Mercurial > mm7
view GUI/GUIProgressBar.cpp @ 2524:c7264ab7132f
Main menu rendered using d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 17:42:05 +0300 |
parents | a77c34acdbc9 |
children | 4cc81f981afb |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "GUIProgressBar.h" #include "Engine/ErrorHandling.h" #include "Engine/LOD.h" #include "Engine/Party.h" #include "Engine/Graphics/Render.h" #include "Engine/Tables/IconFrameTable.h" #include "Engine/mm7_data.h" struct GUIProgressBar *pGameLoadingUI_ProgressBar = new GUIProgressBar; //----- (00Initialize) -------------------------------------------------------- bool GUIProgressBar::Initialize(Type type) { //GUIProgressBar *v2; // esi@1 signed int v4; // eax@7 int v5; // ecx@8 //int v6; // edi@8 int v7; // edx@14 //const char *v8; // [sp-8h] [bp-84h]@20 //unsigned int v9; // [sp-4h] [bp-80h]@20 char Str1[64]; // [sp+4h] [bp-78h]@16 switch (type) { case TYPE_None: return true; case TYPE_Box: case TYPE_Fullscreen: break; default: Error("Invalid GUIProgressBar type: %u", type); } //v2 = this; if (pLoadingBg.pPixels) return false; uType = type; v4 = 1; if (uType == TYPE_Fullscreen) { v5 = 0; //v6 = (int)&field_10; do { if ( field_10[v4] == 1 ) ++v5; ++v4; } while ( v4 <= 5 ); if ( v5 == 5 ) memset(field_10, 0, 8); v7 = rand() % 5 + 1; if ( field_10[v7] == 1 ) { do v7 = rand() % 5 + 1; while ( field_10[v7] == 1 ); } sprintf(Str1, "loading%d.pcx", v7); pLoadingBg.Load(Str1, 2); uProgressCurrent = 0; uX = 122; uY = 151; uWidth = 449; uHeight = 56; uProgressMax = 26; pIcons_LOD->_410522(&pLoadingProgress, "loadprog", 2u); Draw(); return true; } switch (pParty->alignment) { case PartyAlignment_Good: pIcons_LOD->_410522(&pBardata, "bardata-b", 2); break; case PartyAlignment_Neutral: pIcons_LOD->_410522(&pBardata, "bardata", 2); break; case PartyAlignment_Evil: pIcons_LOD->_410522(&pBardata, "bardata-c", 2); break; default: Error("Invalid alignment type: %u", pParty->alignment); } uProgressCurrent = 0; uProgressMax = 26; Draw(); return true; } //----- (004435BB) -------------------------------------------------------- void GUIProgressBar::Reset(unsigned __int8 uMaxProgress) { field_9 = 0; uProgressCurrent = 0; uProgressMax = uMaxProgress; } //----- (004435CD) -------------------------------------------------------- void GUIProgressBar::Progress() { ++this->uProgressCurrent; if ( this->uProgressCurrent > this->uProgressMax ) this->uProgressCurrent = this->uProgressMax; Draw(); } //----- (004435E2) -------------------------------------------------------- void GUIProgressBar::Release() { int v3; // edi@7 pLoadingBg.Release(); if ( this->uType == 1 ) { if ( this->uProgressCurrent != this->uProgressMax ) { this->uProgressCurrent = this->uProgressMax - 1; Progress(); } v3 = (int)&this->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask; free(this->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask); free(this->pLoadingProgress.pPalette16); this->pLoadingProgress.pPalette16 = 0; } else { if ( !this->pBardata.pLevelOfDetail0_prolly_alpha_mask ) return; free(this->pBardata.pLevelOfDetail0_prolly_alpha_mask); v3 = (int)&this->pBardata.pPalette16; free(this->pBardata.pPalette16); this->pBardata.pLevelOfDetail0_prolly_alpha_mask = 0; } *(int *)v3 = 0; } //----- (00443670) -------------------------------------------------------- void GUIProgressBar::Draw() { pRenderer->BeginScene(); if (uType != TYPE_Fullscreen) { if (pBardata.pLevelOfDetail0_prolly_alpha_mask) { pRenderer->Sub01(); pRenderer->DrawTextureIndexed(80, 122, &pBardata);//прогрессбар для данжей pRenderer->DrawTextureIndexedAlpha(100, 146, &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconID_TurnHour, 0)->uTextureID]); //pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), //16, pRenderer->uTargetRMask); pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), 16, 0xF800); pRenderer->EndScene(); pRenderer->Present(); return; } pRenderer->EndScene(); return; } if (!pLoadingBg.pPixels) { pRenderer->EndScene(); return; } pRenderer->DrawTextureRGB(0, 0, &pLoadingBg); pRenderer->SetRasterClipRect(0, 0, 639, 479); pRenderer->SetUIClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471); pRenderer->DrawTextureIndexedAlpha(172, 459, &pLoadingProgress); pRenderer->ResetUIClipRect(); pRenderer->EndScene(); pRenderer->Present(); }