Mercurial > mm7
annotate UI/UiGame.cpp @ 2020:b123afb8246b
WritePointedObjectStatusString() clear
author | Ritor1 |
---|---|
date | Mon, 11 Nov 2013 22:03:16 +0600 |
parents | ab7d10b66503 |
children | b60eaf28bf0c |
rev | line source |
---|---|
1298 | 1 #ifdef _MSC_VER |
2 #define _CRT_SECURE_NO_WARNINGS | |
3 #endif | |
4 | |
1299 | 5 #include "..\Texture.h" |
6 #include "..\MM7.h" | |
1298 | 7 |
1299 | 8 #include "..\Mouse.h" |
9 #include "..\Keyboard.h" | |
10 #include "..\mm7_data.h" | |
1298 | 11 |
1299 | 12 #include "..\Vis.h" |
13 #include "..\MapInfo.h" | |
14 #include "..\Game.h" | |
15 #include "..\GUIWindow.h" | |
16 #include "..\GUIFont.h" | |
17 #include "..\Party.h" | |
18 #include "..\AudioPlayer.h" | |
19 #include "..\Outdoor.h" | |
20 #include "..\LOD.h" | |
21 #include "..\Actor.h" | |
22 #include "..\Viewport.h" | |
23 #include "..\SpriteObject.h" | |
24 #include "..\ObjectList.h" | |
25 #include "..\DecorationList.h" | |
26 #include "..\PlayerFrameTable.h" | |
27 #include "..\stru123.h" | |
28 #include "..\Time.h" | |
29 #include "..\IconFrameTable.h" | |
30 #include "..\TurnEngine.h" | |
31 #include "..\texts.h" | |
1298 | 32 #include "UIHouses.h" |
1299 | 33 #include "..\BSPModel.h" |
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interaction_distance_limit for 3DModel in DrawStatusText
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34 #include "..\Math.h" |
1828
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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35 #include "..\Level/Decoration.h" |
1298 | 36 |
37 | |
38 int uTextureID_GameUI_CharSelectionFrame; // 50C98C | |
39 | |
40 //----- (00421D00) -------------------------------------------------------- | |
41 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID) | |
42 { | |
1980 | 43 Player* player = &pParty->pPlayers[uPlayerID - 1]; |
1298 | 44 if (pParty->pPickedItem.uItemID) |
45 { | |
1980 | 46 if (int slot = player->AddItem(-1, pParty->pPickedItem.uItemID)) |
1298 | 47 { |
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48 memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u); |
1298 | 49 viewparams->bRedrawGameUI = true; |
50 pMouse->RemoveHoldingItem(); | |
51 return; | |
52 } | |
53 | |
54 if (!player->CanAct()) | |
55 { | |
56 player = pPlayers[uActiveCharacter]; | |
57 } | |
1496 | 58 if( player->CanAct() || !pPlayers[uActiveCharacter]->CanAct() ) |
59 player->PlaySound(SPEECH_NoRoom, 0); | |
1298 | 60 } |
61 | |
62 if (pCurrentScreen == SCREEN_GAME) | |
63 { | |
64 viewparams->bRedrawGameUI = true; | |
65 if ( uActiveCharacter != uPlayerID ) | |
66 { | |
67 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
68 return; | |
69 | |
70 uActiveCharacter = uPlayerID; | |
71 return; | |
72 } | |
1496 | 73 pGUIWindow_CurrentMenu = CharacterUI_Initialize(7); |
1298 | 74 return; |
75 } | |
76 if ( pCurrentScreen == SCREEN_SPELL_BOOK ) | |
77 return; | |
78 if ( pCurrentScreen == SCREEN_CHEST ) | |
79 { | |
80 viewparams->bRedrawGameUI = true; | |
81 if ( uActiveCharacter == uPlayerID ) | |
82 { | |
83 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
84 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
85 uActiveCharacter = uPlayerID; | |
86 return; | |
87 } | |
88 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
89 return; | |
90 uActiveCharacter = uPlayerID; | |
91 return; | |
92 } | |
93 if ( pCurrentScreen != SCREEN_HOUSE ) | |
94 { | |
95 if ( pCurrentScreen == SCREEN_E ) | |
96 { | |
97 uActiveCharacter = uPlayerID; | |
98 return; | |
99 } | |
100 if ( pCurrentScreen != SCREEN_CHEST_INVENTORY ) | |
101 { | |
102 viewparams->bRedrawGameUI = true; | |
103 uActiveCharacter = uPlayerID; | |
104 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 ) | |
105 FillAwardsData(); | |
106 return; | |
107 } | |
108 viewparams->bRedrawGameUI = true; | |
109 if ( uActiveCharacter == uPlayerID ) | |
110 { | |
111 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
112 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
113 uActiveCharacter = uPlayerID; | |
114 return; | |
115 } | |
116 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
117 return; | |
118 uActiveCharacter = uPlayerID; | |
119 return; | |
120 } | |
121 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
122 return; | |
123 viewparams->bRedrawGameUI = true; | |
124 if ( uActiveCharacter != uPlayerID ) | |
125 uActiveCharacter = uPlayerID; | |
126 return; | |
127 if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6) | |
128 { | |
129 __debugbreak(); // fix indexing | |
130 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
1496 | 131 pGUIWindow_CurrentMenu = CharacterUI_Initialize(14); |
1298 | 132 return; |
133 } | |
134 } | |
135 // 4E28F8: using guessed type int pCurrentScreen; | |
136 // F8B19C: using guessed type int dword_F8B19C; | |
137 | |
138 //----- (00416B01) -------------------------------------------------------- | |
139 void GameUI_DrawNPCPopup(void *_this)//PopupWindowForBenefitAndJoinText | |
140 { | |
141 int v1; // edi@2 | |
1496 | 142 NPCData *pNPC; // eax@16 |
143 const CHAR *pText; // eax@18 | |
1298 | 144 char *v11; // esi@26 |
1496 | 145 GUIWindow popup_window; // [sp+Ch] [bp-60h]@23 |
1298 | 146 int a2; // [sp+60h] [bp-Ch]@16 |
147 LPCSTR lpsz; // [sp+68h] [bp-4h]@6 | |
148 | |
149 if ( bNoNPCHiring != 1 ) | |
150 { | |
151 v1 = 0; | |
152 /*do | |
153 { | |
154 if ( v3->pName ) | |
155 pTmpBuf[v1++] = v2; | |
156 ++v3; | |
157 ++v2; | |
158 } | |
159 while ( (signed int)v3 < (signed int)&pParty->pPickedItem );*/ | |
160 for (int i = 0; i < 2; ++i) | |
161 { | |
162 if (pParty->pHirelings[i].pName) | |
163 pTmpBuf[v1++] = i; | |
164 } | |
165 lpsz = 0; | |
166 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
167 { | |
168 /*v4 = pNPCStats->pNewNPCData; | |
169 do | |
170 { | |
171 if ( v4->uFlags & 0x80 | |
172 && (!pParty->pHirelings[0].pName || strcmp(v4->pName, pParty->pHirelings[0].pName)) | |
173 && (!pParty->pHirelings[1].pName || strcmp(v4->pName, pParty->pHirelings[1].pName)) ) | |
174 pTmpBuf[v1++] = (char)lpsz + 2; | |
175 ++lpsz; | |
176 ++v4; | |
177 } | |
178 while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/ | |
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changeset
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179 for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i ) |
1298 | 180 { |
181 if (pNPCStats->pNewNPCData[i].Hired()) | |
182 { | |
183 if (!pParty->pHirelings[0].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[0].pName)) | |
184 { | |
185 if (!pParty->pHirelings[1].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[1].pName)) | |
186 pTmpBuf[v1++] = i + 2; | |
187 } | |
188 } | |
189 } | |
190 } | |
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dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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191 if ( (signed int)((char *)_this + pParty->hirelingScrollPosition) < v1 ) |
1298 | 192 { |
1793
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dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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193 sDialogue_SpeakingActorNPC_ID = -1 - pParty->hirelingScrollPosition - (int)_this; |
1496 | 194 pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2); |
195 if ( pNPC ) | |
1298 | 196 { |
197 if ( a2 == 57 ) | |
1496 | 198 pText = pNPCTopics[512].pText; // Baby dragon |
1298 | 199 else |
1496 | 200 pText = (const CHAR *)pNPCStats->pProfessions[pNPC->uProfession].pBenefits; |
201 lpsz = pText; | |
202 if ( !pText ) | |
1298 | 203 { |
1496 | 204 lpsz = (LPCSTR)pNPCStats->pProfessions[pNPC->uProfession].pJoinText; |
1298 | 205 if ( !lpsz ) |
206 lpsz = ""; | |
207 } | |
1496 | 208 popup_window.Hint = 0; |
209 popup_window.uFrameX = 38; | |
210 popup_window.uFrameY = 60; | |
211 popup_window.uFrameWidth = 276; | |
212 popup_window.uFrameZ = 313; | |
213 popup_window.uFrameHeight = pFontArrus->CalcTextHeight(lpsz, &popup_window, 0, 0) + 2 * LOBYTE(pFontArrus->uFontHeight) + 24; | |
214 if ( (signed int)popup_window.uFrameHeight < 130 ) | |
215 popup_window.uFrameHeight = 130; | |
216 popup_window.uFrameWidth = 400; | |
217 popup_window.uFrameZ = popup_window.uFrameX + 399; | |
218 popup_window.DrawMessageBox(0); | |
219 sprintfex(pTmpBuf2.data(), "NPC%03d", pNPC->uPortraitID); | |
220 pRenderer->DrawTextureIndexed(popup_window.uFrameX + 22, popup_window.uFrameY + 36, | |
221 (Texture *)(pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE) != -1 | |
222 ? &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE)] : 0)); | |
223 if ( pNPC->uProfession ) | |
1298 | 224 { |
225 v11 = pTmpBuf.data(); | |
1496 | 226 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]); |
1298 | 227 } |
228 else | |
229 { | |
230 v11 = pTmpBuf.data(); | |
1496 | 231 strcpy(pTmpBuf.data(), pNPC->pName); |
1298 | 232 } |
1496 | 233 popup_window.DrawTitleText(pFontArrus, 0, 12, TargetColor(0xFFu, 0xFFu, 0x9Bu), v11, 3); |
234 popup_window.uFrameWidth -= 24; | |
235 popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; | |
236 popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0); | |
1298 | 237 } |
238 } | |
239 } | |
240 } | |
241 | |
242 //----- (00445D4A) -------------------------------------------------------- | |
243 void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello) | |
244 { | |
245 NPCData *pNPCInfo; // ebp@1 | |
246 int v9; // esi@8 | |
247 int pNumberContacts; // eax@11 | |
248 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
249 | |
250 dword_A74CDC = -1; | |
251 dword_AE336C = -1; | |
252 pEventTimer->Pause(); | |
253 pMiscTimer->Pause(); | |
254 pAudioPlayer->StopChannels(-1, -1); | |
255 uDialogueType = 0; | |
256 sDialogue_SpeakingActorNPC_ID = actor->sNPC_ID; | |
257 pDialogue_SpeakingActor = actor; | |
258 pNPCInfo = GetNPCData(actor->sNPC_ID); | |
259 if ( (pNPCInfo->uFlags & 3) != 2 ) | |
260 pNPCInfo->uFlags = pNPCInfo->uFlags + 1; | |
261 | |
262 switch (pParty->alignment) | |
263 { | |
264 case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; | |
265 case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; | |
266 case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; | |
267 } | |
268 | |
269 pDialogueNPCCount = 0; | |
270 uNumDialogueNPCPortraits = 1; | |
271 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
272 sprintfex(pContainer, "npc%03u", pNPCInfo->uPortraitID); | |
273 v9 = 0; | |
274 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
275 dword_591084 = areWeLoadingTexture; | |
276 uTextureID_right_panel_loop = uTextureID_right_panel; | |
277 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 ) | |
278 { | |
279 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame | |
280 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) ) | |
281 { | |
282 v9 = 1; | |
283 } | |
284 else | |
285 { | |
286 if ( pNumberContacts > 1 ) | |
287 { | |
288 if ( pNumberContacts == 2 ) | |
289 { | |
290 v9 = 3; | |
291 } | |
292 else | |
293 { | |
294 if ( pNumberContacts != 3 ) | |
295 { | |
296 if ( pNumberContacts != 4 ) | |
297 v9 = 1; | |
298 } | |
299 else | |
300 { | |
301 v9 = 2; | |
302 } | |
303 } | |
304 } | |
305 else if ( pNPCInfo->rep ) | |
306 { | |
307 v9 = 2; | |
308 } | |
309 } | |
310 } | |
311 if (sDialogue_SpeakingActorNPC_ID < 0) | |
312 v9 = 4; | |
313 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; | |
314 if (pNPCInfo->Hired()) | |
315 { | |
316 if ( !pNPCInfo->bHasUsedTheAbility ) | |
317 { | |
318 if ( pNPCInfo->uProfession >= 10 ) | |
319 { | |
320 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34 | |
321 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) ) | |
322 { | |
323 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); | |
324 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); | |
325 } | |
326 } | |
327 } | |
328 } | |
329 | |
330 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
331 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
332 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
333 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
334 | |
335 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired()) | |
336 { | |
337 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) | |
338 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); | |
339 else | |
340 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); | |
341 } | |
342 } | |
343 | |
344 //----- (00445350) -------------------------------------------------------- | |
345 void GameUI_DrawDialogue() | |
346 { | |
347 NPCData *pNPC; // ebx@2 | |
348 int pGreetType; // eax@2 | |
1496 | 349 int pTextHeight; // esi@39 |
350 GUIButton *pButton; // eax@43 | |
1672 | 351 int all_text_height; // ebx@93 |
352 signed int index; // esi@99 | |
1298 | 353 int v42; // edi@102 |
1672 | 354 int v45; |
1496 | 355 unsigned __int16 pTextColor; // ax@104 |
356 GUIWindow window; // [sp+ACh] [bp-68h]@42 | |
1298 | 357 GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 |
1838 | 358 const char *pInString=NULL; // [sp+110h] [bp-4h]@32 |
1298 | 359 |
360 if ( !pDialogueWindow ) | |
361 return; | |
362 | |
1496 | 363 // Window title(Çàãîëîâîê îêíà)---- |
364 memcpy(&window, pDialogueWindow, sizeof(window)); | |
1298 | 365 pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); |
366 pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID); | |
1496 | 367 window.uFrameWidth -= 10; |
368 window.uFrameZ -= 10; | |
1298 | 369 pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); |
370 pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); | |
371 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); | |
372 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]); | |
373 | |
374 if (pNPC->uProfession) | |
375 { | |
376 assert(pNPC->uProfession < sizeof(aNPCProfessionNames) / sizeof(*aNPCProfessionNames.data())); // sometimes buffer overflows; errors emerge both here and in dialogue text | |
377 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s | |
378 } | |
1983 | 379 else if (pNPC->pName) |
1298 | 380 strcpy(pTmpBuf.data(), pNPC->pName); |
381 | |
1496 | 382 window.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3); |
1298 | 383 pParty->GetPartyFame(); |
384 | |
385 pInString = nullptr; | |
386 switch (uDialogueType) | |
387 { | |
388 case DIALOGUE_13: | |
1666 | 389 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 390 break; |
391 | |
392 case DIALOGUE_PROFESSION_DETAILS: | |
393 { | |
1661 | 394 //auto prof = pNPCStats->pProfessions[pNPC->uProfession]; |
1298 | 395 |
396 if (dialogue_show_profession_details) | |
1661 | 397 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 398 else if (pNPC->Hired()) |
1661 | 399 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 400 else |
1661 | 401 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 402 } |
403 break; | |
404 | |
405 | |
406 case DIALOGUE_ARENA_WELCOME: | |
407 pInString = pGlobalTXT_LocalizationStrings[574]; // "Welcome to the Arena of Life and Death. Remember, you are only allowed one arena combat per visit. To fight an arena battle, select the option that best describes your abilities and return to me- if you survive:" | |
408 break; | |
409 | |
410 case DIALOGUE_ARENA_FIGHT_NOT_OVER_YET: | |
411 pInString = pGlobalTXT_LocalizationStrings[577]; //"Get back in there you wimps:" | |
412 break; | |
413 | |
414 case DIALOGUE_ARENA_REWARD: | |
415 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[576], gold_transaction_amount);// "Congratulations on your win: here's your stuff: %u gold." | |
416 pInString = pTmpBuf.data(); | |
417 break; | |
418 | |
419 case DIALOGUE_ARENA_ALREADY_WON: | |
420 pInString = pGlobalTXT_LocalizationStrings[582]; // "You already won this trip to the Arena:" | |
421 break; | |
422 | |
423 default: | |
424 if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_23 && !byte_5B0938[0]) | |
425 { | |
426 pInString = (char *)current_npc_text; | |
427 } | |
428 else if (pGreetType == 1)//QuestNPC_greet | |
429 { | |
430 if (pNPC->greet) | |
431 { | |
432 if ((pNPC->uFlags & 3) == 2) | |
1655 | 433 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2; |
1298 | 434 else |
1655 | 435 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1; |
1298 | 436 } |
437 } | |
438 else if (pGreetType == 2)//HiredNPC_greet | |
439 { | |
1980 | 440 NPCProfession* prof = &pNPCStats->pProfessions[pNPC->uProfession]; |
1298 | 441 |
442 if (pNPC->Hired()) | |
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443 pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 444 else |
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445 pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 446 } |
447 break; | |
448 } | |
449 | |
1496 | 450 // Message window(Îêíî ñîîáùåíèÿ)---- |
1298 | 451 if (pInString) |
452 { | |
1496 | 453 window.uFrameWidth = game_viewport_width; |
454 window.uFrameZ = 452; | |
1980 | 455 GUIFont* font = pFontArrus; |
1496 | 456 pTextHeight = pFontArrus->CalcTextHeight(pInString, &window, 13, 0) + 7; |
457 if ( 352 - pTextHeight < 8 ) | |
1298 | 458 { |
459 font = pFontCreate; | |
1496 | 460 pTextHeight = pFontCreate->CalcTextHeight(pInString, &window, 13, 0) + 7; |
1298 | 461 } |
462 if (uTextureID_Leather != -1) | |
1496 | 463 pRenderer->GetLeather(8, 352 - pTextHeight, &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - pTextHeight); |
464 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
465 pDialogueWindow->DrawText(font, 13, 354 - pTextHeight, 0, FitTextInAWindow(pInString, font, &window, 13, 0), 0, 0, 0); | |
1298 | 466 } |
1496 | 467 // Right panel(Ïðàâàÿ ïàíåëü)------- |
468 memcpy(&window, pDialogueWindow, sizeof(window)); | |
469 window.uFrameX = 483; | |
470 window.uFrameWidth = 148; | |
471 window.uFrameZ = 334; | |
472 for (int i = window.pStartingPosActiveItem; i < window.pStartingPosActiveItem + window.pNumPresenceButton; ++i) | |
1298 | 473 { |
1496 | 474 pButton = window.GetControl(i); |
475 if ( !pButton ) | |
1298 | 476 break; |
477 | |
1496 | 478 if ( pButton->msg_param > 88 ) |
479 pButton->pButtonName[0] = 0; | |
480 else if (pButton->msg_param == 88) | |
481 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[581]); // Lord | |
482 else if (pButton->msg_param == 87) | |
483 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[580]); // Knight | |
484 else if (pButton->msg_param == 86) | |
485 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[579]); // Squire | |
486 else if (pButton->msg_param == 85) | |
487 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[578]); // Page | |
488 else if (pButton->msg_param == 77) | |
489 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]); // Details | |
490 else if (pButton->msg_param == 76) | |
1298 | 491 { |
492 if (pNPC->Hired()) | |
1496 | 493 sprintf(pButton->pButtonName, (const char*)pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 494 else |
1496 | 495 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]); // Hire |
1298 | 496 } |
1496 | 497 else if (pButton->msg_param == 24) |
1298 | 498 { |
499 __debugbreak(); // learn conditions of this event | |
1645 | 500 if (!pNPC->evt_F) |
501 { | |
502 pButton->pButtonName[0] = 0; | |
503 pButton->msg_param = 0; | |
504 } | |
505 else | |
506 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_F].pTopic); | |
507 } | |
508 else if (pButton->msg_param == 9) | |
509 strcpy(pButton->pButtonName, GetProfessionActionText(pNPC->uProfession)); | |
510 else if (pButton->msg_param == 19) // Scavenger Hunt | |
511 { | |
512 if (!pNPC->evt_A) | |
1298 | 513 { |
1496 | 514 pButton->pButtonName[0] = 0; |
515 pButton->msg_param = 0; | |
1298 | 516 } |
517 else | |
1645 | 518 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_A].pTopic); |
1298 | 519 } |
1645 | 520 else if (pButton->msg_param == 20) // Scavenger Hunt |
1496 | 521 { |
1645 | 522 if (!pNPC->evt_B) |
1298 | 523 { |
1496 | 524 pButton->pButtonName[0] = 0; |
525 pButton->msg_param = 0; | |
1298 | 526 } |
1645 | 527 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_B].pTopic); |
1496 | 528 } |
529 else if (pButton->msg_param == 21) | |
530 { | |
1298 | 531 //__debugbreak(); // learn conditions of this event |
1645 | 532 if (!pNPC->evt_C) |
1298 | 533 { |
1496 | 534 pButton->pButtonName[0] = 0; |
535 pButton->msg_param = 0; | |
1298 | 536 } |
1645 | 537 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_C].pTopic); |
1496 | 538 } |
539 else if (pButton->msg_param == 22) | |
540 { | |
1298 | 541 //__debugbreak(); // learn conditions of this event |
1645 | 542 if (!pNPC->evt_D) |
1298 | 543 { |
1496 | 544 pButton->pButtonName[0] = 0; |
545 pButton->msg_param = 0; | |
1298 | 546 } |
1645 | 547 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_D].pTopic); |
1496 | 548 } |
549 else if (pButton->msg_param == 23) | |
550 { | |
1298 | 551 //__debugbreak(); // learn conditions of this event |
1645 | 552 if (!pNPC->evt_E) |
1298 | 553 { |
1496 | 554 pButton->pButtonName[0] = 0; |
555 pButton->msg_param = 0; | |
1298 | 556 } |
1645 | 557 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_E].pTopic); |
1496 | 558 } |
559 else if (pButton->msg_param == 13) | |
560 { | |
1298 | 561 if (pNPC->Hired()) |
1496 | 562 sprintf(pButton->pButtonName, pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 563 else |
1496 | 564 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]); // Join |
565 } | |
566 else | |
567 pButton->pButtonName[0] = 0; | |
1298 | 568 |
569 if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1) | |
570 { | |
571 int num_dead_actors = 0; | |
572 pInString = 0; | |
1496 | 573 for ( uint i = 0; i < uNumActors; ++i ) |
1298 | 574 { |
1496 | 575 if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1298 | 576 ++num_dead_actors; |
577 else | |
578 { | |
579 int sumonner_type = PID_TYPE(pActors[i].uSummonerID); | |
580 if (sumonner_type == OBJECT_Player) | |
581 ++num_dead_actors; | |
582 } | |
583 } | |
584 if (num_dead_actors == uNumActors) | |
1496 | 585 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[658]); // Collect Prize |
1298 | 586 } |
587 } | |
588 | |
1496 | 589 // Install Buttons(Óñòàíîâêà êíîïîê)-------- |
1672 | 590 index = 0; |
591 all_text_height = 0; | |
592 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
593 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) | |
1298 | 594 { |
1610 | 595 pButton = pDialogueWindow->GetControl(i); |
1496 | 596 if ( !pButton ) |
1298 | 597 break; |
1672 | 598 all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); |
599 index++; | |
1298 | 600 } |
1672 | 601 if ( index ) |
1298 | 602 { |
1672 | 603 v45 = (174 - all_text_height) / index; |
604 if ( v45 > 32 ) | |
605 v45 = 32; | |
606 v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138; | |
607 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
608 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
1298 | 609 { |
1672 | 610 pButton = pDialogueWindow->GetControl(i); |
611 if ( !pButton ) | |
612 break; | |
613 pButton->uY = (unsigned int)(v45 + v42); | |
614 pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); | |
615 pButton->uHeight = pTextHeight; | |
616 v42 = pButton->uY + pTextHeight - 1; | |
617 pButton->uW = v42; | |
2000 | 618 pTextColor = ui_game_dialogue_option_normal_color; |
619 if ( pDialogueWindow->pCurrentPosActiveItem == i ) | |
620 pTextColor = ui_game_dialogue_option_highlight_color; | |
1672 | 621 window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); |
1298 | 622 } |
623 } | |
624 pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); | |
625 } | |
626 | |
627 //----- (00444FBE) -------------------------------------------------------- | |
628 void GameUI_DrawBranchlessDialogue() | |
629 { | |
1496 | 630 int pTextHeight; // esi@4 |
1298 | 631 char Str[200]; // [sp+Ch] [bp-120h]@12 |
1496 | 632 GUIWindow BranchlessDlg_window; // [sp+D4h] [bp-58h]@4 |
1298 | 633 GUIFont *pFont; // [sp+128h] [bp-4h]@1 |
634 | |
635 pFont = pFontArrus; | |
636 if ( current_npc_text && !byte_5B0938[0] ) | |
637 strcpy(byte_5B0938.data(), current_npc_text); | |
1496 | 638 BranchlessDlg_window.uFrameWidth = game_viewport_width; |
639 BranchlessDlg_window.uFrameZ = 452; | |
640 pTextHeight = pFontArrus->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; | |
641 if ( 352 - pTextHeight < 8 ) | |
1298 | 642 { |
643 pFont = pFontCreate; | |
1496 | 644 pTextHeight = pFontCreate->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; |
1298 | 645 } |
1496 | 646 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); |
647 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
648 pGUIWindow2->DrawText(pFont, 12, 354 - pTextHeight, 0, FitTextInAWindow(byte_5B0938.data(), pFont, &BranchlessDlg_window, 12, 0), 0, 0, 0); | |
1298 | 649 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); |
650 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) | |
651 { | |
652 if ( pGUIWindow2->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
653 { | |
654 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
655 strcpy(GameUI_Footer_TimedString.data(), (const char *)pKeyActionMap->pPressedKeysBuffer); | |
656 sub_4452BB(); | |
657 return; | |
658 } | |
659 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) | |
660 return; | |
661 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
662 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); | |
1496 | 663 sub_4452BB(); |
664 return; | |
1298 | 665 } |
666 if ( pGUIWindow2->ptr_1C == (void *)26 ) | |
667 { | |
668 sprintf(Str, "%s %s", GameUI_Footer_TimedString, pKeyActionMap->pPressedKeysBuffer); | |
669 pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0); | |
1496 | 670 pGUIWindow2->DrawFlashingInputCursor(pFontLucida->GetLineWidth(Str) + 13, 357, pFontLucida); |
1298 | 671 return; |
672 } | |
673 if ( pKeyActionMap->pPressedKeysBuffer[0] ) | |
674 { | |
1459 | 675 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); |
1496 | 676 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); |
677 sub_4452BB(); | |
678 return; | |
1298 | 679 } |
680 } | |
681 | |
682 //----- (004443D5) -------------------------------------------------------- | |
683 const char *GameUI_GetMinimapHintText() | |
684 { | |
685 double v3; // st7@1 | |
686 int v7; // eax@4 | |
1496 | 687 ODMFace *pFace; // eax@6 |
1298 | 688 const char *v14; // eax@8 |
689 char *result; // eax@12 | |
1496 | 690 unsigned int pMapID; // eax@14 |
1722 | 691 int global_coord_X; // [sp+10h] [bp-1Ch]@1 |
692 int global_coord_Y; // [sp+14h] [bp-18h]@1 | |
1298 | 693 unsigned int pY; // [sp+1Ch] [bp-10h]@1 |
1496 | 694 unsigned int pX; // [sp+28h] [bp-4h]@1 |
1298 | 695 |
1496 | 696 result = 0; |
697 pMouse->GetClickPos(&pX, &pY); | |
698 v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789); | |
1722 | 699 global_coord_X = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x); |
700 global_coord_Y = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3); | |
1496 | 701 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 ) |
1298 | 702 { |
1496 | 703 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
704 if ( pMapID == 0 ) | |
1298 | 705 result = "No Maze Info for this maze on file!"; |
706 else | |
1496 | 707 result = pMapStats->pInfos[pMapID].pName; |
1298 | 708 } |
709 else | |
710 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
711 for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j ) |
1298 | 712 { |
1722 | 713 v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - global_coord_X), |
714 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - global_coord_Y), 0); | |
1496 | 715 if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius ) |
1298 | 716 { |
1496 | 717 if ( pOutdoor->pBModels[j].uNumFaces ) |
1298 | 718 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
719 for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i ) |
1298 | 720 { |
1496 | 721 pFace = &pOutdoor->pBModels[j].pFaces[i]; |
722 if ( pFace->sCogTriggeredID ) | |
1298 | 723 { |
1496 | 724 if ( !(BYTE2(pFace->uAttributes) & 0x10) ) |
1298 | 725 { |
1496 | 726 v14 = GetEventHintString(pFace->sCogTriggeredID); |
1298 | 727 if ( v14 ) |
728 { | |
729 if ( _stricmp(v14, "") ) | |
1496 | 730 result = (char *)v14; |
1298 | 731 } |
732 } | |
733 } | |
734 } | |
735 } | |
1496 | 736 if ( result ) |
737 return result; | |
1298 | 738 } |
739 } | |
1496 | 740 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
741 if ( pMapID == 0 ) | |
742 result = "No Maze Info for this maze on file!"; | |
743 else | |
744 result = pMapStats->pInfos[pMapID].pName; | |
745 return result; | |
1298 | 746 } |
747 return result; | |
748 } | |
749 | |
750 //----- (0041D3B7) -------------------------------------------------------- | |
751 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player) | |
752 { | |
753 Texture *v13; // eax@6 | |
754 PlayerFrame *v15; // eax@12 | |
1496 | 755 unsigned int pTextColor; // eax@15 |
1838 | 756 const char *v29; // eax@16 |
1298 | 757 int v36; // esi@22 |
1838 | 758 const char *v39; // eax@24 |
1298 | 759 signed int uFramesetID; // [sp+20h] [bp-8h]@9 |
760 int uFramesetIDa; // [sp+20h] [bp-8h]@18 | |
761 | |
762 uint numActivePlayerBuffs = 0; | |
763 for (uint i = 0; i < 24; ++i) | |
764 if (player->pPlayerBuffs[i].uExpireTime > 0) | |
765 ++numActivePlayerBuffs; | |
766 | |
1496 | 767 window->uFrameHeight = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)); |
1298 | 768 window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; |
1496 | 769 window->uFrameW = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)) + window->uFrameY - 1; |
1298 | 770 window->DrawMessageBox(0); |
771 | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
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diff
changeset
|
772 if (player->IsEradicated()) |
1298 | 773 v13 = pTexture_PlayerFaceEradicated; |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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1340
diff
changeset
|
774 else if (player->IsDead()) |
1298 | 775 v13 = pTexture_PlayerFaceDead; |
776 else | |
777 { | |
778 uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); | |
779 if ( !uFramesetID ) | |
780 uFramesetID = 1; | |
781 if ( player->expression == CHARACTER_EXPRESSION_21) | |
782 v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
783 else | |
1496 | 784 v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, pMiscTimer->Time()); |
1298 | 785 player->field_1AA2 = v15->uTextureID - 1; |
786 v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; | |
787 } | |
788 | |
789 pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); | |
790 | |
791 sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); | |
792 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" | |
793 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
794 strcat(pTmpBuf.data(), "\f00000\n"); | |
795 | |
1507 | 796 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 797 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points" |
798 pTextColor, player->sHealth, player->GetMaxHealth()); | |
1298 | 799 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
800 | |
1507 | 801 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 802 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points" |
803 pTextColor, player->sMana, player->GetMaxMana()); | |
1298 | 804 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
805 | |
1496 | 806 pTextColor = player->GetMajorConditionIdx(); |
807 sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition | |
808 GetConditionDrawColor(pTextColor), aCharacterConditionNames[pTextColor]); | |
1298 | 809 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
810 | |
1496 | 811 if ( player->uQuickSpell ) |
812 v29 = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
1298 | 813 else |
814 v29 = pGlobalTXT_LocalizationStrings[153]; | |
815 sprintfex(pTmpBuf2.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell" | |
816 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
817 | |
818 window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf.data(), 0, 0, 0); | |
819 | |
820 uFramesetIDa = 0; | |
821 for (uint i = 0; i < 24; ++i) | |
822 { | |
1980 | 823 SpellBuff* buff = &player->pPlayerBuffs[i]; |
1298 | 824 if (buff->uExpireTime > 0) |
825 { | |
826 v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; | |
1496 | 827 window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0); |
1758
24e756a50073
DrawBuff_remaind_time_string and DrawShops_next_generation_time_string fix and cleared
Ritor1
parents:
1736
diff
changeset
|
828 DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic); |
1298 | 829 } |
830 } | |
831 | |
832 v39 = ""; | |
833 if ( uFramesetIDa == 0 ) | |
834 v39 = pGlobalTXT_LocalizationStrings[153]; // "None" | |
1393 | 835 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s" |
1298 | 836 window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0); |
837 } | |
838 | |
839 //----- (0041A57E) -------------------------------------------------------- | |
840 void GameUI_QuickRef_Draw() | |
841 { | |
1496 | 842 unsigned int pTextColor; // eax@7 |
843 unsigned int pX; // [sp+14h] [bp-18h]@2 | |
844 unsigned int pY; // edi@9 | |
845 int pSkillsCount; // ecx@27 | |
1838 | 846 const char *pText; // eax@38 |
1496 | 847 int pFontHeight; // [sp+18h] [bp-14h]@1 |
1298 | 848 |
849 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); | |
1496 | 850 pFontHeight = LOBYTE(pFontArrus->uFontHeight) + 1; |
851 for ( uint i = 0; i < 4; ++i ) | |
852 { | |
1980 | 853 Player* player = &pParty->pPlayers[i]; |
1496 | 854 pX = 94 * i + 89; |
855 if ( i == 0 ) | |
856 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 18, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name | |
857 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * i + 89, 18, ui_character_header_text_color, player->pName, 84, 0); | |
858 if ( i == 0 ) | |
859 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 47, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Óðîâ. | |
860 sprintf(pTmpBuf.data(), "%lu", player->GetActualLevel()); | |
861 if ( player->GetActualLevel() <= player->GetBaseLevel()) | |
862 pTextColor = player->GetExperienceDisplayColor(); | |
863 else | |
864 pTextColor = ui_character_bonus_text_color; | |
865 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, 47, pTextColor, pTmpBuf.data(), 84, 0); | |
866 pY = pFontHeight + 47; | |
867 if ( i == 0 ) | |
868 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pFontHeight + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Êëàññ | |
869 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pClassNames[player->classType], 84, 0); | |
870 pY = pFontHeight + pY; | |
871 if ( i == 0 ) | |
872 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Çäîð. | |
873 sprintf(pTmpBuf.data(), "%d", player->sHealth); | |
1507 | 874 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 875 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
876 pY = pFontHeight + pY; | |
877 if ( i == 0 ) | |
878 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Ìàíà | |
879 sprintf(pTmpBuf.data(), "%d", player->sMana); | |
1507 | 880 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 881 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
882 pY = pFontHeight + pY; | |
883 if ( i == 0 ) | |
884 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Êëàññ áðîíè | |
885 sprintf(pTmpBuf.data(), "%d", player->GetActualAC()); | |
1507 | 886 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()); |
1496 | 887 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
888 pY = pFontHeight + pY; | |
889 if ( !i ) | |
890 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà | |
1684 | 891 sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false)); |
1496 | 892 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); |
893 pY = pFontHeight + pY; | |
894 if ( !i ) | |
895 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
896 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetMeleeDamageString(), 84, 0); | |
897 pY = pFontHeight + pY; | |
898 if ( !i ) | |
899 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü | |
900 sprintf(pTmpBuf.data(), "%+d", player->GetRangedAttack()); | |
901 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
902 pY = pFontHeight + pY; | |
903 if ( !i ) | |
904 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
905 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetRangedDamageString(), 84, 0); | |
906 pY = pFontHeight + pY; | |
907 if ( !i ) | |
908 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè | |
909 pSkillsCount = 0; | |
910 for ( uint j = 0; j <= 36; ++j ) | |
911 { | |
912 if ( player->pActiveSkills[j] ) | |
913 ++pSkillsCount; | |
914 } | |
915 sprintf(pTmpBuf.data(), "%lu", pSkillsCount); | |
916 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
917 pY = pFontHeight + pY; | |
918 if ( !i ) | |
919 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè | |
920 sprintf(pTmpBuf.data(), "%lu", player->uSkillPoints); | |
921 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf.data(), 84, 0); | |
922 pY = pFontHeight + pY; | |
923 if ( !i ) | |
924 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò. | |
925 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, aCharacterConditionNames[player->GetMajorConditionIdx()], 84, 0); | |
926 pY = pFontHeight + pY; | |
927 if ( !i ) | |
928 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì. | |
929 if (player->uQuickSpell) | |
930 pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
931 else | |
932 pText = pGlobalTXT_LocalizationStrings[153];//Íåò | |
933 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pText, 84, 0); | |
934 } | |
1298 | 935 |
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936 if ( pParty->GetPartyReputation() >= 0 ) |
1496 | 937 { |
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938 if ( pParty->GetPartyReputation() <= 5 ) |
1496 | 939 pTextColor = ui_character_default_text_color; |
940 else | |
941 pTextColor = ui_character_bonus_text_color_neg; | |
942 } | |
943 else | |
944 pTextColor = ui_character_bonus_text_color; | |
1298 | 945 |
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946 sprintf(pTmpBuf.data(), "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], pTextColor, GetReputationString(pParty->GetPartyReputation()));//Reputation |
1496 | 947 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf.data(), 0, 0, 0); |
948 sprintf(pTmpBuf.data(), "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Ñëàâà | |
949 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf.data(), 0, 0, 0); | |
1298 | 950 } |
951 | |
952 //----- (0041AD6E) -------------------------------------------------------- | |
953 void GameUI_DrawRightPanelItems() | |
954 { | |
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955 if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed ) |
1298 | 956 GameUI_RightPanel_BookFlashTimer = 0; |
957 | |
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958 if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 ) |
1298 | 959 { |
960 GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; | |
961 | |
962 static bool byte_50697C = false; // 50697C | |
963 byte_50697C = !byte_50697C; | |
964 if ( byte_50697C && pCurrentScreen != SCREEN_REST ) | |
965 { | |
966 if (bFlashQuestBook) pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); | |
967 if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); | |
968 if (bFlashHistoryBook) pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); | |
969 } | |
970 else | |
971 { | |
972 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
973 GameUI_DrawHiredNPCs(); | |
974 } | |
975 } | |
976 } | |
977 | |
978 //----- (0041AEBB) -------------------------------------------------------- | |
979 void GameUI_DrawFoodAndGold() | |
980 { | |
981 int v2; // esi@2 | |
982 | |
983 if ( uGameState != GAME_STATE_FINAL_WINDOW ) | |
984 { | |
985 v2 = sub_44100D() != 0 ? 381 : 322; | |
986 sprintf(pTmpBuf.data(), "\r087%lu", pParty->uNumFoodRations); | |
987 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
988 sprintf(pTmpBuf.data(), "\r028%lu", pParty->uNumGold); | |
989 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
990 } | |
991 } | |
992 | |
993 //----- (0041B0C9) -------------------------------------------------------- | |
994 void GameUI_DrawLifeManaBars() | |
995 { | |
996 double v3; // st7@3 | |
997 double v7; // st7@25 | |
1496 | 998 Texture *pTextureHealth; // [sp-4h] [bp-30h]@10 |
999 Texture *pTextureMana; // [sp+Ch] [bp-20h]@1 | |
1298 | 1000 |
1496 | 1001 pTextureMana = pIcons_LOD->GetTexture(uTextureID_BarBlue); |
1298 | 1002 for (uint i = 0; i < 4; ++i) |
1003 { | |
1496 | 1004 if (pParty->pPlayers[i].sHealth > 0) |
1005 { | |
1298 | 1006 int v17 = 0; |
1007 if (i == 2 || i == 3) | |
1008 v17 = 2; | |
1496 | 1009 v3 = (double)pParty->pPlayers[i].sHealth / (double)pParty->pPlayers[i].GetMaxHealth(); |
1298 | 1010 if( v3 > 0.5 ) |
1011 { | |
1012 if ( v3 > 1.0 ) | |
1013 v3 = 1.0; | |
1496 | 1014 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarGreen); |
1298 | 1015 } |
1016 else if ( v3 > 0.25 ) | |
1496 | 1017 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarYellow); |
1298 | 1018 else if ( v3 > 0.0 ) |
1496 | 1019 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed); |
1020 if( v3 > 0.0 ) | |
1021 { | |
1022 pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402, | |
1023 v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402); | |
1024 pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth); | |
1025 pRenderer->ResetTextureClipRect(); | |
1026 } | |
1027 } | |
1028 if (pParty->pPlayers[i].sMana > 0) | |
1298 | 1029 { |
1496 | 1030 v7 = pParty->pPlayers[i].sMana / (double)pParty->pPlayers[i].GetMaxMana(); |
1298 | 1031 if ( v7 > 1.0 ) |
1032 v7 = 1.0; | |
1033 int v17 = 0; | |
1034 if (i == 2) | |
1035 v17 = 1; | |
1496 | 1036 pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402, |
1037 v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402); | |
1038 pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana); | |
1298 | 1039 pRenderer->ResetTextureClipRect(); |
1040 } | |
1041 } | |
1042 } | |
1043 | |
1044 //----- (0041B3B6) -------------------------------------------------------- | |
1045 void GameUI_DrawRightPanel() | |
1046 { | |
1496 | 1047 pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); |
1298 | 1048 } |
1049 | |
1050 //----- (0041B3E2) -------------------------------------------------------- | |
1051 void GameUI_DrawRightPanelFrames() | |
1052 { | |
1053 pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); | |
1054 pRenderer->DrawTextureRGB(0, 8, pTexture_LeftFrame); | |
1055 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
1056 pRenderer->DrawTextureRGB(0, 352, pTexture_BottomFrame); | |
1057 GameUI_DrawFoodAndGold(); | |
1058 GameUI_DrawRightPanelItems(); | |
1059 } | |
1060 | |
1061 //----- (0041C047) -------------------------------------------------------- | |
1062 void GameUI_Footer_2() | |
1063 { | |
1496 | 1064 char *v1; // edx@2 |
1065 int v5; // eax@5 | |
1298 | 1066 |
1067 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1068 if (GameUI_Footer_TimeLeft) | |
1069 v1 = GameUI_Footer_TimedString.data(); | |
1070 else | |
1071 { | |
1072 if (!pFooterString[0]) | |
1073 return; | |
1074 v1 = pFooterString.data(); | |
1075 } | |
1076 | |
1077 v5 = pFontLucida->AlignText_Center(450, v1); | |
1078 pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1079 } | |
1080 | |
1081 //----- (0041C0B8) -------------------------------------------------------- | |
1082 void GameUI_SetFooterString(const char *pStr) | |
1083 { | |
1496 | 1084 const char *v1; // esi@1 |
1298 | 1085 |
1496 | 1086 v1 = pStr; |
1087 if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(pStr, 1) && (*v1 || GameUI_Footer_TimeLeft) ) | |
1088 { | |
1089 if ( GameUI_Footer_TimeLeft ) | |
1090 { | |
1091 for ( int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) ) | |
1092 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1298 | 1093 } |
1496 | 1094 else |
1095 { | |
1096 strcpy(pFooterString.data(), v1); | |
1097 for ( int j = pFontLucida->GetLineWidth(pFooterString.data()); j > 450; j = pFontLucida->GetLineWidth(pFooterString.data()) ) | |
1098 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1099 } | |
1100 } | |
1101 } | |
1298 | 1102 |
1103 //----- (0041C179) -------------------------------------------------------- | |
1104 void GameUI_Footer() | |
1105 { | |
1496 | 1106 char *v1; // edi@5 |
1107 int v2; // eax@5 | |
1108 int v6; // eax@9 | |
1109 char v9; // zf@12 | |
1298 | 1110 |
1496 | 1111 if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter ) |
1112 { | |
1113 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1114 if ( GameUI_Footer_TimeLeft ) | |
1115 { | |
1116 v1 = GameUI_Footer_TimedString.data(); | |
1117 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1118 while ( v2 > 450 ) | |
1119 { | |
1120 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1121 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1122 } | |
1298 | 1123 } |
1496 | 1124 else |
1125 { | |
1126 v1 = pFooterString.data(); | |
1127 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1128 while ( v6 > 450 ) | |
1129 { | |
1130 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1131 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1132 } | |
1133 } | |
1134 v9 = *v1 == 0; | |
1135 bForceDrawFooter = 0; | |
1136 if ( !v9 ) | |
1137 pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, v1) + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1138 } | |
1139 } | |
1298 | 1140 // 5C35BC: using guessed type int bForceDrawFooter; |
1141 //----- (00420EFF) -------------------------------------------------------- | |
1458 | 1142 void GameUI_WritePointedObjectStatusString() |
1298 | 1143 { |
1144 int v1; // ebx@6 | |
1145 GUIWindow *pWindow; // edi@7 | |
1146 GUIButton *pButton; // ecx@11 | |
1147 int v7; // ecx@19 | |
1148 enum UIMessageType pMessageType1; // esi@24 | |
1149 int v14; // eax@41 | |
1150 ItemGen *pItemGen; // ecx@44 | |
1151 int v16; // ecx@46 | |
1152 signed int v18; // eax@55 | |
1153 signed int v18b; | |
1154 signed int v19; // ecx@63 | |
1155 BLVFace *pFace; // eax@69 | |
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1156 const char *pText; // ecx@79 |
1298 | 1157 char *v28; // esi@82 |
1158 enum UIMessageType pMessageType2; // esi@110 | |
1159 enum UIMessageType pMessageType3; // edx@117 | |
1160 char Str1[200]; // [sp+Ch] [bp-D4h]@129 | |
1161 unsigned int pX; // [sp+D4h] [bp-Ch]@1 | |
1162 unsigned int pY; // [sp+D8h] [bp-8h]@1 | |
1163 unsigned int v45; // [sp+DCh] [bp-4h]@21 | |
1164 | |
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1165 int interaction_distance_limit = 512; |
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1166 |
1298 | 1167 pMouse->uPointingObjectID = 0; |
1168 pMouse->GetClickPos(&pX, &pY); | |
2017 | 1169 if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 )//ãðàíèöû îêíà èãðû |
1298 | 1170 return; |
2017 | 1171 if ( pX <= 467 && pY <= 351 )//ïðåäåëû îñíîâíîé îáëàñòè |
1298 | 1172 { |
2017 | 1173 //îêíî(îáëàñòü) èãðû---------------------------------- |
1174 if ( pCurrentScreen == SCREEN_GAME ) | |
1298 | 1175 { |
2017 | 1176 if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 |
1298 | 1177 { |
2017 | 1178 v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); |
1179 if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X | |
1180 || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y ) | |
1181 v18 = -1; | |
1182 if ( v18 == -1 ) | |
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1183 { |
2017 | 1184 pMouse->uPointingObjectID = 0; |
1298 | 1185 if ( pMouse->uPointingObjectID == 0 ) |
1186 { | |
1187 if ( uLastPointedObjectID != 0 ) | |
1188 { | |
1189 pFooterString[0] = 0; | |
1190 bForceDrawFooter = 1; | |
1191 } | |
1192 } | |
1193 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1194 return; | |
1195 } | |
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1196 } |
2017 | 1197 else |
1198 v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1199 pMouse->uPointingObjectID = (unsigned __int16)v18; | |
1200 v19 = (signed)PID_ID(v18); | |
1201 //For Items------------------------------------ | |
1202 if (PID_TYPE(v18) == OBJECT_Item) | |
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1203 { |
2017 | 1204 if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 ) |
1298 | 1205 { |
2017 | 1206 pMouse->uPointingObjectID = 0; |
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1207 pFooterString[0] = 0; |
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1208 bForceDrawFooter = 1; |
2017 | 1209 uLastPointedObjectID = 0; |
1210 return; | |
1211 } | |
1212 if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) | |
1213 { | |
1214 GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName()); | |
1215 if ( pMouse->uPointingObjectID == 0 ) | |
1216 { | |
1217 if ( uLastPointedObjectID != 0 ) | |
1218 { | |
1219 pFooterString[0] = 0; | |
1220 bForceDrawFooter = 1; | |
1221 } | |
1222 } | |
1223 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1224 return; | |
1225 } | |
1226 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s" | |
1227 GameUI_SetFooterString(pTmpBuf.data()); | |
1228 if ( pMouse->uPointingObjectID == 0 ) | |
1229 { | |
1230 if ( uLastPointedObjectID != 0 ) | |
1231 { | |
1232 pFooterString[0] = 0; | |
1233 bForceDrawFooter = 1; | |
1234 } | |
1298 | 1235 } |
1236 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1237 return; | |
1238 } | |
2017 | 1239 //For Decorations---------------------------------- |
1240 if (PID_TYPE(v18) == OBJECT_Decoration) | |
1298 | 1241 { |
2017 | 1242 if ( !pLevelDecorations[v19].uEventID ) |
1243 { | |
1244 if ( pLevelDecorations[v19].IsInteractive() ) | |
1245 pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//íåâåðíî äëÿ êîñòðà | |
1246 else | |
1247 pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; | |
1248 GameUI_SetFooterString(pText); | |
1249 if ( pMouse->uPointingObjectID == 0 ) | |
1250 { | |
1251 if ( uLastPointedObjectID != 0 ) | |
1252 { | |
1253 pFooterString[0] = 0; | |
1254 bForceDrawFooter = 1; | |
1255 } | |
1256 } | |
1257 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1258 return; | |
1259 } | |
1260 if ( !GetEventHintString(pLevelDecorations[v19].uEventID) ) | |
1261 { | |
1262 if ( pMouse->uPointingObjectID == 0 ) | |
1263 { | |
1264 if ( uLastPointedObjectID != 0 ) | |
1265 { | |
1266 pFooterString[0] = 0; | |
1267 bForceDrawFooter = 1; | |
1268 } | |
1269 } | |
1270 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1271 return; | |
1272 } | |
1273 GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID)); | |
1298 | 1274 if ( pMouse->uPointingObjectID == 0 ) |
1275 { | |
1276 if ( uLastPointedObjectID != 0 ) | |
1277 { | |
1278 pFooterString[0] = 0; | |
1279 bForceDrawFooter = 1; | |
1280 } | |
1281 } | |
1282 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1283 return; | |
1284 } | |
2017 | 1285 //For 3D Model------------------------------------- |
1286 if (PID_TYPE(v18) == OBJECT_BModel) | |
1298 | 1287 { |
2017 | 1288 if ( HIWORD(v18) < interaction_distance_limit ) |
1289 { | |
1290 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) | |
1291 { | |
1292 v18b = (signed int)(unsigned __int16)v18 >> 9; | |
1293 if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID | |
1294 || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) ) | |
1295 { | |
1296 pMouse->uPointingObjectID = 0; | |
1297 pFooterString[0] = 0; | |
1298 bForceDrawFooter = 1; | |
1299 uLastPointedObjectID = 0; | |
1300 return; | |
1301 } | |
1302 GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID)); | |
1303 if ( pMouse->uPointingObjectID == 0 ) | |
1304 { | |
1305 if ( uLastPointedObjectID != 0 ) | |
1306 { | |
1307 pFooterString[0] = 0; | |
1308 bForceDrawFooter = 1; | |
1309 } | |
1310 } | |
1311 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1312 return; | |
1313 } | |
1314 pFace = &pIndoor->pFaces[v19]; | |
1315 if ( BYTE3(pFace->uAttributes) & 6 ) | |
1316 { | |
1317 if ( !pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID | |
1318 || !GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID) ) | |
1319 { | |
1320 pMouse->uPointingObjectID = 0; | |
1321 pFooterString[0] = 0; | |
1322 bForceDrawFooter = 1; | |
1323 uLastPointedObjectID = 0; | |
1324 return; | |
1325 } | |
1326 GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID)); | |
1327 if ( pMouse->uPointingObjectID == 0 ) | |
1328 { | |
1329 if ( uLastPointedObjectID != 0 ) | |
1330 { | |
1331 pFooterString[0] = 0; | |
1332 bForceDrawFooter = 1; | |
1333 } | |
1334 } | |
1335 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1336 return; | |
1337 } | |
1338 } | |
1339 pMouse->uPointingObjectID = 0; | |
1298 | 1340 pFooterString[0] = 0; |
1341 bForceDrawFooter = 1; | |
2017 | 1342 uLastPointedObjectID = 0; |
1343 return; | |
1344 } | |
1345 else | |
1346 { | |
1347 if (PID_TYPE(v18) != OBJECT_Actor) | |
1348 { | |
1349 pMouse->uPointingObjectID = 0; | |
1350 if ( uLastPointedObjectID != 0 ) | |
1351 { | |
1352 pFooterString[0] = 0; | |
1353 bForceDrawFooter = 1; | |
1354 } | |
1355 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1356 return; | |
1357 } | |
1358 if ( v18 >= 335544320 ) | |
1359 { | |
1360 pMouse->uPointingObjectID = 0; | |
1361 if ( pMouse->uPointingObjectID == 0 ) | |
1362 { | |
1363 if ( uLastPointedObjectID != 0 ) | |
1364 { | |
1365 pFooterString[0] = 0; | |
1366 bForceDrawFooter = 1; | |
1367 } | |
1368 } | |
1369 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1370 return; | |
1371 } | |
1372 v28 = pTmpBuf.data(); | |
1373 if ( pActors[v19].dword_000334_unique_name ) | |
1374 pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name]; | |
1375 else | |
1376 pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName; | |
1377 strncpy(pTmpBuf.data(), pText, 0x7D0u); | |
1378 } | |
1379 GameUI_SetFooterString(v28); | |
1380 if ( pMouse->uPointingObjectID == 0 ) | |
1381 { | |
1382 if ( uLastPointedObjectID != 0 ) | |
1383 { | |
1384 pFooterString[0] = 0; | |
1385 bForceDrawFooter = 1; | |
1386 } | |
1387 } | |
1388 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1389 return; | |
1390 } | |
1391 //îêíî(îáëàñòü) ÿùèêà------------------------------------------- | |
1392 if ( pCurrentScreen == SCREEN_CHEST ) | |
1393 { | |
2018 | 1394 ChestUI_WritePointedObjectStatusString(); |
2017 | 1395 if ( pMouse->uPointingObjectID == 0 ) |
1396 { | |
1397 if ( uLastPointedObjectID != 0 ) | |
1398 { | |
1399 pFooterString[0] = 0; | |
1400 bForceDrawFooter = 1; | |
1401 } | |
1402 } | |
1403 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1404 return; | |
1405 } | |
1406 //îêíî(îáëàñòü) ìàãàçèíà----------------------------------------- | |
1407 if ( pCurrentScreen == SCREEN_HOUSE ) | |
1408 { | |
1409 v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1410 if ( v16 != 0 && v16 != -65536 ) | |
1411 { | |
1412 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) | |
1413 { | |
1414 pItemGen = &pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; | |
1415 GameUI_SetFooterString(pItemGen->GetDisplayName()); | |
1416 uLastPointedObjectID = 1; | |
1417 } | |
1418 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) | |
1419 { | |
1420 pItemGen = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; | |
1421 GameUI_SetFooterString(pItemGen->GetDisplayName()); | |
1422 uLastPointedObjectID = 1; | |
1423 } | |
1424 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL ) | |
1425 { | |
1426 pItemGen = &pPlayers[uActiveCharacter]->pInventoryItemList[v16-1]; | |
1427 GameUI_SetFooterString(pItemGen->GetDisplayName()); | |
1428 uLastPointedObjectID = 1; | |
1429 } | |
1430 } | |
1431 if ( pMouse->uPointingObjectID == 0 ) | |
1432 { | |
1433 if ( uLastPointedObjectID != 0 ) | |
1434 { | |
1435 pFooterString[0] = 0; | |
1436 bForceDrawFooter = 1; | |
1437 } | |
1438 } | |
1439 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1440 return; | |
1441 } | |
1442 //----------------------------------------- | |
1443 for ( v1 = uNumVisibleWindows; v1 >= 0; --v1 ) // some other fullscreen ui | |
1444 { | |
1445 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; | |
1446 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1447 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1448 { | |
1449 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1450 { | |
1451 if ( !pButton ) | |
1452 break; | |
1453 switch ( pButton->uButtonType ) | |
1454 { | |
1455 case 1://for dialogue window | |
1456 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1457 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1458 { | |
1459 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1460 if ( pMessageType1 ) | |
1461 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1462 GameUI_SetFooterString(pButton->pButtonName); | |
1463 uLastPointedObjectID = 1; | |
1464 return; | |
1465 } | |
1466 break; | |
1467 case 2: | |
1468 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1469 && pY >= pButton->uY && pY <= pButton->uW ) | |
1470 { | |
1471 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1472 if ( pMessageType1 ) | |
1473 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1474 GameUI_SetFooterString(pButton->pButtonName); | |
1475 uLastPointedObjectID = 1; | |
1476 return; | |
1477 } | |
1478 break; | |
1479 case 3:// click on skill | |
1480 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1481 && pY >= pButton->uY && pY <= pButton->uW ) | |
1482 { | |
1483 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1484 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1485 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1486 else | |
1487 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1488 GameUI_SetFooterString(Str1); | |
1489 uLastPointedObjectID = 1; | |
1490 return; | |
1491 } | |
1492 break; | |
1493 } | |
1494 } | |
1298 | 1495 } |
1496 } | |
2019 | 1497 }//êîíåö ïðåäåëîâ îñíîâíîãî ýêðàíà------------------------ |
2020 | 1498 if ( pX > 467 && pX <=639 && pY <= 479 )//ïðåäåëû ïðàâîé îáëàñòè |
1298 | 1499 { |
2019 | 1500 if ( pCurrentScreen == SCREEN_GAME ) |
2020 | 1501 { |
2019 | 1502 pWindow = &pWindowList[0]; |
2020 | 1503 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ |
1504 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
2012 | 1505 { |
2020 | 1506 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) |
2012 | 1507 { |
2020 | 1508 if ( !pButton ) |
2012 | 1509 break; |
2020 | 1510 switch ( pButton->uButtonType ) |
1511 { | |
1512 case 1://for dialogue window | |
1513 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1514 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1515 { | |
1516 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1517 if ( pMessageType1 ) | |
1518 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1519 GameUI_SetFooterString(pButton->pButtonName); | |
1520 uLastPointedObjectID = 1; | |
1521 return; | |
1522 } | |
1523 break; | |
1524 case 2: | |
1525 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1526 && pY >= pButton->uY && pY <= pButton->uW ) | |
1527 { | |
1528 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1529 if ( pMessageType1 ) | |
1530 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1531 GameUI_SetFooterString(pButton->pButtonName); | |
1532 uLastPointedObjectID = 1; | |
1533 return; | |
1534 } | |
1535 break; | |
1536 case 3:// click on skill | |
1537 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1538 && pY >= pButton->uY && pY <= pButton->uW ) | |
1539 { | |
1540 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1541 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1542 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1543 else | |
1544 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1545 GameUI_SetFooterString(Str1); | |
1546 uLastPointedObjectID = 1; | |
1547 return; | |
1548 } | |
1549 break; | |
1550 } | |
2012 | 1551 } |
1552 } | |
1553 } | |
2020 | 1554 else |
1555 { | |
1556 for ( v1 = uNumVisibleWindows; v1 > 0; --v1 ) | |
1557 { | |
1558 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; | |
1559 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1560 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1561 { | |
1562 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1563 { | |
1564 if ( !pButton ) | |
1565 break; | |
1566 switch ( pButton->uButtonType ) | |
1567 { | |
1568 case 1://for dialogue window | |
1569 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1570 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1571 { | |
1572 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1573 if ( pMessageType1 ) | |
1574 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1575 GameUI_SetFooterString(pButton->pButtonName); | |
1576 uLastPointedObjectID = 1; | |
1577 return; | |
1578 } | |
1579 break; | |
1580 case 2: | |
1581 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1582 && pY >= pButton->uY && pY <= pButton->uW ) | |
1583 { | |
1584 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1585 if ( pMessageType1 ) | |
1586 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1587 GameUI_SetFooterString(pButton->pButtonName); | |
1588 uLastPointedObjectID = 1; | |
1589 return; | |
1590 } | |
1591 break; | |
1592 case 3:// click on skill | |
1593 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1594 && pY >= pButton->uY && pY <= pButton->uW ) | |
1595 { | |
1596 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1597 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1598 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1599 else | |
1600 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1601 GameUI_SetFooterString(Str1); | |
1602 uLastPointedObjectID = 1; | |
1603 return; | |
1604 } | |
1605 break; | |
1606 } | |
1607 } | |
1608 } | |
1609 } | |
1610 } | |
1298 | 1611 } |
2019 | 1612 if ( pX <= 467 && pY > 351 && pY <= 479 )//ïðåäåëû íèæíåé îáëàñòè |
1613 { | |
1614 pWindow = &pWindowList[0]; | |
1615 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1616 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1617 { | |
1618 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1619 { | |
1620 if ( !pButton ) | |
1621 break; | |
1622 switch ( pButton->uButtonType ) | |
1623 { | |
1624 case 1://for dialogue window | |
1625 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1626 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1627 { | |
1628 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1629 if ( pMessageType1 ) | |
1630 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1631 GameUI_SetFooterString(pButton->pButtonName); | |
1632 uLastPointedObjectID = 1; | |
1633 return; | |
1634 } | |
1635 break; | |
1636 case 2: | |
1637 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1638 && pY >= pButton->uY && pY <= pButton->uW ) | |
1639 { | |
1640 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1641 if ( pMessageType1 ) | |
1642 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1643 GameUI_SetFooterString(pButton->pButtonName); | |
1644 uLastPointedObjectID = 1; | |
1645 return; | |
1646 } | |
1647 break; | |
1648 case 3:// click on skill | |
1649 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1650 && pY >= pButton->uY && pY <= pButton->uW ) | |
1651 { | |
1652 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1653 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1654 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1655 else | |
1656 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1657 GameUI_SetFooterString(Str1); | |
1658 uLastPointedObjectID = 1; | |
1659 return; | |
1660 } | |
1661 break; | |
1662 } | |
1663 } | |
1664 } | |
1665 } | |
2020 | 1666 //pMouse->uPointingObjectID = sub_46A99B(); //for software |
2017 | 1667 if ( pMouse->uPointingObjectID == 0 ) |
1298 | 1668 { |
2017 | 1669 if ( uLastPointedObjectID != 0 ) |
1298 | 1670 { |
2017 | 1671 pFooterString[0] = 0; |
1672 bForceDrawFooter = 1; | |
1298 | 1673 } |
1674 } | |
2017 | 1675 uLastPointedObjectID = pMouse->uPointingObjectID; |
1676 return; | |
1298 | 1677 } |
1678 | |
1679 //----- (0044158F) -------------------------------------------------------- | |
1680 void GameUI_DrawCharacterSelectionFrame() | |
1681 { | |
1682 if ( uActiveCharacter ) | |
1683 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, | |
1684 pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame)); | |
1685 } | |
1686 | |
1687 //----- (0044162D) -------------------------------------------------------- | |
1688 void GameUI_DrawPartySpells() | |
1689 { | |
1523
53265d238d94
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1690 unsigned int v0; // ebp@1 |
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1691 Texture *v7; // [sp-4h] [bp-1Ch]@12 |
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1692 Texture *v9; // [sp-4h] [bp-1Ch]@21 |
1298 | 1693 |
1523
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1694 v0 = (signed __int64)((double)GetTickCount() * 0.050000001); |
53265d238d94
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diff
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1695 //v1 = 0; |
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diff
changeset
|
1696 for (uint i = 0; i < 14; ++i) |
53265d238d94
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|
1697 { |
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changeset
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1698 //v2 = byte_4E5DD8[v1]; |
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1699 if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) |
53265d238d94
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1700 { |
1980 | 1701 Texture* tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); |
1523
53265d238d94
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changeset
|
1702 //v3 = pTextureIDs_PartyBuffIcons[i]; |
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diff
changeset
|
1703 pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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diff
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1704 pPartySpellbuffsUI_XYs[i][1], tex, tex, |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1705 v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); |
1298 | 1706 } |
1523
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1707 //++v1; |
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changeset
|
1708 } |
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|
1709 //while ( v1 < 14 ); |
53265d238d94
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parents:
1509
diff
changeset
|
1710 if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1711 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1712 if (pParty->FlyActive()) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1713 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1714 if ( pParty->bFlying ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1715 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1716 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1717 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1718 if ( pRenderer->pRenderD3D ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1719 pRenderer->DrawTextureIndexed(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1720 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1721 pRenderer->DrawTextureTransparent(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1722 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1723 if ( pParty->WaterWalkActive() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1724 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1725 if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1726 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1727 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1728 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1729 if ( pRenderer->pRenderD3D ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1730 pRenderer->DrawTextureIndexed(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1731 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1732 pRenderer->DrawTextureTransparent(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1733 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1734 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1735 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1736 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1737 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1738 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1739 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1740 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1741 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1742 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1743 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1744 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1745 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1746 } |
1298 | 1747 |
1748 //----- (004921C1) -------------------------------------------------------- | |
1749 void GameUI_DrawPortraits(unsigned int _this) | |
1750 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1751 unsigned int face_expression_ID; // eax@17 |
1298 | 1752 PlayerFrame *pFrame; // eax@21 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1753 int pTextureID; // eax@57 |
1298 | 1754 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1755 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1756 if ( qword_A750D8 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1757 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1758 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1759 if ( qword_A750D8 <= 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1760 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1761 if ( pPlayers[uSpeakingCharacter]->CanAct() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1762 pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1763 qword_A750D8 = 0i64; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1764 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1765 } |
1298 | 1766 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1767 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1768 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1769 Player* pPlayer = &pParty->pPlayers[i]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1770 if ( pPlayer->IsEradicated() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1771 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1772 pPortrait = pTexture_PlayerFaceEradicated; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1773 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1774 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1775 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1776 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1777 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1778 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1779 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1780 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1781 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1782 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1783 if (pPlayer->IsDead()) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1784 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1785 pPortrait = pTexture_PlayerFaceDead; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1786 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1787 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1788 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1789 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1790 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1791 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1792 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1793 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1794 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1795 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1796 face_expression_ID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1797 for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1798 if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1799 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1800 face_expression_ID = j; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1801 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1802 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1803 if ( face_expression_ID == 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1804 face_expression_ID = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1805 if (pPlayer->expression == CHARACTER_EXPRESSION_21) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1806 pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1807 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1808 pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1809 if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1810 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1811 pPlayer->field_1AA2 = pFrame->uTextureID - 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1812 pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1813 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1814 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1815 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1816 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1817 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1818 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1819 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1820 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1821 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1822 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1823 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1824 if ( pParty->bTurnBasedModeOn == 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1825 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1826 if ( pTurnEngine->turn_stage != 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1827 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1828 if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1829 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1830 if ( pTurnEngine->uActorQueueSize > 0 ) |
1298 | 1831 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1832 for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1833 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1834 if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1835 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1836 pTextureID = dword_5079D0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
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1837 if ( pParty->uFlags & 0x10 ) |
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1838 pTextureID = dword_5079CC; |
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1839 else |
1298 | 1840 { |
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1841 if ( pParty->uFlags & 0x20 ) |
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1842 pTextureID = dword_5079C8; |
1298 | 1843 } |
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1844 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
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1845 } |
1298 | 1846 } |
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1847 } |
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1848 } |
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1849 } |
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1850 else |
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1851 { |
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1852 for (uint i = 0; i < 4; ++i) |
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1853 { |
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1854 if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery) |
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1855 { |
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1856 pTextureID = dword_5079D0; |
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1857 if ( pParty->uFlags & 0x10 ) |
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1858 pTextureID = dword_5079CC; |
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1859 else |
1298 | 1860 { |
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1861 if ( pParty->uFlags & 0x20 ) |
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1862 pTextureID = dword_5079C8; |
1298 | 1863 } |
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1864 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
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1865 } |
1298 | 1866 } |
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1867 } |
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1868 } |
1298 | 1869 |
1870 //----- (00441D38) -------------------------------------------------------- | |
1871 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) | |
1872 { | |
1873 int uHeight; // ebx@6 | |
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1874 unsigned int pW; // ebx@23 |
1298 | 1875 int v15; // eax@23 |
1876 double v20; // st7@30 | |
1877 signed int v27; // eax@37 | |
1878 unsigned __int16 *v28; // ecx@37 | |
1879 signed int v29; // edi@40 | |
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1880 int pPoint_X; // edi@72 |
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1881 int pPoint_Y; // ebx@72 |
1298 | 1882 unsigned int lPitch; // [sp+20h] [bp-34h]@1 |
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1883 unsigned int pY; // [sp+20h] [bp-34h]@23 |
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1884 unsigned int pX; // [sp+24h] [bp-30h]@23 |
1298 | 1885 signed int v70; // [sp+24h] [bp-30h]@37 |
1886 signed int uBluea; // [sp+28h] [bp-2Ch]@37 | |
1887 int v73; // [sp+2Ch] [bp-28h]@30 | |
1888 signed int uCenterY; // [sp+48h] [bp-Ch]@1 | |
1889 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 | |
1890 signed int uWidth; // [sp+5Ch] [bp+8h]@30 | |
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1891 unsigned int pZ; // [sp+60h] [bp+Ch]@23 |
1298 | 1892 float uWb; // [sp+60h] [bp+Ch]@30 |
1507 | 1893 unsigned int pColor; |
1298 | 1894 |
1895 uCenterX = (uX + uZ) / 2; | |
1896 uCenterY = (uY + uW) / 2; | |
1897 lPitch = pRenderer->uTargetSurfacePitch; | |
1980 | 1898 bool bWizardEyeActive = pParty->WizardEyeActive(); |
1899 int uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); | |
1505 | 1900 if ( CheckHiredNPCSpeciality(Cartographer) ) |
1298 | 1901 { |
1902 bWizardEyeActive = true; | |
1903 uWizardEyeSkillLevel = 2; | |
1904 } | |
1505 | 1905 extern bool wizard_eye; |
1906 if ( wizard_eye ) | |
1907 { | |
1298 | 1908 bWizardEyeActive = true; |
1909 uWizardEyeSkillLevel = 3; | |
1505 | 1910 } |
1298 | 1911 pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); |
1912 uHeight = uW - uY; | |
1913 uWidth = uZ - uX; | |
1914 | |
1507 | 1915 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1298 | 1916 { |
1980 | 1917 uchar* pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; |
1918 ushort* pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; | |
1523
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1919 v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom; |
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1920 v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
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1921 uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
1298 | 1922 switch (uZoom) |
1923 { | |
1924 case 512: | |
1925 { | |
1926 v20 = v20 - (double)(uWidth / 2); | |
1507 | 1927 uWb = uWb - (double)(uHeight / 2); |
1298 | 1928 } |
1929 break; | |
1930 case 1024: | |
1931 { | |
1932 v20 = v20 - (double)(uWidth / 4); | |
1507 | 1933 uWb = uWb - (double)(uHeight / 4); |
1298 | 1934 } |
1935 break; | |
1936 case 2048: | |
1937 { | |
1938 v20 = v20 - (double)(uWidth / 8); | |
1507 | 1939 uWb = uWb - (double)(uHeight / 8); |
1298 | 1940 } |
1941 break; | |
1942 default: assert(false); | |
1943 } | |
1944 assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); | |
1945 | |
1946 v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); | |
1947 uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); | |
1948 v27 = uBluea >> 16; | |
1949 v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; | |
1950 if (pMapLod0 && bRedrawOdmMinimap) | |
1951 { | |
1952 assert(uWidth == 137 && uHeight == 117); | |
1953 //auto pMinimap = (unsigned __int16 *)pOdmMinimap; | |
1954 | |
1980 | 1955 ushort mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; |
1298 | 1956 |
1507 | 1957 v29 = v70 >> 16; |
1958 for (int y = 0; y < uHeight; ++y) | |
1959 { | |
1980 | 1960 uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth]; |
1507 | 1961 for (int x = 0; x < uWidth; ++x) |
1962 { | |
1963 //*pMinimap++ = pPal[pMapLod0Line[v29]]; | |
1964 pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; | |
1965 v29 = (v70 + x * v73) >> 16; | |
1966 } | |
1967 v29 = v70 >> 16; | |
1968 v28 += 137 - uWidth; | |
1969 uBluea += v73; | |
1970 v27 = uBluea >> 16; | |
1971 } | |
1298 | 1972 } |
1973 | |
1974 for (int y = 0; y < 117; ++y) | |
1975 { | |
1976 for (int x = 0; x < 137; ++x) | |
1977 { | |
1978 *v28++ = pOdmMinimap[y][x]; | |
1979 } | |
1980 v28 += lPitch - 137; | |
1981 } | |
1982 uNumBlueFacesInBLVMinimap = 0; | |
1983 } | |
1507 | 1984 else// uCurrentlyLoadedLevelType == LEVEL_Indoor |
1298 | 1985 { |
1986 pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); | |
1987 uNumBlueFacesInBLVMinimap = 0; | |
1988 | |
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1989 for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i) |
1298 | 1990 { |
1980 | 1991 BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[i]; |
1992 BLVFace* pFace1 = pIndoor->pFaces + pOutline->uFace1ID; | |
1993 BLVFace* pFace2 = pIndoor->pFaces + pOutline->uFace2ID; | |
1298 | 1994 //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; |
1995 //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; | |
1996 if (pFace1->Visible() && pFace2->Visible()) | |
1997 { | |
1507 | 1998 if ( pOutline->uFlags & 1 ) |
1298 | 1999 goto LABEL_15; |
2000 if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80) | |
2001 goto LABEL_ABC; | |
2002 } | |
2003 continue; | |
2004 | |
2005 LABEL_ABC: | |
1507 | 2006 pOutline->uFlags = pOutline->uFlags | 1; |
2007 pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); | |
1298 | 2008 |
2009 LABEL_15: | |
1507 | 2010 //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; |
2011 if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && | |
2012 (pFace1->uAttributes & 0x2000 || pFace2->uAttributes & 0x2000) && | |
2013 (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) | |
2014 { | |
2015 if (uNumBlueFacesInBLVMinimap < 49) | |
2016 pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; | |
2017 } | |
2018 else | |
2019 { | |
1980 | 2020 long long _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); |
2021 uint _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); | |
2022 int _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); | |
1523
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2023 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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2024 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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2025 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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2026 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
1507 | 2027 v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; |
2028 if ( v15 > 100 ) | |
2029 v15 = 100; | |
1523
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2030 pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]); |
1507 | 2031 } |
1298 | 2032 } |
1507 | 2033 |
2034 for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) | |
1298 | 2035 { |
1980 | 2036 BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; |
1523
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2037 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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2038 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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2039 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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2040 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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2041 pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color); |
1298 | 2042 } |
2043 } | |
2044 | |
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2045 //draw arrow on the minimap(include. Ritor1) |
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2046 uint arrow_idx; |
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2047 unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask; |
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2048 if ( (signed int)rotate <= 1920 ) |
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2049 arrow_idx = 6; |
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2050 if ( (signed int)rotate < 1664 ) |
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2051 arrow_idx = 5; |
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2052 if ( (signed int)rotate <= 1408 ) |
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2053 arrow_idx = 4; |
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2054 if ( (signed int)rotate < 1152 ) |
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2055 arrow_idx = 3; |
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2056 if ( (signed int)rotate <= 896 ) |
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2057 arrow_idx = 2; |
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2058 if ( (signed int)rotate < 640 ) |
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2059 arrow_idx = 1; |
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2060 if ( (signed int)rotate <= 384 ) |
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2061 arrow_idx = 0; |
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2062 if ( (signed int)rotate < 128 || (signed int)rotate > 1920 ) |
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2063 arrow_idx = 7; |
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2064 pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//ñòðåëêà |
1298 | 2065 |
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2066 //draw objects on the minimap |
1507 | 2067 if ( bWizardEyeActive ) |
1298 | 2068 { |
1507 | 2069 if ( uWizardEyeSkillLevel >= 2 ) |
2070 { | |
2071 for ( uint i = 0; i < uNumSpriteObjects; ++i ) | |
1298 | 2072 { |
1507 | 2073 if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID ) |
2074 continue; | |
2075 //if (uWizardEyeSkillLevel == 1 | |
1523
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2076 pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); |
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2077 pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); |
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2078 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && |
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2079 pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) |
1298 | 2080 { |
1507 | 2081 if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) |
1298 | 2082 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2083 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color); |
1298 | 2084 } |
1507 | 2085 else if ( uZoom > 512 ) |
1298 | 2086 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2087 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y, pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2088 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2089 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 1, ui_game_minimap_treasure_color); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2090 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2091 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y, pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
1507 | 2092 } |
2093 else | |
2094 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2095 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2096 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, ui_game_minimap_treasure_color); |
1298 | 2097 } |
2098 } | |
2099 } | |
2100 } | |
1507 | 2101 for ( uint i = 0; i < uNumActors; ++i )//draw actors(îòðèñîâêà ìîíñòðîâ è íïñ) |
2102 { | |
2103 if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled | |
2104 && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) ) | |
2105 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2106 pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2107 pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2108 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2109 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 2110 { |
2111 pColor = ui_game_minimap_actor_friendly_color; | |
2112 if ( BYTE3(pActors[i].uAttributes) & 1 ) | |
2113 pColor = ui_game_minimap_actor_hostile_color; | |
2114 if ( pActors[i].uAIState == Dead) | |
2115 pColor = ui_game_minimap_actor_corpse_color; | |
2116 if ( uZoom > 1024 ) | |
2117 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2118 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2119 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2120 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 2, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2121 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2122 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor); |
1507 | 2123 } |
2124 else | |
2125 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2126 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2127 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, pColor); |
1507 | 2128 } |
2129 } | |
2130 } | |
2131 } | |
2132 for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items(îòðèñîâêà ïðåäìåòîâ) | |
2133 { | |
2134 if ( pLevelDecorations[i].uFlags & 8 ) | |
2135 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2136 pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2137 pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2138 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2139 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 2140 { |
2141 if ( (signed int)uZoom > 512 ) | |
2142 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2143 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2144 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2145 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
1507 | 2146 } |
2147 else | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2148 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1); |
1507 | 2149 } |
2150 } | |
2151 } | |
1298 | 2152 } |
1507 | 2153 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop |
1298 | 2154 pRenderer->SetTextureClipRect(541, 0, 567, 480); |
1507 | 2155 pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas |
1298 | 2156 pRenderer->ResetTextureClipRect(); |
2157 } | |
2158 | |
2159 //----- (00441498) -------------------------------------------------------- | |
1458 | 2160 void GameUI_DrawTorchlightAndWizardEye() |
1505 | 2161 { |
2162 if (pCurrentScreen == SCREEN_GAME | |
2163 || pCurrentScreen == SCREEN_MENU | |
2164 || pCurrentScreen == SCREEN_OPTIONS | |
2165 || pCurrentScreen == SCREEN_REST | |
2166 || pCurrentScreen == SCREEN_SPELL_BOOK | |
2167 || pCurrentScreen == SCREEN_CHEST | |
2168 || pCurrentScreen == SCREEN_SAVEGAME | |
2169 || pCurrentScreen == SCREEN_LOADGAME | |
2170 || pCurrentScreen == SCREEN_CHEST_INVENTORY | |
2171 || pCurrentScreen == SCREEN_BOOKS | |
2172 || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2173 { | |
2174 if (pParty->TorchlightActive()) | |
1298 | 2175 { |
1980 | 2176 IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); |
1505 | 2177 pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); |
1298 | 2178 } |
1505 | 2179 if (pParty->WizardEyeActive()) |
2180 { | |
1980 | 2181 IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); |
1505 | 2182 pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); |
2183 } | |
2184 } | |
2185 } | |
1298 | 2186 // 4E28F8: using guessed type int pCurrentScreen; |
2187 | |
2188 | |
2189 //----- (00491F87) -------------------------------------------------------- | |
2190 void GameUI_DrawHiredNPCs() | |
2191 { | |
2192 unsigned int v13; // eax@23 | |
2193 char pContainer[20]; // [sp+Ch] [bp-30h]@18 | |
2194 signed int uFrameID; // [sp+24h] [bp-18h]@19 | |
2195 int v22; // [sp+34h] [bp-8h]@2 | |
1505 | 2196 unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2 |
1298 | 2197 |
2198 if ( bNoNPCHiring != 1 ) | |
2199 { | |
1505 | 2200 pNPC_limit_ID = 0; |
1298 | 2201 v22 = 0; |
2202 if (pParty->pHirelings[0].pName) | |
2203 pTmpBuf[v22++] = 0; | |
2204 if (pParty->pHirelings[1].pName) | |
2205 pTmpBuf[v22++] = 1; | |
2206 | |
2207 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
2208 { | |
2209 if (pNPCStats->pNewNPCData[i].uFlags & 128) | |
2210 { | |
2211 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) | |
2212 { | |
2213 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) | |
2214 pTmpBuf[v22++] = i + 2; | |
2215 } | |
2216 } | |
2217 } | |
2218 | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1758
diff
changeset
|
2219 for ( int i = pParty->hirelingScrollPosition; i < v22 && pNPC_limit_ID < 2; i++ ) |
1298 | 2220 { |
1505 | 2221 if ( (unsigned __int8)pTmpBuf[i] >= 2 ) |
1298 | 2222 { |
1505 | 2223 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID); |
2224 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2225 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
1298 | 2226 } |
2227 else | |
2228 { | |
1505 | 2229 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID); |
2230 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2231 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
2232 if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 ) | |
1298 | 2233 { |
1505 | 2234 uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B; |
2235 v13 = 0; | |
1802 | 2236 if (pIconsFrameTable->uNumIcons) |
1298 | 2237 { |
1505 | 2238 for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 ) |
1298 | 2239 { |
1505 | 2240 if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) ) |
2241 break; | |
1298 | 2242 } |
2243 } | |
1505 | 2244 pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], |
2245 &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]); | |
1298 | 2246 } |
2247 } | |
1505 | 2248 ++pNPC_limit_ID; |
1298 | 2249 } |
2250 } | |
2251 } | |
2252 // 6BE3C5: using guessed type char bNoNPCHiring; | |
2253 | |
2254 //----- (004178FE) -------------------------------------------------------- | |
1507 | 2255 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos) |
1298 | 2256 { |
1507 | 2257 unsigned __int16 R, G, B; |
1298 | 2258 |
1507 | 2259 if ( current_pos <= base_pos ) |
1298 | 2260 { |
1507 | 2261 if ( current_pos == base_pos )//White |
1298 | 2262 return 0; |
1507 | 2263 if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 ) |
2264 R = 255, G = 255, B = 100; | |
2265 else//Red( current_pos < 1/4 ) | |
2266 R = 255, G = 0, B = 0; | |
1298 | 2267 } |
1507 | 2268 else//Green |
2269 R = 0, G = 255, B = 0; | |
2270 return TargetColor(R, G, B); | |
1298 | 2271 } |
2272 | |
2273 //----- (00417939) -------------------------------------------------------- | |
1458 | 2274 int GetConditionDrawColor(unsigned int uConditionIdx) |
1298 | 2275 { |
1458 | 2276 switch (uConditionIdx) |
1298 | 2277 { |
1458 | 2278 case Condition_Zombie: |
2279 case Condition_Good: | |
2280 return ui_character_condition_normal_color; | |
2281 | |
2282 case Condition_Cursed: | |
2283 case Condition_Weak: | |
2284 case Condition_Fear: | |
2285 case Condition_Drunk: | |
2286 case Condition_Insane: | |
2287 case Condition_Poison1: | |
2288 case Condition_Disease1: | |
2289 return ui_character_condition_light_color; | |
2290 | |
2291 case Condition_Sleep: | |
2292 case Condition_Poison2: | |
2293 case Condition_Disease2: | |
2294 case Condition_Paralyzed: | |
2295 case Condition_Unconcious: | |
2296 return ui_character_condition_moderate_color; | |
2297 | |
2298 case Condition_Poison3: | |
2299 case Condition_Disease3: | |
2300 case Condition_Dead: | |
2301 case Condition_Pertified: | |
2302 case Condition_Eradicated: | |
2303 return ui_character_condition_severe_color; | |
1298 | 2304 } |
1802 | 2305 Error("Invalid condition (%u)", uConditionIdx); |
1298 | 2306 } |