diff UI/UISaveLoad.cpp @ 1735:873ac151c38d

Draw SaveLoadWindow
author Ritor1
date Thu, 26 Sep 2013 17:39:39 +0600
parents e013b92030e3
children 1776d4f033a7
line wrap: on
line diff
--- a/UI/UISaveLoad.cpp	Thu Sep 26 14:17:34 2013 +0600
+++ b/UI/UISaveLoad.cpp	Thu Sep 26 17:39:39 2013 +0600
@@ -21,125 +21,76 @@
 //----- (004601B7) --------------------------------------------------------
 static void UI_DrawSaveLoad(bool save)
 {
-  //unsigned __int16 v1; // bx@1
-  unsigned int v2; // edi@4
-  unsigned int v3; // eax@4
-  unsigned int v4; // eax@8
-  int v5; // edi@8
-  unsigned int v6; // eax@8
-  unsigned int pMapID; // eax@10
-  signed __int64 v8; // qax@10
-  unsigned int v9; // ebx@10
-  unsigned __int64 v10; // qax@10
-  __int64 v11; // qax@10
-  char v12; // di@10
-  unsigned __int64 v13; // qtt@10
-  unsigned int v14; // ecx@10
-  __int64 pOurHour; // qax@10
-  int v16; // edi@10
-  signed int pHour; // ebx@22
-  int v19; // eax@32
-  const char *v20; // ST18_4@32
-  int v21; // eax@32
-  int v23; // eax@32
   const char *pSlotName; // edi@36
-  int v25; // eax@43
-  GUIWindow pWindow; // [sp+Ch] [bp-78h]@8
-  int pMinutes; // [sp+60h] [bp-24h]@10
-  int pMonthNum; // [sp+68h] [bp-1Ch]@10
+  GUIWindow save_load_window; // [sp+Ch] [bp-78h]@8
   unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10
-  __int64 pAMPM2; // [sp+74h] [bp-10h]@10
-  int pYear; // [sp+7Ch] [bp-8h]@10
-  int pFilesID;
+  unsigned __int64 full_hours;
+  unsigned __int64 full_days;
+  int full_weeks;
+  int full_month;
+  int current_year;
+  int current_month;
+  int current_day;
+  int current_hour;
+  int current_minutes;
 
-  //v1 = 255;
-  //TargetColor(0xFF, 0xFF, 0xFF);
-  //TargetColor(0xFF, 0xFF, 0x9B);
   pRenderer->BeginScene();
   if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LoadingProcInMainMenu )
   {
     pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
     if (save)
     {
-      v2 = uTextureID_save_up;
-      v3 = uTextureID_LS_saveU;
+      pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU));
+      pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(uTextureID_save_up));
     }
     else
     {
-      v2 = uTextureID_load_up;
-      v3 = uTextureID_LS_loadU;
+      pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU));
+      pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(uTextureID_load_up));
     }
-    pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3));
-    pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(v2));
     pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
   }
   if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
   {
-    memset(&pWindow, 0, 0x54);
-    pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
-    v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight;
-    pWindow.uFrameWidth = 220;
-    v4 += 157;
-    pWindow.uFrameY = v4;
-    v5 = pFontSmallnum->uFontHeight;
-    pWindow.uFrameZ = pWindow.uFrameX + 219;
-    pWindow.uFrameHeight = v5;
-    pWindow.uFrameW = v5 + v4 - 1;
-    v6 = uLoadGameUI_SelectedSlot;
-    if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels)
-    {
+    memset(&save_load_window, 0, 0x54);
+    save_load_window.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
+    save_load_window.uFrameWidth = 220;
+    save_load_window.uFrameY = (pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight) + 157;
+    save_load_window.uFrameZ = save_load_window.uFrameX + 219;
+    save_load_window.uFrameHeight = pFontSmallnum->uFontHeight;
+    save_load_window.uFrameW = pFontSmallnum->uFontHeight + save_load_window.uFrameY - 1;
+    if ( pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels )
       pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, &pSavegameThumbnails[uLoadGameUI_SelectedSlot]);
-      v6 = uLoadGameUI_SelectedSlot;
-    }
-    pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
-    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
-    v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
-    pMinutes = (int)(((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32);
-    v9 = v8;
-    v8 /= 60i64;
-    pAMPM2 = v8;
-    v10 = (unsigned int)v8 / 24;
-    pSaveFiles = v10;
-    v11 = (unsigned int)(v10 / 7);
-    v12 = v11;
-    LODWORD(v13) = (unsigned int)v11 >> 2;
-    HIDWORD(v13) = HIDWORD(v11);
-    pMonthNum = v13 % 12;
-    pYear = v13 / 12;
-    pMinutes = (int)__PAIR__(pMinutes, v9) % 60;
-    pOurHour = pAMPM2 % 24;
-    v14 = (unsigned __int64)(pAMPM2 % 24) >> 32;
-    LODWORD(pAMPM2) = pAMPM2 % 24;
-    HIDWORD(pOurHour) = pSaveFiles % 28;
-    pYear += game_starting_year;
-    v16 = v12 & 3;
-    pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
-    HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
-                && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
-    if ( v14  != 0 || ((signed int)v14 <= 0) && (unsigned int)pOurHour <= 12 )
+//Draw map name
+    save_load_window.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapStats->GetMapInfo(pSavegameHeader[uLoadGameUI_SelectedSlot].pLocationName)].pName, 3);
+//Draw date
+    full_hours = ((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) / 60i64;
+    full_days = (unsigned int)full_hours / 24;
+    full_weeks = (unsigned int)(full_days / 7);
+    full_month = (unsigned int)full_weeks / 4;
+    current_year = (full_month / 12) + game_starting_year;
+    current_month = full_month % 12;
+    current_day = full_days % 28;
+    current_hour = full_hours % 24;
+    current_minutes = (((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) % 60i64);
+
+    save_load_window.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
+    int am;
+    if ( (signed int)current_hour >= 12 )
     {
-      if ( !(v14 | (unsigned int)pOurHour) )
-      {
-        pSaveFiles = 0;
-        pHour = 12;
-        goto LABEL_23;
-      }
+      current_hour -= 12;
+      if ( !current_hour )
+        current_hour = 12;
+      am = 1;
     }
     else
-    {
-      v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32;
-      LODWORD(pOurHour) = pOurHour - 12;
-    }
-    pHour = pOurHour;
-    pSaveFiles = v14;
-LABEL_23:
-    auto day = aDayNames[HIDWORD(pOurHour) % 7];
-    auto ampm = aAMPMNames[HIDWORD(pAMPM2)];
-    auto month = aMonthNames[pMonthNum];
-    //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
-    sprintfex(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear);
-    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u);
-    //v1 = 255;
+      am = 0;
+    auto day = aDayNames[full_days % 7];
+    auto ampm = aAMPMNames[am];
+    auto month = aMonthNames[current_month];
+
+    sprintfex(pTmpBuf.data(), "%s %d:%02d %s\n%d %s %d", day, current_hour, current_minutes, aAMPMNames[am], current_day + 1, month, current_year);
+    save_load_window.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3);
   }
   if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
   {
@@ -154,15 +105,12 @@
   }
   if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
   {
-    //v18 = pGlobalTXT_LocalizationStrings[135];
-    v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Загрузка"
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);
-    v20 = (const char *)(&pSavegameHeader[uLoadGameUI_SelectedSlot]);
-    v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0);
-    //v22 = pGlobalTXT_LocalizationStrings[165];
-    v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Пожалуйста, пожождите"
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[135]) + 25,
+        220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);//Загрузка
+    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, pFontSmallnum->AlignText_Center(186,
+        (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot) + 25, 0x106, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]) + 25,
+        304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);//"Пожалуйста, пожождите"
   }
   else
   {
@@ -170,29 +118,19 @@
       pSaveFiles = 40;
     else
       pSaveFiles = uNumSavegameFiles;
-    int a4 = 199;
-    pFilesID = pSaveListPosition;
-    pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot
-    do
+
+    int slot_Y = 199;
+    for ( uint i = pSaveListPosition; i < pSaveFiles; ++i )
     {
-      if ( pFilesID >= (signed int)pSaveFiles )
+      if ( slot_Y >= 346 )
         break;
-      short clr;
-      HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0);
-      if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || pFilesID != uLoadGameUI_SelectedSlot )
-      {
-        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0);
-      }
+      if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || i != uLoadGameUI_SelectedSlot )
+        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0);
       else
-      {
-        v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1);
-        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum);
-      }
-      a4 += 21;
-      ++pFilesID;
-      pSlotName += 100;
+        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27,
+           slot_Y, pFontSmallnum);
+      slot_Y += 21;
     }
-    while ( a4 < 346 );
   }
   pRenderer->EndScene();
 }