Mercurial > mm7
annotate Render.cpp @ 2267:6532bbac1a9e
Слияние
author | Ritor1 |
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date | Sat, 08 Mar 2014 23:53:09 +0600 |
parents | 2e02c384c62b |
children | fd788d2e9585 90f56da08d76 |
rev | line source |
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2253
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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2 |
2153 | 3 #include "Render.h" |
1277 | 4 #include "Outdoor_stuff.h" |
1016 | 5 #include "VideoPlayer.h" |
6 #include "Sprites.h" | |
7 #include "Mouse.h" | |
8 #include "GammaControl.h" | |
9 #include "stru6.h" | |
1183 | 10 #include "GUIWindow.h" |
1016 | 11 #include "DecalBuilder.h" |
12 #include "ParticleEngine.h" | |
0 | 13 #include "Outdoor.h" |
14 #include "Party.h" | |
15 #include "LOD.h" | |
16 #include "Viewport.h" | |
2037
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Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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17 #include "OurMath.h" |
0 | 18 #include "PaletteManager.h" |
2044 | 19 #include "Timer.h" |
0 | 20 #include "Game.h" |
21 #include "LightmapBuilder.h" | |
22 #include "ObjectList.h" | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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23 #include "SpriteObject.h" |
0 | 24 #include "DecorationList.h" |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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25 #include "Actor.h" |
0 | 26 #include "Log.h" |
179 | 27 #include "TileFrameTable.h" |
189 | 28 #include "texts.h" |
0 | 29 #include "mm7_data.h" |
860 | 30 #include "MM7.h" |
1262 | 31 #include "Lights.h" |
1828
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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32 #include "Level/Decoration.h" |
2155 | 33 #include "Vis.h" |
0 | 34 |
1924
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MSVS 2012 project file & some compilation warning fixes
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35 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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MSVS 2012 project file & some compilation warning fixes
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36 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 37 |
38 struct IDirectDrawClipper *pDDrawClipper; | |
39 struct Render *pRenderer; // idb | |
1207
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arrays to std::arrays phase 3 - finishing global arrays
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40 struct RenderVertexD3D3 pVertices[50]; |
0 | 41 int uNumDecorationsDrawnThisFrame; // weak |
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42 RenderBillboard pBillboardRenderList[500]; |
0 | 43 unsigned int uNumBillboardsToDraw; |
44 int uNumSpritesDrawnThisFrame; // weak | |
45 | |
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46 RenderVertexSoft array_507D30[50]; |
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47 RenderVertexSoft array_50AC10[50]; |
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48 RenderVertexSoft array_73D150[20]; |
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49 |
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50 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 51 |
52 /* 384 */ | |
53 #pragma pack(push, 1) | |
54 struct PCXHeader_1 | |
55 { | |
56 char manufacturer; | |
57 char version; | |
58 char encoding; | |
59 char bpp; | |
60 __int16 left; | |
61 __int16 up; | |
62 __int16 right; | |
63 __int16 bottom; | |
64 __int16 hdpi; | |
65 __int16 vdpi; | |
66 }; | |
67 #pragma pack(pop) | |
68 | |
69 /* 385 */ | |
70 #pragma pack(push, 1) | |
71 struct PCXHeader_2 | |
72 { | |
73 char reserved; | |
74 char planes; | |
75 __int16 pitch; | |
76 __int16 palette_info; | |
77 }; | |
78 #pragma pack(pop) | |
79 | |
80 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
81 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
82 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
83 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
84 | |
85 //----- (0049E79F) -------------------------------------------------------- | |
2154 | 86 bool Render::CheckTextureStages() |
0 | 87 { |
88 bool v0; // edi@1 | |
89 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
90 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
91 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
92 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
93 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
94 | |
95 v0 = false; | |
2154 | 96 pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); |
97 pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
98 | |
99 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
100 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
101 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2)); | |
102 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
103 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
104 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
105 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1)); | |
106 | |
107 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
108 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
109 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1)); | |
110 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7)); | |
111 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2)); | |
112 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1)); | |
113 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2)); | |
114 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2)); | |
115 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1)); | |
116 | |
117 if ( !pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
0 | 118 v0 = true; |
2154 | 119 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); |
0 | 120 pTexture1->Release(); |
121 pTexture2->Release(); | |
122 pSurface1->Release(); | |
123 pSurface2->Release(); | |
124 return v0; | |
125 } | |
126 | |
2002 | 127 |
0 | 128 //----- (00440CB8) -------------------------------------------------------- |
129 void Render::DrawBillboardList_BLV() | |
130 { | |
131 __int16 v2; // ax@3 | |
132 int v5; // eax@11 | |
133 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
134 | |
2002 | 135 soft_billboard.sParentBillboardID = -1; |
0 | 136 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
137 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
138 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
139 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
140 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
141 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
142 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
143 | |
1637 | 144 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 145 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 146 { |
1980 | 147 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 148 |
149 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 150 soft_billboard.sParentBillboardID = i; |
0 | 151 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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152 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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Billboard drawing's up (actors, decorations, misc sprites)
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153 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 154 soft_billboard.sZValue = p->sZValue; |
155 soft_billboard.uFlags = p->field_1E; | |
2006 | 156 soft_billboard.sTintColor = p->sTintColor; |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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157 v2 = p->HwSpriteID; |
0 | 158 if ( v2 != -1 ) |
159 { | |
160 if ( pRenderer->pRenderD3D ) | |
657 | 161 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 162 else |
163 { | |
657 | 164 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 165 if (p->field_1E & 0x0100) |
166 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
167 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
168 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
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occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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169 v5 = p->HwSpriteID; |
0 | 170 if ( v5 >= 0 ) |
733 | 171 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 172 } |
173 } | |
174 } | |
175 } | |
176 | |
177 //----- (004A16A5) -------------------------------------------------------- | |
2154 | 178 bool Render::AreRenderSurfacesOk() |
179 { | |
180 return pFrontBuffer4 && pBackBuffer4; | |
0 | 181 } |
182 | |
2152 | 183 |
184 //----- (004A19D8) -------------------------------------------------------- | |
185 unsigned int BlendColors(unsigned int a1, unsigned int a2) | |
186 { | |
187 /*signed __int64 v2; // ST10_8@1 | |
188 double v3; // st7@1 | |
189 float v4; // ST24_4@1 | |
190 double v5; // ST10_8@1 | |
191 int v6; // ST1C_4@1 | |
192 float v7; // ST24_4@1 | |
193 double v8; // ST10_8@1 | |
194 unsigned __int8 v9; // ST20_1@1 | |
195 float v10; // ST24_4@1 | |
196 double v11; // ST10_8@1 | |
197 float v12; // ST24_4@1 | |
198 double v13; // ST08_8@1*/ | |
199 | |
200 uint alpha = (uint)floorf(0.5f + (a1 >> 24) / 255.0f * | |
201 (a2 >> 24) / 255.0f * 255.0f), | |
202 red = (uint)floorf(0.5f + ((a1 >> 16) & 0xFF) / 255.0f * | |
203 ((a2 >> 16) & 0xFF) / 255.0f * 255.0f), | |
204 green = (uint)floorf(0.5f + ((a1 >> 8) & 0xFF) / 255.0f * | |
205 ((a2 >> 8) & 0xFF) / 255.0f * 255.0f), | |
206 blue = (uint)floorf(0.5f + ((a1 >> 0) & 0xFF) / 255.0f * | |
207 ((a2 >> 0) & 0xFF) / 255.0f * 255.0f); | |
208 return (alpha << 24) | (red << 16) | (green << 8) | blue; | |
209 /*v2 = a1 >> 24; | |
210 v3 = (double)v2 / 255.0f; | |
211 HIDWORD(v2) = 0; | |
212 LODWORD(v2) = a2 >> 24; | |
213 v4 = v3 * (double)v2 / 255.0f * 255.0; | |
214 v5 = v4 + 6.7553994e15; | |
215 v6 = LODWORD(v5); | |
216 v7 = (double)((a1 >> 16) & 0xFFi64) / 255.0f * (double)((a2 >> 16) & 0xFF) * 0.0039215689 * 255.0; | |
217 v8 = v7 + 6.7553994e15; | |
218 v9 = LOBYTE(v8); | |
219 v10 = (double)((unsigned __int16)a1 >> 8) / 255.0f * (double)((unsigned __int16)a2 >> 8) / 255.0f * 255.0; | |
220 v11 = v10 + 6.7553994e15; | |
221 v12 = (double)(a1 & 0xFFi64) / 255.0f * (double)(unsigned __int8)a2 / 255.0f * 255.0; | |
222 v13 = v12 + 6.7553994e15; | |
223 return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ | |
224 } | |
225 | |
226 | |
1338 | 227 void Render::RenderTerrainD3D() // New function |
86 | 228 { |
229 int v6; // ecx@8 | |
1427 | 230 struct Polygon *pTilePolygon; // ebx@8 |
2251 | 231 float a3a; |
186 | 232 |
233 //warning: the game uses CW culling by default, ccw is incosistent | |
234 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
235 | |
1338 | 236 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
237 | |
238 // ------------------------------------------------------------------------- | |
239 // -64 0 0 64 | |
240 // | |
241 // -64 X 0 64 | |
242 // --------------- 64 | |
243 // | | | | |
244 // | | | | |
245 // | | | | |
246 // 0|------+------| Z | |
247 // | | | | |
248 // | | | | |
249 // | | | | |
250 // --------------- | |
251 // -64 | |
252 | |
253 int blockScale = 512; | |
254 int heightScale = 32; | |
255 for (unsigned int z = 0; z < 128; ++z) | |
256 { | |
257 for (unsigned int x = 0; x < 128; ++x) | |
258 { | |
259 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
260 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
261 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 262 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
263 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 264 } |
265 } | |
1338 | 266 //-------------------------------------------------------------------------------------------------------------------- |
267 | |
268 // | |
1344 | 269 for (unsigned int z = 0; z < 127; ++z) |
270 { | |
271 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 272 { |
1637 | 273 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 274 pTilePolygon->flags = 0; |
275 pTilePolygon->field_32 = 0; | |
276 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
277 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
278 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 279 continue; |
186 | 280 |
1338 | 281 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 282 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
283 pTilePolygon->field_32 = 0; | |
284 pTilePolygon->field_59 = 1; | |
285 pTilePolygon->sTextureDeltaU = 0; | |
286 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 287 // x,z x+1,z |
288 // .____________. | |
289 // | | | |
290 // | | | |
291 // | | | |
292 // | | | |
293 // | | | |
294 // .____________. | |
295 // x,z+1 x+1,z+1 | |
296 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 297 array_73D150[0].u = 0; |
298 array_73D150[0].v = 0; | |
1338 | 299 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 300 array_73D150[1].u = 1; |
301 array_73D150[1].v = 0; | |
1338 | 302 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 303 array_73D150[2].u = 1; |
304 array_73D150[2].v = 1; | |
1338 | 305 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 306 array_73D150[3].u = 0; |
307 array_73D150[3].v = 1; | |
1338 | 308 //v58 = 0; |
309 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
310 //pTile->field_32 |= 0x0001; | |
1427 | 311 pTilePolygon->pODMFace = nullptr; |
312 pTilePolygon->uNumVertices = 4; | |
313 pTilePolygon->field_59 = 5; | |
1338 | 314 |
315 //shading ()---------------------------------------------------------------------------- | |
316 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 317 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 318 assert(norm_idx < uNumTerrainNormals); |
319 | |
1980 | 320 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 321 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
322 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
323 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 324 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
2251 | 325 //if ( norm_idx < 0 || norm_idx > uNumTerrainNormals - 1 ) |
326 //norm = 0; | |
327 //else | |
328 //norm = &pTerrainNormals[norm_idx]; | |
329 //pGame->pLightmapBuilder->StackLights_TerrainFace(norm, &a3a, array_50AC10, 4, 1); | |
330 //pDecalBuilder->_49BE8A(pTilePolygon, norm, &a3a, array_50AC10, 4, 1); | |
1338 | 331 //----------------------------------------------------------------------------------------------- |
638 | 332 |
1637 | 333 ++pODMRenderParams->uNumPolygons; |
334 ++pODMRenderParams->field_44; | |
335 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 336 |
1427 | 337 pTilePolygon->uBModelID = 0; |
338 pTilePolygon->uBModelFaceID = 0; | |
339 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
340 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 341 { |
342 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 343 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 344 } |
140 | 345 |
1338 | 346 // check the transparency and texture (tiles) mapping ( ())---------------------- |
186 | 347 bool transparent = false; |
1427 | 348 if ( !( pTilePolygon->flags & 1 ) ) // TextureFrameTable |
349 { | |
350 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 351 { |
352 //transparent = false; | |
353 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
354 } | |
355 else | |
356 { | |
1427 | 357 v6 = pTilePolygon->uTileBitmapID; |
358 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 359 transparent = true; |
360 } | |
179 | 361 |
140 | 362 assert(v6 < 1000); // many random crashes here |
186 | 363 |
364 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 365 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
2153 | 366 DrawBorderTiles(pTilePolygon); |
1427 | 367 |
368 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 369 } |
370 //else // | |
371 //pTile->DrawBorderTiles(); | |
372 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 373 |
1637 | 374 --pODMRenderParams->uNumPolygons; |
375 --pODMRenderParams->field_44; | |
106 | 376 } |
377 } | |
378 } | |
0 | 379 |
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Moved stru11, stru12 and some SW Rendering stuff to the archives.
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380 |
2153 | 381 //----- (004811A3) -------------------------------------------------------- |
382 void Render::DrawBorderTiles(struct Polygon *poly) | |
383 { | |
384 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); | |
385 DrawTerrainPolygon(poly->uNumVertices, poly, | |
386 pBitmaps_LOD->pHardwareTextures[pHDWaterBitmapIDs[hd_water_current_frame]], false, true); | |
387 | |
388 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); | |
389 //DrawTerrainPolygon(poly->uNumVertices, poly, pBitmaps_LOD->pHardwareTextures[poly->uTileBitmapID], true, true); | |
390 } | |
391 | |
0 | 392 |
393 //----- (0047BACF) -------------------------------------------------------- | |
394 void Render::TransformBillboardsAndSetPalettesODM() | |
395 { | |
142 | 396 //int v0; // edi@1 |
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397 //char *v1; // esi@2 |
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398 //unsigned int v2; // edx@3 |
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399 //int v3; // eax@3 |
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400 //int v4; // edi@3 |
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401 //int v5; // eax@3 |
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402 //__int16 v6; // di@3 |
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403 //int v7; // eax@3 |
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404 //int v8; // ebx@4 |
0 | 405 unsigned __int16 *v9; // eax@7 |
406 char v10; // zf@9 | |
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407 //DWORD v11; // eax@13 |
0 | 408 int v12; // eax@13 |
409 int v13; // eax@14 | |
410 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
411 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 412 //int v16; // [sp+58h] [bp-Ch]@1 |
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413 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 414 int v18; // [sp+60h] [bp-4h]@13 |
415 | |
2002 | 416 billboard.sParentBillboardID = -1; |
0 | 417 billboard.pTarget = pRenderer->pTargetSurface; |
418 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
419 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 420 billboard.uViewportX = pViewport->uViewportTL_X; |
421 billboard.uViewportY = pViewport->uViewportTL_Y; | |
422 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
423 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 424 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 425 |
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426 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 427 { |
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428 billboard.uScreenSpaceX = pBillboardRenderList[i].uScreenSpaceX; |
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429 billboard.uScreenSpaceY = pBillboardRenderList[i].uScreenSpaceY; |
2002 | 430 billboard.sParentBillboardID = i; |
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431 billboard._screenspace_x_scaler_packedfloat = pBillboardRenderList[i]._screenspace_x_scaler_packedfloat; |
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432 billboard.sTintColor = pBillboardRenderList[i].sTintColor; |
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433 billboard._screenspace_y_scaler_packedfloat = pBillboardRenderList[i]._screenspace_y_scaler_packedfloat; |
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434 billboard.sZValue = pBillboardRenderList[i].sZValue; |
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435 billboard.uFlags = pBillboardRenderList[i].field_1E; |
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436 if (pBillboardRenderList[i].HwSpriteID != -1) |
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437 { |
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438 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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439 //if (pRenderer->pRenderD3D) |
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440 pRenderer->TransformBillboard(&billboard, |
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441 &pSprites_LOD->pHardwareSprites[pBillboardRenderList[i].HwSpriteID], |
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442 pBillboardRenderList[i].dimming_level, &pBillboardRenderList[i]); |
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443 /*else |
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444 { |
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445 assert(false); |
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446 |
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447 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 448 if ( *(v1 - 10) & 2 ) |
449 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
450 else | |
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451 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 452 v10 = (*(v1 - 9) & 1) == 0; |
453 billboard.pPalette = v9; | |
454 if ( !v10 ) | |
455 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
456 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
457 { | |
323 | 458 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 459 v15 = abs(v12); |
460 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
461 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
462 } | |
463 v13 = *((short *)v1 - 8); | |
464 if ( v13 >= 0 ) | |
733 | 465 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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466 }*/ |
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467 } |
0 | 468 } |
469 } | |
470 | |
471 //----- (0047AF11) -------------------------------------------------------- | |
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472 void Render::DrawSpriteObjects_ODM() |
0 | 473 { |
2206 | 474 SpriteFrame *frame; // eax@10 |
0 | 475 unsigned int v6; // eax@10 |
476 int v9; // ecx@10 | |
477 int v17; // ecx@25 | |
478 int v18; // eax@25 | |
479 int v22; // ST3C_4@29 | |
480 signed __int64 v23; // qtt@30 | |
481 int v26; // eax@31 | |
482 char v27; // zf@31 | |
483 int v30; // [sp+14h] [bp-2Ch]@23 | |
484 int v37; // [sp+1Ch] [bp-24h]@23 | |
485 int a6; // [sp+20h] [bp-20h]@10 | |
486 int v42; // [sp+2Ch] [bp-14h]@23 | |
487 int y; // [sp+30h] [bp-10h]@10 | |
488 int x; // [sp+34h] [bp-Ch]@10 | |
489 int z; // [sp+38h] [bp-8h]@10 | |
490 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
491 | |
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492 //v41 = 0; |
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493 for (int i = 0; i < uNumSpriteObjects; ++i) |
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494 { |
1980 | 495 SpriteObject* object = &pSpriteObjects[i]; |
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496 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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497 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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498 //do |
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499 //{ |
430 | 500 if (!object->uObjectDescID) // item probably pciked up |
501 continue; | |
502 | |
503 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 504 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 505 if (object_desc->NoSprite()) |
506 continue; | |
507 | |
508 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
509 //if ( !(v1->uFlags & 1) ) | |
510 //{ | |
511 //v2 = *((short *)v0 - 14) | |
2206 | 512 //v2 = object->uType; |
513 if ( (object->uType < 1000 || object->uType >= 10000) && (object->uType < 500 || object->uType >= 600) | |
514 || pGame->pStru6Instance->_4A81CA(object) ) | |
430 | 515 { |
516 //a5 = *(short *)v0; | |
517 x = object->vPosition.x; | |
518 y = object->vPosition.y; | |
519 z = object->vPosition.z; | |
2206 | 520 frame = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); |
521 a6 = frame->uGlowRadius * object->field_22_glow_radius_multiplier; | |
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522 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 523 //LOWORD(v7) = object->uFacing; |
524 //v8 = v36; | |
2206 | 525 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; |
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526 pBillboardRenderList[::uNumBillboardsToDraw].HwSpriteID = frame->pHwSpriteIDs[v9]; |
2206 | 527 if ( frame->uFlags & 0x20 ) |
528 { | |
529 //v8 = v36; | |
530 z -= fixpoint_mul(frame->scale, pSprites_LOD->pSpriteHeaders[(signed __int16)frame->pHwSpriteIDs[v9]].uHeight) / 2; | |
531 } | |
532 v46 = 0; | |
533 if ( frame->uFlags & 2 ) | |
534 v46 = 2; | |
535 //v11 = (int *)(256 << v9); | |
536 if ( (256 << v9) & frame->uFlags ) | |
537 v46 |= 4u; | |
538 if ( frame->uFlags & 0x40000 ) | |
539 v46 |= 0x40u; | |
540 if ( frame->uFlags & 0x20000 ) | |
541 LOBYTE(v46) = v46 | 0x80; | |
542 if ( a6 ) | |
543 { | |
544 //LOBYTE(v11) = _4E94D3_light_type; | |
545 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); | |
546 } | |
547 if (pGame->pIndoorCameraD3D->sRotationX) | |
548 { | |
549 v30 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
550 + fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
551 v37 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
552 v42 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x) | |
553 + fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_cosine_x); | |
554 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
555 { | |
556 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) - v37; | |
557 v18 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) | |
558 - fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_sine_x); | |
559 if ( abs(v42) >= abs(v17) ) | |
560 { | |
561 LODWORD(v23) = 0; | |
562 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
563 | |
564 object->uAttributes |= 1; | |
565 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
566 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
567 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
568 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
569 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
570 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
571 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
572 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
573 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
574 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
575 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
576 HIWORD(v26) = HIWORD(v42); | |
577 LOWORD(v26) = 0; | |
578 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
579 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
580 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
581 if ( !(object->uAttributes & 0x20) ) | |
0 | 582 { |
2206 | 583 if ( !pRenderer->pRenderD3D ) |
584 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
0 | 585 } |
2206 | 586 //if (::uNumBillboardsToDraw >= 500) |
587 // return; | |
588 assert(::uNumBillboardsToDraw < 500); | |
589 ++::uNumBillboardsToDraw; | |
590 ++uNumSpritesDrawnThisFrame; | |
0 | 591 } |
2206 | 592 } |
593 } | |
594 else | |
595 { | |
596 v42 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y) | |
597 + fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y); | |
598 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
599 { | |
600 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
601 - fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y); | |
602 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; | |
603 if ( abs(v42) >= abs(v17) ) | |
604 { | |
605 LODWORD(v23) = 0; | |
606 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
607 | |
608 object->uAttributes |= 1; | |
609 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
610 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
611 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
612 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
613 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
614 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
615 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
616 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
617 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
618 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
619 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
620 HIWORD(v26) = HIWORD(v42); | |
621 LOWORD(v26) = 0; | |
622 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
623 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
624 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
625 if ( !(object->uAttributes & 0x20) ) | |
626 { | |
627 if ( !pRenderer->pRenderD3D ) | |
628 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
629 } | |
630 //if (::uNumBillboardsToDraw >= 500) | |
631 // return; | |
632 assert(::uNumBillboardsToDraw < 500); | |
633 ++::uNumBillboardsToDraw; | |
634 ++uNumSpritesDrawnThisFrame; | |
635 } | |
636 } | |
637 } | |
638 } | |
0 | 639 } |
640 } | |
641 | |
642 //----- (0049D9BC) -------------------------------------------------------- | |
643 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
644 { | |
645 size_t v4; // eax@1 | |
646 size_t v5; // eax@1 | |
647 IUnknown *v6; // eax@10 | |
648 size_t v7; // eax@13 | |
649 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
650 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
651 int v11; // [sp+430h] [bp-CCh]@16 | |
652 int v12; // [sp+434h] [bp-C8h]@16 | |
653 int v13; // [sp+438h] [bp-C4h]@16 | |
654 int v14; // [sp+474h] [bp-88h]@16*/ | |
655 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
656 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
657 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
658 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
659 int v19; // [sp+4C8h] [bp-34h]@16 | |
660 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
661 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
662 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
663 | |
664 v4 = strlen(lpDriverName); | |
665 v20.pDriverName = new char[v4 + 1]; | |
666 v5 = strlen(lpDevDesc); | |
667 v20.pDeviceDesc = new char[v5 + 1]; | |
668 strcpy(v20.pDriverName, lpDriverName); | |
669 strcpy(v20.pDeviceDesc, lpDevDesc); | |
670 if ( lpGUID ) | |
671 { | |
672 v20.pGUID = new GUID; | |
673 memcpy(v20.pGUID, lpGUID, 0x10u); | |
674 } | |
675 else | |
676 v20.pGUID = 0; | |
677 | |
678 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
679 { | |
680 delete [] v20.pDriverName; | |
681 delete [] v20.pDeviceDesc; | |
682 if ( v20.pGUID ) | |
683 delete v20.pGUID; | |
684 } | |
685 else | |
686 { | |
687 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
688 { | |
689 delete [] v20.pDriverName; | |
690 delete [] v20.pDeviceDesc; | |
691 if ( v20.pGUID ) | |
692 delete v20.pGUID; | |
693 v6 = (IUnknown *)pDirectDraw; | |
694 } | |
695 else | |
696 { | |
697 pDirectDraw->Release(); | |
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698 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1))) |
0 | 699 v20.pDDraw4DevDesc = 0; |
700 else | |
701 { | |
702 v7 = strlen(ddDevId.szDescription); | |
703 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
704 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
705 } | |
706 memset(&ddsCaps, 0, 0x10u); | |
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707 if (FAILED(pDirectDraw4->GetAvailableVidMem(&ddsCaps, (LPDWORD)&v20.uVideoMem, (LPDWORD)&uFreeVideoMem))) |
0 | 708 v20.uVideoMem = 0; |
709 memset(&v10, 0, 0x7Cu); | |
710 v10.dwSize = 124; | |
711 v10.dwFlags = 6; | |
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712 v10.dwHeight = window->GetWidth(); |
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713 v10.dwWidth = window->GetHeight(); |
0 | 714 v10.ddpfPixelFormat.dwSize = 32; |
715 | |
716 v19 = 0; | |
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717 if ( FAILED(pDirectDraw4->EnumDisplayModes(0, 0, &v19, (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) |
0 | 718 || !v19 |
719 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
720 { | |
721 delete [] v20.pDriverName; | |
722 delete [] v20.pDeviceDesc; | |
723 if ( v20.pDDraw4DevDesc ) | |
724 free(v20.pDDraw4DevDesc); | |
725 if ( v20.pGUID ) | |
726 delete v20.pGUID; | |
727 v6 = (IUnknown *)pDirectDraw4; | |
728 } | |
729 else | |
730 { | |
731 aux.pInfo = pOut; | |
732 aux.ptr_4 = &v20; | |
733 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
734 delete [] v20.pDriverName; | |
735 delete [] v20.pDeviceDesc; | |
736 if ( v20.pDDraw4DevDesc ) | |
737 free(v20.pDDraw4DevDesc); | |
738 if ( v20.pGUID ) | |
739 delete v20.pGUID; | |
740 pDirectDraw4->Release(); | |
741 v6 = (IUnknown *)pDirect3D3; | |
742 pDirectDraw4 = 0; | |
743 } | |
744 } | |
745 v6->Release(); | |
746 } | |
747 return 1; | |
748 } | |
749 | |
750 //----- (0049D784) -------------------------------------------------------- | |
751 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
752 { | |
753 int v6; // eax@1 | |
754 signed int v7; // edi@1 | |
755 signed int v8; // edi@14 | |
756 size_t v9; // eax@30 | |
757 size_t v10; // eax@30 | |
758 size_t v11; // eax@30 | |
759 size_t v12; // eax@30 | |
760 size_t v13; // eax@30 | |
761 | |
762 v6 = pHWDesc->dwFlags; | |
763 v7 = -1; | |
764 if ( v6 ) | |
765 { | |
766 if ( !a6->ptr_4->pGUID ) | |
767 v7 = 0; | |
768 if ( v6 && a6->ptr_4->pGUID ) | |
769 v7 = 1; | |
770 } | |
771 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
772 v7 = 2; | |
773 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
774 v7 = 3; | |
775 if ( v7 != -1 ) | |
776 { | |
777 v8 = v7; | |
778 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
779 a6->pInfo[v8].uCaps = 0; | |
780 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
781 a6->pInfo[v8].uCaps |= 2u; | |
782 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
783 a6->pInfo[v8].uCaps |= 4u; | |
784 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
785 a6->pInfo[v8].uCaps |= 8u; | |
786 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
787 a6->pInfo[v8].uCaps |= 0x10u; | |
788 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
789 a6->pInfo[v8].uCaps |= 0x20u; | |
790 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
791 a6->pInfo[v8].uCaps |= 0x40u; | |
792 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
793 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
794 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
795 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
796 v9 = strlen(lpDeviceName); | |
797 a6->pInfo[v8].pName = new char[v9 + 1]; | |
798 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
799 v10 = strlen(lpDeviceDesc); | |
800 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
801 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 802 a6->pInfo[v8].pGUID = new GUID; |
0 | 803 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
804 v11 = strlen(a6->ptr_4->pDriverName); | |
805 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
806 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
807 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
808 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
809 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
810 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
811 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
812 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
813 if ( a6->ptr_4->pGUID ) | |
814 { | |
815 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
816 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
817 } | |
818 else | |
819 { | |
820 a6->pInfo[v8].pDirectDrawGUID = 0; | |
821 } | |
822 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
823 } | |
824 return 1; | |
825 } | |
826 | |
827 //----- (0049D75C) -------------------------------------------------------- | |
828 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
829 { | |
830 HRESULT result; // eax@3 | |
831 | |
832 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
833 { | |
834 *a2 = 1; | |
835 result = 0; | |
836 } | |
837 else | |
838 result = 1; | |
839 return result; | |
840 } | |
841 | |
842 //----- (0047A95E) -------------------------------------------------------- | |
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843 void Render::PrepareDecorationsRenderList_ODM() |
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844 { |
0 | 845 unsigned int v6; // edi@9 |
846 int v7; // eax@9 | |
847 SpriteFrame *v8; // eax@9 | |
848 unsigned __int16 *v10; // eax@9 | |
849 int v13; // ecx@9 | |
850 int v14; // ecx@20 | |
851 char v15; // dl@20 | |
852 signed int v16; // eax@20 | |
853 int v17; // eax@23 | |
854 int v18; // ecx@24 | |
855 int v19; // eax@24 | |
856 int v20; // ecx@24 | |
857 int v21; // ebx@26 | |
858 int v22; // eax@26 | |
859 signed __int64 v24; // qtt@31 | |
860 int v25; // ebx@31 | |
861 __int16 v29; // cx@37 | |
862 int v30; // ecx@37 | |
863 int v31; // ebx@37 | |
619 | 864 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
0 | 865 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
866 int v38; // [sp+88h] [bp-1Ch]@9 | |
867 int v40; // [sp+90h] [bp-14h]@24 | |
868 int v41; // [sp+94h] [bp-10h]@24 | |
869 int v42; // [sp+98h] [bp-Ch]@9 | |
870 int b; // [sp+A0h] [bp-4h]@22 | |
871 | |
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872 for (int i = 0; i < uNumLevelDecorations; ++i) |
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873 { |
1980 | 874 LevelDecoration* decor = &pLevelDecorations[i]; |
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875 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 876 { |
1980 | 877 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
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878 if ( (char)decor_desc->uFlags >= 0 ) |
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879 { |
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880 if ( !(decor_desc->uFlags & 0x22) ) |
0 | 881 { |
1490 | 882 v6 = pMiscTimer->uTotalGameTimeElapsed; |
883 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
884 | |
885 #pragma region "New: seasons change" | |
886 extern bool change_seasons; | |
887 if (change_seasons) | |
888 switch (pParty->uCurrentMonth) | |
889 { | |
890 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
891 case 11: case 0: case 1: // winter | |
892 switch (decor_desc->uSpriteID) | |
893 { | |
894 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
895 case 548: // flower10 | |
896 case 547: // flower09 | |
897 case 541: // flower03 | |
898 case 539: continue; // flower01 | |
899 | |
900 case 483: // tree01 | |
901 case 486: // tree04 | |
902 case 492: // tree10 | |
903 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
904 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
905 break; | |
906 | |
907 default: | |
908 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
909 } | |
910 break; | |
911 | |
912 case 2: case 3: case 4: // spring | |
913 switch (decor_desc->uSpriteID) | |
914 { | |
915 } | |
916 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
917 break; | |
918 | |
919 case 8: case 9: case 10: // autumn | |
920 switch (decor_desc->uSpriteID) | |
921 { | |
922 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
923 case 548: // flower10 | |
924 case 547: // flower09 | |
925 case 541: // flower03 | |
926 case 539: continue; // flower01 | |
927 | |
928 case 483: // tree01 | |
929 case 486: // tree04 | |
930 case 492: // tree10 | |
931 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
932 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
933 break; | |
934 | |
935 default: | |
936 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
937 } | |
938 break; | |
939 | |
940 case 5: case 6: case 7: // summer | |
941 //all green by default | |
942 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
943 break; | |
944 | |
945 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
946 } | |
947 else | |
948 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
949 #pragma endregion | |
950 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
951 | |
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952 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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953 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 954 v38 = 0; |
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955 v13 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + decor->field_10_y_rot - (signed int)v10) >> 8) & 7; |
1490 | 956 v37 = (unsigned __int16 *)v13; |
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957 if ( v8->uFlags & 2 ) |
1490 | 958 v38 = 2; |
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959 if ( (256 << v13) & v8->uFlags ) |
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960 v38 |= 4; |
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961 if ( v8->uFlags & 0x40000 ) |
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962 v38 |= 0x40; |
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963 if ( v8->uFlags & 0x20000 ) |
1490 | 964 LOBYTE(v38) = v38 | 0x80; |
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965 if ( v8->uGlowRadius ) |
0 | 966 { |
1490 | 967 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 968 { |
1490 | 969 v14 = decor_desc->uColoredLightRed; |
970 v15 = decor_desc->uColoredLightGreen; | |
971 v16 = decor_desc->uColoredLightBlue; | |
0 | 972 } |
973 else | |
974 { | |
1490 | 975 v16 = 255; |
976 v14 = 255; | |
977 v15 = 255; | |
978 } | |
2207 | 979 pStationaryLightsStack->AddLight(decor->vPosition.x, decor->vPosition.y, decor->vPosition.z + decor_desc->uDecorationHeight / 2, |
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980 v8->uGlowRadius, v14, v15, v16, _4E94D0_light_type); |
1490 | 981 } |
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982 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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983 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 984 { |
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985 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
2207 | 986 v18 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); |
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987 v41 = fixpoint_mul((decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x); |
2207 | 988 v19 = fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_cosine_x); |
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989 v20 = v19 + fixpoint_mul((decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x); |
2207 | 990 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 991 { |
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992 v21 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_sine_y); |
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993 v22 = fixpoint_mul((decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_sine_x); |
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994 if ( 2 * abs(v20) >= abs(v21) ) |
0 | 995 { |
1490 | 996 LODWORD(v24) = 0; |
1637 | 997 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
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998 v25 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v24 / v20, v21) + 0x8000) >> 16); |
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999 v40 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v24 / v20, v22) + 0x8000) >> 16); |
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1000 v41 = fixpoint_mul(v8->scale, v24 / v20); |
1490 | 1001 if ( pRenderer->pRenderD3D ) |
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1002 b = fixpoint_mul(pSprites_LOD->pHardwareSprites[v8->pHwSpriteIDs[(int)v37]].uBufferWidth / 2, v41); |
1490 | 1003 else |
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|
1004 b = fixpoint_mul(pSprites_LOD->pSpriteHeaders[v8->pHwSpriteIDs[(int)v37]].uWidth / 2, v41); |
1490 | 1005 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
1006 { | |
1007 if (::uNumBillboardsToDraw >= 500) | |
1008 return; | |
2226
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1009 pBillboardRenderList[::uNumBillboardsToDraw].HwSpriteID = v8->pHwSpriteIDs[(int)v37]; |
2215
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1010 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = v41; |
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1011 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = v41; |
1490 | 1012 v29 = v38; |
2215
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1013 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = v25; |
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1014 HIBYTE(v29) |= 2; |
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1015 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = v8->uPaletteIndex; |
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1016 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v29; |
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1017 pBillboardRenderList[::uNumBillboardsToDraw].world_x = decor->vPosition.x; |
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1018 pBillboardRenderList[::uNumBillboardsToDraw].world_y = decor->vPosition.y; |
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1019 pBillboardRenderList[::uNumBillboardsToDraw].world_z = decor->vPosition.z; |
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1020 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = v40; |
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1021 HIWORD(v30) = HIWORD(v20); |
1490 | 1022 v31 = PID(OBJECT_Decoration,i); |
1023 LOWORD(v30) = 0; | |
2215
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1024 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = 0; |
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1025 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v30 + v31; |
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1026 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; |
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1027 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = v8; |
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1028 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; |
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1029 ::uNumBillboardsToDraw++; |
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1030 ++uNumDecorationsDrawnThisFrame; |
1490 | 1031 } |
0 | 1032 } |
2215
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1033 continue; |
1490 | 1034 } |
1035 } | |
1036 else | |
1037 { | |
1640
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1038 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1039 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
2215
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1040 v20 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); |
2207 | 1041 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1042 { |
2215
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1043 v21 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - fixpoint_mul(v42, pGame->pIndoorCameraD3D->int_sine_y); |
1640
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1044 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
2215
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1045 v42 = v22; |
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1046 if ( 2 * abs(v20) >= abs(v21) ) |
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1047 { |
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1048 LODWORD(v24) = 0; |
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1049 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
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1050 v25 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v24 / v20, v21) + 0x8000) >> 16); |
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1051 v40 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v24 / v20, v42) + 0x8000) >> 16); |
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1052 v41 = fixpoint_mul(v8->scale, v24 / v20); |
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1053 if ( pRenderer->pRenderD3D ) |
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1054 b = fixpoint_mul(pSprites_LOD->pHardwareSprites[v8->pHwSpriteIDs[(int)v37]].uBufferWidth / 2, v41); |
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1055 else |
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1056 b = fixpoint_mul(pSprites_LOD->pSpriteHeaders[v8->pHwSpriteIDs[(int)v37]].uWidth / 2, v41); |
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1057 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
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1058 { |
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1059 if (::uNumBillboardsToDraw >= 500) |
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1060 return; |
2226
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1061 pBillboardRenderList[::uNumBillboardsToDraw].HwSpriteID = v8->pHwSpriteIDs[(int)v37]; |
2215
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1062 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = v41; |
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1063 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = v41; |
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1064 v29 = v38; |
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1065 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = v25; |
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1066 HIBYTE(v29) |= 2; |
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1067 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = v8->uPaletteIndex; |
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1068 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v29; |
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1069 pBillboardRenderList[::uNumBillboardsToDraw].world_x = decor->vPosition.x; |
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1070 pBillboardRenderList[::uNumBillboardsToDraw].world_y = decor->vPosition.y; |
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1071 pBillboardRenderList[::uNumBillboardsToDraw].world_z = decor->vPosition.z; |
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1072 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = v40; |
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1073 HIWORD(v30) = HIWORD(v20); |
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1074 v31 = PID(OBJECT_Decoration,i); |
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1075 LOWORD(v30) = 0; |
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1076 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = 0; |
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1077 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v30 + v31; |
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1078 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; |
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1079 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = v8; |
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1080 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; |
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1081 ::uNumBillboardsToDraw++; |
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1082 ++uNumDecorationsDrawnThisFrame; |
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|
1083 } |
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|
1084 } |
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1085 continue; |
0 | 1086 } |
1087 } | |
1088 } | |
1490 | 1089 } |
1090 else | |
1091 { | |
2215
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|
1092 memset(&local_0, 0, 0x68); |
1490 | 1093 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
1094 local_0.uDiffuse = 0xFF3C1E; | |
2215
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1095 local_0.x = (double)decor->vPosition.x; |
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1096 local_0.y = (double)decor->vPosition.y; |
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1097 local_0.z = (double)decor->vPosition.z; |
1490 | 1098 local_0.r = 0.0; |
1099 local_0.g = 0.0; | |
1100 local_0.b = 0.0; | |
1101 local_0.flt_28 = 1.0; | |
1102 local_0.timeToLive = (rand() & 0x80) + 128; | |
1103 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1104 pGame->pParticleEngine->AddParticle(&local_0); | |
1105 } | |
1106 } | |
2215
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1107 } |
0 | 1108 } |
1109 | |
1110 //----- (0049D717) -------------------------------------------------------- | |
1111 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1112 { | |
2069 | 1113 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1114 { |
1115 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
2215
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1116 { |
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1117 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
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1118 return 0; |
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|
1119 } |
0 | 1120 if ( !Dst->dwSize ) |
1121 { | |
2078 | 1122 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
2215
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1123 return 1; |
0 | 1124 } |
1125 } | |
1126 return 1; | |
1127 } | |
1128 | |
1129 //----- (0049DC28) -------------------------------------------------------- | |
1130 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1131 { | |
1132 RenderD3D__DevInfo *v2; // eax@1 | |
1133 | |
1134 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1135 *pOutDevices = v2; | |
1136 memset(v2, 0, 0xA0u); | |
1985 | 1137 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1138 } |
1139 | |
1140 //----- (0049DC58) -------------------------------------------------------- | |
1141 RenderD3D::RenderD3D() | |
1142 { | |
1143 this->pHost = 0; | |
1144 this->pDirect3D = 0; | |
1145 this->pUnk = 0; | |
1146 this->pBackBuffer = 0; | |
1147 this->pFrontBuffer = 0; | |
1148 this->pZBuffer = 0; | |
1149 this->pDevice = 0; | |
1150 this->pViewport = 0; | |
1151 this->field_40 = 1; | |
1152 this->field_44 = 10; | |
1153 GetAvailableDevices(&this->pAvailableDevices); | |
1154 } | |
1155 | |
1156 //----- (0049DC90) -------------------------------------------------------- | |
1157 void RenderD3D::Release() | |
1158 { | |
1159 RenderD3D *v1; // esi@1 | |
1160 IDirectDraw4 *v2; // eax@2 | |
1161 signed int v3; // edi@4 | |
1162 IDirect3DViewport3 *v4; // eax@22 | |
1163 IUnknown *v5; // eax@24 | |
1164 IDirectDrawSurface4 *v6; // eax@26 | |
1165 IDirect3DDevice3 *v7; // eax@28 | |
1166 IDirect3D3 *v8; // eax@30 | |
1167 IDirectDrawSurface4 *v9; // eax@32 | |
1168 IDirectDrawSurface4 *v10; // eax@34 | |
1169 IDirectDraw4 *v11; // eax@36 | |
1170 | |
1171 v1 = this; | |
1172 if ( !this->bWindowed ) | |
1173 { | |
1174 v2 = this->pHost; | |
1175 if ( v2 ) | |
1176 { | |
1177 v2->RestoreDisplayMode(); | |
1178 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1179 v1->pHost->FlipToGDISurface(); | |
1180 } | |
1181 } | |
1182 v3 = 0; | |
1183 do | |
1184 { | |
1185 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1186 { | |
1187 free(v1->pAvailableDevices[v3].pDriverName); | |
1188 v1->pAvailableDevices[v3].pDriverName = 0; | |
1189 } | |
1190 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1191 { | |
1192 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1193 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1194 } | |
1195 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1196 { | |
1197 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1198 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1199 } | |
1200 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1201 { | |
1202 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1203 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1204 } | |
1205 if ( v1->pAvailableDevices[v3].pName ) | |
1206 { | |
1207 free(v1->pAvailableDevices[v3].pName); | |
1208 v1->pAvailableDevices[v3].pName = 0; | |
1209 } | |
1210 if ( v1->pAvailableDevices[v3].pDescription ) | |
1211 { | |
1212 free(v1->pAvailableDevices[v3].pDescription); | |
1213 v1->pAvailableDevices[v3].pDescription = 0; | |
1214 } | |
1215 if ( v1->pAvailableDevices[v3].pGUID ) | |
1216 { | |
1217 free(v1->pAvailableDevices[v3].pGUID); | |
1218 v1->pAvailableDevices[v3].pGUID = 0; | |
1219 } | |
1220 ++v3; | |
1221 } | |
1222 while ( v3 < 4 ); | |
1223 if ( v1->pAvailableDevices ) | |
1224 { | |
1225 free(v1->pAvailableDevices); | |
1226 v1->pAvailableDevices = 0; | |
1227 } | |
1228 v4 = v1->pViewport; | |
1229 if ( v4 ) | |
1230 { | |
1231 v4->Release(); | |
1232 v1->pViewport = 0; | |
1233 } | |
1234 v5 = v1->pUnk; | |
1235 if ( v5 ) | |
1236 { | |
1237 v5->Release(); | |
1238 v1->pUnk = 0; | |
1239 } | |
1240 v6 = v1->pZBuffer; | |
1241 if ( v6 ) | |
1242 { | |
1243 v6->Release(); | |
1244 v1->pZBuffer = 0; | |
1245 } | |
1246 v7 = v1->pDevice; | |
1247 if ( v7 ) | |
1248 { | |
1249 v7->Release(); | |
1250 v1->pDevice = 0; | |
1251 } | |
1252 v8 = v1->pDirect3D; | |
1253 if ( v8 ) | |
1254 { | |
1255 v8->Release(); | |
1256 v1->pDirect3D = 0; | |
1257 } | |
1258 v9 = v1->pBackBuffer; | |
1259 if ( v9 ) | |
1260 { | |
1261 v9->Release(); | |
1262 v1->pBackBuffer = 0; | |
1263 } | |
1264 v10 = v1->pFrontBuffer; | |
1265 if ( v10 ) | |
1266 { | |
1267 v10->Release(); | |
1268 v1->pFrontBuffer = 0; | |
1269 } | |
1270 v11 = v1->pHost; | |
1271 if ( v11 ) | |
1272 { | |
1273 v11->Release(); | |
1274 v1->pHost = 0; | |
1275 } | |
1276 } | |
1277 | |
1278 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1279 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1280 { |
1281 //IDirectDraw4 *v8; // eax@12 | |
1282 //IDirectDraw4 *v9; // eax@16 | |
1283 //IDirectDraw4 *v10; // eax@20 | |
1284 //IDirectDraw4 *v13; // eax@35 | |
1285 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1286 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1287 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1288 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1289 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1290 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1291 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1292 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1293 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1294 | |
2069 | 1295 auto hWnd = window->GetApiHandle(); |
1296 int game_width = window->GetWidth(); | |
1297 int game_height = window->GetHeight(); | |
1298 | |
0 | 1299 this->bWindowed = bWindowed; |
1300 this->hWindow = hWnd; | |
1301 | |
1302 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1303 { | |
1304 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1305 return 0; | |
1306 } | |
1307 | |
1308 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1309 { | |
1310 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1311 if (lpDD) | |
1312 lpDD->Release(); | |
1313 return 0; | |
1314 } | |
1315 lpDD->Release(); | |
1316 lpDD = 0; | |
1317 | |
1318 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1319 { | |
1320 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1321 { | |
1322 v23 = "Init - Failed to set cooperative level.\n"; | |
1323 sprintf(pErrorMessage, v23); | |
1324 LABEL_65: | |
1325 if (pHost) | |
1326 { | |
1327 pHost->Release(); | |
1328 pHost = 0; | |
1329 } | |
1330 return 0; | |
1331 } | |
1332 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1333 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1334 ddsd2.dwFlags = DDSD_CAPS; | |
1335 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1336 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1337 { | |
1338 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1339 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1340 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1341 { |
1342 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1343 goto LABEL_14; | |
1344 } | |
1345 | |
1346 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1347 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1348 ddsd2.dwWidth = game_width; |
1349 ddsd2.dwHeight = game_height; | |
0 | 1350 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1351 { | |
1352 v24 = "Init - Failed to create back buffer.\n"; | |
1353 LABEL_14: | |
1354 sprintf(pErrorMessage, v24); | |
1355 if (pFrontBuffer) | |
1356 { | |
1357 pFrontBuffer->Release(); | |
1358 pFrontBuffer = 0; | |
1359 } | |
1360 goto LABEL_65; | |
1361 } | |
1362 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1363 { | |
1364 v25 = "Init - Failed to create clipper.\n"; | |
1365 goto LABEL_45; | |
1366 } | |
1367 v30->SetHWnd(0, hWnd); | |
1368 pFrontBuffer->SetClipper(v30); | |
1369 | |
1370 v30->Release(); | |
1371 v30 = 0; | |
1372 | |
1373 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1374 | |
1375 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1376 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1377 ddsd2.dwWidth = game_width; |
1378 ddsd2.dwHeight = game_height; | |
0 | 1379 |
1380 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1381 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1382 &ddsd2.ddpfPixelFormat) ) | |
1383 goto LABEL_21; | |
1384 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1385 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1386 | |
1387 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1388 { | |
1389 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1390 { | |
1391 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1392 pBackBuffer, | |
1393 &pDevice, | |
1394 0) ) | |
1395 { | |
1396 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1397 d3dvp2.dvClipWidth = 2.0; | |
1398 d3dvp2.dvClipY = 1.0; | |
1399 d3dvp2.dvClipHeight = 2.0; | |
1400 d3dvp2.dvMaxZ = 1.0; | |
1401 d3dvp2.dvMinZ = 0.0; | |
1402 goto LABEL_54; | |
1403 } | |
1404 LABEL_51: | |
1405 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1406 if (pDirect3D) | |
1407 { | |
1408 pDirect3D->Release(); | |
1409 pDirect3D = 0; | |
1410 } | |
1411 goto LABEL_59; | |
1412 } | |
1413 LABEL_48: | |
1414 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1415 if (pZBuffer) | |
1416 { | |
1417 pZBuffer->Release(); | |
1418 pZBuffer = 0; | |
1419 } | |
1420 goto LABEL_61; | |
1421 } | |
1422 goto LABEL_44; | |
1423 } | |
1424 LABEL_36: | |
1425 v23 = "Init - Failed to create front buffer.\n"; | |
1426 sprintf(pErrorMessage, v23); | |
1427 goto LABEL_65; | |
1428 } | |
1429 if ( uDeviceID == 1 ) | |
1430 v26 = 1045; | |
1431 else | |
1432 v26 = 1041; | |
1433 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1434 { | |
1435 v23 = "Init - Failed to set cooperative level.\n"; | |
1436 sprintf(pErrorMessage, v23); | |
1437 goto LABEL_65; | |
1438 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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parents:
2207
diff
changeset
|
1439 if (pHost->SetDisplayMode(window->GetWidth(), window->GetHeight(), 16, 0, 0) ) |
0 | 1440 { |
1441 v23 = "Init - Failed to set display mode.\n"; | |
1442 sprintf(pErrorMessage, v23); | |
1443 goto LABEL_65; | |
1444 } | |
1445 | |
1446 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1447 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1448 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1449 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1450 ddsd2.dwBackBufferCount = 1; | |
1451 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1452 goto LABEL_36; | |
1453 //a3a = &pBackBuffer; | |
1454 //v14 = *v34; | |
1455 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1456 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1457 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1458 //hWnda = &pDirect3D; | |
1459 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1460 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1461 { | |
1462 v25 = "Init - Failed to get D3D interface.\n"; | |
1463 goto LABEL_45; | |
1464 } | |
1465 | |
1466 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1467 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1468 ddsd2.dwWidth = 640; | |
1469 ddsd2.dwHeight = 480; | |
1470 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1471 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1472 &ddsd2.ddpfPixelFormat) ) | |
1473 { | |
1474 LABEL_21: | |
1475 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1476 goto LABEL_45; | |
1477 } | |
1478 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1479 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1480 //uDeviceIDa = &pZBuffer; | |
1481 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1482 { | |
1483 LABEL_44: | |
1484 v25 = "Init - Failed to create z-buffer.\n"; | |
1485 LABEL_45: | |
1486 sprintf(pErrorMessage, v25); | |
1487 if (pBackBuffer) | |
1488 { | |
1489 pBackBuffer->Release(); | |
1490 pBackBuffer = 0; | |
1491 } | |
1492 LABEL_63: | |
1493 //v19 = &pFrontBuffer; | |
1494 if (pFrontBuffer) | |
1495 { | |
1496 pFrontBuffer->Release(); | |
1497 pFrontBuffer= 0; | |
1498 } | |
1499 goto LABEL_65; | |
1500 } | |
1501 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1502 goto LABEL_48; | |
1503 //v33 = &pDevice; | |
1504 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1505 pBackBuffer, | |
1506 &pDevice, | |
1507 0) ) | |
1508 goto LABEL_51; | |
1509 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1510 d3dvp2.dvClipWidth = 2.0; | |
1511 d3dvp2.dvClipY = 1.0; | |
1512 d3dvp2.dvClipHeight = 2.0; | |
1513 d3dvp2.dvMaxZ = 1.0; | |
1514 | |
1515 LABEL_54: | |
1516 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1517 //v17 = *hWnda; | |
2069 | 1518 d3dvp2.dwWidth = game_width; |
1519 d3dvp2.dwHeight = game_height; | |
0 | 1520 d3dvp2.dvClipX = -1.0; |
1521 //v18 = v17->lpVtbl; | |
1522 //v32 = &v4->pViewport; | |
1523 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1524 { | |
1525 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1526 if (pDevice) | |
1527 { | |
1528 pDevice->Release(); | |
1529 pDevice = 0; | |
1530 } | |
1531 if (pDirect3D) | |
1532 { | |
1533 pDirect3D->Release(); | |
1534 pDirect3D = 0; | |
1535 } | |
1536 LABEL_59: | |
1537 if (pZBuffer) | |
1538 { | |
1539 pZBuffer->Release(); | |
1540 pZBuffer = 0; | |
1541 } | |
1542 LABEL_61: | |
1543 if (pBackBuffer) | |
1544 { | |
1545 pBackBuffer->Release(); | |
1546 pBackBuffer = 0; | |
1547 } | |
1548 goto LABEL_63; | |
1549 } | |
1550 | |
1551 pDevice->AddViewport(pViewport); | |
1552 pViewport->SetViewport2(&d3dvp2); | |
1553 pDevice->SetCurrentViewport(pViewport); | |
1554 return 1; | |
1555 } | |
1556 | |
1557 //----- (0049E444) -------------------------------------------------------- | |
1558 unsigned int RenderD3D::GetDeviceCaps() | |
1559 { | |
1560 unsigned int v1; // ebx@1 | |
1561 RenderD3D *v2; // edi@1 | |
1562 IDirect3DDevice3 *v3; // eax@1 | |
1563 unsigned int result; // eax@2 | |
1564 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1565 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1566 | |
1567 v1 = 0; | |
1568 v2 = this; | |
1569 memset(&halCaps, 0, 0xFCu); | |
1570 halCaps.dwSize = 252; | |
1571 memset(&refCaps, 0, 0xFCu); | |
1572 v3 = v2->pDevice; | |
1573 refCaps.dwSize = 252; | |
1574 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1575 { | |
1576 result = 1; | |
1577 } | |
1578 else | |
1579 { | |
2154 | 1580 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) ) |
0 | 1581 v1 = 2; |
2154 | 1582 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1583 v1 |= 4u; |
2154 | 1584 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ZERO) ) |
0 | 1585 v1 |= 8u; |
2154 | 1586 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) ) |
0 | 1587 v1 |= 0x10u; |
2154 | 1588 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1589 v1 |= 0x20u; |
2154 | 1590 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) ) |
0 | 1591 v1 |= 0x40u; |
2154 | 1592 if ( halCaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) |
1593 v1 |= 0x80; | |
0 | 1594 result = v1; |
1595 } | |
1596 return result; | |
1597 } | |
1598 | |
1599 //----- (0049E4FC) -------------------------------------------------------- | |
1600 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1601 { | |
1602 uint uClearFlags = 0; | |
1603 | |
1604 if (bClearColor) | |
1605 uClearFlags |= D3DCLEAR_TARGET; | |
1606 if (bClearDepth) | |
1607 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1608 | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
1609 D3DRECT rects[] = {{0, 0, window->GetWidth(), window->GetHeight()}}; |
0 | 1610 if (uClearFlags) |
1611 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1612 } | |
1613 | |
1614 //----- (0049E54D) -------------------------------------------------------- | |
1615 void RenderD3D::Present(bool bForceBlit) | |
1616 { | |
1617 RECT v5; // [sp+18h] [bp-18h]@1 | |
1618 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1619 | |
1620 v5.left = 0; | |
1621 v5.top = 0; | |
2217 | 1622 v5.bottom = 480;//window->GetHeight(); //Ritor1: "" |
1623 v5.right = 640; //window->GetWidth(); | |
0 | 1624 |
1625 if (bWindowed || bForceBlit) | |
1626 { | |
1627 RECT rc; | |
1628 GetClientRect(hWindow, &rc); | |
1629 Point.y = 0; | |
1630 Point.x = 0; | |
1631 ClientToScreen(hWindow, &Point); | |
1632 OffsetRect(&rc, Point.x, Point.y); | |
1633 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1634 } | |
1635 else | |
1636 pFrontBuffer->Flip(0, 1); | |
1637 } | |
1638 | |
1639 //----- (0049E5D4) -------------------------------------------------------- | |
1640 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1641 { | |
1642 unsigned int v8; // edx@4 | |
1643 unsigned int v9; // ebx@5 | |
1644 unsigned int v10; // eax@5 | |
1645 DWORD v11; // edx@5 | |
1646 //int v12; // edx@7 | |
1647 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1648 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1649 | |
1650 //v15 = this; | |
1651 memset(&ddsd2, 0, 0x7Cu); | |
1652 ddsd2.dwSize = 0x7Cu; | |
1653 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1654 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1655 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1656 ddsd2.dwHeight = uTextureHeight; | |
1657 ddsd2.dwWidth = uTextureWidth; | |
1658 if ( bMipmaps ) | |
1659 { | |
1660 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1661 { | |
1662 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1663 LABEL_8: | |
1664 ddsd2.dwMipMapCount = v8; | |
1665 if ( !v8 ) | |
1666 goto LABEL_12; | |
1667 goto LABEL_11; | |
1668 } | |
1669 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1670 { | |
1671 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1672 goto LABEL_8; | |
1673 } | |
1674 v9 = GetMaxMipLevels(uTextureWidth); | |
1675 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1676 ddsd2.dwMipMapCount = v9 - v10; | |
1677 if ( v9 == v10 ) | |
1678 { | |
1679 ddsd2.dwFlags = 0x1007u; | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
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diff
changeset
|
1680 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1681 ddsd2.ddsCaps.dwCaps = v11; |
1682 goto LABEL_12; | |
1683 } | |
1684 } | |
1685 else | |
1686 { | |
1687 ddsd2.dwMipMapCount = 1; | |
1688 } | |
1689 LABEL_11: | |
1690 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1691 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1692 LABEL_12: | |
1693 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1694 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1695 if (bAlphaChannel) | |
1696 { | |
1697 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1698 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1699 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1700 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1701 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1702 } | |
1703 else | |
1704 { | |
1705 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1706 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1707 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1708 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1709 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1710 } | |
1711 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1712 return false; | |
1713 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1714 { | |
1715 (*pOutSurface)->Release(); | |
1716 *pOutSurface = 0; | |
1717 return false; | |
1718 } | |
1719 return true; | |
1720 } | |
1721 | |
1722 //----- (004A5190) -------------------------------------------------------- | |
1723 void RenderD3D::HandleLostResources() | |
1724 { | |
1725 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1726 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1727 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1728 } | |
1729 | |
1730 //----- (004A2050) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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1390
diff
changeset
|
1731 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1732 { |
1733 Render *v5; // edi@1 | |
1734 unsigned int v6; // ebx@1 | |
1735 LightmapBuilder *v7; // esi@3 | |
1736 int v8; // eax@7 | |
1737 ODMFace *v9; // eax@12 | |
1738 char *v10; // esi@12 | |
1739 double v11; // st7@14 | |
1740 double v12; // st7@14 | |
1741 int v13; // eax@14 | |
1742 ODMFace *v14; // ecx@14 | |
1743 double v15; // st7@14 | |
1744 float v16; // ST48_4@15 | |
1745 int v17; // eax@15 | |
1746 char v18; // zf@17 | |
1747 HRESULT v19; // eax@18 | |
1748 HRESULT v20; // eax@18 | |
1749 HRESULT v21; // eax@20 | |
1750 HRESULT v22; // eax@20 | |
1751 unsigned int v23; // ecx@20 | |
1752 char *v24; // eax@21 | |
1753 HRESULT v25; // eax@23 | |
1754 HRESULT v26; // eax@23 | |
1755 HRESULT v27; // eax@24 | |
1756 HRESULT v28; // eax@25 | |
1757 HRESULT v29; // eax@25 | |
1758 HRESULT v30; // eax@25 | |
1759 HRESULT v31; // eax@25 | |
1760 HRESULT v32; // eax@26 | |
1761 unsigned int v33; // ecx@26 | |
1762 char *v34; // eax@27 | |
1763 int v35; // edx@28 | |
1764 HRESULT v36; // eax@29 | |
1765 HRESULT v37; // eax@29 | |
1766 HRESULT v38; // eax@29 | |
1767 HRESULT v39; // eax@29 | |
1768 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1769 unsigned int v41; // eax@29 | |
1770 HRESULT v42; // eax@30 | |
1771 HRESULT v43; // eax@30 | |
1772 HRESULT v44; // eax@30 | |
1773 char *v45; // esi@34 | |
1774 int v46; // ecx@35 | |
1775 double v47; // st6@35 | |
1776 int v48; // eax@36 | |
1777 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1778 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1779 int v51; // [sp+50h] [bp-18h]@0 | |
1780 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1781 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1782 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1783 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1784 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1785 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1786 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1787 |
1788 v5 = this; | |
1789 v6 = 0; | |
1790 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1791 { | |
1792 v7 = pGame->pLightmapBuilder; | |
1793 v53 = v7; | |
1794 v54 = v7->std__vector_000004_size; | |
1795 if ( v7->std__vector_000004_size) | |
2006 | 1796 a2 = -1; |
638 | 1797 pGame->AlterGamma_ODM(a4, &a2); |
2155 | 1798 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 1799 { |
638 | 1800 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1801 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1802 } |
1803 else | |
1804 { | |
1805 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1806 { | |
323 | 1807 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1808 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1809 if (bUsingSpecular) | |
1810 { | |
186 | 1811 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1812 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1813 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1814 } |
1073 | 1815 for (uint i = 0; i < uNumVertices; ++i) |
1816 { | |
1817 | |
1818 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1819 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1820 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1821 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1822 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1823 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1824 | |
1825 if ( this->bUsingSpecular ) | |
0 | 1826 { |
2193
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1827 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1828 } |
1073 | 1829 else |
1830 { | |
1831 d3d_vertex_buffer[i].specular = 0; | |
1832 } | |
1833 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1834 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1835 | |
1836 } | |
323 | 1837 |
1838 if (a4->uAttributes & FACE_OUTLINED) | |
1839 { | |
1840 int color; | |
1841 if (GetTickCount() % 300 >= 150) | |
1842 color = 0xFFFF2020; | |
1843 else color = 0xFF901010; | |
1844 | |
1845 for (uint i = 0; i < uNumVertices; ++i) | |
1846 d3d_vertex_buffer[i].diffuse = color; | |
1847 } | |
1848 | |
0 | 1849 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1850 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1851 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1852 d3d_vertex_buffer, |
0 | 1853 uNumVertices, |
1854 D3DDP_DONOTLIGHT); | |
1855 } | |
1856 else | |
1857 { | |
1073 | 1858 for (uint i = 0; i < uNumVertices; ++i) |
1859 { | |
1860 | |
1861 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1862 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1863 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1864 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1865 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1866 if ( this->bUsingSpecular ) | |
0 | 1867 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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1868 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1869 } |
1073 | 1870 else |
1871 { | |
1872 d3d_vertex_buffer[i].specular = 0; | |
1873 } | |
1874 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1875 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1876 | |
1877 } | |
1878 | |
186 | 1879 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1880 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1881 if (bUsingSpecular) |
186 | 1882 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1883 |
1884 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1885 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1886 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1887 d3d_vertex_buffer, |
0 | 1888 uNumVertices, |
1889 D3DDP_DONOTLIGHT)); | |
1890 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1891 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1892 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1893 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1894 for (uint i = 0; i < uNumVertices; ++i) |
1895 { | |
1896 d3d_vertex_buffer[i].diffuse = a2; | |
1897 } | |
0 | 1898 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1899 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1900 if ( !pRenderer->bUsingSpecular ) |
186 | 1901 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1902 | |
1903 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1904 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1905 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1906 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1907 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1908 d3d_vertex_buffer, |
0 | 1909 uNumVertices, |
1910 D3DDP_DONOTLIGHT)); | |
1911 if (bUsingSpecular) | |
1912 { | |
186 | 1913 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1914 |
1073 | 1915 for (uint i = 0; i < uNumVertices; ++i) |
1916 { | |
1917 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1918 d3d_vertex_buffer[i].specular = 0; | |
1919 } | |
1920 | |
0 | 1921 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1922 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
1923 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 1924 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1925 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1926 d3d_vertex_buffer, |
0 | 1927 uNumVertices, |
1928 D3DDP_DONOTLIGHT)); | |
186 | 1929 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 1930 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
1931 v41 = GetLevelFogColor(); | |
1932 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
1933 v6 = 0; | |
1934 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
1935 } | |
186 | 1936 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
1937 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1938 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
1939 } | |
1940 } | |
1941 } | |
1942 } | |
1943 // 4D864C: using guessed type char byte_4D864C; | |
1944 | |
1945 //----- (0049EB79) -------------------------------------------------------- | |
1946 Render::~Render() | |
1947 { | |
1948 Render *v1; // esi@1 | |
1949 | |
1950 v1 = this; | |
1583 | 1951 free(this->pDefaultZBuffer); |
0 | 1952 v1->pD3DBitmaps.Release(); |
1953 v1->pD3DSprites.Release(); | |
1954 Release(); | |
1955 v1->bWindowMode = 1; | |
1956 //nullsub_1(); | |
1957 //nullsub_1(); | |
1958 } | |
1959 | |
1960 | |
1961 //----- (0049E992) -------------------------------------------------------- | |
1962 Render::Render() | |
1963 { | |
2216 | 1964 //Render *v1; // esi@1 |
0 | 1965 int v2; // eax@1 |
1966 char v3; // zf@1 | |
1967 | |
2216 | 1968 //v1 = this; |
0 | 1969 this->pDirectDraw4 = 0; |
1970 this->pFrontBuffer4 = 0; | |
1971 this->pBackBuffer4 = 0; | |
2154 | 1972 //this->pColorKeySurface4 = 0; |
2152 | 1973 //this->pDirectDraw2 = 0; |
1974 //this->pFrontBuffer2 = 0; | |
1975 //this->pBackBuffer2 = 0; | |
1976 //this->pSomeSurface2 = 0; | |
0 | 1977 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); |
1978 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2216 | 1979 this->bWindowMode = 1; |
1980 //this->field_40054 = 0; | |
1981 //this->field_10 = 640; | |
1982 //this->field_14 = 480; | |
1983 //this->field_40030 = 0; | |
1984 //this->field_4002C = 0; | |
1985 this->pActiveZBuffer = 0; | |
1986 this->pDefaultZBuffer = 0; | |
1987 this->raster_clip_y = 0; | |
1988 this->raster_clip_x = 0; | |
1989 this->raster_clip_z = 639; | |
1990 this->raster_clip_w = 479; | |
1991 //this->field_4003C = 0x004EED80; | |
1992 //this->field_40040 = dword_4EED78; | |
1993 this->uClipZ = 640; | |
1994 //this->field_40044 = 2; | |
1995 //this->field_40048 = 6; | |
1996 this->pFrontBuffer4 = 0; | |
1997 this->pBackBuffer4 = 0; | |
1998 //this->pColorKeySurface4 = 0; | |
1999 this->pDirectDraw4 = 0; | |
2000 this->pRenderD3D = 0; | |
2001 this->uNumSceneBegins = 0; | |
2002 this->uNumD3DSceneBegins = 0; | |
2003 this->using_software_screen_buffer = 0; | |
2004 this->pTargetSurface = 0; | |
2005 this->uTargetSurfacePitch = 0; | |
2006 this->uClipY = 0; | |
2007 this->uClipX = 0; | |
2008 this->uClipW = 480; | |
2009 this->bClip = 1; | |
2010 //this->bColorKeySupported = 0; | |
2011 this->bRequiredTextureStagesAvailable = 0; | |
2012 this->bTinting = 1; | |
2013 //LOBYTE(this->field_103668) = 0; | |
0 | 2014 uNumBillboardsToDraw = 0; |
2015 bFogEnabled = false; | |
265 | 2016 |
2017 hd_water_tile_id = -1; | |
2018 hd_water_current_frame = 0; | |
0 | 2019 } |
2020 | |
2069 | 2021 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2022 { |
1802 | 2023 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2024 | |
2025 this->window = window; | |
2069 | 2026 //bStartInWindow = true; |
1802 | 2027 //windowed_mode_width = windowed_width; |
2028 //windowed_mode_height = windowed_height; | |
2029 | |
1985 | 2030 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2031 |
2032 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2033 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2034 | |
2035 this->bTinting = bTinting; | |
2036 | |
1980 | 2037 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2038 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2039 |
2040 return r1 && r2; | |
2041 } | |
2042 | |
2043 | |
2044 //----- (0049ECC4) -------------------------------------------------------- | |
2045 void Render::ClearBlack() | |
2046 { | |
2154 | 2047 //if (pRenderD3D) |
0 | 2048 { |
2069 | 2049 if (using_software_screen_buffer) |
0 | 2050 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2051 } | |
2154 | 2052 //else |
2053 //memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
0 | 2054 } |
2055 | |
2056 //----- (0049ED18) -------------------------------------------------------- | |
2057 void Render::PresentBlackScreen() | |
2058 { | |
2059 IDirectDrawSurface *v2; // eax@3 | |
2060 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2061 RECT x; // [sp+68h] [bp-10h]@3 | |
2062 | |
2063 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2064 GetWindowRect(window->GetApiHandle(), &x); |
2152 | 2065 |
0 | 2066 { |
2067 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2068 } | |
2152 | 2069 |
0 | 2070 v3.dwFillColor = 0; |
2071 v3.dwSize = 100; | |
2072 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2073 pRenderer->Present(); | |
2074 } | |
2075 | |
2076 //----- (0049EDB6) -------------------------------------------------------- | |
2077 void Render::SavePCXScreenshot() | |
2078 { | |
2079 int v5; // eax@8 | |
2132 | 2080 FILE *pOutFile; // edi@10 |
2133 | 2081 unsigned short *v8; // eax@11 |
0 | 2082 int v9; // eax@13 |
2083 int v10; // ecx@15 | |
2084 signed int v12; // eax@18 | |
2085 HRESULT v14; // eax@29 | |
2086 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2087 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2088 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2089 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2132 | 2090 char *lineB; // [sp+11Ch] [bp-48h]@14 |
2091 char *lineG; // [sp+120h] [bp-44h]@14 | |
2092 //int v24; // [sp+124h] [bp-40h]@11 | |
0 | 2093 FILE *File; // [sp+128h] [bp-3Ch]@3 |
2094 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2095 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2132 | 2096 char *lineRGB; // [sp+148h] [bp-1Ch]@10 |
2097 void *surface; // [sp+14Ch] [bp-18h]@8 | |
2098 int image_width; // [sp+150h] [bp-14h]@4 | |
2099 int pitch; // [sp+154h] [bp-10h]@4 | |
0 | 2100 char v31; // [sp+15Ah] [bp-Ah]@25 |
2132 | 2101 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 |
2102 unsigned short *line_picture_data; // [sp+15Ch] [bp-8h]@10 | |
2103 byte test_byte; // [sp+163h] [bp-1h]@17 | |
2104 | |
2105 int num_r_bits = 5; | |
2106 int num_g_bits = 6; | |
2107 int num_b_bits = 5; | |
2108 | |
2109 int r_mask = 0xF800; | |
2110 int g_mask = 0x7E0; | |
2111 int b_mask = 0x1F; | |
2112 | |
2069 | 2113 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2114 { |
2132 | 2115 sprintf(Filename, "screen%0.2i.pcx", ScreenshotFileNumber++ % 100); |
0 | 2116 File = fopen(Filename, "wb"); |
2117 if ( File ) | |
2118 { | |
2154 | 2119 pitch = this->GetRenderWidth(); |
2120 if ( pitch & 1 ) | |
2121 pitch = pitch + 1; | |
2132 | 2122 if ( this->pRenderD3D ) |
2123 { | |
2124 memset(&Dst, 0, 0x7C); | |
0 | 2125 Dst.dwSize = 124; |
168 | 2126 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2127 return; |
2132 | 2128 surface = Dst.lpSurface; |
2129 v5 = Dst.lPitch / 2; | |
0 | 2130 } |
2131 else | |
2132 { | |
2133 pRenderer->BeginScene(); | |
2132 | 2134 surface = pRenderer->pTargetSurface; |
0 | 2135 v5 = pRenderer->uTargetSurfacePitch; |
2136 } | |
2154 | 2137 header1.right = GetRenderWidth() - 1; |
2132 | 2138 header1.left = 0; |
2154 | 2139 header1.bottom = this->GetRenderHeight() - 1; |
2132 | 2140 header1.up = 0; |
2141 header2.pitch = pitch; | |
0 | 2142 memset(color_map, 0, sizeof(color_map)); |
2143 memset(v15, 0, sizeof(v15)); | |
2144 header2.reserved = 0; | |
2145 header1.manufacturer = 10; | |
2132 | 2146 pOutFile = File; |
0 | 2147 header1.version = 5; |
2148 header1.encoding = 1; | |
2149 header1.bpp = 8; | |
2150 header1.hdpi = 75; | |
2151 header1.vdpi = 75; | |
2152 header2.planes = 3; | |
2153 header2.palette_info = 1; | |
2132 | 2154 fwrite(&header1, 1, 1, File); |
2155 fwrite(&header1.version, 1, 1, pOutFile); | |
2156 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2157 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2158 fwrite(&header1.left, 2, 1, pOutFile); | |
2159 fwrite(&header1.up, 2, 1, pOutFile); | |
2160 fwrite(&header1.right, 2, 1, pOutFile); | |
2161 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2162 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2163 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2164 fwrite(color_map, 0x30u, 1, pOutFile); | |
2165 fwrite(&header2, 1, 1, pOutFile); | |
2166 fwrite(&header2.planes, 1, 1, pOutFile); | |
2167 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2168 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2169 fwrite(v15, 0x3Au, 1, pOutFile); | |
2154 | 2170 lineRGB = (char *)malloc(3 * GetRenderWidth() + 6); |
2171 if ( this->GetRenderHeight() > 0 ) | |
2132 | 2172 { |
2173 image_width = 3 * pitch; | |
2174 //v24 = 2 * v5; | |
2175 v8 = (unsigned short *)surface; | |
2154 | 2176 for ( int y = 0; y < this->GetRenderHeight(); y++ ) |
0 | 2177 { |
2132 | 2178 line_picture_data = v8; |
2154 | 2179 if ( GetRenderWidth() > 0 ) |
0 | 2180 { |
2132 | 2181 lineG = (char *)lineRGB + pitch; |
2182 lineB = (char *)lineRGB + 2 * pitch; | |
2154 | 2183 for ( uint x = 0; x < this->GetRenderWidth(); x++ ) |
0 | 2184 { |
2221 | 2185 //int p = *line_picture_data; //0x2818 |
2186 //int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 | |
2187 //int value = (pRenderer->uTargetRMask & *line_picture_data);//0 = 0xFF0000 & 0x2818 | |
2188 //int result = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits ); | |
2133 | 2189 lineRGB[x] = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits );// + pRenderer->uTargetRBits - 8); |
2190 lineG[x] = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits);// + pRenderer->uTargetGBits - 8); | |
2221 | 2191 //int value2 = (pRenderer->uTargetGMask & *line_picture_data); //10240 = 0xFF00 & 0x2818 |
2192 //int result2 = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits); | |
2133 | 2193 lineB[x] = (pRenderer->uTargetBMask & *line_picture_data);// << (8 - pRenderer->uTargetBBits); |
2221 | 2194 //int value3 = (pRenderer->uTargetBMask & *line_picture_data);//24 = 0xFF & 0x2818 |
2132 | 2195 line_picture_data += 2; |
0 | 2196 } |
2197 } | |
2132 | 2198 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2199 { |
2132 | 2200 pict_byte = lineRGB[i]; |
2201 for ( test_byte = 1; test_byte < 0x3F; ++test_byte ) | |
0 | 2202 { |
2132 | 2203 v12 = i + test_byte; |
2204 if ( lineRGB[v12] != pict_byte ) | |
0 | 2205 break; |
2132 | 2206 if ( !(v12 % pitch) ) |
0 | 2207 break; |
2208 } | |
2132 | 2209 if ( i + test_byte > image_width ) |
2210 test_byte = 3 * pitch - i; | |
2211 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
2212 { | |
2213 v31 = test_byte | 0xC0; | |
2214 fwrite(&v31, 1, 1, pOutFile); | |
2215 } | |
2216 fwrite(&pict_byte, 1, 1, pOutFile); | |
0 | 2217 } |
2132 | 2218 v8 += v5; |
0 | 2219 } |
2220 } | |
2132 | 2221 if ( this->pRenderD3D ) |
0 | 2222 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2223 else | |
2224 pRenderer->EndScene(); | |
2132 | 2225 |
2226 free(lineRGB); | |
2227 fclose(pOutFile); | |
0 | 2228 } |
2229 } | |
2230 } | |
2231 | |
2232 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2233 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2234 { |
2235 unsigned int v6; // eax@8 | |
2133 | 2236 //FILE *v7; // edi@10 |
0 | 2237 int v8; // ecx@11 |
2133 | 2238 unsigned short *v9; // eax@11 |
0 | 2239 int v10; // eax@13 |
2240 signed int v13; // eax@18 | |
2241 char v14; // zf@27 | |
2242 HRESULT v15; // eax@29 | |
2133 | 2243 char v16[56]; // [sp+Ch] [bp-12Ch]@10 |
0 | 2244 __int16 v17; // [sp+44h] [bp-F4h]@10 |
2133 | 2245 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 |
0 | 2246 int v19; // [sp+58h] [bp-E0h]@8 |
2247 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2133 | 2248 char color_map[48]; // [sp+C4h] [bp-74h]@10 |
0 | 2249 unsigned int v22; // [sp+F4h] [bp-44h]@11 |
2133 | 2250 char *lineB; // [sp+F8h] [bp-40h]@14 |
2251 int image_width; // [sp+FCh] [bp-3Ch]@11 | |
0 | 2252 int v25; // [sp+100h] [bp-38h]@4 |
2253 FILE *File; // [sp+104h] [bp-34h]@3 | |
2254 char Str; // [sp+108h] [bp-30h]@10 | |
2255 char v28; // [sp+109h] [bp-2Fh]@10 | |
2256 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2257 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2258 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2259 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2260 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2261 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2262 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2263 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2264 char v37; // [sp+118h] [bp-20h]@10 | |
2265 char v38; // [sp+119h] [bp-1Fh]@10 | |
2266 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2267 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2133 | 2268 char *lineRGB; // [sp+120h] [bp-18h]@10 |
2269 void *surface; // [sp+124h] [bp-14h]@8 | |
2270 int pitch; // [sp+128h] [bp-10h]@4 | |
0 | 2271 char v44; // [sp+12Fh] [bp-9h]@25 |
2133 | 2272 char *lineG; // [sp+130h] [bp-8h]@10 |
2273 unsigned char pict_byte; // [sp+137h] [bp-1h]@17 | |
2274 byte test_byte; | |
2275 | |
2276 int num_r_bits = 5; | |
2277 int num_g_bits = 6; | |
2278 int num_b_bits = 5; | |
2279 | |
2280 int r_mask = 0xF800; | |
2281 int g_mask = 0x7E0; | |
2282 int b_mask = 0x1F; | |
2283 | |
2069 | 2284 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2285 { |
2154 | 2286 static int _4EFA84_num_winners_certificates = 0; |
2287 ++_4EFA84_num_winners_certificates; | |
2288 | |
0 | 2289 File = fopen(a1, "wb"); |
2290 if ( File ) | |
2291 { | |
2154 | 2292 v25 = this->GetRenderWidth(); |
2293 pitch = v25; | |
2294 if ( pitch & 1 ) | |
2295 pitch = pitch + 1; | |
2133 | 2296 if ( this->pRenderD3D ) |
2297 { | |
2298 memset(&Dst, 0, 0x7C); | |
2299 Dst.dwSize = 124; | |
168 | 2300 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2301 return; |
2133 | 2302 surface = Dst.lpSurface; |
2303 v6 = Dst.lPitch / 2; | |
0 | 2304 } |
2305 else | |
2306 { | |
2307 pRenderer->BeginScene(); | |
2133 | 2308 surface = pRenderer->pTargetSurface; |
0 | 2309 v6 = pRenderer->uTargetSurfacePitch; |
2310 } | |
2154 | 2311 v33 = this->GetRenderWidth() - 1; |
2133 | 2312 v31 = 0; |
2154 | 2313 v34 = (short)this->GetRenderHeight() - 1; |
2133 | 2314 v32 = 0; |
2315 v39 = pitch; | |
2316 memset(&color_map, 0, sizeof(color_map)); | |
2317 memset(&v16, 0, sizeof(v16)); | |
0 | 2318 v37 = 0; |
2319 Str = 10; | |
2320 v17 = 0; | |
2321 v28 = 5; | |
2322 v29 = 1; | |
2323 v30 = 8; | |
2324 v35 = 75; | |
2325 v36 = 75; | |
2326 v38 = 3; | |
2327 v40 = 1; | |
2133 | 2328 fwrite(&Str, 1, 1, File); |
2329 fwrite(&v28, 1, 1, File); | |
2330 fwrite(&v29, 1, 1, File); | |
2331 fwrite(&v30, 1, 1, File); | |
2332 fwrite(&v31, 2, 1, File); | |
2333 fwrite(&v32, 2, 1, File); | |
2334 fwrite(&v33, 2, 1, File); | |
2335 fwrite(&v34, 2, 1, File); | |
2336 fwrite(&v35, 2, 1, File); | |
2337 fwrite(&v36, 2, 1, File); | |
2338 fwrite(&color_map, 0x30, 1, File); | |
2339 fwrite(&v37, 1, 1, File); | |
2340 fwrite(&v38, 1, 1, File); | |
2341 fwrite(&v39, 2, 1, File); | |
2342 fwrite(&v40, 2, 1, File); | |
2343 fwrite(&v16, 0x3A, 1, File); | |
2344 lineRGB = (char *)malloc(3 * (v25 + 2)); | |
2154 | 2345 if ( (signed int)this->GetRenderHeight() > 0 ) |
2133 | 2346 { |
2347 image_width = 3 * pitch; | |
2348 v9 = (unsigned short *)surface; | |
2154 | 2349 for ( uint j = 0; j < this->GetRenderHeight(); j++) |
0 | 2350 { |
2351 a1 = (const char *)v9; | |
2352 if ( v25 > 0 ) | |
2353 { | |
2133 | 2354 lineG = (char *)lineRGB + pitch; |
2355 lineB = (char *)lineRGB + 2 * pitch; | |
2356 for ( v10 = 0; v10 < v25; v10++ ) | |
0 | 2357 { |
2133 | 2358 lineRGB[v10] = (signed int)(r_mask & *(short *)a1) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2359 lineG[v10] = (signed int)(g_mask & *(short *)a1) >> (num_b_bits + num_g_bits - 8); | |
2360 lineB[v10] = (b_mask & *(short *)a1) << (8 - num_b_bits); | |
0 | 2361 a1 += 2; |
2362 } | |
2363 } | |
2133 | 2364 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2365 { |
2133 | 2366 pict_byte = lineRGB[i]; |
2367 for ( test_byte = 1; test_byte < 0x3F; test_byte ) | |
0 | 2368 { |
2133 | 2369 v13 = i + test_byte; |
2370 if ( lineRGB[v13] != pict_byte ) | |
0 | 2371 break; |
2133 | 2372 if ( !(v13 % pitch) ) |
0 | 2373 break; |
2374 } | |
2133 | 2375 if ( i + test_byte > image_width ) |
2376 test_byte = 3 * pitch - i; | |
2377 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
0 | 2378 { |
2133 | 2379 v44 = test_byte | 0xC0; |
2380 fwrite(&v44, 1, 1, File); | |
0 | 2381 } |
2133 | 2382 fwrite(&pict_byte, 1, 1, File); |
0 | 2383 } |
2133 | 2384 v9 += pitch; |
0 | 2385 } |
2386 } | |
2133 | 2387 if ( this->pRenderD3D ) |
0 | 2388 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2389 else | |
2390 pRenderer->EndScene(); | |
2133 | 2391 free(lineRGB); |
2392 fclose(File); | |
0 | 2393 } |
2394 } | |
2395 } | |
2396 | |
2397 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2398 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2399 { |
0 | 2400 void *v8; // esi@3 |
2401 void *v9; // esi@3 | |
810 | 2402 unsigned short* v11; // eax@4 |
0 | 2403 int v13; // eax@8 |
2404 int v14; // ecx@8 | |
2405 signed int v15; // eax@11 | |
2406 char v16; // zf@20 | |
2407 int result; // eax@21 | |
2408 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2409 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2410 char *lineG; // [sp+78h] [bp-40h]@7 |
2411 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2412 int v23; // [sp+80h] [bp-38h]@4 |
2413 int v24; // [sp+84h] [bp-34h]@4 | |
2414 int v25; // [sp+88h] [bp-30h]@4 | |
2415 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2416 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2417 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2418 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2419 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2420 char v43; // [sp+B3h] [bp-5h]@18 |
2421 int i; // [sp+B4h] [bp-4h]@6 | |
2132 | 2422 unsigned short* line_picture_data; |
810 | 2423 byte test_byte; |
2424 unsigned char pict_byte; | |
0 | 2425 |
2131 | 2426 int num_r_bits = 5; |
2427 int num_g_bits = 6; | |
2428 int num_b_bits = 5; | |
2429 | |
2430 int r_mask = 0xF800; | |
2431 int g_mask = 0x7E0; | |
2432 int b_mask = 0x1F; | |
2433 | |
810 | 2434 pitch = wight; |
2435 if ( wight & 1 ) | |
2436 pitch = wight + 1; | |
2437 Src.left = 0; | |
2438 Src.up = 0; | |
2439 Src.right = wight - 1; | |
2440 Src.bottom = heidth - 1; | |
2441 v27.pitch = pitch; | |
0 | 2442 memset(&v20, 0, 0x30u); |
2443 memset(&v18, 0, 0x38u); | |
810 | 2444 v8 = data_buff; |
2445 v27.reserved = 0; | |
0 | 2446 *(_WORD *)&v18[56] = 0; |
810 | 2447 Src.manufacturer = 10; |
2448 Src.version = 5; | |
2449 Src.encoding = 1; | |
2450 Src.bpp = 8; | |
2451 Src.hdpi = 75; | |
2452 Src.vdpi = 75; | |
2453 v27.planes = 3; | |
2454 v27.palette_info = 1; | |
2128 | 2455 memcpy(data_buff, &Src, 1); |
0 | 2456 v8 = (char *)v8 + 1; |
2128 | 2457 memcpy(v8, &Src.version, 1); |
0 | 2458 v8 = (char *)v8 + 1; |
2128 | 2459 memcpy(v8, &Src.encoding, 1); |
0 | 2460 v8 = (char *)v8 + 1; |
2128 | 2461 memcpy(v8, &Src.bpp, 1); |
0 | 2462 v8 = (char *)v8 + 1; |
2128 | 2463 memcpy(v8, &Src.left, 2); |
0 | 2464 v8 = (char *)v8 + 2; |
2128 | 2465 memcpy(v8, &Src.up, 2); |
0 | 2466 v8 = (char *)v8 + 2; |
2128 | 2467 memcpy(v8, &Src.right, 2); |
0 | 2468 v8 = (char *)v8 + 2; |
2128 | 2469 memcpy(v8, &Src.bottom, 2); |
0 | 2470 v8 = (char *)v8 + 2; |
2127 | 2471 memcpy(v8, &Src.hdpi, 2); |
0 | 2472 v8 = (char *)v8 + 2; |
2127 | 2473 memcpy(v8, &Src.vdpi, 2); |
0 | 2474 v8 = (char *)v8 + 2; |
2475 memcpy(v8, &v20, 0x30u); | |
2476 v8 = (char *)v8 + 48; | |
810 | 2477 memcpy(v8, &v27, 1u); |
0 | 2478 v8 = (char *)v8 + 1; |
2127 | 2479 memcpy(v8, &v27.planes, 1); |
0 | 2480 v8 = (char *)v8 + 1; |
2127 | 2481 memcpy(v8, &v27.pitch, 2); |
0 | 2482 v8 = (char *)v8 + 2; |
2127 | 2483 memcpy(v8, &v27.palette_info, 2); |
0 | 2484 v8 = (char *)v8 + 2; |
2485 memcpy(v8, &v18, 0x3Au); | |
2486 v9 = (char *)v8 + 58; | |
810 | 2487 |
1583 | 2488 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2489 if ( heidth > 0 ) |
2490 { | |
2491 v26 = 3 * pitch; | |
2492 v23 = 2 * wight; | |
2493 v11 = picture_data; | |
2494 v24 = (int)picture_data; | |
2127 | 2495 for ( v25 = heidth; v25; v25-- ) |
0 | 2496 { |
2132 | 2497 line_picture_data = v11; |
810 | 2498 if ( wight > 0 ) |
2499 { | |
2500 lineG = (char *)lineRGB + pitch; | |
2501 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2502 for ( uint i = 0; i < wight; i++ ) |
0 | 2503 { |
2132 | 2504 lineRGB[i] = (signed int)(r_mask & *line_picture_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2505 lineG[i] = (signed int)(g_mask & *line_picture_data) >> ( num_b_bits + num_g_bits- 8); | |
2506 lineB[i] = (b_mask & *line_picture_data) << (8 - num_b_bits); | |
2507 line_picture_data += 1; | |
810 | 2508 } |
0 | 2509 } |
2510 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2511 { | |
2128 | 2512 pict_byte = lineRGB[i]; |
2127 | 2513 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2514 { |
810 | 2515 v15 = i + test_byte; |
2128 | 2516 if ( lineRGB[v15] != pict_byte ) |
0 | 2517 break; |
810 | 2518 if ( !(v15 % pitch) ) |
0 | 2519 break; |
810 | 2520 } |
2521 if ( i + test_byte > v26 ) | |
2522 test_byte = 3 * pitch - i; | |
2127 | 2523 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2524 { |
2525 v43 = test_byte | 0xC0; | |
2127 | 2526 memcpy(v9, &v43, 1); |
0 | 2527 v9 = (char *)v9 + 1; |
2528 } | |
2127 | 2529 memcpy(v9, &pict_byte, 1); |
810 | 2530 i += test_byte; |
2531 } | |
2128 | 2532 v11 += wight; |
810 | 2533 } |
2534 } | |
1583 | 2535 free(lineRGB); |
810 | 2536 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2537 } |
2538 | |
2539 //----- (0049F8B5) -------------------------------------------------------- | |
2155 | 2540 void Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2541 { |
2542 FILE *result; // eax@1 | |
2127 | 2543 FILE *pOutFile; // edi@4 |
2128 | 2544 unsigned short* v9; // eax@5 |
0 | 2545 int v10; // eax@7 |
2546 signed int v12; // eax@12 | |
2547 char v13; // zf@21 | |
2548 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2549 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2550 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2551 int v18; // [sp+74h] [bp-30h]@5 | |
2552 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2553 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2554 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2555 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2556 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2557 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2558 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2559 char *lineG; | |
2560 unsigned short* line_pictute_data; | |
2561 byte test_byte; | |
2562 char v43; | |
2127 | 2563 |
2564 int num_r_bits = 5; | |
2565 int num_g_bits = 6; | |
2566 int num_b_bits = 5; | |
2567 | |
2568 int r_mask = 0xF800; | |
2569 int g_mask = 0x7E0; | |
2570 int b_mask = 0x1F; | |
0 | 2571 |
2572 result = fopen(Filename, "wb"); | |
2573 Filename = (const char *)result; | |
2574 if ( result ) | |
2575 { | |
2128 | 2576 pitch = width; |
2127 | 2577 if ( width & 1 ) |
2128 | 2578 pitch = width + 1; |
0 | 2579 header1.left = 0; |
2580 header1.up = 0; | |
2127 | 2581 header1.right = width - 1; |
2582 header1.bottom = height - 1; | |
2128 | 2583 header2.pitch = pitch; |
0 | 2584 memset(color_map, 0, sizeof(color_map)); |
2585 header2.reserved = 0; | |
2586 memset(v14, 0, sizeof(v14)); | |
2587 v15 = 0; | |
2588 header1.manufacturer = 10; | |
2589 header1.version = 5; | |
2590 header1.encoding = 1; | |
2591 header1.bpp = 8; | |
2592 header1.hdpi = 75; | |
2593 header1.vdpi = 75; | |
2594 header2.planes = 3; | |
2595 header2.palette_info = 1; | |
2127 | 2596 fwrite(&header1, 1, 1, (FILE *)Filename); |
2597 pOutFile = (FILE *)Filename; | |
2598 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2599 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2600 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2601 fwrite(&header1.left, 2, 1, pOutFile); | |
2602 fwrite(&header1.up, 2, 1, pOutFile); | |
2603 fwrite(&header1.right, 2, 1, pOutFile); | |
2604 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2605 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2606 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2607 fwrite(color_map, 0x30u, 1, pOutFile); | |
2608 fwrite(&header2, 1, 1, pOutFile); | |
2609 fwrite(&header2.planes, 1, 1, pOutFile); | |
2610 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2611 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2612 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2613 |
2614 lineRGB = (char *)malloc(3 * (width + 2)); | |
2131 | 2615 // |
2616 // . | |
2128 | 2617 image_width = 3 * pitch; |
2618 v9 = picture_data; | |
2127 | 2619 for ( v18 = 0; v18 < height; v18++ )// |
2620 { | |
2128 | 2621 line_pictute_data = v9; |
2622 lineG = (char *)lineRGB + pitch; | |
2623 lineB = (char *)lineRGB + 2 * pitch; | |
2624 | |
2625 for ( int i = 0; i < width; i++ )// | |
2626 { | |
2627 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2628 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2629 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2131 | 2630 line_pictute_data += 1; |
2128 | 2631 } |
2632 test_byte = 1; | |
2131 | 2633 for ( int i = 0; (signed int)i < image_width; i += test_byte ) |
2128 | 2634 { |
2635 unsigned char pic_byte = lineRGB[i]; | |
2636 for ( test_byte; test_byte < 63; ++test_byte )// | |
0 | 2637 { |
2128 | 2638 v12 = i + test_byte; |
2639 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2640 break; |
2128 | 2641 if ( !(v12 % pitch) ) |
2127 | 2642 break; |
0 | 2643 } |
2128 | 2644 if ( i + test_byte > image_width ) |
2645 test_byte = 3 * pitch - i; | |
2646 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2647 { |
2128 | 2648 v43 = test_byte | 0xC0;//- |
2649 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2650 } |
2128 | 2651 fwrite(&pic_byte, 1, 1, pOutFile); |
2652 } | |
2653 v9 += width; | |
2131 | 2654 } |
2128 | 2655 free(lineRGB); |
2155 | 2656 fclose(pOutFile); |
2657 } | |
0 | 2658 } |
2659 | |
2660 //----- (0049FBCD) -------------------------------------------------------- | |
2661 void Render::ClearTarget(unsigned int uColor) | |
2662 { | |
2154 | 2663 //if (pRenderD3D) |
0 | 2664 { |
2069 | 2665 if (using_software_screen_buffer) |
0 | 2666 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2667 } | |
2154 | 2668 //else |
2669 //memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
0 | 2670 } |
2671 | |
2672 | |
2673 //----- (0049FC37) -------------------------------------------------------- | |
2674 void Render::Present() | |
2675 { | |
2217 | 2676 //struct tagRECT Rect; // [sp+8h] [bp-28h]@11 |
2677 //RECT a4; // [sp+18h] [bp-18h]@11 | |
2678 //struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2679 | |
2069 | 2680 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2681 { |
2682 this->pBeforePresentFunction(); | |
2217 | 2683 if ( this->pRenderD3D ) |
2684 { | |
2685 if ( this->using_software_screen_buffer ) | |
0 | 2686 pRenderD3D->Present(false); |
2217 | 2687 } |
2688 else | |
2689 __debugbreak(); // no sr | |
1802 | 2690 /*{ |
2217 | 2691 if ( this->bWindowMode ) |
0 | 2692 { |
2693 RestoreFrontBuffer(); | |
2217 | 2694 GetClientRect(this->hWnd, &Rect); |
0 | 2695 Point.y = 0; |
2696 Point.x = 0; | |
2217 | 2697 ClientToScreen(this->hWnd, &Point); |
0 | 2698 OffsetRect(&Rect, Point.x, Point.y); |
2699 a4.top = 0; | |
2700 a4.bottom = 480; | |
2701 a4.left = 0; | |
2702 a4.right = 640; | |
2703 PresentRect(&Rect, &a4); | |
2704 } | |
2705 else | |
2706 { | |
2707 RestoreFrontBuffer(); | |
2708 a4.top = 0; | |
2709 a4.bottom = 480; | |
2710 a4.left = 0; | |
2711 a4.right = 640; | |
2712 BltBackToFontFast(0, 0, &a4); | |
2713 } | |
1802 | 2714 }*/ |
0 | 2715 } |
2716 } | |
2717 | |
2718 //----- (0049FD3A) -------------------------------------------------------- | |
2154 | 2719 void Render::_49FD3A_fullscreen() |
0 | 2720 { |
2721 Render *v2; // esi@1 | |
2722 IDirectDrawSurface4 *v3; // eax@6 | |
2723 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2724 RECT v5; // [sp+8h] [bp-10h]@6 | |
2725 | |
1980 | 2726 Render* a1 = this; |
0 | 2727 v2 = a1; |
2728 if ( a1->pRenderD3D ) | |
2729 { | |
2730 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2731 pFrontBuffer4->Restore(); | |
2732 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2733 pBackBuffer4->Restore(); | |
2734 v3 = v2->pBackBuffer4; | |
2735 v4 = v2->pFrontBuffer4; | |
2736 v5.top = 0; | |
2215
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2737 v5.bottom = window->GetHeight(); |
0 | 2738 v5.left = 0; |
2215
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2739 v5.right = window->GetWidth(); |
0 | 2740 v3->BltFast(0, 0, v4, &v5, 16u); |
2741 } | |
2742 } | |
2743 | |
2744 //----- (0049FDBF) -------------------------------------------------------- | |
2745 void Render::CreateZBuffer() | |
2746 { | |
2747 if (!pDefaultZBuffer) | |
2748 { | |
2749 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2750 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2751 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2752 } |
2753 } | |
2754 | |
2755 //----- (0049FE05) -------------------------------------------------------- | |
2756 void Render::Release() | |
2757 { | |
2758 Render *v1; // esi@1 | |
1802 | 2759 //RenderD3D *v2; // ecx@1 |
2760 //char v3; // zf@4 | |
2761 //void *v4; // ebx@6 | |
0 | 2762 IDirectDraw *v5; // eax@10 |
2763 IDirectDrawSurface2 *v6; // eax@11 | |
2764 IDirectDrawSurface2 *v7; // eax@13 | |
2765 IDirectDrawSurface2 *v8; // eax@15 | |
2766 IDirectDraw2 *v9; // eax@17 | |
2767 IDirectDraw4 *v10; // eax@19 | |
2768 IDirectDrawSurface4 *v11; // eax@20 | |
2769 IDirectDrawSurface4 *v12; // eax@22 | |
2770 IDirectDrawSurface4 *v13; // eax@24 | |
2771 IDirectDraw4 *v14; // eax@26 | |
2772 unsigned __int16 **v15; // ebx@28 | |
2773 void **v16; // esi@29 | |
2774 | |
2775 v1 = this; | |
1802 | 2776 if (pRenderD3D) |
0 | 2777 { |
2069 | 2778 if ( v1->using_software_screen_buffer ) |
0 | 2779 { |
1802 | 2780 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2781 pRenderD3D->Present(0); |
1802 | 2782 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2783 } |
2154 | 2784 //v1->pColorKeySurface4 = 0; |
0 | 2785 v1->pBackBuffer4 = 0; |
2786 v1->pFrontBuffer4 = 0; | |
2787 v1->pDirectDraw4 = 0; | |
1802 | 2788 if (v1->pTargetSurface) |
0 | 2789 { |
2069 | 2790 delete [] v1->pTargetSurface_unaligned; |
0 | 2791 v1->pTargetSurface = 0; |
2069 | 2792 v1->pTargetSurface_unaligned = 0; |
0 | 2793 } |
1802 | 2794 if (pRenderD3D) |
0 | 2795 { |
2796 pRenderD3D->Release(); | |
1802 | 2797 delete pRenderD3D; |
2798 } | |
2799 pRenderD3D = 0; | |
0 | 2800 } |
2801 else | |
1802 | 2802 ;//__debugbreak(); // no sr |
2803 /*{ | |
0 | 2804 if ( bWinNT4_0 == 1 ) |
2805 { | |
2806 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
2807 if ( !v5 ) | |
2808 return; | |
2809 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
2810 v1->pDirectDraw2->FlipToGDISurface(); | |
2811 v6 = v1->pSomeSurface2; | |
2812 if ( v6 ) | |
2813 { | |
2814 v6->Release(); | |
2815 v1->pSomeSurface2 = 0; | |
2816 } | |
2817 v7 = v1->pBackBuffer2; | |
2818 if ( v7 ) | |
2819 { | |
2820 v7->Release(); | |
2821 v1->pBackBuffer2 = 0; | |
2822 } | |
2823 v8 = v1->pFrontBuffer2; | |
2824 if ( v8 ) | |
2825 { | |
2826 v8->Release(); | |
2827 v1->pFrontBuffer2 = 0; | |
2828 } | |
2829 v9 = v1->pDirectDraw2; | |
2830 if ( v9 ) | |
2831 { | |
2832 v9->Release(); | |
2833 v1->pDirectDraw2 = 0; | |
2834 } | |
2835 } | |
2836 else | |
2837 { | |
2838 v10 = v1->pDirectDraw4; | |
2839 if ( !v10 ) | |
2840 return; | |
2841 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
2842 v1->pDirectDraw4->FlipToGDISurface(); | |
2843 v11 = v1->pColorKeySurface4; | |
2844 if ( v11 ) | |
2845 { | |
2846 v11->Release(); | |
2847 v1->pColorKeySurface4 = 0; | |
2848 } | |
2849 v12 = v1->pBackBuffer4; | |
2850 if ( v12 ) | |
2851 { | |
2852 v12->Release(); | |
2853 v1->pBackBuffer4 = 0; | |
2854 } | |
2855 v13 = v1->pFrontBuffer4; | |
2856 if ( v13 ) | |
2857 { | |
2858 v13->Release(); | |
2859 v1->pFrontBuffer4 = 0; | |
2860 } | |
2861 v14 = v1->pDirectDraw4; | |
2862 if ( v14 ) | |
2863 { | |
2864 v14->Release(); | |
2865 v1->pDirectDraw4 = 0; | |
2866 } | |
2867 } | |
2868 v15 = &v1->pTargetSurface; | |
2869 if ( v1->pTargetSurface ) | |
2870 { | |
2871 v16 = (void **)&v1->ptr_400E8; | |
2872 free(*v16); | |
2873 *v15 = 0; | |
2874 *v16 = 0; | |
2875 } | |
1802 | 2876 }*/ |
0 | 2877 } |
2878 | |
2152 | 2879 |
2880 | |
2881 | |
2882 void Present32(unsigned __int32 *src, unsigned int src_pitch, | |
2883 unsigned __int32 *dst, unsigned int dst_pitch) | |
2884 { | |
2885 for (uint y = 0; y < 8; ++y) | |
2886 memcpy(dst + y * dst_pitch, | |
2887 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2888 | |
2889 for (uint y = 8; y < 352; ++y) | |
2890 { | |
2891 memcpy(dst + y * dst_pitch, | |
2892 src + y * src_pitch, 8 * sizeof(__int32)); | |
2893 memcpy(dst + 8 + game_viewport_width + y * dst_pitch, | |
2894 src + 8 + game_viewport_width + y * src_pitch, 174/*172*/ * sizeof(__int32)); | |
2895 } | |
2896 | |
2897 for (uint y = 352; y < 480; ++y) | |
2898 memcpy(dst + y * dst_pitch, | |
2899 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2900 | |
2901 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
2902 { | |
2903 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
2904 { | |
2905 //if (src[x + y * src_pitch] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) | |
2155 | 2906 if (src[x + y * src_pitch] != 0xFF00FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) |
2152 | 2907 dst[x + y * dst_pitch] = src[x + y * src_pitch]; |
2908 } | |
2909 } | |
2910 } | |
2911 | |
2912 //----- (004A597D) -------------------------------------------------------- | |
2913 void Present_NoColorKey() | |
2914 { | |
2915 //unsigned __int16 *v0; // eax@4 | |
2916 unsigned __int16 *v1; // esi@4 | |
2917 void *v2; // edi@4 | |
2918 //signed int v4; // ebx@4 | |
2919 //signed int v5; // ebx@6 | |
2920 //void *v6; // edi@7 | |
2921 //const void *v7; // esi@7 | |
2922 signed int v8; // ebx@8 | |
2923 int v9; // eax@10 | |
2924 unsigned int v10; // esi@10 | |
2925 unsigned __int32 v11; // edi@10 | |
2926 //int v12; // ecx@10 | |
2927 unsigned int v13; // ebx@10 | |
2928 int v14; // eax@11 | |
2929 int v15; // eax@13 | |
2930 int v16; // eax@14 | |
2931 int v17; // eax@16 | |
2932 HRESULT v18; // eax@22 | |
2933 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 | |
2934 //int v20; // [sp+88h] [bp-1Ch]@10 | |
2935 int v21; // [sp+8Ch] [bp-18h]@10 | |
2936 __int32 v22; // [sp+90h] [bp-14h]@10 | |
2937 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 | |
2938 unsigned int v24; // [sp+98h] [bp-Ch]@4 | |
2939 //unsigned int _this; // [sp+9Ch] [bp-8h]@10 | |
2940 //LPVOID v26; // [sp+A0h] [bp-4h]@4 | |
2941 | |
2942 int r_mask = 0xF800; | |
2943 int g_mask = 0x7E0; | |
2944 int b_mask = 0x1F; | |
2945 | |
2946 if ( !pRenderer->uNumSceneBegins ) | |
2947 { | |
2154 | 2948 //if ( pRenderer->using_software_screen_buffer ) |
2949 //{ | |
2152 | 2950 memset(&Dst, 0, 0x7Cu); |
2951 Dst.dwSize = 124; | |
2952 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
2953 { | |
2954 //v26 = Dst.lpSurface; | |
2955 //pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; | |
2956 v24 = g_mask | b_mask | ((g_mask | b_mask) << 16); | |
2957 //pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; | |
2958 //pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; | |
2959 //v1 = pRenderer->pTargetSurface; | |
2960 v2 = Dst.lpSurface; | |
2961 | |
2962 | |
2963 /*for (uint y = 0; y < 480; ++y) | |
2964 { | |
2965 auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); | |
2966 for (uint x = 0; x < 640; ++x) | |
2967 pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; | |
2968 }*/ | |
2969 | |
2970 if (!FORCE_16_BITS) | |
2971 Present32((unsigned __int32 *)pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch, (unsigned __int32 *)Dst.lpSurface, Dst.lPitch / 4); | |
2972 else | |
2973 { | |
2974 ushort* pSrc = (unsigned short *)pRenderer->pTargetSurface; | |
2975 short* pDst = (__int16 *)Dst.lpSurface; | |
2976 | |
2977 for (uint y = 0; y < 8; ++y) | |
2978 memcpy(pDst + y * Dst.lPitch / 2, | |
2979 | |
2215
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2980 pSrc + y * window->GetWidth(), window->GetWidth() * sizeof(__int16)); |
2152 | 2981 |
2982 for (uint y = 8; y < 352; ++y) | |
2983 { | |
2984 memcpy(pDst + y * Dst.lPitch / 2, | |
2215
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|
2985 pSrc + y * window->GetWidth(), 8 * sizeof(__int16)); |
2152 | 2986 memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, |
2215
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2987 pSrc + 8 + game_viewport_width/*462*/ + y * window->GetWidth(), 174/*172*/ * sizeof(__int16)); |
2152 | 2988 } |
2989 | |
2215
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|
2990 for (uint y = 352; y < window->GetHeight(); ++y) |
2152 | 2991 memcpy(pDst + y * Dst.lPitch / 2, |
2215
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2992 pSrc + y * window->GetWidth(), window->GetWidth() * sizeof(__int16)); |
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2993 |
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2994 |
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2995 ushort* pSrc_x1y1 = pSrc + window->GetWidth() * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; |
2152 | 2996 //_this = (unsigned int)&pSrc[2 * (((signed int)pViewport->uViewportX >> 1) + 320 * pViewport->uViewportY)]; |
2997 short* pDst_x1y1 = pDst + Dst.lPitch * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
2998 //v23 = (unsigned __int32)((char *)v26 + 4 * (((signed int)pViewport->uViewportX >> 1) + (Dst.lPitch >> 2) * pViewport->uViewportY)); | |
2999 v9 = ((signed int)pViewport->uViewportTL_X >> 1) - ((signed int)pViewport->uViewportBR_X >> 1); | |
3000 //v20 = ((signed int)pViewport->uViewportZ >> 1) - ((signed int)pViewport->uViewportX >> 1); | |
3001 v22 = 4 * ((Dst.lPitch / 4) + v9); | |
3002 v21 = 4 * v9 + 1280; | |
3003 | |
3004 //auto uNumLines = pViewport->uViewportW - pViewport->uViewportY + 1; | |
3005 //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); | |
3006 v10 = (int)pSrc_x1y1; | |
3007 v11 = (int)pDst_x1y1; | |
3008 int uHalfWidth = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; | |
3009 v13 = v24; | |
3010 | |
3011 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
3012 { | |
3013 //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, | |
3014 // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); | |
3015 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
3016 { | |
2215
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3017 if (pSrc[y * window->GetWidth() + x] != (g_mask | b_mask)) |
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3018 pDst[y * Dst.lPitch / 2 + x] = pSrc[y * window->GetWidth() + x]; |
2152 | 3019 } |
3020 } | |
3021 } | |
3022 | |
3023 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3024 | |
3025 /* while ( 1 ) | |
3026 { | |
3027 while ( 1 ) | |
3028 { | |
3029 v14 = *(int *)v10; | |
3030 v10 += 4; | |
3031 if ( v14 == v13 ) | |
3032 break; | |
3033 if ( (short)v14 == (short)v13 ) | |
3034 { | |
3035 *(int *)v11 = *(int *)v11 & 0xFFFF | v14 & 0xFFFF0000; | |
3036 v11 += 4; | |
3037 --uHalfWidth; | |
3038 if ( !uHalfWidth ) | |
3039 goto LABEL_21; | |
3040 } | |
3041 else | |
3042 { | |
3043 v15 = __ROL__(v14, 16); | |
3044 if ( (short)v15 == (short)v13 ) | |
3045 { | |
3046 v17 = __ROR__(v15, 16); | |
3047 *(int *)v11 = *(int *)v11 & 0xFFFF0000 | (unsigned __int16)v17; | |
3048 v11 += 4; | |
3049 --uHalfWidth; | |
3050 if ( !uHalfWidth ) | |
3051 goto LABEL_21; | |
3052 } | |
3053 else | |
3054 { | |
3055 v16 = __ROR__(v15, 16); | |
3056 *(int *)v11 = v16; | |
3057 v11 += 4; | |
3058 --uHalfWidth; | |
3059 if ( !uHalfWidth ) | |
3060 goto LABEL_21; | |
3061 } | |
3062 } | |
3063 } | |
3064 v11 += 4; | |
3065 --uHalfWidth; | |
3066 if ( !uHalfWidth ) | |
3067 { | |
3068 LABEL_21: | |
3069 v10 += v21; | |
3070 v11 += v22; | |
3071 uHalfWidth = v20; | |
3072 if ( !--uNumLines ) | |
3073 { | |
3074 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3075 return; | |
3076 } | |
3077 } | |
3078 }*/ | |
3079 } | |
2154 | 3080 //} |
3081 } | |
3082 } | |
3083 | |
0 | 3084 |
3085 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3086 bool Render::InitializeFullscreen() |
0 | 3087 { |
3088 //Render *v2; // esi@1 | |
3089 //HWND v3; // ebx@1 | |
3090 //void *v4; // eax@2 | |
3091 //RenderD3D *v5; // eax@3 | |
3092 unsigned int v6; // edx@5 | |
3093 RenderD3D__DevInfo *v7; // ecx@5 | |
3094 bool v8; // eax@6 | |
3095 RenderD3D *v9; // ecx@13 | |
3096 unsigned int v10; // eax@13 | |
3097 RenderD3D *v11; // eax@25 | |
3098 HRESULT v12; // eax@25 | |
3099 int v13; // ecx@25 | |
3100 int v14; // eax@27 | |
3101 signed int v15; // ebx@31 | |
2069 | 3102 //bool v16; // eax@35 |
3103 //char v17; // zf@35 | |
0 | 3104 IDirectDraw4 *v18; // eax@38 |
3105 HRESULT v19; // eax@38 | |
2069 | 3106 //int *v20; // eax@39 |
0 | 3107 int *v22; // eax@42 |
3108 int v23; // ecx@42 | |
3109 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3110 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3111 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3112 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3113 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3114 int v29; // [sp+308h] [bp-4h]@2 | |
3115 | |
2069 | 3116 __debugbreak(); // Nomad |
3117 | |
0 | 3118 //v2 = this; |
2069 | 3119 this->using_software_screen_buffer = 0; |
2154 | 3120 //this->pColorKeySurface4 = 0; |
0 | 3121 this->pBackBuffer4 = 0; |
3122 this->pFrontBuffer4 = 0; | |
3123 this->pDirectDraw4 = 0; | |
2069 | 3124 //this->bColorKeySupported = 0; |
0 | 3125 Release(); |
3126 //v3 = hWnd; | |
1802 | 3127 this->window = window; |
0 | 3128 CreateZBuffer(); |
1802 | 3129 |
3130 /*if (!bUserDirect3D) | |
3131 { | |
3132 CreateDirectDraw(); | |
3133 SetDirectDrawCooperationMode(hWnd, 1); | |
3134 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3135 CreateDirectDrawPrimarySurface(); | |
3136 v15 = 1; | |
3137 } | |
3138 else | |
3139 {*/ | |
0 | 3140 pRenderD3D = new RenderD3D; |
3141 v28 = pRenderD3D; | |
3142 v6 = uDesiredDirect3DDevice; | |
3143 v29 = -1; | |
3144 v7 = pRenderD3D->pAvailableDevices; | |
3145 if ( v7[v6].bIsDeviceCompatible ) | |
3146 { | |
2069 | 3147 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3148 } |
3149 else | |
3150 { | |
3151 if ( v7[1].bIsDeviceCompatible ) | |
3152 { | |
2069 | 3153 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3154 } |
3155 else | |
3156 { | |
3157 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3158 Error("There aren't any D3D devices to create."); |
3159 | |
2069 | 3160 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
0 | 3161 } |
3162 } | |
3163 if ( !v8 ) | |
1545 | 3164 Error("D3Drend->Init failed."); |
3165 | |
0 | 3166 v9 = pRenderD3D; |
3167 pBackBuffer4 = v9->pBackBuffer; | |
3168 pFrontBuffer4 = v9->pFrontBuffer; | |
3169 pDirectDraw4 = v9->pHost; | |
3170 v10 = pRenderD3D->GetDeviceCaps(); | |
3171 if ( v10 & 1 ) | |
3172 { | |
3173 if ( pRenderD3D ) | |
3174 { | |
3175 pRenderD3D->Release(); | |
3176 delete pRenderD3D; | |
3177 } | |
3178 pRenderD3D = 0; | |
3179 pBackBuffer4 = 0; | |
3180 pFrontBuffer4 = 0; | |
3181 pDirectDraw4 = 0; | |
1545 | 3182 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3183 } |
3184 if ( v10 & 0x3E ) | |
3185 { | |
3186 if ( pRenderD3D ) | |
3187 { | |
3188 pRenderD3D->Release(); | |
3189 delete pRenderD3D; | |
3190 } | |
2154 | 3191 //pColorKeySurface4 = 0; |
0 | 3192 pRenderD3D = 0; |
3193 pBackBuffer4 = 0; | |
3194 pFrontBuffer4 = 0; | |
3195 pDirectDraw4 = 0; | |
1545 | 3196 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3197 } |
3198 if ( (v10 & 0x80u) != 0 ) | |
3199 { | |
3200 if ( pRenderD3D ) | |
3201 { | |
3202 pRenderD3D->Release(); | |
3203 delete pRenderD3D; | |
3204 } | |
3205 pRenderD3D = 0; | |
3206 pBackBuffer4 = 0; | |
3207 pFrontBuffer4 = 0; | |
3208 pDirectDraw4 = 0; | |
1545 | 3209 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3210 } |
2154 | 3211 //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; |
0 | 3212 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3213 memset(&halCaps, 0, 0xFCu); | |
3214 halCaps.dwSize = 252; | |
3215 memset(&refCaps, 0, 0xFCu); | |
3216 v11 = pRenderD3D; | |
3217 refCaps.dwSize = 252; | |
3218 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3219 v13 = halCaps.dwMinTextureWidth; | |
3220 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3221 v13 = halCaps.dwMinTextureHeight; | |
3222 v14 = halCaps.dwMaxTextureWidth; | |
3223 uMinDeviceTextureDim = v13; | |
3224 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3225 v14 = halCaps.dwMaxTextureHeight; | |
3226 uMaxDeviceTextureDim = v14; | |
3227 if ( (unsigned int)v13 < 4 ) | |
3228 uMinDeviceTextureDim = 4; | |
3229 v15 = 1; | |
3230 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3231 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
2154 | 3232 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2)); |
0 | 3233 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); |
3234 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3235 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
2154 | 3236 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1)); |
3237 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
3238 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
3239 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3)); | |
3240 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2)); | |
0 | 3241 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); |
2154 | 3242 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2)); |
3243 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
0 | 3244 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); |
2154 | 3245 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4)); |
1802 | 3246 //} |
2069 | 3247 ddpfPrimarySuface.dwSize = 32; |
3248 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3249 ParseTargetPixelFormat(); |
2069 | 3250 |
3251 if (!pRenderD3D) | |
3252 { | |
3253 __debugbreak(); | |
3254 pBeforePresentFunction = 0;//nullsub_1; | |
3255 } | |
3256 //else | |
3257 //{ | |
3258 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3259 v17 = uAcquiredDirect3DDevice == v15; |
3260 bColorKeySupported = v16; | |
3261 if ( !v17 ) | |
3262 bColorKeySupported = 0; | |
3263 if ( bColorKeySupported ) | |
3264 { | |
3265 memset(&ddsd2, 0, 0x7Cu); | |
3266 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3267 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3268 v18 = pDirectDraw4; | |
3269 ddsd2.dwSize = 124; | |
3270 ddsd2.dwFlags = 65543; | |
3271 ddsd2.ddsCaps.dwCaps = 2112; | |
3272 ddsd2.dwWidth = 640; | |
3273 ddsd2.dwHeight = 480; | |
3274 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3275 pBeforePresentFunction = Present_ColorKey; | |
3276 } | |
2069 | 3277 else*/ |
0 | 3278 { |
3279 pTargetSurface = 0; | |
2069 | 3280 pTargetSurface_unaligned = 0; |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3281 pTargetSurface_unaligned = (unsigned int *)malloc(window->GetWidth() * window->GetHeight() * 2 + 32); |
2069 | 3282 if ( !pTargetSurface_unaligned |
0 | 3283 || (memset(&pDesc, 0, 0x7Cu), |
3284 pDesc.dwSize = 124, | |
3285 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3286 return 0; | |
3287 pBackBuffer4->Unlock(0); | |
2069 | 3288 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3289 v23 = (unsigned int)pDesc.lpSurface & 7; |
3290 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3291 uTargetSurfacePitch = window->GetWidth(); |
0 | 3292 pBeforePresentFunction = Present_NoColorKey; |
3293 v15 = 1; | |
2069 | 3294 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3295 } | |
3296 using_software_screen_buffer = v15; | |
3297 //} | |
0 | 3298 bWindowMode = 0; |
3299 pParty->uFlags |= 2u; | |
2151 | 3300 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3301 return v15 != 0; |
0 | 3302 } |
3303 | |
3304 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3305 bool Render::SwitchToWindow() |
0 | 3306 { |
3307 //Render *v2; // esi@1 | |
3308 //void *v3; // eax@2 | |
3309 //RenderD3D *v4; // eax@3 | |
3310 //unsigned int v5; // edx@5 | |
3311 //RenderD3D__DevInfo *v6; // ecx@5 | |
3312 bool v7; // eax@7 | |
3313 //RenderD3D *v8; // ecx@12 | |
3314 unsigned int v9; // eax@12 | |
3315 RenderD3D *v10; // eax@24 | |
3316 HRESULT v11; // eax@24 | |
3317 int v12; // eax@24 | |
3318 int v13; // eax@26 | |
2069 | 3319 //bool v14; // eax@32 |
3320 //char v15; // zf@32 | |
0 | 3321 IDirectDraw4 *v16; // eax@35 |
3322 HRESULT v17; // eax@35 | |
2069 | 3323 //int *v18; // eax@36 |
0 | 3324 int *v19; // edx@38 |
3325 int v20; // eax@38 | |
3326 unsigned int v21; // ecx@38 | |
3327 int v22; // eax@41 | |
3328 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3329 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3330 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3331 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3332 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3333 int v29; // [sp+308h] [bp-4h]@2 | |
3334 | |
2069 | 3335 pParty->uFlags |= PARTY_FLAGS_1_0002; |
2151 | 3336 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
2069 | 3337 using_software_screen_buffer = 0; |
0 | 3338 Release(); |
2154 | 3339 //pColorKeySurface4 = 0; |
0 | 3340 pBackBuffer4 = 0; |
3341 pFrontBuffer4 = 0; | |
3342 pDirectDraw4 = 0; | |
2069 | 3343 //bColorKeySupported = 0; |
0 | 3344 CreateZBuffer(); |
1802 | 3345 /*if (!bUserDirect3D) |
3346 { | |
3347 CreateDirectDraw(); | |
3348 SetDirectDrawCooperationMode(hWnd, 0); | |
3349 field_4004C = 1; | |
3350 CreateFrontBuffer(); | |
3351 CreateClipper(hWnd); | |
3352 CreateBackBuffer(); | |
3353 field_40030 = 0; | |
3354 field_18_locked_pitch = 0; | |
3355 } | |
3356 else | |
3357 {*/ | |
1631 | 3358 /*v3 = malloc(0x148u); |
0 | 3359 thisa = (RenderD3D *)v3; |
3360 v29 = 0; | |
3361 if ( v3 ) | |
3362 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3363 else | |
3364 v4 = 0;*/ | |
3365 pRenderD3D = new RenderD3D; | |
3366 //v4 = pRenderD3D; | |
3367 //v5 = uDesiredDirect3DDevice; | |
3368 v29 = -1; | |
3369 //v6 = pRenderD3D->pAvailableDevices; | |
3370 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3371 uDesiredDirect3DDevice != 1 ) | |
3372 { | |
2069 | 3373 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3374 } |
3375 else | |
3376 { | |
3377 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3378 Error("There aren't any D3D devices to init."); |
3379 | |
2069 | 3380 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3381 } |
3382 if ( !v7 ) | |
1545 | 3383 Error("D3Drend->Init failed."); |
0 | 3384 |
3385 //v8 = pRenderD3D; | |
2154 | 3386 //pColorKeySurface4 = 0; |
0 | 3387 pBackBuffer4 = pRenderD3D->pBackBuffer; |
3388 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3389 pDirectDraw4 = pRenderD3D->pHost; | |
3390 v9 = pRenderD3D->GetDeviceCaps(); | |
3391 if ( v9 & 1 ) | |
3392 { | |
3393 if (pRenderD3D) | |
3394 { | |
3395 pRenderD3D->Release(); | |
3396 delete pRenderD3D; | |
3397 } | |
3398 pRenderD3D = 0; | |
3399 pBackBuffer4 = 0; | |
3400 pFrontBuffer4 = 0; | |
3401 pDirectDraw4 = 0; | |
1545 | 3402 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3403 } |
3404 if ( v9 & 0x3E ) | |
3405 { | |
3406 if (pRenderD3D) | |
3407 { | |
3408 pRenderD3D->Release(); | |
3409 delete pRenderD3D; | |
3410 } | |
2154 | 3411 //pColorKeySurface4 = 0; |
0 | 3412 pRenderD3D = 0; |
3413 pBackBuffer4 = 0; | |
3414 pFrontBuffer4 = 0; | |
3415 pDirectDraw4 = 0; | |
1545 | 3416 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3417 } |
2154 | 3418 if (v9 & 0x80) |
0 | 3419 { |
3420 if (pRenderD3D) | |
3421 { | |
3422 pRenderD3D->Release(); | |
3423 delete pRenderD3D; | |
3424 } | |
3425 pRenderD3D = 0; | |
3426 pBackBuffer4 = 0; | |
3427 pFrontBuffer4 = 0; | |
3428 pDirectDraw4 = 0; | |
1545 | 3429 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3430 } |
2154 | 3431 //LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; |
0 | 3432 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3433 memset(&halCaps, 0, 0xFCu); | |
3434 halCaps.dwSize = 252; | |
3435 memset(&refCaps, 0, 0xFCu); | |
3436 //v10 = v2->pRenderD3D; | |
3437 refCaps.dwSize = 252; | |
3438 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3439 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3440 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3441 v12 = halCaps.dwMinTextureHeight; |
3442 uMinDeviceTextureDim = v12; | |
3443 v13 = halCaps.dwMaxTextureWidth; | |
3444 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3445 v13 = halCaps.dwMaxTextureHeight; | |
3446 uMaxDeviceTextureDim = v13; | |
3447 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3448 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3449 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3450 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3451 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3452 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3453 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3454 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3455 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3456 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3457 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3458 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3459 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3460 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3461 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3462 //} |
3463 | |
2069 | 3464 ddpfPrimarySuface.dwSize = 32; |
3465 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3466 ParseTargetPixelFormat(); |
2069 | 3467 |
0 | 3468 if ( !pRenderD3D ) |
3469 { | |
2069 | 3470 __debugbreak(); |
3471 //pBeforePresentFunction = 0;//nullsub_1; | |
3472 //goto LABEL_47; | |
3473 } | |
3474 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3475 v15 = uAcquiredDirect3DDevice == 1; |
3476 bColorKeySupported = v14; | |
3477 if ( !v15 ) | |
2069 | 3478 bColorKeySupported = 0;*/ |
3479 //if ( bColorKeySupported ) | |
3480 if (false) | |
3481 { | |
3482 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3483 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3484 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3485 v16 = pDirectDraw4; | |
3486 ddsd2.dwSize = 124; | |
3487 ddsd2.dwFlags = 65543; | |
3488 ddsd2.ddsCaps.dwCaps = 2112; | |
3489 ddsd2.dwWidth = 640; | |
3490 ddsd2.dwHeight = 480; | |
3491 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3492 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3493 LABEL_45: |
2069 | 3494 using_software_screen_buffer = 1; |
3495 //LABEL_47: | |
0 | 3496 bWindowMode = 1; |
1802 | 3497 //hWnd = hWnd; |
0 | 3498 return 0; |
3499 } | |
3500 pTargetSurface = 0; | |
2069 | 3501 pTargetSurface_unaligned = 0; |
3502 | |
3503 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3504 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3505 | |
3506 if (!pTargetSurface_unaligned) | |
3507 return false; | |
3508 | |
3509 memset(&pDesc, 0, 0x7Cu); | |
3510 pDesc.dwSize = 124; | |
3511 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3512 { | |
3513 delete [] pTargetSurface_unaligned; | |
3514 return false; | |
3515 } | |
3516 | |
3517 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3518 | |
3519 | |
0 | 3520 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3521 /*v19 = pTargetSurface_unaligned; |
0 | 3522 v20 = (unsigned int)pDesc.lpSurface & 7; |
3523 v21 = (unsigned int)ptr_400E8 & 7; | |
3524 if ( v21 == v20 ) | |
3525 { | |
3526 pTargetSurface = (unsigned __int16 *)v19; | |
3527 } | |
3528 else | |
3529 { | |
3530 if ( (signed int)v21 >= v20 ) | |
3531 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3532 else | |
3533 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3534 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3535 }*/ |
3536 pTargetSurface = pTargetSurface_unaligned; | |
3537 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3538 pBeforePresentFunction = Present_NoColorKey; |
3539 goto LABEL_45; | |
3540 } | |
3541 | |
2154 | 3542 |
3543 //----- (0044F2B2) -------------------------------------------------------- | |
3544 bool Render::IsGammaSupported() | |
3545 { | |
3546 bool result; // eax@3 | |
3547 HRESULT v1; // eax@4 | |
3548 | |
3549 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
3550 { | |
3551 DDCAPS halCaps; // [sp+0h] [bp-180h]@4 | |
3552 memset(&halCaps, 0, sizeof(DDCAPS)); | |
3553 halCaps.dwSize = sizeof(DDCAPS); | |
3554 | |
3555 ErrD3D(pDirectDraw4->GetCaps(&halCaps, 0)); | |
3556 return (halCaps.dwCaps2 >> 17) & 1; | |
3557 } | |
3558 /*else | |
3559 return false;*/ | |
3560 } | |
3561 | |
0 | 3562 //----- (004A0BEE) -------------------------------------------------------- |
2102 | 3563 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3564 { | |
2198 | 3565 signed int lower_bound; // eax@17 |
3566 signed int left_bound; | |
0 | 3567 unsigned int v21; // edi@46 |
3568 int v22; // esi@47 | |
3569 int v23; // ebx@47 | |
3570 signed int v24; // edx@50 | |
3571 signed int v25; // esi@52 | |
3572 unsigned __int16 *v26; // ecx@52 | |
3573 int v27; // ebx@54 | |
3574 int v28; // edi@55 | |
3575 int v29; // edx@55 | |
3576 int v30; // ebx@60 | |
3577 int v31; // edx@61 | |
3578 int v32; // edi@61 | |
2198 | 3579 signed int upper_bound; // [sp+18h] [bp-4h]@28 |
0 | 3580 unsigned int uXa; // [sp+24h] [bp+8h]@49 |
3581 int uYb; // [sp+28h] [bp+Ch]@47 | |
2245 | 3582 bool left_border_x = false; |
3583 bool right_border_x = false; | |
3584 bool left_border_z = false; | |
3585 bool right_border_z = false; | |
3586 bool upper_border_y = false; | |
3587 bool bottom_border_y = false; | |
3588 bool upper_border_w = false; | |
3589 bool bottom_border_w = false; | |
3590 | |
2101 | 3591 if ( uX < this->raster_clip_x )// x |
2245 | 3592 left_border_x = true; |
2101 | 3593 if ( uX > this->raster_clip_z )// x |
2245 | 3594 right_border_x = true; |
2097 | 3595 |
2101 | 3596 if ( uZ < this->raster_clip_x )// z |
2245 | 3597 left_border_z = true; |
2101 | 3598 if ( uZ > this->raster_clip_z )// z |
2245 | 3599 right_border_z = true; |
2101 | 3600 |
3601 if ( uY < this->raster_clip_y )// y | |
2245 | 3602 upper_border_y = true; |
2101 | 3603 if ( uY > this->raster_clip_w )// y |
2245 | 3604 bottom_border_y = true; |
2101 | 3605 |
3606 if ( uW < this->raster_clip_y )// w | |
2245 | 3607 upper_border_w = true; |
2101 | 3608 if ( uW > this->raster_clip_w )// w |
2245 | 3609 bottom_border_w = true; |
3610 | |
3611 if ( (left_border_x && left_border_z) || (right_border_x && right_border_z ) | |
3612 || (upper_border_y && upper_border_w) || (bottom_border_y && bottom_border_w)) | |
2102 | 3613 return; |
3614 | |
2245 | 3615 if ( left_border_x || left_border_z || right_border_x || right_border_z |
3616 || upper_border_y || upper_border_w || bottom_border_y || bottom_border_w) | |
3617 { | |
3618 if ( left_border_x || left_border_z )//if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//for left ( ) | |
3619 { | |
3620 if ( left_border_x )//left_border = true; | |
3621 { | |
3622 uY += (uW - uY) * ((this->raster_clip_x - uX) / (uZ - uX));//t = near_clip - v0.x / v1.x - v0.x ( ) | |
2199 | 3623 uX = this->raster_clip_x; |
3624 } | |
2245 | 3625 else if ( left_border_z )//z |
2199 | 3626 { |
3627 uZ = this->raster_clip_x; | |
2245 | 3628 uW += (uY - uW) * ((this->raster_clip_x - uZ) / (uX - uZ)); |
3629 } | |
3630 } | |
3631 | |
3632 if ( right_border_x || right_border_z )//if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 )//for right ( ) | |
3633 { | |
3634 if ( right_border_x ) //right_border = true; | |
3635 { | |
3636 uY += (uY - uW) * ((this->raster_clip_z - uX) / (uZ - uX)); | |
2199 | 3637 uX = this->raster_clip_z; |
0 | 3638 } |
2245 | 3639 else if ( right_border_z )//z |
3640 { | |
3641 uW += (uW - uY) * ((this->raster_clip_z - uZ) / (uX - uZ)); | |
2199 | 3642 uZ = this->raster_clip_z; |
3643 } | |
3644 } | |
2245 | 3645 |
2199 | 3646 upper_bound = 0; |
3647 if ( uY < this->raster_clip_y ) | |
3648 upper_bound = 2; | |
3649 if ( uY > this->raster_clip_w ) | |
3650 upper_bound |= 1; | |
3651 | |
3652 lower_bound = 0; | |
3653 if ( uW < this->raster_clip_y ) | |
3654 lower_bound = 2; | |
3655 if ( uW > this->raster_clip_w ) | |
3656 lower_bound |= 1; | |
3657 | |
3658 if ( !(lower_bound & upper_bound) )//for up and down( ) | |
3659 { | |
3660 lower_bound ^= upper_bound; | |
3661 if ( lower_bound & 2 ) | |
3662 { | |
3663 if ( upper_bound & 2 ) | |
3664 { | |
2245 | 3665 uX += (uZ - uX) * ((this->raster_clip_y - uY) / (uW - uY)); |
2199 | 3666 uY = this->raster_clip_y; |
3667 } | |
3668 else | |
3669 { | |
2245 | 3670 uZ += (uX - uZ) * ((this->raster_clip_y - uW) / (uY - uW)); |
2199 | 3671 uW = this->raster_clip_y; |
3672 } | |
3673 } | |
3674 if ( lower_bound & 1 ) | |
3675 { | |
3676 if ( upper_bound & 1 ) | |
3677 { | |
2245 | 3678 uX += (uZ - uX) * ((this->raster_clip_w - uY) / (uW - uY)); |
2199 | 3679 uY = this->raster_clip_w; |
3680 } | |
3681 else | |
0 | 3682 { |
2245 | 3683 uZ += (uX - uZ) * ((this->raster_clip_w - uW) / (uY - uW)); |
2199 | 3684 uW = this->raster_clip_w; |
3685 } | |
3686 } | |
3687 } | |
3688 } | |
3689 v21 = pRenderer->uTargetSurfacePitch; | |
3690 if ( pRenderer->uTargetSurfacePitch ) | |
3691 { | |
3692 //v12 = uX + uY * pRenderer->uTargetSurfacePitch; | |
3693 v22 = uW - uY; | |
3694 v23 = v22; | |
3695 uYb = v22; | |
3696 if ( v22 < 0 ) | |
3697 { | |
3698 v23 = -v22; | |
3699 uYb = -v22; | |
3700 v21 = -pRenderer->uTargetSurfacePitch; | |
3701 } | |
3702 uXa = uZ - uX; | |
3703 if ((signed)(uZ - uX) >= 0) | |
3704 v24 = 1; | |
3705 else | |
3706 { | |
3707 uXa = -uXa; | |
3708 v24 = -1; | |
3709 } | |
3710 v25 = 0; | |
3711 | |
3712 v26 = (unsigned __int16 *)this->pTargetSurface; | |
3713 if ( v26 ) | |
3714 { | |
3715 if ( (signed int)uXa <= v23 )// | |
3716 { | |
3717 v30 = v23 + 1; | |
3718 if ( v30 > 0 ) | |
3719 { | |
3720 v31 = 2 * v24; | |
3721 v32 = 2 * v21; | |
3722 //v12 = (int)&v26[v12]; | |
3723 int y = 0; | |
3724 int x = 0; | |
3725 for ( v30; v30; --v30 ) | |
0 | 3726 { |
2199 | 3727 v25 += uXa; |
3728 //*(short *)v12 = uColor; | |
3729 //v12 += v32; | |
3730 WritePixel16(uX + x, uY + y, uColor); | |
3731 if ( v32 >= 0 ) | |
3732 y += 1; | |
3733 else | |
3734 y -= 1; | |
3735 if ( v25 > 0 ) | |
0 | 3736 { |
2199 | 3737 v25 -= uYb; |
3738 //v12 += v31; | |
3739 if ( v31 >= 0 ) | |
2096 | 3740 x += 1; |
3741 else | |
3742 x -= 1; | |
0 | 3743 } |
3744 } | |
3745 } | |
3746 } | |
2199 | 3747 else// |
3748 { | |
3749 v27 = uXa + 1; | |
3750 if ( (signed int)(uXa + 1) > 0 ) | |
3751 { | |
3752 v28 = 2 * v21; | |
3753 v29 = 2 * v24; | |
3754 int y = 0; | |
3755 int x = 0; | |
3756 //v12 = (int)&v26[v12]; | |
3757 for ( v27; v27; --v27 ) | |
3758 { | |
3759 v25 += uYb; | |
3760 //*(short *)v12 = uColor; | |
3761 //v12 += v29; | |
3762 WritePixel16(uX + x, uY + y, uColor); | |
3763 if ( v29 >= 0 ) | |
3764 x += 1; | |
3765 else | |
3766 x -= 1; | |
3767 if ( v25 > (signed int)uXa ) | |
3768 { | |
3769 v25 -= uXa; | |
3770 //v12 += v28; | |
3771 if ( v28 >= 0 ) | |
3772 y += 1; | |
3773 else | |
3774 y -= 1; | |
3775 } | |
3776 } | |
3777 } | |
3778 } | |
3779 } | |
0 | 3780 } |
2102 | 3781 return; |
0 | 3782 } |
3783 | |
3784 //----- (004A0E80) -------------------------------------------------------- | |
3785 void Render::ClearZBuffer(int a2, int a3) | |
3786 { | |
2245 | 3787 memset32(this->pActiveZBuffer, -65536, 0x4B000); |
0 | 3788 } |
3789 | |
3790 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3791 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3792 { | |
3793 this->raster_clip_x = uX; | |
3794 this->raster_clip_y = uY; | |
3795 this->raster_clip_z = uZ; | |
3796 this->raster_clip_w = uW; | |
0 | 3797 } |
3798 | |
3799 //----- (004A0EB6) -------------------------------------------------------- | |
3800 void Render::ParseTargetPixelFormat() | |
3801 { | |
3802 signed int v2; // ecx@1 | |
3803 DWORD uRedMask; // edx@1 | |
3804 unsigned int uGreenMask; // esi@5 | |
3805 signed int v5; // ecx@5 | |
3806 unsigned int uBlueMask; // edx@9 | |
3807 signed int v7; // ecx@9 | |
2069 | 3808 //unsigned int v8; // ecx@13 |
0 | 3809 |
3810 v2 = 0; | |
2132 | 3811 uRedMask = this->ddpfPrimarySuface.dwRBitMask; |
3812 this->uTargetBBits = 0; | |
3813 this->uTargetGBits = 0; | |
3814 this->uTargetRBits = 0; | |
0 | 3815 do |
3816 { | |
3817 if ( (1 << v2) & uRedMask ) | |
2132 | 3818 ++this->uTargetRBits; |
0 | 3819 ++v2; |
3820 } | |
2069 | 3821 while ( v2 < 32 ); |
2132 | 3822 uGreenMask = this->ddpfPrimarySuface.dwGBitMask; |
0 | 3823 v5 = 0; |
3824 do | |
3825 { | |
3826 if ( (1 << v5) & uGreenMask ) | |
2132 | 3827 ++this->uTargetGBits; |
0 | 3828 ++v5; |
3829 } | |
2069 | 3830 while ( v5 < 32 ); |
2132 | 3831 uBlueMask = this->ddpfPrimarySuface.dwBBitMask; |
0 | 3832 v7 = 0; |
3833 do | |
3834 { | |
3835 if ( (1 << v7) & uBlueMask ) | |
2132 | 3836 ++this->uTargetBBits; |
0 | 3837 ++v7; |
3838 } | |
2069 | 3839 while ( v7 < 32 ); |
2132 | 3840 this->uTargetGMask = uGreenMask; |
3841 this->uTargetRMask = this->ddpfPrimarySuface.dwRBitMask; | |
3842 this->uTargetBMask = uBlueMask; | |
0 | 3843 } |
3844 | |
3845 //----- (004A0F40) -------------------------------------------------------- | |
3846 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3847 { | |
2132 | 3848 //IDirectDrawSurface4 *v4; // esi@1 |
168 | 3849 HRESULT result; // eax@1 |
0 | 3850 HRESULT v6; // eax@4 |
3851 int v7; // [sp-8h] [bp-14h]@10 | |
3852 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3853 char v9; // [sp+Bh] [bp-1h]@1 | |
3854 | |
2132 | 3855 //v4 = pSurface; |
0 | 3856 v9 = 1; |
3857 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3858 if ( result == DDERR_SURFACELOST ) | |
3859 { | |
2132 | 3860 v6 = pSurface->Restore(); |
0 | 3861 if ( v6 ) |
3862 { | |
3863 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3864 { | |
3865 LABEL_20: | |
3866 v9 = 0; | |
3867 result = (bool)memset(pDesc, 0, 4u); | |
3868 goto LABEL_21; | |
3869 } | |
3870 pRenderer->pFrontBuffer4->Restore(); | |
2132 | 3871 pSurface->Restore(); |
3872 } | |
3873 result = pSurface->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
0 | 3874 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) |
3875 goto LABEL_20; | |
3876 ErrD3D(result); | |
3877 if ( result ) | |
3878 { | |
3879 //v8 = 0; | |
3880 //v7 = 2161; | |
3881 LABEL_19: | |
3882 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3883 goto LABEL_20; | |
3884 } | |
3885 if ( pRenderer->pRenderD3D ) | |
3886 pRenderD3D->HandleLostResources(); | |
3887 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3888 } | |
3889 else | |
3890 { | |
3891 if ( result ) | |
3892 { | |
3893 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3894 goto LABEL_20; | |
3895 ErrD3D(result); | |
3896 //v8 = 0; | |
3897 //v7 = 2199; | |
3898 //goto LABEL_19; | |
3899 } | |
3900 } | |
3901 LABEL_21: | |
3902 LOBYTE(result) = v9; | |
3903 return result; | |
3904 } | |
3905 | |
3906 | |
3907 //----- (004A10E4) -------------------------------------------------------- | |
3908 void Render::CreateDirectDraw() | |
3909 { | |
3910 Render *v1; // edi@1 | |
3911 HRESULT v2; // eax@1 | |
3912 HRESULT v3; // eax@5 | |
3913 int v6; // [sp-Ch] [bp-20h]@3 | |
3914 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3915 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3916 | |
3917 v1 = this; | |
3918 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3919 | |
3920 pDirectDraw4 = nullptr; | |
3921 | |
2152 | 3922 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
0 | 3923 |
3924 lpDD->Release(); | |
3925 lpDD = nullptr; | |
3926 } | |
3927 | |
3928 //----- (004A1169) -------------------------------------------------------- | |
3929 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
3930 { | |
3931 DWORD flags; // eax@1 | |
3932 IDirectDraw *v4; // ecx@3 | |
3933 HRESULT v5; // eax@5 | |
3934 int v6; // [sp-8h] [bp-8h]@3 | |
3935 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
3936 | |
3937 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
3938 DDSCL_NORMAL; | |
3939 | |
2152 | 3940 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
0 | 3941 } |
3942 | |
3943 //----- (004A11C6) -------------------------------------------------------- | |
3944 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
3945 { | |
2152 | 3946 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
0 | 3947 } |
3948 | |
3949 //----- (004A121C) -------------------------------------------------------- | |
3950 void Render::CreateFrontBuffer() | |
3951 { | |
3952 Render *v1; // esi@1 | |
3953 IDirectDraw *pDD; // eax@3 | |
3954 IDirectDrawSurface **pOutSurf; // esi@3 | |
3955 struct _DDSURFACEDESC *v4; // edx@3 | |
3956 HRESULT v5; // eax@5 | |
3957 int v6; // [sp-8h] [bp-8Ch]@3 | |
3958 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
3959 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
3960 | |
3961 v1 = this; | |
2152 | 3962 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3963 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3964 { |
3965 memset(&a2, 0, 0x7Cu); | |
3966 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
3967 a2.dwSize = 124; | |
3968 a2.dwFlags = 1; | |
3969 v7 = 0; | |
3970 a2.ddsCaps.dwCaps = 512; | |
3971 v6 = 2357; | |
3972 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
3973 v4 = (struct _DDSURFACEDESC *)&a2; | |
3974 } | |
2152 | 3975 /*else |
0 | 3976 { |
3977 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
3978 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
3979 a2.lPitch = 108; | |
3980 a2.dwBackBufferCount = 1; | |
3981 v7 = 0; | |
3982 a2.dwTextureStage = 512; | |
3983 v6 = 2346; | |
3984 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
3985 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
2152 | 3986 }*/ |
0 | 3987 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); |
3988 } | |
3989 | |
3990 //----- (004A12CD) -------------------------------------------------------- | |
3991 void Render::CreateBackBuffer() | |
3992 { | |
3993 Render *v1; // esi@1 | |
3994 IDirectDraw *v2; // eax@3 | |
3995 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
3996 struct _DDSURFACEDESC *v4; // edx@3 | |
3997 HRESULT v5; // eax@5 | |
3998 int v6; // [sp-8h] [bp-8Ch]@3 | |
3999 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4000 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4001 | |
4002 v1 = this; | |
2152 | 4003 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4004 // pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4005 { |
4006 memset(&a2, 0, 0x7Cu); | |
4007 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4008 a2.dwSize = 124; | |
4009 a2.dwFlags = 7; | |
4010 v7 = 0; | |
4011 a2.ddsCaps.dwCaps = 2112; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
4012 a2.dwWidth = window->GetWidth(); |
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
4013 a2.dwHeight = window->GetHeight(); |
0 | 4014 v6 = 2387; |
4015 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4016 v4 = (struct _DDSURFACEDESC *)&a2; | |
4017 } | |
2152 | 4018 /*else |
0 | 4019 { |
4020 memset(&a2.lPitch, 0, 0x6Cu); | |
4021 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4022 a2.lPitch = 108; | |
4023 a2.dwBackBufferCount = 7; | |
4024 v7 = 0; | |
4025 a2.dwTextureStage = 2112; | |
4026 a2.dwAlphaBitDepth = 640; | |
4027 a2.dwMipMapCount = 480; | |
4028 v6 = 2374; | |
4029 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4030 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
2152 | 4031 }*/ |
0 | 4032 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); |
4033 } | |
4034 | |
4035 //----- (004A139A) -------------------------------------------------------- | |
4036 void Render::CreateDirectDrawPrimarySurface() | |
4037 { | |
4038 Render *v1; // esi@1 | |
2154 | 4039 //int v2; // ebx@3 |
0 | 4040 IDirectDraw2 *v3; // eax@3 |
4041 HRESULT v4; // eax@3 | |
4042 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4043 DDSCAPS2 *v6; // edx@3 | |
4044 IDirectDraw4 *v7; // eax@4 | |
4045 HRESULT v8; // eax@4 | |
4046 int v9; // ST14_4@5 | |
4047 IDirectDrawSurface *v10; // ST10_4@5 | |
4048 HRESULT v11; // eax@5 | |
4049 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4050 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4051 int v14; // [sp+4h] [bp-9Ch]@0 | |
4052 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4053 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4054 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4055 int a4; // [sp+98h] [bp-8h]@3 | |
4056 | |
4057 v1 = this; | |
2152 | 4058 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4059 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4060 { |
2154 | 4061 //v2 = 0; |
4062 //this->field_4004C = 1; | |
0 | 4063 memset(&ddsd2, 0, 0x7Cu); |
4064 v7 = v1->pDirectDraw4; | |
4065 ddsd2.dwBackBufferCount = 1; | |
4066 ddsd2.dwSize = 0x7Cu; | |
4067 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4068 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4069 ErrD3D(v7->CreateSurface( | |
4070 &ddsd2, | |
4071 &pFrontBuffer4, | |
4072 0)); | |
4073 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4074 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4075 } | |
2152 | 4076 /*else |
0 | 4077 { |
4078 v2 = 0; | |
4079 this->field_4004C = 1; | |
4080 | |
4081 DDSURFACEDESC ddsd; | |
4082 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4083 | |
4084 ddsd.lpSurface = (LPVOID)1; | |
4085 ddsd.lPitch = 108; | |
4086 ddsd.dwBackBufferCount = 33; | |
4087 ddsd.ddsCaps.dwCaps = 8728; | |
4088 ErrD3D(pDirectDraw2->CreateSurface( | |
4089 &ddsd, | |
4090 (IDirectDrawSurface **)&pFrontBuffer2, | |
4091 0)); | |
4092 | |
4093 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4094 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
2152 | 4095 }*/ |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4096 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4097 v9 = (int)v6; |
4098 v10 = pFrontBuffer; // BUG | |
4099 | |
4100 v17.dwCaps = 4; | |
4101 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4102 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
2154 | 4103 //v1->field_40030 = v2; |
4104 //v1->field_18_locked_pitch = v2; | |
0 | 4105 } |
4106 | |
4107 //----- (004A14F4) -------------------------------------------------------- | |
4108 void Render::CreateClipper(HWND a2) | |
4109 { | |
2152 | 4110 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); |
4111 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4112 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
0 | 4113 } |
4114 | |
4115 //----- (004A15D8) -------------------------------------------------------- | |
4116 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4117 { | |
2152 | 4118 pFrontBuffer4->GetPixelFormat(pOut); |
0 | 4119 } |
4120 | |
4121 //----- (004A1605) -------------------------------------------------------- | |
4122 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4123 { | |
4124 signed int v4; // eax@3 | |
4125 | |
2152 | 4126 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4127 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4128 { |
4129 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4130 memset(&pDesc, 0, 0x7Cu); | |
4131 pDesc.dwSize = 124; | |
2132 | 4132 LockSurface_DDraw4(this->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4133 *pOutSurfacePtr = pDesc.lpSurface; |
4134 v4 = pDesc.lPitch; | |
4135 } | |
2152 | 4136 /*else |
0 | 4137 { |
4138 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4139 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4140 pDesc.lPitch = 108; | |
2132 | 4141 LockSurface_DDraw2(this->pBackBuffer2, &pDesc, 1); |
0 | 4142 *pOutSurfacePtr = (void *)pDesc.lpSurface; |
4143 v4 = pDesc.dwReserved; | |
2152 | 4144 }*/ |
0 | 4145 *pOutPixelsPerRow = v4 >> 1; |
4146 } | |
4147 | |
4148 //----- (004A16E1) -------------------------------------------------------- | |
4149 void Render::UnlockBackBuffer() | |
4150 { | |
2152 | 4151 ErrD3D(pBackBuffer4->Unlock(0)); |
0 | 4152 } |
4153 | |
4154 //----- (004A172E) -------------------------------------------------------- | |
4155 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4156 { | |
4157 signed int v4; // eax@3 | |
4158 | |
2152 | 4159 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4160 { |
4161 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4162 memset(&pDesc, 0, 0x7Cu); | |
4163 pDesc.dwSize = 124; | |
2132 | 4164 LockSurface_DDraw4(this->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4165 *pOutSurface = pDesc.lpSurface; |
4166 v4 = pDesc.lPitch; | |
4167 } | |
2152 | 4168 /*else |
0 | 4169 { |
4170 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4171 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4172 pDesc.lPitch = 108; | |
2132 | 4173 LockSurface_DDraw2(this->pFrontBuffer2, &pDesc, 1); |
0 | 4174 *pOutSurface = (void *)pDesc.lpSurface; |
4175 v4 = pDesc.dwReserved; | |
2152 | 4176 }*/ |
0 | 4177 *pOutPixelsPerRow = v4 >> 1; |
4178 } | |
4179 | |
4180 //----- (004A17C7) -------------------------------------------------------- | |
4181 void Render::UnlockFrontBuffer() | |
4182 { | |
2152 | 4183 ErrD3D(pFrontBuffer4->Unlock(0)); |
0 | 4184 } |
4185 | |
4186 //----- (004A1814) -------------------------------------------------------- | |
4187 void Render::RestoreFrontBuffer() | |
4188 { | |
2152 | 4189 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST ) |
4190 pFrontBuffer4->Restore(); | |
0 | 4191 } |
4192 | |
4193 //----- (004A184C) -------------------------------------------------------- | |
2152 | 4194 void Render::RestoreBackBuffer() |
4195 { | |
4196 if ( pBackBuffer4->IsLost() == DDERR_SURFACELOST ) | |
4197 pBackBuffer4->Restore(); | |
0 | 4198 } |
4199 | |
4200 //----- (004A18F5) -------------------------------------------------------- | |
4201 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4202 { | |
2152 | 4203 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); |
0 | 4204 } |
4205 | |
4206 //----- (004A194A) -------------------------------------------------------- | |
4207 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4208 { | |
4209 IDirectDrawSurface *pFront; // eax@3 | |
4210 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4211 | |
2152 | 4212 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4213 { |
4214 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4215 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4216 } | |
2152 | 4217 /*else |
0 | 4218 { |
4219 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4220 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
2152 | 4221 }*/ |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4222 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4223 } |
4224 | |
4225 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4226 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4227 { |
0 | 4228 unsigned int v7; // edx@6 |
2166 | 4229 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4230 if (uNumBillboardsToDraw >= 999 ) |
0 | 4231 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4232 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4233 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4234 uNumBillboardsToDraw = 1; |
0 | 4235 return 0; |
4236 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4237 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4238 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4239 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4240 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4241 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4242 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4243 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4244 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4245 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4246 |
2166 | 4247 if (z > pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4248 { |
4249 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4250 v7 = pRenderer->uNumBillboardsToDraw; | |
4251 else | |
4252 { | |
4253 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4254 { | |
2166 | 4255 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
0 | 4256 { |
2166 | 4257 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], |
4258 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - (i + 1)], | |
4259 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
0 | 4260 } |
4261 } | |
4262 ++v7; | |
4263 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4264 uNumBillboardsToDraw++; |
0 | 4265 return v7; |
4266 } | |
2166 | 4267 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4268 { |
4269 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4270 { | |
2166 | 4271 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
4272 { | |
4273 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], | |
4274 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw -(i + 1)], | |
4275 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
4276 } | |
4277 } | |
717 | 4278 uNumBillboardsToDraw++; |
4279 return v7; | |
0 | 4280 } |
4281 return v7; | |
4282 } | |
4283 | |
4284 //----- (004A1E9D) -------------------------------------------------------- | |
4285 unsigned int Render::GetBillboardDrawListSize() | |
4286 { | |
4287 return pRenderer->uNumBillboardsToDraw; | |
4288 } | |
4289 | |
4290 //----- (004A1EA3) -------------------------------------------------------- | |
4291 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4292 { | |
2002 | 4293 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4294 } |
4295 | |
4296 //----- (004A1EB6) -------------------------------------------------------- | |
4297 void Render::BeginSceneD3D() | |
4298 { | |
4299 if (!uNumD3DSceneBegins++) | |
4300 { | |
2154 | 4301 //if (pRenderD3D) |
0 | 4302 { |
4303 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4304 pRenderer->uNumBillboardsToDraw = 0; | |
4305 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4306 |
0 | 4307 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4308 uFogColor = GetLevelFogColor(); | |
4309 else | |
4310 uFogColor = 0; | |
4311 | |
4312 if ( uFogColor & 0xFF000000 ) | |
4313 { | |
4314 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4315 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4316 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4317 bUsingSpecular = true; | |
4318 } | |
4319 else | |
4320 { | |
4321 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4322 bUsingSpecular = 0; | |
4323 } | |
4324 } | |
2154 | 4325 /*else |
0 | 4326 { |
4327 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4328 if (pTargetSurface) | |
4329 field_18_locked_pitch = uTargetSurfacePitch; | |
4330 else | |
4331 --uNumD3DSceneBegins; | |
2154 | 4332 }*/ |
0 | 4333 } |
4334 } | |
4335 | |
4336 //----- (004A1FE1) -------------------------------------------------------- | |
4337 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4338 { | |
4339 --uNumD3DSceneBegins; | |
4340 if (uNumD3DSceneBegins) | |
4341 return; | |
4342 | |
4343 if (pRenderD3D) | |
4344 { | |
4345 pGame->draw_debug_outlines(); | |
161 | 4346 DoRenderBillboards_D3D(); |
0 | 4347 pGame->pStru6Instance->RenderSpecialEffects(); |
4348 pRenderD3D->pDevice->EndScene(); | |
4349 } | |
4350 else | |
4351 pGame->pStru6Instance->RenderSpecialEffects(); | |
4352 } | |
4353 | |
4354 //----- (004A2031) -------------------------------------------------------- | |
349 | 4355 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4356 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4357 // __debugbreak(); // should not fire outside decal builder |
349 | 4358 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4359 } |
4360 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4361 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4362 { |
4363 int v5; // ebx@1 | |
4364 int v6; // edi@1 | |
4365 int v8; // eax@7 | |
4366 float v9; // eax@12 | |
4367 float *v10; // esi@12 | |
4368 float v11; // ecx@14 | |
4369 double v12; // st7@14 | |
4370 double v13; // st7@14 | |
4371 double v14; // st7@14 | |
4372 signed int v15; // eax@14 | |
4373 int v16; // eax@15 | |
4374 float v17; // ST48_4@15 | |
4375 char v18; // zf@17 | |
4376 int v19; // eax@18 | |
4377 int v20; // eax@18 | |
4378 int v21; // edx@20 | |
4379 signed int v22; // ecx@20 | |
4380 int v23; // eax@20 | |
4381 const char *v24; // ST4C_4@20 | |
4382 unsigned int v25; // ST50_4@20 | |
4383 int v26; // ST54_4@20 | |
4384 int v27; // eax@20 | |
4385 _UNKNOWN *v28; // eax@21 | |
4386 int v29; // ecx@23 | |
4387 int v30; // eax@23 | |
4388 int v31; // eax@23 | |
4389 int v32; // eax@24 | |
4390 int v33; // eax@25 | |
4391 int v34; // eax@25 | |
4392 int v35; // eax@25 | |
4393 int v36; // eax@25 | |
4394 signed int v37; // ecx@26 | |
4395 int v38; // eax@26 | |
4396 _UNKNOWN *v39; // eax@27 | |
4397 int v40; // edx@28 | |
4398 int v41; // eax@29 | |
4399 int v42; // eax@29 | |
4400 int v43; // eax@29 | |
4401 int v44; // eax@29 | |
4402 unsigned int v46; // eax@29 | |
4403 int v47; // eax@30 | |
4404 int v48; // eax@30 | |
4405 int v49; // eax@30 | |
4406 double v52; // st6@35 | |
4407 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4408 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4409 signed int v59; // [sp+60h] [bp-8h]@12 | |
4410 int v61; // [sp+64h] [bp-4h]@4 | |
4411 int i; | |
4412 | |
4413 v6 = (int)this; | |
4414 v5 = 0; | |
4415 if (!this->uNumD3DSceneBegins) | |
4416 return; | |
4417 | |
4418 | |
4419 | |
4420 | |
186 | 4421 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4422 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4423 if (this->bUsingSpecular) | |
4424 { | |
186 | 4425 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4426 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4427 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4428 } |
4429 | |
4430 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4431 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4432 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4433 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4434 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4435 pVertices[0].specular = 0; | |
4436 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4437 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4438 | |
4439 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4440 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4441 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4442 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4443 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4444 pVertices[1].specular = 0; | |
4445 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4446 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4447 | |
4448 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4449 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4450 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4451 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4452 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4453 pVertices[2].specular = 0; | |
4454 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4455 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4456 | |
4457 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4458 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4459 | |
4460 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4461 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4462 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4463 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4464 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4465 pVertices[5].specular = 0; | |
4466 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4467 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4468 | |
4469 | |
4470 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4471 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4472 | |
186 | 4473 }*/ |
4474 | |
0 | 4475 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4476 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4477 { |
4478 //RenderVertexSoft *pVertices; // esi@0 | |
4479 //int v7; // edi@1 | |
0 | 4480 unsigned int v8; // ebx@1 |
4481 LightmapBuilder *v9; // esi@3 | |
4482 unsigned int v10; // edx@3 | |
4483 int v11; // eax@5 | |
4484 int v12; // eax@11 | |
4485 char *v13; // esi@11 | |
4486 double v14; // st7@13 | |
4487 double v15; // st7@13 | |
4488 signed int v16; // eax@13 | |
4489 int v17; // ecx@13 | |
4490 double v18; // st7@13 | |
4491 float v19; // ST78_4@14 | |
4492 int v20; // eax@14 | |
4493 char v21; // zf@16 | |
4494 HRESULT v22; // eax@17 | |
4495 HRESULT v23; // eax@17 | |
4496 HRESULT v24; // eax@19 | |
4497 HRESULT v25; // eax@19 | |
4498 unsigned int v26; // ecx@19 | |
4499 char *v27; // eax@20 | |
4500 HRESULT v28; // eax@22 | |
4501 HRESULT v29; // eax@22 | |
4502 HRESULT v30; // eax@23 | |
4503 HRESULT v31; // eax@24 | |
4504 HRESULT v32; // eax@24 | |
4505 HRESULT v33; // eax@24 | |
4506 HRESULT v34; // eax@24 | |
4507 HRESULT v35; // eax@25 | |
4508 HRESULT v36; // eax@25 | |
4509 unsigned int v37; // ecx@25 | |
4510 char *v38; // eax@26 | |
4511 int v39; // edx@27 | |
4512 HRESULT v40; // eax@28 | |
4513 HRESULT v41; // eax@28 | |
4514 HRESULT v42; // eax@28 | |
4515 HRESULT v43; // eax@28 | |
4516 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4517 unsigned int v45; // eax@28 | |
4518 HRESULT v46; // eax@29 | |
4519 HRESULT v47; // eax@29 | |
4520 HRESULT v48; // eax@29 | |
186 | 4521 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4522 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4523 int v51; // eax@40 | |
4524 char *v52; // esi@40 | |
4525 double v53; // st7@42 | |
4526 double v54; // st7@42 | |
4527 signed int v55; // eax@42 | |
4528 int v56; // ecx@42 | |
4529 double v57; // st7@42 | |
4530 float v58; // ST7C_4@43 | |
4531 int v59; // eax@43 | |
186 | 4532 //signed int v60; // [sp+78h] [bp-14h]@31 |
4533 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4534 const char *v62; // [sp+80h] [bp-Ch]@0 |
4535 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4536 int v64; // [sp+84h] [bp-8h]@0 | |
4537 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4538 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4539 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4540 int a7; |
4541 | |
4542 //v7 = (int)this; | |
0 | 4543 v8 = 0; |
186 | 4544 if (!this->uNumD3DSceneBegins) |
75 | 4545 return; |
4546 if ( uNumVertices < 3) | |
4547 return; | |
4548 | |
186 | 4549 //v61 = pVertices; |
4550 | |
75 | 4551 /* v9 = pGame->pLightmapBuilder; |
0 | 4552 v65 = v9; |
75 | 4553 v10 = v9->std__vector_000004_size;*/ |
2155 | 4554 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 4555 { |
638 | 4556 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4557 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4558 } |
4559 else | |
4560 { | |
186 | 4561 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4562 byte_4D864C && pGame->uFlags & 2 ) |
4563 { | |
186 | 4564 if (clampAtTextureBorders) |
4565 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4566 else |
186 | 4567 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4568 | |
4569 if (transparent || this->bUsingSpecular) | |
4570 { | |
4571 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4572 if (transparent) | |
0 | 4573 { |
186 | 4574 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4575 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4576 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4577 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4578 } |
4579 else | |
4580 { | |
186 | 4581 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4582 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4583 } |
186 | 4584 } |
1073 | 4585 |
4586 for (uint i = 0; i < uNumVertices; ++i) | |
4587 { | |
4588 | |
4589 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4590 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4591 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4592 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4593 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4594 if ( this->bUsingSpecular ) | |
0 | 4595 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4596 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4597 } |
1073 | 4598 else |
4599 { | |
4600 d3d_vertex_buffer[i].specular = 0; | |
4601 } | |
4602 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4603 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4604 } | |
4605 | |
4606 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4607 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4608 if (transparent) |
4609 { | |
4610 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4611 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4612 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4613 } |
4614 } | |
4615 else | |
4616 { | |
1073 | 4617 for (uint i = 0; i < uNumVertices; ++i) |
4618 { | |
4619 | |
4620 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4621 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4622 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4623 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4624 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4625 if ( this->bUsingSpecular ) | |
0 | 4626 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4627 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4628 } |
1073 | 4629 else |
4630 { | |
4631 d3d_vertex_buffer[i].specular = 0; | |
4632 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4633 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4634 d3d_vertex_buffer[i].specular = v20; |
4635 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4636 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4637 } | |
186 | 4638 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4639 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4640 if (pRenderer->bUsingSpecular) | |
4641 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4642 |
4643 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4644 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4645 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4646 d3d_vertex_buffer, |
0 | 4647 uNumVertices, |
4648 16)); | |
4649 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4650 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4651 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4652 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4653 for (uint i = 0; i < uNumVertices; ++i) |
4654 { | |
4655 d3d_vertex_buffer[i].diffuse = -1; | |
4656 } | |
0 | 4657 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4658 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4659 if ( !pRenderer->bUsingSpecular ) |
4660 { | |
186 | 4661 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4662 } | |
4663 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4664 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4665 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4666 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4667 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4668 d3d_vertex_buffer, |
0 | 4669 uNumVertices, |
4670 16)); | |
4671 if ( pRenderer->bUsingSpecular ) | |
4672 { | |
186 | 4673 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4674 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4675 for (uint i = 0; i < uNumVertices; ++i) |
4676 { | |
4677 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4678 d3d_vertex_buffer[i].specular = 0; | |
4679 } | |
4680 | |
75 | 4681 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4682 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4683 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4684 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4685 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4686 d3d_vertex_buffer, |
0 | 4687 uNumVertices, |
4688 16)); | |
186 | 4689 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4690 //v44 = pRenderer->pRenderD3D->pDevice; |
4691 v45 = GetLevelFogColor(); | |
4692 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4693 v8 = 0; | |
4694 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4695 } | |
186 | 4696 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4697 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4698 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4699 } | |
4700 } | |
186 | 4701 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4702 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4703 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4704 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4705 } |
4706 // 4A26BC: could not find valid save-restore pair for esi | |
4707 // 4D864C: using guessed type char byte_4D864C; | |
4708 | |
4709 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4710 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4711 { |
67 | 4712 int v7; // eax@7 |
4713 | |
4714 if ( !this->uNumD3DSceneBegins ) | |
4715 return; | |
4716 if ( uNumVertices >= 3 ) | |
4717 { | |
186 | 4718 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4719 if ( this->bUsingSpecular ) |
4720 { | |
186 | 4721 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4722 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4723 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4724 } |
1427 | 4725 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4726 { |
4727 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4728 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4729 pVertices[i].pos.z = 0.99989998; | |
168 | 4730 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4731 |
840 | 4732 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4733 v7 = 0; |
4734 if (this->bUsingSpecular) | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4735 v7 = sub_47C3D7_get_fog_specular(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4736 pVertices[i].specular = v7; |
4737 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4738 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4739 } | |
4740 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4741 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4742 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4743 } |
4744 } | |
4745 | |
4746 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4747 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4748 { |
4749 int v5; // eax@3 | |
4750 | |
4751 if ( this->uNumD3DSceneBegins ) | |
4752 { | |
1923 | 4753 if ( uNumVertices >= 3 ) |
0 | 4754 { |
186 | 4755 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4756 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4757 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4758 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4759 for (uint i = 0; i < uNumVertices; ++i) |
4760 { | |
4761 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4762 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4763 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4764 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4765 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4766 d3d_vertex_buffer[i].specular = 0; | |
4767 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4768 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4769 } | |
1923 | 4770 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4771 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4772 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4773 } |
4774 } | |
4775 } | |
4776 | |
1390 | 4777 //----- (00479A53) -------------------------------------------------------- |
1923 | 4778 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4779 { |
4780 BLVFace *pFace; // esi@1 | |
4781 double v5; // st7@3 | |
4782 signed __int64 v6; // qax@3 | |
4783 int v12; // edx@7 | |
4784 int v13; // eax@7 | |
4785 void *v15; // ecx@9 | |
4786 int v17; // edi@9 | |
4787 double v18; // st7@9 | |
4788 signed int v19; // ebx@9 | |
4789 void *v20; // ecx@9 | |
4790 int v21; // ebx@11 | |
4791 int v22; // eax@14 | |
4792 signed __int64 v23; // qtt@16 | |
4793 double v24; // st7@16 | |
4794 unsigned __int8 v25; // sf@16 | |
4795 unsigned __int8 v26; // of@16 | |
4796 double v28; // st7@20 | |
4797 char *v29; // ebx@20 | |
4798 char *v30; // edx@20 | |
4799 unsigned __int8 v31; // c0@21 | |
4800 unsigned __int8 v32; // c3@21 | |
4801 double v33; // st6@23 | |
4802 char *v34; // esi@30 | |
4803 const void *v35; // ecx@31 | |
4804 int v36; // eax@31 | |
4805 const void *v37; // edi@31 | |
4806 signed __int64 v38; // qax@31 | |
4807 int v39; // ecx@31 | |
4808 int v40; // ebx@33 | |
4809 int v41; // eax@36 | |
4810 signed __int64 v42; // qtt@39 | |
4811 int v43; // eax@39 | |
4812 char v44; // zf@39 | |
4813 double v45; // st7@39 | |
4814 double v46; // st7@39 | |
4815 unsigned int v47; // edx@40 | |
4816 double v48; // st7@41 | |
4817 RenderVertexSoft *v49; // ebx@41 | |
4818 void *v50; // edi@43 | |
4819 double v51; // st7@46 | |
4820 RenderVertexSoft *v52; // edx@46 | |
4821 void *v53; // edi@48 | |
4822 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4823 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 4824 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 4825 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 4826 unsigned int v63; // [sp+120h] [bp-54h]@7 |
4827 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
4828 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016 | 4829 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 4830 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
4831 int v70; // [sp+144h] [bp-30h]@3 | |
4832 int X; // [sp+148h] [bp-2Ch]@9 | |
4833 int v72; // [sp+14Ch] [bp-28h]@7 | |
4834 float v73; // [sp+150h] [bp-24h]@16 | |
4835 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 4836 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 4837 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
4838 float v76; // [sp+15Ch] [bp-18h]@9 | |
4839 int v77; // [sp+160h] [bp-14h]@9 | |
4840 int v78; // [sp+164h] [bp-10h]@7 | |
4841 void *v79; // [sp+168h] [bp-Ch]@9 | |
4842 float v80; // [sp+16Ch] [bp-8h]@3 | |
4843 const void *v81; // [sp+170h] [bp-4h]@7 | |
4844 | |
4845 pFace = &pIndoor->pFaces[uFaceID]; | |
2016 | 4846 //for floor and wall(for example Selesta)------------------- |
1644 | 4847 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
4848 { | |
4849 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
4850 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
4851 for (uint i = 0; i < uNumVertices; ++i) | |
4852 { | |
4853 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
4854 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
4855 } | |
4856 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 4857 return; |
4858 } | |
1981 | 4859 //--------------------------------------- |
4860 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 4861 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 4862 * 65536.0) |
1922 | 4863 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 4864 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
4865 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 4866 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 4867 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 4868 * 65535.0) |
1922 | 4869 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 4870 |
1999 | 4871 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 4872 pSkyPolygon.Create_48607B(&stru_8019C8); |
4873 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
4874 | |
4875 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
4876 if ( !pSkyPolygon.pTexture ) | |
1390 | 4877 return; |
1644 | 4878 |
1981 | 4879 pSkyPolygon.dimming_level = 0; |
4880 pSkyPolygon.uNumVertices = uNumVertices; | |
4881 | |
4882 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4883 pSkyPolygon.v_18.y = 0; | |
4884 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4885 | |
1644 | 4886 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 4887 pSkyPolygon.field_24 = 0x2000000; |
1644 | 4888 |
4889 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016 | 4890 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
4891 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); | |
1644 | 4892 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 4893 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
4894 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016 | 4895 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 4896 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
4897 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
4898 v78 = 0; | |
2016 | 4899 //v81 = 0; |
1981 | 4900 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
4901 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
4902 return; | |
1644 | 4903 |
4904 int _507D30_idx = 0; | |
1999 | 4905 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 4906 { |
2016 | 4907 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
2207 | 4908 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 4909 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; |
4910 | |
2207 | 4911 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1999 | 4912 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 4913 |
2207 | 4914 v79 = (void *)(fixpoint_mul(pSkyPolygon.v_18.z, v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))); |
1644 | 4915 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
4916 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 4917 v19 = -pSkyPolygon.field_24; |
4918 v77 = -pSkyPolygon.field_24; | |
4919 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 4920 LODWORD(v76) = (signed __int64)v18; |
4921 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
4922 while ( 1 ) | |
4923 { | |
4924 v79 = v20; | |
4925 if ( !X ) | |
4926 goto LABEL_14; | |
4927 v21 = abs(v19 >> 14); | |
1999 | 4928 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 4929 break; |
4930 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
4931 break; | |
4932 v19 = v77; | |
4933 v20 = v79; | |
4934 LABEL_14: | |
2207 | 4935 v79 = (void *)fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); |
4936 v22 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); | |
1390 | 4937 --LODWORD(v76); |
4938 v20 = (char *)v20 + v72; | |
1981 | 4939 X = v22 + pSkyPolygon.v_18.x; |
1390 | 4940 v78 = 1; |
4941 } | |
4942 if ( !v78 ) | |
4943 { | |
4944 LODWORD(v23) = v77 << 16; | |
1981 | 4945 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 4946 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 4947 v77 = v17; |
2207 | 4948 signed __int64 s = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v17);// s = 0xFFFFFFFF FFFF3EE6 |
4949 LODWORD(v80) = v66 + ((signed int)fixpoint_mul(SLODWORD(s), v23 / X) >> 4); | |
1981 | 4950 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
4951 | |
2207 | 4952 signed __int64 s2 = v74_ + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v17); |
4953 LODWORD(v80) = v63 + ((signed int)fixpoint_mul(SLODWORD(s2), v23 / X) >> 4); | |
1981 | 4954 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
4955 | |
2207 | 4956 v77 = fixpoint_mul(SLODWORD(s), v23 / X); |
4957 LODWORD(v73) = fixpoint_mul(SLODWORD(s2), v23 / X); | |
1644 | 4958 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016 | 4959 |
4960 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) | |
4961 //{ | |
4962 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
4963 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
4964 // return; | |
4965 //} | |
1390 | 4966 continue; |
4967 } | |
4968 break; | |
4969 } | |
1999 | 4970 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
4971 { | |
4972 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
4973 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
4974 return; | |
4975 } | |
1390 | 4976 LODWORD(v73) = 0; |
4977 v80 = v76; | |
1981 | 4978 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 4979 { |
4980 v28 = (double)SLODWORD(v76); | |
4981 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 4982 uint i = 0; |
4983 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
4984 { | |
1390 | 4985 ++LODWORD(v73); |
1997 | 4986 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 4987 LODWORD(v76) += 48; |
1997 | 4988 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
4989 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
4990 { | |
4991 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
4992 { | |
4993 i++; | |
4994 continue; | |
4995 } | |
4996 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
4997 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 4998 } |
4999 else | |
5000 { | |
1997 | 5001 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5002 + array_507D30[i].vWorldViewProjX; | |
5003 } | |
5004 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5005 ++LODWORD(v73); |
5006 *(unsigned int *)LODWORD(v76) = v28; | |
5007 LODWORD(v76) += 48; | |
1997 | 5008 i++; |
5009 } | |
1390 | 5010 } |
5011 if ( SLODWORD(v73) <= 0 ) | |
5012 goto LABEL_40; | |
2016 | 5013 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5014 uint j = 0; |
1390 | 5015 v65 = v77 >> 14; |
2016 | 5016 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5017 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5018 { | |
5019 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5020 | |
2016 | 5021 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
2207 | 5022 //v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v35); |
5023 v36 = (int)(fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, (int)v35) + pSkyPolygon.ptr_38->angle_from_north); | |
1997 | 5024 |
1390 | 5025 v81 = v35; |
5026 v74 = v36; | |
2016 | 5027 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
2207 | 5028 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, (int)v35); |
1390 | 5029 v78 = (int)v35; |
1981 | 5030 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
2207 | 5031 //v81 = (const void *)pSkyPolygon.v_18.z; |
5032 v78 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v35); | |
5033 v37 = (const void *)(v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); | |
1997 | 5034 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); |
1390 | 5035 v81 = 0; |
5036 LODWORD(v76) = v38; | |
5037 v39 = v72 * (v70 - v38); | |
5038 while ( 1 ) | |
5039 { | |
5040 v78 = v39; | |
5041 if ( !X ) | |
5042 goto LABEL_36; | |
5043 v40 = abs(X); | |
5044 if ( abs((signed __int64)v65) <= v40 ) | |
5045 break; | |
5046 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5047 break; | |
5048 v39 = v78; | |
5049 LABEL_36: | |
1981 | 5050 v78 = pSkyPolygon.v_18.z; |
2207 | 5051 v41 = fixpoint_mul(pSkyPolygon.v_18.z, v39); |
1390 | 5052 --LODWORD(v76); |
5053 v39 += v72; | |
1981 | 5054 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5055 v81 = (const void *)1; |
5056 } | |
5057 if ( v81 ) | |
5058 { | |
1981 | 5059 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5060 v78 = 2 * LODWORD(v76); |
2207 | 5061 v81 = (const void *)fixpoint_mul(pSkyPolygon.v_18.z, (((double)v70 - ((double)(2 * LODWORD(v76)) - array_50AC10[j].vWorldViewProjY)) |
5062 * (double)v72)); | |
1981 | 5063 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5064 } |
5065 LODWORD(v42) = v77 << 16; | |
5066 HIDWORD(v42) = v77 >> 16; | |
5067 v79 = (void *)(v42 / X); | |
5068 v81 = v37; | |
1997 | 5069 |
2016 | 5070 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
2207 | 5071 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); |
5072 v43 = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); | |
1390 | 5073 v74 = (unsigned int)v37; |
5074 LODWORD(v76) = v43; | |
1997 | 5075 |
2016 | 5076 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
2207 | 5077 v75 = (RenderVertexSoft *)((char *)v75 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, (int)v37)); |
5078 //v74 = fixpoint_mul(v43, v42 / X); | |
5079 v81 = (const void *)fixpoint_mul((int)v75, v42 / X); | |
1997 | 5080 |
2016 | 5081 //v34 += 48; |
2207 | 5082 //v78 = v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4); |
2016 | 5083 //v44 = HIDWORD(v69)-- == 1; |
2207 | 5084 //v45 = (double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022; |
5085 //v78 = v63 + ((signed int)fixpoint_mul((int)v75, v42 / X) >> 4); | |
5086 array_50AC10[j].u = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); | |
5087 array_50AC10[j].v = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * v68; | |
2016 | 5088 //v46 = (double)(signed int)v79; |
1997 | 5089 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5090 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5091 ++j; | |
5092 } | |
2016 | 5093 //while ( !v44 ); |
1390 | 5094 LABEL_40: |
1997 | 5095 uint i = 0; |
1390 | 5096 if ( SLODWORD(v73) > 0 ) |
5097 { | |
5098 v48 = (double)SLODWORD(v80); | |
1997 | 5099 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5100 { | |
5101 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5102 { | |
5103 ++i; | |
5104 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5105 } | |
5106 } | |
5107 } | |
5108 pSkyPolygon.uNumVertices = i; | |
5109 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5110 int pNumVertices = 0; | |
1390 | 5111 if ( SLODWORD(v73) > 0 ) |
5112 { | |
5113 v51 = (double)SLODWORD(v80); | |
1997 | 5114 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5115 { | |
5116 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5117 { | |
5118 ++pNumVertices; | |
5119 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5120 } | |
5121 } | |
5122 } | |
5123 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5124 } |
5125 | |
2016 | 5126 |
0 | 5127 //----- (004A2FC0) -------------------------------------------------------- |
5128 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5129 { | |
5130 //Render *v8; // edi@1 | |
5131 //unsigned int v9; // esi@3 | |
1072 | 5132 RenderVertexSoft *v12; // ecx@9 |
5133 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5134 double v14; // st6@10 |
5135 int v15; // edx@10 | |
5136 Texture *v16; // edx@10 | |
5137 double v17; // st6@10 | |
5138 //char v18; // zf@10 | |
5139 Texture *v19; // edx@10 | |
595 | 5140 //Texture *v23; // edx@16 |
5141 //char *v24; // ecx@16 | |
5142 //char *v25; // eax@16 | |
5143 //double v26; // st6@17 | |
5144 //int v27; // esi@17 | |
5145 //double v28; // st6@17 | |
5146 //unsigned int v33; // ecx@18 | |
5147 //char *v34; // eax@19 | |
0 | 5148 //Texture *v45; // edx@23 |
5149 //char *v46; // ecx@23 | |
5150 //char *v47; // eax@23 | |
5151 //double v48; // st6@24 | |
5152 //int v49; // esi@24 | |
5153 //double v50; // st6@24 | |
5154 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5155 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5156 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5157 const char *v56; // [sp+0h] [bp-14h]@0 | |
5158 int v57; // [sp+4h] [bp-10h]@0 | |
5159 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5160 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5161 //int a3a; // [sp+10h] [bp-4h]@4 | |
5162 | |
5163 //v8 = this; | |
5164 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5165 return; | |
5166 | |
5167 //auto a3 = pFace; | |
5168 //auto a6 = uPackedID; | |
5169 //v59 = pGame->pLightmapBuilder; | |
5170 //v9 = v59->std__vector_000004_size; | |
5171 | |
2006 | 5172 int sCorrectedColor = uColor; |
0 | 5173 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5174 sCorrectedColor = -1; |
5175 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5176 |
792 | 5177 |
5178 if (pFace->uAttributes & FACE_OUTLINED) | |
5179 { | |
5180 int color; | |
5181 if (GetTickCount() % 300 >= 150) | |
2006 | 5182 uColor = sCorrectedColor = 0xFF20FF20; |
5183 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5184 } |
5185 | |
2155 | 5186 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 5187 { |
5188 __debugbreak(); | |
5189 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5190 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5191 for (uint i = 0; i < uNumVertices; ++i) |
5192 { | |
5193 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5194 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5195 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5196 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5197 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5198 d3d_vertex_buffer[i].specular = 0; |
5199 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5200 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5201 } | |
5202 | |
186 | 5203 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5204 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5205 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5206 D3DPT_TRIANGLEFAN, | |
5207 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5208 d3d_vertex_buffer, |
0 | 5209 uNumVertices, |
5210 28)); | |
1394 | 5211 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5212 } |
5213 else | |
5214 { | |
5215 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5216 byte_4D864C && pGame->uFlags & 2) | |
5217 { | |
5218 for (uint i = 0; i < uNumVertices; ++i) | |
5219 { | |
186 | 5220 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5221 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5222 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5223 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5224 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5225 d3d_vertex_buffer[i].specular = 0; |
5226 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5227 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5228 } | |
5229 | |
5230 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5231 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5232 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5233 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5234 d3d_vertex_buffer, |
0 | 5235 uNumVertices, |
5236 28)); | |
5237 } | |
5238 else | |
5239 { | |
595 | 5240 for (uint i = 0; i < uNumVertices; ++i) |
5241 { | |
5242 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5243 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5244 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5245 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5246 d3d_vertex_buffer[i].diffuse = uColor; | |
5247 d3d_vertex_buffer[i].specular = 0; | |
5248 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5249 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5250 } | |
5251 //__debugbreak(); | |
5252 //if ( (signed int)uNumVertices > 0 ) | |
5253 //{ | |
5254 //v23 = pTex; | |
5255 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5256 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5257 //pTex = (Texture *)uNumVertices; | |
5258 //uint v18; | |
5259 //do | |
5260 //{ | |
5261 //v26 = *(float *)v24 * 0.061758894; | |
5262 //v27 = *((int *)v24 + 3); | |
5263 //*((int *)v25 + 4) = 0; | |
5264 //*((int *)v25 - 1) = v27; | |
5265 //*(int *)v25 = *((int *)v24 + 4); | |
5266 //*((int *)v25 + 3) = uColor; | |
5267 //v25 += 32; | |
5268 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5269 //v28 = 1.0 / *(float *)v24; | |
5270 //v24 += 48; | |
5271 //v18 = pTex == (Texture *)1; | |
5272 //pTex = (Texture *)((char *)pTex - 1); | |
5273 //*((float *)v25 - 6) = v28; | |
0 | 5274 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5275 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5276 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5277 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5278 //} | |
5279 //while ( !v18 ); | |
5280 //} | |
0 | 5281 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5282 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5283 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5284 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5285 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5286 d3d_vertex_buffer, |
0 | 5287 uNumVertices, |
5288 28)); | |
595 | 5289 |
5290 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5291 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5292 |
5293 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5294 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5295 /*v33 = uNumVertices; |
0 | 5296 if ( (signed int)uNumVertices > 0 ) |
5297 { | |
186 | 5298 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5299 do |
5300 { | |
5301 *(int *)v34 = uCorrectedColor; | |
5302 v34 += 32; | |
5303 --v33; | |
5304 } | |
5305 while ( v33 ); | |
595 | 5306 }*/ |
0 | 5307 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5308 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5309 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5310 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5311 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5312 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5313 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5314 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5315 d3d_vertex_buffer, |
0 | 5316 uNumVertices, |
5317 28)); | |
186 | 5318 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5319 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5320 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5321 } |
5322 } | |
5323 } | |
5324 // 4D864C: using guessed type char byte_4D864C; | |
5325 | |
5326 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5327 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5328 { | |
5329 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5330 //double v5; // st7@2 | |
5331 //float v6; // ST08_4@2 | |
0 | 5332 unsigned int v7; // eax@2 |
717 | 5333 //int v8; // ecx@2 |
5334 //unsigned int v9; // esi@2 | |
5335 //Sprite *v10; // edi@5 | |
0 | 5336 signed int v11; // eax@9 |
5337 signed int v12; // eax@9 | |
717 | 5338 //double v13; // st7@12 |
5339 //double v14; // st6@12 | |
0 | 5340 double v15; // st5@12 |
5341 double v16; // st4@12 | |
5342 double v17; // st3@12 | |
5343 double v18; // st2@12 | |
5344 int v19; // ecx@14 | |
5345 double v20; // st3@14 | |
5346 int v21; // ecx@16 | |
5347 double v22; // st3@16 | |
717 | 5348 //IDirect3DTexture2 *v23; // eax@18 |
5349 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5350 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5351 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5352 float v27; // [sp+24h] [bp-Ch]@5 |
5353 int v28; // [sp+28h] [bp-8h]@2 | |
5354 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5355 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5356 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5357 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5358 float a1; // [sp+40h] [bp+10h]@5 |
5359 | |
717 | 5360 //v26 = this; |
0 | 5361 if ( this->uNumD3DSceneBegins ) |
5362 { | |
717 | 5363 //v4 = pSoftBillboard; |
5364 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5365 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5366 //v6 = pSoftBillboard->zbuffer_depth; | |
5367 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5368 //v8 = dimming_level; | |
5369 //v9 = v7; | |
657 | 5370 v28 = dimming_level & 0xFF000000; |
5371 if ( dimming_level & 0xFF000000 ) | |
2155 | 5372 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Opaque_3; |
0 | 5373 else |
2155 | 5374 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Transparent; |
717 | 5375 //v10 = a3; |
5376 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5377 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5378 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5379 //v25 = pSoftBillboard->uScreenSpaceX; |
5380 //v24 = pSoftBillboard->uScreenSpaceY; | |
5381 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5382 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5383 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5384 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5385 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5386 v31 = v31 * -1.0; |
2006 | 5387 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5388 { |
5389 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5390 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5391 if ( v28 ) |
5392 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5393 } | |
5394 else | |
5395 { | |
717 | 5396 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5397 } | |
5398 //v13 = (double)v25; | |
1390 | 5399 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5400 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5401 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5402 //v14 = (double)v24; |
5403 //v32 = v14; | |
1390 | 5404 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5405 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5406 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5407 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5408 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5409 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5410 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5411 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5412 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5413 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5414 v17 = v17 * -1.0; |
1390 | 5415 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5416 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5417 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5418 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5419 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5420 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5421 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5422 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5423 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5424 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5425 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5426 v20 = v20 * -1.0; |
1390 | 5427 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5428 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5429 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5430 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5431 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5432 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5433 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5434 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5435 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5436 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5437 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5438 v22 = v22 * -1.0; |
1390 | 5439 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5440 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5441 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5442 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5443 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5444 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5445 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5446 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5447 //v23 = pSprite->pTexture; |
5448 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5449 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5450 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5451 } |
5452 } | |
5453 | |
5454 //----- (004A354F) -------------------------------------------------------- | |
5455 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5456 { | |
743 | 5457 //double v5; // st7@3 |
5458 //float v6; // ST20_4@3 | |
5459 //float v7; // ST00_4@3 | |
0 | 5460 unsigned int v8; // esi@3 |
743 | 5461 //int v9; // eax@3 |
5462 //int v10; // ebx@3 | |
0 | 5463 float v11; // ST28_4@3 |
743 | 5464 //double v12; // st7@3 |
5465 //float v13; // ST24_4@3 | |
5466 //double v14; // st6@3 | |
5467 //float v15; // ST1C_4@3 | |
0 | 5468 float v16; // ST2C_4@3 |
5469 float v17; // ST30_4@3 | |
5470 signed int v18; // ST18_4@3 | |
5471 signed int v19; // ST14_4@3 | |
5472 signed int v20; // ST10_4@3 | |
5473 signed int v21; // eax@3 | |
5474 double v22; // st6@3 | |
5475 float v23; // ST2C_4@3 | |
5476 float v24; // ST30_4@3 | |
5477 signed int v25; // ST10_4@3 | |
5478 signed int v26; // ST14_4@3 | |
5479 signed int v27; // ST18_4@3 | |
5480 signed int v28; // eax@3 | |
5481 double v29; // st6@3 | |
5482 float v30; // ecx@3 | |
5483 float v31; // ST2C_4@3 | |
5484 float v32; // ST30_4@3 | |
5485 signed int v33; // ST10_4@3 | |
5486 signed int v34; // ST14_4@3 | |
5487 signed int v35; // ST18_4@3 | |
5488 signed int v36; // eax@3 | |
5489 float v37; // ecx@3 | |
5490 double v38; // st6@3 | |
5491 float v39; // ST2C_4@3 | |
5492 float v40; // ST30_4@3 | |
5493 signed int v41; // ST10_4@3 | |
5494 signed int v42; // ST14_4@3 | |
5495 signed int v43; // ST18_4@3 | |
5496 signed int v44; // eax@3 | |
5497 double v45; // st6@3 | |
5498 float v46; // eax@3 | |
5499 | |
5500 if ( this->uNumD3DSceneBegins ) | |
5501 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5502 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5503 { |
743 | 5504 //v5 = (double)a2->zbuffer_depth; |
5505 //v6 = v5; | |
5506 //v7 = v5; | |
5507 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
2155 | 5508 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5509 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5510 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5511 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5512 //v9 = a2->uScreenSpaceX; |
5513 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5514 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5515 //v12 = (double) a2->uScreenSpaceX; |
5516 //v13 = v12; | |
5517 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5518 //v15 = v14; | |
5519 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5520 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5521 v18 = stru_5C6E00->Cos(angle); |
5522 v19 = stru_5C6E00->Sin(angle); | |
5523 v20 = stru_5C6E00->Sin(angle); | |
5524 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5525 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5526 + (double)(v18 >> 16)) |
5527 * v16 | |
5528 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5529 + (double)(v19 >> 16)) | |
5530 * v17) | |
743 | 5531 * v11 + (double) a2->uScreenSpaceX; |
0 | 5532 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5533 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5534 - 12.0) | |
5535 * v11 | |
5536 + (double)a2->uScreenSpaceY; | |
1390 | 5537 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5538 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5539 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5540 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5541 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5542 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5543 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5544 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5545 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5546 v25 = stru_5C6E00->Cos(angle); |
5547 v26 = stru_5C6E00->Sin(angle); | |
5548 v27 = stru_5C6E00->Sin(angle); | |
5549 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5550 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5551 + (double)(v25 >> 16)) |
740 | 5552 * v31 |
0 | 5553 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5554 + (double)(v26 >> 16)) | |
740 | 5555 * v32) |
743 | 5556 * v11 + (double) a2->uScreenSpaceX; |
740 | 5557 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5558 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5559 - 12.0) |
5560 * v11 | |
5561 + (double)a2->uScreenSpaceY; | |
1390 | 5562 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5563 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5564 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5565 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5566 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5567 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5568 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5569 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5570 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5571 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5572 v33 = stru_5C6E00->Cos(angle); |
5573 v34 = stru_5C6E00->Sin(angle); | |
5574 v35 = stru_5C6E00->Sin(angle); | |
5575 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5576 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5577 + (double)(v33 >> 16)) |
740 | 5578 * v23 |
0 | 5579 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5580 + (double)(v34 >> 16)) | |
740 | 5581 * v24) |
743 | 5582 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5583 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5584 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5585 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5586 - 12.0) |
5587 * v11 | |
5588 + (double)a2->uScreenSpaceY; | |
1390 | 5589 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5590 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5591 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5592 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5593 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5594 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5595 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5596 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5597 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5598 v41 = stru_5C6E00->Cos(angle); |
5599 v42 = stru_5C6E00->Sin(angle); | |
5600 v43 = stru_5C6E00->Sin(angle); | |
5601 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5602 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5603 + (double)(v41 >> 16)) |
5604 * v39 | |
5605 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5606 + (double)(v42 >> 16)) | |
5607 * v40) | |
743 | 5608 * v11 + (double) a2->uScreenSpaceX; |
0 | 5609 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5610 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5611 - 12.0) | |
5612 * v11 | |
5613 + (double)a2->uScreenSpaceY; | |
1390 | 5614 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5615 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5616 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5617 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5618 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5619 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5620 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5621 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5622 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5623 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5624 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5625 } |
5626 } | |
5627 } | |
5628 | |
5629 //----- (004A3AD9) -------------------------------------------------------- | |
5630 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5631 { | |
5632 double v5; // st7@2 | |
5633 float v6; // ST28_4@2 | |
5634 float v7; // ST00_4@2 | |
5635 unsigned int v8; // esi@2 | |
5636 int v9; // eax@2 | |
5637 int v10; // ebx@2 | |
5638 float v11; // ST34_4@2 | |
5639 double v12; // st7@2 | |
5640 float v13; // ST2C_4@2 | |
5641 double v14; // st6@2 | |
5642 float v15; // ST24_4@2 | |
5643 float v16; // ST38_4@2 | |
5644 float v17; // ST3C_4@2 | |
5645 signed int v18; // ST1C_4@2 | |
5646 int v19; // ST30_4@2 | |
5647 signed int v20; // ST20_4@2 | |
5648 signed int v21; // ST18_4@2 | |
5649 signed int v22; // eax@2 | |
5650 double v23; // st6@2 | |
5651 float v24; // ST20_4@2 | |
5652 float v25; // ST1C_4@2 | |
5653 float v26; // ST38_4@2 | |
5654 float v27; // ST3C_4@2 | |
5655 signed int v28; // ST18_4@2 | |
5656 signed int v29; // ST14_4@2 | |
5657 signed int v30; // ST10_4@2 | |
5658 signed int v31; // eax@2 | |
5659 double v32; // st6@2 | |
5660 float v33; // ST38_4@2 | |
5661 float v34; // ST3C_4@2 | |
5662 signed int v35; // ST10_4@2 | |
5663 signed int v36; // ST14_4@2 | |
5664 signed int v37; // ST18_4@2 | |
5665 signed int v38; // eax@2 | |
5666 double v39; // st6@2 | |
5667 float v40; // ST38_4@2 | |
5668 float v41; // ST3C_4@2 | |
5669 signed int v42; // ST10_4@2 | |
5670 signed int v43; // ST14_4@2 | |
5671 signed int v44; // ST18_4@2 | |
5672 signed int v45; // eax@2 | |
5673 double v46; // st6@2 | |
5674 | |
5675 if ( this->uNumD3DSceneBegins ) | |
5676 { | |
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5677 v5 = (double)a2->zbuffer_depth; |
0 | 5678 v6 = v5; |
5679 v7 = v5; | |
5680 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
2155 | 5681 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5682 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5683 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5684 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5685 v9 = a2->uScreenSpaceX; |
5686 v10 = a2->uScreenSpaceY; | |
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5687 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5688 v12 = (double)v9; |
5689 v13 = v12; | |
5690 v14 = (double)(v10 - 12); | |
5691 v15 = v14; | |
5692 v16 = (double)(v9 - 12) - v12; | |
5693 v17 = (double)(v10 - 25) - v14; | |
323 | 5694 v18 = stru_5C6E00->Cos(angle); |
0 | 5695 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5696 v20 = stru_5C6E00->Sin(angle); |
5697 v21 = stru_5C6E00->Sin(angle); | |
5698 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5699 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5700 + (double)(v18 >> 16)) |
5701 * v16 | |
5702 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5703 + (double)(v20 >> 16)) | |
5704 * v17) | |
5705 * v11 + v13; | |
5706 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5707 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5708 - 12.0) | |
5709 * v11 | |
5710 + (double)a2->uScreenSpaceY; | |
1390 | 5711 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5712 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5713 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5714 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5715 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5716 v25 = 1.0 / v6; |
1390 | 5717 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5718 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5719 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5720 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5721 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5722 v28 = stru_5C6E00->Cos(angle); |
5723 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5724 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5725 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5726 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5727 + (double)(v28 >> 16)) |
5728 * v26 | |
5729 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5730 + (double)(v29 >> 16)) | |
5731 * v27) | |
5732 * v11 + v13; | |
5733 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5734 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5735 - 12.0) | |
5736 * v11 | |
5737 + (double)a2->uScreenSpaceY; | |
1390 | 5738 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5739 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5740 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5741 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5742 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5743 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5744 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5745 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5746 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5747 v35 = stru_5C6E00->Cos(angle); |
5748 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5749 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5750 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5751 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5752 + (double)(v35 >> 16)) |
5753 * v33 | |
5754 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5755 + (double)(v36 >> 16)) | |
5756 * v34) | |
5757 * v11 + v13; | |
5758 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5759 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5760 - 12.0) | |
5761 * v11 | |
5762 + (double)a2->uScreenSpaceY; | |
1390 | 5763 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5764 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5765 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5766 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5767 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5768 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5769 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5770 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5771 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5772 v42 = stru_5C6E00->Cos(angle); |
5773 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5774 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5775 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5776 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5777 + (double)(v42 >> 16)) |
5778 * v40 | |
5779 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5780 + (double)(v43 >> 16)) | |
5781 * v41) | |
5782 * v11 + v13; | |
5783 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5784 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5785 - 12.0) | |
5786 * v11 | |
5787 + (double)a2->uScreenSpaceY; | |
1390 | 5788 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5789 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5790 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5791 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5792 pBillboardRenderListD3D[v8].pTexture = a3; |
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5793 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5794 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5795 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5796 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5797 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5798 } |
5799 } | |
5800 | |
5801 //----- (004A4023) -------------------------------------------------------- | |
657 | 5802 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
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5803 { |
0 | 5804 unsigned int v8; // esi@2 |
5805 double v14; // st6@14 | |
5806 double v15; // st5@14 | |
144
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5807 //unsigned int v16; // ecx@16 |
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5808 //double v17; // st7@16 |
8ab4484c22e0
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5809 //double v18; // st5@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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5810 //double v19; // st4@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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5811 //double v20; // st5@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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5812 //double v21; // st4@18 |
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5813 //signed int v23; // [sp+18h] [bp-18h]@5 |
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5814 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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5815 //float v26; // [sp+20h] [bp-10h]@5 |
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5816 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 5817 float v29; // [sp+28h] [bp-8h]@5 |
5818 float v30; // [sp+2Ch] [bp-4h]@5 | |
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5819 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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5820 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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5821 if (!uNumD3DSceneBegins) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5822 return; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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5823 |
8ab4484c22e0
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5824 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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Billboard drawing's up (actors, decorations, misc sprites)
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5825 |
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changeset
|
5826 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5827 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5828 |
657 | 5829 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 5830 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
5831 { | |
5832 diffuse = BlendColors(a2->sTintColor, diffuse); | |
5833 if (a2->sTintColor & 0xFF000000) | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5834 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5835 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5836 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5837 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5838 if (bUsingSpecular) |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
5839 specular = sub_47C3D7_get_fog_specular(0, 0, a2->zbuffer_depth); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5840 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5841 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5842 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5843 if (a2->uFlags & 4) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5844 v14 *= -1.0; |
1390 | 5845 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
5846 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5847 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5848 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5849 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
5850 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
5851 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5852 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5853 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5854 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5855 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5856 if ( a2->uFlags & 4 ) |
0 | 5857 v14 = v14 * -1.0; |
1390 | 5858 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
5859 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
5860 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5861 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5862 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5863 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
5864 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5865 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5866 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5867 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5868 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5869 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5870 v14 *= -1.0; |
1390 | 5871 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
5872 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
5873 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5874 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5875 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5876 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
5877 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5878 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5879 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5880 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5881 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5882 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5883 v14 *= -1.0; |
1390 | 5884 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
5885 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
5886 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5887 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5888 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5889 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
5890 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5891 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5892 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5893 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5894 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5895 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5896 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5897 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 5898 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5899 |
2006 | 5900 if (a2->sTintColor & 0xFF000000) |
2155 | 5901 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_3; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5902 else |
2155 | 5903 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Transparent; |
0 | 5904 } |
5905 | |
5906 | |
5907 //----- (004A49D0) -------------------------------------------------------- | |
5908 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
5909 { | |
1159 | 5910 int absXDifference; // eax@1 |
5911 int absYDifference; // eax@1 | |
5912 unsigned int smallerabsdiff; // ebx@1 | |
5913 unsigned int largerabsdiff; | |
0 | 5914 double v16; // st7@7 |
5915 double v17; // st7@7 | |
5916 double v18; // st6@7 | |
5917 double v20; // st4@8 | |
5918 double v21; // st4@10 | |
5919 double v22; // st4@10 | |
5920 double v23; // st4@10 | |
5921 double v25; // st4@11 | |
5922 double v26; // st4@13 | |
5923 double v28; // st4@13 | |
5924 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 5925 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 5926 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 5927 int yDifference; // [sp+90h] [bp-4h]@1 |
5928 | |
5929 xDifference = bankersRounding(dstX - srcX); | |
5930 yDifference = bankersRounding(dstY - srcY); | |
5931 absYDifference = abs(yDifference); | |
5932 absXDifference = abs(xDifference); | |
5933 smallerabsdiff = min(absXDifference, absYDifference); | |
5934 largerabsdiff = max(absXDifference, absYDifference); | |
5935 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 5936 v16 = 1.0 / (double)v32; |
1159 | 5937 v17 = (double)yDifference * v16 * a4; |
5938 v18 = (double)xDifference * v16 * a4; | |
5939 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5940 { | |
1637 | 5941 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
5942 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 5943 } |
5944 else | |
5945 { | |
5946 v20 = a3 * 0.061758894; | |
5947 v25 = a7 * 0.061758894; | |
5948 } | |
5949 v21 = 1.0 / a3; | |
5950 v22 = (double)yDifference * v16 * a8; | |
5951 v23 = (double)xDifference * v16 * a8; | |
5952 v26 = 1.0 - 1.0 / v25; | |
5953 v28 = 1.0 / a7; | |
0 | 5954 v29[0].pos.x = srcX + v17; |
5955 v29[0].pos.y = srcY - v18; | |
1159 | 5956 v29[0].pos.z = 1.0 - 1.0 / v20; |
5957 v29[0].rhw = v21; | |
0 | 5958 v29[0].diffuse = -1; |
5959 v29[0].specular = 0; | |
5960 v29[0].texcoord.x = 1.0; | |
5961 v29[0].texcoord.y = 0.0; | |
1159 | 5962 |
0 | 5963 v29[1].pos.x = v22 + dstX; |
5964 v29[1].pos.y = dstY - v23; | |
1159 | 5965 v29[1].pos.z = v26; |
5966 v29[1].rhw = v28; | |
0 | 5967 v29[1].diffuse = -16711936; |
5968 v29[1].specular = 0; | |
5969 v29[1].texcoord.x = 1.0; | |
5970 v29[1].texcoord.y = 1.0; | |
1159 | 5971 |
5972 v29[2].pos.x = dstX - v22; | |
5973 v29[2].pos.y = v23 + dstY; | |
5974 v29[2].pos.z = v26; | |
0 | 5975 v29[2].rhw = v28; |
1159 | 5976 v29[2].diffuse = -1; |
5977 v29[2].specular = 0; | |
0 | 5978 v29[2].texcoord.x = 0.0; |
5979 v29[2].texcoord.y = 1.0; | |
1159 | 5980 |
0 | 5981 v29[3].pos.x = srcX - v17; |
5982 v29[3].pos.y = v18 + srcY; | |
1159 | 5983 v29[3].pos.z = v29[0].pos.z; |
5984 v29[3].rhw = v21; | |
5985 v29[3].diffuse = -1; | |
5986 v29[3].specular = 0; | |
0 | 5987 v29[3].texcoord.x = 0.0; |
5988 v29[3].texcoord.y = 0.0; | |
186 | 5989 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
5990 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
5991 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
5992 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
5993 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
5994 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 5995 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
5996 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
5997 D3DPT_TRIANGLEFAN, | |
5998 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
5999 v29, | |
6000 4, | |
6001 24)); | |
186 | 6002 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6003 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6004 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6005 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6006 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6007 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6008 } |
6009 | |
6010 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6011 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6012 { | |
0 | 6013 unsigned int v5; // eax@7 |
6014 char *v7; // edx@8 | |
6015 double v10; // st6@9 | |
6016 double v11; // st6@10 | |
6017 int v12; // ebx@13 | |
1390 | 6018 |
6019 if (a1->uNumVertices < 3) | |
6020 return; | |
6021 | |
6022 float depth = 1000000.0; | |
6023 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6024 { | |
6025 if (a1->field_104[i].z < depth) | |
6026 depth = a1->field_104[i * 4].z; | |
6027 } | |
6028 | |
6029 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6030 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6031 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
2155 | 6032 pBillboardRenderListD3D[v5].opacity = RenderBillboardD3D::Opaque_2; |
1390 | 6033 pBillboardRenderListD3D[v5].pTexture = 0; |
6034 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6035 pBillboardRenderListD3D[v5].z_order = depth; | |
6036 | |
6037 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6038 { | |
6039 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6040 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6041 | |
6042 v10 = a1->field_104[i].z; | |
6043 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6044 v11 = v10 * 0.061758894; | |
6045 else | |
1637 | 6046 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6047 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6048 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6049 | |
6050 if (diffuse & 0xFF000000) | |
6051 v12 = a1->field_104[i].diffuse; | |
6052 else | |
6053 v12 = diffuse; | |
6054 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6055 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6056 | |
6057 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6058 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6059 } |
6060 } | |
6061 | |
6062 //----- (004A4DE1) -------------------------------------------------------- | |
6063 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6064 { | |
6065 HRESULT v12; // eax@14 | |
6066 unsigned __int16 *v13; // ecx@19 | |
6067 unsigned __int16 *v14; // eax@19 | |
6068 DWORD v15; // edx@20 | |
6069 HRESULT v16; // eax@23 | |
6070 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6071 | |
1980 | 6072 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6073 if ( pHWLTexture ) |
6074 { | |
6075 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6076 if ( !pRenderD3D->CreateTexture( | |
6077 pHWLTexture->uWidth, | |
6078 pHWLTexture->uHeight, | |
6079 pOutSurface, | |
6080 pOutTexture, | |
6081 true, | |
6082 bMipMaps, | |
6083 uMinDeviceTextureDim) ) | |
1545 | 6084 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6085 //v10 = *pOutSurface; |
6086 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6087 if (bMipMaps) |
0 | 6088 { |
6089 Dst._450DDE(); | |
6090 //v20 = 0; | |
6091 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6092 | |
6093 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6094 while ( 1 ) | |
6095 { | |
6096 DDSCAPS2 v19; | |
6097 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6098 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6099 | |
6100 DDSURFACEDESC2 desc; | |
6101 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6102 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6103 | |
168 | 6104 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6105 { |
1831 | 6106 Dst.sub_451007_scale_image_bicubic( |
0 | 6107 pHWLTexture->pPixels, |
6108 pHWLTexture->uWidth, | |
6109 pHWLTexture->uHeight, | |
6110 pHWLTexture->uWidth, | |
6111 (unsigned short *)desc.lpSurface, | |
6112 desc.dwWidth, | |
6113 desc.dwHeight, | |
6114 desc.lPitch >> 1, | |
6115 0, | |
1831 | 6116 0); |
0 | 6117 ErrD3D(pNextSurf->Unlock(0)); |
6118 //bMipMaps = 0x4D86ACu; | |
6119 } | |
6120 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6121 break; | |
6122 //v10 = (IDirectDrawSurface4 *)pName; | |
6123 //v11 = 0; | |
6124 } | |
6125 //v20 = -1; | |
6126 //nullsub_1(); | |
6127 } | |
6128 else | |
6129 { | |
6130 DDSCAPS2 v19; | |
6131 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6132 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6133 | |
6134 DDSURFACEDESC2 desc; | |
6135 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6136 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6137 | |
168 | 6138 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6139 { |
6140 bMipMaps = 0; | |
6141 v13 = pHWLTexture->pPixels; | |
6142 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6143 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6144 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6145 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6146 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6147 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6148 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6149 ++v13; |
0 | 6150 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6151 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6152 } |
6153 ErrD3D((*pOutSurface)->Unlock(0)); | |
6154 } | |
6155 } | |
6156 delete [] pHWLTexture->pPixels; | |
6157 delete pHWLTexture; | |
6158 return true; | |
6159 } | |
6160 return false; | |
6161 } | |
6162 | |
6163 //----- (004A5048) -------------------------------------------------------- | |
670 | 6164 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6165 { | |
6166 | |
6167 HWLTexture *sprite_texture; // eax@1 | |
0 | 6168 unsigned __int16 *v9; // edx@5 |
6169 LPVOID v10; // eax@5 | |
6170 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6171 | |
670 | 6172 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6173 if ( sprite_texture ) | |
6174 { | |
6175 pSprite->uAreaX = sprite_texture->uAreaX; | |
6176 pSprite->uAreaY = sprite_texture->uAreaY; | |
6177 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6178 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6179 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6180 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6181 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6182 //v7 = v3->pRenderD3D; |
670 | 6183 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6184 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6185 //pSprite = v2->pTextureSurface; |
6186 //pSprite = (Sprite *)pSprite->pName; | |
6187 //v8 = pSprite; | |
670 | 6188 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6189 Dst.dwSize = 124; |
670 | 6190 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6191 { | |
6192 v9 = sprite_texture->pPixels; | |
6193 v10 = Dst.lpSurface; | |
6194 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6195 { |
670 | 6196 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6197 { | |
0 | 6198 *(int *)v10 = *(int *)v9; |
6199 v9 += 2; | |
6200 v10 = (char *)v10 + 4; | |
670 | 6201 } |
6202 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6203 } |
670 | 6204 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6205 } | |
6206 free(sprite_texture->pPixels); | |
6207 free(sprite_texture); | |
6208 return true; | |
6209 } | |
6210 return false; | |
0 | 6211 } |
6212 | |
6213 //----- (004A51CB) -------------------------------------------------------- | |
6214 void Render::BeginScene() | |
6215 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6216 //Render *v1; // esi@1 |
0 | 6217 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6218 /*int v3; // eax@5 |
0 | 6219 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6220 char *v5; // ebx@7*/ |
0 | 6221 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6222 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6223 //v1 = this; |
0 | 6224 v2 = this->uNumSceneBegins; |
6225 this->uNumSceneBegins = v2 + 1; | |
6226 if ( !v2 ) | |
6227 { | |
6228 if ( this->pRenderD3D ) | |
6229 { | |
2069 | 6230 /*if ( this->bColorKeySupported ) |
0 | 6231 { |
6232 memset(&Dst, 0, 0x7Cu); | |
6233 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6234 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6235 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6236 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6237 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6238 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6239 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6240 --this->uNumSceneBegins; |
2069 | 6241 }*/ |
0 | 6242 } |
6243 else | |
6244 { | |
6245 if ( !this->pTargetSurface ) | |
6246 { | |
6247 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
2154 | 6248 /*if ( this->pTargetSurface ) |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6249 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6250 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
2154 | 6251 }*/ |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6252 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6253 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6254 } |
0 | 6255 RestoreFrontBuffer(); |
6256 } | |
6257 } | |
6258 | |
6259 //----- (004A527D) -------------------------------------------------------- | |
6260 void Render::EndScene() | |
6261 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6262 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6263 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6264 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6265 if ( !this->uNumSceneBegins ) |
0 | 6266 { |
6267 if ( this->pRenderD3D ) | |
6268 { | |
2069 | 6269 /*if ( this->bColorKeySupported ) |
0 | 6270 { |
6271 this->pTargetSurface = 0; | |
6272 this->uTargetSurfacePitch = 0; | |
6273 this->field_18_locked_pitch = 0; | |
6274 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6275 }*/ |
0 | 6276 } |
6277 else | |
6278 { | |
6279 this->pTargetSurface = 0; | |
6280 this->uTargetSurfacePitch = 0; | |
2154 | 6281 //this->field_18_locked_pitch = 0; |
0 | 6282 UnlockBackBuffer(); |
6283 } | |
6284 } | |
6285 } | |
6286 } | |
6287 | |
2155 | 6288 //----- (004A52F1) -------------------------------------------------------- |
6289 void Render::ScreenFade(unsigned int color, float t) | |
0 | 6290 { |
6291 unsigned int v3; // esi@1 | |
2155 | 6292 //double v4; // st7@2 |
6293 //double v5; // st7@6 | |
0 | 6294 double v6; // st6@6 |
6295 unsigned int v7; // eax@6 | |
6296 double v8; // st5@6 | |
6297 double v9; // st4@6 | |
6298 HRESULT v10; // eax@6 | |
6299 HRESULT v11; // eax@6 | |
6300 unsigned int result; // eax@6 | |
6301 unsigned int v13; // eax@7 | |
6302 unsigned __int16 *v14; // ecx@7 | |
6303 int *v15; // eax@7 | |
6304 unsigned int v16; // ecx@8 | |
6305 __int16 v17; // ax@10 | |
6306 int v18; // esi@10 | |
6307 float v19; // edi@10 | |
6308 void *v20; // esi@10 | |
6309 int v21; // edx@10 | |
6310 int v22; // ecx@11 | |
6311 int v23; // edx@12 | |
6312 __int16 v24; // ax@15 | |
6313 int v25; // esi@15 | |
6314 float v26; // edi@15 | |
6315 char *v27; // esi@15 | |
6316 int v28; // edx@15 | |
6317 int v29; // ecx@16 | |
6318 int v30; // edx@17 | |
6319 int v31; // [sp-Ch] [bp-ACh]@11 | |
6320 int v32; // [sp-Ch] [bp-ACh]@16 | |
6321 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6322 int v34; // [sp+4h] [bp-9Ch]@0 | |
6323 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6324 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6325 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6326 int v38; // [sp+90h] [bp-10h]@7 | |
6327 double v39; // [sp+94h] [bp-Ch]@6 | |
2155 | 6328 int v40; // [sp+9Ch] [bp-4h]@6 |
6329 | |
0 | 6330 v3 = 0; |
1574 | 6331 |
6332 //{ | |
2155 | 6333 if (t > 1.0f) |
6334 t = 1.0f; | |
6335 else if (t < 0.0f) | |
6336 t = 0.0f; | |
6337 | |
6338 v40 = (char)floorf(t * 255.0f + 0.5f); | |
6339 //v5 = (double)(signed int)pViewport->uViewportTL_X; | |
6340 v36[0].pos.x = pViewport->uViewportTL_X; | |
693 | 6341 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
2155 | 6342 v7 = color | (v40 << 24); |
6343 //this_ = pViewport->uViewportBR_Y + 1; | |
0 | 6344 v36[0].specular = 0; |
6345 v36[0].pos.y = v6; | |
6346 v36[0].diffuse = v7; | |
6347 v36[1].diffuse = v7; | |
6348 v36[0].pos.z = 0.0; | |
6349 v36[2].diffuse = v7; | |
6350 v36[3].diffuse = v7; | |
6351 v36[0].rhw = 1.0; | |
6352 v36[1].specular = 0; | |
6353 v36[0].texcoord.x = 0.0; | |
6354 v36[2].specular = 0; | |
6355 v36[3].specular = 0; | |
6356 v36[0].texcoord.y = 0.0; | |
2155 | 6357 v36[1].pos.x = pViewport->uViewportTL_X; |
693 | 6358 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6359 v36[1].pos.y = v8; |
6360 v36[1].pos.z = 0.0; | |
6361 v36[1].rhw = 1.0; | |
6362 v36[1].texcoord.x = 0.0; | |
6363 v36[1].texcoord.y = 0.0; | |
693 | 6364 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6365 v36[2].pos.x = v9; |
6366 v36[2].pos.y = v8; | |
6367 v36[2].pos.z = 0.0; | |
6368 v36[2].rhw = 1.0; | |
6369 v36[2].texcoord.x = 0.0; | |
6370 v36[2].texcoord.y = 0.0; | |
6371 v36[3].pos.x = v9; | |
6372 v36[3].pos.y = v6; | |
6373 v36[3].pos.z = 0.0; | |
6374 v36[3].rhw = 1.0; | |
6375 v36[3].texcoord.x = 0.0; | |
6376 v36[3].texcoord.y = 0.0; | |
6377 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6378 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6379 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6380 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6381 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6382 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6383 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6384 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6385 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6386 D3DPT_TRIANGLEFAN, | |
6387 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6388 v36, | |
6389 4, | |
6390 28)); | |
186 | 6391 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6392 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6393 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6394 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6395 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6396 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6397 /*} |
0 | 6398 else |
6399 { | |
6400 v40 = (1.0 - a3) * 65536.0; | |
6401 v39 = v40 + 6.7553994e15; | |
6402 LODWORD(a3) = LODWORD(v39); | |
693 | 6403 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6404 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6405 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6406 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6407 v37 = 2 * v13; |
6408 LODWORD(v40) = (int)v14; | |
6409 | |
6410 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6411 v15 = dword_F1B430.data(); |
0 | 6412 do |
6413 { | |
6414 v16 = v3; | |
6415 v3 += LODWORD(a3); | |
6416 dword_F1B430[__i++] = v16 >> 16; | |
6417 } | |
6418 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6419 while (__i < 32); | |
6420 | |
6421 if ( pRenderer->uTargetGBits == 6 ) | |
6422 { | |
1574 | 6423 v17 = sr_42690D_colors_cvt(this_); |
0 | 6424 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6425 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6426 v19 = v40; | |
6427 v20 = off_4EFDB0; | |
6428 v21 = HIDWORD(v39); | |
6429 do | |
6430 { | |
6431 v22 = v38; | |
6432 v31 = v21; | |
6433 do | |
6434 { | |
6435 v23 = (*(int *)((char *)v20 | |
6436 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6437 result = this_ | |
6438 + (*((int *)v20 | |
6439 + (((unsigned __int8)(*((char *)v20 | |
6440 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6441 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6442 *(unsigned int *)LODWORD(v19) = result; | |
6443 LODWORD(v19) += 4; | |
6444 --v22; | |
6445 } | |
6446 while ( v22 ); | |
6447 LODWORD(v19) += v37; | |
6448 v21 = v31 - 1; | |
6449 } | |
6450 while ( v31 != 1 ); | |
6451 } | |
6452 else | |
6453 { | |
1574 | 6454 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6455 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6456 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6457 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6458 v26 = v40; | |
6459 v27 = (char *)off_4EFDB0; | |
6460 v28 = HIDWORD(v39); | |
6461 do | |
6462 { | |
6463 v29 = v38; | |
6464 v32 = v28; | |
6465 do | |
6466 { | |
6467 v30 = 32 | |
6468 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6469 result = this_ | |
6470 + (*(int *)&v27[4 | |
6471 * (((unsigned __int8)(32 | |
6472 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6473 *(unsigned int *)LODWORD(v26) = result; | |
6474 LODWORD(v26) += 4; | |
6475 --v29; | |
6476 } | |
6477 while ( v29 ); | |
6478 LODWORD(v26) += v37; | |
6479 v28 = v32 - 1; | |
6480 } | |
6481 while ( v32 != 1 ); | |
6482 } | |
1574 | 6483 }*/ |
0 | 6484 } |
6485 | |
6486 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6487 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6488 { |
6489 this->bClip = 1; | |
6490 this->uClipY = uY; | |
6491 this->uClipX = uX; | |
6492 this->uClipW = uW; | |
6493 this->uClipZ = uZ; | |
6494 } | |
6495 | |
6496 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6497 void Render::ResetTextureClipRect() |
0 | 6498 { |
6499 this->uClipY = 0; | |
6500 this->uClipX = 0; | |
6501 this->bClip = 1; | |
6502 this->uClipW = 480; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
6503 this->uClipZ = window->GetWidth(); |
0 | 6504 } |
6505 | |
2069 | 6506 unsigned __int32 Color32(unsigned __int16 color16) |
6507 { | |
6508 unsigned __int32 c = color16; | |
6509 unsigned int b = (c & 31) * 8; | |
6510 unsigned int g = ((c >> 5) & 63) * 4; | |
6511 unsigned int r = ((c >> 11) & 31) * 8; | |
6512 | |
2078 | 6513 return (r << 16) | (g << 8) | b;// |
2069 | 6514 } |
6515 | |
6516 //----- (0040DEF3) -------------------------------------------------------- | |
6517 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6518 { | |
6519 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6520 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6521 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6522 return (b >> (8 - 5)) | | |
6523 0x7E0 & (g << (6 + 5 - 8)) | | |
6524 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6525 } | |
6526 | |
6527 | |
0 | 6528 //----- (004A5BE3) -------------------------------------------------------- |
6529 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6530 { | |
6531 int v4; // edi@3 | |
2069 | 6532 //unsigned __int16 *v5; // edx@3 |
0 | 6533 unsigned __int16 *v6; // esi@3 |
6534 unsigned int v8; // eax@5 | |
6535 unsigned int v9; // ebx@5 | |
6536 unsigned int v11; // eax@7 | |
6537 unsigned int v12; // ebx@8 | |
6538 unsigned int v15; // eax@14 | |
6539 int v19; // [sp+10h] [bp-8h]@3 | |
6540 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6541 int v23; // [sp+28h] [bp+10h]@3 | |
6542 | |
6543 if ( this->uNumSceneBegins && a4 ) | |
6544 { | |
6545 v4 = a4->uWidth; | |
2069 | 6546 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6547 v6 = a4->pPixels; |
6548 v23 = a4->uHeight; | |
6549 v19 = v4; | |
6550 if ( this->bClip ) | |
6551 { | |
1152 | 6552 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6553 { | |
6554 v8 = this->uClipX - uOutX; | |
6555 v9 = uOutX - this->uClipX; | |
0 | 6556 v8 *= 2; |
6557 v4 += v9; | |
6558 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6559 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6560 } |
1152 | 6561 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6562 { | |
6563 v11 = this->uClipY - uOutY; | |
0 | 6564 v6 += v19 * v11; |
6565 v23 += uOutY - this->uClipY; | |
2069 | 6566 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6567 } |
1152 | 6568 v12 = max(this->uClipX, uOutX); |
6569 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6570 { | |
6571 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6572 } | |
6573 v15 = max(this->uClipY, uOutY); | |
6574 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6575 { | |
6576 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6577 } | |
6578 } | |
6579 | |
2069 | 6580 for (int y = 0; y < v23; y++) |
6581 { | |
6582 for (int x = 0; x < v4; x++) | |
6583 { | |
6584 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6585 //*v5 = *v6; | |
6586 //++v5; | |
1152 | 6587 ++v6; |
6588 } | |
6589 v6 += v19 - v4; | |
2069 | 6590 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6591 } |
6592 } | |
6593 } | |
6594 | |
6595 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6596 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6597 { |
2069 | 6598 //unsigned __int16 *v7; // ebx@3 |
1675 | 6599 int full_width; // ecx@3 |
6600 int full_height; // edi@3 | |
2069 | 6601 //int v23; // edi@23 |
0 | 6602 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6603 | |
6604 if ( this->uNumSceneBegins && pTexture ) | |
6605 { | |
2069 | 6606 /*auto v7 = this->pTargetSurface; |
6607 if (FORCE_16_BITS) | |
6608 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6609 else | |
6610 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6611 full_width = pTexture->uWidth - move_X; |
6612 full_height = pTexture->uHeight - move_Y; | |
6613 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6614 if ( this->bClip ) | |
6615 { | |
6616 if ( pX < this->uClipX )// | |
6617 { | |
6618 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6619 full_width += pX - this->uClipX; | |
2069 | 6620 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6621 } |
6622 if ( pY < this->uClipY )// | |
6623 { | |
6624 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6625 full_height += pY - this->uClipY; | |
2069 | 6626 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6627 } |
6628 if ( this->uClipX < pX )// | |
6629 this->uClipX = pX; | |
6630 if ( this->uClipY < pY )// y | |
6631 this->uClipY = pY; | |
6632 if ( (full_width + this->uClipX) > this->uClipZ )// | |
6633 { | |
6634 if ( this->uClipX < pX ) | |
6635 this->uClipX = pX; | |
6636 full_width = this->uClipZ - this->uClipX; | |
6637 } | |
6638 if ( (full_height + this->uClipY) > this->uClipW )// | |
6639 { | |
6640 if ( this->uClipY < pY ) | |
6641 this->uClipY = pY; | |
6642 full_height = this->uClipW - this->uClipY; | |
6643 } | |
6644 } | |
2069 | 6645 |
6646 for (int y = 0; y < full_height; ++y) | |
6647 { | |
6648 for (int x = 0; x < full_width; ++x) | |
6649 { | |
6650 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6651 { | |
6652 WritePixel16(pX + x, pY + y, *pTexturea); | |
6653 /*if (FORCE_16_BITS) | |
6654 *(unsigned __int16 *)v7 = *pTexturea; | |
6655 else | |
6656 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6657 } | |
0 | 6658 ++pTexturea; |
2069 | 6659 //++v7; |
0 | 6660 } |
2069 | 6661 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6662 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6663 } |
0 | 6664 } |
6665 } | |
6666 | |
6667 //----- (004A6E7E) -------------------------------------------------------- | |
2155 | 6668 void Render::DrawTranslucent(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 6669 { |
2069 | 6670 //unsigned __int16 *v4; // eax@4 |
0 | 6671 int v5; // edx@4 |
6672 unsigned int v6; // edi@4 | |
6673 unsigned int v7; // edx@5 | |
6674 unsigned int v8; // edx@6 | |
6675 unsigned int v9; // edx@7 | |
6676 unsigned int v10; // edx@8 | |
6677 unsigned int v11; // ebx@9 | |
6678 unsigned int v12; // esi@11 | |
6679 unsigned int v13; // edx@12 | |
6680 unsigned int v14; // ebx@15 | |
6681 unsigned int v15; // esi@17 | |
6682 unsigned int v16; // edi@18 | |
6683 char v17; // zf@29 | |
6684 int v18; // [sp+14h] [bp-Ch]@4 | |
6685 int v19; // [sp+18h] [bp-8h]@4 | |
6686 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6687 int v21; // [sp+28h] [bp+8h]@25 | |
6688 int v22; // [sp+28h] [bp+8h]@34 | |
6689 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6690 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6691 | |
6692 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6693 { | |
2069 | 6694 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6695 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6696 v5 = a4->uTextureWidth; |
6697 v6 = a4->uTextureHeight; | |
6698 v19 = a4->uTextureWidth; | |
6699 v18 = a4->uTextureWidth; | |
2069 | 6700 int clipped_out_x = a2; |
6701 int clipped_out_y = a3; | |
0 | 6702 if ( this->bClip ) |
6703 { | |
6704 v7 = this->uClipX; | |
6705 if ( (signed int)a2 < (signed int)v7 ) | |
6706 { | |
6707 v8 = v7 - a2; | |
6708 v20 += v8; | |
6709 v19 += a2 - this->uClipX; | |
2069 | 6710 //v4 += v8; |
6711 clipped_out_x = uClipX; | |
0 | 6712 } |
6713 v9 = this->uClipY; | |
6714 if ( (signed int)a3 < (signed int)v9 ) | |
6715 { | |
6716 v10 = v9 - a3; | |
6717 v20 += v18 * v10; | |
6718 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6719 //v4 += this->uTargetSurfacePitch * v10; |
6720 clipped_out_y = uClipY; | |
0 | 6721 } |
6722 v11 = this->uClipX; | |
6723 v5 = v19; | |
6724 if ( (signed int)v11 < (signed int)a2 ) | |
6725 v11 = a2; | |
6726 v12 = this->uClipZ; | |
6727 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6728 { | |
6729 v13 = this->uClipX; | |
6730 if ( (signed int)v13 < (signed int)a2 ) | |
6731 v13 = a2; | |
6732 v5 = v12 - v13; | |
6733 } | |
6734 v14 = this->uClipY; | |
6735 if ( (signed int)v14 < (signed int)a3 ) | |
6736 v14 = a3; | |
6737 v15 = this->uClipW; | |
6738 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6739 { | |
6740 v16 = this->uClipY; | |
6741 if ( (signed int)v16 < (signed int)a3 ) | |
6742 v16 = a3; | |
6743 v6 = v15 - v16; | |
6744 } | |
6745 } | |
2069 | 6746 |
6747 for (int y = 0; y < v6; ++y) | |
6748 { | |
6749 for (int x = 0; x < v5; ++x) | |
6750 { | |
6751 if ( *v20 ) | |
6752 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6753 ++v20; | |
6754 } | |
6755 v20 += v18 - v5; | |
6756 } | |
6757 | |
6758 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6759 { |
6760 if ( (signed int)v6 > 0 ) | |
6761 { | |
6762 v23 = v6; | |
6763 do | |
6764 { | |
6765 if ( v5 > 0 ) | |
6766 { | |
6767 v21 = v5; | |
6768 do | |
6769 { | |
6770 if ( *v20 ) | |
6771 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6772 ++v4; | |
6773 ++v20; | |
6774 --v21; | |
6775 } | |
6776 while ( v21 ); | |
6777 } | |
6778 v20 += v18 - v5; | |
6779 v17 = v23-- == 1; | |
6780 v4 += this->uTargetSurfacePitch - v5; | |
6781 } | |
6782 while ( !v17 ); | |
6783 } | |
6784 } | |
6785 else | |
6786 { | |
6787 if ( (signed int)v6 > 0 ) | |
6788 { | |
6789 v24 = v6; | |
6790 do | |
6791 { | |
6792 if ( v5 > 0 ) | |
6793 { | |
6794 v22 = v5; | |
6795 do | |
6796 { | |
6797 if ( *v20 ) | |
6798 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
6799 ++v4; | |
6800 ++v20; | |
6801 --v22; | |
6802 } | |
6803 while ( v22 ); | |
6804 } | |
6805 v20 += v18 - v5; | |
6806 v17 = v24-- == 1; | |
6807 v4 += this->uTargetSurfacePitch - v5; | |
6808 } | |
6809 while ( !v17 ); | |
6810 } | |
2069 | 6811 }*/ |
0 | 6812 } |
6813 } | |
6814 | |
6815 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 6816 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 6817 { |
2219 | 6818 int width; // ecx@3 |
6819 unsigned __int16 *pixels; // ebx@4 | |
6820 int height; // esi@4 | |
0 | 6821 |
2069 | 6822 if ( !pBitmap || !pTarget) |
6823 return; | |
6824 | |
2219 | 6825 width = a7->z - a7->x; |
6826 height = a7->w - a7->y; | |
6827 pixels = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
6828 for ( int y = 0; y < height; ++y ) | |
6829 { | |
6830 for ( int x = 0; x < width; ++x ) | |
6831 { | |
6832 WritePixel16(a7->x + x, a7->y + y, *pixels); | |
6833 ++pixels; | |
6834 } | |
6835 pixels += uTargetPitch - width; | |
2093 | 6836 } |
0 | 6837 } |
6838 | |
6839 //----- (004A6D87) -------------------------------------------------------- | |
6840 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
6841 { | |
6842 if (!uNumSceneBegins) | |
6843 return; | |
6844 | |
6845 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
6846 for (uint y = 0; y < uHeight; ++y) | |
6847 { | |
2069 | 6848 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
6849 | |
6850 memset32(pDst, | |
2098 | 6851 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 6852 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
6853 | |
6854 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
6855 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 6856 } |
6857 } | |
6858 | |
6859 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 6860 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
6861 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
6862 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 6863 { |
6864 unsigned int v9; // edi@2 | |
6865 unsigned int v10; // esi@2 | |
2069 | 6866 //unsigned __int16 *v11; // eax@2 |
0 | 6867 unsigned int v12; // ebx@3 |
6868 signed int v13; // edx@5 | |
6869 int v14; // edx@6 | |
6870 signed int v15; // ebx@7 | |
6871 unsigned int v16; // edx@9 | |
6872 signed int v17; // edi@10 | |
6873 signed int v18; // ebx@13 | |
6874 unsigned int v19; // edx@15 | |
6875 signed int v20; // esi@16 | |
2069 | 6876 //unsigned int v21; // esi@22 |
0 | 6877 unsigned __int16 v22; // dx@24 |
2069 | 6878 //char v23; // zf@28 |
0 | 6879 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 6880 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
6881 | |
6882 if (!this->uNumSceneBegins) | |
6883 return; | |
6884 | |
0 | 6885 v9 = uCharWidth; |
6886 v10 = uCharHeight; | |
2069 | 6887 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6888 v24 = pFontPixels; |
2069 | 6889 |
6890 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 6891 if ( this->bClip ) |
6892 { | |
6893 v12 = this->uClipX; | |
6894 if ( uOutX < (signed int)v12 ) | |
6895 { | |
6896 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 6897 //v11 += v12 - uOutX; |
6898 clipped_out_x = uClipX; | |
0 | 6899 v9 = uCharWidth + uOutX - v12; |
6900 } | |
6901 v13 = this->uClipY; | |
6902 if ( uOutY < v13 ) | |
6903 { | |
6904 v14 = v13 - uOutY; | |
6905 v24 += uCharWidth * v14; | |
6906 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 6907 //v11 += this->uTargetSurfacePitch * v14; |
6908 clipped_out_y = uClipY; | |
0 | 6909 } |
6910 v15 = this->uClipX; | |
6911 if ( v15 < uOutX ) | |
6912 v15 = uOutX; | |
6913 v16 = this->uClipZ; | |
6914 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
6915 { | |
6916 v17 = this->uClipX; | |
6917 if ( v17 < uOutX ) | |
6918 v17 = uOutX; | |
6919 v9 = v16 - v17; | |
6920 } | |
6921 v18 = this->uClipY; | |
6922 if ( v18 < uOutY ) | |
6923 v18 = uOutY; | |
6924 v19 = this->uClipW; | |
6925 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
6926 { | |
6927 v20 = this->uClipY; | |
6928 if ( v20 < uOutY ) | |
6929 v20 = uOutY; | |
6930 v10 = v19 - v20; | |
6931 } | |
6932 } | |
2069 | 6933 |
6934 for (int y = 0; y < v10; ++y) | |
6935 { | |
6936 for (int x = 0; x < v9; ++x) | |
6937 { | |
6938 if (*v24) | |
0 | 6939 { |
2069 | 6940 v22 = uShadowColor; |
6941 if ( *v24 != 1 ) | |
6942 v22 = uFaceColor; | |
2073 | 6943 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 6944 } |
2073 | 6945 ++v24; |
6946 } | |
6947 v24 += uCharWidth - v9; | |
2069 | 6948 //v23 = uOutXa-- == 1; |
6949 //v11 += this->uTargetSurfacePitch - v9; | |
6950 } | |
0 | 6951 } |
6952 | |
6953 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 6954 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
6955 { | |
0 | 6956 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 6957 |
0 | 6958 memcpy(&tex, a4, sizeof(tex)); |
1496 | 6959 tex.uTextureHeight = a4->uTextureHeight - height; |
6960 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 6961 DrawTextureIndexed(a2, a3, &tex); |
6962 } | |
6963 | |
6964 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 6965 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
6966 { | |
0 | 6967 int v8; // edi@2 |
6968 unsigned int v9; // esi@2 | |
2069 | 6969 //unsigned __int16 *v10; // eax@2 |
0 | 6970 unsigned char *v11; // edx@2 |
6971 unsigned int v12; // ebx@3 | |
6972 signed int v13; // edx@5 | |
6973 int v14; // edx@6 | |
6974 signed int v15; // ebx@7 | |
6975 unsigned int v16; // edx@9 | |
6976 signed int v17; // edi@10 | |
6977 signed int v18; // ebx@13 | |
6978 unsigned int v19; // edx@15 | |
6979 signed int v20; // esi@16 | |
6980 int v21; // ebx@22 | |
6981 char v22; // zf@28 | |
6982 int v23; // ebx@31 | |
6983 unsigned __int16 v24; // si@35 | |
6984 int v25; // [sp+Ch] [bp-4h]@2 | |
6985 int v26; // [sp+1Ch] [bp+Ch]@24 | |
6986 int v27; // [sp+1Ch] [bp+Ch]@33 | |
6987 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
6988 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
6989 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
6990 | |
1980 | 6991 int a2 = x; |
6992 int a3 = y; | |
6993 uint a6 = uFontHeight; | |
2069 | 6994 if (!this->uNumSceneBegins) |
6995 return; | |
6996 | |
0 | 6997 v8 = a5; |
6998 v9 = a6; | |
2069 | 6999 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7000 v11 = (unsigned char *)font_pixels; |
7001 v25 = (int)font_pixels; | |
2069 | 7002 int clipped_out_x = x; |
7003 int clipped_out_y = y; | |
0 | 7004 if ( this->bClip ) |
7005 { | |
7006 v12 = this->uClipX; | |
7007 if ( a2 < (signed int)v12 ) | |
7008 { | |
1268 | 7009 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7010 //v10 += v12 - a2; |
0 | 7011 v8 = a5 + a2 - v12; |
2069 | 7012 clipped_out_x = uClipX; |
0 | 7013 } |
7014 v13 = this->uClipY; | |
7015 if ( a3 < v13 ) | |
7016 { | |
7017 v14 = v13 - a3; | |
7018 v25 += a5 * v14; | |
7019 v9 = a6 + a3 - this->uClipY; | |
2069 | 7020 //v10 += this->uTargetSurfacePitch * v14; |
7021 clipped_out_y = uClipY; | |
0 | 7022 } |
7023 v15 = this->uClipX; | |
7024 if ( v15 < a2 ) | |
7025 v15 = a2; | |
7026 v16 = this->uClipZ; | |
7027 if ( v8 + v15 > (signed int)v16 ) | |
7028 { | |
7029 v17 = this->uClipX; | |
7030 if ( v17 < a2 ) | |
7031 v17 = a2; | |
7032 v8 = v16 - v17; | |
7033 } | |
7034 v18 = this->uClipY; | |
7035 if ( v18 < a3 ) | |
7036 v18 = a3; | |
7037 v19 = this->uClipW; | |
7038 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7039 { | |
7040 v20 = this->uClipY; | |
7041 if ( v20 < a3 ) | |
7042 v20 = a3; | |
7043 v9 = v19 - v20; | |
7044 } | |
7045 v11 = (unsigned char *)v25; | |
7046 } | |
2069 | 7047 |
0 | 7048 if ( a8 ) |
7049 { | |
2069 | 7050 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7051 for (int dy = 0; dy < v9; ++dy) | |
7052 { | |
7053 for (int dx = 0; dx < v8; ++dx) | |
7054 { | |
7055 if ( *v11 ) | |
7056 v24 = pPalette[*v11]; | |
7057 else | |
7058 v24 = v28; | |
7059 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7060 //*v10 = v24; | |
7061 //++v10; | |
2074 | 7062 ++v11; |
2069 | 7063 //--v27; |
2074 | 7064 |
2069 | 7065 } |
7066 v11 += a5 - v8; | |
7067 } | |
7068 /*if ( (signed int)v9 > 0 ) | |
0 | 7069 { |
7070 v23 = a5; | |
7071 v30 = v9; | |
7072 do | |
7073 { | |
7074 if ( v8 > 0 ) | |
7075 { | |
7076 v27 = v8; | |
7077 do | |
7078 { | |
7079 if ( *v11 ) | |
7080 v24 = pPalette[*v11]; | |
7081 else | |
7082 v24 = v28; | |
7083 *v10 = v24; | |
7084 ++v10; | |
7085 ++v11; | |
7086 --v27; | |
7087 } | |
7088 while ( v27 ); | |
7089 } | |
7090 v11 += v23 - v8; | |
7091 v22 = v30-- == 1; | |
7092 v10 += this->uTargetSurfacePitch - v8; | |
7093 } | |
7094 while ( !v22 ); | |
2069 | 7095 }*/ |
0 | 7096 } |
7097 else | |
7098 { | |
2069 | 7099 for (int dy = 0; dy < v9; ++dy) |
7100 { | |
7101 for (int dx = 0; dx < v8; ++dx) | |
7102 { | |
2074 | 7103 if ( *v11 ) |
2069 | 7104 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7105 //*v10 = v24; | |
7106 //++v10; | |
2074 | 7107 ++v11; |
2069 | 7108 //--v27; |
7109 } | |
7110 v11 += a5 - v8; | |
7111 } | |
7112 | |
7113 /*if ( (signed int)v9 > 0 ) | |
0 | 7114 { |
7115 v21 = a5; | |
7116 v29 = v9; | |
7117 do | |
7118 { | |
7119 if ( v8 > 0 ) | |
7120 { | |
7121 v26 = v8; | |
7122 do | |
7123 { | |
7124 if ( *v11 ) | |
7125 *v10 = pPalette[*v11]; | |
7126 ++v10; | |
7127 ++v11; | |
7128 --v26; | |
7129 } | |
7130 while ( v26 ); | |
7131 } | |
7132 v11 += v21 - v8; | |
7133 v22 = v29-- == 1; | |
7134 v10 += this->uTargetSurfacePitch - v8; | |
7135 } | |
7136 while ( !v22 ); | |
2069 | 7137 }*/ |
7138 } | |
0 | 7139 } |
7140 | |
7141 //----- (004A68EF) -------------------------------------------------------- | |
7142 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7143 { | |
2069 | 7144 DrawMasked(a2, a3, pTexture, 0x07E0); |
7145 } | |
7146 | |
0 | 7147 |
7148 //----- (004A6776) -------------------------------------------------------- | |
315 | 7149 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7150 { |
2069 | 7151 DrawMasked(a2, a3, a4, 0xF800); |
7152 /*Texture *v4; // edi@2 | |
0 | 7153 unsigned int v5; // ebx@4 |
7154 unsigned __int16 *v6; // eax@4 | |
7155 unsigned int v7; // edx@5 | |
7156 unsigned int v8; // edx@6 | |
7157 unsigned int v9; // edx@7 | |
7158 unsigned int v10; // edx@8 | |
7159 unsigned int v11; // edx@9 | |
7160 unsigned int v12; // esi@12 | |
7161 unsigned int v13; // esi@15 | |
7162 unsigned int v14; // edx@17 | |
7163 unsigned int v15; // esi@18 | |
7164 unsigned __int8 *v16; // ebx@22 | |
7165 char v17; // zf@28 | |
7166 int v18; // [sp+10h] [bp-10h]@4 | |
7167 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7168 int v20; // [sp+1Ch] [bp-4h]@4 | |
7169 int a2a; // [sp+28h] [bp+8h]@24 | |
7170 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7171 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7172 | |
7173 if ( this->uNumSceneBegins ) | |
7174 { | |
7175 v4 = a4; | |
7176 if ( a4 ) | |
7177 { | |
7178 if ( a4->pPalette16 ) | |
7179 { | |
7180 v5 = a4->uTextureHeight; | |
7181 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7182 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7183 v20 = a4->uTextureWidth; |
7184 v18 = a4->uTextureWidth; | |
7185 if ( this->bClip ) | |
7186 { | |
7187 v7 = this->uClipX; | |
7188 if ( (signed int)a2 < (signed int)v7 ) | |
7189 { | |
7190 v8 = v7 - a2; | |
7191 v19 += v8; | |
7192 v20 += a2 - this->uClipX; | |
7193 v6 += v8; | |
7194 } | |
7195 v9 = this->uClipY; | |
7196 v5 = a4->uTextureHeight; | |
7197 if ( (signed int)a3 < (signed int)v9 ) | |
7198 { | |
7199 v10 = v9 - a3; | |
7200 v19 += v18 * v10; | |
7201 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7202 v4 = a4; | |
7203 v6 += this->uTargetSurfacePitch * v10; | |
7204 } | |
7205 v11 = this->uClipX; | |
7206 if ( (signed int)v11 < (signed int)a2 ) | |
7207 v11 = a2; | |
7208 a4a = this->uClipZ; | |
7209 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7210 { | |
7211 v12 = this->uClipX; | |
7212 if ( (signed int)v12 < (signed int)a2 ) | |
7213 v12 = a2; | |
7214 v20 = a4a - v12; | |
7215 } | |
7216 v13 = this->uClipY; | |
7217 if ( (signed int)v13 < (signed int)a3 ) | |
7218 v13 = a3; | |
7219 v14 = this->uClipW; | |
7220 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7221 { | |
7222 v15 = this->uClipY; | |
7223 if ( (signed int)v15 < (signed int)a3 ) | |
7224 v15 = a3; | |
7225 v5 = v14 - v15; | |
7226 } | |
7227 } | |
7228 if ( (signed int)v5 > 0 ) | |
7229 { | |
7230 a3a = v5; | |
7231 v16 = v19; | |
7232 do | |
7233 { | |
7234 if ( v20 > 0 ) | |
7235 { | |
7236 a2a = v20; | |
7237 do | |
7238 { | |
7239 if ( *v16 ) | |
7240 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7241 ++v6; | |
7242 ++v16; | |
7243 --a2a; | |
7244 } | |
7245 while ( a2a ); | |
7246 } | |
7247 v16 += v18 - v20; | |
7248 v17 = a3a-- == 1; | |
7249 v6 += this->uTargetSurfacePitch - v20; | |
7250 } | |
7251 while ( !v17 ); | |
7252 } | |
7253 } | |
7254 } | |
2069 | 7255 }*/ |
7256 } | |
7257 | |
7258 //----- (004A68EF) -------------------------------------------------------- | |
7259 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7260 { | |
7261 Texture *v4; // edi@2 | |
7262 unsigned int v5; // ebx@4 | |
7263 //unsigned __int16 *v6; // eax@4 | |
7264 signed int v7; // edx@5 | |
7265 int v8; // edx@6 | |
7266 signed int v9; // edx@7 | |
7267 int v10; // edx@8 | |
7268 signed int v11; // edx@9 | |
7269 signed int v12; // esi@12 | |
7270 signed int v13; // esi@15 | |
7271 unsigned int v14; // edx@17 | |
7272 signed int v15; // esi@18 | |
7273 unsigned __int8 *v16; // ebx@22 | |
7274 char v17; // zf@28 | |
7275 int v18; // [sp+10h] [bp-10h]@4 | |
7276 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7277 int v20; // [sp+1Ch] [bp-4h]@4 | |
7278 int v21; // [sp+28h] [bp+8h]@24 | |
7279 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7280 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7281 | |
7282 if (!uNumSceneBegins || !pTexture) | |
7283 return; | |
7284 | |
7285 v4 = pTexture; | |
7286 | |
7287 if ( pTexture->pPalette16 ) | |
7288 { | |
7289 v5 = pTexture->uTextureHeight; | |
7290 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7291 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7292 v20 = pTexture->uTextureWidth; | |
7293 v18 = pTexture->uTextureWidth; | |
7294 int clipped_out_x = a2; | |
7295 int clipped_out_y = a3; | |
7296 if ( this->bClip ) | |
7297 { | |
7298 v7 = this->uClipX; | |
7299 if ( a2 < v7 ) | |
7300 { | |
7301 v8 = v7 - a2; | |
7302 v19 += v8; | |
7303 v20 += a2 - this->uClipX; | |
7304 //v6 += v8; | |
7305 clipped_out_x = uClipX; | |
7306 } | |
7307 v9 = this->uClipY; | |
7308 v5 = pTexture->uTextureHeight; | |
7309 if ( a3 < v9 ) | |
7310 { | |
7311 v10 = v9 - a3; | |
7312 v19 += v18 * v10; | |
7313 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7314 v4 = pTexture; | |
7315 //v6 += this->uTargetSurfacePitch * v10; | |
7316 clipped_out_y = uClipY; | |
7317 } | |
7318 v11 = this->uClipX; | |
7319 if ( v11 < a2 ) | |
7320 v11 = a2; | |
7321 pTexturea = this->uClipZ; | |
7322 if ( v11 + v20 > (signed int)pTexturea ) | |
7323 { | |
7324 v12 = this->uClipX; | |
7325 if ( v12 < a2 ) | |
7326 v12 = a2; | |
7327 v20 = pTexturea - v12; | |
7328 } | |
7329 v13 = this->uClipY; | |
7330 if ( v13 < a3 ) | |
7331 v13 = a3; | |
7332 v14 = this->uClipW; | |
7333 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7334 { | |
7335 v15 = this->uClipY; | |
7336 if ( v15 < a3 ) | |
7337 v15 = a3; | |
7338 v5 = v14 - v15; | |
7339 } | |
7340 } | |
7341 | |
7342 v16 = v19; | |
7343 for (int y = 0; y < v5; ++y) | |
7344 { | |
7345 for (int x = 0; x < v20; ++x) | |
7346 { | |
7347 if ( *v16 ) | |
7348 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7349 ++v16; | |
7350 } | |
7351 v16 += v18 - v20; | |
7352 } | |
7353 | |
7354 /*if ( (signed int)v5 > 0 ) | |
7355 { | |
7356 v22 = v5; | |
7357 v16 = v19; | |
7358 do | |
7359 { | |
7360 if ( v20 > 0 ) | |
7361 { | |
7362 v21 = v20; | |
7363 do | |
7364 { | |
7365 if ( *v16 ) | |
7366 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7367 ++v6; | |
7368 ++v16; | |
7369 --v21; | |
7370 } | |
7371 while ( v21 ); | |
7372 } | |
7373 v16 += v18 - v20; | |
7374 v17 = v22-- == 1; | |
7375 v6 += this->uTargetSurfacePitch - v20; | |
7376 } | |
7377 while ( !v17 ); | |
7378 }*/ | |
7379 } | |
7380 } | |
7381 | |
0 | 7382 |
7383 //----- (004A65CC) -------------------------------------------------------- | |
7384 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7385 { | |
2198 | 7386 unsigned int uHeight; // edi@6 |
0 | 7387 unsigned int v14; // edx@11 |
7388 unsigned int v16; // edx@14 | |
7389 unsigned int v17; // edx@17 | |
7390 unsigned int v19; // edx@20 | |
7391 int v20; // eax@27 | |
7392 int v21; // edx@29 | |
7393 int v23; // [sp+Ch] [bp-Ch]@24 | |
7394 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7395 int xa; // [sp+20h] [bp+8h]@26 | |
7396 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
2198 | 7397 int Width; // [sp+2Ch] [bp+14h]@6 |
0 | 7398 |
7399 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7400 { | |
710 | 7401 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7402 Width = a4->uTextureWidth; |
7403 uHeight = a4->uTextureHeight; | |
2069 | 7404 int clipped_out_x = x; |
7405 int clipped_out_y = y; | |
0 | 7406 if ( this->bClip ) |
7407 { | |
2198 | 7408 if ( (signed int)x < (signed int)this->uClipX ) |
7409 { | |
7410 v24 += this->uClipX - x; | |
7411 Width += x - this->uClipX; | |
2069 | 7412 clipped_out_x = uClipX; |
0 | 7413 } |
2198 | 7414 if ( (signed int)y < (signed int)this->uClipY ) |
7415 { | |
7416 v24 += a4->uTextureWidth * (this->uClipY - y); | |
7417 uHeight = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7418 clipped_out_y = uClipY; |
0 | 7419 } |
7420 v14 = this->uClipX; | |
2198 | 7421 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7422 v14 = x; |
2198 | 7423 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7424 { |
7425 v16 = this->uClipX; | |
2198 | 7426 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7427 v16 = x; |
2198 | 7428 Width = this->uClipZ - v16; |
0 | 7429 } |
7430 v17 = this->uClipY; | |
2198 | 7431 if ( (signed int)this->uClipY < (signed int)y ) |
0 | 7432 v17 = y; |
2198 | 7433 if ( (signed int)(uHeight + v17) > (signed int)this->uClipW ) |
0 | 7434 { |
7435 v19 = this->uClipY; | |
7436 if ( (signed int)v19 < (signed int)y ) | |
7437 v19 = y; | |
2198 | 7438 uHeight = this->uClipW - v19; |
7439 } | |
7440 } | |
7441 | |
7442 for (int dy = 0; dy < uHeight; ++dy) | |
7443 { | |
7444 for (int dx = 0; dx < Width; ++dx) | |
7445 { | |
7446 v20 = *v24; | |
7447 if ( v20 >= a7 && v20 <= a8 ) | |
7448 { | |
7449 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7450 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7451 v21 = 2 * a8 - v21 - a7; | |
7452 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7453 } | |
7454 ++v24; | |
7455 } | |
7456 v24 += a4->uTextureWidth - Width; | |
2069 | 7457 } |
7458 /*if ( (signed int)v9 > 0 ) | |
0 | 7459 { |
7460 ya = v9; | |
7461 v23 = v22 - v27; | |
7462 do | |
7463 { | |
7464 if ( v27 > 0 ) | |
7465 { | |
7466 xa = v27; | |
7467 do | |
7468 { | |
7469 v20 = *v24; | |
7470 if ( v20 >= a7 && v20 <= a8 ) | |
7471 { | |
7472 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7473 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7474 v21 = 2 * a8 - v21 - a7; | |
7475 *v8 = a4->pPalette16[v21]; | |
7476 } | |
7477 ++v8; | |
7478 ++v24; | |
7479 --xa; | |
7480 } | |
7481 while ( xa ); | |
7482 } | |
7483 v8 += this->uTargetSurfacePitch - v27; | |
7484 v24 += v23; | |
7485 --ya; | |
7486 } | |
7487 while ( ya ); | |
2069 | 7488 }*/ |
0 | 7489 } |
7490 } | |
7491 | |
7492 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7493 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7494 { |
7495 unsigned int v14; // edx@11 | |
7496 unsigned int v16; // edx@14 | |
7497 unsigned int v17; // edx@17 | |
7498 unsigned int v19; // edx@20 | |
7499 int v20; // eax@27 | |
7500 int v21; // edx@29 | |
7501 int v23; // [sp+Ch] [bp-Ch]@24 | |
2198 | 7502 int Height; // [sp+10h] [bp-8h]@6 |
7503 int Width; // [sp+14h] [bp-4h]@6 | |
0 | 7504 int v27; // [sp+24h] [bp+Ch]@23 |
7505 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7506 | |
7507 if ( this->uNumSceneBegins ) | |
7508 { | |
7509 if ( a4 ) | |
7510 { | |
7511 if ( a4->pPalette16 ) | |
7512 { | |
7513 if ( a5 ) | |
7514 { | |
7515 if ( a5->pPalette16 ) | |
7516 { | |
710 | 7517 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7518 Width = a4->uTextureWidth; |
7519 Height = a4->uTextureHeight; | |
2069 | 7520 int clipped_out_x = a2; |
7521 int clipped_out_y = a3; | |
0 | 7522 if ( this->bClip ) |
7523 { | |
2198 | 7524 if ( (signed int)a2 < (signed int)this->uClipX ) |
0 | 7525 { |
2198 | 7526 v28 += this->uClipX - a2; |
7527 Width += a2 - this->uClipX; | |
2069 | 7528 clipped_out_x = uClipX; |
0 | 7529 } |
2198 | 7530 |
7531 if ( (signed int)a3 < (signed int)this->uClipY ) | |
0 | 7532 { |
2198 | 7533 v28 += a4->uTextureWidth * (this->uClipY - a3); |
7534 Height += a3 - this->uClipY; | |
2069 | 7535 clipped_out_y = uClipY; |
0 | 7536 } |
2198 | 7537 |
0 | 7538 v14 = this->uClipX; |
2198 | 7539 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7540 v14 = a2; |
2198 | 7541 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7542 { |
7543 v16 = this->uClipX; | |
2198 | 7544 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7545 v16 = a2; |
2198 | 7546 Width = this->uClipZ - v16; |
0 | 7547 } |
2198 | 7548 |
0 | 7549 v17 = this->uClipY; |
2198 | 7550 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7551 v17 = a3; |
2198 | 7552 if ( (signed int)(Height + v17) > (signed int)this->uClipW ) |
0 | 7553 { |
7554 v19 = this->uClipY; | |
2198 | 7555 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7556 v19 = a3; |
2198 | 7557 Height = this->uClipW - v19; |
0 | 7558 } |
7559 } | |
2069 | 7560 |
0 | 7561 v27 = 0; |
2198 | 7562 for (int y = 0; y < Height; ++y) |
2069 | 7563 { |
2198 | 7564 for (int x = 0; x < Width; ++x) |
2069 | 7565 { |
7566 if ( *v28 ) | |
7567 { | |
2101 | 7568 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7569 if ( v20 >= a7 ) |
7570 { | |
7571 if ( v20 <= a8 ) | |
7572 { | |
7573 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7574 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7575 v21 = 2 * a8 - v21 - a7; | |
7576 //v9 = a5; | |
7577 //*v10 = a5->pPalette16[v21]; | |
7578 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7579 } | |
7580 } | |
7581 } | |
7582 v28++; | |
7583 } | |
2198 | 7584 v28 += a4->uTextureWidth - Width; |
2069 | 7585 } |
7586 | |
7587 /*if ( v24 > 0 ) | |
0 | 7588 { |
7589 v23 = v22 - v25; | |
7590 do | |
7591 { | |
7592 for ( i = 0; i < v25; ++v28 ) | |
7593 { | |
7594 if ( *v28 ) | |
7595 { | |
710 | 7596 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7597 if ( v20 >= a7 ) |
7598 { | |
7599 if ( v20 <= a8 ) | |
7600 { | |
7601 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7602 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7603 v21 = 2 * a8 - v21 - a7; | |
7604 v9 = a5; | |
7605 *v10 = a5->pPalette16[v21]; | |
7606 } | |
7607 } | |
7608 } | |
7609 ++i; | |
7610 ++v10; | |
7611 } | |
7612 ++v27; | |
7613 v10 += this->uTargetSurfacePitch - v25; | |
7614 v28 += v23; | |
7615 } | |
7616 while ( v27 < v24 ); | |
2069 | 7617 }*/ |
7618 | |
0 | 7619 } |
7620 } | |
7621 } | |
7622 } | |
7623 } | |
7624 } | |
7625 | |
7626 //----- (004A6274) -------------------------------------------------------- | |
7627 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7628 { | |
7629 int uHeight; // ebx@4 | |
7630 unsigned int v11; // edx@9 | |
7631 unsigned int v12; // esi@12 | |
7632 unsigned int v13; // esi@15 | |
7633 unsigned int v15; // esi@18 | |
7634 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7635 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7636 | |
7637 if ( this->uNumSceneBegins ) | |
7638 { | |
7639 if ( pTexture ) | |
7640 { | |
7641 if ( pTexture->pPalette16 ) | |
7642 { | |
7643 uHeight = pTexture->uTextureHeight; | |
710 | 7644 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7645 uWidth = pTexture->uTextureWidth; |
2069 | 7646 |
7647 int clipped_out_x = uX; | |
7648 int clipped_out_y = uY; | |
0 | 7649 if ( this->bClip ) |
7650 { | |
2198 | 7651 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 7652 { |
2198 | 7653 v19 += this->uClipX - uX; |
0 | 7654 uWidth += uX - this->uClipX; |
2069 | 7655 clipped_out_x = uClipX; |
0 | 7656 } |
2198 | 7657 |
0 | 7658 uHeight = pTexture->uTextureHeight; |
2198 | 7659 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 7660 { |
2198 | 7661 v19 += pTexture->uTextureWidth * (this->uClipY - uY); |
0 | 7662 uHeight = uY - this->uClipY + pTexture->uTextureHeight; |
2069 | 7663 clipped_out_y = uClipY; |
0 | 7664 } |
7665 v11 = this->uClipX; | |
2198 | 7666 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7667 v11 = uX; |
2198 | 7668 |
7669 if ( (signed int)(v11 + uWidth) > (signed int)this->uClipZ ) | |
0 | 7670 { |
7671 v12 = this->uClipX; | |
2198 | 7672 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7673 v12 = uX; |
2198 | 7674 uWidth = this->uClipZ - v12; |
0 | 7675 } |
7676 v13 = this->uClipY; | |
2198 | 7677 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7678 v13 = uY; |
2198 | 7679 |
7680 if ( (signed int)(uHeight + v13) > (signed int)this->uClipW ) | |
0 | 7681 { |
7682 v15 = this->uClipY; | |
2198 | 7683 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7684 v15 = uY; |
2198 | 7685 uHeight = this->uClipW - v15; |
0 | 7686 } |
7687 } | |
2198 | 7688 |
2069 | 7689 for (int y = 0; y < uHeight; ++y) |
7690 { | |
7691 for (int x = 0; x < uWidth; ++x) | |
7692 { | |
2198 | 7693 if ( *v19 ) |
7694 WritePixel16(clipped_out_x + x, clipped_out_y + y, pTexture->pPalette16[*v19]); | |
7695 ++v19; | |
2069 | 7696 } |
2198 | 7697 v19 += pTexture->uTextureWidth - uWidth; |
2069 | 7698 } |
7699 /*if ( (signed int)uHeight > 0 ) | |
0 | 7700 { |
7701 uYa = uHeight; | |
7702 v16 = v19; | |
7703 do | |
7704 { | |
7705 if ( uWidth > 0 ) | |
7706 { | |
7707 uXa = uWidth; | |
7708 do | |
7709 { | |
7710 if ( *v16 ) | |
7711 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7712 ++v6; | |
7713 ++v16; | |
7714 } | |
7715 while ( uXa-- !=1 ); | |
7716 } | |
7717 v16 += v18 - uWidth; | |
7718 uFlag = uYa-- == 1; | |
7719 v6 += this->uTargetSurfacePitch - uWidth; | |
7720 } | |
7721 while ( !uFlag ); | |
2069 | 7722 }*/ |
0 | 7723 } |
7724 } | |
7725 } | |
7726 } | |
7727 | |
7728 //----- (004A612A) -------------------------------------------------------- | |
710 | 7729 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7730 { |
7731 Texture *v5; // eax@2 | |
7732 unsigned int v6; // edx@3 | |
7733 int v7; // ebx@3 | |
7734 int v8; // edi@3 | |
7735 signed int v9; // eax@4 | |
7736 int v10; // eax@5 | |
7737 unsigned int v11; // esi@6 | |
7738 signed int v12; // esi@8 | |
7739 unsigned int v13; // eax@10 | |
7740 signed int v14; // esi@11 | |
7741 unsigned int v15; // esi@14 | |
7742 unsigned int v16; // eax@16 | |
7743 unsigned int v17; // ecx@17 | |
7744 int v18; // edx@23 | |
7745 int v19; // [sp+Ch] [bp-Ch]@3 | |
7746 int v20; // [sp+10h] [bp-8h]@3 | |
7747 int uOutXa; // [sp+20h] [bp+8h]@21 | |
7748 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
7749 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
7750 | |
7751 if ( this->uNumSceneBegins ) | |
7752 { | |
7753 v5 = pTexture; | |
7754 if ( pTexture ) | |
7755 { | |
7756 v6 = uOutY; | |
7757 v7 = pTexture->uTextureHeight; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7758 pZBuffer = &this->pActiveZBuffer[uOutX + window->GetWidth() * uOutY]; |
710 | 7759 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7760 v8 = v5->uTextureWidth; |
7761 v20 = v5->uTextureWidth; | |
7762 v19 = v5->uTextureWidth; | |
7763 if ( this->bClip ) | |
7764 { | |
7765 v9 = this->uClipX; | |
7766 if ( uOutX < v9 ) | |
7767 { | |
7768 v10 = v9 - uOutX; | |
7769 uOutYa += v10; | |
7770 v8 += uOutX - this->uClipX; | |
7771 v20 = v8; | |
7772 pZBuffer += v10; | |
7773 } | |
7774 v11 = this->uClipY; | |
7775 if ( (signed int)v6 < (signed int)v11 ) | |
7776 { | |
7777 uOutYa += v19 * (v11 - v6); | |
7778 v7 += v6 - v11; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7779 pZBuffer += window->GetWidth() * (v11 - v6); |
0 | 7780 v8 = v20; |
7781 } | |
7782 v12 = this->uClipX; | |
7783 if ( v12 < uOutX ) | |
7784 v12 = uOutX; | |
7785 v13 = this->uClipZ; | |
7786 if ( v8 + v12 > (signed int)v13 ) | |
7787 { | |
7788 v14 = this->uClipX; | |
7789 if ( v14 < uOutX ) | |
7790 v14 = uOutX; | |
7791 v8 = v13 - v14; | |
7792 } | |
7793 v15 = this->uClipY; | |
7794 if ( (signed int)v15 < (signed int)v6 ) | |
7795 v15 = v6; | |
7796 v16 = this->uClipW; | |
7797 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
7798 { | |
7799 v17 = this->uClipY; | |
7800 if ( (signed int)v17 >= (signed int)v6 ) | |
7801 v6 = v17; | |
7802 v7 = v16 - v6; | |
7803 } | |
7804 } | |
7805 if ( v7 > 0 ) | |
7806 { | |
7807 uOutXa = v7; | |
7808 do | |
7809 { | |
7810 if ( v8 > 0 ) | |
7811 { | |
7812 v18 = v8; | |
7813 do | |
7814 { | |
7815 if ( *uOutYa ) | |
7816 *pZBuffer = zVal; | |
7817 ++pZBuffer; | |
7818 ++uOutYa; | |
7819 --v18; | |
7820 } | |
7821 while ( v18 ); | |
7822 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7823 pZBuffer += window->GetWidth() - v8; |
0 | 7824 uOutYa += v19 - v8; |
7825 --uOutXa; | |
7826 } | |
7827 while ( uOutXa ); | |
7828 } | |
7829 } | |
7830 } | |
7831 } | |
7832 | |
7833 //----- (004A601E) -------------------------------------------------------- | |
991 | 7834 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 7835 { |
7836 signed int v5; // edx@3 | |
7837 int v6; // ebx@3 | |
7838 int v7; // esi@3 | |
7839 void *v8; // esi@3 | |
7840 unsigned int v9; // eax@4 | |
7841 unsigned int v10; // eax@6 | |
7842 signed int v11; // edi@8 | |
7843 unsigned int v12; // eax@10 | |
7844 signed int v13; // edi@11 | |
7845 unsigned int v14; // edi@14 | |
7846 unsigned int v15; // eax@16 | |
7847 unsigned int v16; // ecx@17 | |
7848 int v17; // [sp+18h] [bp+Ch]@3 | |
7849 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
7850 | |
7851 if ( this->uNumSceneBegins && pTexture ) | |
7852 { | |
7853 v5 = a3; | |
7854 v6 = pTexture->uTextureHeight; | |
7855 v7 = 5 * a3; | |
7856 v17 = pTexture->uTextureHeight; | |
7857 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
7858 pTexturea = pTexture->uTextureWidth; | |
7859 if ( this->bClip ) | |
7860 { | |
7861 v9 = this->uClipX; | |
7862 if ( a2 < (signed int)v9 ) | |
7863 { | |
7864 pTexturea += a2 - v9; | |
7865 v8 = (char *)v8 + 4 * (v9 - a2); | |
7866 } | |
7867 v10 = this->uClipY; | |
7868 if ( v5 < (signed int)v10 ) | |
7869 { | |
7870 v17 += v5 - v10; | |
7871 v8 = (char *)v8 + 2560 * (v10 - v5); | |
7872 } | |
7873 v11 = this->uClipX; | |
7874 if ( v11 < a2 ) | |
7875 v11 = a2; | |
7876 v12 = this->uClipZ; | |
7877 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
7878 { | |
7879 v13 = this->uClipX; | |
7880 if ( v13 < a2 ) | |
7881 v13 = a2; | |
7882 pTexturea = v12 - v13; | |
7883 } | |
7884 v14 = this->uClipY; | |
7885 if ( (signed int)v14 < v5 ) | |
7886 v14 = v5; | |
7887 v6 = v17; | |
7888 v15 = this->uClipW; | |
7889 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
7890 { | |
7891 v16 = this->uClipY; | |
7892 if ( (signed int)v16 < v5 ) | |
7893 v16 = v5; | |
7894 v6 = v15 - v16; | |
7895 } | |
7896 } | |
7897 if ( v6 > 0 ) | |
7898 { | |
7899 do | |
7900 { | |
7901 if ( (signed int)pTexturea > 0 ) | |
7902 { | |
7903 memset32(v8, a5, pTexturea); | |
7904 v8 = (char *)v8 + 4 * pTexturea; | |
7905 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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parents:
2207
diff
changeset
|
7906 v8 = (char *)v8 + 4 * (window->GetWidth() - pTexturea); |
0 | 7907 --v6; |
7908 } | |
7909 while ( v6 ); | |
7910 } | |
7911 } | |
7912 } | |
7913 | |
7914 //----- (004A5EB2) -------------------------------------------------------- | |
7915 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
7916 { | |
2069 | 7917 int v5; // ebx@4 |
0 | 7918 unsigned int v8; // edx@6 |
7919 unsigned int v10; // edx@8 | |
7920 unsigned int v11; // edx@9 | |
7921 unsigned int v12; // esi@12 | |
7922 unsigned int v13; // esi@15 | |
7923 unsigned int v15; // esi@18 | |
7924 char v17; // zf@26 | |
7925 int v18; // [sp+10h] [bp-10h]@4 | |
7926 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7927 int v20; // [sp+1Ch] [bp-4h]@4 | |
7928 int uXa; // [sp+28h] [bp+8h]@24 | |
7929 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7930 | |
7931 if ( this->uNumSceneBegins ) | |
7932 { | |
7933 if ( a4 ) | |
7934 { | |
7935 if ( a4->pPalette16 ) | |
7936 { | |
7937 v5 = a4->uTextureHeight; | |
2069 | 7938 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7939 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7940 v20 = a4->uTextureWidth; |
7941 v18 = a4->uTextureWidth; | |
2069 | 7942 |
7943 int clipped_out_x = uX; | |
7944 int clipped_out_y = uY; | |
0 | 7945 if ( this->bClip ) |
7946 { | |
2198 | 7947 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 7948 { |
2198 | 7949 v8 = this->uClipX - uX; |
0 | 7950 v19 += v8; |
7951 v20 += uX - this->uClipX; | |
2069 | 7952 clipped_out_x = uClipX; |
0 | 7953 } |
2198 | 7954 |
0 | 7955 v5 = a4->uTextureHeight; |
2198 | 7956 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 7957 { |
2198 | 7958 v10 = this->uClipY - uY; |
0 | 7959 v19 += v18 * v10; |
7960 v5 = uY - this->uClipY + a4->uTextureHeight; | |
2198 | 7961 //v4 = a4; |
2069 | 7962 clipped_out_y = uClipY; |
0 | 7963 } |
2198 | 7964 |
0 | 7965 v11 = this->uClipX; |
7966 if ( (signed int)v11 < (signed int)uX ) | |
7967 v11 = uX; | |
2198 | 7968 |
7969 if ( (signed int)(v11 + v20) > (signed int)this->uClipZ ) | |
0 | 7970 { |
7971 v12 = this->uClipX; | |
7972 if ( (signed int)v12 < (signed int)uX ) | |
7973 v12 = uX; | |
2198 | 7974 v20 = this->uClipZ - v12; |
0 | 7975 } |
2198 | 7976 |
0 | 7977 v13 = this->uClipY; |
7978 if ( (signed int)v13 < (signed int)uY ) | |
7979 v13 = uY; | |
2069 | 7980 |
7981 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 7982 { |
7983 v15 = this->uClipY; | |
7984 if ( (signed int)v15 < (signed int)uY ) | |
7985 v15 = uY; | |
2069 | 7986 v5 = uClipW - v15; |
0 | 7987 } |
7988 } | |
2198 | 7989 |
2069 | 7990 for (int y = 0; y < v5; ++y) |
7991 { | |
7992 for (int x = 0; x < v20; ++x) | |
7993 { | |
2198 | 7994 if ( a4->pPalette16[*v19] != 0x7FF )// 2047 |
7995 WritePixel16(clipped_out_x + x, clipped_out_y + y, a4->pPalette16[*v19]); | |
7996 ++v19; | |
2069 | 7997 } |
2198 | 7998 v19 += v18 - v20; |
2069 | 7999 } |
8000 /*if ( (signed int)v5 > 0 ) | |
0 | 8001 { |
8002 uYa = v5; | |
8003 v16 = v19; | |
8004 do | |
8005 { | |
8006 if ( v20 > 0 ) | |
8007 { | |
8008 uXa = v20; | |
8009 do | |
8010 { | |
8011 *pTarget = v4->pPalette16[*v16]; | |
8012 ++pTarget; | |
8013 ++v16; | |
8014 --uXa; | |
8015 } | |
8016 while ( uXa ); | |
8017 } | |
8018 v16 += v18 - v20; | |
8019 v17 = uYa-- == 1; | |
8020 pTarget += this->uTargetSurfacePitch - v20; | |
8021 } | |
8022 while ( !v17 ); | |
2069 | 8023 }*/ |
0 | 8024 } |
8025 } | |
8026 } | |
8027 } | |
8028 | |
8029 //----- (004667E9) -------------------------------------------------------- | |
8030 void Render::ChangeBetweenWinFullscreenModes() | |
8031 { | |
8032 float v0; // ST14_4@17 | |
8033 int v4; // edx@26 | |
8034 ObjectDesc *v5; // eax@26 | |
8035 RGBTexture *v6; // esi@33 | |
8036 const char *v8; // [sp-4h] [bp-28h]@33 | |
8037 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8038 | |
2061 | 8039 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8040 { |
1458 | 8041 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8042 return; |
2061 | 8043 }*/ |
2154 | 8044 if ( pRenderer->bWindowMode || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8045 { |
0 | 8046 if ( pEventTimer->bPaused ) |
2061 | 8047 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8048 else |
8049 pEventTimer->Pause(); | |
8050 if ( pMiscTimer->bPaused ) | |
2061 | 8051 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8052 else |
8053 pMiscTimer->Pause(); | |
8054 pMouse->bActive = 0; | |
8055 if ( pRenderer->pRenderD3D ) | |
8056 { | |
8057 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8058 pSprites_LOD->ReleaseAll(); | |
8059 } | |
8060 if ( pRenderer->bWindowMode ) | |
8061 { | |
1802 | 8062 //SetMenu(hWnd, 0); |
8063 //SetWindowLongA(hWnd, -20, 0); | |
8064 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8065 window->SetFullscreenMode(); | |
8066 pRenderer->InitializeFullscreen(); | |
0 | 8067 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8068 pGame->pGammaController->Initialize(v0); | |
8069 } | |
8070 else | |
8071 { | |
1802 | 8072 //ClipCursor(0); |
8073 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8074 pRenderer->SwitchToWindow(); | |
0 | 8075 } |
8076 if ( pRenderer->pRenderD3D ) | |
8077 { | |
8078 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8079 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8080 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8081 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8082 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8083 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8084 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8085 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8086 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8087 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8088 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8089 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8090 { |
8091 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8092 v5 = &pObjectList->pObjects[i]; |
0 | 8093 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8094 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8095 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8096 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8097 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8098 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8099 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8100 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8101 { | |
8102 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8103 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8104 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8105 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8106 { |
2006 | 8107 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8108 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8109 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8110 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8111 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8112 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8113 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8114 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8115 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8116 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8117 v8 = "title.pcx"; |
2006 | 8118 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8119 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8120 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8121 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8122 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8123 } |
0 | 8124 viewparams->bRedrawGameUI = 1; |
688 | 8125 viewparams->InitGrayPalette(); |
0 | 8126 pMouse->SetCurrentCursorBitmap(); |
1802 | 8127 /*if ( pRenderer->bWindowMode ) |
0 | 8128 { |
1655 | 8129 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8130 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8131 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8132 }*/ |
8133 pMouse->bActive = true; | |
0 | 8134 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8135 pVideoPlayer->SelectMovieType(); |
2061 | 8136 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8137 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8138 else |
8139 pEventTimer->Resume(); | |
2061 | 8140 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8141 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8142 else |
8143 pMiscTimer->Resume(); | |
8144 } | |
8145 } | |
8146 | |
8147 | |
8148 //----- (004524D8) -------------------------------------------------------- | |
8149 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8150 { | |
1583 | 8151 //int v11; // eax@13 |
8152 //int v12; // ecx@13 | |
0 | 8153 void *v13; // eax@13 |
1583 | 8154 //unsigned __int8 v14; // zf@13 |
8155 //unsigned __int8 v15; // sf@13 | |
0 | 8156 int v16; // esi@14 |
8157 int v17; // ecx@16 | |
8158 int v18; // esi@16 | |
8159 unsigned __int16 *v19; // eax@16 | |
8160 int v20; // edx@16 | |
8161 int v21; // ecx@16 | |
8162 int v22; // eax@16 | |
8163 int v23; // esi@16 | |
8164 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8165 int v27; // [sp+28h] [bp-Ch]@14 | |
8166 int v28; // [sp+2Ch] [bp-8h]@13 | |
8167 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8168 | |
8169 //v3 = this; | |
8170 //sprintf(Str1, "%s", pName); | |
8171 //v4 = uNumItems; | |
8172 if (!uNumItems) | |
8173 return nullptr; | |
8174 | |
8175 //{ | |
8176 //v5 = 0, pDesta = uNumItems; | |
8177 uint idx1 = 0, | |
8178 idx2 = uNumItems; | |
8179 while (true) | |
8180 { | |
1980 | 8181 uint i = idx1 + (idx2 - idx1) / 2; |
8182 | |
8183 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8184 if (!res) |
8185 { | |
8186 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8187 break; | |
8188 } | |
8189 else if (res < 0) | |
8190 idx2 = idx1 + (idx2 - idx1) / 2; | |
8191 else | |
8192 idx1 = i + 1; | |
8193 | |
8194 if ( idx1 >= idx2 ) | |
8195 return false; | |
8196 } | |
8197 | |
8198 | |
8199 uint uCompressedSize = 0; | |
8200 fread(&uCompressedSize, 4, 1, pFile); | |
8201 | |
1980 | 8202 HWLTexture* pTex = new HWLTexture; |
670 | 8203 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8204 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8205 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8206 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8207 fread(&pTex->uWidth, 4, 1, pFile); |
8208 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8209 fread(&pTex->uAreaX, 4, 1, pFile); |
8210 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8211 |
8212 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8213 if (uCompressedSize) | |
8214 { | |
1980 | 8215 char* pCompressedData = new char[uCompressedSize]; |
0 | 8216 { |
8217 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8218 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8219 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8220 } | |
8221 delete [] pCompressedData; | |
8222 } | |
8223 else | |
8224 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8225 | |
1583 | 8226 if ( scale_hwls_to_half ) |
8227 { | |
8228 pTex->uHeight /= 2; | |
8229 pTex->uWidth /= 2; | |
8230 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8231 v28 = 0; |
8232 v26 = (unsigned __int16 *)v13; | |
1583 | 8233 if ( pTex->uHeight > 0 ) |
0 | 8234 { |
8235 v16 = pTex->uWidth; | |
8236 v27 = 1; | |
8237 do | |
8238 { | |
8239 pDestb = 0; | |
8240 if ( v16 > 0 ) | |
8241 { | |
8242 do | |
8243 { | |
8244 v17 = v16 * v27; | |
8245 v18 = v28 * v16; | |
8246 v19 = pTex->pPixels; | |
8247 v20 = pDestb + 2 * v18; | |
8248 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8249 v22 = (int)&v19[2 * v20]; | |
8250 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8251 LOWORD(v21) = *(unsigned short *)v21; | |
8252 v23 = pDestb++ + v18; | |
1583 | 8253 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8254 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8255 v16 = pTex->uWidth; |
8256 } | |
8257 while (pDestb < pTex->uWidth); | |
8258 } | |
8259 ++v28; | |
8260 v27 += 2; | |
8261 } | |
8262 while ( v28 < (signed int)pTex->uHeight ); | |
8263 } | |
8264 delete [] pTex->pPixels; | |
8265 pTex->pPixels = v26; | |
8266 } | |
8267 return pTex; | |
8268 } | |
8269 | |
8270 //----- (0045271F) -------------------------------------------------------- | |
8271 bool RenderHWLContainer::Release() | |
8272 { | |
8273 __int32 v4; // eax@6 | |
8274 FILE *v5; // ST24_4@6 | |
8275 FILE *File; // [sp+4h] [bp-4h]@6 | |
8276 | |
1162 | 8277 if ( this->bDumpDebug) |
0 | 8278 { |
8279 File = fopen("logd3d.txt", "w"); | |
1162 | 8280 v4 = ftell(this->pFile); |
8281 v5 = this->pFile; | |
8282 this->uDataOffset = v4; | |
8283 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8284 for (int i = 0; i < this->uNumItems; i++) | |
8285 { | |
8286 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8287 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8288 } | |
8289 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8290 fseek(this->pFile, 4, 0); | |
8291 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8292 fclose(this->pFile); | |
0 | 8293 fclose(File); |
8294 } | |
8295 else | |
8296 { | |
8297 fclose(this->pFile); | |
1162 | 8298 for (int i = 0; i < this->uNumItems; i++) |
8299 { | |
8300 free(this->pSpriteNames[i]); | |
0 | 8301 } |
8302 } | |
1093 | 8303 return true; |
0 | 8304 } |
8305 | |
8306 //----- (00452347) -------------------------------------------------------- | |
8307 RenderHWLContainer::RenderHWLContainer(): | |
8308 bDumpDebug(false) | |
8309 { | |
8310 this->pFile = 0; | |
8311 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8312 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8313 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8314 this->uNumItems = 0; |
1583 | 8315 this->scale_hwls_to_half = false; |
0 | 8316 } |
8317 | |
8318 //----- (0045237F) -------------------------------------------------------- | |
8319 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8320 { | |
8321 pFile = _wfopen(pFilename, L"rb"); | |
8322 if (!pFile) | |
8323 { | |
8324 Log::Warning(L"Failed to open file: %s", pFilename); | |
8325 return false; | |
8326 } | |
8327 | |
8328 fread(&uSignature, 1, 4, pFile); | |
8329 if (uSignature != 'TD3D') | |
8330 { | |
8331 Log::Warning(L"Invalid format: %s", pFilename); | |
8332 return false; | |
8333 } | |
8334 | |
8335 fread(&uDataOffset, 4, 1, pFile); | |
8336 fseek(pFile, uDataOffset, SEEK_SET); | |
8337 fread(&uNumItems, 4, 1, pFile); | |
8338 | |
8339 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8340 for (uint i = 0; i < uNumItems; ++i) | |
8341 { | |
8342 pSpriteNames[i] = new char[20]; | |
8343 fread(pSpriteNames[i], 1, 20, pFile); | |
8344 } | |
8345 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8346 | |
8347 return true; | |
8348 } | |
8349 | |
8350 //----- (004A1C1E) -------------------------------------------------------- | |
2153 | 8351 void Render::DoRenderBillboards_D3D() |
8352 { | |
8353 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
8354 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8355 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8356 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8357 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8358 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8359 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8360 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8361 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8362 { |
1390 | 8363 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8364 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8365 } | |
8366 p->pQuads[0].pos.x = 10; | |
8367 p->pQuads[0].pos.y = 10; | |
8368 | |
8369 p->pQuads[1].pos.x = 10; | |
8370 p->pQuads[1].pos.y = 200; | |
8371 | |
8372 p->pQuads[2].pos.x = 100; | |
8373 p->pQuads[2].pos.y = 200; | |
8374 | |
8375 p->pQuads[3].pos.x = 100; | |
8376 p->pQuads[3].pos.y = 10; | |
144
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|
8377 |
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8378 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
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8379 SetBillboardBlendOptions(p->uOpacity); |
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8380 |
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8381 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
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8382 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
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8383 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8384 p->pQuads, p->uNumVertices, |
144
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8385 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
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8386 |
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8387 }*/ |
0 | 8388 |
2153 | 8389 for (int i = uNumBillboardsToDraw - 1; i >= 0; --i) |
8390 { | |
2155 | 8391 if (pBillboardRenderListD3D[i].opacity != RenderBillboardD3D::NoBlend) |
8392 SetBillboardBlendOptions(pBillboardRenderListD3D[i].opacity); | |
2114 | 8393 |
2153 | 8394 pRenderD3D->pDevice->SetTexture(0, pBillboardRenderListD3D[i].pTexture); |
8395 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
8396 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8397 pBillboardRenderListD3D[i].pQuads, pBillboardRenderListD3D[i].uNumVertices, | |
8398 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | |
8399 } | |
8400 | |
8401 if (bFogEnabled) | |
8402 { | |
8403 bFogEnabled = false; | |
8404 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8405 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8406 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8407 } | |
8408 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
8409 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8410 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8411 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8412 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8413 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8414 } |
8415 | |
8416 //----- (004A1DA8) -------------------------------------------------------- | |
2153 | 8417 void Render::SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) |
0 | 8418 { |
8419 switch (a1) | |
8420 { | |
8421 case RenderBillboardD3D::Transparent: | |
8422 { | |
2153 | 8423 if (bFogEnabled) |
8424 { | |
8425 bFogEnabled = false; | |
8426 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8427 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8428 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8429 } | |
8430 | |
8431 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
8432 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8433 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8434 } |
8435 break; | |
8436 | |
8437 case RenderBillboardD3D::Opaque_1: | |
8438 case RenderBillboardD3D::Opaque_2: | |
8439 case RenderBillboardD3D::Opaque_3: | |
8440 { | |
2153 | 8441 if (bUsingSpecular) |
8442 { | |
8443 if (!bFogEnabled) | |
0 | 8444 { |
2153 | 8445 bFogEnabled = true; |
8446 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
186 | 8447 } |
8448 } | |
8449 | |
2153 | 8450 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
8451 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8452 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8453 } |
8454 break; | |
8455 | |
8456 default: | |
8457 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
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8458 assert(false); |
0 | 8459 break; |
8460 } | |
1787 | 8461 } |
1903 | 8462 //----- (00424CD7) -------------------------------------------------------- |
8463 int ODM_NearClip(unsigned int num_vertices) | |
8464 { | |
8465 bool current_vertices_flag; // edi@1 | |
8466 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8467 double t; // st6@10 | |
8468 int pNextVertices; | |
8469 | |
8470 if (!num_vertices) | |
8471 return 0; | |
8472 | |
8473 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8474 current_vertices_flag = 0; | |
8475 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8476 current_vertices_flag = 1; | |
8477 | |
8478 int out_num_vertices = 0; | |
8479 for (int i = 0; i < num_vertices; ++i) | |
8480 { | |
8481 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8482 if ( current_vertices_flag != next_vertices_flag ) | |
8483 { | |
8484 if ( next_vertices_flag ) | |
8485 { | |
2191 | 8486 //t = near_clip - v0.x / v1.x - v0.x ( ) |
1903 | 8487 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); |
2251 | 8488 array_507D30[out_num_vertices].vWorldViewPosition.y = fixpoint_mul((array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y), t) + array_50AC10[i].vWorldViewPosition.y; |
8489 array_507D30[out_num_vertices].vWorldViewPosition.z = fixpoint_mul((array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z), t) + array_50AC10[i].vWorldViewPosition.z; | |
8490 array_507D30[out_num_vertices].u = fixpoint_mul((array_50AC10[i + 1].u - array_50AC10[i].u), t) + array_50AC10[i].u; | |
8491 array_507D30[out_num_vertices].v = fixpoint_mul((array_50AC10[i + 1].v - array_50AC10[i].v), t) + array_50AC10[i].v; | |
1903 | 8492 } |
8493 else | |
8494 { | |
8495 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
2251 | 8496 array_507D30[out_num_vertices].vWorldViewPosition.y = fixpoint_mul((array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y), t) + array_50AC10[i + 1].vWorldViewPosition.y; |
8497 array_507D30[out_num_vertices].vWorldViewPosition.z = fixpoint_mul((array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z), t) + array_50AC10[i + 1].vWorldViewPosition.z; | |
8498 array_507D30[out_num_vertices].u = fixpoint_mul((array_50AC10[i].u - array_50AC10[i + 1].u), t) + array_50AC10[i + 1].u; | |
8499 array_507D30[out_num_vertices].v = fixpoint_mul((array_50AC10[i].v - array_50AC10[i + 1].v), t) + array_50AC10[i + 1].v; | |
1903 | 8500 } |
8501 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8502 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8503 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8504 ++out_num_vertices; |
8505 } | |
8506 if ( next_vertices_flag ) | |
8507 { | |
8508 pNextVertices = out_num_vertices++; | |
8509 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8510 } | |
8511 current_vertices_flag = next_vertices_flag; | |
8512 } | |
8513 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8514 } | |
1787 | 8515 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8516 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8517 { |
8518 signed int previous_vertices_flag; // edi@1 | |
8519 double t; // st6@10 | |
8520 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8521 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8522 int pNextVertices; | |
8523 // " windows" 910 | |
8524 | |
8525 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8526 depth_num_vertices = 0; | |
8527 previous_vertices_flag = 0; | |
8528 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8529 previous_vertices_flag = 1;// | |
8530 if ( (signed int)uNumVertices <= 0 ) | |
8531 return 0; | |
8532 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8533 { | |
8534 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8535 if ( previous_vertices_flag != current_vertices_flag )// | |
8536 { | |
8537 if ( current_vertices_flag )// ( ) | |
8538 { | |
8539 //t = far_clip - v0.x / v1.x - v0.x ( ) | |
8540 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8541 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8542 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8543 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8544 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8545 } | |
8546 else// ( ) | |
8547 { | |
8548 //t = far_clip - v1.x / v0.x - v1.x | |
8549 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8550 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8551 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8552 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8553 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8554 } | |
8555 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8556 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8557 ++depth_num_vertices; | |
8558 } | |
8559 if ( current_vertices_flag )// | |
8560 { | |
8561 pNextVertices = depth_num_vertices++; | |
8562 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8563 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8564 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8565 } |
8566 previous_vertices_flag = current_vertices_flag; | |
8567 } | |
8568 if ( depth_num_vertices < 3 ) | |
8569 return 0; | |
8570 return depth_num_vertices; | |
8571 } | |
8572 | |
8573 //----- (0047840D) -------------------------------------------------------- | |
8574 void Render::DrawBuildingsD3D() | |
8575 { | |
8576 int v9; // ecx@8 | |
8577 Texture *pFaceTexture; // eax@10 | |
8578 unsigned int v16; // edi@22 | |
8579 int v27; // eax@57 | |
8580 int vertex_id; // eax@58 | |
8581 unsigned int v34; // eax@80 | |
8582 int v40; // [sp-4h] [bp-5Ch]@2 | |
8583 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8584 int v50; // [sp+30h] [bp-28h]@34 | |
8585 int v51; // [sp+34h] [bp-24h]@35 | |
8586 int v52; // [sp+38h] [bp-20h]@36 | |
8587 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8588 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8589 int unused; // [sp+50h] [bp-8h]@3 | |
8590 | |
8591 if ( !pRenderer->pRenderD3D ) | |
8592 { | |
8593 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8594 } | |
8595 | |
8596 unused = 0; | |
8597 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8598 { | |
8599 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8600 { | |
8601 if ( IsBModelVisible(model_id, &unused) ) | |
8602 { | |
8603 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8604 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8605 { | |
8606 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8607 { | |
8608 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8609 { | |
8610 v53 = 0; | |
8611 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8612 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8613 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8614 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8615 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8616 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8617 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8618 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8619 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8620 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8621 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
2166 | 8622 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW8 ) |
1787 | 8623 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8624 else | |
8625 { | |
2166 | 8626 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW9 ) |
1787 | 8627 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; |
8628 } | |
2166 | 8629 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW10) |
1787 | 8630 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; |
8631 else | |
8632 { | |
8633 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8634 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8635 } | |
8636 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8637 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8638 v16 = GetTickCount() >> 4; | |
8639 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8640 { | |
8641 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8642 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8643 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8644 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8645 } | |
8646 else | |
8647 { | |
8648 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8649 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8650 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8651 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8652 } | |
8653 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8654 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8655 else | |
8656 { | |
8657 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8658 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8659 } | |
8660 v50 = 0; | |
8661 v49 = 0; | |
8662 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8663 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8664 { | |
8665 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8666 { | |
8667 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8668 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8669 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8670 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8671 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8672 } | |
8673 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8674 { | |
8675 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8676 ++v53; | |
8677 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8678 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8679 { | |
8680 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8681 v49 = 1; | |
8682 else | |
8683 v50 = 1; | |
8684 } | |
8685 else | |
8686 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8687 } | |
8688 } | |
8689 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8690 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8691 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8692 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8693 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
2207 | 8694 v51 = fixpoint_mul(-pOutdoor->vSunlight.x, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x); |
8695 v53 = fixpoint_mul(-pOutdoor->vSunlight.y, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y); | |
8696 v52 = fixpoint_mul(-pOutdoor->vSunlight.z, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z); | |
8697 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - fixpoint_mul(20, v51 + v53 + v52); | |
1787 | 8698 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) |
8699 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8700 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8701 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8702 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8703 return; | |
2169 | 8704 if ( ODMFace::IsBackfaceCulled(array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) |
1787 | 8705 { |
8706 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8707 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8708 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8709 v27 = 8 * (face_id | (model_id << 6)); | |
8710 LOBYTE(v27) = v27 | 6; | |
8711 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8712 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8713 { | |
8714 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8715 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8716 } | |
8717 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8718 /*static bool __init_flag = false; | |
8719 if (!__init_flag) | |
8720 { | |
8721 __init_flag = true; | |
8722 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8723 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8724 atexit(loc_4789D4); | |
8725 }*/ | |
8726 | |
8727 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8728 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8729 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8730 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8731 int v31 = 0; | |
8732 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8733 { | |
8734 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8735 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8736 if ( pDecalBuilder->uNumDecals > 0 ) | |
8737 { | |
8738 v40 = -1; | |
8739 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8740 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8741 } | |
8742 } | |
8743 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8744 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8745 if ( v50 ) | |
8746 { | |
1903 | 8747 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8748 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8749 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8750 } | |
8751 if ( v49 ) | |
8752 { | |
1903 | 8753 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8754 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8755 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8756 } | |
8757 if ( uNumVertices ) | |
8758 { | |
8759 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8760 { | |
8761 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8762 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8763 else | |
8764 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8765 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8766 } | |
8767 else | |
8768 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8769 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8770 } | |
8771 } | |
8772 } | |
8773 } | |
8774 } | |
8775 } | |
8776 } | |
8777 } | |
8778 return; | |
1911 | 8779 } |
8780 //----- (00479543) -------------------------------------------------------- | |
1923 | 8781 void Render::DrawOutdoorSkyD3D() |
1911 | 8782 { |
8783 int v9; // eax@4 | |
8784 int v10; // ebx@4 | |
8785 int v13; // edi@6 | |
8786 int v14; // ecx@6 | |
8787 int v15; // eax@8 | |
8788 int v16; // eax@12 | |
8789 signed __int64 v17; // qtt@13 | |
8790 signed int v18; // ecx@13 | |
8791 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
8792 int v30; // [sp+134h] [bp-30h]@1 | |
8793 int v32; // [sp+13Ch] [bp-28h]@6 | |
8794 int v33; // [sp+140h] [bp-24h]@2 | |
8795 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
8796 int v35; // [sp+148h] [bp-1Ch]@4 | |
8797 int v36; // [sp+14Ch] [bp-18h]@2 | |
8798 int v37; // [sp+154h] [bp-10h]@8 | |
8799 int v38; // [sp+158h] [bp-Ch]@1 | |
8800 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 8801 |
8802 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 8803 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 8804 + (double)(pViewport->uScreenCenterY)); |
8805 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 8806 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 8807 - (double)pODMRenderParams->int_fov_rad |
8808 / (v34 + 0.0000001) | |
8809 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
8810 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
8811 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
8812 pSkyPolygon.Create_48607B(&stru_8019C8);// ptr_38 | |
8813 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 8814 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
8815 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 8816 if ( pSkyPolygon.pTexture ) |
8817 { | |
8818 pSkyPolygon.dimming_level = 0; | |
8819 pSkyPolygon.uNumVertices = 4; | |
2119 | 8820 //centering()----------------------------------------------------------------- |
2120 | 8821 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8822 pSkyPolygon.v_18.y = 0; |
2120 | 8823 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8824 |
8825 //sky wiew position( )------------------------------------------ | |
8826 // X | |
8827 // 0._____________________________.3 | |
8828 // |8,8 468,8 | | |
8829 // | | | |
8830 // | | | |
8831 // Y| | | |
8832 // | | | |
8833 // |8,351 468,351 | | |
8834 // 1._____________________________.2 | |
8835 // | |
2119 | 8836 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
8837 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8838 | |
8839 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
8840 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
8841 | |
8842 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8843 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
8844 | |
8845 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8846 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8847 | |
8848 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8849 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8850 | |
8851 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 8852 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 8853 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
8854 { | |
8855 //rotate skydome( )-------------------------------------- | |
8856 // . (180). 0 | |
8857 // / ( / ), 65536 (010000) 90. | |
2119 | 8858 // . field_14 . field_20 |
1911 | 8859 // -25080 25080 |
2207 | 8860 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8861 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; |
8862 | |
2207 | 8863 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f))); |
2120 | 8864 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; |
8865 | |
2207 | 8866 v9 = fixpoint_mul(pSkyPolygon.v_18.z, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8867 v10 = pSkyPolygon.v_18.x + v9; |
2119 | 8868 if ( v10 > 0 ) |
1911 | 8869 v10 = 0; |
2120 | 8870 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
8871 v34 = -pSkyPolygon.field_24; | |
8872 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
8873 v14 = v33 * (v30 - v32); | |
1911 | 8874 while ( 1 ) |
8875 { | |
2120 | 8876 if ( v10 ) |
1911 | 8877 { |
2120 | 8878 v37 = abs((int)v34 >> 14); |
8879 v15 = abs(v10); | |
8880 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
8881 { | |
8882 if ( v10 <= 0 ) | |
8883 break; | |
8884 } | |
1911 | 8885 } |
2207 | 8886 v16 = fixpoint_mul(pSkyPolygon.v_18.z, v14); |
1911 | 8887 --v32; |
8888 v14 += v33; | |
8889 v10 = pSkyPolygon.v_18.x + v16; | |
8890 } | |
8891 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 8892 HIDWORD(v17) = v34 >> 16; |
8893 v18 = v17 / v10; | |
1911 | 8894 if ( v18 < 0 ) |
8895 v18 = pODMRenderParams->shading_dist_mist; | |
2207 | 8896 v37 = v35 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v13); |
8897 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v37, v18) >> 3); | |
2120 | 8898 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
8899 | |
2207 | 8900 v36 = v36 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v13); |
8901 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v36, v18) >> 3); | |
2120 | 8902 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 8903 |
8904 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 8905 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 8906 } |
1923 | 8907 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 8908 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 8909 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
8910 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 8911 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 8912 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 8913 return; |
8914 } | |
1913 | 8915 } |
8916 //----- (004226C2) -------------------------------------------------------- | |
8917 bool PauseGameDrawing() | |
8918 { | |
8919 if ( pCurrentScreen != SCREEN_GAME | |
8920 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
8921 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
8922 { | |
2142
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
8923 if (pCurrentScreen == SCREEN_INPUT_BLV) |
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
8924 return pVideoPlayer->pMovie;//pSmackerMovie != 0; |
1913 | 8925 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) |
8926 return true; | |
8927 } | |
8928 return false; | |
2154 | 8929 } |
8930 | |
8931 | |
8932 //----- (0045E03A) -------------------------------------------------------- | |
8933 unsigned short *Render::MakeScreenshot(signed int width, signed int height) | |
8934 { | |
8935 unsigned __int16 *v3; // ebx@1 | |
8936 int v4; // edx@7 | |
8937 unsigned __int8 v5; // cf@9 | |
8938 unsigned int v6; // ecx@9 | |
8939 unsigned __int16 *v7; // edi@9 | |
8940 int j; // ecx@9 | |
8941 unsigned int screen_x; // qax@18 | |
8942 HRESULT v14; // eax@21 | |
8943 int v15; // edi@29 | |
8944 signed __int64 v16; // qax@30 | |
8945 signed int v17; // edx@34 | |
8946 unsigned __int16 *v18; // edi@36 | |
8947 int k; // ecx@36 | |
8948 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 | |
8949 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 | |
8950 float interval_x; // [sp+84h] [bp-20h]@1 | |
8951 unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 | |
8952 float interval_y; // [sp+8Ch] [bp-18h]@1 | |
8953 unsigned int screen_y; // [sp+90h] [bp-14h]@17 | |
8954 int v28; // [sp+98h] [bp-Ch]@16 | |
8955 int v29; // [sp+9Ch] [bp-8h]@15 | |
8956 | |
8957 interval_x = game_viewport_width / (double)width; | |
8958 interval_y = game_viewport_height / (double)height; | |
8959 | |
8960 pPixels = (unsigned __int16 *)malloc(2 * height * width); | |
8961 memset(pPixels, 0 , 2 * height * width); | |
8962 | |
8963 v3 = pPixels; | |
8964 | |
2182 | 8965 BeginSceneD3D(); |
8966 | |
8967 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
8968 pIndoor->Draw(); | |
8969 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
8970 pOutdoor->Draw(); | |
8971 DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | |
8972 memset(&Dst, 0, 0x7C); | |
8973 Dst.dwSize = sizeof(Dst); | |
8974 | |
8975 if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
8976 { | |
8977 for (uint y = 0; y < height; ++y) | |
8978 { | |
8979 for (uint x = 0; x < width; ++x) | |
8980 { | |
8981 //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; | |
2207 | 8982 /* |
8983 if (ddpfPrimarySuface.dwRGBBitCount == 32) | |
8984 { | |
8985 auto p = (unsigned __int32 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
8986 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
8987 } | |
8988 else if (ddpfPrimarySuface.dwRGBBitCount == 16) | |
8989 { | |
8990 auto p = (unsigned __int16 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
8991 *v3 = *p; | |
8992 } | |
8993 */ | |
8994 pRenderer->pTargetSurface; | |
2182 | 8995 if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) |
2154 | 8996 { |
2182 | 8997 auto p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y/* (int)(y * interval_y + 8.0)*/ * Dst.lPitch; |
8998 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
8999 } | |
9000 else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) | |
9001 { | |
9002 auto p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; | |
9003 *v3 = *p; | |
2154 | 9004 } |
2182 | 9005 else __debugbreak(); |
9006 ++v3; | |
9007 } | |
9008 } | |
9009 ErrD3D(pBackBuffer4->Unlock(0)); | |
9010 } | |
9011 else | |
9012 { | |
9013 __debugbreak(); // unrefactored - black screenshot | |
9014 v4 = height; | |
9015 if ( height > 0 ) | |
9016 { | |
9017 do | |
9018 { | |
9019 if ( width > 0 ) | |
2154 | 9020 { |
2182 | 9021 v5 = width & 1; |
9022 v6 = (unsigned int)width / 2; | |
9023 memset(v3, 0, 4 * ((unsigned int)width / 2)); | |
9024 v7 = &v3[2 * v6]; | |
9025 for ( j = v5; j; --j ) | |
2154 | 9026 { |
2182 | 9027 *v7 = 0; |
9028 ++v7; | |
2154 | 9029 } |
2182 | 9030 v3 += width; |
2154 | 9031 } |
2182 | 9032 --v4; |
9033 } | |
9034 while ( v4 ); | |
9035 } | |
9036 } | |
9037 | |
2154 | 9038 /*if (!pRenderer->pRenderD3D) |
9039 { | |
9040 pRenderer->BeginScene(); | |
9041 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
9042 { | |
9043 pIndoor->Draw(); | |
9044 } | |
9045 else | |
9046 { | |
9047 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
9048 pOutdoor->Draw(); | |
9049 } | |
9050 _this = pRenderer->pTargetSurface; | |
9051 v26 = pRenderer->uTargetSurfacePitch; | |
9052 if ( pRenderer->pTargetSurface ) | |
9053 { | |
9054 if ( height > 0 ) | |
9055 { | |
9056 for ( v29 = 0; v29 < height; ++v29 ) | |
9057 { | |
9058 if ( width > 0 ) | |
9059 { | |
9060 v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); | |
9061 for ( v28 = 0; v28 < width; v28++ ) | |
9062 { | |
9063 *v3 = _this[v15 + (int)(signed __int64)((double)v28 * v23 + 8.0)]; | |
9064 ++v3; | |
9065 } | |
9066 } | |
9067 } | |
9068 } | |
9069 } | |
9070 else | |
9071 { | |
9072 if ( height > 0 ) | |
9073 { | |
9074 for ( v17 = height; v17; --v17 ) | |
9075 { | |
9076 if ( width > 0 ) | |
9077 { | |
9078 memset(v3, 0, 4 * ((unsigned int)width >> 1)); | |
9079 v18 = &v3[2 * ((unsigned int)width >> 1)]; | |
9080 for ( k = width & 1; k; --k ) | |
9081 { | |
9082 *v18 = 0; | |
9083 ++v18; | |
9084 } | |
9085 v3 += width; | |
9086 } | |
9087 } | |
9088 } | |
9089 } | |
9090 pRenderer->EndScene(); | |
9091 }*/ | |
9092 return pPixels; | |
9093 } | |
9094 //----- (0045E26C) -------------------------------------------------------- | |
9095 void Render::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) | |
9096 { | |
9097 auto pixels = pRenderer->MakeScreenshot(width, height); | |
9098 pRenderer->SavePCXImage(pFilename, pixels, width, height); | |
9099 free(pixels); | |
9100 } | |
9101 | |
9102 void Render::PackScreenshot(unsigned int width, unsigned int height, void *data, unsigned int data_size, unsigned int *out_screenshot_size) | |
9103 { | |
9104 auto pixels = pRenderer->MakeScreenshot(150, 112); | |
9105 pRenderer->PackPCXpicture(pixels, 150, 112, data, 1000000, out_screenshot_size); | |
9106 free(pixels); | |
9107 } | |
2155 | 9108 |
9109 | |
9110 //----- (0046A7C8) -------------------------------------------------------- | |
2182 | 9111 int Render::_466_GetActorsInViewport(int pDepth) |
9112 { | |
9113 unsigned int v3; // eax@2 - id | |
2155 | 9114 unsigned int v5; // eax@2 |
9115 unsigned int v6; // eax@4 | |
9116 unsigned int v12; // [sp+10h] [bp-14h]@1 | |
2182 | 9117 int mon_num; // [sp+1Ch] [bp-8h]@1 |
2155 | 9118 unsigned int a1a; // [sp+20h] [bp-4h]@1 |
9119 | |
2182 | 9120 mon_num = 0; |
2155 | 9121 v12 = GetBillboardDrawListSize(); |
9122 if ( (signed int)GetBillboardDrawListSize() > 0 ) | |
9123 { | |
9124 for ( a1a = 0; (signed int)a1a < (signed int)v12; ++a1a ) | |
9125 { | |
9126 v3 = GetParentBillboardID(a1a); | |
9127 v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; | |
9128 if ( PID_TYPE(v5) == OBJECT_Actor) | |
9129 { | |
2182 | 9130 if ( pBillboardRenderList[v3].sZValue <= (unsigned int)(pDepth << 16) ) |
2155 | 9131 { |
9132 v6 = PID_ID(v5); | |
9133 if ( pActors[v6].uAIState != Dead && pActors[v6].uAIState != Dying && pActors[v6].uAIState != Removed | |
9134 && pActors[v6].uAIState != Disabled && pActors[v6].uAIState != Summoned ) | |
9135 { | |
2182 | 9136 if ( pGame->pVisInstance->DoesRayIntersectBillboard((double)pDepth, a1a) ) |
2155 | 9137 { |
2182 | 9138 if ( mon_num < 100 ) |
2155 | 9139 { |
2182 | 9140 _50BF30_actors_in_viewport_ids[mon_num] = v6; |
9141 mon_num++; | |
2155 | 9142 } |
9143 } | |
9144 } | |
9145 } | |
9146 } | |
9147 } | |
9148 } | |
2182 | 9149 return mon_num; |
2155 | 9150 } |
9151 | |
9152 | |
9153 | |
9154 | |
9155 void Render::BeginLightmaps() | |
9156 { | |
9157 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9158 | |
9159 if (bUsingSpecular) | |
9160 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); | |
9161 | |
9162 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9163 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9164 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9165 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9166 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9167 } | |
9168 | |
9169 void Render::EndLightmaps() | |
9170 { | |
9171 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9172 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9173 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9174 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9175 | |
9176 if (bUsingSpecular) | |
9177 { | |
9178 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9179 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor)); | |
9180 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
9181 } | |
9182 } | |
9183 | |
9184 | |
9185 void Render::BeginLightmaps2() | |
9186 { | |
9187 if (bUsingSpecular) | |
9188 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9189 | |
9190 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9191 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9192 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9193 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9194 | |
9195 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9196 | |
9197 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9198 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9199 } | |
9200 | |
9201 | |
9202 void Render::EndLightmaps2() | |
9203 { | |
9204 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9205 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9206 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9207 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9208 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9209 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9210 | |
9211 if (bUsingSpecular) | |
9212 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9213 } | |
9214 | |
9215 | |
9216 | |
9217 //----- (00437C96) -------------------------------------------------------- | |
9218 void Render::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) | |
9219 { | |
9220 double v6; // st7@2 | |
9221 //IDirect3DDevice3 *v7; // eax@2 | |
9222 HRESULT v8; // eax@2 | |
9223 std::string v9; // [sp-18h] [bp-60h]@3 | |
9224 const char *v10; // [sp-Ch] [bp-54h]@2 | |
9225 const char *v11; // [sp-8h] [bp-50h]@2 | |
9226 int v12; // [sp-4h] [bp-4Ch]@2 | |
9227 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 | |
9228 | |
9229 //if ( pRenderer->pRenderD3D ) | |
9230 { | |
9231 v6 = 0.001 - z_stuff; | |
9232 memcpy(v13, pLineBegin, 0x20u); | |
9233 memcpy(&v13[1], pLineEnd, sizeof(v13[1])); | |
9234 v13[0].pos.z = v6; | |
9235 v13[1].pos.z = v6; | |
9236 v13[0].diffuse = sDiffuseBegin; | |
9237 v13[1].diffuse = sDiffuseEnd; | |
9238 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9239 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
9240 D3DPT_LINELIST, | |
9241 452, | |
9242 v13, | |
9243 2, | |
9244 16)); | |
9245 } | |
9246 } | |
9247 | |
9248 | |
9249 void Render::DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9250 { | |
9251 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9252 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_LINELIST, | |
9253 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9254 (void *)vertices, | |
9255 num_vertices, | |
9256 D3DDP_DONOTLIGHT)); | |
9257 } | |
9258 | |
9259 | |
9260 void Render::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9261 { | |
9262 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
9263 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false)); | |
9264 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9265 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
9266 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
9267 | |
9268 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9269 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9270 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9271 (void *)vertices, | |
9272 num_vertices, | |
9273 28)); | |
9274 | |
9275 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9276 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9277 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9278 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE)); | |
9279 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9280 } | |
9281 | |
9282 | |
9283 void Render::BeginDecals() | |
9284 { | |
9285 // code chunk from 0049C304 | |
9286 if (bUsingSpecular) | |
9287 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9288 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9289 | |
9290 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9291 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9292 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9293 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9294 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9295 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9296 | |
9297 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"))); | |
9298 } | |
9299 | |
9300 | |
9301 void Render::EndDecals() | |
9302 { | |
9303 // code chunk from 0049C304 | |
9304 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9305 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9306 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9307 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9308 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9309 | |
9310 if (bUsingSpecular) | |
9311 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9312 } | |
9313 | |
9314 | |
9315 | |
9316 //----- (0049C095) -------------------------------------------------------- | |
9317 void Render::DrawDecal(Decal *pDecal, float z_bias) | |
9318 { | |
9319 signed int v21; // [sp+Ch] [bp-864h]@15 | |
9320 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 | |
9321 | |
9322 if (pDecal->uNumVertices < 3) | |
9323 { | |
9324 Log::Warning(L"Decal has < 3 vertices"); | |
9325 return; | |
9326 } | |
9327 | |
9328 float color_mult; | |
9329 if ( pDecal->field_C1C & 1 ) | |
9330 color_mult = 1.0; | |
9331 else | |
9332 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); | |
9333 | |
9334 for (uint i = 0; i < pDecal->uNumVertices; ++i) | |
9335 { | |
9336 uint uTint = Render::GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); | |
9337 | |
9338 uint uTintR = (uTint >> 16) & 0xFF, | |
9339 uTintG = (uTint >> 8) & 0xFF, | |
9340 uTintB = uTint & 0xFF; | |
9341 | |
9342 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, | |
9343 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, | |
9344 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; | |
9345 | |
9346 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), | |
9347 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), | |
9348 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); | |
9349 | |
9350 | |
9351 float v15; | |
9352 if (fabs(z_bias) < 1e-5) | |
9353 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); | |
9354 else | |
9355 { | |
9356 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; | |
9357 if (v15 < 0.000099999997) | |
9358 v15 = 0.000099999997; | |
9359 } | |
9360 | |
9361 pVerticesD3D[i].pos.z = v15; | |
9362 | |
9363 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; | |
9364 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; | |
9365 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; | |
9366 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; | |
9367 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; | |
9368 pVerticesD3D[i].specular = 0; | |
9369 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; | |
9370 } | |
9371 | |
9372 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9373 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
9374 else | |
9375 v21 = D3DDP_DONOTLIGHT; | |
9376 | |
9377 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9378 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9379 pVerticesD3D, | |
9380 pDecal->uNumVertices, | |
9381 v21)); | |
9382 } | |
9383 | |
9384 | |
9385 void Render::DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) | |
9386 { | |
9387 ErrD3D(pRenderD3D->pDevice->SetTexture(0, texture)); | |
9388 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9389 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9390 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9391 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9392 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9393 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9394 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
9395 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9396 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9397 (void *)vertices, 4, 28)); | |
9398 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9399 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9400 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9401 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9402 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9403 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
9404 } |