Mercurial > mm7
annotate UI/UiGame.cpp @ 2017:a5a3ad2713b2
WritePointedObjectStatusString(continue)2
author | Ritor1 |
---|---|
date | Mon, 11 Nov 2013 17:37:38 +0600 |
parents | f39f27b08908 |
children | 4c3e8ec07d12 |
rev | line source |
---|---|
1298 | 1 #ifdef _MSC_VER |
2 #define _CRT_SECURE_NO_WARNINGS | |
3 #endif | |
4 | |
1299 | 5 #include "..\Texture.h" |
6 #include "..\MM7.h" | |
1298 | 7 |
1299 | 8 #include "..\Mouse.h" |
9 #include "..\Keyboard.h" | |
10 #include "..\mm7_data.h" | |
1298 | 11 |
1299 | 12 #include "..\Vis.h" |
13 #include "..\MapInfo.h" | |
14 #include "..\Game.h" | |
15 #include "..\GUIWindow.h" | |
16 #include "..\GUIFont.h" | |
17 #include "..\Party.h" | |
18 #include "..\AudioPlayer.h" | |
19 #include "..\Outdoor.h" | |
20 #include "..\LOD.h" | |
21 #include "..\Actor.h" | |
22 #include "..\Viewport.h" | |
23 #include "..\SpriteObject.h" | |
24 #include "..\ObjectList.h" | |
25 #include "..\DecorationList.h" | |
26 #include "..\PlayerFrameTable.h" | |
27 #include "..\stru123.h" | |
28 #include "..\Time.h" | |
29 #include "..\IconFrameTable.h" | |
30 #include "..\TurnEngine.h" | |
31 #include "..\texts.h" | |
1298 | 32 #include "UIHouses.h" |
1299 | 33 #include "..\BSPModel.h" |
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interaction_distance_limit for 3DModel in DrawStatusText
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34 #include "..\Math.h" |
1828
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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35 #include "..\Level/Decoration.h" |
1298 | 36 |
37 | |
38 int uTextureID_GameUI_CharSelectionFrame; // 50C98C | |
39 | |
40 //----- (00421D00) -------------------------------------------------------- | |
41 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID) | |
42 { | |
1980 | 43 Player* player = &pParty->pPlayers[uPlayerID - 1]; |
1298 | 44 if (pParty->pPickedItem.uItemID) |
45 { | |
1980 | 46 if (int slot = player->AddItem(-1, pParty->pPickedItem.uItemID)) |
1298 | 47 { |
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48 memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u); |
1298 | 49 viewparams->bRedrawGameUI = true; |
50 pMouse->RemoveHoldingItem(); | |
51 return; | |
52 } | |
53 | |
54 if (!player->CanAct()) | |
55 { | |
56 player = pPlayers[uActiveCharacter]; | |
57 } | |
1496 | 58 if( player->CanAct() || !pPlayers[uActiveCharacter]->CanAct() ) |
59 player->PlaySound(SPEECH_NoRoom, 0); | |
1298 | 60 } |
61 | |
62 if (pCurrentScreen == SCREEN_GAME) | |
63 { | |
64 viewparams->bRedrawGameUI = true; | |
65 if ( uActiveCharacter != uPlayerID ) | |
66 { | |
67 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
68 return; | |
69 | |
70 uActiveCharacter = uPlayerID; | |
71 return; | |
72 } | |
1496 | 73 pGUIWindow_CurrentMenu = CharacterUI_Initialize(7); |
1298 | 74 return; |
75 } | |
76 if ( pCurrentScreen == SCREEN_SPELL_BOOK ) | |
77 return; | |
78 if ( pCurrentScreen == SCREEN_CHEST ) | |
79 { | |
80 viewparams->bRedrawGameUI = true; | |
81 if ( uActiveCharacter == uPlayerID ) | |
82 { | |
83 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
84 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
85 uActiveCharacter = uPlayerID; | |
86 return; | |
87 } | |
88 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
89 return; | |
90 uActiveCharacter = uPlayerID; | |
91 return; | |
92 } | |
93 if ( pCurrentScreen != SCREEN_HOUSE ) | |
94 { | |
95 if ( pCurrentScreen == SCREEN_E ) | |
96 { | |
97 uActiveCharacter = uPlayerID; | |
98 return; | |
99 } | |
100 if ( pCurrentScreen != SCREEN_CHEST_INVENTORY ) | |
101 { | |
102 viewparams->bRedrawGameUI = true; | |
103 uActiveCharacter = uPlayerID; | |
104 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 ) | |
105 FillAwardsData(); | |
106 return; | |
107 } | |
108 viewparams->bRedrawGameUI = true; | |
109 if ( uActiveCharacter == uPlayerID ) | |
110 { | |
111 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
112 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
113 uActiveCharacter = uPlayerID; | |
114 return; | |
115 } | |
116 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
117 return; | |
118 uActiveCharacter = uPlayerID; | |
119 return; | |
120 } | |
121 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
122 return; | |
123 viewparams->bRedrawGameUI = true; | |
124 if ( uActiveCharacter != uPlayerID ) | |
125 uActiveCharacter = uPlayerID; | |
126 return; | |
127 if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6) | |
128 { | |
129 __debugbreak(); // fix indexing | |
130 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
1496 | 131 pGUIWindow_CurrentMenu = CharacterUI_Initialize(14); |
1298 | 132 return; |
133 } | |
134 } | |
135 // 4E28F8: using guessed type int pCurrentScreen; | |
136 // F8B19C: using guessed type int dword_F8B19C; | |
137 | |
138 //----- (00416B01) -------------------------------------------------------- | |
139 void GameUI_DrawNPCPopup(void *_this)//PopupWindowForBenefitAndJoinText | |
140 { | |
141 int v1; // edi@2 | |
1496 | 142 NPCData *pNPC; // eax@16 |
143 const CHAR *pText; // eax@18 | |
1298 | 144 char *v11; // esi@26 |
1496 | 145 GUIWindow popup_window; // [sp+Ch] [bp-60h]@23 |
1298 | 146 int a2; // [sp+60h] [bp-Ch]@16 |
147 LPCSTR lpsz; // [sp+68h] [bp-4h]@6 | |
148 | |
149 if ( bNoNPCHiring != 1 ) | |
150 { | |
151 v1 = 0; | |
152 /*do | |
153 { | |
154 if ( v3->pName ) | |
155 pTmpBuf[v1++] = v2; | |
156 ++v3; | |
157 ++v2; | |
158 } | |
159 while ( (signed int)v3 < (signed int)&pParty->pPickedItem );*/ | |
160 for (int i = 0; i < 2; ++i) | |
161 { | |
162 if (pParty->pHirelings[i].pName) | |
163 pTmpBuf[v1++] = i; | |
164 } | |
165 lpsz = 0; | |
166 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
167 { | |
168 /*v4 = pNPCStats->pNewNPCData; | |
169 do | |
170 { | |
171 if ( v4->uFlags & 0x80 | |
172 && (!pParty->pHirelings[0].pName || strcmp(v4->pName, pParty->pHirelings[0].pName)) | |
173 && (!pParty->pHirelings[1].pName || strcmp(v4->pName, pParty->pHirelings[1].pName)) ) | |
174 pTmpBuf[v1++] = (char)lpsz + 2; | |
175 ++lpsz; | |
176 ++v4; | |
177 } | |
178 while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/ | |
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interaction_distance_limit for 3DModel in DrawStatusText
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diff
changeset
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179 for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i ) |
1298 | 180 { |
181 if (pNPCStats->pNewNPCData[i].Hired()) | |
182 { | |
183 if (!pParty->pHirelings[0].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[0].pName)) | |
184 { | |
185 if (!pParty->pHirelings[1].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[1].pName)) | |
186 pTmpBuf[v1++] = i + 2; | |
187 } | |
188 } | |
189 } | |
190 } | |
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dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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191 if ( (signed int)((char *)_this + pParty->hirelingScrollPosition) < v1 ) |
1298 | 192 { |
1793
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dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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193 sDialogue_SpeakingActorNPC_ID = -1 - pParty->hirelingScrollPosition - (int)_this; |
1496 | 194 pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2); |
195 if ( pNPC ) | |
1298 | 196 { |
197 if ( a2 == 57 ) | |
1496 | 198 pText = pNPCTopics[512].pText; // Baby dragon |
1298 | 199 else |
1496 | 200 pText = (const CHAR *)pNPCStats->pProfessions[pNPC->uProfession].pBenefits; |
201 lpsz = pText; | |
202 if ( !pText ) | |
1298 | 203 { |
1496 | 204 lpsz = (LPCSTR)pNPCStats->pProfessions[pNPC->uProfession].pJoinText; |
1298 | 205 if ( !lpsz ) |
206 lpsz = ""; | |
207 } | |
1496 | 208 popup_window.Hint = 0; |
209 popup_window.uFrameX = 38; | |
210 popup_window.uFrameY = 60; | |
211 popup_window.uFrameWidth = 276; | |
212 popup_window.uFrameZ = 313; | |
213 popup_window.uFrameHeight = pFontArrus->CalcTextHeight(lpsz, &popup_window, 0, 0) + 2 * LOBYTE(pFontArrus->uFontHeight) + 24; | |
214 if ( (signed int)popup_window.uFrameHeight < 130 ) | |
215 popup_window.uFrameHeight = 130; | |
216 popup_window.uFrameWidth = 400; | |
217 popup_window.uFrameZ = popup_window.uFrameX + 399; | |
218 popup_window.DrawMessageBox(0); | |
219 sprintfex(pTmpBuf2.data(), "NPC%03d", pNPC->uPortraitID); | |
220 pRenderer->DrawTextureIndexed(popup_window.uFrameX + 22, popup_window.uFrameY + 36, | |
221 (Texture *)(pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE) != -1 | |
222 ? &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE)] : 0)); | |
223 if ( pNPC->uProfession ) | |
1298 | 224 { |
225 v11 = pTmpBuf.data(); | |
1496 | 226 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]); |
1298 | 227 } |
228 else | |
229 { | |
230 v11 = pTmpBuf.data(); | |
1496 | 231 strcpy(pTmpBuf.data(), pNPC->pName); |
1298 | 232 } |
1496 | 233 popup_window.DrawTitleText(pFontArrus, 0, 12, TargetColor(0xFFu, 0xFFu, 0x9Bu), v11, 3); |
234 popup_window.uFrameWidth -= 24; | |
235 popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; | |
236 popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0); | |
1298 | 237 } |
238 } | |
239 } | |
240 } | |
241 | |
242 //----- (00445D4A) -------------------------------------------------------- | |
243 void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello) | |
244 { | |
245 NPCData *pNPCInfo; // ebp@1 | |
246 int v9; // esi@8 | |
247 int pNumberContacts; // eax@11 | |
248 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
249 | |
250 dword_A74CDC = -1; | |
251 dword_AE336C = -1; | |
252 pEventTimer->Pause(); | |
253 pMiscTimer->Pause(); | |
254 pAudioPlayer->StopChannels(-1, -1); | |
255 uDialogueType = 0; | |
256 sDialogue_SpeakingActorNPC_ID = actor->sNPC_ID; | |
257 pDialogue_SpeakingActor = actor; | |
258 pNPCInfo = GetNPCData(actor->sNPC_ID); | |
259 if ( (pNPCInfo->uFlags & 3) != 2 ) | |
260 pNPCInfo->uFlags = pNPCInfo->uFlags + 1; | |
261 | |
262 switch (pParty->alignment) | |
263 { | |
264 case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; | |
265 case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; | |
266 case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; | |
267 } | |
268 | |
269 pDialogueNPCCount = 0; | |
270 uNumDialogueNPCPortraits = 1; | |
271 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
272 sprintfex(pContainer, "npc%03u", pNPCInfo->uPortraitID); | |
273 v9 = 0; | |
274 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
275 dword_591084 = areWeLoadingTexture; | |
276 uTextureID_right_panel_loop = uTextureID_right_panel; | |
277 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 ) | |
278 { | |
279 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame | |
280 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) ) | |
281 { | |
282 v9 = 1; | |
283 } | |
284 else | |
285 { | |
286 if ( pNumberContacts > 1 ) | |
287 { | |
288 if ( pNumberContacts == 2 ) | |
289 { | |
290 v9 = 3; | |
291 } | |
292 else | |
293 { | |
294 if ( pNumberContacts != 3 ) | |
295 { | |
296 if ( pNumberContacts != 4 ) | |
297 v9 = 1; | |
298 } | |
299 else | |
300 { | |
301 v9 = 2; | |
302 } | |
303 } | |
304 } | |
305 else if ( pNPCInfo->rep ) | |
306 { | |
307 v9 = 2; | |
308 } | |
309 } | |
310 } | |
311 if (sDialogue_SpeakingActorNPC_ID < 0) | |
312 v9 = 4; | |
313 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; | |
314 if (pNPCInfo->Hired()) | |
315 { | |
316 if ( !pNPCInfo->bHasUsedTheAbility ) | |
317 { | |
318 if ( pNPCInfo->uProfession >= 10 ) | |
319 { | |
320 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34 | |
321 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) ) | |
322 { | |
323 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); | |
324 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); | |
325 } | |
326 } | |
327 } | |
328 } | |
329 | |
330 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
331 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
332 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
333 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
334 | |
335 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired()) | |
336 { | |
337 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) | |
338 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); | |
339 else | |
340 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); | |
341 } | |
342 } | |
343 | |
344 //----- (00445350) -------------------------------------------------------- | |
345 void GameUI_DrawDialogue() | |
346 { | |
347 NPCData *pNPC; // ebx@2 | |
348 int pGreetType; // eax@2 | |
1496 | 349 int pTextHeight; // esi@39 |
350 GUIButton *pButton; // eax@43 | |
1672 | 351 int all_text_height; // ebx@93 |
352 signed int index; // esi@99 | |
1298 | 353 int v42; // edi@102 |
1672 | 354 int v45; |
1496 | 355 unsigned __int16 pTextColor; // ax@104 |
356 GUIWindow window; // [sp+ACh] [bp-68h]@42 | |
1298 | 357 GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 |
1838 | 358 const char *pInString=NULL; // [sp+110h] [bp-4h]@32 |
1298 | 359 |
360 if ( !pDialogueWindow ) | |
361 return; | |
362 | |
1496 | 363 // Window title(Çàãîëîâîê îêíà)---- |
364 memcpy(&window, pDialogueWindow, sizeof(window)); | |
1298 | 365 pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); |
366 pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID); | |
1496 | 367 window.uFrameWidth -= 10; |
368 window.uFrameZ -= 10; | |
1298 | 369 pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); |
370 pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); | |
371 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); | |
372 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]); | |
373 | |
374 if (pNPC->uProfession) | |
375 { | |
376 assert(pNPC->uProfession < sizeof(aNPCProfessionNames) / sizeof(*aNPCProfessionNames.data())); // sometimes buffer overflows; errors emerge both here and in dialogue text | |
377 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s | |
378 } | |
1983 | 379 else if (pNPC->pName) |
1298 | 380 strcpy(pTmpBuf.data(), pNPC->pName); |
381 | |
1496 | 382 window.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3); |
1298 | 383 pParty->GetPartyFame(); |
384 | |
385 pInString = nullptr; | |
386 switch (uDialogueType) | |
387 { | |
388 case DIALOGUE_13: | |
1666 | 389 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 390 break; |
391 | |
392 case DIALOGUE_PROFESSION_DETAILS: | |
393 { | |
1661 | 394 //auto prof = pNPCStats->pProfessions[pNPC->uProfession]; |
1298 | 395 |
396 if (dialogue_show_profession_details) | |
1661 | 397 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 398 else if (pNPC->Hired()) |
1661 | 399 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 400 else |
1661 | 401 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 402 } |
403 break; | |
404 | |
405 | |
406 case DIALOGUE_ARENA_WELCOME: | |
407 pInString = pGlobalTXT_LocalizationStrings[574]; // "Welcome to the Arena of Life and Death. Remember, you are only allowed one arena combat per visit. To fight an arena battle, select the option that best describes your abilities and return to me- if you survive:" | |
408 break; | |
409 | |
410 case DIALOGUE_ARENA_FIGHT_NOT_OVER_YET: | |
411 pInString = pGlobalTXT_LocalizationStrings[577]; //"Get back in there you wimps:" | |
412 break; | |
413 | |
414 case DIALOGUE_ARENA_REWARD: | |
415 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[576], gold_transaction_amount);// "Congratulations on your win: here's your stuff: %u gold." | |
416 pInString = pTmpBuf.data(); | |
417 break; | |
418 | |
419 case DIALOGUE_ARENA_ALREADY_WON: | |
420 pInString = pGlobalTXT_LocalizationStrings[582]; // "You already won this trip to the Arena:" | |
421 break; | |
422 | |
423 default: | |
424 if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_23 && !byte_5B0938[0]) | |
425 { | |
426 pInString = (char *)current_npc_text; | |
427 } | |
428 else if (pGreetType == 1)//QuestNPC_greet | |
429 { | |
430 if (pNPC->greet) | |
431 { | |
432 if ((pNPC->uFlags & 3) == 2) | |
1655 | 433 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2; |
1298 | 434 else |
1655 | 435 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1; |
1298 | 436 } |
437 } | |
438 else if (pGreetType == 2)//HiredNPC_greet | |
439 { | |
1980 | 440 NPCProfession* prof = &pNPCStats->pProfessions[pNPC->uProfession]; |
1298 | 441 |
442 if (pNPC->Hired()) | |
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443 pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 444 else |
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445 pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 446 } |
447 break; | |
448 } | |
449 | |
1496 | 450 // Message window(Îêíî ñîîáùåíèÿ)---- |
1298 | 451 if (pInString) |
452 { | |
1496 | 453 window.uFrameWidth = game_viewport_width; |
454 window.uFrameZ = 452; | |
1980 | 455 GUIFont* font = pFontArrus; |
1496 | 456 pTextHeight = pFontArrus->CalcTextHeight(pInString, &window, 13, 0) + 7; |
457 if ( 352 - pTextHeight < 8 ) | |
1298 | 458 { |
459 font = pFontCreate; | |
1496 | 460 pTextHeight = pFontCreate->CalcTextHeight(pInString, &window, 13, 0) + 7; |
1298 | 461 } |
462 if (uTextureID_Leather != -1) | |
1496 | 463 pRenderer->GetLeather(8, 352 - pTextHeight, &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - pTextHeight); |
464 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
465 pDialogueWindow->DrawText(font, 13, 354 - pTextHeight, 0, FitTextInAWindow(pInString, font, &window, 13, 0), 0, 0, 0); | |
1298 | 466 } |
1496 | 467 // Right panel(Ïðàâàÿ ïàíåëü)------- |
468 memcpy(&window, pDialogueWindow, sizeof(window)); | |
469 window.uFrameX = 483; | |
470 window.uFrameWidth = 148; | |
471 window.uFrameZ = 334; | |
472 for (int i = window.pStartingPosActiveItem; i < window.pStartingPosActiveItem + window.pNumPresenceButton; ++i) | |
1298 | 473 { |
1496 | 474 pButton = window.GetControl(i); |
475 if ( !pButton ) | |
1298 | 476 break; |
477 | |
1496 | 478 if ( pButton->msg_param > 88 ) |
479 pButton->pButtonName[0] = 0; | |
480 else if (pButton->msg_param == 88) | |
481 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[581]); // Lord | |
482 else if (pButton->msg_param == 87) | |
483 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[580]); // Knight | |
484 else if (pButton->msg_param == 86) | |
485 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[579]); // Squire | |
486 else if (pButton->msg_param == 85) | |
487 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[578]); // Page | |
488 else if (pButton->msg_param == 77) | |
489 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]); // Details | |
490 else if (pButton->msg_param == 76) | |
1298 | 491 { |
492 if (pNPC->Hired()) | |
1496 | 493 sprintf(pButton->pButtonName, (const char*)pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 494 else |
1496 | 495 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]); // Hire |
1298 | 496 } |
1496 | 497 else if (pButton->msg_param == 24) |
1298 | 498 { |
499 __debugbreak(); // learn conditions of this event | |
1645 | 500 if (!pNPC->evt_F) |
501 { | |
502 pButton->pButtonName[0] = 0; | |
503 pButton->msg_param = 0; | |
504 } | |
505 else | |
506 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_F].pTopic); | |
507 } | |
508 else if (pButton->msg_param == 9) | |
509 strcpy(pButton->pButtonName, GetProfessionActionText(pNPC->uProfession)); | |
510 else if (pButton->msg_param == 19) // Scavenger Hunt | |
511 { | |
512 if (!pNPC->evt_A) | |
1298 | 513 { |
1496 | 514 pButton->pButtonName[0] = 0; |
515 pButton->msg_param = 0; | |
1298 | 516 } |
517 else | |
1645 | 518 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_A].pTopic); |
1298 | 519 } |
1645 | 520 else if (pButton->msg_param == 20) // Scavenger Hunt |
1496 | 521 { |
1645 | 522 if (!pNPC->evt_B) |
1298 | 523 { |
1496 | 524 pButton->pButtonName[0] = 0; |
525 pButton->msg_param = 0; | |
1298 | 526 } |
1645 | 527 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_B].pTopic); |
1496 | 528 } |
529 else if (pButton->msg_param == 21) | |
530 { | |
1298 | 531 //__debugbreak(); // learn conditions of this event |
1645 | 532 if (!pNPC->evt_C) |
1298 | 533 { |
1496 | 534 pButton->pButtonName[0] = 0; |
535 pButton->msg_param = 0; | |
1298 | 536 } |
1645 | 537 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_C].pTopic); |
1496 | 538 } |
539 else if (pButton->msg_param == 22) | |
540 { | |
1298 | 541 //__debugbreak(); // learn conditions of this event |
1645 | 542 if (!pNPC->evt_D) |
1298 | 543 { |
1496 | 544 pButton->pButtonName[0] = 0; |
545 pButton->msg_param = 0; | |
1298 | 546 } |
1645 | 547 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_D].pTopic); |
1496 | 548 } |
549 else if (pButton->msg_param == 23) | |
550 { | |
1298 | 551 //__debugbreak(); // learn conditions of this event |
1645 | 552 if (!pNPC->evt_E) |
1298 | 553 { |
1496 | 554 pButton->pButtonName[0] = 0; |
555 pButton->msg_param = 0; | |
1298 | 556 } |
1645 | 557 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_E].pTopic); |
1496 | 558 } |
559 else if (pButton->msg_param == 13) | |
560 { | |
1298 | 561 if (pNPC->Hired()) |
1496 | 562 sprintf(pButton->pButtonName, pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 563 else |
1496 | 564 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]); // Join |
565 } | |
566 else | |
567 pButton->pButtonName[0] = 0; | |
1298 | 568 |
569 if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1) | |
570 { | |
571 int num_dead_actors = 0; | |
572 pInString = 0; | |
1496 | 573 for ( uint i = 0; i < uNumActors; ++i ) |
1298 | 574 { |
1496 | 575 if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1298 | 576 ++num_dead_actors; |
577 else | |
578 { | |
579 int sumonner_type = PID_TYPE(pActors[i].uSummonerID); | |
580 if (sumonner_type == OBJECT_Player) | |
581 ++num_dead_actors; | |
582 } | |
583 } | |
584 if (num_dead_actors == uNumActors) | |
1496 | 585 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[658]); // Collect Prize |
1298 | 586 } |
587 } | |
588 | |
1496 | 589 // Install Buttons(Óñòàíîâêà êíîïîê)-------- |
1672 | 590 index = 0; |
591 all_text_height = 0; | |
592 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
593 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) | |
1298 | 594 { |
1610 | 595 pButton = pDialogueWindow->GetControl(i); |
1496 | 596 if ( !pButton ) |
1298 | 597 break; |
1672 | 598 all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); |
599 index++; | |
1298 | 600 } |
1672 | 601 if ( index ) |
1298 | 602 { |
1672 | 603 v45 = (174 - all_text_height) / index; |
604 if ( v45 > 32 ) | |
605 v45 = 32; | |
606 v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138; | |
607 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
608 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
1298 | 609 { |
1672 | 610 pButton = pDialogueWindow->GetControl(i); |
611 if ( !pButton ) | |
612 break; | |
613 pButton->uY = (unsigned int)(v45 + v42); | |
614 pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); | |
615 pButton->uHeight = pTextHeight; | |
616 v42 = pButton->uY + pTextHeight - 1; | |
617 pButton->uW = v42; | |
2000 | 618 pTextColor = ui_game_dialogue_option_normal_color; |
619 if ( pDialogueWindow->pCurrentPosActiveItem == i ) | |
620 pTextColor = ui_game_dialogue_option_highlight_color; | |
1672 | 621 window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); |
1298 | 622 } |
623 } | |
624 pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); | |
625 } | |
626 | |
627 //----- (00444FBE) -------------------------------------------------------- | |
628 void GameUI_DrawBranchlessDialogue() | |
629 { | |
1496 | 630 int pTextHeight; // esi@4 |
1298 | 631 char Str[200]; // [sp+Ch] [bp-120h]@12 |
1496 | 632 GUIWindow BranchlessDlg_window; // [sp+D4h] [bp-58h]@4 |
1298 | 633 GUIFont *pFont; // [sp+128h] [bp-4h]@1 |
634 | |
635 pFont = pFontArrus; | |
636 if ( current_npc_text && !byte_5B0938[0] ) | |
637 strcpy(byte_5B0938.data(), current_npc_text); | |
1496 | 638 BranchlessDlg_window.uFrameWidth = game_viewport_width; |
639 BranchlessDlg_window.uFrameZ = 452; | |
640 pTextHeight = pFontArrus->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; | |
641 if ( 352 - pTextHeight < 8 ) | |
1298 | 642 { |
643 pFont = pFontCreate; | |
1496 | 644 pTextHeight = pFontCreate->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; |
1298 | 645 } |
1496 | 646 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); |
647 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
648 pGUIWindow2->DrawText(pFont, 12, 354 - pTextHeight, 0, FitTextInAWindow(byte_5B0938.data(), pFont, &BranchlessDlg_window, 12, 0), 0, 0, 0); | |
1298 | 649 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); |
650 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) | |
651 { | |
652 if ( pGUIWindow2->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
653 { | |
654 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
655 strcpy(GameUI_Footer_TimedString.data(), (const char *)pKeyActionMap->pPressedKeysBuffer); | |
656 sub_4452BB(); | |
657 return; | |
658 } | |
659 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) | |
660 return; | |
661 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
662 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); | |
1496 | 663 sub_4452BB(); |
664 return; | |
1298 | 665 } |
666 if ( pGUIWindow2->ptr_1C == (void *)26 ) | |
667 { | |
668 sprintf(Str, "%s %s", GameUI_Footer_TimedString, pKeyActionMap->pPressedKeysBuffer); | |
669 pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0); | |
1496 | 670 pGUIWindow2->DrawFlashingInputCursor(pFontLucida->GetLineWidth(Str) + 13, 357, pFontLucida); |
1298 | 671 return; |
672 } | |
673 if ( pKeyActionMap->pPressedKeysBuffer[0] ) | |
674 { | |
1459 | 675 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); |
1496 | 676 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); |
677 sub_4452BB(); | |
678 return; | |
1298 | 679 } |
680 } | |
681 | |
682 //----- (004443D5) -------------------------------------------------------- | |
683 const char *GameUI_GetMinimapHintText() | |
684 { | |
685 double v3; // st7@1 | |
686 int v7; // eax@4 | |
1496 | 687 ODMFace *pFace; // eax@6 |
1298 | 688 const char *v14; // eax@8 |
689 char *result; // eax@12 | |
1496 | 690 unsigned int pMapID; // eax@14 |
1722 | 691 int global_coord_X; // [sp+10h] [bp-1Ch]@1 |
692 int global_coord_Y; // [sp+14h] [bp-18h]@1 | |
1298 | 693 unsigned int pY; // [sp+1Ch] [bp-10h]@1 |
1496 | 694 unsigned int pX; // [sp+28h] [bp-4h]@1 |
1298 | 695 |
1496 | 696 result = 0; |
697 pMouse->GetClickPos(&pX, &pY); | |
698 v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789); | |
1722 | 699 global_coord_X = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x); |
700 global_coord_Y = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3); | |
1496 | 701 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 ) |
1298 | 702 { |
1496 | 703 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
704 if ( pMapID == 0 ) | |
1298 | 705 result = "No Maze Info for this maze on file!"; |
706 else | |
1496 | 707 result = pMapStats->pInfos[pMapID].pName; |
1298 | 708 } |
709 else | |
710 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
711 for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j ) |
1298 | 712 { |
1722 | 713 v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - global_coord_X), |
714 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - global_coord_Y), 0); | |
1496 | 715 if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius ) |
1298 | 716 { |
1496 | 717 if ( pOutdoor->pBModels[j].uNumFaces ) |
1298 | 718 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
719 for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i ) |
1298 | 720 { |
1496 | 721 pFace = &pOutdoor->pBModels[j].pFaces[i]; |
722 if ( pFace->sCogTriggeredID ) | |
1298 | 723 { |
1496 | 724 if ( !(BYTE2(pFace->uAttributes) & 0x10) ) |
1298 | 725 { |
1496 | 726 v14 = GetEventHintString(pFace->sCogTriggeredID); |
1298 | 727 if ( v14 ) |
728 { | |
729 if ( _stricmp(v14, "") ) | |
1496 | 730 result = (char *)v14; |
1298 | 731 } |
732 } | |
733 } | |
734 } | |
735 } | |
1496 | 736 if ( result ) |
737 return result; | |
1298 | 738 } |
739 } | |
1496 | 740 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
741 if ( pMapID == 0 ) | |
742 result = "No Maze Info for this maze on file!"; | |
743 else | |
744 result = pMapStats->pInfos[pMapID].pName; | |
745 return result; | |
1298 | 746 } |
747 return result; | |
748 } | |
749 | |
750 //----- (0041D3B7) -------------------------------------------------------- | |
751 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player) | |
752 { | |
753 Texture *v13; // eax@6 | |
754 PlayerFrame *v15; // eax@12 | |
1496 | 755 unsigned int pTextColor; // eax@15 |
1838 | 756 const char *v29; // eax@16 |
1298 | 757 int v36; // esi@22 |
1838 | 758 const char *v39; // eax@24 |
1298 | 759 signed int uFramesetID; // [sp+20h] [bp-8h]@9 |
760 int uFramesetIDa; // [sp+20h] [bp-8h]@18 | |
761 | |
762 uint numActivePlayerBuffs = 0; | |
763 for (uint i = 0; i < 24; ++i) | |
764 if (player->pPlayerBuffs[i].uExpireTime > 0) | |
765 ++numActivePlayerBuffs; | |
766 | |
1496 | 767 window->uFrameHeight = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)); |
1298 | 768 window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; |
1496 | 769 window->uFrameW = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)) + window->uFrameY - 1; |
1298 | 770 window->DrawMessageBox(0); |
771 | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
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diff
changeset
|
772 if (player->IsEradicated()) |
1298 | 773 v13 = pTexture_PlayerFaceEradicated; |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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1340
diff
changeset
|
774 else if (player->IsDead()) |
1298 | 775 v13 = pTexture_PlayerFaceDead; |
776 else | |
777 { | |
778 uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); | |
779 if ( !uFramesetID ) | |
780 uFramesetID = 1; | |
781 if ( player->expression == CHARACTER_EXPRESSION_21) | |
782 v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
783 else | |
1496 | 784 v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, pMiscTimer->Time()); |
1298 | 785 player->field_1AA2 = v15->uTextureID - 1; |
786 v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; | |
787 } | |
788 | |
789 pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); | |
790 | |
791 sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); | |
792 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" | |
793 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
794 strcat(pTmpBuf.data(), "\f00000\n"); | |
795 | |
1507 | 796 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 797 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points" |
798 pTextColor, player->sHealth, player->GetMaxHealth()); | |
1298 | 799 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
800 | |
1507 | 801 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 802 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points" |
803 pTextColor, player->sMana, player->GetMaxMana()); | |
1298 | 804 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
805 | |
1496 | 806 pTextColor = player->GetMajorConditionIdx(); |
807 sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition | |
808 GetConditionDrawColor(pTextColor), aCharacterConditionNames[pTextColor]); | |
1298 | 809 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
810 | |
1496 | 811 if ( player->uQuickSpell ) |
812 v29 = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
1298 | 813 else |
814 v29 = pGlobalTXT_LocalizationStrings[153]; | |
815 sprintfex(pTmpBuf2.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell" | |
816 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
817 | |
818 window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf.data(), 0, 0, 0); | |
819 | |
820 uFramesetIDa = 0; | |
821 for (uint i = 0; i < 24; ++i) | |
822 { | |
1980 | 823 SpellBuff* buff = &player->pPlayerBuffs[i]; |
1298 | 824 if (buff->uExpireTime > 0) |
825 { | |
826 v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; | |
1496 | 827 window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0); |
1758
24e756a50073
DrawBuff_remaind_time_string and DrawShops_next_generation_time_string fix and cleared
Ritor1
parents:
1736
diff
changeset
|
828 DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic); |
1298 | 829 } |
830 } | |
831 | |
832 v39 = ""; | |
833 if ( uFramesetIDa == 0 ) | |
834 v39 = pGlobalTXT_LocalizationStrings[153]; // "None" | |
1393 | 835 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s" |
1298 | 836 window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0); |
837 } | |
838 | |
839 //----- (0041A57E) -------------------------------------------------------- | |
840 void GameUI_QuickRef_Draw() | |
841 { | |
1496 | 842 unsigned int pTextColor; // eax@7 |
843 unsigned int pX; // [sp+14h] [bp-18h]@2 | |
844 unsigned int pY; // edi@9 | |
845 int pSkillsCount; // ecx@27 | |
1838 | 846 const char *pText; // eax@38 |
1496 | 847 int pFontHeight; // [sp+18h] [bp-14h]@1 |
1298 | 848 |
849 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); | |
1496 | 850 pFontHeight = LOBYTE(pFontArrus->uFontHeight) + 1; |
851 for ( uint i = 0; i < 4; ++i ) | |
852 { | |
1980 | 853 Player* player = &pParty->pPlayers[i]; |
1496 | 854 pX = 94 * i + 89; |
855 if ( i == 0 ) | |
856 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 18, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name | |
857 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * i + 89, 18, ui_character_header_text_color, player->pName, 84, 0); | |
858 if ( i == 0 ) | |
859 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 47, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Óðîâ. | |
860 sprintf(pTmpBuf.data(), "%lu", player->GetActualLevel()); | |
861 if ( player->GetActualLevel() <= player->GetBaseLevel()) | |
862 pTextColor = player->GetExperienceDisplayColor(); | |
863 else | |
864 pTextColor = ui_character_bonus_text_color; | |
865 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, 47, pTextColor, pTmpBuf.data(), 84, 0); | |
866 pY = pFontHeight + 47; | |
867 if ( i == 0 ) | |
868 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pFontHeight + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Êëàññ | |
869 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pClassNames[player->classType], 84, 0); | |
870 pY = pFontHeight + pY; | |
871 if ( i == 0 ) | |
872 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Çäîð. | |
873 sprintf(pTmpBuf.data(), "%d", player->sHealth); | |
1507 | 874 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 875 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
876 pY = pFontHeight + pY; | |
877 if ( i == 0 ) | |
878 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Ìàíà | |
879 sprintf(pTmpBuf.data(), "%d", player->sMana); | |
1507 | 880 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 881 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
882 pY = pFontHeight + pY; | |
883 if ( i == 0 ) | |
884 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Êëàññ áðîíè | |
885 sprintf(pTmpBuf.data(), "%d", player->GetActualAC()); | |
1507 | 886 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()); |
1496 | 887 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
888 pY = pFontHeight + pY; | |
889 if ( !i ) | |
890 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà | |
1684 | 891 sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false)); |
1496 | 892 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); |
893 pY = pFontHeight + pY; | |
894 if ( !i ) | |
895 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
896 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetMeleeDamageString(), 84, 0); | |
897 pY = pFontHeight + pY; | |
898 if ( !i ) | |
899 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü | |
900 sprintf(pTmpBuf.data(), "%+d", player->GetRangedAttack()); | |
901 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
902 pY = pFontHeight + pY; | |
903 if ( !i ) | |
904 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
905 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetRangedDamageString(), 84, 0); | |
906 pY = pFontHeight + pY; | |
907 if ( !i ) | |
908 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè | |
909 pSkillsCount = 0; | |
910 for ( uint j = 0; j <= 36; ++j ) | |
911 { | |
912 if ( player->pActiveSkills[j] ) | |
913 ++pSkillsCount; | |
914 } | |
915 sprintf(pTmpBuf.data(), "%lu", pSkillsCount); | |
916 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
917 pY = pFontHeight + pY; | |
918 if ( !i ) | |
919 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè | |
920 sprintf(pTmpBuf.data(), "%lu", player->uSkillPoints); | |
921 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf.data(), 84, 0); | |
922 pY = pFontHeight + pY; | |
923 if ( !i ) | |
924 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò. | |
925 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, aCharacterConditionNames[player->GetMajorConditionIdx()], 84, 0); | |
926 pY = pFontHeight + pY; | |
927 if ( !i ) | |
928 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì. | |
929 if (player->uQuickSpell) | |
930 pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
931 else | |
932 pText = pGlobalTXT_LocalizationStrings[153];//Íåò | |
933 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pText, 84, 0); | |
934 } | |
1298 | 935 |
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936 if ( pParty->GetPartyReputation() >= 0 ) |
1496 | 937 { |
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938 if ( pParty->GetPartyReputation() <= 5 ) |
1496 | 939 pTextColor = ui_character_default_text_color; |
940 else | |
941 pTextColor = ui_character_bonus_text_color_neg; | |
942 } | |
943 else | |
944 pTextColor = ui_character_bonus_text_color; | |
1298 | 945 |
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946 sprintf(pTmpBuf.data(), "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], pTextColor, GetReputationString(pParty->GetPartyReputation()));//Reputation |
1496 | 947 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf.data(), 0, 0, 0); |
948 sprintf(pTmpBuf.data(), "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Ñëàâà | |
949 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf.data(), 0, 0, 0); | |
1298 | 950 } |
951 | |
952 //----- (0041AD6E) -------------------------------------------------------- | |
953 void GameUI_DrawRightPanelItems() | |
954 { | |
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955 if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed ) |
1298 | 956 GameUI_RightPanel_BookFlashTimer = 0; |
957 | |
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958 if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 ) |
1298 | 959 { |
960 GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; | |
961 | |
962 static bool byte_50697C = false; // 50697C | |
963 byte_50697C = !byte_50697C; | |
964 if ( byte_50697C && pCurrentScreen != SCREEN_REST ) | |
965 { | |
966 if (bFlashQuestBook) pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); | |
967 if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); | |
968 if (bFlashHistoryBook) pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); | |
969 } | |
970 else | |
971 { | |
972 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
973 GameUI_DrawHiredNPCs(); | |
974 } | |
975 } | |
976 } | |
977 | |
978 //----- (0041AEBB) -------------------------------------------------------- | |
979 void GameUI_DrawFoodAndGold() | |
980 { | |
981 int v2; // esi@2 | |
982 | |
983 if ( uGameState != GAME_STATE_FINAL_WINDOW ) | |
984 { | |
985 v2 = sub_44100D() != 0 ? 381 : 322; | |
986 sprintf(pTmpBuf.data(), "\r087%lu", pParty->uNumFoodRations); | |
987 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
988 sprintf(pTmpBuf.data(), "\r028%lu", pParty->uNumGold); | |
989 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
990 } | |
991 } | |
992 | |
993 //----- (0041B0C9) -------------------------------------------------------- | |
994 void GameUI_DrawLifeManaBars() | |
995 { | |
996 double v3; // st7@3 | |
997 double v7; // st7@25 | |
1496 | 998 Texture *pTextureHealth; // [sp-4h] [bp-30h]@10 |
999 Texture *pTextureMana; // [sp+Ch] [bp-20h]@1 | |
1298 | 1000 |
1496 | 1001 pTextureMana = pIcons_LOD->GetTexture(uTextureID_BarBlue); |
1298 | 1002 for (uint i = 0; i < 4; ++i) |
1003 { | |
1496 | 1004 if (pParty->pPlayers[i].sHealth > 0) |
1005 { | |
1298 | 1006 int v17 = 0; |
1007 if (i == 2 || i == 3) | |
1008 v17 = 2; | |
1496 | 1009 v3 = (double)pParty->pPlayers[i].sHealth / (double)pParty->pPlayers[i].GetMaxHealth(); |
1298 | 1010 if( v3 > 0.5 ) |
1011 { | |
1012 if ( v3 > 1.0 ) | |
1013 v3 = 1.0; | |
1496 | 1014 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarGreen); |
1298 | 1015 } |
1016 else if ( v3 > 0.25 ) | |
1496 | 1017 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarYellow); |
1298 | 1018 else if ( v3 > 0.0 ) |
1496 | 1019 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed); |
1020 if( v3 > 0.0 ) | |
1021 { | |
1022 pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402, | |
1023 v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402); | |
1024 pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth); | |
1025 pRenderer->ResetTextureClipRect(); | |
1026 } | |
1027 } | |
1028 if (pParty->pPlayers[i].sMana > 0) | |
1298 | 1029 { |
1496 | 1030 v7 = pParty->pPlayers[i].sMana / (double)pParty->pPlayers[i].GetMaxMana(); |
1298 | 1031 if ( v7 > 1.0 ) |
1032 v7 = 1.0; | |
1033 int v17 = 0; | |
1034 if (i == 2) | |
1035 v17 = 1; | |
1496 | 1036 pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402, |
1037 v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402); | |
1038 pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana); | |
1298 | 1039 pRenderer->ResetTextureClipRect(); |
1040 } | |
1041 } | |
1042 } | |
1043 | |
1044 //----- (0041B3B6) -------------------------------------------------------- | |
1045 void GameUI_DrawRightPanel() | |
1046 { | |
1496 | 1047 pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); |
1298 | 1048 } |
1049 | |
1050 //----- (0041B3E2) -------------------------------------------------------- | |
1051 void GameUI_DrawRightPanelFrames() | |
1052 { | |
1053 pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); | |
1054 pRenderer->DrawTextureRGB(0, 8, pTexture_LeftFrame); | |
1055 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
1056 pRenderer->DrawTextureRGB(0, 352, pTexture_BottomFrame); | |
1057 GameUI_DrawFoodAndGold(); | |
1058 GameUI_DrawRightPanelItems(); | |
1059 } | |
1060 | |
1061 //----- (0041C047) -------------------------------------------------------- | |
1062 void GameUI_Footer_2() | |
1063 { | |
1496 | 1064 char *v1; // edx@2 |
1065 int v5; // eax@5 | |
1298 | 1066 |
1067 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1068 if (GameUI_Footer_TimeLeft) | |
1069 v1 = GameUI_Footer_TimedString.data(); | |
1070 else | |
1071 { | |
1072 if (!pFooterString[0]) | |
1073 return; | |
1074 v1 = pFooterString.data(); | |
1075 } | |
1076 | |
1077 v5 = pFontLucida->AlignText_Center(450, v1); | |
1078 pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1079 } | |
1080 | |
1081 //----- (0041C0B8) -------------------------------------------------------- | |
1082 void GameUI_SetFooterString(const char *pStr) | |
1083 { | |
1496 | 1084 const char *v1; // esi@1 |
1298 | 1085 |
1496 | 1086 v1 = pStr; |
1087 if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(pStr, 1) && (*v1 || GameUI_Footer_TimeLeft) ) | |
1088 { | |
1089 if ( GameUI_Footer_TimeLeft ) | |
1090 { | |
1091 for ( int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) ) | |
1092 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1298 | 1093 } |
1496 | 1094 else |
1095 { | |
1096 strcpy(pFooterString.data(), v1); | |
1097 for ( int j = pFontLucida->GetLineWidth(pFooterString.data()); j > 450; j = pFontLucida->GetLineWidth(pFooterString.data()) ) | |
1098 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1099 } | |
1100 } | |
1101 } | |
1298 | 1102 |
1103 //----- (0041C179) -------------------------------------------------------- | |
1104 void GameUI_Footer() | |
1105 { | |
1496 | 1106 char *v1; // edi@5 |
1107 int v2; // eax@5 | |
1108 int v6; // eax@9 | |
1109 char v9; // zf@12 | |
1298 | 1110 |
1496 | 1111 if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter ) |
1112 { | |
1113 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1114 if ( GameUI_Footer_TimeLeft ) | |
1115 { | |
1116 v1 = GameUI_Footer_TimedString.data(); | |
1117 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1118 while ( v2 > 450 ) | |
1119 { | |
1120 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1121 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1122 } | |
1298 | 1123 } |
1496 | 1124 else |
1125 { | |
1126 v1 = pFooterString.data(); | |
1127 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1128 while ( v6 > 450 ) | |
1129 { | |
1130 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1131 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1132 } | |
1133 } | |
1134 v9 = *v1 == 0; | |
1135 bForceDrawFooter = 0; | |
1136 if ( !v9 ) | |
1137 pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, v1) + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1138 } | |
1139 } | |
1298 | 1140 // 5C35BC: using guessed type int bForceDrawFooter; |
1141 //----- (00420EFF) -------------------------------------------------------- | |
1458 | 1142 void GameUI_WritePointedObjectStatusString() |
1298 | 1143 { |
1144 int v1; // ebx@6 | |
1145 GUIWindow *pWindow; // edi@7 | |
1146 GUIButton *pButton; // ecx@11 | |
1147 int v7; // ecx@19 | |
1148 enum UIMessageType pMessageType1; // esi@24 | |
1149 int v14; // eax@41 | |
1150 ItemGen *pItemGen; // ecx@44 | |
1151 int v16; // ecx@46 | |
1152 signed int v18; // eax@55 | |
1153 signed int v18b; | |
1154 signed int v19; // ecx@63 | |
1155 BLVFace *pFace; // eax@69 | |
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1156 const char *pText; // ecx@79 |
1298 | 1157 char *v28; // esi@82 |
1158 enum UIMessageType pMessageType2; // esi@110 | |
1159 enum UIMessageType pMessageType3; // edx@117 | |
1160 char Str1[200]; // [sp+Ch] [bp-D4h]@129 | |
1161 unsigned int pX; // [sp+D4h] [bp-Ch]@1 | |
1162 unsigned int pY; // [sp+D8h] [bp-8h]@1 | |
1163 unsigned int v45; // [sp+DCh] [bp-4h]@21 | |
1164 | |
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1165 int interaction_distance_limit = 512; |
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1166 |
1298 | 1167 pMouse->uPointingObjectID = 0; |
1168 pMouse->GetClickPos(&pX, &pY); | |
2017 | 1169 if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 )//ãðàíèöû îêíà èãðû |
1298 | 1170 return; |
2017 | 1171 if ( pX <= 467 && pY <= 351 )//ïðåäåëû îñíîâíîé îáëàñòè |
1298 | 1172 { |
2017 | 1173 //îêíî(îáëàñòü) èãðû---------------------------------- |
1174 if ( pCurrentScreen == SCREEN_GAME ) | |
1298 | 1175 { |
2017 | 1176 if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 |
1298 | 1177 { |
2017 | 1178 v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); |
1179 if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X | |
1180 || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y ) | |
1181 v18 = -1; | |
1182 if ( v18 == -1 ) | |
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1183 { |
2017 | 1184 pMouse->uPointingObjectID = 0; |
1298 | 1185 if ( pMouse->uPointingObjectID == 0 ) |
1186 { | |
1187 if ( uLastPointedObjectID != 0 ) | |
1188 { | |
1189 pFooterString[0] = 0; | |
1190 bForceDrawFooter = 1; | |
1191 } | |
1192 } | |
1193 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1194 return; | |
1195 } | |
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1196 } |
2017 | 1197 else |
1198 v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1199 pMouse->uPointingObjectID = (unsigned __int16)v18; | |
1200 v19 = (signed)PID_ID(v18); | |
1201 //For Items------------------------------------ | |
1202 if (PID_TYPE(v18) == OBJECT_Item) | |
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1203 { |
2017 | 1204 if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 ) |
1298 | 1205 { |
2017 | 1206 pMouse->uPointingObjectID = 0; |
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1207 pFooterString[0] = 0; |
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1208 bForceDrawFooter = 1; |
2017 | 1209 uLastPointedObjectID = 0; |
1210 return; | |
1211 } | |
1212 if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) | |
1213 { | |
1214 GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName()); | |
1215 if ( pMouse->uPointingObjectID == 0 ) | |
1216 { | |
1217 if ( uLastPointedObjectID != 0 ) | |
1218 { | |
1219 pFooterString[0] = 0; | |
1220 bForceDrawFooter = 1; | |
1221 } | |
1222 } | |
1223 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1224 return; | |
1225 } | |
1226 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s" | |
1227 GameUI_SetFooterString(pTmpBuf.data()); | |
1228 if ( pMouse->uPointingObjectID == 0 ) | |
1229 { | |
1230 if ( uLastPointedObjectID != 0 ) | |
1231 { | |
1232 pFooterString[0] = 0; | |
1233 bForceDrawFooter = 1; | |
1234 } | |
1298 | 1235 } |
1236 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1237 return; | |
1238 } | |
2017 | 1239 //For Decorations---------------------------------- |
1240 if (PID_TYPE(v18) == OBJECT_Decoration) | |
1298 | 1241 { |
2017 | 1242 if ( !pLevelDecorations[v19].uEventID ) |
1243 { | |
1244 if ( pLevelDecorations[v19].IsInteractive() ) | |
1245 pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//íåâåðíî äëÿ êîñòðà | |
1246 else | |
1247 pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; | |
1248 GameUI_SetFooterString(pText); | |
1249 if ( pMouse->uPointingObjectID == 0 ) | |
1250 { | |
1251 if ( uLastPointedObjectID != 0 ) | |
1252 { | |
1253 pFooterString[0] = 0; | |
1254 bForceDrawFooter = 1; | |
1255 } | |
1256 } | |
1257 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1258 return; | |
1259 } | |
1260 if ( !GetEventHintString(pLevelDecorations[v19].uEventID) ) | |
1261 { | |
1262 if ( pMouse->uPointingObjectID == 0 ) | |
1263 { | |
1264 if ( uLastPointedObjectID != 0 ) | |
1265 { | |
1266 pFooterString[0] = 0; | |
1267 bForceDrawFooter = 1; | |
1268 } | |
1269 } | |
1270 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1271 return; | |
1272 } | |
1273 GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID)); | |
1298 | 1274 if ( pMouse->uPointingObjectID == 0 ) |
1275 { | |
1276 if ( uLastPointedObjectID != 0 ) | |
1277 { | |
1278 pFooterString[0] = 0; | |
1279 bForceDrawFooter = 1; | |
1280 } | |
1281 } | |
1282 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1283 return; | |
1284 } | |
2017 | 1285 //For 3D Model------------------------------------- |
1286 if (PID_TYPE(v18) == OBJECT_BModel) | |
1298 | 1287 { |
2017 | 1288 if ( HIWORD(v18) < interaction_distance_limit ) |
1289 { | |
1290 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) | |
1291 { | |
1292 v18b = (signed int)(unsigned __int16)v18 >> 9; | |
1293 if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID | |
1294 || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) ) | |
1295 { | |
1296 pMouse->uPointingObjectID = 0; | |
1297 pFooterString[0] = 0; | |
1298 bForceDrawFooter = 1; | |
1299 uLastPointedObjectID = 0; | |
1300 return; | |
1301 } | |
1302 GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID)); | |
1303 if ( pMouse->uPointingObjectID == 0 ) | |
1304 { | |
1305 if ( uLastPointedObjectID != 0 ) | |
1306 { | |
1307 pFooterString[0] = 0; | |
1308 bForceDrawFooter = 1; | |
1309 } | |
1310 } | |
1311 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1312 return; | |
1313 } | |
1314 pFace = &pIndoor->pFaces[v19]; | |
1315 if ( BYTE3(pFace->uAttributes) & 6 ) | |
1316 { | |
1317 if ( !pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID | |
1318 || !GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID) ) | |
1319 { | |
1320 pMouse->uPointingObjectID = 0; | |
1321 pFooterString[0] = 0; | |
1322 bForceDrawFooter = 1; | |
1323 uLastPointedObjectID = 0; | |
1324 return; | |
1325 } | |
1326 GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID)); | |
1327 if ( pMouse->uPointingObjectID == 0 ) | |
1328 { | |
1329 if ( uLastPointedObjectID != 0 ) | |
1330 { | |
1331 pFooterString[0] = 0; | |
1332 bForceDrawFooter = 1; | |
1333 } | |
1334 } | |
1335 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1336 return; | |
1337 } | |
1338 } | |
1339 pMouse->uPointingObjectID = 0; | |
1298 | 1340 pFooterString[0] = 0; |
1341 bForceDrawFooter = 1; | |
2017 | 1342 uLastPointedObjectID = 0; |
1343 return; | |
1344 } | |
1345 else | |
1346 { | |
1347 if (PID_TYPE(v18) != OBJECT_Actor) | |
1348 { | |
1349 pMouse->uPointingObjectID = 0; | |
1350 if ( uLastPointedObjectID != 0 ) | |
1351 { | |
1352 pFooterString[0] = 0; | |
1353 bForceDrawFooter = 1; | |
1354 } | |
1355 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1356 return; | |
1357 } | |
1358 if ( v18 >= 335544320 ) | |
1359 { | |
1360 pMouse->uPointingObjectID = 0; | |
1361 if ( pMouse->uPointingObjectID == 0 ) | |
1362 { | |
1363 if ( uLastPointedObjectID != 0 ) | |
1364 { | |
1365 pFooterString[0] = 0; | |
1366 bForceDrawFooter = 1; | |
1367 } | |
1368 } | |
1369 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1370 return; | |
1371 } | |
1372 v28 = pTmpBuf.data(); | |
1373 if ( pActors[v19].dword_000334_unique_name ) | |
1374 pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name]; | |
1375 else | |
1376 pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName; | |
1377 strncpy(pTmpBuf.data(), pText, 0x7D0u); | |
1378 } | |
1379 GameUI_SetFooterString(v28); | |
1380 if ( pMouse->uPointingObjectID == 0 ) | |
1381 { | |
1382 if ( uLastPointedObjectID != 0 ) | |
1383 { | |
1384 pFooterString[0] = 0; | |
1385 bForceDrawFooter = 1; | |
1386 } | |
1387 } | |
1388 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1389 return; | |
1390 } | |
1391 //îêíî(îáëàñòü) ÿùèêà------------------------------------------- | |
1392 if ( pCurrentScreen == SCREEN_CHEST ) | |
1393 { | |
1394 //ChestUI_WritePointedObjectStatusString(); íóæíî èñïðàâèòü | |
1395 if ( pMouse->uPointingObjectID == 0 ) | |
1396 { | |
1397 if ( uLastPointedObjectID != 0 ) | |
1398 { | |
1399 pFooterString[0] = 0; | |
1400 bForceDrawFooter = 1; | |
1401 } | |
1402 } | |
1403 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1404 return; | |
1405 } | |
1406 //îêíî(îáëàñòü) ìàãàçèíà----------------------------------------- | |
1407 if ( pCurrentScreen == SCREEN_HOUSE ) | |
1408 { | |
1409 v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1410 if ( v16 != 0 && v16 != -65536 ) | |
1411 { | |
1412 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) | |
1413 { | |
1414 pItemGen = &pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; | |
1415 GameUI_SetFooterString(pItemGen->GetDisplayName()); | |
1416 uLastPointedObjectID = 1; | |
1417 } | |
1418 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) | |
1419 { | |
1420 pItemGen = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; | |
1421 GameUI_SetFooterString(pItemGen->GetDisplayName()); | |
1422 uLastPointedObjectID = 1; | |
1423 } | |
1424 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL ) | |
1425 { | |
1426 pItemGen = &pPlayers[uActiveCharacter]->pInventoryItemList[v16-1]; | |
1427 GameUI_SetFooterString(pItemGen->GetDisplayName()); | |
1428 uLastPointedObjectID = 1; | |
1429 } | |
1430 } | |
1431 if ( pMouse->uPointingObjectID == 0 ) | |
1432 { | |
1433 if ( uLastPointedObjectID != 0 ) | |
1434 { | |
1435 pFooterString[0] = 0; | |
1436 bForceDrawFooter = 1; | |
1437 } | |
1438 } | |
1439 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1440 return; | |
1441 } | |
1442 //----------------------------------------- | |
1443 for ( v1 = uNumVisibleWindows; v1 >= 0; --v1 ) // some other fullscreen ui | |
1444 { | |
1445 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; | |
1446 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1447 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1448 { | |
1449 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1450 { | |
1451 if ( !pButton ) | |
1452 break; | |
1453 switch ( pButton->uButtonType ) | |
1454 { | |
1455 case 1://for dialogue window | |
1456 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1457 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1458 { | |
1459 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1460 if ( pMessageType1 ) | |
1461 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1462 GameUI_SetFooterString(pButton->pButtonName); | |
1463 uLastPointedObjectID = 1; | |
1464 return; | |
1465 } | |
1466 break; | |
1467 case 2: | |
1468 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1469 && pY >= pButton->uY && pY <= pButton->uW ) | |
1470 { | |
1471 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1472 if ( pMessageType1 ) | |
1473 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1474 GameUI_SetFooterString(pButton->pButtonName); | |
1475 uLastPointedObjectID = 1; | |
1476 return; | |
1477 } | |
1478 break; | |
1479 case 3:// click on skill | |
1480 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1481 && pY >= pButton->uY && pY <= pButton->uW ) | |
1482 { | |
1483 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1484 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1485 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1486 else | |
1487 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1488 GameUI_SetFooterString(Str1); | |
1489 uLastPointedObjectID = 1; | |
1490 return; | |
1491 } | |
1492 break; | |
1493 } | |
1494 } | |
1298 | 1495 } |
1496 } | |
2017 | 1497 //êîíåö ïðåäåëîâ îñíîâíîãî ýêðàíà------------------------ |
1298 | 1498 } |
2017 | 1499 for ( v1 = uNumVisibleWindows; v1 >= 0; --v1 ) // some other fullscreen ui |
1298 | 1500 { |
2017 | 1501 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; |
2012 | 1502 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ |
1503 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1504 { | |
1505 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1506 { | |
1507 if ( !pButton ) | |
1508 break; | |
1509 switch ( pButton->uButtonType ) | |
1510 { | |
1511 case 1://for dialogue window | |
1512 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1513 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1514 { | |
1515 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1516 if ( pMessageType1 ) | |
1517 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1518 GameUI_SetFooterString(pButton->pButtonName); | |
1519 uLastPointedObjectID = 1; | |
1520 return; | |
1521 } | |
1522 break; | |
1523 case 2: | |
1524 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1525 && pY >= pButton->uY && pY <= pButton->uW ) | |
1526 { | |
1527 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1528 if ( pMessageType1 ) | |
1529 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1530 GameUI_SetFooterString(pButton->pButtonName); | |
1531 uLastPointedObjectID = 1; | |
1532 return; | |
1533 } | |
1534 break; | |
1535 case 3:// click on skill | |
1536 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1537 && pY >= pButton->uY && pY <= pButton->uW ) | |
1538 { | |
1539 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1540 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1541 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1542 else | |
1543 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1544 GameUI_SetFooterString(Str1); | |
1545 uLastPointedObjectID = 1; | |
1546 return; | |
1547 } | |
1548 break; | |
1549 } | |
1550 } | |
1551 } | |
1298 | 1552 } |
2017 | 1553 pMouse->uPointingObjectID = sub_46A99B(); |
1554 if ( pMouse->uPointingObjectID == 0 ) | |
1298 | 1555 { |
2017 | 1556 if ( uLastPointedObjectID != 0 ) |
1298 | 1557 { |
2017 | 1558 pFooterString[0] = 0; |
1559 bForceDrawFooter = 1; | |
1298 | 1560 } |
1561 } | |
2017 | 1562 uLastPointedObjectID = pMouse->uPointingObjectID; |
1563 return; | |
1298 | 1564 } |
1565 | |
1566 //----- (0044158F) -------------------------------------------------------- | |
1567 void GameUI_DrawCharacterSelectionFrame() | |
1568 { | |
1569 if ( uActiveCharacter ) | |
1570 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, | |
1571 pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame)); | |
1572 } | |
1573 | |
1574 //----- (0044162D) -------------------------------------------------------- | |
1575 void GameUI_DrawPartySpells() | |
1576 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1577 unsigned int v0; // ebp@1 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1578 Texture *v7; // [sp-4h] [bp-1Ch]@12 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1579 Texture *v9; // [sp-4h] [bp-1Ch]@21 |
1298 | 1580 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1581 v0 = (signed __int64)((double)GetTickCount() * 0.050000001); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1582 //v1 = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1583 for (uint i = 0; i < 14; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1584 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1585 //v2 = byte_4E5DD8[v1]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1586 if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1587 { |
1980 | 1588 Texture* tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1589 //v3 = pTextureIDs_PartyBuffIcons[i]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1590 pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1591 pPartySpellbuffsUI_XYs[i][1], tex, tex, |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1592 v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); |
1298 | 1593 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1594 //++v1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1595 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1596 //while ( v1 < 14 ); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1597 if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1598 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1599 if (pParty->FlyActive()) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1600 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1601 if ( pParty->bFlying ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1602 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1603 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1604 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1605 if ( pRenderer->pRenderD3D ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1606 pRenderer->DrawTextureIndexed(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1607 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1608 pRenderer->DrawTextureTransparent(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1609 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1610 if ( pParty->WaterWalkActive() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1611 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1612 if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1613 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1614 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1615 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1616 if ( pRenderer->pRenderD3D ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1617 pRenderer->DrawTextureIndexed(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1618 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1619 pRenderer->DrawTextureTransparent(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1620 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1621 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1622 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1623 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1624 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1625 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1626 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1627 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1628 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1629 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1630 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1631 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1632 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1633 } |
1298 | 1634 |
1635 //----- (004921C1) -------------------------------------------------------- | |
1636 void GameUI_DrawPortraits(unsigned int _this) | |
1637 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1638 unsigned int face_expression_ID; // eax@17 |
1298 | 1639 PlayerFrame *pFrame; // eax@21 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1640 int pTextureID; // eax@57 |
1298 | 1641 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1642 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1643 if ( qword_A750D8 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1644 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1645 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1646 if ( qword_A750D8 <= 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1647 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1648 if ( pPlayers[uSpeakingCharacter]->CanAct() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1649 pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1650 qword_A750D8 = 0i64; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1651 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1652 } |
1298 | 1653 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1654 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1655 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1656 Player* pPlayer = &pParty->pPlayers[i]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1657 if ( pPlayer->IsEradicated() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1658 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1659 pPortrait = pTexture_PlayerFaceEradicated; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1660 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1661 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1662 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1663 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1664 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1665 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1666 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1667 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1668 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1669 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1670 if (pPlayer->IsDead()) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1671 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1672 pPortrait = pTexture_PlayerFaceDead; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1673 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1674 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1675 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1676 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1677 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1678 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1679 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1680 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1681 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1682 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1683 face_expression_ID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1684 for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1685 if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1686 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1687 face_expression_ID = j; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1688 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1689 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1690 if ( face_expression_ID == 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1691 face_expression_ID = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1692 if (pPlayer->expression == CHARACTER_EXPRESSION_21) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1693 pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1694 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1695 pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1696 if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1697 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1698 pPlayer->field_1AA2 = pFrame->uTextureID - 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1699 pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1700 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1701 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1702 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1703 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1704 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1705 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1706 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1707 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1708 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1709 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1710 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1711 if ( pParty->bTurnBasedModeOn == 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1712 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1713 if ( pTurnEngine->turn_stage != 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1714 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1715 if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1716 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1717 if ( pTurnEngine->uActorQueueSize > 0 ) |
1298 | 1718 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1719 for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1720 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1721 if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1722 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1723 pTextureID = dword_5079D0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1724 if ( pParty->uFlags & 0x10 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1725 pTextureID = dword_5079CC; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1726 else |
1298 | 1727 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1728 if ( pParty->uFlags & 0x20 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1729 pTextureID = dword_5079C8; |
1298 | 1730 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1731 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1732 } |
1298 | 1733 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1734 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1735 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1736 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1737 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1738 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1739 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1740 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1741 if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1742 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1743 pTextureID = dword_5079D0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1744 if ( pParty->uFlags & 0x10 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1745 pTextureID = dword_5079CC; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1746 else |
1298 | 1747 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1748 if ( pParty->uFlags & 0x20 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1749 pTextureID = dword_5079C8; |
1298 | 1750 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1751 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1752 } |
1298 | 1753 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1754 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1755 } |
1298 | 1756 |
1757 //----- (00441D38) -------------------------------------------------------- | |
1758 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) | |
1759 { | |
1760 int uHeight; // ebx@6 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1761 unsigned int pW; // ebx@23 |
1298 | 1762 int v15; // eax@23 |
1763 double v20; // st7@30 | |
1764 signed int v27; // eax@37 | |
1765 unsigned __int16 *v28; // ecx@37 | |
1766 signed int v29; // edi@40 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1767 int pPoint_X; // edi@72 |
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1768 int pPoint_Y; // ebx@72 |
1298 | 1769 unsigned int lPitch; // [sp+20h] [bp-34h]@1 |
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1770 unsigned int pY; // [sp+20h] [bp-34h]@23 |
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1771 unsigned int pX; // [sp+24h] [bp-30h]@23 |
1298 | 1772 signed int v70; // [sp+24h] [bp-30h]@37 |
1773 signed int uBluea; // [sp+28h] [bp-2Ch]@37 | |
1774 int v73; // [sp+2Ch] [bp-28h]@30 | |
1775 signed int uCenterY; // [sp+48h] [bp-Ch]@1 | |
1776 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 | |
1777 signed int uWidth; // [sp+5Ch] [bp+8h]@30 | |
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1778 unsigned int pZ; // [sp+60h] [bp+Ch]@23 |
1298 | 1779 float uWb; // [sp+60h] [bp+Ch]@30 |
1507 | 1780 unsigned int pColor; |
1298 | 1781 |
1782 uCenterX = (uX + uZ) / 2; | |
1783 uCenterY = (uY + uW) / 2; | |
1784 lPitch = pRenderer->uTargetSurfacePitch; | |
1980 | 1785 bool bWizardEyeActive = pParty->WizardEyeActive(); |
1786 int uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); | |
1505 | 1787 if ( CheckHiredNPCSpeciality(Cartographer) ) |
1298 | 1788 { |
1789 bWizardEyeActive = true; | |
1790 uWizardEyeSkillLevel = 2; | |
1791 } | |
1505 | 1792 extern bool wizard_eye; |
1793 if ( wizard_eye ) | |
1794 { | |
1298 | 1795 bWizardEyeActive = true; |
1796 uWizardEyeSkillLevel = 3; | |
1505 | 1797 } |
1298 | 1798 pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); |
1799 uHeight = uW - uY; | |
1800 uWidth = uZ - uX; | |
1801 | |
1507 | 1802 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1298 | 1803 { |
1980 | 1804 uchar* pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; |
1805 ushort* pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; | |
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1806 v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom; |
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1807 v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
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1808 uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
1298 | 1809 switch (uZoom) |
1810 { | |
1811 case 512: | |
1812 { | |
1813 v20 = v20 - (double)(uWidth / 2); | |
1507 | 1814 uWb = uWb - (double)(uHeight / 2); |
1298 | 1815 } |
1816 break; | |
1817 case 1024: | |
1818 { | |
1819 v20 = v20 - (double)(uWidth / 4); | |
1507 | 1820 uWb = uWb - (double)(uHeight / 4); |
1298 | 1821 } |
1822 break; | |
1823 case 2048: | |
1824 { | |
1825 v20 = v20 - (double)(uWidth / 8); | |
1507 | 1826 uWb = uWb - (double)(uHeight / 8); |
1298 | 1827 } |
1828 break; | |
1829 default: assert(false); | |
1830 } | |
1831 assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); | |
1832 | |
1833 v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); | |
1834 uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); | |
1835 v27 = uBluea >> 16; | |
1836 v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; | |
1837 if (pMapLod0 && bRedrawOdmMinimap) | |
1838 { | |
1839 assert(uWidth == 137 && uHeight == 117); | |
1840 //auto pMinimap = (unsigned __int16 *)pOdmMinimap; | |
1841 | |
1980 | 1842 ushort mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; |
1298 | 1843 |
1507 | 1844 v29 = v70 >> 16; |
1845 for (int y = 0; y < uHeight; ++y) | |
1846 { | |
1980 | 1847 uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth]; |
1507 | 1848 for (int x = 0; x < uWidth; ++x) |
1849 { | |
1850 //*pMinimap++ = pPal[pMapLod0Line[v29]]; | |
1851 pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; | |
1852 v29 = (v70 + x * v73) >> 16; | |
1853 } | |
1854 v29 = v70 >> 16; | |
1855 v28 += 137 - uWidth; | |
1856 uBluea += v73; | |
1857 v27 = uBluea >> 16; | |
1858 } | |
1298 | 1859 } |
1860 | |
1861 for (int y = 0; y < 117; ++y) | |
1862 { | |
1863 for (int x = 0; x < 137; ++x) | |
1864 { | |
1865 *v28++ = pOdmMinimap[y][x]; | |
1866 } | |
1867 v28 += lPitch - 137; | |
1868 } | |
1869 uNumBlueFacesInBLVMinimap = 0; | |
1870 } | |
1507 | 1871 else// uCurrentlyLoadedLevelType == LEVEL_Indoor |
1298 | 1872 { |
1873 pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); | |
1874 uNumBlueFacesInBLVMinimap = 0; | |
1875 | |
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1876 for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i) |
1298 | 1877 { |
1980 | 1878 BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[i]; |
1879 BLVFace* pFace1 = pIndoor->pFaces + pOutline->uFace1ID; | |
1880 BLVFace* pFace2 = pIndoor->pFaces + pOutline->uFace2ID; | |
1298 | 1881 //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; |
1882 //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; | |
1883 if (pFace1->Visible() && pFace2->Visible()) | |
1884 { | |
1507 | 1885 if ( pOutline->uFlags & 1 ) |
1298 | 1886 goto LABEL_15; |
1887 if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80) | |
1888 goto LABEL_ABC; | |
1889 } | |
1890 continue; | |
1891 | |
1892 LABEL_ABC: | |
1507 | 1893 pOutline->uFlags = pOutline->uFlags | 1; |
1894 pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); | |
1298 | 1895 |
1896 LABEL_15: | |
1507 | 1897 //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; |
1898 if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && | |
1899 (pFace1->uAttributes & 0x2000 || pFace2->uAttributes & 0x2000) && | |
1900 (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) | |
1901 { | |
1902 if (uNumBlueFacesInBLVMinimap < 49) | |
1903 pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; | |
1904 } | |
1905 else | |
1906 { | |
1980 | 1907 long long _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); |
1908 uint _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); | |
1909 int _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); | |
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1910 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1911 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1912 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1913 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
1507 | 1914 v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; |
1915 if ( v15 > 100 ) | |
1916 v15 = 100; | |
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1917 pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]); |
1507 | 1918 } |
1298 | 1919 } |
1507 | 1920 |
1921 for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) | |
1298 | 1922 { |
1980 | 1923 BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; |
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1924 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1925 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1926 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1927 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1928 pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color); |
1298 | 1929 } |
1930 } | |
1931 | |
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1932 //draw arrow on the minimap(include. Ritor1) |
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1933 uint arrow_idx; |
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1934 unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask; |
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1935 if ( (signed int)rotate <= 1920 ) |
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1936 arrow_idx = 6; |
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1937 if ( (signed int)rotate < 1664 ) |
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1938 arrow_idx = 5; |
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1939 if ( (signed int)rotate <= 1408 ) |
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1940 arrow_idx = 4; |
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1941 if ( (signed int)rotate < 1152 ) |
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1942 arrow_idx = 3; |
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1943 if ( (signed int)rotate <= 896 ) |
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1944 arrow_idx = 2; |
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1945 if ( (signed int)rotate < 640 ) |
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1946 arrow_idx = 1; |
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1947 if ( (signed int)rotate <= 384 ) |
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1948 arrow_idx = 0; |
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1949 if ( (signed int)rotate < 128 || (signed int)rotate > 1920 ) |
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1950 arrow_idx = 7; |
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1951 pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//ñòðåëêà |
1298 | 1952 |
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1953 //draw objects on the minimap |
1507 | 1954 if ( bWizardEyeActive ) |
1298 | 1955 { |
1507 | 1956 if ( uWizardEyeSkillLevel >= 2 ) |
1957 { | |
1958 for ( uint i = 0; i < uNumSpriteObjects; ++i ) | |
1298 | 1959 { |
1507 | 1960 if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID ) |
1961 continue; | |
1962 //if (uWizardEyeSkillLevel == 1 | |
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1963 pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); |
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1964 pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); |
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1965 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && |
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1966 pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) |
1298 | 1967 { |
1507 | 1968 if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) |
1298 | 1969 { |
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1970 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color); |
1298 | 1971 } |
1507 | 1972 else if ( uZoom > 512 ) |
1298 | 1973 { |
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1974 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y, pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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1975 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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1976 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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1977 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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1978 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y, pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
1507 | 1979 } |
1980 else | |
1981 { | |
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1982 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color); |
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1983 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, ui_game_minimap_treasure_color); |
1298 | 1984 } |
1985 } | |
1986 } | |
1987 } | |
1507 | 1988 for ( uint i = 0; i < uNumActors; ++i )//draw actors(îòðèñîâêà ìîíñòðîâ è íïñ) |
1989 { | |
1990 if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled | |
1991 && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) ) | |
1992 { | |
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1993 pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
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1994 pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
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1995 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
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1996 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 1997 { |
1998 pColor = ui_game_minimap_actor_friendly_color; | |
1999 if ( BYTE3(pActors[i].uAttributes) & 1 ) | |
2000 pColor = ui_game_minimap_actor_hostile_color; | |
2001 if ( pActors[i].uAIState == Dead) | |
2002 pColor = ui_game_minimap_actor_corpse_color; | |
2003 if ( uZoom > 1024 ) | |
2004 { | |
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2005 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor); |
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2006 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor); |
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2007 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 2, pColor); |
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2008 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2009 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor); |
1507 | 2010 } |
2011 else | |
2012 { | |
1523
53265d238d94
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Ritor1
parents:
1509
diff
changeset
|
2013 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2014 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, pColor); |
1507 | 2015 } |
2016 } | |
2017 } | |
2018 } | |
2019 for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items(îòðèñîâêà ïðåäìåòîâ) | |
2020 { | |
2021 if ( pLevelDecorations[i].uFlags & 8 ) | |
2022 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2023 pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2024 pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2025 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2026 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 2027 { |
2028 if ( (signed int)uZoom > 512 ) | |
2029 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2030 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2031 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2032 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
1507 | 2033 } |
2034 else | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2035 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1); |
1507 | 2036 } |
2037 } | |
2038 } | |
1298 | 2039 } |
1507 | 2040 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop |
1298 | 2041 pRenderer->SetTextureClipRect(541, 0, 567, 480); |
1507 | 2042 pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas |
1298 | 2043 pRenderer->ResetTextureClipRect(); |
2044 } | |
2045 | |
2046 //----- (00441498) -------------------------------------------------------- | |
1458 | 2047 void GameUI_DrawTorchlightAndWizardEye() |
1505 | 2048 { |
2049 if (pCurrentScreen == SCREEN_GAME | |
2050 || pCurrentScreen == SCREEN_MENU | |
2051 || pCurrentScreen == SCREEN_OPTIONS | |
2052 || pCurrentScreen == SCREEN_REST | |
2053 || pCurrentScreen == SCREEN_SPELL_BOOK | |
2054 || pCurrentScreen == SCREEN_CHEST | |
2055 || pCurrentScreen == SCREEN_SAVEGAME | |
2056 || pCurrentScreen == SCREEN_LOADGAME | |
2057 || pCurrentScreen == SCREEN_CHEST_INVENTORY | |
2058 || pCurrentScreen == SCREEN_BOOKS | |
2059 || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2060 { | |
2061 if (pParty->TorchlightActive()) | |
1298 | 2062 { |
1980 | 2063 IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); |
1505 | 2064 pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); |
1298 | 2065 } |
1505 | 2066 if (pParty->WizardEyeActive()) |
2067 { | |
1980 | 2068 IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); |
1505 | 2069 pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); |
2070 } | |
2071 } | |
2072 } | |
1298 | 2073 // 4E28F8: using guessed type int pCurrentScreen; |
2074 | |
2075 | |
2076 //----- (00491F87) -------------------------------------------------------- | |
2077 void GameUI_DrawHiredNPCs() | |
2078 { | |
2079 unsigned int v13; // eax@23 | |
2080 char pContainer[20]; // [sp+Ch] [bp-30h]@18 | |
2081 signed int uFrameID; // [sp+24h] [bp-18h]@19 | |
2082 int v22; // [sp+34h] [bp-8h]@2 | |
1505 | 2083 unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2 |
1298 | 2084 |
2085 if ( bNoNPCHiring != 1 ) | |
2086 { | |
1505 | 2087 pNPC_limit_ID = 0; |
1298 | 2088 v22 = 0; |
2089 if (pParty->pHirelings[0].pName) | |
2090 pTmpBuf[v22++] = 0; | |
2091 if (pParty->pHirelings[1].pName) | |
2092 pTmpBuf[v22++] = 1; | |
2093 | |
2094 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
2095 { | |
2096 if (pNPCStats->pNewNPCData[i].uFlags & 128) | |
2097 { | |
2098 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) | |
2099 { | |
2100 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) | |
2101 pTmpBuf[v22++] = i + 2; | |
2102 } | |
2103 } | |
2104 } | |
2105 | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1758
diff
changeset
|
2106 for ( int i = pParty->hirelingScrollPosition; i < v22 && pNPC_limit_ID < 2; i++ ) |
1298 | 2107 { |
1505 | 2108 if ( (unsigned __int8)pTmpBuf[i] >= 2 ) |
1298 | 2109 { |
1505 | 2110 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID); |
2111 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2112 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
1298 | 2113 } |
2114 else | |
2115 { | |
1505 | 2116 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID); |
2117 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2118 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
2119 if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 ) | |
1298 | 2120 { |
1505 | 2121 uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B; |
2122 v13 = 0; | |
1802 | 2123 if (pIconsFrameTable->uNumIcons) |
1298 | 2124 { |
1505 | 2125 for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 ) |
1298 | 2126 { |
1505 | 2127 if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) ) |
2128 break; | |
1298 | 2129 } |
2130 } | |
1505 | 2131 pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], |
2132 &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]); | |
1298 | 2133 } |
2134 } | |
1505 | 2135 ++pNPC_limit_ID; |
1298 | 2136 } |
2137 } | |
2138 } | |
2139 // 6BE3C5: using guessed type char bNoNPCHiring; | |
2140 | |
2141 //----- (004178FE) -------------------------------------------------------- | |
1507 | 2142 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos) |
1298 | 2143 { |
1507 | 2144 unsigned __int16 R, G, B; |
1298 | 2145 |
1507 | 2146 if ( current_pos <= base_pos ) |
1298 | 2147 { |
1507 | 2148 if ( current_pos == base_pos )//White |
1298 | 2149 return 0; |
1507 | 2150 if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 ) |
2151 R = 255, G = 255, B = 100; | |
2152 else//Red( current_pos < 1/4 ) | |
2153 R = 255, G = 0, B = 0; | |
1298 | 2154 } |
1507 | 2155 else//Green |
2156 R = 0, G = 255, B = 0; | |
2157 return TargetColor(R, G, B); | |
1298 | 2158 } |
2159 | |
2160 //----- (00417939) -------------------------------------------------------- | |
1458 | 2161 int GetConditionDrawColor(unsigned int uConditionIdx) |
1298 | 2162 { |
1458 | 2163 switch (uConditionIdx) |
1298 | 2164 { |
1458 | 2165 case Condition_Zombie: |
2166 case Condition_Good: | |
2167 return ui_character_condition_normal_color; | |
2168 | |
2169 case Condition_Cursed: | |
2170 case Condition_Weak: | |
2171 case Condition_Fear: | |
2172 case Condition_Drunk: | |
2173 case Condition_Insane: | |
2174 case Condition_Poison1: | |
2175 case Condition_Disease1: | |
2176 return ui_character_condition_light_color; | |
2177 | |
2178 case Condition_Sleep: | |
2179 case Condition_Poison2: | |
2180 case Condition_Disease2: | |
2181 case Condition_Paralyzed: | |
2182 case Condition_Unconcious: | |
2183 return ui_character_condition_moderate_color; | |
2184 | |
2185 case Condition_Poison3: | |
2186 case Condition_Disease3: | |
2187 case Condition_Dead: | |
2188 case Condition_Pertified: | |
2189 case Condition_Eradicated: | |
2190 return ui_character_condition_severe_color; | |
1298 | 2191 } |
1802 | 2192 Error("Invalid condition (%u)", uConditionIdx); |
1298 | 2193 } |