diff UI/UISaveLoad.cpp @ 1739:1776d4f033a7

WeaponShop cleared
author Ritor1
date Fri, 27 Sep 2013 15:19:32 +0600
parents 873ac151c38d
children c1c74df0a33e
line wrap: on
line diff
--- a/UI/UISaveLoad.cpp	Thu Sep 26 17:39:39 2013 +0600
+++ b/UI/UISaveLoad.cpp	Fri Sep 27 15:19:32 2013 +0600
@@ -148,219 +148,178 @@
   UI_DrawSaveLoad(true);
 }
 
-
 //----- (0045E361) --------------------------------------------------------
 void LoadUI_Load(unsigned int uDialogueType)
 {
-    unsigned int v1; // ebp@5
-    unsigned int v2; // eax@5
-    //signed int v3; // ebp@11
-    FILE *v4; // eax@14
-    FILE *v5; // eax@18
-    unsigned int v6; // eax@25
-    GUIButton *v7; // eax@27
-    const char *v8; // [sp-8h] [bp-26Ch]@25
-    //char *v9; // [sp-4h] [bp-268h]@19
-    enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25
-    unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1
-    //RGBTexture *pTex; // [sp+10h] [bp-254h]@12
-    //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
-    //const char *Str1; // [sp+18h] [bp-24Ch]@12
-    LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
-    int v16; // [sp+260h] [bp-4h]@1
+  LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
 
-    uDialogueType_ = uDialogueType;
-    dword_6BE138 = -1;
-    pIcons_LOD->_inlined_sub2();
+  dword_6BE138 = -1;
+  pIcons_LOD->_inlined_sub2();
 
-    memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots));
-    memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture));
-    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
-    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
-    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
-    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
-    if ( uDialogueType_ )
-        {
-        pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
-        if ( pCurrentScreen == SCREEN_SAVEGAME )
-            {
-            v1 = uTextureID_save_up;
-            v2 = uTextureID_LS_saveU;
-            }
-        else
-            {
-            v1 = uTextureID_load_up;
-            v2 = uTextureID_LS_loadU;
-            }
-        pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v2));
-        pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(v1));
-        pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
-        }
+  memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots));
+  memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture));
+  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+  if ( uDialogueType )
+  {
+    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
+    if ( pCurrentScreen == SCREEN_SAVEGAME )
+    {
+      pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU));
+      pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_save_up));
+    }
     else
-        {
-        pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
-        }
-    pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_],
-        saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
-    pRenderer->Present();
-    pSavegameList->Initialize(0);
-    if ( pSaveListPosition > (signed int)uNumSavegameFiles )
-        {
-        pSaveListPosition = 0;
-        uLoadGameUI_SelectedSlot = 0;
-        }
-    pLODFile.AllocSubIndicesAndIO(0x12C, 0);
-    Assert(sizeof(SavegameHeader) == 0x64);
-    //v3 = 0;
-    for (uint i = 0; i < uNumSavegameFiles; ++i)
-        {
+    {
+      pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU));
+      pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up));
+    }
+    pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
+  }
+  else
+    pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+  pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType],
+      saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
+  pRenderer->Present();
+  pSavegameList->Initialize(0);
+  if ( pSaveListPosition > (signed int)uNumSavegameFiles )
+  {
+    pSaveListPosition = 0;
+    uLoadGameUI_SelectedSlot = 0;
+  }
+  pLODFile.AllocSubIndicesAndIO(300, 0);
+  Assert(sizeof(SavegameHeader) == 100);
+  for (uint i = 0; i < uNumSavegameFiles; ++i)
+  {
+    sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName);
+    if (_access(pTmpBuf.data(), 6))
+    {
+      pSavegameUsedSlots[i] = 0;
+      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
+      continue;
+    }
+    pLODFile.LoadFile(pTmpBuf.data(), 1);
+    if ( pLODFile.FindContainer("header.bin", true) )
+      fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", true));
+    if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
+      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
+    if ( !pLODFile.FindContainer("image.pcx", true) )
+    {
+      pSavegameUsedSlots[i] = 0;
+      strcpy(pSavegameList->pFileList[i].pSaveFileName, "");
+    }
+    else
+    {
+      pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", true), 0, true);
+      pLODFile.CloseWriteFile();
+      pSavegameUsedSlots[i] = 1;
+    }
+  }
 
-        sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName);
-        if (_access(pTmpBuf.data(), 6))
-            {
-            pSavegameUsedSlots[i] = 0;
-            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
-            continue;
-            }
-        pLODFile.LoadFile(pTmpBuf.data(), 1);
-        v4 = pLODFile.FindContainer("header.bin", true);
-        if ( v4 )
-            fread(&pSavegameHeader[i], 0x64, 1, v4);
-        if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
-            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
-        v5 = pLODFile.FindContainer("image.pcx", true);
-        if ( !v5 )
-            {
-            pSavegameUsedSlots[i] = 0;
-            strcpy(pSavegameList->pFileList[i].pSaveFileName, "");
-            }
-        else
-            {
-            pSavegameThumbnails[i].LoadFromFILE(v5, 0, true);
-            pLODFile.CloseWriteFile();
-            pSavegameUsedSlots[i] = 1;
-            }
-        }
-
-    //LABEL_24:
-    pLODFile.FreeSubIndexAndIO();
-    if ( pCurrentScreen == SCREEN_SAVEGAME )
-        {
-        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
-        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE);
-        }
-    else
-        {
-        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
-        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE);
-        }
-    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
-    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
-    pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
-    pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
-    pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
-    pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
-    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
+  pLODFile.FreeSubIndexAndIO();
+  if ( pCurrentScreen == SCREEN_SAVEGAME )
+  {
+    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE);
+  }
+  else
+  {
+    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE);
+  }
+  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+  pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
+  pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
+  pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
+  pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
+  pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
 }
 
 //----- (0045E93E) --------------------------------------------------------
 void SaveUI_Load()
 {
-    unsigned int v0; // ebp@4
-    unsigned int v1; // eax@4
-    char *v3; // eax@7
-    FILE *v4; // eax@11
-    FILE *v5; // eax@11
-    LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1
+  char *v3; // eax@7
+  LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
 
-    ++pIcons_LOD->uTexturePacksCount;
-    if ( !pIcons_LOD->uNumPrevLoadedFiles )
-        pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-    memset(pSavegameUsedSlots.data(), 0, 0xB4u);
-    memset(&pSavegameThumbnails, 0, 0x708u);
-    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
-    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
-    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
-    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
-    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
-    if ( pCurrentScreen == SCREEN_SAVEGAME )
+  ++pIcons_LOD->uTexturePacksCount;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  memset(pSavegameUsedSlots.data(), 0, 0xB4u);
+  memset(&pSavegameThumbnails, 0, 0x708u);
+  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
+  if ( pCurrentScreen == SCREEN_SAVEGAME )
+  {
+    pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU));
+    pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
+    pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up));
+  }
+  else
+  {
+    pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU));
+    pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
+    pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_load_up));
+  }
+  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);//Read...(Чтение...)
+  pRenderer->Present();
+  pSavegameList->Initialize(1);
+  pLODFile.AllocSubIndicesAndIO(300, 0);
+  for (uint i = 0; i < 40; ++i)
+  {
+    v3 = pSavegameList->pFileList[i].pSaveFileName;
+    if ( !*pSavegameList->pFileList[i].pSaveFileName )
+      v3 = "1.mm7";
+    sprintf(pTmpBuf.data(), "saves\\%s", v3);
+    if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) )
     {
-        v0 = uTextureID_save_up;
-        v1 = uTextureID_LS_saveU;
-        }
+      pSavegameUsedSlots[i] = 0;
+      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]);
+    }
     else
     {
-        v0 = uTextureID_load_up;
-        v1 = uTextureID_LS_loadU;
-        }
-    pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, pIcons_LOD->GetTexture(v1));
-    pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, pIcons_LOD->GetTexture(uTextureID_x_u));
-    pRenderer->DrawTextureIndexed(0x12u, 0x8Du, pIcons_LOD->GetTexture(v0));
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);
-    pRenderer->Present();
-    pSavegameList->Initialize(1u);
-    v11.AllocSubIndicesAndIO(0x12Cu, 0);
-    //v2 = pSavegameUsedSlots;
-    // Dest = pSavegameHeader;
-    // this_ = pSavegameThumbnails;
-    // v8 = (char *)pSavegameList->pSavesNames;
-    for (uint i = 0; i < 40; ++i)
-        {
-        v3 = pSavegameList->pFileList[i].pSaveFileName;
-        if ( !*pSavegameList->pFileList[i].pSaveFileName )
-            v3 = "1.mm7";
-        sprintf(pTmpBuf.data(), "saves\\%s", v3);
-        if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) )
-            {
-            pSavegameUsedSlots[i] = 0;
-            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]);
-            }
-        else
-            {
-            v11.LoadFile(pTmpBuf.data(), 1);
-            v4 = v11.FindContainer("header.bin", 1);
-            fread(&pSavegameHeader[i], 100, 1u, v4);
-            v5 = v11.FindContainer("image.pcx", 1);
-            if ( v5 )
-                {
-                pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u);
-                v11.CloseWriteFile();
-                pSavegameUsedSlots[i] = 1;
-                }
-            else
-                {
-                pSavegameUsedSlots[i] = 0;
-                }
-            }
-
-        }
-
-    v11.FreeSubIndexAndIO();
-    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
-    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
-    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
-    pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
-    pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
-    pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
-    pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
-    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
-}
+      pLODFile.LoadFile(pTmpBuf.data(), 1);
+      fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", 1));
+      if ( pLODFile.FindContainer("image.pcx", 1) )
+      {
+        pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", 1), 0, 1);
+        pLODFile.CloseWriteFile();
+        pSavegameUsedSlots[i] = 1;
+      }
+      else
+        pSavegameUsedSlots[i] = 0;
+    }
+  }
+  pLODFile.FreeSubIndexAndIO();
+  uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
+  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
+  pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
+  pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
+  pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
+  pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
+}
\ No newline at end of file