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1 #include <assert.h>
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2
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3 #include "MM7.h"
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4
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5 #include "MapInfo.h"
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6 #include "Game.h"
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7 #include "GUIWindow.h"
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8 #include "GUIFont.h"
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9 #include "GUIProgressBar.h"
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10 #include "Party.h"
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11 #include "AudioPlayer.h"
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12 #include "Outdoor.h"
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13 #include "IndoorCamera.h"
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14 #include "LOD.h"
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15 #include "Viewport.h"
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16 #include "Time.h"
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17 #include "Awards.h"
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18 #include "CastSpellInfo.h"
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19 #include "texts.h"
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20
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21 #include "mm7_data.h"
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22
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23
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24
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25
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26 int bRingsShownInCharScreen; // 5118E0
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27
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28
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1004
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29 unsigned int ui_mainmenu_copyright_color;
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30
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31 unsigned int ui_character_default_text_color;
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32 unsigned int ui_character_skill_highlight_color;
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33 unsigned int ui_character_header_text_color;
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34 unsigned int ui_character_bonus_text_color;
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35 unsigned int ui_character_bonus_text_color_neg;
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36 unsigned int ui_character_skill_upgradeable_color;
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37 unsigned int ui_character_skill_default_color;
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38 unsigned int ui_character_award_color[6];
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39
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40 unsigned int ui_game_minimap_outline_color;
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41 unsigned int ui_game_minimap_actor_friendly_color;
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42 unsigned int ui_game_minimap_actor_hostile_color;
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43 unsigned int ui_game_minimap_actor_corpse_color;
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44 unsigned int ui_game_minimap_decoration_color_1;
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45 unsigned int ui_game_minimap_projectile_color;
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46 unsigned int ui_game_minimap_treasure_color;
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47 unsigned int ui_game_character_record_playerbuff_colors[24];
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48
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49 unsigned int ui_gamemenu_video_gamma_title_color;
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50 unsigned int ui_gamemenu_keys_action_name_color;
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51 unsigned int ui_gamemenu_keys_key_selection_blink_color_1;
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52 unsigned int ui_gamemenu_keys_key_selection_blink_color_2;
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53 unsigned int ui_gamemenu_keys_key_default_color;
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54
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55 unsigned int ui_book_quests_title_color;
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56 unsigned int ui_book_quests_text_color;
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57 unsigned int ui_book_autonotes_title_color;
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58 unsigned int ui_book_autonotes_text_color;
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59 unsigned int ui_book_map_title_color;
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60 unsigned int ui_book_map_coordinates_color;
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61
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62 unsigned int ui_book_calendar_title_color;
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63 unsigned int ui_book_calendar_time_color;
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64 unsigned int ui_book_calendar_day_color;
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65 unsigned int ui_book_calendar_month_color;
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66 unsigned int ui_book_calendar_year_color;
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67 unsigned int ui_book_calendar_moon_color;
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68 unsigned int ui_book_calendar_location_color;
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69
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70 unsigned int ui_book_journal_title_color;
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71 unsigned int ui_book_journal_text_color;
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72 unsigned int ui_book_journal_text_shadow;
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73
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74
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75 void set_default_ui_skin()
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76 {
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77 ui_mainmenu_copyright_color = TargetColor(255, 255, 255);
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78
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79 ui_character_default_text_color = TargetColor(255, 255, 255);
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80 ui_character_header_text_color = TargetColor(255, 255, 155);
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81 ui_character_bonus_text_color = TargetColor(0, 255, 0);
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82 ui_character_bonus_text_color_neg = TargetColor(255, 0, 0);
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83
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84 ui_character_skill_upgradeable_color = TargetColor(0, 175, 255);
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85 ui_character_skill_default_color = TargetColor(255, 0, 0);
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86 ui_character_skill_highlight_color = TargetColor(255, 0, 0);
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87
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88 ui_character_award_color[0] = TargetColor(248, 108, 160);
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89 ui_character_award_color[1] = TargetColor(112, 220, 248);
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90 ui_character_award_color[2] = TargetColor(192, 192, 240);
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91 ui_character_award_color[3] = TargetColor( 64, 244, 96);
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92 ui_character_award_color[4] = TargetColor(232, 244, 96);
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93 ui_character_award_color[5] = TargetColor(240, 252, 192);
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94
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95 ui_game_minimap_outline_color = TargetColor(0, 0, 255);
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96 ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0);
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97 ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0);
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98 ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0);
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99 ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255);
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100 ui_game_minimap_projectile_color = TargetColor(255, 0, 0);
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101 ui_game_minimap_treasure_color = TargetColor(0, 0, 255);
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102 ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255);
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103 ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225);
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104 ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0);
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105 ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128);
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106 ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225);
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107 ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0);
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108 ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0);
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109 ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0);
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110 ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225);
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111 ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255);
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112 ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240);
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113 ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225);
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114 ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0);
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115 ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255);
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116 ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128);
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117 ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155);
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118 ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155);
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119 ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155);
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120 ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155);
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121 ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155);
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122 ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155);
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123 ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155);
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124 ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255);
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125 ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255);
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126
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127 ui_gamemenu_video_gamma_title_color = TargetColor(255, 255, 155);
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128 ui_gamemenu_keys_action_name_color = TargetColor(255, 255, 255);
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129 ui_gamemenu_keys_key_selection_blink_color_1 = TargetColor(50, 0, 0);
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130 ui_gamemenu_keys_key_selection_blink_color_2 = TargetColor(225, 205, 35);
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131 ui_gamemenu_keys_key_default_color = TargetColor(255, 255, 255);
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132
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133 ui_book_quests_title_color = TargetColor(255, 255, 255);
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134 ui_book_quests_text_color = TargetColor(255, 255, 255);
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135 ui_book_autonotes_title_color = TargetColor(255, 255, 255);
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136 ui_book_autonotes_text_color = TargetColor(255, 255, 255);
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137 ui_book_map_title_color = TargetColor(255, 255, 255);
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138 ui_book_map_coordinates_color = TargetColor(255, 255, 255);
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139
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140 ui_book_calendar_title_color = TargetColor(255, 255, 255);
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141 ui_book_calendar_time_color = TargetColor(75, 75, 75);
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142 ui_book_calendar_day_color = TargetColor(75, 75, 75);
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143 ui_book_calendar_month_color = TargetColor(75, 75, 75);
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144 ui_book_calendar_year_color = TargetColor(75, 75, 75);
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145 ui_book_calendar_moon_color = TargetColor(75, 75, 75);
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146 ui_book_calendar_location_color = TargetColor(75, 75, 75);
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147
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148 ui_book_journal_title_color = TargetColor(255, 255, 255);
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149 ui_book_journal_text_color = TargetColor(255, 255, 255);
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150 ui_book_journal_text_shadow = TargetColor(0, 0, 0);
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151 }
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152
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153
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154
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155
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156 //----- (00421626) --------------------------------------------------------
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157 GUIWindow *CharacterUI_Initialize(unsigned int _this)
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158 {
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159 GUIWindow *pWindow; // edi@3
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160
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161 ++pIcons_LOD->uTexturePacksCount;
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162 if ( !pIcons_LOD->uNumPrevLoadedFiles )
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163 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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164
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165 pEventTimer->Pause();
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166 pAudioPlayer->StopChannels(-1, -1);
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167 bRingsShownInCharScreen = false;
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168 CharacterUI_LoadPaperdollTextures();
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169 pCurrentScreen = _this;
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170
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171 pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0);
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172 pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308,
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173 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth,
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174 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight,
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175 1, 0, UIMSG_ClickStatsBtn, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats
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176 pIcons_LOD->GetTexture(papredoll_dbrds[10]),
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177 pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0);
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178 pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308,
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179 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth,
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180 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight,
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181 1, 0, UIMSG_ClickSkillsBtn, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills
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182 pIcons_LOD->GetTexture(papredoll_dbrds[8]),
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183 pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0);
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184 pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308,
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185 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth,
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186 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight,
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187 1, 0, UIMSG_ClickInventoryBtn, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory
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188 pIcons_LOD->GetTexture(papredoll_dbrds[6]),
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189 pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0);
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190 pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308,
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191 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth,
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192 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight,
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193 1, 0, UIMSG_ClickAwardsBtn, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards
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194 pIcons_LOD->GetTexture(papredoll_dbrds[4]),
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195 pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0);
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196 pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308,
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197 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth,
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198 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight,
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199 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit
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200 pIcons_LOD->GetTexture(papredoll_dbrds[2]),
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201 pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0);
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202 pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0);
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203 pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 30, 30, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0);
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204 pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0);
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205
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206 pWindow->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
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207 pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
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208 pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
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209 pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
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210
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211 pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0);
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212 FillAwardsData();
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213 return pWindow;
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214 }
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215
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216 //----- (004219BE) --------------------------------------------------------
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217 GUIWindow *CastSpellInfo::sub_4219BE()
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218 {
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219 GUIWindow *v2; // ebx@1
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220
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221 pEventTimer->Pause();
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222 pAudioPlayer->StopChannels(-1, -1);
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223 bRingsShownInCharScreen = 0;
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224 CharacterUI_LoadPaperdollTextures();
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225 pCurrentScreen = SCREEN_CASTING;
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226 v2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell_InInventory, (int)this, 0);
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227 pCharacterScreen_ExitBtn = v2->CreateButton(394, 318, 75, 33, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0,
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228 pGlobalTXT_LocalizationStrings[79], // Close
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229 pIcons_LOD->GetTexture(papredoll_dbrds[2]),
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230 pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0);
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231 v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0);
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232 pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0);
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233
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234 v2->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
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235 v2->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
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236 v2->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
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237 v2->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
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238
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239 return v2;
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240 }
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241
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242
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243
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244
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245
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246
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247 static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name)
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248 {
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249 int y_offset = y;
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250
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251 sprintf(pTmpBuf, "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level"
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252 pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_character_header_text_color, pTmpBuf, 0, 0, 0);
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253
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254 int num_skills_drawn = 0;
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255 for (uint i = 0; i < skill_list_size; ++i)
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256 {
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257 auto skill = (PLAYER_SKILL_TYPE)skill_list[i];
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258 for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j)
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259 {
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260 auto v8 = pGUIWindow_CurrentMenu->pControlsHead;
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261
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262 for (int v7 = j; v7 > 0; --v7)
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263 v8 = v8->pNext;
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264
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265 auto v9 = v8->field_1C;
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266 if ((short)(v8->field_1C) >= 0)
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267 continue;
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268 if ( (v9 & 0x7FFF) != skill )
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269 continue;
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270
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271 ++num_skills_drawn;
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272 y_offset = v8->uY;
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273
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274 auto skill_value = player->pActiveSkills[skill];
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275 auto skill_level = skill_value & 0x3F;
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276
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277 uint skill_color = 0;
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278 uint skill_mastery_color = 0;
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279 if (player->uSkillPoints > skill_level)
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280 skill_color = ui_character_skill_upgradeable_color;
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281
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282 if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j)
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283 {
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284 if (player->uSkillPoints > skill_level)
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285 skill_mastery_color = ui_character_bonus_text_color;
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286 else
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287 skill_mastery_color = ui_character_skill_default_color;
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288 skill_color = skill_mastery_color;
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289 }
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290
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291 if (SkillToMastery(skill_value) == 1)
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292 {
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293 sprintfex(pTmpBuf, "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level);
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294 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0);
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295 }
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296 else
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297 {
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298 const char *v46 = nullptr;
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299
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300 switch (SkillToMastery(skill_value))
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301 {
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302 case 4: v46 = pGlobalTXT_LocalizationStrings[96]; break; // "Grand"
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303 case 3: v46 = pGlobalTXT_LocalizationStrings[432]; break; // Master
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304 case 2: v46 = pGlobalTXT_LocalizationStrings[433]; break; // Expert
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305 }
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306
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307 if (!skill_mastery_color)
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308 skill_mastery_color = ui_character_header_text_color;
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309
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310
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311 sprintfex(pTmpBuf, "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, v46, skill_color, right_margin, skill_level);
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312 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0);
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313 }
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314 }
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315 }
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316
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317 if (!num_skills_drawn)
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318 {
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319 y_offset += LOBYTE(pFontLucida->uFontHeight) - 3;
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320 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None"
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321 }
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322
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323 return y_offset;
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324 }
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325
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326
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327
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328 //----- (00419719) --------------------------------------------------------
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329 void CharacterUI_SkillsTab_Draw(Player *player)
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330 {
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331 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE));
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332
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333 sprintfex(pTmpBuf, "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000",
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334 pGlobalTXT_LocalizationStrings[206], // Skills for
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335 ui_character_header_text_color,
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336 player->pName,
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337 pGlobalTXT_LocalizationStrings[207], // Skill Points
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995
|
338 player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color,
|
983
|
339 player->uSkillPoints);
|
|
340 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
|
706
|
341
|
983
|
342 int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
|
|
343 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons"
|
|
344
|
|
345 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
|
|
346 CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic"
|
|
347
|
|
348 y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
|
|
349 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor"
|
|
350
|
|
351 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
|
|
352 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc"
|
949
|
353 }
|
|
354
|
|
355
|
|
356
|
|
357
|
|
358
|
983
|
359
|
|
360
|
|
361
|
|
362
|
706
|
363
|
|
364 //----- (0041A000) --------------------------------------------------------
|
991
|
365 void CharacterUI_AwardsTab_Draw(Player *player)
|
949
|
366 {
|
706
|
367 //unsigned int v1; // esi@1
|
949
|
368 //unsigned int v2; // ebx@1
|
|
369 //unsigned int award_texture_id; // eax@1
|
706
|
370 unsigned int result; // eax@1
|
|
371 int v5; // eax@15
|
|
372 char *v6; // ebx@15
|
|
373 int v7; // eax@23
|
|
374 int v8; // eax@24
|
|
375 int v9; // eax@25
|
949
|
376 //int v10; // eax@27
|
706
|
377 int v11; // eax@32
|
|
378 int v12; // eax@33
|
|
379 int v13; // eax@34
|
949
|
380 //signed int v14; // eax@43
|
|
381 //unsigned int v15; // eax@43
|
|
382 //int v16; // eax@43
|
|
383 //int v17; // [sp-4h] [bp-D4h]@16
|
706
|
384 char Source[100]; // [sp+Ch] [bp-C4h]@1
|
|
385 GUIWindow a1; // [sp+70h] [bp-60h]@1
|
949
|
386 //unsigned int v20; // [sp+C4h] [bp-Ch]@15
|
|
387 //int v21; // [sp+C8h] [bp-8h]@14
|
|
388 //int v22; // [sp+CCh] [bp-4h]@40
|
706
|
389
|
991
|
390 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE));
|
995
|
391 sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_character_header_text_color);
|
991
|
392 sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]);
|
|
393 strcat(pTmpBuf, Source);
|
|
394 strcat(pTmpBuf, "\f00000");
|
|
395
|
|
396 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
|
|
397 result = dword_506528;
|
|
398 a1.uFrameX = 12;
|
|
399 a1.uFrameY = 48;
|
|
400 a1.uFrameWidth = 424;
|
|
401 a1.uFrameHeight = 290;
|
|
402 a1.uFrameZ = 435;
|
|
403 a1.uFrameW = 337;
|
992
|
404 if (BtnDown_flag && num_achieved_awards + dword_506528 < num_achieved_awards_2)
|
991
|
405 result = dword_506528++ + 1;
|
992
|
406 if (BtnUp_flag && result)
|
991
|
407 {
|
|
408 --result;
|
|
409 dword_506528 = result;
|
|
410 }
|
|
411
|
706
|
412 if ( dword_50651C < 0 )
|
|
413 {
|
949
|
414 result += num_achieved_awards;
|
706
|
415 dword_506528 = result;
|
949
|
416 if ( (signed int)(num_achieved_awards + result) > num_achieved_awards_2 )
|
706
|
417 {
|
949
|
418 result = num_achieved_awards_2 - num_achieved_awards;
|
706
|
419 dword_506528 = result;
|
|
420 }
|
|
421 }
|
|
422 else if ( dword_50651C > 0 )
|
|
423 {
|
949
|
424 result -= num_achieved_awards;
|
706
|
425 dword_506528 = result;
|
|
426 if ( (result & 0x80000000u) != 0 )
|
|
427 {
|
|
428 result = 0;
|
|
429 dword_506528 = result;
|
|
430 }
|
|
431 }
|
|
432 //LABEL_14:
|
990
|
433 BtnDown_flag = 0;
|
|
434 BtnUp_flag = 0;
|
949
|
435 num_achieved_awards = 0;
|
706
|
436 dword_50651C = 0;
|
949
|
437
|
|
438
|
|
439 for (uint i = result; i < num_achieved_awards_2; ++i)
|
|
440 {
|
|
441 v5 = achieved_awards[i];
|
|
442 v6 = (char *)pAwards[v5].pText;//(char *)dword_723E80_award_related[v20 / 4];
|
|
443
|
|
444 pTmpBuf[0] = 0;
|
|
445 switch (v5)
|
706
|
446 {
|
949
|
447 case Award_Arena_PageWins: sprintf(pTmpBuf, v6, pParty->uNumArenaPageWins); break;
|
|
448 case Award_Arena_SquireWins: sprintf(pTmpBuf, v6, pParty->uNumArenaSquireWins); break;
|
|
449 case Award_Arena_KnightWins: sprintf(pTmpBuf, v6, pParty->uNumArenaKnightWins); break;
|
|
450 case Award_Arena_LordWins: sprintf(pTmpBuf, v6, pParty->uNumArenaLordWins); break;
|
|
451 case Award_ArcomageWins: sprintf(pTmpBuf, v6, pParty->uNumArcomageWins); break;
|
|
452 case Award_ArcomageLoses: sprintf(pTmpBuf, v6, pParty->uNumArcomageLoses); break;
|
|
453 case Award_Deaths: sprintf(pTmpBuf, v6, pParty->uNumDeaths); break;
|
|
454 case Award_BountiesCollected: sprintf(pTmpBuf, v6, pParty->uNumBountiesCollected); break;
|
|
455 case Award_Fine: sprintf(pTmpBuf, v6, pParty->uFine); break;
|
|
456 case Award_PrisonTerms: sprintf(pTmpBuf, v6, pParty->uNumPrisonTerms); break;
|
706
|
457 }
|
|
458
|
949
|
459 if (*pTmpBuf)
|
|
460 v6 = pTmpBuf;
|
|
461
|
|
462
|
995
|
463 a1.DrawText(pFontArrus, 0, 0, ui_character_award_color[pAwards[v5].uPriority % 6], v6, 0, 0, 0);
|
949
|
464 a1.uFrameY = pFontArrus->CalcTextHeight(v6, &a1, 0, 0) + a1.uFrameY + 4;
|
|
465 if (a1.uFrameY > a1.uFrameHeight)
|
|
466 break;
|
|
467
|
|
468 ++num_achieved_awards;
|
706
|
469 }
|
949
|
470 }
|
706
|
471
|
|
472
|
|
473
|
|
474
|
|
475
|
|
476
|
984
|
477 //----- (0041A2C1) --------------------------------------------------------
|
|
478 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels)
|
|
479 {
|
|
480 if ( (signed int)uNumPixels < 14 )
|
|
481 uNumPixels = 14;
|
|
482 return ((signed int)(uNumPixels - 14) >> 5) + 1;
|
|
483 }
|
706
|
484
|
|
485
|
|
486
|
983
|
487 //----- (0041A556) --------------------------------------------------------
|
|
488 void draw_leather()
|
|
489 {
|
|
490 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather));
|
|
491 }
|
706
|
492
|
991
|
493
|
|
494 //----- (0041ABFD) --------------------------------------------------------
|
|
495 void CharacterUI_CharacterScreen_Draw(Player *player)
|
|
496 {
|
|
497 pRenderer->ClearZBuffer(0, 479);
|
|
498 switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0])
|
|
499 {
|
|
500 case WINDOW_CharacterWindow_Stats: // stats
|
|
501 CharacterUI_ReleaseButtons();
|
|
502 sub_419379();
|
|
503 CharacterUI_StatsTab_Draw(player);
|
|
504 pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX,
|
|
505 pCharacterScreen_StatsBtn->uY,
|
|
506 pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE));
|
|
507 break;
|
706
|
508
|
991
|
509 case WINDOW_CharacterWindow_Skills: // skills
|
|
510 if (dword_507CC0 != uActiveCharacter)
|
|
511 {
|
|
512 CharacterUI_ReleaseButtons();
|
|
513 CharacterUI_SkillsTab_CreateButtons();
|
|
514 }
|
|
515 sub_419379();
|
|
516 CharacterUI_SkillsTab_Draw(player);
|
|
517 pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX,
|
|
518 pCharacterScreen_SkillsBtn->uY,
|
|
519 pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE));
|
|
520 break;
|
706
|
521
|
991
|
522 case WINDOW_CharacterWindow_Awards: // awards
|
|
523 CharacterUI_ReleaseButtons();
|
|
524 sub_419379();
|
|
525 sub_419220();
|
|
526 CharacterUI_AwardsTab_Draw(player);
|
|
527 pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX,
|
|
528 pCharacterScreen_AwardsBtn->uY,
|
|
529 pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE));
|
|
530 break;
|
706
|
531
|
991
|
532 case WINDOW_CharacterWindow_Inventory: // inventory and other
|
|
533 CharacterUI_ReleaseButtons();
|
|
534 sub_419379();
|
|
535 CharacterUI_InventoryTab_Draw(player, false);
|
|
536 pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX,
|
|
537 pCharacterScreen_InventoryBtn->uY,
|
|
538 pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE));
|
|
539 break;
|
|
540
|
|
541 default: break;
|
910
|
542 }
|
991
|
543
|
|
544 if (bRingsShownInCharScreen)
|
|
545 CharacterUI_DrawPaperdollWithRingOverlay(player);
|
|
546 else
|
|
547 CharacterUI_DrawPaperdoll(player);
|
910
|
548 }
|
706
|
549
|
898
|
550 //----- (0043CC7C) --------------------------------------------------------
|
991
|
551 void CharacterUI_DrawPaperdoll(Player *player)
|
898
|
552 {
|
991
|
553 //signed int pSex; // eax@1
|
898
|
554 unsigned int v6; // ecx@9
|
899
|
555 int v7; // ecx@10
|
|
556 unsigned int pMainHandNum4; // eax@14
|
|
557 ItemGen *item_MainHand4; // eax@15
|
|
558 int v10; // edx@15
|
|
559 unsigned int pX_MainHand4; // edi@15
|
|
560 unsigned int v14; // ebx@18
|
|
561 Texture *v16; // ebp@27
|
|
562 double v17; // st7@29
|
|
563 int v18; // edi@30
|
|
564 char *v19; // eax@30
|
|
565 unsigned int pBowNum; // eax@37
|
|
566 ItemGen *itemBow; // edi@38
|
|
567 int pX_Bow; // ebx@38
|
|
568 double v28; // st7@51
|
|
569 char *v30; // eax@54
|
|
570 unsigned int pCloakNum; // eax@59
|
|
571 ItemGen *item_Cloak; // edx@60
|
|
572 int v33; // eax@65
|
|
573 int v34; // eax@74
|
|
574 int v35; // ebx@74
|
|
575 LODFile_IconsBitmaps *v38; // ecx@78
|
|
576 Texture *v39; // edi@85
|
|
577 double v40; // st7@87
|
|
578 int v41; // edi@88
|
|
579 unsigned int pArmorNum; // eax@93
|
|
580 ItemGen *item_Armor; // edx@94
|
|
581 int v45; // eax@98
|
|
582 int v48; // ebx@106
|
|
583 LODFile_IconsBitmaps *v50; // ecx@110
|
|
584 Texture *v51; // edi@117
|
|
585 double v52; // st7@119
|
|
586 int v53; // edi@120
|
|
587 char *v55; // eax@122
|
|
588 unsigned int pBootNum; // eax@127
|
|
589 ItemGen *item_Boot; // edi@128
|
|
590 int v59; // ebx@129
|
|
591 int v60; // ecx@132
|
|
592 Texture *v63; // edi@145
|
|
593 double v64; // st7@147
|
|
594 int v65; // edi@148
|
|
595 char *v66; // eax@148
|
|
596 unsigned int pMainHandNum; // edx@155
|
|
597 int v70; // edx@156
|
|
598 unsigned int pBeltNum; // eax@160
|
|
599 ItemGen *item_Belt; // edi@161
|
|
600 int v73; // edx@163
|
|
601 unsigned int v75; // ebx@170
|
|
602 Texture *v77; // edi@181
|
|
603 double v78; // st7@183
|
|
604 int v79; // edi@184
|
|
605 char *v80; // eax@184
|
|
606 unsigned int pMainHandNum2; // eax@192
|
|
607 int v83; // eax@193
|
|
608 int pArmorShoulderNum; // eax@197
|
|
609 int v87; // eax@197
|
|
610 int v88; // eax@198
|
|
611 int v89; // eax@199
|
|
612 int v94; // ebx@214
|
|
613 int v95; // eax@214
|
|
614 char *v96; // edi@226
|
|
615 double v97; // st7@228
|
|
616 int v98; // edi@229
|
|
617 char *v99; // eax@229
|
|
618 int pX_ArmorShoulder; // eax@237
|
|
619 int pY_ArmorShoulder; // ecx@237
|
|
620 int v106; // edx@238
|
|
621 int v107; // edx@239
|
938
|
622 int v108; // edx@240papredoll_flying_feet
|
899
|
623 int v109; // edi@250
|
|
624 char *v110; // edx@250
|
|
625 unsigned int pCloakCollarNum; // eax@259
|
|
626 ItemGen *item_CloakCollar; // eax@260
|
|
627 int v114; // eax@265
|
|
628 int v116; // ebx@274
|
706
|
629 double v118; // st7@286
|
|
630 int v119; // edi@287
|
|
631 char *v120; // eax@287
|
|
632 unsigned int v122; // edi@295
|
898
|
633 int pHelmNum; // ebx@297
|
|
634 ItemGen *item_Helm; // edi@298
|
706
|
635 int v125; // ecx@303
|
|
636 unsigned int v127; // ebx@314
|
|
637 Texture *v129; // edi@325
|
|
638 double v130; // st7@327
|
|
639 int v131; // edi@328
|
|
640 char *v132; // eax@328
|
898
|
641 unsigned int pMainHandNum3; // eax@335
|
|
642 ItemGen *item_MainHand3; // eax@336
|
706
|
643 unsigned int v138; // ebx@339
|
|
644 Texture *v140; // edi@348
|
|
645 double v141; // st7@350
|
|
646 int v142; // edi@351
|
|
647 char *v143; // eax@351
|
898
|
648 unsigned int pShieldNum; // eax@358
|
|
649 ItemGen *item_Shield; // eax@359
|
706
|
650 int v149; // edx@359
|
898
|
651 int pX_Shield; // ebx@362
|
706
|
652 int v151; // ecx@363
|
|
653 int v152; // ecx@364
|
|
654 unsigned int v153; // eax@370
|
|
655 Texture *v157; // ebp@381
|
|
656 double v158; // st7@383
|
|
657 char *v160; // eax@386
|
898
|
658 unsigned int pMainHandNum5; // eax@393
|
|
659 ItemGen *item_MainHand5; // eax@394
|
706
|
660 char *v166; // [sp-8h] [bp-54h]@16
|
|
661 const char *v167; // [sp-8h] [bp-54h]@23
|
|
662 const char *v168; // [sp-8h] [bp-54h]@43
|
|
663 const char *v169; // [sp-8h] [bp-54h]@79
|
|
664 const char *v170; // [sp-8h] [bp-54h]@111
|
|
665 const char *v171; // [sp-8h] [bp-54h]@141
|
|
666 const char *v172; // [sp-8h] [bp-54h]@177
|
|
667 const char *v173; // [sp-8h] [bp-54h]@222
|
|
668 const char *v178; // [sp-8h] [bp-54h]@242
|
|
669 const char *v179; // [sp-8h] [bp-54h]@280
|
|
670 const char *v180; // [sp-8h] [bp-54h]@321
|
|
671 char *v181; // [sp-8h] [bp-54h]@337
|
|
672 const char *v182; // [sp-8h] [bp-54h]@344
|
|
673 const char *v183; // [sp-8h] [bp-54h]@375
|
|
674 signed int v186; // [sp-4h] [bp-50h]@202
|
|
675 signed int v191; // [sp-4h] [bp-50h]@266
|
|
676 signed int v192; // [sp-4h] [bp-50h]@304
|
898
|
677 int pY_MainHand4; // [sp+10h] [bp-3Ch]@15
|
|
678 int pY_Bow; // [sp+10h] [bp-3Ch]@38
|
|
679 unsigned int pY_Cloak; // [sp+10h] [bp-3Ch]@74
|
|
680 unsigned int pY_Armor; // [sp+10h] [bp-3Ch]@106
|
|
681 int pY_Boot; // [sp+10h] [bp-3Ch]@129
|
|
682 int pY_Belt; // [sp+10h] [bp-3Ch]@168
|
|
683 unsigned int pY_shoulder; // [sp+10h] [bp-3Ch]@216
|
|
684 unsigned int pY_CloakCollar; // [sp+10h] [bp-3Ch]@274
|
|
685 int pY_Helm; // [sp+10h] [bp-3Ch]@312
|
|
686 int pY_MainHand3; // [sp+10h] [bp-3Ch]@336
|
|
687 int pY_Shield; // [sp+10h] [bp-3Ch]@362
|
706
|
688 Texture *a2b; // [sp+14h] [bp-38h]@49
|
898
|
689 int pX_Cloak; // [sp+14h] [bp-38h]@74
|
|
690 int pX_Armor; // [sp+14h] [bp-38h]@106
|
|
691 int pX_Boot; // [sp+14h] [bp-38h]@129
|
|
692 int pX_Belt; // [sp+14h] [bp-38h]@168
|
|
693 int pX_shoulder; // [sp+14h] [bp-38h]@214
|
|
694 int pX_CloakCollar; // [sp+14h] [bp-38h]@274
|
706
|
695 Texture *a2i; // [sp+14h] [bp-38h]@284
|
898
|
696 int pX_Helm; // [sp+14h] [bp-38h]@312
|
|
697 int pX_MainHand3; // [sp+14h] [bp-38h]@336
|
706
|
698 int pBodyComplection; // [sp+24h] [bp-28h]@6
|
898
|
699 unsigned int pBowTextureNum; // [sp+2Ch] [bp-20h]@38
|
706
|
700 signed int v245; // [sp+34h] [bp-18h]@361
|
|
701 signed int IsDwarf; // [sp+40h] [bp-Ch]@4
|
|
702
|
898
|
703 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE);
|
991
|
704 if (player->GetRace() == CHARACTER_RACE_DWARF)
|
898
|
705 {
|
|
706 IsDwarf = 1;
|
991
|
707 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3;
|
898
|
708 }
|
|
709 else
|
|
710 {
|
|
711 IsDwarf = 0;
|
991
|
712 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1;
|
898
|
713 }
|
991
|
714
|
|
715 int uPlayerID = 0;
|
|
716 for (uint i = 0; i < 4; ++i)
|
|
717 if (pPlayers[i + 1] == player)
|
|
718 {
|
|
719 uPlayerID = i + 1;
|
|
720 break;
|
|
721 }
|
|
722
|
898
|
723 pRenderer->ResetTextureClipRect();
|
991
|
724 pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Ïîäëîæêà
|
898
|
725 if ( IsPlayerWearingWatersuit[uPlayerID] )//àêâàëàíã
|
|
726 {
|
948
|
727 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]));
|
898
|
728 if ( !bRingsShownInCharScreen )
|
991
|
729 pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor);
|
|
730 v6 = player->pEquipment.uMainHand;
|
898
|
731 if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1)
|
|
732 && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) )
|
|
733 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
|
948
|
734 pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1]));
|
898
|
735 pMainHandNum4 = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
736 if ( pMainHandNum4 )
|
|
737 {
|
|
738 item_MainHand4 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum4 - 1];
|
|
739 pX_MainHand4 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipX;
|
|
740 pY_MainHand4 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipY;
|
|
741 if ( item_MainHand4->uItemID == 64 )
|
|
742 v166 = "item64v1";
|
|
743 else
|
|
744 v166 = pItemsTable->pItems[item_MainHand4->uItemID].pIconName;
|
|
745 v14 = pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE);
|
|
746 if ( !( item_MainHand4->uAttributes & 0xF0 ) )
|
|
747 {
|
|
748 v18 = v14 + 1;
|
948
|
749 v19 = (char *)pIcons_LOD->GetTexture(v14);
|
898
|
750 if ( item_MainHand4->uAttributes & 2 )
|
948
|
751 pRenderer->DrawTransparentRedShade(pX_MainHand4, pY_MainHand4, (Texture *)v19);
|
898
|
752 else
|
|
753 {
|
|
754 if ( item_MainHand4->uAttributes & 1 )
|
948
|
755 pRenderer->DrawTextureTransparent(pX_MainHand4, pY_MainHand4, (Texture *)v19);
|
898
|
756 else
|
948
|
757 pRenderer->DrawTransparentGreenShade(pX_MainHand4, pY_MainHand4, (Texture *)v19);
|
898
|
758 }
|
|
759 }
|
|
760 if ( item_MainHand4->uAttributes & 0xF0 )
|
|
761 {
|
910
|
762 if ( ( item_MainHand4->uAttributes & 0xF0) == 16 )
|
898
|
763 v167 = "sptext01";
|
|
764 if ( ( item_MainHand4->uAttributes & 0xF0) == 32 )
|
|
765 v167 = "sp28a";
|
|
766 if ( (item_MainHand4->uAttributes & 0xF0) == 64 )
|
|
767 v167 = "sp30a";
|
|
768 if ( (item_MainHand4->uAttributes & 0xF0) == 128 )
|
|
769 v167 = "sp91a";
|
948
|
770 v16 = pIcons_LOD->LoadTexturePtr(v167, TEXTURE_16BIT_PALETTE);
|
984
|
771 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
772 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
773 {
|
984
|
774 _50C9A8_item_enchantment_timer = 0;
|
1062
|
775 item_MainHand4->uAttributes &= 0xFFFFFF0Fu;
|
898
|
776 ptr_50C9A4 = 0;
|
|
777 }
|
|
778 v17 = (double)GetTickCount() * 0.1;
|
948
|
779 pRenderer->_4A63E6(pX_MainHand4, pY_MainHand4, pIcons_LOD->GetTexture(v14), v16, (signed __int64)v17, 0, 255);
|
898
|
780 }
|
|
781 if ( !bRingsShownInCharScreen )
|
948
|
782 pRenderer->DrawMaskToZBuffer(pX_MainHand4, pY_MainHand4, (Texture *)v19, pMainHandNum4);
|
898
|
783 }
|
|
784 }
|
|
785 else// áåç àêâàëàíãà
|
|
786 {
|
|
787 pBowNum = pPlayers[uPlayerID]->pEquipment.uBow; //ñíà÷àëà ðèñóåòñÿ ëóê
|
|
788 if ( pBowNum )
|
|
789 {
|
|
790 itemBow = &pPlayers[uPlayerID]->pInventoryItems[pBowNum - 1];
|
|
791 pX_Bow = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[itemBow->uItemID].uEquipX;
|
|
792 pY_Bow = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[itemBow->uItemID].uEquipY;
|
|
793 pBowTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[itemBow->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
794 if ( !(itemBow->uAttributes & 0xF0) )// åñëè íå ïðèìåí¸í çàêë
|
|
795 {
|
|
796 if ( itemBow->uAttributes & 2 )
|
948
|
797 pRenderer->DrawTransparentRedShade(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum));
|
706
|
798 else
|
898
|
799 {
|
948
|
800 v30 = (char *)pIcons_LOD->GetTexture(pBowTextureNum);
|
898
|
801 if ( !(itemBow->uAttributes & 1) )//íå îïîçíàííûé ëóê çåë¸íûé
|
948
|
802 pRenderer->DrawTransparentGreenShade(pX_Bow, pY_Bow, (Texture *)v30);
|
898
|
803 else // îïîçíàííûé ëóê
|
948
|
804 pRenderer->DrawTextureTransparent(pX_Bow, pY_Bow, (Texture *)v30);
|
898
|
805 }
|
|
806 }
|
|
807 else
|
|
808 {
|
|
809 if ( (itemBow->uAttributes & 0xF0) == 16 )
|
|
810 v168 = "sptext01";
|
|
811 if ( (itemBow->uAttributes & 0xF0) == 32 )
|
|
812 v168 = "sp28a";
|
|
813 if ( (itemBow->uAttributes & 0xF0) == 64 )
|
|
814 v168 = "sp30a";
|
|
815 if ( (itemBow->uAttributes & 0xF0) == 128 )
|
|
816 v168 = "sp91a";
|
948
|
817 a2b = pIcons_LOD->LoadTexturePtr(v168, TEXTURE_16BIT_PALETTE);
|
984
|
818 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
819 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
820 {
|
984
|
821 _50C9A8_item_enchantment_timer = 0;
|
1062
|
822 itemBow->uAttributes &= 0xFFFFFF0Fu;
|
898
|
823 ptr_50C9A4 = 0;
|
|
824 }
|
|
825 v28 = (double)GetTickCount() * 0.1;
|
948
|
826 pRenderer->_4A63E6(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), a2b, (signed __int64)v28, 0, 255);
|
898
|
827 }
|
|
828 if ( !bRingsShownInCharScreen )
|
948
|
829 pRenderer->DrawMaskToZBuffer(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), pBowNum);
|
898
|
830 }
|
|
831 pCloakNum = pPlayers[uPlayerID]->pEquipment.uCloak;// ïîòîì ïëàù
|
|
832 if ( pCloakNum )
|
|
833 {
|
|
834 item_Cloak = &pPlayers[uPlayerID]->pInventoryItems[pCloakNum - 1];
|
|
835 switch ( item_Cloak->uItemID )
|
|
836 {
|
|
837 case 525:
|
|
838 v33 = 5;
|
|
839 break;
|
|
840 case 530:
|
|
841 v33 = 6;
|
|
842 break;
|
|
843 case 547:
|
|
844 v33 = 7;
|
|
845 break;
|
|
846 case 548:
|
|
847 v33 = 8;
|
|
848 break;
|
|
849 case 550:
|
|
850 v33 = 9;
|
|
851 break;
|
|
852 default:
|
|
853 v33 = item_Cloak->uItemID - 105;
|
|
854 break;
|
|
855 }
|
|
856 if ( v33 >= 0 && v33 < 10 )
|
|
857 {
|
899
|
858 v35 = paperdoll_cloak_texture[pBodyComplection][v33];//Texture_Cloak
|
|
859 pX_Cloak = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][v33][0];
|
|
860 pY_Cloak = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][v33][1];
|
898
|
861 if ( !(item_Cloak->uAttributes & 0xF0) )
|
|
862 {
|
|
863 v41 = v35 + 1;
|
|
864 if ( item_Cloak->uAttributes & 2 )
|
948
|
865 pRenderer->DrawTransparentRedShade(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35));
|
898
|
866 else
|
948
|
867 pRenderer->DrawTextureTransparent(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35));
|
898
|
868 }
|
|
869 else
|
|
870 {
|
|
871 if ( (item_Cloak->uAttributes & 0xF0) == 16 )
|
|
872 v169 = "sptext01";
|
|
873 if ( (item_Cloak->uAttributes & 0xF0) == 32 )
|
|
874 v169 = "sp28a";
|
|
875 if ( (item_Cloak->uAttributes & 0xF0) != 64 )
|
|
876 v169 = "sp30a";
|
|
877 if ( (item_Cloak->uAttributes & 0xF0) == 128 )
|
|
878 v169 = "sp91a";
|
948
|
879 v39 = pIcons_LOD->LoadTexturePtr(v169, TEXTURE_16BIT_PALETTE);
|
984
|
880 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
881 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
882 {
|
984
|
883 _50C9A8_item_enchantment_timer = 0;
|
1062
|
884 item_Cloak->uAttributes &= 0xFFFFFF0Fu;
|
898
|
885 ptr_50C9A4 = 0;
|
|
886 }
|
|
887 v40 = (double)GetTickCount() * 0.1;
|
948
|
888 pRenderer->_4A63E6(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), v39, (signed __int64)v40, 0, 255);
|
898
|
889 }
|
|
890 if ( !bRingsShownInCharScreen )
|
948
|
891 pRenderer->DrawMaskToZBuffer(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), pCloakNum);
|
898
|
892 }
|
|
893 }
|
|
894 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,//ðèñóåòñÿ êóêëà
|
948
|
895 pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]));
|
898
|
896 pArmorNum = pPlayers[uPlayerID]->pEquipment.uArmor;// ïîòîì áðîíÿ
|
|
897 if ( pArmorNum )
|
|
898 {
|
|
899 item_Armor = &pPlayers[uPlayerID]->pInventoryItems[pArmorNum - 1];
|
|
900 switch ( item_Armor->uItemID )
|
|
901 {
|
|
902 case 504:
|
|
903 v45 = 15;
|
|
904 break;
|
|
905 case 505:
|
|
906 v45 = 14;
|
|
907 break;
|
|
908 case 516:
|
|
909 v45 = 13;
|
|
910 break;
|
|
911 case 533:
|
|
912 v45 = 16;
|
|
913 break;
|
|
914 default:
|
|
915 v45 = item_Armor->uItemID - 66;
|
|
916 break;
|
|
917 }
|
|
918 if ( v45 >= 0 && v45 < 17 )
|
|
919 {
|
899
|
920 pX_Armor = pPaperdoll_BodyX + paperdoll_Armor[pBodyComplection][v45][0];
|
|
921 pY_Armor = pPaperdoll_BodyY + paperdoll_Armor[pBodyComplection][v45][1];
|
|
922 v48 = paperdoll_armor_texture[pBodyComplection][v45][0];
|
898
|
923 if ( !(item_Armor->uAttributes & 0xF0) )
|
|
924 {
|
|
925 v53 = v48 + 1;
|
|
926 if ( item_Armor->uAttributes & 2 )
|
948
|
927 pRenderer->DrawTransparentRedShade(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48));
|
898
|
928 else
|
|
929 {
|
|
930 v55 = (char *)&pIcons_LOD->pTextures[v48];
|
|
931 if ( !(item_Armor->uAttributes & 1) )
|
948
|
932 pRenderer->DrawTransparentGreenShade(pX_Armor, pY_Armor, (Texture *)v55);
|
898
|
933 else
|
948
|
934 pRenderer->DrawTextureTransparent(pX_Armor, pY_Armor, (Texture *)v55);
|
898
|
935 }
|
|
936 }
|
|
937 else
|
|
938 {
|
|
939 if ( (item_Armor->uAttributes & 0xF0) == 16 )
|
|
940 v170 = "sptext01";
|
|
941 if ( (item_Armor->uAttributes & 0xF0) == 32 )
|
|
942 v170 = "sp28a";
|
|
943 if ( (item_Armor->uAttributes & 0xF0) == 64 )
|
|
944 v170 = "sp30a";
|
|
945 if ( (item_Armor->uAttributes & 0xF0) == 128 )
|
|
946 v170 = "sp91a";
|
948
|
947 v51 = pIcons_LOD->LoadTexturePtr(v170, TEXTURE_16BIT_PALETTE);
|
984
|
948 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
949 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
950 {
|
984
|
951 _50C9A8_item_enchantment_timer = 0;
|
1062
|
952 item_Armor->uAttributes &= 0xFFFFFF0Fu;
|
898
|
953 ptr_50C9A4 = 0;
|
|
954 }
|
|
955 v52 = (double)GetTickCount() * 0.1;
|
948
|
956 pRenderer->_4A63E6(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48), v51, (signed __int64)v52, 0, 255);
|
898
|
957 }
|
|
958 if ( pPlayers[uPlayerID]->pEquipment.uMainHand //äàëåå ïëå÷è áðîíè
|
|
959 && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND ||
|
|
960 pPlayers[uPlayerID]->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD &&
|
|
961 !pPlayers[uPlayerID]->pEquipment.uShield) )
|
|
962 {
|
899
|
963 v94 = paperdoll_armor_texture[pBodyComplection][v45][2];
|
898
|
964 if ( v94 == pIcons_LOD->FindTextureByName("pending") )
|
|
965 {
|
899
|
966 v94 = paperdoll_armor_texture[pBodyComplection][v45][1];
|
|
967 pX_shoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0];
|
|
968 pY_shoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1];
|
898
|
969 }
|
|
970 else
|
|
971 {
|
899
|
972 pX_shoulder = pPaperdoll_BodyX + dword_4E5270[v45][0];
|
|
973 pY_shoulder = pPaperdoll_BodyY + dword_4E5270[v45][1];
|
898
|
974 }
|
|
975 if ( !(item_Armor->uAttributes & 0xF0) )
|
|
976 {
|
|
977 v98 = v94 + 1;
|
948
|
978 v99 = (char *)pIcons_LOD->GetTexture(v94);
|
898
|
979 if ( item_Armor->uAttributes & 2 )
|
948
|
980 pRenderer->DrawTransparentRedShade(pX_shoulder, pY_shoulder, (Texture *)v99);
|
898
|
981 else
|
706
|
982 {
|
898
|
983 if ( item_Armor->uAttributes & 1 )
|
948
|
984 pRenderer->DrawTextureTransparent(pX_shoulder, pY_shoulder, (Texture *)v99);
|
898
|
985 else
|
948
|
986 pRenderer->DrawTransparentGreenShade(pX_shoulder, pY_shoulder, (Texture *)v99);
|
898
|
987 }
|
|
988 }
|
|
989 else
|
|
990 {
|
|
991 if ( v94 != pIcons_LOD->FindTextureByName("pending") )
|
|
992 {
|
|
993 if ( item_Armor->uAttributes & 0xF0 )
|
|
994 {
|
|
995 if ( (item_Armor->uAttributes & 0xF0) == 16 )
|
|
996 v173 = "sptext01";
|
|
997 if ( (item_Armor->uAttributes & 0xF0) == 32 )
|
|
998 v173 = "sp28a";
|
|
999 if ( ( item_Armor->uAttributes & 0xF0) == 64 )
|
|
1000 v173 = "sp30a";
|
|
1001 if ( (item_Armor->uAttributes & 0xF0) == 128 )
|
|
1002 v173 = "sp91a";
|
948
|
1003 v96 = (char *)pIcons_LOD->LoadTexturePtr(v173, TEXTURE_16BIT_PALETTE);
|
984
|
1004 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1005 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1006 {
|
984
|
1007 _50C9A8_item_enchantment_timer = 0;
|
1062
|
1008 item_Armor->uAttributes &= 0xFFFFFF0Fu;
|
898
|
1009 ptr_50C9A4 = 0;
|
706
|
1010 }
|
898
|
1011 v97 = (double)GetTickCount();
|
948
|
1012 pRenderer->_4A63E6(pX_shoulder, pY_shoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255);
|
898
|
1013 }
|
|
1014 }
|
|
1015 }
|
|
1016 }
|
|
1017 else
|
|
1018 {
|
899
|
1019 v94 = paperdoll_armor_texture[pBodyComplection][v45][1];
|
898
|
1020 if ( v94 != pIcons_LOD->FindTextureByName("pending") )
|
|
1021 {
|
899
|
1022 pX_ArmorShoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0];
|
|
1023 pY_ArmorShoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1];
|
898
|
1024 if ( !(item_Armor->uAttributes & 0xF0) )
|
|
1025 {
|
|
1026 v109 = v94 + 1;
|
948
|
1027 v110 = (char *)pIcons_LOD->GetTexture(v94);
|
898
|
1028 if ( item_Armor->uAttributes & 2 )
|
948
|
1029 pRenderer->DrawTransparentRedShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110);
|
898
|
1030 else
|
|
1031 {
|
|
1032 if ( item_Armor->uAttributes & 1 )
|
948
|
1033 pRenderer->DrawTextureTransparent(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110);
|
898
|
1034 else
|
948
|
1035 pRenderer->DrawTransparentGreenShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110);
|
898
|
1036 }
|
|
1037 }
|
|
1038 else
|
|
1039 {
|
|
1040 if ( (item_Armor->uAttributes & 0xF0) == 16 )
|
|
1041 v178 = "sptext01";
|
|
1042 if ( (item_Armor->uAttributes & 0xF0) == 32 )
|
|
1043 v178 = "sp28a";
|
|
1044 if ( (item_Armor->uAttributes & 0xF0) == 64 )
|
|
1045 v178 = "sp30a";
|
|
1046 if ( (item_Armor->uAttributes & 0xF0) == 128 )
|
|
1047 v178 = "sp91a";
|
948
|
1048 v96 = (char *)pIcons_LOD->LoadTexturePtr(v178, TEXTURE_16BIT_PALETTE);
|
984
|
1049 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1050 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1051 {
|
984
|
1052 _50C9A8_item_enchantment_timer = 0;
|
1062
|
1053 item_Armor->uAttributes &= 0xFFFFFF0Fu;
|
898
|
1054 ptr_50C9A4 = 0;
|
|
1055 }
|
|
1056 v97 = (double)GetTickCount();
|
948
|
1057 pRenderer->_4A63E6(pX_ArmorShoulder, pY_ArmorShoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255);
|
898
|
1058 }
|
|
1059 }
|
|
1060 }
|
|
1061 if ( !bRingsShownInCharScreen )
|
948
|
1062 pRenderer->DrawMaskToZBuffer(pX_Armor, pY_Armor, (Texture *)v55, pArmorNum);
|
898
|
1063 }
|
|
1064 }
|
|
1065 pBootNum = pPlayers[uPlayerID]->pEquipment.uBoot;//äàëåå îáóâü
|
|
1066 if ( pBootNum )
|
|
1067 {
|
|
1068 item_Boot = &pPlayers[uPlayerID]->pInventoryItems[pBootNum - 1];
|
|
1069 switch ( item_Boot->uItemID )
|
|
1070 {
|
|
1071 case 529:
|
|
1072 v60 = 5;
|
1014
|
1073 v59 = papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace];
|
898
|
1074 break;
|
|
1075 case 512:
|
|
1076 v60 = 6;
|
899
|
1077 v59 = paperdoll_boots_texture[pBodyComplection][5];
|
898
|
1078 break;
|
|
1079 default:
|
|
1080 v60 = item_Boot->uItemID - 115;
|
899
|
1081 v59 = paperdoll_boots_texture[pBodyComplection][v60];
|
898
|
1082 break;
|
|
1083 }
|
|
1084 if ( v60 >= 0 && v60 < 7 )
|
|
1085 {
|
899
|
1086 pX_Boot = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][v60][0];
|
|
1087 pY_Boot = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][v60][1];
|
898
|
1088 if ( !(item_Boot->uAttributes & 0xF0) )
|
|
1089 {
|
|
1090 v65 = v59 + 1;
|
948
|
1091 v66 = (char *)pIcons_LOD->GetTexture(v59);
|
898
|
1092 if ( item_Boot->uAttributes & 2 )
|
948
|
1093 pRenderer->DrawTransparentRedShade(pX_Boot, pY_Boot, (Texture *)v66);
|
898
|
1094 else
|
|
1095 {
|
|
1096 if ( item_Boot->uAttributes & 1 )
|
948
|
1097 pRenderer->DrawTextureTransparent(pX_Boot, pY_Boot, (Texture *)v66);
|
898
|
1098 else
|
948
|
1099 pRenderer->DrawTransparentGreenShade(pX_Boot, pY_Boot, (Texture *)v66);
|
898
|
1100 }
|
|
1101 }
|
|
1102 else
|
|
1103 {
|
|
1104 if ( (item_Boot->uAttributes & 0xF0) == 16 )
|
|
1105 v171 = "sptext01";
|
|
1106 if ( (item_Boot->uAttributes & 0xF0) == 32 )
|
|
1107 v171 = "sp28a";
|
|
1108 if ( (item_Boot->uAttributes & 0xF0) == 64 )
|
|
1109 v171 = "sp30a";
|
|
1110 if ( (item_Boot->uAttributes & 0xF0) == 128 )
|
|
1111 v171 = "sp91a";
|
948
|
1112 v63 = pIcons_LOD->LoadTexturePtr(v171, TEXTURE_16BIT_PALETTE);
|
984
|
1113 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1114 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1115 {
|
984
|
1116 _50C9A8_item_enchantment_timer = 0;
|
1062
|
1117 item_Boot->uAttributes &= 0xFFFFFF0Fu;
|
898
|
1118 ptr_50C9A4 = 0;
|
|
1119 }
|
|
1120 v64 = (double)GetTickCount() * 0.1;
|
948
|
1121 pRenderer->_4A63E6(pX_Boot, pY_Boot, pIcons_LOD->GetTexture(v59), v63, (signed __int64)v64, 0, 255);
|
898
|
1122 }
|
|
1123 if ( !bRingsShownInCharScreen )
|
948
|
1124 pRenderer->DrawMaskToZBuffer(pX_Boot, pY_Boot, (Texture *)v66, pBootNum);
|
898
|
1125 }
|
|
1126 }
|
|
1127 pMainHandNum = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
1128 if ( !pMainHandNum || (v70 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum -1], pItemsTable->pItems[v70].uEquipType != 1)
|
|
1129 && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) )
|
|
1130 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0],
|
|
1131 pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
|
948
|
1132 pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1]));
|
898
|
1133 pBeltNum = pPlayers[uPlayerID]->pEquipment.uBelt;// äàëåå ïîÿñ
|
|
1134 if ( pBeltNum )
|
|
1135 {
|
|
1136 item_Belt = &pPlayers[uPlayerID]->pInventoryItems[pBeltNum - 1];
|
|
1137 switch ( item_Belt->uItemID )
|
|
1138 {
|
|
1139 case 524:
|
|
1140 v73 = 5;
|
|
1141 break;
|
|
1142 case 535:
|
|
1143 v73 = 6;
|
|
1144 break;
|
|
1145 default:
|
|
1146 v73 = item_Belt->uItemID - 100;
|
|
1147 break;
|
|
1148 }
|
|
1149 if ( v73 >= 0 && v73 < 7 )
|
|
1150 {
|
899
|
1151 pX_Belt = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][v73][0];
|
|
1152 pY_Belt = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][v73][1];
|
898
|
1153 if ( IsDwarf != 1 || v73 == 5 )
|
899
|
1154 v75 = paperdoll_belt_texture[pBodyComplection][v73];
|
898
|
1155 else
|
899
|
1156 v75 = paperdoll_belt_texture[pBodyComplection - 2][v73];
|
898
|
1157 if ( !(item_Belt->uAttributes & 0xF0) )
|
|
1158 {
|
|
1159 v79 = v75 + 1;
|
948
|
1160 v80 = (char *)pIcons_LOD->GetTexture(v75);
|
898
|
1161 if ( item_Belt->uAttributes & 2 )
|
948
|
1162 pRenderer->DrawTransparentRedShade(pX_Belt, pY_Belt, (Texture *)v80);
|
898
|
1163 else
|
|
1164 {
|
|
1165 if ( item_Belt->uAttributes & 1 )
|
948
|
1166 pRenderer->DrawTextureTransparent(pX_Belt, pY_Belt, (Texture *)v80);
|
898
|
1167 else
|
948
|
1168 pRenderer->DrawTransparentGreenShade(pX_Belt, pY_Belt, (Texture *)v80);
|
898
|
1169 }
|
|
1170 if ( !bRingsShownInCharScreen )
|
948
|
1171 pRenderer->DrawMaskToZBuffer(pX_Belt, pY_Belt, (Texture *)v80, pBeltNum);
|
898
|
1172 }
|
|
1173 else
|
|
1174 {
|
|
1175 if ( (item_Belt->uAttributes & 0xF0) == 16 )
|
|
1176 v172 = "sptext01";
|
|
1177 if ( (item_Belt->uAttributes & 0xF0) == 32 )
|
|
1178 v172 = "sp28a";
|
|
1179 if ( (item_Belt->uAttributes & 0xF0) == 64 )
|
|
1180 v172 = "sp30a";
|
|
1181 if ( (item_Belt->uAttributes & 0xF0) == 128 )
|
|
1182 v172 = "sp91a";
|
948
|
1183 v77 = pIcons_LOD->LoadTexturePtr(v172, TEXTURE_16BIT_PALETTE);
|
984
|
1184 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1185 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1186 {
|
984
|
1187 _50C9A8_item_enchantment_timer = 0;
|
1062
|
1188 item_Belt->uAttributes &= 0xFFFFFF0Fu;
|
898
|
1189 ptr_50C9A4 = 0;
|
706
|
1190 }
|
898
|
1191 v78 = (double)GetTickCount() * 0.1;
|
948
|
1192 pRenderer->_4A63E6(pX_Belt, pY_Belt, pIcons_LOD->GetTexture(v75), v77, (signed __int64)v78, 0, 255);
|
898
|
1193 }
|
|
1194 }
|
|
1195 }
|
|
1196 pMainHandNum2 = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
1197 if ( pMainHandNum2 )
|
|
1198 {
|
|
1199 v83 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum2 - 1];
|
|
1200 if ( pItemsTable->pItems[v83].uEquipType == 1
|
|
1201 || pItemsTable->pItems[v83].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield )
|
|
1202 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0],
|
|
1203 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1],
|
948
|
1204 pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1]));
|
898
|
1205 }
|
|
1206 pCloakCollarNum = pPlayers[uPlayerID]->pEquipment.uCloak;//äàëåå âîðîòíèê ïëàùà
|
|
1207 if ( pCloakCollarNum )
|
|
1208 {
|
|
1209 item_CloakCollar = &pPlayers[uPlayerID]->pInventoryItems[pCloakCollarNum - 1];
|
|
1210 switch ( item_CloakCollar->uItemID )
|
|
1211 {
|
|
1212 case 525:
|
|
1213 v114 = 5;
|
|
1214 break;
|
|
1215 case 530:
|
|
1216 v114 = 6;
|
|
1217 break;
|
|
1218 case 547:
|
|
1219 v114 = 7;
|
|
1220 break;
|
|
1221 case 548:
|
|
1222 v114 = 8;
|
|
1223 break;
|
|
1224 case 550:
|
|
1225 v114 = 9;
|
|
1226 break;
|
|
1227 default:
|
|
1228 v114 = item_CloakCollar->uItemID - 105;
|
|
1229 }
|
|
1230 if ( v114 >= 0 && v114 < 10 )
|
|
1231 {
|
899
|
1232 v116 = paperdoll_cloak_collar_texture[pBodyComplection][v114];
|
|
1233 pX_CloakCollar = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][v114][0];
|
|
1234 pY_CloakCollar = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][v114][1];
|
898
|
1235 if ( v116 != pIcons_LOD->FindTextureByName("pending") )
|
|
1236 {
|
|
1237 if ( !(item_CloakCollar->uAttributes & 0xF0) )
|
706
|
1238 {
|
898
|
1239 v119 = v116 + 1;
|
948
|
1240 v120 = (char *)pIcons_LOD->GetTexture(v116);
|
898
|
1241 if ( item_CloakCollar->uAttributes & 2 )
|
948
|
1242 pRenderer->DrawTransparentRedShade(pX_CloakCollar, pY_CloakCollar, (Texture *)v120);
|
898
|
1243 else
|
948
|
1244 pRenderer->DrawTextureTransparent(pX_CloakCollar, pY_CloakCollar, (Texture *)v120);
|
898
|
1245 if ( !bRingsShownInCharScreen )
|
948
|
1246 pRenderer->DrawMaskToZBuffer(pX_CloakCollar, pY_CloakCollar, (Texture *)v120, pCloakCollarNum);
|
898
|
1247 }
|
706
|
1248 else
|
898
|
1249 {
|
|
1250 if ( (item_CloakCollar->uAttributes & 0xF0) == 16 )
|
|
1251 v179 = "sptext01";
|
|
1252 if ( (item_CloakCollar->uAttributes & 0xF0) == 32 )
|
|
1253 v179 = "sp28a";
|
|
1254 if ( (item_CloakCollar->uAttributes & 0xF0) == 64 )
|
|
1255 v179 = "sp30a";
|
|
1256 if ( (item_CloakCollar->uAttributes & 0xF0) == 128 )
|
|
1257 v179 = "sp91a";
|
948
|
1258 a2i = pIcons_LOD->LoadTexturePtr(v179, TEXTURE_16BIT_PALETTE);
|
984
|
1259 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1260 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1261 {
|
984
|
1262 _50C9A8_item_enchantment_timer = 0;
|
1062
|
1263 item_CloakCollar->uAttributes &= 0xFFFFFF0Fu;
|
898
|
1264 ptr_50C9A4 = 0;
|
|
1265 }
|
|
1266 v118 = (double)GetTickCount() * 0.1;
|
948
|
1267 pRenderer->_4A63E6(pX_CloakCollar, pY_CloakCollar, pIcons_LOD->GetTexture(v116), a2i, (signed __int64)v118, 0, 255);
|
898
|
1268 }
|
|
1269 }
|
|
1270 }
|
|
1271 }
|
1014
|
1272 if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 )
|
898
|
1273 {
|
1014
|
1274 v122 = papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace];
|
898
|
1275 if ( v122 != pIcons_LOD->FindTextureByName("Pending") )
|
1014
|
1276 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uCurrentFace - 24],
|
|
1277 pPaperdoll_BodyY + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uCurrentFace - 23],
|
948
|
1278 pIcons_LOD->GetTexture(v122));
|
898
|
1279 }
|
|
1280 pHelmNum = pPlayers[uPlayerID]->pEquipment.uHelm;//äàëåå øëåì
|
|
1281 if ( pHelmNum )
|
|
1282 {
|
|
1283 item_Helm = &pPlayers[uPlayerID]->pInventoryItems[pHelmNum-1];
|
|
1284 switch ( item_Helm->uItemID )
|
|
1285 {
|
|
1286 case 521:
|
|
1287 v125 = 11;
|
|
1288 break;
|
|
1289 case 522:
|
|
1290 v125 = 12;
|
|
1291 break;
|
|
1292 case 523:
|
|
1293 v125 = 13;
|
|
1294 break;
|
|
1295 case 532:
|
|
1296 v125 = 14;
|
|
1297 break;
|
|
1298 case 544:
|
|
1299 v125 = 15;
|
|
1300 break;
|
|
1301 default:
|
|
1302 v125 = item_Helm->uItemID - 89;
|
|
1303 }
|
|
1304 if ( v125 >= 0 && v125 < 16 )
|
|
1305 {
|
899
|
1306 pX_Helm = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][v125][0];
|
|
1307 pY_Helm = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][v125][1];
|
898
|
1308 if ( IsDwarf != 1 || item_Helm->uItemID != 92 )
|
991
|
1309 v127 = paperdoll_helm_texture[player->GetSexByVoice()][v125];
|
898
|
1310 else
|
|
1311 v127 = papredoll_dbrds[11];
|
|
1312 if ( item_Helm->uAttributes & 0xF0 )
|
|
1313 {
|
|
1314 if ( (item_Helm->uAttributes & 0xF0) == 16 )
|
|
1315 v180 = "sptext01";
|
|
1316 if ( (item_Helm->uAttributes & 0xF0) == 32 )
|
|
1317 v180 = "sp28a";
|
|
1318 if ( (item_Helm->uAttributes & 0xF0) == 64 )
|
|
1319 v180 = "sp30a";
|
|
1320 if ( (item_Helm->uAttributes & 0xF0) == 128 )
|
|
1321 v180 = "sp91a";
|
948
|
1322 v129 = pIcons_LOD->LoadTexturePtr(v180, TEXTURE_16BIT_PALETTE);
|
984
|
1323 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1324 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1325 {
|
984
|
1326 _50C9A8_item_enchantment_timer = 0;
|
1062
|
1327 item_Helm->uAttributes &= 0xFFFFFF0Fu;
|
898
|
1328 ptr_50C9A4 = 0;
|
|
1329 }
|
|
1330 v130 = (double)GetTickCount() * 0.1;
|
948
|
1331 pRenderer->_4A63E6(pX_Helm, pY_Helm, pIcons_LOD->GetTexture(v127), v129, (signed __int64)v130, 0, 255);
|
898
|
1332 }
|
|
1333 else
|
|
1334 {
|
|
1335 v131 = v127 + 1;
|
948
|
1336 v132 = (char *)pIcons_LOD->GetTexture(v127);
|
898
|
1337 if ( item_Helm->uAttributes & 2 )
|
948
|
1338 pRenderer->DrawTransparentRedShade(pX_Helm, pY_Helm, (Texture *)v132);
|
898
|
1339 else
|
|
1340 {
|
|
1341 if ( item_Helm->uAttributes & 1 )
|
948
|
1342 pRenderer->DrawTextureTransparent(pX_Helm, pY_Helm, (Texture *)v132);
|
706
|
1343 else
|
948
|
1344 pRenderer->DrawTransparentGreenShade(pX_Helm, pY_Helm, (Texture *)v132);
|
898
|
1345 }
|
|
1346 }
|
706
|
1347 if ( !bRingsShownInCharScreen )
|
948
|
1348 pRenderer->DrawMaskToZBuffer(pX_Helm, pY_Helm, (Texture *)v132, pHelmNum);
|
898
|
1349 }
|
|
1350 }
|
|
1351 pMainHandNum3 = pPlayers[uPlayerID]->pEquipment.uMainHand;//weapon in right hand
|
|
1352 if ( pMainHandNum3 )
|
|
1353 {
|
|
1354 item_MainHand3 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum3 - 1];
|
|
1355 pX_MainHand3 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipX;
|
|
1356 pY_MainHand3 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipY;
|
|
1357 if ( item_MainHand3->uItemID == 64 )
|
|
1358 v181 = "item64v1";
|
|
1359 else
|
|
1360 v181 = pItemsTable->pItems[item_MainHand3->uItemID].pIconName;
|
|
1361 v138 = pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE);
|
|
1362 if ( !(item_MainHand3->uAttributes & 0xF0) )
|
|
1363 {
|
|
1364 v142 = v138 + 1;
|
948
|
1365 v143 = (char *)pIcons_LOD->GetTexture(v138);
|
898
|
1366 if ( item_MainHand3->uAttributes & 2 )
|
948
|
1367 pRenderer->DrawTransparentRedShade(pX_MainHand3, pY_MainHand3, (Texture *)v143);
|
898
|
1368 else
|
|
1369 {
|
|
1370 if ( item_MainHand3->uAttributes & 1 )
|
948
|
1371 pRenderer->DrawTextureTransparent(pX_MainHand3, pY_MainHand3, (Texture *)v143);
|
898
|
1372 else
|
948
|
1373 pRenderer->DrawTransparentGreenShade(pX_MainHand3, pY_MainHand3, (Texture *)v143);
|
898
|
1374 }
|
|
1375 }
|
|
1376 else
|
|
1377 {
|
|
1378 if ( (item_MainHand3->uAttributes & 0xF0) == 16 )
|
|
1379 v182 = "sptext01";
|
|
1380 if ( (item_MainHand3->uAttributes & 0xF0) == 32 )
|
|
1381 v182 = "sp28a";
|
|
1382 if ( (item_MainHand3->uAttributes & 0xF0) == 64 )
|
|
1383 v182 = "sp30a";
|
|
1384 if ( (item_MainHand3->uAttributes & 0xF0) == 128 )
|
|
1385 v182 = "sp91a";
|
948
|
1386 v140 = pIcons_LOD->LoadTexturePtr(v182, TEXTURE_16BIT_PALETTE);
|
984
|
1387 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1388 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1389 {
|
984
|
1390 _50C9A8_item_enchantment_timer = 0;
|
1062
|
1391 item_MainHand3->uAttributes &= 0xFFFFFF0Fu;
|
898
|
1392 ptr_50C9A4 = 0;
|
706
|
1393 }
|
898
|
1394 v141 = (double)GetTickCount() * 0.1;
|
948
|
1395 pRenderer->_4A63E6(pX_MainHand3, pY_MainHand3, pIcons_LOD->GetTexture(v138), v140, (signed __int64)v141, 0, 255);
|
898
|
1396 }
|
|
1397 if ( !bRingsShownInCharScreen )
|
948
|
1398 pRenderer->DrawMaskToZBuffer(pX_MainHand3, pY_MainHand3, (Texture *)v143, pMainHandNum3);
|
898
|
1399 }
|
|
1400 pShieldNum = pPlayers[uPlayerID]->pEquipment.uShield;// äàëåå ùèò
|
|
1401 if ( pShieldNum )
|
|
1402 {
|
|
1403 item_Shield = &pPlayers[uPlayerID]->pInventoryItems[pShieldNum - 1];
|
|
1404 v149 = pItemsTable->pItems[item_Shield->uItemID].uSkillType;
|
|
1405 if ( v149 == 2 || v149 == 1 )
|
|
1406 {
|
|
1407 v151 = item_Shield->uItemID - 400;
|
|
1408 pX_Shield = 596;
|
|
1409 v245 = 1;
|
|
1410 switch ( item_Shield->uItemID )
|
|
1411 {
|
|
1412 case 400:
|
|
1413 pY_Shield = 86;
|
|
1414 break;
|
|
1415 case 403:
|
|
1416 pY_Shield = 28;
|
|
1417 break;
|
|
1418 case 415:
|
|
1419 pX_Shield = 595;
|
|
1420 pY_Shield = 33;
|
|
1421 break;
|
|
1422 default:
|
|
1423 pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX;
|
|
1424 pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY;
|
|
1425 break;
|
|
1426 }
|
|
1427 }
|
|
1428 else
|
|
1429 {
|
|
1430 v245 = 0;
|
|
1431 pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX;
|
|
1432 pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY;
|
|
1433 }
|
|
1434 v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_Shield->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1435 if ( !(item_Shield->uAttributes & 0xF0) )
|
|
1436 {
|
|
1437 if ( item_Shield->uAttributes & 2 )
|
948
|
1438 pRenderer->DrawTransparentRedShade(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153));
|
898
|
1439 else
|
|
1440 {
|
948
|
1441 v160 = (char *)pIcons_LOD->GetTexture(v153);
|
898
|
1442 if ( !(item_Shield->uAttributes & 1) )
|
948
|
1443 pRenderer->DrawTransparentGreenShade(pX_Shield, pY_Shield, (Texture *)v160);
|
898
|
1444 else
|
948
|
1445 pRenderer->DrawTextureTransparent(pX_Shield, pY_Shield, (Texture *)v160);
|
898
|
1446 }
|
|
1447 }
|
|
1448 else
|
|
1449 {
|
|
1450 if ( (item_Shield->uAttributes & 0xF0) == 16 )
|
|
1451 v183 = "sptext01";
|
|
1452 if ( (item_Shield->uAttributes & 0xF0) == 32 )
|
|
1453 v183 = "sp28a";
|
|
1454 if ( (item_Shield->uAttributes & 0xF0) == 64 )
|
|
1455 v183 = "sp30a";
|
|
1456 if ( (item_Shield->uAttributes & 0xF0) == 128 )
|
|
1457 v183 = "sp91a";
|
948
|
1458 v157 = pIcons_LOD->LoadTexturePtr(v183, TEXTURE_16BIT_PALETTE);
|
984
|
1459 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1460 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1461 {
|
984
|
1462 _50C9A8_item_enchantment_timer = 0;
|
1062
|
1463 item_Shield->uAttributes &= 0xFFFFFF0Fu;
|
898
|
1464 ptr_50C9A4 = 0;
|
|
1465 }
|
|
1466 v158 = (double)GetTickCount() * 0.1;
|
948
|
1467 pRenderer->_4A63E6(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), v157, (signed __int64)v158, 0, 255);
|
898
|
1468 if ( v245 )
|
|
1469 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0],
|
948
|
1470 pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1]));
|
898
|
1471 }
|
|
1472 if ( !bRingsShownInCharScreen )
|
948
|
1473 pRenderer->DrawMaskToZBuffer(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), pShieldNum);
|
898
|
1474 }
|
|
1475 }
|
948
|
1476 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1]));
|
898
|
1477 pMainHandNum5 = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
1478 if ( pMainHandNum5 )
|
|
1479 {
|
|
1480 item_MainHand5 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum5 - 1];
|
|
1481 if ( pItemsTable->pItems[item_MainHand5->uItemID].uEquipType == 1 || pItemsTable->pItems[item_MainHand5->uItemID].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield )
|
948
|
1482 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1]));
|
898
|
1483 }
|
|
1484 if ( !bRingsShownInCharScreen )//ðèñîâàíèå ëóïû
|
948
|
1485 pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B));
|
|
1486 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//îáðàìëåíèå
|
898
|
1487 }
|
706
|
1488
|
991
|
1489
|
|
1490
|
|
1491
|
|
1492
|
|
1493
|
|
1494
|
|
1495 //----- (0041A2D1) --------------------------------------------------------
|
|
1496 void CharacterUI_InventoryTab_Draw(Player *player, bool a2)
|
910
|
1497 {
|
991
|
1498 Texture *v7; // esi@6
|
|
1499 signed int v11; // edx@6
|
|
1500 int v13; // eax@13
|
|
1501 signed int v14; // edx@13
|
|
1502 int v15; // eax@13
|
|
1503 unsigned int v17; // edi@15
|
|
1504 Texture *pTexture; // ebx@24
|
|
1505 unsigned int uCellX; // [sp+30h] [bp-8h]@5
|
|
1506 unsigned int uCellY; // [sp+34h] [bp-4h]@5
|
|
1507
|
|
1508 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground));
|
|
1509 if (a2)
|
|
1510 pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE));
|
|
1511
|
|
1512 int i = 0;
|
|
1513 for (uint i = 0; i < 126; ++i)
|
|
1514 {
|
|
1515 int v26 = (int)(player->pInventoryIndices + i);
|
|
1516
|
|
1517 if (player->pInventoryIndices[i] <= 0)
|
|
1518 continue;
|
706
|
1519
|
991
|
1520 int item_idx = player->pInventoryIndices[i];
|
|
1521 auto item = &player->pInventoryItems[item_idx - 1];
|
|
1522 if (!item->uItemID)
|
|
1523 continue;
|
|
1524
|
|
1525 uCellY = 32 * (i / 14) + 17;
|
|
1526 uCellX = 32 * (i % 14) + 14;
|
|
1527
|
|
1528 uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1529 v7 = pIcons_LOD->GetTexture(item_texture_id);
|
|
1530
|
|
1531 v11 = v7->uTextureWidth;
|
|
1532 if (v11 < 14)
|
|
1533 v11 = 14;
|
|
1534
|
|
1535 if ( (v11 - 14) / 32 == 0 && v7->uTextureWidth < 32)
|
|
1536 uCellX += (32 - v7->uTextureWidth) / 2;
|
|
1537 v13 = v11 - 14;
|
|
1538 LOBYTE(v13) = v13 & 0xE0;
|
|
1539 v15 = v13 + 32;
|
|
1540 v14 = v7->uTextureHeight;
|
|
1541 if (v14 < 14 )
|
|
1542 v14 = 14;
|
|
1543 v17 = uCellX + ((v15 - v7->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v7->uTextureHeight + 32) >> 1)];
|
|
1544
|
|
1545 if (item->uAttributes & 0xF0)
|
910
|
1546 {
|
991
|
1547 switch (item->uAttributes & 0xF0)
|
910
|
1548 {
|
991
|
1549 case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break;
|
|
1550 case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break;
|
|
1551 case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break;
|
|
1552 case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break;
|
910
|
1553 }
|
948
|
1554
|
984
|
1555 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
991
|
1556 if (_50C9A8_item_enchantment_timer <= 0)
|
910
|
1557 {
|
984
|
1558 _50C9A8_item_enchantment_timer = 0;
|
991
|
1559 LOBYTE(item->uAttributes) &= 0xF;
|
910
|
1560 ptr_50C9A4 = 0;
|
|
1561 }
|
991
|
1562
|
|
1563 pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, GetTickCount() * 0.1, 0, 255);
|
|
1564 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx);
|
910
|
1565 }
|
|
1566 else
|
|
1567 {
|
991
|
1568 if (item->Identified() || pCurrentScreen != SCREEN_HOUSE)
|
|
1569 {
|
|
1570 if (item->Broken())
|
|
1571 pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7);
|
|
1572 else
|
|
1573 pRenderer->DrawTextureTransparent(uCellX, uCellY, v7);
|
|
1574 }
|
910
|
1575 else
|
991
|
1576 pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7);
|
948
|
1577
|
991
|
1578 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx);
|
|
1579 continue;
|
910
|
1580 }
|
|
1581 }
|
991
|
1582 }
|
|
1583
|
|
1584
|
|
1585
|
|
1586 static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id)
|
|
1587 {
|
|
1588 auto item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1589
|
|
1590 if (item->uAttributes & 0xF0) // enchant animation
|
913
|
1591 {
|
991
|
1592 Texture *enchantment_texture = nullptr;
|
|
1593 switch (item->uAttributes & 0xF0)
|
|
1594 {
|
|
1595 case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break;
|
|
1596 case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break;
|
|
1597 case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break;
|
|
1598 case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break;
|
|
1599 }
|
948
|
1600
|
991
|
1601 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1602 if (_50C9A8_item_enchantment_timer <= 0)
|
|
1603 {
|
|
1604 _50C9A8_item_enchantment_timer = 0;
|
1062
|
1605 item->uAttributes &= 0xFFFFFF0F;
|
991
|
1606 ptr_50C9A4 = 0;
|
|
1607 }
|
|
1608 pRenderer->_4A63E6(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255);
|
913
|
1609 }
|
|
1610 else
|
|
1611 {
|
991
|
1612 if (item->Broken())
|
|
1613 pRenderer->DrawTransparentRedShade(x, y, item_texture);
|
|
1614 else if (!item->Identified())
|
|
1615 pRenderer->DrawTransparentGreenShade(x, y, item_texture);
|
|
1616 else
|
|
1617 pRenderer->DrawTextureTransparent(x, y, item_texture);
|
|
1618
|
|
1619 pRenderer->ZBuffer_Fill_2(x, y, item_texture, id);
|
|
1620 }
|
|
1621 }
|
|
1622
|
|
1623
|
|
1624 //----- (0043E825) --------------------------------------------------------
|
|
1625 void CharacterUI_DrawPaperdollWithRingOverlay(Player *player)
|
|
1626 {
|
|
1627 CharacterUI_DrawPaperdoll(player);
|
|
1628
|
|
1629 pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND));
|
|
1630 pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));
|
|
1631 pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX,
|
|
1632 pCharacterScreen_DetalizBtn->uY,
|
|
1633 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button));
|
|
1634
|
|
1635 for (uint i = 0; i < 6; ++i)
|
|
1636 {
|
|
1637 if (!player->pEquipment.uRings[i])
|
|
1638 continue;
|
|
1639
|
|
1640 static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248};
|
|
1641 static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA};
|
|
1642
|
|
1643 CharacterUI_DrawItem(pPaperdollRingsX[i],
|
|
1644 pPaperdollRingsY[i],
|
|
1645 &player->pInventoryItems[player->pEquipment.uRings[i] - 1],
|
|
1646 player->pEquipment.uRings[i]);
|
|
1647 }
|
|
1648
|
|
1649
|
|
1650 if (player->pEquipment.uAmulet)
|
|
1651 {
|
|
1652 CharacterUI_DrawItem(493, 91,
|
|
1653 &player->pInventoryItems[player->pEquipment.uAmulet - 1],
|
|
1654 player->pEquipment.uAmulet);
|
|
1655 }
|
|
1656
|
|
1657 if (player->pEquipment.uGlove)
|
|
1658 {
|
|
1659 CharacterUI_DrawItem(586, 88,
|
|
1660 &player->pInventoryItems[player->pEquipment.uGlove - 1],
|
|
1661 player->pEquipment.uGlove);
|
913
|
1662 }
|
|
1663 }
|
706
|
1664
|
|
1665 //----- (0043BCA7) --------------------------------------------------------
|
|
1666 void CharacterUI_LoadPaperdollTextures()
|
|
1667 {
|
|
1668 int v0; // edi@7
|
|
1669 enum CHARACTER_RACE pRace; // ebx@7
|
|
1670 signed int pSex; // eax@7
|
|
1671 int v3; // ebx@10
|
|
1672 Player *pPlayer; // edi@12
|
|
1673 unsigned __int8 v5; // cl@12
|
|
1674 int v6; // edi@16
|
|
1675 unsigned int v7; // eax@16
|
|
1676 Player *pPlayer2; // ebx@16
|
|
1677 char *v9; // ebx@16
|
|
1678 char v10; // al@16
|
|
1679 signed int v11; // edi@21
|
|
1680 unsigned int v22; // eax@76
|
|
1681 int v23; // ecx@76
|
|
1682 unsigned int v24; // eax@78
|
|
1683 int v25; // ecx@78
|
|
1684 int v26; // ebx@79
|
|
1685 unsigned int v27; // eax@80
|
|
1686 int v28; // ecx@80
|
|
1687 int v30; // [sp+10h] [bp-28h]@5
|
|
1688 signed int v32; // [sp+10h] [bp-28h]@75
|
|
1689 signed int v33; // [sp+10h] [bp-28h]@77
|
|
1690 int v34; // [sp+10h] [bp-28h]@79
|
899
|
1691 int pItemTXTNum; // [sp+14h] [bp-24h]@75
|
706
|
1692 int v37; // [sp+14h] [bp-24h]@77
|
|
1693 signed int v38; // [sp+14h] [bp-24h]@79
|
|
1694 int v42; // [sp+20h] [bp-18h]@6
|
|
1695 int v43; // [sp+20h] [bp-18h]@73
|
|
1696 char pContainer[128]; // [sp+24h] [bp-14h]@12
|
|
1697
|
|
1698 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE);
|
|
1699 //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 )
|
|
1700 uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE);
|
910
|
1701 uTextureID_right_panel_loop = uTextureID_right_panel;
|
706
|
1702 v30 = 0;
|
|
1703 uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE);
|
910
|
1704 uTextureID_detaliz_close_button = uExitCancelTextureId;
|
706
|
1705 do
|
|
1706 {
|
|
1707 v42 = v30 + 1;
|
|
1708 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) )
|
|
1709 {
|
|
1710 v0 = v30;
|
|
1711 pRace = pPlayers[v30 + 1]->GetRace();
|
|
1712 pSex = pPlayers[v30 + 1]->GetSexByVoice();
|
|
1713 if ( pRace && pRace != 1 && pRace != 2 )//race == 3
|
|
1714 v3 = (pSex != 0) + 3;
|
|
1715 else
|
|
1716 v3 = (pSex != 0) + 1;
|
|
1717 wsprintfA(pContainer, "pc23v%dBod", v3);
|
|
1718 papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture
|
|
1719 wsprintfA(pContainer, "pc23v%dlad", v3);
|
|
1720 papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand
|
|
1721 wsprintfA(pContainer, "pc23v%dlau", v3);
|
|
1722 papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2
|
|
1723 wsprintfA(pContainer, "pc23v%drh", v3);
|
|
1724 papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand
|
|
1725 wsprintfA(pContainer, "pc23v%dlh", v3);
|
|
1726 papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist
|
|
1727 wsprintfA(pContainer, "pc23v%dlhu", v3);
|
|
1728 papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2
|
|
1729 pPlayer = pPlayers[v0 + 1];
|
1014
|
1730 v5 = pPlayer->uCurrentFace;
|
706
|
1731 if ( v5 == 12 || v5 == 13 )
|
|
1732 papredoll_dbrds[(char)v5] = 0;
|
1014
|
1733 papredoll_flying_feet[pPlayer->uCurrentFace] = 0;
|
706
|
1734 IsPlayerWearingWatersuit[v30 + 1] = 1;
|
|
1735 }
|
|
1736 else
|
|
1737 {
|
|
1738 v6 = v30;
|
1014
|
1739 papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1740 papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1741 papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1742 papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1743 papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1744 v7 = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
706
|
1745 pPlayer2 = pPlayers[v30 + 1];
|
|
1746 papredoll_dlhus[v30] = v7;
|
1014
|
1747 v9 = (char *)&pPlayer2->uCurrentFace;
|
706
|
1748 v10 = *v9;
|
|
1749 if ( *v9 == 12 || v10 == 13 )
|
|
1750 {
|
|
1751 wsprintfA(pContainer, "pc%02dbrd", v10 + 1);
|
1014
|
1752 v9 = (char *)&pPlayers[v6 + 1]->uCurrentFace;
|
706
|
1753 papredoll_dbrds[*v9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1754 }
|
|
1755 wsprintfA(pContainer, "item281pc%02d", *v9 + 1);
|
1014
|
1756 papredoll_flying_feet[pPlayers[v6 + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1757 IsPlayerWearingWatersuit[v30 + 1] = 0;
|
|
1758 }
|
|
1759 ++v30;
|
|
1760 }
|
|
1761 while ( v42 < 4 );
|
|
1762 uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE);
|
|
1763 uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE);
|
|
1764 uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE);
|
|
1765 uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE);
|
|
1766 papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE);
|
|
1767 papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE);
|
|
1768 papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE);
|
|
1769 papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE);
|
|
1770 papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE);
|
899
|
1771 for ( v11 = 0; v11 < 54; ++v11 )// test equipment
|
706
|
1772 {
|
899
|
1773 party_has_equipment[v11] = 0;
|
706
|
1774 if ( pParty->pPickedItem.uItemID != v11 + 66 )
|
|
1775 {
|
899
|
1776 for ( uint i = 0; i < 4; ++i)
|
706
|
1777 {
|
899
|
1778 if ( Player_has_item(v11 + 66, &pParty->pPlayers[i], 0) )
|
|
1779 party_has_equipment[v11] = 1;
|
706
|
1780 }
|
|
1781 }
|
|
1782 }
|
|
1783 memset(byte_5111F6, 0, 16);
|
|
1784 for (uint i = 0; i < 4; ++i)
|
|
1785 {
|
|
1786 auto player = pParty->pPlayers + i;
|
|
1787
|
899
|
1788 if (Player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1)) byte_5111F6[0] = 1;
|
|
1789 if (Player_has_item(ITEM_ARTIFACT_YORUBA, player, 1)) byte_5111F6[1] = 1;
|
|
1790 if (Player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1)) byte_5111F6[2] = 1;
|
|
1791 if (Player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1)) byte_5111F6[3] = 1;
|
|
1792 if (Player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1)) byte_5111F6[4] = 1;
|
|
1793 if (Player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1)) byte_5111F6[5] = 1;
|
|
1794 if (Player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1)) byte_5111F6[6] = 1;
|
|
1795 if (Player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1)) byte_5111F6[7] = 1;
|
|
1796 if (Player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1)) byte_5111F6[8] = 1;
|
|
1797 if (Player_has_item(ITEM_RILIC_TITANS_BELT, player, 1)) byte_5111F6[9] = 1;
|
|
1798 if (Player_has_item(ITEM_ARTIFACT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1;
|
|
1799 if (Player_has_item(ITEM_RELIC_TWILIGHT, player, 1)) byte_5111F6[11] = 1;
|
|
1800 if (Player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1;
|
|
1801 if (Player_has_item(ITEM_RARE_SUN_CLOAK, player, 1)) byte_5111F6[13] = 1;
|
|
1802 if (Player_has_item(ITEM_RARE_MOON_CLOAK, player, 1)) byte_5111F6[14] = 1;
|
|
1803 if (Player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1)) byte_5111F6[15] = 1;
|
|
1804 if (Player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1;
|
706
|
1805 }
|
938
|
1806
|
|
1807
|
706
|
1808 for (uint i = 0; i < 2; ++i)
|
|
1809 {
|
899
|
1810 for ( uint j = 0; j < 5; ++j )//Belt
|
706
|
1811 {
|
899
|
1812 GetItemTextureFilename(pContainer, j + 100, i + 1, 0);
|
|
1813 paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1814 }
|
899
|
1815 GetItemTextureFilename(pContainer, 535, i + 1, 0);
|
|
1816 paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1817 for ( uint j = 0; j < 11; ++j )//Helm
|
706
|
1818 {
|
899
|
1819 GetItemTextureFilename(pContainer, j + 89, i + 1, 0);
|
|
1820 paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1821 }
|
899
|
1822 GetItemTextureFilename(pContainer, 521, i + 1, 0);
|
|
1823 paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1824 GetItemTextureFilename(pContainer, 522, i + 1, 0);
|
|
1825 paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1826 GetItemTextureFilename(pContainer, 523, i + 1, 0);
|
|
1827 paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1828 GetItemTextureFilename(pContainer, 532, i + 1, 0);
|
|
1829 paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1830 GetItemTextureFilename(pContainer, 544, i + 1, 0);
|
|
1831 paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1832 if ( _43ED6F_check_party_races(true) )
|
|
1833 papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE);
|
|
1834 }
|
|
1835 v43 = 0;
|
|
1836 for (uint i = 0; i < 4; ++i)
|
|
1837 {
|
|
1838 if ( sub_43EDB9_get_some_race_sex_relation_2(i) )
|
|
1839 {
|
899
|
1840 GetItemTextureFilename(pContainer, 524, i + 1, 0);
|
938
|
1841 paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt
|
899
|
1842 pItemTXTNum = 66;
|
|
1843 for ( v32 = 0; v32 < 13; ++v32 )//simple armor
|
706
|
1844 {
|
899
|
1845 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0);
|
|
1846 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1847 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1);
|
|
1848 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1849 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2);
|
|
1850 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1851 pItemTXTNum++;
|
706
|
1852 }
|
899
|
1853 GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts
|
|
1854 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1855 GetItemTextureFilename(pContainer, 516, i + 1, 1);
|
|
1856 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1857 GetItemTextureFilename(pContainer, 516, i + 1, 2);
|
|
1858 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1859 GetItemTextureFilename(pContainer, 505, i + 1, 0);
|
|
1860 paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1861 GetItemTextureFilename(pContainer, 505, i + 1, 1);
|
|
1862 paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1863 GetItemTextureFilename(pContainer, 505, i + 1, 2);
|
|
1864 paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1865 GetItemTextureFilename(pContainer, 504, i + 1, 0);
|
|
1866 paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1867 GetItemTextureFilename(pContainer, 504, i + 1, 1);
|
|
1868 paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1869 GetItemTextureFilename(pContainer, 504, i + 1, 2);
|
|
1870 paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1871 GetItemTextureFilename(pContainer, 533, i + 1, 0);
|
|
1872 paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1873 GetItemTextureFilename(pContainer, 533, i + 1, 1);
|
|
1874 paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1875 GetItemTextureFilename(pContainer, 533, i + 1, 2);
|
|
1876 paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1877 for ( v33 = 0; v33 < 5; ++v33 )//boots
|
706
|
1878 {
|
899
|
1879 GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0);
|
|
1880 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1881 }
|
|
1882 GetItemTextureFilename(pContainer, 512, i + 1, 0);
|
|
1883 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1884 for ( v38 = 0; v38 < 5; ++v38 )//Cloak
|
|
1885 {
|
|
1886 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0);
|
|
1887 paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1888 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1);
|
|
1889 paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1890 }
|
899
|
1891 GetItemTextureFilename(pContainer, 525, i + 1, 0);
|
|
1892 paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1893 GetItemTextureFilename(pContainer, 530, i + 1, 0);
|
|
1894 paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1895 GetItemTextureFilename(pContainer, 547, i + 1, 0);
|
|
1896 paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1897 GetItemTextureFilename(pContainer, 548, i + 1, 0);
|
|
1898 paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1899 GetItemTextureFilename(pContainer, 550, i + 1, 0);
|
|
1900 paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1901 GetItemTextureFilename(pContainer, 525, i + 1, 1);
|
|
1902 paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1903 GetItemTextureFilename(pContainer, 530, i + 1, 1);
|
|
1904 paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1905 GetItemTextureFilename(pContainer, 547, i + 1, 1);
|
|
1906 paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1907 GetItemTextureFilename(pContainer, 548, i + 1, 1);
|
|
1908 paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1909 GetItemTextureFilename(pContainer, 550, i + 1, 1);
|
|
1910 paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1911 }
|
|
1912 else
|
|
1913 {
|
|
1914 v26 = v43;
|
|
1915 }
|
|
1916 v43 = v26 + 40;
|
|
1917 }
|
|
1918 }
|
|
1919
|
|
1920 //----- (00419401) --------------------------------------------------------
|
991
|
1921 void CharacterUI_SkillsTab_CreateButtons()
|
|
1922 {
|
706
|
1923 unsigned int v0; // ecx@3
|
|
1924 GUIButton *pButton; // eax@3
|
|
1925 GUIFont *v2; // eax@8
|
|
1926 unsigned int v3; // esi@8
|
|
1927 int v4; // eax@10
|
|
1928 unsigned int v5; // esi@14
|
|
1929 int v6; // eax@17
|
|
1930 unsigned int v7; // esi@19
|
|
1931 int v8; // eax@21
|
|
1932 unsigned int v9; // esi@25
|
|
1933 int v10; // eax@27
|
|
1934 int a2; // [sp+10h] [bp-14h]@1
|
|
1935 int v12; // [sp+14h] [bp-10h]@8
|
|
1936 int v13; // [sp+14h] [bp-10h]@19
|
|
1937 int *v14; // [sp+18h] [bp-Ch]@8
|
|
1938 int *v15; // [sp+18h] [bp-Ch]@14
|
|
1939 int *v16; // [sp+18h] [bp-Ch]@19
|
|
1940 int *v17; // [sp+18h] [bp-Ch]@25
|
|
1941 Player *v18; // [sp+1Ch] [bp-8h]@8
|
|
1942 int a5; // [sp+20h] [bp-4h]@8
|
|
1943
|
|
1944 a2 = 0;
|
|
1945 if ( dword_507CC0 )
|
991
|
1946 CharacterUI_ReleaseButtons();
|
706
|
1947 v0 = uActiveCharacter;
|
|
1948 dword_507CC0 = uActiveCharacter;
|
|
1949 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
|
832
|
1950 {
|
|
1951 if ( pButton->msg == UIMSG_InventoryLeftClick )
|
706
|
1952 {
|
|
1953 dword_50698C = pButton->uX;
|
|
1954 dword_506988 = pButton->uY;
|
|
1955 dword_506984 = pButton->uZ;
|
|
1956 dword_506980 = pButton->uW;
|
|
1957 pButton->uW = 0;
|
|
1958 pButton->uZ = 0;
|
|
1959 pButton->uY = 0;
|
|
1960 pButton->uX = 0;
|
|
1961 v0 = uActiveCharacter;
|
|
1962 }
|
|
1963 }
|
|
1964 v12 = 0;
|
|
1965 a5 = pGUIWindow_CurrentMenu->uNumControls;
|
|
1966 v18 = &pParty->pPlayers[v0-1];
|
|
1967 v2 = pFontLucida;
|
|
1968 v14 = pWeaponSkills;
|
|
1969 v3 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
|
|
1970 do
|
|
1971 {
|
|
1972 if ( v18->pActiveSkills[*v14] & 0x3F )//crash
|
|
1973 {
|
|
1974 v4 = LOBYTE(v2->uFontHeight);
|
|
1975 v3 = v3 + v4 - 3;
|
|
1976 ++a2;
|
|
1977 ++v12;
|
832
|
1978 pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, UIMSG_SkillUp, *v14, 0, "", 0, 0);
|
706
|
1979 v2 = pFontLucida;
|
|
1980 }
|
|
1981 ++v14;
|
|
1982 }
|
|
1983 while ( v14 <= &pWeaponSkills[8] );
|
|
1984 if ( !v12 )
|
|
1985 v3 = v3 + LOBYTE(v2->uFontHeight) - 3;
|
|
1986 v15 = pMagicSkills;
|
|
1987 v5 = v3 + 2 * LOBYTE(v2->uFontHeight) - 6;
|
|
1988 do
|
|
1989 {
|
|
1990 if ( v18->pActiveSkills[*v15] & 0x3F && a2 < 15 )
|
|
1991 {
|
|
1992 v6 = LOBYTE(v2->uFontHeight);
|
|
1993 v5 = v5 + v6 - 3;
|
|
1994 ++a2;
|
832
|
1995 pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, UIMSG_SkillUp, *v15, 0, "", 0, 0);
|
706
|
1996 v2 = pFontLucida;
|
|
1997 }
|
|
1998 ++v15;
|
|
1999 }
|
|
2000 while ( v15 <= &pMagicSkills[8] );
|
|
2001 v13 = 0;
|
|
2002 v16 = pArmorSkills;
|
|
2003 v7 = 2 * LOBYTE(v2->uFontHeight) + 13;
|
|
2004 do
|
|
2005 {
|
|
2006 if ( v18->pActiveSkills[*v16] & 0x3F )
|
|
2007 {
|
|
2008 v8 = LOBYTE(v2->uFontHeight);
|
|
2009 v7 = v7 + v8 - 3;
|
|
2010 ++a2;
|
|
2011 ++v13;
|
832
|
2012 pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, UIMSG_SkillUp, *v16, 0, "", 0, 0);
|
706
|
2013 v2 = pFontLucida;
|
|
2014 }
|
|
2015 ++v16;
|
|
2016 }
|
|
2017 while ( v16 <= &pArmorSkills[4] );
|
|
2018 if ( !v13 )
|
|
2019 v7 = v7 + LOBYTE(v2->uFontHeight) - 3;
|
|
2020 v17 = pMiscSkills;
|
|
2021 v9 = v7 + 2 * LOBYTE(v2->uFontHeight) - 6;
|
|
2022 do
|
|
2023 {
|
|
2024 if ( v18->pActiveSkills[*v17] & 0x3F )
|
|
2025 {
|
|
2026 v10 = LOBYTE(v2->uFontHeight);
|
|
2027 v9 = v9 + v10 - 3;
|
|
2028 ++a2;
|
832
|
2029 pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, UIMSG_SkillUp, *v17, 0, "", 0, 0);
|
706
|
2030 v2 = pFontLucida;
|
|
2031 }
|
|
2032 ++v17;
|
|
2033 }
|
|
2034 while ( v17 <= &pMiscSkills[11] );
|
|
2035 if ( a2 )
|
972
|
2036 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(a2, 1, 0, a5);
|
706
|
2037 }
|
|
2038
|
994
|
2039
|
|
2040
|
949
|
2041 //----- (00418511) --------------------------------------------------------
|
1006
|
2042 void CharacterUI_StatsTab_Draw( Player *player )
|
|
2043 {
|
991
|
2044 //Player *pPlayer; // edi@1
|
|
2045 //unsigned int v4; // eax@2
|
706
|
2046 int v7; // ebp@4
|
|
2047 int v8; // eax@4
|
|
2048 unsigned int v9; // eax@4
|
|
2049 int v10; // ST34_4@4
|
|
2050 int v13; // ebp@4
|
|
2051 int v14; // eax@4
|
|
2052 unsigned int v15; // eax@4
|
|
2053 int v19; // ebp@4
|
|
2054 int v20; // eax@4
|
|
2055 unsigned int v21; // eax@4
|
|
2056 int v25; // ebp@4
|
|
2057 int v26; // eax@4
|
|
2058 unsigned int v27; // eax@4
|
|
2059 int v31; // ebp@4
|
|
2060 int v32; // eax@4
|
|
2061 unsigned int v33; // eax@4
|
|
2062 int v37; // ebp@4
|
|
2063 int v38; // eax@4
|
|
2064 unsigned int v39; // eax@4
|
|
2065 int v43; // ebp@4
|
|
2066 int v44; // eax@4
|
|
2067 unsigned int v45; // eax@4
|
|
2068 signed int v49; // eax@6
|
|
2069 unsigned int v50; // eax@6
|
|
2070 int v53; // eax@8
|
|
2071 unsigned int v54; // eax@8
|
|
2072 int v58; // ebp@8
|
|
2073 int v59; // eax@8
|
|
2074 unsigned int v60; // eax@8
|
|
2075 unsigned int v62; // eax@8
|
|
2076 signed int v64; // eax@8
|
991
|
2077 //unsigned __int8 v66; // al@8
|
706
|
2078 char *v67; // eax@9
|
|
2079 signed int v70; // ebp@11
|
|
2080 signed int v71; // eax@11
|
|
2081 unsigned int v72; // eax@11
|
|
2082 int v75; // ebp@13
|
|
2083 int v76; // eax@13
|
|
2084 unsigned int v77; // eax@13
|
|
2085 char *v78; // ecx@14
|
|
2086 unsigned int v81; // eax@16
|
|
2087 int v83; // eax@16
|
|
2088 char *v85; // eax@16
|
|
2089 int v87; // eax@16
|
|
2090 char *v89; // eax@16
|
|
2091 int v90; // eax@16
|
|
2092 unsigned int v92; // eax@19
|
|
2093 int v93; // eax@19
|
|
2094 unsigned int v95; // eax@22
|
|
2095 int v96; // eax@22
|
|
2096 unsigned int v98; // eax@25
|
|
2097 int v99; // eax@25
|
|
2098 unsigned int v101; // eax@27
|
|
2099 int v102; // eax@27
|
|
2100 unsigned int v104; // eax@30
|
|
2101 unsigned int v106; // eax@32
|
|
2102 int v107; // eax@33
|
|
2103 unsigned int v109; // eax@36
|
|
2104 unsigned int v111; // eax@38
|
|
2105 const char *a2; // [sp+14h] [bp-Ch]@4
|
|
2106 const char *a2a; // [sp+14h] [bp-Ch]@6
|
|
2107 const char *a2b; // [sp+14h] [bp-Ch]@11
|
|
2108 const char *a2c; // [sp+14h] [bp-Ch]@16
|
|
2109 const char *a2d; // [sp+14h] [bp-Ch]@19
|
|
2110 const char *a2e; // [sp+14h] [bp-Ch]@22
|
|
2111 const char *a2f; // [sp+14h] [bp-Ch]@25
|
|
2112 const char *a2g; // [sp+14h] [bp-Ch]@27
|
|
2113 const char *a2h; // [sp+14h] [bp-Ch]@33
|
|
2114 int v131; // [sp+18h] [bp-8h]@16
|
|
2115 int v132; // [sp+18h] [bp-8h]@19
|
|
2116 int v133; // [sp+18h] [bp-8h]@22
|
|
2117 int v134; // [sp+18h] [bp-8h]@25
|
|
2118 int v135; // [sp+18h] [bp-8h]@27
|
|
2119 int v136; // [sp+18h] [bp-8h]@33
|
|
2120
|
991
|
2121 //pPlayer = &pParty->pPlayers[uPlayerID-1];
|
|
2122 //pPlayer = player;
|
|
2123 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE));
|
995
|
2124 sprintf(pTmpBuf, "\f%05d", ui_character_header_text_color);
|
991
|
2125 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s"
|
|
2126 strcat(pTmpBuf, pTmpBuf2);
|
|
2127 sprintfex(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n",
|
|
2128 pGlobalTXT_LocalizationStrings[207], // "Skill points"
|
995
|
2129 player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color,
|
991
|
2130 player->uSkillPoints);
|
|
2131 strcat(pTmpBuf, pTmpBuf2);
|
|
2132 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0);
|
|
2133
|
|
2134 v10 = 53;
|
|
2135 v7 = player->GetBaseStrength();
|
|
2136 v8 = player->GetActualMight();
|
|
2137 v9 = UI_GetHealthManaStringColor(v8, v7);
|
|
2138 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v8, v7);//Might
|
|
2139 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
949
|
2140
|
991
|
2141 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
2142 v13 = player->GetBaseIntelligence();
|
|
2143 v14 = player->GetActualIntelligence();
|
|
2144 v15 = UI_GetHealthManaStringColor(v14, v13);
|
|
2145 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v14, v13);//Intellect
|
|
2146 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2147
|
|
2148 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
2149 v19 = player->GetBaseWillpower();
|
|
2150 v20 = player->GetActualWillpower();
|
|
2151 v21 = UI_GetHealthManaStringColor(v20, v19);
|
|
2152 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v20, v19);//
|
|
2153 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2154
|
|
2155 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
2156 v25 = player->GetBaseEndurance();
|
|
2157 v26 = player->GetActualEndurance();
|
|
2158 v27 = UI_GetHealthManaStringColor(v26, v25);
|
|
2159 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v26, v25);//
|
|
2160 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2161
|
|
2162 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
2163 v31 = player->GetBaseAccuracy();
|
|
2164 v32 = player->GetActualAccuracy();
|
|
2165 v33 = UI_GetHealthManaStringColor(v32, v31);
|
|
2166 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v32, v31);
|
|
2167 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
949
|
2168
|
|
2169 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2170 v37 = player->GetBaseSpeed();
|
|
2171 v38 = player->GetActualSpeed();
|
706
|
2172 v39 = UI_GetHealthManaStringColor(v38, v37);
|
949
|
2173 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v38, v37);
|
|
2174 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2175
|
|
2176 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2177 v43 = player->GetBaseLuck();
|
|
2178 v44 = player->GetActualLuck();
|
706
|
2179 v45 = UI_GetHealthManaStringColor(v44, v43);
|
949
|
2180 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v44, v43);
|
|
2181 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2182
|
706
|
2183 a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n";
|
949
|
2184 v10 += 2 * LOBYTE(pFontArrus->uFontHeight) + 5;
|
991
|
2185 if ( player->GetMaxHealth() >= 1000 )
|
706
|
2186 a2 = "%s\f%05u\r388%d\f00000 / %d\n";
|
991
|
2187 v49 = player->GetMaxHealth();
|
|
2188 v50 = UI_GetHealthManaStringColor(player->sHealth, v49);
|
|
2189 sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, player->sHealth, v49);
|
949
|
2190 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2191
|
706
|
2192 a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n";
|
949
|
2193 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2194 if ( player->GetMaxMana() >= 1000 )
|
706
|
2195 a2a = "%s\f%05u\r388%d\f00000 / %d\n";
|
991
|
2196 v53 = player->GetMaxMana();
|
|
2197 v54 = UI_GetHealthManaStringColor(player->sMana, v53);
|
|
2198 sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, player->sMana, v53);
|
949
|
2199 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2200
|
|
2201 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2202 v58 = player->GetBaseAC();
|
|
2203 v59 = player->GetActualAC();
|
706
|
2204 v60 = UI_GetHealthManaStringColor(v59, v58);
|
949
|
2205 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v59, v58);
|
|
2206 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2207
|
|
2208 v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2209 v62 = player->GetMajorConditionIdx();
|
706
|
2210 v64 = GetConditionDrawColor(v62);
|
949
|
2211 sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, aCharacterConditionNames[v62]);
|
|
2212 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0);
|
|
2213
|
|
2214 v10 += LOBYTE(pFontArrus->uFontHeight) + - 1;
|
991
|
2215 if (player->uQuickSpell)
|
|
2216 v67 = pSpellStats->pInfos[player->uQuickSpell].pShortName;
|
706
|
2217 else
|
|
2218 v67 = pGlobalTXT_LocalizationStrings[153];
|
|
2219 sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67);
|
949
|
2220 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0);
|
|
2221
|
|
2222 v10 = 50;
|
991
|
2223 v70 = player->GetBaseAge();
|
|
2224 v71 = player->GetActualAge();
|
706
|
2225 v72 = UI_GetHealthManaStringColor(v71, v70);
|
949
|
2226 sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v71, v70);
|
|
2227 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2228
|
706
|
2229 a2b = "%s\f%05u\t100%d\f00000 / %d\n";
|
949
|
2230 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2231 if ( player->GetBaseLevel() > 99 )
|
|
2232 a2b = "%s\f%05u\t180%d\f00000 / %d\n";
|
|
2233 v75 = player->GetBaseLevel();
|
|
2234 v76 = player->GetActualLevel();
|
706
|
2235 v77 = UI_GetHealthManaStringColor(v76, v75);
|
949
|
2236 sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v76, v75);
|
|
2237 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2238
|
|
2239 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2240 if (player->uExperience <= 9999999)
|
|
2241 v78 = pGlobalTXT_LocalizationStrings[83]; // "Experience"
|
706
|
2242 else
|
991
|
2243 v78 = pGlobalTXT_LocalizationStrings[17]; // "Exp."
|
|
2244 v81 = player->GetExperienceDisplayColor();
|
|
2245 sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v78, v81, LODWORD(player->uExperience));
|
949
|
2246 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2247
|
|
2248 v10 += 2 * LOBYTE(pFontArrus->uFontHeight);
|
991
|
2249 v83 = player->GetActualAttack(0);
|
706
|
2250 sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83);
|
949
|
2251 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2252
|
|
2253 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2254 v85 = player->GetMeleeDamageString();
|
706
|
2255 sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85);
|
949
|
2256 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2257
|
|
2258 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2259 v87 = player->GetRangedAttack();
|
706
|
2260 sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87);
|
949
|
2261 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2262
|
|
2263 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2264 v89 = player->GetRangedDamageString();
|
706
|
2265 sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89);
|
949
|
2266 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2267
|
706
|
2268 a2c = format_4E2E10;
|
949
|
2269 v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 4;
|
991
|
2270 v131 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
|
|
2271 v90 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
|
706
|
2272 if ( v131 > 99 || v90 > 99 )
|
991
|
2273 a2c = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2274 v92 = UI_GetHealthManaStringColor(v131, v90);
|
949
|
2275 sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v90);
|
|
2276 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2277
|
706
|
2278 a2d = format_4E2E10;
|
949
|
2279 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2280 v132 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
|
|
2281 v93 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
|
706
|
2282 if ( v132 > 99 || v93 > 99 )
|
991
|
2283 a2d = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2284 v95 = UI_GetHealthManaStringColor(v132, v93);
|
949
|
2285 sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v93);
|
|
2286 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2287
|
706
|
2288 a2e = format_4E2E10;
|
949
|
2289 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2290 v133 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
|
|
2291 v96 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
|
706
|
2292 if ( v133 > 99 || v96 > 99 )
|
991
|
2293 a2e = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2294 v98 = UI_GetHealthManaStringColor(v133, v96);
|
949
|
2295 sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v96);
|
|
2296 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2297
|
706
|
2298 a2f = format_4E2E10;
|
949
|
2299 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2300 v134 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
|
|
2301 v99 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
|
706
|
2302 if ( v134 > 99 )
|
991
|
2303 a2f = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2304 v101 = UI_GetHealthManaStringColor(v134, v99);
|
949
|
2305 sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v99);
|
|
2306 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2307
|
706
|
2308 a2g = format_4E2E10;
|
949
|
2309 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2310 v135 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
|
|
2311 v102 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
|
706
|
2312 if ( v135 > 99 || v102 > 99 )
|
991
|
2313 a2g = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2314 v104 = UI_GetHealthManaStringColor(v135, v102);
|
949
|
2315 sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v102);
|
991
|
2316 if ( player->classType == PLAYER_CLASS_LICH && v102 == 200 )
|
949
|
2317 {
|
706
|
2318 v106 = UI_GetHealthManaStringColor(v135, 200);
|
949
|
2319 sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, pGlobalTXT_LocalizationStrings[625]);
|
|
2320 }
|
|
2321 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2322
|
706
|
2323 a2h = format_4E2E10;
|
949
|
2324 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2325 v136 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
|
|
2326 v107 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
|
706
|
2327 if ( v136 > 99 || v107 > 99 )
|
991
|
2328 a2h = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2329 v109 = UI_GetHealthManaStringColor(v136, v107);
|
949
|
2330 sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v107);
|
991
|
2331 if ( player->classType == PLAYER_CLASS_LICH && v107 == 200 )
|
949
|
2332 {
|
706
|
2333 v111 = UI_GetHealthManaStringColor(v136, 200);
|
949
|
2334 sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, pGlobalTXT_LocalizationStrings[625]);
|
706
|
2335 }
|
1006
|
2336 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
949
|
2337 }
|
706
|
2338
|
949
|
2339 //----- (00419100) --------------------------------------------------------
|
|
2340 void FillAwardsData()
|
|
2341 {
|
|
2342 auto pPlayer = pPlayers[uActiveCharacter];
|
706
|
2343
|
949
|
2344 memset(achieved_awards, 0, 4000);
|
|
2345 num_achieved_awards = 0;
|
|
2346
|
706
|
2347 memset(pTmpBuf2, 0, 0x7D0u);
|
990
|
2348 BtnDown_flag = 0;
|
|
2349 BtnUp_flag = 0;
|
706
|
2350 dword_50651C = 0;
|
|
2351 dword_506528 = 0;
|
949
|
2352 for (int i = 0; i < 105; ++i)
|
|
2353 {
|
|
2354 if ( _449B57_test_bit(pPlayer->_guilds_member_bits, i) && pAwards[i].pText )
|
|
2355 achieved_awards[num_achieved_awards++] = (AwardType)i;
|
|
2356 }
|
|
2357 num_achieved_awards_2 = num_achieved_awards;
|
|
2358 num_achieved_awards = 0;
|
|
2359
|
706
|
2360 //sort awards index
|
949
|
2361 if (num_achieved_awards_2 > 0)
|
|
2362 {
|
|
2363 for(int i=0; i<num_achieved_awards_2; ++i)
|
|
2364 achieved_awards[num_achieved_awards_2 + i] = (AwardType)(rand() % 16);
|
706
|
2365
|
949
|
2366 for(int i=1; i<num_achieved_awards_2-1; ++i)
|
706
|
2367 {
|
949
|
2368 for (int j = i; j < num_achieved_awards_2-1; ++j )
|
706
|
2369 {
|
949
|
2370 auto tmp=achieved_awards[j];
|
|
2371 if (pAwards[j].uPriority < pAwards[i].uPriority)
|
706
|
2372 {
|
949
|
2373 achieved_awards[j] = achieved_awards[i];
|
|
2374 achieved_awards[i] = tmp;
|
706
|
2375 }
|
|
2376 }
|
|
2377 }
|
|
2378 }
|
|
2379 }
|