Mercurial > mm7
view Engine/Objects/Chest.cpp @ 2524:c7264ab7132f
Main menu rendered using d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 17:42:05 +0300 |
parents | 9b96a51011fb |
children | 1bcadc6dd203 |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include "../ErrorHandling.h" #include "Items.h" #include "Chest.h" #include "../Tables/FrameTableInc.h" #include "../LOD.h" #include "../MapInfo.h" #include "Actor.h" #include "../Graphics/Outdoor.h" #include "../Graphics/DecorationList.h" #include "../Party.h" #include "Media/Audio/AudioPlayer.h" #include "../OurMath.h" #include "../Texts.h" #include "ObjectList.h" #include "GUI/GUIWindow.h" #include "../Timer.h" #include "../MM7.h" #include "SpriteObject.h" #include "IO/Mouse.h" #include "../Graphics/Viewport.h" #include "../Graphics/Level/Decoration.h" size_t uNumChests; // idb struct ChestList *pChestList; std::array<Chest, 20> pChests; const int pChestPixelOffsetX[8] = {42, 18, 18, 42, 42, 42, 18, 42}; const int pChestPixelOffsetY[8] = {34, 30, 30, 34, 34, 34, 30, 34}; const int pChestWidthsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9}; const int pChestHeightsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9}; //----- (0042041E) -------------------------------------------------------- bool Chest::Open( signed int uChestID ) { unsigned int pMapID; // eax@8 int pRandom; // edx@16 int v6; // eax@16 ODMFace *pODMFace; // eax@19 BLVFace *pBLVFace; // eax@20 int pObjectX; // ebx@21 int pObjectZ; // edi@21 double dir_x; // st7@23 double dir_y; // st6@23 double length_vector; // st7@23 int pDepth; // ecx@26 Vec3_int_ v; // ST4C_12@28 bool flag_shout; // edi@28 int pSpriteID[4]; // [sp+84h] [bp-40h]@16 Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28 int pObjectY; // [sp+B0h] [bp-14h]@21 int sRotX; // [sp+B4h] [bp-10h]@23 float dir_z; // [sp+BCh] [bp-8h]@23 int sRotY; // [sp+C0h] [bp-4h]@8 SpriteObject pSpellObject; // [sp+14h] [bp-B0h]@28 assert( uChestID < 20 ); if ( ( uChestID < 0 ) && ( uChestID >= 20 ) ) return false; Chest* chest = &pChests[uChestID]; ++pIcons_LOD->uTexturePacksCount; if (!pIcons_LOD->uNumPrevLoadedFiles) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; if (!chest->Initialized()) Chest::PlaceItems(uChestID); if ( !uActiveCharacter ) return false; flag_shout = false; pMapID = pMapStats->GetMapInfo(pCurrentMapName); if ( chest->Trapped() && pMapID ) { if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[pMapID].LockX5 ) { pSpriteID[0] = 811; pSpriteID[1] = 812; pSpriteID[2] = 813; pSpriteID[3] = 814; pRandom = rand() % 4; v6 = PID_ID(EvtTargetObj); if ( PID_TYPE(EvtTargetObj) == OBJECT_Decoration) { pObjectX = pLevelDecorations[v6].vPosition.x; pObjectY = pLevelDecorations[v6].vPosition.y; pObjectZ = pLevelDecorations[v6].vPosition.z + ( pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight / 2 ); } if ( PID_TYPE(EvtTargetObj) == OBJECT_BModel) { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { pODMFace = &pOutdoor->pBModels[EvtTargetObj >> 9].pFaces[(EvtTargetObj >> 3) & 0x3F]; pObjectX = ( pODMFace->pBoundingBox.x1 + pODMFace->pBoundingBox.x2 ) / 2; pObjectY = ( pODMFace->pBoundingBox.y1 + pODMFace->pBoundingBox.y2 ) / 2; pObjectZ = ( pODMFace->pBoundingBox.z1 + pODMFace->pBoundingBox.z2 ) / 2; } else//Indoor { pBLVFace = &pIndoor->pFaces[v6]; pObjectX = ( pBLVFace->pBounding.x1 + pBLVFace->pBounding.x2 ) / 2; pObjectY = ( pBLVFace->pBounding.y1 + pBLVFace->pBounding.y2 ) / 2; pObjectZ = ( pBLVFace->pBounding.z1 + pBLVFace->pBounding.z2 ) / 2; } } dir_x = (double)pParty->vPosition.x - (double)pObjectX; dir_y = (double)pParty->vPosition.y - (double)pObjectY; dir_z = ( (double)pParty->sEyelevel + (double)pParty->vPosition.z ) - (double)pObjectZ; length_vector = sqrt( (dir_x * dir_x) + (dir_y * dir_y) + (dir_z * dir_z) ); if ( length_vector <= 1.0 ) { *(float *)&sRotX = 0.0; *(float *)&sRotY = 0.0; } else { sRotY = (signed __int64)sqrt(dir_x * dir_x + dir_y * dir_y); sRotX = stru_5C6E00->Atan2((signed __int64)dir_x, (signed __int64)dir_y); sRotY = stru_5C6E00->Atan2(dir_y * dir_y, (signed __int64)dir_z); } pDepth = 256; if ( length_vector < 256.0 ) pDepth = (signed __int64)length_vector / 4; v.x = pObjectX; v.y = pObjectY; v.z = pObjectZ; Vec3_int_::Rotate(pDepth, sRotX, sRotY, v, &pOut.x, &pOut.z, &pOut.y); SpriteObject::sub_42F7EB_DropItemAt(pSpriteID[pRandom], pOut.x, pOut.z, pOut.y, 0, 1, 0, 48, 0); pSpellObject.stru_24.Reset(); pSpellObject.spell_skill = 0; pSpellObject.spell_level = 0; pSpellObject.spell_id = 0; pSpellObject.field_54 = 0; pSpellObject.uType = pSpriteID[pRandom]; pSpellObject.uObjectDescID = 0; if ( pObjectList->uNumObjects ) { for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) { if ( pSpriteID[pRandom] == pObjectList->pObjects[i].uObjectID ) pSpellObject.uObjectDescID = i; } } pSpellObject.vPosition.y = pOut.z; pSpellObject.vPosition.x = pOut.x; pSpellObject.vPosition.z = pOut.y; pSpellObject.uSoundID = 0; pSpellObject.uAttributes = 48; pSpellObject.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y); pSpellObject.uSpriteFrameID = 0; pSpellObject.spell_caster_pid = 0; pSpellObject.spell_target_pid = 0; pSpellObject.uFacing = 0; pSpellObject.Create(0, 0, 0, 0); pAudioPlayer->PlaySound(SOUND_Explosion, 0, 0, -1, 0, 0, 0, 0); pSpellObject.ExplosionTraps(); chest->uFlags &= 0xFEu; if ( uActiveCharacter && !_A750D8_player_speech_timer && !OpenedTelekinesis ) { _A750D8_player_speech_timer = 256i64; PlayerSpeechID = SPEECH_5; uSpeakingCharacter = uActiveCharacter; } pIcons_LOD->RemoveTexturesPackFromTextureList(); OpenedTelekinesis = false; return false; } chest->uFlags &= 0xFEu; flag_shout = true; } pAudioPlayer->StopChannels(-1, -1); pAudioPlayer->PlaySound(SOUND_OpenChest, 0, 0, -1, 0, 0, 0, 0); if ( flag_shout == true ) { if ( !OpenedTelekinesis ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0); } OpenedTelekinesis = false; pChestWindow = pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Chest, uChestID, 0); pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit pChestWindow->CreateButton( 7, 8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0); pCurrentScreen = SCREEN_CHEST; pEventTimer->Pause(); return true; } //----- (0042038D) -------------------------------------------------------- void Chest::ChestUI_WritePointedObjectStatusString() { int v1; // ecx@2 POINT cursor; // [sp+8h] [bp-8h]@1 pMouse->GetCursorPos(&cursor); if ( cursor.y < 350 ) { v1 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]]; if ( v1 != 0 && v1 != -65536 ) { if ( v1 ) { ItemGen* item = &pChests[pChestWindow->par1C].igChestItems[pChests[pChestWindow->par1C].pInventoryIndices[(v1 & 0xFFFF) - 1] - 1]; GameUI_SetFooterString(item->GetDisplayName()); } } } } //----- (0042092D) -------------------------------------------------------- void Chest::DrawChestUI(signed int uChestID) { int chestBitmapId; // eax@1 unsigned int v5; // eax@1 int chest_item_index; // ecx@3 unsigned int item_texture_id; // eax@4 Texture *item_texture; // esi@4 signed int itemPixelWidth; // ecx@4 signed int itemPixelHeght; // edx@4 // signed int v11; // eax@4 int v12; // eax@6 int v13; // eax@6 unsigned int itemPixelPosX; // ST34_4@8 int itemPixelPosY; // edi@8 int *v16; // [sp+Ch] [bp-28h]@1 // int v17; // [sp+10h] [bp-24h]@4 int chest_offs_y; // [sp+14h] [bp-20h]@1 signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1 int chest_offs_x; // [sp+1Ch] [bp-18h]@1 signed int chestWidthCells; // [sp+20h] [bp-14h]@1 signed int item_counter; // [sp+30h] [bp-4h]@1 v16 = pRenderer->pActiveZBuffer; pRenderer->ClearZBuffer(0, 479); chestBitmapId = pChests[uChestID].uChestBitmapID; chest_offs_x = pChestPixelOffsetX[chestBitmapId]; chest_offs_y = pChestPixelOffsetY[chestBitmapId]; chestWidthCells = pChestWidthsByType[chestBitmapId]; chestHeghtCells = pChestHeightsByType[chestBitmapId]; sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID); v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8u, 8u, pIcons_LOD->GetTexture(v5)); for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter) { chest_item_index = pChests[uChestID].pInventoryIndices[item_counter]; if ( chest_item_index > 0 ) { item_texture_id = pIcons_LOD->LoadTexture( //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), TEXTURE_16BIT_PALETTE); item_texture = pIcons_LOD->GetTexture(item_texture_id); itemPixelWidth = item_texture->uTextureWidth; itemPixelHeght = item_texture->uTextureHeight; if ( itemPixelWidth < 14 ) itemPixelWidth = 14; v12 = itemPixelWidth - 14; v12 = v12 & 0xFFFFFFE0; v13 = v12 + 32; if ( itemPixelHeght < 14 ) itemPixelHeght = 14; itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth)/2); itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) + ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32- item_texture->uTextureHeight ) /2); pRenderer->DrawTextureIndexedAlpha( itemPixelPosX, itemPixelPosY, item_texture); ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1); } } pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); } //----- (0041FE71) -------------------------------------------------------- bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, signed int uChestID ) { // int v3; // eax@1 unsigned int item_texture_id; // eax@1 Texture *item_texture; // ecx@1 signed int v6; // eax@1 // signed int v7; // edi@3 signed int v8; // eax@3 int texture_cell_width; // edi@3 int texture_cell_height; // ebx@5 int _row; // esi@9 int _cell_rows; // edx@10 int _column; // ecx@11 // char *v14; // eax@12 int chest_cell_heght; // [sp+Ch] [bp-Ch]@1 // signed int v17; // [sp+10h] [bp-8h]@1 signed int chest_cell_width; // [sp+14h] [bp-4h]@1 chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID]; chest_cell_width = pChestWidthsByType[pChests[uChestID].uChestBitmapID]; item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_id].pIconName, TEXTURE_16BIT_PALETTE); item_texture = pIcons_LOD->GetTexture(item_texture_id); v6 = item_texture->uTextureWidth; if ( v6 < 14 ) v6 = 14; texture_cell_width = ((v6 - 14) >> 5) + 1; v8 = item_texture->uTextureHeight; if ( v8 < 14 ) v8 = 14; texture_cell_height = ((v8 - 14) >> 5) + 1; if ( !areWeLoadingTexture ) { item_texture->Release(); pIcons_LOD->SyncLoadedFilesCount(); } if ( (texture_cell_width + test_cell_position % chest_cell_width <= chest_cell_width) && (texture_cell_height + test_cell_position / chest_cell_width <= chest_cell_heght) ) { //we not put over borders _row = 0; if ( texture_cell_height <= 0 ) return true; _cell_rows = 0; while ( 1 ) { _column = 0; if ( texture_cell_width > 0 ) { while ( pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]==0) { ++_column; if ( _column >= texture_cell_width ) break; } if (pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]!=0) return false; } _cell_rows += chest_cell_width; ++_row; if ( _row >= texture_cell_height ) return true; } } return false; } // 506128: using guessed type int areWeLoadingTexture; //----- (0041FF64) -------------------------------------------------------- int Chest::CountChestItems(signed int uChestID) { signed int item_count; // eax@1 int max_items; // edx@1 item_count = 0; max_items = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID]; if ( max_items <= 0 ) item_count = -1; else { while ( pChests[uChestID].igChestItems[item_count].uItemID ) { ++item_count; if ( item_count >= max_items ) { item_count = -1; break; } } } return item_count; } //----- (0041FFA2) -------------------------------------------------------- int Chest::PutItemInChest(int position, ItemGen *put_item, signed int uChestID) {//(rus: положить предмет в ящик) ItemGen *v4; // edi@1 int v5; // esi@1 int result; // eax@11 unsigned int v7; // eax@12 int v8; // edx@12 Texture *texture; // ecx@12 signed int v10; // eax@12 signed int v11; // edi@14 unsigned int v12; // esi@14 int v13; // edi@16 void *v14; // edi@21 int v15; // edi@21 int i; // ecx@21 ItemGen *Src; // [sp+Ch] [bp-18h]@1 signed int item_in_chest_count; // [sp+10h] [bp-14h]@2 int v19; // [sp+14h] [bp-10h]@1 int v20; // [sp+18h] [bp-Ch]@19 signed int v21; // [sp+1Ch] [bp-8h]@1 // signed int v22; // [sp+20h] [bp-4h]@3 int v23; // [sp+20h] [bp-4h]@19 v21 = 0; v4 = put_item; v5 = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID]; Src = put_item; v19 = pChestWidthsByType[pChests[uChestID].uChestBitmapID]; if ( position == -1 ) { item_in_chest_count = CountChestItems(uChestID); if ( item_in_chest_count == -1 ) return 0; for( int _i = 0; _i < v5; _i++) { if ( Chest::CanPlaceItemAt(_i, v4->uItemID, pChestWindow->par1C) ) v21 = _i; } if ( v21 == v5 ) { if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); return 0; } v7 = pIcons_LOD->LoadTexture(v4->GetIconName(), TEXTURE_16BIT_PALETTE); HIWORD(v8) = 0; texture = pIcons_LOD->GetTexture(v7); v10 = texture->uTextureWidth; if ( texture->uTextureWidth < 14 ) v10 = 14; v12 = ((v10 - 14) >> 5) + 1; v11 = texture->uTextureHeight; if ( texture->uTextureHeight < 14 ) v11 = 14; v13 = ((v11 - 14) >> 5) + 1; if ( !areWeLoadingTexture ) { texture->Release(); pIcons_LOD->SyncLoadedFilesCount(); } if ( v13 > 0 ) { v23 = 0; v20 = v13; do { if ( (signed int)v12 > 0 ) { v14 = &pChests[uChestID].pInventoryIndices[v21 + v23]; LOWORD(v8) = -1 - v21; v8 <<= 16; LOWORD(v8) = -1 - v21; memset32(v14, v8, v12 >> 1); v15 = (int)((char *)v14 + 4 * (v12 >> 1)); for ( i = v12 & 1; i; --i ) { *(short *)v15 = v8; v15 += 2; } } v23 += v19; --v20; } while ( v20 ); } pChests[uChestID].pInventoryIndices[v21] = item_in_chest_count + 1; memcpy(&pChests[uChestID].igChestItems[item_in_chest_count], put_item, sizeof(ItemGen)); result = v21 + 1; } else result = 1; return result; } // 506128: using guessed type int areWeLoadingTexture; //----- (0042013E) -------------------------------------------------------- void Chest::PlaceItemAt( unsigned int put_cell_pos, unsigned int item_at_cell, signed int uChestID ) { int uItemID; // edi@1 int v6; // edx@4 unsigned int v7; // eax@5 Texture *texture; // ecx@5 signed int v9; // eax@5 signed int v10; // edi@7 unsigned int texture_cell_width; // ebx@7 int textute_cell_height; // edi@9 int chest_cell_row_pos; // edx@12 int chest_cell_width; // [sp+10h] [bp-Ch]@11 uItemID = pChests[ uChestID].igChestItems[item_at_cell].uItemID; pItemsTable->SetSpecialBonus(&pChests[ uChestID].igChestItems[item_at_cell]); if ( uItemID >= 135 && uItemID <= 159 && !pChests[ uChestID].igChestItems[item_at_cell].uNumCharges) { v6 = rand() % 21 + 10; pChests[ uChestID].igChestItems[item_at_cell].uNumCharges = v6; pChests[ uChestID].igChestItems[item_at_cell].uMaxCharges = v6; } v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); texture = pIcons_LOD->GetTexture(v7); v9 = texture->uTextureWidth; if ( texture->uTextureWidth < 14 ) v9 = 14; texture_cell_width = ((v9 - 14) >> 5) + 1; v10 = texture->uTextureHeight; if ( texture->uTextureHeight < 14 ) v10 = 14; textute_cell_height = ((v10 - 14) >> 5) + 1; if ( !areWeLoadingTexture ) { texture->Release(); pIcons_LOD->SyncLoadedFilesCount(); } chest_cell_width = pChestWidthsByType[pChests[ uChestID].uChestBitmapID]; chest_cell_row_pos = 0; for(int i = 0; i < textute_cell_height; ++i) { for (int j = 0; j < texture_cell_width; ++j) pChests[uChestID].pInventoryIndices[put_cell_pos + chest_cell_row_pos+j]=(signed __int16)-(put_cell_pos+1); chest_cell_row_pos += chest_cell_width; } pChests[uChestID].pInventoryIndices[put_cell_pos] = item_at_cell + 1; } // 506128: using guessed type int areWeLoadingTexture; //----- (00420284) -------------------------------------------------------- void Chest::PlaceItems(signed int uChestID ) { int uChestArea; // edi@1 int random_chest_pos; // eax@2 int test_position; // ebx@11 char chest_cells_map[144]; // [sp+Ch] [bp-A0h]@1 int chest_item_id; // [sp+9Ch] [bp-10h]@10 unsigned int items_counter; // [sp+A4h] [bp-8h]@8 pRenderer->ClearZBuffer(0, 479); uChestArea = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID]; memset(chest_cells_map, 0, 144); //fill cell map at random positions for ( items_counter = 0; items_counter < uChestArea; ++items_counter ) { //get random position in chest do random_chest_pos = (unsigned __int8)rand(); while ( random_chest_pos >= uChestArea ); //if this pos occupied move to next while ( chest_cells_map[random_chest_pos] ) { ++random_chest_pos; if ( random_chest_pos == uChestArea ) random_chest_pos = 0; } chest_cells_map[random_chest_pos] = items_counter; } items_counter = 0; for (items_counter = 0; items_counter<uChestArea; ++items_counter) { chest_item_id = pChests[uChestID].igChestItems[items_counter].uItemID; if ( chest_item_id ) { test_position = 0; while ( !Chest::CanPlaceItemAt((unsigned __int8)chest_cells_map[test_position], chest_item_id, uChestID) ) { ++test_position; if ( test_position >= uChestArea ) break; } if(test_position<uChestArea) { Chest::PlaceItemAt((unsigned __int8)chest_cells_map[test_position], items_counter, uChestID); if ( pChests[uChestID].uFlags & CHEST_OPENED) pChests[uChestID].igChestItems[items_counter].SetIdentified(); } } } pChests[uChestID].SetInitialized(true); } // 420284: using guessed type char Dst[144]; //----- (00448A17) -------------------------------------------------------- void Chest::ToggleFlag(signed int uChestID, unsigned __int16 uFlag, unsigned int bToggle) { if ( uChestID >= 0 && uChestID <= 19 ) { if ( bToggle ) pChests[uChestID].uFlags |= uFlag; else pChests[uChestID].uFlags &= ~uFlag; } } //----- (00458B03) -------------------------------------------------------- void ChestList::ToFile() { FILE *v2; // eax@1 FILE *v3; // edi@1 v2 = fopen("data\\dchest.bin", "wb"); v3 = v2; if ( !v2 ) Error("Unable to save dchest.bin!"); fwrite(this, 4, 1, v2); fwrite(this->pChests, 36, this->uNumChests, v3); fclose(v3); } //----- (00458B4F) -------------------------------------------------------- void ChestList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) { uint num_mm6_chests = data_mm6 ? *(int *)data_mm6 : 0, num_mm7_chests = data_mm7 ? *(int *)data_mm7 : 0, num_mm8_chests = data_mm8 ? *(int *)data_mm8 : 0; uNumChests = num_mm6_chests + num_mm7_chests + num_mm8_chests; assert(uNumChests); assert(!num_mm8_chests); pChests = (ChestDesc *)malloc(uNumChests * sizeof(ChestDesc)); memcpy(pChests, (char *)data_mm7 + 4, num_mm7_chests * sizeof(ChestDesc)); memcpy(pChests + num_mm7_chests, (char *)data_mm6 + 4, num_mm6_chests * sizeof(ChestDesc)); memcpy(pChests + num_mm6_chests + num_mm7_chests, (char *)data_mm8 + 4, num_mm8_chests * sizeof(ChestDesc)); } //----- (00458B9C) -------------------------------------------------------- int ChestList::FromFileTxt(const char *Args) { //ChestList *v2; // ebx@1 __int32 v3; // edi@1 FILE *v4; // eax@1 unsigned int v5; // esi@3 const void *v6; // ST18_4@9 void *v7; // eax@9 FILE *v8; // ST0C_4@11 char *i; // eax@11 char v10; // al@14 const char *v11; // ST14_4@14 char v12; // al@14 const char *v13; // ST10_4@14 char Buf; // [sp+8h] [bp-2F0h]@3 FrameTableTxtLine v16; // [sp+1FCh] [bp-FCh]@4 FrameTableTxtLine v17; // [sp+278h] [bp-80h]@4 FILE *File; // [sp+2F4h] [bp-4h]@1 unsigned int Argsa; // [sp+300h] [bp+8h]@3 //v2 = this; free(this->pChests); v3 = 0; this->pChests = 0; this->uNumChests = 0; v4 = fopen(Args, "r"); File = v4; if ( !v4 ) Error("ChestDescriptionList::load - Unable to open file: %s."); v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) { do { *strchr(&Buf, 10) = 0; memcpy(&v17, txt_file_frametable_parser(&Buf, &v16), sizeof(v17)); if ( v17.uPropCount && *v17.pProperties[0] != 47 ) ++Argsa; } while ( fgets(&Buf, 490, File) ); v5 = Argsa; v3 = 0; } v6 = this->pChests; this->uNumChests = v5; v7 = malloc(36 * v5); this->pChests = (ChestDesc *)v7; if ( v7 == (void *)v3 ) Error("ChestDescriptionList::load - Out of Memory!"); memset(v7, v3, 36 * this->uNumChests); v8 = File; this->uNumChests = v3; fseek(v8, v3, v3); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { *strchr(&Buf, 10) = 0; memcpy(&v17, txt_file_frametable_parser(&Buf, &v16), sizeof(v17)); if ( v17.uPropCount && *v17.pProperties[0] != 47 ) { strcpy(this->pChests[this->uNumChests].pName, v17.pProperties[0]); v10 = atoi(v17.pProperties[1]); v11 = v17.pProperties[2]; this->pChests[this->uNumChests].uWidth = v10; v12 = atoi(v11); v13 = v17.pProperties[3]; this->pChests[this->uNumChests].uHeight = v12; this->pChests[this->uNumChests++].uTextureID = atoi(v13); } } fclose(File); return 1; } //----- (00420B13) -------------------------------------------------------- void __fastcall sub_420B13(int a1, int a2) { //Give item from chest(rus: Взять предмет из ящика) void *v2; // eax@1 unsigned int v4; // eax@1 Texture *texture; // ecx@1 signed int v6; // eax@1 signed int v7; // edi@3 signed int v8; // eax@3 int v9; // edi@3 int v10; // eax@5 int v11; // esi@8 unsigned int v12; // ecx@10 void *v13; // edi@10 unsigned __int8 v14; // cf@10 int v15; // edi@10 int i; // ecx@10 int v17; // [sp+Ch] [bp-14h]@1 int v18; // [sp+10h] [bp-10h]@3 int v21; // [sp+1Ch] [bp-4h]@5 int v22; // [sp+1Ch] [bp-4h]@8 v2 = (void *)(5324 * (int)pChestWindow->ptr_1C); v17 = pChestWidthsByType[pChests[(int)pChestWindow->ptr_1C].uChestBitmapID]; v4 = pIcons_LOD->LoadTexture(pChests[(int)pChestWindow->ptr_1C].igChestItems[a1].GetIconName(), TEXTURE_16BIT_PALETTE); texture = pIcons_LOD->GetTexture(v4); v6 = texture->uTextureWidth; if ( texture->uTextureWidth < 14 ) v6 = 14; v7 = v6 - 14; v9 = (v7 >> 5) + 1; v18 = v9; v8 = texture->uTextureHeight; if ( texture->uTextureHeight < 14 ) v8 = 14; v10 = ((v8 - 14) >> 5) + 1; v21 = v10; if ( !areWeLoadingTexture ) { texture->Release(); pIcons_LOD->SyncLoadedFilesCount(); v10 = v21; } if ( v10 > 0 ) { v11 = 0; for ( v22 = v10; v22; --v22 ) { if ( v9 > 0 ) { v12 = v9; v13 = &pChests[(int)pChestWindow->ptr_1C].pInventoryIndices[a2 + v11]; v14 = v12 & 1; v12 >>= 1; memset(&pChests[(int)pChestWindow->ptr_1C].pInventoryIndices[a2 + v11], 0, 4 * v12); v15 = (int)((char *)v13 + 4 * v12); for ( i = v14; i; --i ) { *(short *)v15 = 0; v15 += 2; } v9 = v18; } v11 += v17; } } pChests[(int)pChestWindow->ptr_1C].igChestItems[a1].Reset(); } // 506128: using guessed type int areWeLoadingTexture; //----- (00420E01) -------------------------------------------------------- void Chest::OnChestLeftClick() { int v2; // eax@2 int v3; // ebx@4 int v4; // esi@6 POINT cursor; // [sp+84h] [bp-8h]@2 SpriteObject v6; // [sp+Ch] [bp-80h]@1 if ( pParty->pPickedItem.uItemID ) { if ( Chest::PutItemInChest(-1, &pParty->pPickedItem, pGUIWindow_CurrentMenu->par1C) ) pMouse->RemoveHoldingItem(); } else { pMouse->GetCursorPos(&cursor); v2 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF; if ( v2 ) { if ( v2 ) v3 = v2 - 1; else v3 = -1; v4 = pChests[(int)pGUIWindow_CurrentMenu->par1C].pInventoryIndices[v3] - 1; if ( pChests[(int)pGUIWindow_CurrentMenu->par1C].igChestItems[v4].GetItemEquipType() == EQUIP_GOLD ) { pParty->PartyFindsGold(pChests[(int)pGUIWindow_CurrentMenu->par1C].igChestItems[v4].uSpecEnchantmentType, 0); viewparams->bRedrawGameUI = 1; } else pParty->SetHoldingItem(&pChests[(int)pGUIWindow_CurrentMenu->par1C].igChestItems[v4]); sub_420B13(v4, v3); } } }