Mercurial > mm7
annotate UI/UISaveLoad.cpp @ 2287:4e3236a4ea63
GenerateItemsInChest cleaned up a bit, unified the two switches
author | Grumpy7 |
---|---|
date | Sat, 15 Mar 2014 23:42:51 +0100 |
parents | aff7a7b072b7 |
children | ddb803517a48 |
rev | line source |
---|---|
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Grumpy7
parents:
2215
diff
changeset
|
1 #define _CRT_SECURE_NO_WARNINGS |
2153 | 2 #include <io.h> |
1298 | 3 |
1299 | 4 #include "..\MM7.h" |
1298 | 5 |
1299 | 6 #include "..\Keyboard.h" |
1298 | 7 |
1299 | 8 #include "..\MapInfo.h" |
9 #include "..\GUIWindow.h" | |
10 #include "..\GUIFont.h" | |
11 #include "..\Render.h" | |
12 #include "..\LOD.h" | |
13 #include "..\SaveLoad.h" | |
14 #include "..\texts.h" | |
1298 | 15 |
1299 | 16 #include "..\mm7_data.h" |
2152 | 17 #include "..\mm7_unsorted_subs.h" |
1298 | 18 |
19 | |
20 //----- (004601B7) -------------------------------------------------------- | |
21 static void UI_DrawSaveLoad(bool save) | |
22 { | |
23 const char *pSlotName; // edi@36 | |
1735 | 24 GUIWindow save_load_window; // [sp+Ch] [bp-78h]@8 |
1298 | 25 unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10 |
1735 | 26 unsigned __int64 full_hours; |
27 unsigned __int64 full_days; | |
28 int full_weeks; | |
29 int full_month; | |
30 int current_year; | |
31 int current_month; | |
32 int current_day; | |
33 int current_hour; | |
34 int current_minutes; | |
1298 | 35 |
36 pRenderer->BeginScene(); | |
37 if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LoadingProcInMainMenu ) | |
38 { | |
39 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | |
40 if (save) | |
41 { | |
1735 | 42 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); |
43 pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(uTextureID_save_up)); | |
1298 | 44 } |
45 else | |
46 { | |
1735 | 47 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); |
48 pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(uTextureID_load_up)); | |
1298 | 49 } |
50 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
51 } | |
52 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) | |
53 { | |
1735 | 54 memset(&save_load_window, 0, 0x54); |
55 save_load_window.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240; | |
56 save_load_window.uFrameWidth = 220; | |
57 save_load_window.uFrameY = (pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight) + 157; | |
58 save_load_window.uFrameZ = save_load_window.uFrameX + 219; | |
59 save_load_window.uFrameHeight = pFontSmallnum->uFontHeight; | |
60 save_load_window.uFrameW = pFontSmallnum->uFontHeight + save_load_window.uFrameY - 1; | |
61 if ( pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels ) | |
1298 | 62 pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, &pSavegameThumbnails[uLoadGameUI_SelectedSlot]); |
1735 | 63 //Draw map name |
64 save_load_window.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapStats->GetMapInfo(pSavegameHeader[uLoadGameUI_SelectedSlot].pLocationName)].pName, 3); | |
65 //Draw date | |
66 full_hours = ((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) / 60i64; | |
67 full_days = (unsigned int)full_hours / 24; | |
68 full_weeks = (unsigned int)(full_days / 7); | |
69 full_month = (unsigned int)full_weeks / 4; | |
70 current_year = (full_month / 12) + game_starting_year; | |
71 current_month = full_month % 12; | |
72 current_day = full_days % 28; | |
73 current_hour = full_hours % 24; | |
74 current_minutes = (((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) % 60i64); | |
75 | |
76 save_load_window.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261; | |
77 int am; | |
78 if ( (signed int)current_hour >= 12 ) | |
1298 | 79 { |
1735 | 80 current_hour -= 12; |
81 if ( !current_hour ) | |
82 current_hour = 12; | |
83 am = 1; | |
1298 | 84 } |
85 else | |
1735 | 86 am = 0; |
1980 | 87 const char* day = aDayNames[full_days % 7]; |
88 const char* ampm = aAMPMNames[am]; | |
89 const char* month = aMonthNames[current_month]; | |
1735 | 90 |
91 sprintfex(pTmpBuf.data(), "%s %d:%02d %s\n%d %s %d", day, current_hour, current_minutes, aAMPMNames[am], current_day + 1, month, current_year); | |
92 save_load_window.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3); | |
1298 | 93 } |
94 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
95 { | |
96 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
97 strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer); | |
98 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); | |
99 } | |
100 else | |
101 { | |
102 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
103 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
104 } | |
105 if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu) | |
106 { | |
1735 | 107 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[135]) + 25, |
108 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);//Загрузка | |
109 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, pFontSmallnum->AlignText_Center(186, | |
110 (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot) + 25, 0x106, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0); | |
111 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]) + 25, | |
112 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);//"Пожалуйста, пожождите" | |
1298 | 113 } |
114 else | |
115 { | |
116 if ( save ) | |
117 pSaveFiles = 40; | |
118 else | |
119 pSaveFiles = uNumSavegameFiles; | |
1735 | 120 |
121 int slot_Y = 199; | |
122 for ( uint i = pSaveListPosition; i < pSaveFiles; ++i ) | |
1298 | 123 { |
1735 | 124 if ( slot_Y >= 346 ) |
1298 | 125 break; |
1735 | 126 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || i != uLoadGameUI_SelectedSlot ) |
2069 | 127 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? Color16(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0); |
1298 | 128 else |
2069 | 129 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? Color16(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27, |
1735 | 130 slot_Y, pFontSmallnum); |
131 slot_Y += 21; | |
1298 | 132 } |
133 } | |
134 pRenderer->EndScene(); | |
135 } | |
136 // 6A0C9C: using guessed type int dword_6A0C9C; | |
137 | |
138 //----- (004606F7) -------------------------------------------------------- | |
139 void LoadUI_Draw() | |
140 { | |
141 UI_DrawSaveLoad(false); | |
142 } | |
143 | |
144 //----- (004606FE) -------------------------------------------------------- | |
145 void SaveUI_Draw() | |
146 { | |
147 UI_DrawSaveLoad(true); | |
148 } | |
149 | |
150 //----- (0045E361) -------------------------------------------------------- | |
151 void LoadUI_Load(unsigned int uDialogueType) | |
152 { | |
1739 | 153 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 |
1298 | 154 |
1739 | 155 dword_6BE138 = -1; |
156 pIcons_LOD->_inlined_sub2(); | |
1298 | 157 |
1739 | 158 memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots)); |
159 memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture)); | |
160 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | |
161 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
162 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
163 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
164 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
165 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
166 if ( uDialogueType ) | |
167 { | |
168 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | |
169 if ( pCurrentScreen == SCREEN_SAVEGAME ) | |
170 { | |
171 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); | |
172 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); | |
173 } | |
1298 | 174 else |
1739 | 175 { |
176 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); | |
177 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); | |
178 } | |
179 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
180 } | |
181 else | |
182 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | |
183 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType], | |
184 saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0); | |
185 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." | |
186 pRenderer->Present(); | |
187 pSavegameList->Initialize(0); | |
188 if ( pSaveListPosition > (signed int)uNumSavegameFiles ) | |
189 { | |
190 pSaveListPosition = 0; | |
191 uLoadGameUI_SelectedSlot = 0; | |
192 } | |
193 pLODFile.AllocSubIndicesAndIO(300, 0); | |
194 Assert(sizeof(SavegameHeader) == 100); | |
195 for (uint i = 0; i < uNumSavegameFiles; ++i) | |
196 { | |
197 sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName); | |
198 if (_access(pTmpBuf.data(), 6)) | |
199 { | |
200 pSavegameUsedSlots[i] = 0; | |
201 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" | |
202 continue; | |
203 } | |
204 pLODFile.LoadFile(pTmpBuf.data(), 1); | |
205 if ( pLODFile.FindContainer("header.bin", true) ) | |
206 fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", true)); | |
207 if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" | |
208 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" | |
209 if ( !pLODFile.FindContainer("image.pcx", true) ) | |
210 { | |
211 pSavegameUsedSlots[i] = 0; | |
212 strcpy(pSavegameList->pFileList[i].pSaveFileName, ""); | |
213 } | |
214 else | |
215 { | |
216 pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", true), 0, true); | |
217 pLODFile.CloseWriteFile(); | |
218 pSavegameUsedSlots[i] = 1; | |
219 } | |
220 } | |
1298 | 221 |
1739 | 222 pLODFile.FreeSubIndexAndIO(); |
223 if ( pCurrentScreen == SCREEN_SAVEGAME ) | |
224 { | |
225 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
226 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE); | |
227 } | |
228 else | |
229 { | |
230 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
231 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE); | |
232 } | |
233 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
234 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
235 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); | |
236 pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
237 pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
238 pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
239 pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
240 pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
241 pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
242 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); | |
243 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); | |
244 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
245 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
1298 | 246 } |
247 | |
248 //----- (0045E93E) -------------------------------------------------------- | |
249 void SaveUI_Load() | |
250 { | |
1739 | 251 char *v3; // eax@7 |
252 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 | |
1298 | 253 |
1739 | 254 ++pIcons_LOD->uTexturePacksCount; |
255 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
256 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
2174 | 257 memset(&pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots)); |
258 memset(&pSavegameThumbnails, 0, sizeof(pSavegameThumbnails)); | |
1739 | 259 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); |
260 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
261 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
262 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
263 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
264 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
265 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | |
266 if ( pCurrentScreen == SCREEN_SAVEGAME ) | |
267 { | |
268 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); | |
269 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
270 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); | |
271 } | |
272 else | |
273 { | |
274 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); | |
275 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
276 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); | |
277 } | |
278 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);//Read...(Чтение...) | |
279 pRenderer->Present(); | |
280 pSavegameList->Initialize(1); | |
281 pLODFile.AllocSubIndicesAndIO(300, 0); | |
282 for (uint i = 0; i < 40; ++i) | |
283 { | |
284 v3 = pSavegameList->pFileList[i].pSaveFileName; | |
285 if ( !*pSavegameList->pFileList[i].pSaveFileName ) | |
286 v3 = "1.mm7"; | |
287 sprintf(pTmpBuf.data(), "saves\\%s", v3); | |
288 if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) ) | |
1298 | 289 { |
1739 | 290 pSavegameUsedSlots[i] = 0; |
291 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]); | |
292 } | |
1298 | 293 else |
294 { | |
1739 | 295 pLODFile.LoadFile(pTmpBuf.data(), 1); |
296 fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", 1)); | |
297 if ( pLODFile.FindContainer("image.pcx", 1) ) | |
298 { | |
299 pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", 1), 0, 1); | |
300 pLODFile.CloseWriteFile(); | |
301 pSavegameUsedSlots[i] = 1; | |
302 } | |
303 else | |
304 pSavegameUsedSlots[i] = 0; | |
305 } | |
306 } | |
307 pLODFile.FreeSubIndexAndIO(); | |
308 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
309 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); | |
310 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
311 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2174
diff
changeset
|
312 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SaveLoadButtons, 0, 0); |
1739 | 313 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); |
314 pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
315 pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
316 pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
317 pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
318 pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
319 pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
320 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); | |
321 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); | |
322 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
323 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
324 } |