Mercurial > mm7
view Engine/Graphics/Shaders/UI.hlsl @ 2524:c7264ab7132f
Main menu rendered using d3d11
author | a.parshin |
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date | Fri, 10 Oct 2014 17:42:05 +0300 |
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cbuffer fast: register(b0) { float2 position : packoffset(c0.x); float2 size : packoffset(c0.z); }; cbuffer slow: register(b1) { }; struct VInput { float4 pos: POSITION0; }; struct VOutput { float4 pos: SV_Position0; float2 uv: TEXCOORD0; }; VOutput vs(VInput vin) { VOutput vout; float2 normalized_pos = vin.pos.xy * position.xy + vin.pos.zw * size.xy; vout.pos.xy = float2(2, -2) * normalized_pos + float2(-1, 1); vout.pos.zw = float2(0, 1); vout.uv = vin.pos.zw; return vout; } SamplerState basic_sampler: register(s0); Texture2D<float4> image: register(t0); float4 main(VOutput pin): SV_Target0 { return image.Sample(basic_sampler, pin.uv); }