Mercurial > mm7
diff UI/UISaveLoad.cpp @ 1298:b97d0cdd6c79
new folder UI
author | Ritor1 |
---|---|
date | Wed, 19 Jun 2013 17:18:35 +0600 |
parents | |
children | 8c2f689b5f0b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/UI/UISaveLoad.cpp Wed Jun 19 17:18:35 2013 +0600 @@ -0,0 +1,441 @@ +#ifdef _MSC_VER +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include <assert.h> +#include <io.h> +#include "MM7.h" + +#include "Keyboard.h" + +#include "MapInfo.h" +#include "GUIWindow.h" +#include "GUIFont.h" +#include "Render.h" +#include "IndoorCamera.h" +#include "LOD.h" +#include "Allocator.h" +#include "SaveLoad.h" +#include "texts.h" + +#include "mm7_data.h" + + +//----- (004601B7) -------------------------------------------------------- +static void UI_DrawSaveLoad(bool save) +{ + unsigned __int16 v1; // bx@1 + unsigned int v2; // edi@4 + unsigned int v3; // eax@4 + unsigned int v4; // eax@8 + int v5; // edi@8 + unsigned int v6; // eax@8 + unsigned int pMapID; // eax@10 + signed __int64 v8; // qax@10 + unsigned int v9; // ebx@10 + unsigned __int64 v10; // qax@10 + __int64 v11; // qax@10 + char v12; // di@10 + unsigned __int64 v13; // qtt@10 + unsigned int v14; // ecx@10 + __int64 pOurHour; // qax@10 + int v16; // edi@10 + signed int pHour; // ebx@22 + //const char *v18; // ST14_4@32 + int v19; // eax@32 + const char *v20; // ST18_4@32 + int v21; // eax@32 + //const char *v22; // ST14_4@32 + int v23; // eax@32 + const char *pSlotName; // edi@36 + int v25; // eax@43 + GUIWindow pWindow; // [sp+Ch] [bp-78h]@8 + /*unsigned int Dst; // [sp+Ch] [bp-78h]@8 + unsigned int v27; // [sp+10h] [bp-74h]@8 + int v28; // [sp+14h] [bp-70h]@8 + int v29; // [sp+18h] [bp-6Ch]@8 + unsigned int v30; // [sp+1Ch] [bp-68h]@8 + unsigned int v31; // [sp+20h] [bp-64h]@8*/ + int pMinutes; // [sp+60h] [bp-24h]@10 + int pMonthNum; // [sp+68h] [bp-1Ch]@10 + unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10 + __int64 pAMPM2; // [sp+74h] [bp-10h]@10 + int pYear; // [sp+7Ch] [bp-8h]@10 + //int a4; // [sp+80h] [bp-4h]@1 + int pFilesID; + + v1 = 255; + TargetColor(0xFF, 0xFF, 0xFF); + TargetColor(0xFF, 0xFF, 0x9B); + pRenderer->BeginScene(); + if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LoadingProcInMainMenu ) + { + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); + if (save) + { + v2 = uTextureID_save_up; + v3 = uTextureID_LS_saveU; + } + else + { + v2 = uTextureID_load_up; + v3 = uTextureID_LS_loadU; + } + pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3)); + pRenderer->DrawTextureIndexed (18, 139, pIcons_LOD->GetTexture(v2)); + pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); + v1 = 255; + } + if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) + { + memset(&pWindow, 0, 0x54); + pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240; + v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight; + pWindow.uFrameWidth = 220; + v4 += 157; + pWindow.uFrameY = v4; + v5 = pFontSmallnum->uFontHeight; + pWindow.uFrameZ = pWindow.uFrameX + 219; + pWindow.uFrameHeight = v5; + pWindow.uFrameW = v5 + v4 - 1; + v6 = uLoadGameUI_SelectedSlot; + if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels) + { + pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, &pSavegameThumbnails[uLoadGameUI_SelectedSlot]); + v6 = uLoadGameUI_SelectedSlot; + } + pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName); + pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3); + v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60; + pMinutes = (int)(((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32); + v9 = v8; + v8 /= 60i64; + pAMPM2 = v8; + v10 = (unsigned int)v8 / 24; + pSaveFiles = v10; + v11 = (unsigned int)(v10 / 7); + v12 = v11; + LODWORD(v13) = (unsigned int)v11 >> 2; + HIDWORD(v13) = HIDWORD(v11); + pMonthNum = v13 % 12; + pYear = v13 / 12; + pMinutes = (int)__PAIR__(pMinutes, v9) % 60; + pOurHour = pAMPM2 % 24; + v14 = (unsigned __int64)(pAMPM2 % 24) >> 32; + LODWORD(pAMPM2) = pAMPM2 % 24; + HIDWORD(pOurHour) = pSaveFiles % 28; + pYear += game_starting_year; + v16 = v12 & 3; + pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261; + HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12) + && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24); + if ( v14 != 0 || ((signed int)v14 <= 0) && (unsigned int)pOurHour <= 12 ) + { + if ( !(v14 | (unsigned int)pOurHour) ) + { + pSaveFiles = 0; + pHour = 12; + goto LABEL_23; + } + } + else + { + v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32; + LODWORD(pOurHour) = pOurHour - 12; + } + pHour = pOurHour; + pSaveFiles = v14; +LABEL_23: + auto day = aDayNames[HIDWORD(pOurHour) % 7]; + auto ampm = aAMPMNames[HIDWORD(pAMPM2)]; + auto month = aMonthNames[pMonthNum]; + //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID); + sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); + pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u); + v1 = 255; + } + if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer); + pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); + } + else + { + if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + } + if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu) + { + //v18 = pGlobalTXT_LocalizationStrings[135]; + v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Загрузка" + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0); + v20 = (const char *)(&pSavegameHeader[uLoadGameUI_SelectedSlot]); + v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0); + //v22 = pGlobalTXT_LocalizationStrings[165]; + v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Пожалуйста, пожождите" + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); + } + else + { + if ( save ) + pSaveFiles = 40; + else + pSaveFiles = uNumSavegameFiles; + int a4 = 199; + pFilesID = pSaveListPosition; + pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot + do + { + if ( pFilesID >= (signed int)pSaveFiles ) + break; + short clr; + HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? TargetColor(v1, v1, 0x64) : 0); + if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || pFilesID != uLoadGameUI_SelectedSlot ) + { + pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0); + } + else + { + v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1); + pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum); + } + a4 += 21; + ++pFilesID; + pSlotName += 100; + } + while ( a4 < 346 ); + } + pRenderer->EndScene(); +} +// 6A0C9C: using guessed type int dword_6A0C9C; + +//----- (004606F7) -------------------------------------------------------- +void LoadUI_Draw() +{ + UI_DrawSaveLoad(false); +} + +//----- (004606FE) -------------------------------------------------------- +void SaveUI_Draw() +{ + UI_DrawSaveLoad(true); +} + + +//----- (0045E361) -------------------------------------------------------- +void LoadUI_Load(unsigned int uDialogueType) +{ + unsigned int v1; // ebp@5 + unsigned int v2; // eax@5 + //signed int v3; // ebp@11 + FILE *v4; // eax@14 + FILE *v5; // eax@18 + unsigned int v6; // eax@25 + GUIButton *v7; // eax@27 + const char *v8; // [sp-8h] [bp-26Ch]@25 + //char *v9; // [sp-4h] [bp-268h]@19 + enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25 + unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1 + //RGBTexture *pTex; // [sp+10h] [bp-254h]@12 + //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12 + //const char *Str1; // [sp+18h] [bp-24Ch]@12 + LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 + int v16; // [sp+260h] [bp-4h]@1 + + uDialogueType_ = uDialogueType; + dword_6BE138 = -1; + pIcons_LOD->_inlined_sub2(); + + memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots)); + memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture)); + uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); + uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); + uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); + uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); + uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); + uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); + if ( uDialogueType_ ) + { + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); + if ( pCurrentScreen == SCREEN_SAVEGAME ) + { + v1 = uTextureID_save_up; + v2 = uTextureID_LS_saveU; + } + else + { + v1 = uTextureID_load_up; + v2 = uTextureID_LS_loadU; + } + pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v2)); + pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(v1)); + pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); + } + else + { + pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + } + pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_], + saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." + pRenderer->Present(); + pSavegameList->Initialize(0); + if ( pSaveListPosition > (signed int)uNumSavegameFiles ) + { + pSaveListPosition = 0; + uLoadGameUI_SelectedSlot = 0; + } + pLODFile.AllocSubIndicesAndIO(0x12C, 0); + assert(sizeof(SavegameHeader) == 0x64); + //v3 = 0; + for (uint i = 0; i < uNumSavegameFiles; ++i) + { + + sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName); + if (_access(pTmpBuf.data(), 6)) + { + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" + continue; + } + pLODFile.LoadFile(pTmpBuf.data(), 1); + v4 = pLODFile.FindContainer("header.bin", true); + if ( v4 ) + fread(&pSavegameHeader[i], 0x64, 1, v4); + if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" + strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" + v5 = pLODFile.FindContainer("image.pcx", true); + if ( !v5 ) + { + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameList->pFileList[i].pSaveFileName, ""); + } + else + { + pSavegameThumbnails[i].LoadFromFILE(v5, 0, true); + pLODFile.CloseWriteFile(); + pSavegameUsedSlots[i] = 1; + } + } + + //LABEL_24: + pLODFile.FreeSubIndexAndIO(); + if ( pCurrentScreen == SCREEN_SAVEGAME ) + { + uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); + uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE); + } + else + { + uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); + uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE); + } + uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); + uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); +} + +//----- (0045E93E) -------------------------------------------------------- +void SaveUI_Load() +{ + unsigned int v0; // ebp@4 + unsigned int v1; // eax@4 + char *v3; // eax@7 + FILE *v4; // eax@11 + FILE *v5; // eax@11 + LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1 + + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + memset(pSavegameUsedSlots.data(), 0, 0xB4u); + memset(&pSavegameThumbnails, 0, 0x708u); + uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); + uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); + uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); + uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); + uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); + uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); + if ( pCurrentScreen == SCREEN_SAVEGAME ) + { + v0 = uTextureID_save_up; + v1 = uTextureID_LS_saveU; + } + else + { + v0 = uTextureID_load_up; + v1 = uTextureID_LS_loadU; + } + pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, pIcons_LOD->GetTexture(v1)); + pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, pIcons_LOD->GetTexture(uTextureID_x_u)); + pRenderer->DrawTextureIndexed(0x12u, 0x8Du, pIcons_LOD->GetTexture(v0)); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0); + pRenderer->Present(); + pSavegameList->Initialize(1u); + v11.AllocSubIndicesAndIO(0x12Cu, 0); + //v2 = pSavegameUsedSlots; + // Dest = pSavegameHeader; + // this_ = pSavegameThumbnails; + // v8 = (char *)pSavegameList->pSavesNames; + for (uint i = 0; i < 40; ++i) + { + v3 = pSavegameList->pFileList[i].pSaveFileName; + if ( !*pSavegameList->pFileList[i].pSaveFileName ) + v3 = "1.mm7"; + sprintf(pTmpBuf.data(), "saves\\%s", v3); + if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) ) + { + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]); + } + else + { + v11.LoadFile(pTmpBuf.data(), 1); + v4 = v11.FindContainer("header.bin", 1); + fread(&pSavegameHeader[i], 100, 1u, v4); + v5 = v11.FindContainer("image.pcx", 1); + if ( v5 ) + { + pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u); + v11.CloseWriteFile(); + pSavegameUsedSlots[i] = 1; + } + else + { + pSavegameUsedSlots[i] = 0; + } + } + + } + + v11.FreeSubIndexAndIO(); + uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); + uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); + uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); + uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0); + pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); +}