diff UI/UISaveLoad.cpp @ 1298:b97d0cdd6c79

new folder UI
author Ritor1
date Wed, 19 Jun 2013 17:18:35 +0600
parents
children 8c2f689b5f0b
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/UI/UISaveLoad.cpp	Wed Jun 19 17:18:35 2013 +0600
@@ -0,0 +1,441 @@
+#ifdef _MSC_VER
+#define _CRT_SECURE_NO_WARNINGS
+#endif
+
+#include <assert.h>
+#include <io.h>
+#include "MM7.h"
+
+#include "Keyboard.h"
+
+#include "MapInfo.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "Render.h"
+#include "IndoorCamera.h"
+#include "LOD.h"
+#include "Allocator.h"
+#include "SaveLoad.h"
+#include "texts.h"
+
+#include "mm7_data.h"
+
+
+//----- (004601B7) --------------------------------------------------------
+static void UI_DrawSaveLoad(bool save)
+{
+  unsigned __int16 v1; // bx@1
+  unsigned int v2; // edi@4
+  unsigned int v3; // eax@4
+  unsigned int v4; // eax@8
+  int v5; // edi@8
+  unsigned int v6; // eax@8
+  unsigned int pMapID; // eax@10
+  signed __int64 v8; // qax@10
+  unsigned int v9; // ebx@10
+  unsigned __int64 v10; // qax@10
+  __int64 v11; // qax@10
+  char v12; // di@10
+  unsigned __int64 v13; // qtt@10
+  unsigned int v14; // ecx@10
+  __int64 pOurHour; // qax@10
+  int v16; // edi@10
+  signed int pHour; // ebx@22
+  //const char *v18; // ST14_4@32
+  int v19; // eax@32
+  const char *v20; // ST18_4@32
+  int v21; // eax@32
+  //const char *v22; // ST14_4@32
+  int v23; // eax@32
+  const char *pSlotName; // edi@36
+  int v25; // eax@43
+  GUIWindow pWindow; // [sp+Ch] [bp-78h]@8
+  /*unsigned int Dst; // [sp+Ch] [bp-78h]@8
+  unsigned int v27; // [sp+10h] [bp-74h]@8
+  int v28; // [sp+14h] [bp-70h]@8
+  int v29; // [sp+18h] [bp-6Ch]@8
+  unsigned int v30; // [sp+1Ch] [bp-68h]@8
+  unsigned int v31; // [sp+20h] [bp-64h]@8*/
+  int pMinutes; // [sp+60h] [bp-24h]@10
+  int pMonthNum; // [sp+68h] [bp-1Ch]@10
+  unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10
+  __int64 pAMPM2; // [sp+74h] [bp-10h]@10
+  int pYear; // [sp+7Ch] [bp-8h]@10
+  //int a4; // [sp+80h] [bp-4h]@1
+  int pFilesID;
+
+  v1 = 255;
+  TargetColor(0xFF, 0xFF, 0xFF);
+  TargetColor(0xFF, 0xFF, 0x9B);
+  pRenderer->BeginScene();
+  if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LoadingProcInMainMenu )
+  {
+    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
+    if (save)
+    {
+      v2 = uTextureID_save_up;
+      v3 = uTextureID_LS_saveU;
+    }
+    else
+    {
+      v2 = uTextureID_load_up;
+      v3 = uTextureID_LS_loadU;
+    }
+    pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3));
+    pRenderer->DrawTextureIndexed (18, 139, pIcons_LOD->GetTexture(v2));
+    pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
+    v1 = 255;
+  }
+  if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
+  {
+    memset(&pWindow, 0, 0x54);
+    pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
+    v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight;
+    pWindow.uFrameWidth = 220;
+    v4 += 157;
+    pWindow.uFrameY = v4;
+    v5 = pFontSmallnum->uFontHeight;
+    pWindow.uFrameZ = pWindow.uFrameX + 219;
+    pWindow.uFrameHeight = v5;
+    pWindow.uFrameW = v5 + v4 - 1;
+    v6 = uLoadGameUI_SelectedSlot;
+    if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels)
+    {
+      pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, &pSavegameThumbnails[uLoadGameUI_SelectedSlot]);
+      v6 = uLoadGameUI_SelectedSlot;
+    }
+    pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
+    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
+    v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
+    pMinutes = (int)(((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32);
+    v9 = v8;
+    v8 /= 60i64;
+    pAMPM2 = v8;
+    v10 = (unsigned int)v8 / 24;
+    pSaveFiles = v10;
+    v11 = (unsigned int)(v10 / 7);
+    v12 = v11;
+    LODWORD(v13) = (unsigned int)v11 >> 2;
+    HIDWORD(v13) = HIDWORD(v11);
+    pMonthNum = v13 % 12;
+    pYear = v13 / 12;
+    pMinutes = (int)__PAIR__(pMinutes, v9) % 60;
+    pOurHour = pAMPM2 % 24;
+    v14 = (unsigned __int64)(pAMPM2 % 24) >> 32;
+    LODWORD(pAMPM2) = pAMPM2 % 24;
+    HIDWORD(pOurHour) = pSaveFiles % 28;
+    pYear += game_starting_year;
+    v16 = v12 & 3;
+    pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
+    HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
+                && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
+    if ( v14  != 0 || ((signed int)v14 <= 0) && (unsigned int)pOurHour <= 12 )
+    {
+      if ( !(v14 | (unsigned int)pOurHour) )
+      {
+        pSaveFiles = 0;
+        pHour = 12;
+        goto LABEL_23;
+      }
+    }
+    else
+    {
+      v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32;
+      LODWORD(pOurHour) = pOurHour - 12;
+    }
+    pHour = pOurHour;
+    pSaveFiles = v14;
+LABEL_23:
+    auto day = aDayNames[HIDWORD(pOurHour) % 7];
+    auto ampm = aAMPMNames[HIDWORD(pAMPM2)];
+    auto month = aMonthNames[pMonthNum];
+    //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
+    sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear);
+    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u);
+    v1 = 255;
+  }
+  if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
+  {
+    pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
+    strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer);
+    pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0);
+  }
+  else
+  {
+    if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
+      pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
+  }
+  if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
+  {
+    //v18 = pGlobalTXT_LocalizationStrings[135];
+    v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Загрузка"
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);
+    v20 = (const char *)(&pSavegameHeader[uLoadGameUI_SelectedSlot]);
+    v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot);
+    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0);
+    //v22 = pGlobalTXT_LocalizationStrings[165];
+    v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Пожалуйста, пожождите"
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);
+  }
+  else
+  {
+    if ( save )
+      pSaveFiles = 40;
+    else
+      pSaveFiles = uNumSavegameFiles;
+    int a4 = 199;
+    pFilesID = pSaveListPosition;
+    pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot
+    do
+    {
+      if ( pFilesID >= (signed int)pSaveFiles )
+        break;
+      short clr;
+      HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? TargetColor(v1, v1, 0x64) : 0);
+      if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || pFilesID != uLoadGameUI_SelectedSlot )
+      {
+        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0);
+      }
+      else
+      {
+        v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1);
+        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum);
+      }
+      a4 += 21;
+      ++pFilesID;
+      pSlotName += 100;
+    }
+    while ( a4 < 346 );
+  }
+  pRenderer->EndScene();
+}
+// 6A0C9C: using guessed type int dword_6A0C9C;
+
+//----- (004606F7) --------------------------------------------------------
+void LoadUI_Draw()
+{
+  UI_DrawSaveLoad(false);
+}
+
+//----- (004606FE) --------------------------------------------------------
+void SaveUI_Draw()
+{
+  UI_DrawSaveLoad(true);
+}
+
+
+//----- (0045E361) --------------------------------------------------------
+void LoadUI_Load(unsigned int uDialogueType)
+{
+    unsigned int v1; // ebp@5
+    unsigned int v2; // eax@5
+    //signed int v3; // ebp@11
+    FILE *v4; // eax@14
+    FILE *v5; // eax@18
+    unsigned int v6; // eax@25
+    GUIButton *v7; // eax@27
+    const char *v8; // [sp-8h] [bp-26Ch]@25
+    //char *v9; // [sp-4h] [bp-268h]@19
+    enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25
+    unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1
+    //RGBTexture *pTex; // [sp+10h] [bp-254h]@12
+    //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
+    //const char *Str1; // [sp+18h] [bp-24Ch]@12
+    LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
+    int v16; // [sp+260h] [bp-4h]@1
+
+    uDialogueType_ = uDialogueType;
+    dword_6BE138 = -1;
+    pIcons_LOD->_inlined_sub2();
+
+    memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots));
+    memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture));
+    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+    if ( uDialogueType_ )
+        {
+        pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
+        if ( pCurrentScreen == SCREEN_SAVEGAME )
+            {
+            v1 = uTextureID_save_up;
+            v2 = uTextureID_LS_saveU;
+            }
+        else
+            {
+            v1 = uTextureID_load_up;
+            v2 = uTextureID_LS_loadU;
+            }
+        pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v2));
+        pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(v1));
+        pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
+        }
+    else
+        {
+        pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+        }
+    pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_],
+        saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
+    pRenderer->Present();
+    pSavegameList->Initialize(0);
+    if ( pSaveListPosition > (signed int)uNumSavegameFiles )
+        {
+        pSaveListPosition = 0;
+        uLoadGameUI_SelectedSlot = 0;
+        }
+    pLODFile.AllocSubIndicesAndIO(0x12C, 0);
+    assert(sizeof(SavegameHeader) == 0x64);
+    //v3 = 0;
+    for (uint i = 0; i < uNumSavegameFiles; ++i)
+        {
+
+        sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName);
+        if (_access(pTmpBuf.data(), 6))
+            {
+            pSavegameUsedSlots[i] = 0;
+            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
+            continue;
+            }
+        pLODFile.LoadFile(pTmpBuf.data(), 1);
+        v4 = pLODFile.FindContainer("header.bin", true);
+        if ( v4 )
+            fread(&pSavegameHeader[i], 0x64, 1, v4);
+        if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
+            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
+        v5 = pLODFile.FindContainer("image.pcx", true);
+        if ( !v5 )
+            {
+            pSavegameUsedSlots[i] = 0;
+            strcpy(pSavegameList->pFileList[i].pSaveFileName, "");
+            }
+        else
+            {
+            pSavegameThumbnails[i].LoadFromFILE(v5, 0, true);
+            pLODFile.CloseWriteFile();
+            pSavegameUsedSlots[i] = 1;
+            }
+        }
+
+    //LABEL_24:
+    pLODFile.FreeSubIndexAndIO();
+    if ( pCurrentScreen == SCREEN_SAVEGAME )
+        {
+        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE);
+        }
+    else
+        {
+        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE);
+        }
+    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+    pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
+    pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
+    pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
+    pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
+    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
+}
+
+//----- (0045E93E) --------------------------------------------------------
+void SaveUI_Load()
+{
+    unsigned int v0; // ebp@4
+    unsigned int v1; // eax@4
+    char *v3; // eax@7
+    FILE *v4; // eax@11
+    FILE *v5; // eax@11
+    LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1
+
+    ++pIcons_LOD->uTexturePacksCount;
+    if ( !pIcons_LOD->uNumPrevLoadedFiles )
+        pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+    memset(pSavegameUsedSlots.data(), 0, 0xB4u);
+    memset(&pSavegameThumbnails, 0, 0x708u);
+    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
+    if ( pCurrentScreen == SCREEN_SAVEGAME )
+    {
+        v0 = uTextureID_save_up;
+        v1 = uTextureID_LS_saveU;
+        }
+    else
+    {
+        v0 = uTextureID_load_up;
+        v1 = uTextureID_LS_loadU;
+        }
+    pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, pIcons_LOD->GetTexture(v1));
+    pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, pIcons_LOD->GetTexture(uTextureID_x_u));
+    pRenderer->DrawTextureIndexed(0x12u, 0x8Du, pIcons_LOD->GetTexture(v0));
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);
+    pRenderer->Present();
+    pSavegameList->Initialize(1u);
+    v11.AllocSubIndicesAndIO(0x12Cu, 0);
+    //v2 = pSavegameUsedSlots;
+    // Dest = pSavegameHeader;
+    // this_ = pSavegameThumbnails;
+    // v8 = (char *)pSavegameList->pSavesNames;
+    for (uint i = 0; i < 40; ++i)
+        {
+        v3 = pSavegameList->pFileList[i].pSaveFileName;
+        if ( !*pSavegameList->pFileList[i].pSaveFileName )
+            v3 = "1.mm7";
+        sprintf(pTmpBuf.data(), "saves\\%s", v3);
+        if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) )
+            {
+            pSavegameUsedSlots[i] = 0;
+            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]);
+            }
+        else
+            {
+            v11.LoadFile(pTmpBuf.data(), 1);
+            v4 = v11.FindContainer("header.bin", 1);
+            fread(&pSavegameHeader[i], 100, 1u, v4);
+            v5 = v11.FindContainer("image.pcx", 1);
+            if ( v5 )
+                {
+                pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u);
+                v11.CloseWriteFile();
+                pSavegameUsedSlots[i] = 1;
+                }
+            else
+                {
+                pSavegameUsedSlots[i] = 0;
+                }
+            }
+
+        }
+
+    v11.FreeSubIndexAndIO();
+    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
+    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+    pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
+    pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
+    pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
+    pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
+    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
+}