Mercurial > mm7
annotate Render.cpp @ 2127:400f3db2e4e5
Screenshot continue
author | Ritor1 |
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date | Fri, 27 Dec 2013 17:52:31 +0600 |
parents | 3eab5530cc94 |
children | 0d0aa7c1ccdd |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "Outdoor.h" | |
16 #include "Party.h" | |
17 #include "LOD.h" | |
18 #include "Viewport.h" | |
2037
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19 #include "OurMath.h" |
0 | 20 #include "PaletteManager.h" |
2044 | 21 #include "Timer.h" |
0 | 22 #include "Game.h" |
23 #include "LightmapBuilder.h" | |
24 #include "ObjectList.h" | |
515
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25 #include "SpriteObject.h" |
0 | 26 #include "DecorationList.h" |
27 #include "OSInfo.h" | |
144
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28 #include "Actor.h" |
0 | 29 #include "Log.h" |
179 | 30 #include "TileFrameTable.h" |
189 | 31 #include "texts.h" |
0 | 32 #include "mm7_data.h" |
860 | 33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
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35 #include "Level/Decoration.h" |
0 | 36 |
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37 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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38 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 39 |
40 struct IDirectDrawClipper *pDDrawClipper; | |
41 struct Render *pRenderer; // idb | |
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42 struct RenderVertexD3D3 pVertices[50]; |
0 | 43 int uNumDecorationsDrawnThisFrame; // weak |
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44 RenderBillboard pBillboardRenderList[500]; |
0 | 45 unsigned int uNumBillboardsToDraw; |
46 int uNumSpritesDrawnThisFrame; // weak | |
47 | |
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48 RenderVertexSoft array_507D30[50]; |
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49 RenderVertexSoft array_50AC10[50]; |
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50 RenderVertexSoft array_73D150[20]; |
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51 |
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52 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 53 |
54 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
55 | |
56 /* 384 */ | |
57 #pragma pack(push, 1) | |
58 struct PCXHeader_1 | |
59 { | |
60 char manufacturer; | |
61 char version; | |
62 char encoding; | |
63 char bpp; | |
64 __int16 left; | |
65 __int16 up; | |
66 __int16 right; | |
67 __int16 bottom; | |
68 __int16 hdpi; | |
69 __int16 vdpi; | |
70 }; | |
71 #pragma pack(pop) | |
72 | |
73 /* 385 */ | |
74 #pragma pack(push, 1) | |
75 struct PCXHeader_2 | |
76 { | |
77 char reserved; | |
78 char planes; | |
79 __int16 pitch; | |
80 __int16 palette_info; | |
81 }; | |
82 #pragma pack(pop) | |
83 | |
84 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
85 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
86 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
87 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
88 | |
89 //----- (0049E79F) -------------------------------------------------------- | |
2069 | 90 bool CheckTextureStages() |
0 | 91 { |
92 bool v0; // edi@1 | |
93 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
94 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
95 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
96 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
97 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
98 | |
99 v0 = false; | |
100 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
101 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
102 | |
103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
110 | |
111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
120 | |
121 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
122 v0 = true; | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
124 pTexture1->Release(); | |
125 pTexture2->Release(); | |
126 pSurface1->Release(); | |
127 pSurface2->Release(); | |
128 return v0; | |
129 } | |
130 | |
2002 | 131 void Render::sub_4A19B0() |
132 { | |
133 char *result; // eax@1 | |
134 signed int v1; // ecx@1 | |
135 /* | |
136 result = (char *)&this->pBillboardRenderListD3D[0].uOpacity; | |
137 v1 = 1000; | |
138 do | |
139 { | |
140 *(_DWORD *)result = 0; | |
141 *((_DWORD *)result + 1) = -1; | |
142 *((_DWORD *)result + 3) = -1; | |
143 *((_DWORD *)result - 34) = 4; | |
144 result += 156; | |
145 --v1; | |
146 } | |
147 while ( v1 ); | |
148 */ | |
149 for( int i = 0; i < 1000; i++ ) | |
150 { | |
151 this->pBillboardRenderListD3D[i].uOpacity = (RenderBillboardD3D::OpacityType)0; | |
152 this->pBillboardRenderListD3D[i].field_90 = -1; | |
153 this->pBillboardRenderListD3D[i].sParentBillboardID = -1; | |
154 this->pBillboardRenderListD3D[i].uNumVertices = 4; | |
155 } | |
156 | |
157 return; | |
158 } | |
159 | |
0 | 160 //----- (00440CB8) -------------------------------------------------------- |
161 void Render::DrawBillboardList_BLV() | |
162 { | |
163 __int16 v2; // ax@3 | |
164 int v5; // eax@11 | |
165 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
166 | |
2002 | 167 soft_billboard.sParentBillboardID = -1; |
0 | 168 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
169 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
170 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
171 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
172 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
173 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
174 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
175 | |
1637 | 176 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 177 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 178 { |
1980 | 179 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 180 |
181 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 182 soft_billboard.sParentBillboardID = i; |
0 | 183 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
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184 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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185 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 186 soft_billboard.sZValue = p->sZValue; |
187 soft_billboard.uFlags = p->field_1E; | |
2006 | 188 soft_billboard.sTintColor = p->sTintColor; |
0 | 189 v2 = p->uHwSpriteID; |
190 if ( v2 != -1 ) | |
191 { | |
192 if ( pRenderer->pRenderD3D ) | |
657 | 193 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 194 else |
195 { | |
657 | 196 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 197 if (p->field_1E & 0x0100) |
198 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
199 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
200 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
201 v5 = p->uHwSpriteID; | |
202 if ( v5 >= 0 ) | |
733 | 203 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 204 } |
205 } | |
206 } | |
207 } | |
208 | |
209 //----- (004A16A5) -------------------------------------------------------- | |
1806 | 210 bool AreRenderSurfacesOk() |
0 | 211 { |
212 char v0; // zf@4 | |
213 bool result; // eax@8 | |
214 | |
1806 | 215 if (!pRenderer) |
216 return true; | |
0 | 217 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
218 { | |
219 if ( !pRenderer->pBackBuffer4 ) | |
220 goto LABEL_9; | |
221 v0 = pRenderer->pFrontBuffer4 == 0; | |
222 } | |
223 else | |
224 { | |
225 if ( !pRenderer->pBackBuffer2 ) | |
226 goto LABEL_9; | |
227 v0 = pRenderer->pFrontBuffer2 == 0; | |
228 } | |
229 if ( !v0 ) | |
230 { | |
231 LOBYTE(result) = 1; | |
232 return result; | |
233 } | |
234 LABEL_9: | |
235 LOBYTE(result) = 0; | |
236 return result; | |
237 } | |
238 | |
1338 | 239 void Render::RenderTerrainD3D() // New function |
86 | 240 { |
241 int v6; // ecx@8 | |
1427 | 242 struct Polygon *pTilePolygon; // ebx@8 |
186 | 243 |
244 //warning: the game uses CW culling by default, ccw is incosistent | |
245 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
246 | |
1338 | 247 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
248 | |
249 //Генерация местоположения вершин------------------------------------------------------------------------- | |
250 //решётка вершин делится на две части от -64 до 0 и от 0 до 64 | |
251 // | |
252 // -64 X 0 64 | |
253 // --------------- 64 | |
254 // | | | | |
255 // | | | | |
256 // | | | | |
257 // 0|------+------| Z | |
258 // | | | | |
259 // | | | | |
260 // | | | | |
261 // --------------- | |
262 // -64 | |
263 | |
264 int blockScale = 512; | |
265 int heightScale = 32; | |
266 for (unsigned int z = 0; z < 128; ++z) | |
267 { | |
268 for (unsigned int x = 0; x < 128; ++x) | |
269 { | |
270 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
271 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
272 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 273 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
274 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 275 } |
276 } | |
1338 | 277 //-------------------------------------------------------------------------------------------------------------------- |
278 | |
279 // | |
1344 | 280 for (unsigned int z = 0; z < 127; ++z) |
281 { | |
282 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 283 { |
1637 | 284 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 285 pTilePolygon->flags = 0; |
286 pTilePolygon->field_32 = 0; | |
287 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
288 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
289 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 290 continue; |
186 | 291 |
1338 | 292 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 293 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
294 pTilePolygon->field_32 = 0; | |
295 pTilePolygon->field_59 = 1; | |
296 pTilePolygon->sTextureDeltaU = 0; | |
297 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 298 // x,z x+1,z |
299 // .____________. | |
300 // | | | |
301 // | | | |
302 // | | | |
303 // | | | |
304 // | | | |
305 // .____________. | |
306 // x,z+1 x+1,z+1 | |
307 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 308 array_73D150[0].u = 0; |
309 array_73D150[0].v = 0; | |
1338 | 310 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 311 array_73D150[1].u = 1; |
312 array_73D150[1].v = 0; | |
1338 | 313 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 314 array_73D150[2].u = 1; |
315 array_73D150[2].v = 1; | |
1338 | 316 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 317 array_73D150[3].u = 0; |
318 array_73D150[3].v = 1; | |
1338 | 319 //v58 = 0; |
320 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
321 //pTile->field_32 |= 0x0001; | |
1427 | 322 pTilePolygon->pODMFace = nullptr; |
323 pTilePolygon->uNumVertices = 4; | |
324 pTilePolygon->field_59 = 5; | |
1338 | 325 |
326 //shading (затенение)---------------------------------------------------------------------------- | |
327 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 328 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 329 assert(norm_idx < uNumTerrainNormals); |
330 | |
1980 | 331 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 332 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
333 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
334 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 335 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 336 //----------------------------------------------------------------------------------------------- |
638 | 337 |
1637 | 338 ++pODMRenderParams->uNumPolygons; |
339 ++pODMRenderParams->field_44; | |
340 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 341 |
1427 | 342 pTilePolygon->uBModelID = 0; |
343 pTilePolygon->uBModelFaceID = 0; | |
344 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
345 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 346 { |
347 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 348 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 349 } |
140 | 350 |
1338 | 351 // check the transparency and texture (tiles) mapping (проверка прозрачности и наложение текстур (тайлов))---------------------- |
186 | 352 bool transparent = false; |
1427 | 353 if ( !( pTilePolygon->flags & 1 ) ) // не поддерживается TextureFrameTable |
354 { | |
355 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 356 { |
357 //transparent = false; | |
358 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
359 } | |
360 else | |
361 { | |
1427 | 362 v6 = pTilePolygon->uTileBitmapID; |
363 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 364 transparent = true; |
365 } | |
179 | 366 |
140 | 367 assert(v6 < 1000); // many random crashes here |
186 | 368 |
369 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 370 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
371 pTilePolygon->DrawBorderTiles(); | |
372 | |
373 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 374 } |
375 //else //здесь уже пограничные тайлы воды | |
376 //pTile->DrawBorderTiles(); | |
377 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 378 |
1637 | 379 --pODMRenderParams->uNumPolygons; |
380 --pODMRenderParams->field_44; | |
106 | 381 } |
382 } | |
383 } | |
0 | 384 |
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385 |
0 | 386 |
387 //----- (0047BACF) -------------------------------------------------------- | |
388 void Render::TransformBillboardsAndSetPalettesODM() | |
389 { | |
142 | 390 //int v0; // edi@1 |
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391 //char *v1; // esi@2 |
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392 //unsigned int v2; // edx@3 |
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393 //int v3; // eax@3 |
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394 //int v4; // edi@3 |
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395 //int v5; // eax@3 |
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396 //__int16 v6; // di@3 |
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397 //int v7; // eax@3 |
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398 //int v8; // ebx@4 |
0 | 399 unsigned __int16 *v9; // eax@7 |
400 char v10; // zf@9 | |
144
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401 //DWORD v11; // eax@13 |
0 | 402 int v12; // eax@13 |
403 int v13; // eax@14 | |
404 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
405 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 406 //int v16; // [sp+58h] [bp-Ch]@1 |
144
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407 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 408 int v18; // [sp+60h] [bp-4h]@13 |
409 | |
2002 | 410 billboard.sParentBillboardID = -1; |
0 | 411 billboard.pTarget = pRenderer->pTargetSurface; |
412 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
413 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 414 billboard.uViewportX = pViewport->uViewportTL_X; |
415 billboard.uViewportY = pViewport->uViewportTL_Y; | |
416 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
417 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 418 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 419 |
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420 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 421 { |
1980 | 422 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
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423 |
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424 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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425 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 426 billboard.sParentBillboardID = i; |
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427 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
2006 | 428 billboard.sTintColor = pBillboard->sTintColor; |
144
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429 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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430 billboard.sZValue = pBillboard->sZValue; |
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431 billboard.uFlags = pBillboard->field_1E; |
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432 if (pBillboard->uHwSpriteID != -1) |
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433 { |
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434 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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435 //if (pRenderer->pRenderD3D) |
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436 pRenderer->TransformBillboard(&billboard, |
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437 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 438 pBillboard->dimming_level, pBillboard); |
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439 /*else |
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440 { |
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441 assert(false); |
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442 |
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443 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 444 if ( *(v1 - 10) & 2 ) |
445 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
446 else | |
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447 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 448 v10 = (*(v1 - 9) & 1) == 0; |
449 billboard.pPalette = v9; | |
450 if ( !v10 ) | |
451 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
452 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
453 { | |
323 | 454 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 455 v15 = abs(v12); |
456 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
457 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
458 } | |
459 v13 = *((short *)v1 - 8); | |
460 if ( v13 >= 0 ) | |
733 | 461 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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462 }*/ |
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463 } |
0 | 464 } |
465 } | |
466 | |
467 //----- (0047AF11) -------------------------------------------------------- | |
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468 void Render::DrawSpriteObjects_ODM() |
0 | 469 { |
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470 //char *v0; // edi@2 |
430 | 471 //ObjectDesc *v1; // ebx@4 |
0 | 472 __int16 v2; // cx@5 |
473 RenderBillboard *v3; // esi@10 | |
474 SpriteFrame *v4; // eax@10 | |
430 | 475 //SpriteFrame *v5; // ebx@10 |
0 | 476 unsigned int v6; // eax@10 |
430 | 477 //int v7; // ecx@10 |
478 //int v8; // edx@10 | |
0 | 479 int v9; // ecx@10 |
480 unsigned __int16 v10; // ax@10 | |
430 | 481 //int *v11; // eax@14 |
0 | 482 int v12; // eax@22 |
483 int v13; // ST3C_4@23 | |
484 int v14; // eax@23 | |
485 int v15; // ecx@23 | |
486 int v16; // ebx@23 | |
487 int v17; // ecx@25 | |
488 int v18; // eax@25 | |
489 int v19; // ST40_4@26 | |
490 int v20; // ecx@26 | |
491 int v21; // ST44_4@28 | |
492 int v22; // ST3C_4@29 | |
493 signed __int64 v23; // qtt@30 | |
494 int v24; // ebx@30 | |
495 int v25; // ST3C_4@30 | |
496 int v26; // eax@31 | |
497 char v27; // zf@31 | |
430 | 498 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
499 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 500 int v30; // [sp+14h] [bp-2Ch]@23 |
501 int v31; // [sp+14h] [bp-2Ch]@29 | |
502 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
503 int v33; // [sp+18h] [bp-28h]@23 | |
504 int v34; // [sp+18h] [bp-28h]@26 | |
505 int v35; // [sp+18h] [bp-28h]@30 | |
506 int v36; // [sp+1Ch] [bp-24h]@10 | |
507 int v37; // [sp+1Ch] [bp-24h]@23 | |
508 int a6; // [sp+20h] [bp-20h]@10 | |
509 int a6a; // [sp+20h] [bp-20h]@23 | |
510 int v40; // [sp+24h] [bp-1Ch]@25 | |
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511 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 512 int v42; // [sp+2Ch] [bp-14h]@23 |
513 int y; // [sp+30h] [bp-10h]@10 | |
514 int x; // [sp+34h] [bp-Ch]@10 | |
515 int z; // [sp+38h] [bp-8h]@10 | |
516 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
517 | |
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518 //v41 = 0; |
515
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519 for (int i = 0; i < uNumSpriteObjects; ++i) |
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520 { |
1980 | 521 SpriteObject* object = &pSpriteObjects[i]; |
515
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522 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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523 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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524 //do |
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525 //{ |
430 | 526 if (!object->uObjectDescID) // item probably pciked up |
527 continue; | |
528 | |
529 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 530 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 531 if (object_desc->NoSprite()) |
532 continue; | |
533 | |
534 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
535 //if ( !(v1->uFlags & 1) ) | |
536 //{ | |
537 //v2 = *((short *)v0 - 14) | |
515
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538 v2 = object->uType; |
430 | 539 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
540 { | |
541 //a5 = *(short *)v0; | |
542 x = object->vPosition.x; | |
543 y = object->vPosition.y; | |
544 z = object->vPosition.z; | |
545 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
546 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
547 //v5 = v4; | |
548 //v28 = v4; | |
549 v36 = v4->uFlags; | |
550 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
1640
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551 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 552 //LOWORD(v7) = object->uFacing; |
553 //v8 = v36; | |
554 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
555 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 556 v3->uHwSpriteID = v10; |
557 if ( v36 & 0x20 ) | |
558 { | |
430 | 559 //v8 = v36; |
560 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 561 } |
562 v46 = 0; | |
430 | 563 if ( v36 & 2 ) |
0 | 564 v46 = 2; |
430 | 565 //v11 = (int *)(256 << v9); |
566 if ( (256 << v9) & v36 ) | |
0 | 567 v46 |= 4u; |
430 | 568 if ( v36 & 0x40000 ) |
0 | 569 v46 |= 0x40u; |
430 | 570 if ( v36 & 0x20000 ) |
0 | 571 LOBYTE(v46) = v46 | 0x80; |
572 if ( a6 ) | |
573 { | |
430 | 574 //LOBYTE(v11) = byte_4E94D3; |
575 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 576 } |
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577 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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578 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 579 { |
1640
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580 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 581 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
582 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
583 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
584 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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585 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 586 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
587 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 588 v16 = v15 + v14; |
589 v42 = v15 + v14; | |
1637 | 590 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 591 { |
592 v17 = a6a - v37; | |
593 v40 = a6a - v37; | |
1642 | 594 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
595 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 596 goto LABEL_29; |
597 } | |
598 } | |
599 else | |
600 { | |
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601 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 602 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
603 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 604 v16 = v20 + v19; |
605 v42 = v20 + v19; | |
1637 | 606 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 607 { |
1642 | 608 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
609 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
610 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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611 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 612 LABEL_29: |
613 v31 = v18; | |
614 v22 = abs(v17); | |
615 if ( abs(v16) >= v22 ) | |
616 { | |
617 LODWORD(v23) = 0; | |
1637 | 618 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 619 v24 = v23 / v42; |
620 v25 = v23 / v42; | |
621 LODWORD(v23) = 0; | |
1637 | 622 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 623 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
624 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
625 | |
626 //if (::uNumBillboardsToDraw >= 500) | |
627 // return; | |
628 assert(::uNumBillboardsToDraw < 500); | |
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629 ++::uNumBillboardsToDraw; |
0 | 630 ++uNumSpritesDrawnThisFrame; |
430 | 631 |
632 object->uAttributes |= 1; | |
633 v3->uPalette = v4->uPaletteIndex; | |
634 v3->uIndoorSectorID = object->uSectorID; | |
635 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
636 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
637 v3->pSpriteFrame = v4; | |
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638 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 639 v3->field_1E = v46; |
430 | 640 v3->world_x = x; |
641 v3->world_y = y; | |
642 v3->world_z = z; | |
0 | 643 v3->uScreenSpaceX = v35; |
644 v3->uScreenSpaceY = v32; | |
645 HIWORD(v26) = HIWORD(v42); | |
646 LOWORD(v26) = 0; | |
430 | 647 v27 = (object->uAttributes & 0x20) == 0; |
862 | 648 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 649 v3->dimming_level = 0; |
2006 | 650 v3->sTintColor = 0; |
0 | 651 if ( !v27 ) |
652 { | |
653 if ( !pRenderer->pRenderD3D ) | |
654 v3->sZValue = 0; | |
655 } | |
656 } | |
657 goto LABEL_34; | |
658 } | |
659 } | |
660 } | |
430 | 661 //} |
0 | 662 LABEL_34: |
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663 ; |
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664 //++v41; |
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665 //v0 += 112; |
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666 //} |
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667 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 668 } |
669 } | |
670 | |
671 //----- (0049D9BC) -------------------------------------------------------- | |
672 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
673 { | |
674 size_t v4; // eax@1 | |
675 size_t v5; // eax@1 | |
676 IUnknown *v6; // eax@10 | |
677 size_t v7; // eax@13 | |
678 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
679 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
680 int v11; // [sp+430h] [bp-CCh]@16 | |
681 int v12; // [sp+434h] [bp-C8h]@16 | |
682 int v13; // [sp+438h] [bp-C4h]@16 | |
683 int v14; // [sp+474h] [bp-88h]@16*/ | |
684 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
685 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
686 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
687 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
688 int v19; // [sp+4C8h] [bp-34h]@16 | |
689 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
690 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
691 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
692 | |
693 v4 = strlen(lpDriverName); | |
694 v20.pDriverName = new char[v4 + 1]; | |
695 v5 = strlen(lpDevDesc); | |
696 v20.pDeviceDesc = new char[v5 + 1]; | |
697 strcpy(v20.pDriverName, lpDriverName); | |
698 strcpy(v20.pDeviceDesc, lpDevDesc); | |
699 if ( lpGUID ) | |
700 { | |
701 v20.pGUID = new GUID; | |
702 memcpy(v20.pGUID, lpGUID, 0x10u); | |
703 } | |
704 else | |
705 { | |
706 v20.pGUID = 0; | |
707 } | |
708 | |
709 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
710 { | |
711 delete [] v20.pDriverName; | |
712 delete [] v20.pDeviceDesc; | |
713 if ( v20.pGUID ) | |
714 delete v20.pGUID; | |
715 } | |
716 else | |
717 { | |
718 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
719 { | |
720 delete [] v20.pDriverName; | |
721 delete [] v20.pDeviceDesc; | |
722 if ( v20.pGUID ) | |
723 delete v20.pGUID; | |
724 v6 = (IUnknown *)pDirectDraw; | |
725 } | |
726 else | |
727 { | |
728 pDirectDraw->Release(); | |
729 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
730 { | |
731 v20.pDDraw4DevDesc = 0; | |
732 } | |
733 else | |
734 { | |
735 v7 = strlen(ddDevId.szDescription); | |
736 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
737 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
738 } | |
739 memset(&ddsCaps, 0, 0x10u); | |
740 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
741 &ddsCaps, | |
742 (LPDWORD)&v20.uVideoMem, | |
743 (LPDWORD)&uFreeVideoMem))) | |
744 v20.uVideoMem = 0; | |
745 memset(&v10, 0, 0x7Cu); | |
746 v10.dwSize = 124; | |
747 v10.dwFlags = 6; | |
748 v10.dwHeight = 640; | |
749 v10.dwWidth = 480; | |
750 v10.ddpfPixelFormat.dwSize = 32; | |
751 | |
752 v19 = 0; | |
753 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
754 0, | |
755 0, | |
756 &v19, | |
757 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
758 || !v19 | |
759 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
760 { | |
761 delete [] v20.pDriverName; | |
762 delete [] v20.pDeviceDesc; | |
763 if ( v20.pDDraw4DevDesc ) | |
764 free(v20.pDDraw4DevDesc); | |
765 if ( v20.pGUID ) | |
766 delete v20.pGUID; | |
767 v6 = (IUnknown *)pDirectDraw4; | |
768 } | |
769 else | |
770 { | |
771 aux.pInfo = pOut; | |
772 aux.ptr_4 = &v20; | |
773 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
774 delete [] v20.pDriverName; | |
775 delete [] v20.pDeviceDesc; | |
776 if ( v20.pDDraw4DevDesc ) | |
777 free(v20.pDDraw4DevDesc); | |
778 if ( v20.pGUID ) | |
779 delete v20.pGUID; | |
780 pDirectDraw4->Release(); | |
781 v6 = (IUnknown *)pDirect3D3; | |
782 pDirectDraw4 = 0; | |
783 } | |
784 } | |
785 v6->Release(); | |
786 } | |
787 return 1; | |
788 } | |
789 | |
790 //----- (0049D784) -------------------------------------------------------- | |
791 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
792 { | |
793 int v6; // eax@1 | |
794 signed int v7; // edi@1 | |
795 signed int v8; // edi@14 | |
796 size_t v9; // eax@30 | |
797 size_t v10; // eax@30 | |
798 size_t v11; // eax@30 | |
799 size_t v12; // eax@30 | |
800 size_t v13; // eax@30 | |
801 | |
802 v6 = pHWDesc->dwFlags; | |
803 v7 = -1; | |
804 if ( v6 ) | |
805 { | |
806 if ( !a6->ptr_4->pGUID ) | |
807 v7 = 0; | |
808 if ( v6 && a6->ptr_4->pGUID ) | |
809 v7 = 1; | |
810 } | |
811 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
812 v7 = 2; | |
813 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
814 v7 = 3; | |
815 if ( v7 != -1 ) | |
816 { | |
817 v8 = v7; | |
818 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
819 a6->pInfo[v8].uCaps = 0; | |
820 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
821 a6->pInfo[v8].uCaps |= 2u; | |
822 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
823 a6->pInfo[v8].uCaps |= 4u; | |
824 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
825 a6->pInfo[v8].uCaps |= 8u; | |
826 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
827 a6->pInfo[v8].uCaps |= 0x10u; | |
828 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
829 a6->pInfo[v8].uCaps |= 0x20u; | |
830 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
831 a6->pInfo[v8].uCaps |= 0x40u; | |
832 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
833 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
834 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
835 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
836 v9 = strlen(lpDeviceName); | |
837 a6->pInfo[v8].pName = new char[v9 + 1]; | |
838 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
839 v10 = strlen(lpDeviceDesc); | |
840 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
841 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 842 a6->pInfo[v8].pGUID = new GUID; |
0 | 843 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
844 v11 = strlen(a6->ptr_4->pDriverName); | |
845 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
846 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
847 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
848 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
849 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
850 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
851 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
852 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
853 if ( a6->ptr_4->pGUID ) | |
854 { | |
855 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
856 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
857 } | |
858 else | |
859 { | |
860 a6->pInfo[v8].pDirectDrawGUID = 0; | |
861 } | |
862 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
863 } | |
864 return 1; | |
865 } | |
866 | |
867 //----- (0049D75C) -------------------------------------------------------- | |
868 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
869 { | |
870 HRESULT result; // eax@3 | |
871 | |
872 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
873 { | |
874 *a2 = 1; | |
875 result = 0; | |
876 } | |
877 else | |
878 { | |
879 result = 1; | |
880 } | |
881 return result; | |
882 } | |
883 | |
884 //----- (0047A95E) -------------------------------------------------------- | |
144
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885 void Render::PrepareDecorationsRenderList_ODM() |
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886 { |
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887 //char *v0; // esi@2 |
639 | 888 //DecorationDesc *v1; // ebx@6 |
0 | 889 __int16 v2; // ax@6 |
890 double v3; // st7@7 | |
639 | 891 //int v4; // eax@9 |
892 //int v5; // edx@9 | |
0 | 893 unsigned int v6; // edi@9 |
894 int v7; // eax@9 | |
895 SpriteFrame *v8; // eax@9 | |
635 | 896 //SpriteFrame *v9; // edi@9 |
0 | 897 unsigned __int16 *v10; // eax@9 |
898 int v11; // ecx@9 | |
899 int v12; // eax@9 | |
900 int v13; // ecx@9 | |
901 int v14; // ecx@20 | |
902 char v15; // dl@20 | |
903 signed int v16; // eax@20 | |
904 int v17; // eax@23 | |
905 int v18; // ecx@24 | |
906 int v19; // eax@24 | |
907 int v20; // ecx@24 | |
908 int v21; // ebx@26 | |
909 int v22; // eax@26 | |
910 int v23; // eax@30 | |
911 signed __int64 v24; // qtt@31 | |
912 int v25; // ebx@31 | |
913 int v26; // ecx@32 | |
914 RenderBillboard *v27; // eax@37 | |
915 __int16 v28; // dx@37 | |
916 __int16 v29; // cx@37 | |
917 int v30; // ecx@37 | |
918 int v31; // ebx@37 | |
619 | 919 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 920 //int x; // [sp+74h] [bp-30h]@9 |
921 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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922 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 923 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 924 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
925 int v38; // [sp+88h] [bp-1Ch]@9 | |
926 int v39; // [sp+8Ch] [bp-18h]@24 | |
927 int v40; // [sp+90h] [bp-14h]@24 | |
928 int v41; // [sp+94h] [bp-10h]@24 | |
929 int v42; // [sp+98h] [bp-Ch]@9 | |
930 int a5; // [sp+9Ch] [bp-8h]@9 | |
931 int b; // [sp+A0h] [bp-4h]@22 | |
932 | |
144
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933 //v35 = 0; |
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934 //if ( (signed int)uNumLevelDecorations > 0 ) |
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935 //{ |
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936 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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937 //do |
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938 for (int i = 0; i < uNumLevelDecorations; ++i) |
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939 { |
1980 | 940 LevelDecoration* decor = &pLevelDecorations[i]; |
941 char* v0 = (char *)&pLevelDecorations[i].vPosition.y; | |
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942 |
1491
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943 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 944 { |
945 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
1980 | 946 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
1490 | 947 v2 = decor_desc->uFlags; |
948 if ( (char)v2 >= 0 ) | |
949 { | |
950 if ( !(v2 & 0x22) ) | |
0 | 951 { |
1490 | 952 //v4 = decor->vPosition.x; |
953 //v5 = decor->vPosition.z; | |
954 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
955 //y = decor->vPosition.y; | |
956 //x = decor->vPosition.x; | |
957 //v36 = decor->vPosition.z; | |
958 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
959 | |
960 | |
961 #pragma region "New: seasons change" | |
962 extern bool change_seasons; | |
963 if (change_seasons) | |
964 switch (pParty->uCurrentMonth) | |
965 { | |
966 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
967 case 11: case 0: case 1: // winter | |
968 switch (decor_desc->uSpriteID) | |
969 { | |
970 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
971 case 548: // flower10 | |
972 case 547: // flower09 | |
973 case 541: // flower03 | |
974 case 539: continue; // flower01 | |
975 | |
976 case 483: // tree01 | |
977 case 486: // tree04 | |
978 case 492: // tree10 | |
979 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
980 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
981 break; | |
982 | |
983 default: | |
984 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
985 } | |
986 break; | |
987 | |
988 case 2: case 3: case 4: // spring | |
989 switch (decor_desc->uSpriteID) | |
990 { | |
991 } | |
992 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
993 break; | |
994 | |
995 case 8: case 9: case 10: // autumn | |
996 switch (decor_desc->uSpriteID) | |
997 { | |
998 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
999 case 548: // flower10 | |
1000 case 547: // flower09 | |
1001 case 541: // flower03 | |
1002 case 539: continue; // flower01 | |
1003 | |
1004 case 483: // tree01 | |
1005 case 486: // tree04 | |
1006 case 492: // tree10 | |
1007 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
1008 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
1009 break; | |
1010 | |
1011 default: | |
1012 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1013 } | |
1014 break; | |
1015 | |
1016 case 5: case 6: case 7: // summer | |
1017 //all green by default | |
1018 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1019 break; | |
1020 | |
1021 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
1022 } | |
1023 else | |
1024 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1025 #pragma endregion | |
1026 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1027 | |
1028 //v9 = v8; | |
1029 v42 = v8->uFlags; | |
1030 a5 = v8->uGlowRadius; | |
1640
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1031 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1032 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1033 v11 = *((int *)v0 + 2); |
1034 v37 = v10; | |
1035 v12 = v42; | |
1036 v38 = 0; | |
1037 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1038 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1039 + v11 | |
1040 - (signed int)v37) >> 8) & 7; | |
1041 v37 = (unsigned __int16 *)v13; | |
1042 if ( v42 & 2 ) | |
1043 v38 = 2; | |
1044 if ( (256 << v13) & v42 ) | |
1045 v38 |= 4u; | |
1046 if ( v12 & 0x40000 ) | |
1047 v38 |= 0x40u; | |
1048 if ( v12 & 0x20000 ) | |
1049 LOBYTE(v38) = v38 | 0x80; | |
1050 if ( a5 ) | |
0 | 1051 { |
1490 | 1052 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1053 { |
1490 | 1054 v14 = decor_desc->uColoredLightRed; |
1055 v15 = decor_desc->uColoredLightGreen; | |
1056 v16 = decor_desc->uColoredLightBlue; | |
0 | 1057 } |
1058 else | |
1059 { | |
1490 | 1060 v16 = 255; |
1061 v14 = 255; | |
1062 v15 = 255; | |
1063 } | |
1064 b = v16; | |
1065 pStationaryLightsStack->AddLight( | |
1066 decor->vPosition.x, | |
1067 decor->vPosition.y, | |
1068 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1069 a5, | |
1070 v14, | |
1071 v15, | |
1072 v16, | |
1073 byte_4E94D0); | |
1074 } | |
1640
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1075 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1076 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1077 { |
1640
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1078 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1079 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1080 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1081 v42 = v18; |
1642 | 1082 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1083 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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1084 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1085 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1086 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1087 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1088 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1089 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1090 { |
1091 v21 = a5 - b; | |
1092 v41 = a5 - b; | |
1642 | 1093 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1094 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1095 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1096 LABEL_30: |
1097 v42 = v22; | |
1098 v40 = 2 * abs(v20); | |
1099 v23 = abs(v21); | |
1100 if ( v40 >= v23 ) | |
0 | 1101 { |
1490 | 1102 LODWORD(v24) = 0; |
1637 | 1103 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1104 a5 = v24 / v39; |
1105 v25 = pViewport->uScreenCenterX | |
1106 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1107 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1108 v41 = v24 / v39; | |
1109 v40 = pViewport->uScreenCenterY | |
1110 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1111 v42 = v8->scale; | |
1112 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1113 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1114 if ( pRenderer->pRenderD3D ) | |
1115 { | |
1116 v26 = v41; | |
1117 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1118 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1119 } | |
1120 else | |
1121 { | |
1122 v26 = v41; | |
1123 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1124 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1125 } | |
1126 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1127 { | |
1128 if (::uNumBillboardsToDraw >= 500) | |
1129 return; | |
1130 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1131 ++uNumDecorationsDrawnThisFrame; | |
1132 v27->uHwSpriteID = *v37; | |
1133 v28 = v8->uPaletteIndex; | |
1134 v27->_screenspace_x_scaler_packedfloat = v26; | |
1135 v27->_screenspace_y_scaler_packedfloat = v26; | |
1136 v29 = v38; | |
1137 v27->uScreenSpaceX = v25; | |
1138 HIBYTE(v29) |= 2u; | |
1139 v27->uPalette = v28; | |
1140 v27->field_1E = v29; | |
1141 v27->world_x = decor->vPosition.x; | |
1142 v27->world_y = decor->vPosition.y; | |
1143 v27->world_z = decor->vPosition.z; | |
1144 v27->uScreenSpaceY = v40; | |
1145 HIWORD(v30) = HIWORD(v39); | |
1146 v31 = PID(OBJECT_Decoration,i); | |
1147 LOWORD(v30) = 0; | |
1148 v27->uIndoorSectorID = 0; | |
1149 v27->sZValue = v30 + v31; | |
1150 v27->dimming_level = 0; | |
1151 v27->pSpriteFrame = v8; | |
2006 | 1152 v27->sTintColor = 0; |
1490 | 1153 } |
0 | 1154 } |
1490 | 1155 goto LABEL_38; |
1156 } | |
1157 } | |
1158 else | |
1159 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1160 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1161 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1162 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1163 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1164 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1165 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1166 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1167 { |
1642 | 1168 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1169 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1170 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1171 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1172 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1173 goto LABEL_30; |
0 | 1174 } |
1175 } | |
1176 } | |
1490 | 1177 } |
1178 else | |
1179 { | |
1180 memset(&local_0, 0, 0x68u); | |
1181 v3 = (double)*((signed int *)v0 - 1); | |
1182 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1183 local_0.uDiffuse = 0xFF3C1E; | |
1184 local_0.x = v3; | |
1185 local_0.y = (double)*(signed int *)v0; | |
1186 local_0.z = (double)*((signed int *)v0 + 1); | |
1187 local_0.r = 0.0; | |
1188 local_0.g = 0.0; | |
1189 local_0.b = 0.0; | |
1190 local_0.flt_28 = 1.0; | |
1191 local_0.timeToLive = (rand() & 0x80) + 128; | |
1192 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1193 pGame->pParticleEngine->AddParticle(&local_0); | |
1194 } | |
1195 } | |
0 | 1196 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1197 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1198 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1199 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1200 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1201 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1202 } |
1203 | |
1204 //----- (0049D717) -------------------------------------------------------- | |
1205 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1206 { | |
1207 HRESULT v2; // esi@2 | |
1208 | |
2069 | 1209 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1210 { |
1211 v2 = 0; | |
1212 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1213 goto LABEL_6; | |
1214 if ( !Dst->dwSize ) | |
1215 { | |
1216 v2 = 1; | |
1217 LABEL_6: | |
2078 | 1218 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
0 | 1219 return v2; |
1220 } | |
1221 } | |
1222 return 1; | |
1223 } | |
1224 | |
1225 //----- (0049DC28) -------------------------------------------------------- | |
1226 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1227 { | |
1228 RenderD3D__DevInfo *v2; // eax@1 | |
1229 | |
1230 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1231 *pOutDevices = v2; | |
1232 memset(v2, 0, 0xA0u); | |
1985 | 1233 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1234 } |
1235 | |
1236 //----- (0049DC58) -------------------------------------------------------- | |
1237 RenderD3D::RenderD3D() | |
1238 { | |
1239 RenderD3D *v1; // esi@1 | |
1240 | |
1241 v1 = this; | |
1242 this->pHost = 0; | |
1243 this->pDirect3D = 0; | |
1244 this->pUnk = 0; | |
1245 this->pBackBuffer = 0; | |
1246 this->pFrontBuffer = 0; | |
1247 this->pZBuffer = 0; | |
1248 this->pDevice = 0; | |
1249 this->pViewport = 0; | |
1250 this->field_40 = 1; | |
1251 this->field_44 = 10; | |
1252 GetAvailableDevices(&this->pAvailableDevices); | |
1253 } | |
1254 | |
1255 //----- (0049DC90) -------------------------------------------------------- | |
1256 void RenderD3D::Release() | |
1257 { | |
1258 RenderD3D *v1; // esi@1 | |
1259 IDirectDraw4 *v2; // eax@2 | |
1260 signed int v3; // edi@4 | |
1261 IDirect3DViewport3 *v4; // eax@22 | |
1262 IUnknown *v5; // eax@24 | |
1263 IDirectDrawSurface4 *v6; // eax@26 | |
1264 IDirect3DDevice3 *v7; // eax@28 | |
1265 IDirect3D3 *v8; // eax@30 | |
1266 IDirectDrawSurface4 *v9; // eax@32 | |
1267 IDirectDrawSurface4 *v10; // eax@34 | |
1268 IDirectDraw4 *v11; // eax@36 | |
1269 | |
1270 v1 = this; | |
1271 if ( !this->bWindowed ) | |
1272 { | |
1273 v2 = this->pHost; | |
1274 if ( v2 ) | |
1275 { | |
1276 v2->RestoreDisplayMode(); | |
1277 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1278 v1->pHost->FlipToGDISurface(); | |
1279 } | |
1280 } | |
1281 v3 = 0; | |
1282 do | |
1283 { | |
1284 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1285 { | |
1286 free(v1->pAvailableDevices[v3].pDriverName); | |
1287 v1->pAvailableDevices[v3].pDriverName = 0; | |
1288 } | |
1289 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1290 { | |
1291 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1292 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1293 } | |
1294 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1295 { | |
1296 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1297 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1298 } | |
1299 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1300 { | |
1301 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1302 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1303 } | |
1304 if ( v1->pAvailableDevices[v3].pName ) | |
1305 { | |
1306 free(v1->pAvailableDevices[v3].pName); | |
1307 v1->pAvailableDevices[v3].pName = 0; | |
1308 } | |
1309 if ( v1->pAvailableDevices[v3].pDescription ) | |
1310 { | |
1311 free(v1->pAvailableDevices[v3].pDescription); | |
1312 v1->pAvailableDevices[v3].pDescription = 0; | |
1313 } | |
1314 if ( v1->pAvailableDevices[v3].pGUID ) | |
1315 { | |
1316 free(v1->pAvailableDevices[v3].pGUID); | |
1317 v1->pAvailableDevices[v3].pGUID = 0; | |
1318 } | |
1319 ++v3; | |
1320 } | |
1321 while ( v3 < 4 ); | |
1322 if ( v1->pAvailableDevices ) | |
1323 { | |
1324 free(v1->pAvailableDevices); | |
1325 v1->pAvailableDevices = 0; | |
1326 } | |
1327 v4 = v1->pViewport; | |
1328 if ( v4 ) | |
1329 { | |
1330 v4->Release(); | |
1331 v1->pViewport = 0; | |
1332 } | |
1333 v5 = v1->pUnk; | |
1334 if ( v5 ) | |
1335 { | |
1336 v5->Release(); | |
1337 v1->pUnk = 0; | |
1338 } | |
1339 v6 = v1->pZBuffer; | |
1340 if ( v6 ) | |
1341 { | |
1342 v6->Release(); | |
1343 v1->pZBuffer = 0; | |
1344 } | |
1345 v7 = v1->pDevice; | |
1346 if ( v7 ) | |
1347 { | |
1348 v7->Release(); | |
1349 v1->pDevice = 0; | |
1350 } | |
1351 v8 = v1->pDirect3D; | |
1352 if ( v8 ) | |
1353 { | |
1354 v8->Release(); | |
1355 v1->pDirect3D = 0; | |
1356 } | |
1357 v9 = v1->pBackBuffer; | |
1358 if ( v9 ) | |
1359 { | |
1360 v9->Release(); | |
1361 v1->pBackBuffer = 0; | |
1362 } | |
1363 v10 = v1->pFrontBuffer; | |
1364 if ( v10 ) | |
1365 { | |
1366 v10->Release(); | |
1367 v1->pFrontBuffer = 0; | |
1368 } | |
1369 v11 = v1->pHost; | |
1370 if ( v11 ) | |
1371 { | |
1372 v11->Release(); | |
1373 v1->pHost = 0; | |
1374 } | |
1375 } | |
1376 | |
1377 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1378 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1379 { |
1380 //IDirectDraw4 *v8; // eax@12 | |
1381 //IDirectDraw4 *v9; // eax@16 | |
1382 //IDirectDraw4 *v10; // eax@20 | |
1383 //IDirectDraw4 *v13; // eax@35 | |
1384 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1385 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1386 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1387 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1388 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1389 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1390 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1391 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1392 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1393 | |
2069 | 1394 auto hWnd = window->GetApiHandle(); |
1395 int game_width = window->GetWidth(); | |
1396 int game_height = window->GetHeight(); | |
1397 | |
0 | 1398 this->bWindowed = bWindowed; |
1399 this->hWindow = hWnd; | |
1400 | |
1401 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1402 { | |
1403 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1404 return 0; | |
1405 } | |
1406 | |
1407 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1408 { | |
1409 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1410 if (lpDD) | |
1411 lpDD->Release(); | |
1412 return 0; | |
1413 } | |
1414 lpDD->Release(); | |
1415 lpDD = 0; | |
1416 | |
1417 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1418 { | |
1419 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1420 { | |
1421 v23 = "Init - Failed to set cooperative level.\n"; | |
1422 sprintf(pErrorMessage, v23); | |
1423 LABEL_65: | |
1424 if (pHost) | |
1425 { | |
1426 pHost->Release(); | |
1427 pHost = 0; | |
1428 } | |
1429 return 0; | |
1430 } | |
1431 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1432 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1433 ddsd2.dwFlags = DDSD_CAPS; | |
1434 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1435 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1436 { | |
1437 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1438 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1439 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1440 { |
1441 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1442 goto LABEL_14; | |
1443 } | |
1444 | |
1445 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1446 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1447 ddsd2.dwWidth = game_width; |
1448 ddsd2.dwHeight = game_height; | |
0 | 1449 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1450 { | |
1451 v24 = "Init - Failed to create back buffer.\n"; | |
1452 LABEL_14: | |
1453 sprintf(pErrorMessage, v24); | |
1454 if (pFrontBuffer) | |
1455 { | |
1456 pFrontBuffer->Release(); | |
1457 pFrontBuffer = 0; | |
1458 } | |
1459 goto LABEL_65; | |
1460 } | |
1461 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1462 { | |
1463 v25 = "Init - Failed to create clipper.\n"; | |
1464 goto LABEL_45; | |
1465 } | |
1466 v30->SetHWnd(0, hWnd); | |
1467 pFrontBuffer->SetClipper(v30); | |
1468 | |
1469 v30->Release(); | |
1470 v30 = 0; | |
1471 | |
1472 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1473 | |
1474 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1475 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1476 ddsd2.dwWidth = game_width; |
1477 ddsd2.dwHeight = game_height; | |
0 | 1478 |
1479 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1480 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1481 &ddsd2.ddpfPixelFormat) ) | |
1482 goto LABEL_21; | |
1483 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1484 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1485 | |
1486 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1487 { | |
1488 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1489 { | |
1490 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1491 pBackBuffer, | |
1492 &pDevice, | |
1493 0) ) | |
1494 { | |
1495 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1496 d3dvp2.dvClipWidth = 2.0; | |
1497 d3dvp2.dvClipY = 1.0; | |
1498 d3dvp2.dvClipHeight = 2.0; | |
1499 d3dvp2.dvMaxZ = 1.0; | |
1500 d3dvp2.dvMinZ = 0.0; | |
1501 goto LABEL_54; | |
1502 } | |
1503 LABEL_51: | |
1504 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1505 if (pDirect3D) | |
1506 { | |
1507 pDirect3D->Release(); | |
1508 pDirect3D = 0; | |
1509 } | |
1510 goto LABEL_59; | |
1511 } | |
1512 LABEL_48: | |
1513 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1514 if (pZBuffer) | |
1515 { | |
1516 pZBuffer->Release(); | |
1517 pZBuffer = 0; | |
1518 } | |
1519 goto LABEL_61; | |
1520 } | |
1521 goto LABEL_44; | |
1522 } | |
1523 LABEL_36: | |
1524 v23 = "Init - Failed to create front buffer.\n"; | |
1525 sprintf(pErrorMessage, v23); | |
1526 goto LABEL_65; | |
1527 } | |
1528 if ( uDeviceID == 1 ) | |
1529 v26 = 1045; | |
1530 else | |
1531 v26 = 1041; | |
1532 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1533 { | |
1534 v23 = "Init - Failed to set cooperative level.\n"; | |
1535 sprintf(pErrorMessage, v23); | |
1536 goto LABEL_65; | |
1537 } | |
1538 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1539 { | |
1540 v23 = "Init - Failed to set display mode.\n"; | |
1541 sprintf(pErrorMessage, v23); | |
1542 goto LABEL_65; | |
1543 } | |
1544 | |
1545 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1546 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1547 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1548 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1549 ddsd2.dwBackBufferCount = 1; | |
1550 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1551 goto LABEL_36; | |
1552 //a3a = &pBackBuffer; | |
1553 //v14 = *v34; | |
1554 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1555 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1556 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1557 //hWnda = &pDirect3D; | |
1558 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1559 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1560 { | |
1561 v25 = "Init - Failed to get D3D interface.\n"; | |
1562 goto LABEL_45; | |
1563 } | |
1564 | |
1565 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1566 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1567 ddsd2.dwWidth = 640; | |
1568 ddsd2.dwHeight = 480; | |
1569 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1570 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1571 &ddsd2.ddpfPixelFormat) ) | |
1572 { | |
1573 LABEL_21: | |
1574 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1575 goto LABEL_45; | |
1576 } | |
1577 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1578 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1579 //uDeviceIDa = &pZBuffer; | |
1580 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1581 { | |
1582 LABEL_44: | |
1583 v25 = "Init - Failed to create z-buffer.\n"; | |
1584 LABEL_45: | |
1585 sprintf(pErrorMessage, v25); | |
1586 if (pBackBuffer) | |
1587 { | |
1588 pBackBuffer->Release(); | |
1589 pBackBuffer = 0; | |
1590 } | |
1591 LABEL_63: | |
1592 //v19 = &pFrontBuffer; | |
1593 if (pFrontBuffer) | |
1594 { | |
1595 pFrontBuffer->Release(); | |
1596 pFrontBuffer= 0; | |
1597 } | |
1598 goto LABEL_65; | |
1599 } | |
1600 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1601 goto LABEL_48; | |
1602 //v33 = &pDevice; | |
1603 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1604 pBackBuffer, | |
1605 &pDevice, | |
1606 0) ) | |
1607 goto LABEL_51; | |
1608 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1609 d3dvp2.dvClipWidth = 2.0; | |
1610 d3dvp2.dvClipY = 1.0; | |
1611 d3dvp2.dvClipHeight = 2.0; | |
1612 d3dvp2.dvMaxZ = 1.0; | |
1613 | |
1614 LABEL_54: | |
1615 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1616 //v17 = *hWnda; | |
2069 | 1617 d3dvp2.dwWidth = game_width; |
1618 d3dvp2.dwHeight = game_height; | |
0 | 1619 d3dvp2.dvClipX = -1.0; |
1620 //v18 = v17->lpVtbl; | |
1621 //v32 = &v4->pViewport; | |
1622 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1623 { | |
1624 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1625 if (pDevice) | |
1626 { | |
1627 pDevice->Release(); | |
1628 pDevice = 0; | |
1629 } | |
1630 if (pDirect3D) | |
1631 { | |
1632 pDirect3D->Release(); | |
1633 pDirect3D = 0; | |
1634 } | |
1635 LABEL_59: | |
1636 if (pZBuffer) | |
1637 { | |
1638 pZBuffer->Release(); | |
1639 pZBuffer = 0; | |
1640 } | |
1641 LABEL_61: | |
1642 if (pBackBuffer) | |
1643 { | |
1644 pBackBuffer->Release(); | |
1645 pBackBuffer = 0; | |
1646 } | |
1647 goto LABEL_63; | |
1648 } | |
1649 | |
1650 pDevice->AddViewport(pViewport); | |
1651 pViewport->SetViewport2(&d3dvp2); | |
1652 pDevice->SetCurrentViewport(pViewport); | |
1653 return 1; | |
1654 } | |
1655 | |
1656 //----- (0049E444) -------------------------------------------------------- | |
1657 unsigned int RenderD3D::GetDeviceCaps() | |
1658 { | |
1659 unsigned int v1; // ebx@1 | |
1660 RenderD3D *v2; // edi@1 | |
1661 IDirect3DDevice3 *v3; // eax@1 | |
1662 unsigned int result; // eax@2 | |
1663 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1664 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1665 | |
1666 v1 = 0; | |
1667 v2 = this; | |
1668 memset(&halCaps, 0, 0xFCu); | |
1669 halCaps.dwSize = 252; | |
1670 memset(&refCaps, 0, 0xFCu); | |
1671 v3 = v2->pDevice; | |
1672 refCaps.dwSize = 252; | |
1673 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1674 { | |
1675 result = 1; | |
1676 } | |
1677 else | |
1678 { | |
1679 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1680 v1 = 2; | |
1681 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1682 v1 |= 4u; | |
1683 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1684 v1 |= 8u; | |
1685 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1686 v1 |= 0x10u; | |
1687 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1688 v1 |= 0x20u; | |
1689 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1690 v1 |= 0x40u; | |
1691 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1692 LOBYTE(v1) = v1 | 0x80; | |
1693 result = v1; | |
1694 } | |
1695 return result; | |
1696 } | |
1697 | |
1698 //----- (0049E4FC) -------------------------------------------------------- | |
1699 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1700 { | |
1701 uint uClearFlags = 0; | |
1702 | |
1703 if (bClearColor) | |
1704 uClearFlags |= D3DCLEAR_TARGET; | |
1705 if (bClearDepth) | |
1706 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1707 | |
1708 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1709 if (uClearFlags) | |
1710 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1711 } | |
1712 | |
1713 //----- (0049E54D) -------------------------------------------------------- | |
1714 void RenderD3D::Present(bool bForceBlit) | |
1715 { | |
1716 RECT v5; // [sp+18h] [bp-18h]@1 | |
1717 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1718 | |
1719 v5.left = 0; | |
1720 v5.top = 0; | |
1721 v5.bottom = 480; | |
1722 v5.right = 640; | |
1723 | |
1724 if (bWindowed || bForceBlit) | |
1725 { | |
1726 RECT rc; | |
1727 GetClientRect(hWindow, &rc); | |
1728 Point.y = 0; | |
1729 Point.x = 0; | |
1730 ClientToScreen(hWindow, &Point); | |
1731 OffsetRect(&rc, Point.x, Point.y); | |
1732 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1733 } | |
1734 else | |
1735 pFrontBuffer->Flip(0, 1); | |
1736 } | |
1737 | |
1738 //----- (0049E5D4) -------------------------------------------------------- | |
1739 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1740 { | |
1741 unsigned int v8; // edx@4 | |
1742 unsigned int v9; // ebx@5 | |
1743 unsigned int v10; // eax@5 | |
1744 DWORD v11; // edx@5 | |
1745 //int v12; // edx@7 | |
1746 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1747 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1748 | |
1749 //v15 = this; | |
1750 memset(&ddsd2, 0, 0x7Cu); | |
1751 ddsd2.dwSize = 0x7Cu; | |
1752 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1753 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1754 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1755 ddsd2.dwHeight = uTextureHeight; | |
1756 ddsd2.dwWidth = uTextureWidth; | |
1757 if ( bMipmaps ) | |
1758 { | |
1759 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1760 { | |
1761 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1762 LABEL_8: | |
1763 ddsd2.dwMipMapCount = v8; | |
1764 if ( !v8 ) | |
1765 goto LABEL_12; | |
1766 goto LABEL_11; | |
1767 } | |
1768 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1769 { | |
1770 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1771 goto LABEL_8; | |
1772 } | |
1773 v9 = GetMaxMipLevels(uTextureWidth); | |
1774 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1775 ddsd2.dwMipMapCount = v9 - v10; | |
1776 if ( v9 == v10 ) | |
1777 { | |
1778 ddsd2.dwFlags = 0x1007u; | |
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|
1779 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1780 ddsd2.ddsCaps.dwCaps = v11; |
1781 goto LABEL_12; | |
1782 } | |
1783 } | |
1784 else | |
1785 { | |
1786 ddsd2.dwMipMapCount = 1; | |
1787 } | |
1788 LABEL_11: | |
1789 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1790 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1791 LABEL_12: | |
1792 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1793 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1794 if (bAlphaChannel) | |
1795 { | |
1796 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1797 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1798 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1799 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1800 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1801 } | |
1802 else | |
1803 { | |
1804 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1805 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1806 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1807 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1808 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1809 } | |
1810 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1811 return false; | |
1812 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1813 { | |
1814 (*pOutSurface)->Release(); | |
1815 *pOutSurface = 0; | |
1816 return false; | |
1817 } | |
1818 return true; | |
1819 } | |
1820 | |
1821 //----- (004A5190) -------------------------------------------------------- | |
1822 void RenderD3D::HandleLostResources() | |
1823 { | |
1824 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1825 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1826 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1827 } | |
1828 | |
1829 //----- (004A2050) -------------------------------------------------------- | |
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|
1830 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1831 { |
1832 Render *v5; // edi@1 | |
1833 unsigned int v6; // ebx@1 | |
1834 LightmapBuilder *v7; // esi@3 | |
1835 int v8; // eax@7 | |
1836 ODMFace *v9; // eax@12 | |
1837 char *v10; // esi@12 | |
1838 double v11; // st7@14 | |
1839 double v12; // st7@14 | |
1840 int v13; // eax@14 | |
1841 ODMFace *v14; // ecx@14 | |
1842 double v15; // st7@14 | |
1843 float v16; // ST48_4@15 | |
1844 int v17; // eax@15 | |
1845 char v18; // zf@17 | |
1846 HRESULT v19; // eax@18 | |
1847 HRESULT v20; // eax@18 | |
1848 HRESULT v21; // eax@20 | |
1849 HRESULT v22; // eax@20 | |
1850 unsigned int v23; // ecx@20 | |
1851 char *v24; // eax@21 | |
1852 HRESULT v25; // eax@23 | |
1853 HRESULT v26; // eax@23 | |
1854 HRESULT v27; // eax@24 | |
1855 HRESULT v28; // eax@25 | |
1856 HRESULT v29; // eax@25 | |
1857 HRESULT v30; // eax@25 | |
1858 HRESULT v31; // eax@25 | |
1859 HRESULT v32; // eax@26 | |
1860 unsigned int v33; // ecx@26 | |
1861 char *v34; // eax@27 | |
1862 int v35; // edx@28 | |
1863 HRESULT v36; // eax@29 | |
1864 HRESULT v37; // eax@29 | |
1865 HRESULT v38; // eax@29 | |
1866 HRESULT v39; // eax@29 | |
1867 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1868 unsigned int v41; // eax@29 | |
1869 HRESULT v42; // eax@30 | |
1870 HRESULT v43; // eax@30 | |
1871 HRESULT v44; // eax@30 | |
1872 char *v45; // esi@34 | |
1873 int v46; // ecx@35 | |
1874 double v47; // st6@35 | |
1875 int v48; // eax@36 | |
1876 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1877 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1878 int v51; // [sp+50h] [bp-18h]@0 | |
1879 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1880 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1881 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1882 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1883 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1884 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1885 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1886 |
1887 v5 = this; | |
1888 v6 = 0; | |
1889 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1890 { | |
1891 v7 = pGame->pLightmapBuilder; | |
1892 v53 = v7; | |
1893 v54 = v7->std__vector_000004_size; | |
1894 if ( v7->std__vector_000004_size) | |
2006 | 1895 a2 = -1; |
638 | 1896 pGame->AlterGamma_ODM(a4, &a2); |
1394 | 1897 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1898 { |
638 | 1899 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1900 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1901 } |
1902 else | |
1903 { | |
1904 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1905 { | |
323 | 1906 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1907 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1908 if (bUsingSpecular) | |
1909 { | |
186 | 1910 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1911 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1912 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1913 } |
1073 | 1914 for (uint i = 0; i < uNumVertices; ++i) |
1915 { | |
1916 | |
1917 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1918 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1919 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1920 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1921 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1922 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1923 | |
1924 if ( this->bUsingSpecular ) | |
0 | 1925 { |
1073 | 1926 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1927 } |
1073 | 1928 else |
1929 { | |
1930 d3d_vertex_buffer[i].specular = 0; | |
1931 } | |
1932 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1933 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1934 | |
1935 } | |
323 | 1936 |
1937 if (a4->uAttributes & FACE_OUTLINED) | |
1938 { | |
1939 int color; | |
1940 if (GetTickCount() % 300 >= 150) | |
1941 color = 0xFFFF2020; | |
1942 else color = 0xFF901010; | |
1943 | |
1944 for (uint i = 0; i < uNumVertices; ++i) | |
1945 d3d_vertex_buffer[i].diffuse = color; | |
1946 } | |
1947 | |
0 | 1948 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1949 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1950 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1206
diff
changeset
|
1951 d3d_vertex_buffer, |
0 | 1952 uNumVertices, |
1953 D3DDP_DONOTLIGHT); | |
1954 } | |
1955 else | |
1956 { | |
1073 | 1957 for (uint i = 0; i < uNumVertices; ++i) |
1958 { | |
1959 | |
1960 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1961 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1962 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1963 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1964 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1965 if ( this->bUsingSpecular ) | |
0 | 1966 { |
1073 | 1967 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1968 } |
1073 | 1969 else |
1970 { | |
1971 d3d_vertex_buffer[i].specular = 0; | |
1972 } | |
1973 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1974 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1975 | |
1976 } | |
1977 | |
186 | 1978 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1979 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1980 if (bUsingSpecular) |
186 | 1981 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1982 |
1983 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1984 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1985 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1986 d3d_vertex_buffer, |
0 | 1987 uNumVertices, |
1988 D3DDP_DONOTLIGHT)); | |
1989 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1990 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1991 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1992 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1993 for (uint i = 0; i < uNumVertices; ++i) |
1994 { | |
1995 d3d_vertex_buffer[i].diffuse = a2; | |
1996 } | |
0 | 1997 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1998 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1999 if ( !pRenderer->bUsingSpecular ) |
186 | 2000 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
2001 | |
2002 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
2003 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
2004 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 2005 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2006 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
2007 d3d_vertex_buffer, |
0 | 2008 uNumVertices, |
2009 D3DDP_DONOTLIGHT)); | |
2010 if (bUsingSpecular) | |
2011 { | |
186 | 2012 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 2013 |
1073 | 2014 for (uint i = 0; i < uNumVertices; ++i) |
2015 { | |
2016 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
2017 d3d_vertex_buffer[i].specular = 0; | |
2018 } | |
2019 | |
0 | 2020 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 2021 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
2022 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 2023 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2024 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2025 d3d_vertex_buffer, |
0 | 2026 uNumVertices, |
2027 D3DDP_DONOTLIGHT)); | |
186 | 2028 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2029 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2030 v41 = GetLevelFogColor(); | |
2031 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2032 v6 = 0; | |
2033 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2034 } | |
186 | 2035 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2036 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2037 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2038 } | |
2039 } | |
2040 } | |
2041 } | |
2042 // 4D864C: using guessed type char byte_4D864C; | |
2043 | |
2044 //----- (0049EB79) -------------------------------------------------------- | |
2045 Render::~Render() | |
2046 { | |
2047 Render *v1; // esi@1 | |
2048 | |
2049 v1 = this; | |
1583 | 2050 free(this->pDefaultZBuffer); |
0 | 2051 v1->pD3DBitmaps.Release(); |
2052 v1->pD3DSprites.Release(); | |
2053 Release(); | |
2054 v1->bWindowMode = 1; | |
2055 //nullsub_1(); | |
2056 //nullsub_1(); | |
2057 } | |
2058 | |
2059 //----- (0049E756) -------------------------------------------------------- | |
2060 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2061 { | |
2062 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2063 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2064 | |
2065 halCaps.dwSize = 380; | |
2066 refCaps.dwSize = 380; | |
2067 this_->GetCaps(&halCaps, &refCaps); | |
2068 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2069 } | |
2070 | |
2071 //----- (0049E992) -------------------------------------------------------- | |
2072 Render::Render() | |
2073 { | |
2074 Render *v1; // esi@1 | |
2075 int v2; // eax@1 | |
2076 char v3; // zf@1 | |
2077 | |
2078 v1 = this; | |
2079 this->pDirectDraw4 = 0; | |
2080 this->pFrontBuffer4 = 0; | |
2081 this->pBackBuffer4 = 0; | |
2082 this->pColorKeySurface4 = 0; | |
2083 this->pDirectDraw2 = 0; | |
2084 this->pFrontBuffer2 = 0; | |
2085 this->pBackBuffer2 = 0; | |
2086 this->pSomeSurface2 = 0; | |
2087 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2088 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2089 v1->bWindowMode = 1; | |
2090 v1->field_40054 = 0; | |
2091 v1->field_10 = 640; | |
2092 v1->field_14 = 480; | |
2093 v1->field_40030 = 0; | |
2094 v1->field_4002C = 0; | |
2095 v1->pActiveZBuffer = 0; | |
2096 v1->pDefaultZBuffer = 0; | |
709 | 2097 v1->raster_clip_y = 0; |
2098 v1->raster_clip_x = 0; | |
2099 v1->raster_clip_z = 639; | |
2100 v1->raster_clip_w = 479; | |
0 | 2101 v1->field_4003C = (int)&unk_4EED80; |
2102 v1->field_40040 = dword_4EED78; | |
2103 v1->uClipZ = 640; | |
2104 v1->field_40044 = 2; | |
2105 v1->field_40048 = 6; | |
2106 v1->pFrontBuffer4 = 0; | |
2107 v1->pBackBuffer4 = 0; | |
2108 v1->pColorKeySurface4 = 0; | |
2109 v1->pDirectDraw4 = 0; | |
2110 v1->pRenderD3D = 0; | |
2111 v1->uNumSceneBegins = 0; | |
2112 v1->uNumD3DSceneBegins = 0; | |
2069 | 2113 v1->using_software_screen_buffer = 0; |
0 | 2114 v1->pTargetSurface = 0; |
2115 v1->uTargetSurfacePitch = 0; | |
2116 v1->uClipY = 0; | |
2117 v1->uClipX = 0; | |
2118 v1->uClipW = 480; | |
2119 v1->bClip = 1; | |
2069 | 2120 //v1->bColorKeySupported = 0; |
0 | 2121 v1->bRequiredTextureStagesAvailable = 0; |
2122 v1->bTinting = 1; | |
2123 LOBYTE(v1->field_103668) = 0; | |
2124 v1->field_1036B8 = 0; | |
2125 v1->_gpu_memory_used = 0; | |
2126 uNumBillboardsToDraw = 0; | |
2127 bFogEnabled = false; | |
265 | 2128 |
2129 hd_water_tile_id = -1; | |
2130 hd_water_current_frame = 0; | |
2002 | 2131 sub_4A19B0(); |
0 | 2132 } |
2133 | |
2069 | 2134 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2135 { |
1802 | 2136 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2137 | |
2138 this->window = window; | |
2069 | 2139 //bStartInWindow = true; |
1802 | 2140 //windowed_mode_width = windowed_width; |
2141 //windowed_mode_height = windowed_height; | |
2142 | |
1985 | 2143 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2144 |
2145 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2146 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2147 | |
2148 this->bTinting = bTinting; | |
2149 | |
1980 | 2150 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2151 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2152 |
2153 return r1 && r2; | |
2154 } | |
2155 | |
2156 | |
2157 //----- (0049ECC4) -------------------------------------------------------- | |
2158 void Render::ClearBlack() | |
2159 { | |
2160 if (pRenderD3D) | |
2161 { | |
2069 | 2162 if (using_software_screen_buffer) |
0 | 2163 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2164 } | |
2165 else | |
2166 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2167 } | |
2168 | |
2169 //----- (0049ED18) -------------------------------------------------------- | |
2170 void Render::PresentBlackScreen() | |
2171 { | |
2172 IDirectDrawSurface *v2; // eax@3 | |
2173 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2174 RECT x; // [sp+68h] [bp-10h]@3 | |
2175 | |
2176 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2177 GetWindowRect(window->GetApiHandle(), &x); |
0 | 2178 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
2179 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2180 { | |
2181 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2182 } | |
2183 else | |
2184 { | |
2185 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2186 } | |
2187 v3.dwFillColor = 0; | |
2188 v3.dwSize = 100; | |
2189 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2190 pRenderer->Present(); | |
2191 } | |
2192 | |
2193 //----- (0049EDB6) -------------------------------------------------------- | |
2194 void Render::SavePCXScreenshot() | |
2195 { | |
2196 Render *v1; // esi@1 | |
2197 __int16 v2; // di@1 | |
2198 int v3; // eax@4 | |
2199 int v4; // ecx@4 | |
2200 int v5; // eax@8 | |
2201 FILE *v6; // edi@10 | |
2202 int v7; // ecx@11 | |
2203 int v8; // eax@11 | |
2204 int v9; // eax@13 | |
2205 int v10; // ecx@15 | |
2206 unsigned __int8 v11; // dl@15 | |
2207 signed int v12; // eax@18 | |
2208 char v13; // zf@27 | |
2209 HRESULT v14; // eax@29 | |
2210 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2211 __int16 v16; // [sp+44h] [bp-120h]@10 | |
2212 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2213 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2214 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2215 char *v20; // [sp+11Ch] [bp-48h]@14 | |
2216 char *v21; // [sp+120h] [bp-44h]@14 | |
2217 int v24; // [sp+124h] [bp-40h]@11 | |
2218 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
2219 int var38; // [sp+12Ch] [bp-38h]@4 | |
2220 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2221 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2222 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
2223 void *v28; // [sp+14Ch] [bp-18h]@8 | |
2224 int v29; // [sp+150h] [bp-14h]@4 | |
2225 int v30; // [sp+154h] [bp-10h]@4 | |
2226 char v31; // [sp+15Ah] [bp-Ah]@25 | |
2227 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
2228 int i; // [sp+15Ch] [bp-8h]@10 | |
2229 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
2230 | |
2231 v1 = this; | |
2232 v2 = 0; | |
2069 | 2233 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2234 { |
2235 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
2236 File = fopen(Filename, "wb"); | |
2237 if ( File ) | |
2238 { | |
2239 v3 = v1->field_10; | |
2240 v4 = v1->field_14; | |
2241 var38 = v3; | |
2242 v29 = v4; | |
2243 v30 = v3; | |
2244 if ( v3 & 1 ) | |
2245 v30 = v3 + 1; | |
2246 if ( v1->pRenderD3D ) | |
2247 { | |
2248 memset(&Dst, 0, 0x7Cu); | |
2249 Dst.dwSize = 124; | |
168 | 2250 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2251 return; |
2252 v28 = Dst.lpSurface; | |
2253 v5 = Dst.lPitch >> 1; | |
2254 v2 = 0; | |
2255 } | |
2256 else | |
2257 { | |
2258 pRenderer->BeginScene(); | |
2259 v28 = pRenderer->pTargetSurface; | |
2260 v5 = pRenderer->uTargetSurfacePitch; | |
2261 } | |
2262 i = v5; | |
2263 header1.right = var38 - 1; | |
2264 header1.left = v2; | |
2265 header1.bottom = v29 - 1; | |
2266 header1.up = v2; | |
2267 header2.pitch = v30; | |
2268 memset(color_map, 0, sizeof(color_map)); | |
2269 memset(v15, 0, sizeof(v15)); | |
2270 header2.reserved = 0; | |
2271 header1.manufacturer = 10; | |
2272 v16 = 0; | |
2273 v6 = File; | |
2274 header1.version = 5; | |
2275 header1.encoding = 1; | |
2276 header1.bpp = 8; | |
2277 header1.hdpi = 75; | |
2278 header1.vdpi = 75; | |
2279 header2.planes = 3; | |
2280 header2.palette_info = 1; | |
2281 fwrite(&header1, 1u, 1u, File); | |
2282 fwrite(&header1.version, 1u, 1u, v6); | |
2283 fwrite(&header1.encoding, 1u, 1u, v6); | |
2284 fwrite(&header1.bpp, 1u, 1u, v6); | |
2285 fwrite(&header1.left, 2u, 1u, v6); | |
2286 fwrite(&header1.up, 2u, 1u, v6); | |
2287 fwrite(&header1.right, 2u, 1u, v6); | |
2288 fwrite(&header1.bottom, 2u, 1u, v6); | |
2289 fwrite(&header1.hdpi, 2u, 1u, v6); | |
2290 fwrite(&header1.vdpi, 2u, 1u, v6); | |
2291 fwrite(color_map, 0x30u, 1u, v6); | |
2292 fwrite(&header2, 1u, 1u, v6); | |
2293 fwrite(&header2.planes, 1u, 1u, v6); | |
2294 fwrite(&header2.pitch, 2u, 1u, v6); | |
2295 fwrite(&header2.palette_info, 2u, 1u, v6); | |
2296 fwrite(v15, 0x3Au, 1u, v6); | |
1583 | 2297 ptr = malloc(3 * var38 + 6); |
0 | 2298 if ( v29 > 0 ) |
2299 { | |
2300 v7 = v30; | |
2301 File = (FILE *)v29; | |
2302 v29 = 3 * v30; | |
2303 v24 = 2 * i; | |
2304 v8 = (int)v28; | |
2305 while ( 1 ) | |
2306 { | |
2307 i = v8; | |
2308 v9 = 0; | |
2309 if ( var38 > 0 ) | |
2310 { | |
2311 v21 = (char *)ptr + v7; | |
2312 v20 = (char *)ptr + 2 * v30; | |
2313 do | |
2314 { | |
2315 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
2316 + LOBYTE(v1->uTargetBBits) | |
2317 + v1->uTargetRBits | |
2318 - 8); | |
2319 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
2320 + LOBYTE(v1->uTargetGBits) | |
2321 - 8); | |
2322 v10 = i; | |
2323 v11 = LOBYTE(v1->uTargetBMask); | |
2324 i += 2; | |
2325 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
2326 } | |
2327 while ( v9 < var38 ); | |
2328 } | |
2329 for ( i = 0; i < v29; i += v34 ) | |
2330 { | |
2331 v34 = 1; | |
2332 v32 = *((char *)ptr + i); | |
2333 do | |
2334 { | |
2335 v12 = i + v34; | |
2336 if ( *((char *)ptr + v12) != v32 ) | |
2337 break; | |
2338 if ( !(v12 % v30) ) | |
2339 break; | |
2340 ++v34; | |
2341 } | |
2342 while ( v34 < 0x3Fu ); | |
2343 if ( i + v34 > v29 ) | |
2344 v34 = 3 * v30 - i; | |
2345 if ( v34 > 1u || v32 >= 0xC0u ) | |
2346 { | |
2347 v31 = v34 | 0xC0; | |
2348 fwrite(&v31, 1u, 1u, v6); | |
2349 } | |
2350 fwrite(&v32, 1u, 1u, v6); | |
2351 } | |
2352 v8 = (int)((char *)v28 + v24); | |
2353 v13 = File == (FILE *)1; | |
2354 File = (FILE *)((char *)File - 1); | |
2355 v28 = (char *)v28 + v24; | |
2356 if ( v13 ) | |
2357 break; | |
2358 v7 = v30; | |
2359 } | |
2360 } | |
2361 if ( v1->pRenderD3D ) | |
2362 { | |
2363 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2364 } | |
2365 else | |
2366 { | |
2367 pRenderer->EndScene(); | |
2368 } | |
2369 | |
1583 | 2370 free(ptr); |
0 | 2371 fclose(v6); |
2372 } | |
2373 } | |
2374 } | |
2375 // 4EFA80: using guessed type int dword_4EFA80; | |
2376 | |
2377 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2378 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2379 { |
2380 Render *v2; // esi@1 | |
2381 __int16 v3; // di@1 | |
2382 int v4; // eax@4 | |
2383 char *v5; // ecx@4 | |
2384 unsigned int v6; // eax@8 | |
2385 FILE *v7; // edi@10 | |
2386 int v8; // ecx@11 | |
2387 int v9; // eax@11 | |
2388 int v10; // eax@13 | |
2389 const char *v11; // ecx@15 | |
2390 unsigned __int8 v12; // dl@15 | |
2391 signed int v13; // eax@18 | |
2392 char v14; // zf@27 | |
2393 HRESULT v15; // eax@29 | |
2394 char v16; // [sp+Ch] [bp-12Ch]@10 | |
2395 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
2396 int Dst; // [sp+48h] [bp-F0h]@7 | |
2397 int v19; // [sp+58h] [bp-E0h]@8 | |
2398 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2399 char v21; // [sp+C4h] [bp-74h]@10 | |
2400 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
2401 char *v23; // [sp+F8h] [bp-40h]@14 | |
2402 int v24; // [sp+FCh] [bp-3Ch]@11 | |
2403 int v25; // [sp+100h] [bp-38h]@4 | |
2404 FILE *File; // [sp+104h] [bp-34h]@3 | |
2405 char Str; // [sp+108h] [bp-30h]@10 | |
2406 char v28; // [sp+109h] [bp-2Fh]@10 | |
2407 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2408 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2409 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2410 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2411 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2412 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2413 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2414 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2415 char v37; // [sp+118h] [bp-20h]@10 | |
2416 char v38; // [sp+119h] [bp-1Fh]@10 | |
2417 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2418 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2419 void *ptr; // [sp+120h] [bp-18h]@10 | |
2420 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
2421 int v43; // [sp+128h] [bp-10h]@4 | |
2422 char v44; // [sp+12Fh] [bp-9h]@25 | |
2423 char *i; // [sp+130h] [bp-8h]@10 | |
2424 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
2425 | |
2426 v2 = this; | |
2427 v3 = 0; | |
2069 | 2428 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2429 { |
2430 ++dword_4EFA84; | |
2431 File = fopen(a1, "wb"); | |
2432 if ( File ) | |
2433 { | |
2434 v4 = v2->field_10; | |
2435 v5 = (char *)v2->field_14; | |
2436 v25 = v4; | |
2437 a1 = v5; | |
2438 v43 = v4; | |
2439 if ( v4 & 1 ) | |
2440 v43 = v4 + 1; | |
2441 if ( v2->pRenderD3D ) | |
2442 { | |
2443 memset(&Dst, 0, 0x7Cu); | |
2444 Dst = 124; | |
168 | 2445 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2446 return; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2447 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
0 | 2448 v42 = v20; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2449 __debugbreak(); // warning C4700: uninitialized local variable 'v19' used |
0 | 2450 v6 = v19 >> 1; |
2451 v3 = 0; | |
2452 } | |
2453 else | |
2454 { | |
2455 pRenderer->BeginScene(); | |
2069 | 2456 //v42 = pRenderer->pTargetSurface; |
0 | 2457 v6 = pRenderer->uTargetSurfacePitch; |
2458 } | |
2459 i = (char *)v6; | |
2460 v33 = v25 - 1; | |
2461 v31 = v3; | |
2462 v34 = (short)a1 - 1; | |
2463 v32 = v3; | |
2464 v39 = v43; | |
2465 memset(&v21, 0, 0x30u); | |
2466 memset(&v16, 0, 0x38u); | |
2467 v37 = 0; | |
2468 Str = 10; | |
2469 v17 = 0; | |
2470 v7 = File; | |
2471 v28 = 5; | |
2472 v29 = 1; | |
2473 v30 = 8; | |
2474 v35 = 75; | |
2475 v36 = 75; | |
2476 v38 = 3; | |
2477 v40 = 1; | |
2478 fwrite(&Str, 1u, 1u, File); | |
2479 fwrite(&v28, 1u, 1u, v7); | |
2480 fwrite(&v29, 1u, 1u, v7); | |
2481 fwrite(&v30, 1u, 1u, v7); | |
2482 fwrite(&v31, 2u, 1u, v7); | |
2483 fwrite(&v32, 2u, 1u, v7); | |
2484 fwrite(&v33, 2u, 1u, v7); | |
2485 fwrite(&v34, 2u, 1u, v7); | |
2486 fwrite(&v35, 2u, 1u, v7); | |
2487 fwrite(&v36, 2u, 1u, v7); | |
2488 fwrite(&v21, 0x30u, 1u, v7); | |
2489 fwrite(&v37, 1u, 1u, v7); | |
2490 fwrite(&v38, 1u, 1u, v7); | |
2491 fwrite(&v39, 2u, 1u, v7); | |
2492 fwrite(&v40, 2u, 1u, v7); | |
2493 fwrite(&v16, 0x3Au, 1u, v7); | |
1583 | 2494 ptr = malloc(3 * v25 + 6); |
0 | 2495 if ( (signed int)a1 > 0 ) |
2496 { | |
2497 v8 = v43; | |
2498 File = (FILE *)a1; | |
2499 v24 = 3 * v43; | |
2500 v22 = 2 * (int)i; | |
2501 v9 = (int)v42; | |
2502 while ( 1 ) | |
2503 { | |
2504 a1 = (const char *)v9; | |
2505 v10 = 0; | |
2506 if ( v25 > 0 ) | |
2507 { | |
2508 i = (char *)ptr + v8; | |
2509 v23 = (char *)ptr + 2 * v43; | |
2510 do | |
2511 { | |
2512 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
2513 + LOBYTE(v2->uTargetBBits) | |
2514 + v2->uTargetRBits | |
2515 - 8); | |
2516 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
2517 + LOBYTE(v2->uTargetGBits) | |
2518 - 8); | |
2519 v11 = a1; | |
2520 v12 = LOBYTE(v2->uTargetBMask); | |
2521 a1 += 2; | |
2522 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
2523 } | |
2524 while ( v10 < v25 ); | |
2525 } | |
2526 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
2527 { | |
2528 BYTE3(a1) = 1; | |
2529 v46 = *((char *)ptr + (int)i); | |
2530 do | |
2531 { | |
2532 v13 = (signed int)&i[BYTE3(a1)]; | |
2533 if ( *((char *)ptr + v13) != v46 ) | |
2534 break; | |
2535 if ( !(v13 % v43) ) | |
2536 break; | |
2537 ++BYTE3(a1); | |
2538 } | |
2539 while ( BYTE3(a1) < 0x3Fu ); | |
2540 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
2541 BYTE3(a1) = 3 * v43 - (char)i; | |
2542 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
2543 { | |
2544 v44 = BYTE3(a1) | 0xC0; | |
2545 fwrite(&v44, 1u, 1u, v7); | |
2546 } | |
2547 fwrite(&v46, 1u, 1u, v7); | |
2548 } | |
2549 v9 = (int)&v42[v22 / 2]; | |
2550 v14 = File == (FILE *)1; | |
2551 File = (FILE *)((char *)File - 1); | |
2552 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
2553 if ( v14 ) | |
2554 break; | |
2555 v8 = v43; | |
2556 } | |
2557 } | |
2558 if ( v2->pRenderD3D ) | |
2559 { | |
2560 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2561 } | |
2562 else | |
2563 { | |
2564 pRenderer->EndScene(); | |
2565 } | |
1583 | 2566 free(ptr); |
0 | 2567 fclose(v7); |
2568 } | |
2569 } | |
2570 } | |
2571 // 4EFA84: using guessed type int dword_4EFA84; | |
2572 | |
2573 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2574 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2575 { |
2576 //Render *v7; // ebx@1 | |
0 | 2577 void *v8; // esi@3 |
2578 void *v9; // esi@3 | |
2579 int v10; // ecx@4 | |
810 | 2580 unsigned short* v11; // eax@4 |
2127 | 2581 //int v12; // eax@6 |
0 | 2582 int v13; // eax@8 |
2583 int v14; // ecx@8 | |
2584 signed int v15; // eax@11 | |
2585 char v16; // zf@20 | |
2586 int result; // eax@21 | |
2587 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2588 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
2589 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2590 char *lineG; // [sp+78h] [bp-40h]@7 |
2591 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2592 int v23; // [sp+80h] [bp-38h]@4 |
2593 int v24; // [sp+84h] [bp-34h]@4 | |
2594 int v25; // [sp+88h] [bp-30h]@4 | |
2595 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2596 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2597 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2598 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2599 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2600 char v43; // [sp+B3h] [bp-5h]@18 |
2601 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 2602 unsigned short* line_pictute_data; |
2603 byte test_byte; | |
2604 unsigned char pict_byte; | |
0 | 2605 |
2127 | 2606 //v7 = this; |
810 | 2607 pitch = wight; |
2608 if ( wight & 1 ) | |
2609 pitch = wight + 1; | |
2610 Src.left = 0; | |
2611 Src.up = 0; | |
2612 Src.right = wight - 1; | |
2613 Src.bottom = heidth - 1; | |
2614 v27.pitch = pitch; | |
0 | 2615 memset(&v20, 0, 0x30u); |
2616 memset(&v18, 0, 0x38u); | |
810 | 2617 v8 = data_buff; |
2618 v27.reserved = 0; | |
0 | 2619 *(_WORD *)&v18[56] = 0; |
810 | 2620 Src.manufacturer = 10; |
2621 Src.version = 5; | |
2622 Src.encoding = 1; | |
2623 Src.bpp = 8; | |
2624 Src.hdpi = 75; | |
2625 Src.vdpi = 75; | |
2626 v27.planes = 3; | |
2627 v27.palette_info = 1; | |
2628 memcpy(data_buff, &Src, 1u); | |
0 | 2629 v8 = (char *)v8 + 1; |
810 | 2630 memcpy(v8, &Src.version, 1u); |
0 | 2631 v8 = (char *)v8 + 1; |
810 | 2632 memcpy(v8, &Src.encoding, 1u); |
0 | 2633 v8 = (char *)v8 + 1; |
810 | 2634 memcpy(v8, &Src.bpp, 1u); |
0 | 2635 v8 = (char *)v8 + 1; |
810 | 2636 memcpy(v8, &Src.left, 2u); |
0 | 2637 v8 = (char *)v8 + 2; |
810 | 2638 memcpy(v8, &Src.up, 2u); |
0 | 2639 v8 = (char *)v8 + 2; |
810 | 2640 memcpy(v8, &Src.right, 2u); |
0 | 2641 v8 = (char *)v8 + 2; |
810 | 2642 memcpy(v8, &Src.bottom, 2u); |
0 | 2643 v8 = (char *)v8 + 2; |
2127 | 2644 memcpy(v8, &Src.hdpi, 2); |
0 | 2645 v8 = (char *)v8 + 2; |
2127 | 2646 memcpy(v8, &Src.vdpi, 2); |
0 | 2647 v8 = (char *)v8 + 2; |
2648 memcpy(v8, &v20, 0x30u); | |
2649 v8 = (char *)v8 + 48; | |
810 | 2650 memcpy(v8, &v27, 1u); |
0 | 2651 v8 = (char *)v8 + 1; |
2127 | 2652 memcpy(v8, &v27.planes, 1); |
0 | 2653 v8 = (char *)v8 + 1; |
2127 | 2654 memcpy(v8, &v27.pitch, 2); |
0 | 2655 v8 = (char *)v8 + 2; |
2127 | 2656 memcpy(v8, &v27.palette_info, 2); |
0 | 2657 v8 = (char *)v8 + 2; |
2658 memcpy(v8, &v18, 0x3Au); | |
2659 v9 = (char *)v8 + 58; | |
810 | 2660 |
1583 | 2661 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2662 if ( heidth > 0 ) |
2663 { | |
2664 v10 = pitch; | |
2665 v26 = 3 * pitch; | |
2666 v23 = 2 * wight; | |
2667 v11 = picture_data; | |
2668 v24 = (int)picture_data; | |
2127 | 2669 for ( v25 = heidth; v25; v25-- ) |
0 | 2670 { |
810 | 2671 line_pictute_data = v11; |
2672 if ( wight > 0 ) | |
2673 { | |
2674 lineG = (char *)lineRGB + pitch; | |
2675 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2676 for ( uint i = 0; i < wight; i++ ) |
0 | 2677 { |
2127 | 2678 lineRGB[i] = (signed int)(this->uTargetRMask & *line_pictute_data) >> (this->uTargetGBits + this->uTargetBBits + this->uTargetRBits - 8); |
2679 lineG[i] = (signed int)(this->uTargetGMask & *line_pictute_data) >> ( this->uTargetBBits + this->uTargetGBits- 8); | |
2680 lineB[i] = (this->uTargetBMask & *line_pictute_data) << (8 - this->uTargetBBits); | |
810 | 2681 } |
0 | 2682 } |
2683 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2684 { | |
810 | 2685 pict_byte = lineRGB [i]; |
2127 | 2686 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2687 { |
810 | 2688 v15 = i + test_byte; |
2689 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 2690 break; |
810 | 2691 if ( !(v15 % pitch) ) |
0 | 2692 break; |
810 | 2693 } |
2694 if ( i + test_byte > v26 ) | |
2695 test_byte = 3 * pitch - i; | |
2127 | 2696 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2697 { |
2698 v43 = test_byte | 0xC0; | |
2127 | 2699 memcpy(v9, &v43, 1); |
0 | 2700 v9 = (char *)v9 + 1; |
2701 } | |
2127 | 2702 memcpy(v9, &pict_byte, 1); |
810 | 2703 i += test_byte; |
2704 } | |
2705 v11 +=wight ; | |
2706 v10 = pitch; | |
2707 } | |
2708 } | |
1583 | 2709 free(lineRGB); |
810 | 2710 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2711 } |
2712 | |
2713 //----- (0049F8B5) -------------------------------------------------------- | |
2127 | 2714 FILE *Render::SavePCXImage(const char *Filename, char *pPixels, int width, int height) |
0 | 2715 { |
1430 | 2716 //Render *v5; // esi@1 |
0 | 2717 FILE *result; // eax@1 |
2127 | 2718 FILE *pOutFile; // edi@4 |
0 | 2719 int v8; // ecx@5 |
2720 int v9; // eax@5 | |
2721 int v10; // eax@7 | |
2127 | 2722 //int v11; // ecx@9 |
0 | 2723 signed int v12; // eax@12 |
2724 char v13; // zf@21 | |
2725 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2726 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2727 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2728 int v17; // [sp+70h] [bp-34h]@5 | |
2729 int v18; // [sp+74h] [bp-30h]@5 | |
2730 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2731 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2732 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2733 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2127 | 2734 void *for_rad; // [sp+98h] [bp-Ch]@4 |
2735 int new_width; // [sp+9Ch] [bp-8h]@2 | |
2736 char *for_blue; // [sp+A0h] [bp-4h]@8 | |
2737 | |
2738 int num_r_bits = 5; | |
2739 int num_g_bits = 6; | |
2740 int num_b_bits = 5; | |
2741 | |
2742 int r_mask = 0xF800; | |
2743 int g_mask = 0x7E0; | |
2744 int b_mask = 0x1F; | |
0 | 2745 |
2746 result = fopen(Filename, "wb"); | |
2747 Filename = (const char *)result; | |
2748 if ( result ) | |
2749 { | |
2127 | 2750 new_width = width; |
2751 if ( width & 1 ) | |
2752 new_width = width + 1; | |
0 | 2753 header1.left = 0; |
2754 header1.up = 0; | |
2127 | 2755 header1.right = width - 1; |
2756 header1.bottom = height - 1; | |
2757 header2.pitch = new_width; | |
0 | 2758 memset(color_map, 0, sizeof(color_map)); |
2759 header2.reserved = 0; | |
2760 memset(v14, 0, sizeof(v14)); | |
2761 v15 = 0; | |
2762 header1.manufacturer = 10; | |
2763 header1.version = 5; | |
2764 header1.encoding = 1; | |
2765 header1.bpp = 8; | |
2766 header1.hdpi = 75; | |
2767 header1.vdpi = 75; | |
2768 header2.planes = 3; | |
2769 header2.palette_info = 1; | |
2127 | 2770 fwrite(&header1, 1, 1, (FILE *)Filename); |
2771 pOutFile = (FILE *)Filename; | |
2772 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2773 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2774 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2775 fwrite(&header1.left, 2, 1, pOutFile); | |
2776 fwrite(&header1.up, 2, 1, pOutFile); | |
2777 fwrite(&header1.right, 2, 1, pOutFile); | |
2778 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2779 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2780 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2781 fwrite(color_map, 0x30u, 1, pOutFile); | |
2782 fwrite(&header2, 1, 1, pOutFile); | |
2783 fwrite(&header2.planes, 1, 1, pOutFile); | |
2784 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2785 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2786 fwrite(v14, 0x3Au, 1, pOutFile); | |
2787 for_rad = malloc(3 * width + 6); | |
2788 //При сохранении изображения подряд идущие пиксели одинакового цвета объединяются и вместо указания цвета для каждого пикселя | |
2789 //указывается цвет группы пикселей и их количество. | |
2790 //if ( height > 0 ) | |
2791 //{ | |
2792 v8 = new_width; | |
2793 image_width = 3 * new_width; | |
2794 v17 = 2 * width; | |
2795 //v9 = (int)pPixels; | |
2796 //v19 = pPixels; | |
2797 for ( v18 = 0; v18 < height; v18++ )//столбец | |
2798 { | |
2799 //pPixels = v9; | |
2800 char *for_green = (char *)for_rad + v8; | |
2801 for_blue = (char *)for_rad + 2 * new_width; | |
2802 | |
2803 for ( v10 = 0; v10 < width; v10++ )//строка | |
2804 { | |
2805 *((char *)for_rad + v10) = (signed int)(r_mask & *(short *)pPixels) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2806 for_green[v10] = (signed int)(g_mask & *(short *)pPixels) >> (num_b_bits + num_g_bits - 8); | |
2807 for_blue[v10] = (b_mask & *(char *)pPixels) << (8 - num_b_bits); | |
2808 pPixels += 2; | |
2809 } | |
2810 | |
2811 for ( int i = 0; (signed int)i < image_width; i++ )// += BYTE3(pPixels) ) | |
2812 { | |
2813 unsigned char test_byte = *((char *)for_rad + i); | |
2814 //for ( BYTE3(pPixels) = 1; BYTE3(pPixels) < 0x3F; ++BYTE3(pPixels) ) | |
2815 for ( int j = 1; j < 0x3F; ++j )// расчёт количества одинаковых цветов | |
0 | 2816 { |
2127 | 2817 v12 = (signed int)&for_blue[BYTE3(pPixels)]; |
2818 if ( *((char *)for_rad + j) != test_byte ) | |
2819 break; | |
2820 if ( !(v12 % new_width) ) | |
2821 break; | |
0 | 2822 } |
2127 | 2823 if ( (signed int)&for_blue[BYTE3(pPixels)] > image_width ) |
2824 BYTE3(pPixels) = 3 * new_width - (char)i; | |
2825 if ( BYTE3(pPixels) > 1 || test_byte >= 0xC0 ) | |
0 | 2826 { |
2127 | 2827 BYTE3(for_green) = BYTE3(pPixels) | 0xC0;//тест-байт объединения |
2828 fwrite((char *)&for_green + 3, 1, 1, pOutFile); | |
0 | 2829 } |
2127 | 2830 fwrite((char *)&Filename + 3, 1, 1, pOutFile); |
2831 } | |
2832 //v9 = (int)&v19[v17]; | |
2833 //v19 += v17; | |
2834 pPixels += v17; | |
2835 v8 = new_width; | |
2836 } | |
2837 //} | |
2838 free(for_rad); | |
2839 result = (FILE *)fclose(pOutFile); | |
0 | 2840 } |
2841 return result; | |
2842 } | |
2843 | |
2844 //----- (0049FBCD) -------------------------------------------------------- | |
2845 void Render::ClearTarget(unsigned int uColor) | |
2846 { | |
2847 if (pRenderD3D) | |
2848 { | |
2069 | 2849 if (using_software_screen_buffer) |
0 | 2850 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2851 } | |
2852 else | |
2853 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2854 } | |
2855 | |
2856 //----- (0049FC23) -------------------------------------------------------- | |
2857 void Render::Release2() | |
2858 { | |
2859 Release(); | |
2860 bWindowMode = 1; | |
2861 } | |
2862 | |
2863 //----- (0049FC37) -------------------------------------------------------- | |
2864 void Render::Present() | |
2865 { | |
2866 Render *v1; // esi@1 | |
2867 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2868 RECT a4; // [sp+18h] [bp-18h]@11 | |
2869 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2870 | |
2871 v1 = this; | |
2069 | 2872 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2873 { |
2874 this->pBeforePresentFunction(); | |
2875 if ( v1->pRenderD3D ) | |
2876 { | |
2069 | 2877 if ( v1->using_software_screen_buffer ) |
0 | 2878 { |
2879 pRenderD3D->Present(false); | |
2880 } | |
2881 } | |
1802 | 2882 else __debugbreak(); // no sr |
2883 /*{ | |
0 | 2884 if ( v1->bWindowMode ) |
2885 { | |
2886 RestoreFrontBuffer(); | |
2887 GetClientRect(v1->hWnd, &Rect); | |
2888 Point.y = 0; | |
2889 Point.x = 0; | |
2890 ClientToScreen(v1->hWnd, &Point); | |
2891 OffsetRect(&Rect, Point.x, Point.y); | |
2892 a4.top = 0; | |
2893 a4.bottom = 480; | |
2894 a4.left = 0; | |
2895 a4.right = 640; | |
2896 PresentRect(&Rect, &a4); | |
2897 } | |
2898 else | |
2899 { | |
2900 RestoreFrontBuffer(); | |
2901 a4.top = 0; | |
2902 a4.bottom = 480; | |
2903 a4.left = 0; | |
2904 a4.right = 640; | |
2905 BltBackToFontFast(0, 0, &a4); | |
2906 } | |
1802 | 2907 }*/ |
0 | 2908 } |
2909 } | |
2910 | |
2911 //----- (0049FD3A) -------------------------------------------------------- | |
2912 void Render::_49FD3A() | |
2913 { | |
2914 Render *v2; // esi@1 | |
2915 IDirectDrawSurface4 *v3; // eax@6 | |
2916 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2917 RECT v5; // [sp+8h] [bp-10h]@6 | |
2918 | |
1980 | 2919 Render* a1 = this; |
0 | 2920 v2 = a1; |
2921 if ( a1->pRenderD3D ) | |
2922 { | |
2923 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2924 pFrontBuffer4->Restore(); | |
2925 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2926 pBackBuffer4->Restore(); | |
2927 v3 = v2->pBackBuffer4; | |
2928 v4 = v2->pFrontBuffer4; | |
2929 v5.top = 0; | |
2930 v5.bottom = 480; | |
2931 v5.left = 0; | |
2932 v5.right = 640; | |
2933 v3->BltFast(0, 0, v4, &v5, 16u); | |
2934 } | |
2935 } | |
2936 | |
2937 //----- (0049FDBF) -------------------------------------------------------- | |
2938 void Render::CreateZBuffer() | |
2939 { | |
2940 if (!pDefaultZBuffer) | |
2941 { | |
2942 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2943 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2944 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2945 } |
2946 } | |
2947 | |
2948 //----- (0049FE05) -------------------------------------------------------- | |
2949 void Render::Release() | |
2950 { | |
2951 Render *v1; // esi@1 | |
1802 | 2952 //RenderD3D *v2; // ecx@1 |
2953 //char v3; // zf@4 | |
2954 //void *v4; // ebx@6 | |
0 | 2955 IDirectDraw *v5; // eax@10 |
2956 IDirectDrawSurface2 *v6; // eax@11 | |
2957 IDirectDrawSurface2 *v7; // eax@13 | |
2958 IDirectDrawSurface2 *v8; // eax@15 | |
2959 IDirectDraw2 *v9; // eax@17 | |
2960 IDirectDraw4 *v10; // eax@19 | |
2961 IDirectDrawSurface4 *v11; // eax@20 | |
2962 IDirectDrawSurface4 *v12; // eax@22 | |
2963 IDirectDrawSurface4 *v13; // eax@24 | |
2964 IDirectDraw4 *v14; // eax@26 | |
2965 unsigned __int16 **v15; // ebx@28 | |
2966 void **v16; // esi@29 | |
2967 | |
2968 v1 = this; | |
1802 | 2969 if (pRenderD3D) |
0 | 2970 { |
2069 | 2971 if ( v1->using_software_screen_buffer ) |
0 | 2972 { |
1802 | 2973 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2974 pRenderD3D->Present(0); |
1802 | 2975 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2976 } |
2977 v1->pColorKeySurface4 = 0; | |
2978 v1->pBackBuffer4 = 0; | |
2979 v1->pFrontBuffer4 = 0; | |
2980 v1->pDirectDraw4 = 0; | |
1802 | 2981 if (v1->pTargetSurface) |
0 | 2982 { |
2069 | 2983 delete [] v1->pTargetSurface_unaligned; |
0 | 2984 v1->pTargetSurface = 0; |
2069 | 2985 v1->pTargetSurface_unaligned = 0; |
0 | 2986 } |
1802 | 2987 if (pRenderD3D) |
0 | 2988 { |
2989 pRenderD3D->Release(); | |
1802 | 2990 delete pRenderD3D; |
2991 } | |
2992 pRenderD3D = 0; | |
0 | 2993 } |
2994 else | |
1802 | 2995 ;//__debugbreak(); // no sr |
2996 /*{ | |
0 | 2997 if ( bWinNT4_0 == 1 ) |
2998 { | |
2999 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
3000 if ( !v5 ) | |
3001 return; | |
3002 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
3003 v1->pDirectDraw2->FlipToGDISurface(); | |
3004 v6 = v1->pSomeSurface2; | |
3005 if ( v6 ) | |
3006 { | |
3007 v6->Release(); | |
3008 v1->pSomeSurface2 = 0; | |
3009 } | |
3010 v7 = v1->pBackBuffer2; | |
3011 if ( v7 ) | |
3012 { | |
3013 v7->Release(); | |
3014 v1->pBackBuffer2 = 0; | |
3015 } | |
3016 v8 = v1->pFrontBuffer2; | |
3017 if ( v8 ) | |
3018 { | |
3019 v8->Release(); | |
3020 v1->pFrontBuffer2 = 0; | |
3021 } | |
3022 v9 = v1->pDirectDraw2; | |
3023 if ( v9 ) | |
3024 { | |
3025 v9->Release(); | |
3026 v1->pDirectDraw2 = 0; | |
3027 } | |
3028 } | |
3029 else | |
3030 { | |
3031 v10 = v1->pDirectDraw4; | |
3032 if ( !v10 ) | |
3033 return; | |
3034 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
3035 v1->pDirectDraw4->FlipToGDISurface(); | |
3036 v11 = v1->pColorKeySurface4; | |
3037 if ( v11 ) | |
3038 { | |
3039 v11->Release(); | |
3040 v1->pColorKeySurface4 = 0; | |
3041 } | |
3042 v12 = v1->pBackBuffer4; | |
3043 if ( v12 ) | |
3044 { | |
3045 v12->Release(); | |
3046 v1->pBackBuffer4 = 0; | |
3047 } | |
3048 v13 = v1->pFrontBuffer4; | |
3049 if ( v13 ) | |
3050 { | |
3051 v13->Release(); | |
3052 v1->pFrontBuffer4 = 0; | |
3053 } | |
3054 v14 = v1->pDirectDraw4; | |
3055 if ( v14 ) | |
3056 { | |
3057 v14->Release(); | |
3058 v1->pDirectDraw4 = 0; | |
3059 } | |
3060 } | |
3061 v15 = &v1->pTargetSurface; | |
3062 if ( v1->pTargetSurface ) | |
3063 { | |
3064 v16 = (void **)&v1->ptr_400E8; | |
3065 free(*v16); | |
3066 *v15 = 0; | |
3067 *v16 = 0; | |
3068 } | |
1802 | 3069 }*/ |
0 | 3070 } |
3071 | |
3072 //----- (0049FFD7) -------------------------------------------------------- | |
3073 void Render::CreateSomeTexture() | |
3074 { | |
3075 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3076 } | |
3077 | |
3078 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3079 bool Render::InitializeFullscreen() |
0 | 3080 { |
3081 //Render *v2; // esi@1 | |
3082 //HWND v3; // ebx@1 | |
3083 //void *v4; // eax@2 | |
3084 //RenderD3D *v5; // eax@3 | |
3085 unsigned int v6; // edx@5 | |
3086 RenderD3D__DevInfo *v7; // ecx@5 | |
3087 bool v8; // eax@6 | |
3088 RenderD3D *v9; // ecx@13 | |
3089 unsigned int v10; // eax@13 | |
3090 RenderD3D *v11; // eax@25 | |
3091 HRESULT v12; // eax@25 | |
3092 int v13; // ecx@25 | |
3093 int v14; // eax@27 | |
3094 signed int v15; // ebx@31 | |
2069 | 3095 //bool v16; // eax@35 |
3096 //char v17; // zf@35 | |
0 | 3097 IDirectDraw4 *v18; // eax@38 |
3098 HRESULT v19; // eax@38 | |
2069 | 3099 //int *v20; // eax@39 |
0 | 3100 int *v22; // eax@42 |
3101 int v23; // ecx@42 | |
3102 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3103 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3104 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3105 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3106 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3107 int v29; // [sp+308h] [bp-4h]@2 | |
3108 | |
2069 | 3109 __debugbreak(); // Nomad |
3110 | |
0 | 3111 //v2 = this; |
2069 | 3112 this->using_software_screen_buffer = 0; |
0 | 3113 this->pColorKeySurface4 = 0; |
3114 this->pBackBuffer4 = 0; | |
3115 this->pFrontBuffer4 = 0; | |
3116 this->pDirectDraw4 = 0; | |
2069 | 3117 //this->bColorKeySupported = 0; |
0 | 3118 Release(); |
3119 //v3 = hWnd; | |
1802 | 3120 this->window = window; |
0 | 3121 CreateZBuffer(); |
1802 | 3122 |
3123 /*if (!bUserDirect3D) | |
3124 { | |
3125 CreateDirectDraw(); | |
3126 SetDirectDrawCooperationMode(hWnd, 1); | |
3127 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3128 CreateDirectDrawPrimarySurface(); | |
3129 v15 = 1; | |
3130 } | |
3131 else | |
3132 {*/ | |
0 | 3133 pRenderD3D = new RenderD3D; |
3134 v28 = pRenderD3D; | |
3135 v6 = uDesiredDirect3DDevice; | |
3136 v29 = -1; | |
3137 v7 = pRenderD3D->pAvailableDevices; | |
3138 if ( v7[v6].bIsDeviceCompatible ) | |
3139 { | |
2069 | 3140 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3141 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3142 } | |
3143 else | |
3144 { | |
3145 if ( v7[1].bIsDeviceCompatible ) | |
3146 { | |
2069 | 3147 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3148 uAcquiredDirect3DDevice = 1; |
3149 } | |
3150 else | |
3151 { | |
3152 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3153 Error("There aren't any D3D devices to create."); |
3154 | |
2069 | 3155 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
1985 | 3156 uAcquiredDirect3DDevice = 1; |
0 | 3157 } |
3158 } | |
3159 if ( !v8 ) | |
1545 | 3160 Error("D3Drend->Init failed."); |
3161 | |
0 | 3162 v9 = pRenderD3D; |
3163 pBackBuffer4 = v9->pBackBuffer; | |
3164 pFrontBuffer4 = v9->pFrontBuffer; | |
3165 pDirectDraw4 = v9->pHost; | |
3166 v10 = pRenderD3D->GetDeviceCaps(); | |
3167 if ( v10 & 1 ) | |
3168 { | |
3169 if ( pRenderD3D ) | |
3170 { | |
3171 pRenderD3D->Release(); | |
3172 delete pRenderD3D; | |
3173 } | |
3174 pRenderD3D = 0; | |
3175 pBackBuffer4 = 0; | |
3176 pFrontBuffer4 = 0; | |
3177 pDirectDraw4 = 0; | |
1545 | 3178 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3179 } |
3180 if ( v10 & 0x3E ) | |
3181 { | |
3182 if ( pRenderD3D ) | |
3183 { | |
3184 pRenderD3D->Release(); | |
3185 delete pRenderD3D; | |
3186 } | |
3187 pColorKeySurface4 = 0; | |
3188 pRenderD3D = 0; | |
3189 pBackBuffer4 = 0; | |
3190 pFrontBuffer4 = 0; | |
3191 pDirectDraw4 = 0; | |
1545 | 3192 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3193 } |
3194 if ( (v10 & 0x80u) != 0 ) | |
3195 { | |
3196 if ( pRenderD3D ) | |
3197 { | |
3198 pRenderD3D->Release(); | |
3199 delete pRenderD3D; | |
3200 } | |
3201 pRenderD3D = 0; | |
3202 pBackBuffer4 = 0; | |
3203 pFrontBuffer4 = 0; | |
3204 pDirectDraw4 = 0; | |
1545 | 3205 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3206 } |
3207 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3208 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3209 memset(&halCaps, 0, 0xFCu); | |
3210 halCaps.dwSize = 252; | |
3211 memset(&refCaps, 0, 0xFCu); | |
3212 v11 = pRenderD3D; | |
3213 refCaps.dwSize = 252; | |
3214 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3215 v13 = halCaps.dwMinTextureWidth; | |
3216 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3217 v13 = halCaps.dwMinTextureHeight; | |
3218 v14 = halCaps.dwMaxTextureWidth; | |
3219 uMinDeviceTextureDim = v13; | |
3220 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3221 v14 = halCaps.dwMaxTextureHeight; | |
3222 uMaxDeviceTextureDim = v14; | |
3223 if ( (unsigned int)v13 < 4 ) | |
3224 uMinDeviceTextureDim = 4; | |
3225 CreateSomeTexture(); | |
3226 v15 = 1; | |
3227 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3228 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3229 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3230 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3231 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3232 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3233 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3234 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3235 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3236 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3237 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3238 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3239 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3240 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3241 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3242 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3243 //} |
2069 | 3244 ddpfPrimarySuface.dwSize = 32; |
3245 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3246 ParseTargetPixelFormat(); |
2069 | 3247 |
3248 if (!pRenderD3D) | |
3249 { | |
3250 __debugbreak(); | |
3251 pBeforePresentFunction = 0;//nullsub_1; | |
3252 } | |
3253 //else | |
3254 //{ | |
3255 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3256 v17 = uAcquiredDirect3DDevice == v15; |
3257 bColorKeySupported = v16; | |
3258 if ( !v17 ) | |
3259 bColorKeySupported = 0; | |
3260 if ( bColorKeySupported ) | |
3261 { | |
3262 memset(&ddsd2, 0, 0x7Cu); | |
3263 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3264 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3265 v18 = pDirectDraw4; | |
3266 ddsd2.dwSize = 124; | |
3267 ddsd2.dwFlags = 65543; | |
3268 ddsd2.ddsCaps.dwCaps = 2112; | |
3269 ddsd2.dwWidth = 640; | |
3270 ddsd2.dwHeight = 480; | |
3271 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3272 pBeforePresentFunction = Present_ColorKey; | |
3273 } | |
2069 | 3274 else*/ |
0 | 3275 { |
3276 pTargetSurface = 0; | |
2069 | 3277 pTargetSurface_unaligned = 0; |
3278 pTargetSurface_unaligned = (unsigned int *)malloc(640 * 480 * 2 + 32); | |
3279 if ( !pTargetSurface_unaligned | |
0 | 3280 || (memset(&pDesc, 0, 0x7Cu), |
3281 pDesc.dwSize = 124, | |
3282 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3283 return 0; | |
3284 pBackBuffer4->Unlock(0); | |
2069 | 3285 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3286 v23 = (unsigned int)pDesc.lpSurface & 7; |
3287 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3288 uTargetSurfacePitch = 640; | |
3289 pBeforePresentFunction = Present_NoColorKey; | |
3290 v15 = 1; | |
2069 | 3291 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3292 } | |
3293 using_software_screen_buffer = v15; | |
3294 //} | |
0 | 3295 bWindowMode = 0; |
3296 pParty->uFlags |= 2u; | |
2069 | 3297 flt_6BE3A0 = 0.55000001f; |
0 | 3298 pViewport->_4C02F8(36044); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3299 return v15 != 0; |
0 | 3300 } |
3301 | |
3302 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3303 bool Render::SwitchToWindow() |
0 | 3304 { |
3305 //Render *v2; // esi@1 | |
3306 //void *v3; // eax@2 | |
3307 //RenderD3D *v4; // eax@3 | |
3308 //unsigned int v5; // edx@5 | |
3309 //RenderD3D__DevInfo *v6; // ecx@5 | |
3310 bool v7; // eax@7 | |
3311 //RenderD3D *v8; // ecx@12 | |
3312 unsigned int v9; // eax@12 | |
3313 RenderD3D *v10; // eax@24 | |
3314 HRESULT v11; // eax@24 | |
3315 int v12; // eax@24 | |
3316 int v13; // eax@26 | |
2069 | 3317 //bool v14; // eax@32 |
3318 //char v15; // zf@32 | |
0 | 3319 IDirectDraw4 *v16; // eax@35 |
3320 HRESULT v17; // eax@35 | |
2069 | 3321 //int *v18; // eax@36 |
0 | 3322 int *v19; // edx@38 |
3323 int v20; // eax@38 | |
3324 unsigned int v21; // ecx@38 | |
3325 int v22; // eax@41 | |
3326 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3327 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3328 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3329 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3330 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3331 int v29; // [sp+308h] [bp-4h]@2 | |
3332 | |
2069 | 3333 pParty->uFlags |= PARTY_FLAGS_1_0002; |
0 | 3334 //v2 = this; |
3335 flt_6BE3A0 = 0.55000001f; | |
3336 pViewport->_4C02F8(36044); | |
2069 | 3337 using_software_screen_buffer = 0; |
0 | 3338 Release(); |
3339 pColorKeySurface4 = 0; | |
3340 pBackBuffer4 = 0; | |
3341 pFrontBuffer4 = 0; | |
3342 pDirectDraw4 = 0; | |
2069 | 3343 //bColorKeySupported = 0; |
0 | 3344 CreateZBuffer(); |
1802 | 3345 /*if (!bUserDirect3D) |
3346 { | |
3347 CreateDirectDraw(); | |
3348 SetDirectDrawCooperationMode(hWnd, 0); | |
3349 field_4004C = 1; | |
3350 CreateFrontBuffer(); | |
3351 CreateClipper(hWnd); | |
3352 CreateBackBuffer(); | |
3353 field_40030 = 0; | |
3354 field_18_locked_pitch = 0; | |
3355 } | |
3356 else | |
3357 {*/ | |
1631 | 3358 /*v3 = malloc(0x148u); |
0 | 3359 thisa = (RenderD3D *)v3; |
3360 v29 = 0; | |
3361 if ( v3 ) | |
3362 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3363 else | |
3364 v4 = 0;*/ | |
3365 pRenderD3D = new RenderD3D; | |
3366 //v4 = pRenderD3D; | |
3367 //v5 = uDesiredDirect3DDevice; | |
3368 v29 = -1; | |
3369 //v6 = pRenderD3D->pAvailableDevices; | |
3370 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3371 uDesiredDirect3DDevice != 1 ) | |
3372 { | |
2069 | 3373 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3374 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3375 } | |
3376 else | |
3377 { | |
3378 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3379 Error("There aren't any D3D devices to init."); |
3380 | |
2069 | 3381 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3382 uAcquiredDirect3DDevice = 0; |
3383 } | |
3384 if ( !v7 ) | |
1545 | 3385 Error("D3Drend->Init failed."); |
0 | 3386 |
3387 //v8 = pRenderD3D; | |
3388 pColorKeySurface4 = 0; | |
3389 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3390 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3391 pDirectDraw4 = pRenderD3D->pHost; | |
3392 v9 = pRenderD3D->GetDeviceCaps(); | |
3393 if ( v9 & 1 ) | |
3394 { | |
3395 if (pRenderD3D) | |
3396 { | |
3397 pRenderD3D->Release(); | |
3398 delete pRenderD3D; | |
3399 } | |
3400 pRenderD3D = 0; | |
3401 pBackBuffer4 = 0; | |
3402 pFrontBuffer4 = 0; | |
3403 pDirectDraw4 = 0; | |
1545 | 3404 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3405 } |
3406 if ( v9 & 0x3E ) | |
3407 { | |
3408 if (pRenderD3D) | |
3409 { | |
3410 pRenderD3D->Release(); | |
3411 delete pRenderD3D; | |
3412 } | |
3413 pColorKeySurface4 = 0; | |
3414 pRenderD3D = 0; | |
3415 pBackBuffer4 = 0; | |
3416 pFrontBuffer4 = 0; | |
3417 pDirectDraw4 = 0; | |
1545 | 3418 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3419 } |
3420 if ( (v9 & 0x80u) != 0 ) | |
3421 { | |
3422 if (pRenderD3D) | |
3423 { | |
3424 pRenderD3D->Release(); | |
3425 delete pRenderD3D; | |
3426 } | |
3427 pRenderD3D = 0; | |
3428 pBackBuffer4 = 0; | |
3429 pFrontBuffer4 = 0; | |
3430 pDirectDraw4 = 0; | |
1545 | 3431 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3432 } |
3433 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3434 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3435 memset(&halCaps, 0, 0xFCu); | |
3436 halCaps.dwSize = 252; | |
3437 memset(&refCaps, 0, 0xFCu); | |
3438 //v10 = v2->pRenderD3D; | |
3439 refCaps.dwSize = 252; | |
3440 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3441 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3442 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3443 v12 = halCaps.dwMinTextureHeight; |
3444 uMinDeviceTextureDim = v12; | |
3445 v13 = halCaps.dwMaxTextureWidth; | |
3446 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3447 v13 = halCaps.dwMaxTextureHeight; | |
3448 uMaxDeviceTextureDim = v13; | |
3449 CreateSomeTexture(); | |
3450 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3451 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3452 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3453 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3454 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3455 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3456 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3457 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3458 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3459 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3460 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3461 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3462 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3463 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3464 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3465 //} |
3466 | |
2069 | 3467 ddpfPrimarySuface.dwSize = 32; |
3468 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3469 ParseTargetPixelFormat(); |
2069 | 3470 |
0 | 3471 if ( !pRenderD3D ) |
3472 { | |
2069 | 3473 __debugbreak(); |
3474 //pBeforePresentFunction = 0;//nullsub_1; | |
3475 //goto LABEL_47; | |
3476 } | |
3477 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3478 v15 = uAcquiredDirect3DDevice == 1; |
3479 bColorKeySupported = v14; | |
3480 if ( !v15 ) | |
2069 | 3481 bColorKeySupported = 0;*/ |
3482 //if ( bColorKeySupported ) | |
3483 if (false) | |
3484 { | |
3485 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3486 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3487 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3488 v16 = pDirectDraw4; | |
3489 ddsd2.dwSize = 124; | |
3490 ddsd2.dwFlags = 65543; | |
3491 ddsd2.ddsCaps.dwCaps = 2112; | |
3492 ddsd2.dwWidth = 640; | |
3493 ddsd2.dwHeight = 480; | |
3494 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3495 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3496 LABEL_45: |
2069 | 3497 using_software_screen_buffer = 1; |
3498 //LABEL_47: | |
0 | 3499 bWindowMode = 1; |
1802 | 3500 //hWnd = hWnd; |
0 | 3501 return 0; |
3502 } | |
3503 pTargetSurface = 0; | |
2069 | 3504 pTargetSurface_unaligned = 0; |
3505 | |
3506 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3507 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3508 | |
3509 if (!pTargetSurface_unaligned) | |
3510 return false; | |
3511 | |
3512 memset(&pDesc, 0, 0x7Cu); | |
3513 pDesc.dwSize = 124; | |
3514 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3515 { | |
3516 delete [] pTargetSurface_unaligned; | |
3517 return false; | |
3518 } | |
3519 | |
3520 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3521 | |
3522 | |
0 | 3523 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3524 /*v19 = pTargetSurface_unaligned; |
0 | 3525 v20 = (unsigned int)pDesc.lpSurface & 7; |
3526 v21 = (unsigned int)ptr_400E8 & 7; | |
3527 if ( v21 == v20 ) | |
3528 { | |
3529 pTargetSurface = (unsigned __int16 *)v19; | |
3530 } | |
3531 else | |
3532 { | |
3533 if ( (signed int)v21 >= v20 ) | |
3534 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3535 else | |
3536 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3537 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3538 }*/ |
3539 pTargetSurface = pTargetSurface_unaligned; | |
3540 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3541 pBeforePresentFunction = Present_NoColorKey; |
3542 goto LABEL_45; | |
3543 } | |
3544 | |
3545 //----- (004A0BEE) -------------------------------------------------------- | |
2102 | 3546 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3547 { | |
2101 | 3548 signed int v12; // eax@17 |
2102 | 3549 //signed int v19; // qax@41 |
3550 //int v20; // edi@41 | |
0 | 3551 unsigned int v21; // edi@46 |
3552 int v22; // esi@47 | |
3553 int v23; // ebx@47 | |
3554 signed int v24; // edx@50 | |
3555 signed int v25; // esi@52 | |
3556 unsigned __int16 *v26; // ecx@52 | |
3557 int v27; // ebx@54 | |
3558 int v28; // edi@55 | |
3559 int v29; // edx@55 | |
3560 int v30; // ebx@60 | |
3561 int v31; // edx@61 | |
3562 int v32; // edi@61 | |
3563 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3564 signed int v37; // [sp+18h] [bp-4h]@28 | |
3565 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
2102 | 3566 //unsigned int uYa; // [sp+28h] [bp+Ch]@28 |
0 | 3567 int uYb; // [sp+28h] [bp+Ch]@47 |
2102 | 3568 //int uZa; // [sp+2Ch] [bp+10h]@38 |
3569 bool left_border; | |
0 | 3570 |
3571 v36 = 0i64; | |
2101 | 3572 if ( uX < this->raster_clip_x )// x выходит за рамки левой границы |
2102 | 3573 HIDWORD(v36) = 8; //left_border = true; |
2101 | 3574 if ( uX > this->raster_clip_z )// x выходит за рамки правой границы |
2102 | 3575 HIDWORD(v36) |= 4;//right_border = true; |
2097 | 3576 |
2101 | 3577 if ( uZ < this->raster_clip_x )// z выходит за рамки левой границы |
2102 | 3578 LODWORD(v36) = 8;// |
2101 | 3579 if ( uZ > this->raster_clip_z )// z выходит за рамки правой границы |
3580 LODWORD(v36) |= 4; | |
3581 | |
3582 if ( uY < this->raster_clip_y )// y выходит за рамки верхней границы | |
2102 | 3583 HIDWORD(v36) |= 2;//upper_border = true; |
2101 | 3584 if ( uY > this->raster_clip_w )// y выходит за рамки нижней границы |
2102 | 3585 HIDWORD(v36) |= 1;//bottom_border = true; |
2101 | 3586 |
3587 if ( uW < this->raster_clip_y )// w выходит за рамки верхней границы | |
3588 LODWORD(v36) |= 2; | |
3589 if ( uW > this->raster_clip_w )// w выходит за рамки нижней границы | |
3590 LODWORD(v36) |= 1; | |
3591 | |
2102 | 3592 //LOBYTE(v12) = v36; |
0 | 3593 if ( (unsigned int)v36 & HIDWORD(v36) ) |
2102 | 3594 return; |
3595 | |
3596 if ( !v36 ) //полностью в рамках | |
0 | 3597 { |
3598 LABEL_46: | |
3599 v21 = pRenderer->uTargetSurfacePitch; | |
3600 if ( pRenderer->uTargetSurfacePitch ) | |
3601 { | |
2096 | 3602 v12 = uX + uY * pRenderer->uTargetSurfacePitch; |
2102 | 3603 v22 = uW - uY; |
0 | 3604 v23 = v22; |
3605 uYb = v22; | |
3606 if ( v22 < 0 ) | |
3607 { | |
3608 v23 = -v22; | |
3609 uYb = -v22; | |
3610 v21 = -pRenderer->uTargetSurfacePitch; | |
3611 } | |
2102 | 3612 uXa = uZ - uX; |
0 | 3613 if ( (uXa & 0x80000000u) == 0 ) |
3614 { | |
3615 v24 = 1; | |
3616 } | |
3617 else | |
3618 { | |
3619 uXa = -uXa; | |
3620 v24 = -1; | |
3621 } | |
3622 v25 = 0; | |
2069 | 3623 |
2093 | 3624 v26 = (unsigned __int16 *)this->pTargetSurface; |
0 | 3625 if ( v26 ) |
3626 { | |
2093 | 3627 if ( (signed int)uXa <= v23 )//рисуем вертикальную линию |
0 | 3628 { |
3629 v30 = v23 + 1; | |
3630 if ( v30 > 0 ) | |
3631 { | |
3632 v31 = 2 * v24; | |
3633 v32 = 2 * v21; | |
3634 v12 = (int)&v26[v12]; | |
2101 | 3635 int y = 0; |
3636 int x = 0; | |
2093 | 3637 for ( v30; v30; --v30 ) |
0 | 3638 { |
3639 v25 += uXa; | |
2096 | 3640 //*(short *)v12 = uColor; |
3641 //v12 += v32; | |
2097 | 3642 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3643 if ( v32 >= 0 ) |
3644 y += 1; | |
3645 else | |
3646 y -= 1; | |
0 | 3647 if ( v25 > 0 ) |
3648 { | |
3649 v25 -= uYb; | |
2097 | 3650 //v12 += v31; |
3651 if ( v31 >= 0 ) | |
3652 x += 1; | |
3653 else | |
3654 x -= 1; | |
0 | 3655 } |
3656 } | |
3657 } | |
3658 } | |
2093 | 3659 else//рисуем горизонтальную линию |
0 | 3660 { |
3661 v27 = uXa + 1; | |
3662 if ( (signed int)(uXa + 1) > 0 ) | |
3663 { | |
3664 v28 = 2 * v21; | |
3665 v29 = 2 * v24; | |
2101 | 3666 int y = 0; |
3667 int x = 0; | |
0 | 3668 v12 = (int)&v26[v12]; |
2093 | 3669 for ( v27; v27; --v27 ) |
0 | 3670 { |
3671 v25 += uYb; | |
2096 | 3672 //*(short *)v12 = uColor; |
3673 //v12 += v29; | |
2097 | 3674 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3675 if ( v29 >= 0 ) |
3676 x += 1; | |
3677 else | |
3678 x -= 1; | |
0 | 3679 if ( v25 > (signed int)uXa ) |
3680 { | |
3681 v25 -= uXa; | |
2097 | 3682 //v12 += v28; |
3683 if ( v28 >= 0 ) | |
3684 y += 1; | |
3685 else | |
3686 y -= 1; | |
0 | 3687 } |
3688 } | |
3689 } | |
3690 } | |
3691 } | |
3692 } | |
2102 | 3693 return; |
3694 } | |
3695 | |
3696 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//левая и | |
3697 { | |
3698 if ( BYTE4(v36) & 8 )//left_border = true; | |
3699 { | |
3700 uY += ((uW - uY) * (this->raster_clip_x - uX)) / (uZ - uX); | |
2093 | 3701 uX = this->raster_clip_x; |
2102 | 3702 } |
3703 else | |
3704 { | |
3705 uZ = this->raster_clip_x; | |
3706 uW += ((uY - uW) * (this->raster_clip_x - uZ)) / (uX - uZ); | |
3707 } | |
3708 } | |
0 | 3709 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) |
3710 { | |
2102 | 3711 if ( BYTE4(v36) & 4 ) //right_border = true |
3712 { | |
3713 uY += ((uW - uY) * (this->raster_clip_z - uX)) / (uZ - uX); | |
2093 | 3714 uX = this->raster_clip_z; |
0 | 3715 } |
3716 else | |
3717 { | |
2102 | 3718 uW += ((uY - uW) * (this->raster_clip_z - uZ)) / (uX - uZ); |
3719 uY = this->raster_clip_z; | |
0 | 3720 } |
3721 } | |
3722 v37 = 0; | |
2102 | 3723 if ( uY < this->raster_clip_y ) |
0 | 3724 v37 = 2; |
2102 | 3725 if ( uY > this->raster_clip_w ) |
2093 | 3726 v37 |= 1; |
2101 | 3727 |
2102 | 3728 if ( uW >= this->raster_clip_y ) |
0 | 3729 v12 = 0; |
3730 else | |
3731 v12 = 2; | |
2102 | 3732 if ( uW > this->raster_clip_w ) |
3733 v12 |= 1; | |
2101 | 3734 |
0 | 3735 if ( !(v12 & v37) ) |
3736 { | |
3737 v12 ^= v37; | |
3738 if ( v12 & 2 ) | |
3739 { | |
3740 if ( v37 & 2 ) | |
3741 { | |
2102 | 3742 uX += ((uZ - uX) * (this->raster_clip_y - uY)) / (uW - uY); |
3743 uY = this->raster_clip_y; | |
0 | 3744 } |
3745 else | |
3746 { | |
2102 | 3747 uZ += (uX - uZ) * (this->raster_clip_y - uW) / (uY - uW); |
3748 uW = this->raster_clip_y; | |
3749 } | |
3750 } | |
3751 if ( v12 & 1 ) | |
0 | 3752 { |
3753 if ( v37 & 1 ) | |
3754 { | |
2102 | 3755 uX += ((uZ - uX) * (this->raster_clip_w - uY)) / (uW - uY); |
3756 uY = this->raster_clip_w; | |
0 | 3757 } |
3758 else | |
3759 { | |
2102 | 3760 uZ += ((uX - uZ) * (this->raster_clip_w - uW)) / (uY - uW); |
3761 uW = this->raster_clip_w; | |
0 | 3762 } |
3763 } | |
3764 goto LABEL_46; | |
3765 } | |
2102 | 3766 return; |
0 | 3767 } |
3768 | |
3769 //----- (004A0E80) -------------------------------------------------------- | |
3770 void Render::ClearZBuffer(int a2, int a3) | |
3771 { | |
3772 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3773 } | |
3774 | |
3775 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3776 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3777 { | |
3778 this->raster_clip_x = uX; | |
3779 this->raster_clip_y = uY; | |
3780 this->raster_clip_z = uZ; | |
3781 this->raster_clip_w = uW; | |
0 | 3782 } |
3783 | |
3784 //----- (004A0EB6) -------------------------------------------------------- | |
3785 void Render::ParseTargetPixelFormat() | |
3786 { | |
3787 Render *v1; // eax@1 | |
3788 signed int v2; // ecx@1 | |
3789 DWORD uRedMask; // edx@1 | |
3790 unsigned int uGreenMask; // esi@5 | |
3791 signed int v5; // ecx@5 | |
3792 unsigned int uBlueMask; // edx@9 | |
3793 signed int v7; // ecx@9 | |
2069 | 3794 //unsigned int v8; // ecx@13 |
0 | 3795 |
3796 v1 = this; | |
3797 v2 = 0; | |
2069 | 3798 uRedMask = v1->ddpfPrimarySuface.dwRBitMask; |
0 | 3799 v1->uTargetBBits = 0; |
3800 v1->uTargetGBits = 0; | |
3801 v1->uTargetRBits = 0; | |
3802 do | |
3803 { | |
3804 if ( (1 << v2) & uRedMask ) | |
3805 ++v1->uTargetRBits; | |
3806 ++v2; | |
3807 } | |
2069 | 3808 while ( v2 < 32 ); |
3809 uGreenMask = v1->ddpfPrimarySuface.dwGBitMask; | |
0 | 3810 v5 = 0; |
3811 do | |
3812 { | |
3813 if ( (1 << v5) & uGreenMask ) | |
3814 ++v1->uTargetGBits; | |
3815 ++v5; | |
3816 } | |
2069 | 3817 while ( v5 < 32 ); |
3818 uBlueMask = v1->ddpfPrimarySuface.dwBBitMask; | |
0 | 3819 v7 = 0; |
3820 do | |
3821 { | |
3822 if ( (1 << v7) & uBlueMask ) | |
3823 ++v1->uTargetBBits; | |
3824 ++v7; | |
3825 } | |
2069 | 3826 while ( v7 < 32 ); |
0 | 3827 v1->uTargetGMask = uGreenMask; |
2069 | 3828 v1->uTargetRMask = v1->ddpfPrimarySuface.dwRBitMask; |
0 | 3829 v1->uTargetBMask = uBlueMask; |
3830 } | |
3831 | |
3832 //----- (004A0F40) -------------------------------------------------------- | |
3833 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3834 { | |
3835 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 3836 HRESULT result; // eax@1 |
0 | 3837 HRESULT v6; // eax@4 |
3838 int v7; // [sp-8h] [bp-14h]@10 | |
3839 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3840 char v9; // [sp+Bh] [bp-1h]@1 | |
3841 | |
3842 v4 = pSurface; | |
3843 v9 = 1; | |
3844 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3845 if ( result == DDERR_SURFACELOST ) | |
3846 { | |
3847 v6 = v4->Restore(); | |
3848 if ( v6 ) | |
3849 { | |
3850 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3851 { | |
3852 LABEL_20: | |
3853 v9 = 0; | |
3854 result = (bool)memset(pDesc, 0, 4u); | |
3855 goto LABEL_21; | |
3856 } | |
3857 pRenderer->pFrontBuffer4->Restore(); | |
3858 v4->Restore(); | |
3859 } | |
3860 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
3861 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3862 goto LABEL_20; | |
3863 ErrD3D(result); | |
3864 if ( result ) | |
3865 { | |
3866 //v8 = 0; | |
3867 //v7 = 2161; | |
3868 LABEL_19: | |
3869 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3870 goto LABEL_20; | |
3871 } | |
3872 if ( pRenderer->pRenderD3D ) | |
3873 pRenderD3D->HandleLostResources(); | |
3874 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3875 } | |
3876 else | |
3877 { | |
3878 if ( result ) | |
3879 { | |
3880 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3881 goto LABEL_20; | |
3882 ErrD3D(result); | |
3883 //v8 = 0; | |
3884 //v7 = 2199; | |
3885 //goto LABEL_19; | |
3886 } | |
3887 } | |
3888 LABEL_21: | |
3889 LOBYTE(result) = v9; | |
3890 return result; | |
3891 } | |
3892 | |
3893 //----- (004A1032) -------------------------------------------------------- | |
3894 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3895 { | |
3896 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3897 HRESULT v5; // eax@1 |
0 | 3898 HRESULT v6; // eax@2 |
3899 int v7; // [sp-8h] [bp-10h]@8 | |
3900 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3901 | |
3902 v4 = pSurface; | |
3903 v5 = pSurface->Lock( | |
3904 0, | |
3905 pDesc, | |
3906 uLockFlags, | |
3907 0); | |
3908 BYTE3(pSurface) = 1; | |
3909 if ( v5 == DDERR_SURFACELOST ) | |
3910 { | |
3911 v6 = v4->Restore(); | |
3912 if ( !v6 ) | |
3913 goto LABEL_5; | |
3914 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3915 { | |
3916 pRenderer->pFrontBuffer2->Restore(); | |
3917 v4->Restore(); | |
3918 LABEL_5: | |
3919 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3920 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3921 goto LABEL_14; | |
3922 if ( !v5 ) | |
3923 return true; | |
3924 ErrD3D(v5); | |
3925 //v8 = 0; | |
3926 //v7 = 2247; | |
3927 goto LABEL_13; | |
3928 } | |
3929 else | |
3930 { | |
3931 pDesc->dwSize = 0; | |
3932 return false; | |
3933 } | |
3934 } | |
3935 else | |
3936 { | |
3937 if ( !v5 ) | |
3938 return true; | |
3939 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3940 { | |
3941 //v8 = 0; | |
3942 //v7 = 2269; | |
3943 ErrD3D(v5); | |
3944 pDesc->dwSize = 0; | |
3945 return false; | |
3946 LABEL_13: | |
3947 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3948 goto LABEL_14; | |
3949 } | |
3950 } | |
3951 LABEL_14: | |
3952 return true; | |
3953 } | |
3954 | |
3955 //----- (004A10E4) -------------------------------------------------------- | |
3956 void Render::CreateDirectDraw() | |
3957 { | |
3958 Render *v1; // edi@1 | |
3959 HRESULT v2; // eax@1 | |
3960 HRESULT v3; // eax@5 | |
3961 int v6; // [sp-Ch] [bp-20h]@3 | |
3962 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3963 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3964 | |
3965 v1 = this; | |
3966 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3967 | |
3968 pDirectDraw2 = nullptr; | |
3969 pDirectDraw4 = nullptr; | |
3970 | |
1802 | 3971 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3972 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3973 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
3974 else | |
3975 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
3976 | |
3977 lpDD->Release(); | |
3978 lpDD = nullptr; | |
3979 } | |
3980 | |
3981 //----- (004A1169) -------------------------------------------------------- | |
3982 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
3983 { | |
3984 DWORD flags; // eax@1 | |
3985 IDirectDraw *v4; // ecx@3 | |
3986 HRESULT v5; // eax@5 | |
3987 int v6; // [sp-8h] [bp-8h]@3 | |
3988 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
3989 | |
3990 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
3991 DDSCL_NORMAL; | |
3992 | |
1802 | 3993 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3994 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3995 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
3996 else | |
3997 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
3998 } | |
3999 | |
4000 //----- (004A11C6) -------------------------------------------------------- | |
4001 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4002 { | |
1802 | 4003 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4004 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4005 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
4006 else | |
4007 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4008 } | |
4009 | |
4010 //----- (004A121C) -------------------------------------------------------- | |
4011 void Render::CreateFrontBuffer() | |
4012 { | |
4013 Render *v1; // esi@1 | |
4014 IDirectDraw *pDD; // eax@3 | |
4015 IDirectDrawSurface **pOutSurf; // esi@3 | |
4016 struct _DDSURFACEDESC *v4; // edx@3 | |
4017 HRESULT v5; // eax@5 | |
4018 int v6; // [sp-8h] [bp-8Ch]@3 | |
4019 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4020 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4021 | |
4022 v1 = this; | |
1802 | 4023 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4024 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4025 { |
4026 memset(&a2, 0, 0x7Cu); | |
4027 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4028 a2.dwSize = 124; | |
4029 a2.dwFlags = 1; | |
4030 v7 = 0; | |
4031 a2.ddsCaps.dwCaps = 512; | |
4032 v6 = 2357; | |
4033 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4034 v4 = (struct _DDSURFACEDESC *)&a2; | |
4035 } | |
4036 else | |
4037 { | |
4038 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4039 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4040 a2.lPitch = 108; | |
4041 a2.dwBackBufferCount = 1; | |
4042 v7 = 0; | |
4043 a2.dwTextureStage = 512; | |
4044 v6 = 2346; | |
4045 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4046 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
4047 } | |
4048 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
4049 } | |
4050 | |
4051 //----- (004A12CD) -------------------------------------------------------- | |
4052 void Render::CreateBackBuffer() | |
4053 { | |
4054 Render *v1; // esi@1 | |
4055 IDirectDraw *v2; // eax@3 | |
4056 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4057 struct _DDSURFACEDESC *v4; // edx@3 | |
4058 HRESULT v5; // eax@5 | |
4059 int v6; // [sp-8h] [bp-8Ch]@3 | |
4060 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4061 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4062 | |
4063 v1 = this; | |
1802 | 4064 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4065 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4066 { |
4067 memset(&a2, 0, 0x7Cu); | |
4068 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4069 a2.dwSize = 124; | |
4070 a2.dwFlags = 7; | |
4071 v7 = 0; | |
4072 a2.ddsCaps.dwCaps = 2112; | |
4073 a2.dwWidth = 640; | |
4074 a2.dwHeight = 480; | |
4075 v6 = 2387; | |
4076 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4077 v4 = (struct _DDSURFACEDESC *)&a2; | |
4078 } | |
4079 else | |
4080 { | |
4081 memset(&a2.lPitch, 0, 0x6Cu); | |
4082 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4083 a2.lPitch = 108; | |
4084 a2.dwBackBufferCount = 7; | |
4085 v7 = 0; | |
4086 a2.dwTextureStage = 2112; | |
4087 a2.dwAlphaBitDepth = 640; | |
4088 a2.dwMipMapCount = 480; | |
4089 v6 = 2374; | |
4090 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4091 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4092 } | |
4093 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4094 } | |
4095 | |
4096 //----- (004A139A) -------------------------------------------------------- | |
4097 void Render::CreateDirectDrawPrimarySurface() | |
4098 { | |
4099 Render *v1; // esi@1 | |
4100 int v2; // ebx@3 | |
4101 IDirectDraw2 *v3; // eax@3 | |
4102 HRESULT v4; // eax@3 | |
4103 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4104 DDSCAPS2 *v6; // edx@3 | |
4105 IDirectDraw4 *v7; // eax@4 | |
4106 HRESULT v8; // eax@4 | |
4107 int v9; // ST14_4@5 | |
4108 IDirectDrawSurface *v10; // ST10_4@5 | |
4109 HRESULT v11; // eax@5 | |
4110 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4111 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4112 int v14; // [sp+4h] [bp-9Ch]@0 | |
4113 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4114 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4115 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4116 int a4; // [sp+98h] [bp-8h]@3 | |
4117 | |
4118 v1 = this; | |
1802 | 4119 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4120 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4121 { |
4122 v2 = 0; | |
4123 this->field_4004C = 1; | |
4124 memset(&ddsd2, 0, 0x7Cu); | |
4125 v7 = v1->pDirectDraw4; | |
4126 ddsd2.dwBackBufferCount = 1; | |
4127 ddsd2.dwSize = 0x7Cu; | |
4128 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4129 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4130 ErrD3D(v7->CreateSurface( | |
4131 &ddsd2, | |
4132 &pFrontBuffer4, | |
4133 0)); | |
4134 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4135 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4136 } | |
4137 else | |
4138 { | |
4139 v2 = 0; | |
4140 this->field_4004C = 1; | |
4141 | |
4142 DDSURFACEDESC ddsd; | |
4143 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4144 | |
4145 ddsd.lpSurface = (LPVOID)1; | |
4146 ddsd.lPitch = 108; | |
4147 ddsd.dwBackBufferCount = 33; | |
4148 ddsd.ddsCaps.dwCaps = 8728; | |
4149 ErrD3D(pDirectDraw2->CreateSurface( | |
4150 &ddsd, | |
4151 (IDirectDrawSurface **)&pFrontBuffer2, | |
4152 0)); | |
4153 | |
4154 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4155 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4156 } | |
1409
c9e3b93ec570
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changeset
|
4157 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4158 v9 = (int)v6; |
4159 v10 = pFrontBuffer; // BUG | |
4160 | |
4161 v17.dwCaps = 4; | |
4162 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4163 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4164 v1->field_40030 = v2; | |
4165 v1->field_18_locked_pitch = v2; | |
4166 } | |
4167 | |
4168 //----- (004A14F4) -------------------------------------------------------- | |
4169 void Render::CreateClipper(HWND a2) | |
4170 { | |
1802 | 4171 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4172 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4173 { |
4174 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4175 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4176 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4177 } | |
4178 else | |
4179 { | |
4180 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4181 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4182 } | |
4183 } | |
4184 | |
4185 //----- (004A15D8) -------------------------------------------------------- | |
4186 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4187 { | |
4188 IDirectDrawSurface *v2; // eax@3 | |
4189 | |
1802 | 4190 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4191 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4192 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; |
4193 else | |
4194 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4195 v2->GetPixelFormat(pOut); | |
4196 } | |
4197 | |
4198 //----- (004A1605) -------------------------------------------------------- | |
4199 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4200 { | |
4201 Render *v3; // esi@1 | |
4202 signed int v4; // eax@3 | |
4203 | |
4204 v3 = this; | |
1802 | 4205 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4206 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4207 { |
4208 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4209 memset(&pDesc, 0, 0x7Cu); | |
4210 pDesc.dwSize = 124; | |
168 | 4211 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4212 *pOutSurfacePtr = pDesc.lpSurface; |
4213 v4 = pDesc.lPitch; | |
4214 } | |
4215 else | |
4216 { | |
4217 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4218 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4219 pDesc.lPitch = 108; | |
4220 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
4221 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
4222 v4 = pDesc.dwReserved; | |
4223 } | |
4224 *pOutPixelsPerRow = v4 >> 1; | |
4225 } | |
4226 | |
4227 //----- (004A16E1) -------------------------------------------------------- | |
4228 void Render::UnlockBackBuffer() | |
4229 { | |
1802 | 4230 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4231 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4232 ErrD3D(pBackBuffer4->Unlock(0)); |
4233 else | |
4234 ErrD3D(pBackBuffer2->Unlock(0)); | |
4235 } | |
4236 | |
4237 //----- (004A172E) -------------------------------------------------------- | |
4238 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4239 { | |
4240 Render *v3; // esi@1 | |
4241 signed int v4; // eax@3 | |
4242 | |
4243 v3 = this; | |
4244 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4245 { | |
4246 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4247 memset(&pDesc, 0, 0x7Cu); | |
4248 pDesc.dwSize = 124; | |
168 | 4249 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4250 *pOutSurface = pDesc.lpSurface; |
4251 v4 = pDesc.lPitch; | |
4252 } | |
4253 else | |
4254 { | |
4255 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4256 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4257 pDesc.lPitch = 108; | |
4258 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
4259 *pOutSurface = (void *)pDesc.lpSurface; | |
4260 v4 = pDesc.dwReserved; | |
4261 } | |
4262 *pOutPixelsPerRow = v4 >> 1; | |
4263 } | |
4264 | |
4265 //----- (004A17C7) -------------------------------------------------------- | |
4266 void Render::UnlockFrontBuffer() | |
4267 { | |
4268 IDirectDrawSurface *pFront; // eax@3 | |
4269 HRESULT v2; // eax@5 | |
4270 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4271 int v4; // [sp-4h] [bp-8h]@3 | |
4272 | |
1980 | 4273 Render* a5 = this; |
0 | 4274 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
4275 { | |
4276 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4277 v4 = 0; | |
4278 v3 = 2615; | |
4279 } | |
4280 else | |
4281 { | |
4282 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4283 v4 = 0; | |
4284 v3 = 2611; | |
4285 } | |
4286 ErrD3D(pFront->Unlock(0)); | |
4287 } | |
4288 | |
4289 //----- (004A1814) -------------------------------------------------------- | |
4290 void Render::RestoreFrontBuffer() | |
4291 { | |
4292 IDirectDrawSurface **v1; // esi@2 | |
4293 | |
4294 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4295 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4296 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4297 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4298 (*v1)->Restore(); | |
4299 } | |
4300 | |
4301 //----- (004A184C) -------------------------------------------------------- | |
4302 HRESULT Render::_4A184C() | |
4303 { | |
4304 IDirectDrawSurface **pBack; // esi@2 | |
4305 HRESULT result; // eax@4 | |
4306 | |
4307 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4308 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4309 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4310 result = (*pBack)->IsLost(); | |
4311 if ( result == DDERR_SURFACELOST ) | |
4312 result = (*pBack)->Restore(); | |
4313 return result; | |
4314 } | |
4315 | |
4316 //----- (004A1884) -------------------------------------------------------- | |
4317 void Render::PresentRect(RECT *a2, RECT *a3) | |
4318 { | |
4319 IDirectDrawSurface *pFront; // eax@3 | |
4320 HRESULT v4; // eax@5 | |
4321 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4322 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4323 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4324 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4325 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4326 int v10; // [sp-8h] [bp-8h]@3 | |
4327 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4328 | |
4329 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4330 { | |
4331 v11 = 0; | |
4332 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4333 v10 = 2657; | |
4334 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4335 v8 = 0; | |
4336 v7 = DDBLT_WAIT; | |
4337 v6 = a3; | |
4338 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4339 } | |
4340 else | |
4341 { | |
4342 v11 = 0; | |
4343 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4344 v10 = 2653; | |
4345 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4346 v8 = 0; | |
4347 v7 = DDBLT_WAIT; | |
4348 v6 = a3; | |
4349 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4350 } | |
4351 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4352 } | |
4353 | |
4354 //----- (004A18F5) -------------------------------------------------------- | |
4355 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4356 { | |
4357 IDirectDrawSurface *pFront; // eax@3 | |
4358 HRESULT v6; // eax@5 | |
4359 int v7; // [sp-8h] [bp-8h]@3 | |
4360 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4361 | |
4362 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4363 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4364 else | |
4365 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4366 } | |
4367 | |
4368 //----- (004A194A) -------------------------------------------------------- | |
4369 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4370 { | |
4371 IDirectDrawSurface *pFront; // eax@3 | |
4372 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4373 | |
4374 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4375 { | |
4376 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4377 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4378 } | |
4379 else | |
4380 { | |
4381 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4382 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4383 } | |
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|
4384 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4385 } |
4386 | |
4387 //----- (004A1B22) -------------------------------------------------------- | |
144
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|
4388 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
4389 { |
8ab4484c22e0
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diff
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|
4390 //unsigned int v2; // ebx@1 |
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|
4391 //double v4; // st7@5 |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
4392 //unsigned int v5; // esi@5 |
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4393 //int v6; // ecx@5 |
0 | 4394 unsigned int v7; // edx@6 |
4395 char *v8; // ecx@12 | |
4396 void *v9; // edi@16 | |
4397 unsigned int v10; // eax@16 | |
4398 void *v11; // edi@21 | |
4399 unsigned int v12; // eax@21 | |
4400 | |
144
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|
4401 //v2 = uNumBillboardsToDraw; |
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4402 if (uNumBillboardsToDraw >= 999 ) |
0 | 4403 return 0; |
144
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4404 if (!uNumBillboardsToDraw) |
8ab4484c22e0
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diff
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|
4405 { |
8ab4484c22e0
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|
4406 uNumBillboardsToDraw = 1; |
0 | 4407 return 0; |
4408 } | |
144
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|
4409 |
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4410 //v4 = *(float *)&a1; |
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4411 //v5 = pRenderer->uNumBillboardsToDraw; |
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4412 //v6 = 0; |
8ab4484c22e0
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4413 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
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|
4414 { |
8ab4484c22e0
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|
4415 v7 = left + (right - left) / 2; |
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4416 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
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4417 right = v7; |
8ab4484c22e0
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|
4418 else |
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4419 left = v7 + 1; |
8ab4484c22e0
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|
4420 } |
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4421 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4422 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4423 if (z > *(float *)v8 ) |
0 | 4424 { |
4425 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4426 { | |
4427 v7 = pRenderer->uNumBillboardsToDraw; | |
4428 } | |
4429 else | |
4430 { | |
4431 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4432 { | |
4433 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4434 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4435 do | |
4436 { | |
4437 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4438 v9 = (char *)v9 - 156; | |
4439 --v10; | |
4440 } | |
4441 while ( v10 ); | |
4442 } | |
4443 ++v7; | |
4444 } | |
717 | 4445 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4446 uNumBillboardsToDraw++; |
0 | 4447 return v7; |
4448 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4449 if (z <= *(float *)v8 ) |
0 | 4450 { |
4451 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4452 { | |
4453 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4454 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4455 do | |
4456 { | |
4457 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4458 v11 = (char *)v11 - 156; | |
4459 --v12; | |
4460 } | |
4461 while ( v12 ); | |
4462 } | |
717 | 4463 //goto LABEL_23; |
4464 uNumBillboardsToDraw++; | |
4465 return v7; | |
0 | 4466 } |
4467 return v7; | |
4468 } | |
4469 | |
4470 //----- (004A1E9D) -------------------------------------------------------- | |
4471 unsigned int Render::GetBillboardDrawListSize() | |
4472 { | |
4473 return pRenderer->uNumBillboardsToDraw; | |
4474 } | |
4475 | |
4476 //----- (004A1EA3) -------------------------------------------------------- | |
4477 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4478 { | |
2002 | 4479 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4480 } |
4481 | |
4482 //----- (004A1EB6) -------------------------------------------------------- | |
4483 void Render::BeginSceneD3D() | |
4484 { | |
4485 if (!uNumD3DSceneBegins++) | |
4486 { | |
4487 if (pRenderD3D) | |
4488 { | |
4489 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4490 pRenderer->uNumBillboardsToDraw = 0; | |
4491 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4492 |
0 | 4493 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4494 uFogColor = GetLevelFogColor(); | |
4495 else | |
4496 uFogColor = 0; | |
4497 | |
4498 if ( uFogColor & 0xFF000000 ) | |
4499 { | |
4500 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4501 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4502 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4503 bUsingSpecular = true; | |
4504 } | |
4505 else | |
4506 { | |
4507 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4508 bUsingSpecular = 0; | |
4509 } | |
4510 } | |
4511 else | |
4512 { | |
4513 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4514 if (pTargetSurface) | |
4515 field_18_locked_pitch = uTargetSurfacePitch; | |
4516 else | |
4517 --uNumD3DSceneBegins; | |
4518 } | |
4519 } | |
4520 } | |
4521 | |
4522 //----- (004A1FE1) -------------------------------------------------------- | |
4523 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4524 { | |
4525 --uNumD3DSceneBegins; | |
4526 if (uNumD3DSceneBegins) | |
4527 return; | |
4528 | |
4529 if (pRenderD3D) | |
4530 { | |
4531 pGame->draw_debug_outlines(); | |
161 | 4532 DoRenderBillboards_D3D(); |
0 | 4533 pGame->pStru6Instance->RenderSpecialEffects(); |
4534 pRenderD3D->pDevice->EndScene(); | |
4535 } | |
4536 else | |
4537 pGame->pStru6Instance->RenderSpecialEffects(); | |
4538 } | |
4539 | |
4540 //----- (004A2031) -------------------------------------------------------- | |
349 | 4541 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4542 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4543 // __debugbreak(); // should not fire outside decal builder |
349 | 4544 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4545 } |
4546 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4547 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4548 { |
4549 int v5; // ebx@1 | |
4550 int v6; // edi@1 | |
4551 int v8; // eax@7 | |
4552 float v9; // eax@12 | |
4553 float *v10; // esi@12 | |
4554 float v11; // ecx@14 | |
4555 double v12; // st7@14 | |
4556 double v13; // st7@14 | |
4557 double v14; // st7@14 | |
4558 signed int v15; // eax@14 | |
4559 int v16; // eax@15 | |
4560 float v17; // ST48_4@15 | |
4561 char v18; // zf@17 | |
4562 int v19; // eax@18 | |
4563 int v20; // eax@18 | |
4564 int v21; // edx@20 | |
4565 signed int v22; // ecx@20 | |
4566 int v23; // eax@20 | |
4567 const char *v24; // ST4C_4@20 | |
4568 unsigned int v25; // ST50_4@20 | |
4569 int v26; // ST54_4@20 | |
4570 int v27; // eax@20 | |
4571 _UNKNOWN *v28; // eax@21 | |
4572 int v29; // ecx@23 | |
4573 int v30; // eax@23 | |
4574 int v31; // eax@23 | |
4575 int v32; // eax@24 | |
4576 int v33; // eax@25 | |
4577 int v34; // eax@25 | |
4578 int v35; // eax@25 | |
4579 int v36; // eax@25 | |
4580 signed int v37; // ecx@26 | |
4581 int v38; // eax@26 | |
4582 _UNKNOWN *v39; // eax@27 | |
4583 int v40; // edx@28 | |
4584 int v41; // eax@29 | |
4585 int v42; // eax@29 | |
4586 int v43; // eax@29 | |
4587 int v44; // eax@29 | |
4588 unsigned int v46; // eax@29 | |
4589 int v47; // eax@30 | |
4590 int v48; // eax@30 | |
4591 int v49; // eax@30 | |
4592 double v52; // st6@35 | |
4593 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4594 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4595 signed int v59; // [sp+60h] [bp-8h]@12 | |
4596 int v61; // [sp+64h] [bp-4h]@4 | |
4597 int i; | |
4598 | |
4599 v6 = (int)this; | |
4600 v5 = 0; | |
4601 if (!this->uNumD3DSceneBegins) | |
4602 return; | |
4603 | |
4604 | |
4605 | |
4606 | |
186 | 4607 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4608 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4609 if (this->bUsingSpecular) | |
4610 { | |
186 | 4611 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4612 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4613 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4614 } |
4615 | |
4616 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4617 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4618 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4619 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4620 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4621 pVertices[0].specular = 0; | |
4622 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4623 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4624 | |
4625 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4626 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4627 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4628 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4629 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4630 pVertices[1].specular = 0; | |
4631 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4632 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4633 | |
4634 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4635 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4636 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4637 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4638 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4639 pVertices[2].specular = 0; | |
4640 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4641 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4642 | |
4643 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4644 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4645 | |
4646 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4647 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4648 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4649 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4650 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4651 pVertices[5].specular = 0; | |
4652 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4653 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4654 | |
4655 | |
4656 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4657 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4658 | |
186 | 4659 }*/ |
4660 | |
0 | 4661 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4662 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4663 { |
4664 //RenderVertexSoft *pVertices; // esi@0 | |
4665 //int v7; // edi@1 | |
0 | 4666 unsigned int v8; // ebx@1 |
4667 LightmapBuilder *v9; // esi@3 | |
4668 unsigned int v10; // edx@3 | |
4669 int v11; // eax@5 | |
4670 int v12; // eax@11 | |
4671 char *v13; // esi@11 | |
4672 double v14; // st7@13 | |
4673 double v15; // st7@13 | |
4674 signed int v16; // eax@13 | |
4675 int v17; // ecx@13 | |
4676 double v18; // st7@13 | |
4677 float v19; // ST78_4@14 | |
4678 int v20; // eax@14 | |
4679 char v21; // zf@16 | |
4680 HRESULT v22; // eax@17 | |
4681 HRESULT v23; // eax@17 | |
4682 HRESULT v24; // eax@19 | |
4683 HRESULT v25; // eax@19 | |
4684 unsigned int v26; // ecx@19 | |
4685 char *v27; // eax@20 | |
4686 HRESULT v28; // eax@22 | |
4687 HRESULT v29; // eax@22 | |
4688 HRESULT v30; // eax@23 | |
4689 HRESULT v31; // eax@24 | |
4690 HRESULT v32; // eax@24 | |
4691 HRESULT v33; // eax@24 | |
4692 HRESULT v34; // eax@24 | |
4693 HRESULT v35; // eax@25 | |
4694 HRESULT v36; // eax@25 | |
4695 unsigned int v37; // ecx@25 | |
4696 char *v38; // eax@26 | |
4697 int v39; // edx@27 | |
4698 HRESULT v40; // eax@28 | |
4699 HRESULT v41; // eax@28 | |
4700 HRESULT v42; // eax@28 | |
4701 HRESULT v43; // eax@28 | |
4702 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4703 unsigned int v45; // eax@28 | |
4704 HRESULT v46; // eax@29 | |
4705 HRESULT v47; // eax@29 | |
4706 HRESULT v48; // eax@29 | |
186 | 4707 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4708 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4709 int v51; // eax@40 | |
4710 char *v52; // esi@40 | |
4711 double v53; // st7@42 | |
4712 double v54; // st7@42 | |
4713 signed int v55; // eax@42 | |
4714 int v56; // ecx@42 | |
4715 double v57; // st7@42 | |
4716 float v58; // ST7C_4@43 | |
4717 int v59; // eax@43 | |
186 | 4718 //signed int v60; // [sp+78h] [bp-14h]@31 |
4719 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4720 const char *v62; // [sp+80h] [bp-Ch]@0 |
4721 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4722 int v64; // [sp+84h] [bp-8h]@0 | |
4723 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4724 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4725 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4726 int a7; |
4727 | |
4728 //v7 = (int)this; | |
0 | 4729 v8 = 0; |
186 | 4730 if (!this->uNumD3DSceneBegins) |
75 | 4731 return; |
4732 if ( uNumVertices < 3) | |
4733 return; | |
4734 | |
186 | 4735 //v61 = pVertices; |
4736 | |
75 | 4737 /* v9 = pGame->pLightmapBuilder; |
0 | 4738 v65 = v9; |
75 | 4739 v10 = v9->std__vector_000004_size;*/ |
1394 | 4740 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4741 { |
638 | 4742 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4743 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4744 } |
4745 else | |
4746 { | |
186 | 4747 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4748 byte_4D864C && pGame->uFlags & 2 ) |
4749 { | |
186 | 4750 if (clampAtTextureBorders) |
4751 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4752 else |
186 | 4753 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4754 | |
4755 if (transparent || this->bUsingSpecular) | |
4756 { | |
4757 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4758 if (transparent) | |
0 | 4759 { |
186 | 4760 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4761 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4762 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4763 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4764 } |
4765 else | |
4766 { | |
186 | 4767 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4768 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4769 } |
186 | 4770 } |
1073 | 4771 |
4772 for (uint i = 0; i < uNumVertices; ++i) | |
4773 { | |
4774 | |
4775 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4776 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4777 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4778 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4779 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4780 if ( this->bUsingSpecular ) | |
0 | 4781 { |
1073 | 4782 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4783 } |
1073 | 4784 else |
4785 { | |
4786 d3d_vertex_buffer[i].specular = 0; | |
4787 } | |
4788 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4789 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4790 } | |
4791 | |
4792 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4793 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4794 if (transparent) |
4795 { | |
4796 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4797 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4798 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4799 } |
4800 } | |
4801 else | |
4802 { | |
1073 | 4803 for (uint i = 0; i < uNumVertices; ++i) |
4804 { | |
4805 | |
4806 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4807 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4808 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4809 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4810 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4811 if ( this->bUsingSpecular ) | |
0 | 4812 { |
1073 | 4813 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4814 } |
1073 | 4815 else |
4816 { | |
4817 d3d_vertex_buffer[i].specular = 0; | |
4818 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4819 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4820 d3d_vertex_buffer[i].specular = v20; |
4821 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4822 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4823 } | |
186 | 4824 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4825 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4826 if (pRenderer->bUsingSpecular) | |
4827 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4828 |
4829 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4830 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4831 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4832 d3d_vertex_buffer, |
0 | 4833 uNumVertices, |
4834 16)); | |
4835 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4836 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4837 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4838 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4839 for (uint i = 0; i < uNumVertices; ++i) |
4840 { | |
4841 d3d_vertex_buffer[i].diffuse = -1; | |
4842 } | |
0 | 4843 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4844 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4845 if ( !pRenderer->bUsingSpecular ) |
4846 { | |
186 | 4847 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4848 } | |
4849 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4850 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4851 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4852 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4853 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4854 d3d_vertex_buffer, |
0 | 4855 uNumVertices, |
4856 16)); | |
4857 if ( pRenderer->bUsingSpecular ) | |
4858 { | |
186 | 4859 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4860 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4861 for (uint i = 0; i < uNumVertices; ++i) |
4862 { | |
4863 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4864 d3d_vertex_buffer[i].specular = 0; | |
4865 } | |
4866 | |
75 | 4867 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4868 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4869 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4870 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4871 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4872 d3d_vertex_buffer, |
0 | 4873 uNumVertices, |
4874 16)); | |
186 | 4875 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4876 //v44 = pRenderer->pRenderD3D->pDevice; |
4877 v45 = GetLevelFogColor(); | |
4878 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4879 v8 = 0; | |
4880 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4881 } | |
186 | 4882 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4883 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4884 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4885 } | |
4886 } | |
186 | 4887 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4888 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4889 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4890 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4891 } |
4892 // 4A26BC: could not find valid save-restore pair for esi | |
4893 // 4D864C: using guessed type char byte_4D864C; | |
4894 | |
4895 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4896 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4897 { |
67 | 4898 int v7; // eax@7 |
4899 | |
4900 if ( !this->uNumD3DSceneBegins ) | |
4901 return; | |
4902 if ( uNumVertices >= 3 ) | |
4903 { | |
186 | 4904 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4905 if ( this->bUsingSpecular ) |
4906 { | |
186 | 4907 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4908 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4909 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4910 } |
1427 | 4911 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4912 { |
4913 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4914 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4915 pVertices[i].pos.z = 0.99989998; | |
168 | 4916 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4917 |
840 | 4918 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4919 v7 = 0; |
4920 if (this->bUsingSpecular) | |
1427 | 4921 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4922 pVertices[i].specular = v7; |
4923 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4924 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4925 } | |
4926 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4927 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4928 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4929 } |
4930 } | |
4931 | |
4932 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4933 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4934 { |
4935 int v5; // eax@3 | |
4936 | |
4937 if ( this->uNumD3DSceneBegins ) | |
4938 { | |
1923 | 4939 if ( uNumVertices >= 3 ) |
0 | 4940 { |
186 | 4941 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4942 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4943 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4944 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4945 for (uint i = 0; i < uNumVertices; ++i) |
4946 { | |
4947 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4948 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4949 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4950 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4951 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4952 d3d_vertex_buffer[i].specular = 0; | |
4953 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4954 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4955 } | |
1923 | 4956 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4957 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4958 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4959 } |
4960 } | |
4961 } | |
4962 | |
1390 | 4963 //----- (00479A53) -------------------------------------------------------- |
1923 | 4964 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4965 { |
4966 BLVFace *pFace; // esi@1 | |
4967 double v5; // st7@3 | |
4968 signed __int64 v6; // qax@3 | |
4969 int v12; // edx@7 | |
4970 int v13; // eax@7 | |
4971 void *v15; // ecx@9 | |
4972 int v17; // edi@9 | |
4973 double v18; // st7@9 | |
4974 signed int v19; // ebx@9 | |
4975 void *v20; // ecx@9 | |
4976 int v21; // ebx@11 | |
4977 int v22; // eax@14 | |
4978 signed __int64 v23; // qtt@16 | |
4979 double v24; // st7@16 | |
4980 unsigned __int8 v25; // sf@16 | |
4981 unsigned __int8 v26; // of@16 | |
4982 double v28; // st7@20 | |
4983 char *v29; // ebx@20 | |
4984 char *v30; // edx@20 | |
4985 unsigned __int8 v31; // c0@21 | |
4986 unsigned __int8 v32; // c3@21 | |
4987 double v33; // st6@23 | |
4988 char *v34; // esi@30 | |
4989 const void *v35; // ecx@31 | |
4990 int v36; // eax@31 | |
4991 const void *v37; // edi@31 | |
4992 signed __int64 v38; // qax@31 | |
4993 int v39; // ecx@31 | |
4994 int v40; // ebx@33 | |
4995 int v41; // eax@36 | |
4996 signed __int64 v42; // qtt@39 | |
4997 int v43; // eax@39 | |
4998 char v44; // zf@39 | |
4999 double v45; // st7@39 | |
5000 double v46; // st7@39 | |
5001 unsigned int v47; // edx@40 | |
5002 double v48; // st7@41 | |
5003 RenderVertexSoft *v49; // ebx@41 | |
5004 void *v50; // edi@43 | |
5005 double v51; // st7@46 | |
5006 RenderVertexSoft *v52; // edx@46 | |
5007 void *v53; // edi@48 | |
5008 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5009 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5010 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 5011 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 5012 unsigned int v63; // [sp+120h] [bp-54h]@7 |
5013 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
5014 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5015 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 5016 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
5017 int v70; // [sp+144h] [bp-30h]@3 | |
5018 int X; // [sp+148h] [bp-2Ch]@9 | |
5019 int v72; // [sp+14Ch] [bp-28h]@7 | |
5020 float v73; // [sp+150h] [bp-24h]@16 | |
5021 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 5022 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 5023 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
5024 float v76; // [sp+15Ch] [bp-18h]@9 | |
5025 int v77; // [sp+160h] [bp-14h]@9 | |
5026 int v78; // [sp+164h] [bp-10h]@7 | |
5027 void *v79; // [sp+168h] [bp-Ch]@9 | |
5028 float v80; // [sp+16Ch] [bp-8h]@3 | |
5029 const void *v81; // [sp+170h] [bp-4h]@7 | |
5030 | |
5031 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5032 //for floor and wall(for example Selesta)------------------- |
1644 | 5033 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
5034 { | |
5035 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
5036 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
5037 for (uint i = 0; i < uNumVertices; ++i) | |
5038 { | |
5039 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
5040 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
5041 } | |
5042 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 5043 return; |
5044 } | |
1981 | 5045 //--------------------------------------- |
5046 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 5047 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 5048 * 65536.0) |
1922 | 5049 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 5050 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
5051 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 5052 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 5053 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 5054 * 65535.0) |
1922 | 5055 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 5056 |
1999 | 5057 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 5058 pSkyPolygon.Create_48607B(&stru_8019C8); |
5059 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
5060 | |
5061 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
5062 if ( !pSkyPolygon.pTexture ) | |
1390 | 5063 return; |
1644 | 5064 |
1981 | 5065 pSkyPolygon.dimming_level = 0; |
5066 pSkyPolygon.uNumVertices = uNumVertices; | |
5067 | |
5068 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5069 pSkyPolygon.v_18.y = 0; | |
5070 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5071 | |
1644 | 5072 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 5073 pSkyPolygon.field_24 = 0x2000000; |
1644 | 5074 |
5075 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5076 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5077 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 5078 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 5079 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
5080 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5081 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 5082 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5083 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5084 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5085 //v81 = 0; |
1981 | 5086 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
5087 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
5088 return; | |
1644 | 5089 |
5090 int _507D30_idx = 0; | |
1999 | 5091 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 5092 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5093 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 5094 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; |
5095 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; | |
5096 | |
5097 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; | |
1999 | 5098 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 5099 |
1997 | 5100 v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); |
1644 | 5101 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5102 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 5103 v19 = -pSkyPolygon.field_24; |
5104 v77 = -pSkyPolygon.field_24; | |
5105 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 5106 LODWORD(v76) = (signed __int64)v18; |
5107 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5108 while ( 1 ) | |
5109 { | |
5110 v79 = v20; | |
5111 if ( !X ) | |
5112 goto LABEL_14; | |
5113 v21 = abs(v19 >> 14); | |
1999 | 5114 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 5115 break; |
5116 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5117 break; | |
5118 v19 = v77; | |
5119 v20 = v79; | |
5120 LABEL_14: | |
1981 | 5121 v79 = (void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5122 v22 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
1390 | 5123 --LODWORD(v76); |
5124 v20 = (char *)v20 + v72; | |
1981 | 5125 X = v22 + pSkyPolygon.v_18.x; |
1390 | 5126 v78 = 1; |
5127 } | |
5128 if ( !v78 ) | |
5129 { | |
5130 LODWORD(v23) = v77 << 16; | |
1981 | 5131 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 5132 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 5133 v77 = v17; |
1999 | 5134 signed __int64 s = v74 + ((pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16);// s = 0xFFFFFFFF FFFF3EE6 |
5135 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16) >> 4); | |
1981 | 5136 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5137 | |
1999 | 5138 signed __int64 s2 = (signed __int64)(v74_ + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); |
5139 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16) >> 4); | |
1981 | 5140 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
5141 | |
1999 | 5142 v77 = (unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16; |
5143 LODWORD(v73) = (unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16; | |
1644 | 5144 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5145 |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5146 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5147 //{ |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5148 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5149 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5150 // return; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5151 //} |
1390 | 5152 continue; |
5153 } | |
5154 break; | |
5155 } | |
1999 | 5156 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5157 { | |
5158 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5159 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5160 return; | |
5161 } | |
1390 | 5162 LODWORD(v73) = 0; |
5163 v80 = v76; | |
1981 | 5164 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5165 { |
5166 v28 = (double)SLODWORD(v76); | |
5167 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5168 uint i = 0; |
5169 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5170 { | |
1390 | 5171 ++LODWORD(v73); |
1997 | 5172 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5173 LODWORD(v76) += 48; |
1997 | 5174 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5175 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5176 { | |
5177 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5178 { | |
5179 i++; | |
5180 continue; | |
5181 } | |
5182 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5183 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5184 } |
5185 else | |
5186 { | |
1997 | 5187 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5188 + array_507D30[i].vWorldViewProjX; | |
5189 } | |
5190 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5191 ++LODWORD(v73); |
5192 *(unsigned int *)LODWORD(v76) = v28; | |
5193 LODWORD(v76) += 48; | |
1997 | 5194 i++; |
5195 } | |
1390 | 5196 } |
5197 if ( SLODWORD(v73) <= 0 ) | |
5198 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5199 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5200 uint j = 0; |
1390 | 5201 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5202 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5203 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5204 { | |
5205 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5206 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5207 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
1997 | 5208 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v35) >> 16); |
1981 | 5209 v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); |
1997 | 5210 |
1390 | 5211 v81 = v35; |
5212 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5213 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
1997 | 5214 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v35) >> 16); |
1390 | 5215 v78 = (int)v35; |
1981 | 5216 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
5217 v81 = (const void *)pSkyPolygon.v_18.z; | |
5218 v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
1390 | 5219 v37 = (const void *)(v72 |
1997 | 5220 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); |
5221 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); | |
1390 | 5222 v81 = 0; |
5223 LODWORD(v76) = v38; | |
5224 v39 = v72 * (v70 - v38); | |
5225 while ( 1 ) | |
5226 { | |
5227 v78 = v39; | |
5228 if ( !X ) | |
5229 goto LABEL_36; | |
5230 v40 = abs(X); | |
5231 if ( abs((signed __int64)v65) <= v40 ) | |
5232 break; | |
5233 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5234 break; | |
5235 v39 = v78; | |
5236 LABEL_36: | |
1981 | 5237 v78 = pSkyPolygon.v_18.z; |
5238 v41 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v39) >> 16; | |
1390 | 5239 --LODWORD(v76); |
5240 v39 += v72; | |
1981 | 5241 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5242 v81 = (const void *)1; |
5243 } | |
5244 if ( v81 ) | |
5245 { | |
1981 | 5246 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5247 v78 = 2 * LODWORD(v76); |
1981 | 5248 v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z |
1390 | 5249 * (signed __int64)(signed int)(signed __int64)(((double)v70 |
5250 - ((double)(2 * LODWORD(v76)) | |
1997 | 5251 - array_50AC10[j].vWorldViewProjY)) |
1390 | 5252 * (double)v72)) >> 16); |
1981 | 5253 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5254 } |
5255 LODWORD(v42) = v77 << 16; | |
5256 HIDWORD(v42) = v77 >> 16; | |
5257 v79 = (void *)(v42 / X); | |
5258 v81 = v37; | |
1997 | 5259 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5260 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
1997 | 5261 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); |
5262 v43 = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); | |
1390 | 5263 v74 = (unsigned int)v37; |
5264 LODWORD(v76) = v43; | |
1997 | 5265 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5266 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
1997 | 5267 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)(signed int)v37) >> 16)); |
1390 | 5268 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; |
5269 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
1997 | 5270 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5271 //v34 += 48; |
1390 | 5272 v78 = v66 + ((signed int)v74 >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5273 //v44 = HIDWORD(v69)-- == 1; |
1390 | 5274 v45 = (double)v78 * 0.000015259022; |
5275 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
1997 | 5276 array_50AC10[j].u = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5277 array_50AC10[j].v = (double)v78 * 0.000015259022 * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5278 //v46 = (double)(signed int)v79; |
1997 | 5279 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5280 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5281 ++j; | |
5282 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5283 //while ( !v44 ); |
1390 | 5284 LABEL_40: |
1997 | 5285 uint i = 0; |
1390 | 5286 if ( SLODWORD(v73) > 0 ) |
5287 { | |
5288 v48 = (double)SLODWORD(v80); | |
1997 | 5289 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5290 { | |
5291 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5292 { | |
5293 ++i; | |
5294 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5295 } | |
5296 } | |
5297 } | |
5298 pSkyPolygon.uNumVertices = i; | |
5299 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5300 int pNumVertices = 0; | |
1390 | 5301 if ( SLODWORD(v73) > 0 ) |
5302 { | |
5303 v51 = (double)SLODWORD(v80); | |
1997 | 5304 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5305 { | |
5306 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5307 { | |
5308 ++pNumVertices; | |
5309 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5310 } | |
5311 } | |
5312 } | |
5313 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5314 } |
5315 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5316 |
0 | 5317 //----- (004A2FC0) -------------------------------------------------------- |
5318 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5319 { | |
5320 //Render *v8; // edi@1 | |
5321 //unsigned int v9; // esi@3 | |
1072 | 5322 RenderVertexSoft *v12; // ecx@9 |
5323 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5324 double v14; // st6@10 |
5325 int v15; // edx@10 | |
5326 Texture *v16; // edx@10 | |
5327 double v17; // st6@10 | |
5328 //char v18; // zf@10 | |
5329 Texture *v19; // edx@10 | |
595 | 5330 //Texture *v23; // edx@16 |
5331 //char *v24; // ecx@16 | |
5332 //char *v25; // eax@16 | |
5333 //double v26; // st6@17 | |
5334 //int v27; // esi@17 | |
5335 //double v28; // st6@17 | |
5336 //unsigned int v33; // ecx@18 | |
5337 //char *v34; // eax@19 | |
0 | 5338 //Texture *v45; // edx@23 |
5339 //char *v46; // ecx@23 | |
5340 //char *v47; // eax@23 | |
5341 //double v48; // st6@24 | |
5342 //int v49; // esi@24 | |
5343 //double v50; // st6@24 | |
5344 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5345 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5346 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5347 const char *v56; // [sp+0h] [bp-14h]@0 | |
5348 int v57; // [sp+4h] [bp-10h]@0 | |
5349 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5350 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5351 //int a3a; // [sp+10h] [bp-4h]@4 | |
5352 | |
5353 //v8 = this; | |
5354 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5355 return; | |
5356 | |
5357 //auto a3 = pFace; | |
5358 //auto a6 = uPackedID; | |
5359 //v59 = pGame->pLightmapBuilder; | |
5360 //v9 = v59->std__vector_000004_size; | |
5361 | |
2006 | 5362 int sCorrectedColor = uColor; |
0 | 5363 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5364 sCorrectedColor = -1; |
5365 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5366 |
792 | 5367 |
5368 if (pFace->uAttributes & FACE_OUTLINED) | |
5369 { | |
5370 int color; | |
5371 if (GetTickCount() % 300 >= 150) | |
2006 | 5372 uColor = sCorrectedColor = 0xFF20FF20; |
5373 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5374 } |
5375 | |
1394 | 5376 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5377 { |
5378 __debugbreak(); | |
5379 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5380 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5381 for (uint i = 0; i < uNumVertices; ++i) |
5382 { | |
5383 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5384 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5385 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5386 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5387 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5388 d3d_vertex_buffer[i].specular = 0; |
5389 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5390 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5391 } | |
5392 | |
186 | 5393 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5394 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5395 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5396 D3DPT_TRIANGLEFAN, | |
5397 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5398 d3d_vertex_buffer, |
0 | 5399 uNumVertices, |
5400 28)); | |
1394 | 5401 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5402 } |
5403 else | |
5404 { | |
5405 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5406 byte_4D864C && pGame->uFlags & 2) | |
5407 { | |
5408 for (uint i = 0; i < uNumVertices; ++i) | |
5409 { | |
186 | 5410 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5411 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5412 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5413 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5414 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5415 d3d_vertex_buffer[i].specular = 0; |
5416 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5417 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5418 } | |
5419 | |
5420 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5421 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5422 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5423 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5424 d3d_vertex_buffer, |
0 | 5425 uNumVertices, |
5426 28)); | |
5427 } | |
5428 else | |
5429 { | |
595 | 5430 for (uint i = 0; i < uNumVertices; ++i) |
5431 { | |
5432 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5433 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5434 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5435 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5436 d3d_vertex_buffer[i].diffuse = uColor; | |
5437 d3d_vertex_buffer[i].specular = 0; | |
5438 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5439 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5440 } | |
5441 //__debugbreak(); | |
5442 //if ( (signed int)uNumVertices > 0 ) | |
5443 //{ | |
5444 //v23 = pTex; | |
5445 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5446 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5447 //pTex = (Texture *)uNumVertices; | |
5448 //uint v18; | |
5449 //do | |
5450 //{ | |
5451 //v26 = *(float *)v24 * 0.061758894; | |
5452 //v27 = *((int *)v24 + 3); | |
5453 //*((int *)v25 + 4) = 0; | |
5454 //*((int *)v25 - 1) = v27; | |
5455 //*(int *)v25 = *((int *)v24 + 4); | |
5456 //*((int *)v25 + 3) = uColor; | |
5457 //v25 += 32; | |
5458 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5459 //v28 = 1.0 / *(float *)v24; | |
5460 //v24 += 48; | |
5461 //v18 = pTex == (Texture *)1; | |
5462 //pTex = (Texture *)((char *)pTex - 1); | |
5463 //*((float *)v25 - 6) = v28; | |
0 | 5464 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5465 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5466 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5467 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5468 //} | |
5469 //while ( !v18 ); | |
5470 //} | |
0 | 5471 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5472 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5473 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5474 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5475 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5476 d3d_vertex_buffer, |
0 | 5477 uNumVertices, |
5478 28)); | |
595 | 5479 |
5480 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5481 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5482 |
5483 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5484 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5485 /*v33 = uNumVertices; |
0 | 5486 if ( (signed int)uNumVertices > 0 ) |
5487 { | |
186 | 5488 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5489 do |
5490 { | |
5491 *(int *)v34 = uCorrectedColor; | |
5492 v34 += 32; | |
5493 --v33; | |
5494 } | |
5495 while ( v33 ); | |
595 | 5496 }*/ |
0 | 5497 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5498 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5499 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5500 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5501 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5502 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5503 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5504 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5505 d3d_vertex_buffer, |
0 | 5506 uNumVertices, |
5507 28)); | |
186 | 5508 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5509 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5510 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5511 } |
5512 } | |
5513 } | |
5514 // 4D864C: using guessed type char byte_4D864C; | |
5515 | |
5516 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5517 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5518 { | |
5519 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5520 //double v5; // st7@2 | |
5521 //float v6; // ST08_4@2 | |
0 | 5522 unsigned int v7; // eax@2 |
717 | 5523 //int v8; // ecx@2 |
5524 //unsigned int v9; // esi@2 | |
5525 //Sprite *v10; // edi@5 | |
0 | 5526 signed int v11; // eax@9 |
5527 signed int v12; // eax@9 | |
717 | 5528 //double v13; // st7@12 |
5529 //double v14; // st6@12 | |
0 | 5530 double v15; // st5@12 |
5531 double v16; // st4@12 | |
5532 double v17; // st3@12 | |
5533 double v18; // st2@12 | |
5534 int v19; // ecx@14 | |
5535 double v20; // st3@14 | |
5536 int v21; // ecx@16 | |
5537 double v22; // st3@16 | |
717 | 5538 //IDirect3DTexture2 *v23; // eax@18 |
5539 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5540 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5541 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5542 float v27; // [sp+24h] [bp-Ch]@5 |
5543 int v28; // [sp+28h] [bp-8h]@2 | |
5544 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5545 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5546 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5547 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5548 float a1; // [sp+40h] [bp+10h]@5 |
5549 | |
717 | 5550 //v26 = this; |
0 | 5551 if ( this->uNumD3DSceneBegins ) |
5552 { | |
717 | 5553 //v4 = pSoftBillboard; |
5554 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5555 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5556 //v6 = pSoftBillboard->zbuffer_depth; | |
5557 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5558 //v8 = dimming_level; | |
5559 //v9 = v7; | |
657 | 5560 v28 = dimming_level & 0xFF000000; |
5561 if ( dimming_level & 0xFF000000 ) | |
717 | 5562 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5563 else |
717 | 5564 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5565 //v10 = a3; | |
5566 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5567 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5568 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5569 //v25 = pSoftBillboard->uScreenSpaceX; |
5570 //v24 = pSoftBillboard->uScreenSpaceY; | |
5571 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5572 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5573 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5574 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5575 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5576 v31 = v31 * -1.0; |
2006 | 5577 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5578 { |
5579 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5580 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5581 if ( v28 ) |
5582 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5583 } | |
5584 else | |
5585 { | |
717 | 5586 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5587 } | |
5588 //v13 = (double)v25; | |
1390 | 5589 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5590 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5591 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5592 //v14 = (double)v24; |
5593 //v32 = v14; | |
1390 | 5594 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5595 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5596 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5597 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5598 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5599 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5600 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5601 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5602 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5603 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5604 v17 = v17 * -1.0; |
1390 | 5605 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5606 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5607 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5608 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5609 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5610 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5611 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5612 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5613 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5614 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5615 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5616 v20 = v20 * -1.0; |
1390 | 5617 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5618 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5619 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5620 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5621 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5622 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5623 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5624 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5625 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5626 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5627 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5628 v22 = v22 * -1.0; |
1390 | 5629 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5630 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5631 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5632 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5633 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5634 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5635 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5636 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5637 //v23 = pSprite->pTexture; |
5638 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5639 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5640 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5641 } |
5642 } | |
5643 | |
5644 //----- (004A354F) -------------------------------------------------------- | |
5645 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5646 { | |
743 | 5647 //double v5; // st7@3 |
5648 //float v6; // ST20_4@3 | |
5649 //float v7; // ST00_4@3 | |
0 | 5650 unsigned int v8; // esi@3 |
743 | 5651 //int v9; // eax@3 |
5652 //int v10; // ebx@3 | |
0 | 5653 float v11; // ST28_4@3 |
743 | 5654 //double v12; // st7@3 |
5655 //float v13; // ST24_4@3 | |
5656 //double v14; // st6@3 | |
5657 //float v15; // ST1C_4@3 | |
0 | 5658 float v16; // ST2C_4@3 |
5659 float v17; // ST30_4@3 | |
5660 signed int v18; // ST18_4@3 | |
5661 signed int v19; // ST14_4@3 | |
5662 signed int v20; // ST10_4@3 | |
5663 signed int v21; // eax@3 | |
5664 double v22; // st6@3 | |
5665 float v23; // ST2C_4@3 | |
5666 float v24; // ST30_4@3 | |
5667 signed int v25; // ST10_4@3 | |
5668 signed int v26; // ST14_4@3 | |
5669 signed int v27; // ST18_4@3 | |
5670 signed int v28; // eax@3 | |
5671 double v29; // st6@3 | |
5672 float v30; // ecx@3 | |
5673 float v31; // ST2C_4@3 | |
5674 float v32; // ST30_4@3 | |
5675 signed int v33; // ST10_4@3 | |
5676 signed int v34; // ST14_4@3 | |
5677 signed int v35; // ST18_4@3 | |
5678 signed int v36; // eax@3 | |
5679 float v37; // ecx@3 | |
5680 double v38; // st6@3 | |
5681 float v39; // ST2C_4@3 | |
5682 float v40; // ST30_4@3 | |
5683 signed int v41; // ST10_4@3 | |
5684 signed int v42; // ST14_4@3 | |
5685 signed int v43; // ST18_4@3 | |
5686 signed int v44; // eax@3 | |
5687 double v45; // st6@3 | |
5688 float v46; // eax@3 | |
5689 | |
5690 if ( this->uNumD3DSceneBegins ) | |
5691 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5692 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5693 { |
743 | 5694 //v5 = (double)a2->zbuffer_depth; |
5695 //v6 = v5; | |
5696 //v7 = v5; | |
5697 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5698 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5699 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5700 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5701 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5702 //v9 = a2->uScreenSpaceX; |
5703 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5704 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5705 //v12 = (double) a2->uScreenSpaceX; |
5706 //v13 = v12; | |
5707 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5708 //v15 = v14; | |
5709 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5710 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5711 v18 = stru_5C6E00->Cos(angle); |
5712 v19 = stru_5C6E00->Sin(angle); | |
5713 v20 = stru_5C6E00->Sin(angle); | |
5714 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5715 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5716 + (double)(v18 >> 16)) |
5717 * v16 | |
5718 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5719 + (double)(v19 >> 16)) | |
5720 * v17) | |
743 | 5721 * v11 + (double) a2->uScreenSpaceX; |
0 | 5722 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5723 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5724 - 12.0) | |
5725 * v11 | |
5726 + (double)a2->uScreenSpaceY; | |
1390 | 5727 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5728 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5729 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5730 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5731 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5732 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5733 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5734 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5735 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5736 v25 = stru_5C6E00->Cos(angle); |
5737 v26 = stru_5C6E00->Sin(angle); | |
5738 v27 = stru_5C6E00->Sin(angle); | |
5739 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5740 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5741 + (double)(v25 >> 16)) |
740 | 5742 * v31 |
0 | 5743 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5744 + (double)(v26 >> 16)) | |
740 | 5745 * v32) |
743 | 5746 * v11 + (double) a2->uScreenSpaceX; |
740 | 5747 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5748 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5749 - 12.0) |
5750 * v11 | |
5751 + (double)a2->uScreenSpaceY; | |
1390 | 5752 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5753 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5754 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5755 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5756 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5757 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5758 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5759 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5760 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5761 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5762 v33 = stru_5C6E00->Cos(angle); |
5763 v34 = stru_5C6E00->Sin(angle); | |
5764 v35 = stru_5C6E00->Sin(angle); | |
5765 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5766 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5767 + (double)(v33 >> 16)) |
740 | 5768 * v23 |
0 | 5769 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5770 + (double)(v34 >> 16)) | |
740 | 5771 * v24) |
743 | 5772 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5773 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5774 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5775 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5776 - 12.0) |
5777 * v11 | |
5778 + (double)a2->uScreenSpaceY; | |
1390 | 5779 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5780 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5781 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5782 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5783 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5784 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5785 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5786 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5787 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5788 v41 = stru_5C6E00->Cos(angle); |
5789 v42 = stru_5C6E00->Sin(angle); | |
5790 v43 = stru_5C6E00->Sin(angle); | |
5791 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5792 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5793 + (double)(v41 >> 16)) |
5794 * v39 | |
5795 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5796 + (double)(v42 >> 16)) | |
5797 * v40) | |
743 | 5798 * v11 + (double) a2->uScreenSpaceX; |
0 | 5799 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5800 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5801 - 12.0) | |
5802 * v11 | |
5803 + (double)a2->uScreenSpaceY; | |
1390 | 5804 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5805 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5806 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5807 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5808 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5809 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5810 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5811 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5812 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5813 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5814 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5815 } |
5816 } | |
5817 } | |
5818 | |
5819 //----- (004A3AD9) -------------------------------------------------------- | |
5820 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5821 { | |
5822 double v5; // st7@2 | |
5823 float v6; // ST28_4@2 | |
5824 float v7; // ST00_4@2 | |
5825 unsigned int v8; // esi@2 | |
5826 int v9; // eax@2 | |
5827 int v10; // ebx@2 | |
5828 float v11; // ST34_4@2 | |
5829 double v12; // st7@2 | |
5830 float v13; // ST2C_4@2 | |
5831 double v14; // st6@2 | |
5832 float v15; // ST24_4@2 | |
5833 float v16; // ST38_4@2 | |
5834 float v17; // ST3C_4@2 | |
5835 signed int v18; // ST1C_4@2 | |
5836 int v19; // ST30_4@2 | |
5837 signed int v20; // ST20_4@2 | |
5838 signed int v21; // ST18_4@2 | |
5839 signed int v22; // eax@2 | |
5840 double v23; // st6@2 | |
5841 float v24; // ST20_4@2 | |
5842 float v25; // ST1C_4@2 | |
5843 float v26; // ST38_4@2 | |
5844 float v27; // ST3C_4@2 | |
5845 signed int v28; // ST18_4@2 | |
5846 signed int v29; // ST14_4@2 | |
5847 signed int v30; // ST10_4@2 | |
5848 signed int v31; // eax@2 | |
5849 double v32; // st6@2 | |
5850 float v33; // ST38_4@2 | |
5851 float v34; // ST3C_4@2 | |
5852 signed int v35; // ST10_4@2 | |
5853 signed int v36; // ST14_4@2 | |
5854 signed int v37; // ST18_4@2 | |
5855 signed int v38; // eax@2 | |
5856 double v39; // st6@2 | |
5857 float v40; // ST38_4@2 | |
5858 float v41; // ST3C_4@2 | |
5859 signed int v42; // ST10_4@2 | |
5860 signed int v43; // ST14_4@2 | |
5861 signed int v44; // ST18_4@2 | |
5862 signed int v45; // eax@2 | |
5863 double v46; // st6@2 | |
5864 | |
5865 if ( this->uNumD3DSceneBegins ) | |
5866 { | |
144
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5867 v5 = (double)a2->zbuffer_depth; |
0 | 5868 v6 = v5; |
5869 v7 = v5; | |
5870 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5871 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5872 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5873 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5874 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5875 v9 = a2->uScreenSpaceX; |
5876 v10 = a2->uScreenSpaceY; | |
144
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|
5877 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5878 v12 = (double)v9; |
5879 v13 = v12; | |
5880 v14 = (double)(v10 - 12); | |
5881 v15 = v14; | |
5882 v16 = (double)(v9 - 12) - v12; | |
5883 v17 = (double)(v10 - 25) - v14; | |
323 | 5884 v18 = stru_5C6E00->Cos(angle); |
0 | 5885 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5886 v20 = stru_5C6E00->Sin(angle); |
5887 v21 = stru_5C6E00->Sin(angle); | |
5888 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5889 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5890 + (double)(v18 >> 16)) |
5891 * v16 | |
5892 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5893 + (double)(v20 >> 16)) | |
5894 * v17) | |
5895 * v11 + v13; | |
5896 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5897 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5898 - 12.0) | |
5899 * v11 | |
5900 + (double)a2->uScreenSpaceY; | |
1390 | 5901 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5902 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5903 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5904 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5905 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5906 v25 = 1.0 / v6; |
1390 | 5907 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5908 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5909 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5910 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5911 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5912 v28 = stru_5C6E00->Cos(angle); |
5913 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5914 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5915 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5916 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5917 + (double)(v28 >> 16)) |
5918 * v26 | |
5919 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5920 + (double)(v29 >> 16)) | |
5921 * v27) | |
5922 * v11 + v13; | |
5923 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5924 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5925 - 12.0) | |
5926 * v11 | |
5927 + (double)a2->uScreenSpaceY; | |
1390 | 5928 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5929 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5930 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5931 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5932 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5933 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5934 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5935 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5936 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5937 v35 = stru_5C6E00->Cos(angle); |
5938 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5939 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5940 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5941 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5942 + (double)(v35 >> 16)) |
5943 * v33 | |
5944 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5945 + (double)(v36 >> 16)) | |
5946 * v34) | |
5947 * v11 + v13; | |
5948 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5949 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5950 - 12.0) | |
5951 * v11 | |
5952 + (double)a2->uScreenSpaceY; | |
1390 | 5953 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5954 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5955 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5956 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5957 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5958 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5959 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5960 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5961 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5962 v42 = stru_5C6E00->Cos(angle); |
5963 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5964 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5965 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5966 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5967 + (double)(v42 >> 16)) |
5968 * v40 | |
5969 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5970 + (double)(v43 >> 16)) | |
5971 * v41) | |
5972 * v11 + v13; | |
5973 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5974 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5975 - 12.0) | |
5976 * v11 | |
5977 + (double)a2->uScreenSpaceY; | |
1390 | 5978 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5979 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5980 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5981 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5982 pBillboardRenderListD3D[v8].pTexture = a3; |
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5983 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5984 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5985 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5986 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5987 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5988 } |
5989 } | |
5990 | |
5991 //----- (004A4023) -------------------------------------------------------- | |
657 | 5992 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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5993 { |
0 | 5994 unsigned int v8; // esi@2 |
5995 double v14; // st6@14 | |
5996 double v15; // st5@14 | |
144
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5997 //unsigned int v16; // ecx@16 |
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5998 //double v17; // st7@16 |
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5999 //double v18; // st5@16 |
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|
6000 //double v19; // st4@16 |
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|
6001 //double v20; // st5@18 |
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|
6002 //double v21; // st4@18 |
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6003 //signed int v23; // [sp+18h] [bp-18h]@5 |
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6004 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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6005 //float v26; // [sp+20h] [bp-10h]@5 |
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6006 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6007 float v29; // [sp+28h] [bp-8h]@5 |
6008 float v30; // [sp+2Ch] [bp-4h]@5 | |
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6009 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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6010 |
8ab4484c22e0
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143
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6011 if (!uNumD3DSceneBegins) |
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|
6012 return; |
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diff
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|
6013 |
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6014 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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|
6015 |
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|
6016 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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6017 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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6018 |
657 | 6019 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 6020 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
6021 { | |
6022 diffuse = BlendColors(a2->sTintColor, diffuse); | |
6023 if (a2->sTintColor & 0xFF000000) | |
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6024 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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6025 } |
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|
6026 |
8ab4484c22e0
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|
6027 unsigned int specular = 0; |
8ab4484c22e0
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|
6028 if (bUsingSpecular) |
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6029 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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6030 |
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6031 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6032 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6033 if (a2->uFlags & 4) |
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6034 v14 *= -1.0; |
1390 | 6035 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6036 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6037 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6038 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6039 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
6040 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6041 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6042 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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6043 |
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6044 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6045 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6046 if ( a2->uFlags & 4 ) |
0 | 6047 v14 = v14 * -1.0; |
1390 | 6048 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6049 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6050 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6051 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6052 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6053 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
6054 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6055 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
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6056 |
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6057 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6058 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6059 if ( a2->uFlags & 4 ) |
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Nomad
parents:
143
diff
changeset
|
6060 v14 *= -1.0; |
1390 | 6061 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6062 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6063 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6064 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6065 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6066 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
6067 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6068 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6069 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6070 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6071 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6072 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6073 v14 *= -1.0; |
1390 | 6074 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6075 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6076 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6077 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6078 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6079 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6080 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6081 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6082 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6083 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6084 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6085 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6086 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6087 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 6088 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6089 |
2006 | 6090 if (a2->sTintColor & 0xFF000000) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6091 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6092 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6093 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6094 } |
6095 | |
6096 | |
6097 //----- (004A49D0) -------------------------------------------------------- | |
6098 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6099 { | |
1159 | 6100 int absXDifference; // eax@1 |
6101 int absYDifference; // eax@1 | |
6102 unsigned int smallerabsdiff; // ebx@1 | |
6103 unsigned int largerabsdiff; | |
0 | 6104 double v16; // st7@7 |
6105 double v17; // st7@7 | |
6106 double v18; // st6@7 | |
6107 double v20; // st4@8 | |
6108 double v21; // st4@10 | |
6109 double v22; // st4@10 | |
6110 double v23; // st4@10 | |
6111 double v25; // st4@11 | |
6112 double v26; // st4@13 | |
6113 double v28; // st4@13 | |
6114 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6115 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6116 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6117 int yDifference; // [sp+90h] [bp-4h]@1 |
6118 | |
6119 xDifference = bankersRounding(dstX - srcX); | |
6120 yDifference = bankersRounding(dstY - srcY); | |
6121 absYDifference = abs(yDifference); | |
6122 absXDifference = abs(xDifference); | |
6123 smallerabsdiff = min(absXDifference, absYDifference); | |
6124 largerabsdiff = max(absXDifference, absYDifference); | |
6125 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6126 v16 = 1.0 / (double)v32; |
1159 | 6127 v17 = (double)yDifference * v16 * a4; |
6128 v18 = (double)xDifference * v16 * a4; | |
6129 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6130 { | |
1637 | 6131 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6132 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6133 } |
6134 else | |
6135 { | |
6136 v20 = a3 * 0.061758894; | |
6137 v25 = a7 * 0.061758894; | |
6138 } | |
6139 v21 = 1.0 / a3; | |
6140 v22 = (double)yDifference * v16 * a8; | |
6141 v23 = (double)xDifference * v16 * a8; | |
6142 v26 = 1.0 - 1.0 / v25; | |
6143 v28 = 1.0 / a7; | |
0 | 6144 v29[0].pos.x = srcX + v17; |
6145 v29[0].pos.y = srcY - v18; | |
1159 | 6146 v29[0].pos.z = 1.0 - 1.0 / v20; |
6147 v29[0].rhw = v21; | |
0 | 6148 v29[0].diffuse = -1; |
6149 v29[0].specular = 0; | |
6150 v29[0].texcoord.x = 1.0; | |
6151 v29[0].texcoord.y = 0.0; | |
1159 | 6152 |
0 | 6153 v29[1].pos.x = v22 + dstX; |
6154 v29[1].pos.y = dstY - v23; | |
1159 | 6155 v29[1].pos.z = v26; |
6156 v29[1].rhw = v28; | |
0 | 6157 v29[1].diffuse = -16711936; |
6158 v29[1].specular = 0; | |
6159 v29[1].texcoord.x = 1.0; | |
6160 v29[1].texcoord.y = 1.0; | |
1159 | 6161 |
6162 v29[2].pos.x = dstX - v22; | |
6163 v29[2].pos.y = v23 + dstY; | |
6164 v29[2].pos.z = v26; | |
0 | 6165 v29[2].rhw = v28; |
1159 | 6166 v29[2].diffuse = -1; |
6167 v29[2].specular = 0; | |
0 | 6168 v29[2].texcoord.x = 0.0; |
6169 v29[2].texcoord.y = 1.0; | |
1159 | 6170 |
0 | 6171 v29[3].pos.x = srcX - v17; |
6172 v29[3].pos.y = v18 + srcY; | |
1159 | 6173 v29[3].pos.z = v29[0].pos.z; |
6174 v29[3].rhw = v21; | |
6175 v29[3].diffuse = -1; | |
6176 v29[3].specular = 0; | |
0 | 6177 v29[3].texcoord.x = 0.0; |
6178 v29[3].texcoord.y = 0.0; | |
186 | 6179 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6180 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6181 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6182 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6183 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6184 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6185 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6186 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6187 D3DPT_TRIANGLEFAN, | |
6188 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6189 v29, | |
6190 4, | |
6191 24)); | |
186 | 6192 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6193 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6194 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6195 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6196 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6197 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6198 } |
6199 | |
6200 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6201 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6202 { | |
0 | 6203 unsigned int v5; // eax@7 |
6204 char *v7; // edx@8 | |
6205 double v10; // st6@9 | |
6206 double v11; // st6@10 | |
6207 int v12; // ebx@13 | |
1390 | 6208 |
6209 if (a1->uNumVertices < 3) | |
6210 return; | |
6211 | |
6212 float depth = 1000000.0; | |
6213 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6214 { | |
6215 if (a1->field_104[i].z < depth) | |
6216 depth = a1->field_104[i * 4].z; | |
6217 } | |
6218 | |
6219 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6220 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6221 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
1390 | 6222 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; |
6223 pBillboardRenderListD3D[v5].pTexture = 0; | |
6224 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6225 pBillboardRenderListD3D[v5].z_order = depth; | |
6226 | |
6227 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6228 { | |
6229 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6230 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6231 | |
6232 v10 = a1->field_104[i].z; | |
6233 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6234 v11 = v10 * 0.061758894; | |
6235 else | |
1637 | 6236 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6237 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6238 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6239 | |
6240 if (diffuse & 0xFF000000) | |
6241 v12 = a1->field_104[i].diffuse; | |
6242 else | |
6243 v12 = diffuse; | |
6244 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6245 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6246 | |
6247 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6248 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6249 } |
6250 } | |
6251 | |
6252 //----- (004A4DE1) -------------------------------------------------------- | |
6253 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6254 { | |
6255 HRESULT v12; // eax@14 | |
6256 unsigned __int16 *v13; // ecx@19 | |
6257 unsigned __int16 *v14; // eax@19 | |
6258 DWORD v15; // edx@20 | |
6259 HRESULT v16; // eax@23 | |
6260 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6261 | |
1980 | 6262 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6263 if ( pHWLTexture ) |
6264 { | |
6265 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6266 if ( !pRenderD3D->CreateTexture( | |
6267 pHWLTexture->uWidth, | |
6268 pHWLTexture->uHeight, | |
6269 pOutSurface, | |
6270 pOutTexture, | |
6271 true, | |
6272 bMipMaps, | |
6273 uMinDeviceTextureDim) ) | |
1545 | 6274 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6275 //v10 = *pOutSurface; |
6276 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6277 if (bMipMaps) |
0 | 6278 { |
6279 Dst._450DDE(); | |
6280 //v20 = 0; | |
6281 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6282 | |
6283 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6284 while ( 1 ) | |
6285 { | |
6286 DDSCAPS2 v19; | |
6287 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6288 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6289 | |
6290 DDSURFACEDESC2 desc; | |
6291 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6292 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6293 | |
168 | 6294 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6295 { |
1831 | 6296 Dst.sub_451007_scale_image_bicubic( |
0 | 6297 pHWLTexture->pPixels, |
6298 pHWLTexture->uWidth, | |
6299 pHWLTexture->uHeight, | |
6300 pHWLTexture->uWidth, | |
6301 (unsigned short *)desc.lpSurface, | |
6302 desc.dwWidth, | |
6303 desc.dwHeight, | |
6304 desc.lPitch >> 1, | |
6305 0, | |
1831 | 6306 0); |
0 | 6307 ErrD3D(pNextSurf->Unlock(0)); |
6308 //bMipMaps = 0x4D86ACu; | |
6309 } | |
6310 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6311 break; | |
6312 //v10 = (IDirectDrawSurface4 *)pName; | |
6313 //v11 = 0; | |
6314 } | |
6315 //v20 = -1; | |
6316 //nullsub_1(); | |
6317 } | |
6318 else | |
6319 { | |
6320 DDSCAPS2 v19; | |
6321 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6322 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6323 | |
6324 DDSURFACEDESC2 desc; | |
6325 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6326 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6327 | |
168 | 6328 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6329 { |
6330 bMipMaps = 0; | |
6331 v13 = pHWLTexture->pPixels; | |
6332 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6333 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6334 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6335 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6336 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6337 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6338 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6339 ++v13; |
0 | 6340 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6341 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6342 } |
6343 ErrD3D((*pOutSurface)->Unlock(0)); | |
6344 } | |
6345 } | |
6346 delete [] pHWLTexture->pPixels; | |
6347 delete pHWLTexture; | |
6348 return true; | |
6349 } | |
6350 return false; | |
6351 } | |
6352 | |
6353 //----- (004A5048) -------------------------------------------------------- | |
670 | 6354 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6355 { | |
6356 | |
6357 HWLTexture *sprite_texture; // eax@1 | |
0 | 6358 unsigned __int16 *v9; // edx@5 |
6359 LPVOID v10; // eax@5 | |
6360 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6361 | |
670 | 6362 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6363 if ( sprite_texture ) | |
6364 { | |
6365 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6366 pSprite->uAreaX = sprite_texture->uAreaX; | |
6367 pSprite->uAreaY = sprite_texture->uAreaY; | |
6368 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6369 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6370 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6371 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6372 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6373 //v7 = v3->pRenderD3D; |
670 | 6374 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6375 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6376 //pSprite = v2->pTextureSurface; |
6377 //pSprite = (Sprite *)pSprite->pName; | |
6378 //v8 = pSprite; | |
670 | 6379 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6380 Dst.dwSize = 124; |
670 | 6381 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6382 { | |
6383 v9 = sprite_texture->pPixels; | |
6384 v10 = Dst.lpSurface; | |
6385 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6386 { |
670 | 6387 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6388 { | |
0 | 6389 *(int *)v10 = *(int *)v9; |
6390 v9 += 2; | |
6391 v10 = (char *)v10 + 4; | |
670 | 6392 } |
6393 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6394 } |
670 | 6395 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6396 } | |
6397 free(sprite_texture->pPixels); | |
6398 free(sprite_texture); | |
6399 return true; | |
6400 } | |
6401 return false; | |
0 | 6402 } |
6403 | |
6404 //----- (004A51CB) -------------------------------------------------------- | |
6405 void Render::BeginScene() | |
6406 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6407 //Render *v1; // esi@1 |
0 | 6408 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6409 /*int v3; // eax@5 |
0 | 6410 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6411 char *v5; // ebx@7*/ |
0 | 6412 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6413 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6414 //v1 = this; |
0 | 6415 v2 = this->uNumSceneBegins; |
6416 this->uNumSceneBegins = v2 + 1; | |
6417 if ( !v2 ) | |
6418 { | |
6419 if ( this->pRenderD3D ) | |
6420 { | |
2069 | 6421 /*if ( this->bColorKeySupported ) |
0 | 6422 { |
6423 memset(&Dst, 0, 0x7Cu); | |
6424 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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diff
changeset
|
6425 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6426 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6427 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6428 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6429 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6430 } |
4eca5bb63dc0
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Grumpy7
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diff
changeset
|
6431 --this->uNumSceneBegins; |
2069 | 6432 }*/ |
0 | 6433 } |
6434 else | |
6435 { | |
6436 if ( !this->pTargetSurface ) | |
6437 { | |
6438 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6439 if ( this->pTargetSurface ) |
4eca5bb63dc0
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parents:
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diff
changeset
|
6440 { |
4eca5bb63dc0
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parents:
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diff
changeset
|
6441 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6442 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
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|
6443 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
changeset
|
6444 } |
4eca5bb63dc0
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|
6445 } |
0 | 6446 RestoreFrontBuffer(); |
6447 } | |
6448 } | |
6449 | |
6450 //----- (004A527D) -------------------------------------------------------- | |
6451 void Render::EndScene() | |
6452 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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|
6453 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
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|
6454 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6455 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
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diff
changeset
|
6456 if ( !this->uNumSceneBegins ) |
0 | 6457 { |
6458 if ( this->pRenderD3D ) | |
6459 { | |
2069 | 6460 /*if ( this->bColorKeySupported ) |
0 | 6461 { |
6462 this->pTargetSurface = 0; | |
6463 this->uTargetSurfacePitch = 0; | |
6464 this->field_18_locked_pitch = 0; | |
6465 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6466 }*/ |
0 | 6467 } |
6468 else | |
6469 { | |
6470 this->pTargetSurface = 0; | |
6471 this->uTargetSurfacePitch = 0; | |
6472 this->field_18_locked_pitch = 0; | |
6473 UnlockBackBuffer(); | |
6474 } | |
6475 } | |
6476 } | |
6477 } | |
6478 | |
6479 //----- ( ) -------------------------------------------------------- | |
6480 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6481 { | |
6482 unsigned int v3; // esi@1 | |
6483 double v4; // st7@2 | |
6484 double v5; // st7@6 | |
6485 double v6; // st6@6 | |
6486 unsigned int v7; // eax@6 | |
6487 double v8; // st5@6 | |
6488 double v9; // st4@6 | |
6489 HRESULT v10; // eax@6 | |
6490 HRESULT v11; // eax@6 | |
6491 unsigned int result; // eax@6 | |
6492 unsigned int v13; // eax@7 | |
6493 unsigned __int16 *v14; // ecx@7 | |
6494 int *v15; // eax@7 | |
6495 unsigned int v16; // ecx@8 | |
6496 __int16 v17; // ax@10 | |
6497 int v18; // esi@10 | |
6498 float v19; // edi@10 | |
6499 void *v20; // esi@10 | |
6500 int v21; // edx@10 | |
6501 int v22; // ecx@11 | |
6502 int v23; // edx@12 | |
6503 __int16 v24; // ax@15 | |
6504 int v25; // esi@15 | |
6505 float v26; // edi@15 | |
6506 char *v27; // esi@15 | |
6507 int v28; // edx@15 | |
6508 int v29; // ecx@16 | |
6509 int v30; // edx@17 | |
6510 int v31; // [sp-Ch] [bp-ACh]@11 | |
6511 int v32; // [sp-Ch] [bp-ACh]@16 | |
6512 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6513 int v34; // [sp+4h] [bp-9Ch]@0 | |
6514 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6515 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6516 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6517 int v38; // [sp+90h] [bp-10h]@7 | |
6518 double v39; // [sp+94h] [bp-Ch]@6 | |
6519 float v40; // [sp+9Ch] [bp-4h]@6 | |
6520 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6521 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6522 |
1980 | 6523 Render* ecx0 = this; |
0 | 6524 v3 = 0; |
1574 | 6525 |
6526 if (!this->pRenderD3D) | |
6527 __debugbreak(); // sw render | |
6528 | |
6529 //{ | |
0 | 6530 v4 = a3; |
6531 if ( a3 <= 1.0 ) | |
6532 { | |
6533 if ( v4 < 0.0 ) | |
6534 v4 = 0.0; | |
6535 } | |
6536 else | |
6537 { | |
6538 v4 = 1.0; | |
6539 } | |
1574 | 6540 __debugbreak(); // banker's rounding again |
0 | 6541 a3 = v4 * 255.0; |
6542 v39 = a3 + 6.7553994e15; | |
6543 LODWORD(v40) = LODWORD(v39); | |
693 | 6544 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6545 v36[0].pos.x = v5; |
693 | 6546 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6547 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6548 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6549 v36[0].specular = 0; |
6550 v36[0].pos.y = v6; | |
6551 v36[0].diffuse = v7; | |
6552 v36[1].diffuse = v7; | |
6553 v36[0].pos.z = 0.0; | |
6554 v36[2].diffuse = v7; | |
6555 v36[3].diffuse = v7; | |
6556 v36[0].rhw = 1.0; | |
6557 v36[1].specular = 0; | |
6558 v36[0].texcoord.x = 0.0; | |
6559 v36[2].specular = 0; | |
6560 v36[3].specular = 0; | |
6561 v36[0].texcoord.y = 0.0; | |
6562 v36[1].pos.x = v5; | |
693 | 6563 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6564 v36[1].pos.y = v8; |
6565 v36[1].pos.z = 0.0; | |
6566 v36[1].rhw = 1.0; | |
6567 v36[1].texcoord.x = 0.0; | |
6568 v36[1].texcoord.y = 0.0; | |
693 | 6569 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6570 v36[2].pos.x = v9; |
6571 v36[2].pos.y = v8; | |
6572 v36[2].pos.z = 0.0; | |
6573 v36[2].rhw = 1.0; | |
6574 v36[2].texcoord.x = 0.0; | |
6575 v36[2].texcoord.y = 0.0; | |
6576 v36[3].pos.x = v9; | |
6577 v36[3].pos.y = v6; | |
6578 v36[3].pos.z = 0.0; | |
6579 v36[3].rhw = 1.0; | |
6580 v36[3].texcoord.x = 0.0; | |
6581 v36[3].texcoord.y = 0.0; | |
6582 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6583 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6584 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6585 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6586 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6587 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6588 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6589 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6590 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6591 D3DPT_TRIANGLEFAN, | |
6592 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6593 v36, | |
6594 4, | |
6595 28)); | |
186 | 6596 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6597 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6598 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6599 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6600 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6601 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6602 /*} |
0 | 6603 else |
6604 { | |
6605 v40 = (1.0 - a3) * 65536.0; | |
6606 v39 = v40 + 6.7553994e15; | |
6607 LODWORD(a3) = LODWORD(v39); | |
693 | 6608 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6609 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6610 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6611 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6612 v37 = 2 * v13; |
6613 LODWORD(v40) = (int)v14; | |
6614 | |
6615 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6616 v15 = dword_F1B430.data(); |
0 | 6617 do |
6618 { | |
6619 v16 = v3; | |
6620 v3 += LODWORD(a3); | |
6621 dword_F1B430[__i++] = v16 >> 16; | |
6622 } | |
6623 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6624 while (__i < 32); | |
6625 | |
6626 if ( pRenderer->uTargetGBits == 6 ) | |
6627 { | |
1574 | 6628 v17 = sr_42690D_colors_cvt(this_); |
0 | 6629 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6630 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6631 v19 = v40; | |
6632 v20 = off_4EFDB0; | |
6633 v21 = HIDWORD(v39); | |
6634 do | |
6635 { | |
6636 v22 = v38; | |
6637 v31 = v21; | |
6638 do | |
6639 { | |
6640 v23 = (*(int *)((char *)v20 | |
6641 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6642 result = this_ | |
6643 + (*((int *)v20 | |
6644 + (((unsigned __int8)(*((char *)v20 | |
6645 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6646 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6647 *(unsigned int *)LODWORD(v19) = result; | |
6648 LODWORD(v19) += 4; | |
6649 --v22; | |
6650 } | |
6651 while ( v22 ); | |
6652 LODWORD(v19) += v37; | |
6653 v21 = v31 - 1; | |
6654 } | |
6655 while ( v31 != 1 ); | |
6656 } | |
6657 else | |
6658 { | |
1574 | 6659 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6660 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6661 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6662 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6663 v26 = v40; | |
6664 v27 = (char *)off_4EFDB0; | |
6665 v28 = HIDWORD(v39); | |
6666 do | |
6667 { | |
6668 v29 = v38; | |
6669 v32 = v28; | |
6670 do | |
6671 { | |
6672 v30 = 32 | |
6673 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6674 result = this_ | |
6675 + (*(int *)&v27[4 | |
6676 * (((unsigned __int8)(32 | |
6677 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6678 *(unsigned int *)LODWORD(v26) = result; | |
6679 LODWORD(v26) += 4; | |
6680 --v29; | |
6681 } | |
6682 while ( v29 ); | |
6683 LODWORD(v26) += v37; | |
6684 v28 = v32 - 1; | |
6685 } | |
6686 while ( v32 != 1 ); | |
6687 } | |
1574 | 6688 }*/ |
0 | 6689 return result; |
6690 } | |
6691 | |
6692 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6693 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6694 { |
6695 this->bClip = 1; | |
6696 this->uClipY = uY; | |
6697 this->uClipX = uX; | |
6698 this->uClipW = uW; | |
6699 this->uClipZ = uZ; | |
6700 } | |
6701 | |
6702 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6703 void Render::ResetTextureClipRect() |
0 | 6704 { |
6705 this->uClipY = 0; | |
6706 this->uClipX = 0; | |
6707 this->bClip = 1; | |
6708 this->uClipW = 480; | |
6709 this->uClipZ = 640; | |
6710 } | |
6711 | |
2069 | 6712 unsigned __int32 Color32(unsigned __int16 color16) |
6713 { | |
6714 unsigned __int32 c = color16; | |
6715 unsigned int b = (c & 31) * 8; | |
6716 unsigned int g = ((c >> 5) & 63) * 4; | |
6717 unsigned int r = ((c >> 11) & 31) * 8; | |
6718 | |
2078 | 6719 return (r << 16) | (g << 8) | b;// |
2069 | 6720 } |
6721 | |
6722 //----- (0040DEF3) -------------------------------------------------------- | |
6723 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6724 { | |
6725 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6726 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6727 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6728 return (b >> (8 - 5)) | | |
6729 0x7E0 & (g << (6 + 5 - 8)) | | |
6730 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6731 } | |
6732 | |
6733 | |
0 | 6734 //----- (004A5BE3) -------------------------------------------------------- |
6735 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6736 { | |
6737 int v4; // edi@3 | |
2069 | 6738 //unsigned __int16 *v5; // edx@3 |
0 | 6739 unsigned __int16 *v6; // esi@3 |
6740 unsigned int v8; // eax@5 | |
6741 unsigned int v9; // ebx@5 | |
6742 unsigned int v11; // eax@7 | |
6743 unsigned int v12; // ebx@8 | |
6744 unsigned int v15; // eax@14 | |
6745 int v19; // [sp+10h] [bp-8h]@3 | |
6746 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6747 int v23; // [sp+28h] [bp+10h]@3 | |
6748 | |
6749 if ( this->uNumSceneBegins && a4 ) | |
6750 { | |
6751 v4 = a4->uWidth; | |
2069 | 6752 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6753 v6 = a4->pPixels; |
6754 v23 = a4->uHeight; | |
6755 v19 = v4; | |
6756 if ( this->bClip ) | |
6757 { | |
1152 | 6758 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6759 { | |
6760 v8 = this->uClipX - uOutX; | |
6761 v9 = uOutX - this->uClipX; | |
0 | 6762 v8 *= 2; |
6763 v4 += v9; | |
6764 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6765 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6766 } |
1152 | 6767 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6768 { | |
6769 v11 = this->uClipY - uOutY; | |
0 | 6770 v6 += v19 * v11; |
6771 v23 += uOutY - this->uClipY; | |
2069 | 6772 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6773 } |
1152 | 6774 v12 = max(this->uClipX, uOutX); |
6775 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6776 { | |
6777 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6778 } | |
6779 v15 = max(this->uClipY, uOutY); | |
6780 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6781 { | |
6782 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6783 } | |
6784 } | |
6785 | |
2069 | 6786 for (int y = 0; y < v23; y++) |
6787 { | |
6788 for (int x = 0; x < v4; x++) | |
6789 { | |
6790 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6791 //*v5 = *v6; | |
6792 //++v5; | |
1152 | 6793 ++v6; |
6794 } | |
6795 v6 += v19 - v4; | |
2069 | 6796 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6797 } |
6798 } | |
6799 } | |
6800 | |
6801 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6802 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6803 { |
2069 | 6804 //unsigned __int16 *v7; // ebx@3 |
1675 | 6805 int full_width; // ecx@3 |
6806 int full_height; // edi@3 | |
2069 | 6807 //int v23; // edi@23 |
0 | 6808 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6809 | |
6810 if ( this->uNumSceneBegins && pTexture ) | |
6811 { | |
2069 | 6812 /*auto v7 = this->pTargetSurface; |
6813 if (FORCE_16_BITS) | |
6814 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6815 else | |
6816 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6817 full_width = pTexture->uWidth - move_X; |
6818 full_height = pTexture->uHeight - move_Y; | |
6819 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6820 if ( this->bClip ) | |
6821 { | |
6822 if ( pX < this->uClipX )//если кадр выходит за правую границу | |
6823 { | |
6824 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6825 full_width += pX - this->uClipX; | |
2069 | 6826 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6827 } |
6828 if ( pY < this->uClipY )//если кадр выходит за верхнюю границу | |
6829 { | |
6830 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6831 full_height += pY - this->uClipY; | |
2069 | 6832 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6833 } |
6834 if ( this->uClipX < pX )//если правая граница окна меньше х координаты кадра | |
6835 this->uClipX = pX; | |
6836 if ( this->uClipY < pY )//если верхняя граница окна меньше y координаты кадра | |
6837 this->uClipY = pY; | |
6838 if ( (full_width + this->uClipX) > this->uClipZ )//если ширина кадра выходит за правую границу | |
6839 { | |
6840 if ( this->uClipX < pX ) | |
6841 this->uClipX = pX; | |
6842 full_width = this->uClipZ - this->uClipX; | |
6843 } | |
6844 if ( (full_height + this->uClipY) > this->uClipW )//если высота кадра выходит за нижнюю границу | |
6845 { | |
6846 if ( this->uClipY < pY ) | |
6847 this->uClipY = pY; | |
6848 full_height = this->uClipW - this->uClipY; | |
6849 } | |
6850 } | |
2069 | 6851 |
6852 for (int y = 0; y < full_height; ++y) | |
6853 { | |
6854 for (int x = 0; x < full_width; ++x) | |
6855 { | |
6856 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6857 { | |
6858 WritePixel16(pX + x, pY + y, *pTexturea); | |
6859 /*if (FORCE_16_BITS) | |
6860 *(unsigned __int16 *)v7 = *pTexturea; | |
6861 else | |
6862 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6863 } | |
0 | 6864 ++pTexturea; |
2069 | 6865 //++v7; |
0 | 6866 } |
2069 | 6867 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6868 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6869 } |
0 | 6870 } |
6871 } | |
6872 | |
6873 //----- (004A6E7E) -------------------------------------------------------- | |
6874 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6875 { | |
2069 | 6876 //unsigned __int16 *v4; // eax@4 |
0 | 6877 int v5; // edx@4 |
6878 unsigned int v6; // edi@4 | |
6879 unsigned int v7; // edx@5 | |
6880 unsigned int v8; // edx@6 | |
6881 unsigned int v9; // edx@7 | |
6882 unsigned int v10; // edx@8 | |
6883 unsigned int v11; // ebx@9 | |
6884 unsigned int v12; // esi@11 | |
6885 unsigned int v13; // edx@12 | |
6886 unsigned int v14; // ebx@15 | |
6887 unsigned int v15; // esi@17 | |
6888 unsigned int v16; // edi@18 | |
6889 char v17; // zf@29 | |
6890 int v18; // [sp+14h] [bp-Ch]@4 | |
6891 int v19; // [sp+18h] [bp-8h]@4 | |
6892 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6893 int v21; // [sp+28h] [bp+8h]@25 | |
6894 int v22; // [sp+28h] [bp+8h]@34 | |
6895 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6896 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6897 | |
6898 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6899 { | |
2069 | 6900 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6901 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6902 v5 = a4->uTextureWidth; |
6903 v6 = a4->uTextureHeight; | |
6904 v19 = a4->uTextureWidth; | |
6905 v18 = a4->uTextureWidth; | |
2069 | 6906 int clipped_out_x = a2; |
6907 int clipped_out_y = a3; | |
0 | 6908 if ( this->bClip ) |
6909 { | |
6910 v7 = this->uClipX; | |
6911 if ( (signed int)a2 < (signed int)v7 ) | |
6912 { | |
6913 v8 = v7 - a2; | |
6914 v20 += v8; | |
6915 v19 += a2 - this->uClipX; | |
2069 | 6916 //v4 += v8; |
6917 clipped_out_x = uClipX; | |
0 | 6918 } |
6919 v9 = this->uClipY; | |
6920 if ( (signed int)a3 < (signed int)v9 ) | |
6921 { | |
6922 v10 = v9 - a3; | |
6923 v20 += v18 * v10; | |
6924 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6925 //v4 += this->uTargetSurfacePitch * v10; |
6926 clipped_out_y = uClipY; | |
0 | 6927 } |
6928 v11 = this->uClipX; | |
6929 v5 = v19; | |
6930 if ( (signed int)v11 < (signed int)a2 ) | |
6931 v11 = a2; | |
6932 v12 = this->uClipZ; | |
6933 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6934 { | |
6935 v13 = this->uClipX; | |
6936 if ( (signed int)v13 < (signed int)a2 ) | |
6937 v13 = a2; | |
6938 v5 = v12 - v13; | |
6939 } | |
6940 v14 = this->uClipY; | |
6941 if ( (signed int)v14 < (signed int)a3 ) | |
6942 v14 = a3; | |
6943 v15 = this->uClipW; | |
6944 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6945 { | |
6946 v16 = this->uClipY; | |
6947 if ( (signed int)v16 < (signed int)a3 ) | |
6948 v16 = a3; | |
6949 v6 = v15 - v16; | |
6950 } | |
6951 } | |
2069 | 6952 |
6953 for (int y = 0; y < v6; ++y) | |
6954 { | |
6955 for (int x = 0; x < v5; ++x) | |
6956 { | |
6957 if ( *v20 ) | |
6958 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6959 ++v20; | |
6960 } | |
6961 v20 += v18 - v5; | |
6962 } | |
6963 | |
6964 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6965 { |
6966 if ( (signed int)v6 > 0 ) | |
6967 { | |
6968 v23 = v6; | |
6969 do | |
6970 { | |
6971 if ( v5 > 0 ) | |
6972 { | |
6973 v21 = v5; | |
6974 do | |
6975 { | |
6976 if ( *v20 ) | |
6977 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6978 ++v4; | |
6979 ++v20; | |
6980 --v21; | |
6981 } | |
6982 while ( v21 ); | |
6983 } | |
6984 v20 += v18 - v5; | |
6985 v17 = v23-- == 1; | |
6986 v4 += this->uTargetSurfacePitch - v5; | |
6987 } | |
6988 while ( !v17 ); | |
6989 } | |
6990 } | |
6991 else | |
6992 { | |
6993 if ( (signed int)v6 > 0 ) | |
6994 { | |
6995 v24 = v6; | |
6996 do | |
6997 { | |
6998 if ( v5 > 0 ) | |
6999 { | |
7000 v22 = v5; | |
7001 do | |
7002 { | |
7003 if ( *v20 ) | |
7004 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7005 ++v4; | |
7006 ++v20; | |
7007 --v22; | |
7008 } | |
7009 while ( v22 ); | |
7010 } | |
7011 v20 += v18 - v5; | |
7012 v17 = v24-- == 1; | |
7013 v4 += this->uTargetSurfacePitch - v5; | |
7014 } | |
7015 while ( !v17 ); | |
7016 } | |
2069 | 7017 }*/ |
0 | 7018 } |
7019 } | |
7020 | |
7021 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 7022 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 7023 { |
7024 int v8; // ecx@3 | |
7025 unsigned __int16 *v10; // ebx@4 | |
7026 int v11; // esi@4 | |
7027 | |
2069 | 7028 if ( !pBitmap || !pTarget) |
7029 return; | |
7030 | |
2093 | 7031 v8 = a7->z - a7->x; |
7032 v11 = a7->w - a7->y; | |
7033 v10 = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
7034 for ( int y = 0; y < v11; ++y ) | |
7035 { | |
7036 for ( int x = 0; x < v8; ++x ) | |
7037 { | |
7038 WritePixel16(a7->x + x, a7->y + y, *v10); | |
7039 ++v10; | |
7040 } | |
7041 v10 += uTargetPitch - v8; | |
7042 } | |
0 | 7043 } |
7044 | |
7045 //----- (004A6D87) -------------------------------------------------------- | |
7046 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7047 { | |
7048 if (!uNumSceneBegins) | |
7049 return; | |
7050 | |
7051 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7052 for (uint y = 0; y < uHeight; ++y) | |
7053 { | |
2069 | 7054 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
7055 | |
7056 memset32(pDst, | |
2098 | 7057 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 7058 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
7059 | |
7060 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
7061 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 7062 } |
7063 } | |
7064 | |
7065 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 7066 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
7067 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
7068 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 7069 { |
7070 unsigned int v9; // edi@2 | |
7071 unsigned int v10; // esi@2 | |
2069 | 7072 //unsigned __int16 *v11; // eax@2 |
0 | 7073 unsigned int v12; // ebx@3 |
7074 signed int v13; // edx@5 | |
7075 int v14; // edx@6 | |
7076 signed int v15; // ebx@7 | |
7077 unsigned int v16; // edx@9 | |
7078 signed int v17; // edi@10 | |
7079 signed int v18; // ebx@13 | |
7080 unsigned int v19; // edx@15 | |
7081 signed int v20; // esi@16 | |
2069 | 7082 //unsigned int v21; // esi@22 |
0 | 7083 unsigned __int16 v22; // dx@24 |
2069 | 7084 //char v23; // zf@28 |
0 | 7085 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 7086 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
7087 | |
7088 if (!this->uNumSceneBegins) | |
7089 return; | |
7090 | |
0 | 7091 v9 = uCharWidth; |
7092 v10 = uCharHeight; | |
2069 | 7093 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 7094 v24 = pFontPixels; |
2069 | 7095 |
7096 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 7097 if ( this->bClip ) |
7098 { | |
7099 v12 = this->uClipX; | |
7100 if ( uOutX < (signed int)v12 ) | |
7101 { | |
7102 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 7103 //v11 += v12 - uOutX; |
7104 clipped_out_x = uClipX; | |
0 | 7105 v9 = uCharWidth + uOutX - v12; |
7106 } | |
7107 v13 = this->uClipY; | |
7108 if ( uOutY < v13 ) | |
7109 { | |
7110 v14 = v13 - uOutY; | |
7111 v24 += uCharWidth * v14; | |
7112 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 7113 //v11 += this->uTargetSurfacePitch * v14; |
7114 clipped_out_y = uClipY; | |
0 | 7115 } |
7116 v15 = this->uClipX; | |
7117 if ( v15 < uOutX ) | |
7118 v15 = uOutX; | |
7119 v16 = this->uClipZ; | |
7120 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7121 { | |
7122 v17 = this->uClipX; | |
7123 if ( v17 < uOutX ) | |
7124 v17 = uOutX; | |
7125 v9 = v16 - v17; | |
7126 } | |
7127 v18 = this->uClipY; | |
7128 if ( v18 < uOutY ) | |
7129 v18 = uOutY; | |
7130 v19 = this->uClipW; | |
7131 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7132 { | |
7133 v20 = this->uClipY; | |
7134 if ( v20 < uOutY ) | |
7135 v20 = uOutY; | |
7136 v10 = v19 - v20; | |
7137 } | |
7138 } | |
2069 | 7139 |
7140 for (int y = 0; y < v10; ++y) | |
7141 { | |
7142 for (int x = 0; x < v9; ++x) | |
7143 { | |
7144 if (*v24) | |
0 | 7145 { |
2069 | 7146 v22 = uShadowColor; |
7147 if ( *v24 != 1 ) | |
7148 v22 = uFaceColor; | |
2073 | 7149 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 7150 } |
2073 | 7151 ++v24; |
7152 } | |
7153 v24 += uCharWidth - v9; | |
2069 | 7154 //v23 = uOutXa-- == 1; |
7155 //v11 += this->uTargetSurfacePitch - v9; | |
7156 } | |
0 | 7157 } |
7158 | |
7159 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7160 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7161 { | |
0 | 7162 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7163 |
0 | 7164 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7165 tex.uTextureHeight = a4->uTextureHeight - height; |
7166 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7167 DrawTextureIndexed(a2, a3, &tex); |
7168 } | |
7169 | |
7170 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7171 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7172 { | |
0 | 7173 int v8; // edi@2 |
7174 unsigned int v9; // esi@2 | |
2069 | 7175 //unsigned __int16 *v10; // eax@2 |
0 | 7176 unsigned char *v11; // edx@2 |
7177 unsigned int v12; // ebx@3 | |
7178 signed int v13; // edx@5 | |
7179 int v14; // edx@6 | |
7180 signed int v15; // ebx@7 | |
7181 unsigned int v16; // edx@9 | |
7182 signed int v17; // edi@10 | |
7183 signed int v18; // ebx@13 | |
7184 unsigned int v19; // edx@15 | |
7185 signed int v20; // esi@16 | |
7186 int v21; // ebx@22 | |
7187 char v22; // zf@28 | |
7188 int v23; // ebx@31 | |
7189 unsigned __int16 v24; // si@35 | |
7190 int v25; // [sp+Ch] [bp-4h]@2 | |
7191 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7192 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7193 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7194 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7195 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7196 | |
1980 | 7197 int a2 = x; |
7198 int a3 = y; | |
7199 uint a6 = uFontHeight; | |
2069 | 7200 if (!this->uNumSceneBegins) |
7201 return; | |
7202 | |
0 | 7203 v8 = a5; |
7204 v9 = a6; | |
2069 | 7205 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7206 v11 = (unsigned char *)font_pixels; |
7207 v25 = (int)font_pixels; | |
2069 | 7208 int clipped_out_x = x; |
7209 int clipped_out_y = y; | |
0 | 7210 if ( this->bClip ) |
7211 { | |
7212 v12 = this->uClipX; | |
7213 if ( a2 < (signed int)v12 ) | |
7214 { | |
1268 | 7215 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7216 //v10 += v12 - a2; |
0 | 7217 v8 = a5 + a2 - v12; |
2069 | 7218 clipped_out_x = uClipX; |
0 | 7219 } |
7220 v13 = this->uClipY; | |
7221 if ( a3 < v13 ) | |
7222 { | |
7223 v14 = v13 - a3; | |
7224 v25 += a5 * v14; | |
7225 v9 = a6 + a3 - this->uClipY; | |
2069 | 7226 //v10 += this->uTargetSurfacePitch * v14; |
7227 clipped_out_y = uClipY; | |
0 | 7228 } |
7229 v15 = this->uClipX; | |
7230 if ( v15 < a2 ) | |
7231 v15 = a2; | |
7232 v16 = this->uClipZ; | |
7233 if ( v8 + v15 > (signed int)v16 ) | |
7234 { | |
7235 v17 = this->uClipX; | |
7236 if ( v17 < a2 ) | |
7237 v17 = a2; | |
7238 v8 = v16 - v17; | |
7239 } | |
7240 v18 = this->uClipY; | |
7241 if ( v18 < a3 ) | |
7242 v18 = a3; | |
7243 v19 = this->uClipW; | |
7244 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7245 { | |
7246 v20 = this->uClipY; | |
7247 if ( v20 < a3 ) | |
7248 v20 = a3; | |
7249 v9 = v19 - v20; | |
7250 } | |
7251 v11 = (unsigned char *)v25; | |
7252 } | |
2069 | 7253 |
0 | 7254 if ( a8 ) |
7255 { | |
2069 | 7256 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7257 for (int dy = 0; dy < v9; ++dy) | |
7258 { | |
7259 for (int dx = 0; dx < v8; ++dx) | |
7260 { | |
7261 if ( *v11 ) | |
7262 v24 = pPalette[*v11]; | |
7263 else | |
7264 v24 = v28; | |
7265 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7266 //*v10 = v24; | |
7267 //++v10; | |
2074 | 7268 ++v11; |
2069 | 7269 //--v27; |
2074 | 7270 |
2069 | 7271 } |
7272 v11 += a5 - v8; | |
7273 } | |
7274 /*if ( (signed int)v9 > 0 ) | |
0 | 7275 { |
7276 v23 = a5; | |
7277 v30 = v9; | |
7278 do | |
7279 { | |
7280 if ( v8 > 0 ) | |
7281 { | |
7282 v27 = v8; | |
7283 do | |
7284 { | |
7285 if ( *v11 ) | |
7286 v24 = pPalette[*v11]; | |
7287 else | |
7288 v24 = v28; | |
7289 *v10 = v24; | |
7290 ++v10; | |
7291 ++v11; | |
7292 --v27; | |
7293 } | |
7294 while ( v27 ); | |
7295 } | |
7296 v11 += v23 - v8; | |
7297 v22 = v30-- == 1; | |
7298 v10 += this->uTargetSurfacePitch - v8; | |
7299 } | |
7300 while ( !v22 ); | |
2069 | 7301 }*/ |
0 | 7302 } |
7303 else | |
7304 { | |
2069 | 7305 for (int dy = 0; dy < v9; ++dy) |
7306 { | |
7307 for (int dx = 0; dx < v8; ++dx) | |
7308 { | |
2074 | 7309 if ( *v11 ) |
2069 | 7310 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7311 //*v10 = v24; | |
7312 //++v10; | |
2074 | 7313 ++v11; |
2069 | 7314 //--v27; |
7315 } | |
7316 v11 += a5 - v8; | |
7317 } | |
7318 | |
7319 /*if ( (signed int)v9 > 0 ) | |
0 | 7320 { |
7321 v21 = a5; | |
7322 v29 = v9; | |
7323 do | |
7324 { | |
7325 if ( v8 > 0 ) | |
7326 { | |
7327 v26 = v8; | |
7328 do | |
7329 { | |
7330 if ( *v11 ) | |
7331 *v10 = pPalette[*v11]; | |
7332 ++v10; | |
7333 ++v11; | |
7334 --v26; | |
7335 } | |
7336 while ( v26 ); | |
7337 } | |
7338 v11 += v21 - v8; | |
7339 v22 = v29-- == 1; | |
7340 v10 += this->uTargetSurfacePitch - v8; | |
7341 } | |
7342 while ( !v22 ); | |
2069 | 7343 }*/ |
7344 } | |
0 | 7345 } |
7346 | |
7347 //----- (004A68EF) -------------------------------------------------------- | |
7348 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7349 { | |
2069 | 7350 DrawMasked(a2, a3, pTexture, 0x07E0); |
7351 } | |
7352 | |
0 | 7353 |
7354 //----- (004A6776) -------------------------------------------------------- | |
315 | 7355 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7356 { |
2069 | 7357 DrawMasked(a2, a3, a4, 0xF800); |
7358 /*Texture *v4; // edi@2 | |
0 | 7359 unsigned int v5; // ebx@4 |
7360 unsigned __int16 *v6; // eax@4 | |
7361 unsigned int v7; // edx@5 | |
7362 unsigned int v8; // edx@6 | |
7363 unsigned int v9; // edx@7 | |
7364 unsigned int v10; // edx@8 | |
7365 unsigned int v11; // edx@9 | |
7366 unsigned int v12; // esi@12 | |
7367 unsigned int v13; // esi@15 | |
7368 unsigned int v14; // edx@17 | |
7369 unsigned int v15; // esi@18 | |
7370 unsigned __int8 *v16; // ebx@22 | |
7371 char v17; // zf@28 | |
7372 int v18; // [sp+10h] [bp-10h]@4 | |
7373 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7374 int v20; // [sp+1Ch] [bp-4h]@4 | |
7375 int a2a; // [sp+28h] [bp+8h]@24 | |
7376 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7377 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7378 | |
7379 if ( this->uNumSceneBegins ) | |
7380 { | |
7381 v4 = a4; | |
7382 if ( a4 ) | |
7383 { | |
7384 if ( a4->pPalette16 ) | |
7385 { | |
7386 v5 = a4->uTextureHeight; | |
7387 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7388 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7389 v20 = a4->uTextureWidth; |
7390 v18 = a4->uTextureWidth; | |
7391 if ( this->bClip ) | |
7392 { | |
7393 v7 = this->uClipX; | |
7394 if ( (signed int)a2 < (signed int)v7 ) | |
7395 { | |
7396 v8 = v7 - a2; | |
7397 v19 += v8; | |
7398 v20 += a2 - this->uClipX; | |
7399 v6 += v8; | |
7400 } | |
7401 v9 = this->uClipY; | |
7402 v5 = a4->uTextureHeight; | |
7403 if ( (signed int)a3 < (signed int)v9 ) | |
7404 { | |
7405 v10 = v9 - a3; | |
7406 v19 += v18 * v10; | |
7407 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7408 v4 = a4; | |
7409 v6 += this->uTargetSurfacePitch * v10; | |
7410 } | |
7411 v11 = this->uClipX; | |
7412 if ( (signed int)v11 < (signed int)a2 ) | |
7413 v11 = a2; | |
7414 a4a = this->uClipZ; | |
7415 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7416 { | |
7417 v12 = this->uClipX; | |
7418 if ( (signed int)v12 < (signed int)a2 ) | |
7419 v12 = a2; | |
7420 v20 = a4a - v12; | |
7421 } | |
7422 v13 = this->uClipY; | |
7423 if ( (signed int)v13 < (signed int)a3 ) | |
7424 v13 = a3; | |
7425 v14 = this->uClipW; | |
7426 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7427 { | |
7428 v15 = this->uClipY; | |
7429 if ( (signed int)v15 < (signed int)a3 ) | |
7430 v15 = a3; | |
7431 v5 = v14 - v15; | |
7432 } | |
7433 } | |
7434 if ( (signed int)v5 > 0 ) | |
7435 { | |
7436 a3a = v5; | |
7437 v16 = v19; | |
7438 do | |
7439 { | |
7440 if ( v20 > 0 ) | |
7441 { | |
7442 a2a = v20; | |
7443 do | |
7444 { | |
7445 if ( *v16 ) | |
7446 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7447 ++v6; | |
7448 ++v16; | |
7449 --a2a; | |
7450 } | |
7451 while ( a2a ); | |
7452 } | |
7453 v16 += v18 - v20; | |
7454 v17 = a3a-- == 1; | |
7455 v6 += this->uTargetSurfacePitch - v20; | |
7456 } | |
7457 while ( !v17 ); | |
7458 } | |
7459 } | |
7460 } | |
2069 | 7461 }*/ |
7462 } | |
7463 | |
7464 //----- (004A68EF) -------------------------------------------------------- | |
7465 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7466 { | |
7467 Texture *v4; // edi@2 | |
7468 unsigned int v5; // ebx@4 | |
7469 //unsigned __int16 *v6; // eax@4 | |
7470 signed int v7; // edx@5 | |
7471 int v8; // edx@6 | |
7472 signed int v9; // edx@7 | |
7473 int v10; // edx@8 | |
7474 signed int v11; // edx@9 | |
7475 signed int v12; // esi@12 | |
7476 signed int v13; // esi@15 | |
7477 unsigned int v14; // edx@17 | |
7478 signed int v15; // esi@18 | |
7479 unsigned __int8 *v16; // ebx@22 | |
7480 char v17; // zf@28 | |
7481 int v18; // [sp+10h] [bp-10h]@4 | |
7482 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7483 int v20; // [sp+1Ch] [bp-4h]@4 | |
7484 int v21; // [sp+28h] [bp+8h]@24 | |
7485 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7486 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7487 | |
7488 if (!uNumSceneBegins || !pTexture) | |
7489 return; | |
7490 | |
7491 v4 = pTexture; | |
7492 | |
7493 if ( pTexture->pPalette16 ) | |
7494 { | |
7495 v5 = pTexture->uTextureHeight; | |
7496 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7497 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7498 v20 = pTexture->uTextureWidth; | |
7499 v18 = pTexture->uTextureWidth; | |
7500 int clipped_out_x = a2; | |
7501 int clipped_out_y = a3; | |
7502 if ( this->bClip ) | |
7503 { | |
7504 v7 = this->uClipX; | |
7505 if ( a2 < v7 ) | |
7506 { | |
7507 v8 = v7 - a2; | |
7508 v19 += v8; | |
7509 v20 += a2 - this->uClipX; | |
7510 //v6 += v8; | |
7511 clipped_out_x = uClipX; | |
7512 } | |
7513 v9 = this->uClipY; | |
7514 v5 = pTexture->uTextureHeight; | |
7515 if ( a3 < v9 ) | |
7516 { | |
7517 v10 = v9 - a3; | |
7518 v19 += v18 * v10; | |
7519 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7520 v4 = pTexture; | |
7521 //v6 += this->uTargetSurfacePitch * v10; | |
7522 clipped_out_y = uClipY; | |
7523 } | |
7524 v11 = this->uClipX; | |
7525 if ( v11 < a2 ) | |
7526 v11 = a2; | |
7527 pTexturea = this->uClipZ; | |
7528 if ( v11 + v20 > (signed int)pTexturea ) | |
7529 { | |
7530 v12 = this->uClipX; | |
7531 if ( v12 < a2 ) | |
7532 v12 = a2; | |
7533 v20 = pTexturea - v12; | |
7534 } | |
7535 v13 = this->uClipY; | |
7536 if ( v13 < a3 ) | |
7537 v13 = a3; | |
7538 v14 = this->uClipW; | |
7539 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7540 { | |
7541 v15 = this->uClipY; | |
7542 if ( v15 < a3 ) | |
7543 v15 = a3; | |
7544 v5 = v14 - v15; | |
7545 } | |
7546 } | |
7547 | |
7548 v16 = v19; | |
7549 for (int y = 0; y < v5; ++y) | |
7550 { | |
7551 for (int x = 0; x < v20; ++x) | |
7552 { | |
7553 if ( *v16 ) | |
7554 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7555 ++v16; | |
7556 } | |
7557 v16 += v18 - v20; | |
7558 } | |
7559 | |
7560 /*if ( (signed int)v5 > 0 ) | |
7561 { | |
7562 v22 = v5; | |
7563 v16 = v19; | |
7564 do | |
7565 { | |
7566 if ( v20 > 0 ) | |
7567 { | |
7568 v21 = v20; | |
7569 do | |
7570 { | |
7571 if ( *v16 ) | |
7572 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7573 ++v6; | |
7574 ++v16; | |
7575 --v21; | |
7576 } | |
7577 while ( v21 ); | |
7578 } | |
7579 v16 += v18 - v20; | |
7580 v17 = v22-- == 1; | |
7581 v6 += this->uTargetSurfacePitch - v20; | |
7582 } | |
7583 while ( !v17 ); | |
7584 }*/ | |
7585 } | |
7586 } | |
7587 | |
0 | 7588 |
7589 //----- (004A65CC) -------------------------------------------------------- | |
7590 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7591 { | |
2069 | 7592 //unsigned __int16 *v8; // esi@6 |
0 | 7593 unsigned int v9; // edi@6 |
7594 unsigned int v10; // eax@7 | |
7595 unsigned int v11; // eax@8 | |
7596 unsigned int v12; // eax@9 | |
7597 unsigned int v13; // eax@10 | |
7598 unsigned int v14; // edx@11 | |
7599 unsigned int v15; // eax@13 | |
7600 unsigned int v16; // edx@14 | |
7601 unsigned int v17; // edx@17 | |
7602 unsigned int v18; // eax@19 | |
7603 unsigned int v19; // edx@20 | |
7604 int v20; // eax@27 | |
7605 int v21; // edx@29 | |
7606 int v22; // [sp+Ch] [bp-Ch]@6 | |
7607 int v23; // [sp+Ch] [bp-Ch]@24 | |
7608 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7609 int xa; // [sp+20h] [bp+8h]@26 | |
7610 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7611 int v27; // [sp+2Ch] [bp+14h]@6 | |
7612 | |
7613 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7614 { | |
2069 | 7615 //v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; |
710 | 7616 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7617 v27 = a4->uTextureWidth; |
7618 v9 = a4->uTextureHeight; | |
7619 v22 = a4->uTextureWidth; | |
2069 | 7620 int clipped_out_x = x; |
7621 int clipped_out_y = y; | |
0 | 7622 if ( this->bClip ) |
7623 { | |
7624 v10 = this->uClipX; | |
7625 if ( (signed int)x < (signed int)v10 ) | |
7626 { | |
7627 v11 = v10 - x; | |
7628 v24 += v11; | |
7629 v27 += x - this->uClipX; | |
2069 | 7630 //v8 += v11; |
7631 clipped_out_x = uClipX; | |
0 | 7632 } |
7633 v12 = this->uClipY; | |
7634 if ( (signed int)y < (signed int)v12 ) | |
7635 { | |
7636 v13 = v12 - y; | |
7637 v24 += v22 * v13; | |
7638 v9 = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7639 //v8 += this->uTargetSurfacePitch * v13; |
7640 clipped_out_y = uClipY; | |
0 | 7641 } |
7642 v14 = this->uClipX; | |
7643 if ( (signed int)v14 < (signed int)x ) | |
7644 v14 = x; | |
7645 v15 = this->uClipZ; | |
7646 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7647 { | |
7648 v16 = this->uClipX; | |
7649 if ( (signed int)v16 < (signed int)x ) | |
7650 v16 = x; | |
7651 v27 = v15 - v16; | |
7652 } | |
7653 v17 = this->uClipY; | |
7654 if ( (signed int)v17 < (signed int)y ) | |
7655 v17 = y; | |
7656 v18 = this->uClipW; | |
7657 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7658 { | |
7659 v19 = this->uClipY; | |
7660 if ( (signed int)v19 < (signed int)y ) | |
7661 v19 = y; | |
7662 v9 = v18 - v19; | |
7663 } | |
7664 } | |
2069 | 7665 |
7666 for (int dy = 0; dy < v9; ++dy) | |
7667 { | |
7668 for (int dx = 0; dx < v27; ++dx) | |
7669 { | |
7670 v20 = *v24; | |
7671 if ( v20 >= a7 && v20 <= a8 ) | |
7672 { | |
7673 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7674 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7675 v21 = 2 * a8 - v21 - a7; | |
7676 //*v8 = a4->pPalette16[v21]; | |
7677 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7678 } | |
7679 ++v24; | |
7680 } | |
7681 v24 += v22 - v27; | |
7682 } | |
7683 /*if ( (signed int)v9 > 0 ) | |
0 | 7684 { |
7685 ya = v9; | |
7686 v23 = v22 - v27; | |
7687 do | |
7688 { | |
7689 if ( v27 > 0 ) | |
7690 { | |
7691 xa = v27; | |
7692 do | |
7693 { | |
7694 v20 = *v24; | |
7695 if ( v20 >= a7 && v20 <= a8 ) | |
7696 { | |
7697 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7698 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7699 v21 = 2 * a8 - v21 - a7; | |
7700 *v8 = a4->pPalette16[v21]; | |
7701 } | |
7702 ++v8; | |
7703 ++v24; | |
7704 --xa; | |
7705 } | |
7706 while ( xa ); | |
7707 } | |
7708 v8 += this->uTargetSurfacePitch - v27; | |
7709 v24 += v23; | |
7710 --ya; | |
7711 } | |
7712 while ( ya ); | |
2069 | 7713 }*/ |
0 | 7714 } |
7715 } | |
7716 | |
7717 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7718 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7719 { |
7720 Texture *v8; // eax@2 | |
2069 | 7721 //Texture *v9; // ebx@4 |
7722 //unsigned __int16 *v10; // esi@6 | |
0 | 7723 unsigned int v11; // edi@7 |
7724 unsigned int v12; // eax@9 | |
7725 unsigned int v13; // eax@10 | |
7726 unsigned int v14; // edx@11 | |
7727 unsigned int v15; // eax@13 | |
7728 unsigned int v16; // edx@14 | |
7729 unsigned int v17; // edx@17 | |
7730 unsigned int v18; // eax@19 | |
7731 unsigned int v19; // edx@20 | |
7732 int v20; // eax@27 | |
7733 int v21; // edx@29 | |
7734 int v22; // [sp+Ch] [bp-Ch]@6 | |
7735 int v23; // [sp+Ch] [bp-Ch]@24 | |
7736 int v24; // [sp+10h] [bp-8h]@6 | |
7737 int v25; // [sp+14h] [bp-4h]@6 | |
7738 int i; // [sp+20h] [bp+8h]@25 | |
7739 int v27; // [sp+24h] [bp+Ch]@23 | |
7740 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7741 | |
7742 if ( this->uNumSceneBegins ) | |
7743 { | |
7744 v8 = a4; | |
7745 if ( a4 ) | |
7746 { | |
7747 if ( a4->pPalette16 ) | |
7748 { | |
7749 if ( a5 ) | |
7750 { | |
7751 if ( a5->pPalette16 ) | |
7752 { | |
2069 | 7753 //v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 7754 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7755 v25 = v8->uTextureWidth; |
7756 v24 = v8->uTextureHeight; | |
7757 v22 = v8->uTextureWidth; | |
2069 | 7758 |
7759 int clipped_out_x = a2; | |
7760 int clipped_out_y = a3; | |
0 | 7761 if ( this->bClip ) |
7762 { | |
7763 v11 = this->uClipX; | |
7764 if ( (signed int)a2 < (signed int)v11 ) | |
7765 { | |
7766 v28 += v11 - a2; | |
7767 v25 += a2 - v11; | |
2069 | 7768 //v10 += v11 - a2; |
7769 clipped_out_x = uClipX; | |
0 | 7770 } |
7771 v12 = this->uClipY; | |
7772 if ( (signed int)a3 < (signed int)v12 ) | |
7773 { | |
7774 v13 = v12 - a3; | |
7775 v28 += v22 * v13; | |
7776 v24 += a3 - this->uClipY; | |
2069 | 7777 //v10 += this->uTargetSurfacePitch * v13; |
7778 clipped_out_y = uClipY; | |
0 | 7779 } |
7780 v14 = this->uClipX; | |
7781 if ( (signed int)v14 < (signed int)a2 ) | |
7782 v14 = a2; | |
7783 v15 = this->uClipZ; | |
7784 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7785 { | |
7786 v16 = this->uClipX; | |
7787 if ( (signed int)v16 < (signed int)a2 ) | |
7788 v16 = a2; | |
7789 v25 = v15 - v16; | |
7790 } | |
7791 v17 = this->uClipY; | |
7792 if ( (signed int)v17 < (signed int)a3 ) | |
7793 v17 = a3; | |
7794 v18 = this->uClipW; | |
7795 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7796 { | |
7797 v19 = this->uClipY; | |
7798 if ( (signed int)v19 < (signed int)a3 ) | |
7799 v19 = a3; | |
7800 v24 = v18 - v19; | |
7801 } | |
7802 } | |
2069 | 7803 |
0 | 7804 v27 = 0; |
2069 | 7805 for (int y = 0; y < v24; ++y) |
7806 { | |
7807 for (int x = 0; x < v25; ++x) | |
7808 { | |
7809 if ( *v28 ) | |
7810 { | |
2101 | 7811 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7812 if ( v20 >= a7 ) |
7813 { | |
7814 if ( v20 <= a8 ) | |
7815 { | |
7816 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7817 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7818 v21 = 2 * a8 - v21 - a7; | |
7819 //v9 = a5; | |
7820 //*v10 = a5->pPalette16[v21]; | |
7821 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7822 } | |
7823 } | |
7824 } | |
7825 v28++; | |
7826 } | |
7827 v28 += v22 - v25; | |
7828 } | |
7829 | |
7830 /*if ( v24 > 0 ) | |
0 | 7831 { |
7832 v23 = v22 - v25; | |
7833 do | |
7834 { | |
7835 for ( i = 0; i < v25; ++v28 ) | |
7836 { | |
7837 if ( *v28 ) | |
7838 { | |
710 | 7839 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7840 if ( v20 >= a7 ) |
7841 { | |
7842 if ( v20 <= a8 ) | |
7843 { | |
7844 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7845 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7846 v21 = 2 * a8 - v21 - a7; | |
7847 v9 = a5; | |
7848 *v10 = a5->pPalette16[v21]; | |
7849 } | |
7850 } | |
7851 } | |
7852 ++i; | |
7853 ++v10; | |
7854 } | |
7855 ++v27; | |
7856 v10 += this->uTargetSurfacePitch - v25; | |
7857 v28 += v23; | |
7858 } | |
7859 while ( v27 < v24 ); | |
2069 | 7860 }*/ |
7861 | |
7862 | |
7863 | |
0 | 7864 } |
7865 } | |
7866 } | |
7867 } | |
7868 } | |
7869 } | |
7870 | |
7871 //----- (004A6274) -------------------------------------------------------- | |
7872 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7873 { | |
7874 Texture *pCurrentTexture; // edi@2 | |
7875 int uHeight; // ebx@4 | |
2069 | 7876 //unsigned __int16 *v6; // eax@4 |
0 | 7877 unsigned int v7; // edx@5 |
7878 unsigned int v8; // edx@6 | |
7879 unsigned int v9; // edx@7 | |
7880 unsigned int v10; // edx@8 | |
7881 unsigned int v11; // edx@9 | |
7882 unsigned int v12; // esi@12 | |
7883 unsigned int v13; // esi@15 | |
7884 unsigned int v14; // edx@17 | |
7885 unsigned int v15; // esi@18 | |
7886 unsigned __int8 *v16; // ebx@22 | |
7887 char uFlag; // zf@28 | |
7888 int v18; // [sp+10h] [bp-10h]@4 | |
7889 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7890 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7891 int uXa; // [sp+28h] [bp+8h]@24 | |
7892 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7893 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7894 | |
7895 if ( this->uNumSceneBegins ) | |
7896 { | |
7897 pCurrentTexture = pTexture; | |
7898 if ( pTexture ) | |
7899 { | |
7900 if ( pTexture->pPalette16 ) | |
7901 { | |
7902 uHeight = pTexture->uTextureHeight; | |
2069 | 7903 //v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7904 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7905 uWidth = pTexture->uTextureWidth; |
7906 v18 = pTexture->uTextureWidth; | |
2069 | 7907 |
7908 int clipped_out_x = uX; | |
7909 int clipped_out_y = uY; | |
0 | 7910 if ( this->bClip ) |
7911 { | |
7912 v7 = this->uClipX; | |
7913 if ( (signed int)uX < (signed int)v7 ) | |
7914 { | |
7915 v8 = v7 - uX; | |
7916 v19 += v8; | |
7917 uWidth += uX - this->uClipX; | |
2069 | 7918 //v6 += v8; |
7919 clipped_out_x = uClipX; | |
0 | 7920 } |
7921 v9 = this->uClipY; | |
7922 uHeight = pTexture->uTextureHeight; | |
7923 if ( (signed int)uY < (signed int)v9 ) | |
7924 { | |
7925 v10 = v9 - uY; | |
7926 v19 += v18 * v10; | |
7927 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7928 pCurrentTexture = pTexture; | |
2069 | 7929 //v6 += this->uTargetSurfacePitch * v10; |
7930 clipped_out_y = uClipY; | |
0 | 7931 } |
7932 v11 = this->uClipX; | |
7933 if ( (signed int)v11 < (signed int)uX ) | |
7934 v11 = uX; | |
7935 pTexturea = this->uClipZ; | |
7936 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7937 { | |
7938 v12 = this->uClipX; | |
7939 if ( (signed int)v12 < (signed int)uX ) | |
7940 v12 = uX; | |
7941 uWidth = pTexturea - v12; | |
7942 } | |
7943 v13 = this->uClipY; | |
7944 if ( (signed int)v13 < (signed int)uY ) | |
7945 v13 = uY; | |
7946 v14 = this->uClipW; | |
7947 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7948 { | |
7949 v15 = this->uClipY; | |
7950 if ( (signed int)v15 < (signed int)uY ) | |
7951 v15 = uY; | |
7952 uHeight = v14 - v15; | |
7953 } | |
7954 } | |
2069 | 7955 |
7956 v16 = v19; | |
7957 for (int y = 0; y < uHeight; ++y) | |
7958 { | |
7959 for (int x = 0; x < uWidth; ++x) | |
7960 { | |
7961 if ( *v16 ) | |
7962 WritePixel16(clipped_out_x + x, clipped_out_y + y, pCurrentTexture->pPalette16[*v16]); | |
7963 ++v16; | |
7964 } | |
7965 v16 += v18 - uWidth; | |
7966 } | |
7967 /*if ( (signed int)uHeight > 0 ) | |
0 | 7968 { |
7969 uYa = uHeight; | |
7970 v16 = v19; | |
7971 do | |
7972 { | |
7973 if ( uWidth > 0 ) | |
7974 { | |
7975 uXa = uWidth; | |
7976 do | |
7977 { | |
7978 if ( *v16 ) | |
7979 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7980 ++v6; | |
7981 ++v16; | |
7982 } | |
7983 while ( uXa-- !=1 ); | |
7984 } | |
7985 v16 += v18 - uWidth; | |
7986 uFlag = uYa-- == 1; | |
7987 v6 += this->uTargetSurfacePitch - uWidth; | |
7988 } | |
7989 while ( !uFlag ); | |
2069 | 7990 }*/ |
0 | 7991 } |
7992 } | |
7993 } | |
7994 } | |
7995 | |
7996 //----- (004A612A) -------------------------------------------------------- | |
710 | 7997 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7998 { |
7999 Texture *v5; // eax@2 | |
8000 unsigned int v6; // edx@3 | |
8001 int v7; // ebx@3 | |
8002 int v8; // edi@3 | |
8003 signed int v9; // eax@4 | |
8004 int v10; // eax@5 | |
8005 unsigned int v11; // esi@6 | |
8006 signed int v12; // esi@8 | |
8007 unsigned int v13; // eax@10 | |
8008 signed int v14; // esi@11 | |
8009 unsigned int v15; // esi@14 | |
8010 unsigned int v16; // eax@16 | |
8011 unsigned int v17; // ecx@17 | |
8012 int v18; // edx@23 | |
8013 int v19; // [sp+Ch] [bp-Ch]@3 | |
8014 int v20; // [sp+10h] [bp-8h]@3 | |
8015 int uOutXa; // [sp+20h] [bp+8h]@21 | |
8016 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
8017 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
8018 | |
8019 if ( this->uNumSceneBegins ) | |
8020 { | |
8021 v5 = pTexture; | |
8022 if ( pTexture ) | |
8023 { | |
8024 v6 = uOutY; | |
8025 v7 = pTexture->uTextureHeight; | |
8026 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8027 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8028 v8 = v5->uTextureWidth; |
8029 v20 = v5->uTextureWidth; | |
8030 v19 = v5->uTextureWidth; | |
8031 if ( this->bClip ) | |
8032 { | |
8033 v9 = this->uClipX; | |
8034 if ( uOutX < v9 ) | |
8035 { | |
8036 v10 = v9 - uOutX; | |
8037 uOutYa += v10; | |
8038 v8 += uOutX - this->uClipX; | |
8039 v20 = v8; | |
8040 pZBuffer += v10; | |
8041 } | |
8042 v11 = this->uClipY; | |
8043 if ( (signed int)v6 < (signed int)v11 ) | |
8044 { | |
8045 uOutYa += v19 * (v11 - v6); | |
8046 v7 += v6 - v11; | |
8047 pZBuffer += 640 * (v11 - v6); | |
8048 v8 = v20; | |
8049 } | |
8050 v12 = this->uClipX; | |
8051 if ( v12 < uOutX ) | |
8052 v12 = uOutX; | |
8053 v13 = this->uClipZ; | |
8054 if ( v8 + v12 > (signed int)v13 ) | |
8055 { | |
8056 v14 = this->uClipX; | |
8057 if ( v14 < uOutX ) | |
8058 v14 = uOutX; | |
8059 v8 = v13 - v14; | |
8060 } | |
8061 v15 = this->uClipY; | |
8062 if ( (signed int)v15 < (signed int)v6 ) | |
8063 v15 = v6; | |
8064 v16 = this->uClipW; | |
8065 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8066 { | |
8067 v17 = this->uClipY; | |
8068 if ( (signed int)v17 >= (signed int)v6 ) | |
8069 v6 = v17; | |
8070 v7 = v16 - v6; | |
8071 } | |
8072 } | |
8073 if ( v7 > 0 ) | |
8074 { | |
8075 uOutXa = v7; | |
8076 do | |
8077 { | |
8078 if ( v8 > 0 ) | |
8079 { | |
8080 v18 = v8; | |
8081 do | |
8082 { | |
8083 if ( *uOutYa ) | |
8084 *pZBuffer = zVal; | |
8085 ++pZBuffer; | |
8086 ++uOutYa; | |
8087 --v18; | |
8088 } | |
8089 while ( v18 ); | |
8090 } | |
8091 pZBuffer += 640 - v8; | |
8092 uOutYa += v19 - v8; | |
8093 --uOutXa; | |
8094 } | |
8095 while ( uOutXa ); | |
8096 } | |
8097 } | |
8098 } | |
8099 } | |
8100 | |
8101 //----- (004A601E) -------------------------------------------------------- | |
991 | 8102 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8103 { |
8104 signed int v5; // edx@3 | |
8105 int v6; // ebx@3 | |
8106 int v7; // esi@3 | |
8107 void *v8; // esi@3 | |
8108 unsigned int v9; // eax@4 | |
8109 unsigned int v10; // eax@6 | |
8110 signed int v11; // edi@8 | |
8111 unsigned int v12; // eax@10 | |
8112 signed int v13; // edi@11 | |
8113 unsigned int v14; // edi@14 | |
8114 unsigned int v15; // eax@16 | |
8115 unsigned int v16; // ecx@17 | |
8116 int v17; // [sp+18h] [bp+Ch]@3 | |
8117 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8118 | |
8119 if ( this->uNumSceneBegins && pTexture ) | |
8120 { | |
8121 v5 = a3; | |
8122 v6 = pTexture->uTextureHeight; | |
8123 v7 = 5 * a3; | |
8124 v17 = pTexture->uTextureHeight; | |
8125 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8126 pTexturea = pTexture->uTextureWidth; | |
8127 if ( this->bClip ) | |
8128 { | |
8129 v9 = this->uClipX; | |
8130 if ( a2 < (signed int)v9 ) | |
8131 { | |
8132 pTexturea += a2 - v9; | |
8133 v8 = (char *)v8 + 4 * (v9 - a2); | |
8134 } | |
8135 v10 = this->uClipY; | |
8136 if ( v5 < (signed int)v10 ) | |
8137 { | |
8138 v17 += v5 - v10; | |
8139 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8140 } | |
8141 v11 = this->uClipX; | |
8142 if ( v11 < a2 ) | |
8143 v11 = a2; | |
8144 v12 = this->uClipZ; | |
8145 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8146 { | |
8147 v13 = this->uClipX; | |
8148 if ( v13 < a2 ) | |
8149 v13 = a2; | |
8150 pTexturea = v12 - v13; | |
8151 } | |
8152 v14 = this->uClipY; | |
8153 if ( (signed int)v14 < v5 ) | |
8154 v14 = v5; | |
8155 v6 = v17; | |
8156 v15 = this->uClipW; | |
8157 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8158 { | |
8159 v16 = this->uClipY; | |
8160 if ( (signed int)v16 < v5 ) | |
8161 v16 = v5; | |
8162 v6 = v15 - v16; | |
8163 } | |
8164 } | |
8165 if ( v6 > 0 ) | |
8166 { | |
8167 do | |
8168 { | |
8169 if ( (signed int)pTexturea > 0 ) | |
8170 { | |
8171 memset32(v8, a5, pTexturea); | |
8172 v8 = (char *)v8 + 4 * pTexturea; | |
8173 } | |
8174 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8175 --v6; | |
8176 } | |
8177 while ( v6 ); | |
8178 } | |
8179 } | |
8180 } | |
8181 | |
8182 //----- (004A5EB2) -------------------------------------------------------- | |
8183 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8184 { | |
8185 Texture *v4; // edi@2 | |
2069 | 8186 int v5; // ebx@4 |
8187 //unsigned __int16 *pTarget; // eax@4 | |
0 | 8188 unsigned int v7; // edx@5 |
8189 unsigned int v8; // edx@6 | |
8190 unsigned int v9; // edx@7 | |
8191 unsigned int v10; // edx@8 | |
8192 unsigned int v11; // edx@9 | |
8193 unsigned int v12; // esi@12 | |
8194 unsigned int v13; // esi@15 | |
2069 | 8195 //unsigned int v14; // edx@17 |
0 | 8196 unsigned int v15; // esi@18 |
8197 unsigned __int8 *v16; // edx@22 | |
8198 char v17; // zf@26 | |
8199 int v18; // [sp+10h] [bp-10h]@4 | |
8200 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8201 int v20; // [sp+1Ch] [bp-4h]@4 | |
8202 int uXa; // [sp+28h] [bp+8h]@24 | |
8203 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8204 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8205 | |
8206 if ( this->uNumSceneBegins ) | |
8207 { | |
8208 v4 = a4; | |
8209 if ( a4 ) | |
8210 { | |
8211 if ( a4->pPalette16 ) | |
8212 { | |
8213 v5 = a4->uTextureHeight; | |
2069 | 8214 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 8215 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8216 v20 = a4->uTextureWidth; |
8217 v18 = a4->uTextureWidth; | |
2069 | 8218 |
8219 int clipped_out_x = uX; | |
8220 int clipped_out_y = uY; | |
0 | 8221 if ( this->bClip ) |
8222 { | |
8223 v7 = this->uClipX; | |
8224 if ( (signed int)uX < (signed int)v7 ) | |
8225 { | |
8226 v8 = v7 - uX; | |
8227 v19 += v8; | |
8228 v20 += uX - this->uClipX; | |
2069 | 8229 //pTarget += v8; |
8230 clipped_out_x = uClipX; | |
0 | 8231 } |
8232 v9 = this->uClipY; | |
8233 v5 = a4->uTextureHeight; | |
8234 if ( (signed int)uY < (signed int)v9 ) | |
8235 { | |
8236 v10 = v9 - uY; | |
8237 v19 += v18 * v10; | |
8238 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8239 v4 = a4; | |
2069 | 8240 //pTarget += this->uTargetSurfacePitch * v10; |
8241 clipped_out_y = uClipY; | |
0 | 8242 } |
8243 v11 = this->uClipX; | |
8244 if ( (signed int)v11 < (signed int)uX ) | |
8245 v11 = uX; | |
8246 v23 = this->uClipZ; | |
8247 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8248 { | |
8249 v12 = this->uClipX; | |
8250 if ( (signed int)v12 < (signed int)uX ) | |
8251 v12 = uX; | |
8252 v20 = v23 - v12; | |
8253 } | |
8254 v13 = this->uClipY; | |
8255 if ( (signed int)v13 < (signed int)uY ) | |
8256 v13 = uY; | |
2069 | 8257 |
8258 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 8259 { |
8260 v15 = this->uClipY; | |
8261 if ( (signed int)v15 < (signed int)uY ) | |
8262 v15 = uY; | |
2069 | 8263 v5 = uClipW - v15; |
0 | 8264 } |
8265 } | |
2069 | 8266 |
8267 v16 = v19; | |
8268 for (int y = 0; y < v5; ++y) | |
8269 { | |
8270 for (int x = 0; x < v20; ++x) | |
8271 { | |
8272 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16]); | |
8273 ++v16; | |
8274 } | |
8275 v16 += v18 - v20; | |
8276 } | |
8277 /*if ( (signed int)v5 > 0 ) | |
0 | 8278 { |
8279 uYa = v5; | |
8280 v16 = v19; | |
8281 do | |
8282 { | |
8283 if ( v20 > 0 ) | |
8284 { | |
8285 uXa = v20; | |
8286 do | |
8287 { | |
8288 *pTarget = v4->pPalette16[*v16]; | |
8289 ++pTarget; | |
8290 ++v16; | |
8291 --uXa; | |
8292 } | |
8293 while ( uXa ); | |
8294 } | |
8295 v16 += v18 - v20; | |
8296 v17 = uYa-- == 1; | |
8297 pTarget += this->uTargetSurfacePitch - v20; | |
8298 } | |
8299 while ( !v17 ); | |
2069 | 8300 }*/ |
0 | 8301 } |
8302 } | |
8303 } | |
8304 } | |
8305 | |
8306 //----- (004667E9) -------------------------------------------------------- | |
8307 void Render::ChangeBetweenWinFullscreenModes() | |
8308 { | |
8309 float v0; // ST14_4@17 | |
8310 int v4; // edx@26 | |
8311 ObjectDesc *v5; // eax@26 | |
8312 RGBTexture *v6; // esi@33 | |
8313 const char *v8; // [sp-4h] [bp-28h]@33 | |
8314 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8315 | |
2061 | 8316 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8317 { |
1458 | 8318 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8319 return; |
2061 | 8320 }*/ |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8321 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8322 { |
0 | 8323 if ( pEventTimer->bPaused ) |
2061 | 8324 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8325 else |
8326 pEventTimer->Pause(); | |
8327 if ( pMiscTimer->bPaused ) | |
2061 | 8328 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8329 else |
8330 pMiscTimer->Pause(); | |
8331 pMouse->bActive = 0; | |
8332 if ( pRenderer->pRenderD3D ) | |
8333 { | |
8334 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8335 pSprites_LOD->ReleaseAll(); | |
8336 } | |
8337 if ( pRenderer->bWindowMode ) | |
8338 { | |
1802 | 8339 //SetMenu(hWnd, 0); |
8340 //SetWindowLongA(hWnd, -20, 0); | |
8341 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8342 window->SetFullscreenMode(); | |
8343 pRenderer->InitializeFullscreen(); | |
0 | 8344 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8345 pGame->pGammaController->Initialize(v0); | |
8346 } | |
8347 else | |
8348 { | |
1802 | 8349 //ClipCursor(0); |
8350 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8351 pRenderer->SwitchToWindow(); | |
0 | 8352 } |
8353 if ( pRenderer->pRenderD3D ) | |
8354 { | |
8355 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8356 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8357 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8358 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8359 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8360 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8361 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8362 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8363 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8364 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8365 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8366 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8367 { |
8368 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8369 v5 = &pObjectList->pObjects[i]; |
0 | 8370 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8371 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8372 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8373 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8374 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8375 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8376 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8377 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8378 { | |
8379 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8380 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8381 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8382 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8383 { |
2006 | 8384 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8385 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8386 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8387 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8388 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8389 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8390 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8391 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8392 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8393 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8394 v8 = "title.pcx"; |
2006 | 8395 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8396 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8397 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8398 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8399 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8400 } |
0 | 8401 viewparams->bRedrawGameUI = 1; |
688 | 8402 viewparams->InitGrayPalette(); |
0 | 8403 pMouse->SetCurrentCursorBitmap(); |
1802 | 8404 /*if ( pRenderer->bWindowMode ) |
0 | 8405 { |
1655 | 8406 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8407 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8408 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8409 }*/ |
8410 pMouse->bActive = true; | |
0 | 8411 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8412 pVideoPlayer->SelectMovieType(); |
2061 | 8413 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8414 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8415 else |
8416 pEventTimer->Resume(); | |
2061 | 8417 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8418 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8419 else |
8420 pMiscTimer->Resume(); | |
8421 } | |
8422 } | |
8423 | |
8424 | |
8425 //----- (004524D8) -------------------------------------------------------- | |
8426 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8427 { | |
1583 | 8428 //int v11; // eax@13 |
8429 //int v12; // ecx@13 | |
0 | 8430 void *v13; // eax@13 |
1583 | 8431 //unsigned __int8 v14; // zf@13 |
8432 //unsigned __int8 v15; // sf@13 | |
0 | 8433 int v16; // esi@14 |
8434 int v17; // ecx@16 | |
8435 int v18; // esi@16 | |
8436 unsigned __int16 *v19; // eax@16 | |
8437 int v20; // edx@16 | |
8438 int v21; // ecx@16 | |
8439 int v22; // eax@16 | |
8440 int v23; // esi@16 | |
8441 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8442 int v27; // [sp+28h] [bp-Ch]@14 | |
8443 int v28; // [sp+2Ch] [bp-8h]@13 | |
8444 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8445 | |
8446 //v3 = this; | |
8447 //sprintf(Str1, "%s", pName); | |
8448 //v4 = uNumItems; | |
8449 if (!uNumItems) | |
8450 return nullptr; | |
8451 | |
8452 //{ | |
8453 //v5 = 0, pDesta = uNumItems; | |
8454 uint idx1 = 0, | |
8455 idx2 = uNumItems; | |
8456 while (true) | |
8457 { | |
1980 | 8458 uint i = idx1 + (idx2 - idx1) / 2; |
8459 | |
8460 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8461 if (!res) |
8462 { | |
8463 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8464 break; | |
8465 } | |
8466 else if (res < 0) | |
8467 idx2 = idx1 + (idx2 - idx1) / 2; | |
8468 else | |
8469 idx1 = i + 1; | |
8470 | |
8471 if ( idx1 >= idx2 ) | |
8472 return false; | |
8473 } | |
8474 | |
8475 | |
8476 uint uCompressedSize = 0; | |
8477 fread(&uCompressedSize, 4, 1, pFile); | |
8478 | |
1980 | 8479 HWLTexture* pTex = new HWLTexture; |
670 | 8480 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8481 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8482 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8483 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8484 fread(&pTex->uWidth, 4, 1, pFile); |
8485 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8486 fread(&pTex->uAreaX, 4, 1, pFile); |
8487 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8488 |
8489 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8490 if (uCompressedSize) | |
8491 { | |
1980 | 8492 char* pCompressedData = new char[uCompressedSize]; |
0 | 8493 { |
8494 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8495 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8496 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8497 } | |
8498 delete [] pCompressedData; | |
8499 } | |
8500 else | |
8501 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8502 | |
1583 | 8503 if ( scale_hwls_to_half ) |
8504 { | |
8505 pTex->uHeight /= 2; | |
8506 pTex->uWidth /= 2; | |
8507 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8508 v28 = 0; |
8509 v26 = (unsigned __int16 *)v13; | |
1583 | 8510 if ( pTex->uHeight > 0 ) |
0 | 8511 { |
8512 v16 = pTex->uWidth; | |
8513 v27 = 1; | |
8514 do | |
8515 { | |
8516 pDestb = 0; | |
8517 if ( v16 > 0 ) | |
8518 { | |
8519 do | |
8520 { | |
8521 v17 = v16 * v27; | |
8522 v18 = v28 * v16; | |
8523 v19 = pTex->pPixels; | |
8524 v20 = pDestb + 2 * v18; | |
8525 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8526 v22 = (int)&v19[2 * v20]; | |
8527 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8528 LOWORD(v21) = *(unsigned short *)v21; | |
8529 v23 = pDestb++ + v18; | |
1583 | 8530 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8531 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8532 v16 = pTex->uWidth; |
8533 } | |
8534 while (pDestb < pTex->uWidth); | |
8535 } | |
8536 ++v28; | |
8537 v27 += 2; | |
8538 } | |
8539 while ( v28 < (signed int)pTex->uHeight ); | |
8540 } | |
8541 delete [] pTex->pPixels; | |
8542 pTex->pPixels = v26; | |
8543 } | |
8544 return pTex; | |
8545 } | |
8546 | |
8547 //----- (0045271F) -------------------------------------------------------- | |
8548 bool RenderHWLContainer::Release() | |
8549 { | |
8550 __int32 v4; // eax@6 | |
8551 FILE *v5; // ST24_4@6 | |
8552 FILE *File; // [sp+4h] [bp-4h]@6 | |
8553 | |
1162 | 8554 if ( this->bDumpDebug) |
0 | 8555 { |
8556 File = fopen("logd3d.txt", "w"); | |
1162 | 8557 v4 = ftell(this->pFile); |
8558 v5 = this->pFile; | |
8559 this->uDataOffset = v4; | |
8560 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8561 for (int i = 0; i < this->uNumItems; i++) | |
8562 { | |
8563 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8564 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8565 } | |
8566 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8567 fseek(this->pFile, 4, 0); | |
8568 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8569 fclose(this->pFile); | |
0 | 8570 fclose(File); |
8571 } | |
8572 else | |
8573 { | |
8574 fclose(this->pFile); | |
1162 | 8575 for (int i = 0; i < this->uNumItems; i++) |
8576 { | |
8577 free(this->pSpriteNames[i]); | |
0 | 8578 } |
8579 } | |
1093 | 8580 return true; |
0 | 8581 } |
8582 | |
8583 //----- (00452347) -------------------------------------------------------- | |
8584 RenderHWLContainer::RenderHWLContainer(): | |
8585 bDumpDebug(false) | |
8586 { | |
8587 this->pFile = 0; | |
8588 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8589 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8590 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8591 this->uNumItems = 0; |
1583 | 8592 this->scale_hwls_to_half = false; |
0 | 8593 } |
8594 | |
8595 //----- (0045237F) -------------------------------------------------------- | |
8596 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8597 { | |
8598 pFile = _wfopen(pFilename, L"rb"); | |
8599 if (!pFile) | |
8600 { | |
8601 Log::Warning(L"Failed to open file: %s", pFilename); | |
8602 return false; | |
8603 } | |
8604 | |
8605 fread(&uSignature, 1, 4, pFile); | |
8606 if (uSignature != 'TD3D') | |
8607 { | |
8608 Log::Warning(L"Invalid format: %s", pFilename); | |
8609 return false; | |
8610 } | |
8611 | |
8612 fread(&uDataOffset, 4, 1, pFile); | |
8613 fseek(pFile, uDataOffset, SEEK_SET); | |
8614 fread(&uNumItems, 4, 1, pFile); | |
8615 | |
8616 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8617 for (uint i = 0; i < uNumItems; ++i) | |
8618 { | |
8619 pSpriteNames[i] = new char[20]; | |
8620 fread(pSpriteNames[i], 1, 20, pFile); | |
8621 } | |
8622 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8623 | |
8624 return true; | |
8625 } | |
8626 | |
8627 //----- (004A1C1E) -------------------------------------------------------- | |
8628 void DoRenderBillboards_D3D() | |
8629 { | |
186 | 8630 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8631 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8632 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8633 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8634 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8635 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8636 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8637 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8638 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8639 { |
1390 | 8640 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8641 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8642 } | |
8643 p->pQuads[0].pos.x = 10; | |
8644 p->pQuads[0].pos.y = 10; | |
8645 | |
8646 p->pQuads[1].pos.x = 10; | |
8647 p->pQuads[1].pos.y = 200; | |
8648 | |
8649 p->pQuads[2].pos.x = 100; | |
8650 p->pQuads[2].pos.y = 200; | |
8651 | |
8652 p->pQuads[3].pos.x = 100; | |
8653 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8654 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8655 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8656 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8657 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8658 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8659 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8660 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8661 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8662 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8663 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8664 }*/ |
0 | 8665 |
2114 | 8666 for (int i = pRenderer->uNumBillboardsToDraw - 1; i >= 0; --i) |
8667 { | |
8668 if((int)pRenderer->pBillboardRenderListD3D[i].pTexture == 0xcdcdcdcd) | |
8669 __debugbreak();//Ritor1: error | |
8670 if (pRenderer->pBillboardRenderListD3D[i].uOpacity != RenderBillboardD3D::NoBlend) | |
8671 SetBillboardBlendOptions(pRenderer->pBillboardRenderListD3D[i].uOpacity); | |
0 | 8672 |
2114 | 8673 |
8674 pRenderer->pRenderD3D->pDevice->SetTexture(0, pRenderer->pBillboardRenderListD3D[i].pTexture); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8675 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8676 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
2114 | 8677 pRenderer->pBillboardRenderListD3D[i].pQuads, pRenderer->pBillboardRenderListD3D[i].uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8678 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8679 } |
8680 | |
8681 if (pRenderer->bFogEnabled) | |
8682 { | |
8683 pRenderer->bFogEnabled = false; | |
186 | 8684 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8685 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8686 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8687 } | |
186 | 8688 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8689 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8690 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8691 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8692 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8693 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8694 } |
8695 | |
8696 //----- (004A1DA8) -------------------------------------------------------- | |
8697 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8698 { | |
8699 switch (a1) | |
8700 { | |
8701 case RenderBillboardD3D::Transparent: | |
8702 { | |
8703 if (pRenderer->bFogEnabled) | |
8704 { | |
8705 pRenderer->bFogEnabled = false; | |
186 | 8706 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8707 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8708 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8709 } | |
8710 | |
186 | 8711 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8712 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8713 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8714 } |
8715 break; | |
8716 | |
8717 case RenderBillboardD3D::Opaque_1: | |
8718 case RenderBillboardD3D::Opaque_2: | |
8719 case RenderBillboardD3D::Opaque_3: | |
8720 { | |
8721 if (pRenderer->bUsingSpecular) | |
8722 { | |
8723 if (!pRenderer->bFogEnabled) | |
8724 { | |
8725 pRenderer->bFogEnabled = true; | |
186 | 8726 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8727 } | |
8728 } | |
8729 | |
8730 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8731 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8732 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8733 } |
8734 break; | |
8735 | |
8736 default: | |
8737 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8738 assert(false); |
0 | 8739 break; |
8740 } | |
1787 | 8741 } |
1903 | 8742 //----- (00424CD7) -------------------------------------------------------- |
8743 int ODM_NearClip(unsigned int num_vertices) | |
8744 { | |
8745 bool current_vertices_flag; // edi@1 | |
8746 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8747 double t; // st6@10 | |
8748 int pNextVertices; | |
8749 | |
8750 if (!num_vertices) | |
8751 return 0; | |
8752 | |
8753 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8754 current_vertices_flag = 0; | |
8755 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8756 current_vertices_flag = 1; | |
8757 | |
8758 int out_num_vertices = 0; | |
8759 for (int i = 0; i < num_vertices; ++i) | |
8760 { | |
8761 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8762 if ( current_vertices_flag != next_vertices_flag ) | |
8763 { | |
8764 if ( next_vertices_flag ) | |
8765 { | |
8766 //t = neer_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8767 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8768 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8769 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8770 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8771 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8772 } | |
8773 else | |
8774 { | |
8775 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8776 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8777 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8778 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8779 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8780 } | |
8781 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8782 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8783 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8784 ++out_num_vertices; |
8785 } | |
8786 if ( next_vertices_flag ) | |
8787 { | |
8788 pNextVertices = out_num_vertices++; | |
8789 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8790 } | |
8791 current_vertices_flag = next_vertices_flag; | |
8792 } | |
8793 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8794 } | |
1787 | 8795 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8796 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8797 { |
8798 signed int previous_vertices_flag; // edi@1 | |
8799 double t; // st6@10 | |
8800 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8801 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8802 int pNextVertices; | |
8803 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 | |
8804 | |
8805 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8806 depth_num_vertices = 0; | |
8807 previous_vertices_flag = 0; | |
8808 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8809 previous_vertices_flag = 1;//предыдущая грань меньше границы видимости | |
8810 if ( (signed int)uNumVertices <= 0 ) | |
8811 return 0; | |
8812 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8813 { | |
8814 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8815 if ( previous_vertices_flag != current_vertices_flag )//одна из граней за границей видимости | |
8816 { | |
8817 if ( current_vertices_flag )//текущая грань меньше границы видимости(предыдущая грань за пределами видимости) | |
8818 { | |
8819 //t = far_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8820 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8821 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8822 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8823 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8824 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8825 } | |
8826 else//предыдущая грань меньше границы видимости(текущая грань вышла за пределы видимости) | |
8827 { | |
8828 //t = far_clip - v1.x / v0.x - v1.x | |
8829 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8830 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8831 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8832 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8833 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8834 } | |
8835 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8836 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8837 ++depth_num_vertices; | |
8838 } | |
8839 if ( current_vertices_flag )//оба в границе видимости | |
8840 { | |
8841 pNextVertices = depth_num_vertices++; | |
8842 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8843 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8844 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8845 } |
8846 previous_vertices_flag = current_vertices_flag; | |
8847 } | |
8848 if ( depth_num_vertices < 3 ) | |
8849 return 0; | |
8850 return depth_num_vertices; | |
8851 } | |
8852 | |
8853 //----- (0047840D) -------------------------------------------------------- | |
8854 void Render::DrawBuildingsD3D() | |
8855 { | |
8856 int v9; // ecx@8 | |
8857 Texture *pFaceTexture; // eax@10 | |
8858 unsigned int v16; // edi@22 | |
8859 int v27; // eax@57 | |
8860 int vertex_id; // eax@58 | |
8861 unsigned int v34; // eax@80 | |
8862 int v40; // [sp-4h] [bp-5Ch]@2 | |
8863 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8864 int v50; // [sp+30h] [bp-28h]@34 | |
8865 int v51; // [sp+34h] [bp-24h]@35 | |
8866 int v52; // [sp+38h] [bp-20h]@36 | |
8867 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8868 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8869 int unused; // [sp+50h] [bp-8h]@3 | |
8870 | |
8871 if ( !pRenderer->pRenderD3D ) | |
8872 { | |
8873 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8874 } | |
8875 | |
8876 unused = 0; | |
8877 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8878 { | |
8879 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8880 { | |
8881 if ( IsBModelVisible(model_id, &unused) ) | |
8882 { | |
8883 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8884 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8885 { | |
8886 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8887 { | |
8888 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8889 { | |
8890 v53 = 0; | |
8891 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8892 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8893 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8894 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8895 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8896 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8897 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8898 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8899 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8900 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8901 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8902 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8903 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8904 else | |
8905 { | |
8906 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8907 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8908 } | |
8909 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8910 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8911 else | |
8912 { | |
8913 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8914 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8915 } | |
8916 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8917 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8918 v16 = GetTickCount() >> 4; | |
8919 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8920 { | |
8921 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8922 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8923 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8924 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8925 } | |
8926 else | |
8927 { | |
8928 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8929 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8930 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8931 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8932 } | |
8933 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8934 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8935 else | |
8936 { | |
8937 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8938 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8939 } | |
8940 v50 = 0; | |
8941 v49 = 0; | |
8942 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8943 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8944 { | |
8945 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8946 { | |
8947 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8948 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8949 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8950 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8951 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8952 } | |
8953 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8954 { | |
8955 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8956 ++v53; | |
8957 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8958 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8959 { | |
8960 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8961 v49 = 1; | |
8962 else | |
8963 v50 = 1; | |
8964 } | |
8965 else | |
8966 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8967 } | |
8968 } | |
8969 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8970 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8971 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8972 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8973 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8974 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8975 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8976 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8977 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8978 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8979 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8980 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8981 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8982 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8983 return; | |
8984 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
8985 { | |
8986 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8987 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8988 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8989 v27 = 8 * (face_id | (model_id << 6)); | |
8990 LOBYTE(v27) = v27 | 6; | |
8991 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8992 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8993 { | |
8994 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8995 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8996 } | |
8997 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8998 /*static bool __init_flag = false; | |
8999 if (!__init_flag) | |
9000 { | |
9001 __init_flag = true; | |
9002 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
9003 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
9004 atexit(loc_4789D4); | |
9005 }*/ | |
9006 | |
9007 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
9008 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
9009 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
9010 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
9011 int v31 = 0; | |
9012 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
9013 { | |
9014 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
9015 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
9016 if ( pDecalBuilder->uNumDecals > 0 ) | |
9017 { | |
9018 v40 = -1; | |
9019 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
9020 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
9021 } | |
9022 } | |
9023 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
9024 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
9025 if ( v50 ) | |
9026 { | |
1903 | 9027 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9028 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9029 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9030 } | |
9031 if ( v49 ) | |
9032 { | |
1903 | 9033 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9034 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9035 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9036 } | |
9037 if ( uNumVertices ) | |
9038 { | |
9039 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
9040 { | |
9041 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
9042 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
9043 else | |
9044 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
9045 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
9046 } | |
9047 else | |
9048 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
9049 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
9050 } | |
9051 } | |
9052 } | |
9053 } | |
9054 } | |
9055 } | |
9056 } | |
9057 } | |
9058 return; | |
1911 | 9059 } |
9060 //----- (00479543) -------------------------------------------------------- | |
1923 | 9061 void Render::DrawOutdoorSkyD3D() |
1911 | 9062 { |
9063 int v9; // eax@4 | |
9064 int v10; // ebx@4 | |
9065 int v13; // edi@6 | |
9066 int v14; // ecx@6 | |
9067 int v15; // eax@8 | |
9068 int v16; // eax@12 | |
9069 signed __int64 v17; // qtt@13 | |
9070 signed int v18; // ecx@13 | |
9071 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
9072 int v30; // [sp+134h] [bp-30h]@1 | |
9073 int v32; // [sp+13Ch] [bp-28h]@6 | |
9074 int v33; // [sp+140h] [bp-24h]@2 | |
9075 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
9076 int v35; // [sp+148h] [bp-1Ch]@4 | |
9077 int v36; // [sp+14Ch] [bp-18h]@2 | |
9078 int v37; // [sp+154h] [bp-10h]@8 | |
9079 int v38; // [sp+158h] [bp-Ch]@1 | |
9080 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 9081 |
9082 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 9083 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 9084 + (double)(pViewport->uScreenCenterY)); |
9085 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 9086 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 9087 - (double)pODMRenderParams->int_fov_rad |
9088 / (v34 + 0.0000001) | |
9089 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
9090 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
9091 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
9092 pSkyPolygon.Create_48607B(&stru_8019C8);//заполняется ptr_38 | |
9093 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 9094 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
9095 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 9096 if ( pSkyPolygon.pTexture ) |
9097 { | |
9098 pSkyPolygon.dimming_level = 0; | |
9099 pSkyPolygon.uNumVertices = 4; | |
2119 | 9100 //centering(центруем)----------------------------------------------------------------- |
2120 | 9101 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9102 pSkyPolygon.v_18.y = 0; |
2120 | 9103 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9104 |
9105 //sky wiew position(положение неба на экране)------------------------------------------ | |
9106 // X | |
9107 // 0._____________________________.3 | |
9108 // |8,8 468,8 | | |
9109 // | | | |
9110 // | | | |
9111 // Y| | | |
9112 // | | | |
9113 // |8,351 468,351 | | |
9114 // 1._____________________________.2 | |
9115 // | |
2119 | 9116 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
9117 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9118 | |
9119 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
9120 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
9121 | |
9122 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9123 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
9124 | |
9125 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9126 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9127 | |
9128 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9129 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9130 | |
9131 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 9132 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 9133 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
9134 { | |
9135 //rotate skydome(вращение купола неба)-------------------------------------- | |
9136 // В игре принята своя система измерения углов. Полный угол (180). Значению угла 0 соответствует | |
9137 // направление на север и/или юг (либо на восток и/или запад), значению 65536 еденицам(0х10000) соответствует угол 90. | |
2119 | 9138 // две переменные хранят данные по углу обзора. field_14 по западу и востоку. field_20 по югу и северу |
1911 | 9139 // от -25080 до 25080 |
2120 | 9140 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; |
9141 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; | |
9142 | |
9143 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f)))) >> 16; | |
9144 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; | |
9145 | |
9146 v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; | |
9147 v10 = pSkyPolygon.v_18.x + v9; | |
2119 | 9148 if ( v10 > 0 ) |
1911 | 9149 v10 = 0; |
2120 | 9150 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
9151 v34 = -pSkyPolygon.field_24; | |
9152 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
9153 v14 = v33 * (v30 - v32); | |
1911 | 9154 while ( 1 ) |
9155 { | |
2120 | 9156 if ( v10 ) |
1911 | 9157 { |
2120 | 9158 v37 = abs((int)v34 >> 14); |
9159 v15 = abs(v10); | |
9160 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
9161 { | |
9162 if ( v10 <= 0 ) | |
9163 break; | |
9164 } | |
1911 | 9165 } |
9166 v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; | |
9167 --v32; | |
9168 v14 += v33; | |
9169 v10 = pSkyPolygon.v_18.x + v16; | |
9170 } | |
9171 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 9172 HIDWORD(v17) = v34 >> 16; |
9173 v18 = v17 / v10; | |
1911 | 9174 if ( v18 < 0 ) |
9175 v18 = pODMRenderParams->shading_dist_mist; | |
2120 | 9176 v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); |
9177 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9178 + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9179 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
9180 | |
9181 v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); | |
9182 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9183 + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9184 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 9185 |
9186 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 9187 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 9188 } |
1923 | 9189 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 9190 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 9191 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
9192 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 9193 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 9194 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9195 return; |
9196 } | |
1913 | 9197 } |
9198 //----- (004226C2) -------------------------------------------------------- | |
9199 bool PauseGameDrawing() | |
9200 { | |
9201 if ( pCurrentScreen != SCREEN_GAME | |
9202 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9203 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9204 { | |
9205 if ( pCurrentScreen == SCREEN_INPUT_BLV ) | |
9206 return pVideoPlayer->pSmackerMovie != 0; | |
9207 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
9208 return true; | |
9209 } | |
9210 return false; | |
1679 | 9211 } |