Mercurial > mm7
annotate Render.cpp @ 2151:92511cd8fcdb
Cleaned some variables.
author | Nomad |
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date | Wed, 08 Jan 2014 22:29:11 +0200 |
parents | ca548138d6aa |
children | d44b7775fc06 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "Outdoor.h" | |
16 #include "Party.h" | |
17 #include "LOD.h" | |
18 #include "Viewport.h" | |
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19 #include "OurMath.h" |
0 | 20 #include "PaletteManager.h" |
2044 | 21 #include "Timer.h" |
0 | 22 #include "Game.h" |
23 #include "LightmapBuilder.h" | |
24 #include "ObjectList.h" | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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25 #include "SpriteObject.h" |
0 | 26 #include "DecorationList.h" |
27 #include "OSInfo.h" | |
144
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28 #include "Actor.h" |
0 | 29 #include "Log.h" |
179 | 30 #include "TileFrameTable.h" |
189 | 31 #include "texts.h" |
0 | 32 #include "mm7_data.h" |
860 | 33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
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35 #include "Level/Decoration.h" |
0 | 36 |
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37 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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38 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 39 |
40 struct IDirectDrawClipper *pDDrawClipper; | |
41 struct Render *pRenderer; // idb | |
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42 struct RenderVertexD3D3 pVertices[50]; |
0 | 43 int uNumDecorationsDrawnThisFrame; // weak |
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44 RenderBillboard pBillboardRenderList[500]; |
0 | 45 unsigned int uNumBillboardsToDraw; |
46 int uNumSpritesDrawnThisFrame; // weak | |
47 | |
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48 RenderVertexSoft array_507D30[50]; |
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49 RenderVertexSoft array_50AC10[50]; |
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50 RenderVertexSoft array_73D150[20]; |
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51 |
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52 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 53 |
54 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
55 | |
56 /* 384 */ | |
57 #pragma pack(push, 1) | |
58 struct PCXHeader_1 | |
59 { | |
60 char manufacturer; | |
61 char version; | |
62 char encoding; | |
63 char bpp; | |
64 __int16 left; | |
65 __int16 up; | |
66 __int16 right; | |
67 __int16 bottom; | |
68 __int16 hdpi; | |
69 __int16 vdpi; | |
70 }; | |
71 #pragma pack(pop) | |
72 | |
73 /* 385 */ | |
74 #pragma pack(push, 1) | |
75 struct PCXHeader_2 | |
76 { | |
77 char reserved; | |
78 char planes; | |
79 __int16 pitch; | |
80 __int16 palette_info; | |
81 }; | |
82 #pragma pack(pop) | |
83 | |
84 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
85 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
86 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
87 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
88 | |
89 //----- (0049E79F) -------------------------------------------------------- | |
2069 | 90 bool CheckTextureStages() |
0 | 91 { |
92 bool v0; // edi@1 | |
93 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
94 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
95 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
96 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
97 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
98 | |
99 v0 = false; | |
100 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
101 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
102 | |
103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
110 | |
111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
120 | |
121 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
122 v0 = true; | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
124 pTexture1->Release(); | |
125 pTexture2->Release(); | |
126 pSurface1->Release(); | |
127 pSurface2->Release(); | |
128 return v0; | |
129 } | |
130 | |
2002 | 131 void Render::sub_4A19B0() |
132 { | |
133 char *result; // eax@1 | |
134 signed int v1; // ecx@1 | |
135 /* | |
136 result = (char *)&this->pBillboardRenderListD3D[0].uOpacity; | |
137 v1 = 1000; | |
138 do | |
139 { | |
140 *(_DWORD *)result = 0; | |
141 *((_DWORD *)result + 1) = -1; | |
142 *((_DWORD *)result + 3) = -1; | |
143 *((_DWORD *)result - 34) = 4; | |
144 result += 156; | |
145 --v1; | |
146 } | |
147 while ( v1 ); | |
148 */ | |
149 for( int i = 0; i < 1000; i++ ) | |
150 { | |
151 this->pBillboardRenderListD3D[i].uOpacity = (RenderBillboardD3D::OpacityType)0; | |
152 this->pBillboardRenderListD3D[i].field_90 = -1; | |
153 this->pBillboardRenderListD3D[i].sParentBillboardID = -1; | |
154 this->pBillboardRenderListD3D[i].uNumVertices = 4; | |
155 } | |
156 | |
157 return; | |
158 } | |
159 | |
0 | 160 //----- (00440CB8) -------------------------------------------------------- |
161 void Render::DrawBillboardList_BLV() | |
162 { | |
163 __int16 v2; // ax@3 | |
164 int v5; // eax@11 | |
165 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
166 | |
2002 | 167 soft_billboard.sParentBillboardID = -1; |
0 | 168 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
169 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
170 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
171 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
172 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
173 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
174 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
175 | |
1637 | 176 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 177 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 178 { |
1980 | 179 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 180 |
181 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 182 soft_billboard.sParentBillboardID = i; |
0 | 183 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
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184 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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185 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 186 soft_billboard.sZValue = p->sZValue; |
187 soft_billboard.uFlags = p->field_1E; | |
2006 | 188 soft_billboard.sTintColor = p->sTintColor; |
0 | 189 v2 = p->uHwSpriteID; |
190 if ( v2 != -1 ) | |
191 { | |
192 if ( pRenderer->pRenderD3D ) | |
657 | 193 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 194 else |
195 { | |
657 | 196 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 197 if (p->field_1E & 0x0100) |
198 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
199 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
200 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
201 v5 = p->uHwSpriteID; | |
202 if ( v5 >= 0 ) | |
733 | 203 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 204 } |
205 } | |
206 } | |
207 } | |
208 | |
209 //----- (004A16A5) -------------------------------------------------------- | |
1806 | 210 bool AreRenderSurfacesOk() |
0 | 211 { |
212 char v0; // zf@4 | |
213 bool result; // eax@8 | |
214 | |
1806 | 215 if (!pRenderer) |
216 return true; | |
0 | 217 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
218 { | |
219 if ( !pRenderer->pBackBuffer4 ) | |
220 goto LABEL_9; | |
221 v0 = pRenderer->pFrontBuffer4 == 0; | |
222 } | |
223 else | |
224 { | |
225 if ( !pRenderer->pBackBuffer2 ) | |
226 goto LABEL_9; | |
227 v0 = pRenderer->pFrontBuffer2 == 0; | |
228 } | |
229 if ( !v0 ) | |
230 { | |
231 LOBYTE(result) = 1; | |
232 return result; | |
233 } | |
234 LABEL_9: | |
235 LOBYTE(result) = 0; | |
236 return result; | |
237 } | |
238 | |
1338 | 239 void Render::RenderTerrainD3D() // New function |
86 | 240 { |
241 int v6; // ecx@8 | |
1427 | 242 struct Polygon *pTilePolygon; // ebx@8 |
186 | 243 |
244 //warning: the game uses CW culling by default, ccw is incosistent | |
245 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
246 | |
1338 | 247 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
248 | |
249 //Генерация местоположения вершин------------------------------------------------------------------------- | |
250 //решётка вершин делится на две части от -64 до 0 и от 0 до 64 | |
251 // | |
252 // -64 X 0 64 | |
253 // --------------- 64 | |
254 // | | | | |
255 // | | | | |
256 // | | | | |
257 // 0|------+------| Z | |
258 // | | | | |
259 // | | | | |
260 // | | | | |
261 // --------------- | |
262 // -64 | |
263 | |
264 int blockScale = 512; | |
265 int heightScale = 32; | |
266 for (unsigned int z = 0; z < 128; ++z) | |
267 { | |
268 for (unsigned int x = 0; x < 128; ++x) | |
269 { | |
270 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
271 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
272 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 273 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
274 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 275 } |
276 } | |
1338 | 277 //-------------------------------------------------------------------------------------------------------------------- |
278 | |
279 // | |
1344 | 280 for (unsigned int z = 0; z < 127; ++z) |
281 { | |
282 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 283 { |
1637 | 284 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 285 pTilePolygon->flags = 0; |
286 pTilePolygon->field_32 = 0; | |
287 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
288 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
289 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 290 continue; |
186 | 291 |
1338 | 292 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 293 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
294 pTilePolygon->field_32 = 0; | |
295 pTilePolygon->field_59 = 1; | |
296 pTilePolygon->sTextureDeltaU = 0; | |
297 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 298 // x,z x+1,z |
299 // .____________. | |
300 // | | | |
301 // | | | |
302 // | | | |
303 // | | | |
304 // | | | |
305 // .____________. | |
306 // x,z+1 x+1,z+1 | |
307 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 308 array_73D150[0].u = 0; |
309 array_73D150[0].v = 0; | |
1338 | 310 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 311 array_73D150[1].u = 1; |
312 array_73D150[1].v = 0; | |
1338 | 313 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 314 array_73D150[2].u = 1; |
315 array_73D150[2].v = 1; | |
1338 | 316 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 317 array_73D150[3].u = 0; |
318 array_73D150[3].v = 1; | |
1338 | 319 //v58 = 0; |
320 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
321 //pTile->field_32 |= 0x0001; | |
1427 | 322 pTilePolygon->pODMFace = nullptr; |
323 pTilePolygon->uNumVertices = 4; | |
324 pTilePolygon->field_59 = 5; | |
1338 | 325 |
326 //shading (затенение)---------------------------------------------------------------------------- | |
327 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 328 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 329 assert(norm_idx < uNumTerrainNormals); |
330 | |
1980 | 331 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 332 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
333 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
334 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 335 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 336 //----------------------------------------------------------------------------------------------- |
638 | 337 |
1637 | 338 ++pODMRenderParams->uNumPolygons; |
339 ++pODMRenderParams->field_44; | |
340 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 341 |
1427 | 342 pTilePolygon->uBModelID = 0; |
343 pTilePolygon->uBModelFaceID = 0; | |
344 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
345 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 346 { |
347 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 348 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 349 } |
140 | 350 |
1338 | 351 // check the transparency and texture (tiles) mapping (проверка прозрачности и наложение текстур (тайлов))---------------------- |
186 | 352 bool transparent = false; |
1427 | 353 if ( !( pTilePolygon->flags & 1 ) ) // не поддерживается TextureFrameTable |
354 { | |
355 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 356 { |
357 //transparent = false; | |
358 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
359 } | |
360 else | |
361 { | |
1427 | 362 v6 = pTilePolygon->uTileBitmapID; |
363 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 364 transparent = true; |
365 } | |
179 | 366 |
140 | 367 assert(v6 < 1000); // many random crashes here |
186 | 368 |
369 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 370 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
371 pTilePolygon->DrawBorderTiles(); | |
372 | |
373 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 374 } |
375 //else //здесь уже пограничные тайлы воды | |
376 //pTile->DrawBorderTiles(); | |
377 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 378 |
1637 | 379 --pODMRenderParams->uNumPolygons; |
380 --pODMRenderParams->field_44; | |
106 | 381 } |
382 } | |
383 } | |
0 | 384 |
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385 |
0 | 386 |
387 //----- (0047BACF) -------------------------------------------------------- | |
388 void Render::TransformBillboardsAndSetPalettesODM() | |
389 { | |
142 | 390 //int v0; // edi@1 |
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391 //char *v1; // esi@2 |
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392 //unsigned int v2; // edx@3 |
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393 //int v3; // eax@3 |
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394 //int v4; // edi@3 |
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395 //int v5; // eax@3 |
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396 //__int16 v6; // di@3 |
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397 //int v7; // eax@3 |
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398 //int v8; // ebx@4 |
0 | 399 unsigned __int16 *v9; // eax@7 |
400 char v10; // zf@9 | |
144
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401 //DWORD v11; // eax@13 |
0 | 402 int v12; // eax@13 |
403 int v13; // eax@14 | |
404 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
405 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 406 //int v16; // [sp+58h] [bp-Ch]@1 |
144
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407 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 408 int v18; // [sp+60h] [bp-4h]@13 |
409 | |
2002 | 410 billboard.sParentBillboardID = -1; |
0 | 411 billboard.pTarget = pRenderer->pTargetSurface; |
412 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
413 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 414 billboard.uViewportX = pViewport->uViewportTL_X; |
415 billboard.uViewportY = pViewport->uViewportTL_Y; | |
416 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
417 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 418 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 419 |
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420 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 421 { |
1980 | 422 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
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423 |
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424 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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425 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 426 billboard.sParentBillboardID = i; |
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427 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
2006 | 428 billboard.sTintColor = pBillboard->sTintColor; |
144
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429 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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430 billboard.sZValue = pBillboard->sZValue; |
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431 billboard.uFlags = pBillboard->field_1E; |
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432 if (pBillboard->uHwSpriteID != -1) |
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433 { |
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434 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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435 //if (pRenderer->pRenderD3D) |
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436 pRenderer->TransformBillboard(&billboard, |
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437 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 438 pBillboard->dimming_level, pBillboard); |
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439 /*else |
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440 { |
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441 assert(false); |
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442 |
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443 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 444 if ( *(v1 - 10) & 2 ) |
445 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
446 else | |
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447 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 448 v10 = (*(v1 - 9) & 1) == 0; |
449 billboard.pPalette = v9; | |
450 if ( !v10 ) | |
451 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
452 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
453 { | |
323 | 454 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 455 v15 = abs(v12); |
456 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
457 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
458 } | |
459 v13 = *((short *)v1 - 8); | |
460 if ( v13 >= 0 ) | |
733 | 461 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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462 }*/ |
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463 } |
0 | 464 } |
465 } | |
466 | |
467 //----- (0047AF11) -------------------------------------------------------- | |
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468 void Render::DrawSpriteObjects_ODM() |
0 | 469 { |
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470 //char *v0; // edi@2 |
430 | 471 //ObjectDesc *v1; // ebx@4 |
0 | 472 __int16 v2; // cx@5 |
473 RenderBillboard *v3; // esi@10 | |
474 SpriteFrame *v4; // eax@10 | |
430 | 475 //SpriteFrame *v5; // ebx@10 |
0 | 476 unsigned int v6; // eax@10 |
430 | 477 //int v7; // ecx@10 |
478 //int v8; // edx@10 | |
0 | 479 int v9; // ecx@10 |
480 unsigned __int16 v10; // ax@10 | |
430 | 481 //int *v11; // eax@14 |
0 | 482 int v12; // eax@22 |
483 int v13; // ST3C_4@23 | |
484 int v14; // eax@23 | |
485 int v15; // ecx@23 | |
486 int v16; // ebx@23 | |
487 int v17; // ecx@25 | |
488 int v18; // eax@25 | |
489 int v19; // ST40_4@26 | |
490 int v20; // ecx@26 | |
491 int v21; // ST44_4@28 | |
492 int v22; // ST3C_4@29 | |
493 signed __int64 v23; // qtt@30 | |
494 int v24; // ebx@30 | |
495 int v25; // ST3C_4@30 | |
496 int v26; // eax@31 | |
497 char v27; // zf@31 | |
430 | 498 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
499 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 500 int v30; // [sp+14h] [bp-2Ch]@23 |
501 int v31; // [sp+14h] [bp-2Ch]@29 | |
502 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
503 int v33; // [sp+18h] [bp-28h]@23 | |
504 int v34; // [sp+18h] [bp-28h]@26 | |
505 int v35; // [sp+18h] [bp-28h]@30 | |
506 int v36; // [sp+1Ch] [bp-24h]@10 | |
507 int v37; // [sp+1Ch] [bp-24h]@23 | |
508 int a6; // [sp+20h] [bp-20h]@10 | |
509 int a6a; // [sp+20h] [bp-20h]@23 | |
510 int v40; // [sp+24h] [bp-1Ch]@25 | |
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511 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 512 int v42; // [sp+2Ch] [bp-14h]@23 |
513 int y; // [sp+30h] [bp-10h]@10 | |
514 int x; // [sp+34h] [bp-Ch]@10 | |
515 int z; // [sp+38h] [bp-8h]@10 | |
516 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
517 | |
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518 //v41 = 0; |
515
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519 for (int i = 0; i < uNumSpriteObjects; ++i) |
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520 { |
1980 | 521 SpriteObject* object = &pSpriteObjects[i]; |
515
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522 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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523 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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524 //do |
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525 //{ |
430 | 526 if (!object->uObjectDescID) // item probably pciked up |
527 continue; | |
528 | |
529 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 530 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 531 if (object_desc->NoSprite()) |
532 continue; | |
533 | |
534 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
535 //if ( !(v1->uFlags & 1) ) | |
536 //{ | |
537 //v2 = *((short *)v0 - 14) | |
515
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538 v2 = object->uType; |
430 | 539 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
540 { | |
541 //a5 = *(short *)v0; | |
542 x = object->vPosition.x; | |
543 y = object->vPosition.y; | |
544 z = object->vPosition.z; | |
545 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
546 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
547 //v5 = v4; | |
548 //v28 = v4; | |
549 v36 = v4->uFlags; | |
550 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
1640
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551 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 552 //LOWORD(v7) = object->uFacing; |
553 //v8 = v36; | |
554 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
555 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 556 v3->uHwSpriteID = v10; |
557 if ( v36 & 0x20 ) | |
558 { | |
430 | 559 //v8 = v36; |
560 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 561 } |
562 v46 = 0; | |
430 | 563 if ( v36 & 2 ) |
0 | 564 v46 = 2; |
430 | 565 //v11 = (int *)(256 << v9); |
566 if ( (256 << v9) & v36 ) | |
0 | 567 v46 |= 4u; |
430 | 568 if ( v36 & 0x40000 ) |
0 | 569 v46 |= 0x40u; |
430 | 570 if ( v36 & 0x20000 ) |
0 | 571 LOBYTE(v46) = v46 | 0x80; |
572 if ( a6 ) | |
573 { | |
430 | 574 //LOBYTE(v11) = byte_4E94D3; |
575 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 576 } |
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577 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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578 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 579 { |
1640
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580 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 581 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
582 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
583 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
584 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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585 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 586 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
587 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 588 v16 = v15 + v14; |
589 v42 = v15 + v14; | |
1637 | 590 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 591 { |
592 v17 = a6a - v37; | |
593 v40 = a6a - v37; | |
1642 | 594 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
595 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 596 goto LABEL_29; |
597 } | |
598 } | |
599 else | |
600 { | |
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601 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 602 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
603 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 604 v16 = v20 + v19; |
605 v42 = v20 + v19; | |
1637 | 606 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 607 { |
1642 | 608 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
609 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
610 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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611 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 612 LABEL_29: |
613 v31 = v18; | |
614 v22 = abs(v17); | |
615 if ( abs(v16) >= v22 ) | |
616 { | |
617 LODWORD(v23) = 0; | |
1637 | 618 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 619 v24 = v23 / v42; |
620 v25 = v23 / v42; | |
621 LODWORD(v23) = 0; | |
1637 | 622 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 623 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
624 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
625 | |
626 //if (::uNumBillboardsToDraw >= 500) | |
627 // return; | |
628 assert(::uNumBillboardsToDraw < 500); | |
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629 ++::uNumBillboardsToDraw; |
0 | 630 ++uNumSpritesDrawnThisFrame; |
430 | 631 |
632 object->uAttributes |= 1; | |
633 v3->uPalette = v4->uPaletteIndex; | |
634 v3->uIndoorSectorID = object->uSectorID; | |
635 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
636 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
637 v3->pSpriteFrame = v4; | |
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638 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 639 v3->field_1E = v46; |
430 | 640 v3->world_x = x; |
641 v3->world_y = y; | |
642 v3->world_z = z; | |
0 | 643 v3->uScreenSpaceX = v35; |
644 v3->uScreenSpaceY = v32; | |
645 HIWORD(v26) = HIWORD(v42); | |
646 LOWORD(v26) = 0; | |
430 | 647 v27 = (object->uAttributes & 0x20) == 0; |
862 | 648 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 649 v3->dimming_level = 0; |
2006 | 650 v3->sTintColor = 0; |
0 | 651 if ( !v27 ) |
652 { | |
653 if ( !pRenderer->pRenderD3D ) | |
654 v3->sZValue = 0; | |
655 } | |
656 } | |
657 goto LABEL_34; | |
658 } | |
659 } | |
660 } | |
430 | 661 //} |
0 | 662 LABEL_34: |
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663 ; |
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664 //++v41; |
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665 //v0 += 112; |
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666 //} |
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667 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 668 } |
669 } | |
670 | |
671 //----- (0049D9BC) -------------------------------------------------------- | |
672 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
673 { | |
674 size_t v4; // eax@1 | |
675 size_t v5; // eax@1 | |
676 IUnknown *v6; // eax@10 | |
677 size_t v7; // eax@13 | |
678 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
679 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
680 int v11; // [sp+430h] [bp-CCh]@16 | |
681 int v12; // [sp+434h] [bp-C8h]@16 | |
682 int v13; // [sp+438h] [bp-C4h]@16 | |
683 int v14; // [sp+474h] [bp-88h]@16*/ | |
684 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
685 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
686 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
687 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
688 int v19; // [sp+4C8h] [bp-34h]@16 | |
689 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
690 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
691 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
692 | |
693 v4 = strlen(lpDriverName); | |
694 v20.pDriverName = new char[v4 + 1]; | |
695 v5 = strlen(lpDevDesc); | |
696 v20.pDeviceDesc = new char[v5 + 1]; | |
697 strcpy(v20.pDriverName, lpDriverName); | |
698 strcpy(v20.pDeviceDesc, lpDevDesc); | |
699 if ( lpGUID ) | |
700 { | |
701 v20.pGUID = new GUID; | |
702 memcpy(v20.pGUID, lpGUID, 0x10u); | |
703 } | |
704 else | |
705 { | |
706 v20.pGUID = 0; | |
707 } | |
708 | |
709 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
710 { | |
711 delete [] v20.pDriverName; | |
712 delete [] v20.pDeviceDesc; | |
713 if ( v20.pGUID ) | |
714 delete v20.pGUID; | |
715 } | |
716 else | |
717 { | |
718 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
719 { | |
720 delete [] v20.pDriverName; | |
721 delete [] v20.pDeviceDesc; | |
722 if ( v20.pGUID ) | |
723 delete v20.pGUID; | |
724 v6 = (IUnknown *)pDirectDraw; | |
725 } | |
726 else | |
727 { | |
728 pDirectDraw->Release(); | |
729 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
730 { | |
731 v20.pDDraw4DevDesc = 0; | |
732 } | |
733 else | |
734 { | |
735 v7 = strlen(ddDevId.szDescription); | |
736 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
737 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
738 } | |
739 memset(&ddsCaps, 0, 0x10u); | |
740 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
741 &ddsCaps, | |
742 (LPDWORD)&v20.uVideoMem, | |
743 (LPDWORD)&uFreeVideoMem))) | |
744 v20.uVideoMem = 0; | |
745 memset(&v10, 0, 0x7Cu); | |
746 v10.dwSize = 124; | |
747 v10.dwFlags = 6; | |
748 v10.dwHeight = 640; | |
749 v10.dwWidth = 480; | |
750 v10.ddpfPixelFormat.dwSize = 32; | |
751 | |
752 v19 = 0; | |
753 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
754 0, | |
755 0, | |
756 &v19, | |
757 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
758 || !v19 | |
759 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
760 { | |
761 delete [] v20.pDriverName; | |
762 delete [] v20.pDeviceDesc; | |
763 if ( v20.pDDraw4DevDesc ) | |
764 free(v20.pDDraw4DevDesc); | |
765 if ( v20.pGUID ) | |
766 delete v20.pGUID; | |
767 v6 = (IUnknown *)pDirectDraw4; | |
768 } | |
769 else | |
770 { | |
771 aux.pInfo = pOut; | |
772 aux.ptr_4 = &v20; | |
773 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
774 delete [] v20.pDriverName; | |
775 delete [] v20.pDeviceDesc; | |
776 if ( v20.pDDraw4DevDesc ) | |
777 free(v20.pDDraw4DevDesc); | |
778 if ( v20.pGUID ) | |
779 delete v20.pGUID; | |
780 pDirectDraw4->Release(); | |
781 v6 = (IUnknown *)pDirect3D3; | |
782 pDirectDraw4 = 0; | |
783 } | |
784 } | |
785 v6->Release(); | |
786 } | |
787 return 1; | |
788 } | |
789 | |
790 //----- (0049D784) -------------------------------------------------------- | |
791 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
792 { | |
793 int v6; // eax@1 | |
794 signed int v7; // edi@1 | |
795 signed int v8; // edi@14 | |
796 size_t v9; // eax@30 | |
797 size_t v10; // eax@30 | |
798 size_t v11; // eax@30 | |
799 size_t v12; // eax@30 | |
800 size_t v13; // eax@30 | |
801 | |
802 v6 = pHWDesc->dwFlags; | |
803 v7 = -1; | |
804 if ( v6 ) | |
805 { | |
806 if ( !a6->ptr_4->pGUID ) | |
807 v7 = 0; | |
808 if ( v6 && a6->ptr_4->pGUID ) | |
809 v7 = 1; | |
810 } | |
811 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
812 v7 = 2; | |
813 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
814 v7 = 3; | |
815 if ( v7 != -1 ) | |
816 { | |
817 v8 = v7; | |
818 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
819 a6->pInfo[v8].uCaps = 0; | |
820 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
821 a6->pInfo[v8].uCaps |= 2u; | |
822 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
823 a6->pInfo[v8].uCaps |= 4u; | |
824 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
825 a6->pInfo[v8].uCaps |= 8u; | |
826 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
827 a6->pInfo[v8].uCaps |= 0x10u; | |
828 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
829 a6->pInfo[v8].uCaps |= 0x20u; | |
830 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
831 a6->pInfo[v8].uCaps |= 0x40u; | |
832 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
833 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
834 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
835 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
836 v9 = strlen(lpDeviceName); | |
837 a6->pInfo[v8].pName = new char[v9 + 1]; | |
838 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
839 v10 = strlen(lpDeviceDesc); | |
840 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
841 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 842 a6->pInfo[v8].pGUID = new GUID; |
0 | 843 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
844 v11 = strlen(a6->ptr_4->pDriverName); | |
845 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
846 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
847 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
848 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
849 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
850 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
851 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
852 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
853 if ( a6->ptr_4->pGUID ) | |
854 { | |
855 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
856 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
857 } | |
858 else | |
859 { | |
860 a6->pInfo[v8].pDirectDrawGUID = 0; | |
861 } | |
862 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
863 } | |
864 return 1; | |
865 } | |
866 | |
867 //----- (0049D75C) -------------------------------------------------------- | |
868 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
869 { | |
870 HRESULT result; // eax@3 | |
871 | |
872 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
873 { | |
874 *a2 = 1; | |
875 result = 0; | |
876 } | |
877 else | |
878 { | |
879 result = 1; | |
880 } | |
881 return result; | |
882 } | |
883 | |
884 //----- (0047A95E) -------------------------------------------------------- | |
144
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885 void Render::PrepareDecorationsRenderList_ODM() |
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886 { |
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887 //char *v0; // esi@2 |
639 | 888 //DecorationDesc *v1; // ebx@6 |
0 | 889 __int16 v2; // ax@6 |
890 double v3; // st7@7 | |
639 | 891 //int v4; // eax@9 |
892 //int v5; // edx@9 | |
0 | 893 unsigned int v6; // edi@9 |
894 int v7; // eax@9 | |
895 SpriteFrame *v8; // eax@9 | |
635 | 896 //SpriteFrame *v9; // edi@9 |
0 | 897 unsigned __int16 *v10; // eax@9 |
898 int v11; // ecx@9 | |
899 int v12; // eax@9 | |
900 int v13; // ecx@9 | |
901 int v14; // ecx@20 | |
902 char v15; // dl@20 | |
903 signed int v16; // eax@20 | |
904 int v17; // eax@23 | |
905 int v18; // ecx@24 | |
906 int v19; // eax@24 | |
907 int v20; // ecx@24 | |
908 int v21; // ebx@26 | |
909 int v22; // eax@26 | |
910 int v23; // eax@30 | |
911 signed __int64 v24; // qtt@31 | |
912 int v25; // ebx@31 | |
913 int v26; // ecx@32 | |
914 RenderBillboard *v27; // eax@37 | |
915 __int16 v28; // dx@37 | |
916 __int16 v29; // cx@37 | |
917 int v30; // ecx@37 | |
918 int v31; // ebx@37 | |
619 | 919 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 920 //int x; // [sp+74h] [bp-30h]@9 |
921 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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922 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 923 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 924 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
925 int v38; // [sp+88h] [bp-1Ch]@9 | |
926 int v39; // [sp+8Ch] [bp-18h]@24 | |
927 int v40; // [sp+90h] [bp-14h]@24 | |
928 int v41; // [sp+94h] [bp-10h]@24 | |
929 int v42; // [sp+98h] [bp-Ch]@9 | |
930 int a5; // [sp+9Ch] [bp-8h]@9 | |
931 int b; // [sp+A0h] [bp-4h]@22 | |
932 | |
144
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933 //v35 = 0; |
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934 //if ( (signed int)uNumLevelDecorations > 0 ) |
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935 //{ |
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936 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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937 //do |
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938 for (int i = 0; i < uNumLevelDecorations; ++i) |
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939 { |
1980 | 940 LevelDecoration* decor = &pLevelDecorations[i]; |
941 char* v0 = (char *)&pLevelDecorations[i].vPosition.y; | |
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942 |
1491
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943 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 944 { |
945 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
1980 | 946 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
1490 | 947 v2 = decor_desc->uFlags; |
948 if ( (char)v2 >= 0 ) | |
949 { | |
950 if ( !(v2 & 0x22) ) | |
0 | 951 { |
1490 | 952 //v4 = decor->vPosition.x; |
953 //v5 = decor->vPosition.z; | |
954 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
955 //y = decor->vPosition.y; | |
956 //x = decor->vPosition.x; | |
957 //v36 = decor->vPosition.z; | |
958 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
959 | |
960 | |
961 #pragma region "New: seasons change" | |
962 extern bool change_seasons; | |
963 if (change_seasons) | |
964 switch (pParty->uCurrentMonth) | |
965 { | |
966 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
967 case 11: case 0: case 1: // winter | |
968 switch (decor_desc->uSpriteID) | |
969 { | |
970 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
971 case 548: // flower10 | |
972 case 547: // flower09 | |
973 case 541: // flower03 | |
974 case 539: continue; // flower01 | |
975 | |
976 case 483: // tree01 | |
977 case 486: // tree04 | |
978 case 492: // tree10 | |
979 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
980 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
981 break; | |
982 | |
983 default: | |
984 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
985 } | |
986 break; | |
987 | |
988 case 2: case 3: case 4: // spring | |
989 switch (decor_desc->uSpriteID) | |
990 { | |
991 } | |
992 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
993 break; | |
994 | |
995 case 8: case 9: case 10: // autumn | |
996 switch (decor_desc->uSpriteID) | |
997 { | |
998 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
999 case 548: // flower10 | |
1000 case 547: // flower09 | |
1001 case 541: // flower03 | |
1002 case 539: continue; // flower01 | |
1003 | |
1004 case 483: // tree01 | |
1005 case 486: // tree04 | |
1006 case 492: // tree10 | |
1007 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
1008 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
1009 break; | |
1010 | |
1011 default: | |
1012 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1013 } | |
1014 break; | |
1015 | |
1016 case 5: case 6: case 7: // summer | |
1017 //all green by default | |
1018 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1019 break; | |
1020 | |
1021 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
1022 } | |
1023 else | |
1024 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1025 #pragma endregion | |
1026 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1027 | |
1028 //v9 = v8; | |
1029 v42 = v8->uFlags; | |
1030 a5 = v8->uGlowRadius; | |
1640
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1031 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1032 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1033 v11 = *((int *)v0 + 2); |
1034 v37 = v10; | |
1035 v12 = v42; | |
1036 v38 = 0; | |
1037 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1038 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1039 + v11 | |
1040 - (signed int)v37) >> 8) & 7; | |
1041 v37 = (unsigned __int16 *)v13; | |
1042 if ( v42 & 2 ) | |
1043 v38 = 2; | |
1044 if ( (256 << v13) & v42 ) | |
1045 v38 |= 4u; | |
1046 if ( v12 & 0x40000 ) | |
1047 v38 |= 0x40u; | |
1048 if ( v12 & 0x20000 ) | |
1049 LOBYTE(v38) = v38 | 0x80; | |
1050 if ( a5 ) | |
0 | 1051 { |
1490 | 1052 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1053 { |
1490 | 1054 v14 = decor_desc->uColoredLightRed; |
1055 v15 = decor_desc->uColoredLightGreen; | |
1056 v16 = decor_desc->uColoredLightBlue; | |
0 | 1057 } |
1058 else | |
1059 { | |
1490 | 1060 v16 = 255; |
1061 v14 = 255; | |
1062 v15 = 255; | |
1063 } | |
1064 b = v16; | |
1065 pStationaryLightsStack->AddLight( | |
1066 decor->vPosition.x, | |
1067 decor->vPosition.y, | |
1068 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1069 a5, | |
1070 v14, | |
1071 v15, | |
1072 v16, | |
1073 byte_4E94D0); | |
1074 } | |
1640
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1075 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1076 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1077 { |
1640
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1078 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1079 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1080 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1081 v42 = v18; |
1642 | 1082 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1083 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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1084 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1085 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1086 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1087 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1088 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1089 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1090 { |
1091 v21 = a5 - b; | |
1092 v41 = a5 - b; | |
1642 | 1093 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1094 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1095 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1096 LABEL_30: |
1097 v42 = v22; | |
1098 v40 = 2 * abs(v20); | |
1099 v23 = abs(v21); | |
1100 if ( v40 >= v23 ) | |
0 | 1101 { |
1490 | 1102 LODWORD(v24) = 0; |
1637 | 1103 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1104 a5 = v24 / v39; |
1105 v25 = pViewport->uScreenCenterX | |
1106 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1107 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1108 v41 = v24 / v39; | |
1109 v40 = pViewport->uScreenCenterY | |
1110 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1111 v42 = v8->scale; | |
1112 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1113 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1114 if ( pRenderer->pRenderD3D ) | |
1115 { | |
1116 v26 = v41; | |
1117 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1118 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1119 } | |
1120 else | |
1121 { | |
1122 v26 = v41; | |
1123 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1124 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1125 } | |
1126 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1127 { | |
1128 if (::uNumBillboardsToDraw >= 500) | |
1129 return; | |
1130 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1131 ++uNumDecorationsDrawnThisFrame; | |
1132 v27->uHwSpriteID = *v37; | |
1133 v28 = v8->uPaletteIndex; | |
1134 v27->_screenspace_x_scaler_packedfloat = v26; | |
1135 v27->_screenspace_y_scaler_packedfloat = v26; | |
1136 v29 = v38; | |
1137 v27->uScreenSpaceX = v25; | |
1138 HIBYTE(v29) |= 2u; | |
1139 v27->uPalette = v28; | |
1140 v27->field_1E = v29; | |
1141 v27->world_x = decor->vPosition.x; | |
1142 v27->world_y = decor->vPosition.y; | |
1143 v27->world_z = decor->vPosition.z; | |
1144 v27->uScreenSpaceY = v40; | |
1145 HIWORD(v30) = HIWORD(v39); | |
1146 v31 = PID(OBJECT_Decoration,i); | |
1147 LOWORD(v30) = 0; | |
1148 v27->uIndoorSectorID = 0; | |
1149 v27->sZValue = v30 + v31; | |
1150 v27->dimming_level = 0; | |
1151 v27->pSpriteFrame = v8; | |
2006 | 1152 v27->sTintColor = 0; |
1490 | 1153 } |
0 | 1154 } |
1490 | 1155 goto LABEL_38; |
1156 } | |
1157 } | |
1158 else | |
1159 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1160 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1161 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1162 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1163 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1164 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1165 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1166 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1167 { |
1642 | 1168 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1169 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1170 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1171 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1172 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1173 goto LABEL_30; |
0 | 1174 } |
1175 } | |
1176 } | |
1490 | 1177 } |
1178 else | |
1179 { | |
1180 memset(&local_0, 0, 0x68u); | |
1181 v3 = (double)*((signed int *)v0 - 1); | |
1182 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1183 local_0.uDiffuse = 0xFF3C1E; | |
1184 local_0.x = v3; | |
1185 local_0.y = (double)*(signed int *)v0; | |
1186 local_0.z = (double)*((signed int *)v0 + 1); | |
1187 local_0.r = 0.0; | |
1188 local_0.g = 0.0; | |
1189 local_0.b = 0.0; | |
1190 local_0.flt_28 = 1.0; | |
1191 local_0.timeToLive = (rand() & 0x80) + 128; | |
1192 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1193 pGame->pParticleEngine->AddParticle(&local_0); | |
1194 } | |
1195 } | |
0 | 1196 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1197 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1198 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1199 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1200 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1201 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1202 } |
1203 | |
1204 //----- (0049D717) -------------------------------------------------------- | |
1205 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1206 { | |
1207 HRESULT v2; // esi@2 | |
1208 | |
2069 | 1209 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1210 { |
1211 v2 = 0; | |
1212 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1213 goto LABEL_6; | |
1214 if ( !Dst->dwSize ) | |
1215 { | |
1216 v2 = 1; | |
1217 LABEL_6: | |
2078 | 1218 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
0 | 1219 return v2; |
1220 } | |
1221 } | |
1222 return 1; | |
1223 } | |
1224 | |
1225 //----- (0049DC28) -------------------------------------------------------- | |
1226 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1227 { | |
1228 RenderD3D__DevInfo *v2; // eax@1 | |
1229 | |
1230 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1231 *pOutDevices = v2; | |
1232 memset(v2, 0, 0xA0u); | |
1985 | 1233 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1234 } |
1235 | |
1236 //----- (0049DC58) -------------------------------------------------------- | |
1237 RenderD3D::RenderD3D() | |
1238 { | |
1239 this->pHost = 0; | |
1240 this->pDirect3D = 0; | |
1241 this->pUnk = 0; | |
1242 this->pBackBuffer = 0; | |
1243 this->pFrontBuffer = 0; | |
1244 this->pZBuffer = 0; | |
1245 this->pDevice = 0; | |
1246 this->pViewport = 0; | |
1247 this->field_40 = 1; | |
1248 this->field_44 = 10; | |
1249 GetAvailableDevices(&this->pAvailableDevices); | |
1250 } | |
1251 | |
1252 //----- (0049DC90) -------------------------------------------------------- | |
1253 void RenderD3D::Release() | |
1254 { | |
1255 RenderD3D *v1; // esi@1 | |
1256 IDirectDraw4 *v2; // eax@2 | |
1257 signed int v3; // edi@4 | |
1258 IDirect3DViewport3 *v4; // eax@22 | |
1259 IUnknown *v5; // eax@24 | |
1260 IDirectDrawSurface4 *v6; // eax@26 | |
1261 IDirect3DDevice3 *v7; // eax@28 | |
1262 IDirect3D3 *v8; // eax@30 | |
1263 IDirectDrawSurface4 *v9; // eax@32 | |
1264 IDirectDrawSurface4 *v10; // eax@34 | |
1265 IDirectDraw4 *v11; // eax@36 | |
1266 | |
1267 v1 = this; | |
1268 if ( !this->bWindowed ) | |
1269 { | |
1270 v2 = this->pHost; | |
1271 if ( v2 ) | |
1272 { | |
1273 v2->RestoreDisplayMode(); | |
1274 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1275 v1->pHost->FlipToGDISurface(); | |
1276 } | |
1277 } | |
1278 v3 = 0; | |
1279 do | |
1280 { | |
1281 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1282 { | |
1283 free(v1->pAvailableDevices[v3].pDriverName); | |
1284 v1->pAvailableDevices[v3].pDriverName = 0; | |
1285 } | |
1286 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1287 { | |
1288 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1289 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1290 } | |
1291 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1292 { | |
1293 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1294 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1295 } | |
1296 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1297 { | |
1298 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1299 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1300 } | |
1301 if ( v1->pAvailableDevices[v3].pName ) | |
1302 { | |
1303 free(v1->pAvailableDevices[v3].pName); | |
1304 v1->pAvailableDevices[v3].pName = 0; | |
1305 } | |
1306 if ( v1->pAvailableDevices[v3].pDescription ) | |
1307 { | |
1308 free(v1->pAvailableDevices[v3].pDescription); | |
1309 v1->pAvailableDevices[v3].pDescription = 0; | |
1310 } | |
1311 if ( v1->pAvailableDevices[v3].pGUID ) | |
1312 { | |
1313 free(v1->pAvailableDevices[v3].pGUID); | |
1314 v1->pAvailableDevices[v3].pGUID = 0; | |
1315 } | |
1316 ++v3; | |
1317 } | |
1318 while ( v3 < 4 ); | |
1319 if ( v1->pAvailableDevices ) | |
1320 { | |
1321 free(v1->pAvailableDevices); | |
1322 v1->pAvailableDevices = 0; | |
1323 } | |
1324 v4 = v1->pViewport; | |
1325 if ( v4 ) | |
1326 { | |
1327 v4->Release(); | |
1328 v1->pViewport = 0; | |
1329 } | |
1330 v5 = v1->pUnk; | |
1331 if ( v5 ) | |
1332 { | |
1333 v5->Release(); | |
1334 v1->pUnk = 0; | |
1335 } | |
1336 v6 = v1->pZBuffer; | |
1337 if ( v6 ) | |
1338 { | |
1339 v6->Release(); | |
1340 v1->pZBuffer = 0; | |
1341 } | |
1342 v7 = v1->pDevice; | |
1343 if ( v7 ) | |
1344 { | |
1345 v7->Release(); | |
1346 v1->pDevice = 0; | |
1347 } | |
1348 v8 = v1->pDirect3D; | |
1349 if ( v8 ) | |
1350 { | |
1351 v8->Release(); | |
1352 v1->pDirect3D = 0; | |
1353 } | |
1354 v9 = v1->pBackBuffer; | |
1355 if ( v9 ) | |
1356 { | |
1357 v9->Release(); | |
1358 v1->pBackBuffer = 0; | |
1359 } | |
1360 v10 = v1->pFrontBuffer; | |
1361 if ( v10 ) | |
1362 { | |
1363 v10->Release(); | |
1364 v1->pFrontBuffer = 0; | |
1365 } | |
1366 v11 = v1->pHost; | |
1367 if ( v11 ) | |
1368 { | |
1369 v11->Release(); | |
1370 v1->pHost = 0; | |
1371 } | |
1372 } | |
1373 | |
1374 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1375 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1376 { |
1377 //IDirectDraw4 *v8; // eax@12 | |
1378 //IDirectDraw4 *v9; // eax@16 | |
1379 //IDirectDraw4 *v10; // eax@20 | |
1380 //IDirectDraw4 *v13; // eax@35 | |
1381 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1382 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1383 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1384 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1385 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1386 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1387 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1388 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1389 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1390 | |
2069 | 1391 auto hWnd = window->GetApiHandle(); |
1392 int game_width = window->GetWidth(); | |
1393 int game_height = window->GetHeight(); | |
1394 | |
0 | 1395 this->bWindowed = bWindowed; |
1396 this->hWindow = hWnd; | |
1397 | |
1398 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1399 { | |
1400 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1401 return 0; | |
1402 } | |
1403 | |
1404 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1405 { | |
1406 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1407 if (lpDD) | |
1408 lpDD->Release(); | |
1409 return 0; | |
1410 } | |
1411 lpDD->Release(); | |
1412 lpDD = 0; | |
1413 | |
1414 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1415 { | |
1416 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1417 { | |
1418 v23 = "Init - Failed to set cooperative level.\n"; | |
1419 sprintf(pErrorMessage, v23); | |
1420 LABEL_65: | |
1421 if (pHost) | |
1422 { | |
1423 pHost->Release(); | |
1424 pHost = 0; | |
1425 } | |
1426 return 0; | |
1427 } | |
1428 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1429 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1430 ddsd2.dwFlags = DDSD_CAPS; | |
1431 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1432 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1433 { | |
1434 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1435 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1436 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1437 { |
1438 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1439 goto LABEL_14; | |
1440 } | |
1441 | |
1442 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1443 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1444 ddsd2.dwWidth = game_width; |
1445 ddsd2.dwHeight = game_height; | |
0 | 1446 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1447 { | |
1448 v24 = "Init - Failed to create back buffer.\n"; | |
1449 LABEL_14: | |
1450 sprintf(pErrorMessage, v24); | |
1451 if (pFrontBuffer) | |
1452 { | |
1453 pFrontBuffer->Release(); | |
1454 pFrontBuffer = 0; | |
1455 } | |
1456 goto LABEL_65; | |
1457 } | |
1458 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1459 { | |
1460 v25 = "Init - Failed to create clipper.\n"; | |
1461 goto LABEL_45; | |
1462 } | |
1463 v30->SetHWnd(0, hWnd); | |
1464 pFrontBuffer->SetClipper(v30); | |
1465 | |
1466 v30->Release(); | |
1467 v30 = 0; | |
1468 | |
1469 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1470 | |
1471 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1472 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1473 ddsd2.dwWidth = game_width; |
1474 ddsd2.dwHeight = game_height; | |
0 | 1475 |
1476 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1477 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1478 &ddsd2.ddpfPixelFormat) ) | |
1479 goto LABEL_21; | |
1480 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1481 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1482 | |
1483 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1484 { | |
1485 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1486 { | |
1487 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1488 pBackBuffer, | |
1489 &pDevice, | |
1490 0) ) | |
1491 { | |
1492 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1493 d3dvp2.dvClipWidth = 2.0; | |
1494 d3dvp2.dvClipY = 1.0; | |
1495 d3dvp2.dvClipHeight = 2.0; | |
1496 d3dvp2.dvMaxZ = 1.0; | |
1497 d3dvp2.dvMinZ = 0.0; | |
1498 goto LABEL_54; | |
1499 } | |
1500 LABEL_51: | |
1501 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1502 if (pDirect3D) | |
1503 { | |
1504 pDirect3D->Release(); | |
1505 pDirect3D = 0; | |
1506 } | |
1507 goto LABEL_59; | |
1508 } | |
1509 LABEL_48: | |
1510 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1511 if (pZBuffer) | |
1512 { | |
1513 pZBuffer->Release(); | |
1514 pZBuffer = 0; | |
1515 } | |
1516 goto LABEL_61; | |
1517 } | |
1518 goto LABEL_44; | |
1519 } | |
1520 LABEL_36: | |
1521 v23 = "Init - Failed to create front buffer.\n"; | |
1522 sprintf(pErrorMessage, v23); | |
1523 goto LABEL_65; | |
1524 } | |
1525 if ( uDeviceID == 1 ) | |
1526 v26 = 1045; | |
1527 else | |
1528 v26 = 1041; | |
1529 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1530 { | |
1531 v23 = "Init - Failed to set cooperative level.\n"; | |
1532 sprintf(pErrorMessage, v23); | |
1533 goto LABEL_65; | |
1534 } | |
1535 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1536 { | |
1537 v23 = "Init - Failed to set display mode.\n"; | |
1538 sprintf(pErrorMessage, v23); | |
1539 goto LABEL_65; | |
1540 } | |
1541 | |
1542 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1543 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1544 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1545 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1546 ddsd2.dwBackBufferCount = 1; | |
1547 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1548 goto LABEL_36; | |
1549 //a3a = &pBackBuffer; | |
1550 //v14 = *v34; | |
1551 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1552 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1553 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1554 //hWnda = &pDirect3D; | |
1555 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1556 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1557 { | |
1558 v25 = "Init - Failed to get D3D interface.\n"; | |
1559 goto LABEL_45; | |
1560 } | |
1561 | |
1562 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1563 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1564 ddsd2.dwWidth = 640; | |
1565 ddsd2.dwHeight = 480; | |
1566 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1567 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1568 &ddsd2.ddpfPixelFormat) ) | |
1569 { | |
1570 LABEL_21: | |
1571 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1572 goto LABEL_45; | |
1573 } | |
1574 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1575 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1576 //uDeviceIDa = &pZBuffer; | |
1577 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1578 { | |
1579 LABEL_44: | |
1580 v25 = "Init - Failed to create z-buffer.\n"; | |
1581 LABEL_45: | |
1582 sprintf(pErrorMessage, v25); | |
1583 if (pBackBuffer) | |
1584 { | |
1585 pBackBuffer->Release(); | |
1586 pBackBuffer = 0; | |
1587 } | |
1588 LABEL_63: | |
1589 //v19 = &pFrontBuffer; | |
1590 if (pFrontBuffer) | |
1591 { | |
1592 pFrontBuffer->Release(); | |
1593 pFrontBuffer= 0; | |
1594 } | |
1595 goto LABEL_65; | |
1596 } | |
1597 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1598 goto LABEL_48; | |
1599 //v33 = &pDevice; | |
1600 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1601 pBackBuffer, | |
1602 &pDevice, | |
1603 0) ) | |
1604 goto LABEL_51; | |
1605 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1606 d3dvp2.dvClipWidth = 2.0; | |
1607 d3dvp2.dvClipY = 1.0; | |
1608 d3dvp2.dvClipHeight = 2.0; | |
1609 d3dvp2.dvMaxZ = 1.0; | |
1610 | |
1611 LABEL_54: | |
1612 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1613 //v17 = *hWnda; | |
2069 | 1614 d3dvp2.dwWidth = game_width; |
1615 d3dvp2.dwHeight = game_height; | |
0 | 1616 d3dvp2.dvClipX = -1.0; |
1617 //v18 = v17->lpVtbl; | |
1618 //v32 = &v4->pViewport; | |
1619 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1620 { | |
1621 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1622 if (pDevice) | |
1623 { | |
1624 pDevice->Release(); | |
1625 pDevice = 0; | |
1626 } | |
1627 if (pDirect3D) | |
1628 { | |
1629 pDirect3D->Release(); | |
1630 pDirect3D = 0; | |
1631 } | |
1632 LABEL_59: | |
1633 if (pZBuffer) | |
1634 { | |
1635 pZBuffer->Release(); | |
1636 pZBuffer = 0; | |
1637 } | |
1638 LABEL_61: | |
1639 if (pBackBuffer) | |
1640 { | |
1641 pBackBuffer->Release(); | |
1642 pBackBuffer = 0; | |
1643 } | |
1644 goto LABEL_63; | |
1645 } | |
1646 | |
1647 pDevice->AddViewport(pViewport); | |
1648 pViewport->SetViewport2(&d3dvp2); | |
1649 pDevice->SetCurrentViewport(pViewport); | |
1650 return 1; | |
1651 } | |
1652 | |
1653 //----- (0049E444) -------------------------------------------------------- | |
1654 unsigned int RenderD3D::GetDeviceCaps() | |
1655 { | |
1656 unsigned int v1; // ebx@1 | |
1657 RenderD3D *v2; // edi@1 | |
1658 IDirect3DDevice3 *v3; // eax@1 | |
1659 unsigned int result; // eax@2 | |
1660 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1661 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1662 | |
1663 v1 = 0; | |
1664 v2 = this; | |
1665 memset(&halCaps, 0, 0xFCu); | |
1666 halCaps.dwSize = 252; | |
1667 memset(&refCaps, 0, 0xFCu); | |
1668 v3 = v2->pDevice; | |
1669 refCaps.dwSize = 252; | |
1670 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1671 { | |
1672 result = 1; | |
1673 } | |
1674 else | |
1675 { | |
1676 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1677 v1 = 2; | |
1678 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1679 v1 |= 4u; | |
1680 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1681 v1 |= 8u; | |
1682 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1683 v1 |= 0x10u; | |
1684 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1685 v1 |= 0x20u; | |
1686 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1687 v1 |= 0x40u; | |
1688 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1689 LOBYTE(v1) = v1 | 0x80; | |
1690 result = v1; | |
1691 } | |
1692 return result; | |
1693 } | |
1694 | |
1695 //----- (0049E4FC) -------------------------------------------------------- | |
1696 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1697 { | |
1698 uint uClearFlags = 0; | |
1699 | |
1700 if (bClearColor) | |
1701 uClearFlags |= D3DCLEAR_TARGET; | |
1702 if (bClearDepth) | |
1703 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1704 | |
1705 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1706 if (uClearFlags) | |
1707 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1708 } | |
1709 | |
1710 //----- (0049E54D) -------------------------------------------------------- | |
1711 void RenderD3D::Present(bool bForceBlit) | |
1712 { | |
1713 RECT v5; // [sp+18h] [bp-18h]@1 | |
1714 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1715 | |
1716 v5.left = 0; | |
1717 v5.top = 0; | |
1718 v5.bottom = 480; | |
1719 v5.right = 640; | |
1720 | |
1721 if (bWindowed || bForceBlit) | |
1722 { | |
1723 RECT rc; | |
1724 GetClientRect(hWindow, &rc); | |
1725 Point.y = 0; | |
1726 Point.x = 0; | |
1727 ClientToScreen(hWindow, &Point); | |
1728 OffsetRect(&rc, Point.x, Point.y); | |
1729 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1730 } | |
1731 else | |
1732 pFrontBuffer->Flip(0, 1); | |
1733 } | |
1734 | |
1735 //----- (0049E5D4) -------------------------------------------------------- | |
1736 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1737 { | |
1738 unsigned int v8; // edx@4 | |
1739 unsigned int v9; // ebx@5 | |
1740 unsigned int v10; // eax@5 | |
1741 DWORD v11; // edx@5 | |
1742 //int v12; // edx@7 | |
1743 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1744 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1745 | |
1746 //v15 = this; | |
1747 memset(&ddsd2, 0, 0x7Cu); | |
1748 ddsd2.dwSize = 0x7Cu; | |
1749 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1750 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1751 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1752 ddsd2.dwHeight = uTextureHeight; | |
1753 ddsd2.dwWidth = uTextureWidth; | |
1754 if ( bMipmaps ) | |
1755 { | |
1756 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1757 { | |
1758 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1759 LABEL_8: | |
1760 ddsd2.dwMipMapCount = v8; | |
1761 if ( !v8 ) | |
1762 goto LABEL_12; | |
1763 goto LABEL_11; | |
1764 } | |
1765 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1766 { | |
1767 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1768 goto LABEL_8; | |
1769 } | |
1770 v9 = GetMaxMipLevels(uTextureWidth); | |
1771 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1772 ddsd2.dwMipMapCount = v9 - v10; | |
1773 if ( v9 == v10 ) | |
1774 { | |
1775 ddsd2.dwFlags = 0x1007u; | |
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|
1776 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1777 ddsd2.ddsCaps.dwCaps = v11; |
1778 goto LABEL_12; | |
1779 } | |
1780 } | |
1781 else | |
1782 { | |
1783 ddsd2.dwMipMapCount = 1; | |
1784 } | |
1785 LABEL_11: | |
1786 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1787 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1788 LABEL_12: | |
1789 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1790 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1791 if (bAlphaChannel) | |
1792 { | |
1793 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1794 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1795 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1796 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1797 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1798 } | |
1799 else | |
1800 { | |
1801 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1802 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1803 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1804 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1805 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1806 } | |
1807 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1808 return false; | |
1809 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1810 { | |
1811 (*pOutSurface)->Release(); | |
1812 *pOutSurface = 0; | |
1813 return false; | |
1814 } | |
1815 return true; | |
1816 } | |
1817 | |
1818 //----- (004A5190) -------------------------------------------------------- | |
1819 void RenderD3D::HandleLostResources() | |
1820 { | |
1821 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1822 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1823 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1824 } | |
1825 | |
1826 //----- (004A2050) -------------------------------------------------------- | |
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|
1827 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1828 { |
1829 Render *v5; // edi@1 | |
1830 unsigned int v6; // ebx@1 | |
1831 LightmapBuilder *v7; // esi@3 | |
1832 int v8; // eax@7 | |
1833 ODMFace *v9; // eax@12 | |
1834 char *v10; // esi@12 | |
1835 double v11; // st7@14 | |
1836 double v12; // st7@14 | |
1837 int v13; // eax@14 | |
1838 ODMFace *v14; // ecx@14 | |
1839 double v15; // st7@14 | |
1840 float v16; // ST48_4@15 | |
1841 int v17; // eax@15 | |
1842 char v18; // zf@17 | |
1843 HRESULT v19; // eax@18 | |
1844 HRESULT v20; // eax@18 | |
1845 HRESULT v21; // eax@20 | |
1846 HRESULT v22; // eax@20 | |
1847 unsigned int v23; // ecx@20 | |
1848 char *v24; // eax@21 | |
1849 HRESULT v25; // eax@23 | |
1850 HRESULT v26; // eax@23 | |
1851 HRESULT v27; // eax@24 | |
1852 HRESULT v28; // eax@25 | |
1853 HRESULT v29; // eax@25 | |
1854 HRESULT v30; // eax@25 | |
1855 HRESULT v31; // eax@25 | |
1856 HRESULT v32; // eax@26 | |
1857 unsigned int v33; // ecx@26 | |
1858 char *v34; // eax@27 | |
1859 int v35; // edx@28 | |
1860 HRESULT v36; // eax@29 | |
1861 HRESULT v37; // eax@29 | |
1862 HRESULT v38; // eax@29 | |
1863 HRESULT v39; // eax@29 | |
1864 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1865 unsigned int v41; // eax@29 | |
1866 HRESULT v42; // eax@30 | |
1867 HRESULT v43; // eax@30 | |
1868 HRESULT v44; // eax@30 | |
1869 char *v45; // esi@34 | |
1870 int v46; // ecx@35 | |
1871 double v47; // st6@35 | |
1872 int v48; // eax@36 | |
1873 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1874 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1875 int v51; // [sp+50h] [bp-18h]@0 | |
1876 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1877 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1878 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1879 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1880 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1881 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1882 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1883 |
1884 v5 = this; | |
1885 v6 = 0; | |
1886 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1887 { | |
1888 v7 = pGame->pLightmapBuilder; | |
1889 v53 = v7; | |
1890 v54 = v7->std__vector_000004_size; | |
1891 if ( v7->std__vector_000004_size) | |
2006 | 1892 a2 = -1; |
638 | 1893 pGame->AlterGamma_ODM(a4, &a2); |
1394 | 1894 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1895 { |
638 | 1896 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1897 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1898 } |
1899 else | |
1900 { | |
1901 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1902 { | |
323 | 1903 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1904 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1905 if (bUsingSpecular) | |
1906 { | |
186 | 1907 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1908 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1909 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1910 } |
1073 | 1911 for (uint i = 0; i < uNumVertices; ++i) |
1912 { | |
1913 | |
1914 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1915 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1916 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1917 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1918 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1919 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1920 | |
1921 if ( this->bUsingSpecular ) | |
0 | 1922 { |
1073 | 1923 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1924 } |
1073 | 1925 else |
1926 { | |
1927 d3d_vertex_buffer[i].specular = 0; | |
1928 } | |
1929 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1930 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1931 | |
1932 } | |
323 | 1933 |
1934 if (a4->uAttributes & FACE_OUTLINED) | |
1935 { | |
1936 int color; | |
1937 if (GetTickCount() % 300 >= 150) | |
1938 color = 0xFFFF2020; | |
1939 else color = 0xFF901010; | |
1940 | |
1941 for (uint i = 0; i < uNumVertices; ++i) | |
1942 d3d_vertex_buffer[i].diffuse = color; | |
1943 } | |
1944 | |
0 | 1945 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1946 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1947 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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changeset
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1948 d3d_vertex_buffer, |
0 | 1949 uNumVertices, |
1950 D3DDP_DONOTLIGHT); | |
1951 } | |
1952 else | |
1953 { | |
1073 | 1954 for (uint i = 0; i < uNumVertices; ++i) |
1955 { | |
1956 | |
1957 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1958 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1959 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1960 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1961 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1962 if ( this->bUsingSpecular ) | |
0 | 1963 { |
1073 | 1964 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1965 } |
1073 | 1966 else |
1967 { | |
1968 d3d_vertex_buffer[i].specular = 0; | |
1969 } | |
1970 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1971 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1972 | |
1973 } | |
1974 | |
186 | 1975 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1976 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1977 if (bUsingSpecular) |
186 | 1978 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1979 |
1980 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1981 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1982 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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changeset
|
1983 d3d_vertex_buffer, |
0 | 1984 uNumVertices, |
1985 D3DDP_DONOTLIGHT)); | |
1986 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1987 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1988 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1989 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1990 for (uint i = 0; i < uNumVertices; ++i) |
1991 { | |
1992 d3d_vertex_buffer[i].diffuse = a2; | |
1993 } | |
0 | 1994 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1995 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1996 if ( !pRenderer->bUsingSpecular ) |
186 | 1997 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1998 | |
1999 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
2000 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
2001 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 2002 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2003 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
2004 d3d_vertex_buffer, |
0 | 2005 uNumVertices, |
2006 D3DDP_DONOTLIGHT)); | |
2007 if (bUsingSpecular) | |
2008 { | |
186 | 2009 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 2010 |
1073 | 2011 for (uint i = 0; i < uNumVertices; ++i) |
2012 { | |
2013 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
2014 d3d_vertex_buffer[i].specular = 0; | |
2015 } | |
2016 | |
0 | 2017 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 2018 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
2019 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 2020 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2021 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2022 d3d_vertex_buffer, |
0 | 2023 uNumVertices, |
2024 D3DDP_DONOTLIGHT)); | |
186 | 2025 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2026 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2027 v41 = GetLevelFogColor(); | |
2028 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2029 v6 = 0; | |
2030 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2031 } | |
186 | 2032 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2033 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2034 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2035 } | |
2036 } | |
2037 } | |
2038 } | |
2039 // 4D864C: using guessed type char byte_4D864C; | |
2040 | |
2041 //----- (0049EB79) -------------------------------------------------------- | |
2042 Render::~Render() | |
2043 { | |
2044 Render *v1; // esi@1 | |
2045 | |
2046 v1 = this; | |
1583 | 2047 free(this->pDefaultZBuffer); |
0 | 2048 v1->pD3DBitmaps.Release(); |
2049 v1->pD3DSprites.Release(); | |
2050 Release(); | |
2051 v1->bWindowMode = 1; | |
2052 //nullsub_1(); | |
2053 //nullsub_1(); | |
2054 } | |
2055 | |
2056 //----- (0049E756) -------------------------------------------------------- | |
2057 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2058 { | |
2059 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2060 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2061 | |
2062 halCaps.dwSize = 380; | |
2063 refCaps.dwSize = 380; | |
2064 this_->GetCaps(&halCaps, &refCaps); | |
2065 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2066 } | |
2067 | |
2068 //----- (0049E992) -------------------------------------------------------- | |
2069 Render::Render() | |
2070 { | |
2071 Render *v1; // esi@1 | |
2072 int v2; // eax@1 | |
2073 char v3; // zf@1 | |
2074 | |
2075 v1 = this; | |
2076 this->pDirectDraw4 = 0; | |
2077 this->pFrontBuffer4 = 0; | |
2078 this->pBackBuffer4 = 0; | |
2079 this->pColorKeySurface4 = 0; | |
2080 this->pDirectDraw2 = 0; | |
2081 this->pFrontBuffer2 = 0; | |
2082 this->pBackBuffer2 = 0; | |
2083 this->pSomeSurface2 = 0; | |
2084 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2085 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2086 v1->bWindowMode = 1; | |
2087 v1->field_40054 = 0; | |
2088 v1->field_10 = 640; | |
2089 v1->field_14 = 480; | |
2090 v1->field_40030 = 0; | |
2091 v1->field_4002C = 0; | |
2092 v1->pActiveZBuffer = 0; | |
2093 v1->pDefaultZBuffer = 0; | |
709 | 2094 v1->raster_clip_y = 0; |
2095 v1->raster_clip_x = 0; | |
2096 v1->raster_clip_z = 639; | |
2097 v1->raster_clip_w = 479; | |
0 | 2098 v1->field_4003C = (int)&unk_4EED80; |
2099 v1->field_40040 = dword_4EED78; | |
2100 v1->uClipZ = 640; | |
2101 v1->field_40044 = 2; | |
2102 v1->field_40048 = 6; | |
2103 v1->pFrontBuffer4 = 0; | |
2104 v1->pBackBuffer4 = 0; | |
2105 v1->pColorKeySurface4 = 0; | |
2106 v1->pDirectDraw4 = 0; | |
2107 v1->pRenderD3D = 0; | |
2108 v1->uNumSceneBegins = 0; | |
2109 v1->uNumD3DSceneBegins = 0; | |
2069 | 2110 v1->using_software_screen_buffer = 0; |
0 | 2111 v1->pTargetSurface = 0; |
2112 v1->uTargetSurfacePitch = 0; | |
2113 v1->uClipY = 0; | |
2114 v1->uClipX = 0; | |
2115 v1->uClipW = 480; | |
2116 v1->bClip = 1; | |
2069 | 2117 //v1->bColorKeySupported = 0; |
0 | 2118 v1->bRequiredTextureStagesAvailable = 0; |
2119 v1->bTinting = 1; | |
2120 LOBYTE(v1->field_103668) = 0; | |
2121 v1->field_1036B8 = 0; | |
2122 v1->_gpu_memory_used = 0; | |
2123 uNumBillboardsToDraw = 0; | |
2124 bFogEnabled = false; | |
265 | 2125 |
2126 hd_water_tile_id = -1; | |
2127 hd_water_current_frame = 0; | |
2002 | 2128 sub_4A19B0(); |
0 | 2129 } |
2130 | |
2069 | 2131 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2132 { |
1802 | 2133 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2134 | |
2135 this->window = window; | |
2069 | 2136 //bStartInWindow = true; |
1802 | 2137 //windowed_mode_width = windowed_width; |
2138 //windowed_mode_height = windowed_height; | |
2139 | |
1985 | 2140 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2141 |
2142 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2143 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2144 | |
2145 this->bTinting = bTinting; | |
2146 | |
1980 | 2147 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2148 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2149 |
2150 return r1 && r2; | |
2151 } | |
2152 | |
2153 | |
2154 //----- (0049ECC4) -------------------------------------------------------- | |
2155 void Render::ClearBlack() | |
2156 { | |
2157 if (pRenderD3D) | |
2158 { | |
2069 | 2159 if (using_software_screen_buffer) |
0 | 2160 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2161 } | |
2162 else | |
2163 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2164 } | |
2165 | |
2166 //----- (0049ED18) -------------------------------------------------------- | |
2167 void Render::PresentBlackScreen() | |
2168 { | |
2169 IDirectDrawSurface *v2; // eax@3 | |
2170 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2171 RECT x; // [sp+68h] [bp-10h]@3 | |
2172 | |
2173 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2174 GetWindowRect(window->GetApiHandle(), &x); |
0 | 2175 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
2176 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2177 { | |
2178 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2179 } | |
2180 else | |
2181 { | |
2182 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2183 } | |
2184 v3.dwFillColor = 0; | |
2185 v3.dwSize = 100; | |
2186 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2187 pRenderer->Present(); | |
2188 } | |
2189 | |
2190 //----- (0049EDB6) -------------------------------------------------------- | |
2191 void Render::SavePCXScreenshot() | |
2192 { | |
2193 int v5; // eax@8 | |
2132 | 2194 FILE *pOutFile; // edi@10 |
2133 | 2195 unsigned short *v8; // eax@11 |
0 | 2196 int v9; // eax@13 |
2197 int v10; // ecx@15 | |
2198 signed int v12; // eax@18 | |
2199 HRESULT v14; // eax@29 | |
2200 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2201 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2202 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2203 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2132 | 2204 char *lineB; // [sp+11Ch] [bp-48h]@14 |
2205 char *lineG; // [sp+120h] [bp-44h]@14 | |
2206 //int v24; // [sp+124h] [bp-40h]@11 | |
0 | 2207 FILE *File; // [sp+128h] [bp-3Ch]@3 |
2208 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2209 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2132 | 2210 char *lineRGB; // [sp+148h] [bp-1Ch]@10 |
2211 void *surface; // [sp+14Ch] [bp-18h]@8 | |
2212 int image_width; // [sp+150h] [bp-14h]@4 | |
2213 int pitch; // [sp+154h] [bp-10h]@4 | |
0 | 2214 char v31; // [sp+15Ah] [bp-Ah]@25 |
2132 | 2215 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 |
2216 unsigned short *line_picture_data; // [sp+15Ch] [bp-8h]@10 | |
2217 byte test_byte; // [sp+163h] [bp-1h]@17 | |
2218 | |
2219 int num_r_bits = 5; | |
2220 int num_g_bits = 6; | |
2221 int num_b_bits = 5; | |
2222 | |
2223 int r_mask = 0xF800; | |
2224 int g_mask = 0x7E0; | |
2225 int b_mask = 0x1F; | |
2226 | |
2069 | 2227 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2228 { |
2132 | 2229 sprintf(Filename, "screen%0.2i.pcx", ScreenshotFileNumber++ % 100); |
0 | 2230 File = fopen(Filename, "wb"); |
2231 if ( File ) | |
2232 { | |
2132 | 2233 pitch = this->field_10; |
2234 if ( this->field_10 & 1 ) | |
2235 pitch = this->field_10 + 1; | |
2236 if ( this->pRenderD3D ) | |
2237 { | |
2238 memset(&Dst, 0, 0x7C); | |
0 | 2239 Dst.dwSize = 124; |
168 | 2240 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2241 return; |
2132 | 2242 surface = Dst.lpSurface; |
2243 v5 = Dst.lPitch / 2; | |
0 | 2244 } |
2245 else | |
2246 { | |
2247 pRenderer->BeginScene(); | |
2132 | 2248 surface = pRenderer->pTargetSurface; |
0 | 2249 v5 = pRenderer->uTargetSurfacePitch; |
2250 } | |
2132 | 2251 header1.right = this->field_10 - 1; |
2252 header1.left = 0; | |
2253 header1.bottom = this->field_14 - 1; | |
2254 header1.up = 0; | |
2255 header2.pitch = pitch; | |
0 | 2256 memset(color_map, 0, sizeof(color_map)); |
2257 memset(v15, 0, sizeof(v15)); | |
2258 header2.reserved = 0; | |
2259 header1.manufacturer = 10; | |
2132 | 2260 pOutFile = File; |
0 | 2261 header1.version = 5; |
2262 header1.encoding = 1; | |
2263 header1.bpp = 8; | |
2264 header1.hdpi = 75; | |
2265 header1.vdpi = 75; | |
2266 header2.planes = 3; | |
2267 header2.palette_info = 1; | |
2132 | 2268 fwrite(&header1, 1, 1, File); |
2269 fwrite(&header1.version, 1, 1, pOutFile); | |
2270 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2271 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2272 fwrite(&header1.left, 2, 1, pOutFile); | |
2273 fwrite(&header1.up, 2, 1, pOutFile); | |
2274 fwrite(&header1.right, 2, 1, pOutFile); | |
2275 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2276 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2277 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2278 fwrite(color_map, 0x30u, 1, pOutFile); | |
2279 fwrite(&header2, 1, 1, pOutFile); | |
2280 fwrite(&header2.planes, 1, 1, pOutFile); | |
2281 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2282 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2283 fwrite(v15, 0x3Au, 1, pOutFile); | |
2284 lineRGB = (char *)malloc(3 * this->field_10 + 6); | |
2285 if ( this->field_14 > 0 ) | |
2286 { | |
2287 image_width = 3 * pitch; | |
2288 //v24 = 2 * v5; | |
2289 v8 = (unsigned short *)surface; | |
2290 for ( int y = 0; y < this->field_14; y++ ) | |
0 | 2291 { |
2132 | 2292 line_picture_data = v8; |
2293 if ( this->field_10 > 0 ) | |
0 | 2294 { |
2132 | 2295 lineG = (char *)lineRGB + pitch; |
2296 lineB = (char *)lineRGB + 2 * pitch; | |
2297 for ( uint x = 0; x < this->field_10; x++ ) | |
0 | 2298 { |
2135 | 2299 int p = *line_picture_data; //0x2818 |
2300 int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 | |
2301 int value = (pRenderer->uTargetRMask & *line_picture_data);//0 = 0xFF0000 & 0x2818 | |
2133 | 2302 int result = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits ); |
2303 lineRGB[x] = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits );// + pRenderer->uTargetRBits - 8); | |
2304 lineG[x] = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits);// + pRenderer->uTargetGBits - 8); | |
2135 | 2305 int value2 = (pRenderer->uTargetGMask & *line_picture_data); //10240 = 0xFF00 & 0x2818 |
2133 | 2306 int result2 = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits); |
2307 lineB[x] = (pRenderer->uTargetBMask & *line_picture_data);// << (8 - pRenderer->uTargetBBits); | |
2135 | 2308 int value3 = (pRenderer->uTargetBMask & *line_picture_data);//24 = 0xFF & 0x2818 |
2132 | 2309 line_picture_data += 2; |
0 | 2310 } |
2311 } | |
2132 | 2312 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2313 { |
2132 | 2314 pict_byte = lineRGB[i]; |
2315 for ( test_byte = 1; test_byte < 0x3F; ++test_byte ) | |
0 | 2316 { |
2132 | 2317 v12 = i + test_byte; |
2318 if ( lineRGB[v12] != pict_byte ) | |
0 | 2319 break; |
2132 | 2320 if ( !(v12 % pitch) ) |
0 | 2321 break; |
2322 } | |
2132 | 2323 if ( i + test_byte > image_width ) |
2324 test_byte = 3 * pitch - i; | |
2325 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
2326 { | |
2327 v31 = test_byte | 0xC0; | |
2328 fwrite(&v31, 1, 1, pOutFile); | |
2329 } | |
2330 fwrite(&pict_byte, 1, 1, pOutFile); | |
0 | 2331 } |
2132 | 2332 v8 += v5; |
0 | 2333 } |
2334 } | |
2132 | 2335 if ( this->pRenderD3D ) |
0 | 2336 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2337 else | |
2338 pRenderer->EndScene(); | |
2132 | 2339 |
2340 free(lineRGB); | |
2341 fclose(pOutFile); | |
0 | 2342 } |
2343 } | |
2344 } | |
2345 // 4EFA80: using guessed type int dword_4EFA80; | |
2346 | |
2347 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2348 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2349 { |
2350 unsigned int v6; // eax@8 | |
2133 | 2351 //FILE *v7; // edi@10 |
0 | 2352 int v8; // ecx@11 |
2133 | 2353 unsigned short *v9; // eax@11 |
0 | 2354 int v10; // eax@13 |
2355 signed int v13; // eax@18 | |
2356 char v14; // zf@27 | |
2357 HRESULT v15; // eax@29 | |
2133 | 2358 char v16[56]; // [sp+Ch] [bp-12Ch]@10 |
0 | 2359 __int16 v17; // [sp+44h] [bp-F4h]@10 |
2133 | 2360 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 |
0 | 2361 int v19; // [sp+58h] [bp-E0h]@8 |
2362 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2133 | 2363 char color_map[48]; // [sp+C4h] [bp-74h]@10 |
0 | 2364 unsigned int v22; // [sp+F4h] [bp-44h]@11 |
2133 | 2365 char *lineB; // [sp+F8h] [bp-40h]@14 |
2366 int image_width; // [sp+FCh] [bp-3Ch]@11 | |
0 | 2367 int v25; // [sp+100h] [bp-38h]@4 |
2368 FILE *File; // [sp+104h] [bp-34h]@3 | |
2369 char Str; // [sp+108h] [bp-30h]@10 | |
2370 char v28; // [sp+109h] [bp-2Fh]@10 | |
2371 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2372 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2373 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2374 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2375 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2376 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2377 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2378 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2379 char v37; // [sp+118h] [bp-20h]@10 | |
2380 char v38; // [sp+119h] [bp-1Fh]@10 | |
2381 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2382 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2133 | 2383 char *lineRGB; // [sp+120h] [bp-18h]@10 |
2384 void *surface; // [sp+124h] [bp-14h]@8 | |
2385 int pitch; // [sp+128h] [bp-10h]@4 | |
0 | 2386 char v44; // [sp+12Fh] [bp-9h]@25 |
2133 | 2387 char *lineG; // [sp+130h] [bp-8h]@10 |
2388 unsigned char pict_byte; // [sp+137h] [bp-1h]@17 | |
2389 byte test_byte; | |
2390 | |
2391 int num_r_bits = 5; | |
2392 int num_g_bits = 6; | |
2393 int num_b_bits = 5; | |
2394 | |
2395 int r_mask = 0xF800; | |
2396 int g_mask = 0x7E0; | |
2397 int b_mask = 0x1F; | |
2398 | |
2069 | 2399 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2400 { |
2401 ++dword_4EFA84; | |
2402 File = fopen(a1, "wb"); | |
2403 if ( File ) | |
2404 { | |
2133 | 2405 v25 = this->field_10; |
2406 pitch = this->field_10; | |
2407 if ( this->field_10 & 1 ) | |
2408 pitch = this->field_10 + 1; | |
2409 if ( this->pRenderD3D ) | |
2410 { | |
2411 memset(&Dst, 0, 0x7C); | |
2412 Dst.dwSize = 124; | |
168 | 2413 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2414 return; |
2133 | 2415 surface = Dst.lpSurface; |
2416 v6 = Dst.lPitch / 2; | |
0 | 2417 } |
2418 else | |
2419 { | |
2420 pRenderer->BeginScene(); | |
2133 | 2421 surface = pRenderer->pTargetSurface; |
0 | 2422 v6 = pRenderer->uTargetSurfacePitch; |
2423 } | |
2133 | 2424 v33 = this->field_10 - 1; |
2425 v31 = 0; | |
2426 v34 = (short)this->field_14 - 1; | |
2427 v32 = 0; | |
2428 v39 = pitch; | |
2429 memset(&color_map, 0, sizeof(color_map)); | |
2430 memset(&v16, 0, sizeof(v16)); | |
0 | 2431 v37 = 0; |
2432 Str = 10; | |
2433 v17 = 0; | |
2434 v28 = 5; | |
2435 v29 = 1; | |
2436 v30 = 8; | |
2437 v35 = 75; | |
2438 v36 = 75; | |
2439 v38 = 3; | |
2440 v40 = 1; | |
2133 | 2441 fwrite(&Str, 1, 1, File); |
2442 fwrite(&v28, 1, 1, File); | |
2443 fwrite(&v29, 1, 1, File); | |
2444 fwrite(&v30, 1, 1, File); | |
2445 fwrite(&v31, 2, 1, File); | |
2446 fwrite(&v32, 2, 1, File); | |
2447 fwrite(&v33, 2, 1, File); | |
2448 fwrite(&v34, 2, 1, File); | |
2449 fwrite(&v35, 2, 1, File); | |
2450 fwrite(&v36, 2, 1, File); | |
2451 fwrite(&color_map, 0x30, 1, File); | |
2452 fwrite(&v37, 1, 1, File); | |
2453 fwrite(&v38, 1, 1, File); | |
2454 fwrite(&v39, 2, 1, File); | |
2455 fwrite(&v40, 2, 1, File); | |
2456 fwrite(&v16, 0x3A, 1, File); | |
2457 lineRGB = (char *)malloc(3 * (v25 + 2)); | |
2458 if ( (signed int)this->field_14 > 0 ) | |
2459 { | |
2460 image_width = 3 * pitch; | |
2461 v9 = (unsigned short *)surface; | |
2462 for ( uint j = 0; j < this->field_14; j++) | |
0 | 2463 { |
2464 a1 = (const char *)v9; | |
2465 if ( v25 > 0 ) | |
2466 { | |
2133 | 2467 lineG = (char *)lineRGB + pitch; |
2468 lineB = (char *)lineRGB + 2 * pitch; | |
2469 for ( v10 = 0; v10 < v25; v10++ ) | |
0 | 2470 { |
2133 | 2471 lineRGB[v10] = (signed int)(r_mask & *(short *)a1) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2472 lineG[v10] = (signed int)(g_mask & *(short *)a1) >> (num_b_bits + num_g_bits - 8); | |
2473 lineB[v10] = (b_mask & *(short *)a1) << (8 - num_b_bits); | |
0 | 2474 a1 += 2; |
2475 } | |
2476 } | |
2133 | 2477 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2478 { |
2133 | 2479 pict_byte = lineRGB[i]; |
2480 for ( test_byte = 1; test_byte < 0x3F; test_byte ) | |
0 | 2481 { |
2133 | 2482 v13 = i + test_byte; |
2483 if ( lineRGB[v13] != pict_byte ) | |
0 | 2484 break; |
2133 | 2485 if ( !(v13 % pitch) ) |
0 | 2486 break; |
2487 } | |
2133 | 2488 if ( i + test_byte > image_width ) |
2489 test_byte = 3 * pitch - i; | |
2490 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
0 | 2491 { |
2133 | 2492 v44 = test_byte | 0xC0; |
2493 fwrite(&v44, 1, 1, File); | |
0 | 2494 } |
2133 | 2495 fwrite(&pict_byte, 1, 1, File); |
0 | 2496 } |
2133 | 2497 v9 += pitch; |
0 | 2498 } |
2499 } | |
2133 | 2500 if ( this->pRenderD3D ) |
0 | 2501 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2502 else | |
2503 pRenderer->EndScene(); | |
2133 | 2504 free(lineRGB); |
2505 fclose(File); | |
0 | 2506 } |
2507 } | |
2508 } | |
2509 // 4EFA84: using guessed type int dword_4EFA84; | |
2510 | |
2511 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2512 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2513 { |
0 | 2514 void *v8; // esi@3 |
2515 void *v9; // esi@3 | |
810 | 2516 unsigned short* v11; // eax@4 |
0 | 2517 int v13; // eax@8 |
2518 int v14; // ecx@8 | |
2519 signed int v15; // eax@11 | |
2520 char v16; // zf@20 | |
2521 int result; // eax@21 | |
2522 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2523 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2524 char *lineG; // [sp+78h] [bp-40h]@7 |
2525 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2526 int v23; // [sp+80h] [bp-38h]@4 |
2527 int v24; // [sp+84h] [bp-34h]@4 | |
2528 int v25; // [sp+88h] [bp-30h]@4 | |
2529 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2530 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2531 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2532 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2533 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2534 char v43; // [sp+B3h] [bp-5h]@18 |
2535 int i; // [sp+B4h] [bp-4h]@6 | |
2132 | 2536 unsigned short* line_picture_data; |
810 | 2537 byte test_byte; |
2538 unsigned char pict_byte; | |
0 | 2539 |
2131 | 2540 int num_r_bits = 5; |
2541 int num_g_bits = 6; | |
2542 int num_b_bits = 5; | |
2543 | |
2544 int r_mask = 0xF800; | |
2545 int g_mask = 0x7E0; | |
2546 int b_mask = 0x1F; | |
2547 | |
810 | 2548 pitch = wight; |
2549 if ( wight & 1 ) | |
2550 pitch = wight + 1; | |
2551 Src.left = 0; | |
2552 Src.up = 0; | |
2553 Src.right = wight - 1; | |
2554 Src.bottom = heidth - 1; | |
2555 v27.pitch = pitch; | |
0 | 2556 memset(&v20, 0, 0x30u); |
2557 memset(&v18, 0, 0x38u); | |
810 | 2558 v8 = data_buff; |
2559 v27.reserved = 0; | |
0 | 2560 *(_WORD *)&v18[56] = 0; |
810 | 2561 Src.manufacturer = 10; |
2562 Src.version = 5; | |
2563 Src.encoding = 1; | |
2564 Src.bpp = 8; | |
2565 Src.hdpi = 75; | |
2566 Src.vdpi = 75; | |
2567 v27.planes = 3; | |
2568 v27.palette_info = 1; | |
2128 | 2569 memcpy(data_buff, &Src, 1); |
0 | 2570 v8 = (char *)v8 + 1; |
2128 | 2571 memcpy(v8, &Src.version, 1); |
0 | 2572 v8 = (char *)v8 + 1; |
2128 | 2573 memcpy(v8, &Src.encoding, 1); |
0 | 2574 v8 = (char *)v8 + 1; |
2128 | 2575 memcpy(v8, &Src.bpp, 1); |
0 | 2576 v8 = (char *)v8 + 1; |
2128 | 2577 memcpy(v8, &Src.left, 2); |
0 | 2578 v8 = (char *)v8 + 2; |
2128 | 2579 memcpy(v8, &Src.up, 2); |
0 | 2580 v8 = (char *)v8 + 2; |
2128 | 2581 memcpy(v8, &Src.right, 2); |
0 | 2582 v8 = (char *)v8 + 2; |
2128 | 2583 memcpy(v8, &Src.bottom, 2); |
0 | 2584 v8 = (char *)v8 + 2; |
2127 | 2585 memcpy(v8, &Src.hdpi, 2); |
0 | 2586 v8 = (char *)v8 + 2; |
2127 | 2587 memcpy(v8, &Src.vdpi, 2); |
0 | 2588 v8 = (char *)v8 + 2; |
2589 memcpy(v8, &v20, 0x30u); | |
2590 v8 = (char *)v8 + 48; | |
810 | 2591 memcpy(v8, &v27, 1u); |
0 | 2592 v8 = (char *)v8 + 1; |
2127 | 2593 memcpy(v8, &v27.planes, 1); |
0 | 2594 v8 = (char *)v8 + 1; |
2127 | 2595 memcpy(v8, &v27.pitch, 2); |
0 | 2596 v8 = (char *)v8 + 2; |
2127 | 2597 memcpy(v8, &v27.palette_info, 2); |
0 | 2598 v8 = (char *)v8 + 2; |
2599 memcpy(v8, &v18, 0x3Au); | |
2600 v9 = (char *)v8 + 58; | |
810 | 2601 |
1583 | 2602 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2603 if ( heidth > 0 ) |
2604 { | |
2605 v26 = 3 * pitch; | |
2606 v23 = 2 * wight; | |
2607 v11 = picture_data; | |
2608 v24 = (int)picture_data; | |
2127 | 2609 for ( v25 = heidth; v25; v25-- ) |
0 | 2610 { |
2132 | 2611 line_picture_data = v11; |
810 | 2612 if ( wight > 0 ) |
2613 { | |
2614 lineG = (char *)lineRGB + pitch; | |
2615 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2616 for ( uint i = 0; i < wight; i++ ) |
0 | 2617 { |
2132 | 2618 lineRGB[i] = (signed int)(r_mask & *line_picture_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2619 lineG[i] = (signed int)(g_mask & *line_picture_data) >> ( num_b_bits + num_g_bits- 8); | |
2620 lineB[i] = (b_mask & *line_picture_data) << (8 - num_b_bits); | |
2621 line_picture_data += 1; | |
810 | 2622 } |
0 | 2623 } |
2624 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2625 { | |
2128 | 2626 pict_byte = lineRGB[i]; |
2127 | 2627 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2628 { |
810 | 2629 v15 = i + test_byte; |
2128 | 2630 if ( lineRGB[v15] != pict_byte ) |
0 | 2631 break; |
810 | 2632 if ( !(v15 % pitch) ) |
0 | 2633 break; |
810 | 2634 } |
2635 if ( i + test_byte > v26 ) | |
2636 test_byte = 3 * pitch - i; | |
2127 | 2637 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2638 { |
2639 v43 = test_byte | 0xC0; | |
2127 | 2640 memcpy(v9, &v43, 1); |
0 | 2641 v9 = (char *)v9 + 1; |
2642 } | |
2127 | 2643 memcpy(v9, &pict_byte, 1); |
810 | 2644 i += test_byte; |
2645 } | |
2128 | 2646 v11 += wight; |
810 | 2647 } |
2648 } | |
1583 | 2649 free(lineRGB); |
810 | 2650 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2651 } |
2652 | |
2653 //----- (0049F8B5) -------------------------------------------------------- | |
2128 | 2654 FILE *Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2655 { |
2656 FILE *result; // eax@1 | |
2127 | 2657 FILE *pOutFile; // edi@4 |
2128 | 2658 unsigned short* v9; // eax@5 |
0 | 2659 int v10; // eax@7 |
2660 signed int v12; // eax@12 | |
2661 char v13; // zf@21 | |
2662 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2663 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2664 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2665 int v18; // [sp+74h] [bp-30h]@5 | |
2666 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2667 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2668 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2669 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2670 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2671 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2672 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2673 char *lineG; | |
2674 unsigned short* line_pictute_data; | |
2675 byte test_byte; | |
2676 char v43; | |
2127 | 2677 |
2678 int num_r_bits = 5; | |
2679 int num_g_bits = 6; | |
2680 int num_b_bits = 5; | |
2681 | |
2682 int r_mask = 0xF800; | |
2683 int g_mask = 0x7E0; | |
2684 int b_mask = 0x1F; | |
0 | 2685 |
2686 result = fopen(Filename, "wb"); | |
2687 Filename = (const char *)result; | |
2688 if ( result ) | |
2689 { | |
2128 | 2690 pitch = width; |
2127 | 2691 if ( width & 1 ) |
2128 | 2692 pitch = width + 1; |
0 | 2693 header1.left = 0; |
2694 header1.up = 0; | |
2127 | 2695 header1.right = width - 1; |
2696 header1.bottom = height - 1; | |
2128 | 2697 header2.pitch = pitch; |
0 | 2698 memset(color_map, 0, sizeof(color_map)); |
2699 header2.reserved = 0; | |
2700 memset(v14, 0, sizeof(v14)); | |
2701 v15 = 0; | |
2702 header1.manufacturer = 10; | |
2703 header1.version = 5; | |
2704 header1.encoding = 1; | |
2705 header1.bpp = 8; | |
2706 header1.hdpi = 75; | |
2707 header1.vdpi = 75; | |
2708 header2.planes = 3; | |
2709 header2.palette_info = 1; | |
2127 | 2710 fwrite(&header1, 1, 1, (FILE *)Filename); |
2711 pOutFile = (FILE *)Filename; | |
2712 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2713 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2714 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2715 fwrite(&header1.left, 2, 1, pOutFile); | |
2716 fwrite(&header1.up, 2, 1, pOutFile); | |
2717 fwrite(&header1.right, 2, 1, pOutFile); | |
2718 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2719 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2720 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2721 fwrite(color_map, 0x30u, 1, pOutFile); | |
2722 fwrite(&header2, 1, 1, pOutFile); | |
2723 fwrite(&header2.planes, 1, 1, pOutFile); | |
2724 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2725 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2726 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2727 |
2728 lineRGB = (char *)malloc(3 * (width + 2)); | |
2131 | 2729 //При сохранении изображения подряд идущие пиксели одинакового цвета объединяются и вместо указания цвета для каждого пикселя |
2730 //указывается цвет группы пикселей и их количество. | |
2128 | 2731 image_width = 3 * pitch; |
2732 v9 = picture_data; | |
2127 | 2733 for ( v18 = 0; v18 < height; v18++ )//столбец |
2734 { | |
2128 | 2735 line_pictute_data = v9; |
2736 lineG = (char *)lineRGB + pitch; | |
2737 lineB = (char *)lineRGB + 2 * pitch; | |
2738 | |
2739 for ( int i = 0; i < width; i++ )//строка | |
2740 { | |
2741 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2742 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2743 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2131 | 2744 line_pictute_data += 1; |
2128 | 2745 } |
2746 test_byte = 1; | |
2131 | 2747 for ( int i = 0; (signed int)i < image_width; i += test_byte ) |
2128 | 2748 { |
2749 unsigned char pic_byte = lineRGB[i]; | |
2750 for ( test_byte; test_byte < 63; ++test_byte )// расчёт количества одинаковых цветов | |
0 | 2751 { |
2128 | 2752 v12 = i + test_byte; |
2753 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2754 break; |
2128 | 2755 if ( !(v12 % pitch) ) |
2127 | 2756 break; |
0 | 2757 } |
2128 | 2758 if ( i + test_byte > image_width ) |
2759 test_byte = 3 * pitch - i; | |
2760 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2761 { |
2128 | 2762 v43 = test_byte | 0xC0;//тест-байт объединения |
2763 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2764 } |
2128 | 2765 fwrite(&pic_byte, 1, 1, pOutFile); |
2766 } | |
2767 v9 += width; | |
2131 | 2768 } |
2128 | 2769 free(lineRGB); |
2127 | 2770 result = (FILE *)fclose(pOutFile); |
0 | 2771 } |
2772 return result; | |
2773 } | |
2774 | |
2775 //----- (0049FBCD) -------------------------------------------------------- | |
2776 void Render::ClearTarget(unsigned int uColor) | |
2777 { | |
2778 if (pRenderD3D) | |
2779 { | |
2069 | 2780 if (using_software_screen_buffer) |
0 | 2781 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2782 } | |
2783 else | |
2784 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2785 } | |
2786 | |
2787 //----- (0049FC23) -------------------------------------------------------- | |
2788 void Render::Release2() | |
2789 { | |
2790 Release(); | |
2791 bWindowMode = 1; | |
2792 } | |
2793 | |
2794 //----- (0049FC37) -------------------------------------------------------- | |
2795 void Render::Present() | |
2796 { | |
2797 Render *v1; // esi@1 | |
2798 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2799 RECT a4; // [sp+18h] [bp-18h]@11 | |
2800 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2801 | |
2802 v1 = this; | |
2069 | 2803 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2804 { |
2805 this->pBeforePresentFunction(); | |
2806 if ( v1->pRenderD3D ) | |
2807 { | |
2069 | 2808 if ( v1->using_software_screen_buffer ) |
0 | 2809 { |
2810 pRenderD3D->Present(false); | |
2811 } | |
2812 } | |
1802 | 2813 else __debugbreak(); // no sr |
2814 /*{ | |
0 | 2815 if ( v1->bWindowMode ) |
2816 { | |
2817 RestoreFrontBuffer(); | |
2818 GetClientRect(v1->hWnd, &Rect); | |
2819 Point.y = 0; | |
2820 Point.x = 0; | |
2821 ClientToScreen(v1->hWnd, &Point); | |
2822 OffsetRect(&Rect, Point.x, Point.y); | |
2823 a4.top = 0; | |
2824 a4.bottom = 480; | |
2825 a4.left = 0; | |
2826 a4.right = 640; | |
2827 PresentRect(&Rect, &a4); | |
2828 } | |
2829 else | |
2830 { | |
2831 RestoreFrontBuffer(); | |
2832 a4.top = 0; | |
2833 a4.bottom = 480; | |
2834 a4.left = 0; | |
2835 a4.right = 640; | |
2836 BltBackToFontFast(0, 0, &a4); | |
2837 } | |
1802 | 2838 }*/ |
0 | 2839 } |
2840 } | |
2841 | |
2842 //----- (0049FD3A) -------------------------------------------------------- | |
2843 void Render::_49FD3A() | |
2844 { | |
2845 Render *v2; // esi@1 | |
2846 IDirectDrawSurface4 *v3; // eax@6 | |
2847 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2848 RECT v5; // [sp+8h] [bp-10h]@6 | |
2849 | |
1980 | 2850 Render* a1 = this; |
0 | 2851 v2 = a1; |
2852 if ( a1->pRenderD3D ) | |
2853 { | |
2854 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2855 pFrontBuffer4->Restore(); | |
2856 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2857 pBackBuffer4->Restore(); | |
2858 v3 = v2->pBackBuffer4; | |
2859 v4 = v2->pFrontBuffer4; | |
2860 v5.top = 0; | |
2861 v5.bottom = 480; | |
2862 v5.left = 0; | |
2863 v5.right = 640; | |
2864 v3->BltFast(0, 0, v4, &v5, 16u); | |
2865 } | |
2866 } | |
2867 | |
2868 //----- (0049FDBF) -------------------------------------------------------- | |
2869 void Render::CreateZBuffer() | |
2870 { | |
2871 if (!pDefaultZBuffer) | |
2872 { | |
2873 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2874 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2875 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2876 } |
2877 } | |
2878 | |
2879 //----- (0049FE05) -------------------------------------------------------- | |
2880 void Render::Release() | |
2881 { | |
2882 Render *v1; // esi@1 | |
1802 | 2883 //RenderD3D *v2; // ecx@1 |
2884 //char v3; // zf@4 | |
2885 //void *v4; // ebx@6 | |
0 | 2886 IDirectDraw *v5; // eax@10 |
2887 IDirectDrawSurface2 *v6; // eax@11 | |
2888 IDirectDrawSurface2 *v7; // eax@13 | |
2889 IDirectDrawSurface2 *v8; // eax@15 | |
2890 IDirectDraw2 *v9; // eax@17 | |
2891 IDirectDraw4 *v10; // eax@19 | |
2892 IDirectDrawSurface4 *v11; // eax@20 | |
2893 IDirectDrawSurface4 *v12; // eax@22 | |
2894 IDirectDrawSurface4 *v13; // eax@24 | |
2895 IDirectDraw4 *v14; // eax@26 | |
2896 unsigned __int16 **v15; // ebx@28 | |
2897 void **v16; // esi@29 | |
2898 | |
2899 v1 = this; | |
1802 | 2900 if (pRenderD3D) |
0 | 2901 { |
2069 | 2902 if ( v1->using_software_screen_buffer ) |
0 | 2903 { |
1802 | 2904 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2905 pRenderD3D->Present(0); |
1802 | 2906 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2907 } |
2908 v1->pColorKeySurface4 = 0; | |
2909 v1->pBackBuffer4 = 0; | |
2910 v1->pFrontBuffer4 = 0; | |
2911 v1->pDirectDraw4 = 0; | |
1802 | 2912 if (v1->pTargetSurface) |
0 | 2913 { |
2069 | 2914 delete [] v1->pTargetSurface_unaligned; |
0 | 2915 v1->pTargetSurface = 0; |
2069 | 2916 v1->pTargetSurface_unaligned = 0; |
0 | 2917 } |
1802 | 2918 if (pRenderD3D) |
0 | 2919 { |
2920 pRenderD3D->Release(); | |
1802 | 2921 delete pRenderD3D; |
2922 } | |
2923 pRenderD3D = 0; | |
0 | 2924 } |
2925 else | |
1802 | 2926 ;//__debugbreak(); // no sr |
2927 /*{ | |
0 | 2928 if ( bWinNT4_0 == 1 ) |
2929 { | |
2930 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
2931 if ( !v5 ) | |
2932 return; | |
2933 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
2934 v1->pDirectDraw2->FlipToGDISurface(); | |
2935 v6 = v1->pSomeSurface2; | |
2936 if ( v6 ) | |
2937 { | |
2938 v6->Release(); | |
2939 v1->pSomeSurface2 = 0; | |
2940 } | |
2941 v7 = v1->pBackBuffer2; | |
2942 if ( v7 ) | |
2943 { | |
2944 v7->Release(); | |
2945 v1->pBackBuffer2 = 0; | |
2946 } | |
2947 v8 = v1->pFrontBuffer2; | |
2948 if ( v8 ) | |
2949 { | |
2950 v8->Release(); | |
2951 v1->pFrontBuffer2 = 0; | |
2952 } | |
2953 v9 = v1->pDirectDraw2; | |
2954 if ( v9 ) | |
2955 { | |
2956 v9->Release(); | |
2957 v1->pDirectDraw2 = 0; | |
2958 } | |
2959 } | |
2960 else | |
2961 { | |
2962 v10 = v1->pDirectDraw4; | |
2963 if ( !v10 ) | |
2964 return; | |
2965 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
2966 v1->pDirectDraw4->FlipToGDISurface(); | |
2967 v11 = v1->pColorKeySurface4; | |
2968 if ( v11 ) | |
2969 { | |
2970 v11->Release(); | |
2971 v1->pColorKeySurface4 = 0; | |
2972 } | |
2973 v12 = v1->pBackBuffer4; | |
2974 if ( v12 ) | |
2975 { | |
2976 v12->Release(); | |
2977 v1->pBackBuffer4 = 0; | |
2978 } | |
2979 v13 = v1->pFrontBuffer4; | |
2980 if ( v13 ) | |
2981 { | |
2982 v13->Release(); | |
2983 v1->pFrontBuffer4 = 0; | |
2984 } | |
2985 v14 = v1->pDirectDraw4; | |
2986 if ( v14 ) | |
2987 { | |
2988 v14->Release(); | |
2989 v1->pDirectDraw4 = 0; | |
2990 } | |
2991 } | |
2992 v15 = &v1->pTargetSurface; | |
2993 if ( v1->pTargetSurface ) | |
2994 { | |
2995 v16 = (void **)&v1->ptr_400E8; | |
2996 free(*v16); | |
2997 *v15 = 0; | |
2998 *v16 = 0; | |
2999 } | |
1802 | 3000 }*/ |
0 | 3001 } |
3002 | |
3003 //----- (0049FFD7) -------------------------------------------------------- | |
3004 void Render::CreateSomeTexture() | |
3005 { | |
3006 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3007 } | |
3008 | |
3009 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3010 bool Render::InitializeFullscreen() |
0 | 3011 { |
3012 //Render *v2; // esi@1 | |
3013 //HWND v3; // ebx@1 | |
3014 //void *v4; // eax@2 | |
3015 //RenderD3D *v5; // eax@3 | |
3016 unsigned int v6; // edx@5 | |
3017 RenderD3D__DevInfo *v7; // ecx@5 | |
3018 bool v8; // eax@6 | |
3019 RenderD3D *v9; // ecx@13 | |
3020 unsigned int v10; // eax@13 | |
3021 RenderD3D *v11; // eax@25 | |
3022 HRESULT v12; // eax@25 | |
3023 int v13; // ecx@25 | |
3024 int v14; // eax@27 | |
3025 signed int v15; // ebx@31 | |
2069 | 3026 //bool v16; // eax@35 |
3027 //char v17; // zf@35 | |
0 | 3028 IDirectDraw4 *v18; // eax@38 |
3029 HRESULT v19; // eax@38 | |
2069 | 3030 //int *v20; // eax@39 |
0 | 3031 int *v22; // eax@42 |
3032 int v23; // ecx@42 | |
3033 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3034 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3035 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3036 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3037 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3038 int v29; // [sp+308h] [bp-4h]@2 | |
3039 | |
2069 | 3040 __debugbreak(); // Nomad |
3041 | |
0 | 3042 //v2 = this; |
2069 | 3043 this->using_software_screen_buffer = 0; |
0 | 3044 this->pColorKeySurface4 = 0; |
3045 this->pBackBuffer4 = 0; | |
3046 this->pFrontBuffer4 = 0; | |
3047 this->pDirectDraw4 = 0; | |
2069 | 3048 //this->bColorKeySupported = 0; |
0 | 3049 Release(); |
3050 //v3 = hWnd; | |
1802 | 3051 this->window = window; |
0 | 3052 CreateZBuffer(); |
1802 | 3053 |
3054 /*if (!bUserDirect3D) | |
3055 { | |
3056 CreateDirectDraw(); | |
3057 SetDirectDrawCooperationMode(hWnd, 1); | |
3058 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3059 CreateDirectDrawPrimarySurface(); | |
3060 v15 = 1; | |
3061 } | |
3062 else | |
3063 {*/ | |
0 | 3064 pRenderD3D = new RenderD3D; |
3065 v28 = pRenderD3D; | |
3066 v6 = uDesiredDirect3DDevice; | |
3067 v29 = -1; | |
3068 v7 = pRenderD3D->pAvailableDevices; | |
3069 if ( v7[v6].bIsDeviceCompatible ) | |
3070 { | |
2069 | 3071 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3072 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3073 } | |
3074 else | |
3075 { | |
3076 if ( v7[1].bIsDeviceCompatible ) | |
3077 { | |
2069 | 3078 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3079 uAcquiredDirect3DDevice = 1; |
3080 } | |
3081 else | |
3082 { | |
3083 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3084 Error("There aren't any D3D devices to create."); |
3085 | |
2069 | 3086 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
1985 | 3087 uAcquiredDirect3DDevice = 1; |
0 | 3088 } |
3089 } | |
3090 if ( !v8 ) | |
1545 | 3091 Error("D3Drend->Init failed."); |
3092 | |
0 | 3093 v9 = pRenderD3D; |
3094 pBackBuffer4 = v9->pBackBuffer; | |
3095 pFrontBuffer4 = v9->pFrontBuffer; | |
3096 pDirectDraw4 = v9->pHost; | |
3097 v10 = pRenderD3D->GetDeviceCaps(); | |
3098 if ( v10 & 1 ) | |
3099 { | |
3100 if ( pRenderD3D ) | |
3101 { | |
3102 pRenderD3D->Release(); | |
3103 delete pRenderD3D; | |
3104 } | |
3105 pRenderD3D = 0; | |
3106 pBackBuffer4 = 0; | |
3107 pFrontBuffer4 = 0; | |
3108 pDirectDraw4 = 0; | |
1545 | 3109 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3110 } |
3111 if ( v10 & 0x3E ) | |
3112 { | |
3113 if ( pRenderD3D ) | |
3114 { | |
3115 pRenderD3D->Release(); | |
3116 delete pRenderD3D; | |
3117 } | |
3118 pColorKeySurface4 = 0; | |
3119 pRenderD3D = 0; | |
3120 pBackBuffer4 = 0; | |
3121 pFrontBuffer4 = 0; | |
3122 pDirectDraw4 = 0; | |
1545 | 3123 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3124 } |
3125 if ( (v10 & 0x80u) != 0 ) | |
3126 { | |
3127 if ( pRenderD3D ) | |
3128 { | |
3129 pRenderD3D->Release(); | |
3130 delete pRenderD3D; | |
3131 } | |
3132 pRenderD3D = 0; | |
3133 pBackBuffer4 = 0; | |
3134 pFrontBuffer4 = 0; | |
3135 pDirectDraw4 = 0; | |
1545 | 3136 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3137 } |
3138 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3139 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3140 memset(&halCaps, 0, 0xFCu); | |
3141 halCaps.dwSize = 252; | |
3142 memset(&refCaps, 0, 0xFCu); | |
3143 v11 = pRenderD3D; | |
3144 refCaps.dwSize = 252; | |
3145 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3146 v13 = halCaps.dwMinTextureWidth; | |
3147 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3148 v13 = halCaps.dwMinTextureHeight; | |
3149 v14 = halCaps.dwMaxTextureWidth; | |
3150 uMinDeviceTextureDim = v13; | |
3151 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3152 v14 = halCaps.dwMaxTextureHeight; | |
3153 uMaxDeviceTextureDim = v14; | |
3154 if ( (unsigned int)v13 < 4 ) | |
3155 uMinDeviceTextureDim = 4; | |
3156 CreateSomeTexture(); | |
3157 v15 = 1; | |
3158 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3159 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3160 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3161 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3162 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3163 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3164 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3165 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3166 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3167 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3168 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3169 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3170 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3171 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3172 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3173 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3174 //} |
2069 | 3175 ddpfPrimarySuface.dwSize = 32; |
3176 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3177 ParseTargetPixelFormat(); |
2069 | 3178 |
3179 if (!pRenderD3D) | |
3180 { | |
3181 __debugbreak(); | |
3182 pBeforePresentFunction = 0;//nullsub_1; | |
3183 } | |
3184 //else | |
3185 //{ | |
3186 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3187 v17 = uAcquiredDirect3DDevice == v15; |
3188 bColorKeySupported = v16; | |
3189 if ( !v17 ) | |
3190 bColorKeySupported = 0; | |
3191 if ( bColorKeySupported ) | |
3192 { | |
3193 memset(&ddsd2, 0, 0x7Cu); | |
3194 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3195 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3196 v18 = pDirectDraw4; | |
3197 ddsd2.dwSize = 124; | |
3198 ddsd2.dwFlags = 65543; | |
3199 ddsd2.ddsCaps.dwCaps = 2112; | |
3200 ddsd2.dwWidth = 640; | |
3201 ddsd2.dwHeight = 480; | |
3202 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3203 pBeforePresentFunction = Present_ColorKey; | |
3204 } | |
2069 | 3205 else*/ |
0 | 3206 { |
3207 pTargetSurface = 0; | |
2069 | 3208 pTargetSurface_unaligned = 0; |
3209 pTargetSurface_unaligned = (unsigned int *)malloc(640 * 480 * 2 + 32); | |
3210 if ( !pTargetSurface_unaligned | |
0 | 3211 || (memset(&pDesc, 0, 0x7Cu), |
3212 pDesc.dwSize = 124, | |
3213 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3214 return 0; | |
3215 pBackBuffer4->Unlock(0); | |
2069 | 3216 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3217 v23 = (unsigned int)pDesc.lpSurface & 7; |
3218 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3219 uTargetSurfacePitch = 640; | |
3220 pBeforePresentFunction = Present_NoColorKey; | |
3221 v15 = 1; | |
2069 | 3222 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3223 } | |
3224 using_software_screen_buffer = v15; | |
3225 //} | |
0 | 3226 bWindowMode = 0; |
3227 pParty->uFlags |= 2u; | |
2151 | 3228 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3229 return v15 != 0; |
0 | 3230 } |
3231 | |
3232 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3233 bool Render::SwitchToWindow() |
0 | 3234 { |
3235 //Render *v2; // esi@1 | |
3236 //void *v3; // eax@2 | |
3237 //RenderD3D *v4; // eax@3 | |
3238 //unsigned int v5; // edx@5 | |
3239 //RenderD3D__DevInfo *v6; // ecx@5 | |
3240 bool v7; // eax@7 | |
3241 //RenderD3D *v8; // ecx@12 | |
3242 unsigned int v9; // eax@12 | |
3243 RenderD3D *v10; // eax@24 | |
3244 HRESULT v11; // eax@24 | |
3245 int v12; // eax@24 | |
3246 int v13; // eax@26 | |
2069 | 3247 //bool v14; // eax@32 |
3248 //char v15; // zf@32 | |
0 | 3249 IDirectDraw4 *v16; // eax@35 |
3250 HRESULT v17; // eax@35 | |
2069 | 3251 //int *v18; // eax@36 |
0 | 3252 int *v19; // edx@38 |
3253 int v20; // eax@38 | |
3254 unsigned int v21; // ecx@38 | |
3255 int v22; // eax@41 | |
3256 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3257 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3258 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3259 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3260 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3261 int v29; // [sp+308h] [bp-4h]@2 | |
3262 | |
2069 | 3263 pParty->uFlags |= PARTY_FLAGS_1_0002; |
2151 | 3264 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
2069 | 3265 using_software_screen_buffer = 0; |
0 | 3266 Release(); |
3267 pColorKeySurface4 = 0; | |
3268 pBackBuffer4 = 0; | |
3269 pFrontBuffer4 = 0; | |
3270 pDirectDraw4 = 0; | |
2069 | 3271 //bColorKeySupported = 0; |
0 | 3272 CreateZBuffer(); |
1802 | 3273 /*if (!bUserDirect3D) |
3274 { | |
3275 CreateDirectDraw(); | |
3276 SetDirectDrawCooperationMode(hWnd, 0); | |
3277 field_4004C = 1; | |
3278 CreateFrontBuffer(); | |
3279 CreateClipper(hWnd); | |
3280 CreateBackBuffer(); | |
3281 field_40030 = 0; | |
3282 field_18_locked_pitch = 0; | |
3283 } | |
3284 else | |
3285 {*/ | |
1631 | 3286 /*v3 = malloc(0x148u); |
0 | 3287 thisa = (RenderD3D *)v3; |
3288 v29 = 0; | |
3289 if ( v3 ) | |
3290 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3291 else | |
3292 v4 = 0;*/ | |
3293 pRenderD3D = new RenderD3D; | |
3294 //v4 = pRenderD3D; | |
3295 //v5 = uDesiredDirect3DDevice; | |
3296 v29 = -1; | |
3297 //v6 = pRenderD3D->pAvailableDevices; | |
3298 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3299 uDesiredDirect3DDevice != 1 ) | |
3300 { | |
2069 | 3301 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3302 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3303 } | |
3304 else | |
3305 { | |
3306 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3307 Error("There aren't any D3D devices to init."); |
3308 | |
2069 | 3309 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3310 uAcquiredDirect3DDevice = 0; |
3311 } | |
3312 if ( !v7 ) | |
1545 | 3313 Error("D3Drend->Init failed."); |
0 | 3314 |
3315 //v8 = pRenderD3D; | |
3316 pColorKeySurface4 = 0; | |
3317 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3318 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3319 pDirectDraw4 = pRenderD3D->pHost; | |
3320 v9 = pRenderD3D->GetDeviceCaps(); | |
3321 if ( v9 & 1 ) | |
3322 { | |
3323 if (pRenderD3D) | |
3324 { | |
3325 pRenderD3D->Release(); | |
3326 delete pRenderD3D; | |
3327 } | |
3328 pRenderD3D = 0; | |
3329 pBackBuffer4 = 0; | |
3330 pFrontBuffer4 = 0; | |
3331 pDirectDraw4 = 0; | |
1545 | 3332 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3333 } |
3334 if ( v9 & 0x3E ) | |
3335 { | |
3336 if (pRenderD3D) | |
3337 { | |
3338 pRenderD3D->Release(); | |
3339 delete pRenderD3D; | |
3340 } | |
3341 pColorKeySurface4 = 0; | |
3342 pRenderD3D = 0; | |
3343 pBackBuffer4 = 0; | |
3344 pFrontBuffer4 = 0; | |
3345 pDirectDraw4 = 0; | |
1545 | 3346 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3347 } |
3348 if ( (v9 & 0x80u) != 0 ) | |
3349 { | |
3350 if (pRenderD3D) | |
3351 { | |
3352 pRenderD3D->Release(); | |
3353 delete pRenderD3D; | |
3354 } | |
3355 pRenderD3D = 0; | |
3356 pBackBuffer4 = 0; | |
3357 pFrontBuffer4 = 0; | |
3358 pDirectDraw4 = 0; | |
1545 | 3359 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3360 } |
3361 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3362 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3363 memset(&halCaps, 0, 0xFCu); | |
3364 halCaps.dwSize = 252; | |
3365 memset(&refCaps, 0, 0xFCu); | |
3366 //v10 = v2->pRenderD3D; | |
3367 refCaps.dwSize = 252; | |
3368 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3369 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3370 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3371 v12 = halCaps.dwMinTextureHeight; |
3372 uMinDeviceTextureDim = v12; | |
3373 v13 = halCaps.dwMaxTextureWidth; | |
3374 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3375 v13 = halCaps.dwMaxTextureHeight; | |
3376 uMaxDeviceTextureDim = v13; | |
3377 CreateSomeTexture(); | |
3378 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3379 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3380 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3381 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3382 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3383 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3384 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3385 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3386 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3387 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3388 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3389 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3390 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3391 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3392 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3393 //} |
3394 | |
2069 | 3395 ddpfPrimarySuface.dwSize = 32; |
3396 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3397 ParseTargetPixelFormat(); |
2069 | 3398 |
0 | 3399 if ( !pRenderD3D ) |
3400 { | |
2069 | 3401 __debugbreak(); |
3402 //pBeforePresentFunction = 0;//nullsub_1; | |
3403 //goto LABEL_47; | |
3404 } | |
3405 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3406 v15 = uAcquiredDirect3DDevice == 1; |
3407 bColorKeySupported = v14; | |
3408 if ( !v15 ) | |
2069 | 3409 bColorKeySupported = 0;*/ |
3410 //if ( bColorKeySupported ) | |
3411 if (false) | |
3412 { | |
3413 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3414 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3415 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3416 v16 = pDirectDraw4; | |
3417 ddsd2.dwSize = 124; | |
3418 ddsd2.dwFlags = 65543; | |
3419 ddsd2.ddsCaps.dwCaps = 2112; | |
3420 ddsd2.dwWidth = 640; | |
3421 ddsd2.dwHeight = 480; | |
3422 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3423 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3424 LABEL_45: |
2069 | 3425 using_software_screen_buffer = 1; |
3426 //LABEL_47: | |
0 | 3427 bWindowMode = 1; |
1802 | 3428 //hWnd = hWnd; |
0 | 3429 return 0; |
3430 } | |
3431 pTargetSurface = 0; | |
2069 | 3432 pTargetSurface_unaligned = 0; |
3433 | |
3434 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3435 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3436 | |
3437 if (!pTargetSurface_unaligned) | |
3438 return false; | |
3439 | |
3440 memset(&pDesc, 0, 0x7Cu); | |
3441 pDesc.dwSize = 124; | |
3442 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3443 { | |
3444 delete [] pTargetSurface_unaligned; | |
3445 return false; | |
3446 } | |
3447 | |
3448 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3449 | |
3450 | |
0 | 3451 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3452 /*v19 = pTargetSurface_unaligned; |
0 | 3453 v20 = (unsigned int)pDesc.lpSurface & 7; |
3454 v21 = (unsigned int)ptr_400E8 & 7; | |
3455 if ( v21 == v20 ) | |
3456 { | |
3457 pTargetSurface = (unsigned __int16 *)v19; | |
3458 } | |
3459 else | |
3460 { | |
3461 if ( (signed int)v21 >= v20 ) | |
3462 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3463 else | |
3464 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3465 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3466 }*/ |
3467 pTargetSurface = pTargetSurface_unaligned; | |
3468 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3469 pBeforePresentFunction = Present_NoColorKey; |
3470 goto LABEL_45; | |
3471 } | |
3472 | |
3473 //----- (004A0BEE) -------------------------------------------------------- | |
2102 | 3474 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3475 { | |
2101 | 3476 signed int v12; // eax@17 |
2102 | 3477 //signed int v19; // qax@41 |
3478 //int v20; // edi@41 | |
0 | 3479 unsigned int v21; // edi@46 |
3480 int v22; // esi@47 | |
3481 int v23; // ebx@47 | |
3482 signed int v24; // edx@50 | |
3483 signed int v25; // esi@52 | |
3484 unsigned __int16 *v26; // ecx@52 | |
3485 int v27; // ebx@54 | |
3486 int v28; // edi@55 | |
3487 int v29; // edx@55 | |
3488 int v30; // ebx@60 | |
3489 int v31; // edx@61 | |
3490 int v32; // edi@61 | |
3491 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3492 signed int v37; // [sp+18h] [bp-4h]@28 | |
3493 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
2102 | 3494 //unsigned int uYa; // [sp+28h] [bp+Ch]@28 |
0 | 3495 int uYb; // [sp+28h] [bp+Ch]@47 |
2102 | 3496 //int uZa; // [sp+2Ch] [bp+10h]@38 |
3497 bool left_border; | |
0 | 3498 |
3499 v36 = 0i64; | |
2101 | 3500 if ( uX < this->raster_clip_x )// x выходит за рамки левой границы |
2102 | 3501 HIDWORD(v36) = 8; //left_border = true; |
2101 | 3502 if ( uX > this->raster_clip_z )// x выходит за рамки правой границы |
2102 | 3503 HIDWORD(v36) |= 4;//right_border = true; |
2097 | 3504 |
2101 | 3505 if ( uZ < this->raster_clip_x )// z выходит за рамки левой границы |
2102 | 3506 LODWORD(v36) = 8;// |
2101 | 3507 if ( uZ > this->raster_clip_z )// z выходит за рамки правой границы |
3508 LODWORD(v36) |= 4; | |
3509 | |
3510 if ( uY < this->raster_clip_y )// y выходит за рамки верхней границы | |
2102 | 3511 HIDWORD(v36) |= 2;//upper_border = true; |
2101 | 3512 if ( uY > this->raster_clip_w )// y выходит за рамки нижней границы |
2102 | 3513 HIDWORD(v36) |= 1;//bottom_border = true; |
2101 | 3514 |
3515 if ( uW < this->raster_clip_y )// w выходит за рамки верхней границы | |
3516 LODWORD(v36) |= 2; | |
3517 if ( uW > this->raster_clip_w )// w выходит за рамки нижней границы | |
3518 LODWORD(v36) |= 1; | |
3519 | |
2102 | 3520 //LOBYTE(v12) = v36; |
0 | 3521 if ( (unsigned int)v36 & HIDWORD(v36) ) |
2102 | 3522 return; |
3523 | |
3524 if ( !v36 ) //полностью в рамках | |
0 | 3525 { |
3526 LABEL_46: | |
3527 v21 = pRenderer->uTargetSurfacePitch; | |
3528 if ( pRenderer->uTargetSurfacePitch ) | |
3529 { | |
2096 | 3530 v12 = uX + uY * pRenderer->uTargetSurfacePitch; |
2102 | 3531 v22 = uW - uY; |
0 | 3532 v23 = v22; |
3533 uYb = v22; | |
3534 if ( v22 < 0 ) | |
3535 { | |
3536 v23 = -v22; | |
3537 uYb = -v22; | |
3538 v21 = -pRenderer->uTargetSurfacePitch; | |
3539 } | |
2102 | 3540 uXa = uZ - uX; |
0 | 3541 if ( (uXa & 0x80000000u) == 0 ) |
3542 { | |
3543 v24 = 1; | |
3544 } | |
3545 else | |
3546 { | |
3547 uXa = -uXa; | |
3548 v24 = -1; | |
3549 } | |
3550 v25 = 0; | |
2069 | 3551 |
2093 | 3552 v26 = (unsigned __int16 *)this->pTargetSurface; |
0 | 3553 if ( v26 ) |
3554 { | |
2093 | 3555 if ( (signed int)uXa <= v23 )//рисуем вертикальную линию |
0 | 3556 { |
3557 v30 = v23 + 1; | |
3558 if ( v30 > 0 ) | |
3559 { | |
3560 v31 = 2 * v24; | |
3561 v32 = 2 * v21; | |
3562 v12 = (int)&v26[v12]; | |
2101 | 3563 int y = 0; |
3564 int x = 0; | |
2093 | 3565 for ( v30; v30; --v30 ) |
0 | 3566 { |
3567 v25 += uXa; | |
2096 | 3568 //*(short *)v12 = uColor; |
3569 //v12 += v32; | |
2097 | 3570 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3571 if ( v32 >= 0 ) |
3572 y += 1; | |
3573 else | |
3574 y -= 1; | |
0 | 3575 if ( v25 > 0 ) |
3576 { | |
3577 v25 -= uYb; | |
2097 | 3578 //v12 += v31; |
3579 if ( v31 >= 0 ) | |
3580 x += 1; | |
3581 else | |
3582 x -= 1; | |
0 | 3583 } |
3584 } | |
3585 } | |
3586 } | |
2093 | 3587 else//рисуем горизонтальную линию |
0 | 3588 { |
3589 v27 = uXa + 1; | |
3590 if ( (signed int)(uXa + 1) > 0 ) | |
3591 { | |
3592 v28 = 2 * v21; | |
3593 v29 = 2 * v24; | |
2101 | 3594 int y = 0; |
3595 int x = 0; | |
0 | 3596 v12 = (int)&v26[v12]; |
2093 | 3597 for ( v27; v27; --v27 ) |
0 | 3598 { |
3599 v25 += uYb; | |
2096 | 3600 //*(short *)v12 = uColor; |
3601 //v12 += v29; | |
2097 | 3602 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3603 if ( v29 >= 0 ) |
3604 x += 1; | |
3605 else | |
3606 x -= 1; | |
0 | 3607 if ( v25 > (signed int)uXa ) |
3608 { | |
3609 v25 -= uXa; | |
2097 | 3610 //v12 += v28; |
3611 if ( v28 >= 0 ) | |
3612 y += 1; | |
3613 else | |
3614 y -= 1; | |
0 | 3615 } |
3616 } | |
3617 } | |
3618 } | |
3619 } | |
3620 } | |
2102 | 3621 return; |
3622 } | |
3623 | |
3624 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//левая и | |
3625 { | |
3626 if ( BYTE4(v36) & 8 )//left_border = true; | |
3627 { | |
3628 uY += ((uW - uY) * (this->raster_clip_x - uX)) / (uZ - uX); | |
2093 | 3629 uX = this->raster_clip_x; |
2102 | 3630 } |
3631 else | |
3632 { | |
3633 uZ = this->raster_clip_x; | |
3634 uW += ((uY - uW) * (this->raster_clip_x - uZ)) / (uX - uZ); | |
3635 } | |
3636 } | |
0 | 3637 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) |
3638 { | |
2102 | 3639 if ( BYTE4(v36) & 4 ) //right_border = true |
3640 { | |
3641 uY += ((uW - uY) * (this->raster_clip_z - uX)) / (uZ - uX); | |
2093 | 3642 uX = this->raster_clip_z; |
0 | 3643 } |
3644 else | |
3645 { | |
2102 | 3646 uW += ((uY - uW) * (this->raster_clip_z - uZ)) / (uX - uZ); |
3647 uY = this->raster_clip_z; | |
0 | 3648 } |
3649 } | |
3650 v37 = 0; | |
2102 | 3651 if ( uY < this->raster_clip_y ) |
0 | 3652 v37 = 2; |
2102 | 3653 if ( uY > this->raster_clip_w ) |
2093 | 3654 v37 |= 1; |
2101 | 3655 |
2102 | 3656 if ( uW >= this->raster_clip_y ) |
0 | 3657 v12 = 0; |
3658 else | |
3659 v12 = 2; | |
2102 | 3660 if ( uW > this->raster_clip_w ) |
3661 v12 |= 1; | |
2101 | 3662 |
0 | 3663 if ( !(v12 & v37) ) |
3664 { | |
3665 v12 ^= v37; | |
3666 if ( v12 & 2 ) | |
3667 { | |
3668 if ( v37 & 2 ) | |
3669 { | |
2102 | 3670 uX += ((uZ - uX) * (this->raster_clip_y - uY)) / (uW - uY); |
3671 uY = this->raster_clip_y; | |
0 | 3672 } |
3673 else | |
3674 { | |
2102 | 3675 uZ += (uX - uZ) * (this->raster_clip_y - uW) / (uY - uW); |
3676 uW = this->raster_clip_y; | |
3677 } | |
3678 } | |
3679 if ( v12 & 1 ) | |
0 | 3680 { |
3681 if ( v37 & 1 ) | |
3682 { | |
2102 | 3683 uX += ((uZ - uX) * (this->raster_clip_w - uY)) / (uW - uY); |
3684 uY = this->raster_clip_w; | |
0 | 3685 } |
3686 else | |
3687 { | |
2102 | 3688 uZ += ((uX - uZ) * (this->raster_clip_w - uW)) / (uY - uW); |
3689 uW = this->raster_clip_w; | |
0 | 3690 } |
3691 } | |
3692 goto LABEL_46; | |
3693 } | |
2102 | 3694 return; |
0 | 3695 } |
3696 | |
3697 //----- (004A0E80) -------------------------------------------------------- | |
3698 void Render::ClearZBuffer(int a2, int a3) | |
3699 { | |
3700 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3701 } | |
3702 | |
3703 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3704 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3705 { | |
3706 this->raster_clip_x = uX; | |
3707 this->raster_clip_y = uY; | |
3708 this->raster_clip_z = uZ; | |
3709 this->raster_clip_w = uW; | |
0 | 3710 } |
3711 | |
3712 //----- (004A0EB6) -------------------------------------------------------- | |
3713 void Render::ParseTargetPixelFormat() | |
3714 { | |
3715 signed int v2; // ecx@1 | |
3716 DWORD uRedMask; // edx@1 | |
3717 unsigned int uGreenMask; // esi@5 | |
3718 signed int v5; // ecx@5 | |
3719 unsigned int uBlueMask; // edx@9 | |
3720 signed int v7; // ecx@9 | |
2069 | 3721 //unsigned int v8; // ecx@13 |
0 | 3722 |
3723 v2 = 0; | |
2132 | 3724 uRedMask = this->ddpfPrimarySuface.dwRBitMask; |
3725 this->uTargetBBits = 0; | |
3726 this->uTargetGBits = 0; | |
3727 this->uTargetRBits = 0; | |
0 | 3728 do |
3729 { | |
3730 if ( (1 << v2) & uRedMask ) | |
2132 | 3731 ++this->uTargetRBits; |
0 | 3732 ++v2; |
3733 } | |
2069 | 3734 while ( v2 < 32 ); |
2132 | 3735 uGreenMask = this->ddpfPrimarySuface.dwGBitMask; |
0 | 3736 v5 = 0; |
3737 do | |
3738 { | |
3739 if ( (1 << v5) & uGreenMask ) | |
2132 | 3740 ++this->uTargetGBits; |
0 | 3741 ++v5; |
3742 } | |
2069 | 3743 while ( v5 < 32 ); |
2132 | 3744 uBlueMask = this->ddpfPrimarySuface.dwBBitMask; |
0 | 3745 v7 = 0; |
3746 do | |
3747 { | |
3748 if ( (1 << v7) & uBlueMask ) | |
2132 | 3749 ++this->uTargetBBits; |
0 | 3750 ++v7; |
3751 } | |
2069 | 3752 while ( v7 < 32 ); |
2132 | 3753 this->uTargetGMask = uGreenMask; |
3754 this->uTargetRMask = this->ddpfPrimarySuface.dwRBitMask; | |
3755 this->uTargetBMask = uBlueMask; | |
0 | 3756 } |
3757 | |
3758 //----- (004A0F40) -------------------------------------------------------- | |
3759 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3760 { | |
2132 | 3761 //IDirectDrawSurface4 *v4; // esi@1 |
168 | 3762 HRESULT result; // eax@1 |
0 | 3763 HRESULT v6; // eax@4 |
3764 int v7; // [sp-8h] [bp-14h]@10 | |
3765 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3766 char v9; // [sp+Bh] [bp-1h]@1 | |
3767 | |
2132 | 3768 //v4 = pSurface; |
0 | 3769 v9 = 1; |
3770 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3771 if ( result == DDERR_SURFACELOST ) | |
3772 { | |
2132 | 3773 v6 = pSurface->Restore(); |
0 | 3774 if ( v6 ) |
3775 { | |
3776 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3777 { | |
3778 LABEL_20: | |
3779 v9 = 0; | |
3780 result = (bool)memset(pDesc, 0, 4u); | |
3781 goto LABEL_21; | |
3782 } | |
3783 pRenderer->pFrontBuffer4->Restore(); | |
2132 | 3784 pSurface->Restore(); |
3785 } | |
3786 result = pSurface->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
0 | 3787 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) |
3788 goto LABEL_20; | |
3789 ErrD3D(result); | |
3790 if ( result ) | |
3791 { | |
3792 //v8 = 0; | |
3793 //v7 = 2161; | |
3794 LABEL_19: | |
3795 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3796 goto LABEL_20; | |
3797 } | |
3798 if ( pRenderer->pRenderD3D ) | |
3799 pRenderD3D->HandleLostResources(); | |
3800 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3801 } | |
3802 else | |
3803 { | |
3804 if ( result ) | |
3805 { | |
3806 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3807 goto LABEL_20; | |
3808 ErrD3D(result); | |
3809 //v8 = 0; | |
3810 //v7 = 2199; | |
3811 //goto LABEL_19; | |
3812 } | |
3813 } | |
3814 LABEL_21: | |
3815 LOBYTE(result) = v9; | |
3816 return result; | |
3817 } | |
3818 | |
3819 //----- (004A1032) -------------------------------------------------------- | |
3820 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3821 { | |
3822 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3823 HRESULT v5; // eax@1 |
0 | 3824 HRESULT v6; // eax@2 |
3825 int v7; // [sp-8h] [bp-10h]@8 | |
3826 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3827 | |
3828 v4 = pSurface; | |
3829 v5 = pSurface->Lock( | |
3830 0, | |
3831 pDesc, | |
3832 uLockFlags, | |
3833 0); | |
3834 BYTE3(pSurface) = 1; | |
3835 if ( v5 == DDERR_SURFACELOST ) | |
3836 { | |
3837 v6 = v4->Restore(); | |
3838 if ( !v6 ) | |
3839 goto LABEL_5; | |
3840 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3841 { | |
3842 pRenderer->pFrontBuffer2->Restore(); | |
3843 v4->Restore(); | |
3844 LABEL_5: | |
3845 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3846 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3847 goto LABEL_14; | |
3848 if ( !v5 ) | |
3849 return true; | |
3850 ErrD3D(v5); | |
3851 //v8 = 0; | |
3852 //v7 = 2247; | |
3853 goto LABEL_13; | |
3854 } | |
3855 else | |
3856 { | |
3857 pDesc->dwSize = 0; | |
3858 return false; | |
3859 } | |
3860 } | |
3861 else | |
3862 { | |
3863 if ( !v5 ) | |
3864 return true; | |
3865 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3866 { | |
3867 //v8 = 0; | |
3868 //v7 = 2269; | |
3869 ErrD3D(v5); | |
3870 pDesc->dwSize = 0; | |
3871 return false; | |
3872 LABEL_13: | |
3873 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3874 goto LABEL_14; | |
3875 } | |
3876 } | |
3877 LABEL_14: | |
3878 return true; | |
3879 } | |
3880 | |
3881 //----- (004A10E4) -------------------------------------------------------- | |
3882 void Render::CreateDirectDraw() | |
3883 { | |
3884 Render *v1; // edi@1 | |
3885 HRESULT v2; // eax@1 | |
3886 HRESULT v3; // eax@5 | |
3887 int v6; // [sp-Ch] [bp-20h]@3 | |
3888 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3889 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3890 | |
3891 v1 = this; | |
3892 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3893 | |
3894 pDirectDraw2 = nullptr; | |
3895 pDirectDraw4 = nullptr; | |
3896 | |
1802 | 3897 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3898 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3899 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
3900 else | |
3901 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
3902 | |
3903 lpDD->Release(); | |
3904 lpDD = nullptr; | |
3905 } | |
3906 | |
3907 //----- (004A1169) -------------------------------------------------------- | |
3908 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
3909 { | |
3910 DWORD flags; // eax@1 | |
3911 IDirectDraw *v4; // ecx@3 | |
3912 HRESULT v5; // eax@5 | |
3913 int v6; // [sp-8h] [bp-8h]@3 | |
3914 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
3915 | |
3916 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
3917 DDSCL_NORMAL; | |
3918 | |
1802 | 3919 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3920 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3921 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
3922 else | |
3923 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
3924 } | |
3925 | |
3926 //----- (004A11C6) -------------------------------------------------------- | |
3927 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
3928 { | |
1802 | 3929 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3930 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3931 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
3932 else | |
3933 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
3934 } | |
3935 | |
3936 //----- (004A121C) -------------------------------------------------------- | |
3937 void Render::CreateFrontBuffer() | |
3938 { | |
3939 Render *v1; // esi@1 | |
3940 IDirectDraw *pDD; // eax@3 | |
3941 IDirectDrawSurface **pOutSurf; // esi@3 | |
3942 struct _DDSURFACEDESC *v4; // edx@3 | |
3943 HRESULT v5; // eax@5 | |
3944 int v6; // [sp-8h] [bp-8Ch]@3 | |
3945 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
3946 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
3947 | |
3948 v1 = this; | |
1802 | 3949 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3950 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3951 { |
3952 memset(&a2, 0, 0x7Cu); | |
3953 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
3954 a2.dwSize = 124; | |
3955 a2.dwFlags = 1; | |
3956 v7 = 0; | |
3957 a2.ddsCaps.dwCaps = 512; | |
3958 v6 = 2357; | |
3959 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
3960 v4 = (struct _DDSURFACEDESC *)&a2; | |
3961 } | |
3962 else | |
3963 { | |
3964 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
3965 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
3966 a2.lPitch = 108; | |
3967 a2.dwBackBufferCount = 1; | |
3968 v7 = 0; | |
3969 a2.dwTextureStage = 512; | |
3970 v6 = 2346; | |
3971 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
3972 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
3973 } | |
3974 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
3975 } | |
3976 | |
3977 //----- (004A12CD) -------------------------------------------------------- | |
3978 void Render::CreateBackBuffer() | |
3979 { | |
3980 Render *v1; // esi@1 | |
3981 IDirectDraw *v2; // eax@3 | |
3982 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
3983 struct _DDSURFACEDESC *v4; // edx@3 | |
3984 HRESULT v5; // eax@5 | |
3985 int v6; // [sp-8h] [bp-8Ch]@3 | |
3986 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
3987 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
3988 | |
3989 v1 = this; | |
1802 | 3990 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3991 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3992 { |
3993 memset(&a2, 0, 0x7Cu); | |
3994 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
3995 a2.dwSize = 124; | |
3996 a2.dwFlags = 7; | |
3997 v7 = 0; | |
3998 a2.ddsCaps.dwCaps = 2112; | |
3999 a2.dwWidth = 640; | |
4000 a2.dwHeight = 480; | |
4001 v6 = 2387; | |
4002 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4003 v4 = (struct _DDSURFACEDESC *)&a2; | |
4004 } | |
4005 else | |
4006 { | |
4007 memset(&a2.lPitch, 0, 0x6Cu); | |
4008 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4009 a2.lPitch = 108; | |
4010 a2.dwBackBufferCount = 7; | |
4011 v7 = 0; | |
4012 a2.dwTextureStage = 2112; | |
4013 a2.dwAlphaBitDepth = 640; | |
4014 a2.dwMipMapCount = 480; | |
4015 v6 = 2374; | |
4016 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4017 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4018 } | |
4019 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4020 } | |
4021 | |
4022 //----- (004A139A) -------------------------------------------------------- | |
4023 void Render::CreateDirectDrawPrimarySurface() | |
4024 { | |
4025 Render *v1; // esi@1 | |
4026 int v2; // ebx@3 | |
4027 IDirectDraw2 *v3; // eax@3 | |
4028 HRESULT v4; // eax@3 | |
4029 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4030 DDSCAPS2 *v6; // edx@3 | |
4031 IDirectDraw4 *v7; // eax@4 | |
4032 HRESULT v8; // eax@4 | |
4033 int v9; // ST14_4@5 | |
4034 IDirectDrawSurface *v10; // ST10_4@5 | |
4035 HRESULT v11; // eax@5 | |
4036 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4037 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4038 int v14; // [sp+4h] [bp-9Ch]@0 | |
4039 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4040 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4041 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4042 int a4; // [sp+98h] [bp-8h]@3 | |
4043 | |
4044 v1 = this; | |
1802 | 4045 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4046 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4047 { |
4048 v2 = 0; | |
4049 this->field_4004C = 1; | |
4050 memset(&ddsd2, 0, 0x7Cu); | |
4051 v7 = v1->pDirectDraw4; | |
4052 ddsd2.dwBackBufferCount = 1; | |
4053 ddsd2.dwSize = 0x7Cu; | |
4054 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4055 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4056 ErrD3D(v7->CreateSurface( | |
4057 &ddsd2, | |
4058 &pFrontBuffer4, | |
4059 0)); | |
4060 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4061 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4062 } | |
4063 else | |
4064 { | |
4065 v2 = 0; | |
4066 this->field_4004C = 1; | |
4067 | |
4068 DDSURFACEDESC ddsd; | |
4069 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4070 | |
4071 ddsd.lpSurface = (LPVOID)1; | |
4072 ddsd.lPitch = 108; | |
4073 ddsd.dwBackBufferCount = 33; | |
4074 ddsd.ddsCaps.dwCaps = 8728; | |
4075 ErrD3D(pDirectDraw2->CreateSurface( | |
4076 &ddsd, | |
4077 (IDirectDrawSurface **)&pFrontBuffer2, | |
4078 0)); | |
4079 | |
4080 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4081 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4082 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4083 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4084 v9 = (int)v6; |
4085 v10 = pFrontBuffer; // BUG | |
4086 | |
4087 v17.dwCaps = 4; | |
4088 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4089 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4090 v1->field_40030 = v2; | |
4091 v1->field_18_locked_pitch = v2; | |
4092 } | |
4093 | |
4094 //----- (004A14F4) -------------------------------------------------------- | |
4095 void Render::CreateClipper(HWND a2) | |
4096 { | |
1802 | 4097 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4098 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4099 { |
4100 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4101 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4102 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4103 } | |
4104 else | |
4105 { | |
4106 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4107 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4108 } | |
4109 } | |
4110 | |
4111 //----- (004A15D8) -------------------------------------------------------- | |
4112 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4113 { | |
4114 IDirectDrawSurface *v2; // eax@3 | |
4115 | |
1802 | 4116 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4117 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4118 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; |
4119 else | |
4120 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4121 v2->GetPixelFormat(pOut); | |
4122 } | |
4123 | |
4124 //----- (004A1605) -------------------------------------------------------- | |
4125 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4126 { | |
4127 signed int v4; // eax@3 | |
4128 | |
1802 | 4129 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4130 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4131 { |
4132 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4133 memset(&pDesc, 0, 0x7Cu); | |
4134 pDesc.dwSize = 124; | |
2132 | 4135 LockSurface_DDraw4(this->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4136 *pOutSurfacePtr = pDesc.lpSurface; |
4137 v4 = pDesc.lPitch; | |
4138 } | |
4139 else | |
4140 { | |
4141 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4142 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4143 pDesc.lPitch = 108; | |
2132 | 4144 LockSurface_DDraw2(this->pBackBuffer2, &pDesc, 1); |
0 | 4145 *pOutSurfacePtr = (void *)pDesc.lpSurface; |
4146 v4 = pDesc.dwReserved; | |
4147 } | |
4148 *pOutPixelsPerRow = v4 >> 1; | |
4149 } | |
4150 | |
4151 //----- (004A16E1) -------------------------------------------------------- | |
4152 void Render::UnlockBackBuffer() | |
4153 { | |
1802 | 4154 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4155 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4156 ErrD3D(pBackBuffer4->Unlock(0)); |
4157 else | |
4158 ErrD3D(pBackBuffer2->Unlock(0)); | |
4159 } | |
4160 | |
4161 //----- (004A172E) -------------------------------------------------------- | |
4162 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4163 { | |
4164 signed int v4; // eax@3 | |
4165 | |
4166 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4167 { | |
4168 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4169 memset(&pDesc, 0, 0x7Cu); | |
4170 pDesc.dwSize = 124; | |
2132 | 4171 LockSurface_DDraw4(this->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4172 *pOutSurface = pDesc.lpSurface; |
4173 v4 = pDesc.lPitch; | |
4174 } | |
4175 else | |
4176 { | |
4177 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4178 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4179 pDesc.lPitch = 108; | |
2132 | 4180 LockSurface_DDraw2(this->pFrontBuffer2, &pDesc, 1); |
0 | 4181 *pOutSurface = (void *)pDesc.lpSurface; |
4182 v4 = pDesc.dwReserved; | |
4183 } | |
4184 *pOutPixelsPerRow = v4 >> 1; | |
4185 } | |
4186 | |
4187 //----- (004A17C7) -------------------------------------------------------- | |
4188 void Render::UnlockFrontBuffer() | |
4189 { | |
4190 IDirectDrawSurface *pFront; // eax@3 | |
4191 HRESULT v2; // eax@5 | |
4192 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4193 int v4; // [sp-4h] [bp-8h]@3 | |
4194 | |
1980 | 4195 Render* a5 = this; |
0 | 4196 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
4197 { | |
4198 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4199 v4 = 0; | |
4200 v3 = 2615; | |
4201 } | |
4202 else | |
4203 { | |
4204 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4205 v4 = 0; | |
4206 v3 = 2611; | |
4207 } | |
4208 ErrD3D(pFront->Unlock(0)); | |
4209 } | |
4210 | |
4211 //----- (004A1814) -------------------------------------------------------- | |
4212 void Render::RestoreFrontBuffer() | |
4213 { | |
4214 IDirectDrawSurface **v1; // esi@2 | |
4215 | |
4216 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4217 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4218 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4219 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4220 (*v1)->Restore(); | |
4221 } | |
4222 | |
4223 //----- (004A184C) -------------------------------------------------------- | |
4224 HRESULT Render::_4A184C() | |
4225 { | |
4226 IDirectDrawSurface **pBack; // esi@2 | |
4227 HRESULT result; // eax@4 | |
4228 | |
4229 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4230 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4231 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4232 result = (*pBack)->IsLost(); | |
4233 if ( result == DDERR_SURFACELOST ) | |
4234 result = (*pBack)->Restore(); | |
4235 return result; | |
4236 } | |
4237 | |
4238 //----- (004A1884) -------------------------------------------------------- | |
4239 void Render::PresentRect(RECT *a2, RECT *a3) | |
4240 { | |
4241 IDirectDrawSurface *pFront; // eax@3 | |
4242 HRESULT v4; // eax@5 | |
4243 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4244 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4245 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4246 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4247 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4248 int v10; // [sp-8h] [bp-8h]@3 | |
4249 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4250 | |
4251 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4252 { | |
4253 v11 = 0; | |
4254 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4255 v10 = 2657; | |
4256 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4257 v8 = 0; | |
4258 v7 = DDBLT_WAIT; | |
4259 v6 = a3; | |
4260 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4261 } | |
4262 else | |
4263 { | |
4264 v11 = 0; | |
4265 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4266 v10 = 2653; | |
4267 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4268 v8 = 0; | |
4269 v7 = DDBLT_WAIT; | |
4270 v6 = a3; | |
4271 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4272 } | |
4273 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4274 } | |
4275 | |
4276 //----- (004A18F5) -------------------------------------------------------- | |
4277 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4278 { | |
4279 IDirectDrawSurface *pFront; // eax@3 | |
4280 HRESULT v6; // eax@5 | |
4281 int v7; // [sp-8h] [bp-8h]@3 | |
4282 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4283 | |
4284 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4285 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4286 else | |
4287 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4288 } | |
4289 | |
4290 //----- (004A194A) -------------------------------------------------------- | |
4291 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4292 { | |
4293 IDirectDrawSurface *pFront; // eax@3 | |
4294 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4295 | |
4296 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4297 { | |
4298 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4299 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4300 } | |
4301 else | |
4302 { | |
4303 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4304 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4305 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4306 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4307 } |
4308 | |
4309 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4310 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4311 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4312 //unsigned int v2; // ebx@1 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4313 //double v4; // st7@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4314 //unsigned int v5; // esi@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4315 //int v6; // ecx@5 |
0 | 4316 unsigned int v7; // edx@6 |
4317 char *v8; // ecx@12 | |
4318 void *v9; // edi@16 | |
4319 unsigned int v10; // eax@16 | |
4320 void *v11; // edi@21 | |
4321 unsigned int v12; // eax@21 | |
4322 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4323 //v2 = uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4324 if (uNumBillboardsToDraw >= 999 ) |
0 | 4325 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4326 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4327 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4328 uNumBillboardsToDraw = 1; |
0 | 4329 return 0; |
4330 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4331 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4332 //v4 = *(float *)&a1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4333 //v5 = pRenderer->uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4334 //v6 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4335 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4336 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4337 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4338 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4339 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4340 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4341 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4342 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4343 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4344 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4345 if (z > *(float *)v8 ) |
0 | 4346 { |
4347 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4348 { | |
4349 v7 = pRenderer->uNumBillboardsToDraw; | |
4350 } | |
4351 else | |
4352 { | |
4353 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4354 { | |
4355 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4356 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4357 do | |
4358 { | |
4359 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4360 v9 = (char *)v9 - 156; | |
4361 --v10; | |
4362 } | |
4363 while ( v10 ); | |
4364 } | |
4365 ++v7; | |
4366 } | |
717 | 4367 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4368 uNumBillboardsToDraw++; |
0 | 4369 return v7; |
4370 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4371 if (z <= *(float *)v8 ) |
0 | 4372 { |
4373 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4374 { | |
4375 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4376 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4377 do | |
4378 { | |
4379 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4380 v11 = (char *)v11 - 156; | |
4381 --v12; | |
4382 } | |
4383 while ( v12 ); | |
4384 } | |
717 | 4385 //goto LABEL_23; |
4386 uNumBillboardsToDraw++; | |
4387 return v7; | |
0 | 4388 } |
4389 return v7; | |
4390 } | |
4391 | |
4392 //----- (004A1E9D) -------------------------------------------------------- | |
4393 unsigned int Render::GetBillboardDrawListSize() | |
4394 { | |
4395 return pRenderer->uNumBillboardsToDraw; | |
4396 } | |
4397 | |
4398 //----- (004A1EA3) -------------------------------------------------------- | |
4399 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4400 { | |
2002 | 4401 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4402 } |
4403 | |
4404 //----- (004A1EB6) -------------------------------------------------------- | |
4405 void Render::BeginSceneD3D() | |
4406 { | |
4407 if (!uNumD3DSceneBegins++) | |
4408 { | |
4409 if (pRenderD3D) | |
4410 { | |
4411 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4412 pRenderer->uNumBillboardsToDraw = 0; | |
4413 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4414 |
0 | 4415 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4416 uFogColor = GetLevelFogColor(); | |
4417 else | |
4418 uFogColor = 0; | |
4419 | |
4420 if ( uFogColor & 0xFF000000 ) | |
4421 { | |
4422 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4423 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4424 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4425 bUsingSpecular = true; | |
4426 } | |
4427 else | |
4428 { | |
4429 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4430 bUsingSpecular = 0; | |
4431 } | |
4432 } | |
4433 else | |
4434 { | |
4435 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4436 if (pTargetSurface) | |
4437 field_18_locked_pitch = uTargetSurfacePitch; | |
4438 else | |
4439 --uNumD3DSceneBegins; | |
4440 } | |
4441 } | |
4442 } | |
4443 | |
4444 //----- (004A1FE1) -------------------------------------------------------- | |
4445 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4446 { | |
4447 --uNumD3DSceneBegins; | |
4448 if (uNumD3DSceneBegins) | |
4449 return; | |
4450 | |
4451 if (pRenderD3D) | |
4452 { | |
4453 pGame->draw_debug_outlines(); | |
161 | 4454 DoRenderBillboards_D3D(); |
0 | 4455 pGame->pStru6Instance->RenderSpecialEffects(); |
4456 pRenderD3D->pDevice->EndScene(); | |
4457 } | |
4458 else | |
4459 pGame->pStru6Instance->RenderSpecialEffects(); | |
4460 } | |
4461 | |
4462 //----- (004A2031) -------------------------------------------------------- | |
349 | 4463 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4464 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4465 // __debugbreak(); // should not fire outside decal builder |
349 | 4466 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4467 } |
4468 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4469 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4470 { |
4471 int v5; // ebx@1 | |
4472 int v6; // edi@1 | |
4473 int v8; // eax@7 | |
4474 float v9; // eax@12 | |
4475 float *v10; // esi@12 | |
4476 float v11; // ecx@14 | |
4477 double v12; // st7@14 | |
4478 double v13; // st7@14 | |
4479 double v14; // st7@14 | |
4480 signed int v15; // eax@14 | |
4481 int v16; // eax@15 | |
4482 float v17; // ST48_4@15 | |
4483 char v18; // zf@17 | |
4484 int v19; // eax@18 | |
4485 int v20; // eax@18 | |
4486 int v21; // edx@20 | |
4487 signed int v22; // ecx@20 | |
4488 int v23; // eax@20 | |
4489 const char *v24; // ST4C_4@20 | |
4490 unsigned int v25; // ST50_4@20 | |
4491 int v26; // ST54_4@20 | |
4492 int v27; // eax@20 | |
4493 _UNKNOWN *v28; // eax@21 | |
4494 int v29; // ecx@23 | |
4495 int v30; // eax@23 | |
4496 int v31; // eax@23 | |
4497 int v32; // eax@24 | |
4498 int v33; // eax@25 | |
4499 int v34; // eax@25 | |
4500 int v35; // eax@25 | |
4501 int v36; // eax@25 | |
4502 signed int v37; // ecx@26 | |
4503 int v38; // eax@26 | |
4504 _UNKNOWN *v39; // eax@27 | |
4505 int v40; // edx@28 | |
4506 int v41; // eax@29 | |
4507 int v42; // eax@29 | |
4508 int v43; // eax@29 | |
4509 int v44; // eax@29 | |
4510 unsigned int v46; // eax@29 | |
4511 int v47; // eax@30 | |
4512 int v48; // eax@30 | |
4513 int v49; // eax@30 | |
4514 double v52; // st6@35 | |
4515 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4516 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4517 signed int v59; // [sp+60h] [bp-8h]@12 | |
4518 int v61; // [sp+64h] [bp-4h]@4 | |
4519 int i; | |
4520 | |
4521 v6 = (int)this; | |
4522 v5 = 0; | |
4523 if (!this->uNumD3DSceneBegins) | |
4524 return; | |
4525 | |
4526 | |
4527 | |
4528 | |
186 | 4529 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4530 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4531 if (this->bUsingSpecular) | |
4532 { | |
186 | 4533 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4534 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4535 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4536 } |
4537 | |
4538 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4539 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4540 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4541 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4542 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4543 pVertices[0].specular = 0; | |
4544 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4545 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4546 | |
4547 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4548 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4549 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4550 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4551 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4552 pVertices[1].specular = 0; | |
4553 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4554 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4555 | |
4556 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4557 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4558 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4559 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4560 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4561 pVertices[2].specular = 0; | |
4562 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4563 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4564 | |
4565 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4566 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4567 | |
4568 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4569 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4570 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4571 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4572 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4573 pVertices[5].specular = 0; | |
4574 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4575 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4576 | |
4577 | |
4578 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4579 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4580 | |
186 | 4581 }*/ |
4582 | |
0 | 4583 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4584 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4585 { |
4586 //RenderVertexSoft *pVertices; // esi@0 | |
4587 //int v7; // edi@1 | |
0 | 4588 unsigned int v8; // ebx@1 |
4589 LightmapBuilder *v9; // esi@3 | |
4590 unsigned int v10; // edx@3 | |
4591 int v11; // eax@5 | |
4592 int v12; // eax@11 | |
4593 char *v13; // esi@11 | |
4594 double v14; // st7@13 | |
4595 double v15; // st7@13 | |
4596 signed int v16; // eax@13 | |
4597 int v17; // ecx@13 | |
4598 double v18; // st7@13 | |
4599 float v19; // ST78_4@14 | |
4600 int v20; // eax@14 | |
4601 char v21; // zf@16 | |
4602 HRESULT v22; // eax@17 | |
4603 HRESULT v23; // eax@17 | |
4604 HRESULT v24; // eax@19 | |
4605 HRESULT v25; // eax@19 | |
4606 unsigned int v26; // ecx@19 | |
4607 char *v27; // eax@20 | |
4608 HRESULT v28; // eax@22 | |
4609 HRESULT v29; // eax@22 | |
4610 HRESULT v30; // eax@23 | |
4611 HRESULT v31; // eax@24 | |
4612 HRESULT v32; // eax@24 | |
4613 HRESULT v33; // eax@24 | |
4614 HRESULT v34; // eax@24 | |
4615 HRESULT v35; // eax@25 | |
4616 HRESULT v36; // eax@25 | |
4617 unsigned int v37; // ecx@25 | |
4618 char *v38; // eax@26 | |
4619 int v39; // edx@27 | |
4620 HRESULT v40; // eax@28 | |
4621 HRESULT v41; // eax@28 | |
4622 HRESULT v42; // eax@28 | |
4623 HRESULT v43; // eax@28 | |
4624 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4625 unsigned int v45; // eax@28 | |
4626 HRESULT v46; // eax@29 | |
4627 HRESULT v47; // eax@29 | |
4628 HRESULT v48; // eax@29 | |
186 | 4629 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4630 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4631 int v51; // eax@40 | |
4632 char *v52; // esi@40 | |
4633 double v53; // st7@42 | |
4634 double v54; // st7@42 | |
4635 signed int v55; // eax@42 | |
4636 int v56; // ecx@42 | |
4637 double v57; // st7@42 | |
4638 float v58; // ST7C_4@43 | |
4639 int v59; // eax@43 | |
186 | 4640 //signed int v60; // [sp+78h] [bp-14h]@31 |
4641 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4642 const char *v62; // [sp+80h] [bp-Ch]@0 |
4643 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4644 int v64; // [sp+84h] [bp-8h]@0 | |
4645 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4646 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4647 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4648 int a7; |
4649 | |
4650 //v7 = (int)this; | |
0 | 4651 v8 = 0; |
186 | 4652 if (!this->uNumD3DSceneBegins) |
75 | 4653 return; |
4654 if ( uNumVertices < 3) | |
4655 return; | |
4656 | |
186 | 4657 //v61 = pVertices; |
4658 | |
75 | 4659 /* v9 = pGame->pLightmapBuilder; |
0 | 4660 v65 = v9; |
75 | 4661 v10 = v9->std__vector_000004_size;*/ |
1394 | 4662 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4663 { |
638 | 4664 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4665 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4666 } |
4667 else | |
4668 { | |
186 | 4669 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4670 byte_4D864C && pGame->uFlags & 2 ) |
4671 { | |
186 | 4672 if (clampAtTextureBorders) |
4673 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4674 else |
186 | 4675 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4676 | |
4677 if (transparent || this->bUsingSpecular) | |
4678 { | |
4679 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4680 if (transparent) | |
0 | 4681 { |
186 | 4682 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4683 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4684 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4685 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4686 } |
4687 else | |
4688 { | |
186 | 4689 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4690 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4691 } |
186 | 4692 } |
1073 | 4693 |
4694 for (uint i = 0; i < uNumVertices; ++i) | |
4695 { | |
4696 | |
4697 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4698 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4699 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4700 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4701 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4702 if ( this->bUsingSpecular ) | |
0 | 4703 { |
1073 | 4704 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4705 } |
1073 | 4706 else |
4707 { | |
4708 d3d_vertex_buffer[i].specular = 0; | |
4709 } | |
4710 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4711 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4712 } | |
4713 | |
4714 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4715 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4716 if (transparent) |
4717 { | |
4718 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4719 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4720 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4721 } |
4722 } | |
4723 else | |
4724 { | |
1073 | 4725 for (uint i = 0; i < uNumVertices; ++i) |
4726 { | |
4727 | |
4728 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4729 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4730 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4731 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4732 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4733 if ( this->bUsingSpecular ) | |
0 | 4734 { |
1073 | 4735 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4736 } |
1073 | 4737 else |
4738 { | |
4739 d3d_vertex_buffer[i].specular = 0; | |
4740 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4741 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4742 d3d_vertex_buffer[i].specular = v20; |
4743 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4744 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4745 } | |
186 | 4746 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4747 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4748 if (pRenderer->bUsingSpecular) | |
4749 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4750 |
4751 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4752 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4753 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4754 d3d_vertex_buffer, |
0 | 4755 uNumVertices, |
4756 16)); | |
4757 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4758 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4759 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4760 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4761 for (uint i = 0; i < uNumVertices; ++i) |
4762 { | |
4763 d3d_vertex_buffer[i].diffuse = -1; | |
4764 } | |
0 | 4765 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4766 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4767 if ( !pRenderer->bUsingSpecular ) |
4768 { | |
186 | 4769 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4770 } | |
4771 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4772 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4773 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4774 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4775 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4776 d3d_vertex_buffer, |
0 | 4777 uNumVertices, |
4778 16)); | |
4779 if ( pRenderer->bUsingSpecular ) | |
4780 { | |
186 | 4781 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4782 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4783 for (uint i = 0; i < uNumVertices; ++i) |
4784 { | |
4785 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4786 d3d_vertex_buffer[i].specular = 0; | |
4787 } | |
4788 | |
75 | 4789 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4790 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4791 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4792 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4793 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4794 d3d_vertex_buffer, |
0 | 4795 uNumVertices, |
4796 16)); | |
186 | 4797 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4798 //v44 = pRenderer->pRenderD3D->pDevice; |
4799 v45 = GetLevelFogColor(); | |
4800 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4801 v8 = 0; | |
4802 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4803 } | |
186 | 4804 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4805 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4806 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4807 } | |
4808 } | |
186 | 4809 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4810 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4811 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4812 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4813 } |
4814 // 4A26BC: could not find valid save-restore pair for esi | |
4815 // 4D864C: using guessed type char byte_4D864C; | |
4816 | |
4817 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4818 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4819 { |
67 | 4820 int v7; // eax@7 |
4821 | |
4822 if ( !this->uNumD3DSceneBegins ) | |
4823 return; | |
4824 if ( uNumVertices >= 3 ) | |
4825 { | |
186 | 4826 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4827 if ( this->bUsingSpecular ) |
4828 { | |
186 | 4829 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4830 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4831 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4832 } |
1427 | 4833 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4834 { |
4835 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4836 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4837 pVertices[i].pos.z = 0.99989998; | |
168 | 4838 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4839 |
840 | 4840 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4841 v7 = 0; |
4842 if (this->bUsingSpecular) | |
1427 | 4843 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4844 pVertices[i].specular = v7; |
4845 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4846 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4847 } | |
4848 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4849 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4850 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4851 } |
4852 } | |
4853 | |
4854 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4855 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4856 { |
4857 int v5; // eax@3 | |
4858 | |
4859 if ( this->uNumD3DSceneBegins ) | |
4860 { | |
1923 | 4861 if ( uNumVertices >= 3 ) |
0 | 4862 { |
186 | 4863 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4864 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4865 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4866 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4867 for (uint i = 0; i < uNumVertices; ++i) |
4868 { | |
4869 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4870 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4871 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4872 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4873 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4874 d3d_vertex_buffer[i].specular = 0; | |
4875 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4876 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4877 } | |
1923 | 4878 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4879 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4880 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4881 } |
4882 } | |
4883 } | |
4884 | |
1390 | 4885 //----- (00479A53) -------------------------------------------------------- |
1923 | 4886 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4887 { |
4888 BLVFace *pFace; // esi@1 | |
4889 double v5; // st7@3 | |
4890 signed __int64 v6; // qax@3 | |
4891 int v12; // edx@7 | |
4892 int v13; // eax@7 | |
4893 void *v15; // ecx@9 | |
4894 int v17; // edi@9 | |
4895 double v18; // st7@9 | |
4896 signed int v19; // ebx@9 | |
4897 void *v20; // ecx@9 | |
4898 int v21; // ebx@11 | |
4899 int v22; // eax@14 | |
4900 signed __int64 v23; // qtt@16 | |
4901 double v24; // st7@16 | |
4902 unsigned __int8 v25; // sf@16 | |
4903 unsigned __int8 v26; // of@16 | |
4904 double v28; // st7@20 | |
4905 char *v29; // ebx@20 | |
4906 char *v30; // edx@20 | |
4907 unsigned __int8 v31; // c0@21 | |
4908 unsigned __int8 v32; // c3@21 | |
4909 double v33; // st6@23 | |
4910 char *v34; // esi@30 | |
4911 const void *v35; // ecx@31 | |
4912 int v36; // eax@31 | |
4913 const void *v37; // edi@31 | |
4914 signed __int64 v38; // qax@31 | |
4915 int v39; // ecx@31 | |
4916 int v40; // ebx@33 | |
4917 int v41; // eax@36 | |
4918 signed __int64 v42; // qtt@39 | |
4919 int v43; // eax@39 | |
4920 char v44; // zf@39 | |
4921 double v45; // st7@39 | |
4922 double v46; // st7@39 | |
4923 unsigned int v47; // edx@40 | |
4924 double v48; // st7@41 | |
4925 RenderVertexSoft *v49; // ebx@41 | |
4926 void *v50; // edi@43 | |
4927 double v51; // st7@46 | |
4928 RenderVertexSoft *v52; // edx@46 | |
4929 void *v53; // edi@48 | |
4930 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4931 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 4932 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 4933 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 4934 unsigned int v63; // [sp+120h] [bp-54h]@7 |
4935 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
4936 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4937 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 4938 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
4939 int v70; // [sp+144h] [bp-30h]@3 | |
4940 int X; // [sp+148h] [bp-2Ch]@9 | |
4941 int v72; // [sp+14Ch] [bp-28h]@7 | |
4942 float v73; // [sp+150h] [bp-24h]@16 | |
4943 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 4944 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 4945 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
4946 float v76; // [sp+15Ch] [bp-18h]@9 | |
4947 int v77; // [sp+160h] [bp-14h]@9 | |
4948 int v78; // [sp+164h] [bp-10h]@7 | |
4949 void *v79; // [sp+168h] [bp-Ch]@9 | |
4950 float v80; // [sp+16Ch] [bp-8h]@3 | |
4951 const void *v81; // [sp+170h] [bp-4h]@7 | |
4952 | |
4953 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4954 //for floor and wall(for example Selesta)------------------- |
1644 | 4955 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
4956 { | |
4957 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
4958 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
4959 for (uint i = 0; i < uNumVertices; ++i) | |
4960 { | |
4961 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
4962 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
4963 } | |
4964 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 4965 return; |
4966 } | |
1981 | 4967 //--------------------------------------- |
4968 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 4969 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 4970 * 65536.0) |
1922 | 4971 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 4972 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
4973 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 4974 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 4975 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 4976 * 65535.0) |
1922 | 4977 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 4978 |
1999 | 4979 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 4980 pSkyPolygon.Create_48607B(&stru_8019C8); |
4981 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
4982 | |
4983 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
4984 if ( !pSkyPolygon.pTexture ) | |
1390 | 4985 return; |
1644 | 4986 |
1981 | 4987 pSkyPolygon.dimming_level = 0; |
4988 pSkyPolygon.uNumVertices = uNumVertices; | |
4989 | |
4990 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4991 pSkyPolygon.v_18.y = 0; | |
4992 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4993 | |
1644 | 4994 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 4995 pSkyPolygon.field_24 = 0x2000000; |
1644 | 4996 |
4997 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4998 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4999 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 5000 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 5001 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
5002 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5003 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 5004 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5005 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5006 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5007 //v81 = 0; |
1981 | 5008 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
5009 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
5010 return; | |
1644 | 5011 |
5012 int _507D30_idx = 0; | |
1999 | 5013 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 5014 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5015 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 5016 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; |
5017 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; | |
5018 | |
5019 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; | |
1999 | 5020 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 5021 |
1997 | 5022 v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); |
1644 | 5023 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5024 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 5025 v19 = -pSkyPolygon.field_24; |
5026 v77 = -pSkyPolygon.field_24; | |
5027 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 5028 LODWORD(v76) = (signed __int64)v18; |
5029 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5030 while ( 1 ) | |
5031 { | |
5032 v79 = v20; | |
5033 if ( !X ) | |
5034 goto LABEL_14; | |
5035 v21 = abs(v19 >> 14); | |
1999 | 5036 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 5037 break; |
5038 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5039 break; | |
5040 v19 = v77; | |
5041 v20 = v79; | |
5042 LABEL_14: | |
1981 | 5043 v79 = (void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5044 v22 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
1390 | 5045 --LODWORD(v76); |
5046 v20 = (char *)v20 + v72; | |
1981 | 5047 X = v22 + pSkyPolygon.v_18.x; |
1390 | 5048 v78 = 1; |
5049 } | |
5050 if ( !v78 ) | |
5051 { | |
5052 LODWORD(v23) = v77 << 16; | |
1981 | 5053 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 5054 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 5055 v77 = v17; |
1999 | 5056 signed __int64 s = v74 + ((pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16);// s = 0xFFFFFFFF FFFF3EE6 |
5057 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16) >> 4); | |
1981 | 5058 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5059 | |
1999 | 5060 signed __int64 s2 = (signed __int64)(v74_ + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); |
5061 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16) >> 4); | |
1981 | 5062 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
5063 | |
1999 | 5064 v77 = (unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16; |
5065 LODWORD(v73) = (unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16; | |
1644 | 5066 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5067 |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5068 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5069 //{ |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5070 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5071 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5072 // return; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
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2014
diff
changeset
|
5073 //} |
1390 | 5074 continue; |
5075 } | |
5076 break; | |
5077 } | |
1999 | 5078 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5079 { | |
5080 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5081 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5082 return; | |
5083 } | |
1390 | 5084 LODWORD(v73) = 0; |
5085 v80 = v76; | |
1981 | 5086 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5087 { |
5088 v28 = (double)SLODWORD(v76); | |
5089 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5090 uint i = 0; |
5091 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5092 { | |
1390 | 5093 ++LODWORD(v73); |
1997 | 5094 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5095 LODWORD(v76) += 48; |
1997 | 5096 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5097 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5098 { | |
5099 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5100 { | |
5101 i++; | |
5102 continue; | |
5103 } | |
5104 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5105 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5106 } |
5107 else | |
5108 { | |
1997 | 5109 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5110 + array_507D30[i].vWorldViewProjX; | |
5111 } | |
5112 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5113 ++LODWORD(v73); |
5114 *(unsigned int *)LODWORD(v76) = v28; | |
5115 LODWORD(v76) += 48; | |
1997 | 5116 i++; |
5117 } | |
1390 | 5118 } |
5119 if ( SLODWORD(v73) <= 0 ) | |
5120 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5121 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5122 uint j = 0; |
1390 | 5123 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5124 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5125 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5126 { | |
5127 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5128 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5129 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
1997 | 5130 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v35) >> 16); |
1981 | 5131 v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); |
1997 | 5132 |
1390 | 5133 v81 = v35; |
5134 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5135 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
1997 | 5136 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v35) >> 16); |
1390 | 5137 v78 = (int)v35; |
1981 | 5138 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
5139 v81 = (const void *)pSkyPolygon.v_18.z; | |
5140 v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
1390 | 5141 v37 = (const void *)(v72 |
1997 | 5142 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); |
5143 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); | |
1390 | 5144 v81 = 0; |
5145 LODWORD(v76) = v38; | |
5146 v39 = v72 * (v70 - v38); | |
5147 while ( 1 ) | |
5148 { | |
5149 v78 = v39; | |
5150 if ( !X ) | |
5151 goto LABEL_36; | |
5152 v40 = abs(X); | |
5153 if ( abs((signed __int64)v65) <= v40 ) | |
5154 break; | |
5155 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5156 break; | |
5157 v39 = v78; | |
5158 LABEL_36: | |
1981 | 5159 v78 = pSkyPolygon.v_18.z; |
5160 v41 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v39) >> 16; | |
1390 | 5161 --LODWORD(v76); |
5162 v39 += v72; | |
1981 | 5163 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5164 v81 = (const void *)1; |
5165 } | |
5166 if ( v81 ) | |
5167 { | |
1981 | 5168 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5169 v78 = 2 * LODWORD(v76); |
1981 | 5170 v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z |
1390 | 5171 * (signed __int64)(signed int)(signed __int64)(((double)v70 |
5172 - ((double)(2 * LODWORD(v76)) | |
1997 | 5173 - array_50AC10[j].vWorldViewProjY)) |
1390 | 5174 * (double)v72)) >> 16); |
1981 | 5175 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5176 } |
5177 LODWORD(v42) = v77 << 16; | |
5178 HIDWORD(v42) = v77 >> 16; | |
5179 v79 = (void *)(v42 / X); | |
5180 v81 = v37; | |
1997 | 5181 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5182 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
1997 | 5183 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); |
5184 v43 = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); | |
1390 | 5185 v74 = (unsigned int)v37; |
5186 LODWORD(v76) = v43; | |
1997 | 5187 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5188 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
1997 | 5189 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)(signed int)v37) >> 16)); |
1390 | 5190 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; |
5191 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
1997 | 5192 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5193 //v34 += 48; |
1390 | 5194 v78 = v66 + ((signed int)v74 >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5195 //v44 = HIDWORD(v69)-- == 1; |
1390 | 5196 v45 = (double)v78 * 0.000015259022; |
5197 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
1997 | 5198 array_50AC10[j].u = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5199 array_50AC10[j].v = (double)v78 * 0.000015259022 * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5200 //v46 = (double)(signed int)v79; |
1997 | 5201 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5202 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5203 ++j; | |
5204 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5205 //while ( !v44 ); |
1390 | 5206 LABEL_40: |
1997 | 5207 uint i = 0; |
1390 | 5208 if ( SLODWORD(v73) > 0 ) |
5209 { | |
5210 v48 = (double)SLODWORD(v80); | |
1997 | 5211 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5212 { | |
5213 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5214 { | |
5215 ++i; | |
5216 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5217 } | |
5218 } | |
5219 } | |
5220 pSkyPolygon.uNumVertices = i; | |
5221 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5222 int pNumVertices = 0; | |
1390 | 5223 if ( SLODWORD(v73) > 0 ) |
5224 { | |
5225 v51 = (double)SLODWORD(v80); | |
1997 | 5226 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5227 { | |
5228 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5229 { | |
5230 ++pNumVertices; | |
5231 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5232 } | |
5233 } | |
5234 } | |
5235 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5236 } |
5237 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5238 |
0 | 5239 //----- (004A2FC0) -------------------------------------------------------- |
5240 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5241 { | |
5242 //Render *v8; // edi@1 | |
5243 //unsigned int v9; // esi@3 | |
1072 | 5244 RenderVertexSoft *v12; // ecx@9 |
5245 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5246 double v14; // st6@10 |
5247 int v15; // edx@10 | |
5248 Texture *v16; // edx@10 | |
5249 double v17; // st6@10 | |
5250 //char v18; // zf@10 | |
5251 Texture *v19; // edx@10 | |
595 | 5252 //Texture *v23; // edx@16 |
5253 //char *v24; // ecx@16 | |
5254 //char *v25; // eax@16 | |
5255 //double v26; // st6@17 | |
5256 //int v27; // esi@17 | |
5257 //double v28; // st6@17 | |
5258 //unsigned int v33; // ecx@18 | |
5259 //char *v34; // eax@19 | |
0 | 5260 //Texture *v45; // edx@23 |
5261 //char *v46; // ecx@23 | |
5262 //char *v47; // eax@23 | |
5263 //double v48; // st6@24 | |
5264 //int v49; // esi@24 | |
5265 //double v50; // st6@24 | |
5266 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5267 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5268 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5269 const char *v56; // [sp+0h] [bp-14h]@0 | |
5270 int v57; // [sp+4h] [bp-10h]@0 | |
5271 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5272 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5273 //int a3a; // [sp+10h] [bp-4h]@4 | |
5274 | |
5275 //v8 = this; | |
5276 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5277 return; | |
5278 | |
5279 //auto a3 = pFace; | |
5280 //auto a6 = uPackedID; | |
5281 //v59 = pGame->pLightmapBuilder; | |
5282 //v9 = v59->std__vector_000004_size; | |
5283 | |
2006 | 5284 int sCorrectedColor = uColor; |
0 | 5285 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5286 sCorrectedColor = -1; |
5287 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5288 |
792 | 5289 |
5290 if (pFace->uAttributes & FACE_OUTLINED) | |
5291 { | |
5292 int color; | |
5293 if (GetTickCount() % 300 >= 150) | |
2006 | 5294 uColor = sCorrectedColor = 0xFF20FF20; |
5295 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5296 } |
5297 | |
1394 | 5298 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5299 { |
5300 __debugbreak(); | |
5301 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5302 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5303 for (uint i = 0; i < uNumVertices; ++i) |
5304 { | |
5305 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5306 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5307 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5308 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5309 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5310 d3d_vertex_buffer[i].specular = 0; |
5311 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5312 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5313 } | |
5314 | |
186 | 5315 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5316 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5317 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5318 D3DPT_TRIANGLEFAN, | |
5319 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5320 d3d_vertex_buffer, |
0 | 5321 uNumVertices, |
5322 28)); | |
1394 | 5323 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5324 } |
5325 else | |
5326 { | |
5327 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5328 byte_4D864C && pGame->uFlags & 2) | |
5329 { | |
5330 for (uint i = 0; i < uNumVertices; ++i) | |
5331 { | |
186 | 5332 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5333 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5334 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5335 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5336 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5337 d3d_vertex_buffer[i].specular = 0; |
5338 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5339 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5340 } | |
5341 | |
5342 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5343 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5344 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5345 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5346 d3d_vertex_buffer, |
0 | 5347 uNumVertices, |
5348 28)); | |
5349 } | |
5350 else | |
5351 { | |
595 | 5352 for (uint i = 0; i < uNumVertices; ++i) |
5353 { | |
5354 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5355 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5356 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5357 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5358 d3d_vertex_buffer[i].diffuse = uColor; | |
5359 d3d_vertex_buffer[i].specular = 0; | |
5360 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5361 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5362 } | |
5363 //__debugbreak(); | |
5364 //if ( (signed int)uNumVertices > 0 ) | |
5365 //{ | |
5366 //v23 = pTex; | |
5367 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5368 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5369 //pTex = (Texture *)uNumVertices; | |
5370 //uint v18; | |
5371 //do | |
5372 //{ | |
5373 //v26 = *(float *)v24 * 0.061758894; | |
5374 //v27 = *((int *)v24 + 3); | |
5375 //*((int *)v25 + 4) = 0; | |
5376 //*((int *)v25 - 1) = v27; | |
5377 //*(int *)v25 = *((int *)v24 + 4); | |
5378 //*((int *)v25 + 3) = uColor; | |
5379 //v25 += 32; | |
5380 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5381 //v28 = 1.0 / *(float *)v24; | |
5382 //v24 += 48; | |
5383 //v18 = pTex == (Texture *)1; | |
5384 //pTex = (Texture *)((char *)pTex - 1); | |
5385 //*((float *)v25 - 6) = v28; | |
0 | 5386 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5387 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5388 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5389 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5390 //} | |
5391 //while ( !v18 ); | |
5392 //} | |
0 | 5393 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5394 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5395 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5396 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5397 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5398 d3d_vertex_buffer, |
0 | 5399 uNumVertices, |
5400 28)); | |
595 | 5401 |
5402 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5403 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5404 |
5405 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5406 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5407 /*v33 = uNumVertices; |
0 | 5408 if ( (signed int)uNumVertices > 0 ) |
5409 { | |
186 | 5410 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5411 do |
5412 { | |
5413 *(int *)v34 = uCorrectedColor; | |
5414 v34 += 32; | |
5415 --v33; | |
5416 } | |
5417 while ( v33 ); | |
595 | 5418 }*/ |
0 | 5419 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5420 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5421 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5422 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5423 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5424 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5425 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5426 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5427 d3d_vertex_buffer, |
0 | 5428 uNumVertices, |
5429 28)); | |
186 | 5430 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5431 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5432 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5433 } |
5434 } | |
5435 } | |
5436 // 4D864C: using guessed type char byte_4D864C; | |
5437 | |
5438 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5439 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5440 { | |
5441 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5442 //double v5; // st7@2 | |
5443 //float v6; // ST08_4@2 | |
0 | 5444 unsigned int v7; // eax@2 |
717 | 5445 //int v8; // ecx@2 |
5446 //unsigned int v9; // esi@2 | |
5447 //Sprite *v10; // edi@5 | |
0 | 5448 signed int v11; // eax@9 |
5449 signed int v12; // eax@9 | |
717 | 5450 //double v13; // st7@12 |
5451 //double v14; // st6@12 | |
0 | 5452 double v15; // st5@12 |
5453 double v16; // st4@12 | |
5454 double v17; // st3@12 | |
5455 double v18; // st2@12 | |
5456 int v19; // ecx@14 | |
5457 double v20; // st3@14 | |
5458 int v21; // ecx@16 | |
5459 double v22; // st3@16 | |
717 | 5460 //IDirect3DTexture2 *v23; // eax@18 |
5461 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5462 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5463 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5464 float v27; // [sp+24h] [bp-Ch]@5 |
5465 int v28; // [sp+28h] [bp-8h]@2 | |
5466 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5467 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5468 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5469 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5470 float a1; // [sp+40h] [bp+10h]@5 |
5471 | |
717 | 5472 //v26 = this; |
0 | 5473 if ( this->uNumD3DSceneBegins ) |
5474 { | |
717 | 5475 //v4 = pSoftBillboard; |
5476 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5477 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5478 //v6 = pSoftBillboard->zbuffer_depth; | |
5479 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5480 //v8 = dimming_level; | |
5481 //v9 = v7; | |
657 | 5482 v28 = dimming_level & 0xFF000000; |
5483 if ( dimming_level & 0xFF000000 ) | |
717 | 5484 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5485 else |
717 | 5486 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5487 //v10 = a3; | |
5488 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5489 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5490 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5491 //v25 = pSoftBillboard->uScreenSpaceX; |
5492 //v24 = pSoftBillboard->uScreenSpaceY; | |
5493 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5494 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5495 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5496 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5497 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5498 v31 = v31 * -1.0; |
2006 | 5499 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5500 { |
5501 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5502 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5503 if ( v28 ) |
5504 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5505 } | |
5506 else | |
5507 { | |
717 | 5508 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5509 } | |
5510 //v13 = (double)v25; | |
1390 | 5511 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5512 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5513 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5514 //v14 = (double)v24; |
5515 //v32 = v14; | |
1390 | 5516 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5517 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5518 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5519 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5520 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5521 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5522 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5523 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5524 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5525 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5526 v17 = v17 * -1.0; |
1390 | 5527 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5528 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5529 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5530 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5531 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5532 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5533 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5534 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5535 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5536 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5537 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5538 v20 = v20 * -1.0; |
1390 | 5539 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5540 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5541 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5542 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5543 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5544 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5545 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5546 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5547 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5548 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5549 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5550 v22 = v22 * -1.0; |
1390 | 5551 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5552 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5553 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5554 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5555 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5556 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5557 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5558 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5559 //v23 = pSprite->pTexture; |
5560 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5561 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5562 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5563 } |
5564 } | |
5565 | |
5566 //----- (004A354F) -------------------------------------------------------- | |
5567 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5568 { | |
743 | 5569 //double v5; // st7@3 |
5570 //float v6; // ST20_4@3 | |
5571 //float v7; // ST00_4@3 | |
0 | 5572 unsigned int v8; // esi@3 |
743 | 5573 //int v9; // eax@3 |
5574 //int v10; // ebx@3 | |
0 | 5575 float v11; // ST28_4@3 |
743 | 5576 //double v12; // st7@3 |
5577 //float v13; // ST24_4@3 | |
5578 //double v14; // st6@3 | |
5579 //float v15; // ST1C_4@3 | |
0 | 5580 float v16; // ST2C_4@3 |
5581 float v17; // ST30_4@3 | |
5582 signed int v18; // ST18_4@3 | |
5583 signed int v19; // ST14_4@3 | |
5584 signed int v20; // ST10_4@3 | |
5585 signed int v21; // eax@3 | |
5586 double v22; // st6@3 | |
5587 float v23; // ST2C_4@3 | |
5588 float v24; // ST30_4@3 | |
5589 signed int v25; // ST10_4@3 | |
5590 signed int v26; // ST14_4@3 | |
5591 signed int v27; // ST18_4@3 | |
5592 signed int v28; // eax@3 | |
5593 double v29; // st6@3 | |
5594 float v30; // ecx@3 | |
5595 float v31; // ST2C_4@3 | |
5596 float v32; // ST30_4@3 | |
5597 signed int v33; // ST10_4@3 | |
5598 signed int v34; // ST14_4@3 | |
5599 signed int v35; // ST18_4@3 | |
5600 signed int v36; // eax@3 | |
5601 float v37; // ecx@3 | |
5602 double v38; // st6@3 | |
5603 float v39; // ST2C_4@3 | |
5604 float v40; // ST30_4@3 | |
5605 signed int v41; // ST10_4@3 | |
5606 signed int v42; // ST14_4@3 | |
5607 signed int v43; // ST18_4@3 | |
5608 signed int v44; // eax@3 | |
5609 double v45; // st6@3 | |
5610 float v46; // eax@3 | |
5611 | |
5612 if ( this->uNumD3DSceneBegins ) | |
5613 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5614 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5615 { |
743 | 5616 //v5 = (double)a2->zbuffer_depth; |
5617 //v6 = v5; | |
5618 //v7 = v5; | |
5619 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5620 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5621 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5622 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5623 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5624 //v9 = a2->uScreenSpaceX; |
5625 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5626 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5627 //v12 = (double) a2->uScreenSpaceX; |
5628 //v13 = v12; | |
5629 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5630 //v15 = v14; | |
5631 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5632 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5633 v18 = stru_5C6E00->Cos(angle); |
5634 v19 = stru_5C6E00->Sin(angle); | |
5635 v20 = stru_5C6E00->Sin(angle); | |
5636 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5637 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5638 + (double)(v18 >> 16)) |
5639 * v16 | |
5640 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5641 + (double)(v19 >> 16)) | |
5642 * v17) | |
743 | 5643 * v11 + (double) a2->uScreenSpaceX; |
0 | 5644 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5645 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5646 - 12.0) | |
5647 * v11 | |
5648 + (double)a2->uScreenSpaceY; | |
1390 | 5649 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5650 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5651 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5652 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5653 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5654 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5655 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5656 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5657 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5658 v25 = stru_5C6E00->Cos(angle); |
5659 v26 = stru_5C6E00->Sin(angle); | |
5660 v27 = stru_5C6E00->Sin(angle); | |
5661 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5662 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5663 + (double)(v25 >> 16)) |
740 | 5664 * v31 |
0 | 5665 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5666 + (double)(v26 >> 16)) | |
740 | 5667 * v32) |
743 | 5668 * v11 + (double) a2->uScreenSpaceX; |
740 | 5669 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5670 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5671 - 12.0) |
5672 * v11 | |
5673 + (double)a2->uScreenSpaceY; | |
1390 | 5674 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5675 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5676 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5677 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5678 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5679 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5680 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5681 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5682 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5683 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5684 v33 = stru_5C6E00->Cos(angle); |
5685 v34 = stru_5C6E00->Sin(angle); | |
5686 v35 = stru_5C6E00->Sin(angle); | |
5687 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5688 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5689 + (double)(v33 >> 16)) |
740 | 5690 * v23 |
0 | 5691 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5692 + (double)(v34 >> 16)) | |
740 | 5693 * v24) |
743 | 5694 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5695 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5696 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5697 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5698 - 12.0) |
5699 * v11 | |
5700 + (double)a2->uScreenSpaceY; | |
1390 | 5701 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5702 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5703 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5704 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5705 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5706 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5707 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5708 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5709 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5710 v41 = stru_5C6E00->Cos(angle); |
5711 v42 = stru_5C6E00->Sin(angle); | |
5712 v43 = stru_5C6E00->Sin(angle); | |
5713 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5714 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5715 + (double)(v41 >> 16)) |
5716 * v39 | |
5717 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5718 + (double)(v42 >> 16)) | |
5719 * v40) | |
743 | 5720 * v11 + (double) a2->uScreenSpaceX; |
0 | 5721 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5722 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5723 - 12.0) | |
5724 * v11 | |
5725 + (double)a2->uScreenSpaceY; | |
1390 | 5726 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5727 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5728 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5729 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5730 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5731 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5732 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5733 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5734 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5735 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5736 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5737 } |
5738 } | |
5739 } | |
5740 | |
5741 //----- (004A3AD9) -------------------------------------------------------- | |
5742 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5743 { | |
5744 double v5; // st7@2 | |
5745 float v6; // ST28_4@2 | |
5746 float v7; // ST00_4@2 | |
5747 unsigned int v8; // esi@2 | |
5748 int v9; // eax@2 | |
5749 int v10; // ebx@2 | |
5750 float v11; // ST34_4@2 | |
5751 double v12; // st7@2 | |
5752 float v13; // ST2C_4@2 | |
5753 double v14; // st6@2 | |
5754 float v15; // ST24_4@2 | |
5755 float v16; // ST38_4@2 | |
5756 float v17; // ST3C_4@2 | |
5757 signed int v18; // ST1C_4@2 | |
5758 int v19; // ST30_4@2 | |
5759 signed int v20; // ST20_4@2 | |
5760 signed int v21; // ST18_4@2 | |
5761 signed int v22; // eax@2 | |
5762 double v23; // st6@2 | |
5763 float v24; // ST20_4@2 | |
5764 float v25; // ST1C_4@2 | |
5765 float v26; // ST38_4@2 | |
5766 float v27; // ST3C_4@2 | |
5767 signed int v28; // ST18_4@2 | |
5768 signed int v29; // ST14_4@2 | |
5769 signed int v30; // ST10_4@2 | |
5770 signed int v31; // eax@2 | |
5771 double v32; // st6@2 | |
5772 float v33; // ST38_4@2 | |
5773 float v34; // ST3C_4@2 | |
5774 signed int v35; // ST10_4@2 | |
5775 signed int v36; // ST14_4@2 | |
5776 signed int v37; // ST18_4@2 | |
5777 signed int v38; // eax@2 | |
5778 double v39; // st6@2 | |
5779 float v40; // ST38_4@2 | |
5780 float v41; // ST3C_4@2 | |
5781 signed int v42; // ST10_4@2 | |
5782 signed int v43; // ST14_4@2 | |
5783 signed int v44; // ST18_4@2 | |
5784 signed int v45; // eax@2 | |
5785 double v46; // st6@2 | |
5786 | |
5787 if ( this->uNumD3DSceneBegins ) | |
5788 { | |
144
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143
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|
5789 v5 = (double)a2->zbuffer_depth; |
0 | 5790 v6 = v5; |
5791 v7 = v5; | |
5792 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5793 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5794 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5795 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5796 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5797 v9 = a2->uScreenSpaceX; |
5798 v10 = a2->uScreenSpaceY; | |
144
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|
5799 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5800 v12 = (double)v9; |
5801 v13 = v12; | |
5802 v14 = (double)(v10 - 12); | |
5803 v15 = v14; | |
5804 v16 = (double)(v9 - 12) - v12; | |
5805 v17 = (double)(v10 - 25) - v14; | |
323 | 5806 v18 = stru_5C6E00->Cos(angle); |
0 | 5807 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5808 v20 = stru_5C6E00->Sin(angle); |
5809 v21 = stru_5C6E00->Sin(angle); | |
5810 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5811 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5812 + (double)(v18 >> 16)) |
5813 * v16 | |
5814 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5815 + (double)(v20 >> 16)) | |
5816 * v17) | |
5817 * v11 + v13; | |
5818 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5819 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5820 - 12.0) | |
5821 * v11 | |
5822 + (double)a2->uScreenSpaceY; | |
1390 | 5823 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5824 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5825 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5826 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5827 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5828 v25 = 1.0 / v6; |
1390 | 5829 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5830 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5831 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5832 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5833 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5834 v28 = stru_5C6E00->Cos(angle); |
5835 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5836 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5837 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5838 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5839 + (double)(v28 >> 16)) |
5840 * v26 | |
5841 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5842 + (double)(v29 >> 16)) | |
5843 * v27) | |
5844 * v11 + v13; | |
5845 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5846 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5847 - 12.0) | |
5848 * v11 | |
5849 + (double)a2->uScreenSpaceY; | |
1390 | 5850 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5851 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5852 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5853 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5854 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5855 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5856 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5857 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5858 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5859 v35 = stru_5C6E00->Cos(angle); |
5860 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5861 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5862 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5863 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5864 + (double)(v35 >> 16)) |
5865 * v33 | |
5866 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5867 + (double)(v36 >> 16)) | |
5868 * v34) | |
5869 * v11 + v13; | |
5870 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5871 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5872 - 12.0) | |
5873 * v11 | |
5874 + (double)a2->uScreenSpaceY; | |
1390 | 5875 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5876 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5877 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5878 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5879 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5880 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5881 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5882 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5883 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5884 v42 = stru_5C6E00->Cos(angle); |
5885 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5886 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5887 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5888 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5889 + (double)(v42 >> 16)) |
5890 * v40 | |
5891 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5892 + (double)(v43 >> 16)) | |
5893 * v41) | |
5894 * v11 + v13; | |
5895 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5896 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5897 - 12.0) | |
5898 * v11 | |
5899 + (double)a2->uScreenSpaceY; | |
1390 | 5900 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5901 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5902 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5903 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5904 pBillboardRenderListD3D[v8].pTexture = a3; |
144
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143
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|
5905 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5906 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5907 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5908 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5909 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5910 } |
5911 } | |
5912 | |
5913 //----- (004A4023) -------------------------------------------------------- | |
657 | 5914 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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5915 { |
0 | 5916 unsigned int v8; // esi@2 |
5917 double v14; // st6@14 | |
5918 double v15; // st5@14 | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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5919 //unsigned int v16; // ecx@16 |
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5920 //double v17; // st7@16 |
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143
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|
5921 //double v18; // st5@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
changeset
|
5922 //double v19; // st4@16 |
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143
diff
changeset
|
5923 //double v20; // st5@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
changeset
|
5924 //double v21; // st4@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
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143
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|
5925 //signed int v23; // [sp+18h] [bp-18h]@5 |
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5926 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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5927 //float v26; // [sp+20h] [bp-10h]@5 |
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5928 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 5929 float v29; // [sp+28h] [bp-8h]@5 |
5930 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
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5931 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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5932 |
8ab4484c22e0
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143
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|
5933 if (!uNumD3DSceneBegins) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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143
diff
changeset
|
5934 return; |
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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143
diff
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|
5935 |
8ab4484c22e0
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|
5936 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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|
5937 |
8ab4484c22e0
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|
5938 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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5939 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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5940 |
657 | 5941 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 5942 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
5943 { | |
5944 diffuse = BlendColors(a2->sTintColor, diffuse); | |
5945 if (a2->sTintColor & 0xFF000000) | |
144
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|
5946 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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143
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|
5947 } |
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Nomad
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143
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|
5948 |
8ab4484c22e0
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143
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|
5949 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
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|
5950 if (bUsingSpecular) |
8ab4484c22e0
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143
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|
5951 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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|
5952 |
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143
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|
5953 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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5954 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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|
5955 if (a2->uFlags & 4) |
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|
5956 v14 *= -1.0; |
1390 | 5957 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
5958 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5959 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5960 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5961 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
5962 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
5963 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5964 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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|
5965 |
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|
5966 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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5967 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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|
5968 if ( a2->uFlags & 4 ) |
0 | 5969 v14 = v14 * -1.0; |
1390 | 5970 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
5971 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
5972 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5973 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5974 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5975 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
5976 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5977 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
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|
5978 |
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|
5979 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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5980 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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|
5981 if ( a2->uFlags & 4 ) |
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|
5982 v14 *= -1.0; |
1390 | 5983 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
5984 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
5985 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5986 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5987 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5988 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
5989 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5990 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
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|
5991 |
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|
5992 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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5993 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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5994 if ( a2->uFlags & 4 ) |
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|
5995 v14 *= -1.0; |
1390 | 5996 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
5997 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
5998 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5999 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6000 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6001 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6002 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6003 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6004 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6005 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6006 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6007 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6008 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6009 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 6010 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6011 |
2006 | 6012 if (a2->sTintColor & 0xFF000000) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6013 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6014 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6015 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6016 } |
6017 | |
6018 | |
6019 //----- (004A49D0) -------------------------------------------------------- | |
6020 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6021 { | |
1159 | 6022 int absXDifference; // eax@1 |
6023 int absYDifference; // eax@1 | |
6024 unsigned int smallerabsdiff; // ebx@1 | |
6025 unsigned int largerabsdiff; | |
0 | 6026 double v16; // st7@7 |
6027 double v17; // st7@7 | |
6028 double v18; // st6@7 | |
6029 double v20; // st4@8 | |
6030 double v21; // st4@10 | |
6031 double v22; // st4@10 | |
6032 double v23; // st4@10 | |
6033 double v25; // st4@11 | |
6034 double v26; // st4@13 | |
6035 double v28; // st4@13 | |
6036 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6037 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6038 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6039 int yDifference; // [sp+90h] [bp-4h]@1 |
6040 | |
6041 xDifference = bankersRounding(dstX - srcX); | |
6042 yDifference = bankersRounding(dstY - srcY); | |
6043 absYDifference = abs(yDifference); | |
6044 absXDifference = abs(xDifference); | |
6045 smallerabsdiff = min(absXDifference, absYDifference); | |
6046 largerabsdiff = max(absXDifference, absYDifference); | |
6047 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6048 v16 = 1.0 / (double)v32; |
1159 | 6049 v17 = (double)yDifference * v16 * a4; |
6050 v18 = (double)xDifference * v16 * a4; | |
6051 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6052 { | |
1637 | 6053 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6054 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6055 } |
6056 else | |
6057 { | |
6058 v20 = a3 * 0.061758894; | |
6059 v25 = a7 * 0.061758894; | |
6060 } | |
6061 v21 = 1.0 / a3; | |
6062 v22 = (double)yDifference * v16 * a8; | |
6063 v23 = (double)xDifference * v16 * a8; | |
6064 v26 = 1.0 - 1.0 / v25; | |
6065 v28 = 1.0 / a7; | |
0 | 6066 v29[0].pos.x = srcX + v17; |
6067 v29[0].pos.y = srcY - v18; | |
1159 | 6068 v29[0].pos.z = 1.0 - 1.0 / v20; |
6069 v29[0].rhw = v21; | |
0 | 6070 v29[0].diffuse = -1; |
6071 v29[0].specular = 0; | |
6072 v29[0].texcoord.x = 1.0; | |
6073 v29[0].texcoord.y = 0.0; | |
1159 | 6074 |
0 | 6075 v29[1].pos.x = v22 + dstX; |
6076 v29[1].pos.y = dstY - v23; | |
1159 | 6077 v29[1].pos.z = v26; |
6078 v29[1].rhw = v28; | |
0 | 6079 v29[1].diffuse = -16711936; |
6080 v29[1].specular = 0; | |
6081 v29[1].texcoord.x = 1.0; | |
6082 v29[1].texcoord.y = 1.0; | |
1159 | 6083 |
6084 v29[2].pos.x = dstX - v22; | |
6085 v29[2].pos.y = v23 + dstY; | |
6086 v29[2].pos.z = v26; | |
0 | 6087 v29[2].rhw = v28; |
1159 | 6088 v29[2].diffuse = -1; |
6089 v29[2].specular = 0; | |
0 | 6090 v29[2].texcoord.x = 0.0; |
6091 v29[2].texcoord.y = 1.0; | |
1159 | 6092 |
0 | 6093 v29[3].pos.x = srcX - v17; |
6094 v29[3].pos.y = v18 + srcY; | |
1159 | 6095 v29[3].pos.z = v29[0].pos.z; |
6096 v29[3].rhw = v21; | |
6097 v29[3].diffuse = -1; | |
6098 v29[3].specular = 0; | |
0 | 6099 v29[3].texcoord.x = 0.0; |
6100 v29[3].texcoord.y = 0.0; | |
186 | 6101 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6102 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6108 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6109 D3DPT_TRIANGLEFAN, | |
6110 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6111 v29, | |
6112 4, | |
6113 24)); | |
186 | 6114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6120 } |
6121 | |
6122 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6123 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6124 { | |
0 | 6125 unsigned int v5; // eax@7 |
6126 char *v7; // edx@8 | |
6127 double v10; // st6@9 | |
6128 double v11; // st6@10 | |
6129 int v12; // ebx@13 | |
1390 | 6130 |
6131 if (a1->uNumVertices < 3) | |
6132 return; | |
6133 | |
6134 float depth = 1000000.0; | |
6135 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6136 { | |
6137 if (a1->field_104[i].z < depth) | |
6138 depth = a1->field_104[i * 4].z; | |
6139 } | |
6140 | |
6141 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6142 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6143 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
1390 | 6144 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; |
6145 pBillboardRenderListD3D[v5].pTexture = 0; | |
6146 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6147 pBillboardRenderListD3D[v5].z_order = depth; | |
6148 | |
6149 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6150 { | |
6151 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6152 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6153 | |
6154 v10 = a1->field_104[i].z; | |
6155 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6156 v11 = v10 * 0.061758894; | |
6157 else | |
1637 | 6158 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6159 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6160 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6161 | |
6162 if (diffuse & 0xFF000000) | |
6163 v12 = a1->field_104[i].diffuse; | |
6164 else | |
6165 v12 = diffuse; | |
6166 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6167 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6168 | |
6169 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6170 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6171 } |
6172 } | |
6173 | |
6174 //----- (004A4DE1) -------------------------------------------------------- | |
6175 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6176 { | |
6177 HRESULT v12; // eax@14 | |
6178 unsigned __int16 *v13; // ecx@19 | |
6179 unsigned __int16 *v14; // eax@19 | |
6180 DWORD v15; // edx@20 | |
6181 HRESULT v16; // eax@23 | |
6182 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6183 | |
1980 | 6184 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6185 if ( pHWLTexture ) |
6186 { | |
6187 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6188 if ( !pRenderD3D->CreateTexture( | |
6189 pHWLTexture->uWidth, | |
6190 pHWLTexture->uHeight, | |
6191 pOutSurface, | |
6192 pOutTexture, | |
6193 true, | |
6194 bMipMaps, | |
6195 uMinDeviceTextureDim) ) | |
1545 | 6196 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6197 //v10 = *pOutSurface; |
6198 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6199 if (bMipMaps) |
0 | 6200 { |
6201 Dst._450DDE(); | |
6202 //v20 = 0; | |
6203 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6204 | |
6205 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6206 while ( 1 ) | |
6207 { | |
6208 DDSCAPS2 v19; | |
6209 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6210 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6211 | |
6212 DDSURFACEDESC2 desc; | |
6213 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6214 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6215 | |
168 | 6216 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6217 { |
1831 | 6218 Dst.sub_451007_scale_image_bicubic( |
0 | 6219 pHWLTexture->pPixels, |
6220 pHWLTexture->uWidth, | |
6221 pHWLTexture->uHeight, | |
6222 pHWLTexture->uWidth, | |
6223 (unsigned short *)desc.lpSurface, | |
6224 desc.dwWidth, | |
6225 desc.dwHeight, | |
6226 desc.lPitch >> 1, | |
6227 0, | |
1831 | 6228 0); |
0 | 6229 ErrD3D(pNextSurf->Unlock(0)); |
6230 //bMipMaps = 0x4D86ACu; | |
6231 } | |
6232 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6233 break; | |
6234 //v10 = (IDirectDrawSurface4 *)pName; | |
6235 //v11 = 0; | |
6236 } | |
6237 //v20 = -1; | |
6238 //nullsub_1(); | |
6239 } | |
6240 else | |
6241 { | |
6242 DDSCAPS2 v19; | |
6243 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6244 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6245 | |
6246 DDSURFACEDESC2 desc; | |
6247 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6248 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6249 | |
168 | 6250 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6251 { |
6252 bMipMaps = 0; | |
6253 v13 = pHWLTexture->pPixels; | |
6254 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6255 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6256 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6257 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6258 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6259 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6260 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6261 ++v13; |
0 | 6262 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6263 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6264 } |
6265 ErrD3D((*pOutSurface)->Unlock(0)); | |
6266 } | |
6267 } | |
6268 delete [] pHWLTexture->pPixels; | |
6269 delete pHWLTexture; | |
6270 return true; | |
6271 } | |
6272 return false; | |
6273 } | |
6274 | |
6275 //----- (004A5048) -------------------------------------------------------- | |
670 | 6276 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6277 { | |
6278 | |
6279 HWLTexture *sprite_texture; // eax@1 | |
0 | 6280 unsigned __int16 *v9; // edx@5 |
6281 LPVOID v10; // eax@5 | |
6282 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6283 | |
670 | 6284 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6285 if ( sprite_texture ) | |
6286 { | |
6287 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6288 pSprite->uAreaX = sprite_texture->uAreaX; | |
6289 pSprite->uAreaY = sprite_texture->uAreaY; | |
6290 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6291 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6292 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6293 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6294 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6295 //v7 = v3->pRenderD3D; |
670 | 6296 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6297 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6298 //pSprite = v2->pTextureSurface; |
6299 //pSprite = (Sprite *)pSprite->pName; | |
6300 //v8 = pSprite; | |
670 | 6301 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6302 Dst.dwSize = 124; |
670 | 6303 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6304 { | |
6305 v9 = sprite_texture->pPixels; | |
6306 v10 = Dst.lpSurface; | |
6307 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6308 { |
670 | 6309 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6310 { | |
0 | 6311 *(int *)v10 = *(int *)v9; |
6312 v9 += 2; | |
6313 v10 = (char *)v10 + 4; | |
670 | 6314 } |
6315 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6316 } |
670 | 6317 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6318 } | |
6319 free(sprite_texture->pPixels); | |
6320 free(sprite_texture); | |
6321 return true; | |
6322 } | |
6323 return false; | |
0 | 6324 } |
6325 | |
6326 //----- (004A51CB) -------------------------------------------------------- | |
6327 void Render::BeginScene() | |
6328 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6329 //Render *v1; // esi@1 |
0 | 6330 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6331 /*int v3; // eax@5 |
0 | 6332 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6333 char *v5; // ebx@7*/ |
0 | 6334 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6335 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6336 //v1 = this; |
0 | 6337 v2 = this->uNumSceneBegins; |
6338 this->uNumSceneBegins = v2 + 1; | |
6339 if ( !v2 ) | |
6340 { | |
6341 if ( this->pRenderD3D ) | |
6342 { | |
2069 | 6343 /*if ( this->bColorKeySupported ) |
0 | 6344 { |
6345 memset(&Dst, 0, 0x7Cu); | |
6346 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6347 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6348 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6349 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6350 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6351 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6352 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6353 --this->uNumSceneBegins; |
2069 | 6354 }*/ |
0 | 6355 } |
6356 else | |
6357 { | |
6358 if ( !this->pTargetSurface ) | |
6359 { | |
6360 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6361 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6362 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6363 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6364 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6365 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6366 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6367 } |
0 | 6368 RestoreFrontBuffer(); |
6369 } | |
6370 } | |
6371 | |
6372 //----- (004A527D) -------------------------------------------------------- | |
6373 void Render::EndScene() | |
6374 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6375 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6376 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6377 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6378 if ( !this->uNumSceneBegins ) |
0 | 6379 { |
6380 if ( this->pRenderD3D ) | |
6381 { | |
2069 | 6382 /*if ( this->bColorKeySupported ) |
0 | 6383 { |
6384 this->pTargetSurface = 0; | |
6385 this->uTargetSurfacePitch = 0; | |
6386 this->field_18_locked_pitch = 0; | |
6387 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6388 }*/ |
0 | 6389 } |
6390 else | |
6391 { | |
6392 this->pTargetSurface = 0; | |
6393 this->uTargetSurfacePitch = 0; | |
6394 this->field_18_locked_pitch = 0; | |
6395 UnlockBackBuffer(); | |
6396 } | |
6397 } | |
6398 } | |
6399 } | |
6400 | |
6401 //----- ( ) -------------------------------------------------------- | |
6402 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6403 { | |
6404 unsigned int v3; // esi@1 | |
6405 double v4; // st7@2 | |
6406 double v5; // st7@6 | |
6407 double v6; // st6@6 | |
6408 unsigned int v7; // eax@6 | |
6409 double v8; // st5@6 | |
6410 double v9; // st4@6 | |
6411 HRESULT v10; // eax@6 | |
6412 HRESULT v11; // eax@6 | |
6413 unsigned int result; // eax@6 | |
6414 unsigned int v13; // eax@7 | |
6415 unsigned __int16 *v14; // ecx@7 | |
6416 int *v15; // eax@7 | |
6417 unsigned int v16; // ecx@8 | |
6418 __int16 v17; // ax@10 | |
6419 int v18; // esi@10 | |
6420 float v19; // edi@10 | |
6421 void *v20; // esi@10 | |
6422 int v21; // edx@10 | |
6423 int v22; // ecx@11 | |
6424 int v23; // edx@12 | |
6425 __int16 v24; // ax@15 | |
6426 int v25; // esi@15 | |
6427 float v26; // edi@15 | |
6428 char *v27; // esi@15 | |
6429 int v28; // edx@15 | |
6430 int v29; // ecx@16 | |
6431 int v30; // edx@17 | |
6432 int v31; // [sp-Ch] [bp-ACh]@11 | |
6433 int v32; // [sp-Ch] [bp-ACh]@16 | |
6434 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6435 int v34; // [sp+4h] [bp-9Ch]@0 | |
6436 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6437 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6438 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6439 int v38; // [sp+90h] [bp-10h]@7 | |
6440 double v39; // [sp+94h] [bp-Ch]@6 | |
6441 float v40; // [sp+9Ch] [bp-4h]@6 | |
6442 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6443 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6444 |
1980 | 6445 Render* ecx0 = this; |
0 | 6446 v3 = 0; |
1574 | 6447 |
6448 if (!this->pRenderD3D) | |
6449 __debugbreak(); // sw render | |
6450 | |
6451 //{ | |
0 | 6452 v4 = a3; |
6453 if ( a3 <= 1.0 ) | |
6454 { | |
6455 if ( v4 < 0.0 ) | |
6456 v4 = 0.0; | |
6457 } | |
6458 else | |
6459 { | |
6460 v4 = 1.0; | |
6461 } | |
1574 | 6462 __debugbreak(); // banker's rounding again |
0 | 6463 a3 = v4 * 255.0; |
6464 v39 = a3 + 6.7553994e15; | |
6465 LODWORD(v40) = LODWORD(v39); | |
693 | 6466 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6467 v36[0].pos.x = v5; |
693 | 6468 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6469 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6470 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6471 v36[0].specular = 0; |
6472 v36[0].pos.y = v6; | |
6473 v36[0].diffuse = v7; | |
6474 v36[1].diffuse = v7; | |
6475 v36[0].pos.z = 0.0; | |
6476 v36[2].diffuse = v7; | |
6477 v36[3].diffuse = v7; | |
6478 v36[0].rhw = 1.0; | |
6479 v36[1].specular = 0; | |
6480 v36[0].texcoord.x = 0.0; | |
6481 v36[2].specular = 0; | |
6482 v36[3].specular = 0; | |
6483 v36[0].texcoord.y = 0.0; | |
6484 v36[1].pos.x = v5; | |
693 | 6485 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6486 v36[1].pos.y = v8; |
6487 v36[1].pos.z = 0.0; | |
6488 v36[1].rhw = 1.0; | |
6489 v36[1].texcoord.x = 0.0; | |
6490 v36[1].texcoord.y = 0.0; | |
693 | 6491 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6492 v36[2].pos.x = v9; |
6493 v36[2].pos.y = v8; | |
6494 v36[2].pos.z = 0.0; | |
6495 v36[2].rhw = 1.0; | |
6496 v36[2].texcoord.x = 0.0; | |
6497 v36[2].texcoord.y = 0.0; | |
6498 v36[3].pos.x = v9; | |
6499 v36[3].pos.y = v6; | |
6500 v36[3].pos.z = 0.0; | |
6501 v36[3].rhw = 1.0; | |
6502 v36[3].texcoord.x = 0.0; | |
6503 v36[3].texcoord.y = 0.0; | |
6504 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6505 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6506 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6507 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6508 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6509 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6510 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6511 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6512 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6513 D3DPT_TRIANGLEFAN, | |
6514 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6515 v36, | |
6516 4, | |
6517 28)); | |
186 | 6518 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6519 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6520 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6521 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6522 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6523 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6524 /*} |
0 | 6525 else |
6526 { | |
6527 v40 = (1.0 - a3) * 65536.0; | |
6528 v39 = v40 + 6.7553994e15; | |
6529 LODWORD(a3) = LODWORD(v39); | |
693 | 6530 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6531 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6532 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6533 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6534 v37 = 2 * v13; |
6535 LODWORD(v40) = (int)v14; | |
6536 | |
6537 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6538 v15 = dword_F1B430.data(); |
0 | 6539 do |
6540 { | |
6541 v16 = v3; | |
6542 v3 += LODWORD(a3); | |
6543 dword_F1B430[__i++] = v16 >> 16; | |
6544 } | |
6545 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6546 while (__i < 32); | |
6547 | |
6548 if ( pRenderer->uTargetGBits == 6 ) | |
6549 { | |
1574 | 6550 v17 = sr_42690D_colors_cvt(this_); |
0 | 6551 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6552 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6553 v19 = v40; | |
6554 v20 = off_4EFDB0; | |
6555 v21 = HIDWORD(v39); | |
6556 do | |
6557 { | |
6558 v22 = v38; | |
6559 v31 = v21; | |
6560 do | |
6561 { | |
6562 v23 = (*(int *)((char *)v20 | |
6563 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6564 result = this_ | |
6565 + (*((int *)v20 | |
6566 + (((unsigned __int8)(*((char *)v20 | |
6567 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6568 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6569 *(unsigned int *)LODWORD(v19) = result; | |
6570 LODWORD(v19) += 4; | |
6571 --v22; | |
6572 } | |
6573 while ( v22 ); | |
6574 LODWORD(v19) += v37; | |
6575 v21 = v31 - 1; | |
6576 } | |
6577 while ( v31 != 1 ); | |
6578 } | |
6579 else | |
6580 { | |
1574 | 6581 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6582 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6583 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6584 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6585 v26 = v40; | |
6586 v27 = (char *)off_4EFDB0; | |
6587 v28 = HIDWORD(v39); | |
6588 do | |
6589 { | |
6590 v29 = v38; | |
6591 v32 = v28; | |
6592 do | |
6593 { | |
6594 v30 = 32 | |
6595 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6596 result = this_ | |
6597 + (*(int *)&v27[4 | |
6598 * (((unsigned __int8)(32 | |
6599 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6600 *(unsigned int *)LODWORD(v26) = result; | |
6601 LODWORD(v26) += 4; | |
6602 --v29; | |
6603 } | |
6604 while ( v29 ); | |
6605 LODWORD(v26) += v37; | |
6606 v28 = v32 - 1; | |
6607 } | |
6608 while ( v32 != 1 ); | |
6609 } | |
1574 | 6610 }*/ |
0 | 6611 return result; |
6612 } | |
6613 | |
6614 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6615 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6616 { |
6617 this->bClip = 1; | |
6618 this->uClipY = uY; | |
6619 this->uClipX = uX; | |
6620 this->uClipW = uW; | |
6621 this->uClipZ = uZ; | |
6622 } | |
6623 | |
6624 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6625 void Render::ResetTextureClipRect() |
0 | 6626 { |
6627 this->uClipY = 0; | |
6628 this->uClipX = 0; | |
6629 this->bClip = 1; | |
6630 this->uClipW = 480; | |
6631 this->uClipZ = 640; | |
6632 } | |
6633 | |
2069 | 6634 unsigned __int32 Color32(unsigned __int16 color16) |
6635 { | |
6636 unsigned __int32 c = color16; | |
6637 unsigned int b = (c & 31) * 8; | |
6638 unsigned int g = ((c >> 5) & 63) * 4; | |
6639 unsigned int r = ((c >> 11) & 31) * 8; | |
6640 | |
2078 | 6641 return (r << 16) | (g << 8) | b;// |
2069 | 6642 } |
6643 | |
6644 //----- (0040DEF3) -------------------------------------------------------- | |
6645 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6646 { | |
6647 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6648 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6649 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6650 return (b >> (8 - 5)) | | |
6651 0x7E0 & (g << (6 + 5 - 8)) | | |
6652 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6653 } | |
6654 | |
6655 | |
0 | 6656 //----- (004A5BE3) -------------------------------------------------------- |
6657 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6658 { | |
6659 int v4; // edi@3 | |
2069 | 6660 //unsigned __int16 *v5; // edx@3 |
0 | 6661 unsigned __int16 *v6; // esi@3 |
6662 unsigned int v8; // eax@5 | |
6663 unsigned int v9; // ebx@5 | |
6664 unsigned int v11; // eax@7 | |
6665 unsigned int v12; // ebx@8 | |
6666 unsigned int v15; // eax@14 | |
6667 int v19; // [sp+10h] [bp-8h]@3 | |
6668 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6669 int v23; // [sp+28h] [bp+10h]@3 | |
6670 | |
6671 if ( this->uNumSceneBegins && a4 ) | |
6672 { | |
6673 v4 = a4->uWidth; | |
2069 | 6674 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6675 v6 = a4->pPixels; |
6676 v23 = a4->uHeight; | |
6677 v19 = v4; | |
6678 if ( this->bClip ) | |
6679 { | |
1152 | 6680 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6681 { | |
6682 v8 = this->uClipX - uOutX; | |
6683 v9 = uOutX - this->uClipX; | |
0 | 6684 v8 *= 2; |
6685 v4 += v9; | |
6686 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6687 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6688 } |
1152 | 6689 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6690 { | |
6691 v11 = this->uClipY - uOutY; | |
0 | 6692 v6 += v19 * v11; |
6693 v23 += uOutY - this->uClipY; | |
2069 | 6694 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6695 } |
1152 | 6696 v12 = max(this->uClipX, uOutX); |
6697 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6698 { | |
6699 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6700 } | |
6701 v15 = max(this->uClipY, uOutY); | |
6702 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6703 { | |
6704 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6705 } | |
6706 } | |
6707 | |
2069 | 6708 for (int y = 0; y < v23; y++) |
6709 { | |
6710 for (int x = 0; x < v4; x++) | |
6711 { | |
6712 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6713 //*v5 = *v6; | |
6714 //++v5; | |
1152 | 6715 ++v6; |
6716 } | |
6717 v6 += v19 - v4; | |
2069 | 6718 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6719 } |
6720 } | |
6721 } | |
6722 | |
6723 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6724 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6725 { |
2069 | 6726 //unsigned __int16 *v7; // ebx@3 |
1675 | 6727 int full_width; // ecx@3 |
6728 int full_height; // edi@3 | |
2069 | 6729 //int v23; // edi@23 |
0 | 6730 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6731 | |
6732 if ( this->uNumSceneBegins && pTexture ) | |
6733 { | |
2069 | 6734 /*auto v7 = this->pTargetSurface; |
6735 if (FORCE_16_BITS) | |
6736 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6737 else | |
6738 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6739 full_width = pTexture->uWidth - move_X; |
6740 full_height = pTexture->uHeight - move_Y; | |
6741 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6742 if ( this->bClip ) | |
6743 { | |
6744 if ( pX < this->uClipX )//если кадр выходит за правую границу | |
6745 { | |
6746 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6747 full_width += pX - this->uClipX; | |
2069 | 6748 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6749 } |
6750 if ( pY < this->uClipY )//если кадр выходит за верхнюю границу | |
6751 { | |
6752 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6753 full_height += pY - this->uClipY; | |
2069 | 6754 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6755 } |
6756 if ( this->uClipX < pX )//если правая граница окна меньше х координаты кадра | |
6757 this->uClipX = pX; | |
6758 if ( this->uClipY < pY )//если верхняя граница окна меньше y координаты кадра | |
6759 this->uClipY = pY; | |
6760 if ( (full_width + this->uClipX) > this->uClipZ )//если ширина кадра выходит за правую границу | |
6761 { | |
6762 if ( this->uClipX < pX ) | |
6763 this->uClipX = pX; | |
6764 full_width = this->uClipZ - this->uClipX; | |
6765 } | |
6766 if ( (full_height + this->uClipY) > this->uClipW )//если высота кадра выходит за нижнюю границу | |
6767 { | |
6768 if ( this->uClipY < pY ) | |
6769 this->uClipY = pY; | |
6770 full_height = this->uClipW - this->uClipY; | |
6771 } | |
6772 } | |
2069 | 6773 |
6774 for (int y = 0; y < full_height; ++y) | |
6775 { | |
6776 for (int x = 0; x < full_width; ++x) | |
6777 { | |
6778 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6779 { | |
6780 WritePixel16(pX + x, pY + y, *pTexturea); | |
6781 /*if (FORCE_16_BITS) | |
6782 *(unsigned __int16 *)v7 = *pTexturea; | |
6783 else | |
6784 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6785 } | |
0 | 6786 ++pTexturea; |
2069 | 6787 //++v7; |
0 | 6788 } |
2069 | 6789 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6790 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6791 } |
0 | 6792 } |
6793 } | |
6794 | |
6795 //----- (004A6E7E) -------------------------------------------------------- | |
6796 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6797 { | |
2069 | 6798 //unsigned __int16 *v4; // eax@4 |
0 | 6799 int v5; // edx@4 |
6800 unsigned int v6; // edi@4 | |
6801 unsigned int v7; // edx@5 | |
6802 unsigned int v8; // edx@6 | |
6803 unsigned int v9; // edx@7 | |
6804 unsigned int v10; // edx@8 | |
6805 unsigned int v11; // ebx@9 | |
6806 unsigned int v12; // esi@11 | |
6807 unsigned int v13; // edx@12 | |
6808 unsigned int v14; // ebx@15 | |
6809 unsigned int v15; // esi@17 | |
6810 unsigned int v16; // edi@18 | |
6811 char v17; // zf@29 | |
6812 int v18; // [sp+14h] [bp-Ch]@4 | |
6813 int v19; // [sp+18h] [bp-8h]@4 | |
6814 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6815 int v21; // [sp+28h] [bp+8h]@25 | |
6816 int v22; // [sp+28h] [bp+8h]@34 | |
6817 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6818 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6819 | |
6820 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6821 { | |
2069 | 6822 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6823 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6824 v5 = a4->uTextureWidth; |
6825 v6 = a4->uTextureHeight; | |
6826 v19 = a4->uTextureWidth; | |
6827 v18 = a4->uTextureWidth; | |
2069 | 6828 int clipped_out_x = a2; |
6829 int clipped_out_y = a3; | |
0 | 6830 if ( this->bClip ) |
6831 { | |
6832 v7 = this->uClipX; | |
6833 if ( (signed int)a2 < (signed int)v7 ) | |
6834 { | |
6835 v8 = v7 - a2; | |
6836 v20 += v8; | |
6837 v19 += a2 - this->uClipX; | |
2069 | 6838 //v4 += v8; |
6839 clipped_out_x = uClipX; | |
0 | 6840 } |
6841 v9 = this->uClipY; | |
6842 if ( (signed int)a3 < (signed int)v9 ) | |
6843 { | |
6844 v10 = v9 - a3; | |
6845 v20 += v18 * v10; | |
6846 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6847 //v4 += this->uTargetSurfacePitch * v10; |
6848 clipped_out_y = uClipY; | |
0 | 6849 } |
6850 v11 = this->uClipX; | |
6851 v5 = v19; | |
6852 if ( (signed int)v11 < (signed int)a2 ) | |
6853 v11 = a2; | |
6854 v12 = this->uClipZ; | |
6855 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6856 { | |
6857 v13 = this->uClipX; | |
6858 if ( (signed int)v13 < (signed int)a2 ) | |
6859 v13 = a2; | |
6860 v5 = v12 - v13; | |
6861 } | |
6862 v14 = this->uClipY; | |
6863 if ( (signed int)v14 < (signed int)a3 ) | |
6864 v14 = a3; | |
6865 v15 = this->uClipW; | |
6866 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6867 { | |
6868 v16 = this->uClipY; | |
6869 if ( (signed int)v16 < (signed int)a3 ) | |
6870 v16 = a3; | |
6871 v6 = v15 - v16; | |
6872 } | |
6873 } | |
2069 | 6874 |
6875 for (int y = 0; y < v6; ++y) | |
6876 { | |
6877 for (int x = 0; x < v5; ++x) | |
6878 { | |
6879 if ( *v20 ) | |
6880 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6881 ++v20; | |
6882 } | |
6883 v20 += v18 - v5; | |
6884 } | |
6885 | |
6886 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6887 { |
6888 if ( (signed int)v6 > 0 ) | |
6889 { | |
6890 v23 = v6; | |
6891 do | |
6892 { | |
6893 if ( v5 > 0 ) | |
6894 { | |
6895 v21 = v5; | |
6896 do | |
6897 { | |
6898 if ( *v20 ) | |
6899 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6900 ++v4; | |
6901 ++v20; | |
6902 --v21; | |
6903 } | |
6904 while ( v21 ); | |
6905 } | |
6906 v20 += v18 - v5; | |
6907 v17 = v23-- == 1; | |
6908 v4 += this->uTargetSurfacePitch - v5; | |
6909 } | |
6910 while ( !v17 ); | |
6911 } | |
6912 } | |
6913 else | |
6914 { | |
6915 if ( (signed int)v6 > 0 ) | |
6916 { | |
6917 v24 = v6; | |
6918 do | |
6919 { | |
6920 if ( v5 > 0 ) | |
6921 { | |
6922 v22 = v5; | |
6923 do | |
6924 { | |
6925 if ( *v20 ) | |
6926 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
6927 ++v4; | |
6928 ++v20; | |
6929 --v22; | |
6930 } | |
6931 while ( v22 ); | |
6932 } | |
6933 v20 += v18 - v5; | |
6934 v17 = v24-- == 1; | |
6935 v4 += this->uTargetSurfacePitch - v5; | |
6936 } | |
6937 while ( !v17 ); | |
6938 } | |
2069 | 6939 }*/ |
0 | 6940 } |
6941 } | |
6942 | |
6943 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 6944 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 6945 { |
6946 int v8; // ecx@3 | |
6947 unsigned __int16 *v10; // ebx@4 | |
6948 int v11; // esi@4 | |
6949 | |
2069 | 6950 if ( !pBitmap || !pTarget) |
6951 return; | |
6952 | |
2093 | 6953 v8 = a7->z - a7->x; |
6954 v11 = a7->w - a7->y; | |
6955 v10 = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
6956 for ( int y = 0; y < v11; ++y ) | |
6957 { | |
6958 for ( int x = 0; x < v8; ++x ) | |
6959 { | |
6960 WritePixel16(a7->x + x, a7->y + y, *v10); | |
6961 ++v10; | |
6962 } | |
6963 v10 += uTargetPitch - v8; | |
6964 } | |
0 | 6965 } |
6966 | |
6967 //----- (004A6D87) -------------------------------------------------------- | |
6968 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
6969 { | |
6970 if (!uNumSceneBegins) | |
6971 return; | |
6972 | |
6973 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
6974 for (uint y = 0; y < uHeight; ++y) | |
6975 { | |
2069 | 6976 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
6977 | |
6978 memset32(pDst, | |
2098 | 6979 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 6980 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
6981 | |
6982 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
6983 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 6984 } |
6985 } | |
6986 | |
6987 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 6988 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
6989 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
6990 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 6991 { |
6992 unsigned int v9; // edi@2 | |
6993 unsigned int v10; // esi@2 | |
2069 | 6994 //unsigned __int16 *v11; // eax@2 |
0 | 6995 unsigned int v12; // ebx@3 |
6996 signed int v13; // edx@5 | |
6997 int v14; // edx@6 | |
6998 signed int v15; // ebx@7 | |
6999 unsigned int v16; // edx@9 | |
7000 signed int v17; // edi@10 | |
7001 signed int v18; // ebx@13 | |
7002 unsigned int v19; // edx@15 | |
7003 signed int v20; // esi@16 | |
2069 | 7004 //unsigned int v21; // esi@22 |
0 | 7005 unsigned __int16 v22; // dx@24 |
2069 | 7006 //char v23; // zf@28 |
0 | 7007 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 7008 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
7009 | |
7010 if (!this->uNumSceneBegins) | |
7011 return; | |
7012 | |
0 | 7013 v9 = uCharWidth; |
7014 v10 = uCharHeight; | |
2069 | 7015 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 7016 v24 = pFontPixels; |
2069 | 7017 |
7018 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 7019 if ( this->bClip ) |
7020 { | |
7021 v12 = this->uClipX; | |
7022 if ( uOutX < (signed int)v12 ) | |
7023 { | |
7024 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 7025 //v11 += v12 - uOutX; |
7026 clipped_out_x = uClipX; | |
0 | 7027 v9 = uCharWidth + uOutX - v12; |
7028 } | |
7029 v13 = this->uClipY; | |
7030 if ( uOutY < v13 ) | |
7031 { | |
7032 v14 = v13 - uOutY; | |
7033 v24 += uCharWidth * v14; | |
7034 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 7035 //v11 += this->uTargetSurfacePitch * v14; |
7036 clipped_out_y = uClipY; | |
0 | 7037 } |
7038 v15 = this->uClipX; | |
7039 if ( v15 < uOutX ) | |
7040 v15 = uOutX; | |
7041 v16 = this->uClipZ; | |
7042 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7043 { | |
7044 v17 = this->uClipX; | |
7045 if ( v17 < uOutX ) | |
7046 v17 = uOutX; | |
7047 v9 = v16 - v17; | |
7048 } | |
7049 v18 = this->uClipY; | |
7050 if ( v18 < uOutY ) | |
7051 v18 = uOutY; | |
7052 v19 = this->uClipW; | |
7053 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7054 { | |
7055 v20 = this->uClipY; | |
7056 if ( v20 < uOutY ) | |
7057 v20 = uOutY; | |
7058 v10 = v19 - v20; | |
7059 } | |
7060 } | |
2069 | 7061 |
7062 for (int y = 0; y < v10; ++y) | |
7063 { | |
7064 for (int x = 0; x < v9; ++x) | |
7065 { | |
7066 if (*v24) | |
0 | 7067 { |
2069 | 7068 v22 = uShadowColor; |
7069 if ( *v24 != 1 ) | |
7070 v22 = uFaceColor; | |
2073 | 7071 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 7072 } |
2073 | 7073 ++v24; |
7074 } | |
7075 v24 += uCharWidth - v9; | |
2069 | 7076 //v23 = uOutXa-- == 1; |
7077 //v11 += this->uTargetSurfacePitch - v9; | |
7078 } | |
0 | 7079 } |
7080 | |
7081 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7082 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7083 { | |
0 | 7084 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7085 |
0 | 7086 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7087 tex.uTextureHeight = a4->uTextureHeight - height; |
7088 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7089 DrawTextureIndexed(a2, a3, &tex); |
7090 } | |
7091 | |
7092 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7093 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7094 { | |
0 | 7095 int v8; // edi@2 |
7096 unsigned int v9; // esi@2 | |
2069 | 7097 //unsigned __int16 *v10; // eax@2 |
0 | 7098 unsigned char *v11; // edx@2 |
7099 unsigned int v12; // ebx@3 | |
7100 signed int v13; // edx@5 | |
7101 int v14; // edx@6 | |
7102 signed int v15; // ebx@7 | |
7103 unsigned int v16; // edx@9 | |
7104 signed int v17; // edi@10 | |
7105 signed int v18; // ebx@13 | |
7106 unsigned int v19; // edx@15 | |
7107 signed int v20; // esi@16 | |
7108 int v21; // ebx@22 | |
7109 char v22; // zf@28 | |
7110 int v23; // ebx@31 | |
7111 unsigned __int16 v24; // si@35 | |
7112 int v25; // [sp+Ch] [bp-4h]@2 | |
7113 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7114 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7115 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7116 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7117 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7118 | |
1980 | 7119 int a2 = x; |
7120 int a3 = y; | |
7121 uint a6 = uFontHeight; | |
2069 | 7122 if (!this->uNumSceneBegins) |
7123 return; | |
7124 | |
0 | 7125 v8 = a5; |
7126 v9 = a6; | |
2069 | 7127 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7128 v11 = (unsigned char *)font_pixels; |
7129 v25 = (int)font_pixels; | |
2069 | 7130 int clipped_out_x = x; |
7131 int clipped_out_y = y; | |
0 | 7132 if ( this->bClip ) |
7133 { | |
7134 v12 = this->uClipX; | |
7135 if ( a2 < (signed int)v12 ) | |
7136 { | |
1268 | 7137 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7138 //v10 += v12 - a2; |
0 | 7139 v8 = a5 + a2 - v12; |
2069 | 7140 clipped_out_x = uClipX; |
0 | 7141 } |
7142 v13 = this->uClipY; | |
7143 if ( a3 < v13 ) | |
7144 { | |
7145 v14 = v13 - a3; | |
7146 v25 += a5 * v14; | |
7147 v9 = a6 + a3 - this->uClipY; | |
2069 | 7148 //v10 += this->uTargetSurfacePitch * v14; |
7149 clipped_out_y = uClipY; | |
0 | 7150 } |
7151 v15 = this->uClipX; | |
7152 if ( v15 < a2 ) | |
7153 v15 = a2; | |
7154 v16 = this->uClipZ; | |
7155 if ( v8 + v15 > (signed int)v16 ) | |
7156 { | |
7157 v17 = this->uClipX; | |
7158 if ( v17 < a2 ) | |
7159 v17 = a2; | |
7160 v8 = v16 - v17; | |
7161 } | |
7162 v18 = this->uClipY; | |
7163 if ( v18 < a3 ) | |
7164 v18 = a3; | |
7165 v19 = this->uClipW; | |
7166 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7167 { | |
7168 v20 = this->uClipY; | |
7169 if ( v20 < a3 ) | |
7170 v20 = a3; | |
7171 v9 = v19 - v20; | |
7172 } | |
7173 v11 = (unsigned char *)v25; | |
7174 } | |
2069 | 7175 |
0 | 7176 if ( a8 ) |
7177 { | |
2069 | 7178 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7179 for (int dy = 0; dy < v9; ++dy) | |
7180 { | |
7181 for (int dx = 0; dx < v8; ++dx) | |
7182 { | |
7183 if ( *v11 ) | |
7184 v24 = pPalette[*v11]; | |
7185 else | |
7186 v24 = v28; | |
7187 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7188 //*v10 = v24; | |
7189 //++v10; | |
2074 | 7190 ++v11; |
2069 | 7191 //--v27; |
2074 | 7192 |
2069 | 7193 } |
7194 v11 += a5 - v8; | |
7195 } | |
7196 /*if ( (signed int)v9 > 0 ) | |
0 | 7197 { |
7198 v23 = a5; | |
7199 v30 = v9; | |
7200 do | |
7201 { | |
7202 if ( v8 > 0 ) | |
7203 { | |
7204 v27 = v8; | |
7205 do | |
7206 { | |
7207 if ( *v11 ) | |
7208 v24 = pPalette[*v11]; | |
7209 else | |
7210 v24 = v28; | |
7211 *v10 = v24; | |
7212 ++v10; | |
7213 ++v11; | |
7214 --v27; | |
7215 } | |
7216 while ( v27 ); | |
7217 } | |
7218 v11 += v23 - v8; | |
7219 v22 = v30-- == 1; | |
7220 v10 += this->uTargetSurfacePitch - v8; | |
7221 } | |
7222 while ( !v22 ); | |
2069 | 7223 }*/ |
0 | 7224 } |
7225 else | |
7226 { | |
2069 | 7227 for (int dy = 0; dy < v9; ++dy) |
7228 { | |
7229 for (int dx = 0; dx < v8; ++dx) | |
7230 { | |
2074 | 7231 if ( *v11 ) |
2069 | 7232 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7233 //*v10 = v24; | |
7234 //++v10; | |
2074 | 7235 ++v11; |
2069 | 7236 //--v27; |
7237 } | |
7238 v11 += a5 - v8; | |
7239 } | |
7240 | |
7241 /*if ( (signed int)v9 > 0 ) | |
0 | 7242 { |
7243 v21 = a5; | |
7244 v29 = v9; | |
7245 do | |
7246 { | |
7247 if ( v8 > 0 ) | |
7248 { | |
7249 v26 = v8; | |
7250 do | |
7251 { | |
7252 if ( *v11 ) | |
7253 *v10 = pPalette[*v11]; | |
7254 ++v10; | |
7255 ++v11; | |
7256 --v26; | |
7257 } | |
7258 while ( v26 ); | |
7259 } | |
7260 v11 += v21 - v8; | |
7261 v22 = v29-- == 1; | |
7262 v10 += this->uTargetSurfacePitch - v8; | |
7263 } | |
7264 while ( !v22 ); | |
2069 | 7265 }*/ |
7266 } | |
0 | 7267 } |
7268 | |
7269 //----- (004A68EF) -------------------------------------------------------- | |
7270 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7271 { | |
2069 | 7272 DrawMasked(a2, a3, pTexture, 0x07E0); |
7273 } | |
7274 | |
0 | 7275 |
7276 //----- (004A6776) -------------------------------------------------------- | |
315 | 7277 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7278 { |
2069 | 7279 DrawMasked(a2, a3, a4, 0xF800); |
7280 /*Texture *v4; // edi@2 | |
0 | 7281 unsigned int v5; // ebx@4 |
7282 unsigned __int16 *v6; // eax@4 | |
7283 unsigned int v7; // edx@5 | |
7284 unsigned int v8; // edx@6 | |
7285 unsigned int v9; // edx@7 | |
7286 unsigned int v10; // edx@8 | |
7287 unsigned int v11; // edx@9 | |
7288 unsigned int v12; // esi@12 | |
7289 unsigned int v13; // esi@15 | |
7290 unsigned int v14; // edx@17 | |
7291 unsigned int v15; // esi@18 | |
7292 unsigned __int8 *v16; // ebx@22 | |
7293 char v17; // zf@28 | |
7294 int v18; // [sp+10h] [bp-10h]@4 | |
7295 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7296 int v20; // [sp+1Ch] [bp-4h]@4 | |
7297 int a2a; // [sp+28h] [bp+8h]@24 | |
7298 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7299 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7300 | |
7301 if ( this->uNumSceneBegins ) | |
7302 { | |
7303 v4 = a4; | |
7304 if ( a4 ) | |
7305 { | |
7306 if ( a4->pPalette16 ) | |
7307 { | |
7308 v5 = a4->uTextureHeight; | |
7309 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7310 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7311 v20 = a4->uTextureWidth; |
7312 v18 = a4->uTextureWidth; | |
7313 if ( this->bClip ) | |
7314 { | |
7315 v7 = this->uClipX; | |
7316 if ( (signed int)a2 < (signed int)v7 ) | |
7317 { | |
7318 v8 = v7 - a2; | |
7319 v19 += v8; | |
7320 v20 += a2 - this->uClipX; | |
7321 v6 += v8; | |
7322 } | |
7323 v9 = this->uClipY; | |
7324 v5 = a4->uTextureHeight; | |
7325 if ( (signed int)a3 < (signed int)v9 ) | |
7326 { | |
7327 v10 = v9 - a3; | |
7328 v19 += v18 * v10; | |
7329 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7330 v4 = a4; | |
7331 v6 += this->uTargetSurfacePitch * v10; | |
7332 } | |
7333 v11 = this->uClipX; | |
7334 if ( (signed int)v11 < (signed int)a2 ) | |
7335 v11 = a2; | |
7336 a4a = this->uClipZ; | |
7337 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7338 { | |
7339 v12 = this->uClipX; | |
7340 if ( (signed int)v12 < (signed int)a2 ) | |
7341 v12 = a2; | |
7342 v20 = a4a - v12; | |
7343 } | |
7344 v13 = this->uClipY; | |
7345 if ( (signed int)v13 < (signed int)a3 ) | |
7346 v13 = a3; | |
7347 v14 = this->uClipW; | |
7348 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7349 { | |
7350 v15 = this->uClipY; | |
7351 if ( (signed int)v15 < (signed int)a3 ) | |
7352 v15 = a3; | |
7353 v5 = v14 - v15; | |
7354 } | |
7355 } | |
7356 if ( (signed int)v5 > 0 ) | |
7357 { | |
7358 a3a = v5; | |
7359 v16 = v19; | |
7360 do | |
7361 { | |
7362 if ( v20 > 0 ) | |
7363 { | |
7364 a2a = v20; | |
7365 do | |
7366 { | |
7367 if ( *v16 ) | |
7368 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7369 ++v6; | |
7370 ++v16; | |
7371 --a2a; | |
7372 } | |
7373 while ( a2a ); | |
7374 } | |
7375 v16 += v18 - v20; | |
7376 v17 = a3a-- == 1; | |
7377 v6 += this->uTargetSurfacePitch - v20; | |
7378 } | |
7379 while ( !v17 ); | |
7380 } | |
7381 } | |
7382 } | |
2069 | 7383 }*/ |
7384 } | |
7385 | |
7386 //----- (004A68EF) -------------------------------------------------------- | |
7387 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7388 { | |
7389 Texture *v4; // edi@2 | |
7390 unsigned int v5; // ebx@4 | |
7391 //unsigned __int16 *v6; // eax@4 | |
7392 signed int v7; // edx@5 | |
7393 int v8; // edx@6 | |
7394 signed int v9; // edx@7 | |
7395 int v10; // edx@8 | |
7396 signed int v11; // edx@9 | |
7397 signed int v12; // esi@12 | |
7398 signed int v13; // esi@15 | |
7399 unsigned int v14; // edx@17 | |
7400 signed int v15; // esi@18 | |
7401 unsigned __int8 *v16; // ebx@22 | |
7402 char v17; // zf@28 | |
7403 int v18; // [sp+10h] [bp-10h]@4 | |
7404 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7405 int v20; // [sp+1Ch] [bp-4h]@4 | |
7406 int v21; // [sp+28h] [bp+8h]@24 | |
7407 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7408 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7409 | |
7410 if (!uNumSceneBegins || !pTexture) | |
7411 return; | |
7412 | |
7413 v4 = pTexture; | |
7414 | |
7415 if ( pTexture->pPalette16 ) | |
7416 { | |
7417 v5 = pTexture->uTextureHeight; | |
7418 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7419 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7420 v20 = pTexture->uTextureWidth; | |
7421 v18 = pTexture->uTextureWidth; | |
7422 int clipped_out_x = a2; | |
7423 int clipped_out_y = a3; | |
7424 if ( this->bClip ) | |
7425 { | |
7426 v7 = this->uClipX; | |
7427 if ( a2 < v7 ) | |
7428 { | |
7429 v8 = v7 - a2; | |
7430 v19 += v8; | |
7431 v20 += a2 - this->uClipX; | |
7432 //v6 += v8; | |
7433 clipped_out_x = uClipX; | |
7434 } | |
7435 v9 = this->uClipY; | |
7436 v5 = pTexture->uTextureHeight; | |
7437 if ( a3 < v9 ) | |
7438 { | |
7439 v10 = v9 - a3; | |
7440 v19 += v18 * v10; | |
7441 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7442 v4 = pTexture; | |
7443 //v6 += this->uTargetSurfacePitch * v10; | |
7444 clipped_out_y = uClipY; | |
7445 } | |
7446 v11 = this->uClipX; | |
7447 if ( v11 < a2 ) | |
7448 v11 = a2; | |
7449 pTexturea = this->uClipZ; | |
7450 if ( v11 + v20 > (signed int)pTexturea ) | |
7451 { | |
7452 v12 = this->uClipX; | |
7453 if ( v12 < a2 ) | |
7454 v12 = a2; | |
7455 v20 = pTexturea - v12; | |
7456 } | |
7457 v13 = this->uClipY; | |
7458 if ( v13 < a3 ) | |
7459 v13 = a3; | |
7460 v14 = this->uClipW; | |
7461 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7462 { | |
7463 v15 = this->uClipY; | |
7464 if ( v15 < a3 ) | |
7465 v15 = a3; | |
7466 v5 = v14 - v15; | |
7467 } | |
7468 } | |
7469 | |
7470 v16 = v19; | |
7471 for (int y = 0; y < v5; ++y) | |
7472 { | |
7473 for (int x = 0; x < v20; ++x) | |
7474 { | |
7475 if ( *v16 ) | |
7476 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7477 ++v16; | |
7478 } | |
7479 v16 += v18 - v20; | |
7480 } | |
7481 | |
7482 /*if ( (signed int)v5 > 0 ) | |
7483 { | |
7484 v22 = v5; | |
7485 v16 = v19; | |
7486 do | |
7487 { | |
7488 if ( v20 > 0 ) | |
7489 { | |
7490 v21 = v20; | |
7491 do | |
7492 { | |
7493 if ( *v16 ) | |
7494 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7495 ++v6; | |
7496 ++v16; | |
7497 --v21; | |
7498 } | |
7499 while ( v21 ); | |
7500 } | |
7501 v16 += v18 - v20; | |
7502 v17 = v22-- == 1; | |
7503 v6 += this->uTargetSurfacePitch - v20; | |
7504 } | |
7505 while ( !v17 ); | |
7506 }*/ | |
7507 } | |
7508 } | |
7509 | |
0 | 7510 |
7511 //----- (004A65CC) -------------------------------------------------------- | |
7512 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7513 { | |
2069 | 7514 //unsigned __int16 *v8; // esi@6 |
0 | 7515 unsigned int v9; // edi@6 |
7516 unsigned int v10; // eax@7 | |
7517 unsigned int v11; // eax@8 | |
7518 unsigned int v12; // eax@9 | |
7519 unsigned int v13; // eax@10 | |
7520 unsigned int v14; // edx@11 | |
7521 unsigned int v15; // eax@13 | |
7522 unsigned int v16; // edx@14 | |
7523 unsigned int v17; // edx@17 | |
7524 unsigned int v18; // eax@19 | |
7525 unsigned int v19; // edx@20 | |
7526 int v20; // eax@27 | |
7527 int v21; // edx@29 | |
7528 int v22; // [sp+Ch] [bp-Ch]@6 | |
7529 int v23; // [sp+Ch] [bp-Ch]@24 | |
7530 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7531 int xa; // [sp+20h] [bp+8h]@26 | |
7532 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7533 int v27; // [sp+2Ch] [bp+14h]@6 | |
7534 | |
7535 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7536 { | |
2069 | 7537 //v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; |
710 | 7538 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7539 v27 = a4->uTextureWidth; |
7540 v9 = a4->uTextureHeight; | |
7541 v22 = a4->uTextureWidth; | |
2069 | 7542 int clipped_out_x = x; |
7543 int clipped_out_y = y; | |
0 | 7544 if ( this->bClip ) |
7545 { | |
7546 v10 = this->uClipX; | |
7547 if ( (signed int)x < (signed int)v10 ) | |
7548 { | |
7549 v11 = v10 - x; | |
7550 v24 += v11; | |
7551 v27 += x - this->uClipX; | |
2069 | 7552 //v8 += v11; |
7553 clipped_out_x = uClipX; | |
0 | 7554 } |
7555 v12 = this->uClipY; | |
7556 if ( (signed int)y < (signed int)v12 ) | |
7557 { | |
7558 v13 = v12 - y; | |
7559 v24 += v22 * v13; | |
7560 v9 = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7561 //v8 += this->uTargetSurfacePitch * v13; |
7562 clipped_out_y = uClipY; | |
0 | 7563 } |
7564 v14 = this->uClipX; | |
7565 if ( (signed int)v14 < (signed int)x ) | |
7566 v14 = x; | |
7567 v15 = this->uClipZ; | |
7568 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7569 { | |
7570 v16 = this->uClipX; | |
7571 if ( (signed int)v16 < (signed int)x ) | |
7572 v16 = x; | |
7573 v27 = v15 - v16; | |
7574 } | |
7575 v17 = this->uClipY; | |
7576 if ( (signed int)v17 < (signed int)y ) | |
7577 v17 = y; | |
7578 v18 = this->uClipW; | |
7579 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7580 { | |
7581 v19 = this->uClipY; | |
7582 if ( (signed int)v19 < (signed int)y ) | |
7583 v19 = y; | |
7584 v9 = v18 - v19; | |
7585 } | |
7586 } | |
2069 | 7587 |
7588 for (int dy = 0; dy < v9; ++dy) | |
7589 { | |
7590 for (int dx = 0; dx < v27; ++dx) | |
7591 { | |
7592 v20 = *v24; | |
7593 if ( v20 >= a7 && v20 <= a8 ) | |
7594 { | |
7595 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7596 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7597 v21 = 2 * a8 - v21 - a7; | |
7598 //*v8 = a4->pPalette16[v21]; | |
7599 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7600 } | |
7601 ++v24; | |
7602 } | |
7603 v24 += v22 - v27; | |
7604 } | |
7605 /*if ( (signed int)v9 > 0 ) | |
0 | 7606 { |
7607 ya = v9; | |
7608 v23 = v22 - v27; | |
7609 do | |
7610 { | |
7611 if ( v27 > 0 ) | |
7612 { | |
7613 xa = v27; | |
7614 do | |
7615 { | |
7616 v20 = *v24; | |
7617 if ( v20 >= a7 && v20 <= a8 ) | |
7618 { | |
7619 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7620 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7621 v21 = 2 * a8 - v21 - a7; | |
7622 *v8 = a4->pPalette16[v21]; | |
7623 } | |
7624 ++v8; | |
7625 ++v24; | |
7626 --xa; | |
7627 } | |
7628 while ( xa ); | |
7629 } | |
7630 v8 += this->uTargetSurfacePitch - v27; | |
7631 v24 += v23; | |
7632 --ya; | |
7633 } | |
7634 while ( ya ); | |
2069 | 7635 }*/ |
0 | 7636 } |
7637 } | |
7638 | |
7639 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7640 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7641 { |
7642 Texture *v8; // eax@2 | |
2069 | 7643 //Texture *v9; // ebx@4 |
7644 //unsigned __int16 *v10; // esi@6 | |
0 | 7645 unsigned int v11; // edi@7 |
7646 unsigned int v12; // eax@9 | |
7647 unsigned int v13; // eax@10 | |
7648 unsigned int v14; // edx@11 | |
7649 unsigned int v15; // eax@13 | |
7650 unsigned int v16; // edx@14 | |
7651 unsigned int v17; // edx@17 | |
7652 unsigned int v18; // eax@19 | |
7653 unsigned int v19; // edx@20 | |
7654 int v20; // eax@27 | |
7655 int v21; // edx@29 | |
7656 int v22; // [sp+Ch] [bp-Ch]@6 | |
7657 int v23; // [sp+Ch] [bp-Ch]@24 | |
7658 int v24; // [sp+10h] [bp-8h]@6 | |
7659 int v25; // [sp+14h] [bp-4h]@6 | |
7660 int i; // [sp+20h] [bp+8h]@25 | |
7661 int v27; // [sp+24h] [bp+Ch]@23 | |
7662 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7663 | |
7664 if ( this->uNumSceneBegins ) | |
7665 { | |
7666 v8 = a4; | |
7667 if ( a4 ) | |
7668 { | |
7669 if ( a4->pPalette16 ) | |
7670 { | |
7671 if ( a5 ) | |
7672 { | |
7673 if ( a5->pPalette16 ) | |
7674 { | |
2069 | 7675 //v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 7676 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7677 v25 = v8->uTextureWidth; |
7678 v24 = v8->uTextureHeight; | |
7679 v22 = v8->uTextureWidth; | |
2069 | 7680 |
7681 int clipped_out_x = a2; | |
7682 int clipped_out_y = a3; | |
0 | 7683 if ( this->bClip ) |
7684 { | |
7685 v11 = this->uClipX; | |
7686 if ( (signed int)a2 < (signed int)v11 ) | |
7687 { | |
7688 v28 += v11 - a2; | |
7689 v25 += a2 - v11; | |
2069 | 7690 //v10 += v11 - a2; |
7691 clipped_out_x = uClipX; | |
0 | 7692 } |
7693 v12 = this->uClipY; | |
7694 if ( (signed int)a3 < (signed int)v12 ) | |
7695 { | |
7696 v13 = v12 - a3; | |
7697 v28 += v22 * v13; | |
7698 v24 += a3 - this->uClipY; | |
2069 | 7699 //v10 += this->uTargetSurfacePitch * v13; |
7700 clipped_out_y = uClipY; | |
0 | 7701 } |
7702 v14 = this->uClipX; | |
7703 if ( (signed int)v14 < (signed int)a2 ) | |
7704 v14 = a2; | |
7705 v15 = this->uClipZ; | |
7706 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7707 { | |
7708 v16 = this->uClipX; | |
7709 if ( (signed int)v16 < (signed int)a2 ) | |
7710 v16 = a2; | |
7711 v25 = v15 - v16; | |
7712 } | |
7713 v17 = this->uClipY; | |
7714 if ( (signed int)v17 < (signed int)a3 ) | |
7715 v17 = a3; | |
7716 v18 = this->uClipW; | |
7717 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7718 { | |
7719 v19 = this->uClipY; | |
7720 if ( (signed int)v19 < (signed int)a3 ) | |
7721 v19 = a3; | |
7722 v24 = v18 - v19; | |
7723 } | |
7724 } | |
2069 | 7725 |
0 | 7726 v27 = 0; |
2069 | 7727 for (int y = 0; y < v24; ++y) |
7728 { | |
7729 for (int x = 0; x < v25; ++x) | |
7730 { | |
7731 if ( *v28 ) | |
7732 { | |
2101 | 7733 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7734 if ( v20 >= a7 ) |
7735 { | |
7736 if ( v20 <= a8 ) | |
7737 { | |
7738 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7739 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7740 v21 = 2 * a8 - v21 - a7; | |
7741 //v9 = a5; | |
7742 //*v10 = a5->pPalette16[v21]; | |
7743 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7744 } | |
7745 } | |
7746 } | |
7747 v28++; | |
7748 } | |
7749 v28 += v22 - v25; | |
7750 } | |
7751 | |
7752 /*if ( v24 > 0 ) | |
0 | 7753 { |
7754 v23 = v22 - v25; | |
7755 do | |
7756 { | |
7757 for ( i = 0; i < v25; ++v28 ) | |
7758 { | |
7759 if ( *v28 ) | |
7760 { | |
710 | 7761 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7762 if ( v20 >= a7 ) |
7763 { | |
7764 if ( v20 <= a8 ) | |
7765 { | |
7766 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7767 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7768 v21 = 2 * a8 - v21 - a7; | |
7769 v9 = a5; | |
7770 *v10 = a5->pPalette16[v21]; | |
7771 } | |
7772 } | |
7773 } | |
7774 ++i; | |
7775 ++v10; | |
7776 } | |
7777 ++v27; | |
7778 v10 += this->uTargetSurfacePitch - v25; | |
7779 v28 += v23; | |
7780 } | |
7781 while ( v27 < v24 ); | |
2069 | 7782 }*/ |
7783 | |
7784 | |
7785 | |
0 | 7786 } |
7787 } | |
7788 } | |
7789 } | |
7790 } | |
7791 } | |
7792 | |
7793 //----- (004A6274) -------------------------------------------------------- | |
7794 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7795 { | |
7796 Texture *pCurrentTexture; // edi@2 | |
7797 int uHeight; // ebx@4 | |
2069 | 7798 //unsigned __int16 *v6; // eax@4 |
0 | 7799 unsigned int v7; // edx@5 |
7800 unsigned int v8; // edx@6 | |
7801 unsigned int v9; // edx@7 | |
7802 unsigned int v10; // edx@8 | |
7803 unsigned int v11; // edx@9 | |
7804 unsigned int v12; // esi@12 | |
7805 unsigned int v13; // esi@15 | |
7806 unsigned int v14; // edx@17 | |
7807 unsigned int v15; // esi@18 | |
7808 unsigned __int8 *v16; // ebx@22 | |
7809 char uFlag; // zf@28 | |
7810 int v18; // [sp+10h] [bp-10h]@4 | |
7811 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7812 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7813 int uXa; // [sp+28h] [bp+8h]@24 | |
7814 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7815 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7816 | |
7817 if ( this->uNumSceneBegins ) | |
7818 { | |
7819 pCurrentTexture = pTexture; | |
7820 if ( pTexture ) | |
7821 { | |
7822 if ( pTexture->pPalette16 ) | |
7823 { | |
7824 uHeight = pTexture->uTextureHeight; | |
2069 | 7825 //v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7826 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7827 uWidth = pTexture->uTextureWidth; |
7828 v18 = pTexture->uTextureWidth; | |
2069 | 7829 |
7830 int clipped_out_x = uX; | |
7831 int clipped_out_y = uY; | |
0 | 7832 if ( this->bClip ) |
7833 { | |
7834 v7 = this->uClipX; | |
7835 if ( (signed int)uX < (signed int)v7 ) | |
7836 { | |
7837 v8 = v7 - uX; | |
7838 v19 += v8; | |
7839 uWidth += uX - this->uClipX; | |
2069 | 7840 //v6 += v8; |
7841 clipped_out_x = uClipX; | |
0 | 7842 } |
7843 v9 = this->uClipY; | |
7844 uHeight = pTexture->uTextureHeight; | |
7845 if ( (signed int)uY < (signed int)v9 ) | |
7846 { | |
7847 v10 = v9 - uY; | |
7848 v19 += v18 * v10; | |
7849 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7850 pCurrentTexture = pTexture; | |
2069 | 7851 //v6 += this->uTargetSurfacePitch * v10; |
7852 clipped_out_y = uClipY; | |
0 | 7853 } |
7854 v11 = this->uClipX; | |
7855 if ( (signed int)v11 < (signed int)uX ) | |
7856 v11 = uX; | |
7857 pTexturea = this->uClipZ; | |
7858 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7859 { | |
7860 v12 = this->uClipX; | |
7861 if ( (signed int)v12 < (signed int)uX ) | |
7862 v12 = uX; | |
7863 uWidth = pTexturea - v12; | |
7864 } | |
7865 v13 = this->uClipY; | |
7866 if ( (signed int)v13 < (signed int)uY ) | |
7867 v13 = uY; | |
7868 v14 = this->uClipW; | |
7869 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7870 { | |
7871 v15 = this->uClipY; | |
7872 if ( (signed int)v15 < (signed int)uY ) | |
7873 v15 = uY; | |
7874 uHeight = v14 - v15; | |
7875 } | |
7876 } | |
2069 | 7877 |
7878 v16 = v19; | |
7879 for (int y = 0; y < uHeight; ++y) | |
7880 { | |
7881 for (int x = 0; x < uWidth; ++x) | |
7882 { | |
7883 if ( *v16 ) | |
7884 WritePixel16(clipped_out_x + x, clipped_out_y + y, pCurrentTexture->pPalette16[*v16]); | |
7885 ++v16; | |
7886 } | |
7887 v16 += v18 - uWidth; | |
7888 } | |
7889 /*if ( (signed int)uHeight > 0 ) | |
0 | 7890 { |
7891 uYa = uHeight; | |
7892 v16 = v19; | |
7893 do | |
7894 { | |
7895 if ( uWidth > 0 ) | |
7896 { | |
7897 uXa = uWidth; | |
7898 do | |
7899 { | |
7900 if ( *v16 ) | |
7901 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7902 ++v6; | |
7903 ++v16; | |
7904 } | |
7905 while ( uXa-- !=1 ); | |
7906 } | |
7907 v16 += v18 - uWidth; | |
7908 uFlag = uYa-- == 1; | |
7909 v6 += this->uTargetSurfacePitch - uWidth; | |
7910 } | |
7911 while ( !uFlag ); | |
2069 | 7912 }*/ |
0 | 7913 } |
7914 } | |
7915 } | |
7916 } | |
7917 | |
7918 //----- (004A612A) -------------------------------------------------------- | |
710 | 7919 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7920 { |
7921 Texture *v5; // eax@2 | |
7922 unsigned int v6; // edx@3 | |
7923 int v7; // ebx@3 | |
7924 int v8; // edi@3 | |
7925 signed int v9; // eax@4 | |
7926 int v10; // eax@5 | |
7927 unsigned int v11; // esi@6 | |
7928 signed int v12; // esi@8 | |
7929 unsigned int v13; // eax@10 | |
7930 signed int v14; // esi@11 | |
7931 unsigned int v15; // esi@14 | |
7932 unsigned int v16; // eax@16 | |
7933 unsigned int v17; // ecx@17 | |
7934 int v18; // edx@23 | |
7935 int v19; // [sp+Ch] [bp-Ch]@3 | |
7936 int v20; // [sp+10h] [bp-8h]@3 | |
7937 int uOutXa; // [sp+20h] [bp+8h]@21 | |
7938 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
7939 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
7940 | |
7941 if ( this->uNumSceneBegins ) | |
7942 { | |
7943 v5 = pTexture; | |
7944 if ( pTexture ) | |
7945 { | |
7946 v6 = uOutY; | |
7947 v7 = pTexture->uTextureHeight; | |
7948 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 7949 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7950 v8 = v5->uTextureWidth; |
7951 v20 = v5->uTextureWidth; | |
7952 v19 = v5->uTextureWidth; | |
7953 if ( this->bClip ) | |
7954 { | |
7955 v9 = this->uClipX; | |
7956 if ( uOutX < v9 ) | |
7957 { | |
7958 v10 = v9 - uOutX; | |
7959 uOutYa += v10; | |
7960 v8 += uOutX - this->uClipX; | |
7961 v20 = v8; | |
7962 pZBuffer += v10; | |
7963 } | |
7964 v11 = this->uClipY; | |
7965 if ( (signed int)v6 < (signed int)v11 ) | |
7966 { | |
7967 uOutYa += v19 * (v11 - v6); | |
7968 v7 += v6 - v11; | |
7969 pZBuffer += 640 * (v11 - v6); | |
7970 v8 = v20; | |
7971 } | |
7972 v12 = this->uClipX; | |
7973 if ( v12 < uOutX ) | |
7974 v12 = uOutX; | |
7975 v13 = this->uClipZ; | |
7976 if ( v8 + v12 > (signed int)v13 ) | |
7977 { | |
7978 v14 = this->uClipX; | |
7979 if ( v14 < uOutX ) | |
7980 v14 = uOutX; | |
7981 v8 = v13 - v14; | |
7982 } | |
7983 v15 = this->uClipY; | |
7984 if ( (signed int)v15 < (signed int)v6 ) | |
7985 v15 = v6; | |
7986 v16 = this->uClipW; | |
7987 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
7988 { | |
7989 v17 = this->uClipY; | |
7990 if ( (signed int)v17 >= (signed int)v6 ) | |
7991 v6 = v17; | |
7992 v7 = v16 - v6; | |
7993 } | |
7994 } | |
7995 if ( v7 > 0 ) | |
7996 { | |
7997 uOutXa = v7; | |
7998 do | |
7999 { | |
8000 if ( v8 > 0 ) | |
8001 { | |
8002 v18 = v8; | |
8003 do | |
8004 { | |
8005 if ( *uOutYa ) | |
8006 *pZBuffer = zVal; | |
8007 ++pZBuffer; | |
8008 ++uOutYa; | |
8009 --v18; | |
8010 } | |
8011 while ( v18 ); | |
8012 } | |
8013 pZBuffer += 640 - v8; | |
8014 uOutYa += v19 - v8; | |
8015 --uOutXa; | |
8016 } | |
8017 while ( uOutXa ); | |
8018 } | |
8019 } | |
8020 } | |
8021 } | |
8022 | |
8023 //----- (004A601E) -------------------------------------------------------- | |
991 | 8024 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8025 { |
8026 signed int v5; // edx@3 | |
8027 int v6; // ebx@3 | |
8028 int v7; // esi@3 | |
8029 void *v8; // esi@3 | |
8030 unsigned int v9; // eax@4 | |
8031 unsigned int v10; // eax@6 | |
8032 signed int v11; // edi@8 | |
8033 unsigned int v12; // eax@10 | |
8034 signed int v13; // edi@11 | |
8035 unsigned int v14; // edi@14 | |
8036 unsigned int v15; // eax@16 | |
8037 unsigned int v16; // ecx@17 | |
8038 int v17; // [sp+18h] [bp+Ch]@3 | |
8039 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8040 | |
8041 if ( this->uNumSceneBegins && pTexture ) | |
8042 { | |
8043 v5 = a3; | |
8044 v6 = pTexture->uTextureHeight; | |
8045 v7 = 5 * a3; | |
8046 v17 = pTexture->uTextureHeight; | |
8047 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8048 pTexturea = pTexture->uTextureWidth; | |
8049 if ( this->bClip ) | |
8050 { | |
8051 v9 = this->uClipX; | |
8052 if ( a2 < (signed int)v9 ) | |
8053 { | |
8054 pTexturea += a2 - v9; | |
8055 v8 = (char *)v8 + 4 * (v9 - a2); | |
8056 } | |
8057 v10 = this->uClipY; | |
8058 if ( v5 < (signed int)v10 ) | |
8059 { | |
8060 v17 += v5 - v10; | |
8061 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8062 } | |
8063 v11 = this->uClipX; | |
8064 if ( v11 < a2 ) | |
8065 v11 = a2; | |
8066 v12 = this->uClipZ; | |
8067 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8068 { | |
8069 v13 = this->uClipX; | |
8070 if ( v13 < a2 ) | |
8071 v13 = a2; | |
8072 pTexturea = v12 - v13; | |
8073 } | |
8074 v14 = this->uClipY; | |
8075 if ( (signed int)v14 < v5 ) | |
8076 v14 = v5; | |
8077 v6 = v17; | |
8078 v15 = this->uClipW; | |
8079 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8080 { | |
8081 v16 = this->uClipY; | |
8082 if ( (signed int)v16 < v5 ) | |
8083 v16 = v5; | |
8084 v6 = v15 - v16; | |
8085 } | |
8086 } | |
8087 if ( v6 > 0 ) | |
8088 { | |
8089 do | |
8090 { | |
8091 if ( (signed int)pTexturea > 0 ) | |
8092 { | |
8093 memset32(v8, a5, pTexturea); | |
8094 v8 = (char *)v8 + 4 * pTexturea; | |
8095 } | |
8096 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8097 --v6; | |
8098 } | |
8099 while ( v6 ); | |
8100 } | |
8101 } | |
8102 } | |
8103 | |
8104 //----- (004A5EB2) -------------------------------------------------------- | |
8105 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8106 { | |
8107 Texture *v4; // edi@2 | |
2069 | 8108 int v5; // ebx@4 |
8109 //unsigned __int16 *pTarget; // eax@4 | |
0 | 8110 unsigned int v7; // edx@5 |
8111 unsigned int v8; // edx@6 | |
8112 unsigned int v9; // edx@7 | |
8113 unsigned int v10; // edx@8 | |
8114 unsigned int v11; // edx@9 | |
8115 unsigned int v12; // esi@12 | |
8116 unsigned int v13; // esi@15 | |
2069 | 8117 //unsigned int v14; // edx@17 |
0 | 8118 unsigned int v15; // esi@18 |
8119 unsigned __int8 *v16; // edx@22 | |
8120 char v17; // zf@26 | |
8121 int v18; // [sp+10h] [bp-10h]@4 | |
8122 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8123 int v20; // [sp+1Ch] [bp-4h]@4 | |
8124 int uXa; // [sp+28h] [bp+8h]@24 | |
8125 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8126 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8127 | |
8128 if ( this->uNumSceneBegins ) | |
8129 { | |
8130 v4 = a4; | |
8131 if ( a4 ) | |
8132 { | |
8133 if ( a4->pPalette16 ) | |
8134 { | |
8135 v5 = a4->uTextureHeight; | |
2069 | 8136 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 8137 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8138 v20 = a4->uTextureWidth; |
8139 v18 = a4->uTextureWidth; | |
2069 | 8140 |
8141 int clipped_out_x = uX; | |
8142 int clipped_out_y = uY; | |
0 | 8143 if ( this->bClip ) |
8144 { | |
8145 v7 = this->uClipX; | |
8146 if ( (signed int)uX < (signed int)v7 ) | |
8147 { | |
8148 v8 = v7 - uX; | |
8149 v19 += v8; | |
8150 v20 += uX - this->uClipX; | |
2069 | 8151 //pTarget += v8; |
8152 clipped_out_x = uClipX; | |
0 | 8153 } |
8154 v9 = this->uClipY; | |
8155 v5 = a4->uTextureHeight; | |
8156 if ( (signed int)uY < (signed int)v9 ) | |
8157 { | |
8158 v10 = v9 - uY; | |
8159 v19 += v18 * v10; | |
8160 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8161 v4 = a4; | |
2069 | 8162 //pTarget += this->uTargetSurfacePitch * v10; |
8163 clipped_out_y = uClipY; | |
0 | 8164 } |
8165 v11 = this->uClipX; | |
8166 if ( (signed int)v11 < (signed int)uX ) | |
8167 v11 = uX; | |
8168 v23 = this->uClipZ; | |
8169 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8170 { | |
8171 v12 = this->uClipX; | |
8172 if ( (signed int)v12 < (signed int)uX ) | |
8173 v12 = uX; | |
8174 v20 = v23 - v12; | |
8175 } | |
8176 v13 = this->uClipY; | |
8177 if ( (signed int)v13 < (signed int)uY ) | |
8178 v13 = uY; | |
2069 | 8179 |
8180 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 8181 { |
8182 v15 = this->uClipY; | |
8183 if ( (signed int)v15 < (signed int)uY ) | |
8184 v15 = uY; | |
2069 | 8185 v5 = uClipW - v15; |
0 | 8186 } |
8187 } | |
2069 | 8188 |
8189 v16 = v19; | |
8190 for (int y = 0; y < v5; ++y) | |
8191 { | |
8192 for (int x = 0; x < v20; ++x) | |
8193 { | |
8194 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16]); | |
8195 ++v16; | |
8196 } | |
8197 v16 += v18 - v20; | |
8198 } | |
8199 /*if ( (signed int)v5 > 0 ) | |
0 | 8200 { |
8201 uYa = v5; | |
8202 v16 = v19; | |
8203 do | |
8204 { | |
8205 if ( v20 > 0 ) | |
8206 { | |
8207 uXa = v20; | |
8208 do | |
8209 { | |
8210 *pTarget = v4->pPalette16[*v16]; | |
8211 ++pTarget; | |
8212 ++v16; | |
8213 --uXa; | |
8214 } | |
8215 while ( uXa ); | |
8216 } | |
8217 v16 += v18 - v20; | |
8218 v17 = uYa-- == 1; | |
8219 pTarget += this->uTargetSurfacePitch - v20; | |
8220 } | |
8221 while ( !v17 ); | |
2069 | 8222 }*/ |
0 | 8223 } |
8224 } | |
8225 } | |
8226 } | |
8227 | |
8228 //----- (004667E9) -------------------------------------------------------- | |
8229 void Render::ChangeBetweenWinFullscreenModes() | |
8230 { | |
8231 float v0; // ST14_4@17 | |
8232 int v4; // edx@26 | |
8233 ObjectDesc *v5; // eax@26 | |
8234 RGBTexture *v6; // esi@33 | |
8235 const char *v8; // [sp-4h] [bp-28h]@33 | |
8236 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8237 | |
2061 | 8238 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8239 { |
1458 | 8240 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8241 return; |
2061 | 8242 }*/ |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8243 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8244 { |
0 | 8245 if ( pEventTimer->bPaused ) |
2061 | 8246 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8247 else |
8248 pEventTimer->Pause(); | |
8249 if ( pMiscTimer->bPaused ) | |
2061 | 8250 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8251 else |
8252 pMiscTimer->Pause(); | |
8253 pMouse->bActive = 0; | |
8254 if ( pRenderer->pRenderD3D ) | |
8255 { | |
8256 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8257 pSprites_LOD->ReleaseAll(); | |
8258 } | |
8259 if ( pRenderer->bWindowMode ) | |
8260 { | |
1802 | 8261 //SetMenu(hWnd, 0); |
8262 //SetWindowLongA(hWnd, -20, 0); | |
8263 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8264 window->SetFullscreenMode(); | |
8265 pRenderer->InitializeFullscreen(); | |
0 | 8266 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8267 pGame->pGammaController->Initialize(v0); | |
8268 } | |
8269 else | |
8270 { | |
1802 | 8271 //ClipCursor(0); |
8272 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8273 pRenderer->SwitchToWindow(); | |
0 | 8274 } |
8275 if ( pRenderer->pRenderD3D ) | |
8276 { | |
8277 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8278 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8279 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8280 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8281 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8282 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8283 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8284 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8285 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8286 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8287 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8288 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8289 { |
8290 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8291 v5 = &pObjectList->pObjects[i]; |
0 | 8292 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8293 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8294 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8295 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8296 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8297 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8298 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8299 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8300 { | |
8301 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8302 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8303 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8304 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8305 { |
2006 | 8306 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8307 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8308 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8309 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8310 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8311 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8312 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8313 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8314 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8315 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8316 v8 = "title.pcx"; |
2006 | 8317 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8318 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8319 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8320 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8321 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8322 } |
0 | 8323 viewparams->bRedrawGameUI = 1; |
688 | 8324 viewparams->InitGrayPalette(); |
0 | 8325 pMouse->SetCurrentCursorBitmap(); |
1802 | 8326 /*if ( pRenderer->bWindowMode ) |
0 | 8327 { |
1655 | 8328 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8329 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8330 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8331 }*/ |
8332 pMouse->bActive = true; | |
0 | 8333 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8334 pVideoPlayer->SelectMovieType(); |
2061 | 8335 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8336 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8337 else |
8338 pEventTimer->Resume(); | |
2061 | 8339 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8340 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8341 else |
8342 pMiscTimer->Resume(); | |
8343 } | |
8344 } | |
8345 | |
8346 | |
8347 //----- (004524D8) -------------------------------------------------------- | |
8348 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8349 { | |
1583 | 8350 //int v11; // eax@13 |
8351 //int v12; // ecx@13 | |
0 | 8352 void *v13; // eax@13 |
1583 | 8353 //unsigned __int8 v14; // zf@13 |
8354 //unsigned __int8 v15; // sf@13 | |
0 | 8355 int v16; // esi@14 |
8356 int v17; // ecx@16 | |
8357 int v18; // esi@16 | |
8358 unsigned __int16 *v19; // eax@16 | |
8359 int v20; // edx@16 | |
8360 int v21; // ecx@16 | |
8361 int v22; // eax@16 | |
8362 int v23; // esi@16 | |
8363 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8364 int v27; // [sp+28h] [bp-Ch]@14 | |
8365 int v28; // [sp+2Ch] [bp-8h]@13 | |
8366 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8367 | |
8368 //v3 = this; | |
8369 //sprintf(Str1, "%s", pName); | |
8370 //v4 = uNumItems; | |
8371 if (!uNumItems) | |
8372 return nullptr; | |
8373 | |
8374 //{ | |
8375 //v5 = 0, pDesta = uNumItems; | |
8376 uint idx1 = 0, | |
8377 idx2 = uNumItems; | |
8378 while (true) | |
8379 { | |
1980 | 8380 uint i = idx1 + (idx2 - idx1) / 2; |
8381 | |
8382 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8383 if (!res) |
8384 { | |
8385 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8386 break; | |
8387 } | |
8388 else if (res < 0) | |
8389 idx2 = idx1 + (idx2 - idx1) / 2; | |
8390 else | |
8391 idx1 = i + 1; | |
8392 | |
8393 if ( idx1 >= idx2 ) | |
8394 return false; | |
8395 } | |
8396 | |
8397 | |
8398 uint uCompressedSize = 0; | |
8399 fread(&uCompressedSize, 4, 1, pFile); | |
8400 | |
1980 | 8401 HWLTexture* pTex = new HWLTexture; |
670 | 8402 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8403 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8404 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8405 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8406 fread(&pTex->uWidth, 4, 1, pFile); |
8407 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8408 fread(&pTex->uAreaX, 4, 1, pFile); |
8409 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8410 |
8411 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8412 if (uCompressedSize) | |
8413 { | |
1980 | 8414 char* pCompressedData = new char[uCompressedSize]; |
0 | 8415 { |
8416 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8417 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8418 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8419 } | |
8420 delete [] pCompressedData; | |
8421 } | |
8422 else | |
8423 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8424 | |
1583 | 8425 if ( scale_hwls_to_half ) |
8426 { | |
8427 pTex->uHeight /= 2; | |
8428 pTex->uWidth /= 2; | |
8429 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8430 v28 = 0; |
8431 v26 = (unsigned __int16 *)v13; | |
1583 | 8432 if ( pTex->uHeight > 0 ) |
0 | 8433 { |
8434 v16 = pTex->uWidth; | |
8435 v27 = 1; | |
8436 do | |
8437 { | |
8438 pDestb = 0; | |
8439 if ( v16 > 0 ) | |
8440 { | |
8441 do | |
8442 { | |
8443 v17 = v16 * v27; | |
8444 v18 = v28 * v16; | |
8445 v19 = pTex->pPixels; | |
8446 v20 = pDestb + 2 * v18; | |
8447 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8448 v22 = (int)&v19[2 * v20]; | |
8449 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8450 LOWORD(v21) = *(unsigned short *)v21; | |
8451 v23 = pDestb++ + v18; | |
1583 | 8452 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8453 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8454 v16 = pTex->uWidth; |
8455 } | |
8456 while (pDestb < pTex->uWidth); | |
8457 } | |
8458 ++v28; | |
8459 v27 += 2; | |
8460 } | |
8461 while ( v28 < (signed int)pTex->uHeight ); | |
8462 } | |
8463 delete [] pTex->pPixels; | |
8464 pTex->pPixels = v26; | |
8465 } | |
8466 return pTex; | |
8467 } | |
8468 | |
8469 //----- (0045271F) -------------------------------------------------------- | |
8470 bool RenderHWLContainer::Release() | |
8471 { | |
8472 __int32 v4; // eax@6 | |
8473 FILE *v5; // ST24_4@6 | |
8474 FILE *File; // [sp+4h] [bp-4h]@6 | |
8475 | |
1162 | 8476 if ( this->bDumpDebug) |
0 | 8477 { |
8478 File = fopen("logd3d.txt", "w"); | |
1162 | 8479 v4 = ftell(this->pFile); |
8480 v5 = this->pFile; | |
8481 this->uDataOffset = v4; | |
8482 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8483 for (int i = 0; i < this->uNumItems; i++) | |
8484 { | |
8485 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8486 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8487 } | |
8488 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8489 fseek(this->pFile, 4, 0); | |
8490 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8491 fclose(this->pFile); | |
0 | 8492 fclose(File); |
8493 } | |
8494 else | |
8495 { | |
8496 fclose(this->pFile); | |
1162 | 8497 for (int i = 0; i < this->uNumItems; i++) |
8498 { | |
8499 free(this->pSpriteNames[i]); | |
0 | 8500 } |
8501 } | |
1093 | 8502 return true; |
0 | 8503 } |
8504 | |
8505 //----- (00452347) -------------------------------------------------------- | |
8506 RenderHWLContainer::RenderHWLContainer(): | |
8507 bDumpDebug(false) | |
8508 { | |
8509 this->pFile = 0; | |
8510 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8511 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8512 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8513 this->uNumItems = 0; |
1583 | 8514 this->scale_hwls_to_half = false; |
0 | 8515 } |
8516 | |
8517 //----- (0045237F) -------------------------------------------------------- | |
8518 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8519 { | |
8520 pFile = _wfopen(pFilename, L"rb"); | |
8521 if (!pFile) | |
8522 { | |
8523 Log::Warning(L"Failed to open file: %s", pFilename); | |
8524 return false; | |
8525 } | |
8526 | |
8527 fread(&uSignature, 1, 4, pFile); | |
8528 if (uSignature != 'TD3D') | |
8529 { | |
8530 Log::Warning(L"Invalid format: %s", pFilename); | |
8531 return false; | |
8532 } | |
8533 | |
8534 fread(&uDataOffset, 4, 1, pFile); | |
8535 fseek(pFile, uDataOffset, SEEK_SET); | |
8536 fread(&uNumItems, 4, 1, pFile); | |
8537 | |
8538 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8539 for (uint i = 0; i < uNumItems; ++i) | |
8540 { | |
8541 pSpriteNames[i] = new char[20]; | |
8542 fread(pSpriteNames[i], 1, 20, pFile); | |
8543 } | |
8544 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8545 | |
8546 return true; | |
8547 } | |
8548 | |
8549 //----- (004A1C1E) -------------------------------------------------------- | |
8550 void DoRenderBillboards_D3D() | |
8551 { | |
186 | 8552 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8553 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8554 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8555 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8556 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8557 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8558 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8559 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8560 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8561 { |
1390 | 8562 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8563 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8564 } | |
8565 p->pQuads[0].pos.x = 10; | |
8566 p->pQuads[0].pos.y = 10; | |
8567 | |
8568 p->pQuads[1].pos.x = 10; | |
8569 p->pQuads[1].pos.y = 200; | |
8570 | |
8571 p->pQuads[2].pos.x = 100; | |
8572 p->pQuads[2].pos.y = 200; | |
8573 | |
8574 p->pQuads[3].pos.x = 100; | |
8575 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8576 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8577 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8578 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8579 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8580 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8581 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8582 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8583 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8584 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8585 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8586 }*/ |
0 | 8587 |
2114 | 8588 for (int i = pRenderer->uNumBillboardsToDraw - 1; i >= 0; --i) |
8589 { | |
8590 if((int)pRenderer->pBillboardRenderListD3D[i].pTexture == 0xcdcdcdcd) | |
8591 __debugbreak();//Ritor1: error | |
8592 if (pRenderer->pBillboardRenderListD3D[i].uOpacity != RenderBillboardD3D::NoBlend) | |
8593 SetBillboardBlendOptions(pRenderer->pBillboardRenderListD3D[i].uOpacity); | |
0 | 8594 |
2114 | 8595 |
8596 pRenderer->pRenderD3D->pDevice->SetTexture(0, pRenderer->pBillboardRenderListD3D[i].pTexture); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8597 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8598 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
2114 | 8599 pRenderer->pBillboardRenderListD3D[i].pQuads, pRenderer->pBillboardRenderListD3D[i].uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8600 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8601 } |
8602 | |
8603 if (pRenderer->bFogEnabled) | |
8604 { | |
8605 pRenderer->bFogEnabled = false; | |
186 | 8606 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8607 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8608 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8609 } | |
186 | 8610 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8611 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8612 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8613 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8614 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8615 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8616 } |
8617 | |
8618 //----- (004A1DA8) -------------------------------------------------------- | |
8619 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8620 { | |
8621 switch (a1) | |
8622 { | |
8623 case RenderBillboardD3D::Transparent: | |
8624 { | |
8625 if (pRenderer->bFogEnabled) | |
8626 { | |
8627 pRenderer->bFogEnabled = false; | |
186 | 8628 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8629 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8630 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8631 } | |
8632 | |
186 | 8633 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8634 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8635 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8636 } |
8637 break; | |
8638 | |
8639 case RenderBillboardD3D::Opaque_1: | |
8640 case RenderBillboardD3D::Opaque_2: | |
8641 case RenderBillboardD3D::Opaque_3: | |
8642 { | |
8643 if (pRenderer->bUsingSpecular) | |
8644 { | |
8645 if (!pRenderer->bFogEnabled) | |
8646 { | |
8647 pRenderer->bFogEnabled = true; | |
186 | 8648 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8649 } | |
8650 } | |
8651 | |
8652 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8653 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8654 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8655 } |
8656 break; | |
8657 | |
8658 default: | |
8659 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8660 assert(false); |
0 | 8661 break; |
8662 } | |
1787 | 8663 } |
1903 | 8664 //----- (00424CD7) -------------------------------------------------------- |
8665 int ODM_NearClip(unsigned int num_vertices) | |
8666 { | |
8667 bool current_vertices_flag; // edi@1 | |
8668 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8669 double t; // st6@10 | |
8670 int pNextVertices; | |
8671 | |
8672 if (!num_vertices) | |
8673 return 0; | |
8674 | |
8675 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8676 current_vertices_flag = 0; | |
8677 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8678 current_vertices_flag = 1; | |
8679 | |
8680 int out_num_vertices = 0; | |
8681 for (int i = 0; i < num_vertices; ++i) | |
8682 { | |
8683 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8684 if ( current_vertices_flag != next_vertices_flag ) | |
8685 { | |
8686 if ( next_vertices_flag ) | |
8687 { | |
8688 //t = neer_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8689 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8690 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8691 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8692 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8693 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8694 } | |
8695 else | |
8696 { | |
8697 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8698 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8699 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8700 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8701 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8702 } | |
8703 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8704 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8705 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8706 ++out_num_vertices; |
8707 } | |
8708 if ( next_vertices_flag ) | |
8709 { | |
8710 pNextVertices = out_num_vertices++; | |
8711 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8712 } | |
8713 current_vertices_flag = next_vertices_flag; | |
8714 } | |
8715 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8716 } | |
1787 | 8717 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8718 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8719 { |
8720 signed int previous_vertices_flag; // edi@1 | |
8721 double t; // st6@10 | |
8722 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8723 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8724 int pNextVertices; | |
8725 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 | |
8726 | |
8727 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8728 depth_num_vertices = 0; | |
8729 previous_vertices_flag = 0; | |
8730 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8731 previous_vertices_flag = 1;//предыдущая грань меньше границы видимости | |
8732 if ( (signed int)uNumVertices <= 0 ) | |
8733 return 0; | |
8734 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8735 { | |
8736 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8737 if ( previous_vertices_flag != current_vertices_flag )//одна из граней за границей видимости | |
8738 { | |
8739 if ( current_vertices_flag )//текущая грань меньше границы видимости(предыдущая грань за пределами видимости) | |
8740 { | |
8741 //t = far_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8742 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8743 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8744 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8745 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8746 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8747 } | |
8748 else//предыдущая грань меньше границы видимости(текущая грань вышла за пределы видимости) | |
8749 { | |
8750 //t = far_clip - v1.x / v0.x - v1.x | |
8751 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8752 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8753 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8754 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8755 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8756 } | |
8757 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8758 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8759 ++depth_num_vertices; | |
8760 } | |
8761 if ( current_vertices_flag )//оба в границе видимости | |
8762 { | |
8763 pNextVertices = depth_num_vertices++; | |
8764 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8765 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8766 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8767 } |
8768 previous_vertices_flag = current_vertices_flag; | |
8769 } | |
8770 if ( depth_num_vertices < 3 ) | |
8771 return 0; | |
8772 return depth_num_vertices; | |
8773 } | |
8774 | |
8775 //----- (0047840D) -------------------------------------------------------- | |
8776 void Render::DrawBuildingsD3D() | |
8777 { | |
8778 int v9; // ecx@8 | |
8779 Texture *pFaceTexture; // eax@10 | |
8780 unsigned int v16; // edi@22 | |
8781 int v27; // eax@57 | |
8782 int vertex_id; // eax@58 | |
8783 unsigned int v34; // eax@80 | |
8784 int v40; // [sp-4h] [bp-5Ch]@2 | |
8785 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8786 int v50; // [sp+30h] [bp-28h]@34 | |
8787 int v51; // [sp+34h] [bp-24h]@35 | |
8788 int v52; // [sp+38h] [bp-20h]@36 | |
8789 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8790 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8791 int unused; // [sp+50h] [bp-8h]@3 | |
8792 | |
8793 if ( !pRenderer->pRenderD3D ) | |
8794 { | |
8795 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8796 } | |
8797 | |
8798 unused = 0; | |
8799 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8800 { | |
8801 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8802 { | |
8803 if ( IsBModelVisible(model_id, &unused) ) | |
8804 { | |
8805 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8806 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8807 { | |
8808 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8809 { | |
8810 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8811 { | |
8812 v53 = 0; | |
8813 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8814 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8815 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8816 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8817 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8818 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8819 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8820 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8821 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8822 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8823 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8824 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8825 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8826 else | |
8827 { | |
8828 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8829 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8830 } | |
8831 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8832 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8833 else | |
8834 { | |
8835 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8836 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8837 } | |
8838 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8839 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8840 v16 = GetTickCount() >> 4; | |
8841 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8842 { | |
8843 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8844 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8845 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8846 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8847 } | |
8848 else | |
8849 { | |
8850 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8851 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8852 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8853 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8854 } | |
8855 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8856 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8857 else | |
8858 { | |
8859 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8860 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8861 } | |
8862 v50 = 0; | |
8863 v49 = 0; | |
8864 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8865 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8866 { | |
8867 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8868 { | |
8869 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8870 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8871 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8872 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8873 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8874 } | |
8875 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8876 { | |
8877 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8878 ++v53; | |
8879 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8880 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8881 { | |
8882 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8883 v49 = 1; | |
8884 else | |
8885 v50 = 1; | |
8886 } | |
8887 else | |
8888 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8889 } | |
8890 } | |
8891 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8892 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8893 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8894 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8895 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8896 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8897 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8898 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8899 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8900 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8901 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8902 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8903 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8904 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8905 return; | |
8906 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
8907 { | |
8908 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8909 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8910 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8911 v27 = 8 * (face_id | (model_id << 6)); | |
8912 LOBYTE(v27) = v27 | 6; | |
8913 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8914 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8915 { | |
8916 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8917 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8918 } | |
8919 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8920 /*static bool __init_flag = false; | |
8921 if (!__init_flag) | |
8922 { | |
8923 __init_flag = true; | |
8924 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8925 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8926 atexit(loc_4789D4); | |
8927 }*/ | |
8928 | |
8929 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8930 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8931 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8932 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8933 int v31 = 0; | |
8934 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8935 { | |
8936 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8937 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8938 if ( pDecalBuilder->uNumDecals > 0 ) | |
8939 { | |
8940 v40 = -1; | |
8941 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8942 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8943 } | |
8944 } | |
8945 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8946 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8947 if ( v50 ) | |
8948 { | |
1903 | 8949 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8950 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8951 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8952 } | |
8953 if ( v49 ) | |
8954 { | |
1903 | 8955 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8956 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8957 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8958 } | |
8959 if ( uNumVertices ) | |
8960 { | |
8961 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8962 { | |
8963 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8964 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8965 else | |
8966 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8967 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8968 } | |
8969 else | |
8970 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8971 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8972 } | |
8973 } | |
8974 } | |
8975 } | |
8976 } | |
8977 } | |
8978 } | |
8979 } | |
8980 return; | |
1911 | 8981 } |
8982 //----- (00479543) -------------------------------------------------------- | |
1923 | 8983 void Render::DrawOutdoorSkyD3D() |
1911 | 8984 { |
8985 int v9; // eax@4 | |
8986 int v10; // ebx@4 | |
8987 int v13; // edi@6 | |
8988 int v14; // ecx@6 | |
8989 int v15; // eax@8 | |
8990 int v16; // eax@12 | |
8991 signed __int64 v17; // qtt@13 | |
8992 signed int v18; // ecx@13 | |
8993 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
8994 int v30; // [sp+134h] [bp-30h]@1 | |
8995 int v32; // [sp+13Ch] [bp-28h]@6 | |
8996 int v33; // [sp+140h] [bp-24h]@2 | |
8997 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
8998 int v35; // [sp+148h] [bp-1Ch]@4 | |
8999 int v36; // [sp+14Ch] [bp-18h]@2 | |
9000 int v37; // [sp+154h] [bp-10h]@8 | |
9001 int v38; // [sp+158h] [bp-Ch]@1 | |
9002 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 9003 |
9004 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 9005 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 9006 + (double)(pViewport->uScreenCenterY)); |
9007 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 9008 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 9009 - (double)pODMRenderParams->int_fov_rad |
9010 / (v34 + 0.0000001) | |
9011 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
9012 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
9013 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
9014 pSkyPolygon.Create_48607B(&stru_8019C8);//заполняется ptr_38 | |
9015 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 9016 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
9017 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 9018 if ( pSkyPolygon.pTexture ) |
9019 { | |
9020 pSkyPolygon.dimming_level = 0; | |
9021 pSkyPolygon.uNumVertices = 4; | |
2119 | 9022 //centering(центруем)----------------------------------------------------------------- |
2120 | 9023 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9024 pSkyPolygon.v_18.y = 0; |
2120 | 9025 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9026 |
9027 //sky wiew position(положение неба на экране)------------------------------------------ | |
9028 // X | |
9029 // 0._____________________________.3 | |
9030 // |8,8 468,8 | | |
9031 // | | | |
9032 // | | | |
9033 // Y| | | |
9034 // | | | |
9035 // |8,351 468,351 | | |
9036 // 1._____________________________.2 | |
9037 // | |
2119 | 9038 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
9039 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9040 | |
9041 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
9042 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
9043 | |
9044 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9045 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
9046 | |
9047 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9048 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9049 | |
9050 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9051 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9052 | |
9053 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 9054 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 9055 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
9056 { | |
9057 //rotate skydome(вращение купола неба)-------------------------------------- | |
9058 // В игре принята своя система измерения углов. Полный угол (180). Значению угла 0 соответствует | |
9059 // направление на север и/или юг (либо на восток и/или запад), значению 65536 еденицам(0х10000) соответствует угол 90. | |
2119 | 9060 // две переменные хранят данные по углу обзора. field_14 по западу и востоку. field_20 по югу и северу |
1911 | 9061 // от -25080 до 25080 |
2120 | 9062 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; |
9063 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; | |
9064 | |
9065 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f)))) >> 16; | |
9066 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; | |
9067 | |
9068 v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; | |
9069 v10 = pSkyPolygon.v_18.x + v9; | |
2119 | 9070 if ( v10 > 0 ) |
1911 | 9071 v10 = 0; |
2120 | 9072 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
9073 v34 = -pSkyPolygon.field_24; | |
9074 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
9075 v14 = v33 * (v30 - v32); | |
1911 | 9076 while ( 1 ) |
9077 { | |
2120 | 9078 if ( v10 ) |
1911 | 9079 { |
2120 | 9080 v37 = abs((int)v34 >> 14); |
9081 v15 = abs(v10); | |
9082 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
9083 { | |
9084 if ( v10 <= 0 ) | |
9085 break; | |
9086 } | |
1911 | 9087 } |
9088 v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; | |
9089 --v32; | |
9090 v14 += v33; | |
9091 v10 = pSkyPolygon.v_18.x + v16; | |
9092 } | |
9093 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 9094 HIDWORD(v17) = v34 >> 16; |
9095 v18 = v17 / v10; | |
1911 | 9096 if ( v18 < 0 ) |
9097 v18 = pODMRenderParams->shading_dist_mist; | |
2120 | 9098 v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); |
9099 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9100 + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9101 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
9102 | |
9103 v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); | |
9104 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9105 + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9106 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 9107 |
9108 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 9109 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 9110 } |
1923 | 9111 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 9112 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 9113 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
9114 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 9115 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 9116 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9117 return; |
9118 } | |
1913 | 9119 } |
9120 //----- (004226C2) -------------------------------------------------------- | |
9121 bool PauseGameDrawing() | |
9122 { | |
9123 if ( pCurrentScreen != SCREEN_GAME | |
9124 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9125 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9126 { | |
2142
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
9127 if (pCurrentScreen == SCREEN_INPUT_BLV) |
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
9128 return pVideoPlayer->pMovie;//pSmackerMovie != 0; |
1913 | 9129 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) |
9130 return true; | |
9131 } | |
9132 return false; | |
1679 | 9133 } |