Mercurial > mm7
annotate Render.cpp @ 1806:8e17ceba3a40
.
author | Nomad |
---|---|
date | Mon, 07 Oct 2013 13:08:53 +0200 |
parents | 9f93b5700e2d |
children | 6de366add757 |
rev | line source |
---|---|
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
1 #ifdef _MSC_VER |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
2 #define _CRT_SECURE_NO_WARNINGS |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3 #endif |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "Outdoor.h" | |
16 #include "Party.h" | |
17 #include "LOD.h" | |
18 #include "Viewport.h" | |
19 #include "Math.h" | |
20 #include "PaletteManager.h" | |
21 #include "Time.h" | |
22 #include "Game.h" | |
23 #include "LightmapBuilder.h" | |
24 #include "ObjectList.h" | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
25 #include "SpriteObject.h" |
0 | 26 #include "DecorationList.h" |
27 #include "OSInfo.h" | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
28 #include "Actor.h" |
0 | 29 #include "Log.h" |
179 | 30 #include "TileFrameTable.h" |
189 | 31 #include "texts.h" |
0 | 32 #include "mm7_data.h" |
860 | 33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
0 | 35 |
36 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") | |
37 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") | |
38 | |
39 struct IDirectDrawClipper *pDDrawClipper; | |
40 struct Render *pRenderer; // idb | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
41 struct RenderVertexD3D3 pVertices[50]; |
0 | 42 int uNumDecorationsDrawnThisFrame; // weak |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
43 RenderBillboard pBillboardRenderList[500]; |
0 | 44 unsigned int uNumBillboardsToDraw; |
45 int uNumSpritesDrawnThisFrame; // weak | |
46 | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
47 RenderVertexSoft array_507D30[50]; |
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
48 RenderVertexSoft array_50AC10[50]; |
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
49 RenderVertexSoft array_73D150[20]; |
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
50 |
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
51 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 52 |
53 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
54 | |
55 /* 384 */ | |
56 #pragma pack(push, 1) | |
57 struct PCXHeader_1 | |
58 { | |
59 char manufacturer; | |
60 char version; | |
61 char encoding; | |
62 char bpp; | |
63 __int16 left; | |
64 __int16 up; | |
65 __int16 right; | |
66 __int16 bottom; | |
67 __int16 hdpi; | |
68 __int16 vdpi; | |
69 }; | |
70 #pragma pack(pop) | |
71 | |
72 /* 385 */ | |
73 #pragma pack(push, 1) | |
74 struct PCXHeader_2 | |
75 { | |
76 char reserved; | |
77 char planes; | |
78 __int16 pitch; | |
79 __int16 palette_info; | |
80 }; | |
81 #pragma pack(pop) | |
82 | |
83 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
84 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
85 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
86 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
87 | |
88 //----- (0049E79F) -------------------------------------------------------- | |
1458 | 89 bool CheckTextureStages() |
0 | 90 { |
91 bool v0; // edi@1 | |
92 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
93 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
94 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
95 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
96 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
97 | |
98 v0 = false; | |
99 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
100 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
101 | |
102 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
109 | |
110 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
119 | |
120 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
121 v0 = true; | |
122 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
123 pTexture1->Release(); | |
124 pTexture2->Release(); | |
125 pSurface1->Release(); | |
126 pSurface2->Release(); | |
127 return v0; | |
128 } | |
129 | |
130 //----- (00440CB8) -------------------------------------------------------- | |
131 void Render::DrawBillboardList_BLV() | |
132 { | |
133 __int16 v2; // ax@3 | |
134 int v5; // eax@11 | |
135 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
136 | |
137 soft_billboard.uParentBillboardID = -1; | |
138 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; | |
139 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
140 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
141 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
142 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
143 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
144 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
145 | |
1637 | 146 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 147 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 148 { |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
149 auto p = pBillboardRenderList + i; |
0 | 150 |
151 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
152 soft_billboard.uParentBillboardID = i; | |
153 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
154 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
155 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 156 soft_billboard.sZValue = p->sZValue; |
157 soft_billboard.uFlags = p->field_1E; | |
158 soft_billboard.uTintColor = p->uTintColor; | |
159 v2 = p->uHwSpriteID; | |
160 if ( v2 != -1 ) | |
161 { | |
162 if ( pRenderer->pRenderD3D ) | |
657 | 163 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 164 else |
165 { | |
657 | 166 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 167 if (p->field_1E & 0x0100) |
168 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
169 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
170 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
171 v5 = p->uHwSpriteID; | |
172 if ( v5 >= 0 ) | |
733 | 173 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 174 } |
175 } | |
176 } | |
177 } | |
178 | |
179 //----- (004A16A5) -------------------------------------------------------- | |
1806 | 180 bool AreRenderSurfacesOk() |
0 | 181 { |
182 char v0; // zf@4 | |
183 bool result; // eax@8 | |
184 | |
1806 | 185 if (!pRenderer) |
186 return true; | |
0 | 187 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
188 { | |
189 if ( !pRenderer->pBackBuffer4 ) | |
190 goto LABEL_9; | |
191 v0 = pRenderer->pFrontBuffer4 == 0; | |
192 } | |
193 else | |
194 { | |
195 if ( !pRenderer->pBackBuffer2 ) | |
196 goto LABEL_9; | |
197 v0 = pRenderer->pFrontBuffer2 == 0; | |
198 } | |
199 if ( !v0 ) | |
200 { | |
201 LOBYTE(result) = 1; | |
202 return result; | |
203 } | |
204 LABEL_9: | |
205 LOBYTE(result) = 0; | |
206 return result; | |
207 } | |
208 | |
1338 | 209 void Render::RenderTerrainD3D() // New function |
86 | 210 { |
211 int v6; // ecx@8 | |
1427 | 212 struct Polygon *pTilePolygon; // ebx@8 |
186 | 213 |
214 //warning: the game uses CW culling by default, ccw is incosistent | |
215 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
216 | |
1338 | 217 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
218 | |
219 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
220 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
221 // | |
222 // -64 X 0 64 | |
223 // --------------- 64 | |
224 // | | | | |
225 // | | | | |
226 // | | | | |
227 // 0|------+------| Z | |
228 // | | | | |
229 // | | | | |
230 // | | | | |
231 // --------------- | |
232 // -64 | |
233 | |
234 int blockScale = 512; | |
235 int heightScale = 32; | |
236 for (unsigned int z = 0; z < 128; ++z) | |
237 { | |
238 for (unsigned int x = 0; x < 128; ++x) | |
239 { | |
240 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
241 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
242 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 243 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
244 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 245 } |
246 } | |
1338 | 247 //-------------------------------------------------------------------------------------------------------------------- |
248 | |
249 // | |
1344 | 250 for (unsigned int z = 0; z < 127; ++z) |
251 { | |
252 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 253 { |
1637 | 254 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 255 pTilePolygon->flags = 0; |
256 pTilePolygon->field_32 = 0; | |
257 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
258 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
259 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 260 continue; |
186 | 261 |
1338 | 262 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 263 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
264 pTilePolygon->field_32 = 0; | |
265 pTilePolygon->field_59 = 1; | |
266 pTilePolygon->sTextureDeltaU = 0; | |
267 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 268 // x,z x+1,z |
269 // .____________. | |
270 // | | | |
271 // | | | |
272 // | | | |
273 // | | | |
274 // | | | |
275 // .____________. | |
276 // x,z+1 x+1,z+1 | |
277 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 278 array_73D150[0].u = 0; |
279 array_73D150[0].v = 0; | |
1338 | 280 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 281 array_73D150[1].u = 1; |
282 array_73D150[1].v = 0; | |
1338 | 283 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 284 array_73D150[2].u = 1; |
285 array_73D150[2].v = 1; | |
1338 | 286 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 287 array_73D150[3].u = 0; |
288 array_73D150[3].v = 1; | |
1338 | 289 //v58 = 0; |
290 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
291 //pTile->field_32 |= 0x0001; | |
1427 | 292 pTilePolygon->pODMFace = nullptr; |
293 pTilePolygon->uNumVertices = 4; | |
294 pTilePolygon->field_59 = 5; | |
1338 | 295 |
296 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
297 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 298 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 299 assert(norm_idx < uNumTerrainNormals); |
300 | |
301 auto norm = pTerrainNormals + norm_idx; | |
1338 | 302 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
303 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
304 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 305 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 306 //----------------------------------------------------------------------------------------------- |
638 | 307 |
1637 | 308 ++pODMRenderParams->uNumPolygons; |
309 ++pODMRenderParams->field_44; | |
310 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 311 |
1427 | 312 pTilePolygon->uBModelID = 0; |
313 pTilePolygon->uBModelFaceID = 0; | |
314 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
315 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 316 { |
317 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 318 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 319 } |
140 | 320 |
1338 | 321 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 322 bool transparent = false; |
1427 | 323 if ( !( pTilePolygon->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
324 { | |
325 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 326 { |
327 //transparent = false; | |
328 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
329 } | |
330 else | |
331 { | |
1427 | 332 v6 = pTilePolygon->uTileBitmapID; |
333 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 334 transparent = true; |
335 } | |
179 | 336 |
140 | 337 assert(v6 < 1000); // many random crashes here |
186 | 338 |
339 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 340 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
341 pTilePolygon->DrawBorderTiles(); | |
342 | |
343 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 344 } |
345 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
346 //pTile->DrawBorderTiles(); | |
347 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 348 |
1637 | 349 --pODMRenderParams->uNumPolygons; |
350 --pODMRenderParams->field_44; | |
106 | 351 } |
352 } | |
353 } | |
0 | 354 |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
355 |
0 | 356 |
357 //----- (0047BACF) -------------------------------------------------------- | |
358 void Render::TransformBillboardsAndSetPalettesODM() | |
359 { | |
142 | 360 //int v0; // edi@1 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
361 //char *v1; // esi@2 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
362 //unsigned int v2; // edx@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
363 //int v3; // eax@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
364 //int v4; // edi@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
365 //int v5; // eax@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
366 //__int16 v6; // di@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
367 //int v7; // eax@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
368 //int v8; // ebx@4 |
0 | 369 unsigned __int16 *v9; // eax@7 |
370 char v10; // zf@9 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
371 //DWORD v11; // eax@13 |
0 | 372 int v12; // eax@13 |
373 int v13; // eax@14 | |
374 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
375 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 376 //int v16; // [sp+58h] [bp-Ch]@1 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
377 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 378 int v18; // [sp+60h] [bp-4h]@13 |
379 | |
380 billboard.uParentBillboardID = -1; | |
381 billboard.pTarget = pRenderer->pTargetSurface; | |
382 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
383 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 384 billboard.uViewportX = pViewport->uViewportTL_X; |
385 billboard.uViewportY = pViewport->uViewportTL_Y; | |
386 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
387 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 388 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 389 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
390 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 391 { |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
392 auto pBillboard = pBillboardRenderList + i; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
393 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
394 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
395 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
396 billboard.uParentBillboardID = i; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
397 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
398 billboard.uTintColor = pBillboard->uTintColor; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
399 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
400 billboard.sZValue = pBillboard->sZValue; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
401 billboard.uFlags = pBillboard->field_1E; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
402 if (pBillboard->uHwSpriteID != -1) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
403 { |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1409
diff
changeset
|
404 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1409
diff
changeset
|
405 //if (pRenderer->pRenderD3D) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
406 pRenderer->TransformBillboard(&billboard, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
407 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 408 pBillboard->dimming_level, pBillboard); |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1409
diff
changeset
|
409 /*else |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
410 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
411 assert(false); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
412 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
413 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 414 if ( *(v1 - 10) & 2 ) |
415 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
416 else | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1409
diff
changeset
|
417 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 418 v10 = (*(v1 - 9) & 1) == 0; |
419 billboard.pPalette = v9; | |
420 if ( !v10 ) | |
421 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
422 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
423 { | |
323 | 424 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 425 v15 = abs(v12); |
426 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
427 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
428 } | |
429 v13 = *((short *)v1 - 8); | |
430 if ( v13 >= 0 ) | |
733 | 431 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1409
diff
changeset
|
432 }*/ |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
433 } |
0 | 434 } |
435 } | |
436 | |
437 //----- (0047AF11) -------------------------------------------------------- | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
438 void Render::DrawSpriteObjects_ODM() |
0 | 439 { |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
440 //char *v0; // edi@2 |
430 | 441 //ObjectDesc *v1; // ebx@4 |
0 | 442 __int16 v2; // cx@5 |
443 RenderBillboard *v3; // esi@10 | |
444 SpriteFrame *v4; // eax@10 | |
430 | 445 //SpriteFrame *v5; // ebx@10 |
0 | 446 unsigned int v6; // eax@10 |
430 | 447 //int v7; // ecx@10 |
448 //int v8; // edx@10 | |
0 | 449 int v9; // ecx@10 |
450 unsigned __int16 v10; // ax@10 | |
430 | 451 //int *v11; // eax@14 |
0 | 452 int v12; // eax@22 |
453 int v13; // ST3C_4@23 | |
454 int v14; // eax@23 | |
455 int v15; // ecx@23 | |
456 int v16; // ebx@23 | |
457 int v17; // ecx@25 | |
458 int v18; // eax@25 | |
459 int v19; // ST40_4@26 | |
460 int v20; // ecx@26 | |
461 int v21; // ST44_4@28 | |
462 int v22; // ST3C_4@29 | |
463 signed __int64 v23; // qtt@30 | |
464 int v24; // ebx@30 | |
465 int v25; // ST3C_4@30 | |
466 int v26; // eax@31 | |
467 char v27; // zf@31 | |
430 | 468 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
469 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 470 int v30; // [sp+14h] [bp-2Ch]@23 |
471 int v31; // [sp+14h] [bp-2Ch]@29 | |
472 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
473 int v33; // [sp+18h] [bp-28h]@23 | |
474 int v34; // [sp+18h] [bp-28h]@26 | |
475 int v35; // [sp+18h] [bp-28h]@30 | |
476 int v36; // [sp+1Ch] [bp-24h]@10 | |
477 int v37; // [sp+1Ch] [bp-24h]@23 | |
478 int a6; // [sp+20h] [bp-20h]@10 | |
479 int a6a; // [sp+20h] [bp-20h]@23 | |
480 int v40; // [sp+24h] [bp-1Ch]@25 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
481 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 482 int v42; // [sp+2Ch] [bp-14h]@23 |
483 int y; // [sp+30h] [bp-10h]@10 | |
484 int x; // [sp+34h] [bp-Ch]@10 | |
485 int z; // [sp+38h] [bp-8h]@10 | |
486 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
487 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
488 //v41 = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
489 for (int i = 0; i < uNumSpriteObjects; ++i) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
490 { |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
491 auto object = &pSpriteObjects[i]; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
492 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
493 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
494 //do |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
495 //{ |
430 | 496 if (!object->uObjectDescID) // item probably pciked up |
497 continue; | |
498 | |
499 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
500 auto object_desc = pObjectList->pObjects + object->uObjectDescID; | |
501 if (object_desc->NoSprite()) | |
502 continue; | |
503 | |
504 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
505 //if ( !(v1->uFlags & 1) ) | |
506 //{ | |
507 //v2 = *((short *)v0 - 14) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
508 v2 = object->uType; |
430 | 509 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
510 { | |
511 //a5 = *(short *)v0; | |
512 x = object->vPosition.x; | |
513 y = object->vPosition.y; | |
514 z = object->vPosition.z; | |
515 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
516 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
517 //v5 = v4; | |
518 //v28 = v4; | |
519 v36 = v4->uFlags; | |
520 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
521 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 522 //LOWORD(v7) = object->uFacing; |
523 //v8 = v36; | |
524 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
525 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 526 v3->uHwSpriteID = v10; |
527 if ( v36 & 0x20 ) | |
528 { | |
430 | 529 //v8 = v36; |
530 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 531 } |
532 v46 = 0; | |
430 | 533 if ( v36 & 2 ) |
0 | 534 v46 = 2; |
430 | 535 //v11 = (int *)(256 << v9); |
536 if ( (256 << v9) & v36 ) | |
0 | 537 v46 |= 4u; |
430 | 538 if ( v36 & 0x40000 ) |
0 | 539 v46 |= 0x40u; |
430 | 540 if ( v36 & 0x20000 ) |
0 | 541 LOBYTE(v46) = v46 | 0x80; |
542 if ( a6 ) | |
543 { | |
430 | 544 //LOBYTE(v11) = byte_4E94D3; |
545 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 546 } |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
547 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
548 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 549 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
550 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 551 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
552 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
553 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
554 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
555 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 556 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
557 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 558 v16 = v15 + v14; |
559 v42 = v15 + v14; | |
1637 | 560 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 561 { |
562 v17 = a6a - v37; | |
563 v40 = a6a - v37; | |
1642 | 564 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
565 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 566 goto LABEL_29; |
567 } | |
568 } | |
569 else | |
570 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
571 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 572 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
573 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 574 v16 = v20 + v19; |
575 v42 = v20 + v19; | |
1637 | 576 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 577 { |
1642 | 578 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
579 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
580 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
581 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 582 LABEL_29: |
583 v31 = v18; | |
584 v22 = abs(v17); | |
585 if ( abs(v16) >= v22 ) | |
586 { | |
587 LODWORD(v23) = 0; | |
1637 | 588 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 589 v24 = v23 / v42; |
590 v25 = v23 / v42; | |
591 LODWORD(v23) = 0; | |
1637 | 592 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 593 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
594 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
595 | |
596 //if (::uNumBillboardsToDraw >= 500) | |
597 // return; | |
598 assert(::uNumBillboardsToDraw < 500); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
599 ++::uNumBillboardsToDraw; |
0 | 600 ++uNumSpritesDrawnThisFrame; |
430 | 601 |
602 object->uAttributes |= 1; | |
603 v3->uPalette = v4->uPaletteIndex; | |
604 v3->uIndoorSectorID = object->uSectorID; | |
605 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
606 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
607 v3->pSpriteFrame = v4; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
608 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 609 v3->field_1E = v46; |
430 | 610 v3->world_x = x; |
611 v3->world_y = y; | |
612 v3->world_z = z; | |
0 | 613 v3->uScreenSpaceX = v35; |
614 v3->uScreenSpaceY = v32; | |
615 HIWORD(v26) = HIWORD(v42); | |
616 LOWORD(v26) = 0; | |
430 | 617 v27 = (object->uAttributes & 0x20) == 0; |
862 | 618 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 619 v3->dimming_level = 0; |
0 | 620 v3->uTintColor = 0; |
621 if ( !v27 ) | |
622 { | |
623 if ( !pRenderer->pRenderD3D ) | |
624 v3->sZValue = 0; | |
625 } | |
626 } | |
627 goto LABEL_34; | |
628 } | |
629 } | |
630 } | |
430 | 631 //} |
0 | 632 LABEL_34: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
633 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
634 //++v41; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
635 //v0 += 112; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
636 //} |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
637 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 638 } |
639 } | |
640 | |
641 //----- (0049D9BC) -------------------------------------------------------- | |
642 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
643 { | |
644 size_t v4; // eax@1 | |
645 size_t v5; // eax@1 | |
646 IUnknown *v6; // eax@10 | |
647 size_t v7; // eax@13 | |
648 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
649 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
650 int v11; // [sp+430h] [bp-CCh]@16 | |
651 int v12; // [sp+434h] [bp-C8h]@16 | |
652 int v13; // [sp+438h] [bp-C4h]@16 | |
653 int v14; // [sp+474h] [bp-88h]@16*/ | |
654 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
655 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
656 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
657 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
658 int v19; // [sp+4C8h] [bp-34h]@16 | |
659 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
660 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
661 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
662 | |
663 v4 = strlen(lpDriverName); | |
664 v20.pDriverName = new char[v4 + 1]; | |
665 v5 = strlen(lpDevDesc); | |
666 v20.pDeviceDesc = new char[v5 + 1]; | |
667 strcpy(v20.pDriverName, lpDriverName); | |
668 strcpy(v20.pDeviceDesc, lpDevDesc); | |
669 if ( lpGUID ) | |
670 { | |
671 v20.pGUID = new GUID; | |
672 memcpy(v20.pGUID, lpGUID, 0x10u); | |
673 } | |
674 else | |
675 { | |
676 v20.pGUID = 0; | |
677 } | |
678 | |
679 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
680 { | |
681 delete [] v20.pDriverName; | |
682 delete [] v20.pDeviceDesc; | |
683 if ( v20.pGUID ) | |
684 delete v20.pGUID; | |
685 } | |
686 else | |
687 { | |
688 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
689 { | |
690 delete [] v20.pDriverName; | |
691 delete [] v20.pDeviceDesc; | |
692 if ( v20.pGUID ) | |
693 delete v20.pGUID; | |
694 v6 = (IUnknown *)pDirectDraw; | |
695 } | |
696 else | |
697 { | |
698 pDirectDraw->Release(); | |
699 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
700 { | |
701 v20.pDDraw4DevDesc = 0; | |
702 } | |
703 else | |
704 { | |
705 v7 = strlen(ddDevId.szDescription); | |
706 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
707 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
708 } | |
709 memset(&ddsCaps, 0, 0x10u); | |
710 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
711 &ddsCaps, | |
712 (LPDWORD)&v20.uVideoMem, | |
713 (LPDWORD)&uFreeVideoMem))) | |
714 v20.uVideoMem = 0; | |
715 memset(&v10, 0, 0x7Cu); | |
716 v10.dwSize = 124; | |
717 v10.dwFlags = 6; | |
718 v10.dwHeight = 640; | |
719 v10.dwWidth = 480; | |
720 v10.ddpfPixelFormat.dwSize = 32; | |
721 | |
722 v19 = 0; | |
723 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
724 0, | |
725 0, | |
726 &v19, | |
727 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
728 || !v19 | |
729 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
730 { | |
731 delete [] v20.pDriverName; | |
732 delete [] v20.pDeviceDesc; | |
733 if ( v20.pDDraw4DevDesc ) | |
734 free(v20.pDDraw4DevDesc); | |
735 if ( v20.pGUID ) | |
736 delete v20.pGUID; | |
737 v6 = (IUnknown *)pDirectDraw4; | |
738 } | |
739 else | |
740 { | |
741 aux.pInfo = pOut; | |
742 aux.ptr_4 = &v20; | |
743 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
744 delete [] v20.pDriverName; | |
745 delete [] v20.pDeviceDesc; | |
746 if ( v20.pDDraw4DevDesc ) | |
747 free(v20.pDDraw4DevDesc); | |
748 if ( v20.pGUID ) | |
749 delete v20.pGUID; | |
750 pDirectDraw4->Release(); | |
751 v6 = (IUnknown *)pDirect3D3; | |
752 pDirectDraw4 = 0; | |
753 } | |
754 } | |
755 v6->Release(); | |
756 } | |
757 return 1; | |
758 } | |
759 | |
760 //----- (0049D784) -------------------------------------------------------- | |
761 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
762 { | |
763 int v6; // eax@1 | |
764 signed int v7; // edi@1 | |
765 signed int v8; // edi@14 | |
766 size_t v9; // eax@30 | |
767 size_t v10; // eax@30 | |
768 size_t v11; // eax@30 | |
769 size_t v12; // eax@30 | |
770 size_t v13; // eax@30 | |
771 | |
772 v6 = pHWDesc->dwFlags; | |
773 v7 = -1; | |
774 if ( v6 ) | |
775 { | |
776 if ( !a6->ptr_4->pGUID ) | |
777 v7 = 0; | |
778 if ( v6 && a6->ptr_4->pGUID ) | |
779 v7 = 1; | |
780 } | |
781 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
782 v7 = 2; | |
783 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
784 v7 = 3; | |
785 if ( v7 != -1 ) | |
786 { | |
787 v8 = v7; | |
788 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
789 a6->pInfo[v8].uCaps = 0; | |
790 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
791 a6->pInfo[v8].uCaps |= 2u; | |
792 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
793 a6->pInfo[v8].uCaps |= 4u; | |
794 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
795 a6->pInfo[v8].uCaps |= 8u; | |
796 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
797 a6->pInfo[v8].uCaps |= 0x10u; | |
798 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
799 a6->pInfo[v8].uCaps |= 0x20u; | |
800 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
801 a6->pInfo[v8].uCaps |= 0x40u; | |
802 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
803 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
804 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
805 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
806 v9 = strlen(lpDeviceName); | |
807 a6->pInfo[v8].pName = new char[v9 + 1]; | |
808 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
809 v10 = strlen(lpDeviceDesc); | |
810 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
811 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 812 a6->pInfo[v8].pGUID = new GUID; |
0 | 813 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
814 v11 = strlen(a6->ptr_4->pDriverName); | |
815 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
816 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
817 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
818 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
819 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
820 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
821 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
822 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
823 if ( a6->ptr_4->pGUID ) | |
824 { | |
825 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
826 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
827 } | |
828 else | |
829 { | |
830 a6->pInfo[v8].pDirectDrawGUID = 0; | |
831 } | |
832 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
833 } | |
834 return 1; | |
835 } | |
836 | |
837 //----- (0049D75C) -------------------------------------------------------- | |
838 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
839 { | |
840 HRESULT result; // eax@3 | |
841 | |
842 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
843 { | |
844 *a2 = 1; | |
845 result = 0; | |
846 } | |
847 else | |
848 { | |
849 result = 1; | |
850 } | |
851 return result; | |
852 } | |
853 | |
854 //----- (0047A95E) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
855 void Render::PrepareDecorationsRenderList_ODM() |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
856 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
857 //char *v0; // esi@2 |
639 | 858 //DecorationDesc *v1; // ebx@6 |
0 | 859 __int16 v2; // ax@6 |
860 double v3; // st7@7 | |
639 | 861 //int v4; // eax@9 |
862 //int v5; // edx@9 | |
0 | 863 unsigned int v6; // edi@9 |
864 int v7; // eax@9 | |
865 SpriteFrame *v8; // eax@9 | |
635 | 866 //SpriteFrame *v9; // edi@9 |
0 | 867 unsigned __int16 *v10; // eax@9 |
868 int v11; // ecx@9 | |
869 int v12; // eax@9 | |
870 int v13; // ecx@9 | |
871 int v14; // ecx@20 | |
872 char v15; // dl@20 | |
873 signed int v16; // eax@20 | |
874 int v17; // eax@23 | |
875 int v18; // ecx@24 | |
876 int v19; // eax@24 | |
877 int v20; // ecx@24 | |
878 int v21; // ebx@26 | |
879 int v22; // eax@26 | |
880 int v23; // eax@30 | |
881 signed __int64 v24; // qtt@31 | |
882 int v25; // ebx@31 | |
883 int v26; // ecx@32 | |
884 RenderBillboard *v27; // eax@37 | |
885 __int16 v28; // dx@37 | |
886 __int16 v29; // cx@37 | |
887 int v30; // ecx@37 | |
888 int v31; // ebx@37 | |
619 | 889 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 890 //int x; // [sp+74h] [bp-30h]@9 |
891 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
892 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 893 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 894 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
895 int v38; // [sp+88h] [bp-1Ch]@9 | |
896 int v39; // [sp+8Ch] [bp-18h]@24 | |
897 int v40; // [sp+90h] [bp-14h]@24 | |
898 int v41; // [sp+94h] [bp-10h]@24 | |
899 int v42; // [sp+98h] [bp-Ch]@9 | |
900 int a5; // [sp+9Ch] [bp-8h]@9 | |
901 int b; // [sp+A0h] [bp-4h]@22 | |
902 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
903 //v35 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
904 //if ( (signed int)uNumLevelDecorations > 0 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
905 //{ |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
906 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
907 //do |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
908 for (int i = 0; i < uNumLevelDecorations; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
909 { |
1202 | 910 auto decor = &pLevelDecorations[i]; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
911 auto v0 = (char *)&pLevelDecorations[i].vPosition.y; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
912 |
1491
6d21ef91cb2d
Rename LevelDecoration::_47A825 to LevelDecoration::IsObeliskChestActive().
yoctozepto
parents:
1490
diff
changeset
|
913 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 914 { |
915 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
916 auto decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; | |
917 v2 = decor_desc->uFlags; | |
918 if ( (char)v2 >= 0 ) | |
919 { | |
920 if ( !(v2 & 0x22) ) | |
0 | 921 { |
1490 | 922 //v4 = decor->vPosition.x; |
923 //v5 = decor->vPosition.z; | |
924 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
925 //y = decor->vPosition.y; | |
926 //x = decor->vPosition.x; | |
927 //v36 = decor->vPosition.z; | |
928 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
929 | |
930 | |
931 #pragma region "New: seasons change" | |
932 extern bool change_seasons; | |
933 if (change_seasons) | |
934 switch (pParty->uCurrentMonth) | |
935 { | |
936 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
937 case 11: case 0: case 1: // winter | |
938 switch (decor_desc->uSpriteID) | |
939 { | |
940 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
941 case 548: // flower10 | |
942 case 547: // flower09 | |
943 case 541: // flower03 | |
944 case 539: continue; // flower01 | |
945 | |
946 case 483: // tree01 | |
947 case 486: // tree04 | |
948 case 492: // tree10 | |
949 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
950 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
951 break; | |
952 | |
953 default: | |
954 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
955 } | |
956 break; | |
957 | |
958 case 2: case 3: case 4: // spring | |
959 switch (decor_desc->uSpriteID) | |
960 { | |
961 } | |
962 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
963 break; | |
964 | |
965 case 8: case 9: case 10: // autumn | |
966 switch (decor_desc->uSpriteID) | |
967 { | |
968 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
969 case 548: // flower10 | |
970 case 547: // flower09 | |
971 case 541: // flower03 | |
972 case 539: continue; // flower01 | |
973 | |
974 case 483: // tree01 | |
975 case 486: // tree04 | |
976 case 492: // tree10 | |
977 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
978 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
979 break; | |
980 | |
981 default: | |
982 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
983 } | |
984 break; | |
985 | |
986 case 5: case 6: case 7: // summer | |
987 //all green by default | |
988 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
989 break; | |
990 | |
991 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
992 } | |
993 else | |
994 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
995 #pragma endregion | |
996 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
997 | |
998 //v9 = v8; | |
999 v42 = v8->uFlags; | |
1000 a5 = v8->uGlowRadius; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1001 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1002 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1003 v11 = *((int *)v0 + 2); |
1004 v37 = v10; | |
1005 v12 = v42; | |
1006 v38 = 0; | |
1007 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1008 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1009 + v11 | |
1010 - (signed int)v37) >> 8) & 7; | |
1011 v37 = (unsigned __int16 *)v13; | |
1012 if ( v42 & 2 ) | |
1013 v38 = 2; | |
1014 if ( (256 << v13) & v42 ) | |
1015 v38 |= 4u; | |
1016 if ( v12 & 0x40000 ) | |
1017 v38 |= 0x40u; | |
1018 if ( v12 & 0x20000 ) | |
1019 LOBYTE(v38) = v38 | 0x80; | |
1020 if ( a5 ) | |
0 | 1021 { |
1490 | 1022 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1023 { |
1490 | 1024 v14 = decor_desc->uColoredLightRed; |
1025 v15 = decor_desc->uColoredLightGreen; | |
1026 v16 = decor_desc->uColoredLightBlue; | |
0 | 1027 } |
1028 else | |
1029 { | |
1490 | 1030 v16 = 255; |
1031 v14 = 255; | |
1032 v15 = 255; | |
1033 } | |
1034 b = v16; | |
1035 pStationaryLightsStack->AddLight( | |
1036 decor->vPosition.x, | |
1037 decor->vPosition.y, | |
1038 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1039 a5, | |
1040 v14, | |
1041 v15, | |
1042 v16, | |
1043 byte_4E94D0); | |
1044 } | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1045 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1046 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1047 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1048 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1049 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1050 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1051 v42 = v18; |
1642 | 1052 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1053 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1054 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1055 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1056 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1057 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1058 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1059 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1060 { |
1061 v21 = a5 - b; | |
1062 v41 = a5 - b; | |
1642 | 1063 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1064 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1065 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1066 LABEL_30: |
1067 v42 = v22; | |
1068 v40 = 2 * abs(v20); | |
1069 v23 = abs(v21); | |
1070 if ( v40 >= v23 ) | |
0 | 1071 { |
1490 | 1072 LODWORD(v24) = 0; |
1637 | 1073 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1074 a5 = v24 / v39; |
1075 v25 = pViewport->uScreenCenterX | |
1076 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1077 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1078 v41 = v24 / v39; | |
1079 v40 = pViewport->uScreenCenterY | |
1080 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1081 v42 = v8->scale; | |
1082 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1083 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1084 if ( pRenderer->pRenderD3D ) | |
1085 { | |
1086 v26 = v41; | |
1087 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1088 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1089 } | |
1090 else | |
1091 { | |
1092 v26 = v41; | |
1093 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1094 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1095 } | |
1096 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1097 { | |
1098 if (::uNumBillboardsToDraw >= 500) | |
1099 return; | |
1100 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1101 ++uNumDecorationsDrawnThisFrame; | |
1102 v27->uHwSpriteID = *v37; | |
1103 v28 = v8->uPaletteIndex; | |
1104 v27->_screenspace_x_scaler_packedfloat = v26; | |
1105 v27->_screenspace_y_scaler_packedfloat = v26; | |
1106 v29 = v38; | |
1107 v27->uScreenSpaceX = v25; | |
1108 HIBYTE(v29) |= 2u; | |
1109 v27->uPalette = v28; | |
1110 v27->field_1E = v29; | |
1111 v27->world_x = decor->vPosition.x; | |
1112 v27->world_y = decor->vPosition.y; | |
1113 v27->world_z = decor->vPosition.z; | |
1114 v27->uScreenSpaceY = v40; | |
1115 HIWORD(v30) = HIWORD(v39); | |
1116 v31 = PID(OBJECT_Decoration,i); | |
1117 LOWORD(v30) = 0; | |
1118 v27->uIndoorSectorID = 0; | |
1119 v27->sZValue = v30 + v31; | |
1120 v27->dimming_level = 0; | |
1121 v27->pSpriteFrame = v8; | |
1122 v27->uTintColor = 0; | |
1123 } | |
0 | 1124 } |
1490 | 1125 goto LABEL_38; |
1126 } | |
1127 } | |
1128 else | |
1129 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1130 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1131 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1132 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1133 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1134 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1135 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1136 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1137 { |
1642 | 1138 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1139 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1140 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1141 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1142 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1143 goto LABEL_30; |
0 | 1144 } |
1145 } | |
1146 } | |
1490 | 1147 } |
1148 else | |
1149 { | |
1150 memset(&local_0, 0, 0x68u); | |
1151 v3 = (double)*((signed int *)v0 - 1); | |
1152 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1153 local_0.uDiffuse = 0xFF3C1E; | |
1154 local_0.x = v3; | |
1155 local_0.y = (double)*(signed int *)v0; | |
1156 local_0.z = (double)*((signed int *)v0 + 1); | |
1157 local_0.r = 0.0; | |
1158 local_0.g = 0.0; | |
1159 local_0.b = 0.0; | |
1160 local_0.flt_28 = 1.0; | |
1161 local_0.timeToLive = (rand() & 0x80) + 128; | |
1162 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1163 pGame->pParticleEngine->AddParticle(&local_0); | |
1164 } | |
1165 } | |
0 | 1166 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1167 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1168 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1169 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1170 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1171 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1172 } |
1173 | |
1174 //----- (0049D717) -------------------------------------------------------- | |
1175 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1176 { | |
1177 HRESULT v2; // esi@2 | |
1178 | |
1179 if ( Src->dwFlags & 0x400 | 0x2000 ) | |
1180 { | |
1181 v2 = 0; | |
1182 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1183 goto LABEL_6; | |
1184 if ( !Dst->dwSize ) | |
1185 { | |
1186 v2 = 1; | |
1187 LABEL_6: | |
1188 memcpy(Dst, Src, 0x20u); | |
1189 return v2; | |
1190 } | |
1191 } | |
1192 return 1; | |
1193 } | |
1194 | |
1195 //----- (0049DC28) -------------------------------------------------------- | |
1196 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1197 { | |
1198 RenderD3D__DevInfo *v2; // eax@1 | |
1199 | |
1200 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1201 *pOutDevices = v2; | |
1202 memset(v2, 0, 0xA0u); | |
1203 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices); | |
1204 } | |
1205 | |
1206 //----- (0049DC58) -------------------------------------------------------- | |
1207 RenderD3D::RenderD3D() | |
1208 { | |
1209 RenderD3D *v1; // esi@1 | |
1210 | |
1211 v1 = this; | |
1212 this->pHost = 0; | |
1213 this->pDirect3D = 0; | |
1214 this->pUnk = 0; | |
1215 this->pBackBuffer = 0; | |
1216 this->pFrontBuffer = 0; | |
1217 this->pZBuffer = 0; | |
1218 this->pDevice = 0; | |
1219 this->pViewport = 0; | |
1220 this->field_40 = 1; | |
1221 this->field_44 = 10; | |
1222 GetAvailableDevices(&this->pAvailableDevices); | |
1223 } | |
1224 | |
1225 //----- (0049DC90) -------------------------------------------------------- | |
1226 void RenderD3D::Release() | |
1227 { | |
1228 RenderD3D *v1; // esi@1 | |
1229 IDirectDraw4 *v2; // eax@2 | |
1230 signed int v3; // edi@4 | |
1231 IDirect3DViewport3 *v4; // eax@22 | |
1232 IUnknown *v5; // eax@24 | |
1233 IDirectDrawSurface4 *v6; // eax@26 | |
1234 IDirect3DDevice3 *v7; // eax@28 | |
1235 IDirect3D3 *v8; // eax@30 | |
1236 IDirectDrawSurface4 *v9; // eax@32 | |
1237 IDirectDrawSurface4 *v10; // eax@34 | |
1238 IDirectDraw4 *v11; // eax@36 | |
1239 | |
1240 v1 = this; | |
1241 if ( !this->bWindowed ) | |
1242 { | |
1243 v2 = this->pHost; | |
1244 if ( v2 ) | |
1245 { | |
1246 v2->RestoreDisplayMode(); | |
1247 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1248 v1->pHost->FlipToGDISurface(); | |
1249 } | |
1250 } | |
1251 v3 = 0; | |
1252 do | |
1253 { | |
1254 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1255 { | |
1256 free(v1->pAvailableDevices[v3].pDriverName); | |
1257 v1->pAvailableDevices[v3].pDriverName = 0; | |
1258 } | |
1259 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1260 { | |
1261 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1262 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1263 } | |
1264 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1265 { | |
1266 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1267 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1268 } | |
1269 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1270 { | |
1271 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1272 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1273 } | |
1274 if ( v1->pAvailableDevices[v3].pName ) | |
1275 { | |
1276 free(v1->pAvailableDevices[v3].pName); | |
1277 v1->pAvailableDevices[v3].pName = 0; | |
1278 } | |
1279 if ( v1->pAvailableDevices[v3].pDescription ) | |
1280 { | |
1281 free(v1->pAvailableDevices[v3].pDescription); | |
1282 v1->pAvailableDevices[v3].pDescription = 0; | |
1283 } | |
1284 if ( v1->pAvailableDevices[v3].pGUID ) | |
1285 { | |
1286 free(v1->pAvailableDevices[v3].pGUID); | |
1287 v1->pAvailableDevices[v3].pGUID = 0; | |
1288 } | |
1289 ++v3; | |
1290 } | |
1291 while ( v3 < 4 ); | |
1292 if ( v1->pAvailableDevices ) | |
1293 { | |
1294 free(v1->pAvailableDevices); | |
1295 v1->pAvailableDevices = 0; | |
1296 } | |
1297 v4 = v1->pViewport; | |
1298 if ( v4 ) | |
1299 { | |
1300 v4->Release(); | |
1301 v1->pViewport = 0; | |
1302 } | |
1303 v5 = v1->pUnk; | |
1304 if ( v5 ) | |
1305 { | |
1306 v5->Release(); | |
1307 v1->pUnk = 0; | |
1308 } | |
1309 v6 = v1->pZBuffer; | |
1310 if ( v6 ) | |
1311 { | |
1312 v6->Release(); | |
1313 v1->pZBuffer = 0; | |
1314 } | |
1315 v7 = v1->pDevice; | |
1316 if ( v7 ) | |
1317 { | |
1318 v7->Release(); | |
1319 v1->pDevice = 0; | |
1320 } | |
1321 v8 = v1->pDirect3D; | |
1322 if ( v8 ) | |
1323 { | |
1324 v8->Release(); | |
1325 v1->pDirect3D = 0; | |
1326 } | |
1327 v9 = v1->pBackBuffer; | |
1328 if ( v9 ) | |
1329 { | |
1330 v9->Release(); | |
1331 v1->pBackBuffer = 0; | |
1332 } | |
1333 v10 = v1->pFrontBuffer; | |
1334 if ( v10 ) | |
1335 { | |
1336 v10->Release(); | |
1337 v1->pFrontBuffer = 0; | |
1338 } | |
1339 v11 = v1->pHost; | |
1340 if ( v11 ) | |
1341 { | |
1342 v11->Release(); | |
1343 v1->pHost = 0; | |
1344 } | |
1345 } | |
1346 | |
1347 //----- (0049DE14) -------------------------------------------------------- | |
1348 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd) | |
1349 { | |
1350 //IDirectDraw4 *v8; // eax@12 | |
1351 //IDirectDraw4 *v9; // eax@16 | |
1352 //IDirectDraw4 *v10; // eax@20 | |
1353 //IDirectDraw4 *v13; // eax@35 | |
1354 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1355 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1356 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1357 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1358 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1359 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1360 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1361 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1362 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1363 | |
1364 this->bWindowed = bWindowed; | |
1365 this->hWindow = hWnd; | |
1366 | |
1367 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1368 { | |
1369 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1370 return 0; | |
1371 } | |
1372 | |
1373 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1374 { | |
1375 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1376 if (lpDD) | |
1377 lpDD->Release(); | |
1378 return 0; | |
1379 } | |
1380 lpDD->Release(); | |
1381 lpDD = 0; | |
1382 | |
1383 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1384 { | |
1385 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1386 { | |
1387 v23 = "Init - Failed to set cooperative level.\n"; | |
1388 sprintf(pErrorMessage, v23); | |
1389 LABEL_65: | |
1390 if (pHost) | |
1391 { | |
1392 pHost->Release(); | |
1393 pHost = 0; | |
1394 } | |
1395 return 0; | |
1396 } | |
1397 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1398 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1399 ddsd2.dwFlags = DDSD_CAPS; | |
1400 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1401 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1402 { | |
1403 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1404 pHost->GetDisplayMode(&ddsd2); | |
1405 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) | |
1406 { | |
1407 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1408 goto LABEL_14; | |
1409 } | |
1410 | |
1411 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1412 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
1413 ddsd2.dwWidth = 640; | |
1414 ddsd2.dwHeight = 480; | |
1415 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) | |
1416 { | |
1417 v24 = "Init - Failed to create back buffer.\n"; | |
1418 LABEL_14: | |
1419 sprintf(pErrorMessage, v24); | |
1420 if (pFrontBuffer) | |
1421 { | |
1422 pFrontBuffer->Release(); | |
1423 pFrontBuffer = 0; | |
1424 } | |
1425 goto LABEL_65; | |
1426 } | |
1427 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1428 { | |
1429 v25 = "Init - Failed to create clipper.\n"; | |
1430 goto LABEL_45; | |
1431 } | |
1432 v30->SetHWnd(0, hWnd); | |
1433 pFrontBuffer->SetClipper(v30); | |
1434 | |
1435 v30->Release(); | |
1436 v30 = 0; | |
1437 | |
1438 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1439 | |
1440 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1441 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1442 ddsd2.dwWidth = 640; | |
1443 ddsd2.dwHeight = 480; | |
1444 | |
1445 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1446 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1447 &ddsd2.ddpfPixelFormat) ) | |
1448 goto LABEL_21; | |
1449 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1450 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1451 | |
1452 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1453 { | |
1454 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1455 { | |
1456 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1457 pBackBuffer, | |
1458 &pDevice, | |
1459 0) ) | |
1460 { | |
1461 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1462 d3dvp2.dvClipWidth = 2.0; | |
1463 d3dvp2.dvClipY = 1.0; | |
1464 d3dvp2.dvClipHeight = 2.0; | |
1465 d3dvp2.dvMaxZ = 1.0; | |
1466 d3dvp2.dvMinZ = 0.0; | |
1467 goto LABEL_54; | |
1468 } | |
1469 LABEL_51: | |
1470 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1471 if (pDirect3D) | |
1472 { | |
1473 pDirect3D->Release(); | |
1474 pDirect3D = 0; | |
1475 } | |
1476 goto LABEL_59; | |
1477 } | |
1478 LABEL_48: | |
1479 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1480 if (pZBuffer) | |
1481 { | |
1482 pZBuffer->Release(); | |
1483 pZBuffer = 0; | |
1484 } | |
1485 goto LABEL_61; | |
1486 } | |
1487 goto LABEL_44; | |
1488 } | |
1489 LABEL_36: | |
1490 v23 = "Init - Failed to create front buffer.\n"; | |
1491 sprintf(pErrorMessage, v23); | |
1492 goto LABEL_65; | |
1493 } | |
1494 if ( uDeviceID == 1 ) | |
1495 v26 = 1045; | |
1496 else | |
1497 v26 = 1041; | |
1498 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1499 { | |
1500 v23 = "Init - Failed to set cooperative level.\n"; | |
1501 sprintf(pErrorMessage, v23); | |
1502 goto LABEL_65; | |
1503 } | |
1504 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1505 { | |
1506 v23 = "Init - Failed to set display mode.\n"; | |
1507 sprintf(pErrorMessage, v23); | |
1508 goto LABEL_65; | |
1509 } | |
1510 | |
1511 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1512 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1513 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1514 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1515 ddsd2.dwBackBufferCount = 1; | |
1516 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1517 goto LABEL_36; | |
1518 //a3a = &pBackBuffer; | |
1519 //v14 = *v34; | |
1520 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1521 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1522 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1523 //hWnda = &pDirect3D; | |
1524 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1525 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1526 { | |
1527 v25 = "Init - Failed to get D3D interface.\n"; | |
1528 goto LABEL_45; | |
1529 } | |
1530 | |
1531 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1532 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1533 ddsd2.dwWidth = 640; | |
1534 ddsd2.dwHeight = 480; | |
1535 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1536 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1537 &ddsd2.ddpfPixelFormat) ) | |
1538 { | |
1539 LABEL_21: | |
1540 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1541 goto LABEL_45; | |
1542 } | |
1543 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1544 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1545 //uDeviceIDa = &pZBuffer; | |
1546 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1547 { | |
1548 LABEL_44: | |
1549 v25 = "Init - Failed to create z-buffer.\n"; | |
1550 LABEL_45: | |
1551 sprintf(pErrorMessage, v25); | |
1552 if (pBackBuffer) | |
1553 { | |
1554 pBackBuffer->Release(); | |
1555 pBackBuffer = 0; | |
1556 } | |
1557 LABEL_63: | |
1558 //v19 = &pFrontBuffer; | |
1559 if (pFrontBuffer) | |
1560 { | |
1561 pFrontBuffer->Release(); | |
1562 pFrontBuffer= 0; | |
1563 } | |
1564 goto LABEL_65; | |
1565 } | |
1566 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1567 goto LABEL_48; | |
1568 //v33 = &pDevice; | |
1569 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1570 pBackBuffer, | |
1571 &pDevice, | |
1572 0) ) | |
1573 goto LABEL_51; | |
1574 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1575 d3dvp2.dvClipWidth = 2.0; | |
1576 d3dvp2.dvClipY = 1.0; | |
1577 d3dvp2.dvClipHeight = 2.0; | |
1578 d3dvp2.dvMaxZ = 1.0; | |
1579 | |
1580 LABEL_54: | |
1581 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1582 //v17 = *hWnda; | |
1583 d3dvp2.dwWidth = 640; | |
1584 d3dvp2.dwHeight = 480; | |
1585 d3dvp2.dvClipX = -1.0; | |
1586 //v18 = v17->lpVtbl; | |
1587 //v32 = &v4->pViewport; | |
1588 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1589 { | |
1590 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1591 if (pDevice) | |
1592 { | |
1593 pDevice->Release(); | |
1594 pDevice = 0; | |
1595 } | |
1596 if (pDirect3D) | |
1597 { | |
1598 pDirect3D->Release(); | |
1599 pDirect3D = 0; | |
1600 } | |
1601 LABEL_59: | |
1602 if (pZBuffer) | |
1603 { | |
1604 pZBuffer->Release(); | |
1605 pZBuffer = 0; | |
1606 } | |
1607 LABEL_61: | |
1608 if (pBackBuffer) | |
1609 { | |
1610 pBackBuffer->Release(); | |
1611 pBackBuffer = 0; | |
1612 } | |
1613 goto LABEL_63; | |
1614 } | |
1615 | |
1616 pDevice->AddViewport(pViewport); | |
1617 pViewport->SetViewport2(&d3dvp2); | |
1618 pDevice->SetCurrentViewport(pViewport); | |
1619 return 1; | |
1620 } | |
1621 | |
1622 //----- (0049E444) -------------------------------------------------------- | |
1623 unsigned int RenderD3D::GetDeviceCaps() | |
1624 { | |
1625 unsigned int v1; // ebx@1 | |
1626 RenderD3D *v2; // edi@1 | |
1627 IDirect3DDevice3 *v3; // eax@1 | |
1628 unsigned int result; // eax@2 | |
1629 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1630 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1631 | |
1632 v1 = 0; | |
1633 v2 = this; | |
1634 memset(&halCaps, 0, 0xFCu); | |
1635 halCaps.dwSize = 252; | |
1636 memset(&refCaps, 0, 0xFCu); | |
1637 v3 = v2->pDevice; | |
1638 refCaps.dwSize = 252; | |
1639 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1640 { | |
1641 result = 1; | |
1642 } | |
1643 else | |
1644 { | |
1645 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1646 v1 = 2; | |
1647 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1648 v1 |= 4u; | |
1649 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1650 v1 |= 8u; | |
1651 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1652 v1 |= 0x10u; | |
1653 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1654 v1 |= 0x20u; | |
1655 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1656 v1 |= 0x40u; | |
1657 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1658 LOBYTE(v1) = v1 | 0x80; | |
1659 result = v1; | |
1660 } | |
1661 return result; | |
1662 } | |
1663 | |
1664 //----- (0049E4FC) -------------------------------------------------------- | |
1665 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1666 { | |
1667 uint uClearFlags = 0; | |
1668 | |
1669 if (bClearColor) | |
1670 uClearFlags |= D3DCLEAR_TARGET; | |
1671 if (bClearDepth) | |
1672 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1673 | |
1674 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1675 if (uClearFlags) | |
1676 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1677 } | |
1678 | |
1679 //----- (0049E54D) -------------------------------------------------------- | |
1680 void RenderD3D::Present(bool bForceBlit) | |
1681 { | |
1682 RECT v5; // [sp+18h] [bp-18h]@1 | |
1683 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1684 | |
1685 v5.left = 0; | |
1686 v5.top = 0; | |
1687 v5.bottom = 480; | |
1688 v5.right = 640; | |
1689 | |
1690 if (bWindowed || bForceBlit) | |
1691 { | |
1692 RECT rc; | |
1693 GetClientRect(hWindow, &rc); | |
1694 Point.y = 0; | |
1695 Point.x = 0; | |
1696 ClientToScreen(hWindow, &Point); | |
1697 OffsetRect(&rc, Point.x, Point.y); | |
1698 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1699 } | |
1700 else | |
1701 pFrontBuffer->Flip(0, 1); | |
1702 } | |
1703 | |
1704 //----- (0049E5D4) -------------------------------------------------------- | |
1705 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1706 { | |
1707 unsigned int v8; // edx@4 | |
1708 unsigned int v9; // ebx@5 | |
1709 unsigned int v10; // eax@5 | |
1710 DWORD v11; // edx@5 | |
1711 //int v12; // edx@7 | |
1712 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1713 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1714 | |
1715 //v15 = this; | |
1716 memset(&ddsd2, 0, 0x7Cu); | |
1717 ddsd2.dwSize = 0x7Cu; | |
1718 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1719 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1720 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1721 ddsd2.dwHeight = uTextureHeight; | |
1722 ddsd2.dwWidth = uTextureWidth; | |
1723 if ( bMipmaps ) | |
1724 { | |
1725 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1726 { | |
1727 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1728 LABEL_8: | |
1729 ddsd2.dwMipMapCount = v8; | |
1730 if ( !v8 ) | |
1731 goto LABEL_12; | |
1732 goto LABEL_11; | |
1733 } | |
1734 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1735 { | |
1736 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1737 goto LABEL_8; | |
1738 } | |
1739 v9 = GetMaxMipLevels(uTextureWidth); | |
1740 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1741 ddsd2.dwMipMapCount = v9 - v10; | |
1742 if ( v9 == v10 ) | |
1743 { | |
1744 ddsd2.dwFlags = 0x1007u; | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
1745 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1746 ddsd2.ddsCaps.dwCaps = v11; |
1747 goto LABEL_12; | |
1748 } | |
1749 } | |
1750 else | |
1751 { | |
1752 ddsd2.dwMipMapCount = 1; | |
1753 } | |
1754 LABEL_11: | |
1755 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1756 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1757 LABEL_12: | |
1758 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1759 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1760 if (bAlphaChannel) | |
1761 { | |
1762 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1763 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1764 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1765 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1766 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1767 } | |
1768 else | |
1769 { | |
1770 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1771 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1772 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1773 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1774 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1775 } | |
1776 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1777 return false; | |
1778 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1779 { | |
1780 (*pOutSurface)->Release(); | |
1781 *pOutSurface = 0; | |
1782 return false; | |
1783 } | |
1784 return true; | |
1785 } | |
1786 | |
1787 //----- (004A5190) -------------------------------------------------------- | |
1788 void RenderD3D::HandleLostResources() | |
1789 { | |
1790 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1791 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1792 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1793 } | |
1794 | |
1795 //----- (004A2050) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
1796 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1797 { |
1798 Render *v5; // edi@1 | |
1799 unsigned int v6; // ebx@1 | |
1800 LightmapBuilder *v7; // esi@3 | |
1801 int v8; // eax@7 | |
1802 ODMFace *v9; // eax@12 | |
1803 char *v10; // esi@12 | |
1804 double v11; // st7@14 | |
1805 double v12; // st7@14 | |
1806 int v13; // eax@14 | |
1807 ODMFace *v14; // ecx@14 | |
1808 double v15; // st7@14 | |
1809 float v16; // ST48_4@15 | |
1810 int v17; // eax@15 | |
1811 char v18; // zf@17 | |
1812 HRESULT v19; // eax@18 | |
1813 HRESULT v20; // eax@18 | |
1814 HRESULT v21; // eax@20 | |
1815 HRESULT v22; // eax@20 | |
1816 unsigned int v23; // ecx@20 | |
1817 char *v24; // eax@21 | |
1818 HRESULT v25; // eax@23 | |
1819 HRESULT v26; // eax@23 | |
1820 HRESULT v27; // eax@24 | |
1821 HRESULT v28; // eax@25 | |
1822 HRESULT v29; // eax@25 | |
1823 HRESULT v30; // eax@25 | |
1824 HRESULT v31; // eax@25 | |
1825 HRESULT v32; // eax@26 | |
1826 unsigned int v33; // ecx@26 | |
1827 char *v34; // eax@27 | |
1828 int v35; // edx@28 | |
1829 HRESULT v36; // eax@29 | |
1830 HRESULT v37; // eax@29 | |
1831 HRESULT v38; // eax@29 | |
1832 HRESULT v39; // eax@29 | |
1833 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1834 unsigned int v41; // eax@29 | |
1835 HRESULT v42; // eax@30 | |
1836 HRESULT v43; // eax@30 | |
1837 HRESULT v44; // eax@30 | |
1838 char *v45; // esi@34 | |
1839 int v46; // ecx@35 | |
1840 double v47; // st6@35 | |
1841 int v48; // eax@36 | |
1842 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1843 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1844 int v51; // [sp+50h] [bp-18h]@0 | |
1845 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1846 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1847 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1848 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1849 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1850 int v57; // [sp+60h] [bp-8h]@34 | |
638 | 1851 unsigned int a2; // [sp+64h] [bp-4h]@4 |
0 | 1852 |
1853 v5 = this; | |
1854 v6 = 0; | |
1855 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1856 { | |
1857 v7 = pGame->pLightmapBuilder; | |
1858 v53 = v7; | |
1859 v54 = v7->std__vector_000004_size; | |
1860 if ( v7->std__vector_000004_size) | |
638 | 1861 a2 = 0xFFFFFFFF; |
1862 pGame->AlterGamma_ODM(a4, &a2); | |
1394 | 1863 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1864 { |
638 | 1865 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1866 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1867 } |
1868 else | |
1869 { | |
1870 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1871 { | |
323 | 1872 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1873 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1874 if (bUsingSpecular) | |
1875 { | |
186 | 1876 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1877 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1878 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1879 } |
1073 | 1880 for (uint i = 0; i < uNumVertices; ++i) |
1881 { | |
1882 | |
1883 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1884 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1885 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1886 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1887 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1888 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1889 | |
1890 if ( this->bUsingSpecular ) | |
0 | 1891 { |
1073 | 1892 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1893 } |
1073 | 1894 else |
1895 { | |
1896 d3d_vertex_buffer[i].specular = 0; | |
1897 } | |
1898 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1899 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1900 | |
1901 } | |
323 | 1902 |
1903 if (a4->uAttributes & FACE_OUTLINED) | |
1904 { | |
1905 int color; | |
1906 if (GetTickCount() % 300 >= 150) | |
1907 color = 0xFFFF2020; | |
1908 else color = 0xFF901010; | |
1909 | |
1910 for (uint i = 0; i < uNumVertices; ++i) | |
1911 d3d_vertex_buffer[i].diffuse = color; | |
1912 } | |
1913 | |
0 | 1914 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1915 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1916 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
1917 d3d_vertex_buffer, |
0 | 1918 uNumVertices, |
1919 D3DDP_DONOTLIGHT); | |
1920 } | |
1921 else | |
1922 { | |
1073 | 1923 for (uint i = 0; i < uNumVertices; ++i) |
1924 { | |
1925 | |
1926 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1927 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1928 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1929 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1930 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1931 if ( this->bUsingSpecular ) | |
0 | 1932 { |
1073 | 1933 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1934 } |
1073 | 1935 else |
1936 { | |
1937 d3d_vertex_buffer[i].specular = 0; | |
1938 } | |
1939 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1940 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1941 | |
1942 } | |
1943 | |
186 | 1944 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1945 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1946 if (bUsingSpecular) |
186 | 1947 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1948 |
1949 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1950 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1951 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
1952 d3d_vertex_buffer, |
0 | 1953 uNumVertices, |
1954 D3DDP_DONOTLIGHT)); | |
1955 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1956 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1957 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1958 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1959 for (uint i = 0; i < uNumVertices; ++i) |
1960 { | |
1961 d3d_vertex_buffer[i].diffuse = a2; | |
1962 } | |
0 | 1963 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1964 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1965 if ( !pRenderer->bUsingSpecular ) |
186 | 1966 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1967 | |
1968 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1969 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1970 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1971 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1972 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
1973 d3d_vertex_buffer, |
0 | 1974 uNumVertices, |
1975 D3DDP_DONOTLIGHT)); | |
1976 if (bUsingSpecular) | |
1977 { | |
186 | 1978 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1979 |
1073 | 1980 for (uint i = 0; i < uNumVertices; ++i) |
1981 { | |
1982 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1983 d3d_vertex_buffer[i].specular = 0; | |
1984 } | |
1985 | |
0 | 1986 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1987 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
1988 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 1989 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1990 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
1991 d3d_vertex_buffer, |
0 | 1992 uNumVertices, |
1993 D3DDP_DONOTLIGHT)); | |
186 | 1994 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 1995 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
1996 v41 = GetLevelFogColor(); | |
1997 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
1998 v6 = 0; | |
1999 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2000 } | |
186 | 2001 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2002 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2003 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2004 } | |
2005 } | |
2006 } | |
2007 } | |
2008 // 4D864C: using guessed type char byte_4D864C; | |
2009 | |
2010 //----- (0049EB79) -------------------------------------------------------- | |
2011 Render::~Render() | |
2012 { | |
2013 Render *v1; // esi@1 | |
2014 | |
2015 v1 = this; | |
1583 | 2016 free(this->pDefaultZBuffer); |
0 | 2017 v1->pD3DBitmaps.Release(); |
2018 v1->pD3DSprites.Release(); | |
2019 Release(); | |
2020 v1->bWindowMode = 1; | |
2021 //nullsub_1(); | |
2022 //nullsub_1(); | |
2023 } | |
2024 | |
2025 //----- (0049E756) -------------------------------------------------------- | |
2026 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2027 { | |
2028 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2029 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2030 | |
2031 halCaps.dwSize = 380; | |
2032 refCaps.dwSize = 380; | |
2033 this_->GetCaps(&halCaps, &refCaps); | |
2034 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2035 } | |
2036 | |
2037 //----- (0049E992) -------------------------------------------------------- | |
2038 Render::Render() | |
2039 { | |
2040 Render *v1; // esi@1 | |
2041 int v2; // eax@1 | |
2042 char v3; // zf@1 | |
2043 | |
2044 v1 = this; | |
2045 this->pDirectDraw4 = 0; | |
2046 this->pFrontBuffer4 = 0; | |
2047 this->pBackBuffer4 = 0; | |
2048 this->pColorKeySurface4 = 0; | |
2049 this->pDirectDraw2 = 0; | |
2050 this->pFrontBuffer2 = 0; | |
2051 this->pBackBuffer2 = 0; | |
2052 this->pSomeSurface2 = 0; | |
2053 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2054 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2055 v1->bWindowMode = 1; | |
2056 v1->field_40054 = 0; | |
2057 v1->field_10 = 640; | |
2058 v1->field_14 = 480; | |
2059 v1->field_40030 = 0; | |
2060 v1->field_4002C = 0; | |
2061 v1->pActiveZBuffer = 0; | |
2062 v1->pDefaultZBuffer = 0; | |
709 | 2063 v1->raster_clip_y = 0; |
2064 v1->raster_clip_x = 0; | |
2065 v1->raster_clip_z = 639; | |
2066 v1->raster_clip_w = 479; | |
0 | 2067 v1->field_4003C = (int)&unk_4EED80; |
2068 v1->field_40040 = dword_4EED78; | |
2069 v1->uClipZ = 640; | |
2070 v1->field_40044 = 2; | |
2071 v1->field_40048 = 6; | |
2072 v1->pFrontBuffer4 = 0; | |
2073 v1->pBackBuffer4 = 0; | |
2074 v1->pColorKeySurface4 = 0; | |
2075 v1->pDirectDraw4 = 0; | |
2076 v1->pRenderD3D = 0; | |
2077 v1->uNumSceneBegins = 0; | |
2078 v1->uNumD3DSceneBegins = 0; | |
2079 v1->field_40110 = 0; | |
2080 v1->pTargetSurface = 0; | |
2081 v1->uTargetSurfacePitch = 0; | |
2082 v1->uClipY = 0; | |
2083 v1->uClipX = 0; | |
2084 v1->uClipW = 480; | |
2085 v1->bClip = 1; | |
2086 v1->bColorKeySupported = 0; | |
2087 v1->bRequiredTextureStagesAvailable = 0; | |
2088 v1->bTinting = 1; | |
2089 LOBYTE(v1->field_103668) = 0; | |
2090 v1->field_1036B8 = 0; | |
2091 v1->_gpu_memory_used = 0; | |
2092 uNumBillboardsToDraw = 0; | |
2093 bFogEnabled = false; | |
265 | 2094 |
2095 hd_water_tile_id = -1; | |
2096 hd_water_current_frame = 0; | |
0 | 2097 } |
2098 | |
1802 | 2099 bool Render::Initialize(bool bWindowed, OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2100 { |
1802 | 2101 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2102 | |
2103 this->window = window; | |
0 | 2104 bStartInWindow = bWindowed; |
1802 | 2105 //windowed_mode_width = windowed_width; |
2106 //windowed_mode_height = windowed_height; | |
2107 | |
2108 uDesiredDirect3DDevice = 0;//ReadWindowsRegistryInt("D3D Device", 1); | |
0 | 2109 |
2110 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2111 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2112 | |
2113 this->bTinting = bTinting; | |
2114 | |
2115 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); | |
2116 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
2117 | |
2118 return r1 && r2; | |
2119 } | |
2120 | |
2121 //----- (0049EBF1) -------------------------------------------------------- | |
2122 void Render::_49EBF1() | |
2123 { | |
2124 signed int uNumRedBits; // edx@1 | |
2125 signed int uNuGreenBits; // edi@1 | |
2126 signed int uNumBlueBits; // esi@1 | |
2127 unsigned int v4; // edx@4 | |
2128 unsigned int v5; // edi@4 | |
2129 int v6; // ebx@4 | |
2130 int v7; // edx@4 | |
2131 signed int v8; // [sp+8h] [bp-24h]@1 | |
2132 signed int v9; // [sp+Ch] [bp-20h]@1 | |
2133 signed int v10; // [sp+20h] [bp-Ch]@1 | |
2134 signed int i; // [sp+24h] [bp-8h]@2 | |
2135 signed int v12; // [sp+28h] [bp-4h]@3 | |
2136 | |
2137 v10 = 0; | |
2138 uNumRedBits = 1 << this->uTargetRBits; | |
2139 uNuGreenBits = 1 << this->uTargetGBits; | |
2140 uNumBlueBits = 1 << this->uTargetBBits; | |
2141 v9 = 1 << this->uTargetRBits; | |
2142 v8 = 1 << this->uTargetGBits; | |
2143 if ( uNumRedBits > 0 ) | |
2144 { | |
2145 do | |
2146 { | |
2147 for ( i = 0; i < uNuGreenBits; ++i ) | |
2148 { | |
2149 v12 = 0; | |
2150 if ( uNumBlueBits > 0 ) | |
2151 { | |
2152 do | |
2153 { | |
2154 v4 = this->uTargetBBits; | |
2155 v5 = v4 + this->uTargetGBits; | |
2156 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); | |
2157 v7 = (v10 << v5) + v12++ + (i << v4); | |
2158 this->field_2C[v7] = v6; | |
2159 } | |
2160 while ( v12 < uNumBlueBits ); | |
2161 uNumRedBits = v9; | |
2162 uNuGreenBits = v8; | |
2163 } | |
2164 } | |
2165 ++v10; | |
2166 } | |
2167 while ( v10 < uNumRedBits ); | |
2168 } | |
2169 } | |
2170 | |
2171 //----- (0049ECC4) -------------------------------------------------------- | |
2172 void Render::ClearBlack() | |
2173 { | |
2174 if (pRenderD3D) | |
2175 { | |
2176 if (field_40110) | |
2177 pRenderD3D->ClearTarget(true, 0, false, 0.0); | |
2178 } | |
2179 else | |
2180 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2181 } | |
2182 | |
2183 //----- (0049ED18) -------------------------------------------------------- | |
2184 void Render::PresentBlackScreen() | |
2185 { | |
2186 IDirectDrawSurface *v2; // eax@3 | |
2187 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2188 RECT x; // [sp+68h] [bp-10h]@3 | |
2189 | |
2190 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2191 GetWindowRect(window->GetApiHandle(), &x); |
0 | 2192 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
2193 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2194 { | |
2195 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2196 } | |
2197 else | |
2198 { | |
2199 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2200 } | |
2201 v3.dwFillColor = 0; | |
2202 v3.dwSize = 100; | |
2203 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2204 pRenderer->Present(); | |
2205 } | |
2206 | |
2207 //----- (0049EDB6) -------------------------------------------------------- | |
2208 void Render::SavePCXScreenshot() | |
2209 { | |
2210 Render *v1; // esi@1 | |
2211 __int16 v2; // di@1 | |
2212 int v3; // eax@4 | |
2213 int v4; // ecx@4 | |
2214 int v5; // eax@8 | |
2215 FILE *v6; // edi@10 | |
2216 int v7; // ecx@11 | |
2217 int v8; // eax@11 | |
2218 int v9; // eax@13 | |
2219 int v10; // ecx@15 | |
2220 unsigned __int8 v11; // dl@15 | |
2221 signed int v12; // eax@18 | |
2222 char v13; // zf@27 | |
2223 HRESULT v14; // eax@29 | |
2224 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2225 __int16 v16; // [sp+44h] [bp-120h]@10 | |
2226 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2227 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2228 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2229 char *v20; // [sp+11Ch] [bp-48h]@14 | |
2230 char *v21; // [sp+120h] [bp-44h]@14 | |
2231 int v24; // [sp+124h] [bp-40h]@11 | |
2232 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
2233 int var38; // [sp+12Ch] [bp-38h]@4 | |
2234 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2235 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2236 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
2237 void *v28; // [sp+14Ch] [bp-18h]@8 | |
2238 int v29; // [sp+150h] [bp-14h]@4 | |
2239 int v30; // [sp+154h] [bp-10h]@4 | |
2240 char v31; // [sp+15Ah] [bp-Ah]@25 | |
2241 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
2242 int i; // [sp+15Ch] [bp-8h]@10 | |
2243 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
2244 | |
2245 v1 = this; | |
2246 v2 = 0; | |
2247 if ( !this->pRenderD3D || this->field_40110 ) | |
2248 { | |
2249 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
2250 File = fopen(Filename, "wb"); | |
2251 if ( File ) | |
2252 { | |
2253 v3 = v1->field_10; | |
2254 v4 = v1->field_14; | |
2255 var38 = v3; | |
2256 v29 = v4; | |
2257 v30 = v3; | |
2258 if ( v3 & 1 ) | |
2259 v30 = v3 + 1; | |
2260 if ( v1->pRenderD3D ) | |
2261 { | |
2262 memset(&Dst, 0, 0x7Cu); | |
2263 Dst.dwSize = 124; | |
168 | 2264 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2265 return; |
2266 v28 = Dst.lpSurface; | |
2267 v5 = Dst.lPitch >> 1; | |
2268 v2 = 0; | |
2269 } | |
2270 else | |
2271 { | |
2272 pRenderer->BeginScene(); | |
2273 v28 = pRenderer->pTargetSurface; | |
2274 v5 = pRenderer->uTargetSurfacePitch; | |
2275 } | |
2276 i = v5; | |
2277 header1.right = var38 - 1; | |
2278 header1.left = v2; | |
2279 header1.bottom = v29 - 1; | |
2280 header1.up = v2; | |
2281 header2.pitch = v30; | |
2282 memset(color_map, 0, sizeof(color_map)); | |
2283 memset(v15, 0, sizeof(v15)); | |
2284 header2.reserved = 0; | |
2285 header1.manufacturer = 10; | |
2286 v16 = 0; | |
2287 v6 = File; | |
2288 header1.version = 5; | |
2289 header1.encoding = 1; | |
2290 header1.bpp = 8; | |
2291 header1.hdpi = 75; | |
2292 header1.vdpi = 75; | |
2293 header2.planes = 3; | |
2294 header2.palette_info = 1; | |
2295 fwrite(&header1, 1u, 1u, File); | |
2296 fwrite(&header1.version, 1u, 1u, v6); | |
2297 fwrite(&header1.encoding, 1u, 1u, v6); | |
2298 fwrite(&header1.bpp, 1u, 1u, v6); | |
2299 fwrite(&header1.left, 2u, 1u, v6); | |
2300 fwrite(&header1.up, 2u, 1u, v6); | |
2301 fwrite(&header1.right, 2u, 1u, v6); | |
2302 fwrite(&header1.bottom, 2u, 1u, v6); | |
2303 fwrite(&header1.hdpi, 2u, 1u, v6); | |
2304 fwrite(&header1.vdpi, 2u, 1u, v6); | |
2305 fwrite(color_map, 0x30u, 1u, v6); | |
2306 fwrite(&header2, 1u, 1u, v6); | |
2307 fwrite(&header2.planes, 1u, 1u, v6); | |
2308 fwrite(&header2.pitch, 2u, 1u, v6); | |
2309 fwrite(&header2.palette_info, 2u, 1u, v6); | |
2310 fwrite(v15, 0x3Au, 1u, v6); | |
1583 | 2311 ptr = malloc(3 * var38 + 6); |
0 | 2312 if ( v29 > 0 ) |
2313 { | |
2314 v7 = v30; | |
2315 File = (FILE *)v29; | |
2316 v29 = 3 * v30; | |
2317 v24 = 2 * i; | |
2318 v8 = (int)v28; | |
2319 while ( 1 ) | |
2320 { | |
2321 i = v8; | |
2322 v9 = 0; | |
2323 if ( var38 > 0 ) | |
2324 { | |
2325 v21 = (char *)ptr + v7; | |
2326 v20 = (char *)ptr + 2 * v30; | |
2327 do | |
2328 { | |
2329 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
2330 + LOBYTE(v1->uTargetBBits) | |
2331 + v1->uTargetRBits | |
2332 - 8); | |
2333 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
2334 + LOBYTE(v1->uTargetGBits) | |
2335 - 8); | |
2336 v10 = i; | |
2337 v11 = LOBYTE(v1->uTargetBMask); | |
2338 i += 2; | |
2339 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
2340 } | |
2341 while ( v9 < var38 ); | |
2342 } | |
2343 for ( i = 0; i < v29; i += v34 ) | |
2344 { | |
2345 v34 = 1; | |
2346 v32 = *((char *)ptr + i); | |
2347 do | |
2348 { | |
2349 v12 = i + v34; | |
2350 if ( *((char *)ptr + v12) != v32 ) | |
2351 break; | |
2352 if ( !(v12 % v30) ) | |
2353 break; | |
2354 ++v34; | |
2355 } | |
2356 while ( v34 < 0x3Fu ); | |
2357 if ( i + v34 > v29 ) | |
2358 v34 = 3 * v30 - i; | |
2359 if ( v34 > 1u || v32 >= 0xC0u ) | |
2360 { | |
2361 v31 = v34 | 0xC0; | |
2362 fwrite(&v31, 1u, 1u, v6); | |
2363 } | |
2364 fwrite(&v32, 1u, 1u, v6); | |
2365 } | |
2366 v8 = (int)((char *)v28 + v24); | |
2367 v13 = File == (FILE *)1; | |
2368 File = (FILE *)((char *)File - 1); | |
2369 v28 = (char *)v28 + v24; | |
2370 if ( v13 ) | |
2371 break; | |
2372 v7 = v30; | |
2373 } | |
2374 } | |
2375 if ( v1->pRenderD3D ) | |
2376 { | |
2377 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2378 } | |
2379 else | |
2380 { | |
2381 pRenderer->EndScene(); | |
2382 } | |
2383 | |
1583 | 2384 free(ptr); |
0 | 2385 fclose(v6); |
2386 } | |
2387 } | |
2388 } | |
2389 // 4EFA80: using guessed type int dword_4EFA80; | |
2390 | |
2391 //----- (0049F1BC) -------------------------------------------------------- | |
2392 void Render::_49F1BC(const char *a1) | |
2393 { | |
2394 Render *v2; // esi@1 | |
2395 __int16 v3; // di@1 | |
2396 int v4; // eax@4 | |
2397 char *v5; // ecx@4 | |
2398 unsigned int v6; // eax@8 | |
2399 FILE *v7; // edi@10 | |
2400 int v8; // ecx@11 | |
2401 int v9; // eax@11 | |
2402 int v10; // eax@13 | |
2403 const char *v11; // ecx@15 | |
2404 unsigned __int8 v12; // dl@15 | |
2405 signed int v13; // eax@18 | |
2406 char v14; // zf@27 | |
2407 HRESULT v15; // eax@29 | |
2408 char v16; // [sp+Ch] [bp-12Ch]@10 | |
2409 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
2410 int Dst; // [sp+48h] [bp-F0h]@7 | |
2411 int v19; // [sp+58h] [bp-E0h]@8 | |
2412 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2413 char v21; // [sp+C4h] [bp-74h]@10 | |
2414 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
2415 char *v23; // [sp+F8h] [bp-40h]@14 | |
2416 int v24; // [sp+FCh] [bp-3Ch]@11 | |
2417 int v25; // [sp+100h] [bp-38h]@4 | |
2418 FILE *File; // [sp+104h] [bp-34h]@3 | |
2419 char Str; // [sp+108h] [bp-30h]@10 | |
2420 char v28; // [sp+109h] [bp-2Fh]@10 | |
2421 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2422 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2423 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2424 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2425 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2426 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2427 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2428 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2429 char v37; // [sp+118h] [bp-20h]@10 | |
2430 char v38; // [sp+119h] [bp-1Fh]@10 | |
2431 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2432 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2433 void *ptr; // [sp+120h] [bp-18h]@10 | |
2434 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
2435 int v43; // [sp+128h] [bp-10h]@4 | |
2436 char v44; // [sp+12Fh] [bp-9h]@25 | |
2437 char *i; // [sp+130h] [bp-8h]@10 | |
2438 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
2439 | |
2440 v2 = this; | |
2441 v3 = 0; | |
2442 if ( !this->pRenderD3D || this->field_40110 ) | |
2443 { | |
2444 ++dword_4EFA84; | |
2445 File = fopen(a1, "wb"); | |
2446 if ( File ) | |
2447 { | |
2448 v4 = v2->field_10; | |
2449 v5 = (char *)v2->field_14; | |
2450 v25 = v4; | |
2451 a1 = v5; | |
2452 v43 = v4; | |
2453 if ( v4 & 1 ) | |
2454 v43 = v4 + 1; | |
2455 if ( v2->pRenderD3D ) | |
2456 { | |
2457 memset(&Dst, 0, 0x7Cu); | |
2458 Dst = 124; | |
168 | 2459 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2460 return; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2461 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
0 | 2462 v42 = v20; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2463 __debugbreak(); // warning C4700: uninitialized local variable 'v19' used |
0 | 2464 v6 = v19 >> 1; |
2465 v3 = 0; | |
2466 } | |
2467 else | |
2468 { | |
2469 pRenderer->BeginScene(); | |
2470 v42 = pRenderer->pTargetSurface; | |
2471 v6 = pRenderer->uTargetSurfacePitch; | |
2472 } | |
2473 i = (char *)v6; | |
2474 v33 = v25 - 1; | |
2475 v31 = v3; | |
2476 v34 = (short)a1 - 1; | |
2477 v32 = v3; | |
2478 v39 = v43; | |
2479 memset(&v21, 0, 0x30u); | |
2480 memset(&v16, 0, 0x38u); | |
2481 v37 = 0; | |
2482 Str = 10; | |
2483 v17 = 0; | |
2484 v7 = File; | |
2485 v28 = 5; | |
2486 v29 = 1; | |
2487 v30 = 8; | |
2488 v35 = 75; | |
2489 v36 = 75; | |
2490 v38 = 3; | |
2491 v40 = 1; | |
2492 fwrite(&Str, 1u, 1u, File); | |
2493 fwrite(&v28, 1u, 1u, v7); | |
2494 fwrite(&v29, 1u, 1u, v7); | |
2495 fwrite(&v30, 1u, 1u, v7); | |
2496 fwrite(&v31, 2u, 1u, v7); | |
2497 fwrite(&v32, 2u, 1u, v7); | |
2498 fwrite(&v33, 2u, 1u, v7); | |
2499 fwrite(&v34, 2u, 1u, v7); | |
2500 fwrite(&v35, 2u, 1u, v7); | |
2501 fwrite(&v36, 2u, 1u, v7); | |
2502 fwrite(&v21, 0x30u, 1u, v7); | |
2503 fwrite(&v37, 1u, 1u, v7); | |
2504 fwrite(&v38, 1u, 1u, v7); | |
2505 fwrite(&v39, 2u, 1u, v7); | |
2506 fwrite(&v40, 2u, 1u, v7); | |
2507 fwrite(&v16, 0x3Au, 1u, v7); | |
1583 | 2508 ptr = malloc(3 * v25 + 6); |
0 | 2509 if ( (signed int)a1 > 0 ) |
2510 { | |
2511 v8 = v43; | |
2512 File = (FILE *)a1; | |
2513 v24 = 3 * v43; | |
2514 v22 = 2 * (int)i; | |
2515 v9 = (int)v42; | |
2516 while ( 1 ) | |
2517 { | |
2518 a1 = (const char *)v9; | |
2519 v10 = 0; | |
2520 if ( v25 > 0 ) | |
2521 { | |
2522 i = (char *)ptr + v8; | |
2523 v23 = (char *)ptr + 2 * v43; | |
2524 do | |
2525 { | |
2526 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
2527 + LOBYTE(v2->uTargetBBits) | |
2528 + v2->uTargetRBits | |
2529 - 8); | |
2530 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
2531 + LOBYTE(v2->uTargetGBits) | |
2532 - 8); | |
2533 v11 = a1; | |
2534 v12 = LOBYTE(v2->uTargetBMask); | |
2535 a1 += 2; | |
2536 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
2537 } | |
2538 while ( v10 < v25 ); | |
2539 } | |
2540 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
2541 { | |
2542 BYTE3(a1) = 1; | |
2543 v46 = *((char *)ptr + (int)i); | |
2544 do | |
2545 { | |
2546 v13 = (signed int)&i[BYTE3(a1)]; | |
2547 if ( *((char *)ptr + v13) != v46 ) | |
2548 break; | |
2549 if ( !(v13 % v43) ) | |
2550 break; | |
2551 ++BYTE3(a1); | |
2552 } | |
2553 while ( BYTE3(a1) < 0x3Fu ); | |
2554 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
2555 BYTE3(a1) = 3 * v43 - (char)i; | |
2556 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
2557 { | |
2558 v44 = BYTE3(a1) | 0xC0; | |
2559 fwrite(&v44, 1u, 1u, v7); | |
2560 } | |
2561 fwrite(&v46, 1u, 1u, v7); | |
2562 } | |
2563 v9 = (int)&v42[v22 / 2]; | |
2564 v14 = File == (FILE *)1; | |
2565 File = (FILE *)((char *)File - 1); | |
2566 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
2567 if ( v14 ) | |
2568 break; | |
2569 v8 = v43; | |
2570 } | |
2571 } | |
2572 if ( v2->pRenderD3D ) | |
2573 { | |
2574 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2575 } | |
2576 else | |
2577 { | |
2578 pRenderer->EndScene(); | |
2579 } | |
1583 | 2580 free(ptr); |
0 | 2581 fclose(v7); |
2582 } | |
2583 } | |
2584 } | |
2585 // 4EFA84: using guessed type int dword_4EFA84; | |
2586 | |
2587 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2588 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2589 { | |
0 | 2590 Render *v7; // ebx@1 |
2591 void *v8; // esi@3 | |
2592 void *v9; // esi@3 | |
2593 int v10; // ecx@4 | |
810 | 2594 unsigned short* v11; // eax@4 |
0 | 2595 int v12; // eax@6 |
2596 int v13; // eax@8 | |
2597 int v14; // ecx@8 | |
2598 signed int v15; // eax@11 | |
2599 char v16; // zf@20 | |
2600 int result; // eax@21 | |
2601 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2602 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
2603 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2604 char *lineG; // [sp+78h] [bp-40h]@7 |
2605 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2606 int v23; // [sp+80h] [bp-38h]@4 |
2607 int v24; // [sp+84h] [bp-34h]@4 | |
2608 int v25; // [sp+88h] [bp-30h]@4 | |
2609 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2610 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2611 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2612 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2613 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2614 char v43; // [sp+B3h] [bp-5h]@18 |
2615 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 2616 unsigned short* line_pictute_data; |
2617 byte test_byte; | |
2618 unsigned char pict_byte; | |
0 | 2619 |
2620 v7 = this; | |
810 | 2621 pitch = wight; |
2622 if ( wight & 1 ) | |
2623 pitch = wight + 1; | |
2624 Src.left = 0; | |
2625 Src.up = 0; | |
2626 Src.right = wight - 1; | |
2627 Src.bottom = heidth - 1; | |
2628 v27.pitch = pitch; | |
0 | 2629 memset(&v20, 0, 0x30u); |
2630 memset(&v18, 0, 0x38u); | |
810 | 2631 v8 = data_buff; |
2632 v27.reserved = 0; | |
0 | 2633 *(_WORD *)&v18[56] = 0; |
810 | 2634 Src.manufacturer = 10; |
2635 Src.version = 5; | |
2636 Src.encoding = 1; | |
2637 Src.bpp = 8; | |
2638 Src.hdpi = 75; | |
2639 Src.vdpi = 75; | |
2640 v27.planes = 3; | |
2641 v27.palette_info = 1; | |
2642 memcpy(data_buff, &Src, 1u); | |
0 | 2643 v8 = (char *)v8 + 1; |
810 | 2644 memcpy(v8, &Src.version, 1u); |
0 | 2645 v8 = (char *)v8 + 1; |
810 | 2646 memcpy(v8, &Src.encoding, 1u); |
0 | 2647 v8 = (char *)v8 + 1; |
810 | 2648 memcpy(v8, &Src.bpp, 1u); |
0 | 2649 v8 = (char *)v8 + 1; |
810 | 2650 memcpy(v8, &Src.left, 2u); |
0 | 2651 v8 = (char *)v8 + 2; |
810 | 2652 memcpy(v8, &Src.up, 2u); |
0 | 2653 v8 = (char *)v8 + 2; |
810 | 2654 memcpy(v8, &Src.right, 2u); |
0 | 2655 v8 = (char *)v8 + 2; |
810 | 2656 memcpy(v8, &Src.bottom, 2u); |
0 | 2657 v8 = (char *)v8 + 2; |
810 | 2658 memcpy(v8, &Src.hdpi, 2u); |
0 | 2659 v8 = (char *)v8 + 2; |
810 | 2660 memcpy(v8, &Src.vdpi, 2u); |
0 | 2661 v8 = (char *)v8 + 2; |
2662 memcpy(v8, &v20, 0x30u); | |
2663 v8 = (char *)v8 + 48; | |
810 | 2664 memcpy(v8, &v27, 1u); |
0 | 2665 v8 = (char *)v8 + 1; |
810 | 2666 memcpy(v8, &v27.planes, 1u); |
0 | 2667 v8 = (char *)v8 + 1; |
810 | 2668 memcpy(v8, &v27.pitch, 2u); |
0 | 2669 v8 = (char *)v8 + 2; |
810 | 2670 memcpy(v8, &v27.palette_info, 2u); |
0 | 2671 v8 = (char *)v8 + 2; |
2672 memcpy(v8, &v18, 0x3Au); | |
2673 v9 = (char *)v8 + 58; | |
810 | 2674 |
1583 | 2675 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2676 if ( heidth > 0 ) |
2677 { | |
2678 v10 = pitch; | |
2679 v25 = heidth; | |
2680 v26 = 3 * pitch; | |
2681 v23 = 2 * wight; | |
2682 v11 = picture_data; | |
2683 v24 = (int)picture_data; | |
0 | 2684 while ( 1 ) |
2685 { | |
810 | 2686 line_pictute_data = v11; |
0 | 2687 v12 = 0; |
2688 i = 0; | |
810 | 2689 if ( wight > 0 ) |
2690 { | |
2691 lineG = (char *)lineRGB + pitch; | |
2692 lineB = (char *)lineRGB + 2 * pitch; | |
0 | 2693 do |
2694 { | |
810 | 2695 lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); |
2696 lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); | |
2697 lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); | |
2698 | |
2699 v12++; | |
2700 } | |
2701 while ( v12 < wight ); | |
0 | 2702 } |
2703 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2704 { | |
810 | 2705 test_byte = 1; |
2706 pict_byte = lineRGB [i]; | |
0 | 2707 do |
2708 { | |
810 | 2709 v15 = i + test_byte; |
2710 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 2711 break; |
810 | 2712 if ( !(v15 % pitch) ) |
0 | 2713 break; |
810 | 2714 ++test_byte; |
2715 } | |
2716 while ( test_byte < 0x3Fu ); | |
2717 if ( i + test_byte > v26 ) | |
2718 test_byte = 3 * pitch - i; | |
2719 if ( test_byte > 1u || pict_byte >= 0xC0u ) | |
2720 { | |
2721 v43 = test_byte | 0xC0; | |
0 | 2722 memcpy(v9, &v43, 1u); |
2723 v9 = (char *)v9 + 1; | |
2724 } | |
810 | 2725 memcpy(v9, &pict_byte, 1u); |
2726 i += test_byte; | |
2727 } | |
2728 v11 +=wight ; | |
0 | 2729 v16 = v25-- == 1; |
810 | 2730 |
0 | 2731 if ( v16 ) |
2732 break; | |
810 | 2733 v10 = pitch; |
2734 } | |
2735 } | |
1583 | 2736 free(lineRGB); |
810 | 2737 *(int *)packed_size = (char *)v9 - data_buff; |
2738 | |
0 | 2739 } |
2740 | |
2741 //----- (0049F8B5) -------------------------------------------------------- | |
2742 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5) | |
2743 { | |
1430 | 2744 //Render *v5; // esi@1 |
0 | 2745 FILE *result; // eax@1 |
2746 FILE *v7; // edi@4 | |
2747 int v8; // ecx@5 | |
2748 int v9; // eax@5 | |
2749 int v10; // eax@7 | |
2750 int v11; // ecx@9 | |
2751 signed int v12; // eax@12 | |
2752 char v13; // zf@21 | |
2753 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2754 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2755 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2756 int v17; // [sp+70h] [bp-34h]@5 | |
2757 int v18; // [sp+74h] [bp-30h]@5 | |
2758 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2759 int v20; // [sp+7Ch] [bp-28h]@5 | |
2760 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 | |
2761 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2762 void *ptr; // [sp+98h] [bp-Ch]@4 | |
2763 int v24; // [sp+9Ch] [bp-8h]@2 | |
2764 char *i; // [sp+A0h] [bp-4h]@8 | |
2765 | |
2766 result = fopen(Filename, "wb"); | |
2767 Filename = (const char *)result; | |
2768 if ( result ) | |
2769 { | |
2770 v24 = a4; | |
2771 if ( a4 & 1 ) | |
2772 v24 = a4 + 1; | |
2773 header1.left = 0; | |
2774 header1.up = 0; | |
2775 header1.right = a4 - 1; | |
2776 header1.bottom = a5 - 1; | |
2777 header2.pitch = v24; | |
2778 memset(color_map, 0, sizeof(color_map)); | |
2779 header2.reserved = 0; | |
2780 memset(v14, 0, sizeof(v14)); | |
2781 v15 = 0; | |
2782 header1.manufacturer = 10; | |
2783 header1.version = 5; | |
2784 header1.encoding = 1; | |
2785 header1.bpp = 8; | |
2786 header1.hdpi = 75; | |
2787 header1.vdpi = 75; | |
2788 header2.planes = 3; | |
2789 header2.palette_info = 1; | |
2790 fwrite(&header1, 1u, 1u, (FILE *)Filename); | |
2791 v7 = (FILE *)Filename; | |
2792 fwrite(&header1.version, 1u, 1u, (FILE *)Filename); | |
2793 fwrite(&header1.encoding, 1u, 1u, v7); | |
2794 fwrite(&header1.bpp, 1u, 1u, v7); | |
2795 fwrite(&header1.left, 2u, 1u, v7); | |
2796 fwrite(&header1.up, 2u, 1u, v7); | |
2797 fwrite(&header1.right, 2u, 1u, v7); | |
2798 fwrite(&header1.bottom, 2u, 1u, v7); | |
2799 fwrite(&header1.hdpi, 2u, 1u, v7); | |
2800 fwrite(&header1.vdpi, 2u, 1u, v7); | |
2801 fwrite(color_map, 0x30u, 1u, v7); | |
2802 fwrite(&header2, 1u, 1u, v7); | |
2803 fwrite(&header2.planes, 1u, 1u, v7); | |
2804 fwrite(&header2.pitch, 2u, 1u, v7); | |
2805 fwrite(&header2.palette_info, 2u, 1u, v7); | |
2806 fwrite(v14, 0x3Au, 1u, v7); | |
1583 | 2807 ptr = malloc(3 * a4 + 6); |
0 | 2808 if ( a5 > 0 ) |
2809 { | |
2810 v8 = v24; | |
2811 v18 = a5; | |
2812 v20 = 3 * v24; | |
2813 v17 = 2 * a4; | |
2814 v9 = (int)a3; | |
2815 v19 = a3; | |
2816 while ( 1 ) | |
2817 { | |
2818 a5 = v9; | |
2819 v10 = 0; | |
2820 if ( a4 > 0 ) | |
2821 { | |
2822 a3 = (char *)ptr + v8; | |
2823 i = (char *)ptr + 2 * v24; | |
2824 do | |
2825 { | |
1430 | 2826 *((char *)ptr + v10) = (signed int)(this->uTargetRMask & *(short *)a5) >> (LOBYTE(this->uTargetGBits) |
2827 + LOBYTE(this->uTargetBBits) | |
2828 + this->uTargetRBits | |
0 | 2829 - 8); |
1430 | 2830 a3[v10] = (signed int)(this->uTargetGMask & *(short *)a5) >> (LOBYTE(this->uTargetBBits) |
2831 + LOBYTE(this->uTargetGBits) | |
0 | 2832 - 8); |
2833 v11 = a5; | |
2834 a5 += 2; | |
1430 | 2835 i[v10++] = (this->uTargetBMask & *(char *)v11) << (8 - LOBYTE(this->uTargetBBits)); |
0 | 2836 } |
2837 while ( v10 < a4 ); | |
2838 } | |
2839 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) ) | |
2840 { | |
2841 BYTE3(a5) = 1; | |
2842 BYTE3(Filename) = *((char *)ptr + (int)i); | |
2843 do | |
2844 { | |
2845 v12 = (signed int)&i[BYTE3(a5)]; | |
2846 if ( *((char *)ptr + v12) != BYTE3(Filename) ) | |
2847 break; | |
2848 if ( !(v12 % v24) ) | |
2849 break; | |
2850 ++BYTE3(a5); | |
2851 } | |
2852 while ( BYTE3(a5) < 0x3Fu ); | |
2853 if ( (signed int)&i[BYTE3(a5)] > v20 ) | |
2854 BYTE3(a5) = 3 * v24 - (char)i; | |
2855 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u ) | |
2856 { | |
2857 BYTE3(a3) = BYTE3(a5) | 0xC0; | |
2858 fwrite((char *)&a3 + 3, 1u, 1u, v7); | |
2859 } | |
2860 fwrite((char *)&Filename + 3, 1u, 1u, v7); | |
2861 } | |
2862 v9 = (int)&v19[v17]; | |
2863 v13 = v18-- == 1; | |
2864 v19 += v17; | |
2865 if ( v13 ) | |
2866 break; | |
2867 v8 = v24; | |
2868 } | |
2869 } | |
1583 | 2870 free(ptr); |
0 | 2871 result = (FILE *)fclose(v7); |
2872 } | |
2873 return result; | |
2874 } | |
2875 | |
2876 //----- (0049FBCD) -------------------------------------------------------- | |
2877 void Render::ClearTarget(unsigned int uColor) | |
2878 { | |
2879 if (pRenderD3D) | |
2880 { | |
2881 if (field_40110) | |
2882 pRenderD3D->ClearTarget(true, uColor, false, 0.0); | |
2883 } | |
2884 else | |
2885 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2886 } | |
2887 | |
2888 //----- (0049FC23) -------------------------------------------------------- | |
2889 void Render::Release2() | |
2890 { | |
2891 Release(); | |
2892 bWindowMode = 1; | |
2893 } | |
2894 | |
2895 //----- (0049FC37) -------------------------------------------------------- | |
2896 void Render::Present() | |
2897 { | |
2898 Render *v1; // esi@1 | |
2899 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2900 RECT a4; // [sp+18h] [bp-18h]@11 | |
2901 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2902 | |
2903 v1 = this; | |
2904 if ( !pRenderer->pRenderD3D || this->field_40110 ) | |
2905 { | |
2906 this->pBeforePresentFunction(); | |
2907 if ( v1->pRenderD3D ) | |
2908 { | |
2909 if ( v1->field_40110 ) | |
2910 { | |
2911 pRenderD3D->Present(false); | |
2912 } | |
2913 } | |
1802 | 2914 else __debugbreak(); // no sr |
2915 /*{ | |
0 | 2916 if ( v1->bWindowMode ) |
2917 { | |
2918 RestoreFrontBuffer(); | |
2919 GetClientRect(v1->hWnd, &Rect); | |
2920 Point.y = 0; | |
2921 Point.x = 0; | |
2922 ClientToScreen(v1->hWnd, &Point); | |
2923 OffsetRect(&Rect, Point.x, Point.y); | |
2924 a4.top = 0; | |
2925 a4.bottom = 480; | |
2926 a4.left = 0; | |
2927 a4.right = 640; | |
2928 PresentRect(&Rect, &a4); | |
2929 } | |
2930 else | |
2931 { | |
2932 RestoreFrontBuffer(); | |
2933 a4.top = 0; | |
2934 a4.bottom = 480; | |
2935 a4.left = 0; | |
2936 a4.right = 640; | |
2937 BltBackToFontFast(0, 0, &a4); | |
2938 } | |
1802 | 2939 }*/ |
0 | 2940 } |
2941 } | |
2942 | |
2943 //----- (0049FD3A) -------------------------------------------------------- | |
2944 void Render::_49FD3A() | |
2945 { | |
2946 Render *v2; // esi@1 | |
2947 IDirectDrawSurface4 *v3; // eax@6 | |
2948 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2949 RECT v5; // [sp+8h] [bp-10h]@6 | |
2950 | |
2951 auto a1 = this; | |
2952 v2 = a1; | |
2953 if ( a1->pRenderD3D ) | |
2954 { | |
2955 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2956 pFrontBuffer4->Restore(); | |
2957 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2958 pBackBuffer4->Restore(); | |
2959 v3 = v2->pBackBuffer4; | |
2960 v4 = v2->pFrontBuffer4; | |
2961 v5.top = 0; | |
2962 v5.bottom = 480; | |
2963 v5.left = 0; | |
2964 v5.right = 640; | |
2965 v3->BltFast(0, 0, v4, &v5, 16u); | |
2966 } | |
2967 } | |
2968 | |
2969 //----- (0049FDBF) -------------------------------------------------------- | |
2970 void Render::CreateZBuffer() | |
2971 { | |
2972 if (!pDefaultZBuffer) | |
2973 { | |
2974 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2975 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2976 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2977 } |
2978 } | |
2979 | |
2980 //----- (0049FE05) -------------------------------------------------------- | |
2981 void Render::Release() | |
2982 { | |
2983 Render *v1; // esi@1 | |
1802 | 2984 //RenderD3D *v2; // ecx@1 |
2985 //char v3; // zf@4 | |
2986 //void *v4; // ebx@6 | |
0 | 2987 IDirectDraw *v5; // eax@10 |
2988 IDirectDrawSurface2 *v6; // eax@11 | |
2989 IDirectDrawSurface2 *v7; // eax@13 | |
2990 IDirectDrawSurface2 *v8; // eax@15 | |
2991 IDirectDraw2 *v9; // eax@17 | |
2992 IDirectDraw4 *v10; // eax@19 | |
2993 IDirectDrawSurface4 *v11; // eax@20 | |
2994 IDirectDrawSurface4 *v12; // eax@22 | |
2995 IDirectDrawSurface4 *v13; // eax@24 | |
2996 IDirectDraw4 *v14; // eax@26 | |
2997 unsigned __int16 **v15; // ebx@28 | |
2998 void **v16; // esi@29 | |
2999 | |
3000 v1 = this; | |
1802 | 3001 if (pRenderD3D) |
0 | 3002 { |
3003 if ( v1->field_40110 ) | |
3004 { | |
1802 | 3005 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 3006 pRenderD3D->Present(0); |
1802 | 3007 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 3008 } |
3009 v1->pColorKeySurface4 = 0; | |
3010 v1->pBackBuffer4 = 0; | |
3011 v1->pFrontBuffer4 = 0; | |
3012 v1->pDirectDraw4 = 0; | |
1802 | 3013 if (v1->pTargetSurface) |
0 | 3014 { |
3015 free(v1->ptr_400E8); | |
3016 v1->pTargetSurface = 0; | |
3017 v1->ptr_400E8 = 0; | |
3018 } | |
1802 | 3019 if (pRenderD3D) |
0 | 3020 { |
3021 pRenderD3D->Release(); | |
1802 | 3022 delete pRenderD3D; |
3023 } | |
3024 pRenderD3D = 0; | |
0 | 3025 } |
3026 else | |
1802 | 3027 ;//__debugbreak(); // no sr |
3028 /*{ | |
0 | 3029 if ( bWinNT4_0 == 1 ) |
3030 { | |
3031 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
3032 if ( !v5 ) | |
3033 return; | |
3034 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
3035 v1->pDirectDraw2->FlipToGDISurface(); | |
3036 v6 = v1->pSomeSurface2; | |
3037 if ( v6 ) | |
3038 { | |
3039 v6->Release(); | |
3040 v1->pSomeSurface2 = 0; | |
3041 } | |
3042 v7 = v1->pBackBuffer2; | |
3043 if ( v7 ) | |
3044 { | |
3045 v7->Release(); | |
3046 v1->pBackBuffer2 = 0; | |
3047 } | |
3048 v8 = v1->pFrontBuffer2; | |
3049 if ( v8 ) | |
3050 { | |
3051 v8->Release(); | |
3052 v1->pFrontBuffer2 = 0; | |
3053 } | |
3054 v9 = v1->pDirectDraw2; | |
3055 if ( v9 ) | |
3056 { | |
3057 v9->Release(); | |
3058 v1->pDirectDraw2 = 0; | |
3059 } | |
3060 } | |
3061 else | |
3062 { | |
3063 v10 = v1->pDirectDraw4; | |
3064 if ( !v10 ) | |
3065 return; | |
3066 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
3067 v1->pDirectDraw4->FlipToGDISurface(); | |
3068 v11 = v1->pColorKeySurface4; | |
3069 if ( v11 ) | |
3070 { | |
3071 v11->Release(); | |
3072 v1->pColorKeySurface4 = 0; | |
3073 } | |
3074 v12 = v1->pBackBuffer4; | |
3075 if ( v12 ) | |
3076 { | |
3077 v12->Release(); | |
3078 v1->pBackBuffer4 = 0; | |
3079 } | |
3080 v13 = v1->pFrontBuffer4; | |
3081 if ( v13 ) | |
3082 { | |
3083 v13->Release(); | |
3084 v1->pFrontBuffer4 = 0; | |
3085 } | |
3086 v14 = v1->pDirectDraw4; | |
3087 if ( v14 ) | |
3088 { | |
3089 v14->Release(); | |
3090 v1->pDirectDraw4 = 0; | |
3091 } | |
3092 } | |
3093 v15 = &v1->pTargetSurface; | |
3094 if ( v1->pTargetSurface ) | |
3095 { | |
3096 v16 = (void **)&v1->ptr_400E8; | |
3097 free(*v16); | |
3098 *v15 = 0; | |
3099 *v16 = 0; | |
3100 } | |
1802 | 3101 }*/ |
0 | 3102 } |
3103 | |
3104 //----- (0049FFD7) -------------------------------------------------------- | |
3105 void Render::CreateSomeTexture() | |
3106 { | |
3107 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3108 } | |
3109 | |
3110 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3111 bool Render::InitializeFullscreen() |
0 | 3112 { |
3113 //Render *v2; // esi@1 | |
3114 //HWND v3; // ebx@1 | |
3115 //void *v4; // eax@2 | |
3116 //RenderD3D *v5; // eax@3 | |
3117 unsigned int v6; // edx@5 | |
3118 RenderD3D__DevInfo *v7; // ecx@5 | |
3119 bool v8; // eax@6 | |
3120 RenderD3D *v9; // ecx@13 | |
3121 unsigned int v10; // eax@13 | |
3122 RenderD3D *v11; // eax@25 | |
3123 HRESULT v12; // eax@25 | |
3124 int v13; // ecx@25 | |
3125 int v14; // eax@27 | |
3126 signed int v15; // ebx@31 | |
3127 bool v16; // eax@35 | |
3128 char v17; // zf@35 | |
3129 IDirectDraw4 *v18; // eax@38 | |
3130 HRESULT v19; // eax@38 | |
3131 int *v20; // eax@39 | |
3132 int *v22; // eax@42 | |
3133 int v23; // ecx@42 | |
3134 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3135 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3136 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3137 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3138 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3139 int v29; // [sp+308h] [bp-4h]@2 | |
3140 | |
3141 //v2 = this; | |
3142 this->field_40110 = 0; | |
3143 this->pColorKeySurface4 = 0; | |
3144 this->pBackBuffer4 = 0; | |
3145 this->pFrontBuffer4 = 0; | |
3146 this->pDirectDraw4 = 0; | |
3147 this->bColorKeySupported = 0; | |
3148 Release(); | |
3149 //v3 = hWnd; | |
1802 | 3150 this->window = window; |
0 | 3151 CreateZBuffer(); |
1802 | 3152 |
3153 /*if (!bUserDirect3D) | |
3154 { | |
3155 CreateDirectDraw(); | |
3156 SetDirectDrawCooperationMode(hWnd, 1); | |
3157 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3158 CreateDirectDrawPrimarySurface(); | |
3159 v15 = 1; | |
3160 } | |
3161 else | |
3162 {*/ | |
0 | 3163 pRenderD3D = new RenderD3D; |
3164 v28 = pRenderD3D; | |
3165 v6 = uDesiredDirect3DDevice; | |
3166 v29 = -1; | |
3167 v7 = pRenderD3D->pAvailableDevices; | |
3168 if ( v7[v6].bIsDeviceCompatible ) | |
3169 { | |
1802 | 3170 v8 = pRenderD3D->CreateDevice(v6, 0, window->GetApiHandle()); |
0 | 3171 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3172 } | |
3173 else | |
3174 { | |
3175 if ( v7[1].bIsDeviceCompatible ) | |
3176 { | |
1802 | 3177 v8 = pRenderD3D->CreateDevice(1u, 0, window->GetApiHandle()); |
0 | 3178 uAcquiredDirect3DDevice = 1; |
3179 } | |
3180 else | |
3181 { | |
3182 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3183 Error("There aren't any D3D devices to create."); |
3184 | |
1802 | 3185 v8 = pRenderD3D->CreateDevice(0, 0, window->GetApiHandle()); |
0 | 3186 uAcquiredDirect3DDevice = 0; |
3187 } | |
3188 } | |
3189 if ( !v8 ) | |
1545 | 3190 Error("D3Drend->Init failed."); |
3191 | |
0 | 3192 v9 = pRenderD3D; |
3193 pBackBuffer4 = v9->pBackBuffer; | |
3194 pFrontBuffer4 = v9->pFrontBuffer; | |
3195 pDirectDraw4 = v9->pHost; | |
3196 v10 = pRenderD3D->GetDeviceCaps(); | |
3197 if ( v10 & 1 ) | |
3198 { | |
3199 if ( pRenderD3D ) | |
3200 { | |
3201 pRenderD3D->Release(); | |
3202 delete pRenderD3D; | |
3203 } | |
3204 pRenderD3D = 0; | |
3205 pBackBuffer4 = 0; | |
3206 pFrontBuffer4 = 0; | |
3207 pDirectDraw4 = 0; | |
1545 | 3208 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3209 } |
3210 if ( v10 & 0x3E ) | |
3211 { | |
3212 if ( pRenderD3D ) | |
3213 { | |
3214 pRenderD3D->Release(); | |
3215 delete pRenderD3D; | |
3216 } | |
3217 pColorKeySurface4 = 0; | |
3218 pRenderD3D = 0; | |
3219 pBackBuffer4 = 0; | |
3220 pFrontBuffer4 = 0; | |
3221 pDirectDraw4 = 0; | |
1545 | 3222 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3223 } |
3224 if ( (v10 & 0x80u) != 0 ) | |
3225 { | |
3226 if ( pRenderD3D ) | |
3227 { | |
3228 pRenderD3D->Release(); | |
3229 delete pRenderD3D; | |
3230 } | |
3231 pRenderD3D = 0; | |
3232 pBackBuffer4 = 0; | |
3233 pFrontBuffer4 = 0; | |
3234 pDirectDraw4 = 0; | |
1545 | 3235 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3236 } |
3237 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3238 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3239 memset(&halCaps, 0, 0xFCu); | |
3240 halCaps.dwSize = 252; | |
3241 memset(&refCaps, 0, 0xFCu); | |
3242 v11 = pRenderD3D; | |
3243 refCaps.dwSize = 252; | |
3244 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3245 v13 = halCaps.dwMinTextureWidth; | |
3246 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3247 v13 = halCaps.dwMinTextureHeight; | |
3248 v14 = halCaps.dwMaxTextureWidth; | |
3249 uMinDeviceTextureDim = v13; | |
3250 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3251 v14 = halCaps.dwMaxTextureHeight; | |
3252 uMaxDeviceTextureDim = v14; | |
3253 if ( (unsigned int)v13 < 4 ) | |
3254 uMinDeviceTextureDim = 4; | |
3255 CreateSomeTexture(); | |
3256 v15 = 1; | |
3257 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3258 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3259 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3260 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3261 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3262 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3263 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3264 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3265 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3266 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3267 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3268 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3269 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3270 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3271 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3272 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3273 //} |
0 | 3274 ddpfPrimareSuface.dwSize = 32; |
3275 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3276 ParseTargetPixelFormat(); | |
3277 _49EBF1(); | |
3278 if ( pRenderD3D ) | |
3279 { | |
3280 v16 = IsColorKeySupported(pDirectDraw4); | |
3281 v17 = uAcquiredDirect3DDevice == v15; | |
3282 bColorKeySupported = v16; | |
3283 if ( !v17 ) | |
3284 bColorKeySupported = 0; | |
3285 if ( bColorKeySupported ) | |
3286 { | |
3287 memset(&ddsd2, 0, 0x7Cu); | |
3288 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3289 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3290 v18 = pDirectDraw4; | |
3291 ddsd2.dwSize = 124; | |
3292 ddsd2.dwFlags = 65543; | |
3293 ddsd2.ddsCaps.dwCaps = 2112; | |
3294 ddsd2.dwWidth = 640; | |
3295 ddsd2.dwHeight = 480; | |
3296 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3297 pBeforePresentFunction = Present_ColorKey; | |
3298 } | |
3299 else | |
3300 { | |
3301 pTargetSurface = 0; | |
3302 ptr_400E8 = 0; | |
1631 | 3303 v20 = (int *)malloc(0x96020u); |
0 | 3304 ptr_400E8 = v20; |
3305 if ( !v20 | |
3306 || (memset(&pDesc, 0, 0x7Cu), | |
3307 pDesc.dwSize = 124, | |
3308 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3309 return 0; | |
3310 pBackBuffer4->Unlock(0); | |
3311 v22 = ptr_400E8 + 4; | |
3312 v23 = (unsigned int)pDesc.lpSurface & 7; | |
3313 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3314 uTargetSurfacePitch = 640; | |
3315 pBeforePresentFunction = Present_NoColorKey; | |
3316 v15 = 1; | |
3317 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23); | |
3318 } | |
3319 field_40110 = v15; | |
3320 } | |
3321 else | |
3322 { | |
3323 pBeforePresentFunction = 0;//nullsub_1; | |
3324 } | |
3325 bWindowMode = 0; | |
3326 pParty->uFlags |= 2u; | |
1666 | 3327 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; __debugbreak(); // replace with actual float |
0 | 3328 pViewport->_4C02F8(36044); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3329 return v15 != 0; |
0 | 3330 } |
3331 | |
3332 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3333 bool Render::SwitchToWindow() |
0 | 3334 { |
3335 //Render *v2; // esi@1 | |
3336 //void *v3; // eax@2 | |
3337 //RenderD3D *v4; // eax@3 | |
3338 //unsigned int v5; // edx@5 | |
3339 //RenderD3D__DevInfo *v6; // ecx@5 | |
3340 bool v7; // eax@7 | |
3341 //RenderD3D *v8; // ecx@12 | |
3342 unsigned int v9; // eax@12 | |
3343 RenderD3D *v10; // eax@24 | |
3344 HRESULT v11; // eax@24 | |
3345 int v12; // eax@24 | |
3346 int v13; // eax@26 | |
3347 bool v14; // eax@32 | |
3348 char v15; // zf@32 | |
3349 IDirectDraw4 *v16; // eax@35 | |
3350 HRESULT v17; // eax@35 | |
3351 int *v18; // eax@36 | |
3352 int *v19; // edx@38 | |
3353 int v20; // eax@38 | |
3354 unsigned int v21; // ecx@38 | |
3355 int v22; // eax@41 | |
3356 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3357 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3358 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3359 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3360 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3361 int v29; // [sp+308h] [bp-4h]@2 | |
3362 | |
3363 pParty->uFlags |= 2u; | |
3364 //v2 = this; | |
3365 flt_6BE3A0 = 0.55000001f; | |
3366 pViewport->_4C02F8(36044); | |
3367 field_40110 = 0; | |
3368 Release(); | |
3369 pColorKeySurface4 = 0; | |
3370 pBackBuffer4 = 0; | |
3371 pFrontBuffer4 = 0; | |
3372 pDirectDraw4 = 0; | |
3373 bColorKeySupported = 0; | |
3374 CreateZBuffer(); | |
1802 | 3375 /*if (!bUserDirect3D) |
3376 { | |
3377 CreateDirectDraw(); | |
3378 SetDirectDrawCooperationMode(hWnd, 0); | |
3379 field_4004C = 1; | |
3380 CreateFrontBuffer(); | |
3381 CreateClipper(hWnd); | |
3382 CreateBackBuffer(); | |
3383 field_40030 = 0; | |
3384 field_18_locked_pitch = 0; | |
3385 } | |
3386 else | |
3387 {*/ | |
1631 | 3388 /*v3 = malloc(0x148u); |
0 | 3389 thisa = (RenderD3D *)v3; |
3390 v29 = 0; | |
3391 if ( v3 ) | |
3392 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3393 else | |
3394 v4 = 0;*/ | |
3395 pRenderD3D = new RenderD3D; | |
3396 //v4 = pRenderD3D; | |
3397 //v5 = uDesiredDirect3DDevice; | |
3398 v29 = -1; | |
3399 //v6 = pRenderD3D->pAvailableDevices; | |
3400 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3401 uDesiredDirect3DDevice != 1 ) | |
3402 { | |
1802 | 3403 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, window->GetApiHandle()); |
0 | 3404 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3405 } | |
3406 else | |
3407 { | |
3408 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3409 Error("There aren't any D3D devices to init."); |
3410 | |
1802 | 3411 v7 = pRenderD3D->CreateDevice(0, 1, window->GetApiHandle()); |
0 | 3412 uAcquiredDirect3DDevice = 0; |
3413 } | |
3414 if ( !v7 ) | |
1545 | 3415 Error("D3Drend->Init failed."); |
0 | 3416 |
3417 //v8 = pRenderD3D; | |
3418 pColorKeySurface4 = 0; | |
3419 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3420 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3421 pDirectDraw4 = pRenderD3D->pHost; | |
3422 v9 = pRenderD3D->GetDeviceCaps(); | |
3423 if ( v9 & 1 ) | |
3424 { | |
3425 if (pRenderD3D) | |
3426 { | |
3427 pRenderD3D->Release(); | |
3428 delete pRenderD3D; | |
3429 } | |
3430 pRenderD3D = 0; | |
3431 pBackBuffer4 = 0; | |
3432 pFrontBuffer4 = 0; | |
3433 pDirectDraw4 = 0; | |
1545 | 3434 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3435 } |
3436 if ( v9 & 0x3E ) | |
3437 { | |
3438 if (pRenderD3D) | |
3439 { | |
3440 pRenderD3D->Release(); | |
3441 delete pRenderD3D; | |
3442 } | |
3443 pColorKeySurface4 = 0; | |
3444 pRenderD3D = 0; | |
3445 pBackBuffer4 = 0; | |
3446 pFrontBuffer4 = 0; | |
3447 pDirectDraw4 = 0; | |
1545 | 3448 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3449 } |
3450 if ( (v9 & 0x80u) != 0 ) | |
3451 { | |
3452 if (pRenderD3D) | |
3453 { | |
3454 pRenderD3D->Release(); | |
3455 delete pRenderD3D; | |
3456 } | |
3457 pRenderD3D = 0; | |
3458 pBackBuffer4 = 0; | |
3459 pFrontBuffer4 = 0; | |
3460 pDirectDraw4 = 0; | |
1545 | 3461 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3462 } |
3463 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3464 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3465 memset(&halCaps, 0, 0xFCu); | |
3466 halCaps.dwSize = 252; | |
3467 memset(&refCaps, 0, 0xFCu); | |
3468 //v10 = v2->pRenderD3D; | |
3469 refCaps.dwSize = 252; | |
3470 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3471 v12 = halCaps.dwMinTextureWidth; | |
3472 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3473 v12 = halCaps.dwMinTextureHeight; | |
3474 uMinDeviceTextureDim = v12; | |
3475 v13 = halCaps.dwMaxTextureWidth; | |
3476 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3477 v13 = halCaps.dwMaxTextureHeight; | |
3478 uMaxDeviceTextureDim = v13; | |
3479 CreateSomeTexture(); | |
3480 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3481 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3482 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3483 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3484 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3485 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3486 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3487 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3488 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3489 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3490 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3491 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3492 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3493 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3494 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3495 //} |
3496 | |
0 | 3497 ddpfPrimareSuface.dwSize = 32; |
3498 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3499 ParseTargetPixelFormat(); | |
3500 _49EBF1(); | |
3501 if ( !pRenderD3D ) | |
3502 { | |
3503 pBeforePresentFunction = 0;//nullsub_1; | |
3504 goto LABEL_47; | |
3505 } | |
3506 v14 = IsColorKeySupported(pDirectDraw4); | |
3507 v15 = uAcquiredDirect3DDevice == 1; | |
3508 bColorKeySupported = v14; | |
3509 if ( !v15 ) | |
3510 bColorKeySupported = 0; | |
3511 if ( bColorKeySupported ) | |
3512 { | |
3513 memset(&ddsd2, 0, 0x7Cu); | |
3514 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3515 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3516 v16 = pDirectDraw4; | |
3517 ddsd2.dwSize = 124; | |
3518 ddsd2.dwFlags = 65543; | |
3519 ddsd2.ddsCaps.dwCaps = 2112; | |
3520 ddsd2.dwWidth = 640; | |
3521 ddsd2.dwHeight = 480; | |
3522 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3523 pBeforePresentFunction = Present_ColorKey; | |
3524 LABEL_45: | |
3525 field_40110 = 1; | |
3526 LABEL_47: | |
3527 bWindowMode = 1; | |
1802 | 3528 //hWnd = hWnd; |
0 | 3529 return 0; |
3530 } | |
3531 pTargetSurface = 0; | |
3532 ptr_400E8 = 0; | |
3533 v18 = (int *)new char[0x96020]; | |
3534 memset(v18, -1, 0x96020); | |
3535 ptr_400E8 = v18; | |
3536 if ( v18 ) | |
3537 { | |
3538 memset(&pDesc, 0, 0x7Cu); | |
3539 pDesc.dwSize = 124; | |
168 | 3540 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT) ) |
0 | 3541 { |
3542 pRenderer->pBackBuffer4->Unlock(0); | |
3543 v19 = ptr_400E8; | |
3544 v20 = (unsigned int)pDesc.lpSurface & 7; | |
3545 v21 = (unsigned int)ptr_400E8 & 7; | |
3546 if ( v21 == v20 ) | |
3547 { | |
3548 pTargetSurface = (unsigned __int16 *)v19; | |
3549 } | |
3550 else | |
3551 { | |
3552 if ( (signed int)v21 >= v20 ) | |
3553 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3554 else | |
3555 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3556 pTargetSurface = (unsigned __int16 *)v22; | |
3557 } | |
3558 uTargetSurfacePitch = 640; | |
3559 pBeforePresentFunction = Present_NoColorKey; | |
3560 goto LABEL_45; | |
3561 } | |
3562 } | |
3563 return 0; | |
3564 } | |
3565 | |
3566 //----- (004A0BEE) -------------------------------------------------------- | |
709 | 3567 char Render::RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor) |
0 | 3568 { |
3569 int v6; // edi@1 | |
3570 int v7; // edx@5 | |
3571 unsigned int v8; // ebx@5 | |
3572 int v9; // eax@7 | |
3573 unsigned int v10; // ecx@9 | |
3574 unsigned int v11; // esi@13 | |
3575 int v12; // eax@17 | |
3576 int v13; // eax@21 | |
3577 Render *v14; // edi@21 | |
3578 int v15; // eax@25 | |
3579 int v16; // eax@27 | |
3580 signed int v17; // eax@28 | |
3581 signed int v18; // edi@30 | |
3582 signed __int64 v19; // qax@41 | |
3583 int v20; // edi@41 | |
3584 unsigned int v21; // edi@46 | |
3585 int v22; // esi@47 | |
3586 int v23; // ebx@47 | |
3587 signed int v24; // edx@50 | |
3588 signed int v25; // esi@52 | |
3589 unsigned __int16 *v26; // ecx@52 | |
3590 int v27; // ebx@54 | |
3591 int v28; // edi@55 | |
3592 int v29; // edx@55 | |
3593 int v30; // ebx@60 | |
3594 int v31; // edx@61 | |
3595 int v32; // edi@61 | |
3596 int v34; // [sp+Ch] [bp-10h]@3 | |
3597 Render *v35; // [sp+10h] [bp-Ch]@1 | |
3598 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3599 signed int v37; // [sp+18h] [bp-4h]@28 | |
3600 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
3601 unsigned int uYa; // [sp+28h] [bp+Ch]@28 | |
3602 int uYb; // [sp+28h] [bp+Ch]@47 | |
3603 int uZa; // [sp+2Ch] [bp+10h]@38 | |
3604 | |
3605 v36 = 0i64; | |
709 | 3606 v6 = this->raster_clip_x; |
0 | 3607 v35 = this; |
3608 if ( (signed int)uX < v6 ) | |
3609 HIDWORD(v36) = 8; | |
709 | 3610 v34 = this->raster_clip_z; |
3611 if ( (signed int)uX > this->raster_clip_z ) | |
0 | 3612 HIDWORD(v36) |= 4u; |
709 | 3613 v7 = this->raster_clip_y; |
0 | 3614 v8 = uY; |
3615 if ( (signed int)uY < v7 ) | |
3616 HIDWORD(v36) |= 2u; | |
709 | 3617 v9 = this->raster_clip_w; |
0 | 3618 if ( (signed int)uY > v9 ) |
3619 HIDWORD(v36) |= 1u; | |
3620 v10 = uZ; | |
3621 if ( (signed int)uZ < v6 ) | |
3622 LODWORD(v36) = 8; | |
3623 if ( (signed int)uZ > v34 ) | |
3624 LODWORD(v36) = v36 | 4; | |
3625 v11 = uW; | |
3626 if ( (signed int)uW < v7 ) | |
3627 LODWORD(v36) = v36 | 2; | |
3628 if ( (signed int)uW > v9 ) | |
3629 LODWORD(v36) = v36 | 1; | |
3630 LOBYTE(v12) = v36; | |
3631 if ( (unsigned int)v36 & HIDWORD(v36) ) | |
3632 return v12; | |
3633 if ( !v36 ) | |
3634 { | |
3635 LABEL_46: | |
3636 v21 = pRenderer->uTargetSurfacePitch; | |
3637 if ( pRenderer->uTargetSurfacePitch ) | |
3638 { | |
3639 v12 = uX + v8 * pRenderer->uTargetSurfacePitch; | |
3640 v22 = v11 - v8; | |
3641 v23 = v22; | |
3642 uYb = v22; | |
3643 if ( v22 < 0 ) | |
3644 { | |
3645 v23 = -v22; | |
3646 uYb = -v22; | |
3647 v21 = -pRenderer->uTargetSurfacePitch; | |
3648 } | |
3649 uXa = v10 - uX; | |
3650 if ( (uXa & 0x80000000u) == 0 ) | |
3651 { | |
3652 v24 = 1; | |
3653 } | |
3654 else | |
3655 { | |
3656 uXa = -uXa; | |
3657 v24 = -1; | |
3658 } | |
3659 v25 = 0; | |
3660 v26 = v35->pTargetSurface; | |
3661 if ( v26 ) | |
3662 { | |
3663 if ( (signed int)uXa <= v23 ) | |
3664 { | |
3665 v30 = v23 + 1; | |
3666 if ( v30 > 0 ) | |
3667 { | |
3668 v31 = 2 * v24; | |
3669 v32 = 2 * v21; | |
3670 v12 = (int)&v26[v12]; | |
3671 do | |
3672 { | |
3673 v25 += uXa; | |
3674 *(short *)v12 = uColor; | |
3675 v12 += v32; | |
3676 if ( v25 > 0 ) | |
3677 { | |
3678 v25 -= uYb; | |
3679 v12 += v31; | |
3680 } | |
3681 --v30; | |
3682 } | |
3683 while ( v30 ); | |
3684 } | |
3685 } | |
3686 else | |
3687 { | |
3688 v27 = uXa + 1; | |
3689 if ( (signed int)(uXa + 1) > 0 ) | |
3690 { | |
3691 v28 = 2 * v21; | |
3692 v29 = 2 * v24; | |
3693 v12 = (int)&v26[v12]; | |
3694 do | |
3695 { | |
3696 v25 += uYb; | |
3697 *(short *)v12 = uColor; | |
3698 v12 += v29; | |
3699 if ( v25 > (signed int)uXa ) | |
3700 { | |
3701 v25 -= uXa; | |
3702 v12 += v28; | |
3703 } | |
3704 --v27; | |
3705 } | |
3706 while ( v27 ); | |
3707 } | |
3708 } | |
3709 } | |
3710 } | |
3711 return v12; | |
3712 } | |
3713 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 ) | |
3714 { | |
3715 if ( BYTE4(v36) & 8 ) | |
3716 { | |
3717 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX); | |
3718 v14 = v35; | |
3719 v8 = v13 + uY; | |
709 | 3720 uX = v35->raster_clip_x; |
0 | 3721 goto LABEL_24; |
3722 } | |
3723 v10 = v6; | |
3724 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW; | |
3725 } | |
3726 v14 = v35; | |
3727 LABEL_24: | |
3728 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
3729 { | |
709 | 3730 v15 = v14->raster_clip_z; |
0 | 3731 if ( BYTE4(v36) & 4 ) |
3732 { | |
3733 v14 = v35; | |
3734 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX); | |
709 | 3735 uX = v35->raster_clip_z; |
0 | 3736 } |
3737 else | |
3738 { | |
3739 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10); | |
709 | 3740 v10 = v14->raster_clip_z; |
0 | 3741 v11 += v16; |
3742 } | |
3743 } | |
709 | 3744 v17 = v14->raster_clip_y; |
0 | 3745 v37 = 0; |
709 | 3746 uYa = v14->raster_clip_y; |
0 | 3747 if ( (signed int)v8 < v17 ) |
3748 v37 = 2; | |
709 | 3749 v18 = v14->raster_clip_w; |
0 | 3750 if ( (signed int)v8 > v18 ) |
3751 v37 |= 1u; | |
3752 if ( (signed int)v11 >= v17 ) | |
3753 v12 = 0; | |
3754 else | |
3755 v12 = 2; | |
3756 if ( (signed int)v11 > v18 ) | |
3757 LOBYTE(v12) = v12 | 1; | |
3758 if ( !(v12 & v37) ) | |
3759 { | |
3760 v12 ^= v37; | |
3761 uZa = v12; | |
3762 if ( v12 & 2 ) | |
3763 { | |
3764 if ( v37 & 2 ) | |
3765 { | |
3766 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8); | |
3767 LOBYTE(v12) = (char)v35; | |
709 | 3768 v8 = v35->raster_clip_y; |
0 | 3769 } |
3770 else | |
3771 { | |
3772 v19 = (signed int)((uX - v10) * (uYa - v11)); | |
3773 v20 = v8 - v11; | |
3774 v11 = uYa; | |
3775 v12 = v19 / v20; | |
3776 v10 += v12; | |
3777 } | |
3778 } | |
3779 if ( uZa & 1 ) | |
3780 { | |
3781 if ( v37 & 1 ) | |
3782 { | |
709 | 3783 uX += (signed int)((v10 - uX) * (v35->raster_clip_w - v8)) / (signed int)(v11 - v8); |
0 | 3784 LOBYTE(v12) = (char)v35; |
709 | 3785 v8 = v35->raster_clip_w; |
0 | 3786 } |
3787 else | |
3788 { | |
709 | 3789 v12 = (signed int)((uX - v10) * (v35->raster_clip_w - v11)) / (signed int)(v8 - v11); |
3790 v11 = v35->raster_clip_w; | |
0 | 3791 v10 += v12; |
3792 } | |
3793 } | |
3794 goto LABEL_46; | |
3795 } | |
3796 return v12; | |
3797 } | |
3798 | |
3799 //----- (004A0E80) -------------------------------------------------------- | |
3800 void Render::ClearZBuffer(int a2, int a3) | |
3801 { | |
3802 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3803 } | |
3804 | |
3805 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3806 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3807 { | |
3808 this->raster_clip_x = uX; | |
3809 this->raster_clip_y = uY; | |
3810 this->raster_clip_z = uZ; | |
3811 this->raster_clip_w = uW; | |
0 | 3812 } |
3813 | |
3814 //----- (004A0EB6) -------------------------------------------------------- | |
3815 void Render::ParseTargetPixelFormat() | |
3816 { | |
3817 Render *v1; // eax@1 | |
3818 signed int v2; // ecx@1 | |
3819 DWORD uRedMask; // edx@1 | |
3820 unsigned int uGreenMask; // esi@5 | |
3821 signed int v5; // ecx@5 | |
3822 unsigned int uBlueMask; // edx@9 | |
3823 signed int v7; // ecx@9 | |
3824 unsigned int v8; // ecx@13 | |
3825 | |
3826 v1 = this; | |
3827 v2 = 0; | |
3828 uRedMask = v1->ddpfPrimareSuface.dwRBitMask; | |
3829 v1->uTargetBBits = 0; | |
3830 v1->uTargetGBits = 0; | |
3831 v1->uTargetRBits = 0; | |
3832 do | |
3833 { | |
3834 if ( (1 << v2) & uRedMask ) | |
3835 ++v1->uTargetRBits; | |
3836 ++v2; | |
3837 } | |
3838 while ( v2 < 16 ); | |
3839 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask; | |
3840 v5 = 0; | |
3841 do | |
3842 { | |
3843 if ( (1 << v5) & uGreenMask ) | |
3844 ++v1->uTargetGBits; | |
3845 ++v5; | |
3846 } | |
3847 while ( v5 < 16 ); | |
3848 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask; | |
3849 v7 = 0; | |
3850 do | |
3851 { | |
3852 if ( (1 << v7) & uBlueMask ) | |
3853 ++v1->uTargetBBits; | |
3854 ++v7; | |
3855 } | |
3856 while ( v7 < 16 ); | |
3857 v8 = v1->ddpfPrimareSuface.dwRBitMask; | |
3858 v1->uTargetGMask = uGreenMask; | |
3859 v1->uTargetRMask = v8; | |
3860 v1->uTargetBMask = uBlueMask; | |
3861 } | |
3862 | |
3863 //----- (004A0F40) -------------------------------------------------------- | |
3864 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3865 { | |
3866 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 3867 HRESULT result; // eax@1 |
0 | 3868 HRESULT v6; // eax@4 |
3869 int v7; // [sp-8h] [bp-14h]@10 | |
3870 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3871 char v9; // [sp+Bh] [bp-1h]@1 | |
3872 | |
3873 v4 = pSurface; | |
3874 v9 = 1; | |
3875 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3876 if ( result == DDERR_SURFACELOST ) | |
3877 { | |
3878 v6 = v4->Restore(); | |
3879 if ( v6 ) | |
3880 { | |
3881 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3882 { | |
3883 LABEL_20: | |
3884 v9 = 0; | |
3885 result = (bool)memset(pDesc, 0, 4u); | |
3886 goto LABEL_21; | |
3887 } | |
3888 pRenderer->pFrontBuffer4->Restore(); | |
3889 v4->Restore(); | |
3890 } | |
3891 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
3892 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3893 goto LABEL_20; | |
3894 ErrD3D(result); | |
3895 if ( result ) | |
3896 { | |
3897 //v8 = 0; | |
3898 //v7 = 2161; | |
3899 LABEL_19: | |
3900 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3901 goto LABEL_20; | |
3902 } | |
3903 if ( pRenderer->pRenderD3D ) | |
3904 pRenderD3D->HandleLostResources(); | |
3905 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3906 } | |
3907 else | |
3908 { | |
3909 if ( result ) | |
3910 { | |
3911 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3912 goto LABEL_20; | |
3913 ErrD3D(result); | |
3914 //v8 = 0; | |
3915 //v7 = 2199; | |
3916 //goto LABEL_19; | |
3917 } | |
3918 } | |
3919 LABEL_21: | |
3920 LOBYTE(result) = v9; | |
3921 return result; | |
3922 } | |
3923 | |
3924 //----- (004A1032) -------------------------------------------------------- | |
3925 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3926 { | |
3927 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3928 HRESULT v5; // eax@1 |
0 | 3929 HRESULT v6; // eax@2 |
3930 int v7; // [sp-8h] [bp-10h]@8 | |
3931 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3932 | |
3933 v4 = pSurface; | |
3934 v5 = pSurface->Lock( | |
3935 0, | |
3936 pDesc, | |
3937 uLockFlags, | |
3938 0); | |
3939 BYTE3(pSurface) = 1; | |
3940 if ( v5 == DDERR_SURFACELOST ) | |
3941 { | |
3942 v6 = v4->Restore(); | |
3943 if ( !v6 ) | |
3944 goto LABEL_5; | |
3945 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3946 { | |
3947 pRenderer->pFrontBuffer2->Restore(); | |
3948 v4->Restore(); | |
3949 LABEL_5: | |
3950 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3951 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3952 goto LABEL_14; | |
3953 if ( !v5 ) | |
3954 return true; | |
3955 ErrD3D(v5); | |
3956 //v8 = 0; | |
3957 //v7 = 2247; | |
3958 goto LABEL_13; | |
3959 } | |
3960 else | |
3961 { | |
3962 pDesc->dwSize = 0; | |
3963 return false; | |
3964 } | |
3965 } | |
3966 else | |
3967 { | |
3968 if ( !v5 ) | |
3969 return true; | |
3970 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3971 { | |
3972 //v8 = 0; | |
3973 //v7 = 2269; | |
3974 ErrD3D(v5); | |
3975 pDesc->dwSize = 0; | |
3976 return false; | |
3977 LABEL_13: | |
3978 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3979 goto LABEL_14; | |
3980 } | |
3981 } | |
3982 LABEL_14: | |
3983 return true; | |
3984 } | |
3985 | |
3986 //----- (004A10E4) -------------------------------------------------------- | |
3987 void Render::CreateDirectDraw() | |
3988 { | |
3989 Render *v1; // edi@1 | |
3990 HRESULT v2; // eax@1 | |
3991 HRESULT v3; // eax@5 | |
3992 int v6; // [sp-Ch] [bp-20h]@3 | |
3993 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3994 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3995 | |
3996 v1 = this; | |
3997 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3998 | |
3999 pDirectDraw2 = nullptr; | |
4000 pDirectDraw4 = nullptr; | |
4001 | |
1802 | 4002 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4003 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4004 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
4005 else | |
4006 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
4007 | |
4008 lpDD->Release(); | |
4009 lpDD = nullptr; | |
4010 } | |
4011 | |
4012 //----- (004A1169) -------------------------------------------------------- | |
4013 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4014 { | |
4015 DWORD flags; // eax@1 | |
4016 IDirectDraw *v4; // ecx@3 | |
4017 HRESULT v5; // eax@5 | |
4018 int v6; // [sp-8h] [bp-8h]@3 | |
4019 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
4020 | |
4021 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4022 DDSCL_NORMAL; | |
4023 | |
1802 | 4024 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4025 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4026 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
4027 else | |
4028 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
4029 } | |
4030 | |
4031 //----- (004A11C6) -------------------------------------------------------- | |
4032 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4033 { | |
1802 | 4034 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4035 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4036 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
4037 else | |
4038 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4039 } | |
4040 | |
4041 //----- (004A121C) -------------------------------------------------------- | |
4042 void Render::CreateFrontBuffer() | |
4043 { | |
4044 Render *v1; // esi@1 | |
4045 IDirectDraw *pDD; // eax@3 | |
4046 IDirectDrawSurface **pOutSurf; // esi@3 | |
4047 struct _DDSURFACEDESC *v4; // edx@3 | |
4048 HRESULT v5; // eax@5 | |
4049 int v6; // [sp-8h] [bp-8Ch]@3 | |
4050 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4051 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4052 | |
4053 v1 = this; | |
1802 | 4054 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4055 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4056 { |
4057 memset(&a2, 0, 0x7Cu); | |
4058 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4059 a2.dwSize = 124; | |
4060 a2.dwFlags = 1; | |
4061 v7 = 0; | |
4062 a2.ddsCaps.dwCaps = 512; | |
4063 v6 = 2357; | |
4064 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4065 v4 = (struct _DDSURFACEDESC *)&a2; | |
4066 } | |
4067 else | |
4068 { | |
4069 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4070 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4071 a2.lPitch = 108; | |
4072 a2.dwBackBufferCount = 1; | |
4073 v7 = 0; | |
4074 a2.dwTextureStage = 512; | |
4075 v6 = 2346; | |
4076 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4077 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
4078 } | |
4079 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
4080 } | |
4081 | |
4082 //----- (004A12CD) -------------------------------------------------------- | |
4083 void Render::CreateBackBuffer() | |
4084 { | |
4085 Render *v1; // esi@1 | |
4086 IDirectDraw *v2; // eax@3 | |
4087 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4088 struct _DDSURFACEDESC *v4; // edx@3 | |
4089 HRESULT v5; // eax@5 | |
4090 int v6; // [sp-8h] [bp-8Ch]@3 | |
4091 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4092 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4093 | |
4094 v1 = this; | |
1802 | 4095 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4096 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4097 { |
4098 memset(&a2, 0, 0x7Cu); | |
4099 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4100 a2.dwSize = 124; | |
4101 a2.dwFlags = 7; | |
4102 v7 = 0; | |
4103 a2.ddsCaps.dwCaps = 2112; | |
4104 a2.dwWidth = 640; | |
4105 a2.dwHeight = 480; | |
4106 v6 = 2387; | |
4107 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4108 v4 = (struct _DDSURFACEDESC *)&a2; | |
4109 } | |
4110 else | |
4111 { | |
4112 memset(&a2.lPitch, 0, 0x6Cu); | |
4113 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4114 a2.lPitch = 108; | |
4115 a2.dwBackBufferCount = 7; | |
4116 v7 = 0; | |
4117 a2.dwTextureStage = 2112; | |
4118 a2.dwAlphaBitDepth = 640; | |
4119 a2.dwMipMapCount = 480; | |
4120 v6 = 2374; | |
4121 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4122 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4123 } | |
4124 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4125 } | |
4126 | |
4127 //----- (004A139A) -------------------------------------------------------- | |
4128 void Render::CreateDirectDrawPrimarySurface() | |
4129 { | |
4130 Render *v1; // esi@1 | |
4131 int v2; // ebx@3 | |
4132 IDirectDraw2 *v3; // eax@3 | |
4133 HRESULT v4; // eax@3 | |
4134 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4135 DDSCAPS2 *v6; // edx@3 | |
4136 IDirectDraw4 *v7; // eax@4 | |
4137 HRESULT v8; // eax@4 | |
4138 int v9; // ST14_4@5 | |
4139 IDirectDrawSurface *v10; // ST10_4@5 | |
4140 HRESULT v11; // eax@5 | |
4141 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4142 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4143 int v14; // [sp+4h] [bp-9Ch]@0 | |
4144 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4145 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4146 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4147 int a4; // [sp+98h] [bp-8h]@3 | |
4148 | |
4149 v1 = this; | |
1802 | 4150 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4151 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4152 { |
4153 v2 = 0; | |
4154 this->field_4004C = 1; | |
4155 memset(&ddsd2, 0, 0x7Cu); | |
4156 v7 = v1->pDirectDraw4; | |
4157 ddsd2.dwBackBufferCount = 1; | |
4158 ddsd2.dwSize = 0x7Cu; | |
4159 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4160 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4161 ErrD3D(v7->CreateSurface( | |
4162 &ddsd2, | |
4163 &pFrontBuffer4, | |
4164 0)); | |
4165 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4166 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4167 } | |
4168 else | |
4169 { | |
4170 v2 = 0; | |
4171 this->field_4004C = 1; | |
4172 | |
4173 DDSURFACEDESC ddsd; | |
4174 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4175 | |
4176 ddsd.lpSurface = (LPVOID)1; | |
4177 ddsd.lPitch = 108; | |
4178 ddsd.dwBackBufferCount = 33; | |
4179 ddsd.ddsCaps.dwCaps = 8728; | |
4180 ErrD3D(pDirectDraw2->CreateSurface( | |
4181 &ddsd, | |
4182 (IDirectDrawSurface **)&pFrontBuffer2, | |
4183 0)); | |
4184 | |
4185 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4186 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4187 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4188 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4189 v9 = (int)v6; |
4190 v10 = pFrontBuffer; // BUG | |
4191 | |
4192 v17.dwCaps = 4; | |
4193 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4194 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4195 v1->field_40030 = v2; | |
4196 v1->field_18_locked_pitch = v2; | |
4197 } | |
4198 | |
4199 //----- (004A14F4) -------------------------------------------------------- | |
4200 void Render::CreateClipper(HWND a2) | |
4201 { | |
1802 | 4202 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4203 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4204 { |
4205 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4206 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4207 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4208 } | |
4209 else | |
4210 { | |
4211 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4212 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4213 } | |
4214 } | |
4215 | |
4216 //----- (004A15D8) -------------------------------------------------------- | |
4217 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4218 { | |
4219 IDirectDrawSurface *v2; // eax@3 | |
4220 | |
1802 | 4221 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4222 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4223 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; |
4224 else | |
4225 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4226 v2->GetPixelFormat(pOut); | |
4227 } | |
4228 | |
4229 //----- (004A1605) -------------------------------------------------------- | |
4230 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4231 { | |
4232 Render *v3; // esi@1 | |
4233 signed int v4; // eax@3 | |
4234 | |
4235 v3 = this; | |
1802 | 4236 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4237 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4238 { |
4239 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4240 memset(&pDesc, 0, 0x7Cu); | |
4241 pDesc.dwSize = 124; | |
168 | 4242 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4243 *pOutSurfacePtr = pDesc.lpSurface; |
4244 v4 = pDesc.lPitch; | |
4245 } | |
4246 else | |
4247 { | |
4248 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4249 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4250 pDesc.lPitch = 108; | |
4251 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
4252 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
4253 v4 = pDesc.dwReserved; | |
4254 } | |
4255 *pOutPixelsPerRow = v4 >> 1; | |
4256 } | |
4257 | |
4258 //----- (004A16E1) -------------------------------------------------------- | |
4259 void Render::UnlockBackBuffer() | |
4260 { | |
1802 | 4261 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4262 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4263 ErrD3D(pBackBuffer4->Unlock(0)); |
4264 else | |
4265 ErrD3D(pBackBuffer2->Unlock(0)); | |
4266 } | |
4267 | |
4268 //----- (004A172E) -------------------------------------------------------- | |
4269 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4270 { | |
4271 Render *v3; // esi@1 | |
4272 signed int v4; // eax@3 | |
4273 | |
4274 v3 = this; | |
4275 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4276 { | |
4277 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4278 memset(&pDesc, 0, 0x7Cu); | |
4279 pDesc.dwSize = 124; | |
168 | 4280 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4281 *pOutSurface = pDesc.lpSurface; |
4282 v4 = pDesc.lPitch; | |
4283 } | |
4284 else | |
4285 { | |
4286 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4287 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4288 pDesc.lPitch = 108; | |
4289 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
4290 *pOutSurface = (void *)pDesc.lpSurface; | |
4291 v4 = pDesc.dwReserved; | |
4292 } | |
4293 *pOutPixelsPerRow = v4 >> 1; | |
4294 } | |
4295 | |
4296 //----- (004A17C7) -------------------------------------------------------- | |
4297 void Render::UnlockFrontBuffer() | |
4298 { | |
4299 IDirectDrawSurface *pFront; // eax@3 | |
4300 HRESULT v2; // eax@5 | |
4301 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4302 int v4; // [sp-4h] [bp-8h]@3 | |
4303 | |
4304 auto a5 = this; | |
4305 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4306 { | |
4307 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4308 v4 = 0; | |
4309 v3 = 2615; | |
4310 } | |
4311 else | |
4312 { | |
4313 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4314 v4 = 0; | |
4315 v3 = 2611; | |
4316 } | |
4317 ErrD3D(pFront->Unlock(0)); | |
4318 } | |
4319 | |
4320 //----- (004A1814) -------------------------------------------------------- | |
4321 void Render::RestoreFrontBuffer() | |
4322 { | |
4323 IDirectDrawSurface **v1; // esi@2 | |
4324 | |
4325 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4326 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4327 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4328 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4329 (*v1)->Restore(); | |
4330 } | |
4331 | |
4332 //----- (004A184C) -------------------------------------------------------- | |
4333 HRESULT Render::_4A184C() | |
4334 { | |
4335 IDirectDrawSurface **pBack; // esi@2 | |
4336 HRESULT result; // eax@4 | |
4337 | |
4338 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4339 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4340 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4341 result = (*pBack)->IsLost(); | |
4342 if ( result == DDERR_SURFACELOST ) | |
4343 result = (*pBack)->Restore(); | |
4344 return result; | |
4345 } | |
4346 | |
4347 //----- (004A1884) -------------------------------------------------------- | |
4348 void Render::PresentRect(RECT *a2, RECT *a3) | |
4349 { | |
4350 IDirectDrawSurface *pFront; // eax@3 | |
4351 HRESULT v4; // eax@5 | |
4352 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4353 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4354 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4355 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4356 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4357 int v10; // [sp-8h] [bp-8h]@3 | |
4358 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4359 | |
4360 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4361 { | |
4362 v11 = 0; | |
4363 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4364 v10 = 2657; | |
4365 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4366 v8 = 0; | |
4367 v7 = DDBLT_WAIT; | |
4368 v6 = a3; | |
4369 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4370 } | |
4371 else | |
4372 { | |
4373 v11 = 0; | |
4374 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4375 v10 = 2653; | |
4376 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4377 v8 = 0; | |
4378 v7 = DDBLT_WAIT; | |
4379 v6 = a3; | |
4380 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4381 } | |
4382 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4383 } | |
4384 | |
4385 //----- (004A18F5) -------------------------------------------------------- | |
4386 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4387 { | |
4388 IDirectDrawSurface *pFront; // eax@3 | |
4389 HRESULT v6; // eax@5 | |
4390 int v7; // [sp-8h] [bp-8h]@3 | |
4391 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4392 | |
4393 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4394 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4395 else | |
4396 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4397 } | |
4398 | |
4399 //----- (004A194A) -------------------------------------------------------- | |
4400 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4401 { | |
4402 IDirectDrawSurface *pFront; // eax@3 | |
4403 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4404 | |
4405 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4406 { | |
4407 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4408 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4409 } | |
4410 else | |
4411 { | |
4412 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4413 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4414 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4415 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4416 } |
4417 | |
4418 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4419 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4420 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4421 //unsigned int v2; // ebx@1 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4422 //double v4; // st7@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4423 //unsigned int v5; // esi@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4424 //int v6; // ecx@5 |
0 | 4425 unsigned int v7; // edx@6 |
4426 char *v8; // ecx@12 | |
4427 void *v9; // edi@16 | |
4428 unsigned int v10; // eax@16 | |
4429 void *v11; // edi@21 | |
4430 unsigned int v12; // eax@21 | |
4431 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4432 //v2 = uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4433 if (uNumBillboardsToDraw >= 999 ) |
0 | 4434 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4435 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4436 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4437 uNumBillboardsToDraw = 1; |
0 | 4438 return 0; |
4439 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4440 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4441 //v4 = *(float *)&a1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4442 //v5 = pRenderer->uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4443 //v6 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4444 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4445 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4446 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4447 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4448 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4449 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4450 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4451 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4452 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4453 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4454 if (z > *(float *)v8 ) |
0 | 4455 { |
4456 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4457 { | |
4458 v7 = pRenderer->uNumBillboardsToDraw; | |
4459 } | |
4460 else | |
4461 { | |
4462 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4463 { | |
4464 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4465 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4466 do | |
4467 { | |
4468 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4469 v9 = (char *)v9 - 156; | |
4470 --v10; | |
4471 } | |
4472 while ( v10 ); | |
4473 } | |
4474 ++v7; | |
4475 } | |
717 | 4476 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4477 uNumBillboardsToDraw++; |
0 | 4478 return v7; |
4479 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4480 if (z <= *(float *)v8 ) |
0 | 4481 { |
4482 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4483 { | |
4484 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4485 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4486 do | |
4487 { | |
4488 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4489 v11 = (char *)v11 - 156; | |
4490 --v12; | |
4491 } | |
4492 while ( v12 ); | |
4493 } | |
717 | 4494 //goto LABEL_23; |
4495 uNumBillboardsToDraw++; | |
4496 return v7; | |
0 | 4497 } |
4498 return v7; | |
4499 } | |
4500 | |
4501 //----- (004A1E9D) -------------------------------------------------------- | |
4502 unsigned int Render::GetBillboardDrawListSize() | |
4503 { | |
4504 return pRenderer->uNumBillboardsToDraw; | |
4505 } | |
4506 | |
4507 //----- (004A1EA3) -------------------------------------------------------- | |
4508 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4509 { | |
4510 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID; | |
4511 } | |
4512 | |
4513 //----- (004A1EB6) -------------------------------------------------------- | |
4514 void Render::BeginSceneD3D() | |
4515 { | |
4516 if (!uNumD3DSceneBegins++) | |
4517 { | |
4518 if (pRenderD3D) | |
4519 { | |
4520 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4521 pRenderer->uNumBillboardsToDraw = 0; | |
4522 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4523 |
0 | 4524 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4525 uFogColor = GetLevelFogColor(); | |
4526 else | |
4527 uFogColor = 0; | |
4528 | |
4529 if ( uFogColor & 0xFF000000 ) | |
4530 { | |
4531 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4532 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4533 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4534 bUsingSpecular = true; | |
4535 } | |
4536 else | |
4537 { | |
4538 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4539 bUsingSpecular = 0; | |
4540 } | |
4541 } | |
4542 else | |
4543 { | |
4544 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4545 if (pTargetSurface) | |
4546 field_18_locked_pitch = uTargetSurfacePitch; | |
4547 else | |
4548 --uNumD3DSceneBegins; | |
4549 } | |
4550 } | |
4551 } | |
4552 | |
4553 //----- (004A1FE1) -------------------------------------------------------- | |
4554 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4555 { | |
4556 --uNumD3DSceneBegins; | |
4557 if (uNumD3DSceneBegins) | |
4558 return; | |
4559 | |
4560 if (pRenderD3D) | |
4561 { | |
4562 pGame->draw_debug_outlines(); | |
161 | 4563 DoRenderBillboards_D3D(); |
0 | 4564 pGame->pStru6Instance->RenderSpecialEffects(); |
4565 pRenderD3D->pDevice->EndScene(); | |
4566 } | |
4567 else | |
4568 pGame->pStru6Instance->RenderSpecialEffects(); | |
4569 } | |
4570 | |
4571 //----- (004A2031) -------------------------------------------------------- | |
349 | 4572 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4573 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4574 // __debugbreak(); // should not fire outside decal builder |
349 | 4575 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4576 } |
4577 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4578 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4579 { |
4580 int v5; // ebx@1 | |
4581 int v6; // edi@1 | |
4582 int v8; // eax@7 | |
4583 float v9; // eax@12 | |
4584 float *v10; // esi@12 | |
4585 float v11; // ecx@14 | |
4586 double v12; // st7@14 | |
4587 double v13; // st7@14 | |
4588 double v14; // st7@14 | |
4589 signed int v15; // eax@14 | |
4590 int v16; // eax@15 | |
4591 float v17; // ST48_4@15 | |
4592 char v18; // zf@17 | |
4593 int v19; // eax@18 | |
4594 int v20; // eax@18 | |
4595 int v21; // edx@20 | |
4596 signed int v22; // ecx@20 | |
4597 int v23; // eax@20 | |
4598 const char *v24; // ST4C_4@20 | |
4599 unsigned int v25; // ST50_4@20 | |
4600 int v26; // ST54_4@20 | |
4601 int v27; // eax@20 | |
4602 _UNKNOWN *v28; // eax@21 | |
4603 int v29; // ecx@23 | |
4604 int v30; // eax@23 | |
4605 int v31; // eax@23 | |
4606 int v32; // eax@24 | |
4607 int v33; // eax@25 | |
4608 int v34; // eax@25 | |
4609 int v35; // eax@25 | |
4610 int v36; // eax@25 | |
4611 signed int v37; // ecx@26 | |
4612 int v38; // eax@26 | |
4613 _UNKNOWN *v39; // eax@27 | |
4614 int v40; // edx@28 | |
4615 int v41; // eax@29 | |
4616 int v42; // eax@29 | |
4617 int v43; // eax@29 | |
4618 int v44; // eax@29 | |
4619 unsigned int v46; // eax@29 | |
4620 int v47; // eax@30 | |
4621 int v48; // eax@30 | |
4622 int v49; // eax@30 | |
4623 double v52; // st6@35 | |
4624 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4625 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4626 signed int v59; // [sp+60h] [bp-8h]@12 | |
4627 int v61; // [sp+64h] [bp-4h]@4 | |
4628 int i; | |
4629 | |
4630 v6 = (int)this; | |
4631 v5 = 0; | |
4632 if (!this->uNumD3DSceneBegins) | |
4633 return; | |
4634 | |
4635 | |
4636 | |
4637 | |
186 | 4638 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4639 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4640 if (this->bUsingSpecular) | |
4641 { | |
186 | 4642 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4643 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4644 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4645 } |
4646 | |
4647 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4648 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4649 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4650 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4651 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4652 pVertices[0].specular = 0; | |
4653 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4654 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4655 | |
4656 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4657 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4658 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4659 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4660 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4661 pVertices[1].specular = 0; | |
4662 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4663 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4664 | |
4665 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4666 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4667 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4668 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4669 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4670 pVertices[2].specular = 0; | |
4671 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4672 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4673 | |
4674 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4675 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4676 | |
4677 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4678 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4679 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4680 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4681 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4682 pVertices[5].specular = 0; | |
4683 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4684 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4685 | |
4686 | |
4687 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4688 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4689 | |
186 | 4690 }*/ |
4691 | |
0 | 4692 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4693 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4694 { |
4695 //RenderVertexSoft *pVertices; // esi@0 | |
4696 //int v7; // edi@1 | |
0 | 4697 unsigned int v8; // ebx@1 |
4698 LightmapBuilder *v9; // esi@3 | |
4699 unsigned int v10; // edx@3 | |
4700 int v11; // eax@5 | |
4701 int v12; // eax@11 | |
4702 char *v13; // esi@11 | |
4703 double v14; // st7@13 | |
4704 double v15; // st7@13 | |
4705 signed int v16; // eax@13 | |
4706 int v17; // ecx@13 | |
4707 double v18; // st7@13 | |
4708 float v19; // ST78_4@14 | |
4709 int v20; // eax@14 | |
4710 char v21; // zf@16 | |
4711 HRESULT v22; // eax@17 | |
4712 HRESULT v23; // eax@17 | |
4713 HRESULT v24; // eax@19 | |
4714 HRESULT v25; // eax@19 | |
4715 unsigned int v26; // ecx@19 | |
4716 char *v27; // eax@20 | |
4717 HRESULT v28; // eax@22 | |
4718 HRESULT v29; // eax@22 | |
4719 HRESULT v30; // eax@23 | |
4720 HRESULT v31; // eax@24 | |
4721 HRESULT v32; // eax@24 | |
4722 HRESULT v33; // eax@24 | |
4723 HRESULT v34; // eax@24 | |
4724 HRESULT v35; // eax@25 | |
4725 HRESULT v36; // eax@25 | |
4726 unsigned int v37; // ecx@25 | |
4727 char *v38; // eax@26 | |
4728 int v39; // edx@27 | |
4729 HRESULT v40; // eax@28 | |
4730 HRESULT v41; // eax@28 | |
4731 HRESULT v42; // eax@28 | |
4732 HRESULT v43; // eax@28 | |
4733 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4734 unsigned int v45; // eax@28 | |
4735 HRESULT v46; // eax@29 | |
4736 HRESULT v47; // eax@29 | |
4737 HRESULT v48; // eax@29 | |
186 | 4738 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4739 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4740 int v51; // eax@40 | |
4741 char *v52; // esi@40 | |
4742 double v53; // st7@42 | |
4743 double v54; // st7@42 | |
4744 signed int v55; // eax@42 | |
4745 int v56; // ecx@42 | |
4746 double v57; // st7@42 | |
4747 float v58; // ST7C_4@43 | |
4748 int v59; // eax@43 | |
186 | 4749 //signed int v60; // [sp+78h] [bp-14h]@31 |
4750 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4751 const char *v62; // [sp+80h] [bp-Ch]@0 |
4752 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4753 int v64; // [sp+84h] [bp-8h]@0 | |
4754 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4755 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4756 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4757 int a7; |
4758 | |
4759 //v7 = (int)this; | |
0 | 4760 v8 = 0; |
186 | 4761 if (!this->uNumD3DSceneBegins) |
75 | 4762 return; |
4763 if ( uNumVertices < 3) | |
4764 return; | |
4765 | |
186 | 4766 //v61 = pVertices; |
4767 | |
75 | 4768 /* v9 = pGame->pLightmapBuilder; |
0 | 4769 v65 = v9; |
75 | 4770 v10 = v9->std__vector_000004_size;*/ |
1394 | 4771 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4772 { |
638 | 4773 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4774 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4775 } |
4776 else | |
4777 { | |
186 | 4778 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4779 byte_4D864C && pGame->uFlags & 2 ) |
4780 { | |
186 | 4781 if (clampAtTextureBorders) |
4782 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4783 else |
186 | 4784 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4785 | |
4786 if (transparent || this->bUsingSpecular) | |
4787 { | |
4788 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4789 if (transparent) | |
0 | 4790 { |
186 | 4791 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4792 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4793 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4794 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4795 } |
4796 else | |
4797 { | |
186 | 4798 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4799 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4800 } |
186 | 4801 } |
1073 | 4802 |
4803 for (uint i = 0; i < uNumVertices; ++i) | |
4804 { | |
4805 | |
4806 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4807 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4808 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4809 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4810 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4811 if ( this->bUsingSpecular ) | |
0 | 4812 { |
1073 | 4813 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4814 } |
1073 | 4815 else |
4816 { | |
4817 d3d_vertex_buffer[i].specular = 0; | |
4818 } | |
4819 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4820 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4821 } | |
4822 | |
4823 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4824 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4825 if (transparent) |
4826 { | |
4827 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4828 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4829 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4830 } |
4831 } | |
4832 else | |
4833 { | |
1073 | 4834 for (uint i = 0; i < uNumVertices; ++i) |
4835 { | |
4836 | |
4837 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4838 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4839 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4840 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4841 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4842 if ( this->bUsingSpecular ) | |
0 | 4843 { |
1073 | 4844 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4845 } |
1073 | 4846 else |
4847 { | |
4848 d3d_vertex_buffer[i].specular = 0; | |
4849 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4850 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4851 d3d_vertex_buffer[i].specular = v20; |
4852 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4853 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4854 } | |
186 | 4855 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4856 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4857 if (pRenderer->bUsingSpecular) | |
4858 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4859 |
4860 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4861 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4862 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4863 d3d_vertex_buffer, |
0 | 4864 uNumVertices, |
4865 16)); | |
4866 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4867 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4868 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4869 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4870 for (uint i = 0; i < uNumVertices; ++i) |
4871 { | |
4872 d3d_vertex_buffer[i].diffuse = -1; | |
4873 } | |
0 | 4874 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4875 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4876 if ( !pRenderer->bUsingSpecular ) |
4877 { | |
186 | 4878 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4879 } | |
4880 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4881 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4882 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4883 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4884 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4885 d3d_vertex_buffer, |
0 | 4886 uNumVertices, |
4887 16)); | |
4888 if ( pRenderer->bUsingSpecular ) | |
4889 { | |
186 | 4890 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4891 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4892 for (uint i = 0; i < uNumVertices; ++i) |
4893 { | |
4894 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4895 d3d_vertex_buffer[i].specular = 0; | |
4896 } | |
4897 | |
75 | 4898 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4899 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4900 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4901 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4902 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4903 d3d_vertex_buffer, |
0 | 4904 uNumVertices, |
4905 16)); | |
186 | 4906 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4907 //v44 = pRenderer->pRenderD3D->pDevice; |
4908 v45 = GetLevelFogColor(); | |
4909 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4910 v8 = 0; | |
4911 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4912 } | |
186 | 4913 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4914 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4915 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4916 } | |
4917 } | |
186 | 4918 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4919 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4920 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4921 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4922 } |
4923 // 4A26BC: could not find valid save-restore pair for esi | |
4924 // 4D864C: using guessed type char byte_4D864C; | |
4925 | |
4926 //----- (004A2DA3) -------------------------------------------------------- | |
1427 | 4927 void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4928 { |
67 | 4929 int v7; // eax@7 |
4930 | |
4931 if ( !this->uNumD3DSceneBegins ) | |
4932 return; | |
4933 if ( uNumVertices >= 3 ) | |
4934 { | |
186 | 4935 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4936 if ( this->bUsingSpecular ) |
4937 { | |
186 | 4938 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4939 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4940 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4941 } |
1427 | 4942 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4943 { |
4944 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4945 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4946 pVertices[i].pos.z = 0.99989998; | |
168 | 4947 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4948 |
840 | 4949 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4950 v7 = 0; |
4951 if (this->bUsingSpecular) | |
1427 | 4952 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4953 pVertices[i].specular = v7; |
4954 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4955 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4956 } | |
4957 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4958 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4959 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4960 } |
4961 } | |
4962 | |
4963 //----- (004A2ED5) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4964 void Render::_4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex) |
0 | 4965 { |
4966 signed int v4; // edi@2 | |
4967 int v5; // eax@3 | |
4968 int v6; // edx@5 | |
1072 | 4969 RenderVertexD3D3 *v7; // eax@6 |
4970 RenderVertexSoft *v8; // ecx@6 | |
4971 //double v9; // st6@7 | |
4972 //int v10; // ebx@7 | |
4973 //int v11; // ebx@7 | |
0 | 4974 |
4975 if ( this->uNumD3DSceneBegins ) | |
4976 { | |
4977 v4 = a2; | |
4978 if ( a2 >= 3 ) | |
4979 { | |
186 | 4980 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
638 | 4981 v5 = 31 - (a3->dimming_level & 0x1F); |
4982 if ( v5 < pOutdoor->max_terrain_dimming_level ) | |
4983 v5 = pOutdoor->max_terrain_dimming_level; | |
0 | 4984 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); |
1072 | 4985 for (uint i = 0; i < a2; ++i) |
4986 { | |
4987 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4988 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
4989 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; | |
4990 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; | |
4991 d3d_vertex_buffer[i].diffuse = v6; | |
4992 d3d_vertex_buffer[i].specular = 0; | |
4993 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4994 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4995 } | |
4996 | |
0 | 4997 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 4998 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4999 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5000 d3d_vertex_buffer, |
0 | 5001 a2, |
5002 28)); | |
5003 } | |
5004 } | |
5005 } | |
5006 | |
1390 | 5007 |
5008 //----- (00479A53) -------------------------------------------------------- | |
5009 void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID) | |
5010 { | |
5011 BLVFace *pFace; // esi@1 | |
1644 | 5012 //unsigned int v3; // edi@1 |
5013 //PolygonType v4; // al@1 | |
1390 | 5014 double v5; // st7@3 |
5015 signed __int64 v6; // qax@3 | |
1644 | 5016 //PolygonType v7; // cl@3 |
5017 //int v8; // esi@7 | |
5018 //int v9; // eax@7 | |
5019 //unsigned int v10; // eax@7 | |
5020 //double v11; // st6@7 | |
1390 | 5021 int v12; // edx@7 |
5022 int v13; // eax@7 | |
1644 | 5023 //char *v14; // esi@8 |
1390 | 5024 void *v15; // ecx@9 |
1644 | 5025 //int v16; // eax@9 |
1390 | 5026 int v17; // edi@9 |
5027 double v18; // st7@9 | |
5028 signed int v19; // ebx@9 | |
5029 void *v20; // ecx@9 | |
5030 int v21; // ebx@11 | |
5031 int v22; // eax@14 | |
5032 signed __int64 v23; // qtt@16 | |
5033 double v24; // st7@16 | |
5034 unsigned __int8 v25; // sf@16 | |
5035 unsigned __int8 v26; // of@16 | |
5036 Render *v27; // ecx@17 | |
5037 double v28; // st7@20 | |
5038 char *v29; // ebx@20 | |
5039 char *v30; // edx@20 | |
5040 unsigned __int8 v31; // c0@21 | |
5041 unsigned __int8 v32; // c3@21 | |
5042 double v33; // st6@23 | |
5043 char *v34; // esi@30 | |
5044 const void *v35; // ecx@31 | |
5045 int v36; // eax@31 | |
5046 const void *v37; // edi@31 | |
5047 signed __int64 v38; // qax@31 | |
5048 int v39; // ecx@31 | |
5049 int v40; // ebx@33 | |
5050 int v41; // eax@36 | |
5051 signed __int64 v42; // qtt@39 | |
5052 int v43; // eax@39 | |
5053 char v44; // zf@39 | |
5054 double v45; // st7@39 | |
5055 double v46; // st7@39 | |
5056 unsigned int v47; // edx@40 | |
5057 double v48; // st7@41 | |
5058 RenderVertexSoft *v49; // ebx@41 | |
5059 void *v50; // edi@43 | |
5060 double v51; // st7@46 | |
5061 RenderVertexSoft *v52; // edx@46 | |
5062 void *v53; // edi@48 | |
1644 | 5063 //char *v54; // ebx@52 |
5064 //unsigned int v55; // eax@53 | |
5065 //unsigned int v56; // eax@55 | |
5066 //int v57; // ST10_4@55 | |
5067 //Texture *v58; // eax@55 | |
1390 | 5068 signed int v59; // [sp-4h] [bp-178h]@17 |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5069 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5070 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5071 struct Polygon v62; // [sp+14h] [bp-160h]@6 |
1390 | 5072 unsigned int v63; // [sp+120h] [bp-54h]@7 |
1644 | 5073 //double v64; // [sp+124h] [bp-50h]@7 |
1390 | 5074 unsigned int v65; // [sp+128h] [bp-4Ch]@1 |
5075 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
5076 float v67; // [sp+130h] [bp-44h]@7 | |
1644 | 5077 //__int64 v68; // [sp+134h] [bp-40h]@3 |
1390 | 5078 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
5079 int v70; // [sp+144h] [bp-30h]@3 | |
5080 int X; // [sp+148h] [bp-2Ch]@9 | |
5081 int v72; // [sp+14Ch] [bp-28h]@7 | |
5082 float v73; // [sp+150h] [bp-24h]@16 | |
5083 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
5084 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 | |
5085 float v76; // [sp+15Ch] [bp-18h]@9 | |
5086 int v77; // [sp+160h] [bp-14h]@9 | |
5087 int v78; // [sp+164h] [bp-10h]@7 | |
5088 void *v79; // [sp+168h] [bp-Ch]@9 | |
5089 float v80; // [sp+16Ch] [bp-8h]@3 | |
5090 const void *v81; // [sp+170h] [bp-4h]@7 | |
5091 | |
5092 pFace = &pIndoor->pFaces[uFaceID]; | |
1644 | 5093 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
5094 { | |
5095 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
5096 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
5097 for (uint i = 0; i < uNumVertices; ++i) | |
5098 { | |
5099 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
5100 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
5101 } | |
5102 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 5103 return; |
5104 } | |
1644 | 5105 |
1390 | 5106 *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; |
1641 | 5107 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z) |
5108 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) | |
1390 | 5109 * 65536.0) |
5110 + *(float *)&v74); | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5111 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064; |
1390 | 5112 *(float *)&v75 = v5; |
5113 v6 = (signed __int64)(*(float *)&v74 | |
1641 | 5114 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 5115 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 5116 * 65535.0) |
1644 | 5117 * (sin(*(float *)&v75) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
5118 | |
5119 | |
1544 | 5120 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1427 | 5121 v62.Create_48607B(&stru_8019C8); |
1390 | 5122 v62.uTileBitmapID = pFace->uBitmapID; |
1644 | 5123 |
5124 v62.pTexture = pBitmaps_LOD->GetTexture(v62.uTileBitmapID); | |
1390 | 5125 if ( !v62.pTexture ) |
5126 return; | |
1644 | 5127 |
1390 | 5128 v62.dimming_level = 0; |
1644 | 5129 v62.uNumVertices = uNumVertices; |
1390 | 5130 v62.v_18.y = 0; |
1644 | 5131 v62.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
5132 v62.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5133 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); | |
5134 v62.field_24 = 0x2000000; | |
5135 | |
5136 extern float _calc_fov(int viewport_width, int angle_degree); | |
5137 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; | |
5138 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); | |
5139 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); | |
1390 | 5140 v12 = v62.pTexture->uWidthMinus1; |
5141 v13 = v62.pTexture->uHeightMinus1; | |
1644 | 5142 v67 = 1.0 / (double)v62.pTexture->uTextureWidth; |
1390 | 5143 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5144 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5145 v78 = 0; | |
5146 v81 = 0; | |
1644 | 5147 float v68 = 1.0 / (double)v62.pTexture->uTextureHeight; |
1390 | 5148 if ( (signed int)v62.uNumVertices <= 0 ) |
5149 { | |
5150 LABEL_17: | |
5151 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
5152 v27 = pRenderer; | |
5153 v60 = &v62; | |
5154 v59 = v62.uNumVertices; | |
5155 goto LABEL_18; | |
5156 } | |
1644 | 5157 |
5158 //v14 = (char *)&array_507D30[0].vWorldViewProjY; | |
5159 int _507D30_idx = 0; | |
1390 | 5160 while ( 2 ) |
5161 { | |
1644 | 5162 v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
5163 v77 = (unsigned __int64)(v62.ptr_38->field_14 * (signed __int64)(signed int)v15) >> 16; | |
5164 v74 = v77 + v62.ptr_38->field_C; | |
1390 | 5165 v77 = (int)v15; |
1644 | 5166 v77 = (unsigned __int64)(v62.ptr_38->field_20 * (signed __int64)(signed int)v15) >> 16; |
1390 | 5167 v79 = v15; |
5168 v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->field_18); | |
5169 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16); | |
1644 | 5170 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5171 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1390 | 5172 v19 = -v62.field_24; |
5173 v77 = -v62.field_24; | |
5174 X = (int)((char *)v79 + v62.v_18.x); | |
5175 LODWORD(v76) = (signed __int64)v18; | |
5176 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5177 while ( 1 ) | |
5178 { | |
5179 v79 = v20; | |
5180 if ( !X ) | |
5181 goto LABEL_14; | |
5182 v21 = abs(v19 >> 14); | |
5183 if ( v21 <= abs(X) ) | |
5184 break; | |
5185 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5186 break; | |
5187 v19 = v77; | |
5188 v20 = v79; | |
5189 LABEL_14: | |
5190 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16); | |
5191 v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
5192 --LODWORD(v76); | |
5193 v20 = (char *)v20 + v72; | |
5194 X = v22 + v62.v_18.x; | |
5195 v78 = 1; | |
5196 } | |
5197 if ( !v78 ) | |
5198 { | |
5199 LODWORD(v23) = v77 << 16; | |
5200 HIDWORD(v23) = v77 >> 16; | |
5201 v79 = (void *)(v23 / X); | |
5202 v77 = v17; | |
5203 v77 = v17; | |
1644 | 5204 LODWORD(v76) = v74 + ((unsigned __int64)(v62.ptr_38->field_10 * (signed __int64)v17) >> 16); |
5205 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v62.ptr_38->field_1C * (signed __int64)v17) >> 16)); | |
1390 | 5206 v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; |
5207 LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; | |
1644 | 5208 //v14 += 48; |
1390 | 5209 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); |
5210 v81 = (char *)v81 + 1; | |
5211 v24 = (double)SLODWORD(v80) * 0.000015259022; | |
5212 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); | |
5213 v26 = __OFSUB__((int)v81, v62.uNumVertices); | |
5214 v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0; | |
1644 | 5215 array_507D30[_507D30_idx].u = v24 * v67; |
5216 array_507D30[_507D30_idx].v = (double)SLODWORD(v80) * 0.000015259022 * v68; | |
5217 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; | |
5218 _507D30_idx++; | |
1390 | 5219 if ( !(v25 ^ v26) ) |
5220 goto LABEL_17; | |
5221 continue; | |
5222 } | |
5223 break; | |
5224 } | |
5225 LODWORD(v73) = 0; | |
5226 v80 = v76; | |
5227 if ( (signed int)v62.uNumVertices > 0 ) | |
5228 { | |
5229 v28 = (double)SLODWORD(v76); | |
5230 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
5231 v29 = (char *)&array_50AC10[0].vWorldViewProjX; | |
5232 v30 = (char *)&array_507D30[1].vWorldViewProjY; | |
5233 v79 = array_50AC10; | |
5234 v81 = array_507D30; | |
5235 v78 = v62.uNumVertices; | |
5236 do | |
5237 { | |
5238 v31 = v28 < *((float *)v30 - 12); | |
5239 v32 = v28 == *((float *)v30 - 12); | |
5240 ++LODWORD(v73); | |
5241 memcpy(v79, v81, 0x30u); | |
5242 v79 = (char *)v79 + 48; | |
5243 LODWORD(v76) += 48; | |
5244 v29 += 48; | |
5245 if ( v31 | v32 || v28 >= *(float *)v30 ) | |
5246 { | |
5247 if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 ) | |
5248 goto LABEL_28; | |
5249 v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12)) | |
5250 + *((float *)v30 - 1); | |
5251 } | |
5252 else | |
5253 { | |
5254 v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30) | |
5255 + *((float *)v30 - 13); | |
5256 } | |
5257 *(float *)v29 = v33; | |
5258 v79 = (char *)v79 + 48; | |
5259 v29 += 48; | |
5260 ++LODWORD(v73); | |
5261 *(unsigned int *)LODWORD(v76) = v28; | |
5262 LODWORD(v76) += 48; | |
5263 LABEL_28: | |
5264 v81 = (char *)v81 + 48; | |
5265 v30 += 48; | |
5266 --v78; | |
5267 } | |
5268 while ( v78 ); | |
5269 } | |
5270 if ( SLODWORD(v73) <= 0 ) | |
5271 goto LABEL_40; | |
5272 v34 = (char *)&array_50AC10[0].vWorldViewProjY; | |
5273 v65 = v77 >> 14; | |
5274 HIDWORD(v69) = LODWORD(v73); | |
5275 do | |
5276 { | |
5277 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34)); | |
5278 v78 = v62.ptr_38->field_14; | |
5279 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
5280 v36 = (int)((char *)v81 + v62.ptr_38->field_C); | |
5281 v81 = v35; | |
5282 v74 = v36; | |
5283 v78 = v62.ptr_38->field_20; | |
5284 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
5285 v78 = (int)v35; | |
5286 v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->field_18); | |
5287 v81 = (const void *)v62.v_18.z; | |
5288 v78 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
5289 v37 = (const void *)(v72 | |
5290 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1))); | |
5291 v38 = (signed __int64)(*(float *)v34 - 1.0); | |
5292 v81 = 0; | |
5293 LODWORD(v76) = v38; | |
5294 v39 = v72 * (v70 - v38); | |
5295 while ( 1 ) | |
5296 { | |
5297 v78 = v39; | |
5298 if ( !X ) | |
5299 goto LABEL_36; | |
5300 v40 = abs(X); | |
5301 if ( abs((signed __int64)v65) <= v40 ) | |
5302 break; | |
5303 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5304 break; | |
5305 v39 = v78; | |
5306 LABEL_36: | |
5307 v78 = v62.v_18.z; | |
5308 v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16; | |
5309 --LODWORD(v76); | |
5310 v39 += v72; | |
5311 X = v41 + v62.v_18.x; | |
5312 v81 = (const void *)1; | |
5313 } | |
5314 if ( v81 ) | |
5315 { | |
5316 v79 = (void *)v62.v_18.z; | |
5317 v78 = 2 * LODWORD(v76); | |
5318 v81 = (const void *)((unsigned __int64)(v62.v_18.z | |
5319 * (signed __int64)(signed int)(signed __int64)(((double)v70 | |
5320 - ((double)(2 * LODWORD(v76)) | |
5321 - *(float *)v34)) | |
5322 * (double)v72)) >> 16); | |
5323 X = (int)((char *)v81 + v62.v_18.x); | |
5324 } | |
5325 LODWORD(v42) = v77 << 16; | |
5326 HIDWORD(v42) = v77 >> 16; | |
5327 v79 = (void *)(v42 / X); | |
5328 v81 = v37; | |
5329 v78 = v62.ptr_38->field_10; | |
5330 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5331 v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5332 v74 = (unsigned int)v37; | |
5333 LODWORD(v76) = v43; | |
5334 v78 = v62.ptr_38->field_1C; | |
5335 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16)); | |
5336 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; | |
5337 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
5338 v34 += 48; | |
5339 v78 = v66 + ((signed int)v74 >> 4); | |
5340 v44 = HIDWORD(v69)-- == 1; | |
5341 v45 = (double)v78 * 0.000015259022; | |
5342 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
5343 *((float *)v34 - 10) = v45 * v67; | |
1644 | 5344 *((float *)v34 - 9) = (double)v78 * 0.000015259022 * v68; |
1390 | 5345 v46 = (double)(signed int)v79; |
5346 *((float *)v34 - 16) = 0.000015258789 * v46; | |
5347 *((float *)v34 - 11) = 65536.0 / v46; | |
5348 } | |
5349 while ( !v44 ); | |
5350 LABEL_40: | |
5351 v47 = 0; | |
5352 if ( SLODWORD(v73) > 0 ) | |
5353 { | |
5354 v48 = (double)SLODWORD(v80); | |
5355 v75 = array_507D30; | |
5356 v49 = array_50AC10; | |
5357 HIDWORD(v69) = LODWORD(v73); | |
5358 do | |
5359 { | |
5360 if ( v48 >= v49->vWorldViewProjY ) | |
5361 { | |
5362 v50 = v75; | |
5363 ++v47; | |
5364 ++v75; | |
5365 memcpy(v50, v49, 0x30u); | |
5366 } | |
5367 ++v49; | |
5368 --HIDWORD(v69); | |
5369 } | |
5370 while ( HIDWORD(v69) ); | |
5371 } | |
5372 v62.uNumVertices = v47; | |
5373 pRenderer->_4A2ED5(v47, &v62, pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]); | |
5374 *(float *)&v74 = 0.0; | |
5375 if ( SLODWORD(v73) > 0 ) | |
5376 { | |
5377 v51 = (double)SLODWORD(v80); | |
5378 v75 = array_507D30; | |
5379 v52 = array_50AC10; | |
5380 v80 = v73; | |
5381 do | |
5382 { | |
5383 if ( v51 <= v52->vWorldViewProjY ) | |
5384 { | |
5385 v53 = v75; | |
5386 ++v74; | |
5387 ++v75; | |
5388 memcpy(v53, v52, 0x30u); | |
5389 } | |
5390 ++v52; | |
5391 --LODWORD(v80); | |
5392 } | |
5393 while ( v80 != 0.0 ); | |
5394 } | |
5395 v62.uNumVertices = v74; | |
5396 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
5397 v60 = &v62; | |
5398 v59 = v74; | |
5399 v27 = pRenderer; | |
5400 LABEL_18: | |
5401 v27->_4A2ED5(v59, v60, v61); | |
5402 } | |
5403 | |
5404 | |
0 | 5405 //----- (004A2FC0) -------------------------------------------------------- |
5406 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5407 { | |
5408 //Render *v8; // edi@1 | |
5409 //unsigned int v9; // esi@3 | |
1072 | 5410 RenderVertexSoft *v12; // ecx@9 |
5411 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5412 double v14; // st6@10 |
5413 int v15; // edx@10 | |
5414 Texture *v16; // edx@10 | |
5415 double v17; // st6@10 | |
5416 //char v18; // zf@10 | |
5417 Texture *v19; // edx@10 | |
595 | 5418 //Texture *v23; // edx@16 |
5419 //char *v24; // ecx@16 | |
5420 //char *v25; // eax@16 | |
5421 //double v26; // st6@17 | |
5422 //int v27; // esi@17 | |
5423 //double v28; // st6@17 | |
5424 //unsigned int v33; // ecx@18 | |
5425 //char *v34; // eax@19 | |
0 | 5426 //Texture *v45; // edx@23 |
5427 //char *v46; // ecx@23 | |
5428 //char *v47; // eax@23 | |
5429 //double v48; // st6@24 | |
5430 //int v49; // esi@24 | |
5431 //double v50; // st6@24 | |
5432 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5433 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5434 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5435 const char *v56; // [sp+0h] [bp-14h]@0 | |
5436 int v57; // [sp+4h] [bp-10h]@0 | |
5437 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5438 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5439 //int a3a; // [sp+10h] [bp-4h]@4 | |
5440 | |
5441 //v8 = this; | |
5442 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5443 return; | |
5444 | |
5445 //auto a3 = pFace; | |
5446 //auto a6 = uPackedID; | |
5447 //v59 = pGame->pLightmapBuilder; | |
5448 //v9 = v59->std__vector_000004_size; | |
5449 | |
5450 auto uCorrectedColor = uColor; | |
5451 if (pGame->pLightmapBuilder->std__vector_000004_size) | |
5452 uCorrectedColor = 0xFFFFFFFF; | |
638 | 5453 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); |
0 | 5454 |
792 | 5455 |
5456 if (pFace->uAttributes & FACE_OUTLINED) | |
5457 { | |
5458 int color; | |
5459 if (GetTickCount() % 300 >= 150) | |
5460 uColor = uCorrectedColor = 0xFF20FF20; | |
5461 else uColor = uCorrectedColor = 0xFF109010; | |
5462 } | |
5463 | |
1394 | 5464 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5465 { |
5466 __debugbreak(); | |
5467 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5468 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5469 for (uint i = 0; i < uNumVertices; ++i) |
5470 { | |
5471 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5472 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5473 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5474 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5475 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5476 d3d_vertex_buffer[i].specular = 0; | |
5477 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5478 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5479 } | |
5480 | |
186 | 5481 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5482 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5483 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5484 D3DPT_TRIANGLEFAN, | |
5485 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5486 d3d_vertex_buffer, |
0 | 5487 uNumVertices, |
5488 28)); | |
1394 | 5489 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5490 } |
5491 else | |
5492 { | |
5493 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5494 byte_4D864C && pGame->uFlags & 2) | |
5495 { | |
5496 for (uint i = 0; i < uNumVertices; ++i) | |
5497 { | |
186 | 5498 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5499 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5500 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5501 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5502 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5503 d3d_vertex_buffer[i].specular = 0; | |
5504 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5505 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5506 } | |
5507 | |
5508 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5509 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5510 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5511 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5512 d3d_vertex_buffer, |
0 | 5513 uNumVertices, |
5514 28)); | |
5515 } | |
5516 else | |
5517 { | |
595 | 5518 for (uint i = 0; i < uNumVertices; ++i) |
5519 { | |
5520 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5521 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5522 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5523 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5524 d3d_vertex_buffer[i].diffuse = uColor; | |
5525 d3d_vertex_buffer[i].specular = 0; | |
5526 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5527 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5528 } | |
5529 //__debugbreak(); | |
5530 //if ( (signed int)uNumVertices > 0 ) | |
5531 //{ | |
5532 //v23 = pTex; | |
5533 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5534 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5535 //pTex = (Texture *)uNumVertices; | |
5536 //uint v18; | |
5537 //do | |
5538 //{ | |
5539 //v26 = *(float *)v24 * 0.061758894; | |
5540 //v27 = *((int *)v24 + 3); | |
5541 //*((int *)v25 + 4) = 0; | |
5542 //*((int *)v25 - 1) = v27; | |
5543 //*(int *)v25 = *((int *)v24 + 4); | |
5544 //*((int *)v25 + 3) = uColor; | |
5545 //v25 += 32; | |
5546 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5547 //v28 = 1.0 / *(float *)v24; | |
5548 //v24 += 48; | |
5549 //v18 = pTex == (Texture *)1; | |
5550 //pTex = (Texture *)((char *)pTex - 1); | |
5551 //*((float *)v25 - 6) = v28; | |
0 | 5552 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5553 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5554 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5555 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5556 //} | |
5557 //while ( !v18 ); | |
5558 //} | |
0 | 5559 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5560 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5561 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5562 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5563 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5564 d3d_vertex_buffer, |
0 | 5565 uNumVertices, |
5566 28)); | |
595 | 5567 |
5568 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5569 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5570 |
5571 for (uint i = 0; i < uNumVertices; ++i) | |
5572 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5573 /*v33 = uNumVertices; | |
0 | 5574 if ( (signed int)uNumVertices > 0 ) |
5575 { | |
186 | 5576 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5577 do |
5578 { | |
5579 *(int *)v34 = uCorrectedColor; | |
5580 v34 += 32; | |
5581 --v33; | |
5582 } | |
5583 while ( v33 ); | |
595 | 5584 }*/ |
0 | 5585 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5586 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5587 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5588 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5589 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5590 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5591 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5592 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5593 d3d_vertex_buffer, |
0 | 5594 uNumVertices, |
5595 28)); | |
186 | 5596 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5597 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5598 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5599 } |
5600 } | |
5601 } | |
5602 // 4D864C: using guessed type char byte_4D864C; | |
5603 | |
5604 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5605 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5606 { | |
5607 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5608 //double v5; // st7@2 | |
5609 //float v6; // ST08_4@2 | |
0 | 5610 unsigned int v7; // eax@2 |
717 | 5611 //int v8; // ecx@2 |
5612 //unsigned int v9; // esi@2 | |
5613 //Sprite *v10; // edi@5 | |
0 | 5614 signed int v11; // eax@9 |
5615 signed int v12; // eax@9 | |
717 | 5616 //double v13; // st7@12 |
5617 //double v14; // st6@12 | |
0 | 5618 double v15; // st5@12 |
5619 double v16; // st4@12 | |
5620 double v17; // st3@12 | |
5621 double v18; // st2@12 | |
5622 int v19; // ecx@14 | |
5623 double v20; // st3@14 | |
5624 int v21; // ecx@16 | |
5625 double v22; // st3@16 | |
717 | 5626 //IDirect3DTexture2 *v23; // eax@18 |
5627 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5628 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5629 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5630 float v27; // [sp+24h] [bp-Ch]@5 |
5631 int v28; // [sp+28h] [bp-8h]@2 | |
5632 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5633 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5634 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5635 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5636 float a1; // [sp+40h] [bp+10h]@5 |
5637 | |
717 | 5638 //v26 = this; |
0 | 5639 if ( this->uNumD3DSceneBegins ) |
5640 { | |
717 | 5641 //v4 = pSoftBillboard; |
5642 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5643 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5644 //v6 = pSoftBillboard->zbuffer_depth; | |
5645 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5646 //v8 = dimming_level; | |
5647 //v9 = v7; | |
657 | 5648 v28 = dimming_level & 0xFF000000; |
5649 if ( dimming_level & 0xFF000000 ) | |
717 | 5650 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5651 else |
717 | 5652 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5653 //v10 = a3; | |
5654 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5655 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
5656 pBillboardRenderListD3D[v7].uParentBillboardID = pSoftBillboard->uParentBillboardID; | |
5657 //v25 = pSoftBillboard->uScreenSpaceX; | |
5658 //v24 = pSoftBillboard->uScreenSpaceY; | |
5659 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5660 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5661 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5662 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5663 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5664 v31 = v31 * -1.0; |
717 | 5665 if ( pSoftBillboard->uTintColor && this->bTinting ) |
5666 { | |
5667 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
737 | 5668 v12 = BlendColors(pSoftBillboard->uTintColor, v11); |
0 | 5669 if ( v28 ) |
5670 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5671 } | |
5672 else | |
5673 { | |
717 | 5674 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5675 } | |
5676 //v13 = (double)v25; | |
1390 | 5677 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5678 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5679 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5680 //v14 = (double)v24; |
5681 //v32 = v14; | |
1390 | 5682 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5683 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5684 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5685 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5686 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5687 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5688 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5689 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5690 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5691 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5692 v17 = v17 * -1.0; |
1390 | 5693 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5694 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5695 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5696 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5697 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5698 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5699 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5700 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5701 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5702 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5703 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5704 v20 = v20 * -1.0; |
1390 | 5705 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5706 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5707 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5708 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5709 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5710 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5711 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5712 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5713 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5714 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5715 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5716 v22 = v22 * -1.0; |
1390 | 5717 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5718 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5719 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5720 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5721 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5722 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5723 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5724 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5725 //v23 = pSprite->pTexture; |
5726 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5727 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5728 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5729 } |
5730 } | |
5731 | |
5732 //----- (004A354F) -------------------------------------------------------- | |
5733 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5734 { | |
743 | 5735 //double v5; // st7@3 |
5736 //float v6; // ST20_4@3 | |
5737 //float v7; // ST00_4@3 | |
0 | 5738 unsigned int v8; // esi@3 |
743 | 5739 //int v9; // eax@3 |
5740 //int v10; // ebx@3 | |
0 | 5741 float v11; // ST28_4@3 |
743 | 5742 //double v12; // st7@3 |
5743 //float v13; // ST24_4@3 | |
5744 //double v14; // st6@3 | |
5745 //float v15; // ST1C_4@3 | |
0 | 5746 float v16; // ST2C_4@3 |
5747 float v17; // ST30_4@3 | |
5748 signed int v18; // ST18_4@3 | |
5749 signed int v19; // ST14_4@3 | |
5750 signed int v20; // ST10_4@3 | |
5751 signed int v21; // eax@3 | |
5752 double v22; // st6@3 | |
5753 float v23; // ST2C_4@3 | |
5754 float v24; // ST30_4@3 | |
5755 signed int v25; // ST10_4@3 | |
5756 signed int v26; // ST14_4@3 | |
5757 signed int v27; // ST18_4@3 | |
5758 signed int v28; // eax@3 | |
5759 double v29; // st6@3 | |
5760 float v30; // ecx@3 | |
5761 float v31; // ST2C_4@3 | |
5762 float v32; // ST30_4@3 | |
5763 signed int v33; // ST10_4@3 | |
5764 signed int v34; // ST14_4@3 | |
5765 signed int v35; // ST18_4@3 | |
5766 signed int v36; // eax@3 | |
5767 float v37; // ecx@3 | |
5768 double v38; // st6@3 | |
5769 float v39; // ST2C_4@3 | |
5770 float v40; // ST30_4@3 | |
5771 signed int v41; // ST10_4@3 | |
5772 signed int v42; // ST14_4@3 | |
5773 signed int v43; // ST18_4@3 | |
5774 signed int v44; // eax@3 | |
5775 double v45; // st6@3 | |
5776 float v46; // eax@3 | |
5777 | |
5778 if ( this->uNumD3DSceneBegins ) | |
5779 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5780 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5781 { |
743 | 5782 //v5 = (double)a2->zbuffer_depth; |
5783 //v6 = v5; | |
5784 //v7 = v5; | |
5785 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5786 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5787 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5788 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5789 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
743 | 5790 //v9 = a2->uScreenSpaceX; |
5791 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5792 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5793 //v12 = (double) a2->uScreenSpaceX; |
5794 //v13 = v12; | |
5795 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5796 //v15 = v14; | |
5797 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5798 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5799 v18 = stru_5C6E00->Cos(angle); |
5800 v19 = stru_5C6E00->Sin(angle); | |
5801 v20 = stru_5C6E00->Sin(angle); | |
5802 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5803 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5804 + (double)(v18 >> 16)) |
5805 * v16 | |
5806 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5807 + (double)(v19 >> 16)) | |
5808 * v17) | |
743 | 5809 * v11 + (double) a2->uScreenSpaceX; |
0 | 5810 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5811 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5812 - 12.0) | |
5813 * v11 | |
5814 + (double)a2->uScreenSpaceY; | |
1390 | 5815 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5816 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5817 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5818 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5819 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5820 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5821 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5822 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5823 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5824 v25 = stru_5C6E00->Cos(angle); |
5825 v26 = stru_5C6E00->Sin(angle); | |
5826 v27 = stru_5C6E00->Sin(angle); | |
5827 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5828 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5829 + (double)(v25 >> 16)) |
740 | 5830 * v31 |
0 | 5831 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5832 + (double)(v26 >> 16)) | |
740 | 5833 * v32) |
743 | 5834 * v11 + (double) a2->uScreenSpaceX; |
740 | 5835 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5836 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5837 - 12.0) |
5838 * v11 | |
5839 + (double)a2->uScreenSpaceY; | |
1390 | 5840 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5841 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5842 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5843 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5844 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5845 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5846 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5847 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5848 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5849 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5850 v33 = stru_5C6E00->Cos(angle); |
5851 v34 = stru_5C6E00->Sin(angle); | |
5852 v35 = stru_5C6E00->Sin(angle); | |
5853 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5854 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5855 + (double)(v33 >> 16)) |
740 | 5856 * v23 |
0 | 5857 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5858 + (double)(v34 >> 16)) | |
740 | 5859 * v24) |
743 | 5860 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5861 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5862 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5863 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5864 - 12.0) |
5865 * v11 | |
5866 + (double)a2->uScreenSpaceY; | |
1390 | 5867 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5868 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5869 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5870 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5871 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5872 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5873 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5874 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5875 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5876 v41 = stru_5C6E00->Cos(angle); |
5877 v42 = stru_5C6E00->Sin(angle); | |
5878 v43 = stru_5C6E00->Sin(angle); | |
5879 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5880 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5881 + (double)(v41 >> 16)) |
5882 * v39 | |
5883 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5884 + (double)(v42 >> 16)) | |
5885 * v40) | |
743 | 5886 * v11 + (double) a2->uScreenSpaceX; |
0 | 5887 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5888 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5889 - 12.0) | |
5890 * v11 | |
5891 + (double)a2->uScreenSpaceY; | |
1390 | 5892 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5893 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5894 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5895 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5896 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5897 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5898 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5899 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5900 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5901 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5902 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5903 } |
5904 } | |
5905 } | |
5906 | |
5907 //----- (004A3AD9) -------------------------------------------------------- | |
5908 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5909 { | |
5910 double v5; // st7@2 | |
5911 float v6; // ST28_4@2 | |
5912 float v7; // ST00_4@2 | |
5913 unsigned int v8; // esi@2 | |
5914 int v9; // eax@2 | |
5915 int v10; // ebx@2 | |
5916 float v11; // ST34_4@2 | |
5917 double v12; // st7@2 | |
5918 float v13; // ST2C_4@2 | |
5919 double v14; // st6@2 | |
5920 float v15; // ST24_4@2 | |
5921 float v16; // ST38_4@2 | |
5922 float v17; // ST3C_4@2 | |
5923 signed int v18; // ST1C_4@2 | |
5924 int v19; // ST30_4@2 | |
5925 signed int v20; // ST20_4@2 | |
5926 signed int v21; // ST18_4@2 | |
5927 signed int v22; // eax@2 | |
5928 double v23; // st6@2 | |
5929 float v24; // ST20_4@2 | |
5930 float v25; // ST1C_4@2 | |
5931 float v26; // ST38_4@2 | |
5932 float v27; // ST3C_4@2 | |
5933 signed int v28; // ST18_4@2 | |
5934 signed int v29; // ST14_4@2 | |
5935 signed int v30; // ST10_4@2 | |
5936 signed int v31; // eax@2 | |
5937 double v32; // st6@2 | |
5938 float v33; // ST38_4@2 | |
5939 float v34; // ST3C_4@2 | |
5940 signed int v35; // ST10_4@2 | |
5941 signed int v36; // ST14_4@2 | |
5942 signed int v37; // ST18_4@2 | |
5943 signed int v38; // eax@2 | |
5944 double v39; // st6@2 | |
5945 float v40; // ST38_4@2 | |
5946 float v41; // ST3C_4@2 | |
5947 signed int v42; // ST10_4@2 | |
5948 signed int v43; // ST14_4@2 | |
5949 signed int v44; // ST18_4@2 | |
5950 signed int v45; // eax@2 | |
5951 double v46; // st6@2 | |
5952 | |
5953 if ( this->uNumD3DSceneBegins ) | |
5954 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5955 v5 = (double)a2->zbuffer_depth; |
0 | 5956 v6 = v5; |
5957 v7 = v5; | |
5958 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5959 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5960 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5961 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5962 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
5963 v9 = a2->uScreenSpaceX; | |
5964 v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5965 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5966 v12 = (double)v9; |
5967 v13 = v12; | |
5968 v14 = (double)(v10 - 12); | |
5969 v15 = v14; | |
5970 v16 = (double)(v9 - 12) - v12; | |
5971 v17 = (double)(v10 - 25) - v14; | |
323 | 5972 v18 = stru_5C6E00->Cos(angle); |
0 | 5973 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5974 v20 = stru_5C6E00->Sin(angle); |
5975 v21 = stru_5C6E00->Sin(angle); | |
5976 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5977 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5978 + (double)(v18 >> 16)) |
5979 * v16 | |
5980 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5981 + (double)(v20 >> 16)) | |
5982 * v17) | |
5983 * v11 + v13; | |
5984 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5985 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5986 - 12.0) | |
5987 * v11 | |
5988 + (double)a2->uScreenSpaceY; | |
1390 | 5989 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5990 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5991 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5992 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5993 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5994 v25 = 1.0 / v6; |
1390 | 5995 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5996 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5997 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5998 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5999 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 6000 v28 = stru_5C6E00->Cos(angle); |
6001 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6002 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6003 v31 = stru_5C6E00->Cos(angle); | |
1390 | 6004 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 6005 + (double)(v28 >> 16)) |
6006 * v26 | |
6007 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
6008 + (double)(v29 >> 16)) | |
6009 * v27) | |
6010 * v11 + v13; | |
6011 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
6012 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
6013 - 12.0) | |
6014 * v11 | |
6015 + (double)a2->uScreenSpaceY; | |
1390 | 6016 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
6017 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
6018 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
6019 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
6020 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
6021 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6022 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 6023 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
6024 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 6025 v35 = stru_5C6E00->Cos(angle); |
6026 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6027 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6028 v38 = stru_5C6E00->Cos(angle); | |
1390 | 6029 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 6030 + (double)(v35 >> 16)) |
6031 * v33 | |
6032 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
6033 + (double)(v36 >> 16)) | |
6034 * v34) | |
6035 * v11 + v13; | |
6036 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
6037 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
6038 - 12.0) | |
6039 * v11 | |
6040 + (double)a2->uScreenSpaceY; | |
1390 | 6041 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
6042 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
6043 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
6044 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
6045 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
6046 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6047 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 6048 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
6049 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 6050 v42 = stru_5C6E00->Cos(angle); |
6051 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6052 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6053 v45 = stru_5C6E00->Cos(angle); | |
1390 | 6054 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 6055 + (double)(v42 >> 16)) |
6056 * v40 | |
6057 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
6058 + (double)(v43 >> 16)) | |
6059 * v41) | |
6060 * v11 + v13; | |
6061 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
6062 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
6063 - 12.0) | |
6064 * v11 | |
6065 + (double)a2->uScreenSpaceY; | |
1390 | 6066 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
6067 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
6068 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
6069 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 6070 pBillboardRenderListD3D[v8].pTexture = a3; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6071 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 6072 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 6073 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
6074 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6075 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 6076 } |
6077 } | |
6078 | |
6079 //----- (004A4023) -------------------------------------------------------- | |
657 | 6080 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6081 { |
0 | 6082 unsigned int v8; // esi@2 |
6083 double v14; // st6@14 | |
6084 double v15; // st5@14 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6085 //unsigned int v16; // ecx@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6086 //double v17; // st7@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6087 //double v18; // st5@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6088 //double v19; // st4@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6089 //double v20; // st5@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6090 //double v21; // st4@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6091 //signed int v23; // [sp+18h] [bp-18h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6092 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6093 //float v26; // [sp+20h] [bp-10h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6094 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6095 float v29; // [sp+28h] [bp-8h]@5 |
6096 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6097 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6098 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6099 if (!uNumD3DSceneBegins) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6100 return; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6101 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6102 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6103 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6104 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6105 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6106 |
657 | 6107 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6108 if (a2->uTintColor & 0x00FFFFFF && bTinting) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6109 { |
737 | 6110 diffuse = BlendColors(a2->uTintColor, diffuse); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6111 if (a2->uTintColor & 0xFF000000) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6112 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6113 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6114 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6115 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6116 if (bUsingSpecular) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6117 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6118 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6119 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6120 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6121 if (a2->uFlags & 4) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6122 v14 *= -1.0; |
1390 | 6123 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6124 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6125 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6126 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6127 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
6128 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6129 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6130 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6131 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6132 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6133 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6134 if ( a2->uFlags & 4 ) |
0 | 6135 v14 = v14 * -1.0; |
1390 | 6136 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6137 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6138 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6139 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6140 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6141 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
6142 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6143 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6144 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6145 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6146 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6147 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6148 v14 *= -1.0; |
1390 | 6149 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6150 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6151 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6152 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6153 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6154 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
6155 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6156 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6157 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6158 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6159 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6160 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6161 v14 *= -1.0; |
1390 | 6162 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6163 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6164 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6165 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6166 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6167 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6168 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6169 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6170 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6171 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6172 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6173 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6174 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6175 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6176 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6177 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6178 if (a2->uTintColor & 0xFF000000) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6179 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6180 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6181 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6182 } |
6183 | |
6184 //----- (004A48E4) -------------------------------------------------------- | |
6185 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) | |
6186 { | |
6187 int v6; // ecx@1 | |
6188 int v7; // ebx@1 | |
6189 int v8; // ecx@1 | |
6190 int v9; // edx@1 | |
6191 int v10; // edi@1 | |
6192 unsigned int x; // esi@1 | |
6193 int result; // eax@8 | |
6194 int v13; // [sp+Ch] [bp-10h]@1 | |
6195 int v14; // [sp+10h] [bp-Ch]@1 | |
6196 int v15; // [sp+14h] [bp-8h]@1 | |
6197 int v16; // [sp+18h] [bp-4h]@1 | |
6198 int v17; // [sp+24h] [bp+8h]@1 | |
6199 unsigned int v18; // [sp+28h] [bp+Ch]@1 | |
6200 int v19; // [sp+34h] [bp+18h]@1 | |
6201 | |
6202 v6 = screenSpaceX; | |
6203 v7 = (a6 >> 1) + screenSpaceY; | |
6204 v17 = 0; | |
6205 v15 = 0; | |
6206 v8 = (a6 >> 1) + v6; | |
6207 v14 = (a6 >> 1) * (a6 >> 1); | |
6208 v9 = 2 * (a6 >> 1); | |
6209 v10 = (a6 >> 1) * ((a6 >> 1) - 1); | |
6210 x = v8 - (a6 >> 1); | |
6211 v16 = (a6 >> 1) + screenSpaceY - v8; | |
6212 v19 = a6 >> 1; | |
6213 v13 = v9; | |
6214 v18 = v8; | |
6215 do | |
6216 { | |
6217 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); | |
6218 if ( v15 ) | |
6219 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); | |
6220 v14 -= v15; | |
6221 if ( v14 <= v10 ) | |
6222 { | |
6223 if ( v19 != v17 ) | |
6224 { | |
6225 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); | |
6226 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); | |
6227 } | |
6228 --v19; | |
6229 v13 -= 2; | |
6230 ++x; | |
6231 v10 -= v13; | |
6232 } | |
6233 result = v17++; | |
6234 v15 += 2; | |
6235 --v18; | |
6236 } | |
6237 while ( result < v19 ); | |
6238 return result; | |
6239 } | |
6240 | |
6241 //----- (004A49D0) -------------------------------------------------------- | |
6242 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6243 { | |
1159 | 6244 int absXDifference; // eax@1 |
6245 int absYDifference; // eax@1 | |
6246 unsigned int smallerabsdiff; // ebx@1 | |
6247 unsigned int largerabsdiff; | |
0 | 6248 double v16; // st7@7 |
6249 double v17; // st7@7 | |
6250 double v18; // st6@7 | |
6251 double v20; // st4@8 | |
6252 double v21; // st4@10 | |
6253 double v22; // st4@10 | |
6254 double v23; // st4@10 | |
6255 double v25; // st4@11 | |
6256 double v26; // st4@13 | |
6257 double v28; // st4@13 | |
6258 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6259 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6260 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6261 int yDifference; // [sp+90h] [bp-4h]@1 |
6262 | |
6263 xDifference = bankersRounding(dstX - srcX); | |
6264 yDifference = bankersRounding(dstY - srcY); | |
6265 absYDifference = abs(yDifference); | |
6266 absXDifference = abs(xDifference); | |
6267 smallerabsdiff = min(absXDifference, absYDifference); | |
6268 largerabsdiff = max(absXDifference, absYDifference); | |
6269 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6270 v16 = 1.0 / (double)v32; |
1159 | 6271 v17 = (double)yDifference * v16 * a4; |
6272 v18 = (double)xDifference * v16 * a4; | |
6273 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6274 { | |
1637 | 6275 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6276 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6277 } |
6278 else | |
6279 { | |
6280 v20 = a3 * 0.061758894; | |
6281 v25 = a7 * 0.061758894; | |
6282 } | |
6283 v21 = 1.0 / a3; | |
6284 v22 = (double)yDifference * v16 * a8; | |
6285 v23 = (double)xDifference * v16 * a8; | |
6286 v26 = 1.0 - 1.0 / v25; | |
6287 v28 = 1.0 / a7; | |
0 | 6288 v29[0].pos.x = srcX + v17; |
6289 v29[0].pos.y = srcY - v18; | |
1159 | 6290 v29[0].pos.z = 1.0 - 1.0 / v20; |
6291 v29[0].rhw = v21; | |
0 | 6292 v29[0].diffuse = -1; |
6293 v29[0].specular = 0; | |
6294 v29[0].texcoord.x = 1.0; | |
6295 v29[0].texcoord.y = 0.0; | |
1159 | 6296 |
0 | 6297 v29[1].pos.x = v22 + dstX; |
6298 v29[1].pos.y = dstY - v23; | |
1159 | 6299 v29[1].pos.z = v26; |
6300 v29[1].rhw = v28; | |
0 | 6301 v29[1].diffuse = -16711936; |
6302 v29[1].specular = 0; | |
6303 v29[1].texcoord.x = 1.0; | |
6304 v29[1].texcoord.y = 1.0; | |
1159 | 6305 |
6306 v29[2].pos.x = dstX - v22; | |
6307 v29[2].pos.y = v23 + dstY; | |
6308 v29[2].pos.z = v26; | |
0 | 6309 v29[2].rhw = v28; |
1159 | 6310 v29[2].diffuse = -1; |
6311 v29[2].specular = 0; | |
0 | 6312 v29[2].texcoord.x = 0.0; |
6313 v29[2].texcoord.y = 1.0; | |
1159 | 6314 |
0 | 6315 v29[3].pos.x = srcX - v17; |
6316 v29[3].pos.y = v18 + srcY; | |
1159 | 6317 v29[3].pos.z = v29[0].pos.z; |
6318 v29[3].rhw = v21; | |
6319 v29[3].diffuse = -1; | |
6320 v29[3].specular = 0; | |
0 | 6321 v29[3].texcoord.x = 0.0; |
6322 v29[3].texcoord.y = 0.0; | |
186 | 6323 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6324 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6325 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6326 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6327 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6328 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6329 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6330 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6331 D3DPT_TRIANGLEFAN, | |
6332 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6333 v29, | |
6334 4, | |
6335 24)); | |
186 | 6336 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6337 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6338 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6339 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6340 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6341 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6342 } |
6343 | |
6344 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6345 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6346 { | |
0 | 6347 unsigned int v5; // eax@7 |
6348 char *v7; // edx@8 | |
6349 double v10; // st6@9 | |
6350 double v11; // st6@10 | |
6351 int v12; // ebx@13 | |
1390 | 6352 |
6353 if (a1->uNumVertices < 3) | |
6354 return; | |
6355 | |
6356 float depth = 1000000.0; | |
6357 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6358 { | |
6359 if (a1->field_104[i].z < depth) | |
6360 depth = a1->field_104[i * 4].z; | |
6361 } | |
6362 | |
6363 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6364 pBillboardRenderListD3D[v5].field_90 = 0; | |
6365 pBillboardRenderListD3D[v5].uParentBillboardID = -1; | |
6366 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; | |
6367 pBillboardRenderListD3D[v5].pTexture = 0; | |
6368 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6369 pBillboardRenderListD3D[v5].z_order = depth; | |
6370 | |
6371 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6372 { | |
6373 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6374 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6375 | |
6376 v10 = a1->field_104[i].z; | |
6377 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6378 v11 = v10 * 0.061758894; | |
6379 else | |
1637 | 6380 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6381 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6382 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6383 | |
6384 if (diffuse & 0xFF000000) | |
6385 v12 = a1->field_104[i].diffuse; | |
6386 else | |
6387 v12 = diffuse; | |
6388 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6389 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6390 | |
6391 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6392 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6393 } |
6394 } | |
6395 | |
6396 //----- (004A4DE1) -------------------------------------------------------- | |
6397 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6398 { | |
6399 HRESULT v12; // eax@14 | |
6400 unsigned __int16 *v13; // ecx@19 | |
6401 unsigned __int16 *v14; // eax@19 | |
6402 DWORD v15; // edx@20 | |
6403 HRESULT v16; // eax@23 | |
6404 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6405 | |
6406 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); | |
6407 if ( pHWLTexture ) | |
6408 { | |
6409 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6410 if ( !pRenderD3D->CreateTexture( | |
6411 pHWLTexture->uWidth, | |
6412 pHWLTexture->uHeight, | |
6413 pOutSurface, | |
6414 pOutTexture, | |
6415 true, | |
6416 bMipMaps, | |
6417 uMinDeviceTextureDim) ) | |
1545 | 6418 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6419 //v10 = *pOutSurface; |
6420 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6421 if (bMipMaps) |
0 | 6422 { |
6423 Dst._450DDE(); | |
6424 //v20 = 0; | |
6425 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6426 | |
6427 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6428 while ( 1 ) | |
6429 { | |
6430 DDSCAPS2 v19; | |
6431 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6432 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6433 | |
6434 DDSURFACEDESC2 desc; | |
6435 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6436 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6437 | |
168 | 6438 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6439 { |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6440 /*Dst.sub_451007_scale_image_bicubic( |
0 | 6441 pHWLTexture->pPixels, |
6442 pHWLTexture->uWidth, | |
6443 pHWLTexture->uHeight, | |
6444 pHWLTexture->uWidth, | |
6445 (unsigned short *)desc.lpSurface, | |
6446 desc.dwWidth, | |
6447 desc.dwHeight, | |
6448 desc.lPitch >> 1, | |
6449 0, | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6450 0);*/ |
0 | 6451 ErrD3D(pNextSurf->Unlock(0)); |
6452 //bMipMaps = 0x4D86ACu; | |
6453 } | |
6454 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6455 break; | |
6456 //v10 = (IDirectDrawSurface4 *)pName; | |
6457 //v11 = 0; | |
6458 } | |
6459 //v20 = -1; | |
6460 //nullsub_1(); | |
6461 } | |
6462 else | |
6463 { | |
6464 DDSCAPS2 v19; | |
6465 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6466 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6467 | |
6468 DDSURFACEDESC2 desc; | |
6469 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6470 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6471 | |
168 | 6472 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6473 { |
6474 bMipMaps = 0; | |
6475 v13 = pHWLTexture->pPixels; | |
6476 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6477 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6478 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6479 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6480 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6481 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6482 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6483 ++v13; |
0 | 6484 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6485 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6486 } |
6487 ErrD3D((*pOutSurface)->Unlock(0)); | |
6488 } | |
6489 } | |
6490 delete [] pHWLTexture->pPixels; | |
6491 delete pHWLTexture; | |
6492 return true; | |
6493 } | |
6494 return false; | |
6495 } | |
6496 | |
6497 //----- (004A5048) -------------------------------------------------------- | |
670 | 6498 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6499 { | |
6500 | |
6501 HWLTexture *sprite_texture; // eax@1 | |
0 | 6502 unsigned __int16 *v9; // edx@5 |
6503 LPVOID v10; // eax@5 | |
6504 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6505 | |
670 | 6506 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6507 if ( sprite_texture ) | |
6508 { | |
6509 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6510 pSprite->uAreaX = sprite_texture->uAreaX; | |
6511 pSprite->uAreaY = sprite_texture->uAreaY; | |
6512 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6513 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6514 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6515 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6516 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6517 //v7 = v3->pRenderD3D; |
670 | 6518 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6519 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6520 //pSprite = v2->pTextureSurface; |
6521 //pSprite = (Sprite *)pSprite->pName; | |
6522 //v8 = pSprite; | |
670 | 6523 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6524 Dst.dwSize = 124; |
670 | 6525 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6526 { | |
6527 v9 = sprite_texture->pPixels; | |
6528 v10 = Dst.lpSurface; | |
6529 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6530 { |
670 | 6531 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6532 { | |
0 | 6533 *(int *)v10 = *(int *)v9; |
6534 v9 += 2; | |
6535 v10 = (char *)v10 + 4; | |
670 | 6536 } |
6537 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6538 } |
670 | 6539 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6540 } | |
6541 free(sprite_texture->pPixels); | |
6542 free(sprite_texture); | |
6543 return true; | |
6544 } | |
6545 return false; | |
0 | 6546 } |
6547 | |
6548 //----- (004A51CB) -------------------------------------------------------- | |
6549 void Render::BeginScene() | |
6550 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6551 //Render *v1; // esi@1 |
0 | 6552 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6553 /*int v3; // eax@5 |
0 | 6554 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6555 char *v5; // ebx@7*/ |
0 | 6556 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6557 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6558 //v1 = this; |
0 | 6559 v2 = this->uNumSceneBegins; |
6560 this->uNumSceneBegins = v2 + 1; | |
6561 if ( !v2 ) | |
6562 { | |
6563 if ( this->pRenderD3D ) | |
6564 { | |
6565 if ( this->bColorKeySupported ) | |
6566 { | |
6567 memset(&Dst, 0, 0x7Cu); | |
6568 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6569 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6570 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6571 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6572 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6573 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6574 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6575 --this->uNumSceneBegins; |
0 | 6576 } |
6577 } | |
6578 else | |
6579 { | |
6580 if ( !this->pTargetSurface ) | |
6581 { | |
6582 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6583 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6584 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6585 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6586 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6587 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6588 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6589 } |
0 | 6590 RestoreFrontBuffer(); |
6591 } | |
6592 } | |
6593 | |
6594 //----- (004A527D) -------------------------------------------------------- | |
6595 void Render::EndScene() | |
6596 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6597 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6598 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6599 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6600 if ( !this->uNumSceneBegins ) |
0 | 6601 { |
6602 if ( this->pRenderD3D ) | |
6603 { | |
6604 if ( this->bColorKeySupported ) | |
6605 { | |
6606 this->pTargetSurface = 0; | |
6607 this->uTargetSurfacePitch = 0; | |
6608 this->field_18_locked_pitch = 0; | |
6609 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
6610 } | |
6611 } | |
6612 else | |
6613 { | |
6614 this->pTargetSurface = 0; | |
6615 this->uTargetSurfacePitch = 0; | |
6616 this->field_18_locked_pitch = 0; | |
6617 UnlockBackBuffer(); | |
6618 } | |
6619 } | |
6620 } | |
6621 } | |
6622 | |
6623 //----- ( ) -------------------------------------------------------- | |
6624 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6625 { | |
6626 unsigned int v3; // esi@1 | |
6627 double v4; // st7@2 | |
6628 double v5; // st7@6 | |
6629 double v6; // st6@6 | |
6630 unsigned int v7; // eax@6 | |
6631 double v8; // st5@6 | |
6632 double v9; // st4@6 | |
6633 HRESULT v10; // eax@6 | |
6634 HRESULT v11; // eax@6 | |
6635 unsigned int result; // eax@6 | |
6636 unsigned int v13; // eax@7 | |
6637 unsigned __int16 *v14; // ecx@7 | |
6638 int *v15; // eax@7 | |
6639 unsigned int v16; // ecx@8 | |
6640 __int16 v17; // ax@10 | |
6641 int v18; // esi@10 | |
6642 float v19; // edi@10 | |
6643 void *v20; // esi@10 | |
6644 int v21; // edx@10 | |
6645 int v22; // ecx@11 | |
6646 int v23; // edx@12 | |
6647 __int16 v24; // ax@15 | |
6648 int v25; // esi@15 | |
6649 float v26; // edi@15 | |
6650 char *v27; // esi@15 | |
6651 int v28; // edx@15 | |
6652 int v29; // ecx@16 | |
6653 int v30; // edx@17 | |
6654 int v31; // [sp-Ch] [bp-ACh]@11 | |
6655 int v32; // [sp-Ch] [bp-ACh]@16 | |
6656 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6657 int v34; // [sp+4h] [bp-9Ch]@0 | |
6658 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6659 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6660 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6661 int v38; // [sp+90h] [bp-10h]@7 | |
6662 double v39; // [sp+94h] [bp-Ch]@6 | |
6663 float v40; // [sp+9Ch] [bp-4h]@6 | |
6664 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6665 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6666 |
0 | 6667 auto ecx0 = this; |
6668 v3 = 0; | |
1574 | 6669 |
6670 if (!this->pRenderD3D) | |
6671 __debugbreak(); // sw render | |
6672 | |
6673 //{ | |
0 | 6674 v4 = a3; |
6675 if ( a3 <= 1.0 ) | |
6676 { | |
6677 if ( v4 < 0.0 ) | |
6678 v4 = 0.0; | |
6679 } | |
6680 else | |
6681 { | |
6682 v4 = 1.0; | |
6683 } | |
1574 | 6684 __debugbreak(); // banker's rounding again |
0 | 6685 a3 = v4 * 255.0; |
6686 v39 = a3 + 6.7553994e15; | |
6687 LODWORD(v40) = LODWORD(v39); | |
693 | 6688 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6689 v36[0].pos.x = v5; |
693 | 6690 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6691 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6692 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6693 v36[0].specular = 0; |
6694 v36[0].pos.y = v6; | |
6695 v36[0].diffuse = v7; | |
6696 v36[1].diffuse = v7; | |
6697 v36[0].pos.z = 0.0; | |
6698 v36[2].diffuse = v7; | |
6699 v36[3].diffuse = v7; | |
6700 v36[0].rhw = 1.0; | |
6701 v36[1].specular = 0; | |
6702 v36[0].texcoord.x = 0.0; | |
6703 v36[2].specular = 0; | |
6704 v36[3].specular = 0; | |
6705 v36[0].texcoord.y = 0.0; | |
6706 v36[1].pos.x = v5; | |
693 | 6707 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6708 v36[1].pos.y = v8; |
6709 v36[1].pos.z = 0.0; | |
6710 v36[1].rhw = 1.0; | |
6711 v36[1].texcoord.x = 0.0; | |
6712 v36[1].texcoord.y = 0.0; | |
693 | 6713 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6714 v36[2].pos.x = v9; |
6715 v36[2].pos.y = v8; | |
6716 v36[2].pos.z = 0.0; | |
6717 v36[2].rhw = 1.0; | |
6718 v36[2].texcoord.x = 0.0; | |
6719 v36[2].texcoord.y = 0.0; | |
6720 v36[3].pos.x = v9; | |
6721 v36[3].pos.y = v6; | |
6722 v36[3].pos.z = 0.0; | |
6723 v36[3].rhw = 1.0; | |
6724 v36[3].texcoord.x = 0.0; | |
6725 v36[3].texcoord.y = 0.0; | |
6726 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6727 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6728 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6729 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6730 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6731 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6732 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6733 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6734 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6735 D3DPT_TRIANGLEFAN, | |
6736 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6737 v36, | |
6738 4, | |
6739 28)); | |
186 | 6740 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6741 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6742 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6743 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6744 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6745 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6746 /*} |
0 | 6747 else |
6748 { | |
6749 v40 = (1.0 - a3) * 65536.0; | |
6750 v39 = v40 + 6.7553994e15; | |
6751 LODWORD(a3) = LODWORD(v39); | |
693 | 6752 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6753 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6754 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6755 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6756 v37 = 2 * v13; |
6757 LODWORD(v40) = (int)v14; | |
6758 | |
6759 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6760 v15 = dword_F1B430.data(); |
0 | 6761 do |
6762 { | |
6763 v16 = v3; | |
6764 v3 += LODWORD(a3); | |
6765 dword_F1B430[__i++] = v16 >> 16; | |
6766 } | |
6767 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6768 while (__i < 32); | |
6769 | |
6770 if ( pRenderer->uTargetGBits == 6 ) | |
6771 { | |
1574 | 6772 v17 = sr_42690D_colors_cvt(this_); |
0 | 6773 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6774 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6775 v19 = v40; | |
6776 v20 = off_4EFDB0; | |
6777 v21 = HIDWORD(v39); | |
6778 do | |
6779 { | |
6780 v22 = v38; | |
6781 v31 = v21; | |
6782 do | |
6783 { | |
6784 v23 = (*(int *)((char *)v20 | |
6785 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6786 result = this_ | |
6787 + (*((int *)v20 | |
6788 + (((unsigned __int8)(*((char *)v20 | |
6789 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6790 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6791 *(unsigned int *)LODWORD(v19) = result; | |
6792 LODWORD(v19) += 4; | |
6793 --v22; | |
6794 } | |
6795 while ( v22 ); | |
6796 LODWORD(v19) += v37; | |
6797 v21 = v31 - 1; | |
6798 } | |
6799 while ( v31 != 1 ); | |
6800 } | |
6801 else | |
6802 { | |
1574 | 6803 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6804 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6805 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6806 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6807 v26 = v40; | |
6808 v27 = (char *)off_4EFDB0; | |
6809 v28 = HIDWORD(v39); | |
6810 do | |
6811 { | |
6812 v29 = v38; | |
6813 v32 = v28; | |
6814 do | |
6815 { | |
6816 v30 = 32 | |
6817 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6818 result = this_ | |
6819 + (*(int *)&v27[4 | |
6820 * (((unsigned __int8)(32 | |
6821 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6822 *(unsigned int *)LODWORD(v26) = result; | |
6823 LODWORD(v26) += 4; | |
6824 --v29; | |
6825 } | |
6826 while ( v29 ); | |
6827 LODWORD(v26) += v37; | |
6828 v28 = v32 - 1; | |
6829 } | |
6830 while ( v32 != 1 ); | |
6831 } | |
1574 | 6832 }*/ |
0 | 6833 return result; |
6834 } | |
6835 | |
6836 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6837 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6838 { |
6839 this->bClip = 1; | |
6840 this->uClipY = uY; | |
6841 this->uClipX = uX; | |
6842 this->uClipW = uW; | |
6843 this->uClipZ = uZ; | |
6844 } | |
6845 | |
6846 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6847 void Render::ResetTextureClipRect() |
0 | 6848 { |
6849 this->uClipY = 0; | |
6850 this->uClipX = 0; | |
6851 this->bClip = 1; | |
6852 this->uClipW = 480; | |
6853 this->uClipZ = 640; | |
6854 } | |
6855 | |
6856 //----- (004A5BE3) -------------------------------------------------------- | |
6857 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6858 { | |
6859 int v4; // edi@3 | |
6860 unsigned __int16 *v5; // edx@3 | |
6861 unsigned __int16 *v6; // esi@3 | |
6862 unsigned int v8; // eax@5 | |
6863 unsigned int v9; // ebx@5 | |
6864 unsigned int v11; // eax@7 | |
6865 unsigned int v12; // ebx@8 | |
6866 unsigned int v15; // eax@14 | |
6867 int v19; // [sp+10h] [bp-8h]@3 | |
6868 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6869 int v23; // [sp+28h] [bp+10h]@3 | |
6870 | |
6871 if ( this->uNumSceneBegins && a4 ) | |
6872 { | |
6873 v4 = a4->uWidth; | |
6874 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
6875 v6 = a4->pPixels; | |
6876 v23 = a4->uHeight; | |
6877 v19 = v4; | |
6878 if ( this->bClip ) | |
6879 { | |
1152 | 6880 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6881 { | |
6882 v8 = this->uClipX - uOutX; | |
6883 v9 = uOutX - this->uClipX; | |
0 | 6884 v8 *= 2; |
6885 v4 += v9; | |
6886 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
6887 v5 = (unsigned __int16 *)((char *)v5 + v8); | |
6888 } | |
1152 | 6889 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6890 { | |
6891 v11 = this->uClipY - uOutY; | |
0 | 6892 v6 += v19 * v11; |
6893 v23 += uOutY - this->uClipY; | |
6894 v5 += this->uTargetSurfacePitch * v11; | |
6895 } | |
1152 | 6896 v12 = max(this->uClipX, uOutX); |
6897 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6898 { | |
6899 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6900 } | |
6901 v15 = max(this->uClipY, uOutY); | |
6902 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6903 { | |
6904 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6905 } | |
6906 } | |
6907 | |
6908 for (int outerCounter = 0; outerCounter < v23; outerCounter++) | |
6909 { | |
6910 for (int counter = 0; counter < v4; counter++) | |
6911 { | |
6912 *v5 = *v6; | |
6913 ++v5; | |
6914 ++v6; | |
6915 } | |
6916 v6 += v19 - v4; | |
6917 v5 += this->uTargetSurfacePitch - v4; | |
0 | 6918 } |
6919 } | |
6920 } | |
6921 | |
6922 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6923 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6924 { |
6925 unsigned __int16 *v7; // ebx@3 | |
1675 | 6926 int full_width; // ecx@3 |
6927 int full_height; // edi@3 | |
0 | 6928 int v23; // edi@23 |
6929 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 | |
6930 | |
6931 if ( this->uNumSceneBegins && pTexture ) | |
6932 { | |
6933 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch]; | |
1675 | 6934 full_width = pTexture->uWidth - move_X; |
6935 full_height = pTexture->uHeight - move_Y; | |
6936 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6937 if ( this->bClip ) | |
6938 { | |
6939 if ( pX < this->uClipX )//åñëè êàäð âûõîäèò çà ïðàâóþ ãðàíèöó | |
6940 { | |
6941 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6942 full_width += pX - this->uClipX; | |
6943 v7 = (unsigned __int16 *)((char *)v7 + (2 * (this->uClipX - pX))); | |
6944 } | |
6945 if ( pY < this->uClipY )//åñëè êàäð âûõîäèò çà âåðõíþþ ãðàíèöó | |
6946 { | |
6947 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6948 full_height += pY - this->uClipY; | |
6949 v7 += this->uTargetSurfacePitch * (this->uClipY - pY); | |
6950 } | |
6951 if ( this->uClipX < pX )//åñëè ïðàâàÿ ãðàíèöà îêíà ìåíüøå õ êîîðäèíàòû êàäðà | |
6952 this->uClipX = pX; | |
6953 if ( this->uClipY < pY )//åñëè âåðõíÿÿ ãðàíèöà îêíà ìåíüøå y êîîðäèíàòû êàäðà | |
6954 this->uClipY = pY; | |
6955 if ( (full_width + this->uClipX) > this->uClipZ )//åñëè øèðèíà êàäðà âûõîäèò çà ïðàâóþ ãðàíèöó | |
6956 { | |
6957 if ( this->uClipX < pX ) | |
6958 this->uClipX = pX; | |
6959 full_width = this->uClipZ - this->uClipX; | |
6960 } | |
6961 if ( (full_height + this->uClipY) > this->uClipW )//åñëè âûñîòà êàäðà âûõîäèò çà íèæíþþ ãðàíèöó | |
6962 { | |
6963 if ( this->uClipY < pY ) | |
6964 this->uClipY = pY; | |
6965 full_height = this->uClipW - this->uClipY; | |
6966 } | |
6967 } | |
6968 if ( full_height > 0 ) | |
6969 { | |
0 | 6970 do |
6971 { | |
1675 | 6972 if ( full_width > 0 ) |
0 | 6973 { |
1675 | 6974 v23 = full_width; |
0 | 6975 do |
6976 { | |
1675 | 6977 if ( *pTexturea != TargetColor(0, 0xFFu, 0xFFu) ) |
0 | 6978 *v7 = *pTexturea; |
6979 ++pTexturea; | |
6980 ++v7; | |
6981 --v23; | |
6982 } | |
6983 while ( v23 ); | |
6984 } | |
1675 | 6985 v7 += this->uTargetSurfacePitch - full_width; |
6986 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); | |
6987 --full_height; | |
6988 } | |
6989 while ( full_height ); | |
0 | 6990 } |
6991 } | |
6992 } | |
6993 | |
6994 //----- (004A6E7E) -------------------------------------------------------- | |
6995 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6996 { | |
6997 unsigned __int16 *v4; // eax@4 | |
6998 int v5; // edx@4 | |
6999 unsigned int v6; // edi@4 | |
7000 unsigned int v7; // edx@5 | |
7001 unsigned int v8; // edx@6 | |
7002 unsigned int v9; // edx@7 | |
7003 unsigned int v10; // edx@8 | |
7004 unsigned int v11; // ebx@9 | |
7005 unsigned int v12; // esi@11 | |
7006 unsigned int v13; // edx@12 | |
7007 unsigned int v14; // ebx@15 | |
7008 unsigned int v15; // esi@17 | |
7009 unsigned int v16; // edi@18 | |
7010 char v17; // zf@29 | |
7011 int v18; // [sp+14h] [bp-Ch]@4 | |
7012 int v19; // [sp+18h] [bp-8h]@4 | |
7013 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
7014 int v21; // [sp+28h] [bp+8h]@25 | |
7015 int v22; // [sp+28h] [bp+8h]@34 | |
7016 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
7017 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
7018 | |
7019 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
7020 { | |
7021 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7022 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7023 v5 = a4->uTextureWidth; |
7024 v6 = a4->uTextureHeight; | |
7025 v19 = a4->uTextureWidth; | |
7026 v18 = a4->uTextureWidth; | |
7027 if ( this->bClip ) | |
7028 { | |
7029 v7 = this->uClipX; | |
7030 if ( (signed int)a2 < (signed int)v7 ) | |
7031 { | |
7032 v8 = v7 - a2; | |
7033 v20 += v8; | |
7034 v19 += a2 - this->uClipX; | |
7035 v4 += v8; | |
7036 } | |
7037 v9 = this->uClipY; | |
7038 if ( (signed int)a3 < (signed int)v9 ) | |
7039 { | |
7040 v10 = v9 - a3; | |
7041 v20 += v18 * v10; | |
7042 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
7043 v4 += this->uTargetSurfacePitch * v10; | |
7044 } | |
7045 v11 = this->uClipX; | |
7046 v5 = v19; | |
7047 if ( (signed int)v11 < (signed int)a2 ) | |
7048 v11 = a2; | |
7049 v12 = this->uClipZ; | |
7050 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
7051 { | |
7052 v13 = this->uClipX; | |
7053 if ( (signed int)v13 < (signed int)a2 ) | |
7054 v13 = a2; | |
7055 v5 = v12 - v13; | |
7056 } | |
7057 v14 = this->uClipY; | |
7058 if ( (signed int)v14 < (signed int)a3 ) | |
7059 v14 = a3; | |
7060 v15 = this->uClipW; | |
7061 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
7062 { | |
7063 v16 = this->uClipY; | |
7064 if ( (signed int)v16 < (signed int)a3 ) | |
7065 v16 = a3; | |
7066 v6 = v15 - v16; | |
7067 } | |
7068 } | |
7069 if ( pRenderer->uTargetGBits == 5 ) | |
7070 { | |
7071 if ( (signed int)v6 > 0 ) | |
7072 { | |
7073 v23 = v6; | |
7074 do | |
7075 { | |
7076 if ( v5 > 0 ) | |
7077 { | |
7078 v21 = v5; | |
7079 do | |
7080 { | |
7081 if ( *v20 ) | |
7082 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
7083 ++v4; | |
7084 ++v20; | |
7085 --v21; | |
7086 } | |
7087 while ( v21 ); | |
7088 } | |
7089 v20 += v18 - v5; | |
7090 v17 = v23-- == 1; | |
7091 v4 += this->uTargetSurfacePitch - v5; | |
7092 } | |
7093 while ( !v17 ); | |
7094 } | |
7095 } | |
7096 else | |
7097 { | |
7098 if ( (signed int)v6 > 0 ) | |
7099 { | |
7100 v24 = v6; | |
7101 do | |
7102 { | |
7103 if ( v5 > 0 ) | |
7104 { | |
7105 v22 = v5; | |
7106 do | |
7107 { | |
7108 if ( *v20 ) | |
7109 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7110 ++v4; | |
7111 ++v20; | |
7112 --v22; | |
7113 } | |
7114 while ( v22 ); | |
7115 } | |
7116 v20 += v18 - v5; | |
7117 v17 = v24-- == 1; | |
7118 v4 += this->uTargetSurfacePitch - v5; | |
7119 } | |
7120 while ( !v17 ); | |
7121 } | |
7122 } | |
7123 } | |
7124 } | |
7125 | |
7126 //----- (004A6DF5) -------------------------------------------------------- | |
7127 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) | |
7128 { | |
7129 int result; // eax@0 | |
7130 int v8; // ecx@3 | |
7131 unsigned __int16 *v9; // edi@4 | |
7132 unsigned __int16 *v10; // ebx@4 | |
7133 int v11; // esi@4 | |
7134 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 | |
7135 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 | |
7136 | |
7137 if ( pBitmap ) | |
7138 { | |
7139 if ( pTarget ) | |
7140 { | |
7141 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; | |
7142 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y]; | |
7143 v8 = a7->z - a7->x; | |
7144 result = a7->w - a7->y; | |
7145 if ( result > 0 ) | |
7146 { | |
7147 v9 = pBitmapa; | |
7148 v10 = pTargeta; | |
7149 v11 = a7->w - a7->y; | |
7150 do | |
7151 { | |
7152 if ( v8 > 0 ) | |
7153 { | |
7154 result = v8; | |
7155 do | |
7156 { | |
7157 *v9 = *v10; | |
7158 ++v9; | |
7159 ++v10; | |
7160 --result; | |
7161 } | |
7162 while ( result ); | |
7163 } | |
7164 v9 += uBitmapPitch - v8; | |
7165 v10 += uTargetPitch - v8; | |
7166 --v11; | |
7167 } | |
7168 while ( v11 ); | |
7169 } | |
7170 } | |
7171 } | |
7172 return result; | |
7173 } | |
7174 | |
7175 //----- (004A6D87) -------------------------------------------------------- | |
7176 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7177 { | |
7178 if (!uNumSceneBegins) | |
7179 return; | |
7180 | |
7181 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7182 for (uint y = 0; y < uHeight; ++y) | |
7183 { | |
7184 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch]; | |
7185 | |
7186 memset32(pDst, twoColors, uWidth / 2); | |
7187 if (uWidth & 1) | |
7188 pDst[uWidth - 1] = uColor16; | |
7189 } | |
7190 } | |
7191 | |
7192 //----- (004A6C4F) -------------------------------------------------------- | |
7193 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
7194 { | |
7195 unsigned int v9; // edi@2 | |
7196 unsigned int v10; // esi@2 | |
7197 unsigned __int16 *v11; // eax@2 | |
7198 unsigned int v12; // ebx@3 | |
7199 signed int v13; // edx@5 | |
7200 int v14; // edx@6 | |
7201 signed int v15; // ebx@7 | |
7202 unsigned int v16; // edx@9 | |
7203 signed int v17; // edi@10 | |
7204 signed int v18; // ebx@13 | |
7205 unsigned int v19; // edx@15 | |
7206 signed int v20; // esi@16 | |
7207 unsigned int v21; // esi@22 | |
7208 unsigned __int16 v22; // dx@24 | |
7209 char v23; // zf@28 | |
7210 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 | |
7211 unsigned int uOutXa; // [sp+18h] [bp+8h]@20 | |
7212 | |
7213 if ( this->uNumSceneBegins ) | |
7214 { | |
7215 v9 = uCharWidth; | |
7216 v10 = uCharHeight; | |
7217 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
7218 v24 = pFontPixels; | |
7219 if ( this->bClip ) | |
7220 { | |
7221 v12 = this->uClipX; | |
7222 if ( uOutX < (signed int)v12 ) | |
7223 { | |
7224 v24 = &pFontPixels[v12 - uOutX]; | |
7225 v11 += v12 - uOutX; | |
7226 v9 = uCharWidth + uOutX - v12; | |
7227 } | |
7228 v13 = this->uClipY; | |
7229 if ( uOutY < v13 ) | |
7230 { | |
7231 v14 = v13 - uOutY; | |
7232 v24 += uCharWidth * v14; | |
7233 v10 = uCharHeight + uOutY - this->uClipY; | |
7234 v11 += this->uTargetSurfacePitch * v14; | |
7235 } | |
7236 v15 = this->uClipX; | |
7237 if ( v15 < uOutX ) | |
7238 v15 = uOutX; | |
7239 v16 = this->uClipZ; | |
7240 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7241 { | |
7242 v17 = this->uClipX; | |
7243 if ( v17 < uOutX ) | |
7244 v17 = uOutX; | |
7245 v9 = v16 - v17; | |
7246 } | |
7247 v18 = this->uClipY; | |
7248 if ( v18 < uOutY ) | |
7249 v18 = uOutY; | |
7250 v19 = this->uClipW; | |
7251 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7252 { | |
7253 v20 = this->uClipY; | |
7254 if ( v20 < uOutY ) | |
7255 v20 = uOutY; | |
7256 v10 = v19 - v20; | |
7257 } | |
7258 } | |
7259 if ( (signed int)v10 > 0 ) | |
7260 { | |
7261 uOutXa = v10; | |
7262 do | |
7263 { | |
7264 if ( (signed int)v9 > 0 ) | |
7265 { | |
7266 v21 = v9; | |
7267 do | |
7268 { | |
7269 if ( *v24 ) | |
7270 { | |
7271 v22 = uShadowColor; | |
7272 if ( *v24 != 1 ) | |
7273 v22 = uFaceColor; | |
7274 *v11 = v22; | |
7275 } | |
7276 ++v11; | |
7277 ++v24; | |
7278 --v21; | |
7279 } | |
7280 while ( v21 ); | |
7281 } | |
7282 v24 += uCharWidth - v9; | |
7283 v23 = uOutXa-- == 1; | |
7284 v11 += this->uTargetSurfacePitch - v9; | |
7285 } | |
7286 while ( !v23 ); | |
7287 } | |
7288 } | |
7289 } | |
7290 | |
7291 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7292 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7293 { | |
0 | 7294 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7295 |
0 | 7296 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7297 tex.uTextureHeight = a4->uTextureHeight - height; |
7298 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7299 DrawTextureIndexed(a2, a3, &tex); |
7300 } | |
7301 | |
7302 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7303 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7304 { | |
0 | 7305 int v8; // edi@2 |
7306 unsigned int v9; // esi@2 | |
7307 unsigned __int16 *v10; // eax@2 | |
7308 unsigned char *v11; // edx@2 | |
7309 unsigned int v12; // ebx@3 | |
7310 signed int v13; // edx@5 | |
7311 int v14; // edx@6 | |
7312 signed int v15; // ebx@7 | |
7313 unsigned int v16; // edx@9 | |
7314 signed int v17; // edi@10 | |
7315 signed int v18; // ebx@13 | |
7316 unsigned int v19; // edx@15 | |
7317 signed int v20; // esi@16 | |
7318 int v21; // ebx@22 | |
7319 char v22; // zf@28 | |
7320 int v23; // ebx@31 | |
7321 unsigned __int16 v24; // si@35 | |
7322 int v25; // [sp+Ch] [bp-4h]@2 | |
7323 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7324 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7325 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7326 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7327 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7328 | |
7329 auto a2 = x; | |
7330 auto a3 = y; | |
7331 auto a6 = uFontHeight; | |
7332 if ( this->uNumSceneBegins ) | |
7333 { | |
7334 v8 = a5; | |
7335 v9 = a6; | |
7336 v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; | |
1268 | 7337 v11 = (unsigned char *)font_pixels; |
7338 v25 = (int)font_pixels; | |
0 | 7339 if ( this->bClip ) |
7340 { | |
7341 v12 = this->uClipX; | |
7342 if ( a2 < (signed int)v12 ) | |
7343 { | |
1268 | 7344 v25 = v12 - a2 + (int)font_pixels; |
0 | 7345 v10 += v12 - a2; |
7346 v8 = a5 + a2 - v12; | |
7347 } | |
7348 v13 = this->uClipY; | |
7349 if ( a3 < v13 ) | |
7350 { | |
7351 v14 = v13 - a3; | |
7352 v25 += a5 * v14; | |
7353 v9 = a6 + a3 - this->uClipY; | |
7354 v10 += this->uTargetSurfacePitch * v14; | |
7355 } | |
7356 v15 = this->uClipX; | |
7357 if ( v15 < a2 ) | |
7358 v15 = a2; | |
7359 v16 = this->uClipZ; | |
7360 if ( v8 + v15 > (signed int)v16 ) | |
7361 { | |
7362 v17 = this->uClipX; | |
7363 if ( v17 < a2 ) | |
7364 v17 = a2; | |
7365 v8 = v16 - v17; | |
7366 } | |
7367 v18 = this->uClipY; | |
7368 if ( v18 < a3 ) | |
7369 v18 = a3; | |
7370 v19 = this->uClipW; | |
7371 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7372 { | |
7373 v20 = this->uClipY; | |
7374 if ( v20 < a3 ) | |
7375 v20 = a3; | |
7376 v9 = v19 - v20; | |
7377 } | |
7378 v11 = (unsigned char *)v25; | |
7379 } | |
7380 if ( a8 ) | |
7381 { | |
7382 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask; | |
7383 if ( (signed int)v9 > 0 ) | |
7384 { | |
7385 v23 = a5; | |
7386 v30 = v9; | |
7387 do | |
7388 { | |
7389 if ( v8 > 0 ) | |
7390 { | |
7391 v27 = v8; | |
7392 do | |
7393 { | |
7394 if ( *v11 ) | |
7395 v24 = pPalette[*v11]; | |
7396 else | |
7397 v24 = v28; | |
7398 *v10 = v24; | |
7399 ++v10; | |
7400 ++v11; | |
7401 --v27; | |
7402 } | |
7403 while ( v27 ); | |
7404 } | |
7405 v11 += v23 - v8; | |
7406 v22 = v30-- == 1; | |
7407 v10 += this->uTargetSurfacePitch - v8; | |
7408 } | |
7409 while ( !v22 ); | |
7410 } | |
7411 } | |
7412 else | |
7413 { | |
7414 if ( (signed int)v9 > 0 ) | |
7415 { | |
7416 v21 = a5; | |
7417 v29 = v9; | |
7418 do | |
7419 { | |
7420 if ( v8 > 0 ) | |
7421 { | |
7422 v26 = v8; | |
7423 do | |
7424 { | |
7425 if ( *v11 ) | |
7426 *v10 = pPalette[*v11]; | |
7427 ++v10; | |
7428 ++v11; | |
7429 --v26; | |
7430 } | |
7431 while ( v26 ); | |
7432 } | |
7433 v11 += v21 - v8; | |
7434 v22 = v29-- == 1; | |
7435 v10 += this->uTargetSurfacePitch - v8; | |
7436 } | |
7437 while ( !v22 ); | |
7438 } | |
7439 } | |
7440 } | |
7441 } | |
7442 | |
7443 //----- (004A68EF) -------------------------------------------------------- | |
7444 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7445 { | |
7446 Texture *v4; // edi@2 | |
7447 unsigned int v5; // ebx@4 | |
7448 unsigned __int16 *v6; // eax@4 | |
7449 signed int v7; // edx@5 | |
7450 int v8; // edx@6 | |
7451 signed int v9; // edx@7 | |
7452 int v10; // edx@8 | |
7453 signed int v11; // edx@9 | |
7454 signed int v12; // esi@12 | |
7455 signed int v13; // esi@15 | |
7456 unsigned int v14; // edx@17 | |
7457 signed int v15; // esi@18 | |
7458 unsigned __int8 *v16; // ebx@22 | |
7459 char v17; // zf@28 | |
7460 int v18; // [sp+10h] [bp-10h]@4 | |
7461 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7462 int v20; // [sp+1Ch] [bp-4h]@4 | |
7463 int v21; // [sp+28h] [bp+8h]@24 | |
7464 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7465 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7466 | |
7467 if ( this->uNumSceneBegins ) | |
7468 { | |
7469 v4 = pTexture; | |
7470 if ( pTexture ) | |
7471 { | |
7472 if ( pTexture->pPalette16 ) | |
7473 { | |
7474 v5 = pTexture->uTextureHeight; | |
7475 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7476 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7477 v20 = pTexture->uTextureWidth; |
7478 v18 = pTexture->uTextureWidth; | |
7479 if ( this->bClip ) | |
7480 { | |
7481 v7 = this->uClipX; | |
7482 if ( a2 < v7 ) | |
7483 { | |
7484 v8 = v7 - a2; | |
7485 v19 += v8; | |
7486 v20 += a2 - this->uClipX; | |
7487 v6 += v8; | |
7488 } | |
7489 v9 = this->uClipY; | |
7490 v5 = pTexture->uTextureHeight; | |
7491 if ( a3 < v9 ) | |
7492 { | |
7493 v10 = v9 - a3; | |
7494 v19 += v18 * v10; | |
7495 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7496 v4 = pTexture; | |
7497 v6 += this->uTargetSurfacePitch * v10; | |
7498 } | |
7499 v11 = this->uClipX; | |
7500 if ( v11 < a2 ) | |
7501 v11 = a2; | |
7502 pTexturea = this->uClipZ; | |
7503 if ( v11 + v20 > (signed int)pTexturea ) | |
7504 { | |
7505 v12 = this->uClipX; | |
7506 if ( v12 < a2 ) | |
7507 v12 = a2; | |
7508 v20 = pTexturea - v12; | |
7509 } | |
7510 v13 = this->uClipY; | |
7511 if ( v13 < a3 ) | |
7512 v13 = a3; | |
7513 v14 = this->uClipW; | |
7514 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7515 { | |
7516 v15 = this->uClipY; | |
7517 if ( v15 < a3 ) | |
7518 v15 = a3; | |
7519 v5 = v14 - v15; | |
7520 } | |
7521 } | |
7522 if ( (signed int)v5 > 0 ) | |
7523 { | |
7524 v22 = v5; | |
7525 v16 = v19; | |
7526 do | |
7527 { | |
7528 if ( v20 > 0 ) | |
7529 { | |
7530 v21 = v20; | |
7531 do | |
7532 { | |
7533 if ( *v16 ) | |
7534 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7535 ++v6; | |
7536 ++v16; | |
7537 --v21; | |
7538 } | |
7539 while ( v21 ); | |
7540 } | |
7541 v16 += v18 - v20; | |
7542 v17 = v22-- == 1; | |
7543 v6 += this->uTargetSurfacePitch - v20; | |
7544 } | |
7545 while ( !v17 ); | |
7546 } | |
7547 } | |
7548 } | |
7549 } | |
7550 } | |
7551 | |
7552 //----- (004A6776) -------------------------------------------------------- | |
315 | 7553 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7554 { |
7555 Texture *v4; // edi@2 | |
7556 unsigned int v5; // ebx@4 | |
7557 unsigned __int16 *v6; // eax@4 | |
7558 unsigned int v7; // edx@5 | |
7559 unsigned int v8; // edx@6 | |
7560 unsigned int v9; // edx@7 | |
7561 unsigned int v10; // edx@8 | |
7562 unsigned int v11; // edx@9 | |
7563 unsigned int v12; // esi@12 | |
7564 unsigned int v13; // esi@15 | |
7565 unsigned int v14; // edx@17 | |
7566 unsigned int v15; // esi@18 | |
7567 unsigned __int8 *v16; // ebx@22 | |
7568 char v17; // zf@28 | |
7569 int v18; // [sp+10h] [bp-10h]@4 | |
7570 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7571 int v20; // [sp+1Ch] [bp-4h]@4 | |
7572 int a2a; // [sp+28h] [bp+8h]@24 | |
7573 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7574 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7575 | |
7576 if ( this->uNumSceneBegins ) | |
7577 { | |
7578 v4 = a4; | |
7579 if ( a4 ) | |
7580 { | |
7581 if ( a4->pPalette16 ) | |
7582 { | |
7583 v5 = a4->uTextureHeight; | |
7584 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7585 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7586 v20 = a4->uTextureWidth; |
7587 v18 = a4->uTextureWidth; | |
7588 if ( this->bClip ) | |
7589 { | |
7590 v7 = this->uClipX; | |
7591 if ( (signed int)a2 < (signed int)v7 ) | |
7592 { | |
7593 v8 = v7 - a2; | |
7594 v19 += v8; | |
7595 v20 += a2 - this->uClipX; | |
7596 v6 += v8; | |
7597 } | |
7598 v9 = this->uClipY; | |
7599 v5 = a4->uTextureHeight; | |
7600 if ( (signed int)a3 < (signed int)v9 ) | |
7601 { | |
7602 v10 = v9 - a3; | |
7603 v19 += v18 * v10; | |
7604 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7605 v4 = a4; | |
7606 v6 += this->uTargetSurfacePitch * v10; | |
7607 } | |
7608 v11 = this->uClipX; | |
7609 if ( (signed int)v11 < (signed int)a2 ) | |
7610 v11 = a2; | |
7611 a4a = this->uClipZ; | |
7612 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7613 { | |
7614 v12 = this->uClipX; | |
7615 if ( (signed int)v12 < (signed int)a2 ) | |
7616 v12 = a2; | |
7617 v20 = a4a - v12; | |
7618 } | |
7619 v13 = this->uClipY; | |
7620 if ( (signed int)v13 < (signed int)a3 ) | |
7621 v13 = a3; | |
7622 v14 = this->uClipW; | |
7623 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7624 { | |
7625 v15 = this->uClipY; | |
7626 if ( (signed int)v15 < (signed int)a3 ) | |
7627 v15 = a3; | |
7628 v5 = v14 - v15; | |
7629 } | |
7630 } | |
7631 if ( (signed int)v5 > 0 ) | |
7632 { | |
7633 a3a = v5; | |
7634 v16 = v19; | |
7635 do | |
7636 { | |
7637 if ( v20 > 0 ) | |
7638 { | |
7639 a2a = v20; | |
7640 do | |
7641 { | |
7642 if ( *v16 ) | |
7643 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7644 ++v6; | |
7645 ++v16; | |
7646 --a2a; | |
7647 } | |
7648 while ( a2a ); | |
7649 } | |
7650 v16 += v18 - v20; | |
7651 v17 = a3a-- == 1; | |
7652 v6 += this->uTargetSurfacePitch - v20; | |
7653 } | |
7654 while ( !v17 ); | |
7655 } | |
7656 } | |
7657 } | |
7658 } | |
7659 } | |
7660 | |
7661 //----- (004A65CC) -------------------------------------------------------- | |
7662 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7663 { | |
7664 unsigned __int16 *v8; // esi@6 | |
7665 unsigned int v9; // edi@6 | |
7666 unsigned int v10; // eax@7 | |
7667 unsigned int v11; // eax@8 | |
7668 unsigned int v12; // eax@9 | |
7669 unsigned int v13; // eax@10 | |
7670 unsigned int v14; // edx@11 | |
7671 unsigned int v15; // eax@13 | |
7672 unsigned int v16; // edx@14 | |
7673 unsigned int v17; // edx@17 | |
7674 unsigned int v18; // eax@19 | |
7675 unsigned int v19; // edx@20 | |
7676 int v20; // eax@27 | |
7677 int v21; // edx@29 | |
7678 int v22; // [sp+Ch] [bp-Ch]@6 | |
7679 int v23; // [sp+Ch] [bp-Ch]@24 | |
7680 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7681 int xa; // [sp+20h] [bp+8h]@26 | |
7682 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7683 int v27; // [sp+2Ch] [bp+14h]@6 | |
7684 | |
7685 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7686 { | |
7687 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; | |
710 | 7688 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7689 v27 = a4->uTextureWidth; |
7690 v9 = a4->uTextureHeight; | |
7691 v22 = a4->uTextureWidth; | |
7692 if ( this->bClip ) | |
7693 { | |
7694 v10 = this->uClipX; | |
7695 if ( (signed int)x < (signed int)v10 ) | |
7696 { | |
7697 v11 = v10 - x; | |
7698 v24 += v11; | |
7699 v27 += x - this->uClipX; | |
7700 v8 += v11; | |
7701 } | |
7702 v12 = this->uClipY; | |
7703 if ( (signed int)y < (signed int)v12 ) | |
7704 { | |
7705 v13 = v12 - y; | |
7706 v24 += v22 * v13; | |
7707 v9 = y - this->uClipY + a4->uTextureHeight; | |
7708 v8 += this->uTargetSurfacePitch * v13; | |
7709 } | |
7710 v14 = this->uClipX; | |
7711 if ( (signed int)v14 < (signed int)x ) | |
7712 v14 = x; | |
7713 v15 = this->uClipZ; | |
7714 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7715 { | |
7716 v16 = this->uClipX; | |
7717 if ( (signed int)v16 < (signed int)x ) | |
7718 v16 = x; | |
7719 v27 = v15 - v16; | |
7720 } | |
7721 v17 = this->uClipY; | |
7722 if ( (signed int)v17 < (signed int)y ) | |
7723 v17 = y; | |
7724 v18 = this->uClipW; | |
7725 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7726 { | |
7727 v19 = this->uClipY; | |
7728 if ( (signed int)v19 < (signed int)y ) | |
7729 v19 = y; | |
7730 v9 = v18 - v19; | |
7731 } | |
7732 } | |
7733 if ( (signed int)v9 > 0 ) | |
7734 { | |
7735 ya = v9; | |
7736 v23 = v22 - v27; | |
7737 do | |
7738 { | |
7739 if ( v27 > 0 ) | |
7740 { | |
7741 xa = v27; | |
7742 do | |
7743 { | |
7744 v20 = *v24; | |
7745 if ( v20 >= a7 && v20 <= a8 ) | |
7746 { | |
7747 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7748 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7749 v21 = 2 * a8 - v21 - a7; | |
7750 *v8 = a4->pPalette16[v21]; | |
7751 } | |
7752 ++v8; | |
7753 ++v24; | |
7754 --xa; | |
7755 } | |
7756 while ( xa ); | |
7757 } | |
7758 v8 += this->uTargetSurfacePitch - v27; | |
7759 v24 += v23; | |
7760 --ya; | |
7761 } | |
7762 while ( ya ); | |
7763 } | |
7764 } | |
7765 } | |
7766 | |
7767 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7768 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7769 { |
7770 Texture *v8; // eax@2 | |
7771 Texture *v9; // ebx@4 | |
7772 unsigned __int16 *v10; // esi@6 | |
7773 unsigned int v11; // edi@7 | |
7774 unsigned int v12; // eax@9 | |
7775 unsigned int v13; // eax@10 | |
7776 unsigned int v14; // edx@11 | |
7777 unsigned int v15; // eax@13 | |
7778 unsigned int v16; // edx@14 | |
7779 unsigned int v17; // edx@17 | |
7780 unsigned int v18; // eax@19 | |
7781 unsigned int v19; // edx@20 | |
7782 int v20; // eax@27 | |
7783 int v21; // edx@29 | |
7784 int v22; // [sp+Ch] [bp-Ch]@6 | |
7785 int v23; // [sp+Ch] [bp-Ch]@24 | |
7786 int v24; // [sp+10h] [bp-8h]@6 | |
7787 int v25; // [sp+14h] [bp-4h]@6 | |
7788 int i; // [sp+20h] [bp+8h]@25 | |
7789 int v27; // [sp+24h] [bp+Ch]@23 | |
7790 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7791 | |
7792 if ( this->uNumSceneBegins ) | |
7793 { | |
7794 v8 = a4; | |
7795 if ( a4 ) | |
7796 { | |
7797 if ( a4->pPalette16 ) | |
7798 { | |
7799 v9 = a5; | |
7800 if ( a5 ) | |
7801 { | |
7802 if ( a5->pPalette16 ) | |
7803 { | |
7804 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7805 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7806 v25 = v8->uTextureWidth; |
7807 v24 = v8->uTextureHeight; | |
7808 v22 = v8->uTextureWidth; | |
7809 if ( this->bClip ) | |
7810 { | |
7811 v11 = this->uClipX; | |
7812 if ( (signed int)a2 < (signed int)v11 ) | |
7813 { | |
7814 v28 += v11 - a2; | |
7815 v25 += a2 - v11; | |
7816 v9 = a5; | |
7817 v10 += v11 - a2; | |
7818 } | |
7819 v12 = this->uClipY; | |
7820 if ( (signed int)a3 < (signed int)v12 ) | |
7821 { | |
7822 v13 = v12 - a3; | |
7823 v9 = a5; | |
7824 v28 += v22 * v13; | |
7825 v24 += a3 - this->uClipY; | |
7826 v10 += this->uTargetSurfacePitch * v13; | |
7827 } | |
7828 v14 = this->uClipX; | |
7829 if ( (signed int)v14 < (signed int)a2 ) | |
7830 v14 = a2; | |
7831 v15 = this->uClipZ; | |
7832 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7833 { | |
7834 v16 = this->uClipX; | |
7835 if ( (signed int)v16 < (signed int)a2 ) | |
7836 v16 = a2; | |
7837 v25 = v15 - v16; | |
7838 } | |
7839 v17 = this->uClipY; | |
7840 if ( (signed int)v17 < (signed int)a3 ) | |
7841 v17 = a3; | |
7842 v18 = this->uClipW; | |
7843 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7844 { | |
7845 v19 = this->uClipY; | |
7846 if ( (signed int)v19 < (signed int)a3 ) | |
7847 v19 = a3; | |
7848 v24 = v18 - v19; | |
7849 } | |
7850 } | |
7851 v27 = 0; | |
7852 if ( v24 > 0 ) | |
7853 { | |
7854 v23 = v22 - v25; | |
7855 do | |
7856 { | |
7857 for ( i = 0; i < v25; ++v28 ) | |
7858 { | |
7859 if ( *v28 ) | |
7860 { | |
710 | 7861 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7862 if ( v20 >= a7 ) |
7863 { | |
7864 if ( v20 <= a8 ) | |
7865 { | |
7866 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7867 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7868 v21 = 2 * a8 - v21 - a7; | |
7869 v9 = a5; | |
7870 *v10 = a5->pPalette16[v21]; | |
7871 } | |
7872 } | |
7873 } | |
7874 ++i; | |
7875 ++v10; | |
7876 } | |
7877 ++v27; | |
7878 v10 += this->uTargetSurfacePitch - v25; | |
7879 v28 += v23; | |
7880 } | |
7881 while ( v27 < v24 ); | |
7882 } | |
7883 } | |
7884 } | |
7885 } | |
7886 } | |
7887 } | |
7888 } | |
7889 | |
7890 //----- (004A6274) -------------------------------------------------------- | |
7891 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7892 { | |
7893 Texture *pCurrentTexture; // edi@2 | |
7894 int uHeight; // ebx@4 | |
7895 unsigned __int16 *v6; // eax@4 | |
7896 unsigned int v7; // edx@5 | |
7897 unsigned int v8; // edx@6 | |
7898 unsigned int v9; // edx@7 | |
7899 unsigned int v10; // edx@8 | |
7900 unsigned int v11; // edx@9 | |
7901 unsigned int v12; // esi@12 | |
7902 unsigned int v13; // esi@15 | |
7903 unsigned int v14; // edx@17 | |
7904 unsigned int v15; // esi@18 | |
7905 unsigned __int8 *v16; // ebx@22 | |
7906 char uFlag; // zf@28 | |
7907 int v18; // [sp+10h] [bp-10h]@4 | |
7908 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7909 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7910 int uXa; // [sp+28h] [bp+8h]@24 | |
7911 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7912 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7913 | |
7914 if ( this->uNumSceneBegins ) | |
7915 { | |
7916 pCurrentTexture = pTexture; | |
7917 if ( pTexture ) | |
7918 { | |
7919 if ( pTexture->pPalette16 ) | |
7920 { | |
7921 uHeight = pTexture->uTextureHeight; | |
7922 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 7923 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7924 uWidth = pTexture->uTextureWidth; |
7925 v18 = pTexture->uTextureWidth; | |
7926 if ( this->bClip ) | |
7927 { | |
7928 v7 = this->uClipX; | |
7929 if ( (signed int)uX < (signed int)v7 ) | |
7930 { | |
7931 v8 = v7 - uX; | |
7932 v19 += v8; | |
7933 uWidth += uX - this->uClipX; | |
7934 v6 += v8; | |
7935 } | |
7936 v9 = this->uClipY; | |
7937 uHeight = pTexture->uTextureHeight; | |
7938 if ( (signed int)uY < (signed int)v9 ) | |
7939 { | |
7940 v10 = v9 - uY; | |
7941 v19 += v18 * v10; | |
7942 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7943 pCurrentTexture = pTexture; | |
7944 v6 += this->uTargetSurfacePitch * v10; | |
7945 } | |
7946 v11 = this->uClipX; | |
7947 if ( (signed int)v11 < (signed int)uX ) | |
7948 v11 = uX; | |
7949 pTexturea = this->uClipZ; | |
7950 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7951 { | |
7952 v12 = this->uClipX; | |
7953 if ( (signed int)v12 < (signed int)uX ) | |
7954 v12 = uX; | |
7955 uWidth = pTexturea - v12; | |
7956 } | |
7957 v13 = this->uClipY; | |
7958 if ( (signed int)v13 < (signed int)uY ) | |
7959 v13 = uY; | |
7960 v14 = this->uClipW; | |
7961 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7962 { | |
7963 v15 = this->uClipY; | |
7964 if ( (signed int)v15 < (signed int)uY ) | |
7965 v15 = uY; | |
7966 uHeight = v14 - v15; | |
7967 } | |
7968 } | |
7969 if ( (signed int)uHeight > 0 ) | |
7970 { | |
7971 uYa = uHeight; | |
7972 v16 = v19; | |
7973 do | |
7974 { | |
7975 if ( uWidth > 0 ) | |
7976 { | |
7977 uXa = uWidth; | |
7978 do | |
7979 { | |
7980 if ( *v16 ) | |
7981 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7982 ++v6; | |
7983 ++v16; | |
7984 } | |
7985 while ( uXa-- !=1 ); | |
7986 } | |
7987 v16 += v18 - uWidth; | |
7988 uFlag = uYa-- == 1; | |
7989 v6 += this->uTargetSurfacePitch - uWidth; | |
7990 } | |
7991 while ( !uFlag ); | |
7992 } | |
7993 } | |
7994 } | |
7995 } | |
7996 } | |
7997 | |
7998 //----- (004A612A) -------------------------------------------------------- | |
710 | 7999 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 8000 { |
8001 Texture *v5; // eax@2 | |
8002 unsigned int v6; // edx@3 | |
8003 int v7; // ebx@3 | |
8004 int v8; // edi@3 | |
8005 signed int v9; // eax@4 | |
8006 int v10; // eax@5 | |
8007 unsigned int v11; // esi@6 | |
8008 signed int v12; // esi@8 | |
8009 unsigned int v13; // eax@10 | |
8010 signed int v14; // esi@11 | |
8011 unsigned int v15; // esi@14 | |
8012 unsigned int v16; // eax@16 | |
8013 unsigned int v17; // ecx@17 | |
8014 int v18; // edx@23 | |
8015 int v19; // [sp+Ch] [bp-Ch]@3 | |
8016 int v20; // [sp+10h] [bp-8h]@3 | |
8017 int uOutXa; // [sp+20h] [bp+8h]@21 | |
8018 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
8019 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
8020 | |
8021 if ( this->uNumSceneBegins ) | |
8022 { | |
8023 v5 = pTexture; | |
8024 if ( pTexture ) | |
8025 { | |
8026 v6 = uOutY; | |
8027 v7 = pTexture->uTextureHeight; | |
8028 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8029 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8030 v8 = v5->uTextureWidth; |
8031 v20 = v5->uTextureWidth; | |
8032 v19 = v5->uTextureWidth; | |
8033 if ( this->bClip ) | |
8034 { | |
8035 v9 = this->uClipX; | |
8036 if ( uOutX < v9 ) | |
8037 { | |
8038 v10 = v9 - uOutX; | |
8039 uOutYa += v10; | |
8040 v8 += uOutX - this->uClipX; | |
8041 v20 = v8; | |
8042 pZBuffer += v10; | |
8043 } | |
8044 v11 = this->uClipY; | |
8045 if ( (signed int)v6 < (signed int)v11 ) | |
8046 { | |
8047 uOutYa += v19 * (v11 - v6); | |
8048 v7 += v6 - v11; | |
8049 pZBuffer += 640 * (v11 - v6); | |
8050 v8 = v20; | |
8051 } | |
8052 v12 = this->uClipX; | |
8053 if ( v12 < uOutX ) | |
8054 v12 = uOutX; | |
8055 v13 = this->uClipZ; | |
8056 if ( v8 + v12 > (signed int)v13 ) | |
8057 { | |
8058 v14 = this->uClipX; | |
8059 if ( v14 < uOutX ) | |
8060 v14 = uOutX; | |
8061 v8 = v13 - v14; | |
8062 } | |
8063 v15 = this->uClipY; | |
8064 if ( (signed int)v15 < (signed int)v6 ) | |
8065 v15 = v6; | |
8066 v16 = this->uClipW; | |
8067 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8068 { | |
8069 v17 = this->uClipY; | |
8070 if ( (signed int)v17 >= (signed int)v6 ) | |
8071 v6 = v17; | |
8072 v7 = v16 - v6; | |
8073 } | |
8074 } | |
8075 if ( v7 > 0 ) | |
8076 { | |
8077 uOutXa = v7; | |
8078 do | |
8079 { | |
8080 if ( v8 > 0 ) | |
8081 { | |
8082 v18 = v8; | |
8083 do | |
8084 { | |
8085 if ( *uOutYa ) | |
8086 *pZBuffer = zVal; | |
8087 ++pZBuffer; | |
8088 ++uOutYa; | |
8089 --v18; | |
8090 } | |
8091 while ( v18 ); | |
8092 } | |
8093 pZBuffer += 640 - v8; | |
8094 uOutYa += v19 - v8; | |
8095 --uOutXa; | |
8096 } | |
8097 while ( uOutXa ); | |
8098 } | |
8099 } | |
8100 } | |
8101 } | |
8102 | |
8103 //----- (004A601E) -------------------------------------------------------- | |
991 | 8104 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8105 { |
8106 signed int v5; // edx@3 | |
8107 int v6; // ebx@3 | |
8108 int v7; // esi@3 | |
8109 void *v8; // esi@3 | |
8110 unsigned int v9; // eax@4 | |
8111 unsigned int v10; // eax@6 | |
8112 signed int v11; // edi@8 | |
8113 unsigned int v12; // eax@10 | |
8114 signed int v13; // edi@11 | |
8115 unsigned int v14; // edi@14 | |
8116 unsigned int v15; // eax@16 | |
8117 unsigned int v16; // ecx@17 | |
8118 int v17; // [sp+18h] [bp+Ch]@3 | |
8119 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8120 | |
8121 if ( this->uNumSceneBegins && pTexture ) | |
8122 { | |
8123 v5 = a3; | |
8124 v6 = pTexture->uTextureHeight; | |
8125 v7 = 5 * a3; | |
8126 v17 = pTexture->uTextureHeight; | |
8127 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8128 pTexturea = pTexture->uTextureWidth; | |
8129 if ( this->bClip ) | |
8130 { | |
8131 v9 = this->uClipX; | |
8132 if ( a2 < (signed int)v9 ) | |
8133 { | |
8134 pTexturea += a2 - v9; | |
8135 v8 = (char *)v8 + 4 * (v9 - a2); | |
8136 } | |
8137 v10 = this->uClipY; | |
8138 if ( v5 < (signed int)v10 ) | |
8139 { | |
8140 v17 += v5 - v10; | |
8141 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8142 } | |
8143 v11 = this->uClipX; | |
8144 if ( v11 < a2 ) | |
8145 v11 = a2; | |
8146 v12 = this->uClipZ; | |
8147 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8148 { | |
8149 v13 = this->uClipX; | |
8150 if ( v13 < a2 ) | |
8151 v13 = a2; | |
8152 pTexturea = v12 - v13; | |
8153 } | |
8154 v14 = this->uClipY; | |
8155 if ( (signed int)v14 < v5 ) | |
8156 v14 = v5; | |
8157 v6 = v17; | |
8158 v15 = this->uClipW; | |
8159 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8160 { | |
8161 v16 = this->uClipY; | |
8162 if ( (signed int)v16 < v5 ) | |
8163 v16 = v5; | |
8164 v6 = v15 - v16; | |
8165 } | |
8166 } | |
8167 if ( v6 > 0 ) | |
8168 { | |
8169 do | |
8170 { | |
8171 if ( (signed int)pTexturea > 0 ) | |
8172 { | |
8173 memset32(v8, a5, pTexturea); | |
8174 v8 = (char *)v8 + 4 * pTexturea; | |
8175 } | |
8176 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8177 --v6; | |
8178 } | |
8179 while ( v6 ); | |
8180 } | |
8181 } | |
8182 } | |
8183 | |
8184 //----- (004A5EB2) -------------------------------------------------------- | |
8185 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8186 { | |
8187 Texture *v4; // edi@2 | |
8188 unsigned int v5; // ebx@4 | |
8189 unsigned __int16 *pTarget; // eax@4 | |
8190 unsigned int v7; // edx@5 | |
8191 unsigned int v8; // edx@6 | |
8192 unsigned int v9; // edx@7 | |
8193 unsigned int v10; // edx@8 | |
8194 unsigned int v11; // edx@9 | |
8195 unsigned int v12; // esi@12 | |
8196 unsigned int v13; // esi@15 | |
8197 unsigned int v14; // edx@17 | |
8198 unsigned int v15; // esi@18 | |
8199 unsigned __int8 *v16; // edx@22 | |
8200 char v17; // zf@26 | |
8201 int v18; // [sp+10h] [bp-10h]@4 | |
8202 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8203 int v20; // [sp+1Ch] [bp-4h]@4 | |
8204 int uXa; // [sp+28h] [bp+8h]@24 | |
8205 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8206 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8207 | |
8208 if ( this->uNumSceneBegins ) | |
8209 { | |
8210 v4 = a4; | |
8211 if ( a4 ) | |
8212 { | |
8213 if ( a4->pPalette16 ) | |
8214 { | |
8215 v5 = a4->uTextureHeight; | |
8216 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 8217 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8218 v20 = a4->uTextureWidth; |
8219 v18 = a4->uTextureWidth; | |
8220 if ( this->bClip ) | |
8221 { | |
8222 v7 = this->uClipX; | |
8223 if ( (signed int)uX < (signed int)v7 ) | |
8224 { | |
8225 v8 = v7 - uX; | |
8226 v19 += v8; | |
8227 v20 += uX - this->uClipX; | |
8228 pTarget += v8; | |
8229 } | |
8230 v9 = this->uClipY; | |
8231 v5 = a4->uTextureHeight; | |
8232 if ( (signed int)uY < (signed int)v9 ) | |
8233 { | |
8234 v10 = v9 - uY; | |
8235 v19 += v18 * v10; | |
8236 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8237 v4 = a4; | |
8238 pTarget += this->uTargetSurfacePitch * v10; | |
8239 } | |
8240 v11 = this->uClipX; | |
8241 if ( (signed int)v11 < (signed int)uX ) | |
8242 v11 = uX; | |
8243 v23 = this->uClipZ; | |
8244 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8245 { | |
8246 v12 = this->uClipX; | |
8247 if ( (signed int)v12 < (signed int)uX ) | |
8248 v12 = uX; | |
8249 v20 = v23 - v12; | |
8250 } | |
8251 v13 = this->uClipY; | |
8252 if ( (signed int)v13 < (signed int)uY ) | |
8253 v13 = uY; | |
8254 v14 = this->uClipW; | |
8255 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
8256 { | |
8257 v15 = this->uClipY; | |
8258 if ( (signed int)v15 < (signed int)uY ) | |
8259 v15 = uY; | |
8260 v5 = v14 - v15; | |
8261 } | |
8262 } | |
8263 if ( (signed int)v5 > 0 ) | |
8264 { | |
8265 uYa = v5; | |
8266 v16 = v19; | |
8267 do | |
8268 { | |
8269 if ( v20 > 0 ) | |
8270 { | |
8271 uXa = v20; | |
8272 do | |
8273 { | |
8274 *pTarget = v4->pPalette16[*v16]; | |
8275 ++pTarget; | |
8276 ++v16; | |
8277 --uXa; | |
8278 } | |
8279 while ( uXa ); | |
8280 } | |
8281 v16 += v18 - v20; | |
8282 v17 = uYa-- == 1; | |
8283 pTarget += this->uTargetSurfacePitch - v20; | |
8284 } | |
8285 while ( !v17 ); | |
8286 } | |
8287 } | |
8288 } | |
8289 } | |
8290 } | |
8291 | |
8292 //----- (004667E9) -------------------------------------------------------- | |
8293 void Render::ChangeBetweenWinFullscreenModes() | |
8294 { | |
8295 float v0; // ST14_4@17 | |
8296 int v4; // edx@26 | |
8297 ObjectDesc *v5; // eax@26 | |
8298 RGBTexture *v6; // esi@33 | |
8299 const char *v8; // [sp-4h] [bp-28h]@33 | |
8300 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8301 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8302 if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8303 { |
1458 | 8304 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8305 return; |
8306 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8307 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8308 { |
0 | 8309 if ( pEventTimer->bPaused ) |
8310 BYTE1(dword_6BE364_game_settings_1) |= 8u; | |
8311 else | |
8312 pEventTimer->Pause(); | |
8313 if ( pMiscTimer->bPaused ) | |
8314 BYTE1(dword_6BE364_game_settings_1) |= 0x10u; | |
8315 else | |
8316 pMiscTimer->Pause(); | |
8317 pMouse->bActive = 0; | |
8318 if ( pRenderer->pRenderD3D ) | |
8319 { | |
8320 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8321 pSprites_LOD->ReleaseAll(); | |
8322 } | |
8323 if ( pRenderer->bWindowMode ) | |
8324 { | |
1802 | 8325 //SetMenu(hWnd, 0); |
8326 //SetWindowLongA(hWnd, -20, 0); | |
8327 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8328 window->SetFullscreenMode(); | |
8329 pRenderer->InitializeFullscreen(); | |
0 | 8330 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8331 pGame->pGammaController->Initialize(v0); | |
8332 } | |
8333 else | |
8334 { | |
1802 | 8335 //ClipCursor(0); |
8336 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8337 pRenderer->SwitchToWindow(); | |
0 | 8338 } |
8339 if ( pRenderer->pRenderD3D ) | |
8340 { | |
8341 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8342 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8343 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8344 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8345 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8346 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8347 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8348 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8349 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8350 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8351 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8352 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8353 { |
8354 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8355 v5 = &pObjectList->pObjects[i]; |
0 | 8356 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8357 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8358 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8359 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8360 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8361 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8362 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
1675 | 8363 if ( uCurrentMenuID != MENU_CREATEPARTY ) |
8364 { | |
8365 if ( uCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8366 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8367 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8368 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8369 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8370 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8371 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8372 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8373 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8374 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8375 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8376 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8377 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8378 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8379 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8380 v8 = "title.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8381 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8382 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8383 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8384 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8385 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8386 } |
0 | 8387 viewparams->bRedrawGameUI = 1; |
688 | 8388 viewparams->InitGrayPalette(); |
0 | 8389 pMouse->SetCurrentCursorBitmap(); |
1802 | 8390 /*if ( pRenderer->bWindowMode ) |
0 | 8391 { |
1655 | 8392 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8393 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8394 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8395 }*/ |
8396 pMouse->bActive = true; | |
0 | 8397 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8398 pVideoPlayer->SelectMovieType(); |
1655 | 8399 if (dword_6BE364_game_settings_1 & 0x0800 ) |
0 | 8400 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u; |
8401 else | |
8402 pEventTimer->Resume(); | |
8403 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 ) | |
8404 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu; | |
8405 else | |
8406 pMiscTimer->Resume(); | |
8407 } | |
8408 } | |
8409 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
8410 // A74C88: using guessed type int dword_A74C88; | |
8411 | |
8412 | |
8413 //----- (004524D8) -------------------------------------------------------- | |
8414 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8415 { | |
1583 | 8416 //int v11; // eax@13 |
8417 //int v12; // ecx@13 | |
0 | 8418 void *v13; // eax@13 |
1583 | 8419 //unsigned __int8 v14; // zf@13 |
8420 //unsigned __int8 v15; // sf@13 | |
0 | 8421 int v16; // esi@14 |
8422 int v17; // ecx@16 | |
8423 int v18; // esi@16 | |
8424 unsigned __int16 *v19; // eax@16 | |
8425 int v20; // edx@16 | |
8426 int v21; // ecx@16 | |
8427 int v22; // eax@16 | |
8428 int v23; // esi@16 | |
8429 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8430 int v27; // [sp+28h] [bp-Ch]@14 | |
8431 int v28; // [sp+2Ch] [bp-8h]@13 | |
8432 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8433 | |
8434 //v3 = this; | |
8435 //sprintf(Str1, "%s", pName); | |
8436 //v4 = uNumItems; | |
8437 if (!uNumItems) | |
8438 return nullptr; | |
8439 | |
8440 //{ | |
8441 //v5 = 0, pDesta = uNumItems; | |
8442 uint idx1 = 0, | |
8443 idx2 = uNumItems; | |
8444 while (true) | |
8445 { | |
8446 auto i = idx1 + (idx2 - idx1) / 2; | |
8447 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
8448 auto res = _stricmp(pName, pSpriteNames[i]); |
0 | 8449 if (!res) |
8450 { | |
8451 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8452 break; | |
8453 } | |
8454 else if (res < 0) | |
8455 idx2 = idx1 + (idx2 - idx1) / 2; | |
8456 else | |
8457 idx1 = i + 1; | |
8458 | |
8459 if ( idx1 >= idx2 ) | |
8460 return false; | |
8461 } | |
8462 | |
8463 | |
8464 uint uCompressedSize = 0; | |
8465 fread(&uCompressedSize, 4, 1, pFile); | |
8466 | |
8467 auto pTex = new HWLTexture; | |
670 | 8468 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8469 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8470 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8471 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8472 fread(&pTex->uWidth, 4, 1, pFile); |
8473 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8474 fread(&pTex->uAreaX, 4, 1, pFile); |
8475 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8476 |
8477 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8478 if (uCompressedSize) | |
8479 { | |
8480 auto pCompressedData = new char[uCompressedSize]; | |
8481 { | |
8482 fread(pCompressedData, 1, uCompressedSize, pFile); | |
8483 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); | |
8484 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); | |
8485 } | |
8486 delete [] pCompressedData; | |
8487 } | |
8488 else | |
8489 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8490 | |
1583 | 8491 if ( scale_hwls_to_half ) |
8492 { | |
8493 pTex->uHeight /= 2; | |
8494 pTex->uWidth /= 2; | |
8495 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8496 v28 = 0; |
8497 v26 = (unsigned __int16 *)v13; | |
1583 | 8498 if ( pTex->uHeight > 0 ) |
0 | 8499 { |
8500 v16 = pTex->uWidth; | |
8501 v27 = 1; | |
8502 do | |
8503 { | |
8504 pDestb = 0; | |
8505 if ( v16 > 0 ) | |
8506 { | |
8507 do | |
8508 { | |
8509 v17 = v16 * v27; | |
8510 v18 = v28 * v16; | |
8511 v19 = pTex->pPixels; | |
8512 v20 = pDestb + 2 * v18; | |
8513 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8514 v22 = (int)&v19[2 * v20]; | |
8515 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8516 LOWORD(v21) = *(unsigned short *)v21; | |
8517 v23 = pDestb++ + v18; | |
1583 | 8518 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8519 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8520 v16 = pTex->uWidth; |
8521 } | |
8522 while (pDestb < pTex->uWidth); | |
8523 } | |
8524 ++v28; | |
8525 v27 += 2; | |
8526 } | |
8527 while ( v28 < (signed int)pTex->uHeight ); | |
8528 } | |
8529 delete [] pTex->pPixels; | |
8530 pTex->pPixels = v26; | |
8531 } | |
8532 return pTex; | |
8533 } | |
8534 | |
8535 //----- (0045271F) -------------------------------------------------------- | |
8536 bool RenderHWLContainer::Release() | |
8537 { | |
8538 __int32 v4; // eax@6 | |
8539 FILE *v5; // ST24_4@6 | |
8540 FILE *File; // [sp+4h] [bp-4h]@6 | |
8541 | |
1162 | 8542 if ( this->bDumpDebug) |
0 | 8543 { |
8544 File = fopen("logd3d.txt", "w"); | |
1162 | 8545 v4 = ftell(this->pFile); |
8546 v5 = this->pFile; | |
8547 this->uDataOffset = v4; | |
8548 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8549 for (int i = 0; i < this->uNumItems; i++) | |
8550 { | |
8551 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8552 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8553 } | |
8554 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8555 fseek(this->pFile, 4, 0); | |
8556 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8557 fclose(this->pFile); | |
0 | 8558 fclose(File); |
8559 } | |
8560 else | |
8561 { | |
8562 fclose(this->pFile); | |
1162 | 8563 for (int i = 0; i < this->uNumItems; i++) |
8564 { | |
8565 free(this->pSpriteNames[i]); | |
0 | 8566 } |
8567 } | |
1093 | 8568 return true; |
0 | 8569 } |
8570 | |
8571 //----- (00452347) -------------------------------------------------------- | |
8572 RenderHWLContainer::RenderHWLContainer(): | |
8573 bDumpDebug(false) | |
8574 { | |
8575 this->pFile = 0; | |
8576 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8577 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8578 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8579 this->uNumItems = 0; |
1583 | 8580 this->scale_hwls_to_half = false; |
0 | 8581 } |
8582 | |
8583 //----- (0045237F) -------------------------------------------------------- | |
8584 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8585 { | |
8586 pFile = _wfopen(pFilename, L"rb"); | |
8587 if (!pFile) | |
8588 { | |
8589 Log::Warning(L"Failed to open file: %s", pFilename); | |
8590 return false; | |
8591 } | |
8592 | |
8593 fread(&uSignature, 1, 4, pFile); | |
8594 if (uSignature != 'TD3D') | |
8595 { | |
8596 Log::Warning(L"Invalid format: %s", pFilename); | |
8597 return false; | |
8598 } | |
8599 | |
8600 fread(&uDataOffset, 4, 1, pFile); | |
8601 fseek(pFile, uDataOffset, SEEK_SET); | |
8602 fread(&uNumItems, 4, 1, pFile); | |
8603 | |
8604 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8605 for (uint i = 0; i < uNumItems; ++i) | |
8606 { | |
8607 pSpriteNames[i] = new char[20]; | |
8608 fread(pSpriteNames[i], 1, 20, pFile); | |
8609 } | |
8610 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8611 | |
8612 return true; | |
8613 } | |
8614 | |
8615 //----- (004A1C1E) -------------------------------------------------------- | |
8616 void DoRenderBillboards_D3D() | |
8617 { | |
186 | 8618 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8619 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8620 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8621 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8622 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8623 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8624 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8625 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8626 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8627 { |
1390 | 8628 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8629 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8630 } | |
8631 p->pQuads[0].pos.x = 10; | |
8632 p->pQuads[0].pos.y = 10; | |
8633 | |
8634 p->pQuads[1].pos.x = 10; | |
8635 p->pQuads[1].pos.y = 200; | |
8636 | |
8637 p->pQuads[2].pos.x = 100; | |
8638 p->pQuads[2].pos.y = 200; | |
8639 | |
8640 p->pQuads[3].pos.x = 100; | |
8641 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8642 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8643 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8644 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8645 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8646 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8647 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8648 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8649 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8650 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8651 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8652 }*/ |
0 | 8653 |
8654 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | |
8655 { | |
101 | 8656 auto p = &pRenderer->pBillboardRenderListD3D[i]; |
0 | 8657 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8658 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
0 | 8659 SetBillboardBlendOptions(p->uOpacity); |
8660 | |
101 | 8661 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8662 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8663 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8664 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8665 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8666 } |
8667 | |
8668 if (pRenderer->bFogEnabled) | |
8669 { | |
8670 pRenderer->bFogEnabled = false; | |
186 | 8671 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8672 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8673 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8674 } | |
186 | 8675 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8676 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8677 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8678 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8679 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8680 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8681 } |
8682 | |
8683 //----- (004A1DA8) -------------------------------------------------------- | |
8684 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8685 { | |
8686 switch (a1) | |
8687 { | |
8688 case RenderBillboardD3D::Transparent: | |
8689 { | |
8690 if (pRenderer->bFogEnabled) | |
8691 { | |
8692 pRenderer->bFogEnabled = false; | |
186 | 8693 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8694 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8695 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8696 } | |
8697 | |
186 | 8698 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8699 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8700 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8701 } |
8702 break; | |
8703 | |
8704 case RenderBillboardD3D::Opaque_1: | |
8705 case RenderBillboardD3D::Opaque_2: | |
8706 case RenderBillboardD3D::Opaque_3: | |
8707 { | |
8708 if (pRenderer->bUsingSpecular) | |
8709 { | |
8710 if (!pRenderer->bFogEnabled) | |
8711 { | |
8712 pRenderer->bFogEnabled = true; | |
186 | 8713 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8714 } | |
8715 } | |
8716 | |
8717 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8718 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8719 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8720 } |
8721 break; | |
8722 | |
8723 default: | |
8724 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8725 assert(false); |
0 | 8726 break; |
8727 } | |
1787 | 8728 } |
8729 | |
8730 //----- (00424EE0) -------------------------------------------------------- | |
8731 int BuildingVerticesClipping(unsigned int uNumVertices) | |
8732 { | |
8733 signed int previous_vertices_flag; // edi@1 | |
8734 double t; // st6@10 | |
8735 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8736 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8737 int pNextVertices; | |
8738 //Äîï èíôî "Ïðîãðàììèðîâàíèå òð¸õìåðíûõ èãð äëÿ windows" Ëàìîò ñòð 910 | |
8739 | |
8740 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8741 depth_num_vertices = 0; | |
8742 previous_vertices_flag = 0; | |
8743 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8744 previous_vertices_flag = 1;//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè | |
8745 if ( (signed int)uNumVertices <= 0 ) | |
8746 return 0; | |
8747 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8748 { | |
8749 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8750 if ( previous_vertices_flag != current_vertices_flag )//îäíà èç ãðàíåé çà ãðàíèöåé âèäèìîñòè | |
8751 { | |
8752 if ( current_vertices_flag )//òåêóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(ïðåäûäóùàÿ ãðàíü çà ïðåäåëàìè âèäèìîñòè) | |
8753 { | |
8754 //t = far_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
8755 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8756 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8757 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8758 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8759 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8760 } | |
8761 else//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(òåêóùàÿ ãðàíü âûøëà çà ïðåäåëû âèäèìîñòè) | |
8762 { | |
8763 //t = far_clip - v1.x / v0.x - v1.x | |
8764 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8765 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8766 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8767 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8768 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8769 } | |
8770 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8771 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8772 ++depth_num_vertices; | |
8773 } | |
8774 if ( current_vertices_flag )//îáà â ãðàíèöå âèäèìîñòè | |
8775 { | |
8776 pNextVertices = depth_num_vertices++; | |
8777 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8778 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8779 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8780 } |
8781 previous_vertices_flag = current_vertices_flag; | |
8782 } | |
8783 if ( depth_num_vertices < 3 ) | |
8784 return 0; | |
8785 return depth_num_vertices; | |
8786 } | |
8787 | |
8788 //----- (0047840D) -------------------------------------------------------- | |
8789 void Render::DrawBuildingsD3D() | |
8790 { | |
8791 int v9; // ecx@8 | |
8792 Texture *pFaceTexture; // eax@10 | |
8793 unsigned int v16; // edi@22 | |
8794 int v27; // eax@57 | |
8795 int vertex_id; // eax@58 | |
8796 unsigned int v34; // eax@80 | |
8797 int v40; // [sp-4h] [bp-5Ch]@2 | |
8798 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8799 int v50; // [sp+30h] [bp-28h]@34 | |
8800 int v51; // [sp+34h] [bp-24h]@35 | |
8801 int v52; // [sp+38h] [bp-20h]@36 | |
8802 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8803 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8804 int unused; // [sp+50h] [bp-8h]@3 | |
8805 | |
8806 if ( !pRenderer->pRenderD3D ) | |
8807 { | |
8808 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8809 } | |
8810 | |
8811 unused = 0; | |
8812 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8813 { | |
8814 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8815 { | |
8816 if ( IsBModelVisible(model_id, &unused) ) | |
8817 { | |
8818 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8819 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8820 { | |
8821 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8822 { | |
8823 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8824 { | |
8825 v53 = 0; | |
8826 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8827 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8828 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8829 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8830 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8831 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8832 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8833 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8834 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
8835 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DO_NOT_LIGHT ) | |
8836 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8837 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8838 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8839 else | |
8840 { | |
8841 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8842 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8843 } | |
8844 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8845 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8846 else | |
8847 { | |
8848 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8849 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8850 } | |
8851 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8852 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8853 v16 = GetTickCount() >> 4; | |
8854 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8855 { | |
8856 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8857 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8858 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8859 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8860 } | |
8861 else | |
8862 { | |
8863 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8864 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8865 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8866 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8867 } | |
8868 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8869 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8870 else | |
8871 { | |
8872 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8873 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8874 } | |
8875 v50 = 0; | |
8876 v49 = 0; | |
8877 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8878 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8879 { | |
8880 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8881 { | |
8882 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8883 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8884 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8885 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8886 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8887 } | |
8888 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8889 { | |
8890 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8891 ++v53; | |
8892 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8893 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8894 { | |
8895 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8896 v49 = 1; | |
8897 else | |
8898 v50 = 1; | |
8899 } | |
8900 else | |
8901 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8902 } | |
8903 } | |
8904 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8905 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8906 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8907 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8908 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8909 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8910 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8911 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8912 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8913 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8914 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8915 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8916 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8917 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8918 return; | |
8919 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
8920 { | |
8921 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8922 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8923 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8924 v27 = 8 * (face_id | (model_id << 6)); | |
8925 LOBYTE(v27) = v27 | 6; | |
8926 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8927 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8928 { | |
8929 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8930 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8931 } | |
8932 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8933 /*static bool __init_flag = false; | |
8934 if (!__init_flag) | |
8935 { | |
8936 __init_flag = true; | |
8937 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8938 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8939 atexit(loc_4789D4); | |
8940 }*/ | |
8941 | |
8942 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8943 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8944 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8945 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8946 int v31 = 0; | |
8947 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8948 { | |
8949 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8950 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8951 if ( pDecalBuilder->uNumDecals > 0 ) | |
8952 { | |
8953 v40 = -1; | |
8954 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8955 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8956 } | |
8957 } | |
8958 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8959 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8960 if ( v50 ) | |
8961 { | |
8962 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = sr_424CD7(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); | |
8963 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; | |
8964 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8965 } | |
8966 if ( v49 ) | |
8967 { | |
8968 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = BuildingVerticesClipping(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); | |
8969 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; | |
8970 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8971 } | |
8972 if ( uNumVertices ) | |
8973 { | |
8974 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8975 { | |
8976 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8977 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8978 else | |
8979 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8980 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8981 } | |
8982 else | |
8983 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8984 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8985 } | |
8986 } | |
8987 } | |
8988 } | |
8989 } | |
8990 } | |
8991 } | |
8992 } | |
8993 return; | |
1679 | 8994 } |