Mercurial > mm7
diff UI/UISaveLoad.cpp @ 2069:259df09dfb50
32bits almost there
author | Nomad |
---|---|
date | Tue, 03 Dec 2013 20:18:17 +0200 |
parents | c1c74df0a33e |
children | d44b7775fc06 |
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--- a/UI/UISaveLoad.cpp Mon Dec 02 15:13:49 2013 +0200 +++ b/UI/UISaveLoad.cpp Tue Dec 03 20:18:17 2013 +0200 @@ -125,9 +125,9 @@ if ( slot_Y >= 346 ) break; if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || i != uLoadGameUI_SelectedSlot ) - pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? Color16(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0); else - pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27, + pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? Color16(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27, slot_Y, pFontSmallnum); slot_Y += 21; }