Mercurial > mm7
annotate UI/UICharacter.cpp @ 2316:25f771e528f0
Draw terrain
author | Ritor1 |
---|---|
date | Wed, 19 Mar 2014 17:30:14 +0600 |
parents | 60293358b4b3 |
children | ddb803517a48 |
rev | line source |
---|---|
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Grumpy7
parents:
2215
diff
changeset
|
1 #define _CRT_SECURE_NO_WARNINGS |
1298 | 2 #include <algorithm> |
1299 | 3 #include "..\MM7.h" |
4 #include "..\MapInfo.h" | |
5 #include "..\Game.h" | |
6 #include "..\GUIWindow.h" | |
7 #include "..\GUIFont.h" | |
8 #include "..\GUIProgressBar.h" | |
9 #include "..\Party.h" | |
10 #include "..\AudioPlayer.h" | |
11 #include "..\Render.h" | |
12 #include "..\LOD.h" | |
13 #include "..\Viewport.h" | |
2044 | 14 #include "..\Timer.h" |
1299 | 15 #include "..\Awards.h" |
16 #include "..\CastSpellInfo.h" | |
17 #include "..\texts.h" | |
1583 | 18 #include "..\Mouse.h" |
19 | |
1299 | 20 #include "..\mm7_data.h" |
1298 | 21 |
22 int bRingsShownInCharScreen; // 5118E0 | |
23 | |
24 unsigned int ui_mainmenu_copyright_color; | |
25 | |
1393 | 26 unsigned int ui_character_tooltip_header_default_color; |
1298 | 27 unsigned int ui_character_default_text_color; |
28 unsigned int ui_character_skill_highlight_color; | |
29 unsigned int ui_character_header_text_color; | |
30 unsigned int ui_character_bonus_text_color; | |
31 unsigned int ui_character_bonus_text_color_neg; | |
32 unsigned int ui_character_skill_upgradeable_color; | |
33 unsigned int ui_character_skill_default_color; | |
1393 | 34 unsigned int ui_character_stat_default_color; |
35 unsigned int ui_character_stat_buffed_color; | |
36 unsigned int ui_character_stat_debuffed_color; | |
37 unsigned int ui_character_skillinfo_can_learn; | |
38 unsigned int ui_character_skillinfo_can_learn_gm; | |
39 unsigned int ui_character_skillinfo_cant_learn; | |
1458 | 40 unsigned int ui_character_condition_normal_color; |
41 unsigned int ui_character_condition_light_color; | |
42 unsigned int ui_character_condition_moderate_color; | |
43 unsigned int ui_character_condition_severe_color; | |
1298 | 44 std::array<unsigned int, 6> ui_character_award_color; |
45 | |
46 unsigned int ui_game_minimap_outline_color; | |
47 unsigned int ui_game_minimap_actor_friendly_color; | |
48 unsigned int ui_game_minimap_actor_hostile_color; | |
49 unsigned int ui_game_minimap_actor_corpse_color; | |
50 unsigned int ui_game_minimap_decoration_color_1; | |
51 unsigned int ui_game_minimap_projectile_color; | |
52 unsigned int ui_game_minimap_treasure_color; | |
53 std::array<unsigned int, 24> ui_game_character_record_playerbuff_colors; | |
54 | |
55 unsigned int ui_gamemenu_video_gamma_title_color; | |
56 unsigned int ui_gamemenu_keys_action_name_color; | |
57 unsigned int ui_gamemenu_keys_key_selection_blink_color_1; | |
58 unsigned int ui_gamemenu_keys_key_selection_blink_color_2; | |
59 unsigned int ui_gamemenu_keys_key_default_color; | |
60 | |
61 unsigned int ui_book_quests_title_color; | |
62 unsigned int ui_book_quests_text_color; | |
63 unsigned int ui_book_autonotes_title_color; | |
64 unsigned int ui_book_autonotes_text_color; | |
65 unsigned int ui_book_map_title_color; | |
66 unsigned int ui_book_map_coordinates_color; | |
67 | |
68 unsigned int ui_book_calendar_title_color; | |
69 unsigned int ui_book_calendar_time_color; | |
70 unsigned int ui_book_calendar_day_color; | |
71 unsigned int ui_book_calendar_month_color; | |
72 unsigned int ui_book_calendar_year_color; | |
73 unsigned int ui_book_calendar_moon_color; | |
74 unsigned int ui_book_calendar_location_color; | |
75 | |
76 unsigned int ui_book_journal_title_color; | |
77 unsigned int ui_book_journal_text_color; | |
78 unsigned int ui_book_journal_text_shadow; | |
79 | |
1393 | 80 unsigned int ui_game_dialogue_npc_name_color; |
81 unsigned int ui_game_dialogue_option_highlight_color; | |
82 unsigned int ui_game_dialogue_option_normal_color; | |
83 | |
84 unsigned int ui_house_player_cant_interact_color; | |
85 | |
86 | |
87 void set_default_ui_skin() | |
88 { | |
2069 | 89 ui_mainmenu_copyright_color = Color16(255, 255, 255); |
1393 | 90 |
2069 | 91 ui_character_tooltip_header_default_color = Color16(255, 255, 155); |
92 ui_character_default_text_color = Color16(255, 255, 255); | |
93 ui_character_header_text_color = Color16(255, 255, 155); | |
94 ui_character_bonus_text_color = Color16(0, 255, 0); | |
95 ui_character_bonus_text_color_neg = Color16(255, 0, 0); | |
1393 | 96 |
2069 | 97 ui_character_skill_upgradeable_color = Color16(0, 175, 255); |
98 ui_character_skill_default_color = Color16(255, 0, 0); | |
99 ui_character_skill_highlight_color = Color16(255, 0, 0); | |
1393 | 100 |
2069 | 101 ui_character_stat_default_color = Color16(255, 255, 255); |
102 ui_character_stat_buffed_color = Color16(0, 255, 0); | |
103 ui_character_stat_debuffed_color = Color16(255, 35, 0); | |
1393 | 104 |
2069 | 105 ui_character_skillinfo_can_learn = Color16(255, 255, 255); |
106 ui_character_skillinfo_can_learn_gm = Color16(255, 255, 0); | |
107 ui_character_skillinfo_cant_learn = Color16(255, 0, 0); | |
1458 | 108 |
2069 | 109 ui_character_condition_normal_color = Color16(255, 255, 255); |
110 ui_character_condition_light_color = Color16(0, 255, 0); | |
111 ui_character_condition_moderate_color = Color16(225, 205, 35); | |
112 ui_character_condition_severe_color = Color16(255, 35, 0); | |
1393 | 113 |
2069 | 114 ui_character_award_color[0] = Color16(248, 108, 160); |
115 ui_character_award_color[1] = Color16(112, 220, 248); | |
116 ui_character_award_color[2] = Color16(192, 192, 240); | |
117 ui_character_award_color[3] = Color16( 64, 244, 96); | |
118 ui_character_award_color[4] = Color16(232, 244, 96); | |
119 ui_character_award_color[5] = Color16(240, 252, 192); | |
1393 | 120 |
2069 | 121 ui_game_minimap_outline_color = Color16(0, 0, 255); |
122 ui_game_minimap_actor_friendly_color = Color16(0, 255, 0); | |
123 ui_game_minimap_actor_hostile_color = Color16(255, 0, 0); | |
124 ui_game_minimap_actor_corpse_color = Color16(255, 255, 0); | |
125 ui_game_minimap_decoration_color_1 = Color16(255, 255, 255); | |
126 ui_game_minimap_projectile_color = Color16(255, 0, 0); | |
127 ui_game_minimap_treasure_color = Color16(0, 0, 255); | |
1393 | 128 |
2069 | 129 ui_game_character_record_playerbuff_colors[0] = Color16(150, 212, 255); |
130 ui_game_character_record_playerbuff_colors[1] = Color16(225, 225, 225); | |
131 ui_game_character_record_playerbuff_colors[2] = Color16(255, 128, 0); | |
132 ui_game_character_record_playerbuff_colors[3] = Color16(128, 128, 128); | |
133 ui_game_character_record_playerbuff_colors[4] = Color16(225, 225, 225); | |
134 ui_game_character_record_playerbuff_colors[5] = Color16(255, 85, 0); | |
135 ui_game_character_record_playerbuff_colors[6] = Color16(255, 128, 0); | |
136 ui_game_character_record_playerbuff_colors[7] = Color16(255, 85, 0); | |
137 ui_game_character_record_playerbuff_colors[8] = Color16(225, 225, 225); | |
138 ui_game_character_record_playerbuff_colors[9] = Color16(235, 15, 255); | |
139 ui_game_character_record_playerbuff_colors[10] = Color16(192, 192, 240); | |
140 ui_game_character_record_playerbuff_colors[11] = Color16(225, 225, 225); | |
141 ui_game_character_record_playerbuff_colors[12] = Color16(255, 128, 0); | |
142 ui_game_character_record_playerbuff_colors[13] = Color16(150, 212, 255); | |
143 ui_game_character_record_playerbuff_colors[14] = Color16(128, 128, 128); | |
144 ui_game_character_record_playerbuff_colors[15] = Color16(255, 255, 155); | |
145 ui_game_character_record_playerbuff_colors[16] = Color16(255, 255, 155); | |
146 ui_game_character_record_playerbuff_colors[17] = Color16(255, 255, 155); | |
147 ui_game_character_record_playerbuff_colors[18] = Color16(255, 255, 155); | |
148 ui_game_character_record_playerbuff_colors[19] = Color16(255, 255, 155); | |
149 ui_game_character_record_playerbuff_colors[20] = Color16(255, 255, 155); | |
150 ui_game_character_record_playerbuff_colors[21] = Color16(255, 255, 155); | |
151 ui_game_character_record_playerbuff_colors[22] = Color16(0, 128, 255); | |
152 ui_game_character_record_playerbuff_colors[23] = Color16(0, 128, 255); | |
1393 | 153 |
2069 | 154 ui_gamemenu_video_gamma_title_color = Color16(255, 255, 155); |
155 ui_gamemenu_keys_action_name_color = Color16(255, 255, 255); | |
156 ui_gamemenu_keys_key_selection_blink_color_1 = Color16(50, 0, 0); | |
157 ui_gamemenu_keys_key_selection_blink_color_2 = Color16(225, 205, 35); | |
158 ui_gamemenu_keys_key_default_color = Color16(255, 255, 255); | |
1393 | 159 |
2069 | 160 ui_book_quests_title_color = Color16(255, 255, 255); |
161 ui_book_quests_text_color = Color16(255, 255, 255); | |
162 ui_book_autonotes_title_color = Color16(255, 255, 255); | |
163 ui_book_autonotes_text_color = Color16(255, 255, 255); | |
164 ui_book_map_title_color = Color16(255, 255, 255); | |
165 ui_book_map_coordinates_color = Color16(255, 255, 255); | |
1393 | 166 |
2069 | 167 ui_book_calendar_title_color = Color16(255, 255, 255); |
168 ui_book_calendar_time_color = Color16(75, 75, 75); | |
169 ui_book_calendar_day_color = Color16(75, 75, 75); | |
170 ui_book_calendar_month_color = Color16(75, 75, 75); | |
171 ui_book_calendar_year_color = Color16(75, 75, 75); | |
172 ui_book_calendar_moon_color = Color16(75, 75, 75); | |
173 ui_book_calendar_location_color = Color16(75, 75, 75); | |
1393 | 174 |
2069 | 175 ui_book_journal_title_color = Color16(255, 255, 255); |
176 ui_book_journal_text_color = Color16(255, 255, 255); | |
177 ui_book_journal_text_shadow = Color16(0, 0, 0); | |
1393 | 178 |
2069 | 179 ui_game_dialogue_npc_name_color = Color16(21, 153, 233); |
180 ui_game_dialogue_option_highlight_color = Color16(225, 205, 35); | |
181 ui_game_dialogue_option_normal_color = Color16(255, 255, 255); | |
1393 | 182 |
2069 | 183 ui_house_player_cant_interact_color = Color16(255, 255, 155); |
1393 | 184 } |
185 | |
1298 | 186 std::array<unsigned int, 16> papredoll_dbrds; |
187 unsigned int papredoll_drhs[4]; | |
188 unsigned int papredoll_dlhus[4]; | |
189 unsigned int papredoll_dlhs[4]; | |
190 unsigned int papredoll_dbods[5]; | |
1464 | 191 int paperdoll_armor_texture[4][17][3];//0x511294 |
1298 | 192 //int paperdoll_array_51132C[165]; |
193 unsigned int papredoll_dlaus[5]; | |
194 unsigned int papredoll_dlads[4]; | |
2154 | 195 int papredoll_flying_feet[22]; // 005115E0 |
196 int paperdoll_boots_texture[4][6];//511638 | |
1298 | 197 int paperdoll_cloak_collar_texture[4][10]; // weak |
198 int paperdoll_cloak_texture[4][10]; | |
199 int paperdoll_helm_texture[2][16]; //511698 | |
200 int paperdoll_belt_texture[4][7]; //511718 | |
201 | |
202 const int paperdoll_Weapon[4][16][2] = {//4E4C30 | |
203 {{128, 205}, {30, 144}, {88, 85}, {0, 0}, {0, 0}, {0, 0}, {17, 104}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, | |
204 {{131, 201}, {38, 158}, {98, 87}, {0, 0}, {0, 0}, {0, 0}, {21, 100}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, | |
205 {{131, 216}, {29, 186}, {88, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, | |
206 {{123, 216}, {35, 184}, {98, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, | |
207 }; | |
208 | |
209 const int paperdoll_Boot[4][7][2] = //4E5490 | |
210 { | |
211 0xE, 0x11D, 0xD, 0x11D, 0xC, 0x10A, 0xA, 0xFF, 0xD, 0xF9, 0xD, 0x137, 0xC, 0x10E, | |
212 0x14, 0x125, 0x13, 0x122, 0x15, 0x120, 0x15, 0x114, 0x13, 0x10A, 0x11, 0x13E, 0x11, 0x116, | |
213 0x1D, 0x121, 0x1C, 0x11F, 0x1B, 0x11B, 0x1C, 0x117, 0x16, 0x116, 0x1B, 0x137, 0x1B, 0x11B, | |
214 0x1F, 0x127, 0x1F, 0x122, 0x1B, 0x11B, 0x1D, 0x117, 0x1D, 0x116, 0x1D, 0x137, 0x1B, 0x11F, | |
215 }; | |
216 const int paperdoll_Cloak[4][10][2] = //4E5570 | |
217 { | |
218 0x11, 0x68, 0xF, 0x68, 0x14, 0x71, 0x19, 0x6B, 0x21, 0x6F, 0x5, 0x68, 0x5, 0x68, 0x14, 0x71, 0x3, 0x6B, 0xF, 0x6F, | |
219 0x15, 0x64, 0xB, 0x6B, 0xE, 0x67, 0x15, 0x6B, 0x1B, 0x6F, 0x3, 0x6B, 0, 0x6B, 0xE, 0x67, 0, 0x6B, 0x3, 0x6F, | |
220 0x10, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x25, 0x91, 0x29, 0x90, 0x8, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x3, 0x91, 0x3, 0x90, | |
221 0x14, 0x92, 0x10, 0x92, 0x15, 0x98, 0x1F, 0x91, 0x22, 0x90, 0x8, 0x92, 0xC, 0x92, 0x15, 0x98, 0x3, 0x91, 0x3, 0x90, | |
222 }; | |
223 const int paperdoll_CloakCollar[4][10][2] = //4E56B0 | |
224 { | |
225 0x11, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x20, 0x67, 0x21, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x1F, 0x67, | |
226 0x13, 0x64, 0x35, 0x66, 0x29, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0x21, 0x6A, 0x2B, 0x66, 0x26, 0x68, 0x1F, 0x68, 0x1F, 0x6A, | |
227 0, 0, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0x21, 0x87, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, | |
228 0, 0, 0x38, 0x8A, 0x24, 0x8B, 0x1D, 0x8B, 0x21, 0x8C, 0x27, 0x8A, 0x34, 0x8A, 0x24, 0x8B, 0x25, 0x8B, 0x21, 0x8C, | |
229 }; | |
230 //int dword_4E56B4; // weak | |
231 const int paperdoll_Belt[4][7][2] = //4E57F0 | |
232 { | |
233 0x3A, 0xB6, 0x37, 0xB2, 0x34, 0xB9, 0x3A, 0xB9, 0x37, 0xB7, 0x38, 0xAC, 0x37, 0xB7, | |
234 0x3E, 0xAD, 0x3A, 0xAC, 0x37, 0xB0, 0x3A, 0xB1, 0x39, 0xB0, 0x3C, 0xA5, 0x39, 0xB0, | |
235 0x3B, 0xD5, 0x37, 0xD2, 0x31, 0xD5, 0x39, 0xD6, 0x37, 0xD8, 0x37, 0xD1, 0x37, 0xD8, | |
236 0x42, 0xD2, 0x3F, 0xD0, 0x3B, 0xD7, 0x3C, 0xD5, 0x3B, 0xD6, 0x3E, 0xCF, 0x36, 0xD6, | |
237 }; | |
238 const int paperdoll_Helm[4][16][2] = //4E58D0 | |
239 { | |
240 0x3E, 0x1F, 0x41, 0x2C, 0x37, 0x2F, 0x31, 0x32, 0x37, 0x2A, 0x39, 0x28, 0x36, 0x34, 0x41, 0x38, 0x40, 0x31, 0x40, 0x21, 0x40, 0x31, 0x3C, 0x33, 0x3D, 0x24, 0x3A, 0x1A, 0x37, 0x2A, 0x41, 0x48, | |
241 0x41, 0x1E, 0x42, 0x2B, 0x37, 0x2F, 0x34, 0x30, 0x39, 0x29, 0x3A, 0x26, 0x36, 0x34, 0x41, 0x37, 0x42, 0x32, 0x40, 0x21, 0x40, 0x31, 0x40, 0x2F, 0x3E, 0x22, 0x3B, 0x1A, 0x39, 0x29, 0x42, 0x47, | |
242 0x3F, 0x47, 0x41, 0x56, 0x37, 0x59, 0x32, 0x5E, 0x37, 0x58, 0x39, 0x54, 0x34, 0x61, 0x40, 0x61, 0x41, 0x5D, 0x3E, 0x4F, 0x3E, 0x5B, 0x3D, 0x5B, 0x3F, 0x4C, 0x3B, 0x45, 0x37, 0x58, 0x41, 0x74, | |
243 0x45, 0x45, 0x46, 0x54, 0x3A, 0x55, 0x38, 0x58, 0x3C, 0x54, 0x3F, 0x52, 0x39, 0x5B, 0x45, 0x5C, 0x47, 0x5C, 0x44, 0x4B, 0x44, 0x57, 0x43, 0x55, 0x44, 0x4A, 0x3E, 0x45, 0x3C, 0x54, 0x47, 0x70, | |
244 }; | |
245 const int pPaperdoll_Beards[4] = //4E5AD0 | |
246 { | |
247 52, 130, 56, 136, | |
248 }; | |
249 const int pPaperdoll_LeftHand[4][2] = //4E5AE0 | |
250 { | |
251 0x67, 0x6A, | |
252 0x65, 0x6C, | |
253 0x74, 0x8D, | |
254 0x74, 0x93, | |
255 }; | |
256 const int pPaperdoll_SecondLeftHand[4][2] = //4E5B00 | |
257 { | |
258 0x1A, 0x6B, | |
259 0x28, 0x6D, | |
260 0x19, 0x8D, | |
261 0x20, 0x92, | |
262 }; | |
263 const int pPaperdoll_RightHand[4][2] = //4E5B20 | |
264 { | |
265 0x1E, 0x90, | |
266 0x22, 0x9E, | |
267 0x19, 0xBA, | |
268 0x1F, 0xB8, | |
269 }; | |
270 const int pPaperdollLeftEmptyHand[4][2] = //4E5B40 | |
271 { | |
272 0x80, 0xCD, | |
273 0x83, 0xC9, | |
274 0x83, 0xD8, | |
275 0x7B, 0xD8, | |
276 }; | |
277 | |
278 int pPaperdoll_BodyX = 481; // 004E4C28 | |
279 int pPaperdoll_BodyY = 0; // 004E4C2C | |
1466 | 280 const int paperdoll_Armor_Coord[4][17][2] = //4E4E30 |
1298 | 281 { |
282 // X Y | |
283 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human | |
284 0x0A, 0x66, 0x13, 0x64, 0x0E, 0x64, 0x0A, 0x63, 0x14, 0x66, 0x0A, 0x63, 0x0A, 0x66, 0x25, 0x66, | |
285 | |
286 0x32, 0x68, 0x32, 0x69, 0x35, 0x69, 0x33, 0x68, 0x24, 0x67, 0x30, 0x69, 0x33, 0x68, 0x31, 0x69, 0x19, 0x69, | |
287 0x19, 0x6A, 0x16, 0x66, 0x16, 0x65, 0x0F, 0x6B, 0x24, 0x67, 0x0F, 0x6B, 0x19, 0x6A, 0x31, 0x69, | |
288 | |
289 0x2A, 0x8C, 0x29, 0x8C, 0x2A, 0x89, 0x29, 0x86, 0x12, 0x87, 0x2D, 0x89, 0x2A, 0x88, 0x25, 0x87, 0x12, 0x8B, | |
290 0x12, 0x8B, 0x11, 0x8A, 0x15, 0x87, 0x09, 0x89, 0x12, 0x87, 0x09, 0x89, 0x12, 0x8B, 0x25, 0x87, | |
291 | |
292 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D, | |
293 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F, | |
294 }; | |
1466 | 295 const int paperdoll_shoulder_coord[4][17][2] = //4E5050 |
1298 | 296 { |
297 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D, | |
298 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A, | |
299 | |
300 0x60, 0x6B, 0x60, 0x6C, 0x60, 0x6B, 0x61, 0x6A, 0x60, 0x69, 0x60, 0x6A, 0x60, 0x6A, 0x61, 0x69, 0x63, 0x6A, | |
301 0x64, 0x6A, 0x61, 0x66, 0x66, 0x67, 0x64, 0x6C, 0x60, 0x69, 0x64, 0x6C, 0x64, 0x6A, 0x61, 0x69, | |
302 | |
303 0x6D, 0x8C, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x6A, 0x89, 0, 0, 0x73, 0x8C, 0x69, 0x8C, 0x6E, 0x8D, | |
304 0x71, 0x8D, 0x70, 0x8D, 0x72, 0x8D, 0x74, 0x8E, 0x6A, 0x89, 0x74, 0x8E, 0x71, 0x8D, 0x69, 0x8C, | |
305 | |
306 0x72, 0x91, 0x72, 0x91, 0, 0, 0x6E, 0x92, 0x6F, 0x91, 0, 0, 0, 0, 0x6E, 0x91, 0x71, 0x90, | |
307 0x72, 0x8D, 0x72, 0x90, 0x73, 0x93, 0x73, 0x90, 0x6F, 0x91, 0x73, 0x90, 0x72, 0x8D, 0x6E, 0x91, | |
308 }; | |
1466 | 309 const int paperdoll_shoulder_second_coord[4][17][2] = //dword_4E5270 |
1298 | 310 { |
1466 | 311 0, 0, 0x61, 0x67, 0, 0, 0x64, 0x69, 0x64, 0x68, 0, 0, 0, 0, 0x5E, 0x66, 0x5F, 0x69, |
312 0x55, 0x69, 0x5F, 0x67, 0x5F, 0x68, 0x32, 0x69, 0x64, 0x68, 0x32, 0x69, 0x55, 0x69, 0x5E, 0x66, | |
313 | |
314 0, 0, 0x60, 0x6C, 0, 0, 0x60, 0x6C, 0x5E, 0x69, 0, 0, 0, 0, 0x5D, 0x6A, 0x5B, 0x6A, | |
315 0x5B, 0x6A, 0x59, 0x69, 0x56, 0x68, 0x38, 0x6E, 0x5E, 0x69, 0x38, 0x6E, 0x5B, 0x6A, 0x5D, 0x6A, | |
316 | |
317 0, 0, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x62, 0x89, 0, 0, 0, 0, 0x69, 0x8C, 0x5E, 0x8D, | |
318 0x61, 0x8D, 0x5F, 0x8D, 0x60, 0x8D, 0x2E, 0x8C, 0x62, 0x89, 0x2E, 0x8C, 0x61, 0x8D, 0x69, 0x8C, | |
319 | |
320 0, 0, 0x72, 0x91, 0, 0, 0x72, 0x91, 0x67, 0x8F, 0, 0, 0, 0, 0x6E, 0x91, 0x64, 0x93, | |
321 0x65, 0x8C, 0x65, 0x91, 0x67, 0x91, 0x36, 0x90, 0x67, 0x8F, 0x36, 0x90, 0x65, 0x8C, 0x6E, 0x91, | |
1298 | 322 }; |
323 | |
324 const char *dlad_texnames_by_face[25] = | |
325 { | |
326 "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad", | |
327 "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad", | |
328 "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad", | |
329 "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad", | |
330 "pc25lad" | |
331 }; | |
332 const char *dlau_texnames_by_face[25] = | |
333 { | |
334 "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau", | |
335 "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau", | |
336 "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau", | |
337 "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau", | |
338 "pc25lau" | |
339 }; | |
340 const char *dbod_texnames_by_face[25] = | |
341 { | |
342 "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod", | |
343 "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod", | |
344 "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod", | |
345 "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod", | |
346 "pc25bod" | |
347 }; | |
348 const char *drh_texnames_by_face[25] = | |
349 { | |
350 | |
351 "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh", | |
352 "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh", | |
353 "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh", | |
354 "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh", | |
355 "pc25rh" | |
356 }; | |
357 const char *dlh_texnames_by_face[25] = | |
358 { | |
359 "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh", | |
360 "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh", | |
361 "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh", | |
362 "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh", | |
363 "pc25lh" | |
364 }; | |
365 const char *dlhu_texnames_by_face[25] = | |
366 { | |
367 "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu", | |
368 "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu", | |
369 "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu", | |
370 "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu", | |
371 "pc25lhu" | |
372 }; | |
373 | |
374 const int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; | |
375 const int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, | |
376 PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; | |
377 const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, | |
378 PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, | |
379 PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; | |
380 const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, | |
381 PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; | |
382 | |
383 //----- (00421626) -------------------------------------------------------- | |
384 GUIWindow *CharacterUI_Initialize(unsigned int _this) | |
385 { | |
386 GUIWindow *pWindow; // edi@3 | |
387 | |
388 ++pIcons_LOD->uTexturePacksCount; | |
389 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
390 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
391 | |
392 pEventTimer->Pause(); | |
393 pAudioPlayer->StopChannels(-1, -1); | |
394 bRingsShownInCharScreen = false; | |
395 CharacterUI_LoadPaperdollTextures(); | |
396 pCurrentScreen = _this; | |
397 | |
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398 pWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CharacterRecord, uActiveCharacter, 0); |
1298 | 399 pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, |
400 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth, | |
401 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight, | |
402 1, 0, UIMSG_ClickStatsBtn, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats | |
403 pIcons_LOD->GetTexture(papredoll_dbrds[10]), | |
404 pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0); | |
405 pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, | |
406 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth, | |
407 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight, | |
408 1, 0, UIMSG_ClickSkillsBtn, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills | |
409 pIcons_LOD->GetTexture(papredoll_dbrds[8]), | |
410 pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0); | |
411 pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, | |
412 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth, | |
413 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight, | |
414 1, 0, UIMSG_ClickInventoryBtn, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory | |
415 pIcons_LOD->GetTexture(papredoll_dbrds[6]), | |
416 pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0); | |
417 pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, | |
418 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth, | |
419 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight, | |
420 1, 0, UIMSG_ClickAwardsBtn, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards | |
421 pIcons_LOD->GetTexture(papredoll_dbrds[4]), | |
422 pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0); | |
423 pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, | |
424 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth, | |
425 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight, | |
426 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit | |
427 pIcons_LOD->GetTexture(papredoll_dbrds[2]), | |
428 pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); | |
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429 pWindow->CreateButton(0, 0, 476, 345, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); |
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430 pCharacterScreen_DetalizBtn = pWindow->CreateButton(600, 300, 30, 30, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); |
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431 pCharacterScreen_DollBtn = pWindow->CreateButton(476, 0, 164, 345, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); |
1298 | 432 |
433 pWindow->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
434 pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
435 pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
436 pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
437 | |
438 pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); | |
439 FillAwardsData(); | |
440 return pWindow; | |
441 } | |
442 | |
443 //----- (004219BE) -------------------------------------------------------- | |
1455 | 444 GUIWindow *CastSpellInfo::GetCastSpellInInventoryWindow() |
1298 | 445 { |
1455 | 446 GUIWindow *CS_inventory_window; // ebx@1 |
1298 | 447 |
448 pEventTimer->Pause(); | |
449 pAudioPlayer->StopChannels(-1, -1); | |
450 bRingsShownInCharScreen = 0; | |
451 CharacterUI_LoadPaperdollTextures(); | |
452 pCurrentScreen = SCREEN_CASTING; | |
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453 CS_inventory_window = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell_InInventory, (int)this, 0); |
1455 | 454 pCharacterScreen_ExitBtn = CS_inventory_window->CreateButton(394, 318, 75, 33, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, |
1298 | 455 pGlobalTXT_LocalizationStrings[79], // Close |
456 pIcons_LOD->GetTexture(papredoll_dbrds[2]), | |
457 pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); | |
1455 | 458 CS_inventory_window->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); |
459 pCharacterScreen_DollBtn = CS_inventory_window->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); | |
1298 | 460 |
1455 | 461 CS_inventory_window->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); |
462 CS_inventory_window->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
463 CS_inventory_window->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
464 CS_inventory_window->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
1298 | 465 |
1455 | 466 return CS_inventory_window; |
1298 | 467 } |
468 | |
469 static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, const int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) | |
470 { | |
471 int y_offset = y; | |
472 | |
473 sprintf(pTmpBuf.data(), "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level" | |
474 pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_character_header_text_color, pTmpBuf.data(), 0, 0, 0); | |
475 | |
476 int num_skills_drawn = 0; | |
1455 | 477 for (int i = 0; i < skill_list_size; ++i) |
1298 | 478 { |
1980 | 479 PLAYER_SKILL_TYPE skill = (PLAYER_SKILL_TYPE)skill_list[i]; |
1298 | 480 for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j) |
481 { | |
1980 | 482 GUIButton* v8 = pGUIWindow_CurrentMenu->pControlsHead; |
1298 | 483 |
484 for (int v7 = j; v7 > 0; --v7) | |
485 v8 = v8->pNext; | |
486 | |
1980 | 487 int v9 = v8->field_1C; |
1298 | 488 if ((short)(v8->field_1C) >= 0) |
489 continue; | |
490 if ( (v9 & 0x7FFF) != skill ) | |
491 continue; | |
492 | |
493 ++num_skills_drawn; | |
494 y_offset = v8->uY; | |
495 | |
1980 | 496 ushort skill_value = player->pActiveSkills[skill]; |
497 int skill_level = skill_value & 0x3F; | |
1298 | 498 |
499 uint skill_color = 0; | |
500 uint skill_mastery_color = 0; | |
501 if (player->uSkillPoints > skill_level) | |
502 skill_color = ui_character_skill_upgradeable_color; | |
503 | |
504 if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j) | |
505 { | |
506 if (player->uSkillPoints > skill_level) | |
507 skill_mastery_color = ui_character_bonus_text_color; | |
508 else | |
509 skill_mastery_color = ui_character_skill_default_color; | |
510 skill_color = skill_mastery_color; | |
511 } | |
512 | |
513 if (SkillToMastery(skill_value) == 1) | |
514 { | |
515 sprintfex(pTmpBuf.data(), "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level); | |
516 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf.data(), 0, 0, 0); | |
517 } | |
518 else | |
519 { | |
520 const char *skill_level_str = nullptr; | |
521 | |
522 switch (SkillToMastery(skill_value)) | |
523 { | |
524 case 4: skill_level_str = pGlobalTXT_LocalizationStrings[96]; break; // "Grand" | |
525 case 3: skill_level_str = pGlobalTXT_LocalizationStrings[432]; break; // Master | |
526 case 2: skill_level_str = pGlobalTXT_LocalizationStrings[433]; break; // Expert | |
527 } | |
528 | |
529 if (!skill_mastery_color) | |
530 skill_mastery_color = ui_character_header_text_color; | |
531 sprintfex(pTmpBuf.data(), "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, skill_level_str, skill_color, right_margin, skill_level); | |
532 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf.data(), 0, 0, 0); | |
533 } | |
534 } | |
535 } | |
536 | |
537 if (!num_skills_drawn) | |
538 { | |
539 y_offset += LOBYTE(pFontLucida->uFontHeight) - 3; | |
540 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None" | |
541 } | |
542 | |
543 return y_offset; | |
544 } | |
545 | |
546 //----- (00419719) -------------------------------------------------------- | |
547 void CharacterUI_SkillsTab_Draw(Player *player) | |
548 { | |
549 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE)); | |
550 | |
551 sprintfex(pTmpBuf.data(), "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000", | |
552 pGlobalTXT_LocalizationStrings[206], // Skills for | |
553 ui_character_header_text_color, | |
554 player->pName, | |
555 pGlobalTXT_LocalizationStrings[207], // Skill Points | |
556 player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, | |
557 player->uSkillPoints); | |
558 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf.data(), 0, 0, 0); | |
559 | |
560 int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; | |
561 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons" | |
562 | |
563 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; | |
564 CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic" | |
565 | |
566 y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; | |
567 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor" | |
568 | |
569 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; | |
570 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc" | |
571 } | |
572 | |
573 //----- (0041A000) -------------------------------------------------------- | |
574 void CharacterUI_AwardsTab_Draw(Player *player) | |
575 { | |
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576 int items_per_page; // eax@1 |
1455 | 577 char *v6; // ebx@15 |
578 char Source[100]; // [sp+Ch] [bp-C4h]@1 | |
579 GUIWindow awards_window; // [sp+70h] [bp-60h]@1 | |
1298 | 580 |
581 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); | |
582 sprintfex(pTmpBuf.data(), "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_character_header_text_color); | |
583 sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); | |
584 strcat(pTmpBuf.data(), Source); | |
585 strcat(pTmpBuf.data(), "\f00000"); | |
586 | |
587 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf.data(), 0, 0, 0); | |
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588 items_per_page = books_primary_item_per_page; |
1455 | 589 awards_window.uFrameX = 12; |
590 awards_window.uFrameY = 48; | |
591 awards_window.uFrameWidth = 424; | |
592 awards_window.uFrameHeight = 290; | |
593 awards_window.uFrameZ = 435; | |
594 awards_window.uFrameW = 337; | |
1446 | 595 if (BtnDown_flag && num_achieved_awards + books_primary_item_per_page < full_num_items_in_book) |
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596 items_per_page = books_primary_item_per_page++ + 1; |
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597 if (BtnUp_flag && items_per_page) |
1298 | 598 { |
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599 --items_per_page; |
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600 books_primary_item_per_page = items_per_page; |
1298 | 601 } |
602 | |
1455 | 603 if ( books_page_number < 0 ) |
604 { | |
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605 items_per_page += num_achieved_awards; |
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606 books_primary_item_per_page = items_per_page; |
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607 if ( (signed int)(num_achieved_awards + items_per_page) > full_num_items_in_book ) |
1298 | 608 { |
1460
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609 items_per_page = full_num_items_in_book - num_achieved_awards; |
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610 books_primary_item_per_page = items_per_page; |
1455 | 611 } |
612 } | |
613 else if ( books_page_number > 0 ) | |
614 { | |
1460
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615 items_per_page -= num_achieved_awards; |
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616 books_primary_item_per_page = items_per_page; |
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617 if ( items_per_page < 0 ) |
1455 | 618 { |
1460
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619 items_per_page = 0; |
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620 books_primary_item_per_page = items_per_page; |
1455 | 621 } |
622 } | |
623 BtnDown_flag = 0; | |
624 BtnUp_flag = 0; | |
625 num_achieved_awards = 0; | |
626 books_page_number = 0; | |
1298 | 627 |
1460
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628 for ( int i = items_per_page; i < full_num_items_in_book; ++i) |
1455 | 629 { |
630 v6 = (char *)pAwards[achieved_awards[i]].pText;//(char *)dword_723E80_award_related[v20 / 4]; | |
631 pTmpBuf[0] = 0; | |
632 switch (achieved_awards[i]) | |
633 { | |
634 case Award_Arena_PageWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaPageWins); break; | |
635 case Award_Arena_SquireWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaSquireWins); break; | |
636 case Award_Arena_KnightWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaKnightWins); break; | |
637 case Award_Arena_LordWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaLordWins); break; | |
638 case Award_ArcomageWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArcomageWins); break; | |
639 case Award_ArcomageLoses: sprintf(pTmpBuf.data(), v6, pParty->uNumArcomageLoses); break; | |
640 case Award_Deaths: sprintf(pTmpBuf.data(), v6, pParty->uNumDeaths); break; | |
641 case Award_BountiesCollected: sprintf(pTmpBuf.data(), v6, pParty->uNumBountiesCollected); break; | |
642 case Award_Fine: sprintf(pTmpBuf.data(), v6, pParty->uFine); break; | |
643 case Award_PrisonTerms: sprintf(pTmpBuf.data(), v6, pParty->uNumPrisonTerms); break; | |
644 } | |
1298 | 645 |
1455 | 646 if (*pTmpBuf.data()) |
647 v6 = pTmpBuf.data(); | |
1298 | 648 |
1455 | 649 awards_window.DrawText(pFontArrus, 0, 0, ui_character_award_color[pAwards[achieved_awards[i]].uPriority % 6], v6, 0, 0, 0); |
650 awards_window.uFrameY = pFontArrus->CalcTextHeight(v6, &awards_window, 0, 0) + awards_window.uFrameY + 8; | |
651 if (awards_window.uFrameY > awards_window.uFrameHeight) | |
652 break; | |
1298 | 653 |
1455 | 654 ++num_achieved_awards; |
655 } | |
656 } | |
1298 | 657 |
658 //----- (0041A2C1) -------------------------------------------------------- | |
659 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) | |
660 { | |
661 if ( (signed int)uNumPixels < 14 ) | |
662 uNumPixels = 14; | |
663 return ((signed int)(uNumPixels - 14) >> 5) + 1; | |
664 } | |
665 | |
666 //----- (0041A556) -------------------------------------------------------- | |
667 void draw_leather() | |
668 { | |
669 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); | |
670 } | |
671 | |
672 //----- (0041ABFD) -------------------------------------------------------- | |
673 void CharacterUI_CharacterScreen_Draw(Player *player) | |
674 { | |
675 pRenderer->ClearZBuffer(0, 479); | |
676 switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0]) | |
677 { | |
678 case WINDOW_CharacterWindow_Stats: // stats | |
679 CharacterUI_ReleaseButtons(); | |
1458 | 680 ReleaseAwardsScrollBar(); |
1298 | 681 CharacterUI_StatsTab_Draw(player); |
682 pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX, | |
683 pCharacterScreen_StatsBtn->uY, | |
684 pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE)); | |
685 break; | |
686 | |
687 case WINDOW_CharacterWindow_Skills: // skills | |
688 if (dword_507CC0_activ_ch != uActiveCharacter) | |
689 { | |
690 CharacterUI_ReleaseButtons(); | |
691 CharacterUI_SkillsTab_CreateButtons(); | |
692 } | |
1458 | 693 ReleaseAwardsScrollBar(); |
1298 | 694 CharacterUI_SkillsTab_Draw(player); |
695 pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX, | |
696 pCharacterScreen_SkillsBtn->uY, | |
697 pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE)); | |
698 break; | |
699 | |
700 case WINDOW_CharacterWindow_Awards: // awards | |
701 CharacterUI_ReleaseButtons(); | |
1458 | 702 ReleaseAwardsScrollBar(); |
1455 | 703 CreateAwardsScrollBar(); |
1298 | 704 CharacterUI_AwardsTab_Draw(player); |
705 pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX, | |
706 pCharacterScreen_AwardsBtn->uY, | |
707 pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE)); | |
708 break; | |
709 | |
710 case WINDOW_CharacterWindow_Inventory: // inventory and other | |
711 CharacterUI_ReleaseButtons(); | |
1458 | 712 ReleaseAwardsScrollBar(); |
1298 | 713 CharacterUI_InventoryTab_Draw(player, false); |
714 pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX, | |
715 pCharacterScreen_InventoryBtn->uY, | |
716 pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE)); | |
717 break; | |
718 | |
719 default: break; | |
720 } | |
721 | |
722 if (bRingsShownInCharScreen) | |
723 CharacterUI_DrawPaperdollWithRingOverlay(player); | |
724 else | |
725 CharacterUI_DrawPaperdoll(player); | |
726 } | |
727 | |
728 //----- (0043CC7C) -------------------------------------------------------- | |
729 void CharacterUI_DrawPaperdoll(Player *player) | |
730 { | |
1455 | 731 ItemGen *item; // edi@38 |
732 int item_X; // ebx@38 | |
733 int index; // eax@65 | |
1298 | 734 int v59; // ebx@129 |
735 unsigned int v75; // ebx@170 | |
736 int pArmorShoulderNum; // eax@197 | |
737 int v94; // ebx@214 | |
1455 | 738 unsigned int v127; // ebx@314 |
739 unsigned int v153; // eax@370 | |
740 char *v166; // [sp-8h] [bp-54h]@16 | |
741 const char *container; // [sp-8h] [bp-54h]@79 | |
742 char *v181; // [sp-8h] [bp-54h]@337 | |
743 int item_Y; // [sp+10h] [bp-3Ch]@38 | |
744 int pBodyComplection; // [sp+24h] [bp-28h]@6 | |
745 signed int v245; // [sp+34h] [bp-18h]@361 | |
746 signed int IsDwarf; // [sp+40h] [bp-Ch]@4 | |
1298 | 747 |
748 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); | |
749 if (player->GetRace() == CHARACTER_RACE_DWARF) | |
750 { | |
751 IsDwarf = 1; | |
752 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3; | |
753 } | |
754 else | |
755 { | |
756 IsDwarf = 0; | |
757 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1; | |
758 } | |
759 | |
760 int uPlayerID = 0; | |
761 for (uint i = 0; i < 4; ++i) | |
762 if (pPlayers[i + 1] == player) | |
763 { | |
764 uPlayerID = i + 1; | |
765 break; | |
766 } | |
767 | |
768 pRenderer->ResetTextureClipRect(); | |
769 pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Подложка | |
770 if ( IsPlayerWearingWatersuit[uPlayerID] )//акваланг | |
771 { | |
772 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); | |
773 if ( !bRingsShownInCharScreen ) | |
774 pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor); | |
1455 | 775 //Рука не занята или ... |
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776 if ( !player->GetItem(&PlayerEquipment::uMainHand) |
1989 | 777 || ( player->GetMainHandItem()->GetItemEquipType() != EQUIP_TWO_HANDED) |
1817
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changeset
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778 && (player->GetMainHandItem()->GetItemEquipType() != PLAYER_SKILL_SPEAR |
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changeset
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779 || player->GetItem(&PlayerEquipment::uShield)) ) |
1455 | 780 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], |
781 pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); | |
782 //-----------------------------------------------------(Hand/Рука)--------------------------------------------------------------- | |
1817
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diff
changeset
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783 if ( player->GetItem(&PlayerEquipment::uMainHand) ) |
1298 | 784 { |
1817
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1754
diff
changeset
|
785 item = player->GetMainHandItem(); |
1455 | 786 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; |
787 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
788 if ( item->uItemID == 64 ) //blaster | |
1298 | 789 v166 = "item64v1"; |
790 else | |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
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diff
changeset
|
791 v166 = item->GetIconName(); |
2092 | 792 if ( !( item->uAttributes & ITEM_ENCHANT_ANIMATION ) ) |
1298 | 793 { |
2092 | 794 if ( item->uAttributes & ITEM_BROKEN ) |
1455 | 795 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); |
1298 | 796 else |
797 { | |
2092 | 798 if ( item->uAttributes & ITEM_IDENTIFIED ) |
1455 | 799 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); |
1298 | 800 else |
1455 | 801 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); |
1298 | 802 } |
803 } | |
2092 | 804 if ( item->uAttributes & ITEM_ENCHANT_ANIMATION ) |
1298 | 805 { |
2092 | 806 if ( ( item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 807 container = "sptext01"; |
2092 | 808 if ( ( item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 809 container = "sp28a"; |
2092 | 810 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 811 container = "sp30a"; |
2092 | 812 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 813 container = "sp91a"; |
1298 | 814 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
815 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
816 { | |
817 _50C9A8_item_enchantment_timer = 0; | |
1455 | 818 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 819 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 820 } |
1455 | 821 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)), |
822 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 823 } |
824 if ( !bRingsShownInCharScreen ) | |
1817
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diff
changeset
|
825 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)), player->pEquipment.uMainHand); |
1298 | 826 } |
827 } | |
828 else// без акваланга | |
829 { | |
1455 | 830 //----------------(Bow/ Лук)------------------------------------------------- |
1817
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
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831 if ( player->GetItem(&PlayerEquipment::uBow) ) |
1298 | 832 { |
1817
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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diff
changeset
|
833 item = player->GetBowItem(); |
1455 | 834 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[item->uItemID].uEquipX; |
835 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
2092 | 836 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) )// если не применён закл |
1298 | 837 { |
2092 | 838 if ( item->uAttributes & ITEM_BROKEN ) |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
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diff
changeset
|
839 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); |
1298 | 840 else |
841 { | |
2092 | 842 if ( !(item->uAttributes & ITEM_IDENTIFIED) )//не опознанный лук зелёный |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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changeset
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843 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); |
1298 | 844 else // опознанный лук |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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changeset
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845 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); |
1298 | 846 } |
847 } | |
848 else | |
849 { | |
2092 | 850 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 851 container = "sptext01"; |
2092 | 852 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 853 container = "sp28a"; |
2092 | 854 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 855 container = "sp30a"; |
2092 | 856 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 857 container = "sp91a"; |
1298 | 858 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
859 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
860 { | |
861 _50C9A8_item_enchantment_timer = 0; | |
1455 | 862 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 863 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 864 } |
1709
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ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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changeset
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865 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE)), |
1455 | 866 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
867 GetTickCount() * 0.1, 0, 255); | |
1298 | 868 } |
869 if ( !bRingsShownInCharScreen ) | |
1709
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ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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870 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE)), |
1817
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871 player->pEquipment.uBow); |
1298 | 872 } |
1455 | 873 //-----------------------------(Cloak/Плащ)--------------------------------------------------------- |
1817
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874 if ( player->GetItem(&PlayerEquipment::uCloak) ) |
1298 | 875 { |
1817
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changeset
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876 item = player->GetCloakItem(); |
1455 | 877 switch ( item->uItemID ) |
1298 | 878 { |
879 case ITEM_RELIC_TWILIGHT: | |
1455 | 880 index = 5; |
1298 | 881 break; |
882 case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: | |
1455 | 883 index = 6; |
1298 | 884 break; |
885 case ITEM_RARE_SUN_CLOAK: | |
1455 | 886 index = 7; |
1298 | 887 break; |
888 case ITEM_RARE_MOON_CLOAK: | |
1455 | 889 index = 8; |
1298 | 890 break; |
891 case ITEM_RARE_VAMPIRES_CAPE: | |
1455 | 892 index = 9; |
1298 | 893 break; |
894 default: | |
1455 | 895 index = item->uItemID - 105; |
1298 | 896 break; |
897 } | |
1455 | 898 if ( index >= 0 && index < 10 ) |
1298 | 899 { |
1455 | 900 item_X = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][index][0]; |
901 item_Y = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][index][1]; | |
2092 | 902 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) ) |
1298 | 903 { |
2092 | 904 if ( item->uAttributes & ITEM_BROKEN ) |
1455 | 905 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); |
1298 | 906 else |
1455 | 907 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); |
1298 | 908 } |
909 else | |
910 { | |
2092 | 911 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 912 container = "sptext01"; |
2092 | 913 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 914 container = "sp28a"; |
2092 | 915 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 916 container = "sp30a"; |
2092 | 917 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 918 container = "sp91a"; |
1298 | 919 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
920 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
921 { | |
922 _50C9A8_item_enchantment_timer = 0; | |
1455 | 923 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 924 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 925 } |
1455 | 926 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]), |
927 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 928 } |
929 if ( !bRingsShownInCharScreen ) | |
1455 | 930 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]), |
1817
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931 player->pEquipment.uCloak); |
1298 | 932 } |
933 } | |
1455 | 934 //-------------------------------(Paperdoll/Кукла)------------------------------------------- |
935 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); | |
936 //-------------------------------(Armor/Броня)----------------------------------------------- | |
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937 if ( player->GetItem(&PlayerEquipment::uArmor) ) |
1298 | 938 { |
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939 item = player->GetArmorItem(); |
1455 | 940 switch ( item->uItemID ) |
1298 | 941 { |
1648 | 942 case ITEM_ARTIFACT_GOVERNORS_ARMOR: |
1455 | 943 index = 15; |
1298 | 944 break; |
945 case ITEM_ARTIFACT_YORUBA: | |
1455 | 946 index = 14; |
1298 | 947 break; |
948 case ITEM_RELIC_HARECS_LEATHER: | |
1455 | 949 index = 13; |
1298 | 950 break; |
951 case ITEM_ELVEN_CHAINMAIL: | |
1455 | 952 index = 16; |
1298 | 953 break; |
954 default: | |
1455 | 955 index = item->uItemID - 66; |
1298 | 956 break; |
957 } | |
1455 | 958 if ( index >= 0 && index < 17 ) |
1298 | 959 { |
1466 | 960 item_X = pPaperdoll_BodyX + paperdoll_Armor_Coord[pBodyComplection][index][0]; |
961 item_Y = pPaperdoll_BodyY + paperdoll_Armor_Coord[pBodyComplection][index][1]; | |
2092 | 962 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) ) |
1298 | 963 { |
2092 | 964 if ( item->uAttributes & ITEM_BROKEN ) |
1455 | 965 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0])); |
1298 | 966 else |
967 { | |
2092 | 968 if ( !(item->uAttributes & ITEM_IDENTIFIED) ) |
1455 | 969 pRenderer->DrawTransparentGreenShade(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); |
1298 | 970 else |
1455 | 971 pRenderer->DrawTextureTransparent(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); |
1298 | 972 } |
973 } | |
974 else | |
975 { | |
2092 | 976 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 977 container = "sptext01"; |
2092 | 978 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 979 container = "sp28a"; |
2092 | 980 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 981 container = "sp30a"; |
2092 | 982 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 983 container = "sp91a"; |
1298 | 984 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
985 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
986 { | |
987 _50C9A8_item_enchantment_timer = 0; | |
1455 | 988 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 989 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 990 } |
1455 | 991 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0]), |
992 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 993 } |
1455 | 994 |
1298 | 995 if ( !bRingsShownInCharScreen ) |
1455 | 996 pRenderer->DrawMaskToZBuffer(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]], |
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997 player->pEquipment.uArmor); |
1298 | 998 } |
999 } | |
1455 | 1000 //----------------------------------(End of Armor/Конец Брони)------------------------------------------ |
1001 //----------------------------------(Boot/Обувь)-------------------------------------------------------- | |
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1002 if ( player->GetItem(&PlayerEquipment::uBoot) ) |
1298 | 1003 { |
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1004 item = player->GetBootItem(); |
1455 | 1005 switch ( item->uItemID ) |
1298 | 1006 { |
1455 | 1007 case ITEM_ARTIFACT_HERMES_SANDALS: |
1008 index = 5; | |
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1009 v59 = papredoll_flying_feet[player->uCurrentFace]; |
1298 | 1010 break; |
1455 | 1011 case ITEM_ARTIFACT_LEAGUE_BOOTS: |
1012 index = 6; | |
1298 | 1013 v59 = paperdoll_boots_texture[pBodyComplection][5]; |
1014 break; | |
1015 default: | |
1455 | 1016 index = item->uItemID - 115; |
1017 v59 = paperdoll_boots_texture[pBodyComplection][index]; | |
1298 | 1018 break; |
1019 } | |
1455 | 1020 if ( index >= 0 && index < 7 ) |
1298 | 1021 { |
1455 | 1022 item_X = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][index][0]; |
1023 item_Y = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][index][1]; | |
2092 | 1024 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) ) |
1298 | 1025 { |
2092 | 1026 if ( item->uAttributes & ITEM_BROKEN ) |
1455 | 1027 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); |
1298 | 1028 else |
1029 { | |
2092 | 1030 if ( item->uAttributes & ITEM_IDENTIFIED ) |
1455 | 1031 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v59)); |
1298 | 1032 else |
1455 | 1033 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); |
1298 | 1034 } |
1035 } | |
1036 else | |
1037 { | |
2092 | 1038 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 1039 container = "sptext01"; |
2092 | 1040 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 1041 container = "sp28a"; |
2092 | 1042 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 1043 container = "sp30a"; |
2092 | 1044 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 1045 container = "sp91a"; |
1298 | 1046 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1047 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1048 { | |
1049 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1050 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 1051 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 1052 } |
1455 | 1053 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v59), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
1054 GetTickCount() * 0.1, 0, 255); | |
1298 | 1055 } |
1056 if ( !bRingsShownInCharScreen ) | |
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1057 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v59), player->pEquipment.uBoot); |
1298 | 1058 } |
1059 } | |
1455 | 1060 //--------------------------------------------(Hand/Рука)------------------------------------------------------ |
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1061 if ( !player->GetItem(&PlayerEquipment::uMainHand) |
1989 | 1062 || ( player->GetMainHandItem()->GetItemEquipType() != EQUIP_TWO_HANDED) |
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1063 && (player->GetMainHandItem()->GetPlayerSkillType() != PLAYER_SKILL_SPEAR |
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1064 || player->GetItem(&PlayerEquipment::uShield)) ) |
1455 | 1065 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], |
1066 pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); | |
1067 //--------------------------------------------(Belt/Пояс)------------------------------------------------------- | |
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1068 if ( player->GetItem(&PlayerEquipment::uBelt)) |
1455 | 1069 { |
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1070 item = player->GetBeltItem(); |
1455 | 1071 switch ( item->uItemID ) |
1298 | 1072 { |
1073 case ITEM_RILIC_TITANS_BELT: | |
1455 | 1074 index = 5; |
1298 | 1075 break; |
1076 case ITEM_ARTIFACT_HEROS_BELT: | |
1455 | 1077 index = 6; |
1298 | 1078 break; |
1079 default: | |
1455 | 1080 index = item->uItemID - 100; |
1298 | 1081 break; |
1082 } | |
1455 | 1083 if ( index >= 0 && index < 7 ) |
1298 | 1084 { |
1455 | 1085 item_X = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][index][0]; |
1086 item_Y = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][index][1]; | |
1087 if ( IsDwarf != 1 || index == 5 ) | |
1088 v75 = paperdoll_belt_texture[pBodyComplection][index]; | |
1298 | 1089 else |
1455 | 1090 v75 = paperdoll_belt_texture[pBodyComplection - 2][index]; |
2092 | 1091 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) ) |
1298 | 1092 { |
2092 | 1093 if ( item->uAttributes & ITEM_BROKEN ) |
1455 | 1094 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); |
1298 | 1095 else |
1096 { | |
2092 | 1097 if ( item->uAttributes & ITEM_IDENTIFIED ) |
1455 | 1098 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v75)); |
1298 | 1099 else |
1455 | 1100 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); |
1298 | 1101 } |
1102 if ( !bRingsShownInCharScreen ) | |
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1103 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v75), player->pEquipment.uBelt); |
1298 | 1104 } |
1105 else | |
1106 { | |
2092 | 1107 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 1108 container = "sptext01"; |
2092 | 1109 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 1110 container = "sp28a"; |
2092 | 1111 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 1112 container = "sp30a"; |
2092 | 1113 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 1114 container = "sp91a"; |
1298 | 1115 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1116 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1117 { | |
1118 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1119 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 1120 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 1121 } |
1455 | 1122 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v75), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
1123 GetTickCount() * 0.1, 0, 255); | |
1298 | 1124 } |
1125 } | |
1126 } | |
1455 | 1127 //---------------------------------------------(Hand2/Рука2)-------------------------------------------------- |
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1128 if ( player->GetItem(&PlayerEquipment::uMainHand) ) |
1298 | 1129 { |
1989 | 1130 if ( player->GetMainHandItem()->GetItemEquipType() == EQUIP_TWO_HANDED |
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1131 || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR |
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1132 && !player->GetItem(&PlayerEquipment::uShield) ) |
1298 | 1133 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], |
1455 | 1134 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); |
1298 | 1135 } |
1466 | 1136 //--------------------------------(Shoulder/Плечи)--------------------------------------------- |
1822 | 1137 if (player->GetItem(&PlayerEquipment::uArmor)) |
1466 | 1138 { |
1822 | 1139 item = player->GetArmorItem(); |
1140 switch ( item->uItemID ) | |
1141 { | |
1648 | 1142 case ITEM_ARTIFACT_GOVERNORS_ARMOR: |
1466 | 1143 index = 15; |
1144 break; | |
1145 case ITEM_ARTIFACT_YORUBA: | |
1146 index = 14; | |
1147 break; | |
1148 case ITEM_RELIC_HARECS_LEATHER: | |
1149 index = 13; | |
1150 break; | |
1151 case ITEM_ELVEN_CHAINMAIL: | |
1152 index = 16; | |
1153 break; | |
1154 default: | |
1155 index = item->uItemID - 66; | |
1156 break; | |
1822 | 1157 } |
1158 if ( index >= 0 && index < 17 ) | |
1466 | 1159 { |
1822 | 1160 if ( player->GetItem(&PlayerEquipment::uMainHand) |
1989 | 1161 && (player->GetMainHandItem()->GetItemEquipType() == EQUIP_TWO_HANDED |
1822 | 1162 || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR |
1163 && !player->GetItem(&PlayerEquipment::uShield) ))//без щита | |
1466 | 1164 { |
1822 | 1165 v94 = paperdoll_armor_texture[pBodyComplection][index][2]; |
1166 if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) | |
1466 | 1167 { |
1822 | 1168 v94 = paperdoll_armor_texture[pBodyComplection][index][1]; |
1169 item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; | |
1170 item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; | |
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1171 } |
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1172 else |
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1173 { |
1822 | 1174 item_X = pPaperdoll_BodyX + paperdoll_shoulder_second_coord[pBodyComplection][index][0]; |
1175 item_Y = pPaperdoll_BodyY + paperdoll_shoulder_second_coord[pBodyComplection][index][1]; | |
1176 } | |
1177 if ( v94 != pIcons_LOD->FindTextureByName("pending") ) | |
1178 { | |
2092 | 1179 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) ) |
1466 | 1180 { |
2092 | 1181 if ( item->uAttributes & ITEM_BROKEN ) |
1822 | 1182 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); |
1183 else | |
1184 { | |
2092 | 1185 if ( item->uAttributes & ITEM_IDENTIFIED ) |
1822 | 1186 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); |
1187 else | |
1188 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); | |
1189 } | |
1190 } | |
1191 else | |
1192 { | |
1193 if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) | |
1466 | 1194 { |
2092 | 1195 if ( item->uAttributes & ITEM_ENCHANT_ANIMATION ) |
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1196 { |
2092 | 1197 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1822 | 1198 container = "sptext01"; |
2092 | 1199 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1822 | 1200 container = "sp28a"; |
2092 | 1201 if ( ( item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1822 | 1202 container = "sp30a"; |
2092 | 1203 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1822 | 1204 container = "sp91a"; |
1205 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; | |
1206 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1207 { | |
1208 _50C9A8_item_enchantment_timer = 0; | |
1209 item->uAttributes &= 0xFFFFFF0Fu; | |
1210 ptr_50C9A4_ItemToEnchant = 0; | |
1211 } | |
1212 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), | |
1213 GetTickCount() * 0.1, 0, 255); | |
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1214 } |
1466 | 1215 } |
1216 } | |
1217 } | |
1218 } | |
1822 | 1219 else//без ничего или с щитом |
1466 | 1220 { |
1822 | 1221 //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; |
1222 if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) | |
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1223 { |
1822 | 1224 item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; |
1225 item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; | |
2092 | 1226 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) ) |
1822 | 1227 { |
2092 | 1228 if ( item->uAttributes & ITEM_BROKEN ) |
1822 | 1229 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); |
1230 else | |
1231 { | |
2092 | 1232 if ( item->uAttributes & ITEM_IDENTIFIED ) |
1822 | 1233 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); |
1234 else | |
1235 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); | |
1236 } | |
1237 } | |
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1238 else |
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1239 { |
2092 | 1240 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1822 | 1241 container = "sptext01"; |
2092 | 1242 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1822 | 1243 container = "sp28a"; |
2092 | 1244 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1822 | 1245 container = "sp30a"; |
2092 | 1246 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1822 | 1247 container = "sp91a"; |
1248 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; | |
1249 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1250 { | |
1251 _50C9A8_item_enchantment_timer = 0; | |
1252 item->uAttributes &= 0xFFFFFF0Fu; | |
1253 ptr_50C9A4_ItemToEnchant = 0; | |
1254 } | |
1255 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), | |
1256 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
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1257 } |
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1258 } |
1466 | 1259 } |
1260 } | |
1261 } | |
1455 | 1262 //----------------------------------------------(Cloak collar/воротник плаща)------------------------------------- |
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1263 if ( player->GetItem(&PlayerEquipment::uCloak) ) |
1298 | 1264 { |
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changeset
|
1265 item = player->GetCloakItem(); |
1455 | 1266 switch ( item->uItemID ) |
1298 | 1267 { |
1455 | 1268 case ITEM_RELIC_TWILIGHT: |
1269 index = 5; | |
1298 | 1270 break; |
1455 | 1271 case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: |
1272 index = 6; | |
1298 | 1273 break; |
1455 | 1274 case ITEM_RARE_SUN_CLOAK: |
1275 index = 7; | |
1298 | 1276 break; |
1455 | 1277 case ITEM_RARE_MOON_CLOAK: |
1278 index = 8; | |
1298 | 1279 break; |
1455 | 1280 case ITEM_RARE_VAMPIRES_CAPE: |
1281 index = 9; | |
1298 | 1282 break; |
1283 default: | |
1455 | 1284 index = item->uItemID - 105; |
1298 | 1285 } |
1455 | 1286 if ( index >= 0 && index < 10 ) |
1298 | 1287 { |
1455 | 1288 item_X = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][index][0]; |
1289 item_Y = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][index][1]; | |
1290 if ( paperdoll_cloak_collar_texture[pBodyComplection][index] != pIcons_LOD->FindTextureByName("pending") ) | |
1298 | 1291 { |
2092 | 1292 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) ) |
1298 | 1293 { |
2092 | 1294 if ( item->uAttributes & ITEM_BROKEN ) |
1455 | 1295 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); |
1298 | 1296 else |
1455 | 1297 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); |
1298 | 1298 if ( !bRingsShownInCharScreen ) |
1455 | 1299 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]), |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
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1300 player->pEquipment.uCloak); |
1298 | 1301 } |
1302 else | |
1303 { | |
2092 | 1304 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 1305 container = "sptext01"; |
2092 | 1306 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 1307 container = "sp28a"; |
2092 | 1308 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 1309 container = "sp30a"; |
2092 | 1310 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 1311 container = "sp91a"; |
1298 | 1312 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1313 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1314 { | |
1315 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1316 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 1317 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 1318 } |
1455 | 1319 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]), |
1320 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 1321 } |
1322 } | |
1323 } | |
1324 } | |
1455 | 1325 //--------------------------------------------(Beards/Борода)------------------------------------------------------- |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
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1326 if ( player->uCurrentFace == 12 || player->uCurrentFace == 13 ) |
1298 | 1327 { |
1817
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
|
1328 if ( papredoll_dbrds[player->uCurrentFace] != pIcons_LOD->FindTextureByName("Pending") ) |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
|
1329 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * player->uCurrentFace - 24], |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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diff
changeset
|
1330 pPaperdoll_BodyY + pPaperdoll_Beards[2 * player->uCurrentFace - 23], |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
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1331 pIcons_LOD->GetTexture(papredoll_dbrds[player->uCurrentFace])); |
1298 | 1332 } |
1455 | 1333 //--------------------------------------------(Helm/Шлем)------------------------------------------------------------ |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
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1334 if ( player->GetItem(&PlayerEquipment::uHelm) ) |
1298 | 1335 { |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
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1336 item = player->GetHelmItem(); |
1455 | 1337 switch ( item->uItemID ) |
1298 | 1338 { |
1455 | 1339 case ITEM_RELIC_TALEDONS_HELM: |
1340 index = 11; | |
1298 | 1341 break; |
1455 | 1342 case ITEM_RELIC_SCHOLARS_CAP: |
1343 index = 12; | |
1298 | 1344 break; |
1455 | 1345 case ITEM_RELIC_PHYNAXIAN_CROWN: |
1346 index = 13; | |
1298 | 1347 break; |
1455 | 1348 case ITEM_ARTIFACT_MINDS_EYE: |
1349 index = 14; | |
1298 | 1350 break; |
1455 | 1351 case ITEM_RARE_SHADOWS_MASK: |
1352 index = 15; | |
1298 | 1353 break; |
1354 default: | |
1455 | 1355 index = item->uItemID - 89; |
1298 | 1356 } |
1455 | 1357 if ( index >= 0 && index < 16 ) |
1298 | 1358 { |
1455 | 1359 item_X = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][index][0]; |
1360 item_Y = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][index][1]; | |
1361 if ( IsDwarf != 1 || item->uItemID != 92 ) | |
1362 v127 = paperdoll_helm_texture[player->GetSexByVoice()][index]; | |
1298 | 1363 else |
1364 v127 = papredoll_dbrds[11]; | |
2092 | 1365 if ( item->uAttributes & ITEM_ENCHANT_ANIMATION ) |
1298 | 1366 { |
2092 | 1367 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 1368 container = "sptext01"; |
2092 | 1369 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 1370 container = "sp28a"; |
2092 | 1371 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 1372 container = "sp30a"; |
2092 | 1373 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 1374 container = "sp91a"; |
1298 | 1375 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1376 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1377 { | |
1378 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1379 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 1380 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 1381 } |
1455 | 1382 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v127), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
1383 GetTickCount() * 0.1, 0, 255); | |
1298 | 1384 } |
1385 else | |
1386 { | |
2093 | 1387 if ( item->uAttributes & ITEM_BROKEN ) |
1455 | 1388 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); |
1298 | 1389 else |
1390 { | |
2093 | 1391 if ( item->uAttributes & ITEM_IDENTIFIED ) |
1455 | 1392 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v127)); |
1298 | 1393 else |
1455 | 1394 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); |
1298 | 1395 } |
1396 } | |
1397 if ( !bRingsShownInCharScreen ) | |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
|
1398 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v127), player->pEquipment.uHelm); |
1298 | 1399 } |
1400 } | |
1455 | 1401 //------------------------------------------------(Hand3/Рука3)------------------------------------------- |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
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1402 if ( player->GetItem(&PlayerEquipment::uMainHand) ) |
1298 | 1403 { |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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diff
changeset
|
1404 item = player->GetMainHandItem(); |
1455 | 1405 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; |
1406 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
1407 if ( item->uItemID == 64 ) | |
1298 | 1408 v181 = "item64v1"; |
1409 else | |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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changeset
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1410 v181 = item->GetIconName(); |
2092 | 1411 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) ) |
1298 | 1412 { |
2092 | 1413 if ( item->uAttributes & ITEM_BROKEN ) |
1455 | 1414 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); |
1298 | 1415 else |
1416 { | |
2092 | 1417 if ( item->uAttributes & ITEM_IDENTIFIED ) |
1455 | 1418 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); |
1298 | 1419 else |
1455 | 1420 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); |
1298 | 1421 } |
1422 } | |
1423 else | |
1424 { | |
2092 | 1425 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 1426 container = "sptext01"; |
2092 | 1427 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 1428 container = "sp28a"; |
2092 | 1429 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 1430 container = "sp30a"; |
2092 | 1431 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 1432 container = "sp91a"; |
1298 | 1433 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1434 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1435 { | |
1436 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1437 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 1438 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 1439 } |
1455 | 1440 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)), |
1441 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 1442 } |
1443 if ( !bRingsShownInCharScreen ) | |
1455 | 1444 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)), |
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changeset
|
1445 player->pEquipment.uMainHand); |
1298 | 1446 } |
1455 | 1447 //--------------------------------------------------(Shield/Щит)--------------------------------------------- |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
|
1448 if ( player->GetItem(&PlayerEquipment::uShield) ) |
1298 | 1449 { |
1817
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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changeset
|
1450 item = player->GetOffHandItem(); |
1709
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changeset
|
1451 if ( item->GetPlayerSkillType() == PLAYER_SKILL_DAGGER |
8251e59fd7c1
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|
1452 || item->GetPlayerSkillType() == PLAYER_SKILL_SWORD ) |
1298 | 1453 { |
1455 | 1454 //v151 = item->uItemID - 400; |
1455 item_X = 596; | |
1298 | 1456 v245 = 1; |
1455 | 1457 switch ( item->uItemID ) |
1298 | 1458 { |
1459 case 400: | |
1455 | 1460 item_Y = 86; |
1298 | 1461 break; |
1462 case 403: | |
1455 | 1463 item_Y = 28; |
1298 | 1464 break; |
1465 case 415: | |
1455 | 1466 item_X = 595; |
1467 item_Y = 33; | |
1298 | 1468 break; |
1469 default: | |
1455 | 1470 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item->uItemID].uEquipX; |
1471 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
1298 | 1472 break; |
1473 } | |
1474 } | |
1475 else | |
1476 { | |
1477 v245 = 0; | |
1455 | 1478 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item->uItemID].uEquipX; |
1479 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
1298 | 1480 } |
1709
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ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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diff
changeset
|
1481 v153 = pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE); |
2092 | 1482 if ( !(item->uAttributes & ITEM_ENCHANT_ANIMATION) ) |
1298 | 1483 { |
2092 | 1484 if ( item->uAttributes & ITEM_BROKEN ) |
1455 | 1485 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v153)); |
1298 | 1486 else |
1487 { | |
1455 | 1488 //v160 = (char *)pIcons_LOD->GetTexture(v153); |
2092 | 1489 if ( !(item->uAttributes & ITEM_IDENTIFIED) ) |
1455 | 1490 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v153)); |
1298 | 1491 else |
1455 | 1492 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v153)); |
1298 | 1493 } |
1494 } | |
1495 else | |
1496 { | |
2092 | 1497 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_RED ) |
1455 | 1498 container = "sptext01"; |
2092 | 1499 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_BLUE ) |
1455 | 1500 container = "sp28a"; |
2092 | 1501 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_GREEN ) |
1455 | 1502 container = "sp30a"; |
2092 | 1503 if ( (item->uAttributes & ITEM_ENCHANT_ANIMATION) == ITEM_AURA_EFFECT_PURPLE ) |
1455 | 1504 container = "sp91a"; |
1298 | 1505 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1506 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1507 { | |
1508 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1509 item->uAttributes &= 0xFFFFFF0Fu; |
1682 | 1510 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 1511 } |
1455 | 1512 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v153), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
1513 GetTickCount() * 0.1, 0, 255); | |
1298 | 1514 if ( v245 ) |
1515 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], | |
1516 pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1])); | |
1517 } | |
1518 if ( !bRingsShownInCharScreen ) | |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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diff
changeset
|
1519 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v153), player->pEquipment.uShield); |
1298 | 1520 } |
1521 } | |
1455 | 1522 //--------------------------------------------------------(RightHand/Правая рука)-------------------------------------------------- |
1298 | 1523 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); |
1455 | 1524 //--------------------------------------------------------(LeftHand/Левая рука)---------------------------------------------------- |
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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diff
changeset
|
1525 if ( player->GetItem(&PlayerEquipment::uMainHand)) |
1298 | 1526 { |
1817
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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parents:
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diff
changeset
|
1527 item = player->GetMainHandItem(); |
1989 | 1528 if ( item->GetItemEquipType() == EQUIP_TWO_HANDED |
1717 | 1529 || item->GetPlayerSkillType() == PLAYER_SKILL_SPEAR |
1817
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Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1754
diff
changeset
|
1530 && !player->GetItem(&PlayerEquipment::uShield) ) |
1298 | 1531 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], |
1532 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], | |
1533 pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); | |
1534 } | |
1535 if ( !bRingsShownInCharScreen )//рисование лупы | |
1536 pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); | |
1537 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление | |
1538 } | |
1539 | |
1540 //----- (0041A2D1) -------------------------------------------------------- | |
1541 void CharacterUI_InventoryTab_Draw(Player *player, bool a2) | |
1542 { | |
1466 | 1543 Texture *pTexture; // esi@6 |
1544 int v13; // eax@13 | |
2114 | 1545 //int v15; // eax@13 |
1466 | 1546 unsigned int v17; // edi@15 |
1547 unsigned int uCellX; // [sp+30h] [bp-8h]@5 | |
1548 unsigned int uCellY; // [sp+34h] [bp-4h]@5 | |
1298 | 1549 |
1550 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); | |
1551 if (a2) | |
1552 pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); | |
1553 for (uint i = 0; i < 126; ++i) | |
1554 { | |
1466 | 1555 if ( player->pInventoryMatrix[i] <= 0 ) |
1298 | 1556 continue; |
1466 | 1557 if ( !player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uItemID ) |
1298 | 1558 continue; |
1559 uCellY = 32 * (i / 14) + 17; | |
1560 uCellX = 32 * (i % 14) + 14; | |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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1702
diff
changeset
|
1561 uint item_texture_id = pIcons_LOD->LoadTexture(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].GetIconName(), TEXTURE_16BIT_PALETTE); |
1466 | 1562 pTexture = pIcons_LOD->GetTexture(item_texture_id); |
1563 if (pTexture->uTextureWidth < 14) | |
1564 pTexture->uTextureWidth = 14; | |
1565 if ( (pTexture->uTextureWidth - 14) / 32 == 0 && pTexture->uTextureWidth < 32) | |
1566 uCellX += (32 - pTexture->uTextureWidth) / 2; | |
2114 | 1567 //v13 = pTexture->uTextureWidth - 14; |
1568 //LOBYTE(v13) = v13 & 0xE0; | |
1569 //v15 = v13 + 32; | |
1466 | 1570 if (pTexture->uTextureHeight < 14 ) |
1571 pTexture->uTextureHeight = 14; | |
2114 | 1572 v17 = uCellX + (( (int)((pTexture->uTextureWidth - 14) & 0xE0) + 32 - pTexture->uTextureWidth) / 2) |
1573 + pSRZBufferLineOffsets[uCellY + (( (int)((pTexture->uTextureHeight - 14) & 0xFFFFFFE0) - pTexture->uTextureHeight + 32) / 2)]; //added typecast. without it the value in the brackets got cat to unsigned which messed stuff up | |
2092 | 1574 if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & ITEM_ENCHANT_ANIMATION) |
1298 | 1575 { |
1978
2233efdc8d00
fixing wrong shape of element being enchanted in inventory
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1861
diff
changeset
|
1576 Texture *loadedTextureptr = nullptr; |
2092 | 1577 switch (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & ITEM_ENCHANT_ANIMATION) |
1298 | 1578 { |
1978
2233efdc8d00
fixing wrong shape of element being enchanted in inventory
Grumpy7
parents:
1861
diff
changeset
|
1579 case ITEM_AURA_EFFECT_RED: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; |
2233efdc8d00
fixing wrong shape of element being enchanted in inventory
Grumpy7
parents:
1861
diff
changeset
|
1580 case ITEM_AURA_EFFECT_BLUE: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; |
2233efdc8d00
fixing wrong shape of element being enchanted in inventory
Grumpy7
parents:
1861
diff
changeset
|
1581 case ITEM_AURA_EFFECT_GREEN: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; |
2233efdc8d00
fixing wrong shape of element being enchanted in inventory
Grumpy7
parents:
1861
diff
changeset
|
1582 case ITEM_AURA_EFFECT_PURPLE: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; |
1298 | 1583 } |
1584 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; | |
1585 if (_50C9A8_item_enchantment_timer <= 0) | |
1586 { | |
1587 _50C9A8_item_enchantment_timer = 0; | |
1466 | 1588 LOBYTE(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes) &= 0xF; |
1682 | 1589 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 1590 } |
1978
2233efdc8d00
fixing wrong shape of element being enchanted in inventory
Grumpy7
parents:
1861
diff
changeset
|
1591 |
2233efdc8d00
fixing wrong shape of element being enchanted in inventory
Grumpy7
parents:
1861
diff
changeset
|
1592 pRenderer->DrawAura(uCellX, uCellY, pTexture, loadedTextureptr, GetTickCount() * 0.1, 0, 255); |
1466 | 1593 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); |
1298 | 1594 } |
1595 else | |
1596 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1545
diff
changeset
|
1597 if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsIdentified() || pCurrentScreen != SCREEN_HOUSE) |
1298 | 1598 { |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1545
diff
changeset
|
1599 if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsBroken()) |
1466 | 1600 pRenderer->DrawTransparentRedShade(uCellX, uCellY, pTexture); |
1298 | 1601 else |
1466 | 1602 pRenderer->DrawTextureTransparent(uCellX, uCellY, pTexture); |
1298 | 1603 } |
1604 else | |
1466 | 1605 pRenderer->DrawTransparentGreenShade(uCellX, uCellY, pTexture); |
1606 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); | |
1298 | 1607 continue; |
1608 } | |
1609 } | |
1610 } | |
1611 | |
1612 static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id) | |
1613 { | |
1980 | 1614 Texture* item_texture = pIcons_LOD->LoadTexturePtr(item->GetIconName(), TEXTURE_16BIT_PALETTE); |
1298 | 1615 |
2092 | 1616 if (item->uAttributes & ITEM_ENCHANT_ANIMATION) // enchant animation |
1298 | 1617 { |
1618 Texture *enchantment_texture = nullptr; | |
2092 | 1619 switch (item->uAttributes & ITEM_ENCHANT_ANIMATION) |
1298 | 1620 { |
1621 case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; | |
1622 case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; | |
1623 case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; | |
1624 case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; | |
1625 } | |
1626 | |
1627 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; | |
1628 if (_50C9A8_item_enchantment_timer <= 0) | |
1629 { | |
1630 _50C9A8_item_enchantment_timer = 0; | |
1631 item->uAttributes &= 0xFFFFFF0F; | |
1682 | 1632 ptr_50C9A4_ItemToEnchant = 0; |
1298 | 1633 } |
1455 | 1634 pRenderer->DrawAura(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255); |
1298 | 1635 } |
1636 else | |
1637 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1545
diff
changeset
|
1638 if (item->IsBroken()) |
1298 | 1639 pRenderer->DrawTransparentRedShade(x, y, item_texture); |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1545
diff
changeset
|
1640 else if (!item->IsIdentified()) |
1298 | 1641 pRenderer->DrawTransparentGreenShade(x, y, item_texture); |
1642 else | |
1643 pRenderer->DrawTextureTransparent(x, y, item_texture); | |
1644 | |
1645 pRenderer->ZBuffer_Fill_2(x, y, item_texture, id); | |
1646 } | |
1647 } | |
1648 | |
1649 //----- (0043E825) -------------------------------------------------------- | |
1650 void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) | |
1651 { | |
1652 CharacterUI_DrawPaperdoll(player); | |
1653 pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); | |
1654 pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); | |
1466 | 1655 pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, |
1298 | 1656 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); |
1657 for (uint i = 0; i < 6; ++i) | |
1658 { | |
1659 if (!player->pEquipment.uRings[i]) | |
1660 continue; | |
1661 static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248}; | |
1662 static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; | |
1466 | 1663 CharacterUI_DrawItem(pPaperdollRingsX[i], pPaperdollRingsY[i], &player->pInventoryItemList[player->pEquipment.uRings[i] - 1], |
1298 | 1664 player->pEquipment.uRings[i]); |
1665 } | |
1666 if (player->pEquipment.uAmulet) | |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1754
diff
changeset
|
1667 CharacterUI_DrawItem(493, 91, player->GetAmuletItem(), player->pEquipment.uAmulet); |
1298 | 1668 if (player->pEquipment.uGlove) |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1754
diff
changeset
|
1669 CharacterUI_DrawItem(586, 88, player->GetGloveItem(), player->pEquipment.uGlove); |
1298 | 1670 } |
1671 | |
1672 //----- (0043BCA7) -------------------------------------------------------- | |
1673 void CharacterUI_LoadPaperdollTextures() | |
1674 { | |
1675 int v3; // ebx@10 | |
1676 Player *pPlayer; // edi@12 | |
1677 int v6; // edi@16 | |
1678 unsigned int v7; // eax@16 | |
1679 Player *pPlayer2; // ebx@16 | |
1680 char *v9; // ebx@16 | |
1681 unsigned int v22; // eax@76 | |
1682 int v23; // ecx@76 | |
1683 unsigned int v24; // eax@78 | |
1684 int v25; // ecx@78 | |
1685 unsigned int v27; // eax@80 | |
1686 int v28; // ecx@80 | |
1687 signed int v32; // [sp+10h] [bp-28h]@75 | |
1688 signed int v33; // [sp+10h] [bp-28h]@77 | |
1689 int v34; // [sp+10h] [bp-28h]@79 | |
1690 int pItemTXTNum; // [sp+14h] [bp-24h]@75 | |
1691 int v37; // [sp+14h] [bp-24h]@77 | |
1692 signed int v38; // [sp+14h] [bp-24h]@79 | |
1693 char pContainer[128]; // [sp+24h] [bp-14h]@12 | |
1694 | |
1695 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); | |
1696 //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) | |
1697 uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); | |
1698 uTextureID_right_panel_loop = uTextureID_right_panel; | |
1699 uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); | |
1700 uTextureID_detaliz_close_button = uExitCancelTextureId; | |
1466 | 1701 for ( uint i = 0; i < 4; ++i ) |
1298 | 1702 { |
1620
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
1703 if ( pPlayers[i + 1]->HasUnderwaterSuitEquipped() ) |
1298 | 1704 { |
1466 | 1705 if ( pPlayers[i + 1]->GetRace() == CHARACTER_RACE_DWARF ) |
1706 v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 3; | |
1298 | 1707 else |
1466 | 1708 v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 1; |
1298 | 1709 wsprintfA(pContainer, "pc23v%dBod", v3); |
1466 | 1710 papredoll_dbods[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture |
1298 | 1711 wsprintfA(pContainer, "pc23v%dlad", v3); |
1466 | 1712 papredoll_dlads[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand |
1298 | 1713 wsprintfA(pContainer, "pc23v%dlau", v3); |
1466 | 1714 papredoll_dlaus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 |
1298 | 1715 wsprintfA(pContainer, "pc23v%drh", v3); |
1466 | 1716 papredoll_drhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand |
1298 | 1717 wsprintfA(pContainer, "pc23v%dlh", v3); |
1466 | 1718 papredoll_dlhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist |
1298 | 1719 wsprintfA(pContainer, "pc23v%dlhu", v3); |
1466 | 1720 papredoll_dlhus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 |
1721 pPlayer = pPlayers[i + 1]; | |
1722 if ( pPlayer->uCurrentFace == 12 || pPlayer->uCurrentFace == 13 ) | |
1723 papredoll_dbrds[(char)pPlayer->uCurrentFace] = 0; | |
1298 | 1724 papredoll_flying_feet[pPlayer->uCurrentFace] = 0; |
1466 | 1725 IsPlayerWearingWatersuit[i + 1] = 1; |
1298 | 1726 } |
1727 else | |
1728 { | |
1466 | 1729 papredoll_dbods[i] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
1730 papredoll_dlads[i] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1731 papredoll_dlaus[i] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1732 papredoll_drhs[i] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1733 papredoll_dlhs[i] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1734 papredoll_dlhus[i] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1735 if ( pPlayers[i + 1]->uCurrentFace == 12 || pPlayers[i + 1]->uCurrentFace == 13 ) | |
1298 | 1736 { |
1466 | 1737 wsprintfA(pContainer, "pc%02dbrd", pPlayers[i + 1]->uCurrentFace + 1); |
1738 papredoll_dbrds[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1298 | 1739 } |
1466 | 1740 wsprintfA(pContainer, "item281pc%02d", pPlayers[i + 1]->uCurrentFace + 1); |
1741 papredoll_flying_feet[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1742 IsPlayerWearingWatersuit[i + 1] = 0; | |
1298 | 1743 } |
1744 } | |
1466 | 1745 |
1298 | 1746 uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE); |
1747 uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE); | |
1748 uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE); | |
1749 uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE); | |
1750 papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); | |
1751 papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); | |
1752 papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); | |
1753 papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); | |
1754 papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE); | |
1466 | 1755 for ( uint i = 0; i < 54; ++i )// test equipment |
1298 | 1756 { |
1466 | 1757 party_has_equipment[i] = 0; |
1758 if ( pParty->pPickedItem.uItemID != i + 66 ) | |
1298 | 1759 { |
1466 | 1760 for ( uint j = 0; j < 4; ++j) |
1298 | 1761 { |
1620
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
1762 if ( pParty->pPlayers[j].HasItem(i + 66, 0) ) |
1466 | 1763 party_has_equipment[i] = 1; |
1298 | 1764 } |
1765 } | |
1766 } | |
2289
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1767 memset(byte_5111F6_OwnedArtifacts.data(), 0, sizeof(byte_5111F6_OwnedArtifacts)); |
1298 | 1768 for (uint i = 0; i < 4; ++i) |
1769 { | |
1980 | 1770 Player* player = &pParty->pPlayers[i]; |
1298 | 1771 |
2289
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1772 if (player->HasItem(ITEM_ARTIFACT_GOVERNORS_ARMOR, 1)) byte_5111F6_OwnedArtifacts[0] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1773 if (player->HasItem(ITEM_ARTIFACT_YORUBA, 1)) byte_5111F6_OwnedArtifacts[1] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1774 if (player->HasItem(ITEM_RELIC_HARECS_LEATHER, 1)) byte_5111F6_OwnedArtifacts[2] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1775 if (player->HasItem(ITEM_ARTIFACT_LEAGUE_BOOTS, 1)) byte_5111F6_OwnedArtifacts[3] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1776 if (player->HasItem(ITEM_RELIC_TALEDONS_HELM, 1)) byte_5111F6_OwnedArtifacts[4] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1777 if (player->HasItem(ITEM_RELIC_SCHOLARS_CAP, 1)) byte_5111F6_OwnedArtifacts[5] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1778 if (player->HasItem(ITEM_RELIC_PHYNAXIAN_CROWN, 1)) byte_5111F6_OwnedArtifacts[6] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1779 if (player->HasItem(ITEM_ARTIFACT_MINDS_EYE, 1)) byte_5111F6_OwnedArtifacts[7] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1780 if (player->HasItem(ITEM_RARE_SHADOWS_MASK, 1)) byte_5111F6_OwnedArtifacts[8] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1781 if (player->HasItem(ITEM_RILIC_TITANS_BELT, 1)) byte_5111F6_OwnedArtifacts[9] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1782 if (player->HasItem(ITEM_ARTIFACT_HEROS_BELT, 1)) byte_5111F6_OwnedArtifacts[10] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1783 if (player->HasItem(ITEM_RELIC_TWILIGHT, 1)) byte_5111F6_OwnedArtifacts[11] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1784 if (player->HasItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, 1)) byte_5111F6_OwnedArtifacts[12] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1785 if (player->HasItem(ITEM_RARE_SUN_CLOAK, 1)) byte_5111F6_OwnedArtifacts[13] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1786 if (player->HasItem(ITEM_RARE_MOON_CLOAK, 1)) byte_5111F6_OwnedArtifacts[14] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1787 if (player->HasItem(ITEM_RARE_VAMPIRES_CAPE, 1)) byte_5111F6_OwnedArtifacts[15] = 1; |
60293358b4b3
byte_5111F6 to byte_5111F6_OwnedArtifacts, changed magic numbers to enums in GetItemTextureFilename
Grumpy7
parents:
2253
diff
changeset
|
1788 if (player->HasItem(ITEM_ELVEN_CHAINMAIL, 1)) byte_5111F6_OwnedArtifacts[16] = 1; |
1298 | 1789 } |
1790 | |
1791 for (uint i = 0; i < 2; ++i) | |
1792 { | |
1793 for ( uint j = 0; j < 5; ++j )//Belt | |
1794 { | |
1795 GetItemTextureFilename(pContainer, j + 100, i + 1, 0); | |
1796 paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1797 } | |
1798 GetItemTextureFilename(pContainer, 535, i + 1, 0); | |
1799 paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1800 for ( uint j = 0; j < 11; ++j )//Helm | |
1801 { | |
1802 GetItemTextureFilename(pContainer, j + 89, i + 1, 0); | |
1803 paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1804 } | |
1805 GetItemTextureFilename(pContainer, 521, i + 1, 0); | |
1806 paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1807 GetItemTextureFilename(pContainer, 522, i + 1, 0); | |
1808 paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1809 GetItemTextureFilename(pContainer, 523, i + 1, 0); | |
1810 paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1811 GetItemTextureFilename(pContainer, 532, i + 1, 0); | |
1812 paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1813 GetItemTextureFilename(pContainer, 544, i + 1, 0); | |
1814 paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1647
511cd6dd1048
_43ED6F_check_party_races to IsDwarfPresentInParty
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1815 if ( IsDwarfPresentInParty(true) ) //the phynaxian helm uses a slightly different graphic for dwarves |
1298 | 1816 papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE); |
1817 } | |
1466 | 1818 //v43 = 0; |
1298 | 1819 for (uint i = 0; i < 4; ++i) |
1820 { | |
1620
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1821 if ( ShouldLoadTexturesForRaceAndGender(i) ) |
1298 | 1822 { |
1823 GetItemTextureFilename(pContainer, 524, i + 1, 0); | |
1824 paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt | |
1825 pItemTXTNum = 66; | |
1826 for ( v32 = 0; v32 < 13; ++v32 )//simple armor | |
1827 { | |
1828 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0); | |
1466 | 1829 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// armor |
1298 | 1830 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1); |
1466 | 1831 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 1 |
1298 | 1832 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2); |
1466 | 1833 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 2 |
1298 | 1834 pItemTXTNum++; |
1835 } | |
1836 GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts | |
1837 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1838 GetItemTextureFilename(pContainer, 516, i + 1, 1); | |
1839 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1840 GetItemTextureFilename(pContainer, 516, i + 1, 2); | |
1841 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1842 GetItemTextureFilename(pContainer, 505, i + 1, 0); | |
1843 paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1844 GetItemTextureFilename(pContainer, 505, i + 1, 1); | |
1845 paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1846 GetItemTextureFilename(pContainer, 505, i + 1, 2); | |
1847 paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1848 GetItemTextureFilename(pContainer, 504, i + 1, 0); | |
1849 paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1850 GetItemTextureFilename(pContainer, 504, i + 1, 1); | |
1851 paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1852 GetItemTextureFilename(pContainer, 504, i + 1, 2); | |
1853 paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1854 GetItemTextureFilename(pContainer, 533, i + 1, 0); | |
1855 paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1856 GetItemTextureFilename(pContainer, 533, i + 1, 1); | |
1857 paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1858 GetItemTextureFilename(pContainer, 533, i + 1, 2); | |
1859 paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1860 for ( v33 = 0; v33 < 5; ++v33 )//boots | |
1861 { | |
1862 GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0); | |
1863 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1864 } | |
1865 GetItemTextureFilename(pContainer, 512, i + 1, 0); | |
1866 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1867 for ( v38 = 0; v38 < 5; ++v38 )//Cloak | |
1868 { | |
1869 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0); | |
1870 paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1871 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1); | |
1872 paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1873 } | |
1874 GetItemTextureFilename(pContainer, 525, i + 1, 0); | |
1875 paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1876 GetItemTextureFilename(pContainer, 530, i + 1, 0); | |
1877 paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1878 GetItemTextureFilename(pContainer, 547, i + 1, 0); | |
1879 paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1880 GetItemTextureFilename(pContainer, 548, i + 1, 0); | |
1881 paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1882 GetItemTextureFilename(pContainer, 550, i + 1, 0); | |
1883 paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1884 GetItemTextureFilename(pContainer, 525, i + 1, 1); | |
1885 paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1886 GetItemTextureFilename(pContainer, 530, i + 1, 1); | |
1887 paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1888 GetItemTextureFilename(pContainer, 547, i + 1, 1); | |
1889 paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1890 GetItemTextureFilename(pContainer, 548, i + 1, 1); | |
1891 paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1892 GetItemTextureFilename(pContainer, 550, i + 1, 1); | |
1893 paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1894 } | |
1466 | 1895 //else |
1896 //{ | |
1897 //v26 = v43; | |
1898 //} | |
1899 //v43 = v26 + 40; | |
1298 | 1900 } |
1901 } | |
1902 | |
1903 //----- (00419401) -------------------------------------------------------- | |
1904 void CharacterUI_SkillsTab_CreateButtons() | |
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1905 { |
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1906 GUIButton *pButton; // eax@3 |
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1907 unsigned int current_Y; // esi@8 |
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1908 int buttons_count; // [sp+10h] [bp-14h]@1 |
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1909 int first_rows; // [sp+14h] [bp-10h]@19 |
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1910 int skill_id; // [sp+18h] [bp-Ch]@8 |
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1911 Player *curr_player; // [sp+1Ch] [bp-8h]@8 |
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1912 int i; |
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1913 int uCurrFontHeght; |
1298 | 1914 |
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1915 buttons_count = 0; |
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1916 if ( dword_507CC0_activ_ch ) |
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1917 CharacterUI_ReleaseButtons(); |
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1918 dword_507CC0_activ_ch = uActiveCharacter; |
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1919 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) |
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1920 { |
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1921 if ( pButton->msg == UIMSG_InventoryLeftClick ) |
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1922 { |
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1923 dword_50698C_uX = pButton->uX; |
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1924 dword_506988_uY = pButton->uY; |
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1925 dword_506984_uZ = pButton->uZ; |
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1926 dword_506980_uW = pButton->uW; |
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1927 pButton->uW = 0; |
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1928 pButton->uZ = 0; |
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1929 pButton->uY = 0; |
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1930 pButton->uX = 0; |
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1931 } |
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1932 } |
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1933 first_rows = 0; |
2100 | 1934 int a5 = pGUIWindow_CurrentMenu->uNumControls; |
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1935 curr_player = &pParty->pPlayers[uActiveCharacter-1]; |
1298 | 1936 |
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1937 uCurrFontHeght=pFontLucida->uFontHeight; |
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1938 current_Y = 2 *uCurrFontHeght + 13; |
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1939 for( i = 0; i < 9; ++i ) |
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1940 { |
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1941 skill_id = pWeaponSkills[i]; |
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1942 if ( curr_player->pActiveSkills[skill_id] & 0x3F ) |
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1943 { |
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1944 current_Y += uCurrFontHeght - 3; |
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1945 ++buttons_count; |
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1946 ++first_rows; |
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1947 pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); |
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1948 } |
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1949 } |
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1950 if ( !first_rows ) |
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1951 current_Y += uCurrFontHeght - 3; |
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1952 current_Y += 2 * uCurrFontHeght - 6; |
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1953 for ( i = 0; i < 9; ++i ) |
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1954 { |
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1955 skill_id = pMagicSkills[i]; |
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1956 if ( curr_player->pActiveSkills[skill_id] & 0x3F && buttons_count < 15 ) |
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1957 { |
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1958 current_Y += uCurrFontHeght - 3; |
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1959 ++buttons_count; |
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1960 pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); |
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1961 } |
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1962 } |
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1963 first_rows = 0; |
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1964 current_Y = 2 * uCurrFontHeght + 13; |
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1965 for ( i = 0; i < 5; ++i ) |
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1966 { |
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1967 skill_id = pArmorSkills[i]; |
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1968 if ( curr_player->pActiveSkills[skill_id] & 0x3F ) |
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1969 { |
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1970 current_Y+= uCurrFontHeght - 3; |
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1971 ++buttons_count; |
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1972 ++first_rows; |
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1973 pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); |
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1974 } |
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1975 } |
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1976 if ( !first_rows ) |
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1977 current_Y += uCurrFontHeght - 3; |
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1978 current_Y += 2 * uCurrFontHeght - 6; |
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1979 for ( i = 0; i < 12; ++i ) |
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1980 { |
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1981 skill_id = pMiscSkills[i]; |
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1982 if ( curr_player->pActiveSkills[skill_id] & 0x3F ) |
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1983 { |
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1984 current_Y += uCurrFontHeght - 3; |
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1985 ++buttons_count; |
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1986 pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); |
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1987 } |
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1988 } |
1298 | 1989 |
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1990 if ( buttons_count ) |
2100 | 1991 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(buttons_count, 1, 0, a5); |
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1992 } |
1298 | 1993 |
1994 //----- (00418511) -------------------------------------------------------- | |
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1995 void CharacterUI_StatsTab_Draw( Player *player ) |
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1996 { |
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1997 int pY; // ST34_4@4 |
1838 | 1998 const char *pText; // eax@9 |
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1999 const char *a2; // [sp+14h] [bp-Ch]@4 |
1298 | 2000 |
2001 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); | |
2002 sprintf(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); | |
2003 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s" | |
2004 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2005 sprintfex(pTmpBuf2.data(), "\f00000\r180%s: \f%05d%d\f00000\n\n\n", | |
2006 pGlobalTXT_LocalizationStrings[207], // "Skill points" | |
2007 player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, | |
2008 player->uSkillPoints); | |
2009 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2010 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf.data(), 0, 0, 0); | |
2011 | |
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2012 //First column(Первая колонка) |
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2013 pY = 53; |
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2014 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], |
1507 | 2015 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualMight(), player->GetBaseStrength()), |
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2016 player->GetActualMight(), player->GetBaseStrength());//Might |
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2017 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2018 |
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2019 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2020 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], |
1507 | 2021 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualIntelligence(), player->GetBaseIntelligence()), |
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2022 player->GetActualIntelligence(), player->GetBaseIntelligence());//Intellect |
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2023 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2024 |
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2025 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2026 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], |
1507 | 2027 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualWillpower(), player->GetBaseWillpower()), |
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2028 player->GetActualWillpower(), player->GetBaseWillpower());// |
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2029 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2030 |
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2031 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2032 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], |
1507 | 2033 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualEndurance(), player->GetBaseEndurance()), |
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2034 player->GetActualEndurance(), player->GetBaseEndurance());// |
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2035 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
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2036 |
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2037 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2038 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], |
1507 | 2039 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAccuracy(), player->GetBaseAccuracy()), |
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2040 player->GetActualAccuracy(), player->GetBaseAccuracy()); |
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2041 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2042 |
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2043 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2044 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], |
1507 | 2045 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualSpeed(), player->GetBaseSpeed()), |
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2046 player->GetActualSpeed(), player->GetBaseSpeed()); |
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2047 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2048 |
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2049 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2050 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], |
1507 | 2051 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLuck(), player->GetBaseLuck()), |
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2052 player->GetActualLuck(), player->GetBaseLuck()); |
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2053 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2054 |
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2055 a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; |
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2056 if ( player->GetMaxHealth() >= 1000 ) |
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2057 a2 = "%s\f%05u\r388%d\f00000 / %d\n"; |
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2058 pY += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; |
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2059 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[108], |
1507 | 2060 UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()), |
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2061 player->sHealth, player->GetMaxHealth()); |
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2062 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2063 |
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2064 a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; |
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2065 if ( player->GetMaxMana() >= 1000 ) |
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2066 a2 = "%s\f%05u\r388%d\f00000 / %d\n"; |
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2067 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2068 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[212], |
1507 | 2069 UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()), |
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2070 player->sMana, player->GetMaxMana()); |
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2071 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2072 |
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2073 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2074 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], |
1507 | 2075 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()), |
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2076 player->GetActualAC(), player->GetBaseAC()); |
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2077 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2078 |
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2079 pY += 2 * LOBYTE(pFontArrus->uFontHeight) - 2; |
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2080 sprintf(pTmpBuf.data(), "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], GetConditionDrawColor(player->GetMajorConditionIdx()), |
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2081 aCharacterConditionNames[player->GetMajorConditionIdx()]);//Состояние |
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2082 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 26, pY, 0, pTmpBuf.data(), 226, 0); |
1298 | 2083 |
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2084 pY += LOBYTE(pFontArrus->uFontHeight) + - 1; |
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2085 pText = pGlobalTXT_LocalizationStrings[153];//Нет |
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2086 if (player->uQuickSpell) |
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2087 pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; |
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2088 sprintf(pTmpBuf.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], pText);//Б. применение |
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2089 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 26, pY, 0, pTmpBuf.data(), 226, 0); |
1298 | 2090 |
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2091 //Second column (Вторая колонка) |
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2092 pY = 50; |
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2093 sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], |
1507 | 2094 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAge(), player->GetBaseAge()), |
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2095 player->GetActualAge(), player->GetBaseAge()); |
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2096 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2097 |
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2098 a2 = "%s\f%05u\t100%d\f00000 / %d\n"; |
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2099 if ( player->GetBaseLevel() > 99 ) |
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2100 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
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2101 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2102 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[131],//Уров. |
1507 | 2103 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLevel(), player->GetBaseLevel()), |
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2104 player->GetActualLevel(), player->GetBaseLevel()); |
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2105 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2106 |
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2107 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2108 pText = pGlobalTXT_LocalizationStrings[17]; // "Exp." |
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2109 if (player->uExperience <= 9999999) |
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2110 pText = pGlobalTXT_LocalizationStrings[83]; // "Experience" |
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2111 sprintf(pTmpBuf.data(), "%s\r180\f%05d%lu\f00000\n\n", pText, player->GetExperienceDisplayColor(), LODWORD(player->uExperience)); |
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2112 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2113 |
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2114 pY += 2 * LOBYTE(pFontArrus->uFontHeight); |
1684 | 2115 sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], player->GetActualAttack(false)); |
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2116 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2117 |
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2118 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2119 sprintf(pTmpBuf.data(), "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], player->GetMeleeDamageString()); |
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2120 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2121 |
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2122 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2123 sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], player->GetRangedAttack()); |
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2124 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2125 |
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2126 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2127 sprintf(pTmpBuf.data(), "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], player->GetRangedDamageString()); |
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2128 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2129 |
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2130 a2 = format_4E2E10; |
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2131 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE) > 99 ) |
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|
2132 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2133 pY += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2134 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[87], |
1507 | 2135 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2136 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2137 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2138 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2139 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2140 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR) > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2141 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2142 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2143 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[6], |
1507 | 2144 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2145 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2146 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2147 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2148 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2149 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER) > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2150 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2151 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2152 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[240], |
1507 | 2153 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2154 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2155 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2156 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2157 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2158 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH) > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2159 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2160 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
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diff
changeset
|
2161 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[70], |
1507 | 2162 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2163 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2164 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2165 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2166 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2167 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2168 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2169 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2170 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[142], |
1507 | 2171 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2172 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2173 if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) == 200 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
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diff
changeset
|
2174 sprintf(pTmpBuf.data(), format_4E2E00, pGlobalTXT_LocalizationStrings[142], |
1507 | 2175 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), 200), pGlobalTXT_LocalizationStrings[625]); |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2176 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2177 |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2178 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2179 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2180 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2181 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
2156 | 2182 int it = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2183 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[29], |
1507 | 2184 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2185 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2186 if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) == 200 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2187 sprintf(pTmpBuf.data(), format_4E2E00, pGlobalTXT_LocalizationStrings[29], |
1507 | 2188 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), 200), pGlobalTXT_LocalizationStrings[625]); |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2189 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2190 } |
2191 | |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2192 bool awardSort (int i, int j) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2193 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2194 if (pAwards[i].uPriority == 0) //none |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2195 return false; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2196 else if (pAwards[j].uPriority == 0) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2197 return true; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2198 else if(pAwards[i].uPriority == 1) //fines,arena stuff,etc |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2199 return false; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2200 else if(pAwards[j].uPriority == 1) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2201 return true; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2202 else if(pAwards[i].uPriority == 5) //joined guilds |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2203 return false; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2204 else if(pAwards[j].uPriority == 5) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2205 return true; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2206 else |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2207 return (pAwards[i].uPriority < pAwards[j].uPriority); |
1298 | 2208 } |
2209 | |
2210 //----- (00419100) -------------------------------------------------------- | |
2211 void FillAwardsData() | |
2212 { | |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2213 Player* pPlayer = pPlayers[uActiveCharacter]; |
1298 | 2214 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2215 memset(achieved_awards.data(), 0, 4000); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2216 num_achieved_awards = 0; |
1298 | 2217 |
1474
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changeset
|
2218 memset(pTmpBuf2.data(), 0, 0x7D0u); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2219 BtnDown_flag = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2220 BtnUp_flag = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2221 books_page_number = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2222 books_primary_item_per_page = 0; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2223 for ( int i = 1; i < 105; ++i ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2224 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2225 if ( _449B57_test_bit(pPlayer->_achieved_awards_bits, i) && pAwards[i].pText ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2226 achieved_awards[num_achieved_awards++] = (AwardType)i; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2227 } |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2228 full_num_items_in_book = num_achieved_awards; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2229 num_achieved_awards = 0; |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
changeset
|
2230 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2231 //sort awards index |
1298 | 2232 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2233 if (full_num_items_in_book>0) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2234 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2235 for (int i = 0; i< full_num_items_in_book; ++i) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2236 achieved_awards[full_num_items_in_book+i] = (AwardType)(rand()%16); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2237 for (int i = 1; i< full_num_items_in_book; ++i) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2238 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2239 for (int j = i; j< full_num_items_in_book; ++j) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2240 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2241 AwardType tmp; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2242 if (pAwards[achieved_awards[j]].uPriority < pAwards[achieved_awards[i]].uPriority) |
1298 | 2243 { |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2244 tmp= achieved_awards[j]; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2245 achieved_awards[j] = achieved_awards[i]; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2246 achieved_awards[i] = tmp; |
1298 | 2247 } |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2248 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2249 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2250 } |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
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diff
changeset
|
2251 |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
changeset
|
2252 // if (full_num_items_in_book > 0) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
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diff
changeset
|
2253 /* { |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
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diff
changeset
|
2254 std::stable_sort(achieved_awards.begin(), achieved_awards.end(), awardSort); |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
changeset
|
2255 }*/ |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
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|
2256 } |
1298 | 2257 |
2258 //----- (0043EF2B) -------------------------------------------------------- | |
2259 void WetsuitOn( unsigned int uPlayerID ) | |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2260 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2261 CHARACTER_RACE player_race; // edi@2 |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2262 signed int player_sex; // eax@2 |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2263 int texture_num; // ecx@5 |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2264 char pContainer[20]; // [sp+4h] [bp-1Ch]@7 |
1298 | 2265 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2266 if ( uPlayerID> 0 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2267 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2268 player_race = pPlayers[uPlayerID]->GetRace(); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2269 player_sex = pPlayers[uPlayerID]->GetSexByVoice(); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2270 if ( player_race == CHARACTER_RACE_DWARF ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2271 texture_num = (player_sex != 0) + 3; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2272 else |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2273 texture_num = (player_sex != 0) + 1; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2274 wsprintfA(pContainer, "pc23v%dBod", texture_num); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2275 papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2276 wsprintfA(pContainer, "pc23v%dlad", texture_num); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2277 papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2278 wsprintfA(pContainer, "pc23v%dlau", texture_num); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2279 papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2280 wsprintfA(pContainer, "pc23v%drh", texture_num); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2281 papredoll_drhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2282 wsprintfA(pContainer, "pc23v%dlh", texture_num); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2283 papredoll_dlhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2284 wsprintfA(pContainer, "pc23v%dlhu", texture_num); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2285 papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
1298 | 2286 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2287 if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2288 papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2289 papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2290 IsPlayerWearingWatersuit[uPlayerID] = 1; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2291 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2292 } |
1298 | 2293 |
2294 //----- (0043F0BD) -------------------------------------------------------- | |
2295 void WetsuitOff( unsigned int uPlayerID ) | |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2296 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2297 char pContainer[20]; // [sp+0h] [bp-18h]@4 |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2298 |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2299 if (uPlayerID > 0 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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changeset
|
2300 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2301 papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2302 papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2303 papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2304 papredoll_drhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(drh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2305 papredoll_dlhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(dlh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2306 papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
1298 | 2307 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2308 if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2309 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2310 wsprintfA(pContainer, "pc%02dbrd", pPlayers[uPlayerID]->uCurrentFace + 1); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2311 papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2312 } |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2313 wsprintfA(pContainer, "item281pc%02d", pPlayers[uPlayerID]->uCurrentFace + 1); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2314 papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
1466
diff
changeset
|
2315 IsPlayerWearingWatersuit[uPlayerID] = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2316 } |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2317 } |
1298 | 2318 |
2319 //----- (00468F8A) -------------------------------------------------------- | |
1458 | 2320 void OnPaperdollLeftClick() |
1298 | 2321 { |
2322 int v1; // ecx@1 | |
2323 unsigned int v2; // edi@1 | |
2324 unsigned int v3; // edx@4 | |
2325 unsigned int pSkillType; // esi@5 | |
2326 unsigned __int16 v5; // ax@7 | |
2327 int v7; // esi@27 | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2328 int v8; // eax@29 |
1298 | 2329 int v17; // eax@44 |
2330 unsigned int v18; // ecx@55 | |
2331 unsigned int v19; // eax@55 | |
2332 unsigned int v22; // eax@61 | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2333 int v23; // eax@62 |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2334 int v26; // eax@69 |
1298 | 2335 int v34; // esi@90 |
2336 ItemGen _this; // [sp+Ch] [bp-40h]@1 | |
2337 unsigned int v48; // [sp+30h] [bp-1Ch]@88 | |
2338 unsigned int v50; // [sp+38h] [bp-14h]@50 | |
2339 int v51; // [sp+3Ch] [bp-10h]@1 | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2340 int v52; // [sp+40h] [bp-Ch]@5 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2341 ITEM_EQUIP_TYPE pEquipType; |
2156 | 2342 CastSpellInfo *pSpellInfo; |
1298 | 2343 |
2344 v51 = 0; | |
2345 _this.Reset(); | |
2346 v1 = pPlayers[uActiveCharacter]->pEquipment.uMainHand; | |
2347 v2 = pPlayers[uActiveCharacter]->pEquipment.uShield; | |
1989 | 2348 if ( v1 && pPlayers[uActiveCharacter]->pInventoryItemList[v1 - 1].GetItemEquipType() == EQUIP_TWO_HANDED ) |
1298 | 2349 v51 = v1; |
2350 v3 = pParty->pPickedItem.uItemID; | |
2351 if ( pParty->pPickedItem.uItemID ) | |
2352 { | |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
parents:
1702
diff
changeset
|
2353 pEquipType = pParty->pPickedItem.GetItemEquipType(); |
1716 | 2354 pSkillType = pParty->pPickedItem.GetPlayerSkillType(); |
1298 | 2355 if ( pSkillType == 4 ) |
2356 { | |
2357 if ( v2 ) | |
2358 { | |
2359 LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); | |
2360 if ( (signed int)SkillToMastery(v5) < 3 ) | |
2361 { | |
2362 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2363 return; | |
2364 } | |
2365 v3 = pParty->pPickedItem.uItemID; | |
2366 } | |
2367 } | |
2368 else | |
2369 { | |
2370 if ( (pSkillType == 8 || pSkillType == 1 || pSkillType == 2) | |
2371 && v1 | |
1709
8251e59fd7c1
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
parents:
1702
diff
changeset
|
2372 && pPlayers[uActiveCharacter]->pInventoryItemList[v1 - 1].GetPlayerSkillType() == 4 ) |
1484
62c7f07bc05a
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(3)
Ritor1
parents:
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diff
changeset
|
2373 { |
1298 | 2374 LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); |
2375 if ( (signed int)SkillToMastery(v5) < 3 ) | |
2376 { | |
2377 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2378 return; | |
2379 } | |
1484
62c7f07bc05a
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(3)
Ritor1
parents:
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diff
changeset
|
2380 } |
1298 | 2381 } |
2382 if ( !pPlayers[uActiveCharacter]->CanEquip_RaceAndAlignmentCheck(v3) ) | |
2383 { | |
2384 | |
2385 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2386 return; | |
2387 } | |
1358
61010a655c94
a few itemID changed to their enum values + added a few new ones
Grumpy7
parents:
1299
diff
changeset
|
2388 if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) |
1298 | 2389 { |
2390 pPlayers[uActiveCharacter]->EquipBody((ITEM_EQUIP_TYPE)3); | |
2391 WetsuitOn(uActiveCharacter); | |
2392 return; | |
2393 } | |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2394 switch ( pEquipType ) |
1298 | 2395 { |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2396 case EQUIP_BOW: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2397 case EQUIP_ARMOUR: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2398 case EQUIP_HELMET: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2399 case EQUIP_BELT: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2400 case EQUIP_CLOAK: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2401 case EQUIP_GAUNTLETS: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2402 case EQUIP_BOOTS: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2403 case EQUIP_AMULET: |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2404 if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка |
1298 | 2405 { |
2406 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2407 return; | |
2408 } | |
1620
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
2409 if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() && (pEquipType != EQUIP_ARMOUR || bUnderwater) ) |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2410 { |
1754 | 2411 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2412 return; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2413 } |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2414 pPlayers[uActiveCharacter]->EquipBody(pEquipType); |
1358
61010a655c94
a few itemID changed to their enum values + added a few new ones
Grumpy7
parents:
1299
diff
changeset
|
2415 if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) |
1298 | 2416 WetsuitOff(uActiveCharacter); |
2417 return; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
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diff
changeset
|
2418 //------------------------dress rings(одевание колец)---------------------------------- |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2419 case EQUIP_RING: |
1620
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
2420 if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) |
1298 | 2421 { |
1754 | 2422 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2423 return; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2424 } |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2425 //слоты для колец |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2426 v7 = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2427 for ( v52 = 10; (signed int)v52 < 16; ++v52 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2428 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2429 if ( !pPlayers[uActiveCharacter]->pEquipment.uRings[v7] ) |
1298 | 2430 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2431 v8 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
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diff
changeset
|
2432 if ( v8 >= 0 ) |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2433 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2434 pParty->pPickedItem.uBodyAnchor = v52 + 1; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2435 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v8], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v8])); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2436 pPlayers[uActiveCharacter]->pEquipment.uRings[v7] = v8 + 1; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2437 pMouse->RemoveHoldingItem(); |
1298 | 2438 break; |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2439 } |
1298 | 2440 } |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2441 v7++; |
1298 | 2442 } |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2443 if ( v52 == 16 )//замещение последнего кольца |
1298 | 2444 { |
1484
62c7f07bc05a
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(3)
Ritor1
parents:
1483
diff
changeset
|
2445 v52 = pPlayers[uActiveCharacter]->pEquipment.uRings[5] - 1; |
1298 | 2446 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2447 pPlayers[uActiveCharacter]->pInventoryItemList[v52].uBodyAnchor = 0; |
1298 | 2448 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2449 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v52]); |
1298 | 2450 _this.uBodyAnchor = 16; |
1485 | 2451 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, 0x24u); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2452 pPlayers[uActiveCharacter]->pEquipment.uRings[5] = v52 + 1; |
1298 | 2453 } |
2454 return; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2455 //------------------dress shield(одеть щит)------------------------------------------------------ |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2456 case EQUIP_SHIELD://Щит |
1620
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
2457 if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() )//в акваланге |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2458 { |
1754 | 2459 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2460 return; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2461 } |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2462 if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка |
1298 | 2463 { |
2464 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2465 return; | |
2466 } | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2467 if ( v2 )//смена щита щитом |
1298 | 2468 { |
2469 --v2; | |
2470 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2471 pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; |
1298 | 2472 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2473 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); |
1298 | 2474 _this.uBodyAnchor = 1; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2475 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v2], &_this, 0x24u); |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2476 pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1; |
1989 | 2477 if ( v51 == EQUIP_SINGLE_HANDED ) |
1298 | 2478 return; |
2479 } | |
2480 else | |
2481 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2482 v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2483 if ( v52 < 0 ) |
1298 | 2484 return; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2485 if ( !v51 )// обычная установка щита на пустую руку |
1298 | 2486 { |
2487 pParty->pPickedItem.uBodyAnchor = 1; | |
2488 v17 = v52 + 1; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2489 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); |
1298 | 2490 pPlayers[uActiveCharacter]->pEquipment.uShield = v17; |
2491 pMouse->RemoveHoldingItem(); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2492 return; |
1496 | 2493 } |
2494 v1--;//ставим щит когда держит двуручный меч | |
1298 | 2495 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2496 pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; |
1298 | 2497 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2498 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); |
1298 | 2499 _this.uBodyAnchor = 1; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2500 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2501 pPlayers[uActiveCharacter]->pEquipment.uShield = v52 + 1; |
1298 | 2502 } |
2503 pPlayers[uActiveCharacter]->pEquipment.uMainHand = 0; | |
2504 return; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2505 //-------------------------taken in hand(взять в руку)------------------------------------------- |
1989 | 2506 case EQUIP_SINGLE_HANDED: |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2507 case EQUIP_WAND: |
1620
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
2508 if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() |
1298 | 2509 && pParty->pPickedItem.uItemID != 64 |
2510 && pParty->pPickedItem.uItemID != 65 ) | |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2511 { |
1754 | 2512 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2513 return; |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2514 } |
1298 | 2515 if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) |
2516 { | |
2517 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2518 return; | |
2519 } | |
2520 v50 = 0; | |
2197 | 2521 if ( pSkillType == 2 && (unsigned __int16)(pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_DAGGER] & 0xFFC0) |
2522 || pSkillType == 1 && (signed int)SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_SWORD]) >= 3 ) | |
1298 | 2523 { |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2524 v18 = pMouse->uMouseClickX; |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2525 v19 = pMouse->uMouseClickY; |
1298 | 2526 if ( (signed int)v18 >= 560 ) |
2527 { | |
2528 if ( !v51 ) | |
2529 { | |
2530 if ( v2 ) | |
2531 { | |
2532 --v2; | |
2533 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2534 pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; |
1298 | 2535 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2536 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); |
1298 | 2537 _this.uBodyAnchor = 1; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2538 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v2], &_this, 0x24u); |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2539 pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2540 if ( pEquipType != EQUIP_WAND ) |
1298 | 2541 return; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2542 v50 = _this.uItemID; |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2543 if ( _this.uItemID ) |
1298 | 2544 { |
2545 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
2184 | 2546 stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[pPlayers[uActiveCharacter]->pInventoryItemList[v50].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9); |
1298 | 2547 } |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2548 break; |
1298 | 2549 } |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2550 v23 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2551 if ( v23 < 0 ) |
1298 | 2552 return; |
2553 pParty->pPickedItem.uBodyAnchor = 1; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2554 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v23], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v23])); |
1298 | 2555 pPlayers[uActiveCharacter]->pEquipment.uShield = v23 + 1; |
2556 pMouse->RemoveHoldingItem(); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2557 if ( pEquipType != EQUIP_WAND ) |
1298 | 2558 return; |
2184 | 2559 v50 = pPlayers[uActiveCharacter]->pInventoryItemList[v23].uItemID; |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2560 if ( v50 ) |
1298 | 2561 { |
2562 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
2184 | 2563 stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[pPlayers[uActiveCharacter]->pInventoryItemList[v50].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9); |
1298 | 2564 } |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2565 break; |
1298 | 2566 } |
2567 } | |
2568 } | |
2569 if ( !v1 ) | |
2570 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2571 v26 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2572 if ( v26 < 0 ) |
1298 | 2573 return; |
2574 pParty->pPickedItem.uBodyAnchor = 2; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2575 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v26])); |
1298 | 2576 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v26 + 1; |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2577 pMouse->RemoveHoldingItem(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2578 if ( pEquipType != EQUIP_WAND ) |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2579 return; |
2184 | 2580 if ( pPlayers[uActiveCharacter]->pInventoryItemList[v26].uItemID ) |
2581 stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[pPlayers[uActiveCharacter]->pInventoryItemList[v26].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9); | |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2582 break; |
1298 | 2583 } |
2584 --v1; | |
2585 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2586 pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; |
1298 | 2587 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2588 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); |
1298 | 2589 _this.uBodyAnchor = 2; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2590 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v1], &_this, 0x24u); |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2591 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v1 + 1; |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2592 if ( pEquipType == EQUIP_WAND ) |
1298 | 2593 v50 = _this.uItemID; |
2594 if ( v51 ) | |
2595 pPlayers[uActiveCharacter]->pEquipment.uShield = 0; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2596 if ( v50 )//взять жезл |
1298 | 2597 { |
2598 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
2184 | 2599 stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[v50 - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9); |
1298 | 2600 } |
2601 break; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2602 //---------------------------take two hands(взять двумя руками)--------------------------------- |
1989 | 2603 case EQUIP_TWO_HANDED: |
1620
61ea994a1812
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Grumpy7
parents:
1583
diff
changeset
|
2604 if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2605 { |
1754 | 2606 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2607 return; |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2608 } |
1298 | 2609 if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) |
2610 { | |
2611 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2612 return; | |
2613 } | |
2156 | 2614 if ( v1 )//взять двуручный меч когда нет щита(замещение оружия) |
1298 | 2615 { |
2616 if ( v2 ) | |
2617 { | |
1754 | 2618 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2619 return; |
1298 | 2620 } |
2621 --v1; | |
2622 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2623 pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; |
1298 | 2624 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2625 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); |
1298 | 2626 _this.uBodyAnchor = 2; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2627 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v1], &_this, 0x24u); |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2628 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v1 + 1; |
1298 | 2629 } |
2630 else | |
2631 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2632 v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2633 if ( v52 >= 0 ) |
1298 | 2634 { |
2156 | 2635 if ( v2 )//взять двуручный меч когда есть щит(замещение щитом) |
1298 | 2636 { |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2637 v2--; |
1298 | 2638 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2639 pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; |
1298 | 2640 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2641 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); |
1298 | 2642 _this.uBodyAnchor = 2; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2643 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); |
1298 | 2644 pPlayers[uActiveCharacter]->pEquipment.uShield = 0; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2645 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v52 + 1; |
1298 | 2646 } |
2647 else | |
2648 { | |
2649 pParty->pPickedItem.uBodyAnchor = 2; | |
1384
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diff
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2650 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); |
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2651 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v52 + 1; |
1298 | 2652 pMouse->RemoveHoldingItem(); |
2653 } | |
2654 } | |
2655 } | |
2656 return; | |
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2657 //------------------------------------------------------------------------------- |
1298 | 2658 default: |
1496 | 2659 pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(uActiveCharacter, 0);//выпить напиток и др. |
1298 | 2660 return; |
2661 } | |
2662 return; | |
2663 } | |
2664 | |
1496 | 2665 v34 = pRenderer->pActiveZBuffer[pMouse->uMouseClickX + pSRZBufferLineOffsets[pMouse->uMouseClickY]] & 0xFFFF; |
1298 | 2666 if ( v34 ) |
2667 { | |
2156 | 2668 //v36 = v34 - 1; |
2669 //v38 = &pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1]; | |
2670 pEquipType = pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1].GetItemEquipType(); | |
2671 if ( pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1].uItemID == ITEM_WETSUIT ) | |
1298 | 2672 { |
2673 if ( bUnderwater ) | |
2674 { | |
1754 | 2675 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); |
1298 | 2676 return; |
2677 } | |
2678 WetsuitOff(uActiveCharacter); | |
2679 } | |
1682 | 2680 if ( _50C9A0_IsEnchantingInProgress )//наложить закл на экипировку |
1298 | 2681 { |
2156 | 2682 /* *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo |
1298 | 2683 *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; |
2684 *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36; | |
2156 | 2685 *((short *)pGUIWindow_Settings->ptr_1C + 3) = pEquipType;*/ |
2686 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; | |
2687 pSpellInfo->uFlags &= 0x7F; | |
2688 pSpellInfo->uPlayerID_2 = uActiveCharacter - 1; | |
2689 pSpellInfo->spell_target_pid = v34 - 1; | |
2690 pSpellInfo->field_6 = pEquipType; | |
2691 | |
2692 ptr_50C9A4_ItemToEnchant = &pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1]; | |
1682 | 2693 _50C9A0_IsEnchantingInProgress = 0; |
1298 | 2694 if ( pMessageQueue_50CBD0->uNumMessages ) |
2695 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2696 pMouse->SetCursorBitmap("MICON1"); | |
1682 | 2697 _50C9D4_AfterEnchClickEventSecondParam = 0; |
2698 _50C9D0_AfterEnchClickEventId = 113; | |
2699 _50C9D8_AfterEnchClickEventTimeout = 256; | |
1298 | 2700 } |
2701 else | |
2702 { | |
1682 | 2703 if ( !ptr_50C9A4_ItemToEnchant )//снять вещь |
1298 | 2704 { |
2156 | 2705 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1]); |
2706 pPlayers[uActiveCharacter]->pEquipment.pIndices[pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1].uBodyAnchor - 1] = 0; | |
2707 pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1].Reset(); | |
1298 | 2708 } |
2709 } | |
2710 } | |
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2711 else//снять лук |
1298 | 2712 { |
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2713 if ( pPlayers[uActiveCharacter]->pEquipment.uBow ) |
1298 | 2714 { |
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2715 _this = pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->pEquipment.uBow - 1]; |
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2716 pParty->SetHoldingItem(&_this); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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2717 _this.Reset(); |
1298 | 2718 pPlayers[uActiveCharacter]->pEquipment.uBow = 0; |
2719 } | |
2720 } | |
2721 } | |
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2722 |
1298 | 2723 //----- (004196A0) -------------------------------------------------------- |
2724 void CharacterUI_ReleaseButtons() | |
2725 { | |
2726 GUIButton *i; // esi@2 | |
2727 GUIButton *j; // esi@7 | |
2728 | |
2729 if ( dword_507CC0_activ_ch ) | |
2730 { | |
2731 dword_507CC0_activ_ch = 0; | |
2732 for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = j ) | |
2733 { | |
1462 | 2734 j = i->pNext; |
2212 | 2735 if ( i->field_1C & 0x8000 ) |
1462 | 2736 { |
1298 | 2737 i->Release(); |
1583 | 2738 free(i); |
1462 | 2739 } |
1298 | 2740 } |
2741 for ( j = pGUIWindow_CurrentMenu->pControlsHead; j; j = j->pNext ) | |
2742 { | |
2743 if ( j->msg == UIMSG_InventoryLeftClick) | |
2744 { | |
2745 j->uX = dword_50698C_uX; | |
2746 j->uY = dword_506988_uY; | |
2747 j->uZ = dword_506984_uZ; | |
2748 j->uW = dword_506980_uW; | |
2749 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); | |
2750 } | |
2751 } | |
2752 } | |
2753 } |