300 +++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters Fri Oct 10 17:42:05 2014 +0300 @@ -106,6 +106,9 @@ <Filter Include="lib\legacy_dx\lib"> <UniqueIdentifier>{20adc48e-74d5-48a4-a357-a8b133eef51f}</UniqueIdentifier> </Filter> + <Filter Include="Engine\Graphics\Shaders"> + <UniqueIdentifier>{740b8731-e3ff-44cb-b6c8-85a64c7cbfc0}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\lib\zlib\adler32.c"> @@ -1356,6 +1359,9 @@ <None Include="..\..\GUI\NewUI\Core\UIControlModule.swig"> <Filter>GUI\NewUI\Core</Filter> </None> + <None Include="..\..\Engine\Graphics\Shaders\UI.hlsl"> + <Filter>Engine\Graphics\Shaders</Filter> + </None> </ItemGroup> <ItemGroup> <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib">
--- a/Engine/ErrorHandling.h Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/ErrorHandling.h Fri Oct 10 17:42:05 2014 +0300 @@ -1,8 +1,8 @@ #define _CRT_NON_CONFORMING_SWPRINTFS #pragma once -#define Error(format, ...) Error_impl_(__FILE__, __FUNCTION__, __LINE__, format, __VA_ARGS__) -#define Assert(condition, ...) Assert_impl_(__FILE__, __FUNCTION__, __LINE__, condition, #condition, __VA_ARGS__) +#define Error(format, ...) do {Error_impl_(__FILE__, __FUNCTION__, __LINE__, format, __VA_ARGS__); __debugbreak(); exit(0); } while (0) +#define Assert(condition, ...) Assert_impl_(__FILE__, __FUNCTION__, __LINE__, condition, #condition, __VA_ARGS__) @@ -27,11 +27,6 @@ MsgBox(msg, L"Error"); } va_end(va); - - #ifndef NODEBUG - __debugbreak(); - #endif - exit(0); }
--- a/Engine/Game.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Game.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -4483,7 +4483,7 @@ void sub_42FBDD() { pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); - pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]); + pRenderer->DrawTextureIndexedAlpha(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]); pRenderer->Present(); } @@ -4491,7 +4491,7 @@ void CloseWindowBackground() { pAudioPlayer->PlaySound(SOUND_StartMainChoice02, -2, 0, -1, 0, 0, 0, 0); - pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]); + pRenderer->DrawTextureIndexedAlpha(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]); pRenderer->Present(); } @@ -5466,7 +5466,7 @@ dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pGame->InitializeGammaController(); SecondaryInitialization(); - pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1); + //pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1); FinalInitialization(); //Ritor1: include @@ -5837,7 +5837,7 @@ } pRenderer->BeginScene(); - pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + pRenderer->DrawTextureNew(0, 0, &pTexture_PCX); GUI_MainMenuMessageProc(); GUI_UpdateWindows();
--- a/Engine/Graphics/IRender.h Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Graphics/IRender.h Fri Oct 10 17:42:05 2014 +0300 @@ -64,8 +64,8 @@ virtual void EndScene() = 0; virtual void ScreenFade(unsigned int color, float t) = 0; - virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0; - virtual void ResetTextureClipRect() = 0; + virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0; + virtual void ResetUIClipRect() = 0; virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) = 0; virtual void DrawTextureNew(float u, float v, struct Texture *) = 0; @@ -75,7 +75,7 @@ virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0; virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0; - virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0; + virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0; virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0;
--- a/Engine/Graphics/Overlays.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Graphics/Overlays.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -106,7 +106,7 @@ //if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(394, 288, &pIcons_LOD->pTextures[frame->uTextureID]); /*else - pRenderer->DrawTextureTransparent(0x18Au, 0x120u, v7);*/ + pRenderer->DrawTextureIndexedAlpha(0x18Au, 0x120u, v7);*/ if ( dword_50C994 < dword_50C998_turnbased_icon_1A ) { dword_50C994 += pEventTimer->uTimeElapsed;
--- a/Engine/Graphics/Render.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Graphics/Render.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -6003,8 +6003,9 @@ stru350 Dst; // [sp+Ch] [bp-F8h]@12 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); - if ( pHWLTexture ) - { + if (!pHWLTexture) + return false; + bMipMaps = !strncmp(pName, "HDWTR", 5); if ( !pRenderD3D->CreateTexture(pHWLTexture->uWidth, pHWLTexture->uHeight, pOutSurface, pOutTexture, true, bMipMaps, uMinDeviceTextureDim) ) @@ -6083,8 +6084,7 @@ delete [] pHWLTexture->pPixels; delete pHWLTexture; return true; - } - return false; + } //----- (004A5048) -------------------------------------------------------- @@ -6368,7 +6368,7 @@ } //----- (004A5B81) -------------------------------------------------------- -void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) +void Render::SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) { this->bClip = 1; this->uClipX = uX; @@ -6378,7 +6378,7 @@ } //----- (004A5BB6) -------------------------------------------------------- -void Render::ResetTextureClipRect() +void Render::ResetUIClipRect() { this->bClip = 1; this->uClipX = 0; @@ -7475,7 +7475,7 @@ } //----- (004A6274) -------------------------------------------------------- -void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) +void Render::DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, Texture *pTexture) { int uHeight; // ebx@4 unsigned int v11; // edx@9
--- a/Engine/Graphics/Render.h Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Graphics/Render.h Fri Oct 10 17:42:05 2014 +0300 @@ -248,8 +248,8 @@ virtual void EndScene(); virtual void ScreenFade(unsigned int color, float t); - virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); - virtual void ResetTextureClipRect(); + virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); + virtual void ResetUIClipRect(); virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); virtual void DrawTextureNew(float u, float v, struct Texture *); @@ -259,7 +259,7 @@ virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); - virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); + virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8);
--- a/Engine/Graphics/RenderD3D11.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Graphics/RenderD3D11.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -6,6 +6,7 @@ #include "../mm7_data.h" #include "Texture.h" #include "../Log.h" +#include "Sprites.h" #define ErrorD3D(x)\ {\ @@ -28,7 +29,6 @@ void RenderD3D11::ClearBlack() {__debugbreak();} void RenderD3D11::SaveWinnersCertificate(const char *a1) {__debugbreak();} -void RenderD3D11::Present() {__debugbreak();} void RenderD3D11::_49FD3A_fullscreen() {__debugbreak();} bool RenderD3D11::InitializeFullscreen() {__debugbreak(); return 0;} void RenderD3D11::CreateZBuffer() {__debugbreak();} @@ -59,16 +59,10 @@ void RenderD3D11::TransformBillboardsAndSetPalettesODM() {__debugbreak();} void RenderD3D11::DrawBillboardList_BLV() {__debugbreak();} void RenderD3D11::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) {__debugbreak();} -bool RenderD3D11::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) {__debugbreak(); return 0;} -bool RenderD3D11::MoveSpriteToDevice(Sprite *pSprite) {__debugbreak(); return 0;} void RenderD3D11::ScreenFade(unsigned int color, float t) {__debugbreak();} -void RenderD3D11::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) {__debugbreak();} -void RenderD3D11::ResetTextureClipRect() {__debugbreak();} void RenderD3D11::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) {__debugbreak();} -void RenderD3D11::DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) {__debugbreak();} void RenderD3D11::ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) {__debugbreak();} void RenderD3D11::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) {__debugbreak();} -void RenderD3D11::DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture) {__debugbreak();} void RenderD3D11::DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) {__debugbreak();} void RenderD3D11::_4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) {__debugbreak();} void RenderD3D11::DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) {__debugbreak();} @@ -77,7 +71,6 @@ void RenderD3D11::DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) {__debugbreak();} void RenderD3D11::GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) {__debugbreak();} void RenderD3D11::DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) {__debugbreak();} -void RenderD3D11::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) {__debugbreak();} void RenderD3D11::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) {__debugbreak();} void RenderD3D11::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) {__debugbreak();} void RenderD3D11::DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) {__debugbreak();} @@ -90,7 +83,7 @@ void RenderD3D11::DrawSpriteObjects_ODM() {__debugbreak();} void RenderD3D11::RenderTerrainD3D() {__debugbreak();} void RenderD3D11::ChangeBetweenWinFullscreenModes() {__debugbreak();} -bool RenderD3D11::AreRenderSurfacesOk() {__debugbreak(); return 0;} +bool RenderD3D11::AreRenderSurfacesOk() {return true;} void RenderD3D11::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) {__debugbreak();} void RenderD3D11::PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) {__debugbreak();} void RenderD3D11::SavePCXScreenshot() {__debugbreak();} @@ -115,6 +108,22 @@ +void RenderD3D11::SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) +{ + ui_clip_rect.left = uX; + ui_clip_rect.top = uY; + ui_clip_rect.right = uZ; + ui_clip_rect.bottom = uW; +} + +void RenderD3D11::ResetUIClipRect() +{ + ui_clip_rect.left = 0; + ui_clip_rect.top = 0; + ui_clip_rect.right = window->GetWidth(); + ui_clip_rect.bottom = window->GetHeight(); +} + void RenderD3D11::PresentBlackScreen() { ClearTarget(0xFF000000); @@ -137,6 +146,19 @@ } + +void RenderD3D11::DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) +{ + PrepareTextureIndexed(a4); + DrawTexture((float)uX / window->GetWidth(), (float)uY / window->GetHeight(), a4->uTextureWidth, a4->uTextureHeight, a4->d3d11_srv, ui_blend_solid); +} + +void RenderD3D11::DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *a4) +{ + PrepareTextureIndexed(a4); + DrawTexture((float)uX / window->GetWidth(), (float)uY / window->GetHeight(), a4->uTextureWidth, a4->uTextureHeight, a4->d3d11_srv, ui_blend_alpha); +} + void RenderD3D11::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) { __debugbreak(); @@ -149,60 +171,32 @@ void RenderD3D11::DrawTextureNew(float u, float v, RGBTexture *tex) { - if (!tex->d3d11_srv) - { - auto desc = tex->d3d11_desc = new D3D11_TEXTURE2D_DESC; - desc->Width = tex->uWidth; - desc->Height = tex->uHeight; - desc->ArraySize = 1; - desc->MipLevels = 1; - desc->Format = DXGI_FORMAT_R8G8B8A8_UNORM; - desc->SampleDesc.Count = 1; - desc->SampleDesc.Quality = 0; - desc->Usage = D3D11_USAGE_DEFAULT; - desc->BindFlags = D3D11_BIND_SHADER_RESOURCE; - desc->CPUAccessFlags = 0; - desc->MiscFlags = 0; - - ID3D11Texture2D *vram_texture = nullptr; - ErrD3D(d3dd->CreateTexture2D(desc, nullptr, &vram_texture)); + PrepareTexture(tex); + DrawTexture(u, v, tex->uWidth, tex->uHeight, tex->d3d11_srv, ui_blend_solid); +} - D3D11_TEXTURE2D_DESC ram_desc; - memcpy(&ram_desc, desc, sizeof(ram_desc)); - ram_desc.Usage = D3D11_USAGE_STAGING; - ram_desc.BindFlags = 0; - ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - - ID3D11Texture2D *ram_texture = nullptr; - ErrD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture)); +void RenderD3D11::DrawText(signed int uX, signed int uY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) +{ + auto srv = PrepareFontTexture(pFontPixels, uCharWidth, uCharHeight, pFontPalette, uFaceColor, uShadowColor); + { + DrawTexture((float)uX / window->GetWidth(), (float)uY / window->GetHeight(), uCharWidth, uCharHeight, srv, ui_blend_alpha); + } + srv->Release(); +} - D3D11_MAPPED_SUBRESOURCE map; - ErrD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map)); - for (unsigned int y = 0; y < desc->Height; ++y) - for (unsigned int x = 0; x < desc->Width; ++x) - { - auto src = tex->pPixels + y * tex->uWidth + x; - auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x; - extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16); - *dst = 0xFF000000 | Color32_SwapRedBlue(*src); - } - - d3dc->Unmap(ram_texture, 0); - d3dc->CopyResource(vram_texture, ram_texture); - ram_texture->Release(); - - ErrD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, (ID3D11ShaderResourceView **)&tex->d3d11_srv)); - vram_texture->Release(); - } - +void RenderD3D11::DrawTexture(float u, float v, int texture_width, int texture_height, ID3D11ShaderResourceView *srv, ID3D11BlendState *blend) +{ + bool clipping = false; + if (ui_clip_rect.left != 0 || ui_clip_rect.top != 0 + || ui_clip_rect.right != window->GetWidth() || ui_clip_rect.bottom != window->GetHeight()) + clipping = true; float blendFactor[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; d3dc->OMSetRenderTargets(1, &primary_srv, depth_srv); - d3dc->OMSetBlendState(ui_blend, blendFactor, 0xFFFFFFFF); + d3dc->OMSetBlendState(blend, blendFactor, 0xFFFFFFFF); d3dc->OMSetDepthStencilState(ui_depthstencil, 1); - { struct cb_fast { @@ -219,8 +213,8 @@ { data.pos_x = u; data.pos_y = v; - data.size_x = (float)tex->uWidth / window->GetWidth(); - data.size_y = (float)tex->uHeight / window->GetHeight(); + data.size_x = (float)texture_width / window->GetWidth(); + data.size_y = (float)texture_height / window->GetHeight(); } memcpy(map.pData, &data, sizeof(data)); } @@ -232,7 +226,14 @@ d3dc->PSSetShader(ui_ps, nullptr, 0); d3dc->PSSetConstantBuffers(0, 1, &ui_cb_fast); - d3dc->PSSetShaderResources(0, 1, &tex->d3d11_srv); + d3dc->PSSetShaderResources(0, 1, &srv); + + if (clipping) + { + d3dc->RSSetState(ui_rasterizer); + d3dc->RSSetScissorRects(1, &ui_clip_rect); + } + //d3dc->RSSetViewports(1, &ui_viewport); uint uOffset = 0; uint uStride = 4 * sizeof(float); @@ -242,6 +243,17 @@ d3dc->Draw(6, 0); + if (clipping) + { + d3dc->RSSetState(default_rasterizer); + //d3dc->RSSetScissorRects(0, nullptr); + } +} + + + +void RenderD3D11::Present() +{ pSwapChain->Present(0, 0); } @@ -313,7 +325,10 @@ auto d3d_lib = LoadLibraryW(L"d3d11.dll"); if (!d3d_lib) - return Error("d3d11.dll is missing"), false; + { + Error("d3d11.dll is missing"); + return false; + } DXGI_SWAP_CHAIN_DESC swapChainDesc; @@ -416,6 +431,24 @@ ErrorD3D(d3dd->CreateRasterizerState(&default_rasterizer_desc, &default_rasterizer)); d3dc->RSSetState(default_rasterizer); + + + D3D11_RASTERIZER_DESC ui_rasterizer_desc; + memset(&ui_rasterizer_desc, 0, sizeof(ui_rasterizer_desc)); + ui_rasterizer_desc.FillMode = D3D11_FILL_SOLID; + ui_rasterizer_desc.CullMode = D3D11_CULL_NONE; + //ui_rasterizer_desc.FrontCounterClockwise = false; + //ui_rasterizer_desc.DepthBias = 0; + //ui_rasterizer_desc.DepthBiasClamp = 0.0f; + //ui_rasterizer_desc.SlopeScaledDepthBias = 0.0f; + //ui_rasterizer_desc.DepthClipEnable = true; + ui_rasterizer_desc.ScissorEnable = true; + //ui_rasterizer_desc.MultisampleEnable = false; + //ui_rasterizer_desc.AntialiasedLineEnable = false; + + ErrorD3D(d3dd->CreateRasterizerState(&ui_rasterizer_desc, &ui_rasterizer)); + + default_depthstencil = nullptr; default_blend = nullptr; @@ -423,21 +456,23 @@ D3D11_VIEWPORT viewport; memset(&viewport, 0, sizeof(viewport)); - viewport.TopLeftX = game_viewport_x; - viewport.TopLeftY = game_viewport_y; + viewport.TopLeftX = 0; + viewport.TopLeftY = 0; viewport.Width = window->GetWidth(); viewport.Height = window->GetHeight(); viewport.MinDepth = 0; viewport.MaxDepth = 1; d3dc->RSSetViewports(1, &viewport); + ResetUIClipRect(); + D3D11_INPUT_ELEMENT_DESC layout_desc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, //{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; - CompileShader(d3dd, L"data/shaders/UI.shader", layout_desc, 1/*2*/, &ui_vs, &ui_ps, &ui_layout); + CompileShader(d3dd, L"data/shaders/UI.hlsl", layout_desc, 1/*2*/, &ui_vs, &ui_ps, &ui_layout); { uint uVertexSize = 4 * sizeof(float); @@ -508,18 +543,123 @@ ErrorD3D(d3dd->CreateDepthStencilState(&ui_depthstencil_desc, &ui_depthstencil)); - D3D11_BLEND_DESC ui_blend_desc; - memset(&ui_blend_desc, 0, sizeof(ui_blend_desc)); - ui_blend_desc.RenderTarget[0].BlendEnable = false; - ui_blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; - ErrD3D(d3dd->CreateBlendState(&ui_blend_desc, &ui_blend)); + D3D11_BLEND_DESC ui_blend_solid_desc; + memset(&ui_blend_solid_desc, 0, sizeof(ui_blend_solid_desc)); + ui_blend_solid_desc.RenderTarget[0].BlendEnable = false; + ui_blend_solid_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + ErrorD3D(d3dd->CreateBlendState(&ui_blend_solid_desc, &ui_blend_solid)); - return true; + D3D11_BLEND_DESC ui_blend_alpha_desc; + memset(&ui_blend_alpha_desc, 0, sizeof(ui_blend_alpha_desc)); + ui_blend_alpha_desc.RenderTarget[0].BlendEnable = true; + ui_blend_alpha_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + ui_blend_alpha_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; + ui_blend_alpha_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; + ui_blend_alpha_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; + ui_blend_alpha_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; + ui_blend_alpha_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; + ui_blend_alpha_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE; + ErrorD3D(d3dd->CreateBlendState(&ui_blend_alpha_desc, &ui_blend_alpha)); + + + return pD3DBitmaps.Load(L"data\\d3dbitmap.hwl") && pD3DSprites.Load(L"data\\d3dsprite.hwl"); } +bool RenderD3D11::MoveSpriteToDevice(Sprite *pSprite) +{ + HWLTexture *sprite_texture; // eax@1 + unsigned __int16 *v9; // edx@5 + LPVOID v10; // eax@5 + DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 + + sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); + if ( sprite_texture ) + { + pSprite->uAreaX = sprite_texture->uAreaX; + pSprite->uAreaY = sprite_texture->uAreaY; + pSprite->uBufferWidth = sprite_texture->uBufferWidth; + pSprite->uBufferHeight = sprite_texture->uBufferHeight; + pSprite->uAreaWidth = sprite_texture->uAreaWidth; + pSprite->uAreaHeight = sprite_texture->uAreaHeigth; + + { + D3D11_TEXTURE2D_DESC desc; + desc.Width = sprite_texture->uWidth; + desc.Height = sprite_texture->uHeight; + desc.ArraySize = 1; + desc.MipLevels = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + ID3D11Texture2D *vram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&desc, nullptr, &vram_texture)); + + D3D11_TEXTURE2D_DESC ram_desc; + memcpy(&ram_desc, &desc, sizeof(ram_desc)); + ram_desc.Usage = D3D11_USAGE_STAGING; + ram_desc.BindFlags = 0; + ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + + ID3D11Texture2D *ram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture)); + + D3D11_MAPPED_SUBRESOURCE map; + ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map)); + for (unsigned int y = 0; y < desc.Height; ++y) + for (unsigned int x = 0; x < desc.Width; ++x) + { + auto src = sprite_texture->pPixels + y * desc.Width + x; + auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x; + + extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16); + *dst = 0xFF000000 | Color32_SwapRedBlue(*src); + } + + + d3dc->Unmap(ram_texture, 0); + d3dc->CopyResource(vram_texture, ram_texture); + ram_texture->Release(); + + ID3D11ShaderResourceView *srv = nullptr; + ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, &srv)); + vram_texture->Release(); + + pSprite->d3d11_srv = srv; + } + /*if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) + Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); + memset(&Dst, 0, sizeof(DDSURFACEDESC2)); + Dst.dwSize = 124; + if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) + { + v9 = sprite_texture->pPixels; + v10 = Dst.lpSurface; + for (uint i=0; i<sprite_texture->uHeight; ++i) + { + for (uint j=0; j<sprite_texture->uWidth/2; ++j) + { + *(int *)v10 = *(int *)v9; + v9 += 2; + v10 = (char *)v10 + 4; + } + v10 = (char *)v10 + Dst.lPitch-sprite_texture->uWidth*2; + } + ErrD3D(pSprite->pTextureSurface->Unlock(NULL)); + }*/ + delete [] sprite_texture->pPixels; + delete sprite_texture; + return true; + } + return false; +} ID3DBlob *DoD3DCompiling(const wchar_t *shader_name, const char *pShaderSource, uint uShaderSourceLen, const char *pEntry, const char *pVersionString, uint uCompileOptions); @@ -551,9 +691,9 @@ DoCompile(pShaderSourceFile, pShaderSource, uShaderSourceLen, &vs, &vs_size, &ps, &ps_size); - ErrD3D(d3dd->CreateVertexShader(vs, vs_size, nullptr, vertex_out)); - ErrD3D(d3dd->CreatePixelShader(ps, ps_size, nullptr, pixel_out)); - ErrD3D(d3dd->CreateInputLayout(input_desc, input_desc_size, vs, vs_size, layout_out)); + ErrorD3D(d3dd->CreateVertexShader(vs, vs_size, nullptr, vertex_out)); + ErrorD3D(d3dd->CreatePixelShader(ps, ps_size, nullptr, pixel_out)); + ErrorD3D(d3dd->CreateInputLayout(input_desc, input_desc_size, vs, vs_size, layout_out)); delete [] vs; delete [] ps; @@ -667,4 +807,255 @@ } return pShader; +} + + +void RenderD3D11::PrepareTexture(RGBTexture *p) +{ + if (!p->d3d11_srv) + { + auto desc = p->d3d11_desc = new D3D11_TEXTURE2D_DESC; + desc->Width = p->uWidth; + desc->Height = p->uHeight; + desc->ArraySize = 1; + desc->MipLevels = 1; + desc->Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc->SampleDesc.Count = 1; + desc->SampleDesc.Quality = 0; + desc->Usage = D3D11_USAGE_DEFAULT; + desc->BindFlags = D3D11_BIND_SHADER_RESOURCE; + desc->CPUAccessFlags = 0; + desc->MiscFlags = 0; + + ID3D11Texture2D *vram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(desc, nullptr, &vram_texture)); + + D3D11_TEXTURE2D_DESC ram_desc; + memcpy(&ram_desc, desc, sizeof(ram_desc)); + ram_desc.Usage = D3D11_USAGE_STAGING; + ram_desc.BindFlags = 0; + ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + + ID3D11Texture2D *ram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture)); + + D3D11_MAPPED_SUBRESOURCE map; + ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map)); + for (unsigned int y = 0; y < desc->Height; ++y) + for (unsigned int x = 0; x < desc->Width; ++x) + { + auto src = p->pPixels + y * p->uWidth + x; + auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x; + + extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16); + *dst = 0xFF000000 | Color32_SwapRedBlue(*src); + } + + d3dc->Unmap(ram_texture, 0); + d3dc->CopyResource(vram_texture, ram_texture); + ram_texture->Release(); + + ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, (ID3D11ShaderResourceView **)&p->d3d11_srv)); + vram_texture->Release(); + } +} + + + +void RenderD3D11::PrepareTextureIndexed(Texture *p) +{ + if (!p->d3d11_srv) + { + auto desc = p->d3d11_desc = new D3D11_TEXTURE2D_DESC; + desc->Width = p->uTextureWidth; + desc->Height = p->uTextureHeight; + desc->ArraySize = 1; + desc->MipLevels = 1; + desc->Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc->SampleDesc.Count = 1; + desc->SampleDesc.Quality = 0; + desc->Usage = D3D11_USAGE_DEFAULT; + desc->BindFlags = D3D11_BIND_SHADER_RESOURCE; + desc->CPUAccessFlags = 0; + desc->MiscFlags = 0; + + ID3D11Texture2D *vram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(desc, nullptr, &vram_texture)); + + D3D11_TEXTURE2D_DESC ram_desc; + memcpy(&ram_desc, desc, sizeof(ram_desc)); + ram_desc.Usage = D3D11_USAGE_STAGING; + ram_desc.BindFlags = 0; + ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + + ID3D11Texture2D *ram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture)); + + D3D11_MAPPED_SUBRESOURCE map; + ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map)); + for (unsigned int y = 0; y < desc->Height; ++y) + for (unsigned int x = 0; x < desc->Width; ++x) + { + auto index = p->pLevelOfDetail0_prolly_alpha_mask[y * p->uTextureWidth + x]; + auto src = p->pPalette16[index]; + auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x; + + if (index) + { + extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16); + *dst = 0xFF000000 | Color32_SwapRedBlue(src); + } + else + *dst = 0x00000000; + } + + d3dc->Unmap(ram_texture, 0); + d3dc->CopyResource(vram_texture, ram_texture); + ram_texture->Release(); + + ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, (ID3D11ShaderResourceView **)&p->d3d11_srv)); + vram_texture->Release(); + } +} + + +ID3D11ShaderResourceView *RenderD3D11::PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette, unsigned short uFaceColor, unsigned short uShadowColor) +{ + D3D11_TEXTURE2D_DESC desc; + desc.Width = uCharWidth; + desc.Height = uCharHeight; + desc.ArraySize = 1; + desc.MipLevels = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + ID3D11Texture2D *vram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&desc, nullptr, &vram_texture)); + + D3D11_TEXTURE2D_DESC ram_desc; + memcpy(&ram_desc, &desc, sizeof(ram_desc)); + ram_desc.Usage = D3D11_USAGE_STAGING; + ram_desc.BindFlags = 0; + ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + + ID3D11Texture2D *ram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture)); + + D3D11_MAPPED_SUBRESOURCE map; + ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map)); + for (unsigned int y = 0; y < desc.Height; ++y) + for (unsigned int x = 0; x < desc.Width; ++x) + { + auto index = pFontPixels[y * desc.Width + x]; + auto src = pFontPalette[index]; + auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x; + + if (index) + { + extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16); + *dst = 0xFF000000 | Color32_SwapRedBlue(index == 1 ? uShadowColor : uFaceColor); + } + else + *dst = 0x00000000; + } + + d3dc->Unmap(ram_texture, 0); + d3dc->CopyResource(vram_texture, ram_texture); + ram_texture->Release(); + + ID3D11ShaderResourceView *srv = nullptr; + ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, &srv)); + vram_texture->Release(); + + return srv; +} + +void d3d11_release(ID3D11ShaderResourceView *srv) +{ + srv->Release(); +} + + +//----- (004A4DE1) -------------------------------------------------------- +bool RenderD3D11::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) +{ + unsigned __int16 *v13; // ecx@19 + unsigned __int16 *v14; // eax@19 + DWORD v15; // edx@20 + + HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); + if (!pHWLTexture) + return false; + + int num_min_levels = 1; + { + int dim = min(pHWLTexture->uWidth, pHWLTexture->uHeight); + while (dim > 1) + { + dim /= 2; + num_min_levels++; + } + } + + + { + D3D11_TEXTURE2D_DESC desc; + desc.Width = pHWLTexture->uWidth; + desc.Height = pHWLTexture->uHeight; + desc.ArraySize = 1; + desc.MipLevels = num_min_levels; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET/* for mipmap generation */; + desc.CPUAccessFlags = 0; + desc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS; + + ID3D11Texture2D *vram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&desc, nullptr, &vram_texture)); + + D3D11_TEXTURE2D_DESC ram_desc; + memcpy(&ram_desc, &desc, sizeof(ram_desc)); + ram_desc.Usage = D3D11_USAGE_STAGING; + ram_desc.BindFlags = 0; + ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + ram_desc.MiscFlags = 0; + + ID3D11Texture2D *ram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture)); + + D3D11_MAPPED_SUBRESOURCE map; + ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map)); + for (unsigned int y = 0; y < desc.Height; ++y) + for (unsigned int x = 0; x < desc.Width; ++x) + { + auto src = pHWLTexture->pPixels + y * desc.Width + x; + auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x; + + extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16); + *dst = 0xFF000000 | Color32_SwapRedBlue(*src); + } + + d3dc->Unmap(ram_texture, 0); + d3dc->CopyResource(vram_texture, ram_texture); + ram_texture->Release(); + + ID3D11ShaderResourceView *srv = nullptr; + ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, &srv)); + vram_texture->Release(); + + d3dc->GenerateMips(srv); + *pOutTexture = (IDirect3DTexture2 *)srv; + *pOutSurface = nullptr; + } + + delete [] pHWLTexture->pPixels; + delete pHWLTexture; + return true; } \ No newline at end of file
--- a/Engine/Graphics/RenderD3D11.h Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Graphics/RenderD3D11.h Fri Oct 10 17:42:05 2014 +0300 @@ -74,8 +74,8 @@ virtual void EndScene(); virtual void ScreenFade(unsigned int color, float t); - virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); - virtual void ResetTextureClipRect(); + virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); + virtual void ResetUIClipRect(); virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); virtual void DrawTextureNew(float u, float v, struct Texture *); @@ -85,7 +85,7 @@ virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); - virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); + virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); @@ -165,6 +165,11 @@ protected: + void DrawTexture(float u, float v, int texture_width, int texture_height, ID3D11ShaderResourceView *srv, ID3D11BlendState *blend); + void PrepareTexture(struct RGBTexture *p); + void PrepareTextureIndexed(struct Texture *p); + ID3D11ShaderResourceView *PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette, unsigned short uFaceColor, unsigned short uShadowColor); + OSWindow *window; IDXGISwapChain *pSwapChain; @@ -182,5 +187,12 @@ ID3D11InputLayout *ui_layout; ID3D11Buffer *ui_vb; ID3D11DepthStencilState *ui_depthstencil; - ID3D11BlendState *ui_blend; + ID3D11BlendState *ui_blend_solid; + ID3D11BlendState *ui_blend_alpha; + ID3D11RasterizerState *ui_rasterizer; + D3D11_RECT ui_clip_rect; + + + RenderHWLContainer pD3DBitmaps; + RenderHWLContainer pD3DSprites; };
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Engine/Graphics/Shaders/UI.hlsl Fri Oct 10 17:42:05 2014 +0300 @@ -0,0 +1,45 @@ +cbuffer fast: register(b0) +{ + float2 position : packoffset(c0.x); + float2 size : packoffset(c0.z); +}; + +cbuffer slow: register(b1) +{ +}; + + +struct VInput +{ + float4 pos: POSITION0; +}; + +struct VOutput +{ + float4 pos: SV_Position0; + float2 uv: TEXCOORD0; +}; + + +VOutput vs(VInput vin) +{ + VOutput vout; + + float2 normalized_pos = vin.pos.xy * position.xy + vin.pos.zw * size.xy; + vout.pos.xy = float2(2, -2) * normalized_pos + float2(-1, 1); + vout.pos.zw = float2(0, 1); + vout.uv = vin.pos.zw; + + return vout; +} + + + + +SamplerState basic_sampler: register(s0); +Texture2D<float4> image: register(t0); + +float4 main(VOutput pin): SV_Target0 +{ + return image.Sample(basic_sampler, pin.uv); +} \ No newline at end of file
--- a/Engine/Graphics/Shaders/UI.shader Thu Oct 09 23:33:36 2014 +0300 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,45 +0,0 @@ -cbuffer fast: register(b0) -{ - float2 position : packoffset(c0.x); - float2 size : packoffset(c0.z); -}; - -cbuffer slow: register(b1) -{ -}; - - -struct VInput -{ - float4 pos: POSITION0; -}; - -struct VOutput -{ - float4 pos: SV_Position0; - float2 uv: TEXCOORD0; -}; - - -VOutput vs(VInput vin) -{ - VOutput vout; - - float2 normalized_pos = vin.pos.xy * position.xy + vin.pos.zw * size.xy; - vout.pos.xy = float2(2, -2) * normalized_pos + float2(-1, 1); - vout.pos.zw = float2(0, 1); - vout.uv = vin.pos.zw; - - return vout; -} - - - - -SamplerState basic_sampler: register(s0); -Texture2D<float4> image: register(t0); - -float4 main(VOutput pin): SV_Target0 -{ - return image.Sample(basic_sampler, pin.uv); -} \ No newline at end of file
--- a/Engine/Graphics/Sprites.h Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Graphics/Sprites.h Fri Oct 10 17:42:05 2014 +0300 @@ -5,7 +5,13 @@ #pragma pack(push, 1) class Sprite //28h { -public: + public: + inline Sprite() + { + d3d11_srv = nullptr; + } + ~Sprite(); + void Release(); const char *pName; //0 @@ -18,6 +24,8 @@ int uBufferHeight; //1ch int uAreaWidth; //20h int uAreaHeight; //24h + + struct ID3D11ShaderResourceView *d3d11_srv; }; #pragma pack(pop)
--- a/Engine/Graphics/Texture.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Graphics/Texture.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -395,8 +395,21 @@ pLevelOfDetail0_prolly_alpha_mask = nullptr; pLevelOfDetail1 = nullptr; - pLevelOfDetail2 = nullptr; - pLevelOfDetail3 = nullptr; + //pLevelOfDetail2 = nullptr; + //pLevelOfDetail3 = nullptr; + + if (d3d11_srv) + { + if (d3d11_desc) + { + delete d3d11_desc; + d3d11_desc = nullptr; + } + + extern void d3d11_release(struct ID3D11ShaderResourceView *); + d3d11_release(d3d11_srv); + d3d11_srv = nullptr; + } pPalette16 = nullptr; pPalette24 = nullptr; @@ -494,11 +507,14 @@ palette_id1 = 0; palette_id2 = 0; pLevelOfDetail0_prolly_alpha_mask = nullptr; - pLevelOfDetail3 = nullptr; - pLevelOfDetail2 = nullptr; + //pLevelOfDetail3 = nullptr; + //pLevelOfDetail2 = nullptr; pLevelOfDetail1 = nullptr; pPalette16 = nullptr; pPalette24 = nullptr; + + d3d11_srv = nullptr; + d3d11_desc = nullptr; } //----- (0040F414) -------------------------------------------------------- @@ -1290,8 +1306,17 @@ this->field_18 = 0; if (d3d11_srv) - __debugbreak(); // should properly release this stuff - d3d11_srv = nullptr; + { + if (d3d11_desc) + { + delete d3d11_desc; + d3d11_desc = nullptr; + } + + extern void d3d11_release(struct ID3D11ShaderResourceView *); + d3d11_release(d3d11_srv); + d3d11_srv = nullptr; + } } //----- (0040E55E) --------------------------------------------------------
--- a/Engine/Graphics/Texture.h Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Graphics/Texture.h Fri Oct 10 17:42:05 2014 +0300 @@ -56,8 +56,8 @@ int pBits; unsigned __int8 *pLevelOfDetail0_prolly_alpha_mask; unsigned __int8 *pLevelOfDetail1; - unsigned __int8 *pLevelOfDetail2; - unsigned __int8 *pLevelOfDetail3; + /*unsigned __int8 *pLevelOfDetail2;*/ struct ID3D11ShaderResourceView *d3d11_srv; // replace ol SW stuff with new fields to keep data integrity + /*unsigned __int8 *pLevelOfDetail3;*/ struct D3D11_TEXTURE2D_DESC *d3d11_desc; unsigned __int16 *pPalette16; unsigned __int8 *pPalette24; };
--- a/Engine/LOD.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/LOD.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -1851,16 +1851,16 @@ v15 = (int)&pDst->pLevelOfDetail0_prolly_alpha_mask[pDst->uSizeOfMaxLevelOfDetail]; pDst->pLevelOfDetail1 = (unsigned __int8 *)v15; v16 = (pDst->uSizeOfMaxLevelOfDetail >> 2) + v15; - pDst->pLevelOfDetail2 = (unsigned __int8 *)v16; + //pDst->pLevelOfDetail2 = (unsigned __int8 *)v16; v17 = v16 + (pDst->uSizeOfMaxLevelOfDetail >> 4); } else { v17 = 0; - pDst->pLevelOfDetail2 = 0; - pDst->pLevelOfDetail1 = 0; + //pDst->pLevelOfDetail2 = 0; + //pDst->pLevelOfDetail1 = 0; } - pDst->pLevelOfDetail3 = (unsigned __int8 *)v17; + //pDst->pLevelOfDetail3 = (unsigned __int8 *)v17; v21 = 1; while ( 1 << v21 != pDst->uTextureWidth ) { @@ -2230,14 +2230,14 @@ if ( v8->pBits & 2 ) { v8->pLevelOfDetail1 = &v8->pLevelOfDetail0_prolly_alpha_mask[v8->uSizeOfMaxLevelOfDetail]; - v8->pLevelOfDetail2 = &v8->pLevelOfDetail1[v8->uSizeOfMaxLevelOfDetail >> 2]; - v8->pLevelOfDetail3 = &v8->pLevelOfDetail2[v8->uSizeOfMaxLevelOfDetail >> 4]; + //v8->pLevelOfDetail2 = &v8->pLevelOfDetail1[v8->uSizeOfMaxLevelOfDetail >> 2]; + //v8->pLevelOfDetail3 = &v8->pLevelOfDetail2[v8->uSizeOfMaxLevelOfDetail >> 4]; } else { v8->pLevelOfDetail1 = 0; - v8->pLevelOfDetail2 = 0; - v8->pLevelOfDetail3 = 0; + //v8->pLevelOfDetail2 = 0; + //v8->pLevelOfDetail3 = 0; } for ( v41 = 1; v41 < 15; ++v41 ) {
--- a/Engine/MMT.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/MMT.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -60,14 +60,20 @@ tex.LoadPCXFile("data/New_Icons/MMTTITLE.pcx", 0); else tex.Load("mm6title.pcx", 2); - + + pRenderer->ResetUIClipRect(); pRenderer->BeginScene(); - pRenderer->DrawTextureNew(0, 0, &tex); - + { + pRenderer->DrawTextureNew(0, 0, &tex); + } + pRenderer->EndScene(); + pRenderer->Present(); + tex.Release(); MainMenuUI_LoadFontsAndSomeStuff(); - + + pRenderer->BeginScene(); if (use_MMT) DrawMMTCopyrightWindow(); else @@ -76,9 +82,10 @@ pRenderer->EndScene(); pRenderer->Present(); - #ifndef _DEBUG + #ifdef NDEBUG Sleep(1500); // let the copyright window stay for a while #endif + if (!use_MMT) { if (!bNoSound && pAudioPlayer->hAILRedbook ) @@ -106,15 +113,6 @@ bGameoverLoop = 0; } -void abort_(const char * s, ...) -{ - va_list args; - va_start(args, s); - vfprintf(stderr, s, args); - fprintf(stderr, "\n"); - va_end(args); - abort(); -} Texture *LoadPNG(const char *name) { @@ -134,21 +132,21 @@ /* open file and test for it being a png */ FILE *fp = fopen(name, "rb"); if (!fp) - abort_("[read_png_file] File %s could not be opened for reading", name); + Error("[read_png_file] File %s could not be opened for reading", name); fread(header, 1, 8, fp); if (png_sig_cmp((png_bytep)header, 0, 8)) - abort_("[read_png_file] File %s is not recognized as a PNG file", name); + Error("[read_png_file] File %s is not recognized as a PNG file", name); /* initialize stuff */ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png_ptr) - abort_("[read_png_file] png_create_read_struct failed"); + Error("[read_png_file] png_create_read_struct failed"); info_ptr = png_create_info_struct(png_ptr); if (!info_ptr) - abort_("[read_png_file] png_create_info_struct failed"); + Error("[read_png_file] png_create_info_struct failed"); if (setjmp(png_jmpbuf(png_ptr))) - abort_("[read_png_file] Error during init_io"); + Error("[read_png_file] Error during init_io"); png_init_io(png_ptr, fp); png_set_sig_bytes(png_ptr, 8); @@ -165,7 +163,7 @@ /* read file */ if (setjmp(png_jmpbuf(png_ptr))) - abort_("[read_png_file] Error during read_image"); + Error("[read_png_file] Error during read_image"); row_pointers = (png_bytep*) malloc(sizeof(png_bytep) * height); for (y=0; y<height; y++) row_pointers[y] = (png_byte*) malloc(png_get_rowbytes(png_ptr,info_ptr));
--- a/Engine/Objects/Actor.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Objects/Actor.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -105,12 +105,12 @@ uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; - pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); + pRenderer->SetUIClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); - pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); + pRenderer->SetUIClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); }
--- a/Engine/Objects/Chest.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Engine/Objects/Chest.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -272,7 +272,7 @@ itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth)/2); itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) + ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32- item_texture->uTextureHeight ) /2); - pRenderer->DrawTextureTransparent( itemPixelPosX, itemPixelPosY, item_texture); + pRenderer->DrawTextureIndexedAlpha( itemPixelPosX, itemPixelPosY, item_texture); ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1); } }
--- a/GUI/GUIProgressBar.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/GUIProgressBar.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -157,7 +157,7 @@ pRenderer->Sub01(); pRenderer->DrawTextureIndexed(80, 122, &pBardata);//прогрессбар для данжей - pRenderer->DrawTextureTransparent(100, 146, &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconID_TurnHour, 0)->uTextureID]); + pRenderer->DrawTextureIndexedAlpha(100, 146, &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconID_TurnHour, 0)->uTextureID]); //pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), //16, pRenderer->uTargetRMask); pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), @@ -178,9 +178,9 @@ pRenderer->DrawTextureRGB(0, 0, &pLoadingBg); pRenderer->SetRasterClipRect(0, 0, 639, 479); - pRenderer->SetTextureClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471); - pRenderer->DrawTextureTransparent(172, 459, &pLoadingProgress); - pRenderer->ResetTextureClipRect(); + pRenderer->SetUIClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471); + pRenderer->DrawTextureIndexedAlpha(172, 459, &pLoadingProgress); + pRenderer->ResetUIClipRect(); pRenderer->EndScene(); pRenderer->Present(); } \ No newline at end of file
--- a/GUI/GUIWindow.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/GUIWindow.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -801,7 +801,7 @@ pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); pColor2 = Color16(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); + pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) { pDialogWindow.uFrameWidth = 130; @@ -1848,7 +1848,7 @@ draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); - pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); + pRenderer->DrawTextureIndexedAlpha(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); continue; } case WINDOW_ModalWindow: @@ -1970,7 +1970,7 @@ if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; - pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); + pRenderer->DrawTextureIndexedAlpha(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); viewparams->bRedrawGameUI = 1; if ( pWindow->Hint ) { @@ -1985,7 +1985,7 @@ if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; - pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); + pRenderer->DrawTextureIndexedAlpha(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); viewparams->bRedrawGameUI = 1; pWindow->Release(); continue; @@ -2012,7 +2012,7 @@ if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; - pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); + pRenderer->DrawTextureIndexedAlpha(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); viewparams->bRedrawGameUI = 1; if ( pWindow->Hint && pWindow->Hint != (char *)1 ) pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0);
--- a/GUI/UI/Books/UIMapBook.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/Books/UIMapBook.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -40,8 +40,8 @@ POINT a2; // [sp+68h] [bp-8h]@17 pRenderer->ClearZBuffer(0, 479); - pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook); - pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); + pRenderer->DrawTextureIndexedAlpha(8, 8, pTexture_CurrentBook); + pRenderer->DrawTextureIndexedAlpha(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); TownPortalWindow.uFrameX = game_viewport_x; TownPortalWindow.uFrameY = game_viewport_y; @@ -107,15 +107,15 @@ pWindow.DrawTitleText(pBook2Font, 0, 22, 0, pTmpBuf.data(), 3); if ( bRecallingBeacon ) { - pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_book_button1_on); + pRenderer->DrawTextureIndexedAlpha(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_book_button1_on); v19 = pTex_book_button1_off; } else { - pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_book_button1_off); + pRenderer->DrawTextureIndexedAlpha(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_book_button1_off); v19 = pTex_book_button1_on; } - pRenderer->DrawTextureTransparent(pBtn_Book_2->uX, pBtn_Book_2->uY, v19); + pRenderer->DrawTextureIndexedAlpha(pBtn_Book_2->uX, pBtn_Book_2->uY, v19); uNumMaxBeacons = 1; if ( HIBYTE(pPlayer->pActiveSkills[PLAYER_SKILL_WATER]) & 1 || (pPlayer->pActiveSkills[PLAYER_SKILL_WATER] & 0x80u) != 0 ) { @@ -139,7 +139,7 @@ //if ( pSavegameThumbnails[BeaconID].pPixels != 0 ) if ( pPlayer->pInstalledBeacons[BeaconID].SaveFileID != 0 ) { - pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[BeaconID], pLloydsBeacons_SomeYs[BeaconID], pTexture_CurrentBook); + pRenderer->DrawTextureIndexedAlpha(pLloydsBeacons_SomeXs[BeaconID], pLloydsBeacons_SomeYs[BeaconID], pTexture_CurrentBook); pRenderer->DrawTextureRGB(pLloydsBeaconsPreviewXs[BeaconID], pLloydsBeaconsPreviewYs[BeaconID], &pSavegameThumbnails[BeaconID]); Str = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(pPlayer->pInstalledBeacons[BeaconID].SaveFileID)].pName; pTextHeight = pSpellFont->CalcTextHeight(Str, &pWindow, 0, 0); @@ -176,7 +176,7 @@ } if ( !bRecallingBeacon ) { - pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[BeaconID], pLloydsBeacons_SomeYs[BeaconID], pTexture_CurrentBook); + pRenderer->DrawTextureIndexedAlpha(pLloydsBeacons_SomeXs[BeaconID], pLloydsBeacons_SomeYs[BeaconID], pTexture_CurrentBook); pTextHeight = pSpellFont->CalcTextHeight(pGlobalTXT_LocalizationStrings[19], &pWindow, 0, 0); pWindow.DrawTitleText(pSpellFont, 0, (signed int)pWindow.uFrameHeight / 2 - pTextHeight / 2, 1, pGlobalTXT_LocalizationStrings[19], 3);//Доступно } @@ -196,34 +196,34 @@ pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_12); if ( BtnUp_flag || viewparams->uMapBookMapZoom / 128 >= 12 )//Button 1 - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 2, pTex_book_button1_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 2, pTex_book_button1_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on); if ( BtnDown_flag || viewparams->uMapBookMapZoom / 128 <= 3 )//Button 2 - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 38, pTex_book_button2_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 38, pTex_book_button2_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on); if ( Book_PageBtn3_flag )//Button 3 - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 113, pTex_book_button3_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 113, pTex_book_button3_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTex_book_button3_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTex_book_button3_on); if ( Book_PageBtn4_flag )//Button 4 - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 150, pTex_book_button4_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 150, pTex_book_button4_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, pTex_book_button4_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, pTex_book_button4_on); if ( Book_PageBtn5_flag )//Button 5 - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 188, pTex_book_button5_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 188, pTex_book_button5_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, pTex_book_button5_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, pTex_book_button5_on); if ( Book_PageBtn6_flag )//Button 6 - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 226, pTex_book_button6_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 226, pTex_book_button6_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, pTex_book_button6_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, pTex_book_button6_on); if ( BtnDown_flag ) viewparams->CenterOnParty2(); @@ -247,7 +247,7 @@ Book_PageBtn4_flag = 0; Book_PageBtn3_flag = 0; DrawBook_Map_sub(97, 49, 361, 313, 0); - pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr); + pRenderer->DrawTextureIndexedAlpha(75, 22, pTexture_mapbordr); map_window.uFrameWidth = game_viewport_width; map_window.uFrameHeight = game_viewport_height; map_window.uFrameX = game_viewport_x;
--- a/GUI/UI/Books/UINotesBooks.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/Books/UINotesBooks.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -105,14 +105,14 @@ pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pTexture_CurrentBook); if ( BtnUp_flag || !books_primary_item_per_page )//Bookmark Up(Закладка вверх) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 2, pTex_book_button1_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 2, pTex_book_button1_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on); if ( BtnDown_flag || books_primary_item_per_page + num_achieved_awards >= full_num_items_in_book )//Bookmark Down(Закладка вниз) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 38, pTex_book_button2_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 38, pTex_book_button2_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on); //for title questbook_window.uFrameWidth = game_viewport_width; @@ -157,7 +157,7 @@ pTextHeight = pAutonoteFont->CalcTextHeight(pQuestTable[achieved_awards[i]], &questbook_window, 1, 0); if ( (signed int)(questbook_window.uFrameY + pTextHeight) > (signed int)questbook_window.uFrameHeight ) break; - pRenderer->DrawTextureTransparent(100, (questbook_window.uFrameY + pTextHeight) + 12, pSpellBookPagesTextr_10); + pRenderer->DrawTextureIndexedAlpha(100, (questbook_window.uFrameY + pTextHeight) + 12, pSpellBookPagesTextr_10); questbook_window.uFrameY = (questbook_window.uFrameY + pTextHeight) + 24; } } @@ -172,133 +172,133 @@ change_flag = false; pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pTexture_AutonotesBook); if ( BtnUp_flag || !books_primary_item_per_page ) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 2, pTex_book_button1_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 2, pTex_book_button1_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on); if ( BtnDown_flag || books_primary_item_per_page + num_achieved_awards >= full_num_items_in_book ) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 38, pTex_book_button2_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 38, pTex_book_button2_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on); if ( Book_PageBtn3_flag )//Potions_page_flag { if (_506568_autonote_type == AUTONOTE_POTION_RECEPIE)//press again(повторное нажатие) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTex_book_button3_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTex_book_button3_on); else//press(нажатие) { change_flag = true; pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); _506568_autonote_type = AUTONOTE_POTION_RECEPIE; - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTex_book_button3_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTex_book_button3_on); } } else { if (_506568_autonote_type == AUTONOTE_POTION_RECEPIE)// default(по умолчанию при запуске окна) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTex_book_button3_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTex_book_button3_on); else//Potions_page not active(вкладка снадобья не активна) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 113, pTex_book_button3_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 113, pTex_book_button3_off); } if ( Book_PageBtn4_flag )//Fontains_page_flag { if ( _506568_autonote_type == AUTONOTE_STAT_HINT ) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, pTex_book_button4_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, pTex_book_button4_on); else { change_flag = true; pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); _506568_autonote_type = AUTONOTE_STAT_HINT; - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, pTex_book_button4_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, pTex_book_button4_on); } } else { if ( _506568_autonote_type == AUTONOTE_STAT_HINT ) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, pTex_book_button4_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, pTex_book_button4_on); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 150, pTex_book_button4_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 150, pTex_book_button4_off); } if ( Book_PageBtn5_flag )//Autonotes_Obelisks_page_flag { if ( _506568_autonote_type == AUTONOTE_OBELISK) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, pTex_book_button5_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, pTex_book_button5_on); else { change_flag = true; pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); _506568_autonote_type = AUTONOTE_OBELISK; - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, pTex_book_button5_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, pTex_book_button5_on); } } else { if ( _506568_autonote_type == AUTONOTE_OBELISK) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, pTex_book_button5_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, pTex_book_button5_on); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 188, pTex_book_button5_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 188, pTex_book_button5_off); } if ( Book_PageBtn6_flag )//Autonotes_Seer_page_flag { if ( _506568_autonote_type == AUTONOTE_SEER) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, pTex_book_button6_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, pTex_book_button6_on); else { change_flag = true; pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); _506568_autonote_type = AUTONOTE_SEER; - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, pTex_book_button6_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, pTex_book_button6_on); } } else { if ( _506568_autonote_type == AUTONOTE_SEER) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, pTex_book_button6_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, pTex_book_button6_on); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 226, pTex_book_button6_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 226, pTex_book_button6_off); } if ( Autonotes_Misc_page_flag ) { if ( _506568_autonote_type == AUTONOTE_MISC) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, pTex_book_button7_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, pTex_book_button7_on); else { change_flag = true; pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); _506568_autonote_type = AUTONOTE_MISC; - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, pTex_book_button7_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, pTex_book_button7_on); } } else { if ( _506568_autonote_type == AUTONOTE_MISC) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, pTex_book_button7_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, pTex_book_button7_on); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 263, pTex_book_button7_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 263, pTex_book_button7_off); } if ( Autonotes_Instructors_page_flag ) { if ( _506568_autonote_type == AUTONOTE_TEACHER) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, pTex_book_button8_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, pTex_book_button8_on); else { change_flag = true; pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); _506568_autonote_type = AUTONOTE_TEACHER; - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, pTex_book_button8_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, pTex_book_button8_on); } } else { if ( _506568_autonote_type == AUTONOTE_TEACHER) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, pTex_book_button8_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, pTex_book_button8_on); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 302, pTex_book_button8_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 408, pViewport->uViewportTL_Y + 302, pTex_book_button8_off); } //for title @@ -372,7 +372,7 @@ pTextHeight = pAutonoteFont->CalcTextHeight(pAutonoteTxt[achieved_awards[i]].pText, &autonotes_window, 1, 0); if ( (signed int)(autonotes_window.uFrameY + pTextHeight) > (signed int)autonotes_window.uFrameHeight ) break; - pRenderer->DrawTextureTransparent(100, (autonotes_window.uFrameY + pTextHeight) + 12, pSpellBookPagesTextr_10); + pRenderer->DrawTextureIndexedAlpha(100, (autonotes_window.uFrameY + pTextHeight) + 12, pSpellBookPagesTextr_10); autonotes_window.uFrameY = (autonotes_window.uFrameY + pTextHeight) + 24; } } @@ -386,14 +386,14 @@ pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_11); if ( BtnUp_flag || !books_primary_item_per_page ) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 2, pTex_book_button1_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 2, pTex_book_button1_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on); if ( BtnDown_flag || books_primary_item_per_page + num_achieved_awards >= full_num_items_in_book ) - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 38, pTex_book_button2_off); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 38, pTex_book_button2_off); else - pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on); if ( !Journal_limitation_factor[books_primary_item_per_page] )//for title {
--- a/GUI/UI/Books/UISpellBook.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/Books/UISpellBook.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -105,7 +105,7 @@ pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos; pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos; if ( pTexture->pBits & 0x200 ) - pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pTexture); + pRenderer->DrawTextureIndexedAlpha(pX_coord, pY_coord, pTexture); else pRenderer->DrawTextureIndexed(pX_coord, pY_coord, pTexture); pRenderer->DrawMaskToZBuffer(pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos, @@ -125,7 +125,7 @@ pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Xpos; pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Ypos; if ( SBPageCSpellsTextureList[v10]->pBits & 0x200 ) - pRenderer->DrawTextureTransparent(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]); + pRenderer->DrawTextureIndexedAlpha(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]); else pRenderer->DrawTextureIndexed(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]); } @@ -148,7 +148,7 @@ pX_coord = texture_tab_coord0[i][0]; pY_coord = texture_tab_coord0[i][1]; } - pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pPageTexture); + pRenderer->DrawTextureIndexedAlpha(pX_coord, pY_coord, pPageTexture); } } } \ No newline at end of file
--- a/GUI/UI/UICharacter.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/UICharacter.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -769,11 +769,11 @@ break; } - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Подложка if ( IsPlayerWearingWatersuit[uPlayerID] )//акваланг { - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); + pRenderer->DrawTextureIndexedAlpha(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor); //Рука не занята или ... @@ -781,7 +781,7 @@ || ( player->GetMainHandItem()->GetItemEquipType() != EQUIP_TWO_HANDED) && (player->GetMainHandItem()->GetItemEquipType() != PLAYER_SKILL_SPEAR || player->GetItem(&PlayerEquipment::uShield)) ) - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], + pRenderer->DrawTextureIndexedAlpha(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); //-----------------------------------------------------(Hand/Рука)--------------------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uMainHand) ) @@ -817,7 +817,7 @@ else if ( item->uAttributes & ITEM_BROKEN ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); else if ( item->uAttributes & ITEM_IDENTIFIED ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); @@ -859,7 +859,7 @@ else if ( !(item->uAttributes & ITEM_IDENTIFIED) )//не опознанный лук зелёный pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); else // опознанный лук - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE)), @@ -918,7 +918,7 @@ else if ( item->uAttributes & ITEM_BROKEN ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); else - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]), @@ -926,7 +926,7 @@ } } //-------------------------------(Paperdoll/Кукла)------------------------------------------- - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); + pRenderer->DrawTextureIndexedAlpha(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); //-------------------------------(Armor/Броня)----------------------------------------------- if ( player->GetItem(&PlayerEquipment::uArmor) ) { @@ -979,7 +979,7 @@ else if ( !(item->uAttributes & ITEM_IDENTIFIED) ) pRenderer->DrawTransparentGreenShade(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); else - pRenderer->DrawTextureTransparent(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]], @@ -1033,7 +1033,7 @@ else if ( item->uAttributes & ITEM_BROKEN ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); else if ( item->uAttributes & ITEM_IDENTIFIED ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v59)); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(v59)); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); @@ -1046,7 +1046,7 @@ || ( player->GetMainHandItem()->GetItemEquipType() != EQUIP_TWO_HANDED) && (player->GetMainHandItem()->GetPlayerSkillType() != PLAYER_SKILL_SPEAR || player->GetItem(&PlayerEquipment::uShield)) ) - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], + pRenderer->DrawTextureIndexedAlpha(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); //--------------------------------------------(Belt/Пояс)------------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uBelt)) @@ -1096,7 +1096,7 @@ else if ( item->uAttributes & ITEM_BROKEN ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); else if ( item->uAttributes & ITEM_IDENTIFIED ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v75)); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(v75)); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); @@ -1172,7 +1172,7 @@ else if ( item->uAttributes & ITEM_BROKEN ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); else if ( item->uAttributes & ITEM_IDENTIFIED ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(v94)); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); @@ -1209,7 +1209,7 @@ else if ( item->uAttributes & ITEM_BROKEN ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); else if ( item->uAttributes & ITEM_IDENTIFIED ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); @@ -1272,7 +1272,7 @@ else if ( item->uAttributes & ITEM_BROKEN ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); else - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]), @@ -1284,7 +1284,7 @@ if ( player->uCurrentFace == 12 || player->uCurrentFace == 13 ) { if ( papredoll_dbrds[player->uCurrentFace] != pIcons_LOD->FindTextureByName("Pending") ) - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * player->uCurrentFace - 24], + pRenderer->DrawTextureIndexedAlpha(pPaperdoll_BodyX + pPaperdoll_Beards[2 * player->uCurrentFace - 24], pPaperdoll_BodyY + pPaperdoll_Beards[2 * player->uCurrentFace - 23], pIcons_LOD->GetTexture(papredoll_dbrds[player->uCurrentFace])); } @@ -1344,7 +1344,7 @@ else if ( item->uAttributes & ITEM_BROKEN ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); else if ( item->uAttributes & ITEM_IDENTIFIED ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v127)); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(v127)); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); @@ -1386,7 +1386,7 @@ else if ( item->uAttributes & ITEM_BROKEN ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); else if ( item->uAttributes & ITEM_IDENTIFIED ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); @@ -1455,24 +1455,24 @@ else if ( !(item->uAttributes & ITEM_IDENTIFIED) ) pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v153)); else - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v153)); + pRenderer->DrawTextureIndexedAlpha(item_X, item_Y, pIcons_LOD->GetTexture(v153)); if ( two_handed_left_fist )//two-handed - left fist/двуручие - левая кисть - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], + pRenderer->DrawTextureIndexedAlpha(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1])); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v153), player->pEquipment.uShield); } } //--------------------------------------------------------(RightHand/Правая кисть)-------------------------------------------------- - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); + pRenderer->DrawTextureIndexedAlpha(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); //---------------------------------------------(two-handed - hand/Двуручие - рука)-------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uMainHand) ) { if ( player->GetMainHandItem()->GetItemEquipType() == EQUIP_TWO_HANDED || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR && !player->GetItem(&PlayerEquipment::uShield) ) - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], + pRenderer->DrawTextureIndexedAlpha(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); } //--------------------------------------------------------(two-handed - fist/двуручие - кисть)---------------------------------------------------- @@ -1482,13 +1482,13 @@ if ( item->GetItemEquipType() == EQUIP_TWO_HANDED || item->GetPlayerSkillType() == PLAYER_SKILL_SPEAR && !player->GetItem(&PlayerEquipment::uShield) ) - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], + pRenderer->DrawTextureIndexedAlpha(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); } if ( !bRingsShownInCharScreen )//рисование лупы - pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); - pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление + pRenderer->DrawTextureIndexedAlpha(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); + pRenderer->DrawTextureIndexedAlpha(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление } //----- (0041A2D1) -------------------------------------------------------- @@ -1551,7 +1551,7 @@ if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsBroken()) pRenderer->DrawTransparentRedShade(uCellX, uCellY, pTexture); else - pRenderer->DrawTextureTransparent(uCellX, uCellY, pTexture); + pRenderer->DrawTextureIndexedAlpha(uCellX, uCellY, pTexture); } else pRenderer->DrawTransparentGreenShade(uCellX, uCellY, pTexture); @@ -1592,7 +1592,7 @@ else if (!item->IsIdentified()) pRenderer->DrawTransparentGreenShade(x, y, item_texture); else - pRenderer->DrawTextureTransparent(x, y, item_texture); + pRenderer->DrawTextureIndexedAlpha(x, y, item_texture); pRenderer->ZBuffer_Fill_2(x, y, item_texture, id); } @@ -1602,8 +1602,8 @@ void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) { CharacterUI_DrawPaperdoll(player); - pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); - pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); + pRenderer->DrawTextureIndexedAlpha(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); + pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); for (uint i = 0; i < 6; ++i)
--- a/GUI/UI/UIGuilds.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/UIGuilds.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -162,7 +162,7 @@ { if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID ) { - pRenderer->DrawTextureTransparent(pX, 90, ItemsInShopTexture[v6]); + pRenderer->DrawTextureIndexedAlpha(pX, 90, ItemsInShopTexture[v6]); ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1); } v62 += 280; @@ -174,7 +174,7 @@ { if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v7].uItemID) { - pRenderer->DrawTextureTransparent(pX, 250, ItemsInShopTexture[v7]); + pRenderer->DrawTextureIndexedAlpha(pX, 250, ItemsInShopTexture[v7]); ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 638448), ItemsInShopTexture[v7], v7 + 1); } v62 += 280;
--- a/GUI/UI/UIMainMenu.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/UIMainMenu.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -33,8 +33,6 @@ for (uint i = 0; i < window->GetHeight(); ++i) pSRZBufferLineOffsets[i] = window->GetWidth() * i; - pRenderer->ResetTextureClipRect(); - uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr); @@ -321,10 +319,10 @@ { pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &mm6title_texture); - pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth, + pRenderer->SetUIClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth, credit_window.uFrameY + credit_window.uFrameHeight); pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture); - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); pRenderer->EndScene(); ++move_Y; if ( move_Y >= cred_texture.uHeight )
--- a/GUI/UI/UIPartyCreation.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/UIPartyCreation.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -110,7 +110,7 @@ uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY); - pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); + pRenderer->DrawTextureIndexedAlpha(0, 0, pTexture_MAKETOP); uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; switch (uPlayerCreationUI_SelectedCharacter) @@ -125,18 +125,18 @@ pTextCenter = pFontCChar->AlignText_Center(window->GetWidth(), pGlobalTXT_LocalizationStrings[51]); pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//С О З Д А Т Ь О Т Р Я Д - pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); - pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); - pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); - pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); + pRenderer->DrawTextureIndexedAlpha(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); + pRenderer->DrawTextureIndexedAlpha(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); + pRenderer->DrawTextureIndexedAlpha(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); + pRenderer->DrawTextureIndexedAlpha(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); - pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]); + pRenderer->DrawTextureIndexedAlpha(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]); uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; - pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); - pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); + pRenderer->DrawTextureIndexedAlpha(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); + pRenderer->DrawTextureIndexedAlpha(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); memset(pText, 0, 200); strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" @@ -151,7 +151,7 @@ for (int i = 0; i < 4; ++i) { pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0); - pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]); + pRenderer->DrawTextureIndexedAlpha(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]); if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i ) {
--- a/GUI/UI/UIPopup.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/UIPopup.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -67,45 +67,48 @@ unsigned int coord_x; // [sp+2Ch] [bp-Ch]@3 unsigned int coord_y; // [sp+34h] [bp-4h]@5 - pRenderer->SetTextureClipRect(uX, uY, uX + uWidth, uY + uHeight); - if ( pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth && pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight) + auto parchment = pIcons_LOD->GetTexture(uTextureID_Parchment); + + if ( parchment->uTextureWidth && parchment->uTextureHeight) { - uNumTiles = uWidth / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth; - if ( uWidth % pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth ) + pRenderer->SetUIClipRect(uX, uY, uX + uWidth, uY + uHeight); + + uNumTiles = uWidth / parchment->uTextureWidth; + if ( uWidth % parchment->uTextureWidth ) ++uNumTiles; coord_y = uY; - for ( uint j = 0; j <= uHeight / pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; j++ ) + for ( uint j = 0; j <= uHeight / parchment->uTextureHeight; j++ ) { - coord_x = uX - pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth; + coord_x = uX - parchment->uTextureWidth; for ( uint i = uNumTiles + 1; i; --i ) { - coord_x += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureWidth; - pRenderer->DrawTextureIndexed(coord_x, coord_y, pIcons_LOD->GetTexture(uTextureID_Parchment)); + coord_x += parchment->uTextureWidth; + pRenderer->DrawTextureIndexed(coord_x, coord_y, parchment); } - coord_y += pIcons_LOD->GetTexture(uTextureID_Parchment)->uTextureHeight; + coord_y += parchment->uTextureHeight; } - pRenderer->DrawTextureTransparent(uX, uY, pIcons_LOD->GetTexture(uTextureID_5076AC)); - pRenderer->DrawTextureTransparent(uX, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B4)); - pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY, pIcons_LOD->GetTexture(uTextureID_5076A8)); - pRenderer->DrawTextureTransparent(uX + uWidth - 32, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B0)); + pRenderer->DrawTextureIndexedAlpha(uX, uY, pIcons_LOD->GetTexture(uTextureID_5076AC)); + pRenderer->DrawTextureIndexedAlpha(uX, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B4)); + pRenderer->DrawTextureIndexedAlpha(uX + uWidth - 32, uY, pIcons_LOD->GetTexture(uTextureID_5076A8)); + pRenderer->DrawTextureIndexedAlpha(uX + uWidth - 32, uY + uHeight - 32, pIcons_LOD->GetTexture(uTextureID_5076B0)); if ( uWidth > 64 ) { - pRenderer->SetTextureClipRect(uX + 32, uY, uX + uWidth - 32, uY + uHeight); - pRenderer->DrawTextureTransparent(uX + 32, uY, pIcons_LOD->GetTexture(uTextureID_507698)); - pRenderer->DrawTextureTransparent(uX + 32, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4)); + pRenderer->SetUIClipRect(uX + 32, uY, uX + uWidth - 32, uY + uHeight); + pRenderer->DrawTextureIndexedAlpha(uX + 32, uY, pIcons_LOD->GetTexture(uTextureID_507698)); + pRenderer->DrawTextureIndexedAlpha(uX + 32, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4)); if ( uWidth > 512 ) { - pRenderer->DrawTextureTransparent(uX + 544, uY, pIcons_LOD->GetTexture(uTextureID_507698)); - pRenderer->DrawTextureTransparent(uX + 544, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4)); + pRenderer->DrawTextureIndexedAlpha(uX + 544, uY, pIcons_LOD->GetTexture(uTextureID_507698)); + pRenderer->DrawTextureIndexedAlpha(uX + 544, uY + uHeight - 10, pIcons_LOD->GetTexture(uTextureID_5076A4)); } } if ( uHeight > 64 ) { - pRenderer->SetTextureClipRect(uX, uY + 32, uX + uWidth, uY + uHeight - 32); - pRenderer->DrawTextureTransparent(uX, uY + 32, pIcons_LOD->GetTexture(uTextureID_5076A0)); - pRenderer->DrawTextureTransparent(uX + uWidth - 10, uY + 32, pIcons_LOD->GetTexture(uTextureID_50769C)); + pRenderer->SetUIClipRect(uX, uY + 32, uX + uWidth, uY + uHeight - 32); + pRenderer->DrawTextureIndexedAlpha(uX, uY + 32, pIcons_LOD->GetTexture(uTextureID_5076A0)); + pRenderer->DrawTextureIndexedAlpha(uX + uWidth - 10, uY + 32, pIcons_LOD->GetTexture(uTextureID_50769C)); } - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); } } @@ -199,7 +202,7 @@ if (inspect_item->IsBroken()) { iteminfo_window.DrawMessageBox(0); - pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, + pRenderer->SetUIClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12); iteminfo_window.uFrameWidth -= 24; @@ -214,7 +217,7 @@ iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pText, 3); iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &iteminfo_window, 0, 0) / 2, Color16(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item" - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); if ( !areWeLoadingTexture ) { pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); @@ -225,17 +228,17 @@ if (!inspect_item->IsIdentified()) { iteminfo_window.DrawMessageBox(0); - pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, + pRenderer->SetUIClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12); iteminfo_window.uFrameWidth -= 24; iteminfo_window.uFrameHeight -= 12; iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; - pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); + pRenderer->DrawTextureIndexedAlpha(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, Color16(0xFFu, 0xFFu, 0x9Bu), pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName, 3); iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &iteminfo_window, 0, 0) / 2, Color16(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[232], 3);//"Not Identified" - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); if ( !areWeLoadingTexture ) { pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); @@ -337,13 +340,13 @@ iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; iteminfo_window.DrawMessageBox(0); - pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, + pRenderer->SetUIClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12, iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12); iteminfo_window.uFrameWidth -= 12; iteminfo_window.uFrameHeight -= 12; iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1; iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1; - pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78, + pRenderer->DrawTextureIndexedAlpha(iteminfo_window.uFrameX + v78, iteminfo_window.uFrameY + (signed int)(iteminfo_window.uFrameHeight - pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->uTextureHeight) / 2, pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)); @@ -370,7 +373,7 @@ { sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value" iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0); - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); } else { @@ -407,7 +410,7 @@ { if ( !(inspect_item->uAttributes & ITEM_HARDENED) ) { - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); if ( !areWeLoadingTexture ) { pIcons_LOD->LoadTexturePtr(inspect_item->GetIconName(), TEXTURE_16BIT_PALETTE)->Release(); @@ -420,7 +423,7 @@ LOWORD(inspect_item->uAttributes) = r_mask; iteminfo_window.DrawText(pFontComic, pFontComic->GetLineWidth(pTmpBuf.data()) + 132, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), inspect_item->uAttributes, pText, 0, 0, 0); - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); } if ( !areWeLoadingTexture ) {
--- a/GUI/UI/UIShops.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/UIShops.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -88,7 +88,7 @@ { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) { - pRenderer->DrawTextureTransparent((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + window->GetWidth() * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1); } item_X += 70; @@ -139,7 +139,7 @@ { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) { - pRenderer->DrawTextureTransparent((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + window->GetWidth() * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1); } item_X += 70; @@ -416,12 +416,12 @@ { if ( i >= 4 ) //low row { - pRenderer->DrawTextureTransparent((90 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x - 420, 126, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha((90 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x - 420, 126, ItemsInShopTexture[i]); v59 = (90 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 80220; } else { - pRenderer->DrawTextureTransparent(( 86 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha(( 86 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]); v59 = item_x + (86 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + window->GetWidth() * (98 - ItemsInShopTexture[i]->uTextureHeight); } ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1); @@ -475,12 +475,12 @@ { if ( i >= 4 ) { - pRenderer->DrawTextureTransparent(item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) - 420, 126, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha(item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) - 420, 126, ItemsInShopTexture[i]); v59 = item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + 80220; } else { - pRenderer->DrawTextureTransparent(86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha(86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]); v59 = (86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + window->GetWidth() * (98 - ItemsInShopTexture[i]->uTextureHeight); } ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1); @@ -774,7 +774,7 @@ } else if ( (signed int)product_width_1row < 18 ) product_width_1row = 18; - pRenderer->DrawTextureTransparent(product_width_1row, product_height_1row, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha(product_width_1row, product_height_1row, ItemsInShopTexture[i]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + window->GetWidth() * product_height_1row], ItemsInShopTexture[i], i + 1); } } @@ -799,7 +799,7 @@ if ( (signed int)product_width_2row < 18 ) product_width_2row = 18; } - pRenderer->DrawTextureTransparent(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); + pRenderer->DrawTextureIndexedAlpha(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + window->GetWidth() * product_height_2row], ItemsInShopTexture[i + 6], i + 7); } } @@ -862,7 +862,7 @@ if ( (signed int)product_width_1row < 18 ) product_width_1row = 18; } - pRenderer->DrawTextureTransparent(product_width_1row, product_height_1row, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha(product_width_1row, product_height_1row, ItemsInShopTexture[i]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + window->GetWidth() * product_height_1row], ItemsInShopTexture[i], i + 1); } } @@ -887,7 +887,7 @@ if ( (signed int)product_width_2row < 18 ) product_width_2row = 18; } - pRenderer->DrawTextureTransparent(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); + pRenderer->DrawTextureIndexedAlpha(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + window->GetWidth() * product_height_2row], ItemsInShopTexture[i + 6], i + 7); } } @@ -1151,7 +1151,7 @@ if ( (signed int)product_width_1row < 18 ) product_width_1row = 18; } - pRenderer->DrawTextureTransparent(product_width_1row, product_height_1row, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha(product_width_1row, product_height_1row, ItemsInShopTexture[i]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + window->GetWidth() * product_height_1row], ItemsInShopTexture[i], i + 1); } } @@ -1174,7 +1174,7 @@ if ( (signed int)product_width_2row < 18 ) product_width_2row = 18; } - pRenderer->DrawTextureTransparent(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); + pRenderer->DrawTextureIndexedAlpha(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + window->GetWidth() * product_height_2row], ItemsInShopTexture[i + 6], i + 7); } } @@ -1237,7 +1237,7 @@ if ( (signed int)product_width_1row < 18 ) product_width_1row = 18; } - pRenderer->DrawTextureTransparent(product_width_1row, product_height_1row, ItemsInShopTexture[i]); + pRenderer->DrawTextureIndexedAlpha(product_width_1row, product_height_1row, ItemsInShopTexture[i]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + window->GetWidth() * product_height_1row], ItemsInShopTexture[i], i + 1); } } @@ -1262,7 +1262,7 @@ if ( (signed int)product_width_2row < 18 ) product_width_2row = 18; } - pRenderer->DrawTextureTransparent(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); + pRenderer->DrawTextureIndexedAlpha(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + window->GetWidth() * product_height_2row], ItemsInShopTexture[i + 6], i + 7); } }
--- a/GUI/UI/UITransition.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/UITransition.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -137,7 +137,7 @@ memcpy(&travel_window, pPrimaryWindow, sizeof(travel_window)); pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20); pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(468, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); + pRenderer->DrawTextureIndexedAlpha(468, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside); pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u)); pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u)); @@ -177,7 +177,7 @@ pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, pIcons_LOD->GetTexture(uTextureID_50795C)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside); uTextureID_right_panel_loop = uTextureID_right_panel; - pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); + pRenderer->DrawTextureIndexedAlpha(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u)); pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u)); map_id = pMapStats->GetMapInfo(pCurrentMapName);
--- a/GUI/UI/UiGame.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/UI/UiGame.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -382,7 +382,7 @@ window.uFrameWidth -= 10; window.uFrameZ -= 10; pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); + pRenderer->DrawTextureIndexedAlpha(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]); @@ -799,7 +799,7 @@ v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; } - pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); + pRenderer->DrawTextureIndexedAlpha(window->uFrameX + 24, window->uFrameY + 24, v13); sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" @@ -976,9 +976,9 @@ byte_50697C = !byte_50697C; if ( byte_50697C && pCurrentScreen != SCREEN_REST ) { - if (bFlashQuestBook) pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); - if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); - if (bFlashHistoryBook) pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); + if (bFlashQuestBook) pRenderer->DrawTextureIndexedAlpha(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); + if (bFlashAutonotesBook) pRenderer->DrawTextureIndexedAlpha(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); + if (bFlashHistoryBook) pRenderer->DrawTextureIndexedAlpha(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); } else { @@ -1032,10 +1032,10 @@ pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed); if( v3 > 0.0 ) { - pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402, + pRenderer->SetUIClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402, v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402); pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth); - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); } } if (pParty->pPlayers[i].sMana > 0) @@ -1046,10 +1046,10 @@ int v17 = 0; if (i == 2) v17 = 1; - pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402, + pRenderer->SetUIClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402, v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402); pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana); - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); } } } @@ -1057,7 +1057,7 @@ //----- (0041B3B6) -------------------------------------------------------- void GameUI_DrawRightPanel() { - pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); + pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); } //----- (0041B3E2) -------------------------------------------------------- @@ -1514,7 +1514,7 @@ void GameUI_DrawCharacterSelectionFrame() { if ( uActiveCharacter ) - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, + pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame)); } @@ -1552,7 +1552,7 @@ //if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(8, 8, spell_texture); /*else - pRenderer->DrawTextureTransparent(8, 8, v7);*/ + pRenderer->DrawTextureIndexedAlpha(8, 8, v7);*/ } if ( pParty->WaterWalkActive() ) { @@ -1563,7 +1563,7 @@ //if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(396, 8, spell_texture); /*else - pRenderer->DrawTextureTransparent(396, 8, v9);*/ + pRenderer->DrawTextureIndexedAlpha(396, 8, v9);*/ } } for (uint i = 0; i < 4; ++i) @@ -1607,7 +1607,7 @@ if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); + pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) @@ -1620,7 +1620,7 @@ if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); + pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) @@ -1647,7 +1647,7 @@ if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); + pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) @@ -1675,7 +1675,7 @@ if ( pParty->uFlags & 0x20 ) pTextureID = dword_5079C8; } - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); + pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); } } } @@ -1695,7 +1695,7 @@ if ( pParty->uFlags & 0x20 ) pTextureID = dword_5079C8; } - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); + pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); } } } @@ -1925,7 +1925,7 @@ arrow_idx = 0; if ( (signed int)rotate < 128 || (signed int)rotate > 1920 ) arrow_idx = 7; - pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//стрелка + pRenderer->DrawTextureIndexedAlpha(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//стрелка //draw objects on the minimap if ( bWizardEyeActive ) @@ -2014,10 +2014,10 @@ } } } - pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop - pRenderer->SetTextureClipRect(541, 0, 567, 480); + pRenderer->DrawTextureIndexedAlpha(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop + pRenderer->SetUIClipRect(541, 0, 567, 480); pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas - pRenderer->ResetTextureClipRect(); + pRenderer->ResetUIClipRect(); } //----- (00441498) -------------------------------------------------------- @@ -2038,12 +2038,12 @@ if (pParty->TorchlightActive()) { IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); - pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); + pRenderer->DrawTextureIndexedAlpha(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); } if (pParty->WizardEyeActive()) { IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); - pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); + pRenderer->DrawTextureIndexedAlpha(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); } } } @@ -2105,7 +2105,7 @@ break; } } - pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], + pRenderer->DrawTextureIndexedAlpha(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]); } }
--- a/IO/Mouse.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/IO/Mouse.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -410,7 +410,7 @@ else if (!pParty->pPickedItem.IsIdentified()) pRenderer->DrawTransparentGreenShade(pMouse->uMouseClickX, pMouse->uMouseClickY, pTexture); else - pRenderer->DrawTextureTransparent(pMouse->uMouseClickX, pMouse->uMouseClickY, pTexture); + pRenderer->DrawTextureIndexedAlpha(pMouse->uMouseClickX, pMouse->uMouseClickY, pTexture); } } else
--- a/Media/MediaPlayer.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/Media/MediaPlayer.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -274,7 +274,10 @@ static bool av_open_video_stream(AVFormatContext *format_ctx, AVVideoStream *out_stream) { if (!av_open_stream(format_ctx, AVMEDIA_TYPE_VIDEO, out_stream)) - return Error("Video stream not found"), false; + { + Error("Video stream not found"); + false; + } out_stream->frames_per_second = (double)out_stream->dec_ctx->time_base.den / (double)out_stream->dec_ctx->time_base.num; return true;
--- a/stru6.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/stru6.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -1533,7 +1533,7 @@ } IconFrame* icon = pIconsFrameTable->GetFrame(buff->uSpellIconID, buff->uSpellAnimTimeElapsed); - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 385, pIcons_LOD->GetTexture(icon->uTextureID)); + pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 385, pIcons_LOD->GetTexture(icon->uTextureID)); pOtherOverlayList->bRedraw = true; }