Mercurial > mm7
diff UI/UICharacter.cpp @ 1466:ec79ee6d44ce
Paperdoll shoulder fix
author | Ritor1 |
---|---|
date | Mon, 26 Aug 2013 15:05:15 +0600 |
parents | 090ff42290c4 |
children | 3cda66022a77 |
line wrap: on
line diff
--- a/UI/UICharacter.cpp Mon Aug 26 10:39:24 2013 +0600 +++ b/UI/UICharacter.cpp Mon Aug 26 15:05:15 2013 +0600 @@ -283,7 +283,7 @@ int pPaperdoll_BodyX = 481; // 004E4C28 int pPaperdoll_BodyY = 0; // 004E4C2C -const int paperdoll_Armor[4][17][2] = //4E4E30 +const int paperdoll_Armor_Coord[4][17][2] = //4E4E30 { // X Y 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human @@ -298,7 +298,7 @@ 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D, 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F, }; -const int paperdoll_shoulder[4][17][2] = //4E5050 +const int paperdoll_shoulder_coord[4][17][2] = //4E5050 { 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D, 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A, @@ -312,12 +312,19 @@ 0x72, 0x91, 0x72, 0x91, 0, 0, 0x6E, 0x92, 0x6F, 0x91, 0, 0, 0, 0, 0x6E, 0x91, 0x71, 0x90, 0x72, 0x8D, 0x72, 0x90, 0x73, 0x93, 0x73, 0x90, 0x6F, 0x91, 0x73, 0x90, 0x72, 0x8D, 0x6E, 0x91, }; -const int dword_4E5270[4][2] = +const int paperdoll_shoulder_second_coord[4][17][2] = //dword_4E5270 { - 0, 0, - 0x61, 0x67, - 0, 0, - 0x64, 0x69, + 0, 0, 0x61, 0x67, 0, 0, 0x64, 0x69, 0x64, 0x68, 0, 0, 0, 0, 0x5E, 0x66, 0x5F, 0x69, + 0x55, 0x69, 0x5F, 0x67, 0x5F, 0x68, 0x32, 0x69, 0x64, 0x68, 0x32, 0x69, 0x55, 0x69, 0x5E, 0x66, + + 0, 0, 0x60, 0x6C, 0, 0, 0x60, 0x6C, 0x5E, 0x69, 0, 0, 0, 0, 0x5D, 0x6A, 0x5B, 0x6A, + 0x5B, 0x6A, 0x59, 0x69, 0x56, 0x68, 0x38, 0x6E, 0x5E, 0x69, 0x38, 0x6E, 0x5B, 0x6A, 0x5D, 0x6A, + + 0, 0, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x62, 0x89, 0, 0, 0, 0, 0x69, 0x8C, 0x5E, 0x8D, + 0x61, 0x8D, 0x5F, 0x8D, 0x60, 0x8D, 0x2E, 0x8C, 0x62, 0x89, 0x2E, 0x8C, 0x61, 0x8D, 0x69, 0x8C, + + 0, 0, 0x72, 0x91, 0, 0, 0x72, 0x91, 0x67, 0x8F, 0, 0, 0, 0, 0x6E, 0x91, 0x64, 0x93, + 0x65, 0x8C, 0x65, 0x91, 0x67, 0x91, 0x36, 0x90, 0x67, 0x8F, 0x36, 0x90, 0x65, 0x8C, 0x6E, 0x91, }; const char *dlad_texnames_by_face[25] = @@ -956,8 +963,8 @@ } if ( index >= 0 && index < 17 ) { - item_X = pPaperdoll_BodyX + paperdoll_Armor[pBodyComplection][index][0]; - item_Y = pPaperdoll_BodyY + paperdoll_Armor[pBodyComplection][index][1]; + item_X = pPaperdoll_BodyX + paperdoll_Armor_Coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_Armor_Coord[pBodyComplection][index][1]; if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) @@ -990,105 +997,6 @@ pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0]), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } - //--------------------------------(Shoulder/Плечи)--------------------------------------------- - if ( pPlayers[uPlayerID]->pEquipment.uMainHand - && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND || - pPlayers[uPlayerID]->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && - !pPlayers[uPlayerID]->pEquipment.uShield) )//без щита - { - v94 = paperdoll_armor_texture[pBodyComplection][index][2]; - if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) - { - v94 = paperdoll_armor_texture[pBodyComplection][index][1]; - item_X = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][index][0]; - item_Y = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][index][1]; - } - else - { - item_X = pPaperdoll_BodyX + dword_4E5270[index][0]; - item_Y = pPaperdoll_BodyY + dword_4E5270[index][1]; - } - if ( !(item->uAttributes & 0xF0) ) - { - //v98 = v94 + 1; - if ( item->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); - else - { - if ( item->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); - else - pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); - } - } - else - { - if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) - { - if ( item->uAttributes & 0xF0 ) - { - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) - container = "sptext01"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) - container = "sp28a"; - if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) - container = "sp30a"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) - container = "sp91a"; - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if ( _50C9A8_item_enchantment_timer <= 0 ) - { - _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xFFFFFF0Fu; - ptr_50C9A4 = 0; - } - pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), - GetTickCount() * 0.1, 0, 255); - } - } - } - } - else//с щитом - { - //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; - if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) - { - item_X = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][index][0]; - item_Y = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][index][1]; - if ( !(item->uAttributes & 0xF0) ) - { - if ( item->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][2])); - else - { - if ( item->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][2])); - else - pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][2])); - } - } - else - { - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) - container = "sptext01"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) - container = "sp28a"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) - container = "sp30a"; - if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) - container = "sp91a"; - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; - if ( _50C9A8_item_enchantment_timer <= 0 ) - { - _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xFFFFFF0Fu; - ptr_50C9A4 = 0; - } - pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), - pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); - } - } - } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]], @@ -1231,6 +1139,130 @@ pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); } + //--------------------------------(Shoulder/Плечи)--------------------------------------------- + item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uArmor - 1]; + switch ( item->uItemID ) + { + case ITEM_ARTICACT_GOVERNONS_ARMOR: + index = 15; + break; + case ITEM_ARTIFACT_YORUBA: + index = 14; + break; + case ITEM_RELIC_HARECS_LEATHER: + index = 13; + break; + case ITEM_ELVEN_CHAINMAIL: + index = 16; + break; + default: + index = item->uItemID - 66; + break; + } + if ( index >= 0 && index < 17 ) + { + if ( pPlayers[uPlayerID]->pEquipment.uMainHand + && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND + || pPlayers[uPlayerID]->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD + && !pPlayers[uPlayerID]->pEquipment.uShield) )//без щита + { + v94 = paperdoll_armor_texture[pBodyComplection][index][2]; + if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) + { + v94 = paperdoll_armor_texture[pBodyComplection][index][1]; + item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; + } + else + { + item_X = pPaperdoll_BodyX + paperdoll_shoulder_second_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_second_coord[pBodyComplection][index][1]; + } + if ( v94 != pIcons_LOD->FindTextureByName("pending") ) + { + if ( !(item->uAttributes & 0xF0) ) + { + if ( item->uAttributes & 2 ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + else + { + if ( item->uAttributes & 1 ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + } + } + else + { + if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) + { + if ( item->uAttributes & 0xF0 ) + { + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) + container = "sptext01"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) + container = "sp28a"; + if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) + container = "sp30a"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->uAttributes &= 0xFFFFFF0Fu; + ptr_50C9A4 = 0; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), + GetTickCount() * 0.1, 0, 255); + } + } + } + } + } + else//без ничего или с щитом + { + //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; + if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) + { + item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; + if ( !(item->uAttributes & 0xF0) ) + { + if ( item->uAttributes & 2 ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + else + { + if ( item->uAttributes & 1 ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + } + } + else + { + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) + container = "sptext01"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) + container = "sp28a"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) + container = "sp30a"; + if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->uAttributes &= 0xFFFFFF0Fu; + ptr_50C9A4 = 0; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); + } + } + } + + } //----------------------------------------------(Cloak collar/воротник плаща)------------------------------------- if ( pPlayers[uPlayerID]->pEquipment.uCloak ) { @@ -1512,93 +1544,72 @@ //----- (0041A2D1) -------------------------------------------------------- void CharacterUI_InventoryTab_Draw(Player *player, bool a2) { - Texture *v7; // esi@6 - signed int v11; // edx@6 - int v13; // eax@13 - signed int v14; // edx@13 - int v15; // eax@13 - unsigned int v17; // edi@15 - Texture *pTexture; // ebx@24 - unsigned int uCellX; // [sp+30h] [bp-8h]@5 - unsigned int uCellY; // [sp+34h] [bp-4h]@5 + Texture *pTexture; // esi@6 + int v13; // eax@13 + int v15; // eax@13 + unsigned int v17; // edi@15 + unsigned int uCellX; // [sp+30h] [bp-8h]@5 + unsigned int uCellY; // [sp+34h] [bp-4h]@5 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); if (a2) pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); - - int i = 0; for (uint i = 0; i < 126; ++i) { - int v26 = (int)(player->pInventoryMatrix + i); - - if (player->pInventoryMatrix[i] <= 0) + if ( player->pInventoryMatrix[i] <= 0 ) continue; - - int item_idx = player->pInventoryMatrix[i]; - auto item = &player->pInventoryItemList[item_idx - 1]; - if (!item->uItemID) + if ( !player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uItemID ) continue; - uCellY = 32 * (i / 14) + 17; uCellX = 32 * (i % 14) + 14; - uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v7 = pIcons_LOD->GetTexture(item_texture_id); - - v11 = v7->uTextureWidth; - if (v11 < 14) - v11 = 14; - - if ( (v11 - 14) / 32 == 0 && v7->uTextureWidth < 32) - uCellX += (32 - v7->uTextureWidth) / 2; - v13 = v11 - 14; - LOBYTE(v13) = v13 & 0xE0; - v15 = v13 + 32; - v14 = v7->uTextureHeight; - if (v14 < 14 ) - v14 = 14; - v17 = uCellX + ((v15 - v7->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + (( (int)((v14 - 14) & 0xFFFFFFE0) - v7->uTextureHeight + 32) >> 1)]; //added typecast. without it the value in the brackets got cat to unsigned which messed stuff up - - if (item->uAttributes & 0xF0) + uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uItemID].pIconName, TEXTURE_16BIT_PALETTE); + pTexture = pIcons_LOD->GetTexture(item_texture_id); + if (pTexture->uTextureWidth < 14) + pTexture->uTextureWidth = 14; + if ( (pTexture->uTextureWidth - 14) / 32 == 0 && pTexture->uTextureWidth < 32) + uCellX += (32 - pTexture->uTextureWidth) / 2; + v13 = pTexture->uTextureWidth - 14; + LOBYTE(v13) = v13 & 0xE0; + v15 = v13 + 32; + if (pTexture->uTextureHeight < 14 ) + pTexture->uTextureHeight = 14; + v17 = uCellX + ((v15 - pTexture->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + (( (int)((pTexture->uTextureHeight - 14) & 0xFFFFFFE0) - pTexture->uTextureHeight + 32) >> 1)]; //added typecast. without it the value in the brackets got cat to unsigned which messed stuff up + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & 0xF0) { - switch (item->uAttributes & 0xF0) + switch (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & 0xF0) { case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; } - _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if (_50C9A8_item_enchantment_timer <= 0) { _50C9A8_item_enchantment_timer = 0; - LOBYTE(item->uAttributes) &= 0xF; + LOBYTE(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes) &= 0xF; ptr_50C9A4 = 0; } - - pRenderer->DrawAura(uCellX, uCellY, v7, pTexture, GetTickCount() * 0.1, 0, 255); - ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); + pRenderer->DrawAura(uCellX, uCellY, pTexture, pTexture, GetTickCount() * 0.1, 0, 255); + ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); } else { - if (item->Identified() || pCurrentScreen != SCREEN_HOUSE) + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].Identified() || pCurrentScreen != SCREEN_HOUSE) { - if (item->Broken()) - pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7); + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].Broken()) + pRenderer->DrawTransparentRedShade(uCellX, uCellY, pTexture); else - pRenderer->DrawTextureTransparent(uCellX, uCellY, v7); + pRenderer->DrawTextureTransparent(uCellX, uCellY, pTexture); } else - pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7); - - ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); + pRenderer->DrawTransparentGreenShade(uCellX, uCellY, pTexture); + ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); continue; } } } - - static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id) { auto item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); @@ -1636,140 +1647,110 @@ } } - //----- (0043E825) -------------------------------------------------------- void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) { CharacterUI_DrawPaperdoll(player); - pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); - pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, - pCharacterScreen_DetalizBtn->uY, + pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); - for (uint i = 0; i < 6; ++i) { if (!player->pEquipment.uRings[i]) continue; - static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248}; static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; - - CharacterUI_DrawItem(pPaperdollRingsX[i], - pPaperdollRingsY[i], - &player->pInventoryItemList[player->pEquipment.uRings[i] - 1], + CharacterUI_DrawItem(pPaperdollRingsX[i], pPaperdollRingsY[i], &player->pInventoryItemList[player->pEquipment.uRings[i] - 1], player->pEquipment.uRings[i]); } - - if (player->pEquipment.uAmulet) - { - CharacterUI_DrawItem(493, 91, - &player->pInventoryItemList[player->pEquipment.uAmulet - 1], - player->pEquipment.uAmulet); - } - + CharacterUI_DrawItem(493, 91, &player->pInventoryItemList[player->pEquipment.uAmulet - 1], player->pEquipment.uAmulet); if (player->pEquipment.uGlove) - { - CharacterUI_DrawItem(586, 88, - &player->pInventoryItemList[player->pEquipment.uGlove - 1], - player->pEquipment.uGlove); - } + CharacterUI_DrawItem(586, 88, &player->pInventoryItemList[player->pEquipment.uGlove - 1], player->pEquipment.uGlove); } //----- (0043BCA7) -------------------------------------------------------- void CharacterUI_LoadPaperdollTextures() { - int v0; // edi@7 - enum CHARACTER_RACE pRace; // ebx@7 - signed int pSex; // eax@7 + //enum CHARACTER_RACE pRace; // ebx@7 + //signed int pSex; // eax@7 int v3; // ebx@10 Player *pPlayer; // edi@12 - unsigned __int8 v5; // cl@12 + //unsigned __int8 v5; // cl@12 int v6; // edi@16 unsigned int v7; // eax@16 Player *pPlayer2; // ebx@16 char *v9; // ebx@16 - char v10; // al@16 - signed int v11; // edi@21 + //char v10; // al@16 + //signed int v11; // edi@21 unsigned int v22; // eax@76 int v23; // ecx@76 unsigned int v24; // eax@78 int v25; // ecx@78 - int v26; // ebx@79 + //int v26; // ebx@79 unsigned int v27; // eax@80 int v28; // ecx@80 - int v30; // [sp+10h] [bp-28h]@5 signed int v32; // [sp+10h] [bp-28h]@75 signed int v33; // [sp+10h] [bp-28h]@77 int v34; // [sp+10h] [bp-28h]@79 int pItemTXTNum; // [sp+14h] [bp-24h]@75 int v37; // [sp+14h] [bp-24h]@77 signed int v38; // [sp+14h] [bp-24h]@79 - int v42; // [sp+20h] [bp-18h]@6 - int v43; // [sp+20h] [bp-18h]@73 + //int v43; // [sp+20h] [bp-18h]@73 char pContainer[128]; // [sp+24h] [bp-14h]@12 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); uTextureID_right_panel_loop = uTextureID_right_panel; - v30 = 0; uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); uTextureID_detaliz_close_button = uExitCancelTextureId; - do + for ( uint i = 0; i < 4; ++i ) { - v42 = v30 + 1; - if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) ) + if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(i + 1) ) { - v0 = v30; - pRace = pPlayers[v30 + 1]->GetRace(); - pSex = pPlayers[v30 + 1]->GetSexByVoice(); - if ( pRace && pRace != 1 && pRace != 2 )//race == 3 - v3 = (pSex != 0) + 3; + if ( pPlayers[i + 1]->GetRace() == CHARACTER_RACE_DWARF ) + v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 3; else - v3 = (pSex != 0) + 1; + v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 1; wsprintfA(pContainer, "pc23v%dBod", v3); - papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture + papredoll_dbods[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture wsprintfA(pContainer, "pc23v%dlad", v3); - papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand + papredoll_dlads[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand wsprintfA(pContainer, "pc23v%dlau", v3); - papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 + papredoll_dlaus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 wsprintfA(pContainer, "pc23v%drh", v3); - papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand + papredoll_drhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand wsprintfA(pContainer, "pc23v%dlh", v3); - papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist + papredoll_dlhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist wsprintfA(pContainer, "pc23v%dlhu", v3); - papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 - pPlayer = pPlayers[v0 + 1]; - v5 = pPlayer->uCurrentFace; - if ( v5 == 12 || v5 == 13 ) - papredoll_dbrds[(char)v5] = 0; + papredoll_dlhus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 + pPlayer = pPlayers[i + 1]; + if ( pPlayer->uCurrentFace == 12 || pPlayer->uCurrentFace == 13 ) + papredoll_dbrds[(char)pPlayer->uCurrentFace] = 0; papredoll_flying_feet[pPlayer->uCurrentFace] = 0; - IsPlayerWearingWatersuit[v30 + 1] = 1; + IsPlayerWearingWatersuit[i + 1] = 1; } else { - papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_dlhus[v30] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); - v10 = pPlayers[v30 + 1]->uCurrentFace; - if ( v10 == 12 || v10 == 13 ) + papredoll_dbods[i] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlads[i] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlaus[i] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_drhs[i] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlhs[i] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlhus[i] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + if ( pPlayers[i + 1]->uCurrentFace == 12 || pPlayers[i + 1]->uCurrentFace == 13 ) { - wsprintfA(pContainer, "pc%02dbrd", v10 + 1); - papredoll_dbrds[v10] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc%02dbrd", pPlayers[i + 1]->uCurrentFace + 1); + papredoll_dbrds[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } - wsprintfA(pContainer, "item281pc%02d", v10 + 1); - papredoll_flying_feet[pPlayers[v30 + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - IsPlayerWearingWatersuit[v30 + 1] = 0; + wsprintfA(pContainer, "item281pc%02d", pPlayers[i + 1]->uCurrentFace + 1); + papredoll_flying_feet[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + IsPlayerWearingWatersuit[i + 1] = 0; } - ++v30; } - while ( v42 < 4 ); + uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE); @@ -1779,15 +1760,15 @@ papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE); - for ( v11 = 0; v11 < 54; ++v11 )// test equipment + for ( uint i = 0; i < 54; ++i )// test equipment { - party_has_equipment[v11] = 0; - if ( pParty->pPickedItem.uItemID != v11 + 66 ) + party_has_equipment[i] = 0; + if ( pParty->pPickedItem.uItemID != i + 66 ) { - for ( uint i = 0; i < 4; ++i) + for ( uint j = 0; j < 4; ++j) { - if ( Player_has_item(v11 + 66, &pParty->pPlayers[i], 0) ) - party_has_equipment[v11] = 1; + if ( Player_has_item(i + 66, &pParty->pPlayers[j], 0) ) + party_has_equipment[i] = 1; } } } @@ -1815,7 +1796,6 @@ if (Player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1; } - for (uint i = 0; i < 2; ++i) { for ( uint j = 0; j < 5; ++j )//Belt @@ -1843,7 +1823,7 @@ if ( _43ED6F_check_party_races(true) ) papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE); } - v43 = 0; + //v43 = 0; for (uint i = 0; i < 4; ++i) { if ( sub_43EDB9_get_some_race_sex_relation_2(i) ) @@ -1854,11 +1834,11 @@ for ( v32 = 0; v32 < 13; ++v32 )//simple armor { GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0); - paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// armor GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1); - paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 1 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2); - paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 2 pItemTXTNum++; } GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts @@ -1920,11 +1900,11 @@ GetItemTextureFilename(pContainer, 550, i + 1, 1); paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } - else - { - v26 = v43; - } - v43 = v26 + 40; + //else + //{ + //v26 = v43; + //} + //v43 = v26 + 40; } }