Mercurial > mm7
diff UI/UICharacter.cpp @ 1717:baa4eda7f924
fixing bugs introduced by me :)
author | Grumpy7 |
---|---|
date | Wed, 25 Sep 2013 08:39:03 +0200 |
parents | bc0fa6153fe1 |
children | 421c29d4ab3e |
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--- a/UI/UICharacter.cpp Wed Sep 25 08:13:09 2013 +0200 +++ b/UI/UICharacter.cpp Wed Sep 25 08:39:03 2013 +0200 @@ -1063,7 +1063,7 @@ //--------------------------------------------(Hand/Рука)------------------------------------------------------ if ( !pPlayers[uPlayerID]->pEquipment.uMainHand || ( pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand -1].GetItemEquipType() != EQUIP_MAIN_HAND) - && (pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand -1].GetItemEquipType() != PLAYER_SKILL_SPEAR + && (pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand -1].GetPlayerSkillType() != PLAYER_SKILL_SPEAR || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); @@ -1131,7 +1131,7 @@ if ( pPlayers[uPlayerID]->pEquipment.uMainHand ) { if ( pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1].GetItemEquipType() == EQUIP_MAIN_HAND - || pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1].GetItemEquipType() == PLAYER_SKILL_SPEAR + || pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1].GetPlayerSkillType() == PLAYER_SKILL_SPEAR && !pPlayers[uPlayerID]->pEquipment.uShield ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); @@ -1526,7 +1526,7 @@ { item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1]; if ( item->GetItemEquipType() == EQUIP_MAIN_HAND - || item->GetItemEquipType() == PLAYER_SKILL_SPEAR + || item->GetPlayerSkillType() == PLAYER_SKILL_SPEAR && !pPlayers[uPlayerID]->pEquipment.uShield ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1],