Mercurial > mm7
annotate Actor.cpp @ 1906:768590235c2c
UpdateActorAI getting rid of unnecessary memcpys
author | Grumpy7 |
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date | Sun, 20 Oct 2013 23:50:19 -0700 |
parents | 436553b0603c |
children | 1eb0515ff54b |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
0 | 29 |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
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47 std::array<uint, 5> dword_4DF380_hostilityRanges = {0,1024,2560,5120,10240}; |
994 | 48 |
49 | |
50 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 51 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 52 { |
1763 | 53 unsigned int bar_length; // esi@1 |
54 unsigned int uX; // ebx@10 | |
994 | 55 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
56 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
57 | |
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58 if (actor->pMonsterInfo.uHP <= 25) |
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59 bar_length = 25; |
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60 else if ( actor->pMonsterInfo.uHP < 200 ) |
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61 bar_length = actor->pMonsterInfo.uHP; |
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62 else |
1763 | 63 bar_length = 200; |
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64 |
1763 | 65 v10 = bar_length; |
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66 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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67 v9 = uTextureID_mhp_red; |
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68 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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69 v9 = uTextureID_mhp_yel; |
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70 else |
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71 v9 = uTextureID_mhp_grn; |
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72 |
1860 | 73 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
994 | 74 { |
1763 | 75 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 76 } |
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77 |
1763 | 78 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 79 |
1763 | 80 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
81 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
82 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
83 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 84 |
85 pRenderer->ResetTextureClipRect(); | |
1763 | 86 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
87 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 88 } |
89 | |
781 | 90 //----- (00448A40) -------------------------------------------------------- |
91 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
92 { | |
93 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
94 { | |
95 if ( bToggle ) | |
96 { | |
97 pActors[uActorID].uAttributes |= uFlag; | |
98 } | |
99 else | |
100 { | |
101 if ( uFlag == 0x10000 ) | |
102 { | |
103 if (pActors[uActorID].uAIState == Disabled ) | |
104 pActors[uActorID].uAIState = Standing; | |
105 } | |
106 pActors[uActorID].uAttributes &= ~uFlag; | |
107 } | |
108 } | |
109 } | |
0 | 110 |
111 //----- (00448518) -------------------------------------------------------- | |
112 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
113 { | |
1860 | 114 for (uint i = 0; i < uNumActors; i++) |
0 | 115 { |
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116 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 117 { |
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118 Actor::GiveItem(i, item, a3); |
0 | 119 } |
120 } | |
121 } | |
122 | |
123 //----- (004485A7) -------------------------------------------------------- | |
526 | 124 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 125 { |
526 | 126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 127 { |
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128 Actor* currActor = &pActors[uActorID]; |
0 | 129 if ( bGive ) |
130 { | |
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131 if ( currActor->uCarriedItemID == 0) |
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132 currActor->uCarriedItemID = uItemID; |
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133 else if ( currActor->array_000234[0].uItemID == 0) |
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134 currActor->array_000234[0].uItemID = uItemID; |
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135 else if ( currActor->array_000234[1].uItemID == 0) |
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136 currActor->array_000234[1].uItemID = uItemID; |
0 | 137 } |
138 else | |
139 { | |
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140 if ( currActor->uCarriedItemID == uItemID ) |
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141 currActor->uCarriedItemID = 0; |
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142 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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143 currActor->array_000234[0].Reset(); |
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144 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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145 currActor->array_000234[1].Reset(); |
0 | 146 } |
147 } | |
148 } | |
149 | |
150 //----- (0040894B) -------------------------------------------------------- | |
151 bool Actor::CanAct() | |
152 { | |
1114 | 153 bool isparalyzed; // esi@1 |
154 bool isstoned; // edi@2 | |
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155 AIState v3; // ax@6 |
0 | 156 |
1114 | 157 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
158 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 159 v3 = this->uAIState; |
1114 | 160 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 161 } |
162 | |
163 //----- (004089C7) -------------------------------------------------------- | |
303 | 164 bool Actor::IsNotAlive() |
0 | 165 { |
1115 | 166 bool isstoned; // esi@1 |
0 | 167 |
1115 | 168 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
169 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 170 } |
171 | |
172 //----- (004086E9) -------------------------------------------------------- | |
173 void Actor::SetRandomGoldIfTheresNoItem() | |
174 { | |
175 int v2; // edi@1 | |
176 unsigned __int8 v4; // al@7 | |
177 | |
178 v2 = 0; | |
179 if ( !this->array_000234[3].uItemID ) | |
180 { | |
181 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
182 { | |
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183 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 184 { |
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185 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 186 } |
187 if ( v2 ) | |
188 { | |
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189 this->array_000234[3].uItemID = 197; |
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190 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 191 } |
192 } | |
193 } | |
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194 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 195 { |
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196 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 197 if ( v4 ) |
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198 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 199 } |
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200 this->uAttributes |= 0x800000; |
0 | 201 } |
202 | |
203 //----- (00404AC7) -------------------------------------------------------- | |
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204 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 205 { |
1859 | 206 Actor *actorPtr; // esi@1 |
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207 unsigned int realPoints; // edi@1 |
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208 unsigned int masteryLevel; // eax@1 |
0 | 209 int v8; // edi@16 |
210 signed int v10; // ecx@22 | |
211 int v19; // edi@34 | |
212 int v20; // eax@35 | |
213 signed int v23; // eax@41 | |
1860 | 214 int v28; // st6@50 |
0 | 215 int v30; // esi@50 |
216 int v31; // ST3C_4@51 | |
217 unsigned int v32; // edi@51 | |
218 signed int v36; // eax@67 | |
219 int v39; // ecx@75 | |
220 int v42; // ecx@91 | |
221 int v44; // ecx@100 | |
222 int v48; // ecx@110 | |
223 int v51; // ecx@130 | |
224 int v54; // ecx@138 | |
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225 Player *v57; // esi@145 |
0 | 226 int v58; // eax@146 |
227 int v59; // edi@146 | |
228 int v60; // eax@146 | |
229 int v61; // edi@146 | |
230 int v62; // eax@146 | |
231 signed int v63; // edi@146 | |
232 int v68; // edi@168 | |
233 signed int v70; // ecx@172 | |
234 int v79; // edx@185 | |
235 int v80; // eax@185 | |
236 signed int v89; // ecx@192 | |
237 signed int v91; // eax@200 | |
238 int v94; // ecx@208 | |
239 int v96; // ecx@217 | |
240 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
241 int v114; // [sp+48h] [bp-88h]@41 | |
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242 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 243 int v116; // [sp+BCh] [bp-14h]@49 |
244 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 245 int v119; // [sp+C8h] [bp-8h]@48 |
246 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 247 int spellnuma; // [sp+D8h] [bp+8h]@29 |
248 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 249 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 250 int spellnume; // [sp+D8h] [bp+8h]@179 |
251 int a1a; // [sp+E0h] [bp+10h]@34 | |
252 int a1c; // [sp+E0h] [bp+10h]@184 | |
253 | |
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254 |
1859 | 255 actorPtr = &pActors[uActorID]; |
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256 realPoints = uSkillLevel & 0x3F; |
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257 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 258 |
1856 | 259 switch (uSpellID) |
260 { | |
1859 | 261 case SPELL_FIRE_FIRE_BOLT: |
262 case SPELL_FIRE_FIREBALL: | |
263 case SPELL_FIRE_INCINERATE: | |
264 case SPELL_AIR_LIGHNING_BOLT: | |
265 case SPELL_WATER_ICE_BOLT: | |
266 case SPELL_WATER_ACID_BURST: | |
267 case SPELL_EARTH_BLADES: | |
268 case SPELL_EARTH_ROCK_BLAST: | |
269 case SPELL_MIND_MIND_BLAST: | |
270 case SPELL_MIND_PSYCHIC_SHOCK: | |
271 case SPELL_BODY_HARM: | |
272 case SPELL_LIGHT_LIGHT_BOLT: | |
273 case SPELL_DARK_TOXIC_CLOUD: | |
274 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 275 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 276 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 277 a1.stru_24.Reset(); |
278 a1.spell_id = uSpellID; | |
279 a1.spell_level = uSkillLevel; | |
1859 | 280 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 281 a1.spell_skill = 0; |
1859 | 282 a1.vPosition.y = actorPtr->vPosition.y; |
283 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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284 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 285 a1.uSoundID = 0; |
286 a1.uAttributes = 0; | |
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287 v89 = pDir->uDistance; |
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288 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 289 a1.uSpriteFrameID = 0; |
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290 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 291 a1.spell_target_pid = 0; |
292 if ((double)v89 < 307.2 ) | |
293 a1.field_60_distance_related_prolly_lod = 0; | |
294 else if ( v89 < 1024 ) | |
295 a1.field_60_distance_related_prolly_lod = 1; | |
296 else if ( v89 < 2560 ) | |
297 a1.field_60_distance_related_prolly_lod = 2; | |
298 else | |
299 a1.field_60_distance_related_prolly_lod = 3; | |
300 | |
301 a1.field_61 = 2; | |
302 v91 = a1.Create( | |
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303 pDir->uYawAngle, |
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304 pDir->uPitchAngle, |
1856 | 305 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
306 0); | |
307 if ( v91 != -1 ) | |
308 { | |
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309 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 310 return; |
311 } | |
312 return; | |
313 break; | |
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314 |
1859 | 315 case SPELL_FIRE_HASTE: |
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316 if (masteryLevel == 1 || masteryLevel == 2) |
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317 v39 = 60 * (realPoints + 60); |
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318 else if (masteryLevel == 3 ) |
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319 v39 = 180 * (realPoints + 20); |
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320 else if (masteryLevel == 4 ) |
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321 v39 = 240 * (realPoints + 15); |
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322 else |
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323 v39 = 0; |
1859 | 324 actorPtr->pActorBuffs[19].Apply( |
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325 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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326 masteryLevel, |
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327 0, |
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328 0, |
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329 0); |
1859 | 330 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
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331 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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332 return; |
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333 |
1859 | 334 case SPELL_FIRE_METEOR_SHOWER: |
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335 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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336 return; |
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337 v114 = pParty->vPosition.z + 2500; |
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338 v23 = 8; |
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339 if (masteryLevel == 2) |
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340 v23 = 10; |
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341 else if (masteryLevel == 3) |
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342 v23 = 12; |
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343 else if (masteryLevel == 4) |
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344 v23 = 14; |
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345 spellnumb = 0; |
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346 v28 = 0; |
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347 for ( int i = 0; i < v23; i++) |
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348 { |
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349 v30 = rand() % 1000; |
1859 | 350 spellnumc = v30 - 2500; |
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351 v120 = v28 * v28; |
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352 v119 = spellnumb * spellnumb; |
1860 | 353 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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354 { |
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355 v32 = 0; |
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356 pitch = 0; |
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357 } |
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358 else |
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359 { |
1860 | 360 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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361 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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362 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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363 } |
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364 a1.stru_24.Reset(); |
1859 | 365 a1.uType = stru_4E3ACC[uSpellID].uType; |
366 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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367 a1.spell_level = uSkillLevel; |
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368 a1.vPosition.x = pParty->vPosition.x; |
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369 a1.vPosition.y = pParty->vPosition.y; |
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370 a1.vPosition.z = v30 + v114; |
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371 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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372 a1.spell_skill = 0; |
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373 a1.uAttributes = 0; |
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374 a1.uSectorID = 0; |
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375 a1.uSpriteFrameID = 0; |
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376 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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377 a1.spell_target_pid = 0; |
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378 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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379 a1.uFacing = v32; |
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380 a1.uSoundID = 0; |
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381 if (pDir->uDistance < 307.2 ) |
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382 a1.field_60_distance_related_prolly_lod = 0; |
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383 else if ( pDir->uDistance < 1024 ) |
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384 a1.field_60_distance_related_prolly_lod = 1; |
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385 else if ( pDir->uDistance < 2560 ) |
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386 a1.field_60_distance_related_prolly_lod = 2; |
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387 else |
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388 a1.field_60_distance_related_prolly_lod = 3; |
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389 a1.field_61 = 2; |
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390 v36 = a1.Create( |
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391 v32, |
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392 pitch, |
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393 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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394 0); |
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395 if ( v36 != -1 ) |
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396 { |
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|
397 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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398 } |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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399 spellnumb = rand() % 1024 - 512; |
1870
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400 v28 = rand() % 1024 - 512; |
1857
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401 } |
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Actor::AI_SpellAttack moved spells into a huge case
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402 return; |
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Actor::AI_SpellAttack moved spells into a huge case
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403 break; |
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|
404 |
1859 | 405 case SPELL_AIR_SPARKS: |
406 if (masteryLevel == 2 ) | |
1857
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407 v10 = 5; |
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408 else if (masteryLevel == 3 ) |
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409 v10 = 7; |
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410 else if (masteryLevel == 4 ) |
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411 v10 = 9; |
1858
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412 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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413 v10 = 3; |
1857
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414 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 415 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
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416 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 417 a1.uObjectDescID = GetObjDescId(uSpellID); |
418 | |
1857
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419 a1.stru_24.Reset(); |
f357e4cbd169
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420 a1.spell_id = SPELL_AIR_SPARKS; |
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421 a1.spell_level = uSkillLevel; |
1859 | 422 a1.vPosition.x = actorPtr->vPosition.x; |
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423 a1.spell_skill = 0; |
1859 | 424 a1.vPosition.y = actorPtr->vPosition.y; |
425 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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426 a1.uFacing = pDir->uYawAngle; |
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427 a1.uSoundID = 0; |
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428 a1.uAttributes = 0; |
1858
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429 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 430 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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431 a1.uSpriteFrameID = 0; |
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432 a1.spell_target_pid = 0; |
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433 a1.field_60_distance_related_prolly_lod = 3; |
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434 v19 = spellnuma / -2; |
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435 a1a = spellnuma / 2; |
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436 if ( spellnuma / -2 > spellnuma / 2 ) |
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437 { |
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438 v20 = spellnuma / 2; |
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439 } |
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440 else |
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441 { |
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|
442 do |
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443 { |
1858
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|
444 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
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445 v20 = a1.Create( |
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446 (signed __int16)a1.uFacing, |
1858
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|
447 pDir->uPitchAngle, |
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|
448 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
449 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
450 v19 += v118; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
451 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
452 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
453 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
454 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
455 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
456 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
457 return; |
0 | 458 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
459 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
460 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
461 |
1859 | 462 case SPELL_AIR_SHIELD: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
463 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
464 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
465 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
466 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
467 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
468 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
469 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
470 v8 = 0; |
1859 | 471 actorPtr->pActorBuffs[15].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
472 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
473 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
475 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
476 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
477 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
478 |
1859 | 479 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
480 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
482 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
483 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
484 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
485 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
486 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
487 v44 = 0; |
1859 | 488 actorPtr->pActorBuffs[16].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
489 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
490 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
491 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
492 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
493 0); |
1859 | 494 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
495 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
496 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
497 |
1859 | 498 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
499 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
500 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
502 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
503 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
504 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
505 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
506 v42 = 0; |
1859 | 507 actorPtr->pActorBuffs[17].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
511 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
512 0); |
1859 | 513 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
514 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
515 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
516 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
517 |
1859 | 518 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
519 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
520 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
522 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
523 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
525 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
526 v48 = 0; |
1859 | 527 actorPtr->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
528 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
529 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
530 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
531 |
1859 | 532 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
533 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
534 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
536 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
537 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
538 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
539 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
540 v54 = 0; |
1859 | 541 actorPtr->pActorBuffs[18].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 0); |
1859 | 547 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
548 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
549 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 |
1859 | 551 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
552 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
555 v51 = 3600 * realPoints; |
1859 | 556 actorPtr->pActorBuffs[21].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
557 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
560 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
561 0); |
1859 | 562 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
563 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
564 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
565 |
1859 | 566 case SPELL_BODY_POWER_CURE: |
567 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
568 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
569 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
570 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
571 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
572 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
573 |
1859 | 574 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
575 for (int i = 0; i < 20; i++ ) |
0 | 576 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
577 pParty->pPartyBuffs[i].Reset(); |
0 | 578 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
579 for (int i = 1; i <= 4; i++) |
0 | 580 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
581 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
582 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
583 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
584 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
585 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
586 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
587 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 588 if ( rand() % v63 < 30 ) |
589 { | |
1860 | 590 for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 591 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
592 v57->pPlayerBuffs[k].Reset(); |
0 | 593 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
594 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 595 } |
596 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
597 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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|
598 return; |
1857
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|
599 |
1859 | 600 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
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|
601 if (masteryLevel == 1 || masteryLevel == 2) |
1857
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|
602 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
603 v96 = 300 * realPoints + 3840; |
f357e4cbd169
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Grumpy7
parents:
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diff
changeset
|
604 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
605 else if (masteryLevel == 3 ) |
f357e4cbd169
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parents:
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diff
changeset
|
606 { |
f357e4cbd169
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changeset
|
607 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
608 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
609 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
610 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
611 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
612 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
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parents:
1856
diff
changeset
|
613 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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|
614 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
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|
615 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
616 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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|
617 LOWORD(realPoints) = uSkillLevel; |
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|
618 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
619 } |
1859 | 620 actorPtr->pActorBuffs[13].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
621 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
622 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
623 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
624 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
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|
625 0); |
1859 | 626 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
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Grumpy7
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|
627 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
628 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
629 |
1859 | 630 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
631 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
632 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
633 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
634 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
635 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
1857
diff
changeset
|
636 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
637 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
638 v94 = 0; |
1859 | 639 actorPtr->pActorBuffs[14].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
640 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
642 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
643 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
644 0); |
1859 | 645 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
646 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
647 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 |
1859 | 649 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
650 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
651 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
652 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
653 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
654 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
655 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
656 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
657 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
658 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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1856
diff
changeset
|
659 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 660 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
661 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 662 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
663 a1.stru_24.Reset(); |
1859 | 664 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
665 a1.spell_level = uSkillLevel; |
1859 | 666 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
667 a1.spell_skill = 0; |
1859 | 668 a1.vPosition.y = actorPtr->vPosition.y; |
669 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
670 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
671 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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changeset
|
672 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
673 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
674 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
677 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
678 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
679 if ( spellnume / -2 > spellnume / 2 ) |
0 | 680 { |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
681 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
682 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
683 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
684 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
685 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
686 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
687 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
688 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
689 v80 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
690 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
691 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
692 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
693 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
694 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
695 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
696 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
697 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
698 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
699 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
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diff
changeset
|
700 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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parents:
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diff
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|
701 return; |
0 | 702 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
703 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
704 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
705 |
1859 | 706 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
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Grumpy7
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diff
changeset
|
707 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
708 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
709 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
710 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
711 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
712 v68 = 900 * realPoints + 3840; |
1859 | 713 actorPtr->pActorBuffs[20].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
714 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
715 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
716 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
717 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
718 0); |
1859 | 719 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
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Grumpy7
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diff
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|
720 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
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1853
diff
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|
721 return; |
0 | 722 } |
723 } | |
724 | |
1859 | 725 |
726 //----- (new func) -------------------------------------------------------- | |
727 unsigned short Actor::GetObjDescId( int spellId ) | |
728 { | |
729 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
730 { | |
731 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
732 { | |
733 return i; | |
734 break; | |
735 } | |
736 } | |
737 return 0; | |
738 } | |
739 | |
740 | |
0 | 741 //----- (0043ABB0) -------------------------------------------------------- |
322 | 742 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 743 { |
744 unsigned int v2; // esi@1 | |
745 unsigned int v3; // edi@1 | |
746 | |
747 v2 = a1->uAlly; | |
748 v3 = a2->uAlly; | |
749 if ( !v2 ) | |
750 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
751 if ( !v3 ) | |
752 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
753 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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diff
changeset
|
754 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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parents:
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changeset
|
755 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
756 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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parents:
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changeset
|
757 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
758 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
759 return true; |
0 | 760 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
761 return false; |
0 | 762 } |
763 | |
764 //----- (0043AC45) -------------------------------------------------------- | |
322 | 765 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 766 { |
767 int v4; // ebx@8 | |
768 int v5; // ST1C_4@8 | |
769 int v6; // eax@8 | |
770 | |
1861
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771 int x = 0; BYTE2(x) |= 8u; |
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772 int y = 0; y |= 0x80000; |
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773 Actor* victim = &pActors[uActorID]; |
0 | 774 if ( a2 == 1 ) |
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775 victim->uAttributes |= 0x80000; |
322 | 776 |
777 for (uint i = 0; i < uNumActors; ++i) | |
0 | 778 { |
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779 Actor* actor = &pActors[i]; |
322 | 780 if (!actor->CanAct() || i == uActorID) |
781 continue; | |
782 | |
783 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 784 { |
322 | 785 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
786 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
787 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
788 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 789 { |
322 | 790 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
791 if ( a2 == 1 ) | |
1861
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792 actor->uAttributes |= 0x80000; |
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793 |
0 | 794 } |
795 } | |
796 } | |
797 } | |
798 | |
799 //----- (00404874) -------------------------------------------------------- | |
1862 | 800 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 801 { |
1862 | 802 Actor *actPtr; // esi@1 |
803 char specAb; // al@1 | |
0 | 804 int v13; // edx@28 |
805 | |
1862 | 806 actPtr = &pActors[uActorID]; |
0 | 807 |
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808 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 809 |
1862 | 810 switch ( type ) |
0 | 811 { |
812 case 1: | |
515
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813 a1.uType = 545; |
1862 | 814 break; |
0 | 815 case 2: |
515
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816 a1.uType = 550; |
1862 | 817 break; |
0 | 818 case 3: |
515
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819 a1.uType = 510; |
1862 | 820 break; |
0 | 821 case 4: |
515
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822 a1.uType = 500; |
1862 | 823 break; |
0 | 824 case 5: |
515
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825 a1.uType = 515; |
1862 | 826 break; |
0 | 827 case 6: |
515
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828 a1.uType = 505; |
1862 | 829 break; |
0 | 830 case 7: |
515
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831 a1.uType = 530; |
1862 | 832 break; |
0 | 833 case 8: |
515
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834 a1.uType = 525; |
1862 | 835 break; |
0 | 836 case 9: |
515
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837 a1.uType = 520; |
1862 | 838 break; |
0 | 839 case 10: |
515
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840 a1.uType = 535; |
1862 | 841 break; |
0 | 842 case 11: |
515
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843 a1.uType = 540; |
1862 | 844 break; |
0 | 845 case 13: |
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846 a1.uType = 555; |
0 | 847 break; |
848 default: | |
1862 | 849 return; |
0 | 850 } |
1862 | 851 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 852 a1.stru_24.Reset(); |
1862 | 853 a1.vPosition.x = actPtr->vPosition.x; |
822 | 854 a1.spell_id = 0; |
1862 | 855 a1.vPosition.y = actPtr->vPosition.y; |
822 | 856 a1.spell_level = 0; |
857 a1.spell_skill = 0; | |
1862 | 858 a1.vPosition.z = actPtr->vPosition.z - (unsigned int)(actPtr->uActorHeight * -0.75); |
859 a1.uFacing = pDir->uYawAngle; | |
0 | 860 a1.uSoundID = 0; |
861 a1.uAttributes = 0; | |
1862 | 862 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 863 a1.uSpriteFrameID = 0; |
1862 | 864 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 865 a1.spell_target_pid = 0; |
1862 | 866 if (pDir->uDistance < 307.2 ) |
867 a1.field_60_distance_related_prolly_lod = 0; | |
868 else if ( pDir->uDistance < 1024 ) | |
869 a1.field_60_distance_related_prolly_lod = 1; | |
870 else if ( pDir->uDistance < 2560 ) | |
871 a1.field_60_distance_related_prolly_lod = 2; | |
872 else | |
873 a1.field_60_distance_related_prolly_lod = 3; | |
874 | |
875 a1.field_61 = a4; | |
876 a1.Create( | |
877 pDir->uYawAngle, | |
878 pDir->uPitchAngle, | |
879 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
880 0); | |
881 if ( actPtr->pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 882 { |
1862 | 883 specAb = actPtr->pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
884 if ( specAb == 2 ) | |
0 | 885 { |
1862 | 886 a1.vPosition.z += 40; |
887 v13 = pDir->uYawAngle; | |
0 | 888 } |
889 else | |
890 { | |
1862 | 891 if ( specAb != 3 ) |
892 return; | |
0 | 893 a1.Create( |
1862 | 894 pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
895 pDir->uPitchAngle, | |
0 | 896 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
897 0); | |
1862 | 898 v13 = pDir->uYawAngle - 30; |
0 | 899 } |
1862 | 900 a1.Create( |
0 | 901 v13, |
1862 | 902 pDir->uPitchAngle, |
0 | 903 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
904 0); | |
905 } | |
1862 | 906 return; |
0 | 907 } |
908 | |
909 //----- (00404736) -------------------------------------------------------- | |
1863 | 910 void Actor::Explode( unsigned int uActorID ) |
0 | 911 { |
912 Actor *v1; // esi@1 | |
515
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913 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 914 |
915 v1 = &pActors[uActorID]; | |
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916 a1.uType = 600; |
1863 | 917 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 918 a1.stru_24.Reset(); |
919 a1.vPosition.y = v1->vPosition.y; | |
822 | 920 a1.spell_id = 0; |
921 a1.spell_level = 0; | |
922 a1.spell_skill = 0; | |
1863 | 923 a1.vPosition.x = v1->vPosition.x; |
0 | 924 a1.uFacing = 0; |
1863 | 925 a1.vPosition.z = v1->vPosition.z - (unsigned int)(v1->uActorHeight * -0.75); |
0 | 926 a1.uSoundID = 0; |
927 a1.uAttributes = 0; | |
1863 | 928 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 929 a1.uSpriteFrameID = 0; |
1863 | 930 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 931 a1.spell_target_pid = 0; |
0 | 932 a1.field_60_distance_related_prolly_lod = 3; |
933 a1.field_61 = 4; | |
1863 | 934 a1.Create(0, 0, 0, 0); |
935 return; | |
0 | 936 } |
937 | |
938 //----- (004040E9) -------------------------------------------------------- | |
939 // // Get direction vector from object1 to object2, | |
940 // // distance from object1 to object2 and Euler angles of the direction vector | |
941 // // | |
942 // // | |
943 // // object1 & object2 format : objectType | (objectID << 3) | |
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944 // // objectType == 2 - SpriteObject |
0 | 945 // // objectType == 3 - Actor |
946 // // objectType == 4 - Party | |
947 // // objectType == 5 - Decoration | |
948 // // | |
949 // // originally this function had following prototype: | |
950 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
951 // // but compiler converts functions returning structures by value in the such way | |
1864 | 952 struct AIDirection * Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 953 { |
954 signed int v4; // eax@1 | |
1336 | 955 signed int v5; // ecx@1 |
0 | 956 int v18; // edx@15 |
1864 | 957 float v31; // st7@45 |
958 float v32; // st6@45 | |
959 float v33; // st7@45 | |
0 | 960 AIDirection *result; // eax@48 |
961 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
962 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 963 float outy2; // [sp+38h] [bp-14h]@33 |
964 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 965 int outz; // [sp+40h] [bp-Ch]@6 |
966 int outy; // [sp+44h] [bp-8h]@6 | |
967 int outx; // [sp+48h] [bp-4h]@6 | |
968 float a4a; // [sp+58h] [bp+Ch]@45 | |
969 | |
848 | 970 v4 = PID_ID(uObj1ID); |
1336 | 971 //v6 = uObj2ID; |
972 v5 = PID_ID(uObj2ID); | |
973 switch( PID_TYPE(uObj1ID) ) | |
0 | 974 { |
1336 | 975 case OBJECT_Item: |
976 { | |
977 outx = pSpriteObjects[v4].vPosition.x; | |
978 outy = pSpriteObjects[v4].vPosition.y; | |
979 outz = pSpriteObjects[v4].vPosition.z; | |
980 break; | |
981 } | |
982 case OBJECT_Actor: | |
983 { | |
984 outx = pActors[v4].vPosition.x; | |
985 outy = pActors[v4].vPosition.y; | |
986 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
987 break; | |
988 } | |
989 case OBJECT_Player: | |
990 { | |
991 if ( !v4 ) | |
992 { | |
993 outx = pParty->vPosition.x; | |
994 outy = pParty->vPosition.y; | |
995 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
996 break; | |
997 } | |
998 if ( v4 == 4 ) | |
999 { | |
1000 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1001 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1002 v37.x = pParty->vPosition.x; |
1003 v37.y = pParty->vPosition.y; | |
1336 | 1004 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1005 break; | |
1006 } | |
1007 if ( v4 == 3 ) | |
1008 { | |
1009 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1010 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1011 v37.x = pParty->vPosition.x; |
1012 v37.y = pParty->vPosition.y; | |
1336 | 1013 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1014 break; | |
1015 } | |
1016 if ( v4 == 2 ) | |
1017 { | |
1018 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1019 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1020 v37.x = pParty->vPosition.x; |
1021 v37.y = pParty->vPosition.y; | |
1336 | 1022 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1023 break; | |
1024 } | |
1025 if ( v4 == 1 ) | |
1026 { | |
1027 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1028 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1029 v37.x = pParty->vPosition.x; |
1030 v37.y = pParty->vPosition.y; | |
1336 | 1031 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1032 break; | |
1033 } | |
1034 } | |
1035 case OBJECT_Decoration: | |
1036 { | |
1037 outx = pLevelDecorations[v4].vPosition.x; | |
1038 outy = pLevelDecorations[v4].vPosition.y; | |
1039 outz = pLevelDecorations[v4].vPosition.z; | |
1040 break; | |
1041 } | |
1042 default: | |
1043 { | |
1044 outz = 0; | |
1045 outy = 0; | |
1046 outx = 0; | |
1047 break; | |
1048 } | |
1049 case OBJECT_BModel: | |
1050 { | |
1051 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1052 { | |
1053 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1054 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1055 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1056 } | |
1057 break; | |
1058 } | |
862 | 1059 } |
1336 | 1060 |
1061 switch( PID_TYPE(uObj2ID) ) | |
862 | 1062 { |
1336 | 1063 case OBJECT_Item: |
1064 { | |
1864 | 1065 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1066 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1067 a4 = pSpriteObjects[v5].vPosition.z; |
1068 break; | |
1069 } | |
1070 case OBJECT_Actor: | |
1071 { | |
1864 | 1072 outx2 = (float)pActors[v5].vPosition.x; |
1073 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1074 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1075 break; | |
1076 } | |
1077 case OBJECT_Player: | |
1078 { | |
1864 | 1079 outx2 = (float)pParty->vPosition.x; |
1080 outy2 = (float)pParty->vPosition.y; | |
1336 | 1081 if ( !a4 ) |
1082 a4 = pParty->sEyelevel; | |
1083 a4 = pParty->vPosition.z + a4; | |
1084 break; | |
1085 } | |
1086 case OBJECT_Decoration: | |
1087 { | |
1864 | 1088 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1089 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1090 a4 = pLevelDecorations[v5].vPosition.z; |
1091 break; | |
1092 } | |
1093 default: | |
1094 { | |
1095 outx2 = 0.0; | |
1096 outy2 = 0.0; | |
1097 a4 = 0; | |
1098 break; | |
1099 } | |
1100 case OBJECT_BModel: | |
1101 { | |
1102 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1103 { | |
1864 | 1104 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1105 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1106 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1107 } | |
1108 break; | |
1109 } | |
0 | 1110 } |
862 | 1111 |
1864 | 1112 v31 = (float)outx2 - (float)outx; |
1113 v32 = (float)outy2 - (float)outy; | |
1114 a4a = (float)a4 - (float)outz; | |
1336 | 1115 outx2 = v32 * v32; |
1116 outy2 = v31 * v31; | |
1117 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1118 if ( v33 <= 1.0 ) |
1119 { | |
1120 v41.vDirection.x = 65536; | |
1121 v41.vDirection.y = 0; | |
1122 v41.vDirection.z = 0; | |
1123 v41.uDistance = 1; | |
1124 v41.uDistanceXZ = 1; | |
1125 v41.uYawAngle = 0; | |
1126 v41.uPitchAngle = 0; | |
1127 } | |
1128 else | |
1129 { | |
1864 | 1130 v41.vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
1131 v41.vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); | |
1132 v41.vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); | |
1133 v41.uDistance = (uint)v33; | |
1134 v41.uDistanceXZ = (uint)sqrt(outy2 + outx2); | |
1135 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); | |
0 | 1136 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); |
1137 } | |
1138 result = pOut; | |
1336 | 1139 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1140 return result; |
1141 } | |
1142 | |
1143 //----- (00404030) -------------------------------------------------------- | |
1060 | 1144 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1145 { |
1146 AIDirection *v7; // eax@3 | |
1147 Actor *v9; // ebx@3 | |
1148 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1149 | |
1150 if ( rand() % 100 >= 5 ) | |
1151 { | |
1865 | 1152 v9 = &pActors[uActorID]; |
0 | 1153 if ( !a4 ) |
1154 { | |
1865 | 1155 v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &a3, 0); |
1156 } | |
1157 else | |
1158 { | |
1159 v7 = a4; | |
0 | 1160 } |
1865 | 1161 v9->uYawAngle = v7->uYawAngle; |
1162 v9->uCurrentActionTime = 0; | |
1163 v9->vVelocity.z = 0; | |
1164 v9->vVelocity.y = 0; | |
1165 v9->vVelocity.x = 0; | |
1166 v9->uPitchAngle = v7->uPitchAngle; | |
0 | 1167 v9->uCurrentActionLength = 256; |
1168 v9->uAIState = Interacting; | |
322 | 1169 v9->UpdateAnimation(); |
0 | 1170 } |
1171 else | |
1865 | 1172 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1173 } |
1174 | |
1175 //----- (00403F58) -------------------------------------------------------- | |
414 | 1176 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1177 { |
413 | 1178 if (rand() % 2) |
414 | 1179 AI_Bored(uActorID, uObjID, a4); |
413 | 1180 else |
414 | 1181 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1182 } |
1183 | |
1184 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1185 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1186 { |
413 | 1187 assert(uActorID < uNumActors); |
1202 | 1188 auto actor = &pActors[uActorID]; |
413 | 1189 |
1190 AIDirection a3; | |
1191 if (!a4) | |
828
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changeset
|
1192 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1193 |
413 | 1194 actor->uAIState = Standing; |
1195 if (!uActionLength) | |
1196 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1197 else |
413 | 1198 actor->uCurrentActionLength = uActionLength; |
1199 actor->uCurrentActionTime = 0; | |
1200 actor->uYawAngle = a4->uYawAngle; | |
1201 actor->uPitchAngle = a4->uPitchAngle; | |
1202 actor->vVelocity.z = 0; | |
1203 actor->vVelocity.y = 0; | |
1204 actor->vVelocity.x = 0; | |
1205 actor->UpdateAnimation(); | |
0 | 1206 } |
1207 | |
1208 //----- (00403E61) -------------------------------------------------------- | |
1209 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1210 { | |
1763 | 1211 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1212 pActors[uActorID].uCurrentActionTime = 0; | |
1213 pActors[uActorID].uAIState = Standing; | |
1214 pActors[uActorID].vVelocity.z = 0; | |
1215 pActors[uActorID].vVelocity.y = 0; | |
1216 pActors[uActorID].vVelocity.x = 0; | |
1217 pActors[uActorID].UpdateAnimation(); | |
0 | 1218 } |
1219 | |
1220 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1221 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1222 { |
1223 Actor *v3; // ebx@1 | |
1871 | 1224 int16_t v6; // esi@6 |
1225 int16_t v7; // edi@6 | |
0 | 1226 signed int v8; // eax@7 |
1227 Vec3_int_ v10; // ST04_12@9 | |
1228 AIDirection *v12; // eax@11 | |
1229 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1230 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1231 int v23; // [sp+4Ch] [bp-8h]@6 | |
1232 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1233 | |
1234 v3 = &pActors[uActorID]; | |
1871 | 1235 if ( v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && v3->pMonsterInfo.uAIType == 1 ) |
0 | 1236 { |
848 | 1237 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1238 return; |
0 | 1239 } |
322 | 1240 |
848 | 1241 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1242 { |
1871 | 1243 v8 = PID_ID(sTargetPid); |
1244 v6 = pActors[v8].vPosition.x; | |
1245 v7 = pActors[v8].vPosition.y; | |
1246 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1247 } |
1248 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1249 { | |
1871 | 1250 v6 = pParty->vPosition.x; |
1251 v7 = pParty->vPosition.y; | |
849 | 1252 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1253 } | |
1254 else | |
1255 { | |
1871 | 1256 Error("Should not get here"); |
1257 return; | |
849 | 1258 } |
1871 | 1259 v10.z = (int32_t)(v3->uActorHeight * 0.75 + v3->vPosition.z); |
849 | 1260 v10.y = v3->vPosition.y; |
1261 v10.x = v3->vPosition.x; | |
1871 | 1262 |
849 | 1263 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1264 { | |
1871 | 1265 if (arg0 != nullptr) |
1266 { | |
1267 v12 = arg0; | |
1268 } | |
1269 else | |
0 | 1270 { |
1871 | 1271 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
849 | 1272 } |
1273 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1871 | 1274 v3->uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; |
1275 v3->uCurrentActionTime = 0; | |
849 | 1276 v3->uAIState = AttackingMelee; |
1871 | 1277 Actor::PlaySound(uActorID, 0); |
849 | 1278 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1878 | 1279 if ( v3->pActorBuffs[7].uExpireTime > 0 ) |
1280 { | |
1281 v25 *= 2; | |
1282 } | |
1871 | 1283 if ( pParty->bTurnBasedModeOn != 1 ) |
1284 { | |
1285 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); | |
1286 } | |
1287 else | |
1288 { | |
1289 v3->pMonsterInfo.uRecoveryTime = v25; | |
1290 } | |
1291 v3->vVelocity.z = 0; | |
1292 v3->vVelocity.y = 0; | |
1293 v3->vVelocity.x = 0; | |
849 | 1294 v3->UpdateAnimation(); |
1295 } | |
1296 else | |
1871 | 1297 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1298 } |
1299 | |
1300 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1301 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1302 { |
1873 | 1303 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1304 return; | |
0 | 1305 |
1873 | 1306 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1307 return; | |
1308 | |
1309 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1310 return; |
322 | 1311 |
1873 | 1312 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1313 if ( pParty->uFine < 0 ) | |
1314 pParty->uFine = 0; | |
1315 if ( pParty->uFine > 4000000 ) | |
1316 pParty->uFine = 4000000; | |
1317 | |
1318 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1319 { |
1873 | 1320 if (pOutdoor->ddm.uReputation < 10000) |
1321 pOutdoor->ddm.uReputation++; | |
0 | 1322 } |
1873 | 1323 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1324 { |
1873 | 1325 if (pIndoor->dlv.uReputation < 10000) |
1326 pIndoor->dlv.uReputation++; | |
1327 } | |
1328 else assert(false); | |
322 | 1329 |
1873 | 1330 if ( pParty->uFine ) |
1331 { | |
1332 for ( int i = 1; i <= 4; i++) | |
322 | 1333 { |
1873 | 1334 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1335 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1336 } |
0 | 1337 } |
1338 } | |
1339 | |
1340 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1341 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1342 { |
1343 unsigned int v4; // esi@1 | |
1344 | |
862 | 1345 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1346 switch ( a2 ) |
1347 { | |
1348 case 1: | |
1349 if ( a3 ) | |
1350 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1351 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1352 } |
322 | 1353 return; |
0 | 1354 case 2: |
1355 if ( a3 ) | |
1356 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1357 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1358 } |
322 | 1359 return; |
0 | 1360 case 3: |
1361 if ( a3 ) | |
1362 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1363 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1364 } |
322 | 1365 return; |
0 | 1366 case 4: |
1367 if ( a3 ) | |
1368 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1369 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1370 } |
322 | 1371 return; |
0 | 1372 case 5: |
1874 | 1373 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1374 return; | |
0 | 1375 case 6: |
1874 | 1376 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1377 return; | |
0 | 1378 case 7: |
1874 | 1379 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1380 return; | |
0 | 1381 case 8: |
1874 | 1382 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1383 return; | |
0 | 1384 case 9: |
1874 | 1385 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1386 return; | |
0 | 1387 case 10: |
1874 | 1388 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1389 return; | |
0 | 1390 default: |
322 | 1391 return; |
0 | 1392 } |
322 | 1393 return; |
0 | 1394 } |
1395 | |
1396 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1397 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1398 { |
1399 signed int v2; // ebp@1 | |
1400 int v3; // eax@9 | |
1401 signed int v4; // edi@9 | |
1402 int v5; // esi@9 | |
1403 unsigned __int16 v8; // si@21 | |
1404 int v9; // edi@21 | |
1405 signed int v10; // eax@23 | |
1406 int v11; // [sp+10h] [bp-4h]@1 | |
1407 | |
1408 v2 = 0; | |
1409 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1410 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1411 switch( dmgSource ) |
0 | 1412 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1413 case 0: |
1876 | 1414 if ( this->pActorBuffs[14].uExpireTime > 0 ) |
1415 v2 = this->pActorBuffs[14].uPower; | |
1416 if ( this->pActorBuffs[18].uExpireTime > 0 && this->pActorBuffs[18].uPower > v2 ) | |
1417 v2 = this->pActorBuffs[18].uPower; | |
1418 if ( this->pActorBuffs[21].uExpireTime > 0 ) | |
1419 v2 += this->pActorBuffs[21].uPower; | |
1420 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; | |
1421 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1422 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1423 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1424 case 1: |
1876 | 1425 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1426 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1427 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1428 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1429 case 2: |
1876 | 1430 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1431 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1432 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1433 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1434 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1435 case 3: |
1876 | 1436 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1437 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1438 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1439 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1440 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1441 case 4: |
1876 | 1442 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1443 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1444 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1445 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1446 return 0; |
0 | 1447 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1448 for ( int i = 0; i < v3; i++) |
0 | 1449 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1450 v11 += rand() % v4 + 1; |
0 | 1451 } |
1452 return v11 + v5 + v2; | |
1453 } | |
1454 | |
1455 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1456 bool Actor::IsPeasant() |
0 | 1457 { |
1458 unsigned int v1; // eax@1 | |
1459 | |
1460 v1 = this->uAlly; | |
1461 if ( !v1 ) | |
1462 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1463 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1464 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1465 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1466 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1467 } | |
1468 | |
1469 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1470 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1471 { |
1472 Player *pPlayer; // edi@1 | |
1473 int v4; // ebx@2 | |
1474 unsigned int v5; // eax@2 | |
1475 DDM_DLV_Header *v6; // esi@4 | |
1476 int v8; // [sp+8h] [bp-4h]@6 | |
1477 | |
243 | 1478 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1479 if ( pPlayer->CanAct() ) |
0 | 1480 { |
1517 | 1481 CastSpellInfoHelpers::_427D48(); |
0 | 1482 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1483 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1484 if ( v5 ) |
1485 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1486 v6 = &pOutdoor->ddm; | |
1487 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1488 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1489 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1490 v8 = pPlayer->GetAttackRecoveryTime(0); |
1491 if ( v8 < 30 ) | |
1492 v8 = 30; | |
1493 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1494 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1495 pTurnEngine->ApplyPlayerAction(); |
0 | 1496 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1497 return; |
0 | 1498 } |
1499 | |
1500 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1501 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1502 { |
1503 Actor *v3; // ebx@1 | |
1878 | 1504 int16_t v4; // esi@3 |
1505 int16_t v5; // edi@3 | |
0 | 1506 signed int v6; // eax@4 |
1507 Vec3_int_ v7; // ST04_12@6 | |
1508 AIDirection *v9; // eax@8 | |
1509 __int16 v13; // ax@10 | |
1510 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1511 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1512 int v19; // [sp+44h] [bp-10h]@6 | |
1513 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1514 int v21; // [sp+4Ch] [bp-8h]@3 | |
1515 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1516 | |
1517 v3 = &pActors[uActorID]; | |
1518 a2 = edx0; | |
848 | 1519 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1520 { |
848 | 1521 v6 = PID_ID(edx0); |
1878 | 1522 v4 = pActors[v6].vPosition.x; |
1523 v5 = pActors[v6].vPosition.y; | |
1524 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1525 } | |
1526 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1527 { | |
1528 v4 = pParty->vPosition.x; | |
1529 v5 = pParty->vPosition.y; | |
1530 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1531 } |
1532 else | |
1533 { | |
1878 | 1534 Error("Should not get here"); |
1535 return; | |
1536 } | |
1537 v19 = v3->uActorHeight; | |
1538 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1539 v7.y = v3->vPosition.y; | |
1540 v7.x = v3->vPosition.x; | |
1541 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1542 { | |
1543 if ( pDir == nullptr) | |
0 | 1544 { |
1878 | 1545 v9 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
0 | 1546 } |
1547 else | |
1548 { | |
1878 | 1549 v9 = pDir; |
0 | 1550 } |
1878 | 1551 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1552 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1553 v3->uCurrentActionLength = 8 * v13; | |
1554 v3->uCurrentActionTime = 0; | |
1555 v3->uAIState = AttackingRanged4; | |
1556 Actor::PlaySound(uActorID, 0); | |
1557 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1558 if (v3->pActorBuffs[7].uExpireTime > 0) | |
0 | 1559 { |
1878 | 1560 pDira *= 2; |
0 | 1561 } |
1562 if ( pParty->bTurnBasedModeOn == 1 ) | |
1878 | 1563 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1564 else |
1878 | 1565 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1566 v3->vVelocity.z = 0; | |
1567 v3->vVelocity.y = 0; | |
1568 v3->vVelocity.x = 0; | |
1879 | 1569 if ( _42FB5C_check_spell(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1570 { |
1571 v3->uCurrentActionLength = 64; | |
1878 | 1572 v3->uCurrentActionTime = 0; |
0 | 1573 v3->uAIState = Fidgeting; |
322 | 1574 v3->UpdateAnimation(); |
0 | 1575 v3->uAIState = AttackingRanged4; |
1576 } | |
1577 else | |
322 | 1578 v3->UpdateAnimation(); |
0 | 1579 } |
1580 else | |
1878 | 1581 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1582 } |
1583 | |
1584 //----- (00403854) -------------------------------------------------------- | |
1060 | 1585 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1586 { |
1587 Actor *v3; // ebx@1 | |
1879 | 1588 int16_t v4; // esi@3 |
1589 int16_t v5; // edi@3 | |
0 | 1590 signed int v6; // eax@4 |
1591 Vec3_int_ v7; // ST04_12@6 | |
1592 AIDirection *v9; // eax@8 | |
1593 __int16 v13; // ax@10 | |
1594 signed int v16; // ecx@17 | |
1595 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1596 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1597 int v19; // [sp+44h] [bp-10h]@6 | |
1598 int v21; // [sp+4Ch] [bp-8h]@3 | |
1599 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1600 | |
1601 v3 = &pActors[uActorID]; | |
848 | 1602 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1603 { |
848 | 1604 v6 = PID_ID(sTargetPid); |
1879 | 1605 v4 = pActors[v6].vPosition.x; |
1606 v5 = pActors[v6].vPosition.y; | |
1607 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1608 } | |
1609 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1610 { | |
1611 v4 = pParty->vPosition.x; | |
1612 v5 = pParty->vPosition.y; | |
1613 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1614 } |
1615 else | |
1616 { | |
1879 | 1617 Error("Should not get here"); |
1618 return; | |
0 | 1619 } |
1620 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1621 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1622 v7.y = v3->vPosition.y; |
1623 v7.x = v3->vPosition.x; | |
1879 | 1624 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1625 { |
1879 | 1626 if ( pDir == nullptr ) |
0 | 1627 { |
1879 | 1628 v9 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
0 | 1629 } |
1879 | 1630 else |
1631 { | |
1632 v9 = pDir; | |
1633 } | |
0 | 1634 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1635 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1636 v3->uCurrentActionLength = 8 * v13; |
1879 | 1637 v3->uCurrentActionTime = 0; |
0 | 1638 v3->uAIState = AttackingRanged3; |
1879 | 1639 Actor::PlaySound(uActorID, 0); |
0 | 1640 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1879 | 1641 if (v3->pActorBuffs[7].uExpireTime > 0) |
0 | 1642 { |
1879 | 1643 pDira *= 2; |
0 | 1644 } |
1645 if ( pParty->bTurnBasedModeOn == 1 ) | |
1879 | 1646 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1647 else |
1879 | 1648 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1649 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1650 v3->vVelocity.z = 0; |
1651 v3->vVelocity.y = 0; | |
1652 v3->vVelocity.x = 0; | |
1458 | 1653 if ( _42FB5C_check_spell(v16) ) |
0 | 1654 { |
1655 v3->uCurrentActionLength = 64; | |
1879 | 1656 v3->uCurrentActionTime = 0; |
0 | 1657 v3->uAIState = Fidgeting; |
322 | 1658 v3->UpdateAnimation(); |
0 | 1659 v3->uAIState = AttackingRanged3; |
1660 } | |
1661 else | |
322 | 1662 v3->UpdateAnimation(); |
0 | 1663 } |
1664 else | |
1879 | 1665 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1666 } |
1667 | |
1668 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1669 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1670 { |
1671 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1672 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1673 int16_t v5; // edi@3 |
0 | 1674 signed int v6; // eax@4 |
1675 Vec3_int_ v7; // ST04_12@6 | |
1676 AIDirection *v9; // eax@8 | |
1677 __int16 v13; // ax@10 | |
1678 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1679 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1680 int v18; // [sp+44h] [bp-10h]@6 | |
1681 int v20; // [sp+4Ch] [bp-8h]@3 | |
1682 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1683 | |
1684 v3 = &pActors[uActorID]; | |
848 | 1685 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1686 { |
848 | 1687 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1688 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1689 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1690 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1691 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1692 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1693 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1694 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1695 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1696 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1697 } |
1698 else | |
1699 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1700 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1701 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1702 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1703 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1704 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1705 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1706 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1707 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1708 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1709 if ( pDir == nullptr ) |
0 | 1710 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1711 v9 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
0 | 1712 } |
1713 else | |
1714 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1715 v9 = pDir; |
0 | 1716 } |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1717 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1718 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1719 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1720 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1721 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1722 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1723 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1724 if ( v3->pActorBuffs[7].uExpireTime > 0 ) |
0 | 1725 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1726 pDira *= 2; |
0 | 1727 } |
1728 if ( pParty->bTurnBasedModeOn != 1 ) | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1729 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1730 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1731 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1732 v3->pMonsterInfo.uRecoveryTime = pDira; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1733 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1734 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1735 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1736 v3->vVelocity.x = 0; |
322 | 1737 v3->UpdateAnimation(); |
0 | 1738 } |
1739 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1740 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1741 } |
1742 | |
1743 //----- (00403476) -------------------------------------------------------- | |
1060 | 1744 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1745 { |
1746 Actor *v3; // ebx@1 | |
1747 int v4; // esi@3 | |
1748 int v5; // edi@3 | |
1749 signed int v6; // eax@4 | |
1750 Vec3_int_ v7; // ST04_12@6 | |
1751 AIDirection *v10; // eax@9 | |
1752 __int16 v14; // ax@11 | |
1753 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1754 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1755 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1756 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1757 int v22; // [sp+50h] [bp-4h]@3 |
1758 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1759 | |
1760 v3 = &pActors[uActorID]; | |
848 | 1761 //a2 = edx0; |
1762 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1763 { |
848 | 1764 v6 = PID_ID(sTargetPid); |
0 | 1765 v4 = pActors[v6].vPosition.x; |
1766 v5 = pActors[v6].vPosition.y; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1767 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1768 } |
1769 else | |
1770 { | |
848 | 1771 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1772 { |
1773 v4 = pParty->vPosition.x; | |
1774 v5 = pParty->vPosition.y; | |
1775 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1776 } | |
1777 else | |
1778 { | |
1779 v4 = (int)pDir; | |
1780 v5 = (int)pDir; | |
1781 } | |
1782 } | |
1783 v19 = v3->uActorHeight; | |
1784 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1785 v7.y = v3->vPosition.y; | |
1786 v7.x = v3->vPosition.x; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1787 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1788 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1789 if ( pDir == nullptr ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1790 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1791 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1792 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1793 else |
0 | 1794 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1795 v10 = pDir; |
0 | 1796 } |
1797 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1798 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1799 v3->uCurrentActionLength = 8 * v14; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1800 v3->uCurrentActionTime = 0; |
0 | 1801 v3->uAIState = AttackingRanged1; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1802 Actor::PlaySound(uActorID, 0); |
0 | 1803 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1804 if ( v3->pActorBuffs[7].uExpireTime > 0 ) |
0 | 1805 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1806 pDira *= 2; |
0 | 1807 } |
1808 if ( pParty->bTurnBasedModeOn == 1 ) | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1809 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1810 else |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1811 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1812 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1813 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1814 v3->vVelocity.x = 0; |
322 | 1815 v3->UpdateAnimation(); |
0 | 1816 } |
1817 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1818 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1819 } |
1820 | |
1821 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1822 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1823 { |
0 | 1824 Actor *v5; // esi@1 |
1881 | 1825 int x; // ebx@1 |
1826 int absy; // eax@1 | |
0 | 1827 unsigned int v9; // ebx@11 |
1828 int v10; // ebx@13 | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1829 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1830 unsigned int v16; // [sp+2Ch] [bp-10h]@1 |
1831 int y; // [sp+30h] [bp-Ch]@1 | |
1881 | 1832 int absx; // [sp+38h] [bp-4h]@1 |
1833 | |
1456 | 1834 v5 = &pActors[uActor_id]; |
1835 v16 = uTarget_id; | |
1881 | 1836 x = v5->vInitialPosition.x - v5->vPosition.x; |
0 | 1837 y = v5->vInitialPosition.y - v5->vPosition.y; |
1881 | 1838 absx = abs(x); |
1839 absy = abs(y); | |
1840 if ( absx <= absy ) | |
1841 absx = absy + (absx / 2 ); | |
0 | 1842 else |
1881 | 1843 absx = absx + absy / 2; |
0 | 1844 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
1845 { | |
1846 if ( !uActionLength ) | |
1847 uActionLength = 256; | |
1882
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diff
changeset
|
1848 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1849 return; |
1850 } | |
1881 | 1851 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1852 { |
1882
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changeset
|
1853 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1854 return; |
1855 } | |
1881 | 1856 absx += ((rand() & 0xF) * radius) / 16; |
1857 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1858 if ( rand() % 100 < 25 ) |
1859 { | |
1881 | 1860 Actor::StandAwhile(uActor_id); |
0 | 1861 return; |
1862 } | |
1863 v10 = v9 + rand() % 256 - 128; | |
1456 | 1864 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 1865 { |
1882
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1866 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1867 return; |
0 | 1868 } |
1869 v5->uYawAngle = v10; | |
1456 | 1870 if ( v5->uMovementSpeed) |
1881 | 1871 v5->uCurrentActionLength = 32 * absx / v5->uMovementSpeed; |
0 | 1872 else |
1873 v5->uCurrentActionLength = 0; | |
1874 v5->uCurrentActionTime = 0; | |
1875 v5->uAIState = Tethered; | |
1876 if ( rand() % 100 < 2 ) | |
1881 | 1877 Actor::PlaySound(uActor_id, 3u); |
0 | 1878 v5->UpdateAnimation(); |
1879 } | |
1880 | |
1881 //----- (004031C1) -------------------------------------------------------- | |
1882
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|
1882 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1883 { |
1882
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changeset
|
1884 return 0; |
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changeset
|
1885 /*unsigned int v3; // edi@1 |
0 | 1886 Actor *v4; // esi@1 |
1887 ActorJob *v5; // eax@1 | |
1888 signed int v6; // edx@2 | |
1889 ActorJob *v7; // eax@2 | |
1890 signed int v8; // edi@2 | |
82 | 1891 ActorJob *v9; // ecx@2 |
0 | 1892 __int16 v10; // cx@15 |
1893 signed int v12; // [sp+8h] [bp-4h]@1 | |
1894 | |
1895 v3 = uActorID; | |
1896 v12 = a2; | |
1897 v4 = &pActors[uActorID]; | |
1898 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1899 if ( v5 ) | |
1900 { | |
1901 v6 = 65535; | |
1902 v7 = &v4->pScheduledJobs[v3]; | |
1903 v8 = 7; | |
82 | 1904 v9 = &v7[7];//(char *)&v7[7].uHour; |
1905 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1906 { |
1907 --v8; | |
82 | 1908 --v9; |
0 | 1909 if ( v8 < 0 ) |
82 | 1910 break; |
0 | 1911 } |
82 | 1912 if( v8 >= 0 ) |
1913 v6 = v8; | |
0 | 1914 if ( !v8 && v6 == 65535 ) |
1915 v6 = 7; | |
1916 v5 = &v7[v6]; | |
1917 if ( v4->vInitialPosition.x != v5->vPos.x | |
1918 || v4->vInitialPosition.y != v5->vPos.y | |
1919 || v4->vInitialPosition.z != v5->vPos.z | |
1920 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1921 { | |
1922 v4->vInitialPosition.x = v5->vPos.x; | |
1923 v4->vInitialPosition.y = v5->vPos.y; | |
1924 v10 = v5->vPos.z; | |
1925 v4->vInitialPosition.z = v10; | |
1926 LOBYTE(v5) = v5->uAction; | |
1456 | 1927 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1928 if ( a3 == 1 ) |
1929 { | |
1930 v4->vPosition.x = v4->vInitialPosition.x; | |
1931 v4->vPosition.y = v4->vInitialPosition.y; | |
1932 LOBYTE(v5) = v10; | |
1933 v4->vPosition.z = v10; | |
1934 } | |
1935 } | |
1936 } | |
1882
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|
1937 return (char)v5;*/ |
0 | 1938 } |
1939 | |
1940 //----- (004030AD) -------------------------------------------------------- | |
1882
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changeset
|
1941 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1942 { |
1943 Actor *v4; // ebx@1 | |
1944 __int16 v7; // ax@16 | |
1945 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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|
1946 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1947 |
1948 v4 = &pActors[uActorID]; | |
1882
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|
1949 if ( v4->uAIState == Fleeing ) |
0 | 1950 BYTE2(v4->uAttributes) |= 2u; |
1951 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1952 { | |
1953 v4->uAttributes &= 0xFFFFFFFBu; | |
1954 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1955 } | |
1882
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|
1956 if ( v4->pActorBuffs[1].uExpireTime > 0 ) |
0 | 1957 v4->pActorBuffs[1].Reset(); |
1882
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changeset
|
1958 if ( v4->pActorBuffs[4].uExpireTime > 0 ) |
0 | 1959 v4->pActorBuffs[4].Reset(); |
1882
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diff
changeset
|
1960 if ( stunRegardlessOfState |
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changeset
|
1961 || (v4->uAIState != Stunned |
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changeset
|
1962 && v4->uAIState != AttackingRanged1 |
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changeset
|
1963 && v4->uAIState != AttackingRanged2 |
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diff
changeset
|
1964 && v4->uAIState != AttackingRanged3 |
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diff
changeset
|
1965 && v4->uAIState != AttackingRanged4 |
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|
1966 && v4->uAIState != AttackingMelee)) |
0 | 1967 { |
1882
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diff
changeset
|
1968 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0), sizeof(v10); |
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diff
changeset
|
1969 v4->uYawAngle = LOWORD(v10->uYawAngle); |
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|
1970 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 1971 v4->uCurrentActionTime = 0; |
1972 v4->uAIState = Stunned; | |
1973 v4->uCurrentActionLength = 8 * v7; | |
1882
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changeset
|
1974 Actor::PlaySound(uActorID, 2u); |
322 | 1975 v4->UpdateAnimation(); |
0 | 1976 } |
1977 } | |
1978 | |
1979 //----- (00402F87) -------------------------------------------------------- | |
414 | 1980 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 1981 { |
1982 unsigned int v7; // eax@3 | |
1983 unsigned int v9; // eax@3 | |
1060 | 1984 |
1883 | 1985 Actor* actor = &pActors[uActorID]; |
417 | 1986 |
1987 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 1988 if (!a4) |
862 | 1989 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 1990 |
1991 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
1992 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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1638
diff
changeset
|
1993 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 1994 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
1995 | |
1996 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
1997 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
1998 else // facing player - play bored anim | |
0 | 1999 { |
414 | 2000 actor->uAIState = Fidgeting; |
2001 actor->uCurrentActionTime = 0; | |
2002 actor->uYawAngle = a4->uYawAngle; | |
2003 actor->vVelocity.z = 0; | |
2004 actor->vVelocity.y = 0; | |
2005 actor->vVelocity.x = 0; | |
0 | 2006 if ( rand() % 100 < 5 ) |
414 | 2007 Actor::PlaySound(uActorID, 3); |
2008 actor->UpdateAnimation(); | |
0 | 2009 } |
2010 } | |
2011 | |
2012 //----- (00402F27) -------------------------------------------------------- | |
322 | 2013 void Actor::Resurrect(unsigned int uActorID) |
0 | 2014 { |
2015 Actor *pActor; // esi@1 | |
2016 | |
2017 pActor = &pActors[uActorID]; | |
2018 pActor->uCurrentActionTime = 0; | |
2019 pActor->uAIState = Resurrected; | |
2020 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 2021 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 2022 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2023 Actor::PlaySound(uActorID, 1u); | |
322 | 2024 pActor->UpdateAnimation(); |
0 | 2025 } |
2026 | |
2027 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2028 void Actor::Die(unsigned int uActorID) |
0 | 2029 { |
319 | 2030 auto actor = &pActors[uActorID]; |
0 | 2031 |
319 | 2032 actor->uCurrentActionTime = 0; |
2033 actor->uAIState = Dying; | |
2034 actor->uCurrentActionAnimation = ANIM_Dying; | |
2035 actor->sCurrentHP = 0; | |
2036 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2037 actor->pActorBuffs[6].Reset(); | |
2038 actor->pActorBuffs[5].Reset(); | |
2039 Actor::PlaySound(uActorID, 1); | |
2040 actor->UpdateAnimation(); | |
2041 | |
2042 for (uint i = 0; i < 5; ++i) | |
1529 | 2043 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2044 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2045 |
2046 for (uint i = 0; i < 22; ++i) | |
2047 actor->pActorBuffs[i].Reset(); | |
2048 | |
2049 ItemGen drop; | |
1012 | 2050 drop.Reset(); |
319 | 2051 switch (actor->pMonsterInfo.uID) |
0 | 2052 { |
319 | 2053 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2054 drop.uItemID = ITEM_HARPY_FEATHER; | |
2055 break; | |
2056 | |
2057 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2058 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2059 break; | |
2060 | |
2061 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2062 drop.uItemID = ITEM_TROLL_BLOOD; | |
2063 break; | |
2064 | |
2065 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2066 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2067 break; | |
2068 | |
2069 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2070 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2071 break; |
0 | 2072 } |
319 | 2073 |
1759 | 2074 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2075 { |
319 | 2076 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2077 actor->vPosition.x, | |
2078 actor->vPosition.y, | |
2079 actor->vPosition.z + 16, | |
2080 rand() % 200 + 200, | |
0 | 2081 1, |
2082 1, | |
2083 0, | |
319 | 2084 &drop); |
0 | 2085 } |
319 | 2086 |
2087 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2088 Actor::Explode(uActorID); | |
0 | 2089 } |
2090 | |
2091 //----- (00402CED) -------------------------------------------------------- | |
322 | 2092 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2093 { |
2094 unsigned __int16 v3; // dx@1 | |
2095 | |
1408 | 2096 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2097 if ( v3 ) |
2098 { | |
1883 | 2099 if ( pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 2100 { |
1883 | 2101 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2102 } |
2103 else | |
2104 { | |
1883 | 2105 switch(pActors[uActorID].pActorBuffs[3].uPower) |
0 | 2106 { |
1883 | 2107 case 1: |
2108 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2109 break; | |
2110 case 2: | |
2111 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2112 break; | |
2113 case 3: | |
2114 case 4: | |
2115 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2116 break; | |
2117 default: | |
2118 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2119 break; | |
0 | 2120 } |
2121 } | |
2122 } | |
2123 } | |
2124 | |
2125 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2126 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2127 { |
2128 int v6; // eax@1 | |
2129 Actor *v7; // ebx@1 | |
2130 unsigned int v8; // ecx@1 | |
2131 AIDirection *v10; // esi@6 | |
2132 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2133 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2134 | |
2135 v6 = 0; | |
2136 v7 = &pActors[uActorID]; | |
862 | 2137 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2138 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2139 { |
2140 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2141 v6 = v7->uActorRadius + 512; | |
2142 else | |
2143 v6 = pParty->uPartyHeight; | |
2144 } | |
1052 | 2145 |
1884 | 2146 if ( pDir == nullptr ) |
0 | 2147 { |
1884 | 2148 v10 = Actor::GetDirectionInfo(v8, a2, &a3, v6); |
2149 } | |
2150 else | |
2151 { | |
2152 v10 = pDir; | |
0 | 2153 } |
2154 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2155 { | |
2156 if ( !uActionLength ) | |
2157 uActionLength = 256; | |
1884 | 2158 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2159 return; |
0 | 2160 } |
1884 | 2161 if ( v10->uDistance < 307.2 ) |
0 | 2162 { |
2163 if ( !uActionLength ) | |
2164 uActionLength = 256; | |
1884 | 2165 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2166 return; |
0 | 2167 } |
1884 | 2168 if ( v7->uMovementSpeed == 0 ) |
322 | 2169 { |
1884 | 2170 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2171 return; |
2172 } | |
0 | 2173 if ( arg0 % 2 ) |
2174 v18 = -16; | |
1884 | 2175 else |
2176 v18 = 16; | |
1052 | 2177 |
0 | 2178 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2179 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2180 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2181 if ( uActionLength ) |
2182 v7->uCurrentActionLength = uActionLength; | |
2183 else | |
2184 v7->uCurrentActionLength = 128; | |
2185 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2186 v7->uAIState = Pursuing; | |
322 | 2187 v7->UpdateAnimation(); |
0 | 2188 } |
2189 | |
2190 //----- (00402968) -------------------------------------------------------- | |
1060 | 2191 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2192 { |
2193 Actor *v5; // ebx@1 | |
2194 int v7; // ecx@2 | |
2195 unsigned __int16 v9; // ax@15 | |
1885 | 2196 AIDirection* v10 = nullptr; // [sp+8h] [bp-7Ch]@4 |
2197 AIDirection* a3 = nullptr; // [sp+24h] [bp-60h]@3 | |
2198 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 | |
0 | 2199 |
2200 v5 = &pActors[uActorID]; | |
1885 | 2201 if ( v5->CanAct() ) |
0 | 2202 { |
1885 | 2203 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2204 if ( !a4 ) |
2205 { | |
1885 | 2206 a4 = Actor::GetDirectionInfo(v7, sTargetPid, a3, v5->pMonsterInfo.uFlying); |
0 | 2207 } |
1885 | 2208 v13 = Actor::GetDirectionInfo(v7, 4u, v10, 0); |
0 | 2209 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2210 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2211 { |
2212 if ( !uActionLength ) | |
2213 uActionLength = 256; | |
1885 | 2214 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2215 } |
2216 else | |
2217 { | |
1885 | 2218 if ( v5->uMovementSpeed ) |
2219 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2220 else |
2221 v5->uCurrentActionLength = 0; | |
2222 if ( v5->uCurrentActionLength > 256 ) | |
2223 v5->uCurrentActionLength = 256; | |
2224 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2225 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2226 v9 = LOWORD(a4->uPitchAngle); | |
2227 v5->uCurrentActionTime = 0; | |
2228 v5->uPitchAngle = v9; | |
2229 v5->uAIState = Fleeing; | |
322 | 2230 v5->UpdateAnimation(); |
0 | 2231 } |
2232 } | |
2233 } | |
2234 | |
2235 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2236 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2237 { |
2238 int v6; // eax@1 | |
2239 Actor *v7; // ebx@1 | |
2240 unsigned int v8; // ecx@1 | |
2241 AIDirection *v10; // esi@7 | |
2242 signed __int16 v13; // cx@19 | |
2243 unsigned __int16 v14; // ax@25 | |
2244 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2245 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2246 | |
2247 v6 = 0; | |
2248 v7 = &pActors[uActorID]; | |
862 | 2249 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2250 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2251 { |
2252 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2253 v6 = v7->uActorRadius + 512; | |
2254 else | |
2255 v6 = pParty->uPartyHeight; | |
2256 } | |
2257 v10 = pDir; | |
2258 if ( !pDir ) | |
2259 { | |
1886 | 2260 v10 = Actor::GetDirectionInfo(v8, a2, &a3, v6); |
0 | 2261 } |
2262 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2263 { | |
2264 if ( !uActionLength ) | |
2265 uActionLength = 256; | |
1886 | 2266 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2267 return; |
0 | 2268 } |
2269 if ( (signed int)v10->uDistance < a5 ) | |
2270 { | |
2271 if ( !uActionLength ) | |
2272 uActionLength = 256; | |
1886 | 2273 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2274 return; |
0 | 2275 } |
2276 if ( uActionLength ) | |
2277 { | |
2278 v7->uCurrentActionLength = uActionLength; | |
2279 } | |
2280 else | |
2281 { | |
2282 v13 = v7->uMovementSpeed; | |
2283 if ( v13 ) | |
2284 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2285 else | |
2286 v7->uCurrentActionLength = 0; | |
2287 if ( v7->uCurrentActionLength > 32 ) | |
2288 v7->uCurrentActionLength = 32; | |
2289 } | |
2290 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2291 v14 = LOWORD(v10->uPitchAngle); | |
2292 v7->uCurrentActionTime = 0; | |
2293 v7->uPitchAngle = v14; | |
2294 v7->uAIState = Pursuing; | |
322 | 2295 v7->UpdateAnimation(); |
0 | 2296 } |
2297 | |
2298 //----- (00402686) -------------------------------------------------------- | |
1060 | 2299 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2300 { |
2301 int v5; // eax@1 | |
2302 Actor *v6; // ebx@1 | |
2303 int v7; // ecx@1 | |
2304 signed __int16 v12; // cx@19 | |
2305 __int16 v14; // ax@25 | |
2306 unsigned __int16 v16; // ax@28 | |
2307 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2308 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2309 |
2310 v5 = 0; | |
2311 v6 = &pActors[uActorID]; | |
862 | 2312 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2313 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2314 { |
2315 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2316 v5 = v6->uActorRadius + 512; | |
2317 else | |
2318 v5 = pParty->uPartyHeight; | |
2319 } | |
2320 if ( !a4 ) | |
2321 { | |
1887 | 2322 v20 = Actor::GetDirectionInfo(v7, a2, &a3, v5); |
0 | 2323 } |
2324 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2325 { | |
2326 if ( !uActionLength ) | |
2327 uActionLength = 256; | |
860 | 2328 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2329 } |
1887 | 2330 if ( a4->uDistance < 307.2 ) |
0 | 2331 { |
2332 if ( !uActionLength ) | |
2333 uActionLength = 256; | |
1887 | 2334 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2335 } |
2336 if ( uActionLength ) | |
2337 { | |
2338 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2339 } | |
2340 else | |
2341 { | |
2342 v12 = v6->uMovementSpeed; | |
2343 if ( v12 ) | |
860 | 2344 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2345 else |
2346 v6->uCurrentActionLength = 0; | |
2347 if ( v6->uCurrentActionLength > 128 ) | |
2348 v6->uCurrentActionLength = 128; | |
2349 } | |
860 | 2350 v14 = LOWORD(a4->uYawAngle); |
1887 | 2351 if ( rand() % 2 ) |
2352 v14 += 256; | |
0 | 2353 else |
1887 | 2354 v14 -= 256; |
2355 v6->uYawAngle = v14; | |
860 | 2356 v16 = LOWORD(a4->uPitchAngle); |
0 | 2357 v6->uCurrentActionTime = 0; |
2358 v6->uPitchAngle = v16; | |
2359 v6->uAIState = Pursuing; | |
2360 if ( rand() % 100 < 2 ) | |
860 | 2361 Actor::PlaySound(uActorID, 2u); |
322 | 2362 v6->UpdateAnimation(); |
0 | 2363 } |
2364 | |
1893 | 2365 //----- (00401221) -------------------------------------------------------- |
417 | 2366 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2367 { |
2368 int v5; // ecx@1 | |
2369 signed int v10; // eax@13 | |
1894 | 2370 uint v11; // ebx@16 |
2371 uint v12; // eax@16 | |
0 | 2372 signed int v14; // eax@31 |
1894 | 2373 uint v15; // edi@43 |
2374 uint v16; // ebx@45 | |
2375 uint v17; // eax@45 | |
1893 | 2376 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2377 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2378 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2379 uint v27; // [sp+2Ch] [bp-4h]@16 |
2380 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2381 |
1893 | 2382 lowestRadius = UINT_MAX; |
0 | 2383 v5 = 0; |
2384 *a2 = 0; | |
1893 | 2385 closestId = 0; |
417 | 2386 assert(uActorID < uNumActors); |
1889
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|
2387 Actor* thisActor = &pActors[uActorID]; |
417 | 2388 |
2389 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2390 { |
1893 | 2391 Actor* actor = &pActors[i]; |
417 | 2392 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2393 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2394 continue; | |
2395 | |
1889
397059718a9a
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diff
changeset
|
2396 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2397 { |
1889
397059718a9a
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diff
changeset
|
2398 v10 = thisActor->GetActorsRelation(actor); |
417 | 2399 if ( v10 == 0 ) |
245 | 2400 continue; |
2401 } | |
1889
397059718a9a
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Grumpy7
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1887
diff
changeset
|
2402 else if (thisActor->IsNotAlive()) |
245 | 2403 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2404 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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diff
changeset
|
2405 v10 = thisActor->GetActorsRelation(actor); |
417 | 2406 if ( v10 == 0 ) |
245 | 2407 continue; |
2408 } | |
2409 else | |
2410 { | |
1889
397059718a9a
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Grumpy7
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1887
diff
changeset
|
2411 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2412 continue; |
2413 v10 = 4; | |
2414 } | |
1889
397059718a9a
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Grumpy7
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1887
diff
changeset
|
2415 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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diff
changeset
|
2416 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
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1895
diff
changeset
|
2417 v11 = dword_4DF380_hostilityRanges[v10]; |
1889
397059718a9a
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diff
changeset
|
2418 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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diff
changeset
|
2419 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
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diff
changeset
|
2420 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2421 if ( v23 <= v11 |
2422 && v27 <= v11 | |
2423 && v12 <= v11 | |
1493 | 2424 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2425 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2426 { |
1893 | 2427 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2428 closestId = i; | |
245 | 2429 } |
0 | 2430 } |
1893 | 2431 |
2432 if ( lowestRadius != UINT_MAX ) | |
2433 { | |
2434 *a2 = PID(OBJECT_Actor, closestId); | |
2435 } | |
1894 | 2436 |
2437 if (can_target_party && !pParty->Invisible()) | |
0 | 2438 { |
1893 | 2439 if ( thisActor->uAttributes & 0x80000 |
2440 && thisActor->pActorBuffs[12].uExpireTime <= 0 | |
2441 && thisActor->pActorBuffs[1].uExpireTime <= 0 | |
2442 && thisActor->pActorBuffs[2].uExpireTime <= 0 ) | |
0 | 2443 v14 = 4; |
1893 | 2444 else |
2445 v14 = thisActor->GetActorsRelation(0); | |
417 | 2446 if ( v14 != 0 ) |
0 | 2447 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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diff
changeset
|
2448 if ( !thisActor->pMonsterInfo.uHostilityType ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
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1895
diff
changeset
|
2449 v15 = dword_4DF380_hostilityRanges[v14]; |
1893 | 2450 else |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
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1895
diff
changeset
|
2451 v15 = dword_4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2452 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
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diff
changeset
|
2453 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
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diff
changeset
|
2454 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2455 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2456 { |
1893 | 2457 *a2 = OBJECT_Player; |
0 | 2458 } |
2459 } | |
2460 } | |
2461 } | |
2462 // 4DF380: using guessed type int dword_4DF380[]; | |
2463 // 4DF390: using guessed type int dword_4DF390; | |
2464 | |
2465 //----- (0040104C) -------------------------------------------------------- | |
1889
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changeset
|
2466 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2467 { |
2468 unsigned int v5; // edx@15 | |
2469 unsigned int v6; // eax@16 | |
1892 | 2470 unsigned int thisGroup; // ebp@19 |
2471 int otherGroup; // eax@22 | |
2472 unsigned int thisAlly; // edx@25 | |
2473 unsigned int otherAlly; // edx@33 | |
0 | 2474 |
1892 | 2475 if ( otherActPtr) |
1890 | 2476 { |
2477 v5 = otherActPtr->uGroup; | |
2478 v6 = this->uGroup; | |
2479 if ( v5 != 0 && v6 != 0 && v5 == v6 ) | |
2480 return 0; | |
2481 } | |
2482 | |
1892 | 2483 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2484 return 4; | |
2485 thisAlly = this->uAlly; | |
2486 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2487 thisGroup = 0; | |
2488 else if ( thisAlly > 0 ) | |
0 | 2489 { |
1892 | 2490 thisGroup = thisAlly; |
0 | 2491 } |
2492 else | |
2493 { | |
1892 | 2494 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2495 } |
1892 | 2496 |
1889
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changeset
|
2497 if ( otherActPtr ) |
0 | 2498 { |
1889
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|
2499 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2500 return 4; |
1892 | 2501 otherAlly = otherActPtr->uAlly; |
2502 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2503 otherGroup = 0; | |
2504 else if ( otherAlly > 0 ) | |
1891 | 2505 { |
1892 | 2506 otherGroup = otherAlly; |
1891 | 2507 } |
2508 else | |
2509 { | |
1892 | 2510 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
1891 | 2511 } |
0 | 2512 } |
2513 else | |
2514 { | |
1892 | 2515 otherGroup = 0; |
0 | 2516 } |
1891 | 2517 |
1892 | 2518 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2519 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2520 return 0; |
1892 | 2521 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2522 return 4; |
1892 | 2523 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2524 return 0; |
2525 | |
1892 | 2526 if ( thisGroup == 0 ) |
0 | 2527 { |
1892 | 2528 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2529 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2530 else |
2531 return 4; | |
0 | 2532 } |
1891 | 2533 else |
0 | 2534 { |
1892 | 2535 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2536 } |
2537 } | |
2538 | |
2539 //----- (0045976D) -------------------------------------------------------- | |
322 | 2540 void Actor::UpdateAnimation() |
0 | 2541 { |
322 | 2542 //AIState state; // edx@1 |
2543 //unsigned int result; // eax@1 | |
0 | 2544 |
322 | 2545 //state = (AIState)this->; |
2546 uAttributes &= 0xFFDFFFFF; | |
2547 //result = this->uAttributes; | |
2548 switch (uAIState) | |
0 | 2549 { |
2550 case Tethered: | |
322 | 2551 uCurrentActionAnimation = ANIM_Walking; |
2552 break; | |
2553 | |
0 | 2554 case AttackingMelee: |
322 | 2555 uCurrentActionAnimation = ANIM_AtkMelee; |
2556 uAttributes |= 0x200000u; | |
2557 break; | |
2558 | |
0 | 2559 case AttackingRanged1: |
2560 case AttackingRanged2: | |
2561 case AttackingRanged3: | |
2562 case AttackingRanged4: | |
322 | 2563 uCurrentActionAnimation = ANIM_AtkRanged; |
2564 uAttributes |= 0x200000u; | |
2565 break; | |
2566 | |
0 | 2567 case Dying: |
2568 case Resurrected: | |
322 | 2569 uCurrentActionAnimation = ANIM_Dying; |
2570 uAttributes |= 0x200000u; | |
2571 break; | |
2572 | |
0 | 2573 case Pursuing: |
2574 case Fleeing: | |
322 | 2575 uCurrentActionAnimation = ANIM_Walking; |
2576 uAttributes |= 0x200000u; | |
2577 break; | |
2578 | |
0 | 2579 case Stunned: |
322 | 2580 uCurrentActionAnimation = ANIM_GotHit; |
2581 uAttributes |= 0x200000u; | |
2582 break; | |
2583 | |
0 | 2584 case Fidgeting: |
322 | 2585 uCurrentActionAnimation = ANIM_Bored; |
2586 uAttributes |= 0x200000u; | |
2587 break; | |
2588 | |
0 | 2589 case Standing: |
2590 case Interacting: | |
2591 case Summoned: | |
322 | 2592 uCurrentActionAnimation = ANIM_Standing; |
2593 uAttributes |= 0x200000u; | |
2594 break; | |
2595 | |
0 | 2596 case Dead: |
322 | 2597 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2598 uAIState = Removed; | |
0 | 2599 else |
322 | 2600 uCurrentActionAnimation = ANIM_Dead; |
2601 break; | |
2602 | |
551 | 2603 case Removed: |
652 | 2604 case Disabled: |
551 | 2605 return; |
2606 | |
0 | 2607 default: |
322 | 2608 assert(false); |
0 | 2609 } |
2610 } | |
2611 | |
2612 //----- (00459671) -------------------------------------------------------- | |
2613 void Actor::Reset() | |
2614 { | |
2615 this->pActorName[0] = 0; | |
2616 this->word_000086_some_monster_id = 0; | |
602 | 2617 this->sNPC_ID = 0; |
0 | 2618 this->vPosition.z = 0; |
2619 this->vPosition.y = 0; | |
2620 this->vPosition.x = 0; | |
2621 this->vVelocity.z = 0; | |
2622 this->vVelocity.y = 0; | |
2623 this->vVelocity.x = 0; | |
2624 this->uYawAngle = 0; | |
2625 this->uPitchAngle = 0; | |
2626 this->uAttributes = 0; | |
2627 this->uSectorID = 0; | |
2628 this->uCurrentActionTime = 0; | |
2629 this->vInitialPosition.z = 0; | |
2630 this->vInitialPosition.y = 0; | |
2631 this->vInitialPosition.x = 0; | |
2632 this->vGuardingPosition.z = 0; | |
2633 this->vGuardingPosition.y = 0; | |
2634 this->vGuardingPosition.x = 0; | |
2635 this->uTetherDistance = 256; | |
2636 this->uActorRadius = 32; | |
2637 this->uActorHeight = 128; | |
2638 this->uAIState = Standing; | |
305 | 2639 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2640 this->uMovementSpeed = 200; |
2641 this->uCarriedItemID = 0; | |
2642 this->uGroup = 0; | |
2643 this->uAlly = 0; | |
2644 this->uSummonerID = 0; | |
2645 this->uLastCharacterIDToHit = 0; | |
2646 this->dword_000334_unique_name = 0; | |
2647 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2648 memset(this->pActorBuffs, 0, 0x160u); | |
2649 } | |
2650 | |
2651 //----- (0045959A) -------------------------------------------------------- | |
2652 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2653 { | |
694 | 2654 |
2655 MonsterDesc *v3; // esi@1 | |
0 | 2656 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2657 |
0 | 2658 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2659 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2660 //v12 = pSpriteIDs; | |
2661 //Source = (char *)v3->pSpriteNames; | |
2662 //do | |
2663 for (uint i = 0; i < 8; ++i) | |
2664 { | |
2665 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2666 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2667 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2668 } | |
2669 uActorHeight = v3->uMonsterHeight; | |
2670 uActorRadius = v3->uMonsterRadius; | |
33 | 2671 uMovementSpeed = v9->uBaseSpeed; |
0 | 2672 if ( !(load_sounds_if_bit1_set & 1) ) |
2673 { | |
694 | 2674 for (int i=0;i<4;++i ) |
2675 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 2676 } |
2677 } | |
2678 | |
2679 //----- (00459667) -------------------------------------------------------- | |
2680 void Actor::Remove() | |
2681 { | |
2682 this->uAIState = Removed; | |
2683 } | |
2684 | |
2685 //----- (0044FD29) -------------------------------------------------------- | |
1895 | 2686 void Actor::SummonMinion( int summonerId ) |
0 | 2687 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2688 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2689 int summonMonsterBaseType; // esi@1 |
0 | 2690 int v5; // edx@2 |
2691 int v7; // edi@10 | |
2692 Actor *v8; // esi@10 | |
2693 MonsterInfo *v9; // ebx@10 | |
2694 MonsterDesc *v10; // edi@10 | |
2695 int v13; // ebx@10 | |
2696 int v15; // edi@10 | |
2697 int v17; // ebx@10 | |
1894 | 2698 unsigned int v19; // qax@10 |
0 | 2699 int result; // eax@13 |
1894 | 2700 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2701 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2702 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2703 |
1895 | 2704 |
2705 actorSector = 0; | |
2706 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2707 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2708 | |
2709 v19 = this->uAlly; | |
2710 if ( !v19 ) | |
2711 { | |
2712 monsterId = this->pMonsterInfo.uID - 1; | |
2713 v19 = (uint)(monsterId * 0.33333334); | |
2714 } | |
2715 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2716 v13 = rand() % 2048; | |
2717 v15 = ((stru_5C6E00->Cos(v13) * (signed __int64)v27) >> 16) + this->vPosition.x; | |
2718 v17 = ((stru_5C6E00->Sin(v13) * (signed __int64)v27) >> 16) + this->vPosition.y; | |
2719 | |
2720 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2721 { | |
2722 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2723 if (result != actorSector) | |
2724 return; | |
2725 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2726 if (result != -30000) | |
2727 return; | |
2728 if (abs(result - v27) > 1024) | |
2729 return; | |
2730 } | |
2731 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2732 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2733 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2734 if ( extraSummonLevel ) |
0 | 2735 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2736 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2737 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2738 } |
2739 else | |
2740 { | |
2741 v5 = rand() % 100; | |
1894 | 2742 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2743 summonMonsterBaseType += 2; |
1894 | 2744 else if ( v5 >= 60 ) |
0 | 2745 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2746 summonMonsterBaseType += 1; |
0 | 2747 } |
2748 } | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2749 v7 = summonMonsterBaseType - 1; |
0 | 2750 v8 = &pActors[uNumActors]; |
2751 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2752 pActors[uNumActors].Reset(); | |
2753 v10 = &pMonsterList->pMonsters[v7]; | |
2754 strcpy(v8->pActorName, v9->pName); | |
2755 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2756 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2757 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2758 v8->uActorRadius = v10->uMonsterRadius; |
2759 v8->uActorHeight = v10->uMonsterHeight; | |
2760 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2761 v8->pMonsterInfo.uTreasureType = 0; | |
2762 v8->pMonsterInfo.uExp = 0; | |
1895 | 2763 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2764 v8->vInitialPosition.z = this->vPosition.z; |
2765 v8->vPosition.z = this->vPosition.z; | |
0 | 2766 v8->vInitialPosition.x = v15; |
2767 v8->vPosition.x = v15; | |
2768 v8->vInitialPosition.y = v17; | |
2769 v8->vPosition.y = v17; | |
2770 v8->uTetherDistance = 256; | |
1894 | 2771 v8->uSectorID = actorSector; |
0 | 2772 v8->PrepareSprites(0); |
2773 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2774 v8->uAlly = v19; | |
2775 v8->uCurrentActionTime = 0; | |
1894 | 2776 v8->uGroup = this->uGroup; |
0 | 2777 v8->uAIState = Summoned; |
2778 v8->uCurrentActionLength = 256; | |
2779 v8->UpdateAnimation(); | |
1894 | 2780 |
2781 ++uNumActors; | |
2782 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2783 if ( this->uAttributes & 0x80000 ) | |
2784 v8->uAttributes |= 0x80000u; | |
1895 | 2785 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2786 |
781 | 2787 } |
1295 | 2788 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2789 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2790 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2791 { |
2792 Actor *v2; // edi@1 | |
2793 unsigned __int16 v3; // ax@1 | |
2794 int v4; // esi@6 | |
2795 int v8; // ecx@14 | |
2796 int v9; // eax@14 | |
2797 int v10; // ebx@14 | |
2798 int v11; // esi@14 | |
2799 int v12; // ebx@15 | |
2800 int v13; // ebx@17 | |
2801 | |
2802 v2 = &pActors[a1]; | |
2803 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2804 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2805 return 0; |
1295 | 2806 v4 = v2->uActorRadius; |
2807 if ( a2 ) | |
2808 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2809 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2810 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2811 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2812 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2813 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2814 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2815 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2816 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2817 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2818 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2819 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2820 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2821 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2822 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2823 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2824 if ( abs(v11) > v10 || v12 <= 0) |
1295 | 2825 { |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2826 return false; |
1295 | 2827 } |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2828 if (((stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z < v2->vPosition.z) |
1295 | 2829 { |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2830 return false; |
1295 | 2831 } |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2832 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2833 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2834 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2835 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2836 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2837 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2838 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2839 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2840 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2841 return true; |
1295 | 2842 } |
2843 //----- (00401A91) -------------------------------------------------------- | |
1458 | 2844 void UpdateActorAI() |
1295 | 2845 { |
2846 //unsigned int v0; // esi@4 | |
2847 int v1; // eax@7 | |
2848 //int v2; // ecx@7 | |
2849 //int v3; // eax@7 | |
2850 signed int v4; // edi@10 | |
2851 Actor *v5; // esi@12 | |
2852 signed int sDmg; // eax@14 | |
2853 __int16 v7; // cx@14 | |
2854 //Player **v8; // esi@20 | |
2855 Player *pPlayer; // ecx@21 | |
2856 Actor *pActor; // esi@34 | |
2857 //__int16 v11; // ax@34 | |
2858 //unsigned int v12; // eax@47 | |
2859 //signed int v13; // edi@47 | |
2860 //SpellBuff *v14; // ebx@47 | |
2861 //unsigned int v15; // edi@67 | |
2862 //char *v16; // eax@67 | |
2863 //unsigned int v17; // edx@67 | |
2864 //unsigned int v18; // ecx@67 | |
2865 //unsigned __int16 v19; // ax@72 | |
2866 //int *v20; // esi@80 | |
2867 //Actor *v21; // ebx@80 | |
2868 unsigned __int16 v22; // ax@86 | |
2869 //signed int v23; // eax@94 | |
2870 //unsigned int v24; // eax@102 | |
2871 //signed int v25; // edi@102 | |
2872 //SpellBuff *v26; // esi@102 | |
2873 unsigned int v27; // ecx@123 | |
2874 unsigned int v28; // eax@123 | |
2875 //unsigned int v29; // eax@127 | |
2876 AIDirection *v30; // eax@129 | |
2877 unsigned __int16 v31; // ax@132 | |
2878 //unsigned int v32; // esi@142 | |
2879 int v33; // eax@144 | |
2880 int v34; // eax@147 | |
2881 char v35; // al@150 | |
2882 unsigned int v36; // edi@152 | |
2883 signed int v37; // eax@154 | |
2884 //unsigned __int8 v38; // sf@158 | |
2885 //unsigned __int8 v39; // of@158 | |
2886 //signed int v40; // edx@166 | |
2887 //unsigned int v41; // ecx@166 | |
2888 double v42; // st7@176 | |
2889 double v43; // st6@176 | |
2890 //bool v44; // eax@189 | |
1450 | 2891 int v45; // eax@192 |
1295 | 2892 unsigned __int8 v46; // cl@197 |
2893 double v47; // st7@206 | |
2894 //double v48; // st7@207 | |
2895 //char v49; // zf@208 | |
2896 //char v50; // zf@214 | |
2897 //signed int v51; // edx@219 | |
2898 //unsigned int v52; // ecx@219 | |
2899 __int16 v53; // fps@224 | |
2900 //unsigned __int8 v54; // c0@224 | |
2901 //unsigned __int8 v55; // c3@224 | |
2902 //double v56; // st7@226 | |
2903 AIDirection *v57; // eax@246 | |
2904 double v58; // st7@246 | |
2905 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
2906 //int v60; // [sp-14h] [bp-C4h]@144 | |
2907 //int v61; // [sp-14h] [bp-C4h]@168 | |
2908 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
2909 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 2910 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 2911 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2912 char v66; // [sp-10h] [bp-C0h]@147 | |
2913 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
2914 //int v68; // [sp-10h] [bp-C0h]@168 | |
2915 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
2916 int v70; // [sp-10h] [bp-C0h]@213 | |
2917 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
2918 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2919 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2920 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
2921 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
2922 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2923 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2924 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2925 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1295 | 2926 float v80; // [sp+98h] [bp-18h]@33 |
2927 int v81; // [sp+9Ch] [bp-14h]@100 | |
2928 //int v82; // [sp+A0h] [bp-10h]@45 | |
2929 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
2930 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
2931 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2932 AIState uAIState; | |
2933 int v38; | |
2934 | |
2935 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2936 MakeActorAIList_ODM(); | |
2937 else | |
2938 MakeActorAIList_BLV(); | |
2939 | |
2940 //v0 = 0; | |
2941 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2942 { | |
2943 if ( pParty->armageddon_timer > 417 ) | |
2944 { | |
2945 pParty->armageddon_timer = 0; | |
2946 } | |
2947 else | |
2948 { | |
2949 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2950 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2951 if ( pParty->sRotationX > 128) | |
2952 pParty->sRotationX = 128; | |
2953 else if ( pParty->sRotationX < -128 ) | |
2954 pParty->sRotationX = -128; | |
2955 | |
2956 pParty->uFlags |= 2u; | |
2957 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2958 v4 = pParty->armageddonDamage + 50; |
1295 | 2959 if ( pParty->armageddon_timer <= 0 ) |
2960 { | |
2961 pParty->armageddon_timer = 0; | |
1906 | 2962 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2963 { |
2964 pActor=&pActors[i]; | |
2965 if ( pActor->CanAct() ) | |
2966 { | |
2967 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2968 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2969 if ( sDmg ) | |
2970 { | |
2971 if ( pActor->sCurrentHP >= 0 ) | |
2972 { | |
2973 Actor::AI_Stun(i, 4, 0); | |
2974 } | |
2975 else | |
2976 { | |
2977 Actor::Die(i); | |
2978 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2979 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2980 } |
2981 } | |
2982 } | |
2983 } | |
2984 for(int i = 1; i <= 4; i++) | |
2985 { | |
2986 pPlayer = pPlayers[i]; | |
1906 | 2987 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1295 | 2988 pPlayer->ReceiveDamage(v4, DMGT_5); |
2989 } | |
2990 } | |
1450 | 2991 if (pTurnEngine->pending_actions) |
2992 --pTurnEngine->pending_actions; | |
1295 | 2993 } |
2994 } | |
2995 | |
2996 if (pParty->bTurnBasedModeOn) | |
2997 { | |
1448 | 2998 pTurnEngine->AITurnBasedAction(); |
1295 | 2999 return; |
3000 } | |
3001 | |
3002 | |
3003 //uActorID = v0; | |
3004 for (uint i = 0; i < uNumActors; ++i) | |
3005 { | |
3006 pActor = &pActors[i]; | |
3007 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
3008 //do | |
3009 //{ | |
3010 //pActor = (Actor *)(LODWORD(v80) - 176); | |
3011 //v11 = *(unsigned int *)LODWORD(v80); | |
3012 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
3013 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
3014 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
3015 continue; | |
3016 | |
3017 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
3018 Actor::Die(i); | |
3019 | |
3020 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
3021 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
3022 //v12 = 0; | |
3023 //v13 = 0; | |
3024 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
3025 for (uint j = 0; j < 22; ++j) | |
3026 { | |
3027 if (j != 10) | |
1340 | 3028 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3029 } |
3030 /*do | |
3031 { | |
3032 if ( v13 != 10 ) | |
3033 { | |
3034 v14->_4585CA(pParty->uTimePlayed); | |
3035 v12 = 0; | |
3036 } | |
3037 ++v13; | |
3038 ++v14; | |
3039 } | |
3040 while ( v13 < 22 );*/ | |
1545 | 3041 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 3042 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
3043 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
3044 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 3045 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 3046 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
3047 // not sure | |
1545 | 3048 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 3049 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
3050 | |
1545 | 3051 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
3052 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
3053 continue; | |
1295 | 3054 |
3055 //v15 = pMiscTimer->uTimeElapsed; | |
3056 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
3057 //v17 = pActor->uCurrentActionTime; | |
3058 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
3059 if (pActor->pMonsterInfo.uRecoveryTime) | |
3060 { | |
3061 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
3062 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3063 else | |
3064 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
3065 } | |
3066 | |
3067 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3068 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
3069 continue; | |
3070 | |
3071 //v19 = actor->uAIState; | |
3072 if (pActor->uAIState == Dying) | |
3073 pActor->uAIState = Dead; | |
3074 else | |
3075 { | |
3076 if (pActor->uAIState != Summoned) | |
3077 { | |
3078 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
3079 continue; | |
3080 } | |
3081 pActor->uAIState = Standing; | |
3082 } | |
3083 | |
3084 pActor->uCurrentActionTime = 0; | |
3085 pActor->uCurrentActionLength = 0; | |
3086 pActor->UpdateAnimation(); | |
3087 //LABEL_78: | |
3088 //++uActorID; | |
3089 //LODWORD(v80) += 836; | |
3090 //} | |
3091 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
3092 } | |
3093 | |
3094 | |
3095 v78 = 0; | |
3096 int actor_id = -1; | |
3097 if ( ai_arrays_size > 0 ) | |
3098 { | |
3099 //while ( 1 ) | |
3100 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
3101 { | |
3102 actor_id = ai_near_actors_ids[v78]; | |
3103 assert(actor_id < uNumActors); | |
3104 | |
3105 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
3106 pActor = &pActors[actor_id]; | |
3107 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3108 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3109 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3110 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3111 target_pid_type = PID_TYPE(target_pid); | |
3112 if ( target_pid_type == OBJECT_Actor) | |
3113 v80 = 0.5; | |
3114 else | |
3115 v80 = 1.0; | |
3116 v22 = pActor->uAIState; | |
3117 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3118 { | |
3119 continue; | |
3120 } | |
3121 if ( !pActor->sCurrentHP ) | |
3122 Actor::Die(actor_id); | |
3123 for(int i=0;i<22;i++) | |
3124 { | |
3125 if ( i != 10 ) | |
3126 { | |
1340 | 3127 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3128 } |
3129 } | |
1906 | 3130 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) |
1295 | 3131 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1906 | 3132 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) |
1295 | 3133 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
3134 // not sure | |
1906 | 3135 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) |
1295 | 3136 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
1906 | 3137 if ( pActor->pActorBuffs[2].uExpireTime < 0 ) |
1295 | 3138 { |
3139 pActor->uAIState = Removed; | |
3140 continue; | |
3141 } | |
3142 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
3143 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
3144 { | |
3145 continue; | |
3146 } | |
3147 v27 = pMiscTimer->uTimeElapsed; | |
3148 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3149 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3150 if ( (signed int)v28 > 0 ) | |
3151 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3152 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3153 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3154 if ( !(pActor->uAttributes & 0x8000) ) | |
3155 pActor->uAttributes |= 0x8000; | |
3156 a1 = PID(OBJECT_Actor,actor_id); | |
1906 | 3157 pDir = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
1295 | 3158 uAIState = pActor->uAIState; |
3159 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
3160 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
3161 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
3162 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
3163 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
3164 { | |
3165 v32 = actor_id; | |
3166 } | |
3167 else | |
3168 */ | |
3169 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3170 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
1906 | 3171 || v80 * 307.2 < pDir->uDistance |
1295 | 3172 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting |
3173 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3174 { | |
3175 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
3176 { | |
3177 continue; | |
3178 } | |
3179 else if ( pActor->uAIState == AttackingMelee ) | |
3180 { | |
3181 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3182 stru_50FE08.Add( | |
3183 a1, | |
3184 5120, | |
3185 pActor->vPosition.x, | |
3186 pActor->vPosition.y, | |
3187 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
3188 v35, | |
3189 1 | |
3190 ); | |
3191 } | |
3192 else if ( pActor->uAIState == AttackingRanged1 ) | |
3193 { | |
3194 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
1906 | 3195 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); |
1295 | 3196 } |
3197 else if ( pActor->uAIState == AttackingRanged2 ) | |
3198 { | |
3199 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
1906 | 3200 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); |
1295 | 3201 } |
3202 else if ( pActor->uAIState == AttackingRanged3 ) | |
3203 { | |
3204 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3205 v33 = pActor->pMonsterInfo.uSpell1ID; | |
1906 | 3206 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); |
1295 | 3207 } |
3208 else if ( pActor->uAIState == AttackingRanged4 ) | |
3209 { | |
3210 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3211 v33 = pActor->pMonsterInfo.uSpell2ID; | |
1906 | 3212 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); |
1295 | 3213 } |
3214 } | |
3215 | |
1906 | 3216 v36 = pDir->uDistance; |
1295 | 3217 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) |
3218 { | |
3219 if ( target_pid_type == OBJECT_Actor ) | |
3220 { | |
1906 | 3221 v36 = pDir->uDistance; |
1295 | 3222 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] |
3223 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
3224 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
3225 } | |
3226 else | |
3227 { | |
3228 v37 = 4; | |
3229 } | |
3230 v38=0; | |
3231 if ( v37 == 2 ) | |
3232 { | |
3233 //v39 = __OFSUB__(v36, 1024); | |
3234 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
3235 v38 = 1024; | |
3236 } | |
3237 else if ( v37 == 3 ) | |
3238 { | |
3239 //v39 = __OFSUB__(v36, 2560); | |
3240 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
3241 v38 = 2560; | |
3242 } | |
3243 else if ( v37 == 4 ) | |
3244 { | |
3245 //v39 = __OFSUB__(v36, 5120); | |
3246 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
3247 v38 = 5120; | |
3248 } | |
3249 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3250 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3251 } | |
3252 | |
1545 | 3253 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 3254 { |
3255 if ( (signed int)v36 >= 10240 ) | |
3256 { | |
1456 | 3257 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 3258 } |
3259 else | |
3260 { | |
3261 //peasents after attacked | |
3262 //guard after attacked | |
1906 | 3263 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3264 } |
3265 continue; | |
3266 } | |
3267 | |
3268 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3269 { | |
3270 | |
3271 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3272 { | |
1456 | 3273 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3274 { |
1906 | 3275 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, pDir); |
1295 | 3276 } |
3277 else | |
3278 { | |
1906 | 3279 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3280 continue; |
3281 } | |
3282 | |
3283 } | |
3284 if ( !(pActor->uAttributes & 0x020000) ) | |
3285 { | |
3286 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
3287 { | |
3288 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
3289 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3290 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3291 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3292 v84 = pActor->sCurrentHP; | |
3293 v42 = (double)(signed int)v84; | |
3294 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
3295 { | |
1906 | 3296 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3297 continue; |
3298 } | |
3299 } | |
3300 } | |
3301 | |
3302 v81 = v36 - pActor->uActorRadius; | |
3303 if ( target_pid_type == OBJECT_Actor ) | |
3304 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3305 if ( v81 < 0 ) | |
3306 v81 = 0; | |
3307 rand(); | |
3308 pActor->uAttributes &= 0xFFFBFFFF; | |
3309 if ( v81 < 5120 ) | |
3310 { | |
3311 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3312 if ( v45 == 0 ) | |
3313 { | |
3314 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
3315 { | |
3316 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3317 { | |
1906 | 3318 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); |
1295 | 3319 } |
1456 | 3320 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3321 { |
1545 | 3322 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3323 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3324 } |
3325 else | |
3326 { | |
1545 | 3327 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 3328 if ( v80 * 307.2 > (double)v81 ) |
3329 { | |
1906 | 3330 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3331 } |
3332 else | |
3333 { | |
1906 | 3334 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3335 } |
3336 } | |
3337 } | |
3338 else | |
3339 { | |
3340 if ( (double)v81 >= v80 * 307.2 ) | |
3341 { | |
3342 if ( v81 >= 1024 ) | |
3343 { | |
1456 | 3344 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3345 { |
1545 | 3346 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3347 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3348 } |
3349 else | |
3350 { | |
3351 //monsters | |
1906 | 3352 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); |
1295 | 3353 } |
3354 } | |
1456 | 3355 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3356 { |
1545 | 3357 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3358 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3359 } |
3360 else | |
3361 { | |
3362 v70 = (signed __int64)v80 * 307.2; | |
3363 //monsters | |
3364 //guard after player runs away | |
3365 // follow player | |
1906 | 3366 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); |
1295 | 3367 } |
3368 } | |
3369 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3370 { | |
1545 | 3371 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3372 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3373 } |
3374 else | |
3375 { | |
3376 //monsters | |
1906 | 3377 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
1295 | 3378 } |
3379 } | |
3380 continue; | |
3381 } | |
3382 else if ( v45 == 2 || v45 == 3 ) | |
3383 { | |
3384 if ( v45 == 2 ) | |
3385 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3386 else | |
3387 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3388 if ( v46 ) | |
3389 { | |
3390 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3391 { | |
3392 if ( v45 == 2 ) | |
1906 | 3393 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); |
1295 | 3394 else |
1906 | 3395 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); |
1295 | 3396 } |
1456 | 3397 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3398 { |
1545 | 3399 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3400 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3401 } |
3402 else | |
3403 { | |
1545 | 3404 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3405 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3406 } |
3407 } | |
3408 else | |
3409 { | |
3410 if ( (double)v81 >= v80 * 307.2 ) | |
3411 { | |
3412 if ( v81 >= 1024 ) | |
3413 { | |
1456 | 3414 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3415 { |
1545 | 3416 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3417 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3418 } |
3419 else | |
3420 { | |
1906 | 3421 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); |
1295 | 3422 } |
3423 } | |
1456 | 3424 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3425 { |
1545 | 3426 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3427 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3428 } |
3429 else | |
3430 { | |
3431 v70 = (signed __int64)v80 * 307.2; | |
1906 | 3432 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); |
1295 | 3433 } |
3434 } | |
3435 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3436 { | |
1545 | 3437 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3438 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3439 } |
3440 else | |
1906 | 3441 { |
3442 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3443 } |
3444 } | |
3445 continue; | |
3446 } | |
3447 } | |
3448 } | |
3449 | |
3450 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3451 { | |
1456 | 3452 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 3453 { |
1456 | 3454 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 3455 } |
3456 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
3457 { | |
1456 | 3458 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 3459 } |
3460 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
3461 { | |
1456 | 3462 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 3463 } |
3464 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
3465 { | |
1456 | 3466 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 3467 } |
1456 | 3468 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3469 { |
3470 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
3471 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1906 | 3472 Actor::AI_Stand(actor_id, 4, v58, pDir); |
1295 | 3473 } |
3474 } | |
3475 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3476 { | |
3477 if ( (double)v81 >= v80 * 307.2 ) | |
3478 { | |
3479 if ( v81 >= 1024 ) | |
3480 { | |
1456 | 3481 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3482 { |
1545 | 3483 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3484 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3485 } |
3486 else | |
3487 { | |
1906 | 3488 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); |
1295 | 3489 } |
3490 } | |
1456 | 3491 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3492 { |
1545 | 3493 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3494 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3495 } |
3496 else | |
3497 { | |
3498 v70 = (signed __int64)v80 * 307.2; | |
1906 | 3499 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); |
1295 | 3500 } |
3501 } | |
3502 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3503 { | |
1545 | 3504 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1906 | 3505 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3506 } |
3507 else | |
3508 { | |
1906 | 3509 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
1295 | 3510 } |
3511 } | |
3512 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3513 { | |
3514 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 3515 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1906 | 3516 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3517 else |
1906 | 3518 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3519 } |
3520 else | |
3521 { | |
1906 | 3522 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); |
1295 | 3523 } |
3524 } | |
3525 } | |
3526 } | |
3527 //----- (0044665D) -------------------------------------------------------- | |
3528 // uType: 0 -> any monster | |
3529 // 1 -> uParam is GroupID | |
3530 // 2 -> uParam is MonsterID | |
3531 // 3 -> uParam is ActorID | |
3532 // uNumAlive: 0 -> all must be alive | |
3533 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3534 { | |
3535 unsigned int uAliveActors; // eax@6 | |
3536 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3537 | |
3538 uTotalActors = 0; | |
3539 if ( uType ) | |
3540 { | |
3541 if ( uType == 1 ) | |
3542 { | |
3543 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
3544 } | |
3545 else | |
3546 { | |
3547 if ( uType == 2 ) | |
3548 { | |
3549 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
3550 } | |
3551 else | |
3552 { | |
3553 if ( uType != 3 ) | |
3554 return 0; | |
3555 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
3556 } | |
3557 } | |
3558 } | |
3559 else | |
3560 { | |
3561 uAliveActors = SearchAliveActors(&uTotalActors); | |
3562 } | |
1545 | 3563 |
3564 if (uNumAlive) | |
3565 return uAliveActors >= uNumAlive; | |
1295 | 3566 else |
1545 | 3567 return uTotalActors == uAliveActors; |
1297 | 3568 } |
3569 //----- (00408B54) -------------------------------------------------------- | |
1458 | 3570 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3571 { |
3572 unsigned int v2; // edi@1 | |
3573 unsigned int *v3; // esi@1 | |
3574 int v4; // eax@1 | |
3575 unsigned int v5; // ebx@1 | |
3576 unsigned int v6; // edx@1 | |
3577 | |
3578 v2 = a2; | |
3579 v3 = pTotalActors; | |
3580 v4 = GetAlertStatus(); | |
3581 v5 = 0; | |
3582 *v3 = 0; | |
3583 v6 = pActors[v2].uAttributes; | |
3584 if ( (v6 & 0x100000) == v4 ) | |
3585 { | |
3586 *v3 = 1; | |
3587 if ( pActors[v2].IsNotAlive() == 1 ) | |
3588 v5 = 1; | |
3589 } | |
3590 return v5; | |
3591 } | |
3592 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 3593 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3594 { |
3595 unsigned int *v2; // esi@1 | |
3596 signed int v3; // ebx@1 | |
3597 Actor *v4; // edi@2 | |
3598 int v5; // eax@3 | |
3599 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
3600 int v8; // [sp+Ch] [bp-8h]@1 | |
3601 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3602 | |
3603 v7 = uGroup; | |
3604 v2 = pTotalActors; | |
3605 v3 = 0; | |
3606 v8 = GetAlertStatus(); | |
3607 *v2 = 0; | |
3608 v9 = 0; | |
3609 if ( (signed int)uNumActors > 0 ) | |
3610 { | |
3611 v4 = pActors.data();//[0].uGroup; | |
3612 do | |
3613 { | |
3614 v5 = v4->uAttributes; | |
3615 if ( (v5 & 0x100000) == v8 ) | |
3616 { | |
3617 if ( v4->uGroup == v7 ) | |
3618 { | |
3619 ++*v2; | |
3620 if ( v4->IsNotAlive() == 1 ) | |
3621 ++v9; | |
3622 } | |
3623 } | |
3624 ++v3; | |
3625 ++v4; | |
3626 } | |
3627 while ( v3 < (signed int)uNumActors ); | |
3628 } | |
3629 return v9; | |
3630 } | |
3631 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 3632 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3633 { |
3634 unsigned int *v2; // esi@1 | |
3635 signed int v3; // ebx@1 | |
3636 Actor *v4; // edi@2 | |
3637 int v5; // eax@3 | |
3638 int v7; // [sp+8h] [bp-Ch]@1 | |
3639 int v8; // [sp+Ch] [bp-8h]@1 | |
3640 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3641 | |
3642 v7 = uMonsterID; | |
3643 v2 = pTotalActors; | |
3644 v3 = 0; | |
3645 v8 = GetAlertStatus(); | |
3646 *v2 = 0; | |
3647 v9 = 0; | |
3648 if ( (signed int)uNumActors > 0 ) | |
3649 { | |
3650 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
3651 do | |
3652 { | |
3653 v5 = v4->uAttributes; // actor::attributes | |
3654 if ( (v5 & 0x100000) == v8 ) | |
3655 { | |
3656 if ( v4->pMonsterInfo.field_33 == v7 ) | |
3657 { | |
3658 ++*v2; | |
3659 if ( v4->IsNotAlive() == 1 ) | |
3660 ++v9; | |
3661 } | |
3662 } | |
3663 ++v3; | |
3664 ++v4; | |
3665 } | |
3666 while ( v3 < (signed int)uNumActors ); | |
3667 } | |
3668 return v9; | |
3669 } | |
3670 //----- (00408A27) -------------------------------------------------------- | |
1458 | 3671 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3672 { |
3673 unsigned int *v1; // esi@1 | |
3674 int v2; // eax@1 | |
3675 unsigned int v3; // ebp@1 | |
3676 signed int v4; // ebx@1 | |
3677 Actor *v5; // edi@2 | |
3678 unsigned int v6; // eax@3 | |
3679 int v8; // [sp+Ch] [bp-4h]@1 | |
3680 | |
3681 v1 = pTotalActors; | |
3682 v2 = GetAlertStatus(); | |
3683 v3 = 0; | |
3684 v4 = 0; | |
3685 *v1 = 0; | |
3686 v8 = v2; | |
3687 if ( (signed int)uNumActors > 0 ) | |
3688 { | |
3689 v5 = pActors.data(); | |
3690 do | |
3691 { | |
3692 v6 = v5->uAttributes; | |
3693 if ( (v6 & 0x100000) == v8 ) | |
3694 { | |
3695 ++*v1; | |
3696 if ( v5->IsNotAlive() == 1 ) | |
3697 ++v3; | |
3698 } | |
3699 ++v4; | |
3700 ++v5; | |
3701 } | |
3702 while ( v4 < (signed int)uNumActors ); | |
3703 } | |
3704 return v3; | |
3705 } | |
3706 //----- (00408768) -------------------------------------------------------- | |
3707 void InitializeActors() | |
3708 { | |
3709 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3710 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3711 signed int v7; // [sp+14h] [bp-8h]@1 | |
3712 signed int v8; // [sp+18h] [bp-4h]@1 | |
3713 | |
3714 v8 = 0; | |
3715 v6 = 0; | |
3716 v7 = 0; | |
3717 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3718 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3719 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3720 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3721 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3722 if (pParty->IsPartyGood()) |
1297 | 3723 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3724 if (pParty->IsPartyEvil()) |
1297 | 3725 v5 = 1; |
3726 | |
3727 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3728 for (uint i = 0; i < uNumActors; ++i) | |
3729 { | |
3730 auto actor = &pActors[i]; | |
3731 | |
3732 if (actor->CanAct() || actor->uAIState == Disabled) | |
3733 { | |
3734 actor->vPosition.x = actor->vInitialPosition.x; | |
3735 actor->vPosition.y = actor->vInitialPosition.y; | |
3736 actor->vPosition.z = actor->vInitialPosition.z; | |
3737 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3738 if (actor->uAIState != Disabled) | |
3739 { | |
3740 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3741 } | |
3742 } | |
3743 | |
3744 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3745 | |
3746 if (!v8 || v7) | |
3747 if (!v6 || v5) | |
3748 if (actor->IsPeasant()) | |
3749 BYTE2(actor->uAttributes) &= 0xF7u; | |
3750 | |
3751 BYTE2(actor->uAttributes) &= 0x7Fu; | |
3752 if (BYTE2(actor->uAttributes) & 0x40) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3753 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3754 } |
3755 } | |
3756 //----- (00439474) -------------------------------------------------------- | |
3757 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
3758 { | |
3759 //signed int v3; // eax@1 | |
3760 SpriteObject *v4; // ebx@1 | |
3761 //int v5; // edx@3 | |
3762 //bool uPlayerID; // eax@3 | |
3763 //Player *pPlayer; // edi@4 | |
3764 Actor *pMonster; // esi@7 | |
3765 //SpriteObject *v9; // ebx@12 | |
3766 int v10; // eax@12 | |
3767 int v11; // ebx@12 | |
3768 unsigned int v12; // ecx@12 | |
3769 int v13; // edx@15 | |
3770 int v14; // edx@17 | |
3771 int v15; // eax@24 | |
3772 unsigned __int16 v16; // cx@25 | |
3773 int v17; // eax@29 | |
3774 int v18; // eax@38 | |
3775 unsigned __int8 v19; // zf@38 | |
3776 unsigned __int8 v20; // sf@38 | |
3777 int v21; // edx@44 | |
3778 int v22; // eax@44 | |
3779 unsigned __int8 v23; // zf@44 | |
3780 unsigned __int8 v24; // sf@44 | |
3781 int v25; // edx@51 | |
3782 int v26; // ecx@51 | |
3783 //signed int v27; // eax@51 | |
3784 //int v28; // eax@53 | |
3785 signed int v29; // eax@76 | |
3786 signed int v30; // eax@84 | |
3787 signed int v31; // eax@92 | |
3788 int v32; // eax@94 | |
3789 int v33; // eax@100 | |
3790 int v34; // eax@104 | |
3791 signed int v35; // eax@104 | |
3792 double v36; // st7@104 | |
3793 float v37; // ST08_4@104 | |
3794 float v38; // ST04_4@104 | |
3795 float v39; // ST00_4@104 | |
3796 int v40; // ebx@107 | |
3797 unsigned int v41; // ebx@109 | |
3798 signed __int64 v42; // qax@125 | |
3799 unsigned __int16 v43; // ax@132 | |
3800 char v44; // bl@132 | |
3801 unsigned __int16 v45; // ax@132 | |
3802 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3803 const char *v47; // [sp+14h] [bp-58h]@104 | |
3804 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3805 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3806 int v50; // [sp+20h] [bp-4Ch]@6 | |
3807 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
3808 int v52; // [sp+34h] [bp-38h]@12 | |
3809 //int v53; // [sp+38h] [bp-34h]@10 | |
3810 //int v54; // [sp+3Ch] [bp-30h]@1 | |
3811 //int v55; // [sp+40h] [bp-2Ch]@12 | |
3812 signed int a4; // [sp+44h] [bp-28h]@1 | |
3813 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
3814 //int v58; // [sp+4Ch] [bp-20h]@10 | |
3815 int v59; // [sp+50h] [bp-1Ch]@1 | |
3816 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
3817 int v61; // [sp+58h] [bp-14h]@1 | |
3818 bool v62; // [sp+5Ch] [bp-10h]@1 | |
3819 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
3820 int a2; // [sp+64h] [bp-8h]@27 | |
3821 int a3; // [sp+6Bh] [bp-1h]@6 | |
3822 | |
3823 //v3 = a1; | |
3824 v4 = 0; | |
3825 uActorID_Monster_ = uActorID_Monster; | |
3826 //v54 = a1; | |
3827 uDamageAmount = 0; | |
3828 a4 = 0; | |
3829 v61 = 0; | |
3830 v59 = 0; | |
3831 v62 = 0; | |
3832 if ( PID_TYPE(a1) == OBJECT_Item) | |
3833 { | |
3834 v4 = &pSpriteObjects[PID_ID(a1)]; | |
3835 //uDamageAmount = (int)v4; | |
3836 v61 = v4->field_60_distance_related_prolly_lod; | |
3837 a1 = v4->spell_caster_pid; | |
3838 //v54 = v4->field_58_pid; | |
3839 } | |
3840 //v5 = a1 & 7; | |
3841 //uPlayerID = a1 >> 3; | |
3842 if (PID_TYPE(a1) != OBJECT_Player) | |
3843 return; | |
3844 | |
3845 assert(PID_ID(abs(a1)) < 4); | |
3846 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
3847 pMonster = &pActors[uActorID_Monster_]; | |
3848 //uPlayerID = pMonster->IsAlive(); | |
3849 if (pMonster->IsNotAlive()) | |
3850 return; | |
3851 | |
1545 | 3852 pMonster->uAttributes |= 0xC000; |
1297 | 3853 if ( pMonster->uAIState == Fleeing ) |
3854 pMonster->uAttributes |= 0x20000u; | |
3855 //v57 = 0; | |
3856 //v53 = 0; | |
3857 //v58 = 0; | |
3858 bool hit_will_stun = false, | |
3859 hit_will_paralyze = false; | |
3860 if ( !v4 ) | |
3861 { | |
3862 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
3863 int main_hand_idx = player->pEquipment.uMainHand; | |
3864 v59 = 1; | |
3865 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
3866 { | |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1764
diff
changeset
|
3867 auto main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
1297 | 3868 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
3869 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
3870 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
3871 //uDamageAmount = v28; | |
3872 switch (main_hand_skill) | |
3873 { | |
3874 case PLAYER_SKILL_STAFF: | |
3875 if (main_hand_mastery >= 3) | |
3876 { | |
3877 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3878 hit_will_stun = true; | |
3879 } | |
3880 break; | |
3881 | |
3882 case PLAYER_SKILL_MACE: | |
3883 if (main_hand_mastery >= 3) | |
3884 { | |
3885 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3886 hit_will_stun = true; | |
3887 } | |
3888 if (main_hand_mastery >= 4) | |
3889 { | |
3890 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3891 hit_will_paralyze = true; | |
3892 } | |
3893 break; | |
3894 } | |
3895 } | |
3896 v50 = pMonster->pMonsterInfo.uID; | |
3897 a2 = 4; | |
3898 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
3899 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 3900 //if ( !v57 ) |
3901 goto LABEL_67; | |
3902 //goto LABEL_69; | |
3903 } | |
3904 | |
3905 | |
3906 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
3907 v61 = v4->field_60_distance_related_prolly_lod; | |
3908 if ( !v19 ) | |
3909 { | |
3910 //v9 = (SpriteObject *)uDamageAmount; | |
3911 v50 = pParty->vPosition.x - v4->vPosition.x; | |
3912 //v55 = abs(v50); | |
3913 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
3914 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
3915 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
3916 v52 = abs((int)pPlayerName); | |
3917 v61 = abs(v50); | |
3918 v10 = abs(v50); | |
3919 v11 = (int)abs((int)pMonsterName); | |
3920 v12 = v52; | |
3921 if ( v10 < v11) | |
3922 { | |
3923 v10 = (int)v11; | |
3924 v11 = v10; | |
3925 } | |
3926 if ( v10 < v52 ) | |
3927 { | |
3928 v13 = v10; | |
3929 v10 = v52; | |
3930 v12 = v13; | |
3931 } | |
3932 if ( v11 < (signed int)v12 ) | |
3933 { | |
3934 v14 = v12; | |
3935 v12 = v11; | |
3936 v11 = v14; | |
3937 } | |
3938 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
3939 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
3940 if ( v61 >= 2560 ) | |
3941 { | |
3942 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
3943 return; | |
3944 v61 = 2; | |
3945 } | |
3946 else | |
3947 { | |
3948 v61 = 1; | |
3949 } | |
3950 //v4 = (SpriteObject *)uDamageAmount; | |
3951 } | |
3952 | |
3953 v15 = v4->spell_id; | |
3954 if ( v15 == SPELL_LASER_PROJECTILE ) | |
3955 { | |
3956 v16 = player->pActiveSkills[7]; | |
3957 v61 = 1; | |
3958 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
3959 a4 = player->pActiveSkills[7] & 0x3F; | |
3960 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
3961 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 3962 goto LABEL_67; |
3963 } | |
3964 if ( v15 != SPELL_BOW_ARROW ) | |
3965 { | |
3966 if ( v15 == SPELL_101 ) | |
3967 { | |
3968 a2 = 0; | |
3969 v18 = player->CalculateRangedDamageTo(0); | |
3970 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
3971 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
3972 uDamageAmount = v18; | |
3973 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
3974 uDamageAmount >>= 1; | |
3975 v59 = 1; | |
3976 goto LABEL_67; | |
3977 } | |
3978 if ( v15 == SPELL_EARTH_BLADES ) | |
3979 { | |
3980 a4 = 5 * v4->spell_level; | |
3981 a2 = player->GetSpellSchool(0x27u); | |
3982 v21 = v4->spell_level; | |
3983 v50 = pMonster->sCurrentHP; | |
3984 pMonsterName = (char *)v4->spell_skill; | |
3985 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
3986 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
3987 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
3988 uDamageAmount = v22; | |
3989 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
3990 uDamageAmount >>= 1; | |
3991 v59 = 0; | |
3992 LABEL_67: | |
3993 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
3994 { | |
3995 //LABEL_68: | |
3996 player->PlaySound(SPEECH_52, 0); | |
3997 return; | |
3998 } | |
3999 goto LABEL_69; | |
4000 } | |
4001 if ( v15 == SPELL_EARTH_STUN ) | |
4002 { | |
4003 uDamageAmount = 0; | |
4004 a2 = 4; | |
4005 hit_will_stun = 1; | |
4006 goto LABEL_67; | |
4007 } | |
4008 a2 = player->GetSpellSchool(v4->spell_id); | |
4009 v25 = v4->spell_level; | |
4010 v26 = v4->spell_id; | |
4011 v50 = pMonster->sCurrentHP; | |
4012 pMonsterName = (char *)v4->spell_skill; | |
4013 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
4014 v59 = 0; | |
4015 //v57 = (PlayerEquipment *)1; | |
4016 //LABEL_65: | |
4017 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
4018 //if ( !v57 ) | |
4019 // goto LABEL_67; | |
4020 goto LABEL_69; | |
4021 } | |
4022 v50 = pMonster->word_000086_some_monster_id; | |
4023 a2 = 4; | |
4024 v17 = player->CalculateRangedDamageTo(v50); | |
4025 v19 = v4->stru_24.uItemID == 0; | |
4026 uDamageAmount = v17; | |
4027 v57 = 0; | |
4028 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
4029 { | |
4030 a2 = 0; | |
4031 v57 = (PlayerEquipment *)1; | |
4032 } | |
4033 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
4034 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4035 uDamageAmount >>= 1; | |
4036 v59 = 1; | |
4037 //LABEL_66: | |
4038 if ( !v57 ) | |
4039 goto LABEL_67; | |
4040 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
4041 if (player->IsWeak()) |
1297 | 4042 uDamageAmount /= 1; |
4043 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
4044 uDamageAmount = 0; | |
4045 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
4046 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
4047 { | |
4048 v50 = player->pPlayerBuffs[6].uPower; | |
4049 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
4050 v61 += v29; | |
4051 } | |
4052 uDamageAmount = v61; | |
4053 if ( v59 ) | |
4054 { | |
4055 if ( v4 ) | |
4056 { | |
4057 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
4058 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4059 { | |
4060 player->sHealth += v61 / 5; | |
4061 if ( player->sHealth > player->GetMaxHealth() ) | |
4062 player->sHealth = player->GetMaxHealth(); | |
4063 v62 = 0; | |
4064 } | |
4065 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4066 uDamageAmount = v61 + v30; | |
4067 } | |
4068 else | |
4069 { | |
4070 v59 = 0; | |
4071 v57 = &player->pEquipment; | |
4072 do | |
4073 { | |
4074 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
4075 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
4076 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 4077 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
4078 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4079 { | |
4080 player->sHealth += v61 / 5; | |
4081 if ( player->sHealth > player->GetMaxHealth() ) | |
4082 player->sHealth = player->GetMaxHealth(); | |
4083 v62 = 0; | |
4084 } | |
4085 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4086 uDamageAmount += v31; | |
4087 } | |
4088 ++v59; | |
4089 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
4090 } | |
4091 while ( v59 <= 1 ); | |
4092 } | |
4093 } | |
4094 v32 = uDamageAmount; | |
4095 pMonster->sCurrentHP -= uDamageAmount; | |
4096 if ( !v32 && !hit_will_stun ) | |
4097 { | |
4098 player->PlaySound(SPEECH_52, 0); | |
4099 return; | |
4100 } | |
4101 if ( pMonster->sCurrentHP > 0 ) | |
4102 { | |
4103 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
4104 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4105 if ( bShowDamage ) | |
4106 { | |
4107 v50 = uDamageAmount; | |
4108 pMonsterName = (char *)pMonster; | |
4109 pPlayerName = player->pName; | |
4110 if ( v4 ) | |
4111 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
4112 else | |
4113 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
4114 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
4115 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4116 } | |
4117 v41 = 0; | |
4118 } | |
4119 else | |
4120 { | |
4121 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
4122 { | |
4123 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
4124 //v55 = v33; | |
4125 if ( pRenderer->pRenderD3D ) | |
4126 { | |
4127 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
4128 { | |
4129 v50 = 0; | |
4130 pMonsterName = 0; | |
4131 v34 = pMonster->vPosition.z; | |
4132 *(float *)&pPlayerName = (double)v33; | |
4133 //v51 = (unsigned __int64 *)v34; | |
4134 *(float *)&v47 = 0.0; | |
4135 v35 = pMonster->vPosition.y; | |
4136 *((float *)&v46 + 1) = 0.0; | |
4137 *(float *)&v46 = 1.0; | |
4138 v36 = (double)(signed int)pMonster->vPosition.z; | |
4139 //v51 = (unsigned __int64 *)v35; | |
4140 v37 = v36; | |
4141 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
4142 v38 = (double)v35; | |
4143 v39 = (double)(signed int)pMonster->vPosition.x; | |
4144 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
4145 } | |
4146 } | |
4147 } | |
4148 Actor::Die(uActorID_Monster_); | |
4149 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
4150 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4151 if ( pMonster->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
4152 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 4153 v40 = SPEECH_51; |
4154 if ( rand() % 100 < 20 ) | |
4155 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
4156 player->PlaySound((PlayerSpeech)v40, 0); | |
4157 v41 = 0; | |
4158 if ( bShowDamage ) | |
4159 { | |
4160 v50 = (int)pMonster; | |
4161 pMonsterName = (char *)uDamageAmount; | |
4162 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
4163 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
4164 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4165 } | |
4166 } | |
4167 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
4168 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
4169 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
4170 && uDamageAmount != v41 ) | |
4171 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
4172 v50 = 24; | |
4173 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
4174 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 4175 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
4176 { | |
4177 LODWORD(v42) = 20; | |
4178 v59 = 10; | |
4179 if ( pParty->bTurnBasedModeOn == v41 ) | |
4180 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
4181 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
4182 if ( bShowDamage != v41 ) | |
4183 { | |
4184 v50 = (int)pMonster; | |
4185 pMonsterName = player->pName; // "%s stuns %s" | |
4186 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
4187 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4188 } | |
4189 } | |
4190 if ( hit_will_paralyze != v41 ) | |
4191 { | |
4192 if ( pMonster->CanAct() ) | |
4193 { | |
4194 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
4195 { | |
4196 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
4197 v44 = v43; | |
4198 v45 = SkillToMastery(v43); | |
4199 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
4200 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
4201 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
4202 if ( bShowDamage ) | |
4203 { | |
4204 v50 = (int)pMonster; | |
4205 pMonsterName = player->pName; // "%s paralyzes %s" | |
4206 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
4207 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4208 } | |
4209 } | |
4210 } | |
4211 } | |
4212 if ( v59 > 10 ) | |
4213 v59 = 10; | |
4214 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
4215 { | |
4216 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
4217 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
4218 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
4219 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
4220 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
4221 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
4222 } | |
4223 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
4224 } | |
4225 //----- (004BBF61) -------------------------------------------------------- | |
4226 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
4227 { | |
4228 size_t v4; // esi@1 | |
4229 int monster_id; // edi@1 | |
4230 __int16 v6; // ax@4 | |
4231 Actor *v7; // esi@5 | |
4232 int v8; // eax@5 | |
4233 MonsterInfo *v9; // edi@5 | |
4234 MonsterDesc *v10; // ebx@5 | |
4235 unsigned __int16 *v11; // ebx@5 | |
4236 int v12; // ebx@7 | |
4237 int v13; // eax@8 | |
4238 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
4239 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
4240 __int16 v16; // [sp+10h] [bp-4h]@3 | |
4241 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
4242 | |
4243 v4 = uNumActors; | |
4244 monster_id = a1; | |
4245 x_ = x; | |
4246 v15 = a1; | |
1583 | 4247 if (uNumActors < 500) |
1297 | 4248 { |
4249 v16 = 0; | |
4250 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4251 { | |
4252 v6 = pIndoor->GetSector(x, y, z); | |
4253 v4 = uNumActors; | |
4254 v16 = v6; | |
4255 } | |
4256 v7 = &pActors[v4]; | |
4257 v7->Reset(); | |
4258 v8 = monster_id; | |
4259 v9 = &pMonsterStats->pInfos[monster_id]; | |
4260 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
4261 strcpy(v7->pActorName, v9->pName); | |
4262 v7->sCurrentHP = LOWORD(v9->uHP); | |
4263 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
4264 v7->word_000086_some_monster_id = v15; | |
4265 v7->uActorRadius = v10->uMonsterRadius; | |
4266 v7->uActorHeight = v10->uMonsterHeight; | |
4267 v7->uMovementSpeed = v10->uMovementSpeed; | |
4268 v7->vInitialPosition.x = x_; | |
4269 v7->vPosition.x = x_; | |
4270 BYTE2(v7->uAttributes) |= 8u; | |
4271 v7->pMonsterInfo.uTreasureType = 0; | |
4272 v7->pMonsterInfo.uTreasureLevel = 0; | |
4273 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
4274 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
4275 v7->pMonsterInfo.uTreasureDropChance = 0; | |
4276 v7->vInitialPosition.y = y; | |
4277 v7->vPosition.y = y; | |
4278 v7->vInitialPosition.z = z; | |
4279 v7->vPosition.z = z; | |
4280 v7->uTetherDistance = 256; | |
4281 v7->uSectorID = v16; | |
4282 v7->uGroup = 1; | |
4283 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4284 v7->PrepareSprites(0); | |
4285 v11 = v10->pSoundSampleIDs; | |
4286 ya = 4; | |
4287 do | |
4288 { | |
4289 pSoundList->LoadSound((signed __int16)*v11, 0); | |
4290 ++v11; | |
4291 --ya; | |
4292 } | |
4293 while ( ya ); | |
4294 v12 = 0; | |
4295 do | |
4296 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
4297 while ( v13 ); | |
4298 ++uNumActors; | |
4299 } | |
1295 | 4300 } |