706
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1 #include <assert.h>
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2
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3 #include "MM7.h"
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4
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5 #include "MapInfo.h"
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6 #include "Game.h"
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7 #include "GUIWindow.h"
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8 #include "GUIFont.h"
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9 #include "GUIProgressBar.h"
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10 #include "Party.h"
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11 #include "AudioPlayer.h"
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12 #include "Outdoor.h"
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13 #include "IndoorCamera.h"
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14 #include "Overlays.h"
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15 #include "Monsters.h"
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16 #include "Arcomage.h"
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17 #include "LOD.h"
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18 #include "Actor.h"
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19 #include "Allocator.h"
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20 #include "Events.h"
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21 #include "Viewport.h"
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22 #include "FrameTableInc.h"
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23 #include "Math.h"
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24 #include "SpriteObject.h"
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25 #include "ObjectList.h"
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26 #include "Chest.h"
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27 #include "PaletteManager.h"
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28 #include "DecorationList.h"
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29 #include "SaveLoad.h"
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30 #include "stru123.h"
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31 #include "Time.h"
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32 #include "IconFrameTable.h"
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33 #include "Awards.h"
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34 #include "Autonotes.h"
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35 #include "stru160.h"
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36 #include "TurnEngine.h"
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37 #include "CastSpellInfo.h"
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706
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38 #include "Weather.h"
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39 #include "stru298.h"
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40 #include "StorylineTextTable.h"
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41 #include "Events2D.h"
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42 #include "texts.h"
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43
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44 #include "mm7_data.h"
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45
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46
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47
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983
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48 unsigned int ui_color_text_default;
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49 unsigned int ui_color_text_highlight;
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50 unsigned int ui_color_text_header;
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51 unsigned int ui_color_text_bonus;
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52 unsigned int ui_color_text_bonus_neg;
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53 unsigned int ui_color_text_skill_upgradeable;
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54 unsigned int ui_color_text_skill_not_upgradeable;
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55 unsigned int ui_color_text_awards[6];
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56 void set_default_ui_skin()
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57 {
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58 ui_color_text_default = TargetColor(255, 255, 255);
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59 ui_color_text_highlight = TargetColor(255, 0, 0);
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60 ui_color_text_header = TargetColor(255, 255, 155);
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61 ui_color_text_bonus = TargetColor(0, 255, 0);
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62 ui_color_text_bonus_neg = TargetColor(255, 0, 0);
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63
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64 ui_color_text_skill_upgradeable = TargetColor(0, 175, 255);
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65 ui_color_text_skill_not_upgradeable = TargetColor(255, 0, 0);
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66
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67 ui_color_text_awards[0] = TargetColor(248, 108, 160);
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68 ui_color_text_awards[1] = TargetColor(112, 220, 248);
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69 ui_color_text_awards[2] = TargetColor(192, 192, 240);
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70 ui_color_text_awards[3] = TargetColor( 64, 244, 96);
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71 ui_color_text_awards[4] = TargetColor(232, 244, 96);
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72 ui_color_text_awards[5] = TargetColor(240, 252, 192);
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73 }
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74
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75
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76
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77 static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name)
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78 {
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79 int y_offset = y;
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80
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81 sprintf(pTmpBuf, "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level"
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82 pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_color_text_header, pTmpBuf, 0, 0, 0);
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83
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84 int num_skills_drawn = 0;
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85 for (uint i = 0; i < skill_list_size; ++i)
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86 {
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87 auto skill = (PLAYER_SKILL_TYPE)skill_list[i];
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88 for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j)
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89 {
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90 auto v8 = pGUIWindow_CurrentMenu->pControlsHead;
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91
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92 for (int v7 = j; v7 > 0; --v7)
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93 v8 = v8->pNext;
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94
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95 auto v9 = v8->field_1C;
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96 if ((short)(v8->field_1C) >= 0)
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97 continue;
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98 if ( (v9 & 0x7FFF) != skill )
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99 continue;
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100
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101 ++num_skills_drawn;
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102 y_offset = v8->uY;
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103
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104 auto skill_value = player->pActiveSkills[skill];
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105 auto skill_level = skill_value & 0x3F;
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106
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107 uint skill_color = 0;
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108 uint skill_mastery_color = 0;
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109 if (player->uSkillPoints > skill_level)
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110 skill_color = ui_color_text_skill_upgradeable;
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111
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112 if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j)
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113 {
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114 if (player->uSkillPoints > skill_level)
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115 skill_mastery_color = ui_color_text_bonus;
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116 else
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117 skill_mastery_color = ui_color_text_skill_not_upgradeable;
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118 skill_color = skill_mastery_color;
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119 }
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120
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121 if (SkillToMastery(skill_value) == 1)
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122 {
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123 sprintfex(pTmpBuf, "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level);
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124 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0);
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125 }
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126 else
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127 {
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128 const char *v46 = nullptr;
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129
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130 switch (SkillToMastery(skill_value))
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131 {
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132 case 4: v46 = pGlobalTXT_LocalizationStrings[96]; break; // "Grand"
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133 case 3: v46 = pGlobalTXT_LocalizationStrings[432]; break; // Master
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134 case 2: v46 = pGlobalTXT_LocalizationStrings[433]; break; // Expert
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135 }
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136
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137 if (!skill_mastery_color)
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138 skill_mastery_color = ui_color_text_header;
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139
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140
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141 sprintfex(pTmpBuf, "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, v46, skill_color, right_margin, skill_level);
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142 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0);
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143 }
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144 }
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145 }
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146
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147 if (!num_skills_drawn)
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148 {
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149 y_offset += LOBYTE(pFontLucida->uFontHeight) - 3;
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150 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None"
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151 }
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152
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153 return y_offset;
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154 }
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155
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156
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157
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158 //----- (00419719) --------------------------------------------------------
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159 void CharacterUI_SkillsTab_Draw(Player *player)
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160 {
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161 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE));
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162
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163 sprintfex(pTmpBuf, "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000",
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164 pGlobalTXT_LocalizationStrings[206], // Skills for
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165 ui_color_text_header,
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166 player->pName,
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167 pGlobalTXT_LocalizationStrings[207], // Skill Points
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168 player->uSkillPoints ? ui_color_text_bonus : ui_color_text_default,
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169 player->uSkillPoints);
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170 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
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171
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172 int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
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173 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons"
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174
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175 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
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176 CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic"
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177
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178 y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
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179 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor"
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180
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181 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
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182 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc"
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949
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183 }
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184
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185
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186
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187
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188
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189
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190
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191
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192
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706
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193
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194 //----- (0041A000) --------------------------------------------------------
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991
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195 void CharacterUI_AwardsTab_Draw(Player *player)
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196 {
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706
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197 //unsigned int v1; // esi@1
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198 //unsigned int v2; // ebx@1
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199 //unsigned int award_texture_id; // eax@1
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200 unsigned int result; // eax@1
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201 int v5; // eax@15
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202 char *v6; // ebx@15
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203 int v7; // eax@23
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204 int v8; // eax@24
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205 int v9; // eax@25
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206 //int v10; // eax@27
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207 int v11; // eax@32
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208 int v12; // eax@33
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209 int v13; // eax@34
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949
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210 //signed int v14; // eax@43
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211 //unsigned int v15; // eax@43
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212 //int v16; // eax@43
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213 //int v17; // [sp-4h] [bp-D4h]@16
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214 char Source[100]; // [sp+Ch] [bp-C4h]@1
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215 GUIWindow a1; // [sp+70h] [bp-60h]@1
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216 //unsigned int v20; // [sp+C4h] [bp-Ch]@15
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217 //int v21; // [sp+C8h] [bp-8h]@14
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218 //int v22; // [sp+CCh] [bp-4h]@40
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219
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220 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE));
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221 sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_color_text_header);
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222 sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]);
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223 strcat(pTmpBuf, Source);
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224 strcat(pTmpBuf, "\f00000");
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225
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226 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
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227 result = dword_506528;
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228 a1.uFrameX = 12;
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229 a1.uFrameY = 48;
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230 a1.uFrameWidth = 424;
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231 a1.uFrameHeight = 290;
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232 a1.uFrameZ = 435;
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233 a1.uFrameW = 337;
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992
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234 if (BtnDown_flag && num_achieved_awards + dword_506528 < num_achieved_awards_2)
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991
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235 result = dword_506528++ + 1;
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992
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236 if (BtnUp_flag && result)
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991
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237 {
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238 --result;
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239 dword_506528 = result;
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240 }
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241
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706
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242 if ( dword_50651C < 0 )
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243 {
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949
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244 result += num_achieved_awards;
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245 dword_506528 = result;
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246 if ( (signed int)(num_achieved_awards + result) > num_achieved_awards_2 )
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247 {
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248 result = num_achieved_awards_2 - num_achieved_awards;
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249 dword_506528 = result;
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250 }
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251 }
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252 else if ( dword_50651C > 0 )
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253 {
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254 result -= num_achieved_awards;
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255 dword_506528 = result;
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256 if ( (result & 0x80000000u) != 0 )
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257 {
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258 result = 0;
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259 dword_506528 = result;
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260 }
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261 }
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262 //LABEL_14:
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990
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263 BtnDown_flag = 0;
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264 BtnUp_flag = 0;
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265 num_achieved_awards = 0;
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266 dword_50651C = 0;
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267
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268
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269 for (uint i = result; i < num_achieved_awards_2; ++i)
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270 {
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271 v5 = achieved_awards[i];
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272 v6 = (char *)pAwards[v5].pText;//(char *)dword_723E80_award_related[v20 / 4];
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273
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274 pTmpBuf[0] = 0;
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275 switch (v5)
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706
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276 {
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949
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277 case Award_Arena_PageWins: sprintf(pTmpBuf, v6, pParty->uNumArenaPageWins); break;
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278 case Award_Arena_SquireWins: sprintf(pTmpBuf, v6, pParty->uNumArenaSquireWins); break;
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279 case Award_Arena_KnightWins: sprintf(pTmpBuf, v6, pParty->uNumArenaKnightWins); break;
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280 case Award_Arena_LordWins: sprintf(pTmpBuf, v6, pParty->uNumArenaLordWins); break;
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281 case Award_ArcomageWins: sprintf(pTmpBuf, v6, pParty->uNumArcomageWins); break;
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282 case Award_ArcomageLoses: sprintf(pTmpBuf, v6, pParty->uNumArcomageLoses); break;
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283 case Award_Deaths: sprintf(pTmpBuf, v6, pParty->uNumDeaths); break;
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284 case Award_BountiesCollected: sprintf(pTmpBuf, v6, pParty->uNumBountiesCollected); break;
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285 case Award_Fine: sprintf(pTmpBuf, v6, pParty->uFine); break;
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286 case Award_PrisonTerms: sprintf(pTmpBuf, v6, pParty->uNumPrisonTerms); break;
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706
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287 }
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288
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949
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289 if (*pTmpBuf)
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290 v6 = pTmpBuf;
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291
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292
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991
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293 a1.DrawText(pFontArrus, 0, 0, ui_color_text_awards[pAwards[v5].uPriority % 6], v6, 0, 0, 0);
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294 a1.uFrameY = pFontArrus->CalcTextHeight(v6, &a1, 0, 0) + a1.uFrameY + 4;
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295 if (a1.uFrameY > a1.uFrameHeight)
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296 break;
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297
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298 ++num_achieved_awards;
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299 }
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949
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300 }
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706
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301
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302
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303
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304
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305
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306
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984
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307 //----- (0041A2C1) --------------------------------------------------------
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308 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels)
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309 {
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310 if ( (signed int)uNumPixels < 14 )
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311 uNumPixels = 14;
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312 return ((signed int)(uNumPixels - 14) >> 5) + 1;
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313 }
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706
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314
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315
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316
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983
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317 //----- (0041A556) --------------------------------------------------------
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318 void draw_leather()
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319 {
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320 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather));
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321 }
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706
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322
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991
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323
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324 //----- (0041ABFD) --------------------------------------------------------
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325 void CharacterUI_CharacterScreen_Draw(Player *player)
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326 {
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327 pRenderer->ClearZBuffer(0, 479);
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328 switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0])
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329 {
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330 case WINDOW_CharacterWindow_Stats: // stats
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331 CharacterUI_ReleaseButtons();
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332 sub_419379();
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333 CharacterUI_StatsTab_Draw(player);
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334 pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX,
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335 pCharacterScreen_StatsBtn->uY,
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336 pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE));
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337 break;
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706
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338
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991
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339 case WINDOW_CharacterWindow_Skills: // skills
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340 if (dword_507CC0 != uActiveCharacter)
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341 {
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342 CharacterUI_ReleaseButtons();
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343 CharacterUI_SkillsTab_CreateButtons();
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344 }
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345 sub_419379();
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346 CharacterUI_SkillsTab_Draw(player);
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347 pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX,
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348 pCharacterScreen_SkillsBtn->uY,
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349 pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE));
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350 break;
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706
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351
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991
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352 case WINDOW_CharacterWindow_Awards: // awards
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353 CharacterUI_ReleaseButtons();
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354 sub_419379();
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355 sub_419220();
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356 CharacterUI_AwardsTab_Draw(player);
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357 pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX,
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358 pCharacterScreen_AwardsBtn->uY,
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359 pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE));
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360 break;
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706
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361
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991
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362 case WINDOW_CharacterWindow_Inventory: // inventory and other
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363 CharacterUI_ReleaseButtons();
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364 sub_419379();
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365 CharacterUI_InventoryTab_Draw(player, false);
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366 pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX,
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367 pCharacterScreen_InventoryBtn->uY,
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368 pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE));
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369 break;
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370
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371 default: break;
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910
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372 }
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991
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373
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374 if (bRingsShownInCharScreen)
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375 CharacterUI_DrawPaperdollWithRingOverlay(player);
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376 else
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377 CharacterUI_DrawPaperdoll(player);
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910
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378 }
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706
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379
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898
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380 //----- (0043CC7C) --------------------------------------------------------
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991
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381 void CharacterUI_DrawPaperdoll(Player *player)
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898
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382 {
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991
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383 //signed int pSex; // eax@1
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898
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384 unsigned int v6; // ecx@9
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899
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385 int v7; // ecx@10
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386 unsigned int pMainHandNum4; // eax@14
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387 ItemGen *item_MainHand4; // eax@15
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388 int v10; // edx@15
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389 unsigned int pX_MainHand4; // edi@15
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390 unsigned int v14; // ebx@18
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391 Texture *v16; // ebp@27
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392 double v17; // st7@29
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393 int v18; // edi@30
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394 char *v19; // eax@30
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395 unsigned int pBowNum; // eax@37
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396 ItemGen *itemBow; // edi@38
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397 int pX_Bow; // ebx@38
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398 double v28; // st7@51
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399 char *v30; // eax@54
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400 unsigned int pCloakNum; // eax@59
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401 ItemGen *item_Cloak; // edx@60
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402 int v33; // eax@65
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403 int v34; // eax@74
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404 int v35; // ebx@74
|
|
405 LODFile_IconsBitmaps *v38; // ecx@78
|
|
406 Texture *v39; // edi@85
|
|
407 double v40; // st7@87
|
|
408 int v41; // edi@88
|
|
409 unsigned int pArmorNum; // eax@93
|
|
410 ItemGen *item_Armor; // edx@94
|
|
411 int v45; // eax@98
|
|
412 int v48; // ebx@106
|
|
413 LODFile_IconsBitmaps *v50; // ecx@110
|
|
414 Texture *v51; // edi@117
|
|
415 double v52; // st7@119
|
|
416 int v53; // edi@120
|
|
417 char *v55; // eax@122
|
|
418 unsigned int pBootNum; // eax@127
|
|
419 ItemGen *item_Boot; // edi@128
|
|
420 int v59; // ebx@129
|
|
421 int v60; // ecx@132
|
|
422 Texture *v63; // edi@145
|
|
423 double v64; // st7@147
|
|
424 int v65; // edi@148
|
|
425 char *v66; // eax@148
|
|
426 unsigned int pMainHandNum; // edx@155
|
|
427 int v70; // edx@156
|
|
428 unsigned int pBeltNum; // eax@160
|
|
429 ItemGen *item_Belt; // edi@161
|
|
430 int v73; // edx@163
|
|
431 unsigned int v75; // ebx@170
|
|
432 Texture *v77; // edi@181
|
|
433 double v78; // st7@183
|
|
434 int v79; // edi@184
|
|
435 char *v80; // eax@184
|
|
436 unsigned int pMainHandNum2; // eax@192
|
|
437 int v83; // eax@193
|
|
438 int pArmorShoulderNum; // eax@197
|
|
439 int v87; // eax@197
|
|
440 int v88; // eax@198
|
|
441 int v89; // eax@199
|
|
442 int v94; // ebx@214
|
|
443 int v95; // eax@214
|
|
444 char *v96; // edi@226
|
|
445 double v97; // st7@228
|
|
446 int v98; // edi@229
|
|
447 char *v99; // eax@229
|
|
448 int pX_ArmorShoulder; // eax@237
|
|
449 int pY_ArmorShoulder; // ecx@237
|
|
450 int v106; // edx@238
|
|
451 int v107; // edx@239
|
938
|
452 int v108; // edx@240papredoll_flying_feet
|
899
|
453 int v109; // edi@250
|
|
454 char *v110; // edx@250
|
|
455 unsigned int pCloakCollarNum; // eax@259
|
|
456 ItemGen *item_CloakCollar; // eax@260
|
|
457 int v114; // eax@265
|
|
458 int v116; // ebx@274
|
706
|
459 double v118; // st7@286
|
|
460 int v119; // edi@287
|
|
461 char *v120; // eax@287
|
|
462 unsigned int v122; // edi@295
|
898
|
463 int pHelmNum; // ebx@297
|
|
464 ItemGen *item_Helm; // edi@298
|
706
|
465 int v125; // ecx@303
|
|
466 unsigned int v127; // ebx@314
|
|
467 Texture *v129; // edi@325
|
|
468 double v130; // st7@327
|
|
469 int v131; // edi@328
|
|
470 char *v132; // eax@328
|
898
|
471 unsigned int pMainHandNum3; // eax@335
|
|
472 ItemGen *item_MainHand3; // eax@336
|
706
|
473 unsigned int v138; // ebx@339
|
|
474 Texture *v140; // edi@348
|
|
475 double v141; // st7@350
|
|
476 int v142; // edi@351
|
|
477 char *v143; // eax@351
|
898
|
478 unsigned int pShieldNum; // eax@358
|
|
479 ItemGen *item_Shield; // eax@359
|
706
|
480 int v149; // edx@359
|
898
|
481 int pX_Shield; // ebx@362
|
706
|
482 int v151; // ecx@363
|
|
483 int v152; // ecx@364
|
|
484 unsigned int v153; // eax@370
|
|
485 Texture *v157; // ebp@381
|
|
486 double v158; // st7@383
|
|
487 char *v160; // eax@386
|
898
|
488 unsigned int pMainHandNum5; // eax@393
|
|
489 ItemGen *item_MainHand5; // eax@394
|
706
|
490 char *v166; // [sp-8h] [bp-54h]@16
|
|
491 const char *v167; // [sp-8h] [bp-54h]@23
|
|
492 const char *v168; // [sp-8h] [bp-54h]@43
|
|
493 const char *v169; // [sp-8h] [bp-54h]@79
|
|
494 const char *v170; // [sp-8h] [bp-54h]@111
|
|
495 const char *v171; // [sp-8h] [bp-54h]@141
|
|
496 const char *v172; // [sp-8h] [bp-54h]@177
|
|
497 const char *v173; // [sp-8h] [bp-54h]@222
|
|
498 const char *v178; // [sp-8h] [bp-54h]@242
|
|
499 const char *v179; // [sp-8h] [bp-54h]@280
|
|
500 const char *v180; // [sp-8h] [bp-54h]@321
|
|
501 char *v181; // [sp-8h] [bp-54h]@337
|
|
502 const char *v182; // [sp-8h] [bp-54h]@344
|
|
503 const char *v183; // [sp-8h] [bp-54h]@375
|
|
504 signed int v186; // [sp-4h] [bp-50h]@202
|
|
505 signed int v191; // [sp-4h] [bp-50h]@266
|
|
506 signed int v192; // [sp-4h] [bp-50h]@304
|
898
|
507 int pY_MainHand4; // [sp+10h] [bp-3Ch]@15
|
|
508 int pY_Bow; // [sp+10h] [bp-3Ch]@38
|
|
509 unsigned int pY_Cloak; // [sp+10h] [bp-3Ch]@74
|
|
510 unsigned int pY_Armor; // [sp+10h] [bp-3Ch]@106
|
|
511 int pY_Boot; // [sp+10h] [bp-3Ch]@129
|
|
512 int pY_Belt; // [sp+10h] [bp-3Ch]@168
|
|
513 unsigned int pY_shoulder; // [sp+10h] [bp-3Ch]@216
|
|
514 unsigned int pY_CloakCollar; // [sp+10h] [bp-3Ch]@274
|
|
515 int pY_Helm; // [sp+10h] [bp-3Ch]@312
|
|
516 int pY_MainHand3; // [sp+10h] [bp-3Ch]@336
|
|
517 int pY_Shield; // [sp+10h] [bp-3Ch]@362
|
706
|
518 Texture *a2b; // [sp+14h] [bp-38h]@49
|
898
|
519 int pX_Cloak; // [sp+14h] [bp-38h]@74
|
|
520 int pX_Armor; // [sp+14h] [bp-38h]@106
|
|
521 int pX_Boot; // [sp+14h] [bp-38h]@129
|
|
522 int pX_Belt; // [sp+14h] [bp-38h]@168
|
|
523 int pX_shoulder; // [sp+14h] [bp-38h]@214
|
|
524 int pX_CloakCollar; // [sp+14h] [bp-38h]@274
|
706
|
525 Texture *a2i; // [sp+14h] [bp-38h]@284
|
898
|
526 int pX_Helm; // [sp+14h] [bp-38h]@312
|
|
527 int pX_MainHand3; // [sp+14h] [bp-38h]@336
|
706
|
528 int pBodyComplection; // [sp+24h] [bp-28h]@6
|
898
|
529 unsigned int pBowTextureNum; // [sp+2Ch] [bp-20h]@38
|
706
|
530 signed int v245; // [sp+34h] [bp-18h]@361
|
|
531 signed int IsDwarf; // [sp+40h] [bp-Ch]@4
|
|
532
|
898
|
533 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE);
|
991
|
534 if (player->GetRace() == CHARACTER_RACE_DWARF)
|
898
|
535 {
|
|
536 IsDwarf = 1;
|
991
|
537 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3;
|
898
|
538 }
|
|
539 else
|
|
540 {
|
|
541 IsDwarf = 0;
|
991
|
542 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1;
|
898
|
543 }
|
991
|
544
|
|
545 int uPlayerID = 0;
|
|
546 for (uint i = 0; i < 4; ++i)
|
|
547 if (pPlayers[i + 1] == player)
|
|
548 {
|
|
549 uPlayerID = i + 1;
|
|
550 break;
|
|
551 }
|
|
552
|
898
|
553 pRenderer->ResetTextureClipRect();
|
991
|
554 pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Ïîäëîæêà
|
898
|
555 if ( IsPlayerWearingWatersuit[uPlayerID] )//àêâàëàíã
|
|
556 {
|
948
|
557 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]));
|
898
|
558 if ( !bRingsShownInCharScreen )
|
991
|
559 pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor);
|
|
560 v6 = player->pEquipment.uMainHand;
|
898
|
561 if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1)
|
|
562 && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) )
|
|
563 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
|
948
|
564 pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1]));
|
898
|
565 pMainHandNum4 = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
566 if ( pMainHandNum4 )
|
|
567 {
|
|
568 item_MainHand4 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum4 - 1];
|
|
569 pX_MainHand4 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipX;
|
|
570 pY_MainHand4 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipY;
|
|
571 if ( item_MainHand4->uItemID == 64 )
|
|
572 v166 = "item64v1";
|
|
573 else
|
|
574 v166 = pItemsTable->pItems[item_MainHand4->uItemID].pIconName;
|
|
575 v14 = pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE);
|
|
576 if ( !( item_MainHand4->uAttributes & 0xF0 ) )
|
|
577 {
|
|
578 v18 = v14 + 1;
|
948
|
579 v19 = (char *)pIcons_LOD->GetTexture(v14);
|
898
|
580 if ( item_MainHand4->uAttributes & 2 )
|
948
|
581 pRenderer->DrawTransparentRedShade(pX_MainHand4, pY_MainHand4, (Texture *)v19);
|
898
|
582 else
|
|
583 {
|
|
584 if ( item_MainHand4->uAttributes & 1 )
|
948
|
585 pRenderer->DrawTextureTransparent(pX_MainHand4, pY_MainHand4, (Texture *)v19);
|
898
|
586 else
|
948
|
587 pRenderer->DrawTransparentGreenShade(pX_MainHand4, pY_MainHand4, (Texture *)v19);
|
898
|
588 }
|
|
589 }
|
|
590 if ( item_MainHand4->uAttributes & 0xF0 )
|
|
591 {
|
910
|
592 if ( ( item_MainHand4->uAttributes & 0xF0) == 16 )
|
898
|
593 v167 = "sptext01";
|
|
594 if ( ( item_MainHand4->uAttributes & 0xF0) == 32 )
|
|
595 v167 = "sp28a";
|
|
596 if ( (item_MainHand4->uAttributes & 0xF0) == 64 )
|
|
597 v167 = "sp30a";
|
|
598 if ( (item_MainHand4->uAttributes & 0xF0) == 128 )
|
|
599 v167 = "sp91a";
|
948
|
600 v16 = pIcons_LOD->LoadTexturePtr(v167, TEXTURE_16BIT_PALETTE);
|
984
|
601 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
602 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
603 {
|
984
|
604 _50C9A8_item_enchantment_timer = 0;
|
898
|
605 item_MainHand4->uAttributes &= 0xFu;
|
|
606 ptr_50C9A4 = 0;
|
|
607 }
|
|
608 v17 = (double)GetTickCount() * 0.1;
|
948
|
609 pRenderer->_4A63E6(pX_MainHand4, pY_MainHand4, pIcons_LOD->GetTexture(v14), v16, (signed __int64)v17, 0, 255);
|
898
|
610 }
|
|
611 if ( !bRingsShownInCharScreen )
|
948
|
612 pRenderer->DrawMaskToZBuffer(pX_MainHand4, pY_MainHand4, (Texture *)v19, pMainHandNum4);
|
898
|
613 }
|
|
614 }
|
|
615 else// áåç àêâàëàíãà
|
|
616 {
|
|
617 pBowNum = pPlayers[uPlayerID]->pEquipment.uBow; //ñíà÷àëà ðèñóåòñÿ ëóê
|
|
618 if ( pBowNum )
|
|
619 {
|
|
620 itemBow = &pPlayers[uPlayerID]->pInventoryItems[pBowNum - 1];
|
|
621 pX_Bow = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[itemBow->uItemID].uEquipX;
|
|
622 pY_Bow = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[itemBow->uItemID].uEquipY;
|
|
623 pBowTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[itemBow->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
624 if ( !(itemBow->uAttributes & 0xF0) )// åñëè íå ïðèìåí¸í çàêë
|
|
625 {
|
|
626 if ( itemBow->uAttributes & 2 )
|
948
|
627 pRenderer->DrawTransparentRedShade(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum));
|
706
|
628 else
|
898
|
629 {
|
948
|
630 v30 = (char *)pIcons_LOD->GetTexture(pBowTextureNum);
|
898
|
631 if ( !(itemBow->uAttributes & 1) )//íå îïîçíàííûé ëóê çåë¸íûé
|
948
|
632 pRenderer->DrawTransparentGreenShade(pX_Bow, pY_Bow, (Texture *)v30);
|
898
|
633 else // îïîçíàííûé ëóê
|
948
|
634 pRenderer->DrawTextureTransparent(pX_Bow, pY_Bow, (Texture *)v30);
|
898
|
635 }
|
|
636 }
|
|
637 else
|
|
638 {
|
|
639 if ( (itemBow->uAttributes & 0xF0) == 16 )
|
|
640 v168 = "sptext01";
|
|
641 if ( (itemBow->uAttributes & 0xF0) == 32 )
|
|
642 v168 = "sp28a";
|
|
643 if ( (itemBow->uAttributes & 0xF0) == 64 )
|
|
644 v168 = "sp30a";
|
|
645 if ( (itemBow->uAttributes & 0xF0) == 128 )
|
|
646 v168 = "sp91a";
|
948
|
647 a2b = pIcons_LOD->LoadTexturePtr(v168, TEXTURE_16BIT_PALETTE);
|
984
|
648 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
649 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
650 {
|
984
|
651 _50C9A8_item_enchantment_timer = 0;
|
898
|
652 itemBow->uAttributes &= 0xFu;
|
|
653 ptr_50C9A4 = 0;
|
|
654 }
|
|
655 v28 = (double)GetTickCount() * 0.1;
|
948
|
656 pRenderer->_4A63E6(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), a2b, (signed __int64)v28, 0, 255);
|
898
|
657 }
|
|
658 if ( !bRingsShownInCharScreen )
|
948
|
659 pRenderer->DrawMaskToZBuffer(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), pBowNum);
|
898
|
660 }
|
|
661 pCloakNum = pPlayers[uPlayerID]->pEquipment.uCloak;// ïîòîì ïëàù
|
|
662 if ( pCloakNum )
|
|
663 {
|
|
664 item_Cloak = &pPlayers[uPlayerID]->pInventoryItems[pCloakNum - 1];
|
|
665 switch ( item_Cloak->uItemID )
|
|
666 {
|
|
667 case 525:
|
|
668 v33 = 5;
|
|
669 break;
|
|
670 case 530:
|
|
671 v33 = 6;
|
|
672 break;
|
|
673 case 547:
|
|
674 v33 = 7;
|
|
675 break;
|
|
676 case 548:
|
|
677 v33 = 8;
|
|
678 break;
|
|
679 case 550:
|
|
680 v33 = 9;
|
|
681 break;
|
|
682 default:
|
|
683 v33 = item_Cloak->uItemID - 105;
|
|
684 break;
|
|
685 }
|
|
686 if ( v33 >= 0 && v33 < 10 )
|
|
687 {
|
899
|
688 v35 = paperdoll_cloak_texture[pBodyComplection][v33];//Texture_Cloak
|
|
689 pX_Cloak = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][v33][0];
|
|
690 pY_Cloak = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][v33][1];
|
898
|
691 if ( !(item_Cloak->uAttributes & 0xF0) )
|
|
692 {
|
|
693 v41 = v35 + 1;
|
|
694 if ( item_Cloak->uAttributes & 2 )
|
948
|
695 pRenderer->DrawTransparentRedShade(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35));
|
898
|
696 else
|
948
|
697 pRenderer->DrawTextureTransparent(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35));
|
898
|
698 }
|
|
699 else
|
|
700 {
|
|
701 if ( (item_Cloak->uAttributes & 0xF0) == 16 )
|
|
702 v169 = "sptext01";
|
|
703 if ( (item_Cloak->uAttributes & 0xF0) == 32 )
|
|
704 v169 = "sp28a";
|
|
705 if ( (item_Cloak->uAttributes & 0xF0) != 64 )
|
|
706 v169 = "sp30a";
|
|
707 if ( (item_Cloak->uAttributes & 0xF0) == 128 )
|
|
708 v169 = "sp91a";
|
948
|
709 v39 = pIcons_LOD->LoadTexturePtr(v169, TEXTURE_16BIT_PALETTE);
|
984
|
710 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
711 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
712 {
|
984
|
713 _50C9A8_item_enchantment_timer = 0;
|
898
|
714 item_Cloak->uAttributes &= 0xFu;
|
|
715 ptr_50C9A4 = 0;
|
|
716 }
|
|
717 v40 = (double)GetTickCount() * 0.1;
|
948
|
718 pRenderer->_4A63E6(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), v39, (signed __int64)v40, 0, 255);
|
898
|
719 }
|
|
720 if ( !bRingsShownInCharScreen )
|
948
|
721 pRenderer->DrawMaskToZBuffer(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), pCloakNum);
|
898
|
722 }
|
|
723 }
|
|
724 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,//ðèñóåòñÿ êóêëà
|
948
|
725 pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]));
|
898
|
726 pArmorNum = pPlayers[uPlayerID]->pEquipment.uArmor;// ïîòîì áðîíÿ
|
|
727 if ( pArmorNum )
|
|
728 {
|
|
729 item_Armor = &pPlayers[uPlayerID]->pInventoryItems[pArmorNum - 1];
|
|
730 switch ( item_Armor->uItemID )
|
|
731 {
|
|
732 case 504:
|
|
733 v45 = 15;
|
|
734 break;
|
|
735 case 505:
|
|
736 v45 = 14;
|
|
737 break;
|
|
738 case 516:
|
|
739 v45 = 13;
|
|
740 break;
|
|
741 case 533:
|
|
742 v45 = 16;
|
|
743 break;
|
|
744 default:
|
|
745 v45 = item_Armor->uItemID - 66;
|
|
746 break;
|
|
747 }
|
|
748 if ( v45 >= 0 && v45 < 17 )
|
|
749 {
|
899
|
750 pX_Armor = pPaperdoll_BodyX + paperdoll_Armor[pBodyComplection][v45][0];
|
|
751 pY_Armor = pPaperdoll_BodyY + paperdoll_Armor[pBodyComplection][v45][1];
|
|
752 v48 = paperdoll_armor_texture[pBodyComplection][v45][0];
|
898
|
753 if ( !(item_Armor->uAttributes & 0xF0) )
|
|
754 {
|
|
755 v53 = v48 + 1;
|
|
756 if ( item_Armor->uAttributes & 2 )
|
948
|
757 pRenderer->DrawTransparentRedShade(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48));
|
898
|
758 else
|
|
759 {
|
|
760 v55 = (char *)&pIcons_LOD->pTextures[v48];
|
|
761 if ( !(item_Armor->uAttributes & 1) )
|
948
|
762 pRenderer->DrawTransparentGreenShade(pX_Armor, pY_Armor, (Texture *)v55);
|
898
|
763 else
|
948
|
764 pRenderer->DrawTextureTransparent(pX_Armor, pY_Armor, (Texture *)v55);
|
898
|
765 }
|
|
766 }
|
|
767 else
|
|
768 {
|
|
769 if ( (item_Armor->uAttributes & 0xF0) == 16 )
|
|
770 v170 = "sptext01";
|
|
771 if ( (item_Armor->uAttributes & 0xF0) == 32 )
|
|
772 v170 = "sp28a";
|
|
773 if ( (item_Armor->uAttributes & 0xF0) == 64 )
|
|
774 v170 = "sp30a";
|
|
775 if ( (item_Armor->uAttributes & 0xF0) == 128 )
|
|
776 v170 = "sp91a";
|
948
|
777 v51 = pIcons_LOD->LoadTexturePtr(v170, TEXTURE_16BIT_PALETTE);
|
984
|
778 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
779 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
780 {
|
984
|
781 _50C9A8_item_enchantment_timer = 0;
|
898
|
782 item_Armor->uAttributes &= 0xFu;
|
|
783 ptr_50C9A4 = 0;
|
|
784 }
|
|
785 v52 = (double)GetTickCount() * 0.1;
|
948
|
786 pRenderer->_4A63E6(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48), v51, (signed __int64)v52, 0, 255);
|
898
|
787 }
|
|
788 if ( pPlayers[uPlayerID]->pEquipment.uMainHand //äàëåå ïëå÷è áðîíè
|
|
789 && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND ||
|
|
790 pPlayers[uPlayerID]->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD &&
|
|
791 !pPlayers[uPlayerID]->pEquipment.uShield) )
|
|
792 {
|
899
|
793 v94 = paperdoll_armor_texture[pBodyComplection][v45][2];
|
898
|
794 if ( v94 == pIcons_LOD->FindTextureByName("pending") )
|
|
795 {
|
899
|
796 v94 = paperdoll_armor_texture[pBodyComplection][v45][1];
|
|
797 pX_shoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0];
|
|
798 pY_shoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1];
|
898
|
799 }
|
|
800 else
|
|
801 {
|
899
|
802 pX_shoulder = pPaperdoll_BodyX + dword_4E5270[v45][0];
|
|
803 pY_shoulder = pPaperdoll_BodyY + dword_4E5270[v45][1];
|
898
|
804 }
|
|
805 if ( !(item_Armor->uAttributes & 0xF0) )
|
|
806 {
|
|
807 v98 = v94 + 1;
|
948
|
808 v99 = (char *)pIcons_LOD->GetTexture(v94);
|
898
|
809 if ( item_Armor->uAttributes & 2 )
|
948
|
810 pRenderer->DrawTransparentRedShade(pX_shoulder, pY_shoulder, (Texture *)v99);
|
898
|
811 else
|
706
|
812 {
|
898
|
813 if ( item_Armor->uAttributes & 1 )
|
948
|
814 pRenderer->DrawTextureTransparent(pX_shoulder, pY_shoulder, (Texture *)v99);
|
898
|
815 else
|
948
|
816 pRenderer->DrawTransparentGreenShade(pX_shoulder, pY_shoulder, (Texture *)v99);
|
898
|
817 }
|
|
818 }
|
|
819 else
|
|
820 {
|
|
821 if ( v94 != pIcons_LOD->FindTextureByName("pending") )
|
|
822 {
|
|
823 if ( item_Armor->uAttributes & 0xF0 )
|
|
824 {
|
|
825 if ( (item_Armor->uAttributes & 0xF0) == 16 )
|
|
826 v173 = "sptext01";
|
|
827 if ( (item_Armor->uAttributes & 0xF0) == 32 )
|
|
828 v173 = "sp28a";
|
|
829 if ( ( item_Armor->uAttributes & 0xF0) == 64 )
|
|
830 v173 = "sp30a";
|
|
831 if ( (item_Armor->uAttributes & 0xF0) == 128 )
|
|
832 v173 = "sp91a";
|
948
|
833 v96 = (char *)pIcons_LOD->LoadTexturePtr(v173, TEXTURE_16BIT_PALETTE);
|
984
|
834 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
835 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
836 {
|
984
|
837 _50C9A8_item_enchantment_timer = 0;
|
898
|
838 item_Armor->uAttributes &= 0xFu;
|
|
839 ptr_50C9A4 = 0;
|
706
|
840 }
|
898
|
841 v97 = (double)GetTickCount();
|
948
|
842 pRenderer->_4A63E6(pX_shoulder, pY_shoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255);
|
898
|
843 }
|
|
844 }
|
|
845 }
|
|
846 }
|
|
847 else
|
|
848 {
|
899
|
849 v94 = paperdoll_armor_texture[pBodyComplection][v45][1];
|
898
|
850 if ( v94 != pIcons_LOD->FindTextureByName("pending") )
|
|
851 {
|
899
|
852 pX_ArmorShoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0];
|
|
853 pY_ArmorShoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1];
|
898
|
854 if ( !(item_Armor->uAttributes & 0xF0) )
|
|
855 {
|
|
856 v109 = v94 + 1;
|
948
|
857 v110 = (char *)pIcons_LOD->GetTexture(v94);
|
898
|
858 if ( item_Armor->uAttributes & 2 )
|
948
|
859 pRenderer->DrawTransparentRedShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110);
|
898
|
860 else
|
|
861 {
|
|
862 if ( item_Armor->uAttributes & 1 )
|
948
|
863 pRenderer->DrawTextureTransparent(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110);
|
898
|
864 else
|
948
|
865 pRenderer->DrawTransparentGreenShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110);
|
898
|
866 }
|
|
867 }
|
|
868 else
|
|
869 {
|
|
870 if ( (item_Armor->uAttributes & 0xF0) == 16 )
|
|
871 v178 = "sptext01";
|
|
872 if ( (item_Armor->uAttributes & 0xF0) == 32 )
|
|
873 v178 = "sp28a";
|
|
874 if ( (item_Armor->uAttributes & 0xF0) == 64 )
|
|
875 v178 = "sp30a";
|
|
876 if ( (item_Armor->uAttributes & 0xF0) == 128 )
|
|
877 v178 = "sp91a";
|
948
|
878 v96 = (char *)pIcons_LOD->LoadTexturePtr(v178, TEXTURE_16BIT_PALETTE);
|
984
|
879 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
880 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
881 {
|
984
|
882 _50C9A8_item_enchantment_timer = 0;
|
898
|
883 item_Armor->uAttributes &= 0xFu;
|
|
884 ptr_50C9A4 = 0;
|
|
885 }
|
|
886 v97 = (double)GetTickCount();
|
948
|
887 pRenderer->_4A63E6(pX_ArmorShoulder, pY_ArmorShoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255);
|
898
|
888 }
|
|
889 }
|
|
890 }
|
|
891 if ( !bRingsShownInCharScreen )
|
948
|
892 pRenderer->DrawMaskToZBuffer(pX_Armor, pY_Armor, (Texture *)v55, pArmorNum);
|
898
|
893 }
|
|
894 }
|
|
895 pBootNum = pPlayers[uPlayerID]->pEquipment.uBoot;//äàëåå îáóâü
|
|
896 if ( pBootNum )
|
|
897 {
|
|
898 item_Boot = &pPlayers[uPlayerID]->pInventoryItems[pBootNum - 1];
|
|
899 switch ( item_Boot->uItemID )
|
|
900 {
|
|
901 case 529:
|
|
902 v60 = 5;
|
|
903 v59 = papredoll_flying_feet[pPlayers[uPlayerID]->uFace];
|
|
904 break;
|
|
905 case 512:
|
|
906 v60 = 6;
|
899
|
907 v59 = paperdoll_boots_texture[pBodyComplection][5];
|
898
|
908 break;
|
|
909 default:
|
|
910 v60 = item_Boot->uItemID - 115;
|
899
|
911 v59 = paperdoll_boots_texture[pBodyComplection][v60];
|
898
|
912 break;
|
|
913 }
|
|
914 if ( v60 >= 0 && v60 < 7 )
|
|
915 {
|
899
|
916 pX_Boot = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][v60][0];
|
|
917 pY_Boot = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][v60][1];
|
898
|
918 if ( !(item_Boot->uAttributes & 0xF0) )
|
|
919 {
|
|
920 v65 = v59 + 1;
|
948
|
921 v66 = (char *)pIcons_LOD->GetTexture(v59);
|
898
|
922 if ( item_Boot->uAttributes & 2 )
|
948
|
923 pRenderer->DrawTransparentRedShade(pX_Boot, pY_Boot, (Texture *)v66);
|
898
|
924 else
|
|
925 {
|
|
926 if ( item_Boot->uAttributes & 1 )
|
948
|
927 pRenderer->DrawTextureTransparent(pX_Boot, pY_Boot, (Texture *)v66);
|
898
|
928 else
|
948
|
929 pRenderer->DrawTransparentGreenShade(pX_Boot, pY_Boot, (Texture *)v66);
|
898
|
930 }
|
|
931 }
|
|
932 else
|
|
933 {
|
|
934 if ( (item_Boot->uAttributes & 0xF0) == 16 )
|
|
935 v171 = "sptext01";
|
|
936 if ( (item_Boot->uAttributes & 0xF0) == 32 )
|
|
937 v171 = "sp28a";
|
|
938 if ( (item_Boot->uAttributes & 0xF0) == 64 )
|
|
939 v171 = "sp30a";
|
|
940 if ( (item_Boot->uAttributes & 0xF0) == 128 )
|
|
941 v171 = "sp91a";
|
948
|
942 v63 = pIcons_LOD->LoadTexturePtr(v171, TEXTURE_16BIT_PALETTE);
|
984
|
943 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
944 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
945 {
|
984
|
946 _50C9A8_item_enchantment_timer = 0;
|
898
|
947 item_Boot->uAttributes &= 0xFu;
|
|
948 ptr_50C9A4 = 0;
|
|
949 }
|
|
950 v64 = (double)GetTickCount() * 0.1;
|
948
|
951 pRenderer->_4A63E6(pX_Boot, pY_Boot, pIcons_LOD->GetTexture(v59), v63, (signed __int64)v64, 0, 255);
|
898
|
952 }
|
|
953 if ( !bRingsShownInCharScreen )
|
948
|
954 pRenderer->DrawMaskToZBuffer(pX_Boot, pY_Boot, (Texture *)v66, pBootNum);
|
898
|
955 }
|
|
956 }
|
|
957 pMainHandNum = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
958 if ( !pMainHandNum || (v70 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum -1], pItemsTable->pItems[v70].uEquipType != 1)
|
|
959 && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) )
|
|
960 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0],
|
|
961 pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
|
948
|
962 pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1]));
|
898
|
963 pBeltNum = pPlayers[uPlayerID]->pEquipment.uBelt;// äàëåå ïîÿñ
|
|
964 if ( pBeltNum )
|
|
965 {
|
|
966 item_Belt = &pPlayers[uPlayerID]->pInventoryItems[pBeltNum - 1];
|
|
967 switch ( item_Belt->uItemID )
|
|
968 {
|
|
969 case 524:
|
|
970 v73 = 5;
|
|
971 break;
|
|
972 case 535:
|
|
973 v73 = 6;
|
|
974 break;
|
|
975 default:
|
|
976 v73 = item_Belt->uItemID - 100;
|
|
977 break;
|
|
978 }
|
|
979 if ( v73 >= 0 && v73 < 7 )
|
|
980 {
|
899
|
981 pX_Belt = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][v73][0];
|
|
982 pY_Belt = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][v73][1];
|
898
|
983 if ( IsDwarf != 1 || v73 == 5 )
|
899
|
984 v75 = paperdoll_belt_texture[pBodyComplection][v73];
|
898
|
985 else
|
899
|
986 v75 = paperdoll_belt_texture[pBodyComplection - 2][v73];
|
898
|
987 if ( !(item_Belt->uAttributes & 0xF0) )
|
|
988 {
|
|
989 v79 = v75 + 1;
|
948
|
990 v80 = (char *)pIcons_LOD->GetTexture(v75);
|
898
|
991 if ( item_Belt->uAttributes & 2 )
|
948
|
992 pRenderer->DrawTransparentRedShade(pX_Belt, pY_Belt, (Texture *)v80);
|
898
|
993 else
|
|
994 {
|
|
995 if ( item_Belt->uAttributes & 1 )
|
948
|
996 pRenderer->DrawTextureTransparent(pX_Belt, pY_Belt, (Texture *)v80);
|
898
|
997 else
|
948
|
998 pRenderer->DrawTransparentGreenShade(pX_Belt, pY_Belt, (Texture *)v80);
|
898
|
999 }
|
|
1000 if ( !bRingsShownInCharScreen )
|
948
|
1001 pRenderer->DrawMaskToZBuffer(pX_Belt, pY_Belt, (Texture *)v80, pBeltNum);
|
898
|
1002 }
|
|
1003 else
|
|
1004 {
|
|
1005 if ( (item_Belt->uAttributes & 0xF0) == 16 )
|
|
1006 v172 = "sptext01";
|
|
1007 if ( (item_Belt->uAttributes & 0xF0) == 32 )
|
|
1008 v172 = "sp28a";
|
|
1009 if ( (item_Belt->uAttributes & 0xF0) == 64 )
|
|
1010 v172 = "sp30a";
|
|
1011 if ( (item_Belt->uAttributes & 0xF0) == 128 )
|
|
1012 v172 = "sp91a";
|
948
|
1013 v77 = pIcons_LOD->LoadTexturePtr(v172, TEXTURE_16BIT_PALETTE);
|
984
|
1014 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1015 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1016 {
|
984
|
1017 _50C9A8_item_enchantment_timer = 0;
|
898
|
1018 item_Belt->uAttributes &= 0xFu;
|
|
1019 ptr_50C9A4 = 0;
|
706
|
1020 }
|
898
|
1021 v78 = (double)GetTickCount() * 0.1;
|
948
|
1022 pRenderer->_4A63E6(pX_Belt, pY_Belt, pIcons_LOD->GetTexture(v75), v77, (signed __int64)v78, 0, 255);
|
898
|
1023 }
|
|
1024 }
|
|
1025 }
|
|
1026 pMainHandNum2 = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
1027 if ( pMainHandNum2 )
|
|
1028 {
|
|
1029 v83 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum2 - 1];
|
|
1030 if ( pItemsTable->pItems[v83].uEquipType == 1
|
|
1031 || pItemsTable->pItems[v83].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield )
|
|
1032 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0],
|
|
1033 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1],
|
948
|
1034 pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1]));
|
898
|
1035 }
|
|
1036 pCloakCollarNum = pPlayers[uPlayerID]->pEquipment.uCloak;//äàëåå âîðîòíèê ïëàùà
|
|
1037 if ( pCloakCollarNum )
|
|
1038 {
|
|
1039 item_CloakCollar = &pPlayers[uPlayerID]->pInventoryItems[pCloakCollarNum - 1];
|
|
1040 switch ( item_CloakCollar->uItemID )
|
|
1041 {
|
|
1042 case 525:
|
|
1043 v114 = 5;
|
|
1044 break;
|
|
1045 case 530:
|
|
1046 v114 = 6;
|
|
1047 break;
|
|
1048 case 547:
|
|
1049 v114 = 7;
|
|
1050 break;
|
|
1051 case 548:
|
|
1052 v114 = 8;
|
|
1053 break;
|
|
1054 case 550:
|
|
1055 v114 = 9;
|
|
1056 break;
|
|
1057 default:
|
|
1058 v114 = item_CloakCollar->uItemID - 105;
|
|
1059 }
|
|
1060 if ( v114 >= 0 && v114 < 10 )
|
|
1061 {
|
899
|
1062 v116 = paperdoll_cloak_collar_texture[pBodyComplection][v114];
|
|
1063 pX_CloakCollar = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][v114][0];
|
|
1064 pY_CloakCollar = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][v114][1];
|
898
|
1065 if ( v116 != pIcons_LOD->FindTextureByName("pending") )
|
|
1066 {
|
|
1067 if ( !(item_CloakCollar->uAttributes & 0xF0) )
|
706
|
1068 {
|
898
|
1069 v119 = v116 + 1;
|
948
|
1070 v120 = (char *)pIcons_LOD->GetTexture(v116);
|
898
|
1071 if ( item_CloakCollar->uAttributes & 2 )
|
948
|
1072 pRenderer->DrawTransparentRedShade(pX_CloakCollar, pY_CloakCollar, (Texture *)v120);
|
898
|
1073 else
|
948
|
1074 pRenderer->DrawTextureTransparent(pX_CloakCollar, pY_CloakCollar, (Texture *)v120);
|
898
|
1075 if ( !bRingsShownInCharScreen )
|
948
|
1076 pRenderer->DrawMaskToZBuffer(pX_CloakCollar, pY_CloakCollar, (Texture *)v120, pCloakCollarNum);
|
898
|
1077 }
|
706
|
1078 else
|
898
|
1079 {
|
|
1080 if ( (item_CloakCollar->uAttributes & 0xF0) == 16 )
|
|
1081 v179 = "sptext01";
|
|
1082 if ( (item_CloakCollar->uAttributes & 0xF0) == 32 )
|
|
1083 v179 = "sp28a";
|
|
1084 if ( (item_CloakCollar->uAttributes & 0xF0) == 64 )
|
|
1085 v179 = "sp30a";
|
|
1086 if ( (item_CloakCollar->uAttributes & 0xF0) == 128 )
|
|
1087 v179 = "sp91a";
|
948
|
1088 a2i = pIcons_LOD->LoadTexturePtr(v179, TEXTURE_16BIT_PALETTE);
|
984
|
1089 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1090 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1091 {
|
984
|
1092 _50C9A8_item_enchantment_timer = 0;
|
898
|
1093 item_CloakCollar->uAttributes &= 0xFu;
|
|
1094 ptr_50C9A4 = 0;
|
|
1095 }
|
|
1096 v118 = (double)GetTickCount() * 0.1;
|
948
|
1097 pRenderer->_4A63E6(pX_CloakCollar, pY_CloakCollar, pIcons_LOD->GetTexture(v116), a2i, (signed __int64)v118, 0, 255);
|
898
|
1098 }
|
|
1099 }
|
|
1100 }
|
|
1101 }
|
|
1102 if ( pPlayers[uPlayerID]->uFace == 12 || pPlayers[uPlayerID]->uFace == 13 )
|
|
1103 {
|
|
1104 v122 = papredoll_dbrds[pPlayers[uPlayerID]->uFace];
|
|
1105 if ( v122 != pIcons_LOD->FindTextureByName("Pending") )
|
|
1106 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uFace - 24],
|
|
1107 pPaperdoll_BodyY + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uFace - 23],
|
948
|
1108 pIcons_LOD->GetTexture(v122));
|
898
|
1109 }
|
|
1110 pHelmNum = pPlayers[uPlayerID]->pEquipment.uHelm;//äàëåå øëåì
|
|
1111 if ( pHelmNum )
|
|
1112 {
|
|
1113 item_Helm = &pPlayers[uPlayerID]->pInventoryItems[pHelmNum-1];
|
|
1114 switch ( item_Helm->uItemID )
|
|
1115 {
|
|
1116 case 521:
|
|
1117 v125 = 11;
|
|
1118 break;
|
|
1119 case 522:
|
|
1120 v125 = 12;
|
|
1121 break;
|
|
1122 case 523:
|
|
1123 v125 = 13;
|
|
1124 break;
|
|
1125 case 532:
|
|
1126 v125 = 14;
|
|
1127 break;
|
|
1128 case 544:
|
|
1129 v125 = 15;
|
|
1130 break;
|
|
1131 default:
|
|
1132 v125 = item_Helm->uItemID - 89;
|
|
1133 }
|
|
1134 if ( v125 >= 0 && v125 < 16 )
|
|
1135 {
|
899
|
1136 pX_Helm = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][v125][0];
|
|
1137 pY_Helm = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][v125][1];
|
898
|
1138 if ( IsDwarf != 1 || item_Helm->uItemID != 92 )
|
991
|
1139 v127 = paperdoll_helm_texture[player->GetSexByVoice()][v125];
|
898
|
1140 else
|
|
1141 v127 = papredoll_dbrds[11];
|
|
1142 if ( item_Helm->uAttributes & 0xF0 )
|
|
1143 {
|
|
1144 if ( (item_Helm->uAttributes & 0xF0) == 16 )
|
|
1145 v180 = "sptext01";
|
|
1146 if ( (item_Helm->uAttributes & 0xF0) == 32 )
|
|
1147 v180 = "sp28a";
|
|
1148 if ( (item_Helm->uAttributes & 0xF0) == 64 )
|
|
1149 v180 = "sp30a";
|
|
1150 if ( (item_Helm->uAttributes & 0xF0) == 128 )
|
|
1151 v180 = "sp91a";
|
948
|
1152 v129 = pIcons_LOD->LoadTexturePtr(v180, TEXTURE_16BIT_PALETTE);
|
984
|
1153 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1154 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1155 {
|
984
|
1156 _50C9A8_item_enchantment_timer = 0;
|
898
|
1157 item_Helm->uAttributes &= 0xFu;
|
|
1158 ptr_50C9A4 = 0;
|
|
1159 }
|
|
1160 v130 = (double)GetTickCount() * 0.1;
|
948
|
1161 pRenderer->_4A63E6(pX_Helm, pY_Helm, pIcons_LOD->GetTexture(v127), v129, (signed __int64)v130, 0, 255);
|
898
|
1162 }
|
|
1163 else
|
|
1164 {
|
|
1165 v131 = v127 + 1;
|
948
|
1166 v132 = (char *)pIcons_LOD->GetTexture(v127);
|
898
|
1167 if ( item_Helm->uAttributes & 2 )
|
948
|
1168 pRenderer->DrawTransparentRedShade(pX_Helm, pY_Helm, (Texture *)v132);
|
898
|
1169 else
|
|
1170 {
|
|
1171 if ( item_Helm->uAttributes & 1 )
|
948
|
1172 pRenderer->DrawTextureTransparent(pX_Helm, pY_Helm, (Texture *)v132);
|
706
|
1173 else
|
948
|
1174 pRenderer->DrawTransparentGreenShade(pX_Helm, pY_Helm, (Texture *)v132);
|
898
|
1175 }
|
|
1176 }
|
706
|
1177 if ( !bRingsShownInCharScreen )
|
948
|
1178 pRenderer->DrawMaskToZBuffer(pX_Helm, pY_Helm, (Texture *)v132, pHelmNum);
|
898
|
1179 }
|
|
1180 }
|
|
1181 pMainHandNum3 = pPlayers[uPlayerID]->pEquipment.uMainHand;//weapon in right hand
|
|
1182 if ( pMainHandNum3 )
|
|
1183 {
|
|
1184 item_MainHand3 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum3 - 1];
|
|
1185 pX_MainHand3 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipX;
|
|
1186 pY_MainHand3 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipY;
|
|
1187 if ( item_MainHand3->uItemID == 64 )
|
|
1188 v181 = "item64v1";
|
|
1189 else
|
|
1190 v181 = pItemsTable->pItems[item_MainHand3->uItemID].pIconName;
|
|
1191 v138 = pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE);
|
|
1192 if ( !(item_MainHand3->uAttributes & 0xF0) )
|
|
1193 {
|
|
1194 v142 = v138 + 1;
|
948
|
1195 v143 = (char *)pIcons_LOD->GetTexture(v138);
|
898
|
1196 if ( item_MainHand3->uAttributes & 2 )
|
948
|
1197 pRenderer->DrawTransparentRedShade(pX_MainHand3, pY_MainHand3, (Texture *)v143);
|
898
|
1198 else
|
|
1199 {
|
|
1200 if ( item_MainHand3->uAttributes & 1 )
|
948
|
1201 pRenderer->DrawTextureTransparent(pX_MainHand3, pY_MainHand3, (Texture *)v143);
|
898
|
1202 else
|
948
|
1203 pRenderer->DrawTransparentGreenShade(pX_MainHand3, pY_MainHand3, (Texture *)v143);
|
898
|
1204 }
|
|
1205 }
|
|
1206 else
|
|
1207 {
|
|
1208 if ( (item_MainHand3->uAttributes & 0xF0) == 16 )
|
|
1209 v182 = "sptext01";
|
|
1210 if ( (item_MainHand3->uAttributes & 0xF0) == 32 )
|
|
1211 v182 = "sp28a";
|
|
1212 if ( (item_MainHand3->uAttributes & 0xF0) == 64 )
|
|
1213 v182 = "sp30a";
|
|
1214 if ( (item_MainHand3->uAttributes & 0xF0) == 128 )
|
|
1215 v182 = "sp91a";
|
948
|
1216 v140 = pIcons_LOD->LoadTexturePtr(v182, TEXTURE_16BIT_PALETTE);
|
984
|
1217 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1218 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1219 {
|
984
|
1220 _50C9A8_item_enchantment_timer = 0;
|
898
|
1221 item_MainHand3->uAttributes &= 0xFu;
|
|
1222 ptr_50C9A4 = 0;
|
706
|
1223 }
|
898
|
1224 v141 = (double)GetTickCount() * 0.1;
|
948
|
1225 pRenderer->_4A63E6(pX_MainHand3, pY_MainHand3, pIcons_LOD->GetTexture(v138), v140, (signed __int64)v141, 0, 255);
|
898
|
1226 }
|
|
1227 if ( !bRingsShownInCharScreen )
|
948
|
1228 pRenderer->DrawMaskToZBuffer(pX_MainHand3, pY_MainHand3, (Texture *)v143, pMainHandNum3);
|
898
|
1229 }
|
|
1230 pShieldNum = pPlayers[uPlayerID]->pEquipment.uShield;// äàëåå ùèò
|
|
1231 if ( pShieldNum )
|
|
1232 {
|
|
1233 item_Shield = &pPlayers[uPlayerID]->pInventoryItems[pShieldNum - 1];
|
|
1234 v149 = pItemsTable->pItems[item_Shield->uItemID].uSkillType;
|
|
1235 if ( v149 == 2 || v149 == 1 )
|
|
1236 {
|
|
1237 v151 = item_Shield->uItemID - 400;
|
|
1238 pX_Shield = 596;
|
|
1239 v245 = 1;
|
|
1240 switch ( item_Shield->uItemID )
|
|
1241 {
|
|
1242 case 400:
|
|
1243 pY_Shield = 86;
|
|
1244 break;
|
|
1245 case 403:
|
|
1246 pY_Shield = 28;
|
|
1247 break;
|
|
1248 case 415:
|
|
1249 pX_Shield = 595;
|
|
1250 pY_Shield = 33;
|
|
1251 break;
|
|
1252 default:
|
|
1253 pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX;
|
|
1254 pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY;
|
|
1255 break;
|
|
1256 }
|
|
1257 }
|
|
1258 else
|
|
1259 {
|
|
1260 v245 = 0;
|
|
1261 pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX;
|
|
1262 pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY;
|
|
1263 }
|
|
1264 v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_Shield->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1265 if ( !(item_Shield->uAttributes & 0xF0) )
|
|
1266 {
|
|
1267 if ( item_Shield->uAttributes & 2 )
|
948
|
1268 pRenderer->DrawTransparentRedShade(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153));
|
898
|
1269 else
|
|
1270 {
|
948
|
1271 v160 = (char *)pIcons_LOD->GetTexture(v153);
|
898
|
1272 if ( !(item_Shield->uAttributes & 1) )
|
948
|
1273 pRenderer->DrawTransparentGreenShade(pX_Shield, pY_Shield, (Texture *)v160);
|
898
|
1274 else
|
948
|
1275 pRenderer->DrawTextureTransparent(pX_Shield, pY_Shield, (Texture *)v160);
|
898
|
1276 }
|
|
1277 }
|
|
1278 else
|
|
1279 {
|
|
1280 if ( (item_Shield->uAttributes & 0xF0) == 16 )
|
|
1281 v183 = "sptext01";
|
|
1282 if ( (item_Shield->uAttributes & 0xF0) == 32 )
|
|
1283 v183 = "sp28a";
|
|
1284 if ( (item_Shield->uAttributes & 0xF0) == 64 )
|
|
1285 v183 = "sp30a";
|
|
1286 if ( (item_Shield->uAttributes & 0xF0) == 128 )
|
|
1287 v183 = "sp91a";
|
948
|
1288 v157 = pIcons_LOD->LoadTexturePtr(v183, TEXTURE_16BIT_PALETTE);
|
984
|
1289 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1290 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1291 {
|
984
|
1292 _50C9A8_item_enchantment_timer = 0;
|
898
|
1293 item_Shield->uAttributes &= 0xFu;
|
|
1294 ptr_50C9A4 = 0;
|
|
1295 }
|
|
1296 v158 = (double)GetTickCount() * 0.1;
|
948
|
1297 pRenderer->_4A63E6(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), v157, (signed __int64)v158, 0, 255);
|
898
|
1298 if ( v245 )
|
|
1299 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0],
|
948
|
1300 pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1]));
|
898
|
1301 }
|
|
1302 if ( !bRingsShownInCharScreen )
|
948
|
1303 pRenderer->DrawMaskToZBuffer(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), pShieldNum);
|
898
|
1304 }
|
|
1305 }
|
948
|
1306 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1]));
|
898
|
1307 pMainHandNum5 = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
1308 if ( pMainHandNum5 )
|
|
1309 {
|
|
1310 item_MainHand5 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum5 - 1];
|
|
1311 if ( pItemsTable->pItems[item_MainHand5->uItemID].uEquipType == 1 || pItemsTable->pItems[item_MainHand5->uItemID].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield )
|
948
|
1312 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1]));
|
898
|
1313 }
|
|
1314 if ( !bRingsShownInCharScreen )//ðèñîâàíèå ëóïû
|
948
|
1315 pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B));
|
|
1316 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//îáðàìëåíèå
|
898
|
1317 }
|
706
|
1318
|
991
|
1319
|
|
1320
|
|
1321
|
|
1322
|
|
1323
|
|
1324
|
|
1325 //----- (0041A2D1) --------------------------------------------------------
|
|
1326 void CharacterUI_InventoryTab_Draw(Player *player, bool a2)
|
910
|
1327 {
|
991
|
1328 Texture *v7; // esi@6
|
|
1329 signed int v11; // edx@6
|
|
1330 int v13; // eax@13
|
|
1331 signed int v14; // edx@13
|
|
1332 int v15; // eax@13
|
|
1333 unsigned int v17; // edi@15
|
|
1334 Texture *pTexture; // ebx@24
|
|
1335 unsigned int uCellX; // [sp+30h] [bp-8h]@5
|
|
1336 unsigned int uCellY; // [sp+34h] [bp-4h]@5
|
|
1337
|
|
1338 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground));
|
|
1339 if (a2)
|
|
1340 pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE));
|
|
1341
|
|
1342 int i = 0;
|
|
1343 for (uint i = 0; i < 126; ++i)
|
|
1344 {
|
|
1345 int v26 = (int)(player->pInventoryIndices + i);
|
|
1346
|
|
1347 if (player->pInventoryIndices[i] <= 0)
|
|
1348 continue;
|
706
|
1349
|
991
|
1350 int item_idx = player->pInventoryIndices[i];
|
|
1351 auto item = &player->pInventoryItems[item_idx - 1];
|
|
1352 if (!item->uItemID)
|
|
1353 continue;
|
|
1354
|
|
1355 uCellY = 32 * (i / 14) + 17;
|
|
1356 uCellX = 32 * (i % 14) + 14;
|
|
1357
|
|
1358 uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1359 v7 = pIcons_LOD->GetTexture(item_texture_id);
|
|
1360
|
|
1361 v11 = v7->uTextureWidth;
|
|
1362 if (v11 < 14)
|
|
1363 v11 = 14;
|
|
1364
|
|
1365 if ( (v11 - 14) / 32 == 0 && v7->uTextureWidth < 32)
|
|
1366 uCellX += (32 - v7->uTextureWidth) / 2;
|
|
1367 v13 = v11 - 14;
|
|
1368 LOBYTE(v13) = v13 & 0xE0;
|
|
1369 v15 = v13 + 32;
|
|
1370 v14 = v7->uTextureHeight;
|
|
1371 if (v14 < 14 )
|
|
1372 v14 = 14;
|
|
1373 v17 = uCellX + ((v15 - v7->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v7->uTextureHeight + 32) >> 1)];
|
|
1374
|
|
1375 if (item->uAttributes & 0xF0)
|
910
|
1376 {
|
991
|
1377 switch (item->uAttributes & 0xF0)
|
910
|
1378 {
|
991
|
1379 case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break;
|
|
1380 case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break;
|
|
1381 case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break;
|
|
1382 case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break;
|
910
|
1383 }
|
948
|
1384
|
984
|
1385 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
991
|
1386 if (_50C9A8_item_enchantment_timer <= 0)
|
910
|
1387 {
|
984
|
1388 _50C9A8_item_enchantment_timer = 0;
|
991
|
1389 LOBYTE(item->uAttributes) &= 0xF;
|
910
|
1390 ptr_50C9A4 = 0;
|
|
1391 }
|
991
|
1392
|
|
1393 pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, GetTickCount() * 0.1, 0, 255);
|
|
1394 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx);
|
910
|
1395 }
|
|
1396 else
|
|
1397 {
|
991
|
1398 if (item->Identified() || pCurrentScreen != SCREEN_HOUSE)
|
|
1399 {
|
|
1400 if (item->Broken())
|
|
1401 pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7);
|
|
1402 else
|
|
1403 pRenderer->DrawTextureTransparent(uCellX, uCellY, v7);
|
|
1404 }
|
910
|
1405 else
|
991
|
1406 pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7);
|
948
|
1407
|
991
|
1408 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx);
|
|
1409 continue;
|
910
|
1410 }
|
|
1411 }
|
991
|
1412 }
|
|
1413
|
|
1414
|
|
1415
|
|
1416 static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id)
|
|
1417 {
|
|
1418 auto item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1419
|
|
1420 if (item->uAttributes & 0xF0) // enchant animation
|
913
|
1421 {
|
991
|
1422 Texture *enchantment_texture = nullptr;
|
|
1423 switch (item->uAttributes & 0xF0)
|
|
1424 {
|
|
1425 case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break;
|
|
1426 case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break;
|
|
1427 case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break;
|
|
1428 case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break;
|
|
1429 }
|
948
|
1430
|
991
|
1431 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1432 if (_50C9A8_item_enchantment_timer <= 0)
|
|
1433 {
|
|
1434 _50C9A8_item_enchantment_timer = 0;
|
|
1435 item->uAttributes &= 0xF;
|
|
1436 ptr_50C9A4 = 0;
|
|
1437 }
|
|
1438 pRenderer->_4A63E6(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255);
|
913
|
1439 }
|
|
1440 else
|
|
1441 {
|
991
|
1442 if (item->Broken())
|
|
1443 pRenderer->DrawTransparentRedShade(x, y, item_texture);
|
|
1444 else if (!item->Identified())
|
|
1445 pRenderer->DrawTransparentGreenShade(x, y, item_texture);
|
|
1446 else
|
|
1447 pRenderer->DrawTextureTransparent(x, y, item_texture);
|
|
1448
|
|
1449 pRenderer->ZBuffer_Fill_2(x, y, item_texture, id);
|
|
1450 }
|
|
1451 }
|
|
1452
|
|
1453
|
|
1454 //----- (0043E825) --------------------------------------------------------
|
|
1455 void CharacterUI_DrawPaperdollWithRingOverlay(Player *player)
|
|
1456 {
|
|
1457 CharacterUI_DrawPaperdoll(player);
|
|
1458
|
|
1459 pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND));
|
|
1460 pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));
|
|
1461 pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX,
|
|
1462 pCharacterScreen_DetalizBtn->uY,
|
|
1463 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button));
|
|
1464
|
|
1465 for (uint i = 0; i < 6; ++i)
|
|
1466 {
|
|
1467 if (!player->pEquipment.uRings[i])
|
|
1468 continue;
|
|
1469
|
|
1470 static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248};
|
|
1471 static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA};
|
|
1472
|
|
1473 CharacterUI_DrawItem(pPaperdollRingsX[i],
|
|
1474 pPaperdollRingsY[i],
|
|
1475 &player->pInventoryItems[player->pEquipment.uRings[i] - 1],
|
|
1476 player->pEquipment.uRings[i]);
|
|
1477 }
|
|
1478
|
|
1479
|
|
1480 if (player->pEquipment.uAmulet)
|
|
1481 {
|
|
1482 CharacterUI_DrawItem(493, 91,
|
|
1483 &player->pInventoryItems[player->pEquipment.uAmulet - 1],
|
|
1484 player->pEquipment.uAmulet);
|
|
1485 }
|
|
1486
|
|
1487 if (player->pEquipment.uGlove)
|
|
1488 {
|
|
1489 CharacterUI_DrawItem(586, 88,
|
|
1490 &player->pInventoryItems[player->pEquipment.uGlove - 1],
|
|
1491 player->pEquipment.uGlove);
|
913
|
1492 }
|
|
1493 }
|
706
|
1494
|
|
1495 //----- (0043BCA7) --------------------------------------------------------
|
|
1496 void CharacterUI_LoadPaperdollTextures()
|
|
1497 {
|
|
1498 int v0; // edi@7
|
|
1499 enum CHARACTER_RACE pRace; // ebx@7
|
|
1500 signed int pSex; // eax@7
|
|
1501 int v3; // ebx@10
|
|
1502 Player *pPlayer; // edi@12
|
|
1503 unsigned __int8 v5; // cl@12
|
|
1504 int v6; // edi@16
|
|
1505 unsigned int v7; // eax@16
|
|
1506 Player *pPlayer2; // ebx@16
|
|
1507 char *v9; // ebx@16
|
|
1508 char v10; // al@16
|
|
1509 signed int v11; // edi@21
|
|
1510 unsigned int v22; // eax@76
|
|
1511 int v23; // ecx@76
|
|
1512 unsigned int v24; // eax@78
|
|
1513 int v25; // ecx@78
|
|
1514 int v26; // ebx@79
|
|
1515 unsigned int v27; // eax@80
|
|
1516 int v28; // ecx@80
|
|
1517 int v30; // [sp+10h] [bp-28h]@5
|
|
1518 signed int v32; // [sp+10h] [bp-28h]@75
|
|
1519 signed int v33; // [sp+10h] [bp-28h]@77
|
|
1520 int v34; // [sp+10h] [bp-28h]@79
|
899
|
1521 int pItemTXTNum; // [sp+14h] [bp-24h]@75
|
706
|
1522 int v37; // [sp+14h] [bp-24h]@77
|
|
1523 signed int v38; // [sp+14h] [bp-24h]@79
|
|
1524 int v42; // [sp+20h] [bp-18h]@6
|
|
1525 int v43; // [sp+20h] [bp-18h]@73
|
|
1526 char pContainer[128]; // [sp+24h] [bp-14h]@12
|
|
1527
|
|
1528 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE);
|
|
1529 //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 )
|
|
1530 uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE);
|
910
|
1531 uTextureID_right_panel_loop = uTextureID_right_panel;
|
706
|
1532 v30 = 0;
|
|
1533 uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE);
|
910
|
1534 uTextureID_detaliz_close_button = uExitCancelTextureId;
|
706
|
1535 do
|
|
1536 {
|
|
1537 v42 = v30 + 1;
|
|
1538 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) )
|
|
1539 {
|
|
1540 v0 = v30;
|
|
1541 pRace = pPlayers[v30 + 1]->GetRace();
|
|
1542 pSex = pPlayers[v30 + 1]->GetSexByVoice();
|
|
1543 if ( pRace && pRace != 1 && pRace != 2 )//race == 3
|
|
1544 v3 = (pSex != 0) + 3;
|
|
1545 else
|
|
1546 v3 = (pSex != 0) + 1;
|
|
1547 wsprintfA(pContainer, "pc23v%dBod", v3);
|
|
1548 papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture
|
|
1549 wsprintfA(pContainer, "pc23v%dlad", v3);
|
|
1550 papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand
|
|
1551 wsprintfA(pContainer, "pc23v%dlau", v3);
|
|
1552 papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2
|
|
1553 wsprintfA(pContainer, "pc23v%drh", v3);
|
|
1554 papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand
|
|
1555 wsprintfA(pContainer, "pc23v%dlh", v3);
|
|
1556 papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist
|
|
1557 wsprintfA(pContainer, "pc23v%dlhu", v3);
|
|
1558 papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2
|
|
1559 pPlayer = pPlayers[v0 + 1];
|
|
1560 v5 = pPlayer->uFace;
|
|
1561 if ( v5 == 12 || v5 == 13 )
|
|
1562 papredoll_dbrds[(char)v5] = 0;
|
|
1563 papredoll_flying_feet[pPlayer->uFace] = 0;
|
|
1564 IsPlayerWearingWatersuit[v30 + 1] = 1;
|
|
1565 }
|
|
1566 else
|
|
1567 {
|
|
1568 v6 = v30;
|
|
1569 papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
|
|
1570 papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
|
|
1571 papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
|
|
1572 papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
|
|
1573 papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
|
|
1574 v7 = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
|
|
1575 pPlayer2 = pPlayers[v30 + 1];
|
|
1576 papredoll_dlhus[v30] = v7;
|
|
1577 v9 = (char *)&pPlayer2->uFace;
|
|
1578 v10 = *v9;
|
|
1579 if ( *v9 == 12 || v10 == 13 )
|
|
1580 {
|
|
1581 wsprintfA(pContainer, "pc%02dbrd", v10 + 1);
|
|
1582 v9 = (char *)&pPlayers[v6 + 1]->uFace;
|
|
1583 papredoll_dbrds[*v9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1584 }
|
|
1585 wsprintfA(pContainer, "item281pc%02d", *v9 + 1);
|
|
1586 papredoll_flying_feet[pPlayers[v6 + 1]->uFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1587 IsPlayerWearingWatersuit[v30 + 1] = 0;
|
|
1588 }
|
|
1589 ++v30;
|
|
1590 }
|
|
1591 while ( v42 < 4 );
|
|
1592 uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE);
|
|
1593 uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE);
|
|
1594 uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE);
|
|
1595 uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE);
|
|
1596 papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE);
|
|
1597 papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE);
|
|
1598 papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE);
|
|
1599 papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE);
|
|
1600 papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE);
|
899
|
1601 for ( v11 = 0; v11 < 54; ++v11 )// test equipment
|
706
|
1602 {
|
899
|
1603 party_has_equipment[v11] = 0;
|
706
|
1604 if ( pParty->pPickedItem.uItemID != v11 + 66 )
|
|
1605 {
|
899
|
1606 for ( uint i = 0; i < 4; ++i)
|
706
|
1607 {
|
899
|
1608 if ( Player_has_item(v11 + 66, &pParty->pPlayers[i], 0) )
|
|
1609 party_has_equipment[v11] = 1;
|
706
|
1610 }
|
|
1611 }
|
|
1612 }
|
|
1613 memset(byte_5111F6, 0, 16);
|
|
1614 for (uint i = 0; i < 4; ++i)
|
|
1615 {
|
|
1616 auto player = pParty->pPlayers + i;
|
|
1617
|
899
|
1618 if (Player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1)) byte_5111F6[0] = 1;
|
|
1619 if (Player_has_item(ITEM_ARTIFACT_YORUBA, player, 1)) byte_5111F6[1] = 1;
|
|
1620 if (Player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1)) byte_5111F6[2] = 1;
|
|
1621 if (Player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1)) byte_5111F6[3] = 1;
|
|
1622 if (Player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1)) byte_5111F6[4] = 1;
|
|
1623 if (Player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1)) byte_5111F6[5] = 1;
|
|
1624 if (Player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1)) byte_5111F6[6] = 1;
|
|
1625 if (Player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1)) byte_5111F6[7] = 1;
|
|
1626 if (Player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1)) byte_5111F6[8] = 1;
|
|
1627 if (Player_has_item(ITEM_RILIC_TITANS_BELT, player, 1)) byte_5111F6[9] = 1;
|
|
1628 if (Player_has_item(ITEM_ARTIFACT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1;
|
|
1629 if (Player_has_item(ITEM_RELIC_TWILIGHT, player, 1)) byte_5111F6[11] = 1;
|
|
1630 if (Player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1;
|
|
1631 if (Player_has_item(ITEM_RARE_SUN_CLOAK, player, 1)) byte_5111F6[13] = 1;
|
|
1632 if (Player_has_item(ITEM_RARE_MOON_CLOAK, player, 1)) byte_5111F6[14] = 1;
|
|
1633 if (Player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1)) byte_5111F6[15] = 1;
|
|
1634 if (Player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1;
|
706
|
1635 }
|
938
|
1636
|
|
1637
|
706
|
1638 for (uint i = 0; i < 2; ++i)
|
|
1639 {
|
899
|
1640 for ( uint j = 0; j < 5; ++j )//Belt
|
706
|
1641 {
|
899
|
1642 GetItemTextureFilename(pContainer, j + 100, i + 1, 0);
|
|
1643 paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1644 }
|
899
|
1645 GetItemTextureFilename(pContainer, 535, i + 1, 0);
|
|
1646 paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1647 for ( uint j = 0; j < 11; ++j )//Helm
|
706
|
1648 {
|
899
|
1649 GetItemTextureFilename(pContainer, j + 89, i + 1, 0);
|
|
1650 paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1651 }
|
899
|
1652 GetItemTextureFilename(pContainer, 521, i + 1, 0);
|
|
1653 paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1654 GetItemTextureFilename(pContainer, 522, i + 1, 0);
|
|
1655 paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1656 GetItemTextureFilename(pContainer, 523, i + 1, 0);
|
|
1657 paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1658 GetItemTextureFilename(pContainer, 532, i + 1, 0);
|
|
1659 paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1660 GetItemTextureFilename(pContainer, 544, i + 1, 0);
|
|
1661 paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1662 if ( _43ED6F_check_party_races(true) )
|
|
1663 papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE);
|
|
1664 }
|
|
1665 v43 = 0;
|
|
1666 for (uint i = 0; i < 4; ++i)
|
|
1667 {
|
|
1668 if ( sub_43EDB9_get_some_race_sex_relation_2(i) )
|
|
1669 {
|
899
|
1670 GetItemTextureFilename(pContainer, 524, i + 1, 0);
|
938
|
1671 paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt
|
899
|
1672 pItemTXTNum = 66;
|
|
1673 for ( v32 = 0; v32 < 13; ++v32 )//simple armor
|
706
|
1674 {
|
899
|
1675 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0);
|
|
1676 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1677 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1);
|
|
1678 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1679 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2);
|
|
1680 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1681 pItemTXTNum++;
|
706
|
1682 }
|
899
|
1683 GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts
|
|
1684 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1685 GetItemTextureFilename(pContainer, 516, i + 1, 1);
|
|
1686 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1687 GetItemTextureFilename(pContainer, 516, i + 1, 2);
|
|
1688 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1689 GetItemTextureFilename(pContainer, 505, i + 1, 0);
|
|
1690 paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1691 GetItemTextureFilename(pContainer, 505, i + 1, 1);
|
|
1692 paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1693 GetItemTextureFilename(pContainer, 505, i + 1, 2);
|
|
1694 paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1695 GetItemTextureFilename(pContainer, 504, i + 1, 0);
|
|
1696 paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1697 GetItemTextureFilename(pContainer, 504, i + 1, 1);
|
|
1698 paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1699 GetItemTextureFilename(pContainer, 504, i + 1, 2);
|
|
1700 paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1701 GetItemTextureFilename(pContainer, 533, i + 1, 0);
|
|
1702 paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1703 GetItemTextureFilename(pContainer, 533, i + 1, 1);
|
|
1704 paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1705 GetItemTextureFilename(pContainer, 533, i + 1, 2);
|
|
1706 paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1707 for ( v33 = 0; v33 < 5; ++v33 )//boots
|
706
|
1708 {
|
899
|
1709 GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0);
|
|
1710 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1711 }
|
|
1712 GetItemTextureFilename(pContainer, 512, i + 1, 0);
|
|
1713 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1714 for ( v38 = 0; v38 < 5; ++v38 )//Cloak
|
|
1715 {
|
|
1716 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0);
|
|
1717 paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1718 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1);
|
|
1719 paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1720 }
|
899
|
1721 GetItemTextureFilename(pContainer, 525, i + 1, 0);
|
|
1722 paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1723 GetItemTextureFilename(pContainer, 530, i + 1, 0);
|
|
1724 paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1725 GetItemTextureFilename(pContainer, 547, i + 1, 0);
|
|
1726 paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1727 GetItemTextureFilename(pContainer, 548, i + 1, 0);
|
|
1728 paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1729 GetItemTextureFilename(pContainer, 550, i + 1, 0);
|
|
1730 paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1731 GetItemTextureFilename(pContainer, 525, i + 1, 1);
|
|
1732 paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1733 GetItemTextureFilename(pContainer, 530, i + 1, 1);
|
|
1734 paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1735 GetItemTextureFilename(pContainer, 547, i + 1, 1);
|
|
1736 paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1737 GetItemTextureFilename(pContainer, 548, i + 1, 1);
|
|
1738 paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1739 GetItemTextureFilename(pContainer, 550, i + 1, 1);
|
|
1740 paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1741 }
|
|
1742 else
|
|
1743 {
|
|
1744 v26 = v43;
|
|
1745 }
|
|
1746 v43 = v26 + 40;
|
|
1747 }
|
|
1748 }
|
|
1749
|
|
1750 //----- (00419401) --------------------------------------------------------
|
991
|
1751 void CharacterUI_SkillsTab_CreateButtons()
|
|
1752 {
|
706
|
1753 unsigned int v0; // ecx@3
|
|
1754 GUIButton *pButton; // eax@3
|
|
1755 GUIFont *v2; // eax@8
|
|
1756 unsigned int v3; // esi@8
|
|
1757 int v4; // eax@10
|
|
1758 unsigned int v5; // esi@14
|
|
1759 int v6; // eax@17
|
|
1760 unsigned int v7; // esi@19
|
|
1761 int v8; // eax@21
|
|
1762 unsigned int v9; // esi@25
|
|
1763 int v10; // eax@27
|
|
1764 int a2; // [sp+10h] [bp-14h]@1
|
|
1765 int v12; // [sp+14h] [bp-10h]@8
|
|
1766 int v13; // [sp+14h] [bp-10h]@19
|
|
1767 int *v14; // [sp+18h] [bp-Ch]@8
|
|
1768 int *v15; // [sp+18h] [bp-Ch]@14
|
|
1769 int *v16; // [sp+18h] [bp-Ch]@19
|
|
1770 int *v17; // [sp+18h] [bp-Ch]@25
|
|
1771 Player *v18; // [sp+1Ch] [bp-8h]@8
|
|
1772 int a5; // [sp+20h] [bp-4h]@8
|
|
1773
|
|
1774 a2 = 0;
|
|
1775 if ( dword_507CC0 )
|
991
|
1776 CharacterUI_ReleaseButtons();
|
706
|
1777 v0 = uActiveCharacter;
|
|
1778 dword_507CC0 = uActiveCharacter;
|
|
1779 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
|
832
|
1780 {
|
|
1781 if ( pButton->msg == UIMSG_InventoryLeftClick )
|
706
|
1782 {
|
|
1783 dword_50698C = pButton->uX;
|
|
1784 dword_506988 = pButton->uY;
|
|
1785 dword_506984 = pButton->uZ;
|
|
1786 dword_506980 = pButton->uW;
|
|
1787 pButton->uW = 0;
|
|
1788 pButton->uZ = 0;
|
|
1789 pButton->uY = 0;
|
|
1790 pButton->uX = 0;
|
|
1791 v0 = uActiveCharacter;
|
|
1792 }
|
|
1793 }
|
|
1794 v12 = 0;
|
|
1795 a5 = pGUIWindow_CurrentMenu->uNumControls;
|
|
1796 v18 = &pParty->pPlayers[v0-1];
|
|
1797 v2 = pFontLucida;
|
|
1798 v14 = pWeaponSkills;
|
|
1799 v3 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
|
|
1800 do
|
|
1801 {
|
|
1802 if ( v18->pActiveSkills[*v14] & 0x3F )//crash
|
|
1803 {
|
|
1804 v4 = LOBYTE(v2->uFontHeight);
|
|
1805 v3 = v3 + v4 - 3;
|
|
1806 ++a2;
|
|
1807 ++v12;
|
832
|
1808 pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, UIMSG_SkillUp, *v14, 0, "", 0, 0);
|
706
|
1809 v2 = pFontLucida;
|
|
1810 }
|
|
1811 ++v14;
|
|
1812 }
|
|
1813 while ( v14 <= &pWeaponSkills[8] );
|
|
1814 if ( !v12 )
|
|
1815 v3 = v3 + LOBYTE(v2->uFontHeight) - 3;
|
|
1816 v15 = pMagicSkills;
|
|
1817 v5 = v3 + 2 * LOBYTE(v2->uFontHeight) - 6;
|
|
1818 do
|
|
1819 {
|
|
1820 if ( v18->pActiveSkills[*v15] & 0x3F && a2 < 15 )
|
|
1821 {
|
|
1822 v6 = LOBYTE(v2->uFontHeight);
|
|
1823 v5 = v5 + v6 - 3;
|
|
1824 ++a2;
|
832
|
1825 pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, UIMSG_SkillUp, *v15, 0, "", 0, 0);
|
706
|
1826 v2 = pFontLucida;
|
|
1827 }
|
|
1828 ++v15;
|
|
1829 }
|
|
1830 while ( v15 <= &pMagicSkills[8] );
|
|
1831 v13 = 0;
|
|
1832 v16 = pArmorSkills;
|
|
1833 v7 = 2 * LOBYTE(v2->uFontHeight) + 13;
|
|
1834 do
|
|
1835 {
|
|
1836 if ( v18->pActiveSkills[*v16] & 0x3F )
|
|
1837 {
|
|
1838 v8 = LOBYTE(v2->uFontHeight);
|
|
1839 v7 = v7 + v8 - 3;
|
|
1840 ++a2;
|
|
1841 ++v13;
|
832
|
1842 pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, UIMSG_SkillUp, *v16, 0, "", 0, 0);
|
706
|
1843 v2 = pFontLucida;
|
|
1844 }
|
|
1845 ++v16;
|
|
1846 }
|
|
1847 while ( v16 <= &pArmorSkills[4] );
|
|
1848 if ( !v13 )
|
|
1849 v7 = v7 + LOBYTE(v2->uFontHeight) - 3;
|
|
1850 v17 = pMiscSkills;
|
|
1851 v9 = v7 + 2 * LOBYTE(v2->uFontHeight) - 6;
|
|
1852 do
|
|
1853 {
|
|
1854 if ( v18->pActiveSkills[*v17] & 0x3F )
|
|
1855 {
|
|
1856 v10 = LOBYTE(v2->uFontHeight);
|
|
1857 v9 = v9 + v10 - 3;
|
|
1858 ++a2;
|
832
|
1859 pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, UIMSG_SkillUp, *v17, 0, "", 0, 0);
|
706
|
1860 v2 = pFontLucida;
|
|
1861 }
|
|
1862 ++v17;
|
|
1863 }
|
|
1864 while ( v17 <= &pMiscSkills[11] );
|
|
1865 if ( a2 )
|
972
|
1866 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(a2, 1, 0, a5);
|
706
|
1867 }
|
|
1868
|
994
|
1869
|
|
1870
|
949
|
1871 //----- (00418511) --------------------------------------------------------
|
991
|
1872 char CharacterUI_StatsTab_Draw(Player *player)
|
949
|
1873 {
|
991
|
1874 //Player *pPlayer; // edi@1
|
|
1875 //unsigned int v4; // eax@2
|
706
|
1876 int v7; // ebp@4
|
|
1877 int v8; // eax@4
|
|
1878 unsigned int v9; // eax@4
|
|
1879 int v10; // ST34_4@4
|
|
1880 int v13; // ebp@4
|
|
1881 int v14; // eax@4
|
|
1882 unsigned int v15; // eax@4
|
|
1883 int v19; // ebp@4
|
|
1884 int v20; // eax@4
|
|
1885 unsigned int v21; // eax@4
|
|
1886 int v25; // ebp@4
|
|
1887 int v26; // eax@4
|
|
1888 unsigned int v27; // eax@4
|
|
1889 int v31; // ebp@4
|
|
1890 int v32; // eax@4
|
|
1891 unsigned int v33; // eax@4
|
|
1892 int v37; // ebp@4
|
|
1893 int v38; // eax@4
|
|
1894 unsigned int v39; // eax@4
|
|
1895 int v43; // ebp@4
|
|
1896 int v44; // eax@4
|
|
1897 unsigned int v45; // eax@4
|
|
1898 signed int v49; // eax@6
|
|
1899 unsigned int v50; // eax@6
|
|
1900 int v53; // eax@8
|
|
1901 unsigned int v54; // eax@8
|
|
1902 int v58; // ebp@8
|
|
1903 int v59; // eax@8
|
|
1904 unsigned int v60; // eax@8
|
|
1905 unsigned int v62; // eax@8
|
|
1906 signed int v64; // eax@8
|
991
|
1907 //unsigned __int8 v66; // al@8
|
706
|
1908 char *v67; // eax@9
|
|
1909 signed int v70; // ebp@11
|
|
1910 signed int v71; // eax@11
|
|
1911 unsigned int v72; // eax@11
|
|
1912 int v75; // ebp@13
|
|
1913 int v76; // eax@13
|
|
1914 unsigned int v77; // eax@13
|
|
1915 char *v78; // ecx@14
|
|
1916 unsigned int v81; // eax@16
|
|
1917 int v83; // eax@16
|
|
1918 char *v85; // eax@16
|
|
1919 int v87; // eax@16
|
|
1920 char *v89; // eax@16
|
|
1921 int v90; // eax@16
|
|
1922 unsigned int v92; // eax@19
|
|
1923 int v93; // eax@19
|
|
1924 unsigned int v95; // eax@22
|
|
1925 int v96; // eax@22
|
|
1926 unsigned int v98; // eax@25
|
|
1927 int v99; // eax@25
|
|
1928 unsigned int v101; // eax@27
|
|
1929 int v102; // eax@27
|
|
1930 unsigned int v104; // eax@30
|
|
1931 unsigned int v106; // eax@32
|
|
1932 int v107; // eax@33
|
|
1933 unsigned int v109; // eax@36
|
|
1934 unsigned int v111; // eax@38
|
|
1935 const char *a2; // [sp+14h] [bp-Ch]@4
|
|
1936 const char *a2a; // [sp+14h] [bp-Ch]@6
|
|
1937 const char *a2b; // [sp+14h] [bp-Ch]@11
|
|
1938 const char *a2c; // [sp+14h] [bp-Ch]@16
|
|
1939 const char *a2d; // [sp+14h] [bp-Ch]@19
|
|
1940 const char *a2e; // [sp+14h] [bp-Ch]@22
|
|
1941 const char *a2f; // [sp+14h] [bp-Ch]@25
|
|
1942 const char *a2g; // [sp+14h] [bp-Ch]@27
|
|
1943 const char *a2h; // [sp+14h] [bp-Ch]@33
|
|
1944 int v131; // [sp+18h] [bp-8h]@16
|
|
1945 int v132; // [sp+18h] [bp-8h]@19
|
|
1946 int v133; // [sp+18h] [bp-8h]@22
|
|
1947 int v134; // [sp+18h] [bp-8h]@25
|
|
1948 int v135; // [sp+18h] [bp-8h]@27
|
|
1949 int v136; // [sp+18h] [bp-8h]@33
|
|
1950
|
991
|
1951 //pPlayer = &pParty->pPlayers[uPlayerID-1];
|
|
1952 //pPlayer = player;
|
|
1953 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE));
|
|
1954 sprintf(pTmpBuf, "\f%05d", ui_color_text_header);
|
|
1955 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s"
|
|
1956 strcat(pTmpBuf, pTmpBuf2);
|
|
1957 sprintfex(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n",
|
|
1958 pGlobalTXT_LocalizationStrings[207], // "Skill points"
|
|
1959 player->uSkillPoints ? ui_color_text_bonus : ui_color_text_default,
|
|
1960 player->uSkillPoints);
|
|
1961 strcat(pTmpBuf, pTmpBuf2);
|
|
1962 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0);
|
|
1963
|
|
1964 v10 = 53;
|
|
1965 v7 = player->GetBaseStrength();
|
|
1966 v8 = player->GetActualMight();
|
|
1967 v9 = UI_GetHealthManaStringColor(v8, v7);
|
|
1968 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v8, v7);//Might
|
|
1969 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
949
|
1970
|
991
|
1971 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
1972 v13 = player->GetBaseIntelligence();
|
|
1973 v14 = player->GetActualIntelligence();
|
|
1974 v15 = UI_GetHealthManaStringColor(v14, v13);
|
|
1975 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v14, v13);//Intellect
|
|
1976 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
1977
|
|
1978 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
1979 v19 = player->GetBaseWillpower();
|
|
1980 v20 = player->GetActualWillpower();
|
|
1981 v21 = UI_GetHealthManaStringColor(v20, v19);
|
|
1982 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v20, v19);//
|
|
1983 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
1984
|
|
1985 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
1986 v25 = player->GetBaseEndurance();
|
|
1987 v26 = player->GetActualEndurance();
|
|
1988 v27 = UI_GetHealthManaStringColor(v26, v25);
|
|
1989 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v26, v25);//
|
|
1990 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
1991
|
|
1992 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
1993 v31 = player->GetBaseAccuracy();
|
|
1994 v32 = player->GetActualAccuracy();
|
|
1995 v33 = UI_GetHealthManaStringColor(v32, v31);
|
|
1996 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v32, v31);
|
|
1997 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
949
|
1998
|
|
1999 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2000 v37 = player->GetBaseSpeed();
|
|
2001 v38 = player->GetActualSpeed();
|
706
|
2002 v39 = UI_GetHealthManaStringColor(v38, v37);
|
949
|
2003 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v38, v37);
|
|
2004 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2005
|
|
2006 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2007 v43 = player->GetBaseLuck();
|
|
2008 v44 = player->GetActualLuck();
|
706
|
2009 v45 = UI_GetHealthManaStringColor(v44, v43);
|
949
|
2010 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v44, v43);
|
|
2011 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2012
|
706
|
2013 a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n";
|
949
|
2014 v10 += 2 * LOBYTE(pFontArrus->uFontHeight) + 5;
|
991
|
2015 if ( player->GetMaxHealth() >= 1000 )
|
706
|
2016 a2 = "%s\f%05u\r388%d\f00000 / %d\n";
|
991
|
2017 v49 = player->GetMaxHealth();
|
|
2018 v50 = UI_GetHealthManaStringColor(player->sHealth, v49);
|
|
2019 sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, player->sHealth, v49);
|
949
|
2020 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2021
|
706
|
2022 a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n";
|
949
|
2023 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2024 if ( player->GetMaxMana() >= 1000 )
|
706
|
2025 a2a = "%s\f%05u\r388%d\f00000 / %d\n";
|
991
|
2026 v53 = player->GetMaxMana();
|
|
2027 v54 = UI_GetHealthManaStringColor(player->sMana, v53);
|
|
2028 sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, player->sMana, v53);
|
949
|
2029 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2030
|
|
2031 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2032 v58 = player->GetBaseAC();
|
|
2033 v59 = player->GetActualAC();
|
706
|
2034 v60 = UI_GetHealthManaStringColor(v59, v58);
|
949
|
2035 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v59, v58);
|
|
2036 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2037
|
|
2038 v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2039 v62 = player->GetMajorConditionIdx();
|
706
|
2040 v64 = GetConditionDrawColor(v62);
|
949
|
2041 sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, aCharacterConditionNames[v62]);
|
|
2042 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0);
|
|
2043
|
|
2044 v10 += LOBYTE(pFontArrus->uFontHeight) + - 1;
|
991
|
2045 if (player->uQuickSpell)
|
|
2046 v67 = pSpellStats->pInfos[player->uQuickSpell].pShortName;
|
706
|
2047 else
|
|
2048 v67 = pGlobalTXT_LocalizationStrings[153];
|
|
2049 sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67);
|
949
|
2050 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0);
|
|
2051
|
|
2052 v10 = 50;
|
991
|
2053 v70 = player->GetBaseAge();
|
|
2054 v71 = player->GetActualAge();
|
706
|
2055 v72 = UI_GetHealthManaStringColor(v71, v70);
|
949
|
2056 sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v71, v70);
|
|
2057 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2058
|
706
|
2059 a2b = "%s\f%05u\t100%d\f00000 / %d\n";
|
949
|
2060 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2061 if ( player->GetBaseLevel() > 99 )
|
|
2062 a2b = "%s\f%05u\t180%d\f00000 / %d\n";
|
|
2063 v75 = player->GetBaseLevel();
|
|
2064 v76 = player->GetActualLevel();
|
706
|
2065 v77 = UI_GetHealthManaStringColor(v76, v75);
|
949
|
2066 sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v76, v75);
|
|
2067 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2068
|
|
2069 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2070 if (player->uExperience <= 9999999)
|
|
2071 v78 = pGlobalTXT_LocalizationStrings[83]; // "Experience"
|
706
|
2072 else
|
991
|
2073 v78 = pGlobalTXT_LocalizationStrings[17]; // "Exp."
|
|
2074 v81 = player->GetExperienceDisplayColor();
|
|
2075 sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v78, v81, LODWORD(player->uExperience));
|
949
|
2076 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2077
|
|
2078 v10 += 2 * LOBYTE(pFontArrus->uFontHeight);
|
991
|
2079 v83 = player->GetActualAttack(0);
|
706
|
2080 sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83);
|
949
|
2081 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2082
|
|
2083 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2084 v85 = player->GetMeleeDamageString();
|
706
|
2085 sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85);
|
949
|
2086 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2087
|
|
2088 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2089 v87 = player->GetRangedAttack();
|
706
|
2090 sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87);
|
949
|
2091 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2092
|
|
2093 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2094 v89 = player->GetRangedDamageString();
|
706
|
2095 sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89);
|
949
|
2096 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2097
|
706
|
2098 a2c = format_4E2E10;
|
949
|
2099 v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 4;
|
991
|
2100 v131 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
|
|
2101 v90 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
|
706
|
2102 if ( v131 > 99 || v90 > 99 )
|
991
|
2103 a2c = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2104 v92 = UI_GetHealthManaStringColor(v131, v90);
|
949
|
2105 sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v90);
|
|
2106 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2107
|
706
|
2108 a2d = format_4E2E10;
|
949
|
2109 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2110 v132 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
|
|
2111 v93 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
|
706
|
2112 if ( v132 > 99 || v93 > 99 )
|
991
|
2113 a2d = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2114 v95 = UI_GetHealthManaStringColor(v132, v93);
|
949
|
2115 sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v93);
|
|
2116 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2117
|
706
|
2118 a2e = format_4E2E10;
|
949
|
2119 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2120 v133 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
|
|
2121 v96 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
|
706
|
2122 if ( v133 > 99 || v96 > 99 )
|
991
|
2123 a2e = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2124 v98 = UI_GetHealthManaStringColor(v133, v96);
|
949
|
2125 sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v96);
|
|
2126 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2127
|
706
|
2128 a2f = format_4E2E10;
|
949
|
2129 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2130 v134 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
|
|
2131 v99 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
|
706
|
2132 if ( v134 > 99 )
|
991
|
2133 a2f = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2134 v101 = UI_GetHealthManaStringColor(v134, v99);
|
949
|
2135 sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v99);
|
|
2136 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2137
|
706
|
2138 a2g = format_4E2E10;
|
949
|
2139 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2140 v135 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
|
|
2141 v102 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
|
706
|
2142 if ( v135 > 99 || v102 > 99 )
|
991
|
2143 a2g = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2144 v104 = UI_GetHealthManaStringColor(v135, v102);
|
949
|
2145 sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v102);
|
991
|
2146 if ( player->classType == PLAYER_CLASS_LICH && v102 == 200 )
|
949
|
2147 {
|
706
|
2148 v106 = UI_GetHealthManaStringColor(v135, 200);
|
949
|
2149 sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, pGlobalTXT_LocalizationStrings[625]);
|
|
2150 }
|
|
2151 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2152
|
706
|
2153 a2h = format_4E2E10;
|
949
|
2154 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2155 v136 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
|
|
2156 v107 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
|
706
|
2157 if ( v136 > 99 || v107 > 99 )
|
991
|
2158 a2h = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2159 v109 = UI_GetHealthManaStringColor(v136, v107);
|
949
|
2160 sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v107);
|
991
|
2161 if ( player->classType == PLAYER_CLASS_LICH && v107 == 200 )
|
949
|
2162 {
|
706
|
2163 v111 = UI_GetHealthManaStringColor(v136, 200);
|
949
|
2164 sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, pGlobalTXT_LocalizationStrings[625]);
|
706
|
2165 }
|
949
|
2166 return pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2167 }
|
706
|
2168
|
949
|
2169 //----- (00419100) --------------------------------------------------------
|
|
2170 void FillAwardsData()
|
|
2171 {
|
|
2172 auto pPlayer = pPlayers[uActiveCharacter];
|
706
|
2173
|
949
|
2174 memset(achieved_awards, 0, 4000);
|
|
2175 num_achieved_awards = 0;
|
|
2176
|
706
|
2177 memset(pTmpBuf2, 0, 0x7D0u);
|
990
|
2178 BtnDown_flag = 0;
|
|
2179 BtnUp_flag = 0;
|
706
|
2180 dword_50651C = 0;
|
|
2181 dword_506528 = 0;
|
949
|
2182 for (int i = 0; i < 105; ++i)
|
|
2183 {
|
|
2184 if ( _449B57_test_bit(pPlayer->_guilds_member_bits, i) && pAwards[i].pText )
|
|
2185 achieved_awards[num_achieved_awards++] = (AwardType)i;
|
|
2186 }
|
|
2187 num_achieved_awards_2 = num_achieved_awards;
|
|
2188 num_achieved_awards = 0;
|
|
2189
|
706
|
2190 //sort awards index
|
949
|
2191 if (num_achieved_awards_2 > 0)
|
|
2192 {
|
|
2193 for(int i=0; i<num_achieved_awards_2; ++i)
|
|
2194 achieved_awards[num_achieved_awards_2 + i] = (AwardType)(rand() % 16);
|
706
|
2195
|
949
|
2196 for(int i=1; i<num_achieved_awards_2-1; ++i)
|
706
|
2197 {
|
949
|
2198 for (int j = i; j < num_achieved_awards_2-1; ++j )
|
706
|
2199 {
|
949
|
2200 auto tmp=achieved_awards[j];
|
|
2201 if (pAwards[j].uPriority < pAwards[i].uPriority)
|
706
|
2202 {
|
949
|
2203 achieved_awards[j] = achieved_awards[i];
|
|
2204 achieved_awards[i] = tmp;
|
706
|
2205 }
|
|
2206 }
|
|
2207 }
|
|
2208 }
|
|
2209 }
|