Mercurial > mm7
annotate Render.cpp @ 2135:e99081a3a66a
Arena works
author | Ritor1 |
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date | Tue, 31 Dec 2013 23:02:08 +0600 |
parents | e378232bfd36 |
children | ca548138d6aa |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "Outdoor.h" | |
16 #include "Party.h" | |
17 #include "LOD.h" | |
18 #include "Viewport.h" | |
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19 #include "OurMath.h" |
0 | 20 #include "PaletteManager.h" |
2044 | 21 #include "Timer.h" |
0 | 22 #include "Game.h" |
23 #include "LightmapBuilder.h" | |
24 #include "ObjectList.h" | |
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25 #include "SpriteObject.h" |
0 | 26 #include "DecorationList.h" |
27 #include "OSInfo.h" | |
144
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28 #include "Actor.h" |
0 | 29 #include "Log.h" |
179 | 30 #include "TileFrameTable.h" |
189 | 31 #include "texts.h" |
0 | 32 #include "mm7_data.h" |
860 | 33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
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35 #include "Level/Decoration.h" |
0 | 36 |
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37 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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38 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 39 |
40 struct IDirectDrawClipper *pDDrawClipper; | |
41 struct Render *pRenderer; // idb | |
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42 struct RenderVertexD3D3 pVertices[50]; |
0 | 43 int uNumDecorationsDrawnThisFrame; // weak |
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44 RenderBillboard pBillboardRenderList[500]; |
0 | 45 unsigned int uNumBillboardsToDraw; |
46 int uNumSpritesDrawnThisFrame; // weak | |
47 | |
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48 RenderVertexSoft array_507D30[50]; |
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49 RenderVertexSoft array_50AC10[50]; |
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50 RenderVertexSoft array_73D150[20]; |
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51 |
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52 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 53 |
54 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
55 | |
56 /* 384 */ | |
57 #pragma pack(push, 1) | |
58 struct PCXHeader_1 | |
59 { | |
60 char manufacturer; | |
61 char version; | |
62 char encoding; | |
63 char bpp; | |
64 __int16 left; | |
65 __int16 up; | |
66 __int16 right; | |
67 __int16 bottom; | |
68 __int16 hdpi; | |
69 __int16 vdpi; | |
70 }; | |
71 #pragma pack(pop) | |
72 | |
73 /* 385 */ | |
74 #pragma pack(push, 1) | |
75 struct PCXHeader_2 | |
76 { | |
77 char reserved; | |
78 char planes; | |
79 __int16 pitch; | |
80 __int16 palette_info; | |
81 }; | |
82 #pragma pack(pop) | |
83 | |
84 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
85 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
86 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
87 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
88 | |
89 //----- (0049E79F) -------------------------------------------------------- | |
2069 | 90 bool CheckTextureStages() |
0 | 91 { |
92 bool v0; // edi@1 | |
93 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
94 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
95 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
96 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
97 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
98 | |
99 v0 = false; | |
100 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
101 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
102 | |
103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
110 | |
111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
120 | |
121 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
122 v0 = true; | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
124 pTexture1->Release(); | |
125 pTexture2->Release(); | |
126 pSurface1->Release(); | |
127 pSurface2->Release(); | |
128 return v0; | |
129 } | |
130 | |
2002 | 131 void Render::sub_4A19B0() |
132 { | |
133 char *result; // eax@1 | |
134 signed int v1; // ecx@1 | |
135 /* | |
136 result = (char *)&this->pBillboardRenderListD3D[0].uOpacity; | |
137 v1 = 1000; | |
138 do | |
139 { | |
140 *(_DWORD *)result = 0; | |
141 *((_DWORD *)result + 1) = -1; | |
142 *((_DWORD *)result + 3) = -1; | |
143 *((_DWORD *)result - 34) = 4; | |
144 result += 156; | |
145 --v1; | |
146 } | |
147 while ( v1 ); | |
148 */ | |
149 for( int i = 0; i < 1000; i++ ) | |
150 { | |
151 this->pBillboardRenderListD3D[i].uOpacity = (RenderBillboardD3D::OpacityType)0; | |
152 this->pBillboardRenderListD3D[i].field_90 = -1; | |
153 this->pBillboardRenderListD3D[i].sParentBillboardID = -1; | |
154 this->pBillboardRenderListD3D[i].uNumVertices = 4; | |
155 } | |
156 | |
157 return; | |
158 } | |
159 | |
0 | 160 //----- (00440CB8) -------------------------------------------------------- |
161 void Render::DrawBillboardList_BLV() | |
162 { | |
163 __int16 v2; // ax@3 | |
164 int v5; // eax@11 | |
165 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
166 | |
2002 | 167 soft_billboard.sParentBillboardID = -1; |
0 | 168 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
169 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
170 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
171 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
172 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
173 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
174 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
175 | |
1637 | 176 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 177 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 178 { |
1980 | 179 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 180 |
181 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 182 soft_billboard.sParentBillboardID = i; |
0 | 183 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
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184 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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185 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 186 soft_billboard.sZValue = p->sZValue; |
187 soft_billboard.uFlags = p->field_1E; | |
2006 | 188 soft_billboard.sTintColor = p->sTintColor; |
0 | 189 v2 = p->uHwSpriteID; |
190 if ( v2 != -1 ) | |
191 { | |
192 if ( pRenderer->pRenderD3D ) | |
657 | 193 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 194 else |
195 { | |
657 | 196 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 197 if (p->field_1E & 0x0100) |
198 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
199 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
200 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
201 v5 = p->uHwSpriteID; | |
202 if ( v5 >= 0 ) | |
733 | 203 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 204 } |
205 } | |
206 } | |
207 } | |
208 | |
209 //----- (004A16A5) -------------------------------------------------------- | |
1806 | 210 bool AreRenderSurfacesOk() |
0 | 211 { |
212 char v0; // zf@4 | |
213 bool result; // eax@8 | |
214 | |
1806 | 215 if (!pRenderer) |
216 return true; | |
0 | 217 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
218 { | |
219 if ( !pRenderer->pBackBuffer4 ) | |
220 goto LABEL_9; | |
221 v0 = pRenderer->pFrontBuffer4 == 0; | |
222 } | |
223 else | |
224 { | |
225 if ( !pRenderer->pBackBuffer2 ) | |
226 goto LABEL_9; | |
227 v0 = pRenderer->pFrontBuffer2 == 0; | |
228 } | |
229 if ( !v0 ) | |
230 { | |
231 LOBYTE(result) = 1; | |
232 return result; | |
233 } | |
234 LABEL_9: | |
235 LOBYTE(result) = 0; | |
236 return result; | |
237 } | |
238 | |
1338 | 239 void Render::RenderTerrainD3D() // New function |
86 | 240 { |
241 int v6; // ecx@8 | |
1427 | 242 struct Polygon *pTilePolygon; // ebx@8 |
186 | 243 |
244 //warning: the game uses CW culling by default, ccw is incosistent | |
245 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
246 | |
1338 | 247 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
248 | |
249 //Генерация местоположения вершин------------------------------------------------------------------------- | |
250 //решётка вершин делится на две части от -64 до 0 и от 0 до 64 | |
251 // | |
252 // -64 X 0 64 | |
253 // --------------- 64 | |
254 // | | | | |
255 // | | | | |
256 // | | | | |
257 // 0|------+------| Z | |
258 // | | | | |
259 // | | | | |
260 // | | | | |
261 // --------------- | |
262 // -64 | |
263 | |
264 int blockScale = 512; | |
265 int heightScale = 32; | |
266 for (unsigned int z = 0; z < 128; ++z) | |
267 { | |
268 for (unsigned int x = 0; x < 128; ++x) | |
269 { | |
270 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
271 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
272 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 273 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
274 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 275 } |
276 } | |
1338 | 277 //-------------------------------------------------------------------------------------------------------------------- |
278 | |
279 // | |
1344 | 280 for (unsigned int z = 0; z < 127; ++z) |
281 { | |
282 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 283 { |
1637 | 284 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 285 pTilePolygon->flags = 0; |
286 pTilePolygon->field_32 = 0; | |
287 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
288 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
289 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 290 continue; |
186 | 291 |
1338 | 292 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 293 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
294 pTilePolygon->field_32 = 0; | |
295 pTilePolygon->field_59 = 1; | |
296 pTilePolygon->sTextureDeltaU = 0; | |
297 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 298 // x,z x+1,z |
299 // .____________. | |
300 // | | | |
301 // | | | |
302 // | | | |
303 // | | | |
304 // | | | |
305 // .____________. | |
306 // x,z+1 x+1,z+1 | |
307 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 308 array_73D150[0].u = 0; |
309 array_73D150[0].v = 0; | |
1338 | 310 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 311 array_73D150[1].u = 1; |
312 array_73D150[1].v = 0; | |
1338 | 313 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 314 array_73D150[2].u = 1; |
315 array_73D150[2].v = 1; | |
1338 | 316 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 317 array_73D150[3].u = 0; |
318 array_73D150[3].v = 1; | |
1338 | 319 //v58 = 0; |
320 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
321 //pTile->field_32 |= 0x0001; | |
1427 | 322 pTilePolygon->pODMFace = nullptr; |
323 pTilePolygon->uNumVertices = 4; | |
324 pTilePolygon->field_59 = 5; | |
1338 | 325 |
326 //shading (затенение)---------------------------------------------------------------------------- | |
327 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 328 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 329 assert(norm_idx < uNumTerrainNormals); |
330 | |
1980 | 331 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 332 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
333 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
334 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 335 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 336 //----------------------------------------------------------------------------------------------- |
638 | 337 |
1637 | 338 ++pODMRenderParams->uNumPolygons; |
339 ++pODMRenderParams->field_44; | |
340 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 341 |
1427 | 342 pTilePolygon->uBModelID = 0; |
343 pTilePolygon->uBModelFaceID = 0; | |
344 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
345 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 346 { |
347 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 348 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 349 } |
140 | 350 |
1338 | 351 // check the transparency and texture (tiles) mapping (проверка прозрачности и наложение текстур (тайлов))---------------------- |
186 | 352 bool transparent = false; |
1427 | 353 if ( !( pTilePolygon->flags & 1 ) ) // не поддерживается TextureFrameTable |
354 { | |
355 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 356 { |
357 //transparent = false; | |
358 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
359 } | |
360 else | |
361 { | |
1427 | 362 v6 = pTilePolygon->uTileBitmapID; |
363 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 364 transparent = true; |
365 } | |
179 | 366 |
140 | 367 assert(v6 < 1000); // many random crashes here |
186 | 368 |
369 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 370 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
371 pTilePolygon->DrawBorderTiles(); | |
372 | |
373 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 374 } |
375 //else //здесь уже пограничные тайлы воды | |
376 //pTile->DrawBorderTiles(); | |
377 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 378 |
1637 | 379 --pODMRenderParams->uNumPolygons; |
380 --pODMRenderParams->field_44; | |
106 | 381 } |
382 } | |
383 } | |
0 | 384 |
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385 |
0 | 386 |
387 //----- (0047BACF) -------------------------------------------------------- | |
388 void Render::TransformBillboardsAndSetPalettesODM() | |
389 { | |
142 | 390 //int v0; // edi@1 |
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391 //char *v1; // esi@2 |
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392 //unsigned int v2; // edx@3 |
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393 //int v3; // eax@3 |
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394 //int v4; // edi@3 |
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395 //int v5; // eax@3 |
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396 //__int16 v6; // di@3 |
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397 //int v7; // eax@3 |
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398 //int v8; // ebx@4 |
0 | 399 unsigned __int16 *v9; // eax@7 |
400 char v10; // zf@9 | |
144
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401 //DWORD v11; // eax@13 |
0 | 402 int v12; // eax@13 |
403 int v13; // eax@14 | |
404 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
405 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 406 //int v16; // [sp+58h] [bp-Ch]@1 |
144
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407 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 408 int v18; // [sp+60h] [bp-4h]@13 |
409 | |
2002 | 410 billboard.sParentBillboardID = -1; |
0 | 411 billboard.pTarget = pRenderer->pTargetSurface; |
412 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
413 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 414 billboard.uViewportX = pViewport->uViewportTL_X; |
415 billboard.uViewportY = pViewport->uViewportTL_Y; | |
416 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
417 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 418 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 419 |
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420 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 421 { |
1980 | 422 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
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423 |
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424 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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425 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 426 billboard.sParentBillboardID = i; |
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427 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
2006 | 428 billboard.sTintColor = pBillboard->sTintColor; |
144
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429 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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430 billboard.sZValue = pBillboard->sZValue; |
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431 billboard.uFlags = pBillboard->field_1E; |
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432 if (pBillboard->uHwSpriteID != -1) |
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433 { |
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434 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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435 //if (pRenderer->pRenderD3D) |
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436 pRenderer->TransformBillboard(&billboard, |
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437 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 438 pBillboard->dimming_level, pBillboard); |
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439 /*else |
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440 { |
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441 assert(false); |
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442 |
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443 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 444 if ( *(v1 - 10) & 2 ) |
445 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
446 else | |
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447 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 448 v10 = (*(v1 - 9) & 1) == 0; |
449 billboard.pPalette = v9; | |
450 if ( !v10 ) | |
451 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
452 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
453 { | |
323 | 454 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 455 v15 = abs(v12); |
456 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
457 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
458 } | |
459 v13 = *((short *)v1 - 8); | |
460 if ( v13 >= 0 ) | |
733 | 461 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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462 }*/ |
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463 } |
0 | 464 } |
465 } | |
466 | |
467 //----- (0047AF11) -------------------------------------------------------- | |
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468 void Render::DrawSpriteObjects_ODM() |
0 | 469 { |
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470 //char *v0; // edi@2 |
430 | 471 //ObjectDesc *v1; // ebx@4 |
0 | 472 __int16 v2; // cx@5 |
473 RenderBillboard *v3; // esi@10 | |
474 SpriteFrame *v4; // eax@10 | |
430 | 475 //SpriteFrame *v5; // ebx@10 |
0 | 476 unsigned int v6; // eax@10 |
430 | 477 //int v7; // ecx@10 |
478 //int v8; // edx@10 | |
0 | 479 int v9; // ecx@10 |
480 unsigned __int16 v10; // ax@10 | |
430 | 481 //int *v11; // eax@14 |
0 | 482 int v12; // eax@22 |
483 int v13; // ST3C_4@23 | |
484 int v14; // eax@23 | |
485 int v15; // ecx@23 | |
486 int v16; // ebx@23 | |
487 int v17; // ecx@25 | |
488 int v18; // eax@25 | |
489 int v19; // ST40_4@26 | |
490 int v20; // ecx@26 | |
491 int v21; // ST44_4@28 | |
492 int v22; // ST3C_4@29 | |
493 signed __int64 v23; // qtt@30 | |
494 int v24; // ebx@30 | |
495 int v25; // ST3C_4@30 | |
496 int v26; // eax@31 | |
497 char v27; // zf@31 | |
430 | 498 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
499 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 500 int v30; // [sp+14h] [bp-2Ch]@23 |
501 int v31; // [sp+14h] [bp-2Ch]@29 | |
502 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
503 int v33; // [sp+18h] [bp-28h]@23 | |
504 int v34; // [sp+18h] [bp-28h]@26 | |
505 int v35; // [sp+18h] [bp-28h]@30 | |
506 int v36; // [sp+1Ch] [bp-24h]@10 | |
507 int v37; // [sp+1Ch] [bp-24h]@23 | |
508 int a6; // [sp+20h] [bp-20h]@10 | |
509 int a6a; // [sp+20h] [bp-20h]@23 | |
510 int v40; // [sp+24h] [bp-1Ch]@25 | |
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511 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 512 int v42; // [sp+2Ch] [bp-14h]@23 |
513 int y; // [sp+30h] [bp-10h]@10 | |
514 int x; // [sp+34h] [bp-Ch]@10 | |
515 int z; // [sp+38h] [bp-8h]@10 | |
516 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
517 | |
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518 //v41 = 0; |
515
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519 for (int i = 0; i < uNumSpriteObjects; ++i) |
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520 { |
1980 | 521 SpriteObject* object = &pSpriteObjects[i]; |
515
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522 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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523 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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524 //do |
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525 //{ |
430 | 526 if (!object->uObjectDescID) // item probably pciked up |
527 continue; | |
528 | |
529 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 530 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 531 if (object_desc->NoSprite()) |
532 continue; | |
533 | |
534 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
535 //if ( !(v1->uFlags & 1) ) | |
536 //{ | |
537 //v2 = *((short *)v0 - 14) | |
515
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538 v2 = object->uType; |
430 | 539 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
540 { | |
541 //a5 = *(short *)v0; | |
542 x = object->vPosition.x; | |
543 y = object->vPosition.y; | |
544 z = object->vPosition.z; | |
545 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
546 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
547 //v5 = v4; | |
548 //v28 = v4; | |
549 v36 = v4->uFlags; | |
550 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
1640
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551 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 552 //LOWORD(v7) = object->uFacing; |
553 //v8 = v36; | |
554 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
555 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 556 v3->uHwSpriteID = v10; |
557 if ( v36 & 0x20 ) | |
558 { | |
430 | 559 //v8 = v36; |
560 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 561 } |
562 v46 = 0; | |
430 | 563 if ( v36 & 2 ) |
0 | 564 v46 = 2; |
430 | 565 //v11 = (int *)(256 << v9); |
566 if ( (256 << v9) & v36 ) | |
0 | 567 v46 |= 4u; |
430 | 568 if ( v36 & 0x40000 ) |
0 | 569 v46 |= 0x40u; |
430 | 570 if ( v36 & 0x20000 ) |
0 | 571 LOBYTE(v46) = v46 | 0x80; |
572 if ( a6 ) | |
573 { | |
430 | 574 //LOBYTE(v11) = byte_4E94D3; |
575 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 576 } |
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577 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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578 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 579 { |
1640
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580 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 581 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
582 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
583 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
584 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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585 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 586 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
587 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 588 v16 = v15 + v14; |
589 v42 = v15 + v14; | |
1637 | 590 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 591 { |
592 v17 = a6a - v37; | |
593 v40 = a6a - v37; | |
1642 | 594 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
595 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 596 goto LABEL_29; |
597 } | |
598 } | |
599 else | |
600 { | |
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601 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 602 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
603 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 604 v16 = v20 + v19; |
605 v42 = v20 + v19; | |
1637 | 606 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 607 { |
1642 | 608 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
609 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
610 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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611 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 612 LABEL_29: |
613 v31 = v18; | |
614 v22 = abs(v17); | |
615 if ( abs(v16) >= v22 ) | |
616 { | |
617 LODWORD(v23) = 0; | |
1637 | 618 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 619 v24 = v23 / v42; |
620 v25 = v23 / v42; | |
621 LODWORD(v23) = 0; | |
1637 | 622 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 623 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
624 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
625 | |
626 //if (::uNumBillboardsToDraw >= 500) | |
627 // return; | |
628 assert(::uNumBillboardsToDraw < 500); | |
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629 ++::uNumBillboardsToDraw; |
0 | 630 ++uNumSpritesDrawnThisFrame; |
430 | 631 |
632 object->uAttributes |= 1; | |
633 v3->uPalette = v4->uPaletteIndex; | |
634 v3->uIndoorSectorID = object->uSectorID; | |
635 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
636 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
637 v3->pSpriteFrame = v4; | |
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638 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 639 v3->field_1E = v46; |
430 | 640 v3->world_x = x; |
641 v3->world_y = y; | |
642 v3->world_z = z; | |
0 | 643 v3->uScreenSpaceX = v35; |
644 v3->uScreenSpaceY = v32; | |
645 HIWORD(v26) = HIWORD(v42); | |
646 LOWORD(v26) = 0; | |
430 | 647 v27 = (object->uAttributes & 0x20) == 0; |
862 | 648 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 649 v3->dimming_level = 0; |
2006 | 650 v3->sTintColor = 0; |
0 | 651 if ( !v27 ) |
652 { | |
653 if ( !pRenderer->pRenderD3D ) | |
654 v3->sZValue = 0; | |
655 } | |
656 } | |
657 goto LABEL_34; | |
658 } | |
659 } | |
660 } | |
430 | 661 //} |
0 | 662 LABEL_34: |
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663 ; |
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664 //++v41; |
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665 //v0 += 112; |
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666 //} |
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667 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 668 } |
669 } | |
670 | |
671 //----- (0049D9BC) -------------------------------------------------------- | |
672 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
673 { | |
674 size_t v4; // eax@1 | |
675 size_t v5; // eax@1 | |
676 IUnknown *v6; // eax@10 | |
677 size_t v7; // eax@13 | |
678 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
679 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
680 int v11; // [sp+430h] [bp-CCh]@16 | |
681 int v12; // [sp+434h] [bp-C8h]@16 | |
682 int v13; // [sp+438h] [bp-C4h]@16 | |
683 int v14; // [sp+474h] [bp-88h]@16*/ | |
684 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
685 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
686 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
687 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
688 int v19; // [sp+4C8h] [bp-34h]@16 | |
689 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
690 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
691 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
692 | |
693 v4 = strlen(lpDriverName); | |
694 v20.pDriverName = new char[v4 + 1]; | |
695 v5 = strlen(lpDevDesc); | |
696 v20.pDeviceDesc = new char[v5 + 1]; | |
697 strcpy(v20.pDriverName, lpDriverName); | |
698 strcpy(v20.pDeviceDesc, lpDevDesc); | |
699 if ( lpGUID ) | |
700 { | |
701 v20.pGUID = new GUID; | |
702 memcpy(v20.pGUID, lpGUID, 0x10u); | |
703 } | |
704 else | |
705 { | |
706 v20.pGUID = 0; | |
707 } | |
708 | |
709 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
710 { | |
711 delete [] v20.pDriverName; | |
712 delete [] v20.pDeviceDesc; | |
713 if ( v20.pGUID ) | |
714 delete v20.pGUID; | |
715 } | |
716 else | |
717 { | |
718 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
719 { | |
720 delete [] v20.pDriverName; | |
721 delete [] v20.pDeviceDesc; | |
722 if ( v20.pGUID ) | |
723 delete v20.pGUID; | |
724 v6 = (IUnknown *)pDirectDraw; | |
725 } | |
726 else | |
727 { | |
728 pDirectDraw->Release(); | |
729 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
730 { | |
731 v20.pDDraw4DevDesc = 0; | |
732 } | |
733 else | |
734 { | |
735 v7 = strlen(ddDevId.szDescription); | |
736 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
737 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
738 } | |
739 memset(&ddsCaps, 0, 0x10u); | |
740 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
741 &ddsCaps, | |
742 (LPDWORD)&v20.uVideoMem, | |
743 (LPDWORD)&uFreeVideoMem))) | |
744 v20.uVideoMem = 0; | |
745 memset(&v10, 0, 0x7Cu); | |
746 v10.dwSize = 124; | |
747 v10.dwFlags = 6; | |
748 v10.dwHeight = 640; | |
749 v10.dwWidth = 480; | |
750 v10.ddpfPixelFormat.dwSize = 32; | |
751 | |
752 v19 = 0; | |
753 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
754 0, | |
755 0, | |
756 &v19, | |
757 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
758 || !v19 | |
759 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
760 { | |
761 delete [] v20.pDriverName; | |
762 delete [] v20.pDeviceDesc; | |
763 if ( v20.pDDraw4DevDesc ) | |
764 free(v20.pDDraw4DevDesc); | |
765 if ( v20.pGUID ) | |
766 delete v20.pGUID; | |
767 v6 = (IUnknown *)pDirectDraw4; | |
768 } | |
769 else | |
770 { | |
771 aux.pInfo = pOut; | |
772 aux.ptr_4 = &v20; | |
773 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
774 delete [] v20.pDriverName; | |
775 delete [] v20.pDeviceDesc; | |
776 if ( v20.pDDraw4DevDesc ) | |
777 free(v20.pDDraw4DevDesc); | |
778 if ( v20.pGUID ) | |
779 delete v20.pGUID; | |
780 pDirectDraw4->Release(); | |
781 v6 = (IUnknown *)pDirect3D3; | |
782 pDirectDraw4 = 0; | |
783 } | |
784 } | |
785 v6->Release(); | |
786 } | |
787 return 1; | |
788 } | |
789 | |
790 //----- (0049D784) -------------------------------------------------------- | |
791 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
792 { | |
793 int v6; // eax@1 | |
794 signed int v7; // edi@1 | |
795 signed int v8; // edi@14 | |
796 size_t v9; // eax@30 | |
797 size_t v10; // eax@30 | |
798 size_t v11; // eax@30 | |
799 size_t v12; // eax@30 | |
800 size_t v13; // eax@30 | |
801 | |
802 v6 = pHWDesc->dwFlags; | |
803 v7 = -1; | |
804 if ( v6 ) | |
805 { | |
806 if ( !a6->ptr_4->pGUID ) | |
807 v7 = 0; | |
808 if ( v6 && a6->ptr_4->pGUID ) | |
809 v7 = 1; | |
810 } | |
811 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
812 v7 = 2; | |
813 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
814 v7 = 3; | |
815 if ( v7 != -1 ) | |
816 { | |
817 v8 = v7; | |
818 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
819 a6->pInfo[v8].uCaps = 0; | |
820 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
821 a6->pInfo[v8].uCaps |= 2u; | |
822 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
823 a6->pInfo[v8].uCaps |= 4u; | |
824 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
825 a6->pInfo[v8].uCaps |= 8u; | |
826 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
827 a6->pInfo[v8].uCaps |= 0x10u; | |
828 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
829 a6->pInfo[v8].uCaps |= 0x20u; | |
830 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
831 a6->pInfo[v8].uCaps |= 0x40u; | |
832 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
833 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
834 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
835 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
836 v9 = strlen(lpDeviceName); | |
837 a6->pInfo[v8].pName = new char[v9 + 1]; | |
838 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
839 v10 = strlen(lpDeviceDesc); | |
840 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
841 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 842 a6->pInfo[v8].pGUID = new GUID; |
0 | 843 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
844 v11 = strlen(a6->ptr_4->pDriverName); | |
845 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
846 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
847 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
848 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
849 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
850 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
851 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
852 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
853 if ( a6->ptr_4->pGUID ) | |
854 { | |
855 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
856 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
857 } | |
858 else | |
859 { | |
860 a6->pInfo[v8].pDirectDrawGUID = 0; | |
861 } | |
862 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
863 } | |
864 return 1; | |
865 } | |
866 | |
867 //----- (0049D75C) -------------------------------------------------------- | |
868 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
869 { | |
870 HRESULT result; // eax@3 | |
871 | |
872 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
873 { | |
874 *a2 = 1; | |
875 result = 0; | |
876 } | |
877 else | |
878 { | |
879 result = 1; | |
880 } | |
881 return result; | |
882 } | |
883 | |
884 //----- (0047A95E) -------------------------------------------------------- | |
144
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885 void Render::PrepareDecorationsRenderList_ODM() |
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886 { |
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887 //char *v0; // esi@2 |
639 | 888 //DecorationDesc *v1; // ebx@6 |
0 | 889 __int16 v2; // ax@6 |
890 double v3; // st7@7 | |
639 | 891 //int v4; // eax@9 |
892 //int v5; // edx@9 | |
0 | 893 unsigned int v6; // edi@9 |
894 int v7; // eax@9 | |
895 SpriteFrame *v8; // eax@9 | |
635 | 896 //SpriteFrame *v9; // edi@9 |
0 | 897 unsigned __int16 *v10; // eax@9 |
898 int v11; // ecx@9 | |
899 int v12; // eax@9 | |
900 int v13; // ecx@9 | |
901 int v14; // ecx@20 | |
902 char v15; // dl@20 | |
903 signed int v16; // eax@20 | |
904 int v17; // eax@23 | |
905 int v18; // ecx@24 | |
906 int v19; // eax@24 | |
907 int v20; // ecx@24 | |
908 int v21; // ebx@26 | |
909 int v22; // eax@26 | |
910 int v23; // eax@30 | |
911 signed __int64 v24; // qtt@31 | |
912 int v25; // ebx@31 | |
913 int v26; // ecx@32 | |
914 RenderBillboard *v27; // eax@37 | |
915 __int16 v28; // dx@37 | |
916 __int16 v29; // cx@37 | |
917 int v30; // ecx@37 | |
918 int v31; // ebx@37 | |
619 | 919 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 920 //int x; // [sp+74h] [bp-30h]@9 |
921 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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922 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 923 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 924 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
925 int v38; // [sp+88h] [bp-1Ch]@9 | |
926 int v39; // [sp+8Ch] [bp-18h]@24 | |
927 int v40; // [sp+90h] [bp-14h]@24 | |
928 int v41; // [sp+94h] [bp-10h]@24 | |
929 int v42; // [sp+98h] [bp-Ch]@9 | |
930 int a5; // [sp+9Ch] [bp-8h]@9 | |
931 int b; // [sp+A0h] [bp-4h]@22 | |
932 | |
144
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933 //v35 = 0; |
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934 //if ( (signed int)uNumLevelDecorations > 0 ) |
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935 //{ |
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936 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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937 //do |
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938 for (int i = 0; i < uNumLevelDecorations; ++i) |
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939 { |
1980 | 940 LevelDecoration* decor = &pLevelDecorations[i]; |
941 char* v0 = (char *)&pLevelDecorations[i].vPosition.y; | |
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942 |
1491
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943 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 944 { |
945 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
1980 | 946 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
1490 | 947 v2 = decor_desc->uFlags; |
948 if ( (char)v2 >= 0 ) | |
949 { | |
950 if ( !(v2 & 0x22) ) | |
0 | 951 { |
1490 | 952 //v4 = decor->vPosition.x; |
953 //v5 = decor->vPosition.z; | |
954 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
955 //y = decor->vPosition.y; | |
956 //x = decor->vPosition.x; | |
957 //v36 = decor->vPosition.z; | |
958 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
959 | |
960 | |
961 #pragma region "New: seasons change" | |
962 extern bool change_seasons; | |
963 if (change_seasons) | |
964 switch (pParty->uCurrentMonth) | |
965 { | |
966 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
967 case 11: case 0: case 1: // winter | |
968 switch (decor_desc->uSpriteID) | |
969 { | |
970 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
971 case 548: // flower10 | |
972 case 547: // flower09 | |
973 case 541: // flower03 | |
974 case 539: continue; // flower01 | |
975 | |
976 case 483: // tree01 | |
977 case 486: // tree04 | |
978 case 492: // tree10 | |
979 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
980 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
981 break; | |
982 | |
983 default: | |
984 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
985 } | |
986 break; | |
987 | |
988 case 2: case 3: case 4: // spring | |
989 switch (decor_desc->uSpriteID) | |
990 { | |
991 } | |
992 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
993 break; | |
994 | |
995 case 8: case 9: case 10: // autumn | |
996 switch (decor_desc->uSpriteID) | |
997 { | |
998 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
999 case 548: // flower10 | |
1000 case 547: // flower09 | |
1001 case 541: // flower03 | |
1002 case 539: continue; // flower01 | |
1003 | |
1004 case 483: // tree01 | |
1005 case 486: // tree04 | |
1006 case 492: // tree10 | |
1007 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
1008 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
1009 break; | |
1010 | |
1011 default: | |
1012 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1013 } | |
1014 break; | |
1015 | |
1016 case 5: case 6: case 7: // summer | |
1017 //all green by default | |
1018 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1019 break; | |
1020 | |
1021 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
1022 } | |
1023 else | |
1024 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1025 #pragma endregion | |
1026 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1027 | |
1028 //v9 = v8; | |
1029 v42 = v8->uFlags; | |
1030 a5 = v8->uGlowRadius; | |
1640
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1031 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1032 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1033 v11 = *((int *)v0 + 2); |
1034 v37 = v10; | |
1035 v12 = v42; | |
1036 v38 = 0; | |
1037 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1038 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1039 + v11 | |
1040 - (signed int)v37) >> 8) & 7; | |
1041 v37 = (unsigned __int16 *)v13; | |
1042 if ( v42 & 2 ) | |
1043 v38 = 2; | |
1044 if ( (256 << v13) & v42 ) | |
1045 v38 |= 4u; | |
1046 if ( v12 & 0x40000 ) | |
1047 v38 |= 0x40u; | |
1048 if ( v12 & 0x20000 ) | |
1049 LOBYTE(v38) = v38 | 0x80; | |
1050 if ( a5 ) | |
0 | 1051 { |
1490 | 1052 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1053 { |
1490 | 1054 v14 = decor_desc->uColoredLightRed; |
1055 v15 = decor_desc->uColoredLightGreen; | |
1056 v16 = decor_desc->uColoredLightBlue; | |
0 | 1057 } |
1058 else | |
1059 { | |
1490 | 1060 v16 = 255; |
1061 v14 = 255; | |
1062 v15 = 255; | |
1063 } | |
1064 b = v16; | |
1065 pStationaryLightsStack->AddLight( | |
1066 decor->vPosition.x, | |
1067 decor->vPosition.y, | |
1068 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1069 a5, | |
1070 v14, | |
1071 v15, | |
1072 v16, | |
1073 byte_4E94D0); | |
1074 } | |
1640
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1075 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1076 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1077 { |
1640
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1078 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1079 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1080 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1081 v42 = v18; |
1642 | 1082 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1083 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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1084 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1085 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1086 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1087 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1088 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1089 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1090 { |
1091 v21 = a5 - b; | |
1092 v41 = a5 - b; | |
1642 | 1093 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1094 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1095 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1096 LABEL_30: |
1097 v42 = v22; | |
1098 v40 = 2 * abs(v20); | |
1099 v23 = abs(v21); | |
1100 if ( v40 >= v23 ) | |
0 | 1101 { |
1490 | 1102 LODWORD(v24) = 0; |
1637 | 1103 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1104 a5 = v24 / v39; |
1105 v25 = pViewport->uScreenCenterX | |
1106 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1107 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1108 v41 = v24 / v39; | |
1109 v40 = pViewport->uScreenCenterY | |
1110 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1111 v42 = v8->scale; | |
1112 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1113 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1114 if ( pRenderer->pRenderD3D ) | |
1115 { | |
1116 v26 = v41; | |
1117 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1118 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1119 } | |
1120 else | |
1121 { | |
1122 v26 = v41; | |
1123 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1124 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1125 } | |
1126 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1127 { | |
1128 if (::uNumBillboardsToDraw >= 500) | |
1129 return; | |
1130 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1131 ++uNumDecorationsDrawnThisFrame; | |
1132 v27->uHwSpriteID = *v37; | |
1133 v28 = v8->uPaletteIndex; | |
1134 v27->_screenspace_x_scaler_packedfloat = v26; | |
1135 v27->_screenspace_y_scaler_packedfloat = v26; | |
1136 v29 = v38; | |
1137 v27->uScreenSpaceX = v25; | |
1138 HIBYTE(v29) |= 2u; | |
1139 v27->uPalette = v28; | |
1140 v27->field_1E = v29; | |
1141 v27->world_x = decor->vPosition.x; | |
1142 v27->world_y = decor->vPosition.y; | |
1143 v27->world_z = decor->vPosition.z; | |
1144 v27->uScreenSpaceY = v40; | |
1145 HIWORD(v30) = HIWORD(v39); | |
1146 v31 = PID(OBJECT_Decoration,i); | |
1147 LOWORD(v30) = 0; | |
1148 v27->uIndoorSectorID = 0; | |
1149 v27->sZValue = v30 + v31; | |
1150 v27->dimming_level = 0; | |
1151 v27->pSpriteFrame = v8; | |
2006 | 1152 v27->sTintColor = 0; |
1490 | 1153 } |
0 | 1154 } |
1490 | 1155 goto LABEL_38; |
1156 } | |
1157 } | |
1158 else | |
1159 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1160 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1161 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1162 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1163 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1164 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1165 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1166 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1167 { |
1642 | 1168 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1169 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1170 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1171 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1172 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1173 goto LABEL_30; |
0 | 1174 } |
1175 } | |
1176 } | |
1490 | 1177 } |
1178 else | |
1179 { | |
1180 memset(&local_0, 0, 0x68u); | |
1181 v3 = (double)*((signed int *)v0 - 1); | |
1182 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1183 local_0.uDiffuse = 0xFF3C1E; | |
1184 local_0.x = v3; | |
1185 local_0.y = (double)*(signed int *)v0; | |
1186 local_0.z = (double)*((signed int *)v0 + 1); | |
1187 local_0.r = 0.0; | |
1188 local_0.g = 0.0; | |
1189 local_0.b = 0.0; | |
1190 local_0.flt_28 = 1.0; | |
1191 local_0.timeToLive = (rand() & 0x80) + 128; | |
1192 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1193 pGame->pParticleEngine->AddParticle(&local_0); | |
1194 } | |
1195 } | |
0 | 1196 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1197 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1198 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1199 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1200 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1201 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1202 } |
1203 | |
1204 //----- (0049D717) -------------------------------------------------------- | |
1205 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1206 { | |
1207 HRESULT v2; // esi@2 | |
1208 | |
2069 | 1209 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1210 { |
1211 v2 = 0; | |
1212 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1213 goto LABEL_6; | |
1214 if ( !Dst->dwSize ) | |
1215 { | |
1216 v2 = 1; | |
1217 LABEL_6: | |
2078 | 1218 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
0 | 1219 return v2; |
1220 } | |
1221 } | |
1222 return 1; | |
1223 } | |
1224 | |
1225 //----- (0049DC28) -------------------------------------------------------- | |
1226 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1227 { | |
1228 RenderD3D__DevInfo *v2; // eax@1 | |
1229 | |
1230 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1231 *pOutDevices = v2; | |
1232 memset(v2, 0, 0xA0u); | |
1985 | 1233 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1234 } |
1235 | |
1236 //----- (0049DC58) -------------------------------------------------------- | |
1237 RenderD3D::RenderD3D() | |
1238 { | |
1239 this->pHost = 0; | |
1240 this->pDirect3D = 0; | |
1241 this->pUnk = 0; | |
1242 this->pBackBuffer = 0; | |
1243 this->pFrontBuffer = 0; | |
1244 this->pZBuffer = 0; | |
1245 this->pDevice = 0; | |
1246 this->pViewport = 0; | |
1247 this->field_40 = 1; | |
1248 this->field_44 = 10; | |
1249 GetAvailableDevices(&this->pAvailableDevices); | |
1250 } | |
1251 | |
1252 //----- (0049DC90) -------------------------------------------------------- | |
1253 void RenderD3D::Release() | |
1254 { | |
1255 RenderD3D *v1; // esi@1 | |
1256 IDirectDraw4 *v2; // eax@2 | |
1257 signed int v3; // edi@4 | |
1258 IDirect3DViewport3 *v4; // eax@22 | |
1259 IUnknown *v5; // eax@24 | |
1260 IDirectDrawSurface4 *v6; // eax@26 | |
1261 IDirect3DDevice3 *v7; // eax@28 | |
1262 IDirect3D3 *v8; // eax@30 | |
1263 IDirectDrawSurface4 *v9; // eax@32 | |
1264 IDirectDrawSurface4 *v10; // eax@34 | |
1265 IDirectDraw4 *v11; // eax@36 | |
1266 | |
1267 v1 = this; | |
1268 if ( !this->bWindowed ) | |
1269 { | |
1270 v2 = this->pHost; | |
1271 if ( v2 ) | |
1272 { | |
1273 v2->RestoreDisplayMode(); | |
1274 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1275 v1->pHost->FlipToGDISurface(); | |
1276 } | |
1277 } | |
1278 v3 = 0; | |
1279 do | |
1280 { | |
1281 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1282 { | |
1283 free(v1->pAvailableDevices[v3].pDriverName); | |
1284 v1->pAvailableDevices[v3].pDriverName = 0; | |
1285 } | |
1286 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1287 { | |
1288 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1289 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1290 } | |
1291 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1292 { | |
1293 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1294 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1295 } | |
1296 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1297 { | |
1298 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1299 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1300 } | |
1301 if ( v1->pAvailableDevices[v3].pName ) | |
1302 { | |
1303 free(v1->pAvailableDevices[v3].pName); | |
1304 v1->pAvailableDevices[v3].pName = 0; | |
1305 } | |
1306 if ( v1->pAvailableDevices[v3].pDescription ) | |
1307 { | |
1308 free(v1->pAvailableDevices[v3].pDescription); | |
1309 v1->pAvailableDevices[v3].pDescription = 0; | |
1310 } | |
1311 if ( v1->pAvailableDevices[v3].pGUID ) | |
1312 { | |
1313 free(v1->pAvailableDevices[v3].pGUID); | |
1314 v1->pAvailableDevices[v3].pGUID = 0; | |
1315 } | |
1316 ++v3; | |
1317 } | |
1318 while ( v3 < 4 ); | |
1319 if ( v1->pAvailableDevices ) | |
1320 { | |
1321 free(v1->pAvailableDevices); | |
1322 v1->pAvailableDevices = 0; | |
1323 } | |
1324 v4 = v1->pViewport; | |
1325 if ( v4 ) | |
1326 { | |
1327 v4->Release(); | |
1328 v1->pViewport = 0; | |
1329 } | |
1330 v5 = v1->pUnk; | |
1331 if ( v5 ) | |
1332 { | |
1333 v5->Release(); | |
1334 v1->pUnk = 0; | |
1335 } | |
1336 v6 = v1->pZBuffer; | |
1337 if ( v6 ) | |
1338 { | |
1339 v6->Release(); | |
1340 v1->pZBuffer = 0; | |
1341 } | |
1342 v7 = v1->pDevice; | |
1343 if ( v7 ) | |
1344 { | |
1345 v7->Release(); | |
1346 v1->pDevice = 0; | |
1347 } | |
1348 v8 = v1->pDirect3D; | |
1349 if ( v8 ) | |
1350 { | |
1351 v8->Release(); | |
1352 v1->pDirect3D = 0; | |
1353 } | |
1354 v9 = v1->pBackBuffer; | |
1355 if ( v9 ) | |
1356 { | |
1357 v9->Release(); | |
1358 v1->pBackBuffer = 0; | |
1359 } | |
1360 v10 = v1->pFrontBuffer; | |
1361 if ( v10 ) | |
1362 { | |
1363 v10->Release(); | |
1364 v1->pFrontBuffer = 0; | |
1365 } | |
1366 v11 = v1->pHost; | |
1367 if ( v11 ) | |
1368 { | |
1369 v11->Release(); | |
1370 v1->pHost = 0; | |
1371 } | |
1372 } | |
1373 | |
1374 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1375 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1376 { |
1377 //IDirectDraw4 *v8; // eax@12 | |
1378 //IDirectDraw4 *v9; // eax@16 | |
1379 //IDirectDraw4 *v10; // eax@20 | |
1380 //IDirectDraw4 *v13; // eax@35 | |
1381 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1382 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1383 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1384 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1385 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1386 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1387 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1388 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1389 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1390 | |
2069 | 1391 auto hWnd = window->GetApiHandle(); |
1392 int game_width = window->GetWidth(); | |
1393 int game_height = window->GetHeight(); | |
1394 | |
0 | 1395 this->bWindowed = bWindowed; |
1396 this->hWindow = hWnd; | |
1397 | |
1398 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1399 { | |
1400 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1401 return 0; | |
1402 } | |
1403 | |
1404 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1405 { | |
1406 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1407 if (lpDD) | |
1408 lpDD->Release(); | |
1409 return 0; | |
1410 } | |
1411 lpDD->Release(); | |
1412 lpDD = 0; | |
1413 | |
1414 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1415 { | |
1416 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1417 { | |
1418 v23 = "Init - Failed to set cooperative level.\n"; | |
1419 sprintf(pErrorMessage, v23); | |
1420 LABEL_65: | |
1421 if (pHost) | |
1422 { | |
1423 pHost->Release(); | |
1424 pHost = 0; | |
1425 } | |
1426 return 0; | |
1427 } | |
1428 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1429 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1430 ddsd2.dwFlags = DDSD_CAPS; | |
1431 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1432 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1433 { | |
1434 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1435 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1436 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1437 { |
1438 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1439 goto LABEL_14; | |
1440 } | |
1441 | |
1442 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1443 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1444 ddsd2.dwWidth = game_width; |
1445 ddsd2.dwHeight = game_height; | |
0 | 1446 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1447 { | |
1448 v24 = "Init - Failed to create back buffer.\n"; | |
1449 LABEL_14: | |
1450 sprintf(pErrorMessage, v24); | |
1451 if (pFrontBuffer) | |
1452 { | |
1453 pFrontBuffer->Release(); | |
1454 pFrontBuffer = 0; | |
1455 } | |
1456 goto LABEL_65; | |
1457 } | |
1458 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1459 { | |
1460 v25 = "Init - Failed to create clipper.\n"; | |
1461 goto LABEL_45; | |
1462 } | |
1463 v30->SetHWnd(0, hWnd); | |
1464 pFrontBuffer->SetClipper(v30); | |
1465 | |
1466 v30->Release(); | |
1467 v30 = 0; | |
1468 | |
1469 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1470 | |
1471 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1472 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1473 ddsd2.dwWidth = game_width; |
1474 ddsd2.dwHeight = game_height; | |
0 | 1475 |
1476 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1477 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1478 &ddsd2.ddpfPixelFormat) ) | |
1479 goto LABEL_21; | |
1480 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1481 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1482 | |
1483 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1484 { | |
1485 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1486 { | |
1487 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1488 pBackBuffer, | |
1489 &pDevice, | |
1490 0) ) | |
1491 { | |
1492 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1493 d3dvp2.dvClipWidth = 2.0; | |
1494 d3dvp2.dvClipY = 1.0; | |
1495 d3dvp2.dvClipHeight = 2.0; | |
1496 d3dvp2.dvMaxZ = 1.0; | |
1497 d3dvp2.dvMinZ = 0.0; | |
1498 goto LABEL_54; | |
1499 } | |
1500 LABEL_51: | |
1501 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1502 if (pDirect3D) | |
1503 { | |
1504 pDirect3D->Release(); | |
1505 pDirect3D = 0; | |
1506 } | |
1507 goto LABEL_59; | |
1508 } | |
1509 LABEL_48: | |
1510 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1511 if (pZBuffer) | |
1512 { | |
1513 pZBuffer->Release(); | |
1514 pZBuffer = 0; | |
1515 } | |
1516 goto LABEL_61; | |
1517 } | |
1518 goto LABEL_44; | |
1519 } | |
1520 LABEL_36: | |
1521 v23 = "Init - Failed to create front buffer.\n"; | |
1522 sprintf(pErrorMessage, v23); | |
1523 goto LABEL_65; | |
1524 } | |
1525 if ( uDeviceID == 1 ) | |
1526 v26 = 1045; | |
1527 else | |
1528 v26 = 1041; | |
1529 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1530 { | |
1531 v23 = "Init - Failed to set cooperative level.\n"; | |
1532 sprintf(pErrorMessage, v23); | |
1533 goto LABEL_65; | |
1534 } | |
1535 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1536 { | |
1537 v23 = "Init - Failed to set display mode.\n"; | |
1538 sprintf(pErrorMessage, v23); | |
1539 goto LABEL_65; | |
1540 } | |
1541 | |
1542 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1543 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1544 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1545 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1546 ddsd2.dwBackBufferCount = 1; | |
1547 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1548 goto LABEL_36; | |
1549 //a3a = &pBackBuffer; | |
1550 //v14 = *v34; | |
1551 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1552 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1553 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1554 //hWnda = &pDirect3D; | |
1555 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1556 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1557 { | |
1558 v25 = "Init - Failed to get D3D interface.\n"; | |
1559 goto LABEL_45; | |
1560 } | |
1561 | |
1562 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1563 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1564 ddsd2.dwWidth = 640; | |
1565 ddsd2.dwHeight = 480; | |
1566 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1567 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1568 &ddsd2.ddpfPixelFormat) ) | |
1569 { | |
1570 LABEL_21: | |
1571 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1572 goto LABEL_45; | |
1573 } | |
1574 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1575 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1576 //uDeviceIDa = &pZBuffer; | |
1577 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1578 { | |
1579 LABEL_44: | |
1580 v25 = "Init - Failed to create z-buffer.\n"; | |
1581 LABEL_45: | |
1582 sprintf(pErrorMessage, v25); | |
1583 if (pBackBuffer) | |
1584 { | |
1585 pBackBuffer->Release(); | |
1586 pBackBuffer = 0; | |
1587 } | |
1588 LABEL_63: | |
1589 //v19 = &pFrontBuffer; | |
1590 if (pFrontBuffer) | |
1591 { | |
1592 pFrontBuffer->Release(); | |
1593 pFrontBuffer= 0; | |
1594 } | |
1595 goto LABEL_65; | |
1596 } | |
1597 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1598 goto LABEL_48; | |
1599 //v33 = &pDevice; | |
1600 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1601 pBackBuffer, | |
1602 &pDevice, | |
1603 0) ) | |
1604 goto LABEL_51; | |
1605 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1606 d3dvp2.dvClipWidth = 2.0; | |
1607 d3dvp2.dvClipY = 1.0; | |
1608 d3dvp2.dvClipHeight = 2.0; | |
1609 d3dvp2.dvMaxZ = 1.0; | |
1610 | |
1611 LABEL_54: | |
1612 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1613 //v17 = *hWnda; | |
2069 | 1614 d3dvp2.dwWidth = game_width; |
1615 d3dvp2.dwHeight = game_height; | |
0 | 1616 d3dvp2.dvClipX = -1.0; |
1617 //v18 = v17->lpVtbl; | |
1618 //v32 = &v4->pViewport; | |
1619 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1620 { | |
1621 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1622 if (pDevice) | |
1623 { | |
1624 pDevice->Release(); | |
1625 pDevice = 0; | |
1626 } | |
1627 if (pDirect3D) | |
1628 { | |
1629 pDirect3D->Release(); | |
1630 pDirect3D = 0; | |
1631 } | |
1632 LABEL_59: | |
1633 if (pZBuffer) | |
1634 { | |
1635 pZBuffer->Release(); | |
1636 pZBuffer = 0; | |
1637 } | |
1638 LABEL_61: | |
1639 if (pBackBuffer) | |
1640 { | |
1641 pBackBuffer->Release(); | |
1642 pBackBuffer = 0; | |
1643 } | |
1644 goto LABEL_63; | |
1645 } | |
1646 | |
1647 pDevice->AddViewport(pViewport); | |
1648 pViewport->SetViewport2(&d3dvp2); | |
1649 pDevice->SetCurrentViewport(pViewport); | |
1650 return 1; | |
1651 } | |
1652 | |
1653 //----- (0049E444) -------------------------------------------------------- | |
1654 unsigned int RenderD3D::GetDeviceCaps() | |
1655 { | |
1656 unsigned int v1; // ebx@1 | |
1657 RenderD3D *v2; // edi@1 | |
1658 IDirect3DDevice3 *v3; // eax@1 | |
1659 unsigned int result; // eax@2 | |
1660 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1661 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1662 | |
1663 v1 = 0; | |
1664 v2 = this; | |
1665 memset(&halCaps, 0, 0xFCu); | |
1666 halCaps.dwSize = 252; | |
1667 memset(&refCaps, 0, 0xFCu); | |
1668 v3 = v2->pDevice; | |
1669 refCaps.dwSize = 252; | |
1670 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1671 { | |
1672 result = 1; | |
1673 } | |
1674 else | |
1675 { | |
1676 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1677 v1 = 2; | |
1678 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1679 v1 |= 4u; | |
1680 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1681 v1 |= 8u; | |
1682 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1683 v1 |= 0x10u; | |
1684 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1685 v1 |= 0x20u; | |
1686 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1687 v1 |= 0x40u; | |
1688 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1689 LOBYTE(v1) = v1 | 0x80; | |
1690 result = v1; | |
1691 } | |
1692 return result; | |
1693 } | |
1694 | |
1695 //----- (0049E4FC) -------------------------------------------------------- | |
1696 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1697 { | |
1698 uint uClearFlags = 0; | |
1699 | |
1700 if (bClearColor) | |
1701 uClearFlags |= D3DCLEAR_TARGET; | |
1702 if (bClearDepth) | |
1703 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1704 | |
1705 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1706 if (uClearFlags) | |
1707 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1708 } | |
1709 | |
1710 //----- (0049E54D) -------------------------------------------------------- | |
1711 void RenderD3D::Present(bool bForceBlit) | |
1712 { | |
1713 RECT v5; // [sp+18h] [bp-18h]@1 | |
1714 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1715 | |
1716 v5.left = 0; | |
1717 v5.top = 0; | |
1718 v5.bottom = 480; | |
1719 v5.right = 640; | |
1720 | |
1721 if (bWindowed || bForceBlit) | |
1722 { | |
1723 RECT rc; | |
1724 GetClientRect(hWindow, &rc); | |
1725 Point.y = 0; | |
1726 Point.x = 0; | |
1727 ClientToScreen(hWindow, &Point); | |
1728 OffsetRect(&rc, Point.x, Point.y); | |
1729 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1730 } | |
1731 else | |
1732 pFrontBuffer->Flip(0, 1); | |
1733 } | |
1734 | |
1735 //----- (0049E5D4) -------------------------------------------------------- | |
1736 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1737 { | |
1738 unsigned int v8; // edx@4 | |
1739 unsigned int v9; // ebx@5 | |
1740 unsigned int v10; // eax@5 | |
1741 DWORD v11; // edx@5 | |
1742 //int v12; // edx@7 | |
1743 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1744 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1745 | |
1746 //v15 = this; | |
1747 memset(&ddsd2, 0, 0x7Cu); | |
1748 ddsd2.dwSize = 0x7Cu; | |
1749 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1750 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1751 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1752 ddsd2.dwHeight = uTextureHeight; | |
1753 ddsd2.dwWidth = uTextureWidth; | |
1754 if ( bMipmaps ) | |
1755 { | |
1756 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1757 { | |
1758 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1759 LABEL_8: | |
1760 ddsd2.dwMipMapCount = v8; | |
1761 if ( !v8 ) | |
1762 goto LABEL_12; | |
1763 goto LABEL_11; | |
1764 } | |
1765 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1766 { | |
1767 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1768 goto LABEL_8; | |
1769 } | |
1770 v9 = GetMaxMipLevels(uTextureWidth); | |
1771 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1772 ddsd2.dwMipMapCount = v9 - v10; | |
1773 if ( v9 == v10 ) | |
1774 { | |
1775 ddsd2.dwFlags = 0x1007u; | |
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|
1776 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1777 ddsd2.ddsCaps.dwCaps = v11; |
1778 goto LABEL_12; | |
1779 } | |
1780 } | |
1781 else | |
1782 { | |
1783 ddsd2.dwMipMapCount = 1; | |
1784 } | |
1785 LABEL_11: | |
1786 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1787 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1788 LABEL_12: | |
1789 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1790 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1791 if (bAlphaChannel) | |
1792 { | |
1793 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1794 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1795 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1796 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1797 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1798 } | |
1799 else | |
1800 { | |
1801 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1802 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1803 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1804 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1805 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1806 } | |
1807 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1808 return false; | |
1809 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1810 { | |
1811 (*pOutSurface)->Release(); | |
1812 *pOutSurface = 0; | |
1813 return false; | |
1814 } | |
1815 return true; | |
1816 } | |
1817 | |
1818 //----- (004A5190) -------------------------------------------------------- | |
1819 void RenderD3D::HandleLostResources() | |
1820 { | |
1821 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1822 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1823 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1824 } | |
1825 | |
1826 //----- (004A2050) -------------------------------------------------------- | |
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|
1827 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1828 { |
1829 Render *v5; // edi@1 | |
1830 unsigned int v6; // ebx@1 | |
1831 LightmapBuilder *v7; // esi@3 | |
1832 int v8; // eax@7 | |
1833 ODMFace *v9; // eax@12 | |
1834 char *v10; // esi@12 | |
1835 double v11; // st7@14 | |
1836 double v12; // st7@14 | |
1837 int v13; // eax@14 | |
1838 ODMFace *v14; // ecx@14 | |
1839 double v15; // st7@14 | |
1840 float v16; // ST48_4@15 | |
1841 int v17; // eax@15 | |
1842 char v18; // zf@17 | |
1843 HRESULT v19; // eax@18 | |
1844 HRESULT v20; // eax@18 | |
1845 HRESULT v21; // eax@20 | |
1846 HRESULT v22; // eax@20 | |
1847 unsigned int v23; // ecx@20 | |
1848 char *v24; // eax@21 | |
1849 HRESULT v25; // eax@23 | |
1850 HRESULT v26; // eax@23 | |
1851 HRESULT v27; // eax@24 | |
1852 HRESULT v28; // eax@25 | |
1853 HRESULT v29; // eax@25 | |
1854 HRESULT v30; // eax@25 | |
1855 HRESULT v31; // eax@25 | |
1856 HRESULT v32; // eax@26 | |
1857 unsigned int v33; // ecx@26 | |
1858 char *v34; // eax@27 | |
1859 int v35; // edx@28 | |
1860 HRESULT v36; // eax@29 | |
1861 HRESULT v37; // eax@29 | |
1862 HRESULT v38; // eax@29 | |
1863 HRESULT v39; // eax@29 | |
1864 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1865 unsigned int v41; // eax@29 | |
1866 HRESULT v42; // eax@30 | |
1867 HRESULT v43; // eax@30 | |
1868 HRESULT v44; // eax@30 | |
1869 char *v45; // esi@34 | |
1870 int v46; // ecx@35 | |
1871 double v47; // st6@35 | |
1872 int v48; // eax@36 | |
1873 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1874 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1875 int v51; // [sp+50h] [bp-18h]@0 | |
1876 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1877 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1878 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1879 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1880 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1881 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1882 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1883 |
1884 v5 = this; | |
1885 v6 = 0; | |
1886 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1887 { | |
1888 v7 = pGame->pLightmapBuilder; | |
1889 v53 = v7; | |
1890 v54 = v7->std__vector_000004_size; | |
1891 if ( v7->std__vector_000004_size) | |
2006 | 1892 a2 = -1; |
638 | 1893 pGame->AlterGamma_ODM(a4, &a2); |
1394 | 1894 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1895 { |
638 | 1896 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1897 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1898 } |
1899 else | |
1900 { | |
1901 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1902 { | |
323 | 1903 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1904 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1905 if (bUsingSpecular) | |
1906 { | |
186 | 1907 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1908 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1909 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1910 } |
1073 | 1911 for (uint i = 0; i < uNumVertices; ++i) |
1912 { | |
1913 | |
1914 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1915 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1916 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1917 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1918 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1919 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1920 | |
1921 if ( this->bUsingSpecular ) | |
0 | 1922 { |
1073 | 1923 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1924 } |
1073 | 1925 else |
1926 { | |
1927 d3d_vertex_buffer[i].specular = 0; | |
1928 } | |
1929 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1930 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1931 | |
1932 } | |
323 | 1933 |
1934 if (a4->uAttributes & FACE_OUTLINED) | |
1935 { | |
1936 int color; | |
1937 if (GetTickCount() % 300 >= 150) | |
1938 color = 0xFFFF2020; | |
1939 else color = 0xFF901010; | |
1940 | |
1941 for (uint i = 0; i < uNumVertices; ++i) | |
1942 d3d_vertex_buffer[i].diffuse = color; | |
1943 } | |
1944 | |
0 | 1945 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1946 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1947 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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changeset
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1948 d3d_vertex_buffer, |
0 | 1949 uNumVertices, |
1950 D3DDP_DONOTLIGHT); | |
1951 } | |
1952 else | |
1953 { | |
1073 | 1954 for (uint i = 0; i < uNumVertices; ++i) |
1955 { | |
1956 | |
1957 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1958 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1959 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1960 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1961 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1962 if ( this->bUsingSpecular ) | |
0 | 1963 { |
1073 | 1964 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1965 } |
1073 | 1966 else |
1967 { | |
1968 d3d_vertex_buffer[i].specular = 0; | |
1969 } | |
1970 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1971 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1972 | |
1973 } | |
1974 | |
186 | 1975 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1976 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1977 if (bUsingSpecular) |
186 | 1978 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1979 |
1980 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1981 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1982 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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changeset
|
1983 d3d_vertex_buffer, |
0 | 1984 uNumVertices, |
1985 D3DDP_DONOTLIGHT)); | |
1986 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1987 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1988 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1989 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1990 for (uint i = 0; i < uNumVertices; ++i) |
1991 { | |
1992 d3d_vertex_buffer[i].diffuse = a2; | |
1993 } | |
0 | 1994 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1995 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1996 if ( !pRenderer->bUsingSpecular ) |
186 | 1997 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1998 | |
1999 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
2000 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
2001 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 2002 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2003 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
2004 d3d_vertex_buffer, |
0 | 2005 uNumVertices, |
2006 D3DDP_DONOTLIGHT)); | |
2007 if (bUsingSpecular) | |
2008 { | |
186 | 2009 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 2010 |
1073 | 2011 for (uint i = 0; i < uNumVertices; ++i) |
2012 { | |
2013 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
2014 d3d_vertex_buffer[i].specular = 0; | |
2015 } | |
2016 | |
0 | 2017 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 2018 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
2019 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 2020 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2021 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2022 d3d_vertex_buffer, |
0 | 2023 uNumVertices, |
2024 D3DDP_DONOTLIGHT)); | |
186 | 2025 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2026 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2027 v41 = GetLevelFogColor(); | |
2028 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2029 v6 = 0; | |
2030 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2031 } | |
186 | 2032 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2033 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2034 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2035 } | |
2036 } | |
2037 } | |
2038 } | |
2039 // 4D864C: using guessed type char byte_4D864C; | |
2040 | |
2041 //----- (0049EB79) -------------------------------------------------------- | |
2042 Render::~Render() | |
2043 { | |
2044 Render *v1; // esi@1 | |
2045 | |
2046 v1 = this; | |
1583 | 2047 free(this->pDefaultZBuffer); |
0 | 2048 v1->pD3DBitmaps.Release(); |
2049 v1->pD3DSprites.Release(); | |
2050 Release(); | |
2051 v1->bWindowMode = 1; | |
2052 //nullsub_1(); | |
2053 //nullsub_1(); | |
2054 } | |
2055 | |
2056 //----- (0049E756) -------------------------------------------------------- | |
2057 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2058 { | |
2059 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2060 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2061 | |
2062 halCaps.dwSize = 380; | |
2063 refCaps.dwSize = 380; | |
2064 this_->GetCaps(&halCaps, &refCaps); | |
2065 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2066 } | |
2067 | |
2068 //----- (0049E992) -------------------------------------------------------- | |
2069 Render::Render() | |
2070 { | |
2071 Render *v1; // esi@1 | |
2072 int v2; // eax@1 | |
2073 char v3; // zf@1 | |
2074 | |
2075 v1 = this; | |
2076 this->pDirectDraw4 = 0; | |
2077 this->pFrontBuffer4 = 0; | |
2078 this->pBackBuffer4 = 0; | |
2079 this->pColorKeySurface4 = 0; | |
2080 this->pDirectDraw2 = 0; | |
2081 this->pFrontBuffer2 = 0; | |
2082 this->pBackBuffer2 = 0; | |
2083 this->pSomeSurface2 = 0; | |
2084 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2085 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2086 v1->bWindowMode = 1; | |
2087 v1->field_40054 = 0; | |
2088 v1->field_10 = 640; | |
2089 v1->field_14 = 480; | |
2090 v1->field_40030 = 0; | |
2091 v1->field_4002C = 0; | |
2092 v1->pActiveZBuffer = 0; | |
2093 v1->pDefaultZBuffer = 0; | |
709 | 2094 v1->raster_clip_y = 0; |
2095 v1->raster_clip_x = 0; | |
2096 v1->raster_clip_z = 639; | |
2097 v1->raster_clip_w = 479; | |
0 | 2098 v1->field_4003C = (int)&unk_4EED80; |
2099 v1->field_40040 = dword_4EED78; | |
2100 v1->uClipZ = 640; | |
2101 v1->field_40044 = 2; | |
2102 v1->field_40048 = 6; | |
2103 v1->pFrontBuffer4 = 0; | |
2104 v1->pBackBuffer4 = 0; | |
2105 v1->pColorKeySurface4 = 0; | |
2106 v1->pDirectDraw4 = 0; | |
2107 v1->pRenderD3D = 0; | |
2108 v1->uNumSceneBegins = 0; | |
2109 v1->uNumD3DSceneBegins = 0; | |
2069 | 2110 v1->using_software_screen_buffer = 0; |
0 | 2111 v1->pTargetSurface = 0; |
2112 v1->uTargetSurfacePitch = 0; | |
2113 v1->uClipY = 0; | |
2114 v1->uClipX = 0; | |
2115 v1->uClipW = 480; | |
2116 v1->bClip = 1; | |
2069 | 2117 //v1->bColorKeySupported = 0; |
0 | 2118 v1->bRequiredTextureStagesAvailable = 0; |
2119 v1->bTinting = 1; | |
2120 LOBYTE(v1->field_103668) = 0; | |
2121 v1->field_1036B8 = 0; | |
2122 v1->_gpu_memory_used = 0; | |
2123 uNumBillboardsToDraw = 0; | |
2124 bFogEnabled = false; | |
265 | 2125 |
2126 hd_water_tile_id = -1; | |
2127 hd_water_current_frame = 0; | |
2002 | 2128 sub_4A19B0(); |
0 | 2129 } |
2130 | |
2069 | 2131 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2132 { |
1802 | 2133 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2134 | |
2135 this->window = window; | |
2069 | 2136 //bStartInWindow = true; |
1802 | 2137 //windowed_mode_width = windowed_width; |
2138 //windowed_mode_height = windowed_height; | |
2139 | |
1985 | 2140 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2141 |
2142 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2143 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2144 | |
2145 this->bTinting = bTinting; | |
2146 | |
1980 | 2147 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2148 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2149 |
2150 return r1 && r2; | |
2151 } | |
2152 | |
2153 | |
2154 //----- (0049ECC4) -------------------------------------------------------- | |
2155 void Render::ClearBlack() | |
2156 { | |
2157 if (pRenderD3D) | |
2158 { | |
2069 | 2159 if (using_software_screen_buffer) |
0 | 2160 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2161 } | |
2162 else | |
2163 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2164 } | |
2165 | |
2166 //----- (0049ED18) -------------------------------------------------------- | |
2167 void Render::PresentBlackScreen() | |
2168 { | |
2169 IDirectDrawSurface *v2; // eax@3 | |
2170 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2171 RECT x; // [sp+68h] [bp-10h]@3 | |
2172 | |
2173 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2174 GetWindowRect(window->GetApiHandle(), &x); |
0 | 2175 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
2176 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2177 { | |
2178 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2179 } | |
2180 else | |
2181 { | |
2182 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2183 } | |
2184 v3.dwFillColor = 0; | |
2185 v3.dwSize = 100; | |
2186 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2187 pRenderer->Present(); | |
2188 } | |
2189 | |
2190 //----- (0049EDB6) -------------------------------------------------------- | |
2191 void Render::SavePCXScreenshot() | |
2192 { | |
2193 int v5; // eax@8 | |
2132 | 2194 FILE *pOutFile; // edi@10 |
2133 | 2195 unsigned short *v8; // eax@11 |
0 | 2196 int v9; // eax@13 |
2197 int v10; // ecx@15 | |
2198 signed int v12; // eax@18 | |
2199 HRESULT v14; // eax@29 | |
2200 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2201 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2202 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2203 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2132 | 2204 char *lineB; // [sp+11Ch] [bp-48h]@14 |
2205 char *lineG; // [sp+120h] [bp-44h]@14 | |
2206 //int v24; // [sp+124h] [bp-40h]@11 | |
0 | 2207 FILE *File; // [sp+128h] [bp-3Ch]@3 |
2208 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2209 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2132 | 2210 char *lineRGB; // [sp+148h] [bp-1Ch]@10 |
2211 void *surface; // [sp+14Ch] [bp-18h]@8 | |
2212 int image_width; // [sp+150h] [bp-14h]@4 | |
2213 int pitch; // [sp+154h] [bp-10h]@4 | |
0 | 2214 char v31; // [sp+15Ah] [bp-Ah]@25 |
2132 | 2215 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 |
2216 unsigned short *line_picture_data; // [sp+15Ch] [bp-8h]@10 | |
2217 byte test_byte; // [sp+163h] [bp-1h]@17 | |
2218 | |
2219 int num_r_bits = 5; | |
2220 int num_g_bits = 6; | |
2221 int num_b_bits = 5; | |
2222 | |
2223 int r_mask = 0xF800; | |
2224 int g_mask = 0x7E0; | |
2225 int b_mask = 0x1F; | |
2226 | |
2069 | 2227 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2228 { |
2132 | 2229 sprintf(Filename, "screen%0.2i.pcx", ScreenshotFileNumber++ % 100); |
0 | 2230 File = fopen(Filename, "wb"); |
2231 if ( File ) | |
2232 { | |
2132 | 2233 pitch = this->field_10; |
2234 if ( this->field_10 & 1 ) | |
2235 pitch = this->field_10 + 1; | |
2236 if ( this->pRenderD3D ) | |
2237 { | |
2238 memset(&Dst, 0, 0x7C); | |
0 | 2239 Dst.dwSize = 124; |
168 | 2240 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2241 return; |
2132 | 2242 surface = Dst.lpSurface; |
2243 v5 = Dst.lPitch / 2; | |
0 | 2244 } |
2245 else | |
2246 { | |
2247 pRenderer->BeginScene(); | |
2132 | 2248 surface = pRenderer->pTargetSurface; |
0 | 2249 v5 = pRenderer->uTargetSurfacePitch; |
2250 } | |
2132 | 2251 header1.right = this->field_10 - 1; |
2252 header1.left = 0; | |
2253 header1.bottom = this->field_14 - 1; | |
2254 header1.up = 0; | |
2255 header2.pitch = pitch; | |
0 | 2256 memset(color_map, 0, sizeof(color_map)); |
2257 memset(v15, 0, sizeof(v15)); | |
2258 header2.reserved = 0; | |
2259 header1.manufacturer = 10; | |
2132 | 2260 pOutFile = File; |
0 | 2261 header1.version = 5; |
2262 header1.encoding = 1; | |
2263 header1.bpp = 8; | |
2264 header1.hdpi = 75; | |
2265 header1.vdpi = 75; | |
2266 header2.planes = 3; | |
2267 header2.palette_info = 1; | |
2132 | 2268 fwrite(&header1, 1, 1, File); |
2269 fwrite(&header1.version, 1, 1, pOutFile); | |
2270 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2271 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2272 fwrite(&header1.left, 2, 1, pOutFile); | |
2273 fwrite(&header1.up, 2, 1, pOutFile); | |
2274 fwrite(&header1.right, 2, 1, pOutFile); | |
2275 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2276 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2277 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2278 fwrite(color_map, 0x30u, 1, pOutFile); | |
2279 fwrite(&header2, 1, 1, pOutFile); | |
2280 fwrite(&header2.planes, 1, 1, pOutFile); | |
2281 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2282 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2283 fwrite(v15, 0x3Au, 1, pOutFile); | |
2284 lineRGB = (char *)malloc(3 * this->field_10 + 6); | |
2285 if ( this->field_14 > 0 ) | |
2286 { | |
2287 image_width = 3 * pitch; | |
2288 //v24 = 2 * v5; | |
2289 v8 = (unsigned short *)surface; | |
2290 for ( int y = 0; y < this->field_14; y++ ) | |
0 | 2291 { |
2132 | 2292 line_picture_data = v8; |
2293 if ( this->field_10 > 0 ) | |
0 | 2294 { |
2132 | 2295 lineG = (char *)lineRGB + pitch; |
2296 lineB = (char *)lineRGB + 2 * pitch; | |
2297 for ( uint x = 0; x < this->field_10; x++ ) | |
0 | 2298 { |
2135 | 2299 int p = *line_picture_data; //0x2818 |
2300 int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 | |
2301 int value = (pRenderer->uTargetRMask & *line_picture_data);//0 = 0xFF0000 & 0x2818 | |
2133 | 2302 int result = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits ); |
2303 lineRGB[x] = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits );// + pRenderer->uTargetRBits - 8); | |
2304 lineG[x] = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits);// + pRenderer->uTargetGBits - 8); | |
2135 | 2305 int value2 = (pRenderer->uTargetGMask & *line_picture_data); //10240 = 0xFF00 & 0x2818 |
2133 | 2306 int result2 = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits); |
2307 lineB[x] = (pRenderer->uTargetBMask & *line_picture_data);// << (8 - pRenderer->uTargetBBits); | |
2135 | 2308 int value3 = (pRenderer->uTargetBMask & *line_picture_data);//24 = 0xFF & 0x2818 |
2132 | 2309 line_picture_data += 2; |
0 | 2310 } |
2311 } | |
2132 | 2312 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2313 { |
2132 | 2314 pict_byte = lineRGB[i]; |
2315 for ( test_byte = 1; test_byte < 0x3F; ++test_byte ) | |
0 | 2316 { |
2132 | 2317 v12 = i + test_byte; |
2318 if ( lineRGB[v12] != pict_byte ) | |
0 | 2319 break; |
2132 | 2320 if ( !(v12 % pitch) ) |
0 | 2321 break; |
2322 } | |
2132 | 2323 if ( i + test_byte > image_width ) |
2324 test_byte = 3 * pitch - i; | |
2325 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
2326 { | |
2327 v31 = test_byte | 0xC0; | |
2328 fwrite(&v31, 1, 1, pOutFile); | |
2329 } | |
2330 fwrite(&pict_byte, 1, 1, pOutFile); | |
0 | 2331 } |
2132 | 2332 v8 += v5; |
0 | 2333 } |
2334 } | |
2132 | 2335 if ( this->pRenderD3D ) |
0 | 2336 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2337 else | |
2338 pRenderer->EndScene(); | |
2132 | 2339 |
2340 free(lineRGB); | |
2341 fclose(pOutFile); | |
0 | 2342 } |
2343 } | |
2344 } | |
2345 // 4EFA80: using guessed type int dword_4EFA80; | |
2346 | |
2347 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2348 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2349 { |
2350 unsigned int v6; // eax@8 | |
2133 | 2351 //FILE *v7; // edi@10 |
0 | 2352 int v8; // ecx@11 |
2133 | 2353 unsigned short *v9; // eax@11 |
0 | 2354 int v10; // eax@13 |
2355 signed int v13; // eax@18 | |
2356 char v14; // zf@27 | |
2357 HRESULT v15; // eax@29 | |
2133 | 2358 char v16[56]; // [sp+Ch] [bp-12Ch]@10 |
0 | 2359 __int16 v17; // [sp+44h] [bp-F4h]@10 |
2133 | 2360 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 |
0 | 2361 int v19; // [sp+58h] [bp-E0h]@8 |
2362 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2133 | 2363 char color_map[48]; // [sp+C4h] [bp-74h]@10 |
0 | 2364 unsigned int v22; // [sp+F4h] [bp-44h]@11 |
2133 | 2365 char *lineB; // [sp+F8h] [bp-40h]@14 |
2366 int image_width; // [sp+FCh] [bp-3Ch]@11 | |
0 | 2367 int v25; // [sp+100h] [bp-38h]@4 |
2368 FILE *File; // [sp+104h] [bp-34h]@3 | |
2369 char Str; // [sp+108h] [bp-30h]@10 | |
2370 char v28; // [sp+109h] [bp-2Fh]@10 | |
2371 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2372 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2373 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2374 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2375 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2376 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2377 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2378 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2379 char v37; // [sp+118h] [bp-20h]@10 | |
2380 char v38; // [sp+119h] [bp-1Fh]@10 | |
2381 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2382 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2133 | 2383 char *lineRGB; // [sp+120h] [bp-18h]@10 |
2384 void *surface; // [sp+124h] [bp-14h]@8 | |
2385 int pitch; // [sp+128h] [bp-10h]@4 | |
0 | 2386 char v44; // [sp+12Fh] [bp-9h]@25 |
2133 | 2387 char *lineG; // [sp+130h] [bp-8h]@10 |
2388 unsigned char pict_byte; // [sp+137h] [bp-1h]@17 | |
2389 byte test_byte; | |
2390 | |
2391 int num_r_bits = 5; | |
2392 int num_g_bits = 6; | |
2393 int num_b_bits = 5; | |
2394 | |
2395 int r_mask = 0xF800; | |
2396 int g_mask = 0x7E0; | |
2397 int b_mask = 0x1F; | |
2398 | |
2069 | 2399 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2400 { |
2401 ++dword_4EFA84; | |
2402 File = fopen(a1, "wb"); | |
2403 if ( File ) | |
2404 { | |
2133 | 2405 v25 = this->field_10; |
2406 pitch = this->field_10; | |
2407 if ( this->field_10 & 1 ) | |
2408 pitch = this->field_10 + 1; | |
2409 if ( this->pRenderD3D ) | |
2410 { | |
2411 memset(&Dst, 0, 0x7C); | |
2412 Dst.dwSize = 124; | |
168 | 2413 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2414 return; |
2133 | 2415 surface = Dst.lpSurface; |
2416 v6 = Dst.lPitch / 2; | |
0 | 2417 } |
2418 else | |
2419 { | |
2420 pRenderer->BeginScene(); | |
2133 | 2421 surface = pRenderer->pTargetSurface; |
0 | 2422 v6 = pRenderer->uTargetSurfacePitch; |
2423 } | |
2133 | 2424 v33 = this->field_10 - 1; |
2425 v31 = 0; | |
2426 v34 = (short)this->field_14 - 1; | |
2427 v32 = 0; | |
2428 v39 = pitch; | |
2429 memset(&color_map, 0, sizeof(color_map)); | |
2430 memset(&v16, 0, sizeof(v16)); | |
0 | 2431 v37 = 0; |
2432 Str = 10; | |
2433 v17 = 0; | |
2434 v28 = 5; | |
2435 v29 = 1; | |
2436 v30 = 8; | |
2437 v35 = 75; | |
2438 v36 = 75; | |
2439 v38 = 3; | |
2440 v40 = 1; | |
2133 | 2441 fwrite(&Str, 1, 1, File); |
2442 fwrite(&v28, 1, 1, File); | |
2443 fwrite(&v29, 1, 1, File); | |
2444 fwrite(&v30, 1, 1, File); | |
2445 fwrite(&v31, 2, 1, File); | |
2446 fwrite(&v32, 2, 1, File); | |
2447 fwrite(&v33, 2, 1, File); | |
2448 fwrite(&v34, 2, 1, File); | |
2449 fwrite(&v35, 2, 1, File); | |
2450 fwrite(&v36, 2, 1, File); | |
2451 fwrite(&color_map, 0x30, 1, File); | |
2452 fwrite(&v37, 1, 1, File); | |
2453 fwrite(&v38, 1, 1, File); | |
2454 fwrite(&v39, 2, 1, File); | |
2455 fwrite(&v40, 2, 1, File); | |
2456 fwrite(&v16, 0x3A, 1, File); | |
2457 lineRGB = (char *)malloc(3 * (v25 + 2)); | |
2458 if ( (signed int)this->field_14 > 0 ) | |
2459 { | |
2460 image_width = 3 * pitch; | |
2461 v9 = (unsigned short *)surface; | |
2462 for ( uint j = 0; j < this->field_14; j++) | |
0 | 2463 { |
2464 a1 = (const char *)v9; | |
2465 if ( v25 > 0 ) | |
2466 { | |
2133 | 2467 lineG = (char *)lineRGB + pitch; |
2468 lineB = (char *)lineRGB + 2 * pitch; | |
2469 for ( v10 = 0; v10 < v25; v10++ ) | |
0 | 2470 { |
2133 | 2471 lineRGB[v10] = (signed int)(r_mask & *(short *)a1) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2472 lineG[v10] = (signed int)(g_mask & *(short *)a1) >> (num_b_bits + num_g_bits - 8); | |
2473 lineB[v10] = (b_mask & *(short *)a1) << (8 - num_b_bits); | |
0 | 2474 a1 += 2; |
2475 } | |
2476 } | |
2133 | 2477 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2478 { |
2133 | 2479 pict_byte = lineRGB[i]; |
2480 for ( test_byte = 1; test_byte < 0x3F; test_byte ) | |
0 | 2481 { |
2133 | 2482 v13 = i + test_byte; |
2483 if ( lineRGB[v13] != pict_byte ) | |
0 | 2484 break; |
2133 | 2485 if ( !(v13 % pitch) ) |
0 | 2486 break; |
2487 } | |
2133 | 2488 if ( i + test_byte > image_width ) |
2489 test_byte = 3 * pitch - i; | |
2490 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
0 | 2491 { |
2133 | 2492 v44 = test_byte | 0xC0; |
2493 fwrite(&v44, 1, 1, File); | |
0 | 2494 } |
2133 | 2495 fwrite(&pict_byte, 1, 1, File); |
0 | 2496 } |
2133 | 2497 v9 += pitch; |
0 | 2498 } |
2499 } | |
2133 | 2500 if ( this->pRenderD3D ) |
0 | 2501 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2502 else | |
2503 pRenderer->EndScene(); | |
2133 | 2504 free(lineRGB); |
2505 fclose(File); | |
0 | 2506 } |
2507 } | |
2508 } | |
2509 // 4EFA84: using guessed type int dword_4EFA84; | |
2510 | |
2511 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2512 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2513 { |
0 | 2514 void *v8; // esi@3 |
2515 void *v9; // esi@3 | |
810 | 2516 unsigned short* v11; // eax@4 |
0 | 2517 int v13; // eax@8 |
2518 int v14; // ecx@8 | |
2519 signed int v15; // eax@11 | |
2520 char v16; // zf@20 | |
2521 int result; // eax@21 | |
2522 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2523 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2524 char *lineG; // [sp+78h] [bp-40h]@7 |
2525 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2526 int v23; // [sp+80h] [bp-38h]@4 |
2527 int v24; // [sp+84h] [bp-34h]@4 | |
2528 int v25; // [sp+88h] [bp-30h]@4 | |
2529 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2530 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2531 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2532 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2533 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2534 char v43; // [sp+B3h] [bp-5h]@18 |
2535 int i; // [sp+B4h] [bp-4h]@6 | |
2132 | 2536 unsigned short* line_picture_data; |
810 | 2537 byte test_byte; |
2538 unsigned char pict_byte; | |
0 | 2539 |
2131 | 2540 int num_r_bits = 5; |
2541 int num_g_bits = 6; | |
2542 int num_b_bits = 5; | |
2543 | |
2544 int r_mask = 0xF800; | |
2545 int g_mask = 0x7E0; | |
2546 int b_mask = 0x1F; | |
2547 | |
810 | 2548 pitch = wight; |
2549 if ( wight & 1 ) | |
2550 pitch = wight + 1; | |
2551 Src.left = 0; | |
2552 Src.up = 0; | |
2553 Src.right = wight - 1; | |
2554 Src.bottom = heidth - 1; | |
2555 v27.pitch = pitch; | |
0 | 2556 memset(&v20, 0, 0x30u); |
2557 memset(&v18, 0, 0x38u); | |
810 | 2558 v8 = data_buff; |
2559 v27.reserved = 0; | |
0 | 2560 *(_WORD *)&v18[56] = 0; |
810 | 2561 Src.manufacturer = 10; |
2562 Src.version = 5; | |
2563 Src.encoding = 1; | |
2564 Src.bpp = 8; | |
2565 Src.hdpi = 75; | |
2566 Src.vdpi = 75; | |
2567 v27.planes = 3; | |
2568 v27.palette_info = 1; | |
2128 | 2569 memcpy(data_buff, &Src, 1); |
0 | 2570 v8 = (char *)v8 + 1; |
2128 | 2571 memcpy(v8, &Src.version, 1); |
0 | 2572 v8 = (char *)v8 + 1; |
2128 | 2573 memcpy(v8, &Src.encoding, 1); |
0 | 2574 v8 = (char *)v8 + 1; |
2128 | 2575 memcpy(v8, &Src.bpp, 1); |
0 | 2576 v8 = (char *)v8 + 1; |
2128 | 2577 memcpy(v8, &Src.left, 2); |
0 | 2578 v8 = (char *)v8 + 2; |
2128 | 2579 memcpy(v8, &Src.up, 2); |
0 | 2580 v8 = (char *)v8 + 2; |
2128 | 2581 memcpy(v8, &Src.right, 2); |
0 | 2582 v8 = (char *)v8 + 2; |
2128 | 2583 memcpy(v8, &Src.bottom, 2); |
0 | 2584 v8 = (char *)v8 + 2; |
2127 | 2585 memcpy(v8, &Src.hdpi, 2); |
0 | 2586 v8 = (char *)v8 + 2; |
2127 | 2587 memcpy(v8, &Src.vdpi, 2); |
0 | 2588 v8 = (char *)v8 + 2; |
2589 memcpy(v8, &v20, 0x30u); | |
2590 v8 = (char *)v8 + 48; | |
810 | 2591 memcpy(v8, &v27, 1u); |
0 | 2592 v8 = (char *)v8 + 1; |
2127 | 2593 memcpy(v8, &v27.planes, 1); |
0 | 2594 v8 = (char *)v8 + 1; |
2127 | 2595 memcpy(v8, &v27.pitch, 2); |
0 | 2596 v8 = (char *)v8 + 2; |
2127 | 2597 memcpy(v8, &v27.palette_info, 2); |
0 | 2598 v8 = (char *)v8 + 2; |
2599 memcpy(v8, &v18, 0x3Au); | |
2600 v9 = (char *)v8 + 58; | |
810 | 2601 |
1583 | 2602 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2603 if ( heidth > 0 ) |
2604 { | |
2605 v26 = 3 * pitch; | |
2606 v23 = 2 * wight; | |
2607 v11 = picture_data; | |
2608 v24 = (int)picture_data; | |
2127 | 2609 for ( v25 = heidth; v25; v25-- ) |
0 | 2610 { |
2132 | 2611 line_picture_data = v11; |
810 | 2612 if ( wight > 0 ) |
2613 { | |
2614 lineG = (char *)lineRGB + pitch; | |
2615 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2616 for ( uint i = 0; i < wight; i++ ) |
0 | 2617 { |
2132 | 2618 lineRGB[i] = (signed int)(r_mask & *line_picture_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2619 lineG[i] = (signed int)(g_mask & *line_picture_data) >> ( num_b_bits + num_g_bits- 8); | |
2620 lineB[i] = (b_mask & *line_picture_data) << (8 - num_b_bits); | |
2621 line_picture_data += 1; | |
810 | 2622 } |
0 | 2623 } |
2624 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2625 { | |
2128 | 2626 pict_byte = lineRGB[i]; |
2127 | 2627 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2628 { |
810 | 2629 v15 = i + test_byte; |
2128 | 2630 if ( lineRGB[v15] != pict_byte ) |
0 | 2631 break; |
810 | 2632 if ( !(v15 % pitch) ) |
0 | 2633 break; |
810 | 2634 } |
2635 if ( i + test_byte > v26 ) | |
2636 test_byte = 3 * pitch - i; | |
2127 | 2637 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2638 { |
2639 v43 = test_byte | 0xC0; | |
2127 | 2640 memcpy(v9, &v43, 1); |
0 | 2641 v9 = (char *)v9 + 1; |
2642 } | |
2127 | 2643 memcpy(v9, &pict_byte, 1); |
810 | 2644 i += test_byte; |
2645 } | |
2128 | 2646 v11 += wight; |
810 | 2647 } |
2648 } | |
1583 | 2649 free(lineRGB); |
810 | 2650 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2651 } |
2652 | |
2653 //----- (0049F8B5) -------------------------------------------------------- | |
2128 | 2654 FILE *Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2655 { |
2656 FILE *result; // eax@1 | |
2127 | 2657 FILE *pOutFile; // edi@4 |
2128 | 2658 unsigned short* v9; // eax@5 |
0 | 2659 int v10; // eax@7 |
2660 signed int v12; // eax@12 | |
2661 char v13; // zf@21 | |
2662 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2663 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2664 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2665 int v18; // [sp+74h] [bp-30h]@5 | |
2666 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2667 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2668 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2669 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2670 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2671 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2672 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2673 char *lineG; | |
2674 unsigned short* line_pictute_data; | |
2675 byte test_byte; | |
2676 char v43; | |
2127 | 2677 |
2678 int num_r_bits = 5; | |
2679 int num_g_bits = 6; | |
2680 int num_b_bits = 5; | |
2681 | |
2682 int r_mask = 0xF800; | |
2683 int g_mask = 0x7E0; | |
2684 int b_mask = 0x1F; | |
0 | 2685 |
2686 result = fopen(Filename, "wb"); | |
2687 Filename = (const char *)result; | |
2688 if ( result ) | |
2689 { | |
2128 | 2690 pitch = width; |
2127 | 2691 if ( width & 1 ) |
2128 | 2692 pitch = width + 1; |
0 | 2693 header1.left = 0; |
2694 header1.up = 0; | |
2127 | 2695 header1.right = width - 1; |
2696 header1.bottom = height - 1; | |
2128 | 2697 header2.pitch = pitch; |
0 | 2698 memset(color_map, 0, sizeof(color_map)); |
2699 header2.reserved = 0; | |
2700 memset(v14, 0, sizeof(v14)); | |
2701 v15 = 0; | |
2702 header1.manufacturer = 10; | |
2703 header1.version = 5; | |
2704 header1.encoding = 1; | |
2705 header1.bpp = 8; | |
2706 header1.hdpi = 75; | |
2707 header1.vdpi = 75; | |
2708 header2.planes = 3; | |
2709 header2.palette_info = 1; | |
2127 | 2710 fwrite(&header1, 1, 1, (FILE *)Filename); |
2711 pOutFile = (FILE *)Filename; | |
2712 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2713 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2714 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2715 fwrite(&header1.left, 2, 1, pOutFile); | |
2716 fwrite(&header1.up, 2, 1, pOutFile); | |
2717 fwrite(&header1.right, 2, 1, pOutFile); | |
2718 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2719 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2720 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2721 fwrite(color_map, 0x30u, 1, pOutFile); | |
2722 fwrite(&header2, 1, 1, pOutFile); | |
2723 fwrite(&header2.planes, 1, 1, pOutFile); | |
2724 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2725 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2726 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2727 |
2728 lineRGB = (char *)malloc(3 * (width + 2)); | |
2131 | 2729 //При сохранении изображения подряд идущие пиксели одинакового цвета объединяются и вместо указания цвета для каждого пикселя |
2730 //указывается цвет группы пикселей и их количество. | |
2128 | 2731 image_width = 3 * pitch; |
2732 v9 = picture_data; | |
2127 | 2733 for ( v18 = 0; v18 < height; v18++ )//столбец |
2734 { | |
2128 | 2735 line_pictute_data = v9; |
2736 lineG = (char *)lineRGB + pitch; | |
2737 lineB = (char *)lineRGB + 2 * pitch; | |
2738 | |
2739 for ( int i = 0; i < width; i++ )//строка | |
2740 { | |
2741 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2742 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2743 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2131 | 2744 line_pictute_data += 1; |
2128 | 2745 } |
2746 test_byte = 1; | |
2131 | 2747 for ( int i = 0; (signed int)i < image_width; i += test_byte ) |
2128 | 2748 { |
2749 unsigned char pic_byte = lineRGB[i]; | |
2750 for ( test_byte; test_byte < 63; ++test_byte )// расчёт количества одинаковых цветов | |
0 | 2751 { |
2128 | 2752 v12 = i + test_byte; |
2753 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2754 break; |
2128 | 2755 if ( !(v12 % pitch) ) |
2127 | 2756 break; |
0 | 2757 } |
2128 | 2758 if ( i + test_byte > image_width ) |
2759 test_byte = 3 * pitch - i; | |
2760 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2761 { |
2128 | 2762 v43 = test_byte | 0xC0;//тест-байт объединения |
2763 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2764 } |
2128 | 2765 fwrite(&pic_byte, 1, 1, pOutFile); |
2766 } | |
2767 v9 += width; | |
2131 | 2768 } |
2128 | 2769 free(lineRGB); |
2127 | 2770 result = (FILE *)fclose(pOutFile); |
0 | 2771 } |
2772 return result; | |
2773 } | |
2774 | |
2775 //----- (0049FBCD) -------------------------------------------------------- | |
2776 void Render::ClearTarget(unsigned int uColor) | |
2777 { | |
2778 if (pRenderD3D) | |
2779 { | |
2069 | 2780 if (using_software_screen_buffer) |
0 | 2781 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2782 } | |
2783 else | |
2784 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2785 } | |
2786 | |
2787 //----- (0049FC23) -------------------------------------------------------- | |
2788 void Render::Release2() | |
2789 { | |
2790 Release(); | |
2791 bWindowMode = 1; | |
2792 } | |
2793 | |
2794 //----- (0049FC37) -------------------------------------------------------- | |
2795 void Render::Present() | |
2796 { | |
2797 Render *v1; // esi@1 | |
2798 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2799 RECT a4; // [sp+18h] [bp-18h]@11 | |
2800 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2801 | |
2802 v1 = this; | |
2069 | 2803 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2804 { |
2805 this->pBeforePresentFunction(); | |
2806 if ( v1->pRenderD3D ) | |
2807 { | |
2069 | 2808 if ( v1->using_software_screen_buffer ) |
0 | 2809 { |
2810 pRenderD3D->Present(false); | |
2811 } | |
2812 } | |
1802 | 2813 else __debugbreak(); // no sr |
2814 /*{ | |
0 | 2815 if ( v1->bWindowMode ) |
2816 { | |
2817 RestoreFrontBuffer(); | |
2818 GetClientRect(v1->hWnd, &Rect); | |
2819 Point.y = 0; | |
2820 Point.x = 0; | |
2821 ClientToScreen(v1->hWnd, &Point); | |
2822 OffsetRect(&Rect, Point.x, Point.y); | |
2823 a4.top = 0; | |
2824 a4.bottom = 480; | |
2825 a4.left = 0; | |
2826 a4.right = 640; | |
2827 PresentRect(&Rect, &a4); | |
2828 } | |
2829 else | |
2830 { | |
2831 RestoreFrontBuffer(); | |
2832 a4.top = 0; | |
2833 a4.bottom = 480; | |
2834 a4.left = 0; | |
2835 a4.right = 640; | |
2836 BltBackToFontFast(0, 0, &a4); | |
2837 } | |
1802 | 2838 }*/ |
0 | 2839 } |
2840 } | |
2841 | |
2842 //----- (0049FD3A) -------------------------------------------------------- | |
2843 void Render::_49FD3A() | |
2844 { | |
2845 Render *v2; // esi@1 | |
2846 IDirectDrawSurface4 *v3; // eax@6 | |
2847 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2848 RECT v5; // [sp+8h] [bp-10h]@6 | |
2849 | |
1980 | 2850 Render* a1 = this; |
0 | 2851 v2 = a1; |
2852 if ( a1->pRenderD3D ) | |
2853 { | |
2854 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2855 pFrontBuffer4->Restore(); | |
2856 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2857 pBackBuffer4->Restore(); | |
2858 v3 = v2->pBackBuffer4; | |
2859 v4 = v2->pFrontBuffer4; | |
2860 v5.top = 0; | |
2861 v5.bottom = 480; | |
2862 v5.left = 0; | |
2863 v5.right = 640; | |
2864 v3->BltFast(0, 0, v4, &v5, 16u); | |
2865 } | |
2866 } | |
2867 | |
2868 //----- (0049FDBF) -------------------------------------------------------- | |
2869 void Render::CreateZBuffer() | |
2870 { | |
2871 if (!pDefaultZBuffer) | |
2872 { | |
2873 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2874 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2875 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2876 } |
2877 } | |
2878 | |
2879 //----- (0049FE05) -------------------------------------------------------- | |
2880 void Render::Release() | |
2881 { | |
2882 Render *v1; // esi@1 | |
1802 | 2883 //RenderD3D *v2; // ecx@1 |
2884 //char v3; // zf@4 | |
2885 //void *v4; // ebx@6 | |
0 | 2886 IDirectDraw *v5; // eax@10 |
2887 IDirectDrawSurface2 *v6; // eax@11 | |
2888 IDirectDrawSurface2 *v7; // eax@13 | |
2889 IDirectDrawSurface2 *v8; // eax@15 | |
2890 IDirectDraw2 *v9; // eax@17 | |
2891 IDirectDraw4 *v10; // eax@19 | |
2892 IDirectDrawSurface4 *v11; // eax@20 | |
2893 IDirectDrawSurface4 *v12; // eax@22 | |
2894 IDirectDrawSurface4 *v13; // eax@24 | |
2895 IDirectDraw4 *v14; // eax@26 | |
2896 unsigned __int16 **v15; // ebx@28 | |
2897 void **v16; // esi@29 | |
2898 | |
2899 v1 = this; | |
1802 | 2900 if (pRenderD3D) |
0 | 2901 { |
2069 | 2902 if ( v1->using_software_screen_buffer ) |
0 | 2903 { |
1802 | 2904 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2905 pRenderD3D->Present(0); |
1802 | 2906 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2907 } |
2908 v1->pColorKeySurface4 = 0; | |
2909 v1->pBackBuffer4 = 0; | |
2910 v1->pFrontBuffer4 = 0; | |
2911 v1->pDirectDraw4 = 0; | |
1802 | 2912 if (v1->pTargetSurface) |
0 | 2913 { |
2069 | 2914 delete [] v1->pTargetSurface_unaligned; |
0 | 2915 v1->pTargetSurface = 0; |
2069 | 2916 v1->pTargetSurface_unaligned = 0; |
0 | 2917 } |
1802 | 2918 if (pRenderD3D) |
0 | 2919 { |
2920 pRenderD3D->Release(); | |
1802 | 2921 delete pRenderD3D; |
2922 } | |
2923 pRenderD3D = 0; | |
0 | 2924 } |
2925 else | |
1802 | 2926 ;//__debugbreak(); // no sr |
2927 /*{ | |
0 | 2928 if ( bWinNT4_0 == 1 ) |
2929 { | |
2930 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
2931 if ( !v5 ) | |
2932 return; | |
2933 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
2934 v1->pDirectDraw2->FlipToGDISurface(); | |
2935 v6 = v1->pSomeSurface2; | |
2936 if ( v6 ) | |
2937 { | |
2938 v6->Release(); | |
2939 v1->pSomeSurface2 = 0; | |
2940 } | |
2941 v7 = v1->pBackBuffer2; | |
2942 if ( v7 ) | |
2943 { | |
2944 v7->Release(); | |
2945 v1->pBackBuffer2 = 0; | |
2946 } | |
2947 v8 = v1->pFrontBuffer2; | |
2948 if ( v8 ) | |
2949 { | |
2950 v8->Release(); | |
2951 v1->pFrontBuffer2 = 0; | |
2952 } | |
2953 v9 = v1->pDirectDraw2; | |
2954 if ( v9 ) | |
2955 { | |
2956 v9->Release(); | |
2957 v1->pDirectDraw2 = 0; | |
2958 } | |
2959 } | |
2960 else | |
2961 { | |
2962 v10 = v1->pDirectDraw4; | |
2963 if ( !v10 ) | |
2964 return; | |
2965 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
2966 v1->pDirectDraw4->FlipToGDISurface(); | |
2967 v11 = v1->pColorKeySurface4; | |
2968 if ( v11 ) | |
2969 { | |
2970 v11->Release(); | |
2971 v1->pColorKeySurface4 = 0; | |
2972 } | |
2973 v12 = v1->pBackBuffer4; | |
2974 if ( v12 ) | |
2975 { | |
2976 v12->Release(); | |
2977 v1->pBackBuffer4 = 0; | |
2978 } | |
2979 v13 = v1->pFrontBuffer4; | |
2980 if ( v13 ) | |
2981 { | |
2982 v13->Release(); | |
2983 v1->pFrontBuffer4 = 0; | |
2984 } | |
2985 v14 = v1->pDirectDraw4; | |
2986 if ( v14 ) | |
2987 { | |
2988 v14->Release(); | |
2989 v1->pDirectDraw4 = 0; | |
2990 } | |
2991 } | |
2992 v15 = &v1->pTargetSurface; | |
2993 if ( v1->pTargetSurface ) | |
2994 { | |
2995 v16 = (void **)&v1->ptr_400E8; | |
2996 free(*v16); | |
2997 *v15 = 0; | |
2998 *v16 = 0; | |
2999 } | |
1802 | 3000 }*/ |
0 | 3001 } |
3002 | |
3003 //----- (0049FFD7) -------------------------------------------------------- | |
3004 void Render::CreateSomeTexture() | |
3005 { | |
3006 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3007 } | |
3008 | |
3009 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3010 bool Render::InitializeFullscreen() |
0 | 3011 { |
3012 //Render *v2; // esi@1 | |
3013 //HWND v3; // ebx@1 | |
3014 //void *v4; // eax@2 | |
3015 //RenderD3D *v5; // eax@3 | |
3016 unsigned int v6; // edx@5 | |
3017 RenderD3D__DevInfo *v7; // ecx@5 | |
3018 bool v8; // eax@6 | |
3019 RenderD3D *v9; // ecx@13 | |
3020 unsigned int v10; // eax@13 | |
3021 RenderD3D *v11; // eax@25 | |
3022 HRESULT v12; // eax@25 | |
3023 int v13; // ecx@25 | |
3024 int v14; // eax@27 | |
3025 signed int v15; // ebx@31 | |
2069 | 3026 //bool v16; // eax@35 |
3027 //char v17; // zf@35 | |
0 | 3028 IDirectDraw4 *v18; // eax@38 |
3029 HRESULT v19; // eax@38 | |
2069 | 3030 //int *v20; // eax@39 |
0 | 3031 int *v22; // eax@42 |
3032 int v23; // ecx@42 | |
3033 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3034 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3035 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3036 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3037 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3038 int v29; // [sp+308h] [bp-4h]@2 | |
3039 | |
2069 | 3040 __debugbreak(); // Nomad |
3041 | |
0 | 3042 //v2 = this; |
2069 | 3043 this->using_software_screen_buffer = 0; |
0 | 3044 this->pColorKeySurface4 = 0; |
3045 this->pBackBuffer4 = 0; | |
3046 this->pFrontBuffer4 = 0; | |
3047 this->pDirectDraw4 = 0; | |
2069 | 3048 //this->bColorKeySupported = 0; |
0 | 3049 Release(); |
3050 //v3 = hWnd; | |
1802 | 3051 this->window = window; |
0 | 3052 CreateZBuffer(); |
1802 | 3053 |
3054 /*if (!bUserDirect3D) | |
3055 { | |
3056 CreateDirectDraw(); | |
3057 SetDirectDrawCooperationMode(hWnd, 1); | |
3058 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3059 CreateDirectDrawPrimarySurface(); | |
3060 v15 = 1; | |
3061 } | |
3062 else | |
3063 {*/ | |
0 | 3064 pRenderD3D = new RenderD3D; |
3065 v28 = pRenderD3D; | |
3066 v6 = uDesiredDirect3DDevice; | |
3067 v29 = -1; | |
3068 v7 = pRenderD3D->pAvailableDevices; | |
3069 if ( v7[v6].bIsDeviceCompatible ) | |
3070 { | |
2069 | 3071 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3072 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3073 } | |
3074 else | |
3075 { | |
3076 if ( v7[1].bIsDeviceCompatible ) | |
3077 { | |
2069 | 3078 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3079 uAcquiredDirect3DDevice = 1; |
3080 } | |
3081 else | |
3082 { | |
3083 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3084 Error("There aren't any D3D devices to create."); |
3085 | |
2069 | 3086 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
1985 | 3087 uAcquiredDirect3DDevice = 1; |
0 | 3088 } |
3089 } | |
3090 if ( !v8 ) | |
1545 | 3091 Error("D3Drend->Init failed."); |
3092 | |
0 | 3093 v9 = pRenderD3D; |
3094 pBackBuffer4 = v9->pBackBuffer; | |
3095 pFrontBuffer4 = v9->pFrontBuffer; | |
3096 pDirectDraw4 = v9->pHost; | |
3097 v10 = pRenderD3D->GetDeviceCaps(); | |
3098 if ( v10 & 1 ) | |
3099 { | |
3100 if ( pRenderD3D ) | |
3101 { | |
3102 pRenderD3D->Release(); | |
3103 delete pRenderD3D; | |
3104 } | |
3105 pRenderD3D = 0; | |
3106 pBackBuffer4 = 0; | |
3107 pFrontBuffer4 = 0; | |
3108 pDirectDraw4 = 0; | |
1545 | 3109 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3110 } |
3111 if ( v10 & 0x3E ) | |
3112 { | |
3113 if ( pRenderD3D ) | |
3114 { | |
3115 pRenderD3D->Release(); | |
3116 delete pRenderD3D; | |
3117 } | |
3118 pColorKeySurface4 = 0; | |
3119 pRenderD3D = 0; | |
3120 pBackBuffer4 = 0; | |
3121 pFrontBuffer4 = 0; | |
3122 pDirectDraw4 = 0; | |
1545 | 3123 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3124 } |
3125 if ( (v10 & 0x80u) != 0 ) | |
3126 { | |
3127 if ( pRenderD3D ) | |
3128 { | |
3129 pRenderD3D->Release(); | |
3130 delete pRenderD3D; | |
3131 } | |
3132 pRenderD3D = 0; | |
3133 pBackBuffer4 = 0; | |
3134 pFrontBuffer4 = 0; | |
3135 pDirectDraw4 = 0; | |
1545 | 3136 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3137 } |
3138 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3139 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3140 memset(&halCaps, 0, 0xFCu); | |
3141 halCaps.dwSize = 252; | |
3142 memset(&refCaps, 0, 0xFCu); | |
3143 v11 = pRenderD3D; | |
3144 refCaps.dwSize = 252; | |
3145 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3146 v13 = halCaps.dwMinTextureWidth; | |
3147 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3148 v13 = halCaps.dwMinTextureHeight; | |
3149 v14 = halCaps.dwMaxTextureWidth; | |
3150 uMinDeviceTextureDim = v13; | |
3151 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3152 v14 = halCaps.dwMaxTextureHeight; | |
3153 uMaxDeviceTextureDim = v14; | |
3154 if ( (unsigned int)v13 < 4 ) | |
3155 uMinDeviceTextureDim = 4; | |
3156 CreateSomeTexture(); | |
3157 v15 = 1; | |
3158 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3159 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3160 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3161 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3162 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3163 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3164 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3165 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3166 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3167 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3168 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3169 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3170 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3171 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3172 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3173 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3174 //} |
2069 | 3175 ddpfPrimarySuface.dwSize = 32; |
3176 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3177 ParseTargetPixelFormat(); |
2069 | 3178 |
3179 if (!pRenderD3D) | |
3180 { | |
3181 __debugbreak(); | |
3182 pBeforePresentFunction = 0;//nullsub_1; | |
3183 } | |
3184 //else | |
3185 //{ | |
3186 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3187 v17 = uAcquiredDirect3DDevice == v15; |
3188 bColorKeySupported = v16; | |
3189 if ( !v17 ) | |
3190 bColorKeySupported = 0; | |
3191 if ( bColorKeySupported ) | |
3192 { | |
3193 memset(&ddsd2, 0, 0x7Cu); | |
3194 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3195 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3196 v18 = pDirectDraw4; | |
3197 ddsd2.dwSize = 124; | |
3198 ddsd2.dwFlags = 65543; | |
3199 ddsd2.ddsCaps.dwCaps = 2112; | |
3200 ddsd2.dwWidth = 640; | |
3201 ddsd2.dwHeight = 480; | |
3202 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3203 pBeforePresentFunction = Present_ColorKey; | |
3204 } | |
2069 | 3205 else*/ |
0 | 3206 { |
3207 pTargetSurface = 0; | |
2069 | 3208 pTargetSurface_unaligned = 0; |
3209 pTargetSurface_unaligned = (unsigned int *)malloc(640 * 480 * 2 + 32); | |
3210 if ( !pTargetSurface_unaligned | |
0 | 3211 || (memset(&pDesc, 0, 0x7Cu), |
3212 pDesc.dwSize = 124, | |
3213 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3214 return 0; | |
3215 pBackBuffer4->Unlock(0); | |
2069 | 3216 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3217 v23 = (unsigned int)pDesc.lpSurface & 7; |
3218 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3219 uTargetSurfacePitch = 640; | |
3220 pBeforePresentFunction = Present_NoColorKey; | |
3221 v15 = 1; | |
2069 | 3222 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3223 } | |
3224 using_software_screen_buffer = v15; | |
3225 //} | |
0 | 3226 bWindowMode = 0; |
3227 pParty->uFlags |= 2u; | |
2069 | 3228 flt_6BE3A0 = 0.55000001f; |
0 | 3229 pViewport->_4C02F8(36044); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3230 return v15 != 0; |
0 | 3231 } |
3232 | |
3233 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3234 bool Render::SwitchToWindow() |
0 | 3235 { |
3236 //Render *v2; // esi@1 | |
3237 //void *v3; // eax@2 | |
3238 //RenderD3D *v4; // eax@3 | |
3239 //unsigned int v5; // edx@5 | |
3240 //RenderD3D__DevInfo *v6; // ecx@5 | |
3241 bool v7; // eax@7 | |
3242 //RenderD3D *v8; // ecx@12 | |
3243 unsigned int v9; // eax@12 | |
3244 RenderD3D *v10; // eax@24 | |
3245 HRESULT v11; // eax@24 | |
3246 int v12; // eax@24 | |
3247 int v13; // eax@26 | |
2069 | 3248 //bool v14; // eax@32 |
3249 //char v15; // zf@32 | |
0 | 3250 IDirectDraw4 *v16; // eax@35 |
3251 HRESULT v17; // eax@35 | |
2069 | 3252 //int *v18; // eax@36 |
0 | 3253 int *v19; // edx@38 |
3254 int v20; // eax@38 | |
3255 unsigned int v21; // ecx@38 | |
3256 int v22; // eax@41 | |
3257 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3258 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3259 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3260 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3261 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3262 int v29; // [sp+308h] [bp-4h]@2 | |
3263 | |
2069 | 3264 pParty->uFlags |= PARTY_FLAGS_1_0002; |
0 | 3265 //v2 = this; |
3266 flt_6BE3A0 = 0.55000001f; | |
3267 pViewport->_4C02F8(36044); | |
2069 | 3268 using_software_screen_buffer = 0; |
0 | 3269 Release(); |
3270 pColorKeySurface4 = 0; | |
3271 pBackBuffer4 = 0; | |
3272 pFrontBuffer4 = 0; | |
3273 pDirectDraw4 = 0; | |
2069 | 3274 //bColorKeySupported = 0; |
0 | 3275 CreateZBuffer(); |
1802 | 3276 /*if (!bUserDirect3D) |
3277 { | |
3278 CreateDirectDraw(); | |
3279 SetDirectDrawCooperationMode(hWnd, 0); | |
3280 field_4004C = 1; | |
3281 CreateFrontBuffer(); | |
3282 CreateClipper(hWnd); | |
3283 CreateBackBuffer(); | |
3284 field_40030 = 0; | |
3285 field_18_locked_pitch = 0; | |
3286 } | |
3287 else | |
3288 {*/ | |
1631 | 3289 /*v3 = malloc(0x148u); |
0 | 3290 thisa = (RenderD3D *)v3; |
3291 v29 = 0; | |
3292 if ( v3 ) | |
3293 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3294 else | |
3295 v4 = 0;*/ | |
3296 pRenderD3D = new RenderD3D; | |
3297 //v4 = pRenderD3D; | |
3298 //v5 = uDesiredDirect3DDevice; | |
3299 v29 = -1; | |
3300 //v6 = pRenderD3D->pAvailableDevices; | |
3301 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3302 uDesiredDirect3DDevice != 1 ) | |
3303 { | |
2069 | 3304 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3305 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3306 } | |
3307 else | |
3308 { | |
3309 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3310 Error("There aren't any D3D devices to init."); |
3311 | |
2069 | 3312 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3313 uAcquiredDirect3DDevice = 0; |
3314 } | |
3315 if ( !v7 ) | |
1545 | 3316 Error("D3Drend->Init failed."); |
0 | 3317 |
3318 //v8 = pRenderD3D; | |
3319 pColorKeySurface4 = 0; | |
3320 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3321 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3322 pDirectDraw4 = pRenderD3D->pHost; | |
3323 v9 = pRenderD3D->GetDeviceCaps(); | |
3324 if ( v9 & 1 ) | |
3325 { | |
3326 if (pRenderD3D) | |
3327 { | |
3328 pRenderD3D->Release(); | |
3329 delete pRenderD3D; | |
3330 } | |
3331 pRenderD3D = 0; | |
3332 pBackBuffer4 = 0; | |
3333 pFrontBuffer4 = 0; | |
3334 pDirectDraw4 = 0; | |
1545 | 3335 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3336 } |
3337 if ( v9 & 0x3E ) | |
3338 { | |
3339 if (pRenderD3D) | |
3340 { | |
3341 pRenderD3D->Release(); | |
3342 delete pRenderD3D; | |
3343 } | |
3344 pColorKeySurface4 = 0; | |
3345 pRenderD3D = 0; | |
3346 pBackBuffer4 = 0; | |
3347 pFrontBuffer4 = 0; | |
3348 pDirectDraw4 = 0; | |
1545 | 3349 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3350 } |
3351 if ( (v9 & 0x80u) != 0 ) | |
3352 { | |
3353 if (pRenderD3D) | |
3354 { | |
3355 pRenderD3D->Release(); | |
3356 delete pRenderD3D; | |
3357 } | |
3358 pRenderD3D = 0; | |
3359 pBackBuffer4 = 0; | |
3360 pFrontBuffer4 = 0; | |
3361 pDirectDraw4 = 0; | |
1545 | 3362 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3363 } |
3364 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3365 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3366 memset(&halCaps, 0, 0xFCu); | |
3367 halCaps.dwSize = 252; | |
3368 memset(&refCaps, 0, 0xFCu); | |
3369 //v10 = v2->pRenderD3D; | |
3370 refCaps.dwSize = 252; | |
3371 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3372 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3373 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3374 v12 = halCaps.dwMinTextureHeight; |
3375 uMinDeviceTextureDim = v12; | |
3376 v13 = halCaps.dwMaxTextureWidth; | |
3377 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3378 v13 = halCaps.dwMaxTextureHeight; | |
3379 uMaxDeviceTextureDim = v13; | |
3380 CreateSomeTexture(); | |
3381 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3382 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3383 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3384 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3385 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3386 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3387 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3388 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3389 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3390 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3391 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3392 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3393 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3394 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3395 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3396 //} |
3397 | |
2069 | 3398 ddpfPrimarySuface.dwSize = 32; |
3399 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3400 ParseTargetPixelFormat(); |
2069 | 3401 |
0 | 3402 if ( !pRenderD3D ) |
3403 { | |
2069 | 3404 __debugbreak(); |
3405 //pBeforePresentFunction = 0;//nullsub_1; | |
3406 //goto LABEL_47; | |
3407 } | |
3408 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3409 v15 = uAcquiredDirect3DDevice == 1; |
3410 bColorKeySupported = v14; | |
3411 if ( !v15 ) | |
2069 | 3412 bColorKeySupported = 0;*/ |
3413 //if ( bColorKeySupported ) | |
3414 if (false) | |
3415 { | |
3416 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3417 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3418 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3419 v16 = pDirectDraw4; | |
3420 ddsd2.dwSize = 124; | |
3421 ddsd2.dwFlags = 65543; | |
3422 ddsd2.ddsCaps.dwCaps = 2112; | |
3423 ddsd2.dwWidth = 640; | |
3424 ddsd2.dwHeight = 480; | |
3425 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3426 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3427 LABEL_45: |
2069 | 3428 using_software_screen_buffer = 1; |
3429 //LABEL_47: | |
0 | 3430 bWindowMode = 1; |
1802 | 3431 //hWnd = hWnd; |
0 | 3432 return 0; |
3433 } | |
3434 pTargetSurface = 0; | |
2069 | 3435 pTargetSurface_unaligned = 0; |
3436 | |
3437 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3438 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3439 | |
3440 if (!pTargetSurface_unaligned) | |
3441 return false; | |
3442 | |
3443 memset(&pDesc, 0, 0x7Cu); | |
3444 pDesc.dwSize = 124; | |
3445 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3446 { | |
3447 delete [] pTargetSurface_unaligned; | |
3448 return false; | |
3449 } | |
3450 | |
3451 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3452 | |
3453 | |
0 | 3454 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3455 /*v19 = pTargetSurface_unaligned; |
0 | 3456 v20 = (unsigned int)pDesc.lpSurface & 7; |
3457 v21 = (unsigned int)ptr_400E8 & 7; | |
3458 if ( v21 == v20 ) | |
3459 { | |
3460 pTargetSurface = (unsigned __int16 *)v19; | |
3461 } | |
3462 else | |
3463 { | |
3464 if ( (signed int)v21 >= v20 ) | |
3465 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3466 else | |
3467 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3468 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3469 }*/ |
3470 pTargetSurface = pTargetSurface_unaligned; | |
3471 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3472 pBeforePresentFunction = Present_NoColorKey; |
3473 goto LABEL_45; | |
3474 } | |
3475 | |
3476 //----- (004A0BEE) -------------------------------------------------------- | |
2102 | 3477 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3478 { | |
2101 | 3479 signed int v12; // eax@17 |
2102 | 3480 //signed int v19; // qax@41 |
3481 //int v20; // edi@41 | |
0 | 3482 unsigned int v21; // edi@46 |
3483 int v22; // esi@47 | |
3484 int v23; // ebx@47 | |
3485 signed int v24; // edx@50 | |
3486 signed int v25; // esi@52 | |
3487 unsigned __int16 *v26; // ecx@52 | |
3488 int v27; // ebx@54 | |
3489 int v28; // edi@55 | |
3490 int v29; // edx@55 | |
3491 int v30; // ebx@60 | |
3492 int v31; // edx@61 | |
3493 int v32; // edi@61 | |
3494 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3495 signed int v37; // [sp+18h] [bp-4h]@28 | |
3496 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
2102 | 3497 //unsigned int uYa; // [sp+28h] [bp+Ch]@28 |
0 | 3498 int uYb; // [sp+28h] [bp+Ch]@47 |
2102 | 3499 //int uZa; // [sp+2Ch] [bp+10h]@38 |
3500 bool left_border; | |
0 | 3501 |
3502 v36 = 0i64; | |
2101 | 3503 if ( uX < this->raster_clip_x )// x выходит за рамки левой границы |
2102 | 3504 HIDWORD(v36) = 8; //left_border = true; |
2101 | 3505 if ( uX > this->raster_clip_z )// x выходит за рамки правой границы |
2102 | 3506 HIDWORD(v36) |= 4;//right_border = true; |
2097 | 3507 |
2101 | 3508 if ( uZ < this->raster_clip_x )// z выходит за рамки левой границы |
2102 | 3509 LODWORD(v36) = 8;// |
2101 | 3510 if ( uZ > this->raster_clip_z )// z выходит за рамки правой границы |
3511 LODWORD(v36) |= 4; | |
3512 | |
3513 if ( uY < this->raster_clip_y )// y выходит за рамки верхней границы | |
2102 | 3514 HIDWORD(v36) |= 2;//upper_border = true; |
2101 | 3515 if ( uY > this->raster_clip_w )// y выходит за рамки нижней границы |
2102 | 3516 HIDWORD(v36) |= 1;//bottom_border = true; |
2101 | 3517 |
3518 if ( uW < this->raster_clip_y )// w выходит за рамки верхней границы | |
3519 LODWORD(v36) |= 2; | |
3520 if ( uW > this->raster_clip_w )// w выходит за рамки нижней границы | |
3521 LODWORD(v36) |= 1; | |
3522 | |
2102 | 3523 //LOBYTE(v12) = v36; |
0 | 3524 if ( (unsigned int)v36 & HIDWORD(v36) ) |
2102 | 3525 return; |
3526 | |
3527 if ( !v36 ) //полностью в рамках | |
0 | 3528 { |
3529 LABEL_46: | |
3530 v21 = pRenderer->uTargetSurfacePitch; | |
3531 if ( pRenderer->uTargetSurfacePitch ) | |
3532 { | |
2096 | 3533 v12 = uX + uY * pRenderer->uTargetSurfacePitch; |
2102 | 3534 v22 = uW - uY; |
0 | 3535 v23 = v22; |
3536 uYb = v22; | |
3537 if ( v22 < 0 ) | |
3538 { | |
3539 v23 = -v22; | |
3540 uYb = -v22; | |
3541 v21 = -pRenderer->uTargetSurfacePitch; | |
3542 } | |
2102 | 3543 uXa = uZ - uX; |
0 | 3544 if ( (uXa & 0x80000000u) == 0 ) |
3545 { | |
3546 v24 = 1; | |
3547 } | |
3548 else | |
3549 { | |
3550 uXa = -uXa; | |
3551 v24 = -1; | |
3552 } | |
3553 v25 = 0; | |
2069 | 3554 |
2093 | 3555 v26 = (unsigned __int16 *)this->pTargetSurface; |
0 | 3556 if ( v26 ) |
3557 { | |
2093 | 3558 if ( (signed int)uXa <= v23 )//рисуем вертикальную линию |
0 | 3559 { |
3560 v30 = v23 + 1; | |
3561 if ( v30 > 0 ) | |
3562 { | |
3563 v31 = 2 * v24; | |
3564 v32 = 2 * v21; | |
3565 v12 = (int)&v26[v12]; | |
2101 | 3566 int y = 0; |
3567 int x = 0; | |
2093 | 3568 for ( v30; v30; --v30 ) |
0 | 3569 { |
3570 v25 += uXa; | |
2096 | 3571 //*(short *)v12 = uColor; |
3572 //v12 += v32; | |
2097 | 3573 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3574 if ( v32 >= 0 ) |
3575 y += 1; | |
3576 else | |
3577 y -= 1; | |
0 | 3578 if ( v25 > 0 ) |
3579 { | |
3580 v25 -= uYb; | |
2097 | 3581 //v12 += v31; |
3582 if ( v31 >= 0 ) | |
3583 x += 1; | |
3584 else | |
3585 x -= 1; | |
0 | 3586 } |
3587 } | |
3588 } | |
3589 } | |
2093 | 3590 else//рисуем горизонтальную линию |
0 | 3591 { |
3592 v27 = uXa + 1; | |
3593 if ( (signed int)(uXa + 1) > 0 ) | |
3594 { | |
3595 v28 = 2 * v21; | |
3596 v29 = 2 * v24; | |
2101 | 3597 int y = 0; |
3598 int x = 0; | |
0 | 3599 v12 = (int)&v26[v12]; |
2093 | 3600 for ( v27; v27; --v27 ) |
0 | 3601 { |
3602 v25 += uYb; | |
2096 | 3603 //*(short *)v12 = uColor; |
3604 //v12 += v29; | |
2097 | 3605 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3606 if ( v29 >= 0 ) |
3607 x += 1; | |
3608 else | |
3609 x -= 1; | |
0 | 3610 if ( v25 > (signed int)uXa ) |
3611 { | |
3612 v25 -= uXa; | |
2097 | 3613 //v12 += v28; |
3614 if ( v28 >= 0 ) | |
3615 y += 1; | |
3616 else | |
3617 y -= 1; | |
0 | 3618 } |
3619 } | |
3620 } | |
3621 } | |
3622 } | |
3623 } | |
2102 | 3624 return; |
3625 } | |
3626 | |
3627 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//левая и | |
3628 { | |
3629 if ( BYTE4(v36) & 8 )//left_border = true; | |
3630 { | |
3631 uY += ((uW - uY) * (this->raster_clip_x - uX)) / (uZ - uX); | |
2093 | 3632 uX = this->raster_clip_x; |
2102 | 3633 } |
3634 else | |
3635 { | |
3636 uZ = this->raster_clip_x; | |
3637 uW += ((uY - uW) * (this->raster_clip_x - uZ)) / (uX - uZ); | |
3638 } | |
3639 } | |
0 | 3640 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) |
3641 { | |
2102 | 3642 if ( BYTE4(v36) & 4 ) //right_border = true |
3643 { | |
3644 uY += ((uW - uY) * (this->raster_clip_z - uX)) / (uZ - uX); | |
2093 | 3645 uX = this->raster_clip_z; |
0 | 3646 } |
3647 else | |
3648 { | |
2102 | 3649 uW += ((uY - uW) * (this->raster_clip_z - uZ)) / (uX - uZ); |
3650 uY = this->raster_clip_z; | |
0 | 3651 } |
3652 } | |
3653 v37 = 0; | |
2102 | 3654 if ( uY < this->raster_clip_y ) |
0 | 3655 v37 = 2; |
2102 | 3656 if ( uY > this->raster_clip_w ) |
2093 | 3657 v37 |= 1; |
2101 | 3658 |
2102 | 3659 if ( uW >= this->raster_clip_y ) |
0 | 3660 v12 = 0; |
3661 else | |
3662 v12 = 2; | |
2102 | 3663 if ( uW > this->raster_clip_w ) |
3664 v12 |= 1; | |
2101 | 3665 |
0 | 3666 if ( !(v12 & v37) ) |
3667 { | |
3668 v12 ^= v37; | |
3669 if ( v12 & 2 ) | |
3670 { | |
3671 if ( v37 & 2 ) | |
3672 { | |
2102 | 3673 uX += ((uZ - uX) * (this->raster_clip_y - uY)) / (uW - uY); |
3674 uY = this->raster_clip_y; | |
0 | 3675 } |
3676 else | |
3677 { | |
2102 | 3678 uZ += (uX - uZ) * (this->raster_clip_y - uW) / (uY - uW); |
3679 uW = this->raster_clip_y; | |
3680 } | |
3681 } | |
3682 if ( v12 & 1 ) | |
0 | 3683 { |
3684 if ( v37 & 1 ) | |
3685 { | |
2102 | 3686 uX += ((uZ - uX) * (this->raster_clip_w - uY)) / (uW - uY); |
3687 uY = this->raster_clip_w; | |
0 | 3688 } |
3689 else | |
3690 { | |
2102 | 3691 uZ += ((uX - uZ) * (this->raster_clip_w - uW)) / (uY - uW); |
3692 uW = this->raster_clip_w; | |
0 | 3693 } |
3694 } | |
3695 goto LABEL_46; | |
3696 } | |
2102 | 3697 return; |
0 | 3698 } |
3699 | |
3700 //----- (004A0E80) -------------------------------------------------------- | |
3701 void Render::ClearZBuffer(int a2, int a3) | |
3702 { | |
3703 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3704 } | |
3705 | |
3706 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3707 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3708 { | |
3709 this->raster_clip_x = uX; | |
3710 this->raster_clip_y = uY; | |
3711 this->raster_clip_z = uZ; | |
3712 this->raster_clip_w = uW; | |
0 | 3713 } |
3714 | |
3715 //----- (004A0EB6) -------------------------------------------------------- | |
3716 void Render::ParseTargetPixelFormat() | |
3717 { | |
3718 signed int v2; // ecx@1 | |
3719 DWORD uRedMask; // edx@1 | |
3720 unsigned int uGreenMask; // esi@5 | |
3721 signed int v5; // ecx@5 | |
3722 unsigned int uBlueMask; // edx@9 | |
3723 signed int v7; // ecx@9 | |
2069 | 3724 //unsigned int v8; // ecx@13 |
0 | 3725 |
3726 v2 = 0; | |
2132 | 3727 uRedMask = this->ddpfPrimarySuface.dwRBitMask; |
3728 this->uTargetBBits = 0; | |
3729 this->uTargetGBits = 0; | |
3730 this->uTargetRBits = 0; | |
0 | 3731 do |
3732 { | |
3733 if ( (1 << v2) & uRedMask ) | |
2132 | 3734 ++this->uTargetRBits; |
0 | 3735 ++v2; |
3736 } | |
2069 | 3737 while ( v2 < 32 ); |
2132 | 3738 uGreenMask = this->ddpfPrimarySuface.dwGBitMask; |
0 | 3739 v5 = 0; |
3740 do | |
3741 { | |
3742 if ( (1 << v5) & uGreenMask ) | |
2132 | 3743 ++this->uTargetGBits; |
0 | 3744 ++v5; |
3745 } | |
2069 | 3746 while ( v5 < 32 ); |
2132 | 3747 uBlueMask = this->ddpfPrimarySuface.dwBBitMask; |
0 | 3748 v7 = 0; |
3749 do | |
3750 { | |
3751 if ( (1 << v7) & uBlueMask ) | |
2132 | 3752 ++this->uTargetBBits; |
0 | 3753 ++v7; |
3754 } | |
2069 | 3755 while ( v7 < 32 ); |
2132 | 3756 this->uTargetGMask = uGreenMask; |
3757 this->uTargetRMask = this->ddpfPrimarySuface.dwRBitMask; | |
3758 this->uTargetBMask = uBlueMask; | |
0 | 3759 } |
3760 | |
3761 //----- (004A0F40) -------------------------------------------------------- | |
3762 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3763 { | |
2132 | 3764 //IDirectDrawSurface4 *v4; // esi@1 |
168 | 3765 HRESULT result; // eax@1 |
0 | 3766 HRESULT v6; // eax@4 |
3767 int v7; // [sp-8h] [bp-14h]@10 | |
3768 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3769 char v9; // [sp+Bh] [bp-1h]@1 | |
3770 | |
2132 | 3771 //v4 = pSurface; |
0 | 3772 v9 = 1; |
3773 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3774 if ( result == DDERR_SURFACELOST ) | |
3775 { | |
2132 | 3776 v6 = pSurface->Restore(); |
0 | 3777 if ( v6 ) |
3778 { | |
3779 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3780 { | |
3781 LABEL_20: | |
3782 v9 = 0; | |
3783 result = (bool)memset(pDesc, 0, 4u); | |
3784 goto LABEL_21; | |
3785 } | |
3786 pRenderer->pFrontBuffer4->Restore(); | |
2132 | 3787 pSurface->Restore(); |
3788 } | |
3789 result = pSurface->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
0 | 3790 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) |
3791 goto LABEL_20; | |
3792 ErrD3D(result); | |
3793 if ( result ) | |
3794 { | |
3795 //v8 = 0; | |
3796 //v7 = 2161; | |
3797 LABEL_19: | |
3798 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3799 goto LABEL_20; | |
3800 } | |
3801 if ( pRenderer->pRenderD3D ) | |
3802 pRenderD3D->HandleLostResources(); | |
3803 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3804 } | |
3805 else | |
3806 { | |
3807 if ( result ) | |
3808 { | |
3809 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3810 goto LABEL_20; | |
3811 ErrD3D(result); | |
3812 //v8 = 0; | |
3813 //v7 = 2199; | |
3814 //goto LABEL_19; | |
3815 } | |
3816 } | |
3817 LABEL_21: | |
3818 LOBYTE(result) = v9; | |
3819 return result; | |
3820 } | |
3821 | |
3822 //----- (004A1032) -------------------------------------------------------- | |
3823 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3824 { | |
3825 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3826 HRESULT v5; // eax@1 |
0 | 3827 HRESULT v6; // eax@2 |
3828 int v7; // [sp-8h] [bp-10h]@8 | |
3829 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3830 | |
3831 v4 = pSurface; | |
3832 v5 = pSurface->Lock( | |
3833 0, | |
3834 pDesc, | |
3835 uLockFlags, | |
3836 0); | |
3837 BYTE3(pSurface) = 1; | |
3838 if ( v5 == DDERR_SURFACELOST ) | |
3839 { | |
3840 v6 = v4->Restore(); | |
3841 if ( !v6 ) | |
3842 goto LABEL_5; | |
3843 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3844 { | |
3845 pRenderer->pFrontBuffer2->Restore(); | |
3846 v4->Restore(); | |
3847 LABEL_5: | |
3848 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3849 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3850 goto LABEL_14; | |
3851 if ( !v5 ) | |
3852 return true; | |
3853 ErrD3D(v5); | |
3854 //v8 = 0; | |
3855 //v7 = 2247; | |
3856 goto LABEL_13; | |
3857 } | |
3858 else | |
3859 { | |
3860 pDesc->dwSize = 0; | |
3861 return false; | |
3862 } | |
3863 } | |
3864 else | |
3865 { | |
3866 if ( !v5 ) | |
3867 return true; | |
3868 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3869 { | |
3870 //v8 = 0; | |
3871 //v7 = 2269; | |
3872 ErrD3D(v5); | |
3873 pDesc->dwSize = 0; | |
3874 return false; | |
3875 LABEL_13: | |
3876 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3877 goto LABEL_14; | |
3878 } | |
3879 } | |
3880 LABEL_14: | |
3881 return true; | |
3882 } | |
3883 | |
3884 //----- (004A10E4) -------------------------------------------------------- | |
3885 void Render::CreateDirectDraw() | |
3886 { | |
3887 Render *v1; // edi@1 | |
3888 HRESULT v2; // eax@1 | |
3889 HRESULT v3; // eax@5 | |
3890 int v6; // [sp-Ch] [bp-20h]@3 | |
3891 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3892 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3893 | |
3894 v1 = this; | |
3895 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3896 | |
3897 pDirectDraw2 = nullptr; | |
3898 pDirectDraw4 = nullptr; | |
3899 | |
1802 | 3900 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3901 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3902 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
3903 else | |
3904 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
3905 | |
3906 lpDD->Release(); | |
3907 lpDD = nullptr; | |
3908 } | |
3909 | |
3910 //----- (004A1169) -------------------------------------------------------- | |
3911 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
3912 { | |
3913 DWORD flags; // eax@1 | |
3914 IDirectDraw *v4; // ecx@3 | |
3915 HRESULT v5; // eax@5 | |
3916 int v6; // [sp-8h] [bp-8h]@3 | |
3917 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
3918 | |
3919 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
3920 DDSCL_NORMAL; | |
3921 | |
1802 | 3922 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3923 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3924 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
3925 else | |
3926 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
3927 } | |
3928 | |
3929 //----- (004A11C6) -------------------------------------------------------- | |
3930 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
3931 { | |
1802 | 3932 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3933 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3934 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
3935 else | |
3936 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
3937 } | |
3938 | |
3939 //----- (004A121C) -------------------------------------------------------- | |
3940 void Render::CreateFrontBuffer() | |
3941 { | |
3942 Render *v1; // esi@1 | |
3943 IDirectDraw *pDD; // eax@3 | |
3944 IDirectDrawSurface **pOutSurf; // esi@3 | |
3945 struct _DDSURFACEDESC *v4; // edx@3 | |
3946 HRESULT v5; // eax@5 | |
3947 int v6; // [sp-8h] [bp-8Ch]@3 | |
3948 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
3949 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
3950 | |
3951 v1 = this; | |
1802 | 3952 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3953 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3954 { |
3955 memset(&a2, 0, 0x7Cu); | |
3956 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
3957 a2.dwSize = 124; | |
3958 a2.dwFlags = 1; | |
3959 v7 = 0; | |
3960 a2.ddsCaps.dwCaps = 512; | |
3961 v6 = 2357; | |
3962 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
3963 v4 = (struct _DDSURFACEDESC *)&a2; | |
3964 } | |
3965 else | |
3966 { | |
3967 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
3968 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
3969 a2.lPitch = 108; | |
3970 a2.dwBackBufferCount = 1; | |
3971 v7 = 0; | |
3972 a2.dwTextureStage = 512; | |
3973 v6 = 2346; | |
3974 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
3975 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
3976 } | |
3977 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
3978 } | |
3979 | |
3980 //----- (004A12CD) -------------------------------------------------------- | |
3981 void Render::CreateBackBuffer() | |
3982 { | |
3983 Render *v1; // esi@1 | |
3984 IDirectDraw *v2; // eax@3 | |
3985 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
3986 struct _DDSURFACEDESC *v4; // edx@3 | |
3987 HRESULT v5; // eax@5 | |
3988 int v6; // [sp-8h] [bp-8Ch]@3 | |
3989 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
3990 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
3991 | |
3992 v1 = this; | |
1802 | 3993 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3994 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3995 { |
3996 memset(&a2, 0, 0x7Cu); | |
3997 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
3998 a2.dwSize = 124; | |
3999 a2.dwFlags = 7; | |
4000 v7 = 0; | |
4001 a2.ddsCaps.dwCaps = 2112; | |
4002 a2.dwWidth = 640; | |
4003 a2.dwHeight = 480; | |
4004 v6 = 2387; | |
4005 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4006 v4 = (struct _DDSURFACEDESC *)&a2; | |
4007 } | |
4008 else | |
4009 { | |
4010 memset(&a2.lPitch, 0, 0x6Cu); | |
4011 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4012 a2.lPitch = 108; | |
4013 a2.dwBackBufferCount = 7; | |
4014 v7 = 0; | |
4015 a2.dwTextureStage = 2112; | |
4016 a2.dwAlphaBitDepth = 640; | |
4017 a2.dwMipMapCount = 480; | |
4018 v6 = 2374; | |
4019 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4020 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4021 } | |
4022 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4023 } | |
4024 | |
4025 //----- (004A139A) -------------------------------------------------------- | |
4026 void Render::CreateDirectDrawPrimarySurface() | |
4027 { | |
4028 Render *v1; // esi@1 | |
4029 int v2; // ebx@3 | |
4030 IDirectDraw2 *v3; // eax@3 | |
4031 HRESULT v4; // eax@3 | |
4032 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4033 DDSCAPS2 *v6; // edx@3 | |
4034 IDirectDraw4 *v7; // eax@4 | |
4035 HRESULT v8; // eax@4 | |
4036 int v9; // ST14_4@5 | |
4037 IDirectDrawSurface *v10; // ST10_4@5 | |
4038 HRESULT v11; // eax@5 | |
4039 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4040 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4041 int v14; // [sp+4h] [bp-9Ch]@0 | |
4042 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4043 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4044 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4045 int a4; // [sp+98h] [bp-8h]@3 | |
4046 | |
4047 v1 = this; | |
1802 | 4048 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4049 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4050 { |
4051 v2 = 0; | |
4052 this->field_4004C = 1; | |
4053 memset(&ddsd2, 0, 0x7Cu); | |
4054 v7 = v1->pDirectDraw4; | |
4055 ddsd2.dwBackBufferCount = 1; | |
4056 ddsd2.dwSize = 0x7Cu; | |
4057 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4058 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4059 ErrD3D(v7->CreateSurface( | |
4060 &ddsd2, | |
4061 &pFrontBuffer4, | |
4062 0)); | |
4063 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4064 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4065 } | |
4066 else | |
4067 { | |
4068 v2 = 0; | |
4069 this->field_4004C = 1; | |
4070 | |
4071 DDSURFACEDESC ddsd; | |
4072 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4073 | |
4074 ddsd.lpSurface = (LPVOID)1; | |
4075 ddsd.lPitch = 108; | |
4076 ddsd.dwBackBufferCount = 33; | |
4077 ddsd.ddsCaps.dwCaps = 8728; | |
4078 ErrD3D(pDirectDraw2->CreateSurface( | |
4079 &ddsd, | |
4080 (IDirectDrawSurface **)&pFrontBuffer2, | |
4081 0)); | |
4082 | |
4083 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4084 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4085 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4086 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4087 v9 = (int)v6; |
4088 v10 = pFrontBuffer; // BUG | |
4089 | |
4090 v17.dwCaps = 4; | |
4091 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4092 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4093 v1->field_40030 = v2; | |
4094 v1->field_18_locked_pitch = v2; | |
4095 } | |
4096 | |
4097 //----- (004A14F4) -------------------------------------------------------- | |
4098 void Render::CreateClipper(HWND a2) | |
4099 { | |
1802 | 4100 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4101 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4102 { |
4103 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4104 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4105 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4106 } | |
4107 else | |
4108 { | |
4109 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4110 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4111 } | |
4112 } | |
4113 | |
4114 //----- (004A15D8) -------------------------------------------------------- | |
4115 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4116 { | |
4117 IDirectDrawSurface *v2; // eax@3 | |
4118 | |
1802 | 4119 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4120 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4121 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; |
4122 else | |
4123 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4124 v2->GetPixelFormat(pOut); | |
4125 } | |
4126 | |
4127 //----- (004A1605) -------------------------------------------------------- | |
4128 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4129 { | |
4130 signed int v4; // eax@3 | |
4131 | |
1802 | 4132 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4133 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4134 { |
4135 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4136 memset(&pDesc, 0, 0x7Cu); | |
4137 pDesc.dwSize = 124; | |
2132 | 4138 LockSurface_DDraw4(this->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4139 *pOutSurfacePtr = pDesc.lpSurface; |
4140 v4 = pDesc.lPitch; | |
4141 } | |
4142 else | |
4143 { | |
4144 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4145 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4146 pDesc.lPitch = 108; | |
2132 | 4147 LockSurface_DDraw2(this->pBackBuffer2, &pDesc, 1); |
0 | 4148 *pOutSurfacePtr = (void *)pDesc.lpSurface; |
4149 v4 = pDesc.dwReserved; | |
4150 } | |
4151 *pOutPixelsPerRow = v4 >> 1; | |
4152 } | |
4153 | |
4154 //----- (004A16E1) -------------------------------------------------------- | |
4155 void Render::UnlockBackBuffer() | |
4156 { | |
1802 | 4157 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4158 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4159 ErrD3D(pBackBuffer4->Unlock(0)); |
4160 else | |
4161 ErrD3D(pBackBuffer2->Unlock(0)); | |
4162 } | |
4163 | |
4164 //----- (004A172E) -------------------------------------------------------- | |
4165 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4166 { | |
4167 signed int v4; // eax@3 | |
4168 | |
4169 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4170 { | |
4171 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4172 memset(&pDesc, 0, 0x7Cu); | |
4173 pDesc.dwSize = 124; | |
2132 | 4174 LockSurface_DDraw4(this->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4175 *pOutSurface = pDesc.lpSurface; |
4176 v4 = pDesc.lPitch; | |
4177 } | |
4178 else | |
4179 { | |
4180 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4181 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4182 pDesc.lPitch = 108; | |
2132 | 4183 LockSurface_DDraw2(this->pFrontBuffer2, &pDesc, 1); |
0 | 4184 *pOutSurface = (void *)pDesc.lpSurface; |
4185 v4 = pDesc.dwReserved; | |
4186 } | |
4187 *pOutPixelsPerRow = v4 >> 1; | |
4188 } | |
4189 | |
4190 //----- (004A17C7) -------------------------------------------------------- | |
4191 void Render::UnlockFrontBuffer() | |
4192 { | |
4193 IDirectDrawSurface *pFront; // eax@3 | |
4194 HRESULT v2; // eax@5 | |
4195 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4196 int v4; // [sp-4h] [bp-8h]@3 | |
4197 | |
1980 | 4198 Render* a5 = this; |
0 | 4199 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
4200 { | |
4201 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4202 v4 = 0; | |
4203 v3 = 2615; | |
4204 } | |
4205 else | |
4206 { | |
4207 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4208 v4 = 0; | |
4209 v3 = 2611; | |
4210 } | |
4211 ErrD3D(pFront->Unlock(0)); | |
4212 } | |
4213 | |
4214 //----- (004A1814) -------------------------------------------------------- | |
4215 void Render::RestoreFrontBuffer() | |
4216 { | |
4217 IDirectDrawSurface **v1; // esi@2 | |
4218 | |
4219 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4220 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4221 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4222 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4223 (*v1)->Restore(); | |
4224 } | |
4225 | |
4226 //----- (004A184C) -------------------------------------------------------- | |
4227 HRESULT Render::_4A184C() | |
4228 { | |
4229 IDirectDrawSurface **pBack; // esi@2 | |
4230 HRESULT result; // eax@4 | |
4231 | |
4232 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4233 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4234 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4235 result = (*pBack)->IsLost(); | |
4236 if ( result == DDERR_SURFACELOST ) | |
4237 result = (*pBack)->Restore(); | |
4238 return result; | |
4239 } | |
4240 | |
4241 //----- (004A1884) -------------------------------------------------------- | |
4242 void Render::PresentRect(RECT *a2, RECT *a3) | |
4243 { | |
4244 IDirectDrawSurface *pFront; // eax@3 | |
4245 HRESULT v4; // eax@5 | |
4246 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4247 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4248 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4249 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4250 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4251 int v10; // [sp-8h] [bp-8h]@3 | |
4252 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4253 | |
4254 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4255 { | |
4256 v11 = 0; | |
4257 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4258 v10 = 2657; | |
4259 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4260 v8 = 0; | |
4261 v7 = DDBLT_WAIT; | |
4262 v6 = a3; | |
4263 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4264 } | |
4265 else | |
4266 { | |
4267 v11 = 0; | |
4268 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4269 v10 = 2653; | |
4270 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4271 v8 = 0; | |
4272 v7 = DDBLT_WAIT; | |
4273 v6 = a3; | |
4274 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4275 } | |
4276 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4277 } | |
4278 | |
4279 //----- (004A18F5) -------------------------------------------------------- | |
4280 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4281 { | |
4282 IDirectDrawSurface *pFront; // eax@3 | |
4283 HRESULT v6; // eax@5 | |
4284 int v7; // [sp-8h] [bp-8h]@3 | |
4285 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4286 | |
4287 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4288 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4289 else | |
4290 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4291 } | |
4292 | |
4293 //----- (004A194A) -------------------------------------------------------- | |
4294 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4295 { | |
4296 IDirectDrawSurface *pFront; // eax@3 | |
4297 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4298 | |
4299 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4300 { | |
4301 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4302 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4303 } | |
4304 else | |
4305 { | |
4306 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4307 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4308 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4309 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4310 } |
4311 | |
4312 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4313 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4314 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4315 //unsigned int v2; // ebx@1 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4316 //double v4; // st7@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4317 //unsigned int v5; // esi@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4318 //int v6; // ecx@5 |
0 | 4319 unsigned int v7; // edx@6 |
4320 char *v8; // ecx@12 | |
4321 void *v9; // edi@16 | |
4322 unsigned int v10; // eax@16 | |
4323 void *v11; // edi@21 | |
4324 unsigned int v12; // eax@21 | |
4325 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4326 //v2 = uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4327 if (uNumBillboardsToDraw >= 999 ) |
0 | 4328 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4329 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4330 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4331 uNumBillboardsToDraw = 1; |
0 | 4332 return 0; |
4333 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4334 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4335 //v4 = *(float *)&a1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4336 //v5 = pRenderer->uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4337 //v6 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4338 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4339 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4340 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4341 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4342 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4343 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4344 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4345 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4346 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4347 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4348 if (z > *(float *)v8 ) |
0 | 4349 { |
4350 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4351 { | |
4352 v7 = pRenderer->uNumBillboardsToDraw; | |
4353 } | |
4354 else | |
4355 { | |
4356 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4357 { | |
4358 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4359 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4360 do | |
4361 { | |
4362 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4363 v9 = (char *)v9 - 156; | |
4364 --v10; | |
4365 } | |
4366 while ( v10 ); | |
4367 } | |
4368 ++v7; | |
4369 } | |
717 | 4370 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4371 uNumBillboardsToDraw++; |
0 | 4372 return v7; |
4373 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4374 if (z <= *(float *)v8 ) |
0 | 4375 { |
4376 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4377 { | |
4378 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4379 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4380 do | |
4381 { | |
4382 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4383 v11 = (char *)v11 - 156; | |
4384 --v12; | |
4385 } | |
4386 while ( v12 ); | |
4387 } | |
717 | 4388 //goto LABEL_23; |
4389 uNumBillboardsToDraw++; | |
4390 return v7; | |
0 | 4391 } |
4392 return v7; | |
4393 } | |
4394 | |
4395 //----- (004A1E9D) -------------------------------------------------------- | |
4396 unsigned int Render::GetBillboardDrawListSize() | |
4397 { | |
4398 return pRenderer->uNumBillboardsToDraw; | |
4399 } | |
4400 | |
4401 //----- (004A1EA3) -------------------------------------------------------- | |
4402 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4403 { | |
2002 | 4404 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4405 } |
4406 | |
4407 //----- (004A1EB6) -------------------------------------------------------- | |
4408 void Render::BeginSceneD3D() | |
4409 { | |
4410 if (!uNumD3DSceneBegins++) | |
4411 { | |
4412 if (pRenderD3D) | |
4413 { | |
4414 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4415 pRenderer->uNumBillboardsToDraw = 0; | |
4416 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4417 |
0 | 4418 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4419 uFogColor = GetLevelFogColor(); | |
4420 else | |
4421 uFogColor = 0; | |
4422 | |
4423 if ( uFogColor & 0xFF000000 ) | |
4424 { | |
4425 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4426 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4427 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4428 bUsingSpecular = true; | |
4429 } | |
4430 else | |
4431 { | |
4432 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4433 bUsingSpecular = 0; | |
4434 } | |
4435 } | |
4436 else | |
4437 { | |
4438 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4439 if (pTargetSurface) | |
4440 field_18_locked_pitch = uTargetSurfacePitch; | |
4441 else | |
4442 --uNumD3DSceneBegins; | |
4443 } | |
4444 } | |
4445 } | |
4446 | |
4447 //----- (004A1FE1) -------------------------------------------------------- | |
4448 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4449 { | |
4450 --uNumD3DSceneBegins; | |
4451 if (uNumD3DSceneBegins) | |
4452 return; | |
4453 | |
4454 if (pRenderD3D) | |
4455 { | |
4456 pGame->draw_debug_outlines(); | |
161 | 4457 DoRenderBillboards_D3D(); |
0 | 4458 pGame->pStru6Instance->RenderSpecialEffects(); |
4459 pRenderD3D->pDevice->EndScene(); | |
4460 } | |
4461 else | |
4462 pGame->pStru6Instance->RenderSpecialEffects(); | |
4463 } | |
4464 | |
4465 //----- (004A2031) -------------------------------------------------------- | |
349 | 4466 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4467 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4468 // __debugbreak(); // should not fire outside decal builder |
349 | 4469 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4470 } |
4471 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4472 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4473 { |
4474 int v5; // ebx@1 | |
4475 int v6; // edi@1 | |
4476 int v8; // eax@7 | |
4477 float v9; // eax@12 | |
4478 float *v10; // esi@12 | |
4479 float v11; // ecx@14 | |
4480 double v12; // st7@14 | |
4481 double v13; // st7@14 | |
4482 double v14; // st7@14 | |
4483 signed int v15; // eax@14 | |
4484 int v16; // eax@15 | |
4485 float v17; // ST48_4@15 | |
4486 char v18; // zf@17 | |
4487 int v19; // eax@18 | |
4488 int v20; // eax@18 | |
4489 int v21; // edx@20 | |
4490 signed int v22; // ecx@20 | |
4491 int v23; // eax@20 | |
4492 const char *v24; // ST4C_4@20 | |
4493 unsigned int v25; // ST50_4@20 | |
4494 int v26; // ST54_4@20 | |
4495 int v27; // eax@20 | |
4496 _UNKNOWN *v28; // eax@21 | |
4497 int v29; // ecx@23 | |
4498 int v30; // eax@23 | |
4499 int v31; // eax@23 | |
4500 int v32; // eax@24 | |
4501 int v33; // eax@25 | |
4502 int v34; // eax@25 | |
4503 int v35; // eax@25 | |
4504 int v36; // eax@25 | |
4505 signed int v37; // ecx@26 | |
4506 int v38; // eax@26 | |
4507 _UNKNOWN *v39; // eax@27 | |
4508 int v40; // edx@28 | |
4509 int v41; // eax@29 | |
4510 int v42; // eax@29 | |
4511 int v43; // eax@29 | |
4512 int v44; // eax@29 | |
4513 unsigned int v46; // eax@29 | |
4514 int v47; // eax@30 | |
4515 int v48; // eax@30 | |
4516 int v49; // eax@30 | |
4517 double v52; // st6@35 | |
4518 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4519 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4520 signed int v59; // [sp+60h] [bp-8h]@12 | |
4521 int v61; // [sp+64h] [bp-4h]@4 | |
4522 int i; | |
4523 | |
4524 v6 = (int)this; | |
4525 v5 = 0; | |
4526 if (!this->uNumD3DSceneBegins) | |
4527 return; | |
4528 | |
4529 | |
4530 | |
4531 | |
186 | 4532 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4533 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4534 if (this->bUsingSpecular) | |
4535 { | |
186 | 4536 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4537 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4538 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4539 } |
4540 | |
4541 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4542 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4543 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4544 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4545 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4546 pVertices[0].specular = 0; | |
4547 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4548 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4549 | |
4550 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4551 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4552 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4553 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4554 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4555 pVertices[1].specular = 0; | |
4556 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4557 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4558 | |
4559 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4560 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4561 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4562 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4563 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4564 pVertices[2].specular = 0; | |
4565 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4566 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4567 | |
4568 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4569 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4570 | |
4571 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4572 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4573 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4574 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4575 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4576 pVertices[5].specular = 0; | |
4577 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4578 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4579 | |
4580 | |
4581 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4582 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4583 | |
186 | 4584 }*/ |
4585 | |
0 | 4586 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4587 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4588 { |
4589 //RenderVertexSoft *pVertices; // esi@0 | |
4590 //int v7; // edi@1 | |
0 | 4591 unsigned int v8; // ebx@1 |
4592 LightmapBuilder *v9; // esi@3 | |
4593 unsigned int v10; // edx@3 | |
4594 int v11; // eax@5 | |
4595 int v12; // eax@11 | |
4596 char *v13; // esi@11 | |
4597 double v14; // st7@13 | |
4598 double v15; // st7@13 | |
4599 signed int v16; // eax@13 | |
4600 int v17; // ecx@13 | |
4601 double v18; // st7@13 | |
4602 float v19; // ST78_4@14 | |
4603 int v20; // eax@14 | |
4604 char v21; // zf@16 | |
4605 HRESULT v22; // eax@17 | |
4606 HRESULT v23; // eax@17 | |
4607 HRESULT v24; // eax@19 | |
4608 HRESULT v25; // eax@19 | |
4609 unsigned int v26; // ecx@19 | |
4610 char *v27; // eax@20 | |
4611 HRESULT v28; // eax@22 | |
4612 HRESULT v29; // eax@22 | |
4613 HRESULT v30; // eax@23 | |
4614 HRESULT v31; // eax@24 | |
4615 HRESULT v32; // eax@24 | |
4616 HRESULT v33; // eax@24 | |
4617 HRESULT v34; // eax@24 | |
4618 HRESULT v35; // eax@25 | |
4619 HRESULT v36; // eax@25 | |
4620 unsigned int v37; // ecx@25 | |
4621 char *v38; // eax@26 | |
4622 int v39; // edx@27 | |
4623 HRESULT v40; // eax@28 | |
4624 HRESULT v41; // eax@28 | |
4625 HRESULT v42; // eax@28 | |
4626 HRESULT v43; // eax@28 | |
4627 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4628 unsigned int v45; // eax@28 | |
4629 HRESULT v46; // eax@29 | |
4630 HRESULT v47; // eax@29 | |
4631 HRESULT v48; // eax@29 | |
186 | 4632 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4633 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4634 int v51; // eax@40 | |
4635 char *v52; // esi@40 | |
4636 double v53; // st7@42 | |
4637 double v54; // st7@42 | |
4638 signed int v55; // eax@42 | |
4639 int v56; // ecx@42 | |
4640 double v57; // st7@42 | |
4641 float v58; // ST7C_4@43 | |
4642 int v59; // eax@43 | |
186 | 4643 //signed int v60; // [sp+78h] [bp-14h]@31 |
4644 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4645 const char *v62; // [sp+80h] [bp-Ch]@0 |
4646 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4647 int v64; // [sp+84h] [bp-8h]@0 | |
4648 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4649 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4650 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4651 int a7; |
4652 | |
4653 //v7 = (int)this; | |
0 | 4654 v8 = 0; |
186 | 4655 if (!this->uNumD3DSceneBegins) |
75 | 4656 return; |
4657 if ( uNumVertices < 3) | |
4658 return; | |
4659 | |
186 | 4660 //v61 = pVertices; |
4661 | |
75 | 4662 /* v9 = pGame->pLightmapBuilder; |
0 | 4663 v65 = v9; |
75 | 4664 v10 = v9->std__vector_000004_size;*/ |
1394 | 4665 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4666 { |
638 | 4667 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4668 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4669 } |
4670 else | |
4671 { | |
186 | 4672 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4673 byte_4D864C && pGame->uFlags & 2 ) |
4674 { | |
186 | 4675 if (clampAtTextureBorders) |
4676 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4677 else |
186 | 4678 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4679 | |
4680 if (transparent || this->bUsingSpecular) | |
4681 { | |
4682 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4683 if (transparent) | |
0 | 4684 { |
186 | 4685 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4686 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4687 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4688 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4689 } |
4690 else | |
4691 { | |
186 | 4692 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4693 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4694 } |
186 | 4695 } |
1073 | 4696 |
4697 for (uint i = 0; i < uNumVertices; ++i) | |
4698 { | |
4699 | |
4700 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4701 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4702 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4703 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4704 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4705 if ( this->bUsingSpecular ) | |
0 | 4706 { |
1073 | 4707 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4708 } |
1073 | 4709 else |
4710 { | |
4711 d3d_vertex_buffer[i].specular = 0; | |
4712 } | |
4713 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4714 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4715 } | |
4716 | |
4717 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4718 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4719 if (transparent) |
4720 { | |
4721 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4722 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4723 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4724 } |
4725 } | |
4726 else | |
4727 { | |
1073 | 4728 for (uint i = 0; i < uNumVertices; ++i) |
4729 { | |
4730 | |
4731 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4732 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4733 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4734 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4735 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4736 if ( this->bUsingSpecular ) | |
0 | 4737 { |
1073 | 4738 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4739 } |
1073 | 4740 else |
4741 { | |
4742 d3d_vertex_buffer[i].specular = 0; | |
4743 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4744 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4745 d3d_vertex_buffer[i].specular = v20; |
4746 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4747 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4748 } | |
186 | 4749 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4750 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4751 if (pRenderer->bUsingSpecular) | |
4752 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4753 |
4754 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4755 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4756 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4757 d3d_vertex_buffer, |
0 | 4758 uNumVertices, |
4759 16)); | |
4760 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4761 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4762 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4763 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4764 for (uint i = 0; i < uNumVertices; ++i) |
4765 { | |
4766 d3d_vertex_buffer[i].diffuse = -1; | |
4767 } | |
0 | 4768 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4769 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4770 if ( !pRenderer->bUsingSpecular ) |
4771 { | |
186 | 4772 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4773 } | |
4774 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4775 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4776 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4777 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4778 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4779 d3d_vertex_buffer, |
0 | 4780 uNumVertices, |
4781 16)); | |
4782 if ( pRenderer->bUsingSpecular ) | |
4783 { | |
186 | 4784 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4785 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4786 for (uint i = 0; i < uNumVertices; ++i) |
4787 { | |
4788 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4789 d3d_vertex_buffer[i].specular = 0; | |
4790 } | |
4791 | |
75 | 4792 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4793 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4794 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4795 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4796 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4797 d3d_vertex_buffer, |
0 | 4798 uNumVertices, |
4799 16)); | |
186 | 4800 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4801 //v44 = pRenderer->pRenderD3D->pDevice; |
4802 v45 = GetLevelFogColor(); | |
4803 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4804 v8 = 0; | |
4805 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4806 } | |
186 | 4807 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4808 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4809 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4810 } | |
4811 } | |
186 | 4812 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4813 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4814 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4815 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4816 } |
4817 // 4A26BC: could not find valid save-restore pair for esi | |
4818 // 4D864C: using guessed type char byte_4D864C; | |
4819 | |
4820 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4821 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4822 { |
67 | 4823 int v7; // eax@7 |
4824 | |
4825 if ( !this->uNumD3DSceneBegins ) | |
4826 return; | |
4827 if ( uNumVertices >= 3 ) | |
4828 { | |
186 | 4829 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4830 if ( this->bUsingSpecular ) |
4831 { | |
186 | 4832 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4833 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4834 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4835 } |
1427 | 4836 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4837 { |
4838 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4839 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4840 pVertices[i].pos.z = 0.99989998; | |
168 | 4841 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4842 |
840 | 4843 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4844 v7 = 0; |
4845 if (this->bUsingSpecular) | |
1427 | 4846 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4847 pVertices[i].specular = v7; |
4848 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4849 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4850 } | |
4851 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4852 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4853 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4854 } |
4855 } | |
4856 | |
4857 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4858 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4859 { |
4860 int v5; // eax@3 | |
4861 | |
4862 if ( this->uNumD3DSceneBegins ) | |
4863 { | |
1923 | 4864 if ( uNumVertices >= 3 ) |
0 | 4865 { |
186 | 4866 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4867 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4868 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4869 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4870 for (uint i = 0; i < uNumVertices; ++i) |
4871 { | |
4872 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4873 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4874 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4875 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4876 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4877 d3d_vertex_buffer[i].specular = 0; | |
4878 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4879 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4880 } | |
1923 | 4881 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4882 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4883 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4884 } |
4885 } | |
4886 } | |
4887 | |
1390 | 4888 //----- (00479A53) -------------------------------------------------------- |
1923 | 4889 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4890 { |
4891 BLVFace *pFace; // esi@1 | |
4892 double v5; // st7@3 | |
4893 signed __int64 v6; // qax@3 | |
4894 int v12; // edx@7 | |
4895 int v13; // eax@7 | |
4896 void *v15; // ecx@9 | |
4897 int v17; // edi@9 | |
4898 double v18; // st7@9 | |
4899 signed int v19; // ebx@9 | |
4900 void *v20; // ecx@9 | |
4901 int v21; // ebx@11 | |
4902 int v22; // eax@14 | |
4903 signed __int64 v23; // qtt@16 | |
4904 double v24; // st7@16 | |
4905 unsigned __int8 v25; // sf@16 | |
4906 unsigned __int8 v26; // of@16 | |
4907 double v28; // st7@20 | |
4908 char *v29; // ebx@20 | |
4909 char *v30; // edx@20 | |
4910 unsigned __int8 v31; // c0@21 | |
4911 unsigned __int8 v32; // c3@21 | |
4912 double v33; // st6@23 | |
4913 char *v34; // esi@30 | |
4914 const void *v35; // ecx@31 | |
4915 int v36; // eax@31 | |
4916 const void *v37; // edi@31 | |
4917 signed __int64 v38; // qax@31 | |
4918 int v39; // ecx@31 | |
4919 int v40; // ebx@33 | |
4920 int v41; // eax@36 | |
4921 signed __int64 v42; // qtt@39 | |
4922 int v43; // eax@39 | |
4923 char v44; // zf@39 | |
4924 double v45; // st7@39 | |
4925 double v46; // st7@39 | |
4926 unsigned int v47; // edx@40 | |
4927 double v48; // st7@41 | |
4928 RenderVertexSoft *v49; // ebx@41 | |
4929 void *v50; // edi@43 | |
4930 double v51; // st7@46 | |
4931 RenderVertexSoft *v52; // edx@46 | |
4932 void *v53; // edi@48 | |
4933 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4934 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 4935 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 4936 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 4937 unsigned int v63; // [sp+120h] [bp-54h]@7 |
4938 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
4939 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4940 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 4941 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
4942 int v70; // [sp+144h] [bp-30h]@3 | |
4943 int X; // [sp+148h] [bp-2Ch]@9 | |
4944 int v72; // [sp+14Ch] [bp-28h]@7 | |
4945 float v73; // [sp+150h] [bp-24h]@16 | |
4946 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 4947 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 4948 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
4949 float v76; // [sp+15Ch] [bp-18h]@9 | |
4950 int v77; // [sp+160h] [bp-14h]@9 | |
4951 int v78; // [sp+164h] [bp-10h]@7 | |
4952 void *v79; // [sp+168h] [bp-Ch]@9 | |
4953 float v80; // [sp+16Ch] [bp-8h]@3 | |
4954 const void *v81; // [sp+170h] [bp-4h]@7 | |
4955 | |
4956 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4957 //for floor and wall(for example Selesta)------------------- |
1644 | 4958 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
4959 { | |
4960 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
4961 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
4962 for (uint i = 0; i < uNumVertices; ++i) | |
4963 { | |
4964 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
4965 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
4966 } | |
4967 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 4968 return; |
4969 } | |
1981 | 4970 //--------------------------------------- |
4971 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 4972 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 4973 * 65536.0) |
1922 | 4974 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 4975 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
4976 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 4977 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 4978 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 4979 * 65535.0) |
1922 | 4980 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 4981 |
1999 | 4982 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 4983 pSkyPolygon.Create_48607B(&stru_8019C8); |
4984 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
4985 | |
4986 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
4987 if ( !pSkyPolygon.pTexture ) | |
1390 | 4988 return; |
1644 | 4989 |
1981 | 4990 pSkyPolygon.dimming_level = 0; |
4991 pSkyPolygon.uNumVertices = uNumVertices; | |
4992 | |
4993 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4994 pSkyPolygon.v_18.y = 0; | |
4995 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4996 | |
1644 | 4997 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 4998 pSkyPolygon.field_24 = 0x2000000; |
1644 | 4999 |
5000 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5001 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5002 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 5003 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 5004 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
5005 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5006 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 5007 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5008 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5009 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5010 //v81 = 0; |
1981 | 5011 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
5012 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
5013 return; | |
1644 | 5014 |
5015 int _507D30_idx = 0; | |
1999 | 5016 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 5017 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5018 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 5019 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; |
5020 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; | |
5021 | |
5022 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; | |
1999 | 5023 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 5024 |
1997 | 5025 v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); |
1644 | 5026 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5027 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 5028 v19 = -pSkyPolygon.field_24; |
5029 v77 = -pSkyPolygon.field_24; | |
5030 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 5031 LODWORD(v76) = (signed __int64)v18; |
5032 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5033 while ( 1 ) | |
5034 { | |
5035 v79 = v20; | |
5036 if ( !X ) | |
5037 goto LABEL_14; | |
5038 v21 = abs(v19 >> 14); | |
1999 | 5039 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 5040 break; |
5041 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5042 break; | |
5043 v19 = v77; | |
5044 v20 = v79; | |
5045 LABEL_14: | |
1981 | 5046 v79 = (void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5047 v22 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
1390 | 5048 --LODWORD(v76); |
5049 v20 = (char *)v20 + v72; | |
1981 | 5050 X = v22 + pSkyPolygon.v_18.x; |
1390 | 5051 v78 = 1; |
5052 } | |
5053 if ( !v78 ) | |
5054 { | |
5055 LODWORD(v23) = v77 << 16; | |
1981 | 5056 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 5057 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 5058 v77 = v17; |
1999 | 5059 signed __int64 s = v74 + ((pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16);// s = 0xFFFFFFFF FFFF3EE6 |
5060 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16) >> 4); | |
1981 | 5061 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5062 | |
1999 | 5063 signed __int64 s2 = (signed __int64)(v74_ + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); |
5064 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16) >> 4); | |
1981 | 5065 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
5066 | |
1999 | 5067 v77 = (unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16; |
5068 LODWORD(v73) = (unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16; | |
1644 | 5069 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5070 |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5071 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5072 //{ |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5073 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5074 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5075 // return; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
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2014
diff
changeset
|
5076 //} |
1390 | 5077 continue; |
5078 } | |
5079 break; | |
5080 } | |
1999 | 5081 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5082 { | |
5083 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5084 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5085 return; | |
5086 } | |
1390 | 5087 LODWORD(v73) = 0; |
5088 v80 = v76; | |
1981 | 5089 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5090 { |
5091 v28 = (double)SLODWORD(v76); | |
5092 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5093 uint i = 0; |
5094 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5095 { | |
1390 | 5096 ++LODWORD(v73); |
1997 | 5097 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5098 LODWORD(v76) += 48; |
1997 | 5099 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5100 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5101 { | |
5102 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5103 { | |
5104 i++; | |
5105 continue; | |
5106 } | |
5107 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5108 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5109 } |
5110 else | |
5111 { | |
1997 | 5112 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5113 + array_507D30[i].vWorldViewProjX; | |
5114 } | |
5115 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5116 ++LODWORD(v73); |
5117 *(unsigned int *)LODWORD(v76) = v28; | |
5118 LODWORD(v76) += 48; | |
1997 | 5119 i++; |
5120 } | |
1390 | 5121 } |
5122 if ( SLODWORD(v73) <= 0 ) | |
5123 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5124 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5125 uint j = 0; |
1390 | 5126 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5127 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5128 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5129 { | |
5130 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5131 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5132 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
1997 | 5133 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v35) >> 16); |
1981 | 5134 v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); |
1997 | 5135 |
1390 | 5136 v81 = v35; |
5137 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5138 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
1997 | 5139 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v35) >> 16); |
1390 | 5140 v78 = (int)v35; |
1981 | 5141 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
5142 v81 = (const void *)pSkyPolygon.v_18.z; | |
5143 v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
1390 | 5144 v37 = (const void *)(v72 |
1997 | 5145 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); |
5146 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); | |
1390 | 5147 v81 = 0; |
5148 LODWORD(v76) = v38; | |
5149 v39 = v72 * (v70 - v38); | |
5150 while ( 1 ) | |
5151 { | |
5152 v78 = v39; | |
5153 if ( !X ) | |
5154 goto LABEL_36; | |
5155 v40 = abs(X); | |
5156 if ( abs((signed __int64)v65) <= v40 ) | |
5157 break; | |
5158 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5159 break; | |
5160 v39 = v78; | |
5161 LABEL_36: | |
1981 | 5162 v78 = pSkyPolygon.v_18.z; |
5163 v41 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v39) >> 16; | |
1390 | 5164 --LODWORD(v76); |
5165 v39 += v72; | |
1981 | 5166 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5167 v81 = (const void *)1; |
5168 } | |
5169 if ( v81 ) | |
5170 { | |
1981 | 5171 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5172 v78 = 2 * LODWORD(v76); |
1981 | 5173 v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z |
1390 | 5174 * (signed __int64)(signed int)(signed __int64)(((double)v70 |
5175 - ((double)(2 * LODWORD(v76)) | |
1997 | 5176 - array_50AC10[j].vWorldViewProjY)) |
1390 | 5177 * (double)v72)) >> 16); |
1981 | 5178 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5179 } |
5180 LODWORD(v42) = v77 << 16; | |
5181 HIDWORD(v42) = v77 >> 16; | |
5182 v79 = (void *)(v42 / X); | |
5183 v81 = v37; | |
1997 | 5184 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5185 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
1997 | 5186 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); |
5187 v43 = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); | |
1390 | 5188 v74 = (unsigned int)v37; |
5189 LODWORD(v76) = v43; | |
1997 | 5190 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5191 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
1997 | 5192 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)(signed int)v37) >> 16)); |
1390 | 5193 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; |
5194 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
1997 | 5195 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5196 //v34 += 48; |
1390 | 5197 v78 = v66 + ((signed int)v74 >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5198 //v44 = HIDWORD(v69)-- == 1; |
1390 | 5199 v45 = (double)v78 * 0.000015259022; |
5200 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
1997 | 5201 array_50AC10[j].u = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5202 array_50AC10[j].v = (double)v78 * 0.000015259022 * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5203 //v46 = (double)(signed int)v79; |
1997 | 5204 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5205 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5206 ++j; | |
5207 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5208 //while ( !v44 ); |
1390 | 5209 LABEL_40: |
1997 | 5210 uint i = 0; |
1390 | 5211 if ( SLODWORD(v73) > 0 ) |
5212 { | |
5213 v48 = (double)SLODWORD(v80); | |
1997 | 5214 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5215 { | |
5216 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5217 { | |
5218 ++i; | |
5219 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5220 } | |
5221 } | |
5222 } | |
5223 pSkyPolygon.uNumVertices = i; | |
5224 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5225 int pNumVertices = 0; | |
1390 | 5226 if ( SLODWORD(v73) > 0 ) |
5227 { | |
5228 v51 = (double)SLODWORD(v80); | |
1997 | 5229 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5230 { | |
5231 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5232 { | |
5233 ++pNumVertices; | |
5234 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5235 } | |
5236 } | |
5237 } | |
5238 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5239 } |
5240 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5241 |
0 | 5242 //----- (004A2FC0) -------------------------------------------------------- |
5243 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5244 { | |
5245 //Render *v8; // edi@1 | |
5246 //unsigned int v9; // esi@3 | |
1072 | 5247 RenderVertexSoft *v12; // ecx@9 |
5248 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5249 double v14; // st6@10 |
5250 int v15; // edx@10 | |
5251 Texture *v16; // edx@10 | |
5252 double v17; // st6@10 | |
5253 //char v18; // zf@10 | |
5254 Texture *v19; // edx@10 | |
595 | 5255 //Texture *v23; // edx@16 |
5256 //char *v24; // ecx@16 | |
5257 //char *v25; // eax@16 | |
5258 //double v26; // st6@17 | |
5259 //int v27; // esi@17 | |
5260 //double v28; // st6@17 | |
5261 //unsigned int v33; // ecx@18 | |
5262 //char *v34; // eax@19 | |
0 | 5263 //Texture *v45; // edx@23 |
5264 //char *v46; // ecx@23 | |
5265 //char *v47; // eax@23 | |
5266 //double v48; // st6@24 | |
5267 //int v49; // esi@24 | |
5268 //double v50; // st6@24 | |
5269 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5270 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5271 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5272 const char *v56; // [sp+0h] [bp-14h]@0 | |
5273 int v57; // [sp+4h] [bp-10h]@0 | |
5274 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5275 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5276 //int a3a; // [sp+10h] [bp-4h]@4 | |
5277 | |
5278 //v8 = this; | |
5279 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5280 return; | |
5281 | |
5282 //auto a3 = pFace; | |
5283 //auto a6 = uPackedID; | |
5284 //v59 = pGame->pLightmapBuilder; | |
5285 //v9 = v59->std__vector_000004_size; | |
5286 | |
2006 | 5287 int sCorrectedColor = uColor; |
0 | 5288 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5289 sCorrectedColor = -1; |
5290 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5291 |
792 | 5292 |
5293 if (pFace->uAttributes & FACE_OUTLINED) | |
5294 { | |
5295 int color; | |
5296 if (GetTickCount() % 300 >= 150) | |
2006 | 5297 uColor = sCorrectedColor = 0xFF20FF20; |
5298 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5299 } |
5300 | |
1394 | 5301 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5302 { |
5303 __debugbreak(); | |
5304 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5305 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5306 for (uint i = 0; i < uNumVertices; ++i) |
5307 { | |
5308 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5309 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5310 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5311 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5312 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5313 d3d_vertex_buffer[i].specular = 0; |
5314 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5315 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5316 } | |
5317 | |
186 | 5318 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5319 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5320 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5321 D3DPT_TRIANGLEFAN, | |
5322 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5323 d3d_vertex_buffer, |
0 | 5324 uNumVertices, |
5325 28)); | |
1394 | 5326 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5327 } |
5328 else | |
5329 { | |
5330 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5331 byte_4D864C && pGame->uFlags & 2) | |
5332 { | |
5333 for (uint i = 0; i < uNumVertices; ++i) | |
5334 { | |
186 | 5335 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5336 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5337 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5338 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5339 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5340 d3d_vertex_buffer[i].specular = 0; |
5341 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5342 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5343 } | |
5344 | |
5345 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5346 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5347 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5348 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5349 d3d_vertex_buffer, |
0 | 5350 uNumVertices, |
5351 28)); | |
5352 } | |
5353 else | |
5354 { | |
595 | 5355 for (uint i = 0; i < uNumVertices; ++i) |
5356 { | |
5357 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5358 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5359 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5360 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5361 d3d_vertex_buffer[i].diffuse = uColor; | |
5362 d3d_vertex_buffer[i].specular = 0; | |
5363 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5364 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5365 } | |
5366 //__debugbreak(); | |
5367 //if ( (signed int)uNumVertices > 0 ) | |
5368 //{ | |
5369 //v23 = pTex; | |
5370 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5371 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5372 //pTex = (Texture *)uNumVertices; | |
5373 //uint v18; | |
5374 //do | |
5375 //{ | |
5376 //v26 = *(float *)v24 * 0.061758894; | |
5377 //v27 = *((int *)v24 + 3); | |
5378 //*((int *)v25 + 4) = 0; | |
5379 //*((int *)v25 - 1) = v27; | |
5380 //*(int *)v25 = *((int *)v24 + 4); | |
5381 //*((int *)v25 + 3) = uColor; | |
5382 //v25 += 32; | |
5383 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5384 //v28 = 1.0 / *(float *)v24; | |
5385 //v24 += 48; | |
5386 //v18 = pTex == (Texture *)1; | |
5387 //pTex = (Texture *)((char *)pTex - 1); | |
5388 //*((float *)v25 - 6) = v28; | |
0 | 5389 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5390 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5391 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5392 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5393 //} | |
5394 //while ( !v18 ); | |
5395 //} | |
0 | 5396 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5397 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5398 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5399 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5400 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5401 d3d_vertex_buffer, |
0 | 5402 uNumVertices, |
5403 28)); | |
595 | 5404 |
5405 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5406 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5407 |
5408 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5409 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5410 /*v33 = uNumVertices; |
0 | 5411 if ( (signed int)uNumVertices > 0 ) |
5412 { | |
186 | 5413 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5414 do |
5415 { | |
5416 *(int *)v34 = uCorrectedColor; | |
5417 v34 += 32; | |
5418 --v33; | |
5419 } | |
5420 while ( v33 ); | |
595 | 5421 }*/ |
0 | 5422 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5423 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5424 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5425 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5426 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5427 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5428 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5429 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5430 d3d_vertex_buffer, |
0 | 5431 uNumVertices, |
5432 28)); | |
186 | 5433 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5434 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5435 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5436 } |
5437 } | |
5438 } | |
5439 // 4D864C: using guessed type char byte_4D864C; | |
5440 | |
5441 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5442 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5443 { | |
5444 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5445 //double v5; // st7@2 | |
5446 //float v6; // ST08_4@2 | |
0 | 5447 unsigned int v7; // eax@2 |
717 | 5448 //int v8; // ecx@2 |
5449 //unsigned int v9; // esi@2 | |
5450 //Sprite *v10; // edi@5 | |
0 | 5451 signed int v11; // eax@9 |
5452 signed int v12; // eax@9 | |
717 | 5453 //double v13; // st7@12 |
5454 //double v14; // st6@12 | |
0 | 5455 double v15; // st5@12 |
5456 double v16; // st4@12 | |
5457 double v17; // st3@12 | |
5458 double v18; // st2@12 | |
5459 int v19; // ecx@14 | |
5460 double v20; // st3@14 | |
5461 int v21; // ecx@16 | |
5462 double v22; // st3@16 | |
717 | 5463 //IDirect3DTexture2 *v23; // eax@18 |
5464 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5465 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5466 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5467 float v27; // [sp+24h] [bp-Ch]@5 |
5468 int v28; // [sp+28h] [bp-8h]@2 | |
5469 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5470 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5471 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5472 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5473 float a1; // [sp+40h] [bp+10h]@5 |
5474 | |
717 | 5475 //v26 = this; |
0 | 5476 if ( this->uNumD3DSceneBegins ) |
5477 { | |
717 | 5478 //v4 = pSoftBillboard; |
5479 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5480 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5481 //v6 = pSoftBillboard->zbuffer_depth; | |
5482 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5483 //v8 = dimming_level; | |
5484 //v9 = v7; | |
657 | 5485 v28 = dimming_level & 0xFF000000; |
5486 if ( dimming_level & 0xFF000000 ) | |
717 | 5487 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5488 else |
717 | 5489 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5490 //v10 = a3; | |
5491 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5492 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5493 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5494 //v25 = pSoftBillboard->uScreenSpaceX; |
5495 //v24 = pSoftBillboard->uScreenSpaceY; | |
5496 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5497 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5498 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5499 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5500 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5501 v31 = v31 * -1.0; |
2006 | 5502 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5503 { |
5504 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5505 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5506 if ( v28 ) |
5507 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5508 } | |
5509 else | |
5510 { | |
717 | 5511 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5512 } | |
5513 //v13 = (double)v25; | |
1390 | 5514 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5515 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5516 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5517 //v14 = (double)v24; |
5518 //v32 = v14; | |
1390 | 5519 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5520 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5521 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5522 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5523 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5524 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5525 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5526 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5527 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5528 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5529 v17 = v17 * -1.0; |
1390 | 5530 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5531 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5532 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5533 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5534 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5535 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5536 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5537 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5538 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5539 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5540 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5541 v20 = v20 * -1.0; |
1390 | 5542 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5543 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5544 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5545 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5546 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5547 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5548 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5549 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5550 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5551 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5552 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5553 v22 = v22 * -1.0; |
1390 | 5554 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5555 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5556 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5557 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5558 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5559 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5560 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5561 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5562 //v23 = pSprite->pTexture; |
5563 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5564 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5565 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5566 } |
5567 } | |
5568 | |
5569 //----- (004A354F) -------------------------------------------------------- | |
5570 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5571 { | |
743 | 5572 //double v5; // st7@3 |
5573 //float v6; // ST20_4@3 | |
5574 //float v7; // ST00_4@3 | |
0 | 5575 unsigned int v8; // esi@3 |
743 | 5576 //int v9; // eax@3 |
5577 //int v10; // ebx@3 | |
0 | 5578 float v11; // ST28_4@3 |
743 | 5579 //double v12; // st7@3 |
5580 //float v13; // ST24_4@3 | |
5581 //double v14; // st6@3 | |
5582 //float v15; // ST1C_4@3 | |
0 | 5583 float v16; // ST2C_4@3 |
5584 float v17; // ST30_4@3 | |
5585 signed int v18; // ST18_4@3 | |
5586 signed int v19; // ST14_4@3 | |
5587 signed int v20; // ST10_4@3 | |
5588 signed int v21; // eax@3 | |
5589 double v22; // st6@3 | |
5590 float v23; // ST2C_4@3 | |
5591 float v24; // ST30_4@3 | |
5592 signed int v25; // ST10_4@3 | |
5593 signed int v26; // ST14_4@3 | |
5594 signed int v27; // ST18_4@3 | |
5595 signed int v28; // eax@3 | |
5596 double v29; // st6@3 | |
5597 float v30; // ecx@3 | |
5598 float v31; // ST2C_4@3 | |
5599 float v32; // ST30_4@3 | |
5600 signed int v33; // ST10_4@3 | |
5601 signed int v34; // ST14_4@3 | |
5602 signed int v35; // ST18_4@3 | |
5603 signed int v36; // eax@3 | |
5604 float v37; // ecx@3 | |
5605 double v38; // st6@3 | |
5606 float v39; // ST2C_4@3 | |
5607 float v40; // ST30_4@3 | |
5608 signed int v41; // ST10_4@3 | |
5609 signed int v42; // ST14_4@3 | |
5610 signed int v43; // ST18_4@3 | |
5611 signed int v44; // eax@3 | |
5612 double v45; // st6@3 | |
5613 float v46; // eax@3 | |
5614 | |
5615 if ( this->uNumD3DSceneBegins ) | |
5616 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5617 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5618 { |
743 | 5619 //v5 = (double)a2->zbuffer_depth; |
5620 //v6 = v5; | |
5621 //v7 = v5; | |
5622 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5623 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5624 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5625 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5626 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5627 //v9 = a2->uScreenSpaceX; |
5628 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5629 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5630 //v12 = (double) a2->uScreenSpaceX; |
5631 //v13 = v12; | |
5632 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5633 //v15 = v14; | |
5634 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5635 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5636 v18 = stru_5C6E00->Cos(angle); |
5637 v19 = stru_5C6E00->Sin(angle); | |
5638 v20 = stru_5C6E00->Sin(angle); | |
5639 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5640 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5641 + (double)(v18 >> 16)) |
5642 * v16 | |
5643 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5644 + (double)(v19 >> 16)) | |
5645 * v17) | |
743 | 5646 * v11 + (double) a2->uScreenSpaceX; |
0 | 5647 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5648 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5649 - 12.0) | |
5650 * v11 | |
5651 + (double)a2->uScreenSpaceY; | |
1390 | 5652 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5653 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5654 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5655 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5656 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5657 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5658 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5659 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5660 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5661 v25 = stru_5C6E00->Cos(angle); |
5662 v26 = stru_5C6E00->Sin(angle); | |
5663 v27 = stru_5C6E00->Sin(angle); | |
5664 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5665 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5666 + (double)(v25 >> 16)) |
740 | 5667 * v31 |
0 | 5668 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5669 + (double)(v26 >> 16)) | |
740 | 5670 * v32) |
743 | 5671 * v11 + (double) a2->uScreenSpaceX; |
740 | 5672 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5673 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5674 - 12.0) |
5675 * v11 | |
5676 + (double)a2->uScreenSpaceY; | |
1390 | 5677 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5678 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5679 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5680 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5681 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5682 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5683 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5684 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5685 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5686 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5687 v33 = stru_5C6E00->Cos(angle); |
5688 v34 = stru_5C6E00->Sin(angle); | |
5689 v35 = stru_5C6E00->Sin(angle); | |
5690 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5691 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5692 + (double)(v33 >> 16)) |
740 | 5693 * v23 |
0 | 5694 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5695 + (double)(v34 >> 16)) | |
740 | 5696 * v24) |
743 | 5697 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5698 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5699 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5700 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5701 - 12.0) |
5702 * v11 | |
5703 + (double)a2->uScreenSpaceY; | |
1390 | 5704 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5705 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5706 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5707 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5708 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5709 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5710 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5711 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5712 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5713 v41 = stru_5C6E00->Cos(angle); |
5714 v42 = stru_5C6E00->Sin(angle); | |
5715 v43 = stru_5C6E00->Sin(angle); | |
5716 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5717 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5718 + (double)(v41 >> 16)) |
5719 * v39 | |
5720 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5721 + (double)(v42 >> 16)) | |
5722 * v40) | |
743 | 5723 * v11 + (double) a2->uScreenSpaceX; |
0 | 5724 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5725 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5726 - 12.0) | |
5727 * v11 | |
5728 + (double)a2->uScreenSpaceY; | |
1390 | 5729 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5730 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5731 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5732 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5733 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5734 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5735 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5736 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5737 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5738 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5739 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5740 } |
5741 } | |
5742 } | |
5743 | |
5744 //----- (004A3AD9) -------------------------------------------------------- | |
5745 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5746 { | |
5747 double v5; // st7@2 | |
5748 float v6; // ST28_4@2 | |
5749 float v7; // ST00_4@2 | |
5750 unsigned int v8; // esi@2 | |
5751 int v9; // eax@2 | |
5752 int v10; // ebx@2 | |
5753 float v11; // ST34_4@2 | |
5754 double v12; // st7@2 | |
5755 float v13; // ST2C_4@2 | |
5756 double v14; // st6@2 | |
5757 float v15; // ST24_4@2 | |
5758 float v16; // ST38_4@2 | |
5759 float v17; // ST3C_4@2 | |
5760 signed int v18; // ST1C_4@2 | |
5761 int v19; // ST30_4@2 | |
5762 signed int v20; // ST20_4@2 | |
5763 signed int v21; // ST18_4@2 | |
5764 signed int v22; // eax@2 | |
5765 double v23; // st6@2 | |
5766 float v24; // ST20_4@2 | |
5767 float v25; // ST1C_4@2 | |
5768 float v26; // ST38_4@2 | |
5769 float v27; // ST3C_4@2 | |
5770 signed int v28; // ST18_4@2 | |
5771 signed int v29; // ST14_4@2 | |
5772 signed int v30; // ST10_4@2 | |
5773 signed int v31; // eax@2 | |
5774 double v32; // st6@2 | |
5775 float v33; // ST38_4@2 | |
5776 float v34; // ST3C_4@2 | |
5777 signed int v35; // ST10_4@2 | |
5778 signed int v36; // ST14_4@2 | |
5779 signed int v37; // ST18_4@2 | |
5780 signed int v38; // eax@2 | |
5781 double v39; // st6@2 | |
5782 float v40; // ST38_4@2 | |
5783 float v41; // ST3C_4@2 | |
5784 signed int v42; // ST10_4@2 | |
5785 signed int v43; // ST14_4@2 | |
5786 signed int v44; // ST18_4@2 | |
5787 signed int v45; // eax@2 | |
5788 double v46; // st6@2 | |
5789 | |
5790 if ( this->uNumD3DSceneBegins ) | |
5791 { | |
144
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143
diff
changeset
|
5792 v5 = (double)a2->zbuffer_depth; |
0 | 5793 v6 = v5; |
5794 v7 = v5; | |
5795 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5796 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5797 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5798 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5799 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5800 v9 = a2->uScreenSpaceX; |
5801 v10 = a2->uScreenSpaceY; | |
144
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143
diff
changeset
|
5802 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5803 v12 = (double)v9; |
5804 v13 = v12; | |
5805 v14 = (double)(v10 - 12); | |
5806 v15 = v14; | |
5807 v16 = (double)(v9 - 12) - v12; | |
5808 v17 = (double)(v10 - 25) - v14; | |
323 | 5809 v18 = stru_5C6E00->Cos(angle); |
0 | 5810 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5811 v20 = stru_5C6E00->Sin(angle); |
5812 v21 = stru_5C6E00->Sin(angle); | |
5813 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5814 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5815 + (double)(v18 >> 16)) |
5816 * v16 | |
5817 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5818 + (double)(v20 >> 16)) | |
5819 * v17) | |
5820 * v11 + v13; | |
5821 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5822 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5823 - 12.0) | |
5824 * v11 | |
5825 + (double)a2->uScreenSpaceY; | |
1390 | 5826 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5827 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5828 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5829 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5830 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5831 v25 = 1.0 / v6; |
1390 | 5832 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5833 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5834 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5835 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5836 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5837 v28 = stru_5C6E00->Cos(angle); |
5838 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5839 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5840 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5841 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5842 + (double)(v28 >> 16)) |
5843 * v26 | |
5844 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5845 + (double)(v29 >> 16)) | |
5846 * v27) | |
5847 * v11 + v13; | |
5848 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5849 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5850 - 12.0) | |
5851 * v11 | |
5852 + (double)a2->uScreenSpaceY; | |
1390 | 5853 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5854 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5855 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5856 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5857 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5858 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5859 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5860 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5861 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5862 v35 = stru_5C6E00->Cos(angle); |
5863 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5864 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5865 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5866 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5867 + (double)(v35 >> 16)) |
5868 * v33 | |
5869 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5870 + (double)(v36 >> 16)) | |
5871 * v34) | |
5872 * v11 + v13; | |
5873 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5874 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5875 - 12.0) | |
5876 * v11 | |
5877 + (double)a2->uScreenSpaceY; | |
1390 | 5878 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5879 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5880 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5881 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5882 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5883 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5884 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5885 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5886 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5887 v42 = stru_5C6E00->Cos(angle); |
5888 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5889 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5890 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5891 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5892 + (double)(v42 >> 16)) |
5893 * v40 | |
5894 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5895 + (double)(v43 >> 16)) | |
5896 * v41) | |
5897 * v11 + v13; | |
5898 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5899 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5900 - 12.0) | |
5901 * v11 | |
5902 + (double)a2->uScreenSpaceY; | |
1390 | 5903 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5904 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5905 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5906 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5907 pBillboardRenderListD3D[v8].pTexture = a3; |
144
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parents:
143
diff
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|
5908 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5909 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5910 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5911 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5912 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5913 } |
5914 } | |
5915 | |
5916 //----- (004A4023) -------------------------------------------------------- | |
657 | 5917 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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|
5918 { |
0 | 5919 unsigned int v8; // esi@2 |
5920 double v14; // st6@14 | |
5921 double v15; // st5@14 | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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5922 //unsigned int v16; // ecx@16 |
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143
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changeset
|
5923 //double v17; // st7@16 |
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143
diff
changeset
|
5924 //double v18; // st5@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
changeset
|
5925 //double v19; // st4@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5926 //double v20; // st5@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5927 //double v21; // st4@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
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|
5928 //signed int v23; // [sp+18h] [bp-18h]@5 |
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143
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5929 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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5930 //float v26; // [sp+20h] [bp-10h]@5 |
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143
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5931 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 5932 float v29; // [sp+28h] [bp-8h]@5 |
5933 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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5934 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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143
diff
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|
5935 |
8ab4484c22e0
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143
diff
changeset
|
5936 if (!uNumD3DSceneBegins) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5937 return; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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143
diff
changeset
|
5938 |
8ab4484c22e0
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143
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|
5939 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
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|
5940 |
8ab4484c22e0
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143
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|
5941 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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5942 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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5943 |
657 | 5944 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 5945 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
5946 { | |
5947 diffuse = BlendColors(a2->sTintColor, diffuse); | |
5948 if (a2->sTintColor & 0xFF000000) | |
144
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143
diff
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|
5949 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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143
diff
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|
5950 } |
8ab4484c22e0
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Nomad
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143
diff
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|
5951 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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143
diff
changeset
|
5952 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
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|
5953 if (bUsingSpecular) |
8ab4484c22e0
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143
diff
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|
5954 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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|
5955 |
8ab4484c22e0
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143
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|
5956 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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5957 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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Nomad
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143
diff
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|
5958 if (a2->uFlags & 4) |
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143
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|
5959 v14 *= -1.0; |
1390 | 5960 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
5961 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5962 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5963 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5964 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
5965 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
5966 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5967 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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|
5968 |
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|
5969 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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5970 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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|
5971 if ( a2->uFlags & 4 ) |
0 | 5972 v14 = v14 * -1.0; |
1390 | 5973 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
5974 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
5975 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5976 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5977 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5978 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
5979 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5980 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
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|
5981 |
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143
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|
5982 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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5983 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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|
5984 if ( a2->uFlags & 4 ) |
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|
5985 v14 *= -1.0; |
1390 | 5986 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
5987 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
5988 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5989 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5990 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5991 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
5992 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5993 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
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|
5994 |
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143
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|
5995 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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5996 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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5997 if ( a2->uFlags & 4 ) |
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|
5998 v14 *= -1.0; |
1390 | 5999 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6000 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6001 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6002 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6003 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6004 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6005 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6006 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6007 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6008 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6009 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6010 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6011 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6012 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 6013 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6014 |
2006 | 6015 if (a2->sTintColor & 0xFF000000) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6016 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6017 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6018 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6019 } |
6020 | |
6021 | |
6022 //----- (004A49D0) -------------------------------------------------------- | |
6023 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6024 { | |
1159 | 6025 int absXDifference; // eax@1 |
6026 int absYDifference; // eax@1 | |
6027 unsigned int smallerabsdiff; // ebx@1 | |
6028 unsigned int largerabsdiff; | |
0 | 6029 double v16; // st7@7 |
6030 double v17; // st7@7 | |
6031 double v18; // st6@7 | |
6032 double v20; // st4@8 | |
6033 double v21; // st4@10 | |
6034 double v22; // st4@10 | |
6035 double v23; // st4@10 | |
6036 double v25; // st4@11 | |
6037 double v26; // st4@13 | |
6038 double v28; // st4@13 | |
6039 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6040 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6041 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6042 int yDifference; // [sp+90h] [bp-4h]@1 |
6043 | |
6044 xDifference = bankersRounding(dstX - srcX); | |
6045 yDifference = bankersRounding(dstY - srcY); | |
6046 absYDifference = abs(yDifference); | |
6047 absXDifference = abs(xDifference); | |
6048 smallerabsdiff = min(absXDifference, absYDifference); | |
6049 largerabsdiff = max(absXDifference, absYDifference); | |
6050 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6051 v16 = 1.0 / (double)v32; |
1159 | 6052 v17 = (double)yDifference * v16 * a4; |
6053 v18 = (double)xDifference * v16 * a4; | |
6054 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6055 { | |
1637 | 6056 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6057 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6058 } |
6059 else | |
6060 { | |
6061 v20 = a3 * 0.061758894; | |
6062 v25 = a7 * 0.061758894; | |
6063 } | |
6064 v21 = 1.0 / a3; | |
6065 v22 = (double)yDifference * v16 * a8; | |
6066 v23 = (double)xDifference * v16 * a8; | |
6067 v26 = 1.0 - 1.0 / v25; | |
6068 v28 = 1.0 / a7; | |
0 | 6069 v29[0].pos.x = srcX + v17; |
6070 v29[0].pos.y = srcY - v18; | |
1159 | 6071 v29[0].pos.z = 1.0 - 1.0 / v20; |
6072 v29[0].rhw = v21; | |
0 | 6073 v29[0].diffuse = -1; |
6074 v29[0].specular = 0; | |
6075 v29[0].texcoord.x = 1.0; | |
6076 v29[0].texcoord.y = 0.0; | |
1159 | 6077 |
0 | 6078 v29[1].pos.x = v22 + dstX; |
6079 v29[1].pos.y = dstY - v23; | |
1159 | 6080 v29[1].pos.z = v26; |
6081 v29[1].rhw = v28; | |
0 | 6082 v29[1].diffuse = -16711936; |
6083 v29[1].specular = 0; | |
6084 v29[1].texcoord.x = 1.0; | |
6085 v29[1].texcoord.y = 1.0; | |
1159 | 6086 |
6087 v29[2].pos.x = dstX - v22; | |
6088 v29[2].pos.y = v23 + dstY; | |
6089 v29[2].pos.z = v26; | |
0 | 6090 v29[2].rhw = v28; |
1159 | 6091 v29[2].diffuse = -1; |
6092 v29[2].specular = 0; | |
0 | 6093 v29[2].texcoord.x = 0.0; |
6094 v29[2].texcoord.y = 1.0; | |
1159 | 6095 |
0 | 6096 v29[3].pos.x = srcX - v17; |
6097 v29[3].pos.y = v18 + srcY; | |
1159 | 6098 v29[3].pos.z = v29[0].pos.z; |
6099 v29[3].rhw = v21; | |
6100 v29[3].diffuse = -1; | |
6101 v29[3].specular = 0; | |
0 | 6102 v29[3].texcoord.x = 0.0; |
6103 v29[3].texcoord.y = 0.0; | |
186 | 6104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6110 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6111 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6112 D3DPT_TRIANGLEFAN, | |
6113 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6114 v29, | |
6115 4, | |
6116 24)); | |
186 | 6117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6120 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6121 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6122 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6123 } |
6124 | |
6125 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6126 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6127 { | |
0 | 6128 unsigned int v5; // eax@7 |
6129 char *v7; // edx@8 | |
6130 double v10; // st6@9 | |
6131 double v11; // st6@10 | |
6132 int v12; // ebx@13 | |
1390 | 6133 |
6134 if (a1->uNumVertices < 3) | |
6135 return; | |
6136 | |
6137 float depth = 1000000.0; | |
6138 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6139 { | |
6140 if (a1->field_104[i].z < depth) | |
6141 depth = a1->field_104[i * 4].z; | |
6142 } | |
6143 | |
6144 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6145 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6146 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
1390 | 6147 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; |
6148 pBillboardRenderListD3D[v5].pTexture = 0; | |
6149 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6150 pBillboardRenderListD3D[v5].z_order = depth; | |
6151 | |
6152 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6153 { | |
6154 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6155 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6156 | |
6157 v10 = a1->field_104[i].z; | |
6158 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6159 v11 = v10 * 0.061758894; | |
6160 else | |
1637 | 6161 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6162 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6163 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6164 | |
6165 if (diffuse & 0xFF000000) | |
6166 v12 = a1->field_104[i].diffuse; | |
6167 else | |
6168 v12 = diffuse; | |
6169 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6170 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6171 | |
6172 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6173 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6174 } |
6175 } | |
6176 | |
6177 //----- (004A4DE1) -------------------------------------------------------- | |
6178 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6179 { | |
6180 HRESULT v12; // eax@14 | |
6181 unsigned __int16 *v13; // ecx@19 | |
6182 unsigned __int16 *v14; // eax@19 | |
6183 DWORD v15; // edx@20 | |
6184 HRESULT v16; // eax@23 | |
6185 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6186 | |
1980 | 6187 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6188 if ( pHWLTexture ) |
6189 { | |
6190 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6191 if ( !pRenderD3D->CreateTexture( | |
6192 pHWLTexture->uWidth, | |
6193 pHWLTexture->uHeight, | |
6194 pOutSurface, | |
6195 pOutTexture, | |
6196 true, | |
6197 bMipMaps, | |
6198 uMinDeviceTextureDim) ) | |
1545 | 6199 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6200 //v10 = *pOutSurface; |
6201 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6202 if (bMipMaps) |
0 | 6203 { |
6204 Dst._450DDE(); | |
6205 //v20 = 0; | |
6206 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6207 | |
6208 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6209 while ( 1 ) | |
6210 { | |
6211 DDSCAPS2 v19; | |
6212 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6213 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6214 | |
6215 DDSURFACEDESC2 desc; | |
6216 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6217 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6218 | |
168 | 6219 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6220 { |
1831 | 6221 Dst.sub_451007_scale_image_bicubic( |
0 | 6222 pHWLTexture->pPixels, |
6223 pHWLTexture->uWidth, | |
6224 pHWLTexture->uHeight, | |
6225 pHWLTexture->uWidth, | |
6226 (unsigned short *)desc.lpSurface, | |
6227 desc.dwWidth, | |
6228 desc.dwHeight, | |
6229 desc.lPitch >> 1, | |
6230 0, | |
1831 | 6231 0); |
0 | 6232 ErrD3D(pNextSurf->Unlock(0)); |
6233 //bMipMaps = 0x4D86ACu; | |
6234 } | |
6235 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6236 break; | |
6237 //v10 = (IDirectDrawSurface4 *)pName; | |
6238 //v11 = 0; | |
6239 } | |
6240 //v20 = -1; | |
6241 //nullsub_1(); | |
6242 } | |
6243 else | |
6244 { | |
6245 DDSCAPS2 v19; | |
6246 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6247 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6248 | |
6249 DDSURFACEDESC2 desc; | |
6250 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6251 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6252 | |
168 | 6253 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6254 { |
6255 bMipMaps = 0; | |
6256 v13 = pHWLTexture->pPixels; | |
6257 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6258 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6259 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6260 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6261 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6262 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6263 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6264 ++v13; |
0 | 6265 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6266 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6267 } |
6268 ErrD3D((*pOutSurface)->Unlock(0)); | |
6269 } | |
6270 } | |
6271 delete [] pHWLTexture->pPixels; | |
6272 delete pHWLTexture; | |
6273 return true; | |
6274 } | |
6275 return false; | |
6276 } | |
6277 | |
6278 //----- (004A5048) -------------------------------------------------------- | |
670 | 6279 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6280 { | |
6281 | |
6282 HWLTexture *sprite_texture; // eax@1 | |
0 | 6283 unsigned __int16 *v9; // edx@5 |
6284 LPVOID v10; // eax@5 | |
6285 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6286 | |
670 | 6287 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6288 if ( sprite_texture ) | |
6289 { | |
6290 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6291 pSprite->uAreaX = sprite_texture->uAreaX; | |
6292 pSprite->uAreaY = sprite_texture->uAreaY; | |
6293 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6294 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6295 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6296 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6297 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6298 //v7 = v3->pRenderD3D; |
670 | 6299 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6300 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6301 //pSprite = v2->pTextureSurface; |
6302 //pSprite = (Sprite *)pSprite->pName; | |
6303 //v8 = pSprite; | |
670 | 6304 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6305 Dst.dwSize = 124; |
670 | 6306 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6307 { | |
6308 v9 = sprite_texture->pPixels; | |
6309 v10 = Dst.lpSurface; | |
6310 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6311 { |
670 | 6312 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6313 { | |
0 | 6314 *(int *)v10 = *(int *)v9; |
6315 v9 += 2; | |
6316 v10 = (char *)v10 + 4; | |
670 | 6317 } |
6318 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6319 } |
670 | 6320 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6321 } | |
6322 free(sprite_texture->pPixels); | |
6323 free(sprite_texture); | |
6324 return true; | |
6325 } | |
6326 return false; | |
0 | 6327 } |
6328 | |
6329 //----- (004A51CB) -------------------------------------------------------- | |
6330 void Render::BeginScene() | |
6331 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6332 //Render *v1; // esi@1 |
0 | 6333 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6334 /*int v3; // eax@5 |
0 | 6335 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6336 char *v5; // ebx@7*/ |
0 | 6337 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6338 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6339 //v1 = this; |
0 | 6340 v2 = this->uNumSceneBegins; |
6341 this->uNumSceneBegins = v2 + 1; | |
6342 if ( !v2 ) | |
6343 { | |
6344 if ( this->pRenderD3D ) | |
6345 { | |
2069 | 6346 /*if ( this->bColorKeySupported ) |
0 | 6347 { |
6348 memset(&Dst, 0, 0x7Cu); | |
6349 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6350 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6351 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6352 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6353 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6354 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6355 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6356 --this->uNumSceneBegins; |
2069 | 6357 }*/ |
0 | 6358 } |
6359 else | |
6360 { | |
6361 if ( !this->pTargetSurface ) | |
6362 { | |
6363 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6364 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6365 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6366 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6367 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6368 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6369 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6370 } |
0 | 6371 RestoreFrontBuffer(); |
6372 } | |
6373 } | |
6374 | |
6375 //----- (004A527D) -------------------------------------------------------- | |
6376 void Render::EndScene() | |
6377 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6378 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6379 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6380 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6381 if ( !this->uNumSceneBegins ) |
0 | 6382 { |
6383 if ( this->pRenderD3D ) | |
6384 { | |
2069 | 6385 /*if ( this->bColorKeySupported ) |
0 | 6386 { |
6387 this->pTargetSurface = 0; | |
6388 this->uTargetSurfacePitch = 0; | |
6389 this->field_18_locked_pitch = 0; | |
6390 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6391 }*/ |
0 | 6392 } |
6393 else | |
6394 { | |
6395 this->pTargetSurface = 0; | |
6396 this->uTargetSurfacePitch = 0; | |
6397 this->field_18_locked_pitch = 0; | |
6398 UnlockBackBuffer(); | |
6399 } | |
6400 } | |
6401 } | |
6402 } | |
6403 | |
6404 //----- ( ) -------------------------------------------------------- | |
6405 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6406 { | |
6407 unsigned int v3; // esi@1 | |
6408 double v4; // st7@2 | |
6409 double v5; // st7@6 | |
6410 double v6; // st6@6 | |
6411 unsigned int v7; // eax@6 | |
6412 double v8; // st5@6 | |
6413 double v9; // st4@6 | |
6414 HRESULT v10; // eax@6 | |
6415 HRESULT v11; // eax@6 | |
6416 unsigned int result; // eax@6 | |
6417 unsigned int v13; // eax@7 | |
6418 unsigned __int16 *v14; // ecx@7 | |
6419 int *v15; // eax@7 | |
6420 unsigned int v16; // ecx@8 | |
6421 __int16 v17; // ax@10 | |
6422 int v18; // esi@10 | |
6423 float v19; // edi@10 | |
6424 void *v20; // esi@10 | |
6425 int v21; // edx@10 | |
6426 int v22; // ecx@11 | |
6427 int v23; // edx@12 | |
6428 __int16 v24; // ax@15 | |
6429 int v25; // esi@15 | |
6430 float v26; // edi@15 | |
6431 char *v27; // esi@15 | |
6432 int v28; // edx@15 | |
6433 int v29; // ecx@16 | |
6434 int v30; // edx@17 | |
6435 int v31; // [sp-Ch] [bp-ACh]@11 | |
6436 int v32; // [sp-Ch] [bp-ACh]@16 | |
6437 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6438 int v34; // [sp+4h] [bp-9Ch]@0 | |
6439 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6440 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6441 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6442 int v38; // [sp+90h] [bp-10h]@7 | |
6443 double v39; // [sp+94h] [bp-Ch]@6 | |
6444 float v40; // [sp+9Ch] [bp-4h]@6 | |
6445 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6446 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6447 |
1980 | 6448 Render* ecx0 = this; |
0 | 6449 v3 = 0; |
1574 | 6450 |
6451 if (!this->pRenderD3D) | |
6452 __debugbreak(); // sw render | |
6453 | |
6454 //{ | |
0 | 6455 v4 = a3; |
6456 if ( a3 <= 1.0 ) | |
6457 { | |
6458 if ( v4 < 0.0 ) | |
6459 v4 = 0.0; | |
6460 } | |
6461 else | |
6462 { | |
6463 v4 = 1.0; | |
6464 } | |
1574 | 6465 __debugbreak(); // banker's rounding again |
0 | 6466 a3 = v4 * 255.0; |
6467 v39 = a3 + 6.7553994e15; | |
6468 LODWORD(v40) = LODWORD(v39); | |
693 | 6469 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6470 v36[0].pos.x = v5; |
693 | 6471 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6472 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6473 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6474 v36[0].specular = 0; |
6475 v36[0].pos.y = v6; | |
6476 v36[0].diffuse = v7; | |
6477 v36[1].diffuse = v7; | |
6478 v36[0].pos.z = 0.0; | |
6479 v36[2].diffuse = v7; | |
6480 v36[3].diffuse = v7; | |
6481 v36[0].rhw = 1.0; | |
6482 v36[1].specular = 0; | |
6483 v36[0].texcoord.x = 0.0; | |
6484 v36[2].specular = 0; | |
6485 v36[3].specular = 0; | |
6486 v36[0].texcoord.y = 0.0; | |
6487 v36[1].pos.x = v5; | |
693 | 6488 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6489 v36[1].pos.y = v8; |
6490 v36[1].pos.z = 0.0; | |
6491 v36[1].rhw = 1.0; | |
6492 v36[1].texcoord.x = 0.0; | |
6493 v36[1].texcoord.y = 0.0; | |
693 | 6494 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6495 v36[2].pos.x = v9; |
6496 v36[2].pos.y = v8; | |
6497 v36[2].pos.z = 0.0; | |
6498 v36[2].rhw = 1.0; | |
6499 v36[2].texcoord.x = 0.0; | |
6500 v36[2].texcoord.y = 0.0; | |
6501 v36[3].pos.x = v9; | |
6502 v36[3].pos.y = v6; | |
6503 v36[3].pos.z = 0.0; | |
6504 v36[3].rhw = 1.0; | |
6505 v36[3].texcoord.x = 0.0; | |
6506 v36[3].texcoord.y = 0.0; | |
6507 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6508 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6509 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6510 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6511 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6512 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6513 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6514 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6515 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6516 D3DPT_TRIANGLEFAN, | |
6517 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6518 v36, | |
6519 4, | |
6520 28)); | |
186 | 6521 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6522 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6523 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6524 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6525 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6526 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6527 /*} |
0 | 6528 else |
6529 { | |
6530 v40 = (1.0 - a3) * 65536.0; | |
6531 v39 = v40 + 6.7553994e15; | |
6532 LODWORD(a3) = LODWORD(v39); | |
693 | 6533 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6534 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6535 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6536 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6537 v37 = 2 * v13; |
6538 LODWORD(v40) = (int)v14; | |
6539 | |
6540 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6541 v15 = dword_F1B430.data(); |
0 | 6542 do |
6543 { | |
6544 v16 = v3; | |
6545 v3 += LODWORD(a3); | |
6546 dword_F1B430[__i++] = v16 >> 16; | |
6547 } | |
6548 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6549 while (__i < 32); | |
6550 | |
6551 if ( pRenderer->uTargetGBits == 6 ) | |
6552 { | |
1574 | 6553 v17 = sr_42690D_colors_cvt(this_); |
0 | 6554 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6555 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6556 v19 = v40; | |
6557 v20 = off_4EFDB0; | |
6558 v21 = HIDWORD(v39); | |
6559 do | |
6560 { | |
6561 v22 = v38; | |
6562 v31 = v21; | |
6563 do | |
6564 { | |
6565 v23 = (*(int *)((char *)v20 | |
6566 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6567 result = this_ | |
6568 + (*((int *)v20 | |
6569 + (((unsigned __int8)(*((char *)v20 | |
6570 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6571 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6572 *(unsigned int *)LODWORD(v19) = result; | |
6573 LODWORD(v19) += 4; | |
6574 --v22; | |
6575 } | |
6576 while ( v22 ); | |
6577 LODWORD(v19) += v37; | |
6578 v21 = v31 - 1; | |
6579 } | |
6580 while ( v31 != 1 ); | |
6581 } | |
6582 else | |
6583 { | |
1574 | 6584 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6585 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6586 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6587 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6588 v26 = v40; | |
6589 v27 = (char *)off_4EFDB0; | |
6590 v28 = HIDWORD(v39); | |
6591 do | |
6592 { | |
6593 v29 = v38; | |
6594 v32 = v28; | |
6595 do | |
6596 { | |
6597 v30 = 32 | |
6598 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6599 result = this_ | |
6600 + (*(int *)&v27[4 | |
6601 * (((unsigned __int8)(32 | |
6602 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6603 *(unsigned int *)LODWORD(v26) = result; | |
6604 LODWORD(v26) += 4; | |
6605 --v29; | |
6606 } | |
6607 while ( v29 ); | |
6608 LODWORD(v26) += v37; | |
6609 v28 = v32 - 1; | |
6610 } | |
6611 while ( v32 != 1 ); | |
6612 } | |
1574 | 6613 }*/ |
0 | 6614 return result; |
6615 } | |
6616 | |
6617 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6618 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6619 { |
6620 this->bClip = 1; | |
6621 this->uClipY = uY; | |
6622 this->uClipX = uX; | |
6623 this->uClipW = uW; | |
6624 this->uClipZ = uZ; | |
6625 } | |
6626 | |
6627 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6628 void Render::ResetTextureClipRect() |
0 | 6629 { |
6630 this->uClipY = 0; | |
6631 this->uClipX = 0; | |
6632 this->bClip = 1; | |
6633 this->uClipW = 480; | |
6634 this->uClipZ = 640; | |
6635 } | |
6636 | |
2069 | 6637 unsigned __int32 Color32(unsigned __int16 color16) |
6638 { | |
6639 unsigned __int32 c = color16; | |
6640 unsigned int b = (c & 31) * 8; | |
6641 unsigned int g = ((c >> 5) & 63) * 4; | |
6642 unsigned int r = ((c >> 11) & 31) * 8; | |
6643 | |
2078 | 6644 return (r << 16) | (g << 8) | b;// |
2069 | 6645 } |
6646 | |
6647 //----- (0040DEF3) -------------------------------------------------------- | |
6648 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6649 { | |
6650 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6651 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6652 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6653 return (b >> (8 - 5)) | | |
6654 0x7E0 & (g << (6 + 5 - 8)) | | |
6655 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6656 } | |
6657 | |
6658 | |
0 | 6659 //----- (004A5BE3) -------------------------------------------------------- |
6660 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6661 { | |
6662 int v4; // edi@3 | |
2069 | 6663 //unsigned __int16 *v5; // edx@3 |
0 | 6664 unsigned __int16 *v6; // esi@3 |
6665 unsigned int v8; // eax@5 | |
6666 unsigned int v9; // ebx@5 | |
6667 unsigned int v11; // eax@7 | |
6668 unsigned int v12; // ebx@8 | |
6669 unsigned int v15; // eax@14 | |
6670 int v19; // [sp+10h] [bp-8h]@3 | |
6671 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6672 int v23; // [sp+28h] [bp+10h]@3 | |
6673 | |
6674 if ( this->uNumSceneBegins && a4 ) | |
6675 { | |
6676 v4 = a4->uWidth; | |
2069 | 6677 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6678 v6 = a4->pPixels; |
6679 v23 = a4->uHeight; | |
6680 v19 = v4; | |
6681 if ( this->bClip ) | |
6682 { | |
1152 | 6683 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6684 { | |
6685 v8 = this->uClipX - uOutX; | |
6686 v9 = uOutX - this->uClipX; | |
0 | 6687 v8 *= 2; |
6688 v4 += v9; | |
6689 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6690 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6691 } |
1152 | 6692 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6693 { | |
6694 v11 = this->uClipY - uOutY; | |
0 | 6695 v6 += v19 * v11; |
6696 v23 += uOutY - this->uClipY; | |
2069 | 6697 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6698 } |
1152 | 6699 v12 = max(this->uClipX, uOutX); |
6700 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6701 { | |
6702 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6703 } | |
6704 v15 = max(this->uClipY, uOutY); | |
6705 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6706 { | |
6707 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6708 } | |
6709 } | |
6710 | |
2069 | 6711 for (int y = 0; y < v23; y++) |
6712 { | |
6713 for (int x = 0; x < v4; x++) | |
6714 { | |
6715 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6716 //*v5 = *v6; | |
6717 //++v5; | |
1152 | 6718 ++v6; |
6719 } | |
6720 v6 += v19 - v4; | |
2069 | 6721 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6722 } |
6723 } | |
6724 } | |
6725 | |
6726 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6727 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6728 { |
2069 | 6729 //unsigned __int16 *v7; // ebx@3 |
1675 | 6730 int full_width; // ecx@3 |
6731 int full_height; // edi@3 | |
2069 | 6732 //int v23; // edi@23 |
0 | 6733 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6734 | |
6735 if ( this->uNumSceneBegins && pTexture ) | |
6736 { | |
2069 | 6737 /*auto v7 = this->pTargetSurface; |
6738 if (FORCE_16_BITS) | |
6739 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6740 else | |
6741 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6742 full_width = pTexture->uWidth - move_X; |
6743 full_height = pTexture->uHeight - move_Y; | |
6744 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6745 if ( this->bClip ) | |
6746 { | |
6747 if ( pX < this->uClipX )//если кадр выходит за правую границу | |
6748 { | |
6749 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6750 full_width += pX - this->uClipX; | |
2069 | 6751 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6752 } |
6753 if ( pY < this->uClipY )//если кадр выходит за верхнюю границу | |
6754 { | |
6755 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6756 full_height += pY - this->uClipY; | |
2069 | 6757 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6758 } |
6759 if ( this->uClipX < pX )//если правая граница окна меньше х координаты кадра | |
6760 this->uClipX = pX; | |
6761 if ( this->uClipY < pY )//если верхняя граница окна меньше y координаты кадра | |
6762 this->uClipY = pY; | |
6763 if ( (full_width + this->uClipX) > this->uClipZ )//если ширина кадра выходит за правую границу | |
6764 { | |
6765 if ( this->uClipX < pX ) | |
6766 this->uClipX = pX; | |
6767 full_width = this->uClipZ - this->uClipX; | |
6768 } | |
6769 if ( (full_height + this->uClipY) > this->uClipW )//если высота кадра выходит за нижнюю границу | |
6770 { | |
6771 if ( this->uClipY < pY ) | |
6772 this->uClipY = pY; | |
6773 full_height = this->uClipW - this->uClipY; | |
6774 } | |
6775 } | |
2069 | 6776 |
6777 for (int y = 0; y < full_height; ++y) | |
6778 { | |
6779 for (int x = 0; x < full_width; ++x) | |
6780 { | |
6781 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6782 { | |
6783 WritePixel16(pX + x, pY + y, *pTexturea); | |
6784 /*if (FORCE_16_BITS) | |
6785 *(unsigned __int16 *)v7 = *pTexturea; | |
6786 else | |
6787 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6788 } | |
0 | 6789 ++pTexturea; |
2069 | 6790 //++v7; |
0 | 6791 } |
2069 | 6792 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6793 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6794 } |
0 | 6795 } |
6796 } | |
6797 | |
6798 //----- (004A6E7E) -------------------------------------------------------- | |
6799 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6800 { | |
2069 | 6801 //unsigned __int16 *v4; // eax@4 |
0 | 6802 int v5; // edx@4 |
6803 unsigned int v6; // edi@4 | |
6804 unsigned int v7; // edx@5 | |
6805 unsigned int v8; // edx@6 | |
6806 unsigned int v9; // edx@7 | |
6807 unsigned int v10; // edx@8 | |
6808 unsigned int v11; // ebx@9 | |
6809 unsigned int v12; // esi@11 | |
6810 unsigned int v13; // edx@12 | |
6811 unsigned int v14; // ebx@15 | |
6812 unsigned int v15; // esi@17 | |
6813 unsigned int v16; // edi@18 | |
6814 char v17; // zf@29 | |
6815 int v18; // [sp+14h] [bp-Ch]@4 | |
6816 int v19; // [sp+18h] [bp-8h]@4 | |
6817 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6818 int v21; // [sp+28h] [bp+8h]@25 | |
6819 int v22; // [sp+28h] [bp+8h]@34 | |
6820 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6821 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6822 | |
6823 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6824 { | |
2069 | 6825 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6826 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6827 v5 = a4->uTextureWidth; |
6828 v6 = a4->uTextureHeight; | |
6829 v19 = a4->uTextureWidth; | |
6830 v18 = a4->uTextureWidth; | |
2069 | 6831 int clipped_out_x = a2; |
6832 int clipped_out_y = a3; | |
0 | 6833 if ( this->bClip ) |
6834 { | |
6835 v7 = this->uClipX; | |
6836 if ( (signed int)a2 < (signed int)v7 ) | |
6837 { | |
6838 v8 = v7 - a2; | |
6839 v20 += v8; | |
6840 v19 += a2 - this->uClipX; | |
2069 | 6841 //v4 += v8; |
6842 clipped_out_x = uClipX; | |
0 | 6843 } |
6844 v9 = this->uClipY; | |
6845 if ( (signed int)a3 < (signed int)v9 ) | |
6846 { | |
6847 v10 = v9 - a3; | |
6848 v20 += v18 * v10; | |
6849 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6850 //v4 += this->uTargetSurfacePitch * v10; |
6851 clipped_out_y = uClipY; | |
0 | 6852 } |
6853 v11 = this->uClipX; | |
6854 v5 = v19; | |
6855 if ( (signed int)v11 < (signed int)a2 ) | |
6856 v11 = a2; | |
6857 v12 = this->uClipZ; | |
6858 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6859 { | |
6860 v13 = this->uClipX; | |
6861 if ( (signed int)v13 < (signed int)a2 ) | |
6862 v13 = a2; | |
6863 v5 = v12 - v13; | |
6864 } | |
6865 v14 = this->uClipY; | |
6866 if ( (signed int)v14 < (signed int)a3 ) | |
6867 v14 = a3; | |
6868 v15 = this->uClipW; | |
6869 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6870 { | |
6871 v16 = this->uClipY; | |
6872 if ( (signed int)v16 < (signed int)a3 ) | |
6873 v16 = a3; | |
6874 v6 = v15 - v16; | |
6875 } | |
6876 } | |
2069 | 6877 |
6878 for (int y = 0; y < v6; ++y) | |
6879 { | |
6880 for (int x = 0; x < v5; ++x) | |
6881 { | |
6882 if ( *v20 ) | |
6883 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6884 ++v20; | |
6885 } | |
6886 v20 += v18 - v5; | |
6887 } | |
6888 | |
6889 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6890 { |
6891 if ( (signed int)v6 > 0 ) | |
6892 { | |
6893 v23 = v6; | |
6894 do | |
6895 { | |
6896 if ( v5 > 0 ) | |
6897 { | |
6898 v21 = v5; | |
6899 do | |
6900 { | |
6901 if ( *v20 ) | |
6902 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6903 ++v4; | |
6904 ++v20; | |
6905 --v21; | |
6906 } | |
6907 while ( v21 ); | |
6908 } | |
6909 v20 += v18 - v5; | |
6910 v17 = v23-- == 1; | |
6911 v4 += this->uTargetSurfacePitch - v5; | |
6912 } | |
6913 while ( !v17 ); | |
6914 } | |
6915 } | |
6916 else | |
6917 { | |
6918 if ( (signed int)v6 > 0 ) | |
6919 { | |
6920 v24 = v6; | |
6921 do | |
6922 { | |
6923 if ( v5 > 0 ) | |
6924 { | |
6925 v22 = v5; | |
6926 do | |
6927 { | |
6928 if ( *v20 ) | |
6929 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
6930 ++v4; | |
6931 ++v20; | |
6932 --v22; | |
6933 } | |
6934 while ( v22 ); | |
6935 } | |
6936 v20 += v18 - v5; | |
6937 v17 = v24-- == 1; | |
6938 v4 += this->uTargetSurfacePitch - v5; | |
6939 } | |
6940 while ( !v17 ); | |
6941 } | |
2069 | 6942 }*/ |
0 | 6943 } |
6944 } | |
6945 | |
6946 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 6947 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 6948 { |
6949 int v8; // ecx@3 | |
6950 unsigned __int16 *v10; // ebx@4 | |
6951 int v11; // esi@4 | |
6952 | |
2069 | 6953 if ( !pBitmap || !pTarget) |
6954 return; | |
6955 | |
2093 | 6956 v8 = a7->z - a7->x; |
6957 v11 = a7->w - a7->y; | |
6958 v10 = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
6959 for ( int y = 0; y < v11; ++y ) | |
6960 { | |
6961 for ( int x = 0; x < v8; ++x ) | |
6962 { | |
6963 WritePixel16(a7->x + x, a7->y + y, *v10); | |
6964 ++v10; | |
6965 } | |
6966 v10 += uTargetPitch - v8; | |
6967 } | |
0 | 6968 } |
6969 | |
6970 //----- (004A6D87) -------------------------------------------------------- | |
6971 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
6972 { | |
6973 if (!uNumSceneBegins) | |
6974 return; | |
6975 | |
6976 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
6977 for (uint y = 0; y < uHeight; ++y) | |
6978 { | |
2069 | 6979 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
6980 | |
6981 memset32(pDst, | |
2098 | 6982 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 6983 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
6984 | |
6985 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
6986 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 6987 } |
6988 } | |
6989 | |
6990 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 6991 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
6992 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
6993 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 6994 { |
6995 unsigned int v9; // edi@2 | |
6996 unsigned int v10; // esi@2 | |
2069 | 6997 //unsigned __int16 *v11; // eax@2 |
0 | 6998 unsigned int v12; // ebx@3 |
6999 signed int v13; // edx@5 | |
7000 int v14; // edx@6 | |
7001 signed int v15; // ebx@7 | |
7002 unsigned int v16; // edx@9 | |
7003 signed int v17; // edi@10 | |
7004 signed int v18; // ebx@13 | |
7005 unsigned int v19; // edx@15 | |
7006 signed int v20; // esi@16 | |
2069 | 7007 //unsigned int v21; // esi@22 |
0 | 7008 unsigned __int16 v22; // dx@24 |
2069 | 7009 //char v23; // zf@28 |
0 | 7010 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 7011 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
7012 | |
7013 if (!this->uNumSceneBegins) | |
7014 return; | |
7015 | |
0 | 7016 v9 = uCharWidth; |
7017 v10 = uCharHeight; | |
2069 | 7018 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 7019 v24 = pFontPixels; |
2069 | 7020 |
7021 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 7022 if ( this->bClip ) |
7023 { | |
7024 v12 = this->uClipX; | |
7025 if ( uOutX < (signed int)v12 ) | |
7026 { | |
7027 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 7028 //v11 += v12 - uOutX; |
7029 clipped_out_x = uClipX; | |
0 | 7030 v9 = uCharWidth + uOutX - v12; |
7031 } | |
7032 v13 = this->uClipY; | |
7033 if ( uOutY < v13 ) | |
7034 { | |
7035 v14 = v13 - uOutY; | |
7036 v24 += uCharWidth * v14; | |
7037 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 7038 //v11 += this->uTargetSurfacePitch * v14; |
7039 clipped_out_y = uClipY; | |
0 | 7040 } |
7041 v15 = this->uClipX; | |
7042 if ( v15 < uOutX ) | |
7043 v15 = uOutX; | |
7044 v16 = this->uClipZ; | |
7045 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7046 { | |
7047 v17 = this->uClipX; | |
7048 if ( v17 < uOutX ) | |
7049 v17 = uOutX; | |
7050 v9 = v16 - v17; | |
7051 } | |
7052 v18 = this->uClipY; | |
7053 if ( v18 < uOutY ) | |
7054 v18 = uOutY; | |
7055 v19 = this->uClipW; | |
7056 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7057 { | |
7058 v20 = this->uClipY; | |
7059 if ( v20 < uOutY ) | |
7060 v20 = uOutY; | |
7061 v10 = v19 - v20; | |
7062 } | |
7063 } | |
2069 | 7064 |
7065 for (int y = 0; y < v10; ++y) | |
7066 { | |
7067 for (int x = 0; x < v9; ++x) | |
7068 { | |
7069 if (*v24) | |
0 | 7070 { |
2069 | 7071 v22 = uShadowColor; |
7072 if ( *v24 != 1 ) | |
7073 v22 = uFaceColor; | |
2073 | 7074 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 7075 } |
2073 | 7076 ++v24; |
7077 } | |
7078 v24 += uCharWidth - v9; | |
2069 | 7079 //v23 = uOutXa-- == 1; |
7080 //v11 += this->uTargetSurfacePitch - v9; | |
7081 } | |
0 | 7082 } |
7083 | |
7084 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7085 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7086 { | |
0 | 7087 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7088 |
0 | 7089 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7090 tex.uTextureHeight = a4->uTextureHeight - height; |
7091 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7092 DrawTextureIndexed(a2, a3, &tex); |
7093 } | |
7094 | |
7095 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7096 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7097 { | |
0 | 7098 int v8; // edi@2 |
7099 unsigned int v9; // esi@2 | |
2069 | 7100 //unsigned __int16 *v10; // eax@2 |
0 | 7101 unsigned char *v11; // edx@2 |
7102 unsigned int v12; // ebx@3 | |
7103 signed int v13; // edx@5 | |
7104 int v14; // edx@6 | |
7105 signed int v15; // ebx@7 | |
7106 unsigned int v16; // edx@9 | |
7107 signed int v17; // edi@10 | |
7108 signed int v18; // ebx@13 | |
7109 unsigned int v19; // edx@15 | |
7110 signed int v20; // esi@16 | |
7111 int v21; // ebx@22 | |
7112 char v22; // zf@28 | |
7113 int v23; // ebx@31 | |
7114 unsigned __int16 v24; // si@35 | |
7115 int v25; // [sp+Ch] [bp-4h]@2 | |
7116 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7117 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7118 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7119 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7120 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7121 | |
1980 | 7122 int a2 = x; |
7123 int a3 = y; | |
7124 uint a6 = uFontHeight; | |
2069 | 7125 if (!this->uNumSceneBegins) |
7126 return; | |
7127 | |
0 | 7128 v8 = a5; |
7129 v9 = a6; | |
2069 | 7130 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7131 v11 = (unsigned char *)font_pixels; |
7132 v25 = (int)font_pixels; | |
2069 | 7133 int clipped_out_x = x; |
7134 int clipped_out_y = y; | |
0 | 7135 if ( this->bClip ) |
7136 { | |
7137 v12 = this->uClipX; | |
7138 if ( a2 < (signed int)v12 ) | |
7139 { | |
1268 | 7140 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7141 //v10 += v12 - a2; |
0 | 7142 v8 = a5 + a2 - v12; |
2069 | 7143 clipped_out_x = uClipX; |
0 | 7144 } |
7145 v13 = this->uClipY; | |
7146 if ( a3 < v13 ) | |
7147 { | |
7148 v14 = v13 - a3; | |
7149 v25 += a5 * v14; | |
7150 v9 = a6 + a3 - this->uClipY; | |
2069 | 7151 //v10 += this->uTargetSurfacePitch * v14; |
7152 clipped_out_y = uClipY; | |
0 | 7153 } |
7154 v15 = this->uClipX; | |
7155 if ( v15 < a2 ) | |
7156 v15 = a2; | |
7157 v16 = this->uClipZ; | |
7158 if ( v8 + v15 > (signed int)v16 ) | |
7159 { | |
7160 v17 = this->uClipX; | |
7161 if ( v17 < a2 ) | |
7162 v17 = a2; | |
7163 v8 = v16 - v17; | |
7164 } | |
7165 v18 = this->uClipY; | |
7166 if ( v18 < a3 ) | |
7167 v18 = a3; | |
7168 v19 = this->uClipW; | |
7169 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7170 { | |
7171 v20 = this->uClipY; | |
7172 if ( v20 < a3 ) | |
7173 v20 = a3; | |
7174 v9 = v19 - v20; | |
7175 } | |
7176 v11 = (unsigned char *)v25; | |
7177 } | |
2069 | 7178 |
0 | 7179 if ( a8 ) |
7180 { | |
2069 | 7181 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7182 for (int dy = 0; dy < v9; ++dy) | |
7183 { | |
7184 for (int dx = 0; dx < v8; ++dx) | |
7185 { | |
7186 if ( *v11 ) | |
7187 v24 = pPalette[*v11]; | |
7188 else | |
7189 v24 = v28; | |
7190 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7191 //*v10 = v24; | |
7192 //++v10; | |
2074 | 7193 ++v11; |
2069 | 7194 //--v27; |
2074 | 7195 |
2069 | 7196 } |
7197 v11 += a5 - v8; | |
7198 } | |
7199 /*if ( (signed int)v9 > 0 ) | |
0 | 7200 { |
7201 v23 = a5; | |
7202 v30 = v9; | |
7203 do | |
7204 { | |
7205 if ( v8 > 0 ) | |
7206 { | |
7207 v27 = v8; | |
7208 do | |
7209 { | |
7210 if ( *v11 ) | |
7211 v24 = pPalette[*v11]; | |
7212 else | |
7213 v24 = v28; | |
7214 *v10 = v24; | |
7215 ++v10; | |
7216 ++v11; | |
7217 --v27; | |
7218 } | |
7219 while ( v27 ); | |
7220 } | |
7221 v11 += v23 - v8; | |
7222 v22 = v30-- == 1; | |
7223 v10 += this->uTargetSurfacePitch - v8; | |
7224 } | |
7225 while ( !v22 ); | |
2069 | 7226 }*/ |
0 | 7227 } |
7228 else | |
7229 { | |
2069 | 7230 for (int dy = 0; dy < v9; ++dy) |
7231 { | |
7232 for (int dx = 0; dx < v8; ++dx) | |
7233 { | |
2074 | 7234 if ( *v11 ) |
2069 | 7235 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7236 //*v10 = v24; | |
7237 //++v10; | |
2074 | 7238 ++v11; |
2069 | 7239 //--v27; |
7240 } | |
7241 v11 += a5 - v8; | |
7242 } | |
7243 | |
7244 /*if ( (signed int)v9 > 0 ) | |
0 | 7245 { |
7246 v21 = a5; | |
7247 v29 = v9; | |
7248 do | |
7249 { | |
7250 if ( v8 > 0 ) | |
7251 { | |
7252 v26 = v8; | |
7253 do | |
7254 { | |
7255 if ( *v11 ) | |
7256 *v10 = pPalette[*v11]; | |
7257 ++v10; | |
7258 ++v11; | |
7259 --v26; | |
7260 } | |
7261 while ( v26 ); | |
7262 } | |
7263 v11 += v21 - v8; | |
7264 v22 = v29-- == 1; | |
7265 v10 += this->uTargetSurfacePitch - v8; | |
7266 } | |
7267 while ( !v22 ); | |
2069 | 7268 }*/ |
7269 } | |
0 | 7270 } |
7271 | |
7272 //----- (004A68EF) -------------------------------------------------------- | |
7273 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7274 { | |
2069 | 7275 DrawMasked(a2, a3, pTexture, 0x07E0); |
7276 } | |
7277 | |
0 | 7278 |
7279 //----- (004A6776) -------------------------------------------------------- | |
315 | 7280 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7281 { |
2069 | 7282 DrawMasked(a2, a3, a4, 0xF800); |
7283 /*Texture *v4; // edi@2 | |
0 | 7284 unsigned int v5; // ebx@4 |
7285 unsigned __int16 *v6; // eax@4 | |
7286 unsigned int v7; // edx@5 | |
7287 unsigned int v8; // edx@6 | |
7288 unsigned int v9; // edx@7 | |
7289 unsigned int v10; // edx@8 | |
7290 unsigned int v11; // edx@9 | |
7291 unsigned int v12; // esi@12 | |
7292 unsigned int v13; // esi@15 | |
7293 unsigned int v14; // edx@17 | |
7294 unsigned int v15; // esi@18 | |
7295 unsigned __int8 *v16; // ebx@22 | |
7296 char v17; // zf@28 | |
7297 int v18; // [sp+10h] [bp-10h]@4 | |
7298 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7299 int v20; // [sp+1Ch] [bp-4h]@4 | |
7300 int a2a; // [sp+28h] [bp+8h]@24 | |
7301 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7302 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7303 | |
7304 if ( this->uNumSceneBegins ) | |
7305 { | |
7306 v4 = a4; | |
7307 if ( a4 ) | |
7308 { | |
7309 if ( a4->pPalette16 ) | |
7310 { | |
7311 v5 = a4->uTextureHeight; | |
7312 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7313 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7314 v20 = a4->uTextureWidth; |
7315 v18 = a4->uTextureWidth; | |
7316 if ( this->bClip ) | |
7317 { | |
7318 v7 = this->uClipX; | |
7319 if ( (signed int)a2 < (signed int)v7 ) | |
7320 { | |
7321 v8 = v7 - a2; | |
7322 v19 += v8; | |
7323 v20 += a2 - this->uClipX; | |
7324 v6 += v8; | |
7325 } | |
7326 v9 = this->uClipY; | |
7327 v5 = a4->uTextureHeight; | |
7328 if ( (signed int)a3 < (signed int)v9 ) | |
7329 { | |
7330 v10 = v9 - a3; | |
7331 v19 += v18 * v10; | |
7332 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7333 v4 = a4; | |
7334 v6 += this->uTargetSurfacePitch * v10; | |
7335 } | |
7336 v11 = this->uClipX; | |
7337 if ( (signed int)v11 < (signed int)a2 ) | |
7338 v11 = a2; | |
7339 a4a = this->uClipZ; | |
7340 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7341 { | |
7342 v12 = this->uClipX; | |
7343 if ( (signed int)v12 < (signed int)a2 ) | |
7344 v12 = a2; | |
7345 v20 = a4a - v12; | |
7346 } | |
7347 v13 = this->uClipY; | |
7348 if ( (signed int)v13 < (signed int)a3 ) | |
7349 v13 = a3; | |
7350 v14 = this->uClipW; | |
7351 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7352 { | |
7353 v15 = this->uClipY; | |
7354 if ( (signed int)v15 < (signed int)a3 ) | |
7355 v15 = a3; | |
7356 v5 = v14 - v15; | |
7357 } | |
7358 } | |
7359 if ( (signed int)v5 > 0 ) | |
7360 { | |
7361 a3a = v5; | |
7362 v16 = v19; | |
7363 do | |
7364 { | |
7365 if ( v20 > 0 ) | |
7366 { | |
7367 a2a = v20; | |
7368 do | |
7369 { | |
7370 if ( *v16 ) | |
7371 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7372 ++v6; | |
7373 ++v16; | |
7374 --a2a; | |
7375 } | |
7376 while ( a2a ); | |
7377 } | |
7378 v16 += v18 - v20; | |
7379 v17 = a3a-- == 1; | |
7380 v6 += this->uTargetSurfacePitch - v20; | |
7381 } | |
7382 while ( !v17 ); | |
7383 } | |
7384 } | |
7385 } | |
2069 | 7386 }*/ |
7387 } | |
7388 | |
7389 //----- (004A68EF) -------------------------------------------------------- | |
7390 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7391 { | |
7392 Texture *v4; // edi@2 | |
7393 unsigned int v5; // ebx@4 | |
7394 //unsigned __int16 *v6; // eax@4 | |
7395 signed int v7; // edx@5 | |
7396 int v8; // edx@6 | |
7397 signed int v9; // edx@7 | |
7398 int v10; // edx@8 | |
7399 signed int v11; // edx@9 | |
7400 signed int v12; // esi@12 | |
7401 signed int v13; // esi@15 | |
7402 unsigned int v14; // edx@17 | |
7403 signed int v15; // esi@18 | |
7404 unsigned __int8 *v16; // ebx@22 | |
7405 char v17; // zf@28 | |
7406 int v18; // [sp+10h] [bp-10h]@4 | |
7407 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7408 int v20; // [sp+1Ch] [bp-4h]@4 | |
7409 int v21; // [sp+28h] [bp+8h]@24 | |
7410 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7411 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7412 | |
7413 if (!uNumSceneBegins || !pTexture) | |
7414 return; | |
7415 | |
7416 v4 = pTexture; | |
7417 | |
7418 if ( pTexture->pPalette16 ) | |
7419 { | |
7420 v5 = pTexture->uTextureHeight; | |
7421 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7422 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7423 v20 = pTexture->uTextureWidth; | |
7424 v18 = pTexture->uTextureWidth; | |
7425 int clipped_out_x = a2; | |
7426 int clipped_out_y = a3; | |
7427 if ( this->bClip ) | |
7428 { | |
7429 v7 = this->uClipX; | |
7430 if ( a2 < v7 ) | |
7431 { | |
7432 v8 = v7 - a2; | |
7433 v19 += v8; | |
7434 v20 += a2 - this->uClipX; | |
7435 //v6 += v8; | |
7436 clipped_out_x = uClipX; | |
7437 } | |
7438 v9 = this->uClipY; | |
7439 v5 = pTexture->uTextureHeight; | |
7440 if ( a3 < v9 ) | |
7441 { | |
7442 v10 = v9 - a3; | |
7443 v19 += v18 * v10; | |
7444 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7445 v4 = pTexture; | |
7446 //v6 += this->uTargetSurfacePitch * v10; | |
7447 clipped_out_y = uClipY; | |
7448 } | |
7449 v11 = this->uClipX; | |
7450 if ( v11 < a2 ) | |
7451 v11 = a2; | |
7452 pTexturea = this->uClipZ; | |
7453 if ( v11 + v20 > (signed int)pTexturea ) | |
7454 { | |
7455 v12 = this->uClipX; | |
7456 if ( v12 < a2 ) | |
7457 v12 = a2; | |
7458 v20 = pTexturea - v12; | |
7459 } | |
7460 v13 = this->uClipY; | |
7461 if ( v13 < a3 ) | |
7462 v13 = a3; | |
7463 v14 = this->uClipW; | |
7464 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7465 { | |
7466 v15 = this->uClipY; | |
7467 if ( v15 < a3 ) | |
7468 v15 = a3; | |
7469 v5 = v14 - v15; | |
7470 } | |
7471 } | |
7472 | |
7473 v16 = v19; | |
7474 for (int y = 0; y < v5; ++y) | |
7475 { | |
7476 for (int x = 0; x < v20; ++x) | |
7477 { | |
7478 if ( *v16 ) | |
7479 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7480 ++v16; | |
7481 } | |
7482 v16 += v18 - v20; | |
7483 } | |
7484 | |
7485 /*if ( (signed int)v5 > 0 ) | |
7486 { | |
7487 v22 = v5; | |
7488 v16 = v19; | |
7489 do | |
7490 { | |
7491 if ( v20 > 0 ) | |
7492 { | |
7493 v21 = v20; | |
7494 do | |
7495 { | |
7496 if ( *v16 ) | |
7497 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7498 ++v6; | |
7499 ++v16; | |
7500 --v21; | |
7501 } | |
7502 while ( v21 ); | |
7503 } | |
7504 v16 += v18 - v20; | |
7505 v17 = v22-- == 1; | |
7506 v6 += this->uTargetSurfacePitch - v20; | |
7507 } | |
7508 while ( !v17 ); | |
7509 }*/ | |
7510 } | |
7511 } | |
7512 | |
0 | 7513 |
7514 //----- (004A65CC) -------------------------------------------------------- | |
7515 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7516 { | |
2069 | 7517 //unsigned __int16 *v8; // esi@6 |
0 | 7518 unsigned int v9; // edi@6 |
7519 unsigned int v10; // eax@7 | |
7520 unsigned int v11; // eax@8 | |
7521 unsigned int v12; // eax@9 | |
7522 unsigned int v13; // eax@10 | |
7523 unsigned int v14; // edx@11 | |
7524 unsigned int v15; // eax@13 | |
7525 unsigned int v16; // edx@14 | |
7526 unsigned int v17; // edx@17 | |
7527 unsigned int v18; // eax@19 | |
7528 unsigned int v19; // edx@20 | |
7529 int v20; // eax@27 | |
7530 int v21; // edx@29 | |
7531 int v22; // [sp+Ch] [bp-Ch]@6 | |
7532 int v23; // [sp+Ch] [bp-Ch]@24 | |
7533 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7534 int xa; // [sp+20h] [bp+8h]@26 | |
7535 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7536 int v27; // [sp+2Ch] [bp+14h]@6 | |
7537 | |
7538 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7539 { | |
2069 | 7540 //v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; |
710 | 7541 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7542 v27 = a4->uTextureWidth; |
7543 v9 = a4->uTextureHeight; | |
7544 v22 = a4->uTextureWidth; | |
2069 | 7545 int clipped_out_x = x; |
7546 int clipped_out_y = y; | |
0 | 7547 if ( this->bClip ) |
7548 { | |
7549 v10 = this->uClipX; | |
7550 if ( (signed int)x < (signed int)v10 ) | |
7551 { | |
7552 v11 = v10 - x; | |
7553 v24 += v11; | |
7554 v27 += x - this->uClipX; | |
2069 | 7555 //v8 += v11; |
7556 clipped_out_x = uClipX; | |
0 | 7557 } |
7558 v12 = this->uClipY; | |
7559 if ( (signed int)y < (signed int)v12 ) | |
7560 { | |
7561 v13 = v12 - y; | |
7562 v24 += v22 * v13; | |
7563 v9 = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7564 //v8 += this->uTargetSurfacePitch * v13; |
7565 clipped_out_y = uClipY; | |
0 | 7566 } |
7567 v14 = this->uClipX; | |
7568 if ( (signed int)v14 < (signed int)x ) | |
7569 v14 = x; | |
7570 v15 = this->uClipZ; | |
7571 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7572 { | |
7573 v16 = this->uClipX; | |
7574 if ( (signed int)v16 < (signed int)x ) | |
7575 v16 = x; | |
7576 v27 = v15 - v16; | |
7577 } | |
7578 v17 = this->uClipY; | |
7579 if ( (signed int)v17 < (signed int)y ) | |
7580 v17 = y; | |
7581 v18 = this->uClipW; | |
7582 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7583 { | |
7584 v19 = this->uClipY; | |
7585 if ( (signed int)v19 < (signed int)y ) | |
7586 v19 = y; | |
7587 v9 = v18 - v19; | |
7588 } | |
7589 } | |
2069 | 7590 |
7591 for (int dy = 0; dy < v9; ++dy) | |
7592 { | |
7593 for (int dx = 0; dx < v27; ++dx) | |
7594 { | |
7595 v20 = *v24; | |
7596 if ( v20 >= a7 && v20 <= a8 ) | |
7597 { | |
7598 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7599 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7600 v21 = 2 * a8 - v21 - a7; | |
7601 //*v8 = a4->pPalette16[v21]; | |
7602 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7603 } | |
7604 ++v24; | |
7605 } | |
7606 v24 += v22 - v27; | |
7607 } | |
7608 /*if ( (signed int)v9 > 0 ) | |
0 | 7609 { |
7610 ya = v9; | |
7611 v23 = v22 - v27; | |
7612 do | |
7613 { | |
7614 if ( v27 > 0 ) | |
7615 { | |
7616 xa = v27; | |
7617 do | |
7618 { | |
7619 v20 = *v24; | |
7620 if ( v20 >= a7 && v20 <= a8 ) | |
7621 { | |
7622 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7623 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7624 v21 = 2 * a8 - v21 - a7; | |
7625 *v8 = a4->pPalette16[v21]; | |
7626 } | |
7627 ++v8; | |
7628 ++v24; | |
7629 --xa; | |
7630 } | |
7631 while ( xa ); | |
7632 } | |
7633 v8 += this->uTargetSurfacePitch - v27; | |
7634 v24 += v23; | |
7635 --ya; | |
7636 } | |
7637 while ( ya ); | |
2069 | 7638 }*/ |
0 | 7639 } |
7640 } | |
7641 | |
7642 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7643 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7644 { |
7645 Texture *v8; // eax@2 | |
2069 | 7646 //Texture *v9; // ebx@4 |
7647 //unsigned __int16 *v10; // esi@6 | |
0 | 7648 unsigned int v11; // edi@7 |
7649 unsigned int v12; // eax@9 | |
7650 unsigned int v13; // eax@10 | |
7651 unsigned int v14; // edx@11 | |
7652 unsigned int v15; // eax@13 | |
7653 unsigned int v16; // edx@14 | |
7654 unsigned int v17; // edx@17 | |
7655 unsigned int v18; // eax@19 | |
7656 unsigned int v19; // edx@20 | |
7657 int v20; // eax@27 | |
7658 int v21; // edx@29 | |
7659 int v22; // [sp+Ch] [bp-Ch]@6 | |
7660 int v23; // [sp+Ch] [bp-Ch]@24 | |
7661 int v24; // [sp+10h] [bp-8h]@6 | |
7662 int v25; // [sp+14h] [bp-4h]@6 | |
7663 int i; // [sp+20h] [bp+8h]@25 | |
7664 int v27; // [sp+24h] [bp+Ch]@23 | |
7665 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7666 | |
7667 if ( this->uNumSceneBegins ) | |
7668 { | |
7669 v8 = a4; | |
7670 if ( a4 ) | |
7671 { | |
7672 if ( a4->pPalette16 ) | |
7673 { | |
7674 if ( a5 ) | |
7675 { | |
7676 if ( a5->pPalette16 ) | |
7677 { | |
2069 | 7678 //v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 7679 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7680 v25 = v8->uTextureWidth; |
7681 v24 = v8->uTextureHeight; | |
7682 v22 = v8->uTextureWidth; | |
2069 | 7683 |
7684 int clipped_out_x = a2; | |
7685 int clipped_out_y = a3; | |
0 | 7686 if ( this->bClip ) |
7687 { | |
7688 v11 = this->uClipX; | |
7689 if ( (signed int)a2 < (signed int)v11 ) | |
7690 { | |
7691 v28 += v11 - a2; | |
7692 v25 += a2 - v11; | |
2069 | 7693 //v10 += v11 - a2; |
7694 clipped_out_x = uClipX; | |
0 | 7695 } |
7696 v12 = this->uClipY; | |
7697 if ( (signed int)a3 < (signed int)v12 ) | |
7698 { | |
7699 v13 = v12 - a3; | |
7700 v28 += v22 * v13; | |
7701 v24 += a3 - this->uClipY; | |
2069 | 7702 //v10 += this->uTargetSurfacePitch * v13; |
7703 clipped_out_y = uClipY; | |
0 | 7704 } |
7705 v14 = this->uClipX; | |
7706 if ( (signed int)v14 < (signed int)a2 ) | |
7707 v14 = a2; | |
7708 v15 = this->uClipZ; | |
7709 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7710 { | |
7711 v16 = this->uClipX; | |
7712 if ( (signed int)v16 < (signed int)a2 ) | |
7713 v16 = a2; | |
7714 v25 = v15 - v16; | |
7715 } | |
7716 v17 = this->uClipY; | |
7717 if ( (signed int)v17 < (signed int)a3 ) | |
7718 v17 = a3; | |
7719 v18 = this->uClipW; | |
7720 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7721 { | |
7722 v19 = this->uClipY; | |
7723 if ( (signed int)v19 < (signed int)a3 ) | |
7724 v19 = a3; | |
7725 v24 = v18 - v19; | |
7726 } | |
7727 } | |
2069 | 7728 |
0 | 7729 v27 = 0; |
2069 | 7730 for (int y = 0; y < v24; ++y) |
7731 { | |
7732 for (int x = 0; x < v25; ++x) | |
7733 { | |
7734 if ( *v28 ) | |
7735 { | |
2101 | 7736 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7737 if ( v20 >= a7 ) |
7738 { | |
7739 if ( v20 <= a8 ) | |
7740 { | |
7741 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7742 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7743 v21 = 2 * a8 - v21 - a7; | |
7744 //v9 = a5; | |
7745 //*v10 = a5->pPalette16[v21]; | |
7746 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7747 } | |
7748 } | |
7749 } | |
7750 v28++; | |
7751 } | |
7752 v28 += v22 - v25; | |
7753 } | |
7754 | |
7755 /*if ( v24 > 0 ) | |
0 | 7756 { |
7757 v23 = v22 - v25; | |
7758 do | |
7759 { | |
7760 for ( i = 0; i < v25; ++v28 ) | |
7761 { | |
7762 if ( *v28 ) | |
7763 { | |
710 | 7764 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7765 if ( v20 >= a7 ) |
7766 { | |
7767 if ( v20 <= a8 ) | |
7768 { | |
7769 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7770 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7771 v21 = 2 * a8 - v21 - a7; | |
7772 v9 = a5; | |
7773 *v10 = a5->pPalette16[v21]; | |
7774 } | |
7775 } | |
7776 } | |
7777 ++i; | |
7778 ++v10; | |
7779 } | |
7780 ++v27; | |
7781 v10 += this->uTargetSurfacePitch - v25; | |
7782 v28 += v23; | |
7783 } | |
7784 while ( v27 < v24 ); | |
2069 | 7785 }*/ |
7786 | |
7787 | |
7788 | |
0 | 7789 } |
7790 } | |
7791 } | |
7792 } | |
7793 } | |
7794 } | |
7795 | |
7796 //----- (004A6274) -------------------------------------------------------- | |
7797 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7798 { | |
7799 Texture *pCurrentTexture; // edi@2 | |
7800 int uHeight; // ebx@4 | |
2069 | 7801 //unsigned __int16 *v6; // eax@4 |
0 | 7802 unsigned int v7; // edx@5 |
7803 unsigned int v8; // edx@6 | |
7804 unsigned int v9; // edx@7 | |
7805 unsigned int v10; // edx@8 | |
7806 unsigned int v11; // edx@9 | |
7807 unsigned int v12; // esi@12 | |
7808 unsigned int v13; // esi@15 | |
7809 unsigned int v14; // edx@17 | |
7810 unsigned int v15; // esi@18 | |
7811 unsigned __int8 *v16; // ebx@22 | |
7812 char uFlag; // zf@28 | |
7813 int v18; // [sp+10h] [bp-10h]@4 | |
7814 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7815 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7816 int uXa; // [sp+28h] [bp+8h]@24 | |
7817 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7818 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7819 | |
7820 if ( this->uNumSceneBegins ) | |
7821 { | |
7822 pCurrentTexture = pTexture; | |
7823 if ( pTexture ) | |
7824 { | |
7825 if ( pTexture->pPalette16 ) | |
7826 { | |
7827 uHeight = pTexture->uTextureHeight; | |
2069 | 7828 //v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7829 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7830 uWidth = pTexture->uTextureWidth; |
7831 v18 = pTexture->uTextureWidth; | |
2069 | 7832 |
7833 int clipped_out_x = uX; | |
7834 int clipped_out_y = uY; | |
0 | 7835 if ( this->bClip ) |
7836 { | |
7837 v7 = this->uClipX; | |
7838 if ( (signed int)uX < (signed int)v7 ) | |
7839 { | |
7840 v8 = v7 - uX; | |
7841 v19 += v8; | |
7842 uWidth += uX - this->uClipX; | |
2069 | 7843 //v6 += v8; |
7844 clipped_out_x = uClipX; | |
0 | 7845 } |
7846 v9 = this->uClipY; | |
7847 uHeight = pTexture->uTextureHeight; | |
7848 if ( (signed int)uY < (signed int)v9 ) | |
7849 { | |
7850 v10 = v9 - uY; | |
7851 v19 += v18 * v10; | |
7852 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7853 pCurrentTexture = pTexture; | |
2069 | 7854 //v6 += this->uTargetSurfacePitch * v10; |
7855 clipped_out_y = uClipY; | |
0 | 7856 } |
7857 v11 = this->uClipX; | |
7858 if ( (signed int)v11 < (signed int)uX ) | |
7859 v11 = uX; | |
7860 pTexturea = this->uClipZ; | |
7861 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7862 { | |
7863 v12 = this->uClipX; | |
7864 if ( (signed int)v12 < (signed int)uX ) | |
7865 v12 = uX; | |
7866 uWidth = pTexturea - v12; | |
7867 } | |
7868 v13 = this->uClipY; | |
7869 if ( (signed int)v13 < (signed int)uY ) | |
7870 v13 = uY; | |
7871 v14 = this->uClipW; | |
7872 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7873 { | |
7874 v15 = this->uClipY; | |
7875 if ( (signed int)v15 < (signed int)uY ) | |
7876 v15 = uY; | |
7877 uHeight = v14 - v15; | |
7878 } | |
7879 } | |
2069 | 7880 |
7881 v16 = v19; | |
7882 for (int y = 0; y < uHeight; ++y) | |
7883 { | |
7884 for (int x = 0; x < uWidth; ++x) | |
7885 { | |
7886 if ( *v16 ) | |
7887 WritePixel16(clipped_out_x + x, clipped_out_y + y, pCurrentTexture->pPalette16[*v16]); | |
7888 ++v16; | |
7889 } | |
7890 v16 += v18 - uWidth; | |
7891 } | |
7892 /*if ( (signed int)uHeight > 0 ) | |
0 | 7893 { |
7894 uYa = uHeight; | |
7895 v16 = v19; | |
7896 do | |
7897 { | |
7898 if ( uWidth > 0 ) | |
7899 { | |
7900 uXa = uWidth; | |
7901 do | |
7902 { | |
7903 if ( *v16 ) | |
7904 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7905 ++v6; | |
7906 ++v16; | |
7907 } | |
7908 while ( uXa-- !=1 ); | |
7909 } | |
7910 v16 += v18 - uWidth; | |
7911 uFlag = uYa-- == 1; | |
7912 v6 += this->uTargetSurfacePitch - uWidth; | |
7913 } | |
7914 while ( !uFlag ); | |
2069 | 7915 }*/ |
0 | 7916 } |
7917 } | |
7918 } | |
7919 } | |
7920 | |
7921 //----- (004A612A) -------------------------------------------------------- | |
710 | 7922 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7923 { |
7924 Texture *v5; // eax@2 | |
7925 unsigned int v6; // edx@3 | |
7926 int v7; // ebx@3 | |
7927 int v8; // edi@3 | |
7928 signed int v9; // eax@4 | |
7929 int v10; // eax@5 | |
7930 unsigned int v11; // esi@6 | |
7931 signed int v12; // esi@8 | |
7932 unsigned int v13; // eax@10 | |
7933 signed int v14; // esi@11 | |
7934 unsigned int v15; // esi@14 | |
7935 unsigned int v16; // eax@16 | |
7936 unsigned int v17; // ecx@17 | |
7937 int v18; // edx@23 | |
7938 int v19; // [sp+Ch] [bp-Ch]@3 | |
7939 int v20; // [sp+10h] [bp-8h]@3 | |
7940 int uOutXa; // [sp+20h] [bp+8h]@21 | |
7941 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
7942 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
7943 | |
7944 if ( this->uNumSceneBegins ) | |
7945 { | |
7946 v5 = pTexture; | |
7947 if ( pTexture ) | |
7948 { | |
7949 v6 = uOutY; | |
7950 v7 = pTexture->uTextureHeight; | |
7951 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 7952 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7953 v8 = v5->uTextureWidth; |
7954 v20 = v5->uTextureWidth; | |
7955 v19 = v5->uTextureWidth; | |
7956 if ( this->bClip ) | |
7957 { | |
7958 v9 = this->uClipX; | |
7959 if ( uOutX < v9 ) | |
7960 { | |
7961 v10 = v9 - uOutX; | |
7962 uOutYa += v10; | |
7963 v8 += uOutX - this->uClipX; | |
7964 v20 = v8; | |
7965 pZBuffer += v10; | |
7966 } | |
7967 v11 = this->uClipY; | |
7968 if ( (signed int)v6 < (signed int)v11 ) | |
7969 { | |
7970 uOutYa += v19 * (v11 - v6); | |
7971 v7 += v6 - v11; | |
7972 pZBuffer += 640 * (v11 - v6); | |
7973 v8 = v20; | |
7974 } | |
7975 v12 = this->uClipX; | |
7976 if ( v12 < uOutX ) | |
7977 v12 = uOutX; | |
7978 v13 = this->uClipZ; | |
7979 if ( v8 + v12 > (signed int)v13 ) | |
7980 { | |
7981 v14 = this->uClipX; | |
7982 if ( v14 < uOutX ) | |
7983 v14 = uOutX; | |
7984 v8 = v13 - v14; | |
7985 } | |
7986 v15 = this->uClipY; | |
7987 if ( (signed int)v15 < (signed int)v6 ) | |
7988 v15 = v6; | |
7989 v16 = this->uClipW; | |
7990 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
7991 { | |
7992 v17 = this->uClipY; | |
7993 if ( (signed int)v17 >= (signed int)v6 ) | |
7994 v6 = v17; | |
7995 v7 = v16 - v6; | |
7996 } | |
7997 } | |
7998 if ( v7 > 0 ) | |
7999 { | |
8000 uOutXa = v7; | |
8001 do | |
8002 { | |
8003 if ( v8 > 0 ) | |
8004 { | |
8005 v18 = v8; | |
8006 do | |
8007 { | |
8008 if ( *uOutYa ) | |
8009 *pZBuffer = zVal; | |
8010 ++pZBuffer; | |
8011 ++uOutYa; | |
8012 --v18; | |
8013 } | |
8014 while ( v18 ); | |
8015 } | |
8016 pZBuffer += 640 - v8; | |
8017 uOutYa += v19 - v8; | |
8018 --uOutXa; | |
8019 } | |
8020 while ( uOutXa ); | |
8021 } | |
8022 } | |
8023 } | |
8024 } | |
8025 | |
8026 //----- (004A601E) -------------------------------------------------------- | |
991 | 8027 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8028 { |
8029 signed int v5; // edx@3 | |
8030 int v6; // ebx@3 | |
8031 int v7; // esi@3 | |
8032 void *v8; // esi@3 | |
8033 unsigned int v9; // eax@4 | |
8034 unsigned int v10; // eax@6 | |
8035 signed int v11; // edi@8 | |
8036 unsigned int v12; // eax@10 | |
8037 signed int v13; // edi@11 | |
8038 unsigned int v14; // edi@14 | |
8039 unsigned int v15; // eax@16 | |
8040 unsigned int v16; // ecx@17 | |
8041 int v17; // [sp+18h] [bp+Ch]@3 | |
8042 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8043 | |
8044 if ( this->uNumSceneBegins && pTexture ) | |
8045 { | |
8046 v5 = a3; | |
8047 v6 = pTexture->uTextureHeight; | |
8048 v7 = 5 * a3; | |
8049 v17 = pTexture->uTextureHeight; | |
8050 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8051 pTexturea = pTexture->uTextureWidth; | |
8052 if ( this->bClip ) | |
8053 { | |
8054 v9 = this->uClipX; | |
8055 if ( a2 < (signed int)v9 ) | |
8056 { | |
8057 pTexturea += a2 - v9; | |
8058 v8 = (char *)v8 + 4 * (v9 - a2); | |
8059 } | |
8060 v10 = this->uClipY; | |
8061 if ( v5 < (signed int)v10 ) | |
8062 { | |
8063 v17 += v5 - v10; | |
8064 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8065 } | |
8066 v11 = this->uClipX; | |
8067 if ( v11 < a2 ) | |
8068 v11 = a2; | |
8069 v12 = this->uClipZ; | |
8070 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8071 { | |
8072 v13 = this->uClipX; | |
8073 if ( v13 < a2 ) | |
8074 v13 = a2; | |
8075 pTexturea = v12 - v13; | |
8076 } | |
8077 v14 = this->uClipY; | |
8078 if ( (signed int)v14 < v5 ) | |
8079 v14 = v5; | |
8080 v6 = v17; | |
8081 v15 = this->uClipW; | |
8082 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8083 { | |
8084 v16 = this->uClipY; | |
8085 if ( (signed int)v16 < v5 ) | |
8086 v16 = v5; | |
8087 v6 = v15 - v16; | |
8088 } | |
8089 } | |
8090 if ( v6 > 0 ) | |
8091 { | |
8092 do | |
8093 { | |
8094 if ( (signed int)pTexturea > 0 ) | |
8095 { | |
8096 memset32(v8, a5, pTexturea); | |
8097 v8 = (char *)v8 + 4 * pTexturea; | |
8098 } | |
8099 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8100 --v6; | |
8101 } | |
8102 while ( v6 ); | |
8103 } | |
8104 } | |
8105 } | |
8106 | |
8107 //----- (004A5EB2) -------------------------------------------------------- | |
8108 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8109 { | |
8110 Texture *v4; // edi@2 | |
2069 | 8111 int v5; // ebx@4 |
8112 //unsigned __int16 *pTarget; // eax@4 | |
0 | 8113 unsigned int v7; // edx@5 |
8114 unsigned int v8; // edx@6 | |
8115 unsigned int v9; // edx@7 | |
8116 unsigned int v10; // edx@8 | |
8117 unsigned int v11; // edx@9 | |
8118 unsigned int v12; // esi@12 | |
8119 unsigned int v13; // esi@15 | |
2069 | 8120 //unsigned int v14; // edx@17 |
0 | 8121 unsigned int v15; // esi@18 |
8122 unsigned __int8 *v16; // edx@22 | |
8123 char v17; // zf@26 | |
8124 int v18; // [sp+10h] [bp-10h]@4 | |
8125 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8126 int v20; // [sp+1Ch] [bp-4h]@4 | |
8127 int uXa; // [sp+28h] [bp+8h]@24 | |
8128 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8129 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8130 | |
8131 if ( this->uNumSceneBegins ) | |
8132 { | |
8133 v4 = a4; | |
8134 if ( a4 ) | |
8135 { | |
8136 if ( a4->pPalette16 ) | |
8137 { | |
8138 v5 = a4->uTextureHeight; | |
2069 | 8139 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 8140 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8141 v20 = a4->uTextureWidth; |
8142 v18 = a4->uTextureWidth; | |
2069 | 8143 |
8144 int clipped_out_x = uX; | |
8145 int clipped_out_y = uY; | |
0 | 8146 if ( this->bClip ) |
8147 { | |
8148 v7 = this->uClipX; | |
8149 if ( (signed int)uX < (signed int)v7 ) | |
8150 { | |
8151 v8 = v7 - uX; | |
8152 v19 += v8; | |
8153 v20 += uX - this->uClipX; | |
2069 | 8154 //pTarget += v8; |
8155 clipped_out_x = uClipX; | |
0 | 8156 } |
8157 v9 = this->uClipY; | |
8158 v5 = a4->uTextureHeight; | |
8159 if ( (signed int)uY < (signed int)v9 ) | |
8160 { | |
8161 v10 = v9 - uY; | |
8162 v19 += v18 * v10; | |
8163 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8164 v4 = a4; | |
2069 | 8165 //pTarget += this->uTargetSurfacePitch * v10; |
8166 clipped_out_y = uClipY; | |
0 | 8167 } |
8168 v11 = this->uClipX; | |
8169 if ( (signed int)v11 < (signed int)uX ) | |
8170 v11 = uX; | |
8171 v23 = this->uClipZ; | |
8172 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8173 { | |
8174 v12 = this->uClipX; | |
8175 if ( (signed int)v12 < (signed int)uX ) | |
8176 v12 = uX; | |
8177 v20 = v23 - v12; | |
8178 } | |
8179 v13 = this->uClipY; | |
8180 if ( (signed int)v13 < (signed int)uY ) | |
8181 v13 = uY; | |
2069 | 8182 |
8183 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 8184 { |
8185 v15 = this->uClipY; | |
8186 if ( (signed int)v15 < (signed int)uY ) | |
8187 v15 = uY; | |
2069 | 8188 v5 = uClipW - v15; |
0 | 8189 } |
8190 } | |
2069 | 8191 |
8192 v16 = v19; | |
8193 for (int y = 0; y < v5; ++y) | |
8194 { | |
8195 for (int x = 0; x < v20; ++x) | |
8196 { | |
8197 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16]); | |
8198 ++v16; | |
8199 } | |
8200 v16 += v18 - v20; | |
8201 } | |
8202 /*if ( (signed int)v5 > 0 ) | |
0 | 8203 { |
8204 uYa = v5; | |
8205 v16 = v19; | |
8206 do | |
8207 { | |
8208 if ( v20 > 0 ) | |
8209 { | |
8210 uXa = v20; | |
8211 do | |
8212 { | |
8213 *pTarget = v4->pPalette16[*v16]; | |
8214 ++pTarget; | |
8215 ++v16; | |
8216 --uXa; | |
8217 } | |
8218 while ( uXa ); | |
8219 } | |
8220 v16 += v18 - v20; | |
8221 v17 = uYa-- == 1; | |
8222 pTarget += this->uTargetSurfacePitch - v20; | |
8223 } | |
8224 while ( !v17 ); | |
2069 | 8225 }*/ |
0 | 8226 } |
8227 } | |
8228 } | |
8229 } | |
8230 | |
8231 //----- (004667E9) -------------------------------------------------------- | |
8232 void Render::ChangeBetweenWinFullscreenModes() | |
8233 { | |
8234 float v0; // ST14_4@17 | |
8235 int v4; // edx@26 | |
8236 ObjectDesc *v5; // eax@26 | |
8237 RGBTexture *v6; // esi@33 | |
8238 const char *v8; // [sp-4h] [bp-28h]@33 | |
8239 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8240 | |
2061 | 8241 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8242 { |
1458 | 8243 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8244 return; |
2061 | 8245 }*/ |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8246 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8247 { |
0 | 8248 if ( pEventTimer->bPaused ) |
2061 | 8249 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8250 else |
8251 pEventTimer->Pause(); | |
8252 if ( pMiscTimer->bPaused ) | |
2061 | 8253 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8254 else |
8255 pMiscTimer->Pause(); | |
8256 pMouse->bActive = 0; | |
8257 if ( pRenderer->pRenderD3D ) | |
8258 { | |
8259 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8260 pSprites_LOD->ReleaseAll(); | |
8261 } | |
8262 if ( pRenderer->bWindowMode ) | |
8263 { | |
1802 | 8264 //SetMenu(hWnd, 0); |
8265 //SetWindowLongA(hWnd, -20, 0); | |
8266 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8267 window->SetFullscreenMode(); | |
8268 pRenderer->InitializeFullscreen(); | |
0 | 8269 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8270 pGame->pGammaController->Initialize(v0); | |
8271 } | |
8272 else | |
8273 { | |
1802 | 8274 //ClipCursor(0); |
8275 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8276 pRenderer->SwitchToWindow(); | |
0 | 8277 } |
8278 if ( pRenderer->pRenderD3D ) | |
8279 { | |
8280 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8281 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8282 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8283 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8284 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8285 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8286 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8287 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8288 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8289 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8290 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8291 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8292 { |
8293 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8294 v5 = &pObjectList->pObjects[i]; |
0 | 8295 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8296 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8297 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8298 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8299 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8300 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8301 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8302 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8303 { | |
8304 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8305 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8306 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8307 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8308 { |
2006 | 8309 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8310 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8311 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8312 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8313 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8314 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8315 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8316 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8317 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8318 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8319 v8 = "title.pcx"; |
2006 | 8320 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8321 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8322 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8323 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8324 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8325 } |
0 | 8326 viewparams->bRedrawGameUI = 1; |
688 | 8327 viewparams->InitGrayPalette(); |
0 | 8328 pMouse->SetCurrentCursorBitmap(); |
1802 | 8329 /*if ( pRenderer->bWindowMode ) |
0 | 8330 { |
1655 | 8331 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8332 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8333 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8334 }*/ |
8335 pMouse->bActive = true; | |
0 | 8336 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8337 pVideoPlayer->SelectMovieType(); |
2061 | 8338 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8339 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8340 else |
8341 pEventTimer->Resume(); | |
2061 | 8342 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8343 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8344 else |
8345 pMiscTimer->Resume(); | |
8346 } | |
8347 } | |
8348 | |
8349 | |
8350 //----- (004524D8) -------------------------------------------------------- | |
8351 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8352 { | |
1583 | 8353 //int v11; // eax@13 |
8354 //int v12; // ecx@13 | |
0 | 8355 void *v13; // eax@13 |
1583 | 8356 //unsigned __int8 v14; // zf@13 |
8357 //unsigned __int8 v15; // sf@13 | |
0 | 8358 int v16; // esi@14 |
8359 int v17; // ecx@16 | |
8360 int v18; // esi@16 | |
8361 unsigned __int16 *v19; // eax@16 | |
8362 int v20; // edx@16 | |
8363 int v21; // ecx@16 | |
8364 int v22; // eax@16 | |
8365 int v23; // esi@16 | |
8366 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8367 int v27; // [sp+28h] [bp-Ch]@14 | |
8368 int v28; // [sp+2Ch] [bp-8h]@13 | |
8369 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8370 | |
8371 //v3 = this; | |
8372 //sprintf(Str1, "%s", pName); | |
8373 //v4 = uNumItems; | |
8374 if (!uNumItems) | |
8375 return nullptr; | |
8376 | |
8377 //{ | |
8378 //v5 = 0, pDesta = uNumItems; | |
8379 uint idx1 = 0, | |
8380 idx2 = uNumItems; | |
8381 while (true) | |
8382 { | |
1980 | 8383 uint i = idx1 + (idx2 - idx1) / 2; |
8384 | |
8385 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8386 if (!res) |
8387 { | |
8388 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8389 break; | |
8390 } | |
8391 else if (res < 0) | |
8392 idx2 = idx1 + (idx2 - idx1) / 2; | |
8393 else | |
8394 idx1 = i + 1; | |
8395 | |
8396 if ( idx1 >= idx2 ) | |
8397 return false; | |
8398 } | |
8399 | |
8400 | |
8401 uint uCompressedSize = 0; | |
8402 fread(&uCompressedSize, 4, 1, pFile); | |
8403 | |
1980 | 8404 HWLTexture* pTex = new HWLTexture; |
670 | 8405 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8406 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8407 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8408 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8409 fread(&pTex->uWidth, 4, 1, pFile); |
8410 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8411 fread(&pTex->uAreaX, 4, 1, pFile); |
8412 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8413 |
8414 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8415 if (uCompressedSize) | |
8416 { | |
1980 | 8417 char* pCompressedData = new char[uCompressedSize]; |
0 | 8418 { |
8419 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8420 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8421 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8422 } | |
8423 delete [] pCompressedData; | |
8424 } | |
8425 else | |
8426 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8427 | |
1583 | 8428 if ( scale_hwls_to_half ) |
8429 { | |
8430 pTex->uHeight /= 2; | |
8431 pTex->uWidth /= 2; | |
8432 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8433 v28 = 0; |
8434 v26 = (unsigned __int16 *)v13; | |
1583 | 8435 if ( pTex->uHeight > 0 ) |
0 | 8436 { |
8437 v16 = pTex->uWidth; | |
8438 v27 = 1; | |
8439 do | |
8440 { | |
8441 pDestb = 0; | |
8442 if ( v16 > 0 ) | |
8443 { | |
8444 do | |
8445 { | |
8446 v17 = v16 * v27; | |
8447 v18 = v28 * v16; | |
8448 v19 = pTex->pPixels; | |
8449 v20 = pDestb + 2 * v18; | |
8450 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8451 v22 = (int)&v19[2 * v20]; | |
8452 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8453 LOWORD(v21) = *(unsigned short *)v21; | |
8454 v23 = pDestb++ + v18; | |
1583 | 8455 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8456 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8457 v16 = pTex->uWidth; |
8458 } | |
8459 while (pDestb < pTex->uWidth); | |
8460 } | |
8461 ++v28; | |
8462 v27 += 2; | |
8463 } | |
8464 while ( v28 < (signed int)pTex->uHeight ); | |
8465 } | |
8466 delete [] pTex->pPixels; | |
8467 pTex->pPixels = v26; | |
8468 } | |
8469 return pTex; | |
8470 } | |
8471 | |
8472 //----- (0045271F) -------------------------------------------------------- | |
8473 bool RenderHWLContainer::Release() | |
8474 { | |
8475 __int32 v4; // eax@6 | |
8476 FILE *v5; // ST24_4@6 | |
8477 FILE *File; // [sp+4h] [bp-4h]@6 | |
8478 | |
1162 | 8479 if ( this->bDumpDebug) |
0 | 8480 { |
8481 File = fopen("logd3d.txt", "w"); | |
1162 | 8482 v4 = ftell(this->pFile); |
8483 v5 = this->pFile; | |
8484 this->uDataOffset = v4; | |
8485 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8486 for (int i = 0; i < this->uNumItems; i++) | |
8487 { | |
8488 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8489 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8490 } | |
8491 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8492 fseek(this->pFile, 4, 0); | |
8493 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8494 fclose(this->pFile); | |
0 | 8495 fclose(File); |
8496 } | |
8497 else | |
8498 { | |
8499 fclose(this->pFile); | |
1162 | 8500 for (int i = 0; i < this->uNumItems; i++) |
8501 { | |
8502 free(this->pSpriteNames[i]); | |
0 | 8503 } |
8504 } | |
1093 | 8505 return true; |
0 | 8506 } |
8507 | |
8508 //----- (00452347) -------------------------------------------------------- | |
8509 RenderHWLContainer::RenderHWLContainer(): | |
8510 bDumpDebug(false) | |
8511 { | |
8512 this->pFile = 0; | |
8513 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8514 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8515 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8516 this->uNumItems = 0; |
1583 | 8517 this->scale_hwls_to_half = false; |
0 | 8518 } |
8519 | |
8520 //----- (0045237F) -------------------------------------------------------- | |
8521 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8522 { | |
8523 pFile = _wfopen(pFilename, L"rb"); | |
8524 if (!pFile) | |
8525 { | |
8526 Log::Warning(L"Failed to open file: %s", pFilename); | |
8527 return false; | |
8528 } | |
8529 | |
8530 fread(&uSignature, 1, 4, pFile); | |
8531 if (uSignature != 'TD3D') | |
8532 { | |
8533 Log::Warning(L"Invalid format: %s", pFilename); | |
8534 return false; | |
8535 } | |
8536 | |
8537 fread(&uDataOffset, 4, 1, pFile); | |
8538 fseek(pFile, uDataOffset, SEEK_SET); | |
8539 fread(&uNumItems, 4, 1, pFile); | |
8540 | |
8541 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8542 for (uint i = 0; i < uNumItems; ++i) | |
8543 { | |
8544 pSpriteNames[i] = new char[20]; | |
8545 fread(pSpriteNames[i], 1, 20, pFile); | |
8546 } | |
8547 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8548 | |
8549 return true; | |
8550 } | |
8551 | |
8552 //----- (004A1C1E) -------------------------------------------------------- | |
8553 void DoRenderBillboards_D3D() | |
8554 { | |
186 | 8555 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8556 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8557 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8558 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8559 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8560 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8561 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8562 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8563 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8564 { |
1390 | 8565 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8566 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8567 } | |
8568 p->pQuads[0].pos.x = 10; | |
8569 p->pQuads[0].pos.y = 10; | |
8570 | |
8571 p->pQuads[1].pos.x = 10; | |
8572 p->pQuads[1].pos.y = 200; | |
8573 | |
8574 p->pQuads[2].pos.x = 100; | |
8575 p->pQuads[2].pos.y = 200; | |
8576 | |
8577 p->pQuads[3].pos.x = 100; | |
8578 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8579 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8580 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8581 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8582 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8583 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8584 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8585 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8586 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8587 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8588 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8589 }*/ |
0 | 8590 |
2114 | 8591 for (int i = pRenderer->uNumBillboardsToDraw - 1; i >= 0; --i) |
8592 { | |
8593 if((int)pRenderer->pBillboardRenderListD3D[i].pTexture == 0xcdcdcdcd) | |
8594 __debugbreak();//Ritor1: error | |
8595 if (pRenderer->pBillboardRenderListD3D[i].uOpacity != RenderBillboardD3D::NoBlend) | |
8596 SetBillboardBlendOptions(pRenderer->pBillboardRenderListD3D[i].uOpacity); | |
0 | 8597 |
2114 | 8598 |
8599 pRenderer->pRenderD3D->pDevice->SetTexture(0, pRenderer->pBillboardRenderListD3D[i].pTexture); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8600 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8601 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
2114 | 8602 pRenderer->pBillboardRenderListD3D[i].pQuads, pRenderer->pBillboardRenderListD3D[i].uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8603 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8604 } |
8605 | |
8606 if (pRenderer->bFogEnabled) | |
8607 { | |
8608 pRenderer->bFogEnabled = false; | |
186 | 8609 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8610 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8611 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8612 } | |
186 | 8613 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8614 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8615 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8616 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8617 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8618 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8619 } |
8620 | |
8621 //----- (004A1DA8) -------------------------------------------------------- | |
8622 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8623 { | |
8624 switch (a1) | |
8625 { | |
8626 case RenderBillboardD3D::Transparent: | |
8627 { | |
8628 if (pRenderer->bFogEnabled) | |
8629 { | |
8630 pRenderer->bFogEnabled = false; | |
186 | 8631 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8632 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8633 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8634 } | |
8635 | |
186 | 8636 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8637 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8638 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8639 } |
8640 break; | |
8641 | |
8642 case RenderBillboardD3D::Opaque_1: | |
8643 case RenderBillboardD3D::Opaque_2: | |
8644 case RenderBillboardD3D::Opaque_3: | |
8645 { | |
8646 if (pRenderer->bUsingSpecular) | |
8647 { | |
8648 if (!pRenderer->bFogEnabled) | |
8649 { | |
8650 pRenderer->bFogEnabled = true; | |
186 | 8651 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8652 } | |
8653 } | |
8654 | |
8655 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8656 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8657 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8658 } |
8659 break; | |
8660 | |
8661 default: | |
8662 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8663 assert(false); |
0 | 8664 break; |
8665 } | |
1787 | 8666 } |
1903 | 8667 //----- (00424CD7) -------------------------------------------------------- |
8668 int ODM_NearClip(unsigned int num_vertices) | |
8669 { | |
8670 bool current_vertices_flag; // edi@1 | |
8671 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8672 double t; // st6@10 | |
8673 int pNextVertices; | |
8674 | |
8675 if (!num_vertices) | |
8676 return 0; | |
8677 | |
8678 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8679 current_vertices_flag = 0; | |
8680 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8681 current_vertices_flag = 1; | |
8682 | |
8683 int out_num_vertices = 0; | |
8684 for (int i = 0; i < num_vertices; ++i) | |
8685 { | |
8686 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8687 if ( current_vertices_flag != next_vertices_flag ) | |
8688 { | |
8689 if ( next_vertices_flag ) | |
8690 { | |
8691 //t = neer_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8692 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8693 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8694 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8695 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8696 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8697 } | |
8698 else | |
8699 { | |
8700 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8701 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8702 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8703 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8704 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8705 } | |
8706 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8707 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8708 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8709 ++out_num_vertices; |
8710 } | |
8711 if ( next_vertices_flag ) | |
8712 { | |
8713 pNextVertices = out_num_vertices++; | |
8714 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8715 } | |
8716 current_vertices_flag = next_vertices_flag; | |
8717 } | |
8718 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8719 } | |
1787 | 8720 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8721 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8722 { |
8723 signed int previous_vertices_flag; // edi@1 | |
8724 double t; // st6@10 | |
8725 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8726 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8727 int pNextVertices; | |
8728 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 | |
8729 | |
8730 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8731 depth_num_vertices = 0; | |
8732 previous_vertices_flag = 0; | |
8733 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8734 previous_vertices_flag = 1;//предыдущая грань меньше границы видимости | |
8735 if ( (signed int)uNumVertices <= 0 ) | |
8736 return 0; | |
8737 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8738 { | |
8739 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8740 if ( previous_vertices_flag != current_vertices_flag )//одна из граней за границей видимости | |
8741 { | |
8742 if ( current_vertices_flag )//текущая грань меньше границы видимости(предыдущая грань за пределами видимости) | |
8743 { | |
8744 //t = far_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8745 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8746 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8747 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8748 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8749 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8750 } | |
8751 else//предыдущая грань меньше границы видимости(текущая грань вышла за пределы видимости) | |
8752 { | |
8753 //t = far_clip - v1.x / v0.x - v1.x | |
8754 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8755 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8756 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8757 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8758 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8759 } | |
8760 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8761 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8762 ++depth_num_vertices; | |
8763 } | |
8764 if ( current_vertices_flag )//оба в границе видимости | |
8765 { | |
8766 pNextVertices = depth_num_vertices++; | |
8767 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8768 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8769 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8770 } |
8771 previous_vertices_flag = current_vertices_flag; | |
8772 } | |
8773 if ( depth_num_vertices < 3 ) | |
8774 return 0; | |
8775 return depth_num_vertices; | |
8776 } | |
8777 | |
8778 //----- (0047840D) -------------------------------------------------------- | |
8779 void Render::DrawBuildingsD3D() | |
8780 { | |
8781 int v9; // ecx@8 | |
8782 Texture *pFaceTexture; // eax@10 | |
8783 unsigned int v16; // edi@22 | |
8784 int v27; // eax@57 | |
8785 int vertex_id; // eax@58 | |
8786 unsigned int v34; // eax@80 | |
8787 int v40; // [sp-4h] [bp-5Ch]@2 | |
8788 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8789 int v50; // [sp+30h] [bp-28h]@34 | |
8790 int v51; // [sp+34h] [bp-24h]@35 | |
8791 int v52; // [sp+38h] [bp-20h]@36 | |
8792 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8793 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8794 int unused; // [sp+50h] [bp-8h]@3 | |
8795 | |
8796 if ( !pRenderer->pRenderD3D ) | |
8797 { | |
8798 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8799 } | |
8800 | |
8801 unused = 0; | |
8802 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8803 { | |
8804 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8805 { | |
8806 if ( IsBModelVisible(model_id, &unused) ) | |
8807 { | |
8808 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8809 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8810 { | |
8811 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8812 { | |
8813 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8814 { | |
8815 v53 = 0; | |
8816 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8817 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8818 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8819 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8820 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8821 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8822 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8823 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8824 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8825 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8826 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8827 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8828 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8829 else | |
8830 { | |
8831 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8832 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8833 } | |
8834 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8835 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8836 else | |
8837 { | |
8838 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8839 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8840 } | |
8841 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8842 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8843 v16 = GetTickCount() >> 4; | |
8844 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8845 { | |
8846 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8847 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8848 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8849 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8850 } | |
8851 else | |
8852 { | |
8853 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8854 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8855 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8856 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8857 } | |
8858 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8859 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8860 else | |
8861 { | |
8862 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8863 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8864 } | |
8865 v50 = 0; | |
8866 v49 = 0; | |
8867 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8868 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8869 { | |
8870 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8871 { | |
8872 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8873 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8874 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8875 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8876 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8877 } | |
8878 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8879 { | |
8880 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8881 ++v53; | |
8882 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8883 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8884 { | |
8885 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8886 v49 = 1; | |
8887 else | |
8888 v50 = 1; | |
8889 } | |
8890 else | |
8891 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8892 } | |
8893 } | |
8894 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8895 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8896 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8897 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8898 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8899 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8900 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8901 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8902 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8903 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8904 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8905 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8906 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8907 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8908 return; | |
8909 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
8910 { | |
8911 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8912 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8913 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8914 v27 = 8 * (face_id | (model_id << 6)); | |
8915 LOBYTE(v27) = v27 | 6; | |
8916 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8917 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8918 { | |
8919 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8920 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8921 } | |
8922 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8923 /*static bool __init_flag = false; | |
8924 if (!__init_flag) | |
8925 { | |
8926 __init_flag = true; | |
8927 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8928 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8929 atexit(loc_4789D4); | |
8930 }*/ | |
8931 | |
8932 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8933 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8934 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8935 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8936 int v31 = 0; | |
8937 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8938 { | |
8939 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8940 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8941 if ( pDecalBuilder->uNumDecals > 0 ) | |
8942 { | |
8943 v40 = -1; | |
8944 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8945 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8946 } | |
8947 } | |
8948 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8949 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8950 if ( v50 ) | |
8951 { | |
1903 | 8952 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8953 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8954 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8955 } | |
8956 if ( v49 ) | |
8957 { | |
1903 | 8958 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8959 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8960 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8961 } | |
8962 if ( uNumVertices ) | |
8963 { | |
8964 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8965 { | |
8966 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8967 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8968 else | |
8969 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8970 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8971 } | |
8972 else | |
8973 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8974 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8975 } | |
8976 } | |
8977 } | |
8978 } | |
8979 } | |
8980 } | |
8981 } | |
8982 } | |
8983 return; | |
1911 | 8984 } |
8985 //----- (00479543) -------------------------------------------------------- | |
1923 | 8986 void Render::DrawOutdoorSkyD3D() |
1911 | 8987 { |
8988 int v9; // eax@4 | |
8989 int v10; // ebx@4 | |
8990 int v13; // edi@6 | |
8991 int v14; // ecx@6 | |
8992 int v15; // eax@8 | |
8993 int v16; // eax@12 | |
8994 signed __int64 v17; // qtt@13 | |
8995 signed int v18; // ecx@13 | |
8996 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
8997 int v30; // [sp+134h] [bp-30h]@1 | |
8998 int v32; // [sp+13Ch] [bp-28h]@6 | |
8999 int v33; // [sp+140h] [bp-24h]@2 | |
9000 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
9001 int v35; // [sp+148h] [bp-1Ch]@4 | |
9002 int v36; // [sp+14Ch] [bp-18h]@2 | |
9003 int v37; // [sp+154h] [bp-10h]@8 | |
9004 int v38; // [sp+158h] [bp-Ch]@1 | |
9005 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 9006 |
9007 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 9008 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 9009 + (double)(pViewport->uScreenCenterY)); |
9010 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 9011 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 9012 - (double)pODMRenderParams->int_fov_rad |
9013 / (v34 + 0.0000001) | |
9014 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
9015 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
9016 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
9017 pSkyPolygon.Create_48607B(&stru_8019C8);//заполняется ptr_38 | |
9018 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 9019 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
9020 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 9021 if ( pSkyPolygon.pTexture ) |
9022 { | |
9023 pSkyPolygon.dimming_level = 0; | |
9024 pSkyPolygon.uNumVertices = 4; | |
2119 | 9025 //centering(центруем)----------------------------------------------------------------- |
2120 | 9026 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9027 pSkyPolygon.v_18.y = 0; |
2120 | 9028 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9029 |
9030 //sky wiew position(положение неба на экране)------------------------------------------ | |
9031 // X | |
9032 // 0._____________________________.3 | |
9033 // |8,8 468,8 | | |
9034 // | | | |
9035 // | | | |
9036 // Y| | | |
9037 // | | | |
9038 // |8,351 468,351 | | |
9039 // 1._____________________________.2 | |
9040 // | |
2119 | 9041 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
9042 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9043 | |
9044 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
9045 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
9046 | |
9047 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9048 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
9049 | |
9050 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9051 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9052 | |
9053 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9054 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9055 | |
9056 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 9057 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 9058 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
9059 { | |
9060 //rotate skydome(вращение купола неба)-------------------------------------- | |
9061 // В игре принята своя система измерения углов. Полный угол (180). Значению угла 0 соответствует | |
9062 // направление на север и/или юг (либо на восток и/или запад), значению 65536 еденицам(0х10000) соответствует угол 90. | |
2119 | 9063 // две переменные хранят данные по углу обзора. field_14 по западу и востоку. field_20 по югу и северу |
1911 | 9064 // от -25080 до 25080 |
2120 | 9065 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; |
9066 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; | |
9067 | |
9068 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f)))) >> 16; | |
9069 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; | |
9070 | |
9071 v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; | |
9072 v10 = pSkyPolygon.v_18.x + v9; | |
2119 | 9073 if ( v10 > 0 ) |
1911 | 9074 v10 = 0; |
2120 | 9075 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
9076 v34 = -pSkyPolygon.field_24; | |
9077 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
9078 v14 = v33 * (v30 - v32); | |
1911 | 9079 while ( 1 ) |
9080 { | |
2120 | 9081 if ( v10 ) |
1911 | 9082 { |
2120 | 9083 v37 = abs((int)v34 >> 14); |
9084 v15 = abs(v10); | |
9085 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
9086 { | |
9087 if ( v10 <= 0 ) | |
9088 break; | |
9089 } | |
1911 | 9090 } |
9091 v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; | |
9092 --v32; | |
9093 v14 += v33; | |
9094 v10 = pSkyPolygon.v_18.x + v16; | |
9095 } | |
9096 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 9097 HIDWORD(v17) = v34 >> 16; |
9098 v18 = v17 / v10; | |
1911 | 9099 if ( v18 < 0 ) |
9100 v18 = pODMRenderParams->shading_dist_mist; | |
2120 | 9101 v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); |
9102 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9103 + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9104 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
9105 | |
9106 v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); | |
9107 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9108 + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9109 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 9110 |
9111 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 9112 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 9113 } |
1923 | 9114 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 9115 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 9116 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
9117 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 9118 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 9119 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9120 return; |
9121 } | |
1913 | 9122 } |
9123 //----- (004226C2) -------------------------------------------------------- | |
9124 bool PauseGameDrawing() | |
9125 { | |
9126 if ( pCurrentScreen != SCREEN_GAME | |
9127 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9128 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9129 { | |
9130 if ( pCurrentScreen == SCREEN_INPUT_BLV ) | |
9131 return pVideoPlayer->pSmackerMovie != 0; | |
9132 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
9133 return true; | |
9134 } | |
9135 return false; | |
1679 | 9136 } |