Mercurial > mm7
view stru6.cpp @ 2524:c7264ab7132f
Main menu rendered using d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 17:42:05 +0300 |
parents | 68cdef6879a0 |
children | a902abdfc7f2 |
line wrap: on
line source
#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "stru6.h" #include "Engine/Graphics/LightmapBuilder.h" #include "Engine/Objects/SpriteObject.h" #include "Engine/Graphics/ParticleEngine.h" #include "Engine/Game.h" #include "Engine/LOD.h" #include "Engine/Graphics/Sprites.h" #include "Engine/Objects/ObjectList.h" #include "Engine/Objects/Actor.h" #include "Engine/Random.h" #include "Engine/Tables/IconFrameTable.h" #include "Engine/Timer.h" #include "Engine/Graphics/Viewport.h" #include "Engine/Graphics/Overlays.h" #include "Engine/stru160.h" #include "Engine/OurMath.h" #include "Engine/Graphics/Lights.h" #include "Engine/MM7.h" #include "Engine/Graphics/Indoor.h" //----- (004A7063) -------------------------------------------------------- unsigned int ModulateColor(unsigned int diffuse, float multiplier) { float alpha = multiplier * ((diffuse >> 24) & 0xFF); int a = (int)floorf(alpha + 0.5f); a = max(0, min(255, a)); float red = multiplier * ((diffuse >> 16) & 0xFF); int r = (int)floorf(red + 0.5f); r = max(0, min(255, r)); float green = multiplier * ((diffuse >> 8) & 0xFF); int g = (int)floorf(green + 0.5f); g = max(0, min(255, g)); float blue = multiplier * ((diffuse >> 0) & 0xFF); int b = (int)floorf(blue + 0.5f); b = max(0, min(255, b)); return (a << 24) | (r << 16) | (g << 8) | b; } //----- (0042620A) -------------------------------------------------------- bool sr_42620A(RenderVertexSoft *p) { // __int16 v1; // fps@1 unsigned __int8 v2; // c0@2 char v3; // c2@2 unsigned __int8 v4; // c3@2 // bool result; // eax@2 unsigned __int8 v6; // c0@4 char v7; // c2@4 unsigned __int8 v8; // c3@4 unsigned __int8 v9; // c0@6 char v10; // c2@6 unsigned __int8 v11; // c3@6 double v12; // st6@7 float v13; // ST04_4@7 float v14; // ST00_4@7 double v15; // st7@7 double v16; // st6@8 float v17; // ST04_4@8 float v18; // ST00_4@8 double v19; // st7@8 //UNDEF(v1); if ( p->vWorldViewPosition.x < 300.0 || (v2 = 300.0 < p[1].vWorldViewPosition.x, v3 = 0, v4 = 300.0 == p[1].vWorldViewPosition.x, //BYTE1(result) = HIBYTE(v1), !(v2 | v4)) ) { if ( p->vWorldViewPosition.x < 300.0 ) { v6 = 300.0 < p[1].vWorldViewPosition.x; v7 = 0; v8 = 300.0 == p[1].vWorldViewPosition.x; //BYTE1(result) = HIBYTE(v1); if ( !(v6 | v8) ) { //LOBYTE(result) = 0; return false; } } v9 = 300.0 < p->vWorldViewPosition.x; v10 = 0; v11 = 300.0 == p->vWorldViewPosition.x; //BYTE1(result) = HIBYTE(v1); if ( v9 | v11 ) { v16 = 1.0 / (p->vWorldViewPosition.x - p[1].vWorldViewPosition.x); v17 = (p->vWorldViewPosition.y - p[1].vWorldViewPosition.y) * v16; v18 = (p->vWorldViewPosition.z - p[1].vWorldViewPosition.z) * v16; v19 = 300.0 - p[1].vWorldViewPosition.x; p[1].vWorldViewPosition.x = v19 + p[1].vWorldViewPosition.x; p[1].vWorldViewPosition.y = v17 * v19 + p[1].vWorldViewPosition.y; p[1].vWorldViewPosition.z = v19 * v18 + p[1].vWorldViewPosition.z; } else { v12 = 1.0 / (p[1].vWorldViewPosition.x - p->vWorldViewPosition.x); v13 = (p[1].vWorldViewPosition.y - p->vWorldViewPosition.y) * v12; v14 = (p[1].vWorldViewPosition.z - p->vWorldViewPosition.z) * v12; v15 = 300.0 - p->vWorldViewPosition.x; p->vWorldViewPosition.x = v15 + p->vWorldViewPosition.x; p->vWorldViewPosition.y = v13 * v15 + p->vWorldViewPosition.y; p->vWorldViewPosition.z = v15 * v14 + p->vWorldViewPosition.z; } } //LOBYTE(result) = 1; return true; } //----- (004775C4) -------------------------------------------------------- stru6_stru1_indoor_sw_billboard::~stru6_stru1_indoor_sw_billboard() { delete [] pArray1; pArray1 = nullptr; delete [] pArray2; pArray2 = nullptr; } //----- (00478211) -------------------------------------------------------- void stru6_stru1_indoor_sw_billboard::Initialize(int a2) { uNumVec4sInArray1 = 66; pArray1 = new stru16x[66]; uNumVec3sInArray2 = 128; pArray2 = new stru160[128]; for (uint i = 0; i < uNumVec4sInArray1; ++i) { pArray1[i].field_0 = array_4EB8B8[i].field_0; pArray1[i].field_4 = array_4EB8B8[i].field_4; pArray1[i].field_8 = array_4EB8B8[i].field_8; pArray1[i].field_C = a2; } memcpy(pArray2, array_4EBBD0_x.data()/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160)); } //----- (0047829F) -------------------------------------------------------- void stru6_stru1_indoor_sw_billboard::_47829F_sphere_particle(float x_offset, float y_offset, float z_offset, float scale, int diffuse) { int v7 = 0; for (unsigned int i = 0; i < uNumVec3sInArray2; ++i) { for (unsigned int j = 0; j < 3; ++j) { field_14[j].x = x_offset + scale * *(&pArray1->field_0 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); field_14[j].y = y_offset + scale * *(&pArray1->field_4 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); field_14[j].z = z_offset + scale * *(&pArray1->field_8 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); //int v10 = *(int *)((char *)&pArray2->field_0 + v7); field_14[j].diffuse = *((int *)&pArray1[1].field_0 + 4 * (*(int *)((char *)&pArray2->field_0 + v7))); v7 += 4; } uNumVertices = 3; if ( sub_477C61() && sub_477F63() ) { if ( sub_47802A() ) pRenderer->_4A4CC9_AddSomeBillboard(this, diffuse); } } } //----- (004A71FE) -------------------------------------------------------- void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID) { //int v8; // eax@1 //v8 = uNumProjectiles; if (uNumProjectiles < 32) { pProjectiles[uNumProjectiles].srcX = srcX; pProjectiles[uNumProjectiles].srcY = srcY; pProjectiles[uNumProjectiles].srcZ = srcZ; pProjectiles[uNumProjectiles].dstX = dstX; pProjectiles[uNumProjectiles].dstY = dstY; pProjectiles[uNumProjectiles].dstZ = dstZ; pProjectiles[uNumProjectiles++].uTextureID = uTextureID; } } //----- (004A7298) -------------------------------------------------------- void stru6::DrawProjectiles() { float v10; // ST1C_4@8 float v11; // ST0C_4@8 IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6 RenderVertexSoft v[2]; // [sp+30h] [bp-68h]@1 for (uint i = 0; i < uNumProjectiles; ++i) { ProjectileAnim* p = &pProjectiles[i]; v[0].vWorldPosition.x = p->srcX; v[0].vWorldPosition.y = p->srcY; v[0].vWorldPosition.z = p->srcZ; v[1].vWorldPosition.x = p->dstX; v[1].vWorldPosition.y = p->dstY; v[1].vWorldPosition.z = p->dstZ; pGame->pIndoorCameraD3D->ViewTransform(v, 2); sr_42620A(v); pGame->pIndoorCameraD3D->Project(v, 2, 0); if (p->uTextureID != -1) v12 = pBitmaps_LOD->pHardwareTextures[p->uTextureID]; else v12 = 0; v10 = pGame->pIndoorCameraD3D->fov_x / v[1].vWorldViewPosition.x * 20.0; v11 = pGame->pIndoorCameraD3D->fov_x / v[0].vWorldViewPosition.x * 20.0; pRenderer->DrawProjectile( v[0].vWorldViewProjX, v[0].vWorldViewProjY, v[0].vWorldViewPosition.x, v11, v[1].vWorldViewProjX, v[1].vWorldViewProjY, v[1].vWorldViewPosition.x, v10, v12); } } //----- (004A73AA) -------------------------------------------------------- void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(SpriteObject *a2, unsigned int uDiffuse, unsigned int uTextureID) { stru6 *v4; // edi@1 SpriteObject *v5; // esi@1 int v6; // eax@1 stru6_stru2 *v7; // eax@2 double v8; // st7@2 double v9; // st6@2 double v10; // st7@3 Particle_sw local_0; // [sp+8h] [bp-68h]@1 float x; // [sp+78h] [bp+8h]@2 v4 = this; memset(&local_0, 0, 0x68u); v5 = a2; v6 = a2->field_54; if ( v6 ) { v7 = &v4->array_4[v6 & 0x1F]; x = ((double)a2->vPosition.x - v7->flt_0_x) * 0.5 + v7->flt_0_x; v8 = ((double)v5->vPosition.y - v7->flt_4_y) * 0.5 + v7->flt_4_y; v9 = ((double)v5->vPosition.z - v7->flt_8_z) * 0.5 + v7->flt_8_z; local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; local_0.uDiffuse = uDiffuse; local_0.x = x + 4.0; local_0.y = v8; local_0.z = v9; local_0.r = 0.0; local_0.g = 0.0; local_0.b = 0.0; local_0.timeToLive = (rand() & 0x40) + 96; local_0.uTextureID = uTextureID; local_0.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&local_0); local_0.x = x - 4.0; pGame->pParticleEngine->AddParticle(&local_0); local_0.x = (double)v5->vPosition.x + 4.0; local_0.y = (double)v5->vPosition.y; local_0.z = (double)v5->vPosition.z; pGame->pParticleEngine->AddParticle(&local_0); local_0.x = (double)v5->vPosition.x - 4.0; pGame->pParticleEngine->AddParticle(&local_0); v4->array_4[v5->field_54 & 0x1F].flt_0_x = (double)v5->vPosition.x; v4->array_4[v5->field_54 & 0x1F].flt_4_y = (double)v5->vPosition.y; v4->array_4[v5->field_54 & 0x1F].flt_8_z = (double)v5->vPosition.z; } else { a2->field_54 = v4->field_0++; v4->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; v4->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; v4->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; v10 = (double)a2->vPosition.x; local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; local_0.uDiffuse = uDiffuse; local_0.x = v10 + 4.0; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; local_0.r = 0.0; local_0.g = 0.0; local_0.b = 0.0; local_0.flt_28 = 1.0; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = uTextureID; pGame->pParticleEngine->AddParticle(&local_0); local_0.x = (double)a2->vPosition.x - 4.0; pGame->pParticleEngine->AddParticle(&local_0); } } //----- (004A75CC) -------------------------------------------------------- void stru6::_4A75CC_single_spell_collision_particle(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID) { double v4; // st7@1 signed int v5; // edi@1 Particle_sw local_0; // [sp+8h] [bp-68h]@1 memset(&local_0, 0, 0x68u); local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; local_0.x = (double)a1->vPosition.x; local_0.y = (double)a1->vPosition.y; v4 = (double)a1->vPosition.z; local_0.uDiffuse = uDiffuse; local_0.z = v4; v5 = 10; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = uTextureID; local_0.flt_28 = 1.0; do { local_0.r = (double)(rand() & 0x1FF) - 255.0; local_0.g = (double)(rand() & 0x1FF) - 255.0; local_0.b = (double)(rand() & 0x1FF) - 255.0; pGame->pParticleEngine->AddParticle(&local_0); --v5; } while ( v5 ); } //----- (004A7688) -------------------------------------------------------- void stru6::_4A7688_fireball_collision_particle(SpriteObject *a2) { double v3; // st7@1 double v4; // st7@2 Particle_sw local_0; // [sp+1Ch] [bp-7Ch]@1 memset(&local_0, 0, 0x68u); v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime; if ( v3 >= 0.75 ) v4 = (1.0 - v3) * 4.0; else v4 = v3 * 1.333333333333333; local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; local_0.uDiffuse = 0xFF3C1E; local_0.x = (double)a2->vPosition.x; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); local_0.flt_28 = 1.0; // 10 fireball sparks for (unsigned int i = 0; i < 10; ++i) { local_0.r = (rand() & 0x1FF) - 255; local_0.g = (rand() & 0x1FF) - 255; local_0.b = (rand() & 0x1FF) - 255; pGame->pParticleEngine->AddParticle(&local_0); } pStru1->_47829F_sphere_particle((double)a2->vPosition.x, (double)a2->vPosition.y, (double)a2->vPosition.z, (double)floorf(0.5f + (512.0 * v3)), ModulateColor(0xFF3C1E, v4)); } //----- (004A77FD) -------------------------------------------------------- void stru6::_4A77FD_implosion_particle_d3d(SpriteObject *a1) { double v4; // st7@1 double v5; // st7@2 int v7; // eax@4 float v8; // ST0C_4@4 float v9; // ST08_4@4 float v10; // ST04_4@4 float v11; // ST00_4@4 float v12; // [sp+28h] [bp-4h]@1 v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime; v12 = 512.0 - v4 * 512.0; if ( v4 >= 0.75 ) v5 = v4 * 4.0; else v5 = v4 * 1.333333333333333; v7 = ModulateColor(0x7E7E7E, v5); v8 = (double)floorf(0.5f + v12); v9 = (double)a1->vPosition.z; v10 = (double)a1->vPosition.y; v11 = (double)a1->vPosition.x; pStru1->_47829F_sphere_particle(v11, v10, v9, v8, v7); } //----- (004A78AE) -------------------------------------------------------- void stru6::_4A78AE_sparks_spell(SpriteObject *a1) { ObjectDesc *v2; // esi@1 unsigned int v3; // eax@1 double v4; // st7@1 Particle_sw local_0; // [sp+8h] [bp-68h]@1 v2 = &pObjectList->pObjects[a1->uObjectDescID]; memset(&local_0, 0, 0x68u); v3 = a1->uSpriteFrameID; local_0.x = (double)a1->vPosition.x; v4 = (double)a1->vPosition.y; local_0.type = ParticleType_Sprite; local_0.uDiffuse = 0x7F7F7F; local_0.timeToLive = 1; local_0.y = v4; local_0.z = (double)a1->vPosition.z; local_0.r = 0.0; local_0.g = 0.0; local_0.b = 0.0; local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; LODWORD(local_0.flt_28) = 0x40000000u; pGame->pParticleEngine->AddParticle(&local_0); } //----- (004A7948) -------------------------------------------------------- void stru6::_4A7948_mind_blast_after_effect(SpriteObject *a1) { ObjectDesc *v2; // esi@1 unsigned int v3; // eax@1 double v4; // st7@1 char v5; // al@1 signed int v6; // edi@1 Particle_sw Dst; // [sp+8h] [bp-68h]@1 v2 = &pObjectList->pObjects[a1->uObjectDescID]; memset(&Dst, 0, 0x68u); v3 = a1->uSpriteFrameID; Dst.x = (double)a1->vPosition.x; v4 = (double)a1->vPosition.y; Dst.type = ParticleType_Sprite | ParticleType_Rotating | ParticleType_1; Dst.uDiffuse = 0x7F7F7F; Dst.y = v4; Dst.z = (double)a1->vPosition.z; Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; v5 = rand(); v6 = 10; Dst.flt_28 = 1.0; Dst.timeToLive = (v5 & 0x7F) + 128; do { Dst.r = (double)(rand() & 0x1FF) - 255.0; Dst.g = (double)(rand() & 0x1FF) - 255.0; Dst.b = (double)(rand() & 0x1FF) - 255.0; pGame->pParticleEngine->AddParticle(&Dst); --v6; } while ( v6 ); } //----- (004A7A27) -------------------------------------------------------- bool stru6::AddMobileLight(SpriteObject *a1, unsigned int uDiffuse, int uRadius) { return pMobileLightsStack->AddLight(a1->vPosition.x, a1->vPosition.y, a1->vPosition.z, a1->uSectorID, uRadius, (uDiffuse & 0x00FF0000) >> 16, (uDiffuse & 0x0000FF00) >> 8, uDiffuse & 0x000000FF, _4E94D3_light_type); } // 4E94D3: using guessed type char _4E94D3_light_type; //----- (004A7A66) -------------------------------------------------------- void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4) { int v5; // eax@1 char v6; // al@1 double v7; // st6@1 double v8; // st6@1 double v9; // st7@1 double v10; // st6@1 Particle_sw local_0; // [sp+0h] [bp-6Ch]@1 float v12; // [sp+68h] [bp-4h]@1 float a1a; // [sp+74h] [bp+8h]@1 float uDiffusea; // [sp+78h] [bp+Ch]@1 float uTextureIDa; // [sp+7Ch] [bp+10h]@1 memset(&local_0, 0, 0x68u); local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; local_0.x = (double)a1->vPosition.x; v5 = a1->vPosition.z; local_0.y = (double)a1->vPosition.y; local_0.uDiffuse = uDiffuse; local_0.z = (double)(v5 + 32); v6 = rand(); local_0.flt_28 = 1.0; v7 = 0.0 * a4; local_0.timeToLive = (v6 & 0x7F) + 128; local_0.uTextureID = uTextureID; a1a = v7; local_0.r = v7; local_0.g = a4; local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); v8 = 0.70710677 * a4; uDiffusea = v8; local_0.r = v8; local_0.g = v8; local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); local_0.g = a1a; local_0.r = a4; local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); local_0.r = uDiffusea; local_0.b = a4; v9 = -uDiffusea; uTextureIDa = v9; local_0.g = v9; pGame->pParticleEngine->AddParticle(&local_0); v10 = -1.0 * a4; local_0.r = a1a; v12 = v10; local_0.g = v10; local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); local_0.b = a4; local_0.r = uTextureIDa; local_0.g = uTextureIDa; pGame->pParticleEngine->AddParticle(&local_0); local_0.r = v12; local_0.g = a1a; local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); local_0.r = uTextureIDa; local_0.g = uDiffusea; local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); } //----- (004A7C07) -------------------------------------------------------- void stru6::_4A7C07(SpriteObject *a2) { stru6 *v2; // edi@1 SpriteObject *v3; // esi@1 int v4; // eax@1 ObjectDesc *v5; // ebx@1 stru6_stru2 *v6; // eax@2 double v7; // st6@2 double v8; // st5@2 double v9; // st4@2 char v10; // al@2 double v11; // st7@2 double v12; // st7@3 Particle_sw local_0; // [sp+Ch] [bp-68h]@1 float a2a; // [sp+7Ch] [bp+8h]@2 v2 = this; memset(&local_0, 0, 0x68u); v3 = a2; v4 = a2->field_54; v5 = &pObjectList->pObjects[a2->uObjectDescID]; if ( v4 ) { v6 = &v2->array_4[v4 & 0x1F]; v7 = ((double)a2->vPosition.x - v6->flt_0_x) * 0.5 + v6->flt_0_x; v8 = ((double)a2->vPosition.y - v6->flt_4_y) * 0.5 + v6->flt_4_y; v9 = ((double)a2->vPosition.z - v6->flt_8_z) * 0.5 + v6->flt_8_z; local_0.type = ParticleType_Sprite; local_0.uDiffuse = 0xFFFFFF; a2a = v9; local_0.x = v7; local_0.z = a2a; local_0.y = v8; local_0.r = 0.0; local_0.g = 0.0; local_0.b = 0.0; v10 = rand(); LODWORD(local_0.flt_28) = 0x40400000u; local_0.timeToLive = (v10 & 0x3F) + 64; local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0]; pGame->pParticleEngine->AddParticle(&local_0); v11 = (double)v3->vPosition.x; LODWORD(local_0.flt_28) = 0x40800000u; local_0.x = v11; local_0.y = (double)v3->vPosition.y; local_0.z = (double)v3->vPosition.z; local_0.timeToLive = (rand() & 0x3F) + 64; pGame->pParticleEngine->AddParticle(&local_0); v2->array_4[v3->field_54 & 0x1F].flt_0_x = (double)v3->vPosition.x; v2->array_4[v3->field_54 & 0x1F].flt_4_y = (double)v3->vPosition.y; v2->array_4[v3->field_54 & 0x1F].flt_8_z = (double)v3->vPosition.z; } else { a2->field_54 = v2->field_0++; v2->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; v2->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; v2->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; v12 = (double)a2->vPosition.x; local_0.type = ParticleType_Sprite; local_0.uDiffuse = 0xFFFFFF; LODWORD(local_0.flt_28) = 0x40000000u; local_0.x = v12; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; local_0.r = 0.0; local_0.g = 0.0; local_0.b = 0.0; local_0.timeToLive = (rand() & 0x3F) + 64; local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0]; pGame->pParticleEngine->AddParticle(&local_0); } } //----- (004A7E05) -------------------------------------------------------- void stru6::AddProjectile(SpriteObject *a2, int a3, unsigned int uTextureID) { if (a2->field_54) { DoAddProjectile(array_4[a2->field_54 & 0x1F].flt_0_x, array_4[a2->field_54 & 0x1F].flt_4_y, array_4[a2->field_54 & 0x1F].flt_8_z, a2->vPosition.x, a2->vPosition.y, a2->vPosition.z, uTextureID); } else { a2->field_54 = field_0++; array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; } } //----- (004A7E89) -------------------------------------------------------- void stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse) { Actor *v3; // edi@1 int v4; // ebx@3 //int result; // eax@5 Particle_sw Dst; // [sp+Ch] [bp-6Ch]@1 int v7; // [sp+74h] [bp-4h]@2 signed int pActora; // [sp+80h] [bp+8h]@1 memset(&Dst, 0, 0x68u); Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.timeToLive = (rand() & 0x7F) + 128; v3 = pActor; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); pActora = 50; Dst.flt_28 = 1.0; do { v7 = (unsigned __int8)rand() + v3->vPosition.x - 127; Dst.x = (double)v7; v7 = (unsigned __int8)rand() + v3->vPosition.y - 127; Dst.y = (double)v7; v7 = v3->vPosition.z + (unsigned __int8)rand(); Dst.z = (double)v7; if ( uDiffuse ) { Dst.uDiffuse = uDiffuse; } else { v4 = rand() << 16; Dst.uDiffuse = rand() | v4; } pGame->pParticleEngine->AddParticle(&Dst); --pActora; } while ( pActora ); } //----- (004A7F74) -------------------------------------------------------- void stru6::_4A7F74(int x, int y, int z) { stru6 *v4; // esi@1 char v5; // al@1 signed int v6; // edi@1 unsigned int v7; // eax@1 double v8; // st7@2 double v9; // st7@2 Particle_sw local_0; // [sp+8h] [bp-78h]@1 double v11; // [sp+70h] [bp-10h]@1 double v12; // [sp+78h] [bp-8h]@1 float z1; // [sp+88h] [bp+8h]@2 v4 = this; memset(&local_0, 0, 0x68u); local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; local_0.uDiffuse = 0x7E7E7E; v5 = rand(); local_0.flt_28 = 1.0; v6 = 8; local_0.timeToLive = (v5 & 0x7F) + 128; v7 = v4->uTextureID_effpar1; v12 = (double)x; local_0.uTextureID = v7; v11 = (double)y; do { v8 = pRnd->GetRandom(); local_0.x = v8 * 40.0 - 20.0 + v12; v9 = pRnd->GetRandom(); z1 = (double)z; local_0.z = z1; local_0.y = v9 * 40.0 - 20.0 + v11; local_0.r = pRnd->GetRandom() * 400.0 - 200.0; local_0.g = pRnd->GetRandom() * 400.0 - 200.0; local_0.b = pRnd->GetRandom() * 150.0 + 50.0; pGame->pParticleEngine->AddParticle(&local_0); --v6; } while ( v6 ); } //----- (004A806F) -------------------------------------------------------- int stru6::_4A806F(Actor *pActor) { int v2; // ecx@1 unsigned int v3; // eax@1 double v4; // st7@2 float v5; // ST00_4@6 v2 = (int)pActor; v3 = LODWORD(pActor->pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed; if ( (signed int)v3 <= 64 ) { if ( (v3 & 0x80000000u) != 0 ) { pActor->pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime = 0i64; v4 = 1.0; } else { v2 = v3 * v3; v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125; } } else { v2 = (v3 - 64) * (v3 - 64); v4 = (double)v2 * 0.0001953125 + 0.2; } v5 = v4; return fixpoint_from_float(v5); } //----- (004A81CA) -------------------------------------------------------- bool stru6::_4A81CA(SpriteObject *a2) { //stru6 *v2; // ebx@1 int result; // eax@1 // int v4; // eax@27 //unsigned int diffuse; // esi@41 //int v6; // ecx@49 int v7; // eax@54 int v8; // eax@55 char v9; // zf@56 int v10; // eax@59 int v11; // eax@61 int v12; // eax@85 int v13; // eax@86 int v14; // eax@96 int v15; // eax@111 int v16; // eax@118 int v17; // eax@139 int v18; // eax@140 int v19; // eax@141 int v20; // eax@151 //unsigned int v21; // [sp-8h] [bp-20h]@66 //SpriteObject *v22; // [sp-8h] [bp-20h]@81 //unsigned int v23; // [sp-4h] [bp-1Ch]@4 //unsigned int v24; // [sp-4h] [bp-1Ch]@5 // unsigned int v25; // [sp-4h] [bp-1Ch]@30 //unsigned int v26; // [sp-4h] [bp-1Ch]@57 //unsigned int v27; // [sp-4h] [bp-1Ch]@66 //int v28; // [sp-4h] [bp-1Ch]@81 //unsigned int v29; // [sp+0h] [bp-18h]@4 //unsigned int v30; // [sp+0h] [bp-18h]@5 //int v31; // [sp+0h] [bp-18h]@30 //unsigned int v32; // [sp+0h] [bp-18h]@45 //float v33; // [sp+0h] [bp-18h]@57 //float v34; // [sp+0h] [bp-18h]@66 //signed int v35; // [sp+0h] [bp-18h]@81 char pContainer[7]; // [sp+10h] [bp-8h]@81 //__debugbreak(); // need to refactor carefully & collect data //v2 = this; result = a2->uType; switch (a2->uType) { case 500: // blue rat bolt for example case 530: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x00AAAFF, uTextureID_effpar1); return false; case 510: // dragon fire for example _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFF3C1E, uTextureID_effpar1); return false; case 545: case 550: case 555: return true; case 556: AddMobileLight(a2, 0xFF0000, 256); return false; case 600: AddMobileLight(a2, 0xFF3C1E, 256); return true; case 1010: // Fire Bolt { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFF3C1E, uTextureID_effpar1); AddMobileLight(a2, 0xFF3C1E, 256); } return false; case 1011: // Fire Bolt impact { _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); AddMobileLight(a2, 0xFF3C1E, 256); } return false; case 1050: // Fireball { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFF3C1E, uTextureID_effpar1); AddMobileLight(a2, 0xFF3C1E, 256); } return false; case 1051: // Fireball hit { AddMobileLight(a2, 0xFF3C1E, 256); //if (pRenderer->pRenderD3D) { result = PID_TYPE(a2->spell_caster_pid); if (PID_TYPE(a2->spell_caster_pid) != OBJECT_Actor && PID_TYPE(a2->spell_caster_pid) != OBJECT_Item) { if (field_204 != 4) { field_204++; _4A7688_fireball_collision_particle(a2); } return false; } } } return true; case 1081: { _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 300.0); _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 250.0); _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 200.0); AddMobileLight(a2, 0xFF3C1E, 256); } return false; case 2101: { _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xC8C814, uTextureID_effpar1, 200.0); AddMobileLight(a2, 0xC8C814, 256); } return false; case 3060: // Acid Burst _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x0AB450, uTextureID_effpar1); AddMobileLight(a2, 0x0AB450, 256); return false; case 9000: return true; } if ( result < 545 ) { //__debugbreak(); // find out what kind of spells are these // when summoned light elemental attacks //cast spell from trees in Avlee result -= 500; switch ( result ) { case 1: case 31: _4A75CC_single_spell_collision_particle(a2, 0xAAAFF, uTextureID_effpar1); return true; case 5: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x5C310E, uTextureID_effpar1); return false; case 15: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x0062D0, uTextureID_effpar1); return false; case 16: _4A75CC_single_spell_collision_particle(a2, 0x0062D0, uTextureID_effpar1); return false; case 20: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x0AB450, uTextureID_effpar1); return false; case 21: _4A75CC_single_spell_collision_particle(a2, 0x0AB450, uTextureID_effpar1); return false; case 25: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xC8C805, uTextureID_effpar1); return false; case 26: _4A75CC_single_spell_collision_particle(a2, 0xC8C805, uTextureID_effpar1); return false; case 35: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFFFFFF, uTextureID_effpar1); return false; case 36: _4A75CC_single_spell_collision_particle(a2, 0xFFFFFF, uTextureID_effpar1); return false; case 40: _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x7E7E7E, uTextureID_effpar1); return false; case 11: _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); return false; case 6: _4A75CC_single_spell_collision_particle(a2, 0x5C310E, uTextureID_effpar1); return false; case 41: _4A75CC_single_spell_collision_particle(a2, 0x7E7E7E, uTextureID_effpar1); return false; default: return false; } return false; } if ( result <= 4051 ) { if ( result != 4051 ) { if ( result <= 2031 ) { if ( result != 2031 ) { if ( result < 1051 ) { if ( result < 600 ) { _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); return false; } if ( result < 811 ) return false; if ( result <= 814 ) return true; return false; } if ( result <= 1081 ) { if (result != 1081) { result -= 1060; if ( !result ) return true; v7 = result - 1; if ( v7 ) { v8 = v7 - 9; if ( !v8 ) { _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); return false; } result = v8 - 10; v9 = result == 0; //LABEL_129: if ( v9 ) return true; return false; } _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 250.0); AddMobileLight(a2, 0xFF3C1E, 256); return false; } //LABEL_84: // _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, diffuse, v26, v33); //goto LABEL_43; return false; } v10 = result - 1090; if ( v10 ) { result = v10 - 10; if ( !result ) return true; v11 = result - 1; if ( !v11 ) { //diffuse = 0xFF3C1E; _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); //v32 = v2->uTextureID_effpar1; _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); //goto LABEL_43; AddMobileLight(a2, 0xFF3C1E, 256); return false; } result = v11 - 929; if ( result ) return false; //LABEL_63: //if ( !pRenderer->pRenderD3D ) // return true; _4A78AE_sparks_spell(a2); AddMobileLight(a2, 0x64640F, 128); return false; } _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1Eu, uTextureID_effpar1, 250.0); return false; } //goto LABEL_67; } if ( result < 3060 ) { if ( result < 2101 ) { if ( result != 2060 ) { if ( result != 2061 ) { if ( result <= 2079 ) return false; if ( result <= 2081 ) { //if ( pRenderer->pRenderD3D ) _4A77FD_implosion_particle_d3d(a2); /*else _4A80DC_implosion_particle_sw(a2);*/ return false; } v9 = result == 2100; if ( v9 ) return true; return false; } _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xC8C814, uTextureID_effpar2, 200.0); AddMobileLight(a2, 0xC8C814, 256); return false; } //if ( !pRenderer->pRenderD3D ) // return true; memcpy(pContainer, "sp18h1", 7); pRnd->SetRange(1, 6); pContainer[5] = pRnd->GetInRange() + '0'; AddProjectile(a2, 100, pBitmaps_LOD->LoadTexture(pContainer)); return false; } v12 = result - 3010; if ( !v12 ) { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xAB450, uTextureID_effpar1); AddMobileLight(a2, 0xAB450, 256); return false; } v13 = v12 - 1; if ( !v13 ) { _4A75CC_single_spell_collision_particle(a2, 0xAB450, uTextureID_effpar1); AddMobileLight(a2, 0xAB450, 256); return false; } result = v13 - 19; if ( !result ) return true; --result; if ( result ) return false; _4A75CC_single_spell_collision_particle(a2, 0x9EB9F1, uTextureID_effpar1); AddMobileLight(a2, 0x9EB9F1, 256); return false; } if ( result > 4000 ) { result -= 4030; if ( !result || (--result, !result) ) return true; result -= 19; v9 = result == 0; if ( v9 ) return true; return false; } if ( result == 4000 ) { //if ( !pRenderer->pRenderD3D ) // return true; _4A7C07(a2); return false; } result -= 3061; if ( !result || (result -= 29) == 0 ) return true; v14 = result - 1; if ( !v14 ) { _4A75CC_single_spell_collision_particle(a2, 0x9EB9F1, uTextureID_effpar1); AddMobileLight(a2, 0x9EB9F1, 256); return false; } result = v14 - 1; if ( result ) return false; _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x9EB9F1, uTextureID_effpar1); return false; } _4A7948_mind_blast_after_effect(a2); return false; } if ( result <= 7090 ) { if ( result == 7090 ) return true; if ( result > 6030 ) { if ( result > 6091 ) { result -= 6100; if ( !result ) return true; result -= 930; if ( result ) { --result; if (!result) _4A75CC_single_spell_collision_particle(a2, 0xF00000, uTextureID_effpar1); return false; } //if ( !pRenderer->pRenderD3D ) // return true; _4A78AE_sparks_spell(a2); AddMobileLight(a2, 0x64640F, 128); return false; } if ( result != 6091 ) { result -= 6040; if ( !result || (result -= 20) == 0 || (result -= 10) == 0 ) return true; result -= 20; v9 = result == 0; if ( v9 ) return true; return false; } } else { if ( result == 6030 ) return true; if ( result <= 4091 ) { if ( result != 4091 ) { result -= 4070; if ( !result ) return true; v15 = result - 1; if ( v15 ) { result = v15 - 9; if ( !result ) return true; result -= 10; if ( !result ) { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x7E7E7E, uTextureID_effpar1); return true; } return false; } _4A75CC_single_spell_collision_particle(a2, 0x5C310E, uTextureID_effpar1); return false; } _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0x7E7E7E, uTextureID_effpar1, 200.0); return false; } v16 = result - 4092; if ( !v16 ) { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x7E7E7E, uTextureID_effpar1); return false; } result = v16 - 8; if ( !result ) return false; result -= 1910; if ( !result ) return true; --result; if ( result ) return false; } //LABEL_122: _4A7948_mind_blast_after_effect(a2); return false; } if ( result <= 9000 ) { if ( result <= 8030 ) { if ( result == 8030 ) return true; v17 = result - 7091; if ( v17 ) { v18 = v17 - 909; if ( !v18 ) { _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFFFFFF, uTextureID_effpar3); AddMobileLight(a2, 0xFFFFFF, 128); return false; } v19 = v18 - 1; if ( v19 ) { result = v19 - 9; if ( !result ) { AddMobileLight(a2, 0xFFFFFF, 64); return false; } return false; } _4A75CC_single_spell_collision_particle(a2, 0xFFFFFF, uTextureID_effpar2); AddMobileLight(a2, 0xFFFFFF, 256); return false; } else { _4A75CC_single_spell_collision_particle(a2, 0xF00000, uTextureID_effpar1); AddMobileLight(a2, 0xF00000, 256); return false; } } result -= 8040; if ( !result || (result -= 20) == 0 ) return true; v20 = result - 30; if ( v20 ) { result = v20 - 1; if ( result ) return false; _4A75CC_single_spell_collision_particle(a2, 0xFFFFFF, uTextureID_effpar3); return false; } AddMobileLight(a2, 0xFFFFFFu, 128); //if ( !pRenderer->pRenderD3D ) // return true; AddProjectile(a2, 100, -1); return false; } if ( result > 9050 ) { result -= 9070; if ( !result || (result -= 10) == 0 || (--result, !result) ) return true; return false; } if ( result == 9050 || (result -= 9010) == 0 || (result -= 20) == 0 || (result -= 10) == 0 ) return true; --result; if ( !result ) { //LABEL_164: _4A75CC_single_spell_collision_particle(a2, 0x7E7E7E, uTextureID_effpar1); return false; } //LABEL_168: return false; } //----- (004A89BD) -------------------------------------------------------- void stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID) { //stru6 *v3; // edi@1 PlayerBuffAnim *v4; // esi@1 const char *v6; // [sp-4h] [bp-10h]@2 v4 = &pPlayerBuffs[uPlayerID]; v4->uSpellAnimTimeElapsed = 0; v4->bRender = uSpellID != 0; switch (uSpellID) { case SPELL_DISEASE: v6 = "zapp"; break; case BECOME_MAGIC_GUILD_MEMBER: case SPELL_AIR_FEATHER_FALL: case SPELL_SPIRIT_DETECT_LIFE: case SPELL_SPIRIT_FATE: v6 = "spboost1"; break; case SPELL_QUEST_COMPLETED: case SPELL_AIR_INVISIBILITY: case SPELL_WATER_WATER_WALK: case SPELL_SPIRIT_PRESERVATION: v6 = "spboost2"; break; case SPELL_152: __debugbreak(); // spell id == 152 wtf case SPELL_LIGHT_HOUR_OF_POWER: case SPELL_LIGHT_DAY_OF_THE_GODS: case SPELL_LIGHT_DAY_OF_PROTECTION: case SPELL_LIGHT_DIVINE_INTERVENTION: v6 = "spboost3"; break; case SPELL_SPIRIT_REMOVE_CURSE: case SPELL_MIND_REMOVE_FEAR: case SPELL_BODY_CURE_WEAKNESS: v6 = "spheal1"; break; case SPELL_SPIRIT_SHARED_LIFE: case SPELL_MIND_CURE_PARALYSIS: case SPELL_MIND_CURE_INSANITY: case SPELL_BODY_FIRST_AID: case SPELL_BODY_CURE_POISON: case SPELL_BODY_CURE_DISEASE: case SPELL_DARK_SACRIFICE: v6 = "spheal2"; break; case SPELL_BODY_POWER_CURE: case SPELL_DARK_SOULDRINKER: v6 = "spheal3"; break; case SPELL_FIRE_PROTECTION_FROM_FIRE: case SPELL_FIRE_IMMOLATION: v6 = "spell03"; break; case SPELL_FIRE_HASTE: v6 = "spell05"; break; case SPELL_AIR_PROTECTION_FROM_AIR: v6 = "spell14"; break; case SPELL_AIR_SHIELD: v6 = "spell17"; break; case SPELL_WATER_PROTECTION_FROM_WATER: v6 = "spell25"; break; case SPELL_EARTH_PROTECTION_FROM_EARTH: v6 = "spell36"; break; case SPELL_EARTH_STONESKIN: v6 = "spell38"; break; case SPELL_SPIRIT_BLESS: v6 = "spell46"; break; case SPELL_SPIRIT_HEROISM: v6 = "spell51"; break; case SPELL_SPIRIT_RESSURECTION: v6 = "spell55"; break; case SPELL_MIND_PROTECTION_FROM_MIND: v6 = "spell58"; break; case SPELL_BODY_PROTECTION_FROM_BODY: v6 = "spell69"; break; case SPELL_BODY_REGENERATION: v6 = "spell71"; break; case SPELL_BODY_HAMMERHANDS: v6 = "spell73"; break; case SPELL_BODY_PROTECTION_FROM_MAGIC: v6 = "spell75"; break; default: v4->bRender = false; return; } v4->uSpellIconID = pIconsFrameTable->FindIcon(v6); if (v4->bRender) v4->uSpellAnimTime = 8 * pIconsFrameTable->pIcons[v4->uSpellIconID].uAnimLength; } //----- (004A8BDF) -------------------------------------------------------- void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime) { this->uFadeTime = uFadeTime; this->uFadeLength = uFadeTime; this->uFadeColor = uDiffuseColor; } //----- (004A8BFC) -------------------------------------------------------- int stru6::_4A8BFC() //for SPELL_LIGHT_PRISMATIC_LIGHT { uAnimLength = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; return uAnimLength; } //----- (004A8C27) -------------------------------------------------------- void stru6::RenderSpecialEffects() { double v4; // st7@4 double v5; // st6@4 float v7; // ST14_4@6 unsigned int v8; // ST14_4@8 SpriteFrame *v10; // eax@8 int v11; // edi@8 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9 if (uNumProjectiles) { DrawProjectiles(); uNumProjectiles = 0; } field_204 = 0; if ( uFadeTime > 0 ) { v4 = (double)uFadeTime / (double)uFadeLength; v5 = 1.0 - v4 * v4; //v6 = v5; if ( v5 > 0.9 ) v5 = 1.0 - (v5 - 0.9) * 10.0; v7 = v5; pRenderer->ScreenFade(uFadeColor, v7); uFadeTime -= pEventTimer->uTimeElapsed; } if (uAnimLength > 0) { v8 = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength - uAnimLength; v10 = pSpriteFrameTable->GetFrame(pSpriteFrameTable->FastFindSprite("spell84"), v8); v11 = v10->pHwSpriteIDs[0]; uAnimLength -= pEventTimer->uTimeElapsed; //if ( pRenderer->pRenderD3D ) //{ vd3d[0].pos.x = (double)(signed int)pViewport->uViewportTL_X; vd3d[0].pos.y = (double)(signed int)pViewport->uViewportTL_Y; vd3d[0].pos.z = 0.0; vd3d[0].diffuse = 0x7F7F7Fu; vd3d[0].specular = 0; vd3d[0].rhw = 1.0; vd3d[0].texcoord.x = 0.0; vd3d[0].texcoord.y = 0.0; vd3d[1].pos.x = (double)(signed int)pViewport->uViewportTL_X; vd3d[1].pos.y = (double)(pViewport->uViewportBR_Y + 1); vd3d[1].pos.z = 0.0; vd3d[1].diffuse = 0x7F7F7Fu; vd3d[1].specular = 0; vd3d[1].rhw = 1.0; vd3d[1].texcoord.x = 0.0; vd3d[1].texcoord.y = 1.0; vd3d[2].pos.x = (double)(signed int)pViewport->uViewportBR_X; vd3d[2].pos.y = (double)(pViewport->uViewportBR_Y + 1); vd3d[2].pos.z = 0.0; vd3d[2].diffuse = 0x7F7F7Fu; vd3d[2].specular = 0; vd3d[2].rhw = 1.0; vd3d[2].texcoord.x = 1.0; vd3d[2].texcoord.y = 1.0; vd3d[3].pos.x = (double)(signed int)pViewport->uViewportBR_X; vd3d[3].pos.y = (double)(signed int)pViewport->uViewportTL_Y; vd3d[3].pos.z = 0.0; vd3d[3].diffuse = 0x7F7F7Fu; vd3d[3].specular = 0; vd3d[3].rhw = 1.0; vd3d[3].texcoord.x = 1.0; vd3d[3].texcoord.y = 0.0; pRenderer->DrawSpecialEffectsQuad(vd3d, pSprites_LOD->pHardwareSprites[v11].pTexture); //} /*else { vsr.pTarget = pRenderer->pTargetSurface; vsr.sParentBillboardID = -1; vsr.pTargetZ = pRenderer->pActiveZBuffer; vsr.uScreenSpaceX = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; vsr.uScreenSpaceY = pViewport->uViewportBR_Y; v24 = 16777216; LODWORD(v18) = 0; HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportBR_X) - LOWORD(pViewport->uViewportTL_X)); vsr._screenspace_x_scaler_packedfloat = v18 / 0x1000000; LODWORD(v18) = 0; HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportBR_Y) - LOWORD(pViewport->uViewportTL_Y)); v26 = v18 / 16777216; vsr._screenspace_y_scaler_packedfloat = v18 / 0x1000000; vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1); vsr.uTargetPitch = pRenderer->uTargetSurfacePitch; vsr.sParentBillboardID = -1; vsr.uViewportX = pViewport->uViewportTL_X; vsr.uViewportZ = pViewport->uViewportBR_X; vsr.uViewportY = pViewport->uViewportTL_Y; vsr.sZValue = 0; vsr.uViewportW = pViewport->uViewportBR_Y; vsr.uFlags = 0; if ( v11 >= 0 ) pSprites_LOD->pSpriteHeaders[v11].DrawSprite_sw(&vsr, 1); }*/ } } //----- (004A902A) -------------------------------------------------------- void stru6::DrawPlayerBuffAnims() { for (uint i = 0; i < 4; ++i) { PlayerBuffAnim* buff = &pPlayerBuffs[i]; if (!buff->bRender) continue; buff->uSpellAnimTimeElapsed += pEventTimer->uTimeElapsed; if (buff->uSpellAnimTimeElapsed >= buff->uSpellAnimTime) { buff->bRender = false; continue; } IconFrame* icon = pIconsFrameTable->GetFrame(buff->uSpellIconID, buff->uSpellAnimTimeElapsed); pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 385, pIcons_LOD->GetTexture(icon->uTextureID)); pOtherOverlayList->bRedraw = true; } } //----- (004A90A0) -------------------------------------------------------- void stru6::LoadAnimations() { uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("zapp")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal1")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal2")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal3")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost1")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost2")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost3")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell03")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell05")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell14")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell17")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell21")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell25")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell27")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell36")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell38")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell46")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell51")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell55")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell58")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell69")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell71")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell73")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell75")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell96")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell01")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell02")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell03")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell09")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell11")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell18")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell22")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell26")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell29")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39c")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell41")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell57c")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell62")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell65")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell66")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell70")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell76")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell84")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell90")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell92")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell93")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c")); pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c")); } //----- (004775ED) -------------------------------------------------------- int stru6_stru1_indoor_sw_billboard::_4775ED(float a2) { char *v2; // edi@1 //int v3; // eax@1 char *v4; // edx@2 char *v5; // esi@3 double v6; // st7@6 signed __int64 v7; // ST84_8@6 double v8; // ST0C_8@6 int v9; // esi@6 double v10; // ST44_8@6 int v11; // ecx@6 double v12; // ST34_8@6 int v13; // ecx@6 double v14; // ST14_8@6 double v15; // st7@8 unsigned int v16; // ecx@8 signed __int64 v17; // ST64_8@8 double v18; // ST24_8@8 int v19; // edi@8 double v20; // ST3C_8@8 int v21; // ecx@8 double v22; // ST2C_8@8 int v23; // ST9C_4@8 double v24; // ST1C_8@8 int *v25; // edi@8 int v26; // esi@8 int *v27; // edi@10 int v28; // esi@10 // int result; // eax@12 __int64 v30; // [sp+A8h] [bp-30h]@8 float v31; // [sp+B0h] [bp-28h]@6 float v32; // [sp+B4h] [bp-24h]@6 int v33; // [sp+B8h] [bp-20h]@6 int v34; // [sp+BCh] [bp-1Ch]@2 stru6_stru1_indoor_sw_billboard *v35; // [sp+C0h] [bp-18h]@1 float v36; // [sp+C4h] [bp-14h]@6 int v37; // [sp+C8h] [bp-10h]@6 int v38; // [sp+CCh] [bp-Ch]@1 float v39; // [sp+D0h] [bp-8h]@6 int *v40; // [sp+D4h] [bp-4h]@2 // __debugbreak();//нужно почистить, срабатывает при применении закла Точечный взрыв и при стрельбе из жезла v2 = (char *)&this->field_64[4 * this->uNumVertices]; v38 = 0; *(int *)v2 = this->field_64[0]; v2 += 4; *(int *)v2 = this->field_64[1]; v2 += 4; *(int *)v2 = this->field_64[2]; *((int *)v2 + 1) = this->field_64[3]; //v3 = this->uNumVertices; v35 = this; if (this->uNumVertices > 0) { v40 = &this->field_64[20]; v4 = (char *)&this->field_64[3] + 3; //while ( 1 ) for (v34 = this->uNumVertices; v34; --v34) { v5 = v4 - 15; if (*(float *)(v4 - 15) <= (double)a2 && *(float *)(v4 + 1) <= (double)a2) { v4 += 16; //--v34; //if ( !v34 ) //return this->uNumVertices = v38; continue; } if (*(float *)v5 <= (double)a2) { v6 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); v7 = (unsigned __int8)v4[16] - (unsigned int)(unsigned __int8)*v4; v36 = v6; v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v6 + *(float *)(v4 - 11); v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v6 + *(float *)(v4 - 7); *(float *)&v37 = (double)v7 * v6; v8 = *(float *)&v37 + 6.7553994e15; v9 = (unsigned __int8)*v4; *(float *)&v37 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; v10 = *(float *)&v37 + 6.7553994e15; v11 = (unsigned __int8)*(v4 - 2); v37 = LODWORD(v10) + (unsigned __int8)*(v4 - 1); v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v11) * v36; v12 = v39 + 6.7553994e15; v13 = LODWORD(v12) + (unsigned __int8)*(v4 - 2); v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; v14 = v39 + 6.7553994e15; v33 = (LODWORD(v14) + (*(int *)(v4 - 3) & 0xFF)) | ((v13 | ((v37 | ((LODWORD(v8) + v9) << 8)) << 8)) << 8); //this = v35; v5 = (char *)&v30 + 4; } else if (*(float *)(v4 + 1) <= (double)a2) { v15 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); v16 = (unsigned __int8)*v4; HIDWORD(v30) = LODWORD(a2); v17 = (unsigned __int8)v4[16] - v16; v36 = v15; v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v15 + *(float *)(v4 - 11); v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v15 + *(float *)(v4 - 7); v39 = (double)v17 * v15; v18 = v39 + 6.7553994e15; v19 = (unsigned __int8)*v4; v39 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; v20 = v39 + 6.7553994e15; v21 = (unsigned __int8)*(v4 - 2); v37 = LODWORD(v20) + (unsigned __int8)*(v4 - 1); v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v21) * v36; v22 = v39 + 6.7553994e15; v23 = LODWORD(v22) + (unsigned __int8)*(v4 - 2); v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; v24 = v39 + 6.7553994e15; v33 = (LODWORD(v24) + (*(int *)(v4 - 3) & 0xFF)) | ((v23 | ((v37 | ((LODWORD(v18) + v19) << 8)) << 8)) << 8); v25 = v40; *v40 = *(int *)v5; v26 = (int)(v5 + 4); ++v25; *v25 = *(int *)v26; v26 += 4; ++v25; ++v38; v40 += 4; *v25 = *(int *)v26; v25[1] = *(int *)(v26 + 4); v5 = (char *)&v30 + 4; } v27 = v40; ++v38; *v40 = *(int *)v5; v28 = (int)(v5 + 4); ++v27; *v27 = *(int *)v28; v28 += 4; ++v27; v40 += 4; *v27 = *(int *)v28; v27[1] = *(int *)(v28 + 4); v4 += 16; //--v34; //if ( !v34 ) //return this->uNumVertices = v38; } } return this->uNumVertices = v38; } //----- (00477927) -------------------------------------------------------- int stru6_stru1_indoor_sw_billboard::_477927(float a2) { char *v2; // edi@1 int v3; // eax@1 char *v4; // edx@2 char *v5; // esi@3 double v6; // st7@6 signed __int64 v7; // ST84_8@6 double v8; // ST0C_8@6 int v9; // esi@6 double v10; // ST44_8@6 int v11; // ecx@6 double v12; // ST34_8@6 int v13; // ecx@6 double v14; // ST14_8@6 double v15; // st7@8 unsigned int v16; // ecx@8 signed __int64 v17; // ST64_8@8 double v18; // ST24_8@8 int v19; // edi@8 double v20; // ST3C_8@8 int v21; // ecx@8 double v22; // ST2C_8@8 int v23; // ST9C_4@8 double v24; // ST1C_8@8 int *v25; // edi@8 int v26; // esi@8 int *v27; // edi@10 int v28; // esi@10 // int result; // eax@12 __int64 v30; // [sp+A8h] [bp-30h]@8 float v31; // [sp+B0h] [bp-28h]@6 float v32; // [sp+B4h] [bp-24h]@6 int v33; // [sp+B8h] [bp-20h]@6 int v34; // [sp+BCh] [bp-1Ch]@2 stru6_stru1_indoor_sw_billboard *v35; // [sp+C0h] [bp-18h]@1 float v36; // [sp+C4h] [bp-14h]@6 int v37; // [sp+C8h] [bp-10h]@6 int v38; // [sp+CCh] [bp-Ch]@1 float v39; // [sp+D0h] [bp-8h]@6 int *v40; // [sp+D4h] [bp-4h]@2 __debugbreak();//нужно почистить v2 = (char *)&this->field_64[4 * this->uNumVertices]; v38 = 0; *(int *)v2 = this->field_64[0]; v2 += 4; *(int *)v2 = this->field_64[1]; v2 += 4; *(int *)v2 = this->field_64[2]; *((int *)v2 + 1) = this->field_64[3]; v3 = this->uNumVertices; v35 = this; if (v3 > 0) { v40 = &this->field_64[20]; v4 = (char *)&this->field_64[3] + 3; v34 = v3; while (1) { v5 = v4 - 15; if (*(float *)(v4 - 15) >= (double)a2 && *(float *)(v4 + 1) >= (double)a2) { v4 += 16; --v34; if (!v34) return this->uNumVertices = v38; continue; } if (*(float *)v5 >= (double)a2) { v6 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); v7 = (unsigned __int8)v4[16] - (unsigned int)(unsigned __int8)*v4; v36 = v6; v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v6 + *(float *)(v4 - 11); v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v6 + *(float *)(v4 - 7); *(float *)&v37 = (double)v7 * v6; v8 = *(float *)&v37 + 6.7553994e15; v9 = (unsigned __int8)*v4; *(float *)&v37 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; v10 = *(float *)&v37 + 6.7553994e15; v11 = (unsigned __int8)*(v4 - 2); v37 = LODWORD(v10) + (unsigned __int8)*(v4 - 1); v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v11) * v36; v12 = v39 + 6.7553994e15; v13 = LODWORD(v12) + (unsigned __int8)*(v4 - 2); v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; v14 = v39 + 6.7553994e15; v33 = (LODWORD(v14) + (*(int *)(v4 - 3) & 0xFF)) | ((v13 | ((v37 | ((LODWORD(v8) + v9) << 8)) << 8)) << 8); //this = v35; v5 = (char *)&v30 + 4; } else if (*(float *)(v4 + 1) >= (double)a2) { v15 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); v16 = (unsigned __int8)*v4; HIDWORD(v30) = LODWORD(a2); v17 = (unsigned __int8)v4[16] - v16; v36 = v15; v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v15 + *(float *)(v4 - 11); v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v15 + *(float *)(v4 - 7); v39 = (double)v17 * v15; v18 = v39 + 6.7553994e15; v19 = (unsigned __int8)*v4; v39 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; v20 = v39 + 6.7553994e15; v21 = (unsigned __int8)*(v4 - 2); v37 = LODWORD(v20) + (unsigned __int8)*(v4 - 1); v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v21) * v36; v22 = v39 + 6.7553994e15; v23 = LODWORD(v22) + (unsigned __int8)*(v4 - 2); v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; v24 = v39 + 6.7553994e15; v33 = (LODWORD(v24) + (*(int *)(v4 - 3) & 0xFF)) | ((v23 | ((v37 | ((LODWORD(v18) + v19) << 8)) << 8)) << 8); v25 = v40; *v40 = *(int *)v5; v26 = (int)(v5 + 4); ++v25; *v25 = *(int *)v26; v26 += 4; ++v25; ++v38; v40 += 4; *v25 = *(int *)v26; v25[1] = *(int *)(v26 + 4); v5 = (char *)&v30 + 4; } v27 = v40; ++v38; *v40 = *(int *)v5; v28 = (int)(v5 + 4); ++v27; *v27 = *(int *)v28; v28 += 4; ++v27; v40 += 4; *v27 = *(int *)v28; v27[1] = *(int *)(v28 + 4); v4 += 16; --v34; if (!v34) return this->uNumVertices = v38; } } return this->uNumVertices = v38; } //----- (00477C61) -------------------------------------------------------- int stru6_stru1_indoor_sw_billboard::sub_477C61() { //stru6_stru1_indoor_sw_billboard *v1; // ebx@1 int v2; // ecx@2 int v3; // eax@3 double v4; // st7@4 double v5; // st7@5 double v6; // st6@5 double v7; // st5@6 float v8; // ST30_4@8 float v9; // ST24_4@8 double v10; // st7@8 double v11; // st6@8 double v12; // st5@8 float v13; // ST24_4@13 int v14; // esi@13 char *v15; // esi@15 //signed int v16; // eax@16 // __int16 v17; // fps@16 // unsigned __int8 v18; // c2@16 // unsigned __int8 v19; // c3@16 double v20; // st6@16 float v21; // ST18_4@17 float v22; // ST2C_4@17 float v23; // ST34_4@17 float v24; // ST24_4@17 double v25; // st7@17 double v26; // st6@17 float v27; // ST34_4@18 float v28; // ST30_4@18 int v29; // eax@19 signed int v31; // [sp+8h] [bp-28h]@15 float v32; // [sp+Ch] [bp-24h]@16 float v33; // [sp+14h] [bp-1Ch]@16 float v34; // [sp+18h] [bp-18h]@16 float v35; // [sp+1Ch] [bp-14h]@17 float v36; // [sp+20h] [bp-10h]@4 float v37; // [sp+24h] [bp-Ch]@4 float v38; // [sp+24h] [bp-Ch]@16 float v39; // [sp+28h] [bp-8h]@9 float v40; // [sp+28h] [bp-8h]@16 float v41; // [sp+2Ch] [bp-4h]@6 float v42; // [sp+2Ch] [bp-4h]@9 //__debugbreak();//нужно почистить, срабатывает при применении закла Точечный взрыв if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { if (this->uNumVertices > 0) { v3 = (int)&this->field_14[1]; //do for (v2 = 0; v2 < this->uNumVertices; ++v2) { v4 = *(float *)(v3 - 4); LODWORD(v37) = *(int *)v3; LODWORD(v36) = *(int *)(v3 + 4); if (pGame->pIndoorCameraD3D->sRotationX) { v5 = v4 - (double)pGame->pIndoorCameraD3D->vPartyPos.x; v6 = v37 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; //if ( pRenderer->pRenderD3D ) //{ v41 = pGame->pIndoorCameraD3D->fRotationYSine * v6 + pGame->pIndoorCameraD3D->fRotationYCosine * v5; v7 = pGame->pIndoorCameraD3D->fRotationYSine * v5 - pGame->pIndoorCameraD3D->fRotationYCosine * v6; /*} else { v41 = pBLVRenderParams->fCosineY * v5 - pBLVRenderParams->fSineY * v6; v7 = pBLVRenderParams->fSineY * v5 + pBLVRenderParams->fCosineY * v6; }*/ v8 = v7; v9 = v36 - (double)pGame->pIndoorCameraD3D->vPartyPos.z; v10 = pGame->pIndoorCameraD3D->fRotationXCosine * v41 - pGame->pIndoorCameraD3D->fRotationXSine * v9; v11 = v8; v12 = pGame->pIndoorCameraD3D->fRotationXCosine * v9 + pGame->pIndoorCameraD3D->fRotationXSine * v41; } else { v42 = v4 - (double)pGame->pIndoorCameraD3D->vPartyPos.x; v39 = v37 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; //if ( pRenderer->pRenderD3D ) //{ v10 = pGame->pIndoorCameraD3D->fRotationYSine * v39 + pGame->pIndoorCameraD3D->fRotationYCosine * v42; v11 = pGame->pIndoorCameraD3D->fRotationYSine * v42 - pGame->pIndoorCameraD3D->fRotationYCosine * v39; /*} else { v10 = pBLVRenderParams->fCosineY * v42 - pBLVRenderParams->fSineY * v39; v11 = pBLVRenderParams->fSineY * v42 + pBLVRenderParams->fCosineY * v39; }*/ v12 = v36 - (double)pGame->pIndoorCameraD3D->vPartyPos.z; } v13 = v12; //++v2; *(int *)(v3 + 84) = LODWORD(v13); v14 = *(int *)(v3 + 8); *(float *)(v3 + 76) = v10; *(int *)(v3 + 88) = v14; *(float *)(v3 + 80) = v11; v3 += 16; } //while ( v2 < this->uNumVertices ); } } else { v15 = (char *)&this->field_14[1]; //do for (v31 = 3; v31; --v31) { v40 = (double)stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX) * 0.0000152587890625; v32 = (double)stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX) * 0.0000152587890625; v34 = (double)stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY) * 0.0000152587890625; v33 = (double)stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY) * 0.0000152587890625; //v16 = stru_5C6E00->Sin(pODMRenderParams->rotation_y); LODWORD(v38) = *(int *)v15; //UNDEF(v17); v20 = *((float *)v15 - 1) - (double)pGame->pIndoorCameraD3D->vPartyPos.x; //if ( v19 | v18 ) if (pGame->pIndoorCameraD3D->vPartyPos.x == 0) { v27 = v20; LODWORD(v35) = *((int *)v15 + 1); v28 = v38 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; v25 = v33 * v28 + v34 * v27; v26 = v34 * v28 - v33 * v27; } else { v21 = v20; v22 = v38 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; v23 = v33 * v22 + v34 * v21; v24 = *((float *)v15 + 1) - (double)pGame->pIndoorCameraD3D->vPartyPos.z; v25 = v32 * v24 + v40 * v23; v26 = v34 * v22 - v33 * v21; v35 = v40 * v24 - v32 * v23; } *((int *)v15 + 21) = LODWORD(v35); v29 = *((int *)v15 + 2); *((float *)v15 + 19) = v25; *((int *)v15 + 22) = v29; *((float *)v15 + 20) = v26; v15 += 16; //--v31; } //while ( v31 ); } this->uNumVertices = 3; return 1; } //----- (00477F63) -------------------------------------------------------- bool stru6_stru1_indoor_sw_billboard::sub_477F63() { signed int v1; // ebx@1 double v3; // st7@2 //int v4; // edx@4 char *v5; // ecx@5 int v6; // edi@5 float v7; // ST08_4@13 signed int v9; // [sp+Ch] [bp-8h]@1 float v10; // [sp+10h] [bp-4h]@2 //__debugbreak();// почистить v1 = 0; v9 = 0; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { v10 = 16192.0; v3 = (double)pBLVRenderParams->fov_rad_fixpoint * 0.000015258789; } else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) { v10 = (double)pODMRenderParams->shading_dist_mist; v3 = 8.0; } else __debugbreak();//Error if (this->uNumVertices <= 0) { memcpy(&this->field_14[40], &this->field_14[20], 16 * this->uNumVertices); return this->uNumVertices != 0; } v5 = (char *)&this->field_14[20]; for (v6 = 0; v6 < this->uNumVertices; v6++) { if (v3 >= *(float *)v5 || *(float *)v5 >= (double)v10) { if (v3 < *(float *)v5) v9 = 1; else v1 = 1; } v5 += 16; } if (!v1) { if (v9) { this->_477927(v10); return this->uNumVertices != 0; } memcpy(&this->field_14[40], &this->field_14[20], 16 * this->uNumVertices); return this->uNumVertices != 0; } v7 = v3; _4775ED(v7); return this->uNumVertices != 0; } //----- (0047802A) -------------------------------------------------------- int stru6_stru1_indoor_sw_billboard::sub_47802A() { double v6; // st7@4 signed int v16; // [sp+38h] [bp-Ch]@1 int a6; // [sp+3Ch] [bp-8h]@5 int a5; // [sp+40h] [bp-4h]@5 // __debugbreak(); //необходимо проверить this->field_B4[i*4+16] v16 = 0; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { for (int i = 0; i < this->uNumVertices; i++) { v6 = (double)pBLVRenderParams->fov_rad_fixpoint * 0.000015258789 / this->field_B4[i * 4]; //if ( pRenderer->pRenderD3D ) { pGame->pIndoorCameraD3D->Project(round_to_int(this->field_B4[i * 4]), round_to_int(this->field_B4[i * 4 + 1]), round_to_int(this->field_B4[i * 4 + 2]), &a5, &a6); this->field_B4[i * 4 + 16] = (double)a5; this->field_B4[i * 4 + 17] = (double)a6; this->field_B4[i * 4 + 18] = round_to_int(this->field_B4[i * 4]); } /*else { this->field_B4[i*4+16] = (double)pBLVRenderParams->uViewportCenterX - v6 * this->field_B4[i*4+1]; this->field_B4[i*4+17] = (double)pBLVRenderParams->uViewportCenterY - v6 * this->field_B4[i*4+2]; this->field_B4[i*4+18] = this->field_B4[i*4]; }*/ this->field_B4[i * 4 + 19] = this->field_B4[i * 4 + 3]; if ((double)(signed int)pViewport->uViewportTL_X <= this->field_B4[i * 4 + 16] && (double)(signed int)pViewport->uViewportBR_X > this->field_B4[i * 4 + 16] && (double)(signed int)pViewport->uViewportTL_Y <= this->field_B4[i * 4 + 17] && (double)(signed int)pViewport->uViewportBR_Y > this->field_B4[i * 4 + 17]) v16 = 1; } } else { for (int i = 0; i < this->uNumVertices; i++) { this->field_B4[i * 4 + 20] = (double)pViewport->uScreenCenterX - (double)pODMRenderParams->int_fov_rad / this->field_B4[i * 4] * this->field_B4[i * 4 + 1]; this->field_B4[i * 4 + 21] = (double)pViewport->uScreenCenterY - (double)pODMRenderParams->int_fov_rad / this->field_B4[i * 4] * this->field_B4[i * 4 + 2]; *((int *)&this->field_B4[i * 4 + 22]) = (int)this->field_B4[i * 4]; *((int *)&this->field_B4[i * 4 + 23]) = this->field_B4[i * 4 + 3]; if ((double)(signed int)pViewport->uViewportTL_X <= this->field_B4[i * 4 + 20] && (double)(signed int)pViewport->uViewportBR_X > this->field_B4[i * 4 + 20] && (double)(signed int)pViewport->uViewportTL_Y <= this->field_B4[i * 4 + 21] && (double)(signed int)pViewport->uViewportBR_Y > this->field_B4[i * 4 + 21]) v16 = 1; } } return v16; }