Mercurial > mm7
annotate UI/UICharacter.cpp @ 1567:9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
author | Grumpy7 |
---|---|
date | Sun, 08 Sep 2013 05:22:33 +0200 |
parents | c4ab816fcc5e |
children | 75fafd8ced59 |
rev | line source |
---|---|
1298 | 1 #ifdef _MSC_VER |
2 #define _CRT_SECURE_NO_WARNINGS | |
3 #endif | |
4 | |
5 #include <algorithm> | |
1299 | 6 #include "..\MM7.h" |
7 #include "..\MapInfo.h" | |
8 #include "..\Game.h" | |
9 #include "..\GUIWindow.h" | |
10 #include "..\GUIFont.h" | |
11 #include "..\GUIProgressBar.h" | |
12 #include "..\Party.h" | |
13 #include "..\AudioPlayer.h" | |
14 #include "..\Render.h" | |
15 #include "..\IndoorCamera.h" | |
16 #include "..\LOD.h" | |
17 #include "..\Viewport.h" | |
18 #include "..\Time.h" | |
19 #include "..\Awards.h" | |
20 #include "..\CastSpellInfo.h" | |
21 #include "..\texts.h" | |
22 #include "..\mm7_data.h" | |
23 #include "..\Mouse.h" | |
24 #include "..\Allocator.h" | |
1298 | 25 |
26 | |
27 int bRingsShownInCharScreen; // 5118E0 | |
28 | |
29 unsigned int ui_mainmenu_copyright_color; | |
30 | |
1393 | 31 unsigned int ui_character_tooltip_header_default_color; |
1298 | 32 unsigned int ui_character_default_text_color; |
33 unsigned int ui_character_skill_highlight_color; | |
34 unsigned int ui_character_header_text_color; | |
35 unsigned int ui_character_bonus_text_color; | |
36 unsigned int ui_character_bonus_text_color_neg; | |
37 unsigned int ui_character_skill_upgradeable_color; | |
38 unsigned int ui_character_skill_default_color; | |
1393 | 39 unsigned int ui_character_stat_default_color; |
40 unsigned int ui_character_stat_buffed_color; | |
41 unsigned int ui_character_stat_debuffed_color; | |
42 unsigned int ui_character_skillinfo_can_learn; | |
43 unsigned int ui_character_skillinfo_can_learn_gm; | |
44 unsigned int ui_character_skillinfo_cant_learn; | |
1458 | 45 unsigned int ui_character_condition_normal_color; |
46 unsigned int ui_character_condition_light_color; | |
47 unsigned int ui_character_condition_moderate_color; | |
48 unsigned int ui_character_condition_severe_color; | |
1298 | 49 std::array<unsigned int, 6> ui_character_award_color; |
50 | |
51 unsigned int ui_game_minimap_outline_color; | |
52 unsigned int ui_game_minimap_actor_friendly_color; | |
53 unsigned int ui_game_minimap_actor_hostile_color; | |
54 unsigned int ui_game_minimap_actor_corpse_color; | |
55 unsigned int ui_game_minimap_decoration_color_1; | |
56 unsigned int ui_game_minimap_projectile_color; | |
57 unsigned int ui_game_minimap_treasure_color; | |
58 std::array<unsigned int, 24> ui_game_character_record_playerbuff_colors; | |
59 | |
60 unsigned int ui_gamemenu_video_gamma_title_color; | |
61 unsigned int ui_gamemenu_keys_action_name_color; | |
62 unsigned int ui_gamemenu_keys_key_selection_blink_color_1; | |
63 unsigned int ui_gamemenu_keys_key_selection_blink_color_2; | |
64 unsigned int ui_gamemenu_keys_key_default_color; | |
65 | |
66 unsigned int ui_book_quests_title_color; | |
67 unsigned int ui_book_quests_text_color; | |
68 unsigned int ui_book_autonotes_title_color; | |
69 unsigned int ui_book_autonotes_text_color; | |
70 unsigned int ui_book_map_title_color; | |
71 unsigned int ui_book_map_coordinates_color; | |
72 | |
73 unsigned int ui_book_calendar_title_color; | |
74 unsigned int ui_book_calendar_time_color; | |
75 unsigned int ui_book_calendar_day_color; | |
76 unsigned int ui_book_calendar_month_color; | |
77 unsigned int ui_book_calendar_year_color; | |
78 unsigned int ui_book_calendar_moon_color; | |
79 unsigned int ui_book_calendar_location_color; | |
80 | |
81 unsigned int ui_book_journal_title_color; | |
82 unsigned int ui_book_journal_text_color; | |
83 unsigned int ui_book_journal_text_shadow; | |
84 | |
1393 | 85 unsigned int ui_game_dialogue_npc_name_color; |
86 unsigned int ui_game_dialogue_option_highlight_color; | |
87 unsigned int ui_game_dialogue_option_normal_color; | |
88 | |
89 unsigned int ui_house_player_cant_interact_color; | |
90 | |
91 | |
92 void set_default_ui_skin() | |
93 { | |
94 ui_mainmenu_copyright_color = TargetColor(255, 255, 255); | |
95 | |
96 ui_character_tooltip_header_default_color = TargetColor(255, 255, 155); | |
97 ui_character_default_text_color = TargetColor(255, 255, 255); | |
98 ui_character_header_text_color = TargetColor(255, 255, 155); | |
99 ui_character_bonus_text_color = TargetColor(0, 255, 0); | |
100 ui_character_bonus_text_color_neg = TargetColor(255, 0, 0); | |
101 | |
102 ui_character_skill_upgradeable_color = TargetColor(0, 175, 255); | |
103 ui_character_skill_default_color = TargetColor(255, 0, 0); | |
104 ui_character_skill_highlight_color = TargetColor(255, 0, 0); | |
105 | |
106 ui_character_stat_default_color = TargetColor(255, 255, 255); | |
107 ui_character_stat_buffed_color = TargetColor(0, 255, 0); | |
108 ui_character_stat_debuffed_color = TargetColor(255, 35, 0); | |
109 | |
110 ui_character_skillinfo_can_learn = TargetColor(255, 255, 255); | |
111 ui_character_skillinfo_can_learn_gm = TargetColor(255, 255, 0); | |
112 ui_character_skillinfo_cant_learn = TargetColor(255, 0, 0); | |
1458 | 113 |
114 ui_character_condition_normal_color = TargetColor(255, 255, 255); | |
115 ui_character_condition_light_color = TargetColor(0, 255, 0); | |
116 ui_character_condition_moderate_color = TargetColor(225, 205, 35); | |
117 ui_character_condition_severe_color = TargetColor(255, 35, 0); | |
1393 | 118 |
119 ui_character_award_color[0] = TargetColor(248, 108, 160); | |
120 ui_character_award_color[1] = TargetColor(112, 220, 248); | |
121 ui_character_award_color[2] = TargetColor(192, 192, 240); | |
122 ui_character_award_color[3] = TargetColor( 64, 244, 96); | |
123 ui_character_award_color[4] = TargetColor(232, 244, 96); | |
124 ui_character_award_color[5] = TargetColor(240, 252, 192); | |
125 | |
126 ui_game_minimap_outline_color = TargetColor(0, 0, 255); | |
127 ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0); | |
128 ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0); | |
129 ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0); | |
130 ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255); | |
131 ui_game_minimap_projectile_color = TargetColor(255, 0, 0); | |
132 ui_game_minimap_treasure_color = TargetColor(0, 0, 255); | |
133 | |
134 ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255); | |
135 ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225); | |
136 ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0); | |
137 ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128); | |
138 ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225); | |
139 ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0); | |
140 ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0); | |
141 ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0); | |
142 ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225); | |
143 ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255); | |
144 ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240); | |
145 ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225); | |
146 ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0); | |
147 ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255); | |
148 ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128); | |
149 ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155); | |
150 ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155); | |
151 ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155); | |
152 ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155); | |
153 ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155); | |
154 ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155); | |
155 ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155); | |
156 ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255); | |
157 ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255); | |
158 | |
159 ui_gamemenu_video_gamma_title_color = TargetColor(255, 255, 155); | |
160 ui_gamemenu_keys_action_name_color = TargetColor(255, 255, 255); | |
161 ui_gamemenu_keys_key_selection_blink_color_1 = TargetColor(50, 0, 0); | |
162 ui_gamemenu_keys_key_selection_blink_color_2 = TargetColor(225, 205, 35); | |
163 ui_gamemenu_keys_key_default_color = TargetColor(255, 255, 255); | |
164 | |
165 ui_book_quests_title_color = TargetColor(255, 255, 255); | |
166 ui_book_quests_text_color = TargetColor(255, 255, 255); | |
167 ui_book_autonotes_title_color = TargetColor(255, 255, 255); | |
168 ui_book_autonotes_text_color = TargetColor(255, 255, 255); | |
169 ui_book_map_title_color = TargetColor(255, 255, 255); | |
170 ui_book_map_coordinates_color = TargetColor(255, 255, 255); | |
171 | |
172 ui_book_calendar_title_color = TargetColor(255, 255, 255); | |
173 ui_book_calendar_time_color = TargetColor(75, 75, 75); | |
174 ui_book_calendar_day_color = TargetColor(75, 75, 75); | |
175 ui_book_calendar_month_color = TargetColor(75, 75, 75); | |
176 ui_book_calendar_year_color = TargetColor(75, 75, 75); | |
177 ui_book_calendar_moon_color = TargetColor(75, 75, 75); | |
178 ui_book_calendar_location_color = TargetColor(75, 75, 75); | |
179 | |
180 ui_book_journal_title_color = TargetColor(255, 255, 255); | |
181 ui_book_journal_text_color = TargetColor(255, 255, 255); | |
182 ui_book_journal_text_shadow = TargetColor(0, 0, 0); | |
183 | |
184 ui_game_dialogue_npc_name_color = TargetColor(21, 153, 233); | |
185 ui_game_dialogue_option_highlight_color = TargetColor(225, 205, 35); | |
186 ui_game_dialogue_option_normal_color = TargetColor(255, 255, 255); | |
187 | |
188 ui_house_player_cant_interact_color = TargetColor(255, 255, 155); | |
189 } | |
190 | |
1298 | 191 std::array<unsigned int, 16> papredoll_dbrds; |
192 unsigned int papredoll_drhs[4]; | |
193 unsigned int papredoll_dlhus[4]; | |
194 unsigned int papredoll_dlhs[4]; | |
195 unsigned int papredoll_dbods[5]; | |
1464 | 196 int paperdoll_armor_texture[4][17][3];//0x511294 |
1298 | 197 //int paperdoll_array_51132C[165]; |
198 unsigned int papredoll_dlaus[5]; | |
199 unsigned int papredoll_dlads[4]; | |
200 int papredoll_flying_feet[777]; // idb | |
201 int paperdoll_boots_texture[4][6];//0x511638 | |
202 int paperdoll_cloak_collar_texture[4][10]; // weak | |
203 int paperdoll_cloak_texture[4][10]; | |
204 int paperdoll_helm_texture[2][16]; //511698 | |
205 int paperdoll_belt_texture[4][7]; //511718 | |
206 | |
207 const int paperdoll_Weapon[4][16][2] = {//4E4C30 | |
208 {{128, 205}, {30, 144}, {88, 85}, {0, 0}, {0, 0}, {0, 0}, {17, 104}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, | |
209 {{131, 201}, {38, 158}, {98, 87}, {0, 0}, {0, 0}, {0, 0}, {21, 100}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, | |
210 {{131, 216}, {29, 186}, {88, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, | |
211 {{123, 216}, {35, 184}, {98, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, | |
212 }; | |
213 | |
214 const int paperdoll_Boot[4][7][2] = //4E5490 | |
215 { | |
216 0xE, 0x11D, 0xD, 0x11D, 0xC, 0x10A, 0xA, 0xFF, 0xD, 0xF9, 0xD, 0x137, 0xC, 0x10E, | |
217 0x14, 0x125, 0x13, 0x122, 0x15, 0x120, 0x15, 0x114, 0x13, 0x10A, 0x11, 0x13E, 0x11, 0x116, | |
218 0x1D, 0x121, 0x1C, 0x11F, 0x1B, 0x11B, 0x1C, 0x117, 0x16, 0x116, 0x1B, 0x137, 0x1B, 0x11B, | |
219 0x1F, 0x127, 0x1F, 0x122, 0x1B, 0x11B, 0x1D, 0x117, 0x1D, 0x116, 0x1D, 0x137, 0x1B, 0x11F, | |
220 }; | |
221 const int paperdoll_Cloak[4][10][2] = //4E5570 | |
222 { | |
223 0x11, 0x68, 0xF, 0x68, 0x14, 0x71, 0x19, 0x6B, 0x21, 0x6F, 0x5, 0x68, 0x5, 0x68, 0x14, 0x71, 0x3, 0x6B, 0xF, 0x6F, | |
224 0x15, 0x64, 0xB, 0x6B, 0xE, 0x67, 0x15, 0x6B, 0x1B, 0x6F, 0x3, 0x6B, 0, 0x6B, 0xE, 0x67, 0, 0x6B, 0x3, 0x6F, | |
225 0x10, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x25, 0x91, 0x29, 0x90, 0x8, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x3, 0x91, 0x3, 0x90, | |
226 0x14, 0x92, 0x10, 0x92, 0x15, 0x98, 0x1F, 0x91, 0x22, 0x90, 0x8, 0x92, 0xC, 0x92, 0x15, 0x98, 0x3, 0x91, 0x3, 0x90, | |
227 }; | |
228 const int paperdoll_CloakCollar[4][10][2] = //4E56B0 | |
229 { | |
230 0x11, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x20, 0x67, 0x21, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x1F, 0x67, | |
231 0x13, 0x64, 0x35, 0x66, 0x29, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0x21, 0x6A, 0x2B, 0x66, 0x26, 0x68, 0x1F, 0x68, 0x1F, 0x6A, | |
232 0, 0, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0x21, 0x87, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, | |
233 0, 0, 0x38, 0x8A, 0x24, 0x8B, 0x1D, 0x8B, 0x21, 0x8C, 0x27, 0x8A, 0x34, 0x8A, 0x24, 0x8B, 0x25, 0x8B, 0x21, 0x8C, | |
234 }; | |
235 //int dword_4E56B4; // weak | |
236 const int paperdoll_Belt[4][7][2] = //4E57F0 | |
237 { | |
238 0x3A, 0xB6, 0x37, 0xB2, 0x34, 0xB9, 0x3A, 0xB9, 0x37, 0xB7, 0x38, 0xAC, 0x37, 0xB7, | |
239 0x3E, 0xAD, 0x3A, 0xAC, 0x37, 0xB0, 0x3A, 0xB1, 0x39, 0xB0, 0x3C, 0xA5, 0x39, 0xB0, | |
240 0x3B, 0xD5, 0x37, 0xD2, 0x31, 0xD5, 0x39, 0xD6, 0x37, 0xD8, 0x37, 0xD1, 0x37, 0xD8, | |
241 0x42, 0xD2, 0x3F, 0xD0, 0x3B, 0xD7, 0x3C, 0xD5, 0x3B, 0xD6, 0x3E, 0xCF, 0x36, 0xD6, | |
242 }; | |
243 const int paperdoll_Helm[4][16][2] = //4E58D0 | |
244 { | |
245 0x3E, 0x1F, 0x41, 0x2C, 0x37, 0x2F, 0x31, 0x32, 0x37, 0x2A, 0x39, 0x28, 0x36, 0x34, 0x41, 0x38, 0x40, 0x31, 0x40, 0x21, 0x40, 0x31, 0x3C, 0x33, 0x3D, 0x24, 0x3A, 0x1A, 0x37, 0x2A, 0x41, 0x48, | |
246 0x41, 0x1E, 0x42, 0x2B, 0x37, 0x2F, 0x34, 0x30, 0x39, 0x29, 0x3A, 0x26, 0x36, 0x34, 0x41, 0x37, 0x42, 0x32, 0x40, 0x21, 0x40, 0x31, 0x40, 0x2F, 0x3E, 0x22, 0x3B, 0x1A, 0x39, 0x29, 0x42, 0x47, | |
247 0x3F, 0x47, 0x41, 0x56, 0x37, 0x59, 0x32, 0x5E, 0x37, 0x58, 0x39, 0x54, 0x34, 0x61, 0x40, 0x61, 0x41, 0x5D, 0x3E, 0x4F, 0x3E, 0x5B, 0x3D, 0x5B, 0x3F, 0x4C, 0x3B, 0x45, 0x37, 0x58, 0x41, 0x74, | |
248 0x45, 0x45, 0x46, 0x54, 0x3A, 0x55, 0x38, 0x58, 0x3C, 0x54, 0x3F, 0x52, 0x39, 0x5B, 0x45, 0x5C, 0x47, 0x5C, 0x44, 0x4B, 0x44, 0x57, 0x43, 0x55, 0x44, 0x4A, 0x3E, 0x45, 0x3C, 0x54, 0x47, 0x70, | |
249 }; | |
250 const int pPaperdoll_Beards[4] = //4E5AD0 | |
251 { | |
252 52, 130, 56, 136, | |
253 }; | |
254 const int pPaperdoll_LeftHand[4][2] = //4E5AE0 | |
255 { | |
256 0x67, 0x6A, | |
257 0x65, 0x6C, | |
258 0x74, 0x8D, | |
259 0x74, 0x93, | |
260 }; | |
261 const int pPaperdoll_SecondLeftHand[4][2] = //4E5B00 | |
262 { | |
263 0x1A, 0x6B, | |
264 0x28, 0x6D, | |
265 0x19, 0x8D, | |
266 0x20, 0x92, | |
267 }; | |
268 const int pPaperdoll_RightHand[4][2] = //4E5B20 | |
269 { | |
270 0x1E, 0x90, | |
271 0x22, 0x9E, | |
272 0x19, 0xBA, | |
273 0x1F, 0xB8, | |
274 }; | |
275 const int pPaperdollLeftEmptyHand[4][2] = //4E5B40 | |
276 { | |
277 0x80, 0xCD, | |
278 0x83, 0xC9, | |
279 0x83, 0xD8, | |
280 0x7B, 0xD8, | |
281 }; | |
282 | |
283 int pPaperdoll_BodyX = 481; // 004E4C28 | |
284 int pPaperdoll_BodyY = 0; // 004E4C2C | |
1466 | 285 const int paperdoll_Armor_Coord[4][17][2] = //4E4E30 |
1298 | 286 { |
287 // X Y | |
288 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human | |
289 0x0A, 0x66, 0x13, 0x64, 0x0E, 0x64, 0x0A, 0x63, 0x14, 0x66, 0x0A, 0x63, 0x0A, 0x66, 0x25, 0x66, | |
290 | |
291 0x32, 0x68, 0x32, 0x69, 0x35, 0x69, 0x33, 0x68, 0x24, 0x67, 0x30, 0x69, 0x33, 0x68, 0x31, 0x69, 0x19, 0x69, | |
292 0x19, 0x6A, 0x16, 0x66, 0x16, 0x65, 0x0F, 0x6B, 0x24, 0x67, 0x0F, 0x6B, 0x19, 0x6A, 0x31, 0x69, | |
293 | |
294 0x2A, 0x8C, 0x29, 0x8C, 0x2A, 0x89, 0x29, 0x86, 0x12, 0x87, 0x2D, 0x89, 0x2A, 0x88, 0x25, 0x87, 0x12, 0x8B, | |
295 0x12, 0x8B, 0x11, 0x8A, 0x15, 0x87, 0x09, 0x89, 0x12, 0x87, 0x09, 0x89, 0x12, 0x8B, 0x25, 0x87, | |
296 | |
297 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D, | |
298 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F, | |
299 }; | |
1466 | 300 const int paperdoll_shoulder_coord[4][17][2] = //4E5050 |
1298 | 301 { |
302 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D, | |
303 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A, | |
304 | |
305 0x60, 0x6B, 0x60, 0x6C, 0x60, 0x6B, 0x61, 0x6A, 0x60, 0x69, 0x60, 0x6A, 0x60, 0x6A, 0x61, 0x69, 0x63, 0x6A, | |
306 0x64, 0x6A, 0x61, 0x66, 0x66, 0x67, 0x64, 0x6C, 0x60, 0x69, 0x64, 0x6C, 0x64, 0x6A, 0x61, 0x69, | |
307 | |
308 0x6D, 0x8C, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x6A, 0x89, 0, 0, 0x73, 0x8C, 0x69, 0x8C, 0x6E, 0x8D, | |
309 0x71, 0x8D, 0x70, 0x8D, 0x72, 0x8D, 0x74, 0x8E, 0x6A, 0x89, 0x74, 0x8E, 0x71, 0x8D, 0x69, 0x8C, | |
310 | |
311 0x72, 0x91, 0x72, 0x91, 0, 0, 0x6E, 0x92, 0x6F, 0x91, 0, 0, 0, 0, 0x6E, 0x91, 0x71, 0x90, | |
312 0x72, 0x8D, 0x72, 0x90, 0x73, 0x93, 0x73, 0x90, 0x6F, 0x91, 0x73, 0x90, 0x72, 0x8D, 0x6E, 0x91, | |
313 }; | |
1466 | 314 const int paperdoll_shoulder_second_coord[4][17][2] = //dword_4E5270 |
1298 | 315 { |
1466 | 316 0, 0, 0x61, 0x67, 0, 0, 0x64, 0x69, 0x64, 0x68, 0, 0, 0, 0, 0x5E, 0x66, 0x5F, 0x69, |
317 0x55, 0x69, 0x5F, 0x67, 0x5F, 0x68, 0x32, 0x69, 0x64, 0x68, 0x32, 0x69, 0x55, 0x69, 0x5E, 0x66, | |
318 | |
319 0, 0, 0x60, 0x6C, 0, 0, 0x60, 0x6C, 0x5E, 0x69, 0, 0, 0, 0, 0x5D, 0x6A, 0x5B, 0x6A, | |
320 0x5B, 0x6A, 0x59, 0x69, 0x56, 0x68, 0x38, 0x6E, 0x5E, 0x69, 0x38, 0x6E, 0x5B, 0x6A, 0x5D, 0x6A, | |
321 | |
322 0, 0, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x62, 0x89, 0, 0, 0, 0, 0x69, 0x8C, 0x5E, 0x8D, | |
323 0x61, 0x8D, 0x5F, 0x8D, 0x60, 0x8D, 0x2E, 0x8C, 0x62, 0x89, 0x2E, 0x8C, 0x61, 0x8D, 0x69, 0x8C, | |
324 | |
325 0, 0, 0x72, 0x91, 0, 0, 0x72, 0x91, 0x67, 0x8F, 0, 0, 0, 0, 0x6E, 0x91, 0x64, 0x93, | |
326 0x65, 0x8C, 0x65, 0x91, 0x67, 0x91, 0x36, 0x90, 0x67, 0x8F, 0x36, 0x90, 0x65, 0x8C, 0x6E, 0x91, | |
1298 | 327 }; |
328 | |
329 const char *dlad_texnames_by_face[25] = | |
330 { | |
331 "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad", | |
332 "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad", | |
333 "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad", | |
334 "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad", | |
335 "pc25lad" | |
336 }; | |
337 const char *dlau_texnames_by_face[25] = | |
338 { | |
339 "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau", | |
340 "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau", | |
341 "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau", | |
342 "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau", | |
343 "pc25lau" | |
344 }; | |
345 const char *dbod_texnames_by_face[25] = | |
346 { | |
347 "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod", | |
348 "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod", | |
349 "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod", | |
350 "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod", | |
351 "pc25bod" | |
352 }; | |
353 const char *drh_texnames_by_face[25] = | |
354 { | |
355 | |
356 "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh", | |
357 "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh", | |
358 "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh", | |
359 "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh", | |
360 "pc25rh" | |
361 }; | |
362 const char *dlh_texnames_by_face[25] = | |
363 { | |
364 "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh", | |
365 "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh", | |
366 "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh", | |
367 "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh", | |
368 "pc25lh" | |
369 }; | |
370 const char *dlhu_texnames_by_face[25] = | |
371 { | |
372 "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu", | |
373 "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu", | |
374 "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu", | |
375 "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu", | |
376 "pc25lhu" | |
377 }; | |
378 | |
379 const int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; | |
380 const int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, | |
381 PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; | |
382 const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, | |
383 PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, | |
384 PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; | |
385 const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, | |
386 PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; | |
387 | |
388 //----- (00421626) -------------------------------------------------------- | |
389 GUIWindow *CharacterUI_Initialize(unsigned int _this) | |
390 { | |
391 GUIWindow *pWindow; // edi@3 | |
392 | |
393 ++pIcons_LOD->uTexturePacksCount; | |
394 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
395 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
396 | |
397 pEventTimer->Pause(); | |
398 pAudioPlayer->StopChannels(-1, -1); | |
399 bRingsShownInCharScreen = false; | |
400 CharacterUI_LoadPaperdollTextures(); | |
401 pCurrentScreen = _this; | |
402 | |
403 pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0); | |
404 pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, | |
405 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth, | |
406 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight, | |
407 1, 0, UIMSG_ClickStatsBtn, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats | |
408 pIcons_LOD->GetTexture(papredoll_dbrds[10]), | |
409 pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0); | |
410 pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, | |
411 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth, | |
412 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight, | |
413 1, 0, UIMSG_ClickSkillsBtn, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills | |
414 pIcons_LOD->GetTexture(papredoll_dbrds[8]), | |
415 pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0); | |
416 pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, | |
417 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth, | |
418 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight, | |
419 1, 0, UIMSG_ClickInventoryBtn, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory | |
420 pIcons_LOD->GetTexture(papredoll_dbrds[6]), | |
421 pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0); | |
422 pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, | |
423 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth, | |
424 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight, | |
425 1, 0, UIMSG_ClickAwardsBtn, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards | |
426 pIcons_LOD->GetTexture(papredoll_dbrds[4]), | |
427 pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0); | |
428 pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, | |
429 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth, | |
430 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight, | |
431 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit | |
432 pIcons_LOD->GetTexture(papredoll_dbrds[2]), | |
433 pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); | |
434 pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); | |
435 pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 30, 30, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); | |
436 pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); | |
437 | |
438 pWindow->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
439 pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
440 pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
441 pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
442 | |
443 pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); | |
444 FillAwardsData(); | |
445 return pWindow; | |
446 } | |
447 | |
448 //----- (004219BE) -------------------------------------------------------- | |
1455 | 449 GUIWindow *CastSpellInfo::GetCastSpellInInventoryWindow() |
1298 | 450 { |
1455 | 451 GUIWindow *CS_inventory_window; // ebx@1 |
1298 | 452 |
453 pEventTimer->Pause(); | |
454 pAudioPlayer->StopChannels(-1, -1); | |
455 bRingsShownInCharScreen = 0; | |
456 CharacterUI_LoadPaperdollTextures(); | |
457 pCurrentScreen = SCREEN_CASTING; | |
1455 | 458 CS_inventory_window = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell_InInventory, (int)this, 0); |
459 pCharacterScreen_ExitBtn = CS_inventory_window->CreateButton(394, 318, 75, 33, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, | |
1298 | 460 pGlobalTXT_LocalizationStrings[79], // Close |
461 pIcons_LOD->GetTexture(papredoll_dbrds[2]), | |
462 pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); | |
1455 | 463 CS_inventory_window->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); |
464 pCharacterScreen_DollBtn = CS_inventory_window->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); | |
1298 | 465 |
1455 | 466 CS_inventory_window->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); |
467 CS_inventory_window->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
468 CS_inventory_window->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
469 CS_inventory_window->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
1298 | 470 |
1455 | 471 return CS_inventory_window; |
1298 | 472 } |
473 | |
474 static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, const int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) | |
475 { | |
476 int y_offset = y; | |
477 | |
478 sprintf(pTmpBuf.data(), "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level" | |
479 pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_character_header_text_color, pTmpBuf.data(), 0, 0, 0); | |
480 | |
481 int num_skills_drawn = 0; | |
1455 | 482 for (int i = 0; i < skill_list_size; ++i) |
1298 | 483 { |
484 auto skill = (PLAYER_SKILL_TYPE)skill_list[i]; | |
485 for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j) | |
486 { | |
487 auto v8 = pGUIWindow_CurrentMenu->pControlsHead; | |
488 | |
489 for (int v7 = j; v7 > 0; --v7) | |
490 v8 = v8->pNext; | |
491 | |
492 auto v9 = v8->field_1C; | |
493 if ((short)(v8->field_1C) >= 0) | |
494 continue; | |
495 if ( (v9 & 0x7FFF) != skill ) | |
496 continue; | |
497 | |
498 ++num_skills_drawn; | |
499 y_offset = v8->uY; | |
500 | |
501 auto skill_value = player->pActiveSkills[skill]; | |
502 auto skill_level = skill_value & 0x3F; | |
503 | |
504 uint skill_color = 0; | |
505 uint skill_mastery_color = 0; | |
506 if (player->uSkillPoints > skill_level) | |
507 skill_color = ui_character_skill_upgradeable_color; | |
508 | |
509 if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j) | |
510 { | |
511 if (player->uSkillPoints > skill_level) | |
512 skill_mastery_color = ui_character_bonus_text_color; | |
513 else | |
514 skill_mastery_color = ui_character_skill_default_color; | |
515 skill_color = skill_mastery_color; | |
516 } | |
517 | |
518 if (SkillToMastery(skill_value) == 1) | |
519 { | |
520 sprintfex(pTmpBuf.data(), "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level); | |
521 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf.data(), 0, 0, 0); | |
522 } | |
523 else | |
524 { | |
525 const char *skill_level_str = nullptr; | |
526 | |
527 switch (SkillToMastery(skill_value)) | |
528 { | |
529 case 4: skill_level_str = pGlobalTXT_LocalizationStrings[96]; break; // "Grand" | |
530 case 3: skill_level_str = pGlobalTXT_LocalizationStrings[432]; break; // Master | |
531 case 2: skill_level_str = pGlobalTXT_LocalizationStrings[433]; break; // Expert | |
532 } | |
533 | |
534 if (!skill_mastery_color) | |
535 skill_mastery_color = ui_character_header_text_color; | |
536 sprintfex(pTmpBuf.data(), "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, skill_level_str, skill_color, right_margin, skill_level); | |
537 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf.data(), 0, 0, 0); | |
538 } | |
539 } | |
540 } | |
541 | |
542 if (!num_skills_drawn) | |
543 { | |
544 y_offset += LOBYTE(pFontLucida->uFontHeight) - 3; | |
545 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None" | |
546 } | |
547 | |
548 return y_offset; | |
549 } | |
550 | |
551 //----- (00419719) -------------------------------------------------------- | |
552 void CharacterUI_SkillsTab_Draw(Player *player) | |
553 { | |
554 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE)); | |
555 | |
556 sprintfex(pTmpBuf.data(), "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000", | |
557 pGlobalTXT_LocalizationStrings[206], // Skills for | |
558 ui_character_header_text_color, | |
559 player->pName, | |
560 pGlobalTXT_LocalizationStrings[207], // Skill Points | |
561 player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, | |
562 player->uSkillPoints); | |
563 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf.data(), 0, 0, 0); | |
564 | |
565 int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; | |
566 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons" | |
567 | |
568 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; | |
569 CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic" | |
570 | |
571 y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; | |
572 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor" | |
573 | |
574 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; | |
575 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc" | |
576 } | |
577 | |
578 //----- (0041A000) -------------------------------------------------------- | |
579 void CharacterUI_AwardsTab_Draw(Player *player) | |
580 { | |
1460
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changeset
|
581 int items_per_page; // eax@1 |
1455 | 582 char *v6; // ebx@15 |
583 char Source[100]; // [sp+Ch] [bp-C4h]@1 | |
584 GUIWindow awards_window; // [sp+70h] [bp-60h]@1 | |
1298 | 585 |
586 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); | |
587 sprintfex(pTmpBuf.data(), "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_character_header_text_color); | |
588 sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); | |
589 strcat(pTmpBuf.data(), Source); | |
590 strcat(pTmpBuf.data(), "\f00000"); | |
591 | |
592 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf.data(), 0, 0, 0); | |
1460
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593 items_per_page = books_primary_item_per_page; |
1455 | 594 awards_window.uFrameX = 12; |
595 awards_window.uFrameY = 48; | |
596 awards_window.uFrameWidth = 424; | |
597 awards_window.uFrameHeight = 290; | |
598 awards_window.uFrameZ = 435; | |
599 awards_window.uFrameW = 337; | |
1446 | 600 if (BtnDown_flag && num_achieved_awards + books_primary_item_per_page < full_num_items_in_book) |
1460
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601 items_per_page = books_primary_item_per_page++ + 1; |
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602 if (BtnUp_flag && items_per_page) |
1298 | 603 { |
1460
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604 --items_per_page; |
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605 books_primary_item_per_page = items_per_page; |
1298 | 606 } |
607 | |
1455 | 608 if ( books_page_number < 0 ) |
609 { | |
1460
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610 items_per_page += num_achieved_awards; |
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611 books_primary_item_per_page = items_per_page; |
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612 if ( (signed int)(num_achieved_awards + items_per_page) > full_num_items_in_book ) |
1298 | 613 { |
1460
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614 items_per_page = full_num_items_in_book - num_achieved_awards; |
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615 books_primary_item_per_page = items_per_page; |
1455 | 616 } |
617 } | |
618 else if ( books_page_number > 0 ) | |
619 { | |
1460
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diff
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|
620 items_per_page -= num_achieved_awards; |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
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parents:
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diff
changeset
|
621 books_primary_item_per_page = items_per_page; |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
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diff
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|
622 if ( items_per_page < 0 ) |
1455 | 623 { |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
624 items_per_page = 0; |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
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parents:
1455
diff
changeset
|
625 books_primary_item_per_page = items_per_page; |
1455 | 626 } |
627 } | |
628 BtnDown_flag = 0; | |
629 BtnUp_flag = 0; | |
630 num_achieved_awards = 0; | |
631 books_page_number = 0; | |
1298 | 632 |
1460
ff2118028c71
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1455
diff
changeset
|
633 for ( int i = items_per_page; i < full_num_items_in_book; ++i) |
1455 | 634 { |
635 v6 = (char *)pAwards[achieved_awards[i]].pText;//(char *)dword_723E80_award_related[v20 / 4]; | |
636 pTmpBuf[0] = 0; | |
637 switch (achieved_awards[i]) | |
638 { | |
639 case Award_Arena_PageWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaPageWins); break; | |
640 case Award_Arena_SquireWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaSquireWins); break; | |
641 case Award_Arena_KnightWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaKnightWins); break; | |
642 case Award_Arena_LordWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaLordWins); break; | |
643 case Award_ArcomageWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArcomageWins); break; | |
644 case Award_ArcomageLoses: sprintf(pTmpBuf.data(), v6, pParty->uNumArcomageLoses); break; | |
645 case Award_Deaths: sprintf(pTmpBuf.data(), v6, pParty->uNumDeaths); break; | |
646 case Award_BountiesCollected: sprintf(pTmpBuf.data(), v6, pParty->uNumBountiesCollected); break; | |
647 case Award_Fine: sprintf(pTmpBuf.data(), v6, pParty->uFine); break; | |
648 case Award_PrisonTerms: sprintf(pTmpBuf.data(), v6, pParty->uNumPrisonTerms); break; | |
649 } | |
1298 | 650 |
1455 | 651 if (*pTmpBuf.data()) |
652 v6 = pTmpBuf.data(); | |
1298 | 653 |
1455 | 654 awards_window.DrawText(pFontArrus, 0, 0, ui_character_award_color[pAwards[achieved_awards[i]].uPriority % 6], v6, 0, 0, 0); |
655 awards_window.uFrameY = pFontArrus->CalcTextHeight(v6, &awards_window, 0, 0) + awards_window.uFrameY + 8; | |
656 if (awards_window.uFrameY > awards_window.uFrameHeight) | |
657 break; | |
1298 | 658 |
1455 | 659 ++num_achieved_awards; |
660 } | |
661 } | |
1298 | 662 |
663 //----- (0041A2C1) -------------------------------------------------------- | |
664 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) | |
665 { | |
666 if ( (signed int)uNumPixels < 14 ) | |
667 uNumPixels = 14; | |
668 return ((signed int)(uNumPixels - 14) >> 5) + 1; | |
669 } | |
670 | |
671 //----- (0041A556) -------------------------------------------------------- | |
672 void draw_leather() | |
673 { | |
674 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); | |
675 } | |
676 | |
677 //----- (0041ABFD) -------------------------------------------------------- | |
678 void CharacterUI_CharacterScreen_Draw(Player *player) | |
679 { | |
680 pRenderer->ClearZBuffer(0, 479); | |
681 switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0]) | |
682 { | |
683 case WINDOW_CharacterWindow_Stats: // stats | |
684 CharacterUI_ReleaseButtons(); | |
1458 | 685 ReleaseAwardsScrollBar(); |
1298 | 686 CharacterUI_StatsTab_Draw(player); |
687 pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX, | |
688 pCharacterScreen_StatsBtn->uY, | |
689 pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE)); | |
690 break; | |
691 | |
692 case WINDOW_CharacterWindow_Skills: // skills | |
693 if (dword_507CC0_activ_ch != uActiveCharacter) | |
694 { | |
695 CharacterUI_ReleaseButtons(); | |
696 CharacterUI_SkillsTab_CreateButtons(); | |
697 } | |
1458 | 698 ReleaseAwardsScrollBar(); |
1298 | 699 CharacterUI_SkillsTab_Draw(player); |
700 pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX, | |
701 pCharacterScreen_SkillsBtn->uY, | |
702 pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE)); | |
703 break; | |
704 | |
705 case WINDOW_CharacterWindow_Awards: // awards | |
706 CharacterUI_ReleaseButtons(); | |
1458 | 707 ReleaseAwardsScrollBar(); |
1455 | 708 CreateAwardsScrollBar(); |
1298 | 709 CharacterUI_AwardsTab_Draw(player); |
710 pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX, | |
711 pCharacterScreen_AwardsBtn->uY, | |
712 pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE)); | |
713 break; | |
714 | |
715 case WINDOW_CharacterWindow_Inventory: // inventory and other | |
716 CharacterUI_ReleaseButtons(); | |
1458 | 717 ReleaseAwardsScrollBar(); |
1298 | 718 CharacterUI_InventoryTab_Draw(player, false); |
719 pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX, | |
720 pCharacterScreen_InventoryBtn->uY, | |
721 pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE)); | |
722 break; | |
723 | |
724 default: break; | |
725 } | |
726 | |
727 if (bRingsShownInCharScreen) | |
728 CharacterUI_DrawPaperdollWithRingOverlay(player); | |
729 else | |
730 CharacterUI_DrawPaperdoll(player); | |
731 } | |
732 | |
733 //----- (0043CC7C) -------------------------------------------------------- | |
734 void CharacterUI_DrawPaperdoll(Player *player) | |
735 { | |
1455 | 736 ItemGen *item; // edi@38 |
737 int item_X; // ebx@38 | |
738 int index; // eax@65 | |
1298 | 739 int v59; // ebx@129 |
740 unsigned int v75; // ebx@170 | |
741 int pArmorShoulderNum; // eax@197 | |
742 int v94; // ebx@214 | |
1455 | 743 unsigned int v127; // ebx@314 |
744 unsigned int v153; // eax@370 | |
745 char *v166; // [sp-8h] [bp-54h]@16 | |
746 const char *container; // [sp-8h] [bp-54h]@79 | |
747 char *v181; // [sp-8h] [bp-54h]@337 | |
748 int item_Y; // [sp+10h] [bp-3Ch]@38 | |
749 int pBodyComplection; // [sp+24h] [bp-28h]@6 | |
750 signed int v245; // [sp+34h] [bp-18h]@361 | |
751 signed int IsDwarf; // [sp+40h] [bp-Ch]@4 | |
1298 | 752 |
753 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); | |
754 if (player->GetRace() == CHARACTER_RACE_DWARF) | |
755 { | |
756 IsDwarf = 1; | |
757 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3; | |
758 } | |
759 else | |
760 { | |
761 IsDwarf = 0; | |
762 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1; | |
763 } | |
764 | |
765 int uPlayerID = 0; | |
766 for (uint i = 0; i < 4; ++i) | |
767 if (pPlayers[i + 1] == player) | |
768 { | |
769 uPlayerID = i + 1; | |
770 break; | |
771 } | |
772 | |
773 pRenderer->ResetTextureClipRect(); | |
774 pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Подложка | |
775 if ( IsPlayerWearingWatersuit[uPlayerID] )//акваланг | |
776 { | |
777 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); | |
778 if ( !bRingsShownInCharScreen ) | |
779 pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor); | |
1455 | 780 //Рука не занята или ... |
781 if ( !player->pEquipment.uMainHand | |
782 || ( pItemsTable->pItems[pPlayers[uPlayerID]->pInventoryItemList[player->pEquipment.uMainHand - 1].uItemID].uEquipType != EQUIP_MAIN_HAND) | |
783 && (pItemsTable->pItems[pPlayers[uPlayerID]->pInventoryItemList[player->pEquipment.uMainHand - 1].uItemID].uSkillType != PLAYER_SKILL_SPEAR | |
784 || pPlayers[uPlayerID]->pEquipment.uShield) ) | |
785 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], | |
786 pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); | |
787 //-----------------------------------------------------(Hand/Рука)--------------------------------------------------------------- | |
788 if ( pPlayers[uPlayerID]->pEquipment.uMainHand ) | |
1298 | 789 { |
1455 | 790 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1]; |
791 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; | |
792 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
793 if ( item->uItemID == 64 ) //blaster | |
1298 | 794 v166 = "item64v1"; |
795 else | |
1455 | 796 v166 = pItemsTable->pItems[item->uItemID].pIconName; |
797 if ( !( item->uAttributes & 0xF0 ) ) | |
1298 | 798 { |
1455 | 799 if ( item->uAttributes & 2 ) |
800 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); | |
1298 | 801 else |
802 { | |
1455 | 803 if ( item->uAttributes & 1 ) |
804 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); | |
1298 | 805 else |
1455 | 806 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); |
1298 | 807 } |
808 } | |
1455 | 809 if ( item->uAttributes & 0xF0 ) |
1298 | 810 { |
1455 | 811 if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
812 container = "sptext01"; | |
813 if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
814 container = "sp28a"; | |
815 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
816 container = "sp30a"; | |
817 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
818 container = "sp91a"; | |
1298 | 819 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
820 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
821 { | |
822 _50C9A8_item_enchantment_timer = 0; | |
1455 | 823 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 824 ptr_50C9A4 = 0; |
825 } | |
1455 | 826 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)), |
827 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 828 } |
829 if ( !bRingsShownInCharScreen ) | |
1455 | 830 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)), pPlayers[uPlayerID]->pEquipment.uMainHand); |
1298 | 831 } |
832 } | |
833 else// без акваланга | |
834 { | |
1455 | 835 //----------------(Bow/ Лук)------------------------------------------------- |
836 if ( pPlayers[uPlayerID]->pEquipment.uBow ) | |
1298 | 837 { |
1455 | 838 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uBow - 1]; |
839 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[item->uItemID].uEquipX; | |
840 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
841 if ( !(item->uAttributes & 0xF0) )// если не применён закл | |
1298 | 842 { |
1455 | 843 if ( item->uAttributes & 2 ) |
844 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE))); | |
1298 | 845 else |
846 { | |
1455 | 847 if ( !(item->uAttributes & 1) )//не опознанный лук зелёный |
848 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE))); | |
1298 | 849 else // опознанный лук |
1455 | 850 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE))); |
1298 | 851 } |
852 } | |
853 else | |
854 { | |
1455 | 855 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
856 container = "sptext01"; | |
857 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
858 container = "sp28a"; | |
859 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
860 container = "sp30a"; | |
861 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
862 container = "sp91a"; | |
1298 | 863 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
864 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
865 { | |
866 _50C9A8_item_enchantment_timer = 0; | |
1455 | 867 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 868 ptr_50C9A4 = 0; |
869 } | |
1455 | 870 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)), |
871 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), | |
872 GetTickCount() * 0.1, 0, 255); | |
1298 | 873 } |
874 if ( !bRingsShownInCharScreen ) | |
1455 | 875 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)), |
876 pPlayers[uPlayerID]->pEquipment.uBow); | |
1298 | 877 } |
1455 | 878 //-----------------------------(Cloak/Плащ)--------------------------------------------------------- |
879 if ( pPlayers[uPlayerID]->pEquipment.uCloak ) | |
1298 | 880 { |
1455 | 881 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uCloak - 1]; |
882 switch ( item->uItemID ) | |
1298 | 883 { |
884 case ITEM_RELIC_TWILIGHT: | |
1455 | 885 index = 5; |
1298 | 886 break; |
887 case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: | |
1455 | 888 index = 6; |
1298 | 889 break; |
890 case ITEM_RARE_SUN_CLOAK: | |
1455 | 891 index = 7; |
1298 | 892 break; |
893 case ITEM_RARE_MOON_CLOAK: | |
1455 | 894 index = 8; |
1298 | 895 break; |
896 case ITEM_RARE_VAMPIRES_CAPE: | |
1455 | 897 index = 9; |
1298 | 898 break; |
899 default: | |
1455 | 900 index = item->uItemID - 105; |
1298 | 901 break; |
902 } | |
1455 | 903 if ( index >= 0 && index < 10 ) |
1298 | 904 { |
1455 | 905 item_X = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][index][0]; |
906 item_Y = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][index][1]; | |
907 if ( !(item->uAttributes & 0xF0) ) | |
1298 | 908 { |
1455 | 909 if ( item->uAttributes & 2 ) |
910 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); | |
1298 | 911 else |
1455 | 912 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); |
1298 | 913 } |
914 else | |
915 { | |
1455 | 916 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
917 container = "sptext01"; | |
918 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
919 container = "sp28a"; | |
920 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
921 container = "sp30a"; | |
922 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
923 container = "sp91a"; | |
1298 | 924 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
925 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
926 { | |
927 _50C9A8_item_enchantment_timer = 0; | |
1455 | 928 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 929 ptr_50C9A4 = 0; |
930 } | |
1455 | 931 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]), |
932 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 933 } |
934 if ( !bRingsShownInCharScreen ) | |
1455 | 935 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]), |
936 pPlayers[uPlayerID]->pEquipment.uCloak); | |
1298 | 937 } |
938 } | |
1455 | 939 //-------------------------------(Paperdoll/Кукла)------------------------------------------- |
940 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); | |
941 //-------------------------------(Armor/Броня)----------------------------------------------- | |
942 if ( pPlayers[uPlayerID]->pEquipment.uArmor ) | |
1298 | 943 { |
1455 | 944 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uArmor - 1]; |
945 switch ( item->uItemID ) | |
1298 | 946 { |
1455 | 947 case ITEM_ARTICACT_GOVERNONS_ARMOR: |
948 index = 15; | |
1298 | 949 break; |
950 case ITEM_ARTIFACT_YORUBA: | |
1455 | 951 index = 14; |
1298 | 952 break; |
953 case ITEM_RELIC_HARECS_LEATHER: | |
1455 | 954 index = 13; |
1298 | 955 break; |
956 case ITEM_ELVEN_CHAINMAIL: | |
1455 | 957 index = 16; |
1298 | 958 break; |
959 default: | |
1455 | 960 index = item->uItemID - 66; |
1298 | 961 break; |
962 } | |
1455 | 963 if ( index >= 0 && index < 17 ) |
1298 | 964 { |
1466 | 965 item_X = pPaperdoll_BodyX + paperdoll_Armor_Coord[pBodyComplection][index][0]; |
966 item_Y = pPaperdoll_BodyY + paperdoll_Armor_Coord[pBodyComplection][index][1]; | |
1455 | 967 if ( !(item->uAttributes & 0xF0) ) |
1298 | 968 { |
1455 | 969 if ( item->uAttributes & 2 ) |
970 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0])); | |
1298 | 971 else |
972 { | |
1455 | 973 if ( !(item->uAttributes & 1) ) |
974 pRenderer->DrawTransparentGreenShade(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); | |
1298 | 975 else |
1455 | 976 pRenderer->DrawTextureTransparent(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); |
1298 | 977 } |
978 } | |
979 else | |
980 { | |
1455 | 981 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
982 container = "sptext01"; | |
983 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
984 container = "sp28a"; | |
985 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
986 container = "sp30a"; | |
987 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
988 container = "sp91a"; | |
1298 | 989 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
990 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
991 { | |
992 _50C9A8_item_enchantment_timer = 0; | |
1455 | 993 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 994 ptr_50C9A4 = 0; |
995 } | |
1455 | 996 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0]), |
997 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 998 } |
1455 | 999 |
1298 | 1000 if ( !bRingsShownInCharScreen ) |
1455 | 1001 pRenderer->DrawMaskToZBuffer(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]], |
1002 pPlayers[uPlayerID]->pEquipment.uArmor); | |
1298 | 1003 } |
1004 } | |
1455 | 1005 //----------------------------------(End of Armor/Конец Брони)------------------------------------------ |
1006 //----------------------------------(Boot/Обувь)-------------------------------------------------------- | |
1007 if ( pPlayers[uPlayerID]->pEquipment.uBoot ) | |
1298 | 1008 { |
1455 | 1009 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uBoot - 1]; |
1010 switch ( item->uItemID ) | |
1298 | 1011 { |
1455 | 1012 case ITEM_ARTIFACT_HERMES_SANDALS: |
1013 index = 5; | |
1298 | 1014 v59 = papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace]; |
1015 break; | |
1455 | 1016 case ITEM_ARTIFACT_LEAGUE_BOOTS: |
1017 index = 6; | |
1298 | 1018 v59 = paperdoll_boots_texture[pBodyComplection][5]; |
1019 break; | |
1020 default: | |
1455 | 1021 index = item->uItemID - 115; |
1022 v59 = paperdoll_boots_texture[pBodyComplection][index]; | |
1298 | 1023 break; |
1024 } | |
1455 | 1025 if ( index >= 0 && index < 7 ) |
1298 | 1026 { |
1455 | 1027 item_X = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][index][0]; |
1028 item_Y = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][index][1]; | |
1029 if ( !(item->uAttributes & 0xF0) ) | |
1298 | 1030 { |
1455 | 1031 if ( item->uAttributes & 2 ) |
1032 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); | |
1298 | 1033 else |
1034 { | |
1455 | 1035 if ( item->uAttributes & 1 ) |
1036 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v59)); | |
1298 | 1037 else |
1455 | 1038 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); |
1298 | 1039 } |
1040 } | |
1041 else | |
1042 { | |
1455 | 1043 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
1044 container = "sptext01"; | |
1045 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
1046 container = "sp28a"; | |
1047 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
1048 container = "sp30a"; | |
1049 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
1050 container = "sp91a"; | |
1298 | 1051 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1052 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1053 { | |
1054 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1055 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 1056 ptr_50C9A4 = 0; |
1057 } | |
1455 | 1058 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v59), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
1059 GetTickCount() * 0.1, 0, 255); | |
1298 | 1060 } |
1061 if ( !bRingsShownInCharScreen ) | |
1455 | 1062 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v59), pPlayers[uPlayerID]->pEquipment.uBoot); |
1298 | 1063 } |
1064 } | |
1455 | 1065 //--------------------------------------------(Hand/Рука)------------------------------------------------------ |
1066 if ( !pPlayers[uPlayerID]->pEquipment.uMainHand | |
1067 || ( pItemsTable->pItems[pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand -1].uItemID].uEquipType != EQUIP_MAIN_HAND) | |
1068 && (pItemsTable->pItems[pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand -1].uItemID].uSkillType != PLAYER_SKILL_SPEAR | |
1069 || pPlayers[uPlayerID]->pEquipment.uShield) ) | |
1070 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], | |
1071 pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); | |
1072 //--------------------------------------------(Belt/Пояс)------------------------------------------------------- | |
1073 if ( pPlayers[uPlayerID]->pEquipment.uBelt ) | |
1074 { | |
1075 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uBelt - 1]; | |
1076 switch ( item->uItemID ) | |
1298 | 1077 { |
1078 case ITEM_RILIC_TITANS_BELT: | |
1455 | 1079 index = 5; |
1298 | 1080 break; |
1081 case ITEM_ARTIFACT_HEROS_BELT: | |
1455 | 1082 index = 6; |
1298 | 1083 break; |
1084 default: | |
1455 | 1085 index = item->uItemID - 100; |
1298 | 1086 break; |
1087 } | |
1455 | 1088 if ( index >= 0 && index < 7 ) |
1298 | 1089 { |
1455 | 1090 item_X = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][index][0]; |
1091 item_Y = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][index][1]; | |
1092 if ( IsDwarf != 1 || index == 5 ) | |
1093 v75 = paperdoll_belt_texture[pBodyComplection][index]; | |
1298 | 1094 else |
1455 | 1095 v75 = paperdoll_belt_texture[pBodyComplection - 2][index]; |
1096 if ( !(item->uAttributes & 0xF0) ) | |
1298 | 1097 { |
1455 | 1098 if ( item->uAttributes & 2 ) |
1099 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); | |
1298 | 1100 else |
1101 { | |
1455 | 1102 if ( item->uAttributes & 1 ) |
1103 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v75)); | |
1298 | 1104 else |
1455 | 1105 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); |
1298 | 1106 } |
1107 if ( !bRingsShownInCharScreen ) | |
1455 | 1108 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v75), pPlayers[uPlayerID]->pEquipment.uBelt); |
1298 | 1109 } |
1110 else | |
1111 { | |
1455 | 1112 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
1113 container = "sptext01"; | |
1114 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
1115 container = "sp28a"; | |
1116 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
1117 container = "sp30a"; | |
1118 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
1119 container = "sp91a"; | |
1298 | 1120 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1121 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1122 { | |
1123 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1124 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 1125 ptr_50C9A4 = 0; |
1126 } | |
1455 | 1127 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v75), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
1128 GetTickCount() * 0.1, 0, 255); | |
1298 | 1129 } |
1130 } | |
1131 } | |
1455 | 1132 //---------------------------------------------(Hand2/Рука2)-------------------------------------------------- |
1133 if ( pPlayers[uPlayerID]->pEquipment.uMainHand ) | |
1298 | 1134 { |
1455 | 1135 if ( pItemsTable->pItems[pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1].uItemID].uEquipType == EQUIP_MAIN_HAND |
1136 || pItemsTable->pItems[pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1].uItemID].uSkillType == PLAYER_SKILL_SPEAR | |
1137 && !pPlayers[uPlayerID]->pEquipment.uShield ) | |
1298 | 1138 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], |
1455 | 1139 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); |
1298 | 1140 } |
1466 | 1141 //--------------------------------(Shoulder/Плечи)--------------------------------------------- |
1142 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uArmor - 1]; | |
1143 switch ( item->uItemID ) | |
1144 { | |
1145 case ITEM_ARTICACT_GOVERNONS_ARMOR: | |
1146 index = 15; | |
1147 break; | |
1148 case ITEM_ARTIFACT_YORUBA: | |
1149 index = 14; | |
1150 break; | |
1151 case ITEM_RELIC_HARECS_LEATHER: | |
1152 index = 13; | |
1153 break; | |
1154 case ITEM_ELVEN_CHAINMAIL: | |
1155 index = 16; | |
1156 break; | |
1157 default: | |
1158 index = item->uItemID - 66; | |
1159 break; | |
1160 } | |
1161 if ( index >= 0 && index < 17 ) | |
1162 { | |
1474
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1163 if ( pPlayers[uPlayerID]->pEquipment.uMainHand |
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1164 && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND |
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1165 || pPlayers[uPlayerID]->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD |
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1166 && !pPlayers[uPlayerID]->pEquipment.uShield) )//без щита |
1466 | 1167 { |
1474
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1168 v94 = paperdoll_armor_texture[pBodyComplection][index][2]; |
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|
1169 if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) |
1466 | 1170 { |
1474
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|
1171 v94 = paperdoll_armor_texture[pBodyComplection][index][1]; |
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|
1172 item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; |
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|
1173 item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; |
1466 | 1174 } |
1175 else | |
1176 { | |
1474
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|
1177 item_X = pPaperdoll_BodyX + paperdoll_shoulder_second_coord[pBodyComplection][index][0]; |
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|
1178 item_Y = pPaperdoll_BodyY + paperdoll_shoulder_second_coord[pBodyComplection][index][1]; |
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|
1179 } |
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|
1180 if ( v94 != pIcons_LOD->FindTextureByName("pending") ) |
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|
1181 { |
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|
1182 if ( !(item->uAttributes & 0xF0) ) |
1466 | 1183 { |
1474
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|
1184 if ( item->uAttributes & 2 ) |
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|
1185 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); |
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|
1186 else |
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|
1187 { |
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|
1188 if ( item->uAttributes & 1 ) |
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|
1189 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); |
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|
1190 else |
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|
1191 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); |
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|
1192 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1193 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1194 else |
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|
1195 { |
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|
1196 if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) |
1466 | 1197 { |
1474
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|
1198 if ( item->uAttributes & 0xF0 ) |
1466 | 1199 { |
1474
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|
1200 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
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|
1201 container = "sptext01"; |
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diff
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|
1202 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) |
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|
1203 container = "sp28a"; |
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|
1204 if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) |
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|
1205 container = "sp30a"; |
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|
1206 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) |
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|
1207 container = "sp91a"; |
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|
1208 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
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|
1209 if ( _50C9A8_item_enchantment_timer <= 0 ) |
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|
1210 { |
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|
1211 _50C9A8_item_enchantment_timer = 0; |
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|
1212 item->uAttributes &= 0xFFFFFF0Fu; |
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|
1213 ptr_50C9A4 = 0; |
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|
1214 } |
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|
1215 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
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|
1216 GetTickCount() * 0.1, 0, 255); |
1466 | 1217 } |
1218 } | |
1219 } | |
1220 } | |
1221 } | |
1474
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|
1222 else//без ничего или с щитом |
1466 | 1223 { |
1474
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|
1224 //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; |
3cda66022a77
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|
1225 if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) |
1466 | 1226 { |
1474
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|
1227 item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; |
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|
1228 item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; |
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|
1229 if ( !(item->uAttributes & 0xF0) ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1230 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1231 if ( item->uAttributes & 2 ) |
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|
1232 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); |
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|
1233 else |
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|
1234 { |
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|
1235 if ( item->uAttributes & 1 ) |
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|
1236 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1237 else |
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|
1238 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1239 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1240 } |
1466 | 1241 else |
1242 { | |
1474
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|
1243 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1244 container = "sptext01"; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1245 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
1246 container = "sp28a"; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1247 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1248 container = "sp30a"; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
1249 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
1250 container = "sp91a"; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
1251 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
1252 if ( _50C9A8_item_enchantment_timer <= 0 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
1253 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
1254 _50C9A8_item_enchantment_timer = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
1255 item->uAttributes &= 0xFFFFFF0Fu; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
1256 ptr_50C9A4 = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
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|
1257 } |
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1466
diff
changeset
|
1258 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), |
3cda66022a77
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parents:
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diff
changeset
|
1259 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); |
1466 | 1260 } |
1261 } | |
1262 } | |
1263 } | |
1455 | 1264 //----------------------------------------------(Cloak collar/воротник плаща)------------------------------------- |
1265 if ( pPlayers[uPlayerID]->pEquipment.uCloak ) | |
1298 | 1266 { |
1455 | 1267 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uCloak - 1]; |
1268 switch ( item->uItemID ) | |
1298 | 1269 { |
1455 | 1270 case ITEM_RELIC_TWILIGHT: |
1271 index = 5; | |
1298 | 1272 break; |
1455 | 1273 case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: |
1274 index = 6; | |
1298 | 1275 break; |
1455 | 1276 case ITEM_RARE_SUN_CLOAK: |
1277 index = 7; | |
1298 | 1278 break; |
1455 | 1279 case ITEM_RARE_MOON_CLOAK: |
1280 index = 8; | |
1298 | 1281 break; |
1455 | 1282 case ITEM_RARE_VAMPIRES_CAPE: |
1283 index = 9; | |
1298 | 1284 break; |
1285 default: | |
1455 | 1286 index = item->uItemID - 105; |
1298 | 1287 } |
1455 | 1288 if ( index >= 0 && index < 10 ) |
1298 | 1289 { |
1455 | 1290 item_X = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][index][0]; |
1291 item_Y = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][index][1]; | |
1292 if ( paperdoll_cloak_collar_texture[pBodyComplection][index] != pIcons_LOD->FindTextureByName("pending") ) | |
1298 | 1293 { |
1455 | 1294 if ( !(item->uAttributes & 0xF0) ) |
1298 | 1295 { |
1455 | 1296 if ( item->uAttributes & 2 ) |
1297 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); | |
1298 | 1298 else |
1455 | 1299 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); |
1298 | 1300 if ( !bRingsShownInCharScreen ) |
1455 | 1301 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]), |
1302 pPlayers[uPlayerID]->pEquipment.uCloak); | |
1298 | 1303 } |
1304 else | |
1305 { | |
1455 | 1306 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
1307 container = "sptext01"; | |
1308 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
1309 container = "sp28a"; | |
1310 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
1311 container = "sp30a"; | |
1312 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
1313 container = "sp91a"; | |
1298 | 1314 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1315 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1316 { | |
1317 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1318 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 1319 ptr_50C9A4 = 0; |
1320 } | |
1455 | 1321 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]), |
1322 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 1323 } |
1324 } | |
1325 } | |
1326 } | |
1455 | 1327 //--------------------------------------------(Beards/Борода)------------------------------------------------------- |
1298 | 1328 if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) |
1329 { | |
1455 | 1330 if ( papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] != pIcons_LOD->FindTextureByName("Pending") ) |
1298 | 1331 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uCurrentFace - 24], |
1332 pPaperdoll_BodyY + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uCurrentFace - 23], | |
1455 | 1333 pIcons_LOD->GetTexture(papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace])); |
1298 | 1334 } |
1455 | 1335 //--------------------------------------------(Helm/Шлем)------------------------------------------------------------ |
1336 if ( pPlayers[uPlayerID]->pEquipment.uHelm ) | |
1298 | 1337 { |
1455 | 1338 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uHelm - 1]; |
1339 switch ( item->uItemID ) | |
1298 | 1340 { |
1455 | 1341 case ITEM_RELIC_TALEDONS_HELM: |
1342 index = 11; | |
1298 | 1343 break; |
1455 | 1344 case ITEM_RELIC_SCHOLARS_CAP: |
1345 index = 12; | |
1298 | 1346 break; |
1455 | 1347 case ITEM_RELIC_PHYNAXIAN_CROWN: |
1348 index = 13; | |
1298 | 1349 break; |
1455 | 1350 case ITEM_ARTIFACT_MINDS_EYE: |
1351 index = 14; | |
1298 | 1352 break; |
1455 | 1353 case ITEM_RARE_SHADOWS_MASK: |
1354 index = 15; | |
1298 | 1355 break; |
1356 default: | |
1455 | 1357 index = item->uItemID - 89; |
1298 | 1358 } |
1455 | 1359 if ( index >= 0 && index < 16 ) |
1298 | 1360 { |
1455 | 1361 item_X = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][index][0]; |
1362 item_Y = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][index][1]; | |
1363 if ( IsDwarf != 1 || item->uItemID != 92 ) | |
1364 v127 = paperdoll_helm_texture[player->GetSexByVoice()][index]; | |
1298 | 1365 else |
1366 v127 = papredoll_dbrds[11]; | |
1455 | 1367 if ( item->uAttributes & 0xF0 ) |
1298 | 1368 { |
1455 | 1369 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
1370 container = "sptext01"; | |
1371 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
1372 container = "sp28a"; | |
1373 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
1374 container = "sp30a"; | |
1375 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
1376 container = "sp91a"; | |
1298 | 1377 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1378 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1379 { | |
1380 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1381 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 1382 ptr_50C9A4 = 0; |
1383 } | |
1455 | 1384 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v127), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
1385 GetTickCount() * 0.1, 0, 255); | |
1298 | 1386 } |
1387 else | |
1388 { | |
1455 | 1389 if ( item->uAttributes & 2 ) |
1390 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); | |
1298 | 1391 else |
1392 { | |
1455 | 1393 if ( item->uAttributes & 1 ) |
1394 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v127)); | |
1298 | 1395 else |
1455 | 1396 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); |
1298 | 1397 } |
1398 } | |
1399 if ( !bRingsShownInCharScreen ) | |
1455 | 1400 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v127), pPlayers[uPlayerID]->pEquipment.uHelm); |
1298 | 1401 } |
1402 } | |
1455 | 1403 //------------------------------------------------(Hand3/Рука3)------------------------------------------- |
1404 if ( pPlayers[uPlayerID]->pEquipment.uMainHand ) | |
1298 | 1405 { |
1455 | 1406 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1]; |
1407 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; | |
1408 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
1409 if ( item->uItemID == 64 ) | |
1298 | 1410 v181 = "item64v1"; |
1411 else | |
1455 | 1412 v181 = pItemsTable->pItems[item->uItemID].pIconName; |
1413 if ( !(item->uAttributes & 0xF0) ) | |
1298 | 1414 { |
1455 | 1415 if ( item->uAttributes & 2 ) |
1416 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); | |
1298 | 1417 else |
1418 { | |
1455 | 1419 if ( item->uAttributes & 1 ) |
1420 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); | |
1298 | 1421 else |
1455 | 1422 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); |
1298 | 1423 } |
1424 } | |
1425 else | |
1426 { | |
1455 | 1427 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
1428 container = "sptext01"; | |
1429 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
1430 container = "sp28a"; | |
1431 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
1432 container = "sp30a"; | |
1433 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
1434 container = "sp91a"; | |
1298 | 1435 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1436 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1437 { | |
1438 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1439 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 1440 ptr_50C9A4 = 0; |
1441 } | |
1455 | 1442 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)), |
1443 pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); | |
1298 | 1444 } |
1445 if ( !bRingsShownInCharScreen ) | |
1455 | 1446 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)), |
1447 pPlayers[uPlayerID]->pEquipment.uMainHand); | |
1298 | 1448 } |
1455 | 1449 //--------------------------------------------------(Shield/Щит)--------------------------------------------- |
1450 if ( pPlayers[uPlayerID]->pEquipment.uShield ) | |
1298 | 1451 { |
1455 | 1452 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uShield - 1]; |
1453 if ( pItemsTable->pItems[item->uItemID].uSkillType == PLAYER_SKILL_DAGGER | |
1454 || pItemsTable->pItems[item->uItemID].uSkillType == PLAYER_SKILL_SWORD ) | |
1298 | 1455 { |
1455 | 1456 //v151 = item->uItemID - 400; |
1457 item_X = 596; | |
1298 | 1458 v245 = 1; |
1455 | 1459 switch ( item->uItemID ) |
1298 | 1460 { |
1461 case 400: | |
1455 | 1462 item_Y = 86; |
1298 | 1463 break; |
1464 case 403: | |
1455 | 1465 item_Y = 28; |
1298 | 1466 break; |
1467 case 415: | |
1455 | 1468 item_X = 595; |
1469 item_Y = 33; | |
1298 | 1470 break; |
1471 default: | |
1455 | 1472 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item->uItemID].uEquipX; |
1473 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
1298 | 1474 break; |
1475 } | |
1476 } | |
1477 else | |
1478 { | |
1479 v245 = 0; | |
1455 | 1480 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item->uItemID].uEquipX; |
1481 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item->uItemID].uEquipY; | |
1298 | 1482 } |
1455 | 1483 v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1484 if ( !(item->uAttributes & 0xF0) ) | |
1298 | 1485 { |
1455 | 1486 if ( item->uAttributes & 2 ) |
1487 pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v153)); | |
1298 | 1488 else |
1489 { | |
1455 | 1490 //v160 = (char *)pIcons_LOD->GetTexture(v153); |
1491 if ( !(item->uAttributes & 1) ) | |
1492 pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v153)); | |
1298 | 1493 else |
1455 | 1494 pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v153)); |
1298 | 1495 } |
1496 } | |
1497 else | |
1498 { | |
1455 | 1499 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) |
1500 container = "sptext01"; | |
1501 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) | |
1502 container = "sp28a"; | |
1503 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) | |
1504 container = "sp30a"; | |
1505 if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) | |
1506 container = "sp91a"; | |
1298 | 1507 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; |
1508 if ( _50C9A8_item_enchantment_timer <= 0 ) | |
1509 { | |
1510 _50C9A8_item_enchantment_timer = 0; | |
1455 | 1511 item->uAttributes &= 0xFFFFFF0Fu; |
1298 | 1512 ptr_50C9A4 = 0; |
1513 } | |
1455 | 1514 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v153), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), |
1515 GetTickCount() * 0.1, 0, 255); | |
1298 | 1516 if ( v245 ) |
1517 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], | |
1518 pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1])); | |
1519 } | |
1520 if ( !bRingsShownInCharScreen ) | |
1455 | 1521 pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v153), pPlayers[uPlayerID]->pEquipment.uShield); |
1298 | 1522 } |
1523 } | |
1455 | 1524 //--------------------------------------------------------(RightHand/Правая рука)-------------------------------------------------- |
1298 | 1525 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); |
1455 | 1526 //--------------------------------------------------------(LeftHand/Левая рука)---------------------------------------------------- |
1527 if ( pPlayers[uPlayerID]->pEquipment.uMainHand ) | |
1298 | 1528 { |
1455 | 1529 item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uMainHand - 1]; |
1530 if ( pItemsTable->pItems[item->uItemID].uEquipType == EQUIP_MAIN_HAND | |
1531 || pItemsTable->pItems[item->uItemID].uSkillType == PLAYER_SKILL_SPEAR | |
1532 && !pPlayers[uPlayerID]->pEquipment.uShield ) | |
1298 | 1533 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], |
1534 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], | |
1535 pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); | |
1536 } | |
1537 if ( !bRingsShownInCharScreen )//рисование лупы | |
1538 pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); | |
1539 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление | |
1540 } | |
1541 | |
1542 //----- (0041A2D1) -------------------------------------------------------- | |
1543 void CharacterUI_InventoryTab_Draw(Player *player, bool a2) | |
1544 { | |
1466 | 1545 Texture *pTexture; // esi@6 |
1546 int v13; // eax@13 | |
1547 int v15; // eax@13 | |
1548 unsigned int v17; // edi@15 | |
1549 unsigned int uCellX; // [sp+30h] [bp-8h]@5 | |
1550 unsigned int uCellY; // [sp+34h] [bp-4h]@5 | |
1298 | 1551 |
1552 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); | |
1553 if (a2) | |
1554 pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); | |
1555 for (uint i = 0; i < 126; ++i) | |
1556 { | |
1466 | 1557 if ( player->pInventoryMatrix[i] <= 0 ) |
1298 | 1558 continue; |
1466 | 1559 if ( !player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uItemID ) |
1298 | 1560 continue; |
1561 uCellY = 32 * (i / 14) + 17; | |
1562 uCellX = 32 * (i % 14) + 14; | |
1466 | 1563 uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1564 pTexture = pIcons_LOD->GetTexture(item_texture_id); | |
1565 if (pTexture->uTextureWidth < 14) | |
1566 pTexture->uTextureWidth = 14; | |
1567 if ( (pTexture->uTextureWidth - 14) / 32 == 0 && pTexture->uTextureWidth < 32) | |
1568 uCellX += (32 - pTexture->uTextureWidth) / 2; | |
1569 v13 = pTexture->uTextureWidth - 14; | |
1570 LOBYTE(v13) = v13 & 0xE0; | |
1571 v15 = v13 + 32; | |
1572 if (pTexture->uTextureHeight < 14 ) | |
1573 pTexture->uTextureHeight = 14; | |
1574 v17 = uCellX + ((v15 - pTexture->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + (( (int)((pTexture->uTextureHeight - 14) & 0xFFFFFFE0) - pTexture->uTextureHeight + 32) >> 1)]; //added typecast. without it the value in the brackets got cat to unsigned which messed stuff up | |
1575 if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & 0xF0) | |
1298 | 1576 { |
1466 | 1577 switch (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & 0xF0) |
1298 | 1578 { |
1579 case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; | |
1580 case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; | |
1581 case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; | |
1582 case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; | |
1583 } | |
1584 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; | |
1585 if (_50C9A8_item_enchantment_timer <= 0) | |
1586 { | |
1587 _50C9A8_item_enchantment_timer = 0; | |
1466 | 1588 LOBYTE(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes) &= 0xF; |
1298 | 1589 ptr_50C9A4 = 0; |
1590 } | |
1466 | 1591 pRenderer->DrawAura(uCellX, uCellY, pTexture, pTexture, GetTickCount() * 0.1, 0, 255); |
1592 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); | |
1298 | 1593 } |
1594 else | |
1595 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1545
diff
changeset
|
1596 if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsIdentified() || pCurrentScreen != SCREEN_HOUSE) |
1298 | 1597 { |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1545
diff
changeset
|
1598 if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsBroken()) |
1466 | 1599 pRenderer->DrawTransparentRedShade(uCellX, uCellY, pTexture); |
1298 | 1600 else |
1466 | 1601 pRenderer->DrawTextureTransparent(uCellX, uCellY, pTexture); |
1298 | 1602 } |
1603 else | |
1466 | 1604 pRenderer->DrawTransparentGreenShade(uCellX, uCellY, pTexture); |
1605 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); | |
1298 | 1606 continue; |
1607 } | |
1608 } | |
1609 } | |
1610 | |
1611 static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id) | |
1612 { | |
1613 auto item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1614 | |
1615 if (item->uAttributes & 0xF0) // enchant animation | |
1616 { | |
1617 Texture *enchantment_texture = nullptr; | |
1618 switch (item->uAttributes & 0xF0) | |
1619 { | |
1620 case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; | |
1621 case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; | |
1622 case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; | |
1623 case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; | |
1624 } | |
1625 | |
1626 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; | |
1627 if (_50C9A8_item_enchantment_timer <= 0) | |
1628 { | |
1629 _50C9A8_item_enchantment_timer = 0; | |
1630 item->uAttributes &= 0xFFFFFF0F; | |
1631 ptr_50C9A4 = 0; | |
1632 } | |
1455 | 1633 pRenderer->DrawAura(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255); |
1298 | 1634 } |
1635 else | |
1636 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1545
diff
changeset
|
1637 if (item->IsBroken()) |
1298 | 1638 pRenderer->DrawTransparentRedShade(x, y, item_texture); |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1545
diff
changeset
|
1639 else if (!item->IsIdentified()) |
1298 | 1640 pRenderer->DrawTransparentGreenShade(x, y, item_texture); |
1641 else | |
1642 pRenderer->DrawTextureTransparent(x, y, item_texture); | |
1643 | |
1644 pRenderer->ZBuffer_Fill_2(x, y, item_texture, id); | |
1645 } | |
1646 } | |
1647 | |
1648 //----- (0043E825) -------------------------------------------------------- | |
1649 void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) | |
1650 { | |
1651 CharacterUI_DrawPaperdoll(player); | |
1652 pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); | |
1653 pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); | |
1466 | 1654 pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, |
1298 | 1655 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); |
1656 for (uint i = 0; i < 6; ++i) | |
1657 { | |
1658 if (!player->pEquipment.uRings[i]) | |
1659 continue; | |
1660 static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248}; | |
1661 static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; | |
1466 | 1662 CharacterUI_DrawItem(pPaperdollRingsX[i], pPaperdollRingsY[i], &player->pInventoryItemList[player->pEquipment.uRings[i] - 1], |
1298 | 1663 player->pEquipment.uRings[i]); |
1664 } | |
1665 if (player->pEquipment.uAmulet) | |
1466 | 1666 CharacterUI_DrawItem(493, 91, &player->pInventoryItemList[player->pEquipment.uAmulet - 1], player->pEquipment.uAmulet); |
1298 | 1667 if (player->pEquipment.uGlove) |
1466 | 1668 CharacterUI_DrawItem(586, 88, &player->pInventoryItemList[player->pEquipment.uGlove - 1], player->pEquipment.uGlove); |
1298 | 1669 } |
1670 | |
1671 //----- (0043BCA7) -------------------------------------------------------- | |
1672 void CharacterUI_LoadPaperdollTextures() | |
1673 { | |
1674 int v3; // ebx@10 | |
1675 Player *pPlayer; // edi@12 | |
1676 int v6; // edi@16 | |
1677 unsigned int v7; // eax@16 | |
1678 Player *pPlayer2; // ebx@16 | |
1679 char *v9; // ebx@16 | |
1680 unsigned int v22; // eax@76 | |
1681 int v23; // ecx@76 | |
1682 unsigned int v24; // eax@78 | |
1683 int v25; // ecx@78 | |
1684 unsigned int v27; // eax@80 | |
1685 int v28; // ecx@80 | |
1686 signed int v32; // [sp+10h] [bp-28h]@75 | |
1687 signed int v33; // [sp+10h] [bp-28h]@77 | |
1688 int v34; // [sp+10h] [bp-28h]@79 | |
1689 int pItemTXTNum; // [sp+14h] [bp-24h]@75 | |
1690 int v37; // [sp+14h] [bp-24h]@77 | |
1691 signed int v38; // [sp+14h] [bp-24h]@79 | |
1692 char pContainer[128]; // [sp+24h] [bp-14h]@12 | |
1693 | |
1694 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); | |
1695 //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) | |
1696 uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); | |
1697 uTextureID_right_panel_loop = uTextureID_right_panel; | |
1698 uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); | |
1699 uTextureID_detaliz_close_button = uExitCancelTextureId; | |
1466 | 1700 for ( uint i = 0; i < 4; ++i ) |
1298 | 1701 { |
1466 | 1702 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(i + 1) ) |
1298 | 1703 { |
1466 | 1704 if ( pPlayers[i + 1]->GetRace() == CHARACTER_RACE_DWARF ) |
1705 v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 3; | |
1298 | 1706 else |
1466 | 1707 v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 1; |
1298 | 1708 wsprintfA(pContainer, "pc23v%dBod", v3); |
1466 | 1709 papredoll_dbods[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture |
1298 | 1710 wsprintfA(pContainer, "pc23v%dlad", v3); |
1466 | 1711 papredoll_dlads[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand |
1298 | 1712 wsprintfA(pContainer, "pc23v%dlau", v3); |
1466 | 1713 papredoll_dlaus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 |
1298 | 1714 wsprintfA(pContainer, "pc23v%drh", v3); |
1466 | 1715 papredoll_drhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand |
1298 | 1716 wsprintfA(pContainer, "pc23v%dlh", v3); |
1466 | 1717 papredoll_dlhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist |
1298 | 1718 wsprintfA(pContainer, "pc23v%dlhu", v3); |
1466 | 1719 papredoll_dlhus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 |
1720 pPlayer = pPlayers[i + 1]; | |
1721 if ( pPlayer->uCurrentFace == 12 || pPlayer->uCurrentFace == 13 ) | |
1722 papredoll_dbrds[(char)pPlayer->uCurrentFace] = 0; | |
1298 | 1723 papredoll_flying_feet[pPlayer->uCurrentFace] = 0; |
1466 | 1724 IsPlayerWearingWatersuit[i + 1] = 1; |
1298 | 1725 } |
1726 else | |
1727 { | |
1466 | 1728 papredoll_dbods[i] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
1729 papredoll_dlads[i] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1730 papredoll_dlaus[i] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1731 papredoll_drhs[i] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1732 papredoll_dlhs[i] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1733 papredoll_dlhus[i] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); | |
1734 if ( pPlayers[i + 1]->uCurrentFace == 12 || pPlayers[i + 1]->uCurrentFace == 13 ) | |
1298 | 1735 { |
1466 | 1736 wsprintfA(pContainer, "pc%02dbrd", pPlayers[i + 1]->uCurrentFace + 1); |
1737 papredoll_dbrds[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1298 | 1738 } |
1466 | 1739 wsprintfA(pContainer, "item281pc%02d", pPlayers[i + 1]->uCurrentFace + 1); |
1740 papredoll_flying_feet[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1741 IsPlayerWearingWatersuit[i + 1] = 0; | |
1298 | 1742 } |
1743 } | |
1466 | 1744 |
1298 | 1745 uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE); |
1746 uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE); | |
1747 uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE); | |
1748 uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE); | |
1749 papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); | |
1750 papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); | |
1751 papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); | |
1752 papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); | |
1753 papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE); | |
1466 | 1754 for ( uint i = 0; i < 54; ++i )// test equipment |
1298 | 1755 { |
1466 | 1756 party_has_equipment[i] = 0; |
1757 if ( pParty->pPickedItem.uItemID != i + 66 ) | |
1298 | 1758 { |
1466 | 1759 for ( uint j = 0; j < 4; ++j) |
1298 | 1760 { |
1466 | 1761 if ( Player_has_item(i + 66, &pParty->pPlayers[j], 0) ) |
1762 party_has_equipment[i] = 1; | |
1298 | 1763 } |
1764 } | |
1765 } | |
1518
091c5eb46a0e
Fix size of byte_5111F6, it must include unk_511206 (as byte).
yoctozepto
parents:
1507
diff
changeset
|
1766 memset(byte_5111F6.data(), 0, sizeof(byte_5111F6)); |
1298 | 1767 for (uint i = 0; i < 4; ++i) |
1768 { | |
1769 auto player = pParty->pPlayers + i; | |
1770 | |
1771 if (Player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1)) byte_5111F6[0] = 1; | |
1772 if (Player_has_item(ITEM_ARTIFACT_YORUBA, player, 1)) byte_5111F6[1] = 1; | |
1773 if (Player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1)) byte_5111F6[2] = 1; | |
1774 if (Player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1)) byte_5111F6[3] = 1; | |
1775 if (Player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1)) byte_5111F6[4] = 1; | |
1776 if (Player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1)) byte_5111F6[5] = 1; | |
1777 if (Player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1)) byte_5111F6[6] = 1; | |
1778 if (Player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1)) byte_5111F6[7] = 1; | |
1779 if (Player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1)) byte_5111F6[8] = 1; | |
1780 if (Player_has_item(ITEM_RILIC_TITANS_BELT, player, 1)) byte_5111F6[9] = 1; | |
1781 if (Player_has_item(ITEM_ARTIFACT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1; | |
1782 if (Player_has_item(ITEM_RELIC_TWILIGHT, player, 1)) byte_5111F6[11] = 1; | |
1783 if (Player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1; | |
1784 if (Player_has_item(ITEM_RARE_SUN_CLOAK, player, 1)) byte_5111F6[13] = 1; | |
1785 if (Player_has_item(ITEM_RARE_MOON_CLOAK, player, 1)) byte_5111F6[14] = 1; | |
1786 if (Player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1)) byte_5111F6[15] = 1; | |
1787 if (Player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1; | |
1788 } | |
1789 | |
1790 for (uint i = 0; i < 2; ++i) | |
1791 { | |
1792 for ( uint j = 0; j < 5; ++j )//Belt | |
1793 { | |
1794 GetItemTextureFilename(pContainer, j + 100, i + 1, 0); | |
1795 paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1796 } | |
1797 GetItemTextureFilename(pContainer, 535, i + 1, 0); | |
1798 paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1799 for ( uint j = 0; j < 11; ++j )//Helm | |
1800 { | |
1801 GetItemTextureFilename(pContainer, j + 89, i + 1, 0); | |
1802 paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1803 } | |
1804 GetItemTextureFilename(pContainer, 521, i + 1, 0); | |
1805 paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1806 GetItemTextureFilename(pContainer, 522, i + 1, 0); | |
1807 paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1808 GetItemTextureFilename(pContainer, 523, i + 1, 0); | |
1809 paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1810 GetItemTextureFilename(pContainer, 532, i + 1, 0); | |
1811 paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1812 GetItemTextureFilename(pContainer, 544, i + 1, 0); | |
1813 paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1814 if ( _43ED6F_check_party_races(true) ) | |
1815 papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE); | |
1816 } | |
1466 | 1817 //v43 = 0; |
1298 | 1818 for (uint i = 0; i < 4; ++i) |
1819 { | |
1820 if ( sub_43EDB9_get_some_race_sex_relation_2(i) ) | |
1821 { | |
1822 GetItemTextureFilename(pContainer, 524, i + 1, 0); | |
1823 paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt | |
1824 pItemTXTNum = 66; | |
1825 for ( v32 = 0; v32 < 13; ++v32 )//simple armor | |
1826 { | |
1827 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0); | |
1466 | 1828 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// armor |
1298 | 1829 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1); |
1466 | 1830 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 1 |
1298 | 1831 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2); |
1466 | 1832 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 2 |
1298 | 1833 pItemTXTNum++; |
1834 } | |
1835 GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts | |
1836 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1837 GetItemTextureFilename(pContainer, 516, i + 1, 1); | |
1838 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1839 GetItemTextureFilename(pContainer, 516, i + 1, 2); | |
1840 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1841 GetItemTextureFilename(pContainer, 505, i + 1, 0); | |
1842 paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1843 GetItemTextureFilename(pContainer, 505, i + 1, 1); | |
1844 paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1845 GetItemTextureFilename(pContainer, 505, i + 1, 2); | |
1846 paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1847 GetItemTextureFilename(pContainer, 504, i + 1, 0); | |
1848 paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1849 GetItemTextureFilename(pContainer, 504, i + 1, 1); | |
1850 paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1851 GetItemTextureFilename(pContainer, 504, i + 1, 2); | |
1852 paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1853 GetItemTextureFilename(pContainer, 533, i + 1, 0); | |
1854 paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1855 GetItemTextureFilename(pContainer, 533, i + 1, 1); | |
1856 paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1857 GetItemTextureFilename(pContainer, 533, i + 1, 2); | |
1858 paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1859 for ( v33 = 0; v33 < 5; ++v33 )//boots | |
1860 { | |
1861 GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0); | |
1862 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1863 } | |
1864 GetItemTextureFilename(pContainer, 512, i + 1, 0); | |
1865 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1866 for ( v38 = 0; v38 < 5; ++v38 )//Cloak | |
1867 { | |
1868 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0); | |
1869 paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1870 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1); | |
1871 paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1872 } | |
1873 GetItemTextureFilename(pContainer, 525, i + 1, 0); | |
1874 paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1875 GetItemTextureFilename(pContainer, 530, i + 1, 0); | |
1876 paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1877 GetItemTextureFilename(pContainer, 547, i + 1, 0); | |
1878 paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1879 GetItemTextureFilename(pContainer, 548, i + 1, 0); | |
1880 paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1881 GetItemTextureFilename(pContainer, 550, i + 1, 0); | |
1882 paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1883 GetItemTextureFilename(pContainer, 525, i + 1, 1); | |
1884 paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1885 GetItemTextureFilename(pContainer, 530, i + 1, 1); | |
1886 paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1887 GetItemTextureFilename(pContainer, 547, i + 1, 1); | |
1888 paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1889 GetItemTextureFilename(pContainer, 548, i + 1, 1); | |
1890 paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1891 GetItemTextureFilename(pContainer, 550, i + 1, 1); | |
1892 paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
1893 } | |
1466 | 1894 //else |
1895 //{ | |
1896 //v26 = v43; | |
1897 //} | |
1898 //v43 = v26 + 40; | |
1298 | 1899 } |
1900 } | |
1901 | |
1902 //----- (00419401) -------------------------------------------------------- | |
1903 void CharacterUI_SkillsTab_CreateButtons() | |
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1904 { |
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1905 GUIButton *pButton; // eax@3 |
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1906 unsigned int current_Y; // esi@8 |
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1907 int buttons_count; // [sp+10h] [bp-14h]@1 |
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1908 int first_rows; // [sp+14h] [bp-10h]@19 |
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1909 int skill_id; // [sp+18h] [bp-Ch]@8 |
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1910 Player *curr_player; // [sp+1Ch] [bp-8h]@8 |
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1911 int i; |
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1912 int uCurrFontHeght; |
1298 | 1913 |
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1914 buttons_count = 0; |
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1915 if ( dword_507CC0_activ_ch ) |
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1916 CharacterUI_ReleaseButtons(); |
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1917 dword_507CC0_activ_ch = uActiveCharacter; |
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1918 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) |
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1919 { |
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1920 if ( pButton->msg == UIMSG_InventoryLeftClick ) |
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1921 { |
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1922 dword_50698C_uX = pButton->uX; |
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1923 dword_506988_uY = pButton->uY; |
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1924 dword_506984_uZ = pButton->uZ; |
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1925 dword_506980_uW = pButton->uW; |
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1926 pButton->uW = 0; |
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1927 pButton->uZ = 0; |
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1928 pButton->uY = 0; |
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1929 pButton->uX = 0; |
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1930 } |
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1931 } |
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1932 first_rows = 0; |
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1933 // a5 = pGUIWindow_CurrentMenu->uNumControls; |
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1934 curr_player = &pParty->pPlayers[uActiveCharacter-1]; |
1298 | 1935 |
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1936 uCurrFontHeght=pFontLucida->uFontHeight; |
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1937 current_Y = 2 *uCurrFontHeght + 13; |
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1938 for( i = 0; i < 9; ++i ) |
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1939 { |
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1940 skill_id = pWeaponSkills[i]; |
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1941 if ( curr_player->pActiveSkills[skill_id] & 0x3F ) |
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1942 { |
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1943 current_Y += uCurrFontHeght - 3; |
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1944 ++buttons_count; |
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1945 ++first_rows; |
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1946 pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); |
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1947 } |
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1948 } |
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1949 if ( !first_rows ) |
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1950 current_Y += uCurrFontHeght - 3; |
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1951 current_Y += 2 * uCurrFontHeght - 6; |
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1952 for ( i = 0; i < 9; ++i ) |
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1953 { |
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1954 skill_id = pMagicSkills[i]; |
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1955 if ( curr_player->pActiveSkills[skill_id] & 0x3F && buttons_count < 15 ) |
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1956 { |
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1957 current_Y += uCurrFontHeght - 3; |
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1958 ++buttons_count; |
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1959 pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); |
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1960 } |
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1961 } |
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1962 first_rows = 0; |
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1963 current_Y = 2 * uCurrFontHeght + 13; |
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1964 for ( i = 0; i < 5; ++i ) |
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1965 { |
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1966 skill_id = pArmorSkills[i]; |
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1967 if ( curr_player->pActiveSkills[skill_id] & 0x3F ) |
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1968 { |
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1969 current_Y+= uCurrFontHeght - 3; |
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1970 ++buttons_count; |
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1971 ++first_rows; |
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1972 pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); |
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1973 } |
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1974 } |
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1975 if ( !first_rows ) |
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1976 current_Y += uCurrFontHeght - 3; |
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1977 current_Y += 2 * uCurrFontHeght - 6; |
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1978 for ( i = 0; i < 12; ++i ) |
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1979 { |
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1980 skill_id = pMiscSkills[i]; |
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1981 if ( curr_player->pActiveSkills[skill_id] & 0x3F ) |
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1982 { |
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1983 current_Y += uCurrFontHeght - 3; |
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1984 ++buttons_count; |
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1985 pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); |
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1986 } |
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1987 } |
1298 | 1988 |
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1989 if ( buttons_count ) |
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1990 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(buttons_count, 1, 0, pGUIWindow_CurrentMenu->uNumControls); |
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1991 } |
1298 | 1992 |
1993 //----- (00418511) -------------------------------------------------------- | |
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1994 void CharacterUI_StatsTab_Draw( Player *player ) |
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1995 { |
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1996 int pY; // ST34_4@4 |
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1997 char *pText; // eax@9 |
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1998 const char *a2; // [sp+14h] [bp-Ch]@4 |
1298 | 1999 |
2000 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); | |
2001 sprintf(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); | |
2002 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s" | |
2003 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2004 sprintfex(pTmpBuf2.data(), "\f00000\r180%s: \f%05d%d\f00000\n\n\n", | |
2005 pGlobalTXT_LocalizationStrings[207], // "Skill points" | |
2006 player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, | |
2007 player->uSkillPoints); | |
2008 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
2009 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf.data(), 0, 0, 0); | |
2010 | |
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2011 //First column(Первая колонка) |
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2012 pY = 53; |
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2013 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], |
1507 | 2014 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualMight(), player->GetBaseStrength()), |
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2015 player->GetActualMight(), player->GetBaseStrength());//Might |
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2016 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2017 |
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2018 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2019 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], |
1507 | 2020 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualIntelligence(), player->GetBaseIntelligence()), |
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2021 player->GetActualIntelligence(), player->GetBaseIntelligence());//Intellect |
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2022 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2023 |
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2024 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2025 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], |
1507 | 2026 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualWillpower(), player->GetBaseWillpower()), |
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2027 player->GetActualWillpower(), player->GetBaseWillpower());// |
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2028 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2029 |
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2030 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2031 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], |
1507 | 2032 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualEndurance(), player->GetBaseEndurance()), |
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2033 player->GetActualEndurance(), player->GetBaseEndurance());// |
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2034 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
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2035 |
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2036 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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2037 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], |
1507 | 2038 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAccuracy(), player->GetBaseAccuracy()), |
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2039 player->GetActualAccuracy(), player->GetBaseAccuracy()); |
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2040 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2041 |
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2042 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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changeset
|
2043 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], |
1507 | 2044 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualSpeed(), player->GetBaseSpeed()), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2045 player->GetActualSpeed(), player->GetBaseSpeed()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
1466
diff
changeset
|
2046 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2047 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2048 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
1466
diff
changeset
|
2049 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], |
1507 | 2050 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLuck(), player->GetBaseLuck()), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2051 player->GetActualLuck(), player->GetBaseLuck()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2052 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2053 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2054 a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2055 if ( player->GetMaxHealth() >= 1000 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2056 a2 = "%s\f%05u\r388%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2057 pY += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2058 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[108], |
1507 | 2059 UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
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diff
changeset
|
2060 player->sHealth, player->GetMaxHealth()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2061 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2062 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2063 a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2064 if ( player->GetMaxMana() >= 1000 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2065 a2 = "%s\f%05u\r388%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2066 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2067 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[212], |
1507 | 2068 UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2069 player->sMana, player->GetMaxMana()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2070 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2071 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2072 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2073 sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], |
1507 | 2074 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2075 player->GetActualAC(), player->GetBaseAC()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2076 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2077 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2078 pY += 2 * LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2079 sprintf(pTmpBuf.data(), "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], GetConditionDrawColor(player->GetMajorConditionIdx()), |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2080 aCharacterConditionNames[player->GetMajorConditionIdx()]);//Состояние |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2081 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 26, pY, 0, pTmpBuf.data(), 226, 0); |
1298 | 2082 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2083 pY += LOBYTE(pFontArrus->uFontHeight) + - 1; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2084 pText = pGlobalTXT_LocalizationStrings[153];//Нет |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2085 if (player->uQuickSpell) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2086 pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2087 sprintf(pTmpBuf.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], pText);//Б. применение |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2088 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 26, pY, 0, pTmpBuf.data(), 226, 0); |
1298 | 2089 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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parents:
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diff
changeset
|
2090 //Second column (Вторая колонка) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2091 pY = 50; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2092 sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], |
1507 | 2093 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAge(), player->GetBaseAge()), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2094 player->GetActualAge(), player->GetBaseAge()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2095 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2096 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2097 a2 = "%s\f%05u\t100%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2098 if ( player->GetBaseLevel() > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2099 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2100 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2101 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[131],//Уров. |
1507 | 2102 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLevel(), player->GetBaseLevel()), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2103 player->GetActualLevel(), player->GetBaseLevel()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2104 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2105 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2106 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2107 pText = pGlobalTXT_LocalizationStrings[17]; // "Exp." |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2108 if (player->uExperience <= 9999999) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2109 pText = pGlobalTXT_LocalizationStrings[83]; // "Experience" |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2110 sprintf(pTmpBuf.data(), "%s\r180\f%05d%lu\f00000\n\n", pText, player->GetExperienceDisplayColor(), LODWORD(player->uExperience)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2111 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2112 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2113 pY += 2 * LOBYTE(pFontArrus->uFontHeight); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2114 sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], player->GetActualAttack(0)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2115 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2116 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2117 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2118 sprintf(pTmpBuf.data(), "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], player->GetMeleeDamageString()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2119 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2120 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2121 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2122 sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], player->GetRangedAttack()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2123 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2124 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2125 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2126 sprintf(pTmpBuf.data(), "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], player->GetRangedDamageString()); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2127 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2128 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2129 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2130 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE) > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2131 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2132 pY += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2133 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[87], |
1507 | 2134 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2135 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2136 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2137 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2138 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2139 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR) > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2140 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2141 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2142 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[6], |
1507 | 2143 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2144 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2145 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2146 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2147 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2148 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER) > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2149 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2150 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2151 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[240], |
1507 | 2152 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2153 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2154 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2155 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2156 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2157 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH) > 99 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2158 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2159 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2160 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[70], |
1507 | 2161 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2162 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2163 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2164 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2165 a2 = format_4E2E10; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
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diff
changeset
|
2166 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) > 99 ) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2167 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2168 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2169 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[142], |
1507 | 2170 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2171 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2172 if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) == 200 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2173 sprintf(pTmpBuf.data(), format_4E2E00, pGlobalTXT_LocalizationStrings[142], |
1507 | 2174 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), 200), pGlobalTXT_LocalizationStrings[625]); |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2175 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2176 |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2177 a2 = format_4E2E10; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2178 if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) > 99 ) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2179 a2 = "%s\f%05u\t180%d\f00000 / %d\n"; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2180 pY += LOBYTE(pFontArrus->uFontHeight) - 2; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2181 sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[29], |
1507 | 2182 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)), |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2183 player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2184 if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) == 200 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2185 sprintf(pTmpBuf.data(), format_4E2E00, pGlobalTXT_LocalizationStrings[29], |
1507 | 2186 UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), 200), pGlobalTXT_LocalizationStrings[625]); |
1474
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|
2187 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); |
1298 | 2188 } |
2189 | |
1474
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changeset
|
2190 bool awardSort (int i, int j) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2191 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2192 if (pAwards[i].uPriority == 0) //none |
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|
2193 return false; |
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|
2194 else if (pAwards[j].uPriority == 0) |
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changeset
|
2195 return true; |
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|
2196 else if(pAwards[i].uPriority == 1) //fines,arena stuff,etc |
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|
2197 return false; |
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|
2198 else if(pAwards[j].uPriority == 1) |
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changeset
|
2199 return true; |
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changeset
|
2200 else if(pAwards[i].uPriority == 5) //joined guilds |
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changeset
|
2201 return false; |
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diff
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|
2202 else if(pAwards[j].uPriority == 5) |
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changeset
|
2203 return true; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2204 else |
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changeset
|
2205 return (pAwards[i].uPriority < pAwards[j].uPriority); |
1298 | 2206 } |
2207 | |
2208 //----- (00419100) -------------------------------------------------------- | |
2209 void FillAwardsData() | |
2210 { | |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2211 Player* pPlayer = pPlayers[uActiveCharacter]; |
1298 | 2212 |
1474
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|
2213 memset(achieved_awards.data(), 0, 4000); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2214 num_achieved_awards = 0; |
1298 | 2215 |
1474
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|
2216 memset(pTmpBuf2.data(), 0, 0x7D0u); |
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changeset
|
2217 BtnDown_flag = 0; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2218 BtnUp_flag = 0; |
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changeset
|
2219 books_page_number = 0; |
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changeset
|
2220 books_primary_item_per_page = 0; |
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changeset
|
2221 for ( int i = 1; i < 105; ++i ) |
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changeset
|
2222 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2223 if ( _449B57_test_bit(pPlayer->_achieved_awards_bits, i) && pAwards[i].pText ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2224 achieved_awards[num_achieved_awards++] = (AwardType)i; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2225 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2226 full_num_items_in_book = num_achieved_awards; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2227 num_achieved_awards = 0; |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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|
2228 |
1474
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changeset
|
2229 //sort awards index |
1298 | 2230 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2231 if (full_num_items_in_book>0) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2232 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2233 for (int i = 0; i< full_num_items_in_book; ++i) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2234 achieved_awards[full_num_items_in_book+i] = (AwardType)(rand()%16); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2235 for (int i = 1; i< full_num_items_in_book; ++i) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2236 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2237 for (int j = i; j< full_num_items_in_book; ++j) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2238 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2239 AwardType tmp; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2240 if (pAwards[achieved_awards[j]].uPriority < pAwards[achieved_awards[i]].uPriority) |
1298 | 2241 { |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2242 tmp= achieved_awards[j]; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2243 achieved_awards[j] = achieved_awards[i]; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2244 achieved_awards[i] = tmp; |
1298 | 2245 } |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2246 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2247 } |
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diff
changeset
|
2248 } |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
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diff
changeset
|
2249 |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
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diff
changeset
|
2250 // if (full_num_items_in_book > 0) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
changeset
|
2251 /* { |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
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diff
changeset
|
2252 std::stable_sort(achieved_awards.begin(), achieved_awards.end(), awardSort); |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
changeset
|
2253 }*/ |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
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|
2254 } |
1298 | 2255 |
2256 //----- (0043EF2B) -------------------------------------------------------- | |
2257 void WetsuitOn( unsigned int uPlayerID ) | |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2258 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2259 CHARACTER_RACE player_race; // edi@2 |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2260 signed int player_sex; // eax@2 |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2261 int texture_num; // ecx@5 |
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diff
changeset
|
2262 char pContainer[20]; // [sp+4h] [bp-1Ch]@7 |
1298 | 2263 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2264 if ( uPlayerID> 0 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2265 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2266 player_race = pPlayers[uPlayerID]->GetRace(); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2267 player_sex = pPlayers[uPlayerID]->GetSexByVoice(); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2268 if ( player_race == CHARACTER_RACE_DWARF ) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2269 texture_num = (player_sex != 0) + 3; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2270 else |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2271 texture_num = (player_sex != 0) + 1; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2272 wsprintfA(pContainer, "pc23v%dBod", texture_num); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2273 papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2274 wsprintfA(pContainer, "pc23v%dlad", texture_num); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2275 papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
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|
2276 wsprintfA(pContainer, "pc23v%dlau", texture_num); |
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|
2277 papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2278 wsprintfA(pContainer, "pc23v%drh", texture_num); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2279 papredoll_drhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2280 wsprintfA(pContainer, "pc23v%dlh", texture_num); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2281 papredoll_dlhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2282 wsprintfA(pContainer, "pc23v%dlhu", texture_num); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2283 papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
1298 | 2284 |
1474
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|
2285 if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2286 papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = 0; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2287 papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = 0; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2288 IsPlayerWearingWatersuit[uPlayerID] = 1; |
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changeset
|
2289 } |
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changeset
|
2290 } |
1298 | 2291 |
2292 //----- (0043F0BD) -------------------------------------------------------- | |
2293 void WetsuitOff( unsigned int uPlayerID ) | |
1474
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changeset
|
2294 { |
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changeset
|
2295 char pContainer[20]; // [sp+0h] [bp-18h]@4 |
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changeset
|
2296 |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2297 if (uPlayerID > 0 ) |
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changeset
|
2298 { |
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changeset
|
2299 papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
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changeset
|
2300 papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
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changeset
|
2301 papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2302 papredoll_drhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(drh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2303 papredoll_dlhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(dlh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2304 papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); |
1298 | 2305 |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2306 if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2307 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2308 wsprintfA(pContainer, "pc%02dbrd", pPlayers[uPlayerID]->uCurrentFace + 1); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2309 papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2310 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2311 wsprintfA(pContainer, "item281pc%02d", pPlayers[uPlayerID]->uCurrentFace + 1); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2312 papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2313 IsPlayerWearingWatersuit[uPlayerID] = 0; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2314 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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|
2315 } |
1298 | 2316 |
2317 //----- (00468F8A) -------------------------------------------------------- | |
1458 | 2318 void OnPaperdollLeftClick() |
1298 | 2319 { |
2320 int v1; // ecx@1 | |
2321 unsigned int v2; // edi@1 | |
2322 unsigned int v3; // edx@4 | |
2323 unsigned int pSkillType; // esi@5 | |
2324 unsigned __int16 v5; // ax@7 | |
2325 int v7; // esi@27 | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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parents:
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diff
changeset
|
2326 int v8; // eax@29 |
1298 | 2327 int v17; // eax@44 |
2328 unsigned int v18; // ecx@55 | |
2329 unsigned int v19; // eax@55 | |
2330 unsigned int v22; // eax@61 | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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diff
changeset
|
2331 int v23; // eax@62 |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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diff
changeset
|
2332 int v26; // eax@69 |
1298 | 2333 int v34; // esi@90 |
2334 int v36; // esi@93 | |
2335 ItemGen *v38; // edi@93 | |
2336 ItemGen _this; // [sp+Ch] [bp-40h]@1 | |
2337 unsigned int v48; // [sp+30h] [bp-1Ch]@88 | |
2338 unsigned int v50; // [sp+38h] [bp-14h]@50 | |
2339 int v51; // [sp+3Ch] [bp-10h]@1 | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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|
2340 int v52; // [sp+40h] [bp-Ch]@5 |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
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|
2341 ITEM_EQUIP_TYPE pEquipType; |
1298 | 2342 |
2343 v51 = 0; | |
2344 _this.Reset(); | |
2345 v1 = pPlayers[uActiveCharacter]->pEquipment.uMainHand; | |
2346 v2 = pPlayers[uActiveCharacter]->pEquipment.uShield; | |
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f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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changeset
|
2347 if ( v1 && pItemsTable->pItems[*(int *)&pPlayers[uActiveCharacter]->pInventoryItemList[v1 - 1]].uEquipType == EQUIP_MAIN_HAND ) |
1298 | 2348 v51 = v1; |
2349 v3 = pParty->pPickedItem.uItemID; | |
2350 if ( pParty->pPickedItem.uItemID ) | |
2351 { | |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2352 pEquipType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType; |
1298 | 2353 pSkillType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSkillType; |
2354 if ( pSkillType == 4 ) | |
2355 { | |
2356 if ( v2 ) | |
2357 { | |
2358 LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); | |
2359 if ( (signed int)SkillToMastery(v5) < 3 ) | |
2360 { | |
2361 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2362 return; | |
2363 } | |
2364 v3 = pParty->pPickedItem.uItemID; | |
2365 } | |
2366 } | |
2367 else | |
2368 { | |
2369 if ( (pSkillType == 8 || pSkillType == 1 || pSkillType == 2) | |
2370 && v1 | |
1488
f62e6d06acac
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changeset
|
2371 && pItemsTable->pItems[*(int *)&pPlayers[uActiveCharacter]->pInventoryItemList[v1 - 1]].uSkillType == 4 ) |
1484
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(3)
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diff
changeset
|
2372 { |
1298 | 2373 LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); |
2374 if ( (signed int)SkillToMastery(v5) < 3 ) | |
2375 { | |
2376 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2377 return; | |
2378 } | |
1484
62c7f07bc05a
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(3)
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diff
changeset
|
2379 } |
1298 | 2380 } |
2381 if ( !pPlayers[uActiveCharacter]->CanEquip_RaceAndAlignmentCheck(v3) ) | |
2382 { | |
2383 | |
2384 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2385 return; | |
2386 } | |
1358
61010a655c94
a few itemID changed to their enum values + added a few new ones
Grumpy7
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diff
changeset
|
2387 if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) |
1298 | 2388 { |
2389 pPlayers[uActiveCharacter]->EquipBody((ITEM_EQUIP_TYPE)3); | |
2390 WetsuitOn(uActiveCharacter); | |
2391 return; | |
2392 } | |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
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diff
changeset
|
2393 switch ( pEquipType ) |
1298 | 2394 { |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2395 case EQUIP_BOW: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2396 case EQUIP_ARMOUR: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2397 case EQUIP_HELMET: |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2398 case EQUIP_BELT: |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2399 case EQUIP_CLOAK: |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2400 case EQUIP_GAUNTLETS: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2401 case EQUIP_BOOTS: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2402 case EQUIP_AMULET: |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
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diff
changeset
|
2403 if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка |
1298 | 2404 { |
2405 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2406 return; | |
2407 } | |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2408 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) && (pEquipType != EQUIP_ARMOUR || bUnderwater) ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2409 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2410 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2411 return; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2412 } |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2413 pPlayers[uActiveCharacter]->EquipBody(pEquipType); |
1358
61010a655c94
a few itemID changed to their enum values + added a few new ones
Grumpy7
parents:
1299
diff
changeset
|
2414 if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) |
1298 | 2415 WetsuitOff(uActiveCharacter); |
2416 return; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2417 //------------------------dress rings(одевание колец)---------------------------------- |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
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diff
changeset
|
2418 case EQUIP_RING: |
1298 | 2419 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) ) |
2420 { | |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2421 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
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diff
changeset
|
2422 return; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2423 } |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2424 //слоты для колец |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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changeset
|
2425 v7 = 0; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2426 for ( v52 = 10; (signed int)v52 < 16; ++v52 ) |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2427 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2428 if ( !pPlayers[uActiveCharacter]->pEquipment.uRings[v7] ) |
1298 | 2429 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2430 v8 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
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diff
changeset
|
2431 if ( v8 >= 0 ) |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
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diff
changeset
|
2432 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2433 pParty->pPickedItem.uBodyAnchor = v52 + 1; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2434 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v8], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v8])); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
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diff
changeset
|
2435 pPlayers[uActiveCharacter]->pEquipment.uRings[v7] = v8 + 1; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2436 pMouse->RemoveHoldingItem(); |
1298 | 2437 break; |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
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diff
changeset
|
2438 } |
1298 | 2439 } |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2440 v7++; |
1298 | 2441 } |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
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diff
changeset
|
2442 if ( v52 == 16 )//замещение последнего кольца |
1298 | 2443 { |
1484
62c7f07bc05a
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(3)
Ritor1
parents:
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diff
changeset
|
2444 v52 = pPlayers[uActiveCharacter]->pEquipment.uRings[5] - 1; |
1298 | 2445 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2446 pPlayers[uActiveCharacter]->pInventoryItemList[v52].uBodyAnchor = 0; |
1298 | 2447 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2448 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v52]); |
1298 | 2449 _this.uBodyAnchor = 16; |
1485 | 2450 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, 0x24u); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
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diff
changeset
|
2451 pPlayers[uActiveCharacter]->pEquipment.uRings[5] = v52 + 1; |
1298 | 2452 } |
2453 return; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2454 //------------------dress shield(одеть щит)------------------------------------------------------ |
1474
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2455 case EQUIP_SHIELD://Щит |
1488
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2456 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) )//в акваланге |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2457 { |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2458 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2459 return; |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
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diff
changeset
|
2460 } |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2461 if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка |
1298 | 2462 { |
2463 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2464 return; | |
2465 } | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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parents:
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diff
changeset
|
2466 if ( v2 )//смена щита щитом |
1298 | 2467 { |
2468 --v2; | |
2469 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2470 pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; |
1298 | 2471 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2472 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); |
1298 | 2473 _this.uBodyAnchor = 1; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2474 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v2], &_this, 0x24u); |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
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diff
changeset
|
2475 pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2476 if ( v51 == EQUIP_OFF_HAND ) |
1298 | 2477 return; |
2478 } | |
2479 else | |
2480 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
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diff
changeset
|
2481 v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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diff
changeset
|
2482 if ( v52 < 0 ) |
1298 | 2483 return; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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parents:
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diff
changeset
|
2484 if ( !v51 )// обычная установка щита на пустую руку |
1298 | 2485 { |
2486 pParty->pPickedItem.uBodyAnchor = 1; | |
2487 v17 = v52 + 1; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
2488 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); |
1298 | 2489 pPlayers[uActiveCharacter]->pEquipment.uShield = v17; |
2490 pMouse->RemoveHoldingItem(); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2491 return; |
1496 | 2492 } |
2493 v1--;//ставим щит когда держит двуручный меч | |
1298 | 2494 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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changeset
|
2495 pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; |
1298 | 2496 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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diff
changeset
|
2497 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); |
1298 | 2498 _this.uBodyAnchor = 1; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
2499 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
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diff
changeset
|
2500 pPlayers[uActiveCharacter]->pEquipment.uShield = v52 + 1; |
1298 | 2501 } |
2502 pPlayers[uActiveCharacter]->pEquipment.uMainHand = 0; | |
2503 return; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2504 //-------------------------taken in hand(взять в руку)------------------------------------------- |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2505 case EQUIP_OFF_HAND: |
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2506 case EQUIP_WAND: |
1298 | 2507 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) |
2508 && pParty->pPickedItem.uItemID != 64 | |
2509 && pParty->pPickedItem.uItemID != 65 ) | |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2510 { |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2511 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2512 return; |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2513 } |
1298 | 2514 if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) |
2515 { | |
2516 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2517 return; | |
2518 } | |
2519 v50 = 0; | |
2520 if ( pSkillType == 2 && (unsigned __int16)(pPlayers[uActiveCharacter]->pActiveSkills[2] & 0xFFC0) | |
2521 || pSkillType == 1 && (signed int)SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[1]) >= 3 ) | |
2522 { | |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2523 v18 = pMouse->uMouseClickX; |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2524 v19 = pMouse->uMouseClickY; |
1298 | 2525 if ( (signed int)v18 >= 560 ) |
2526 { | |
2527 if ( !v51 ) | |
2528 { | |
2529 if ( v2 ) | |
2530 { | |
2531 --v2; | |
2532 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2533 pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; |
1298 | 2534 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2535 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); |
1298 | 2536 _this.uBodyAnchor = 1; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2537 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v2], &_this, 0x24u); |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2538 pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2539 if ( pEquipType != EQUIP_WAND ) |
1298 | 2540 return; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2541 v50 = _this.uItemID; |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2542 if ( _this.uItemID ) |
1298 | 2543 { |
2544 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2545 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); |
1298 | 2546 } |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2547 break; |
1298 | 2548 } |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2549 v23 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2550 if ( v23 < 0 ) |
1298 | 2551 return; |
2552 pParty->pPickedItem.uBodyAnchor = 1; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2553 v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItemList[v23]; |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2554 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v23], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v23])); |
1298 | 2555 pPlayers[uActiveCharacter]->pEquipment.uShield = v23 + 1; |
2556 pMouse->RemoveHoldingItem(); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2557 if ( pEquipType != EQUIP_WAND ) |
1298 | 2558 return; |
2559 v22 = *(int *)v50; | |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2560 v50 = v22; |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2561 if ( v50 ) |
1298 | 2562 { |
2563 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2564 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); |
1298 | 2565 } |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2566 break; |
1298 | 2567 } |
2568 } | |
2569 } | |
2570 if ( !v1 ) | |
2571 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2572 v26 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2573 if ( v26 < 0 ) |
1298 | 2574 return; |
2575 pParty->pPickedItem.uBodyAnchor = 2; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2576 v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItemList[v26]; |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2577 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v26])); |
1298 | 2578 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v26 + 1; |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2579 pMouse->RemoveHoldingItem(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2580 if ( pEquipType != EQUIP_WAND ) |
1476
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2581 return; |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2582 v22 = *(int *)v50; |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2583 v50 = v22; |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2584 if ( v50 ) |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2585 { |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2586 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2587 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2588 } |
92b63e3dca90
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(2)
Ritor1
parents:
1474
diff
changeset
|
2589 break; |
1298 | 2590 } |
2591 --v1; | |
2592 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2593 pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; |
1298 | 2594 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2595 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); |
1298 | 2596 _this.uBodyAnchor = 2; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2597 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v1], &_this, 0x24u); |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2598 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v1 + 1; |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2599 if ( pEquipType == EQUIP_WAND ) |
1298 | 2600 v50 = _this.uItemID; |
2601 if ( v51 ) | |
2602 pPlayers[uActiveCharacter]->pEquipment.uShield = 0; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2603 if ( v50 )//взять жезл |
1298 | 2604 { |
2605 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
2606 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); | |
2607 } | |
2608 break; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2609 //---------------------------take two hands(взять двумя руками)--------------------------------- |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2610 case EQUIP_MAIN_HAND: |
1298 | 2611 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) ) |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2612 { |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2613 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2614 return; |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2615 } |
1298 | 2616 if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) |
2617 { | |
2618 pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); | |
2619 return; | |
2620 } | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2621 if ( v1 )//взять двуручный меч кода нет щита(замещение оружия) |
1298 | 2622 { |
2623 if ( v2 ) | |
2624 { | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2625 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2626 return; |
1298 | 2627 } |
2628 --v1; | |
2629 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2630 pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; |
1298 | 2631 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2632 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); |
1298 | 2633 _this.uBodyAnchor = 2; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2634 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v1], &_this, 0x24u); |
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2635 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v1 + 1; |
1298 | 2636 } |
2637 else | |
2638 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2639 v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1358
diff
changeset
|
2640 if ( v52 >= 0 ) |
1298 | 2641 { |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2642 if ( v2 )//взять двуручный меч кода есть щит(замещение щитом) |
1298 | 2643 { |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2644 v2--; |
1298 | 2645 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2646 pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; |
1298 | 2647 pParty->pPickedItem.Reset(); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2648 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); |
1298 | 2649 _this.uBodyAnchor = 2; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2650 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); |
1298 | 2651 pPlayers[uActiveCharacter]->pEquipment.uShield = 0; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2652 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v52 + 1; |
1298 | 2653 } |
2654 else | |
2655 { | |
2656 pParty->pPickedItem.uBodyAnchor = 2; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1365
diff
changeset
|
2657 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2658 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v52 + 1; |
1298 | 2659 pMouse->RemoveHoldingItem(); |
2660 } | |
2661 } | |
2662 } | |
2663 return; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2664 //------------------------------------------------------------------------------- |
1298 | 2665 default: |
1496 | 2666 pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(uActiveCharacter, 0);//выпить напиток и др. |
1298 | 2667 return; |
2668 } | |
2669 return; | |
2670 } | |
2671 | |
1496 | 2672 v34 = pRenderer->pActiveZBuffer[pMouse->uMouseClickX + pSRZBufferLineOffsets[pMouse->uMouseClickY]] & 0xFFFF; |
1298 | 2673 if ( v34 ) |
2674 { | |
2675 v36 = v34 - 1; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2676 v38 = &pPlayers[uActiveCharacter]->pInventoryItemList[v36]; |
1474
3cda66022a77
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick
Ritor1
parents:
1466
diff
changeset
|
2677 pEquipType = pItemsTable->pItems[v38->uItemID].uEquipType; |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2678 if ( v38->uItemID == ITEM_WETSUIT ) |
1298 | 2679 { |
2680 if ( bUnderwater ) | |
2681 { | |
2682 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
2683 return; | |
2684 } | |
2685 WetsuitOff(uActiveCharacter); | |
2686 } | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2687 if ( unk_50C9A0 )//наложить закл на экипировку |
1298 | 2688 { |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2689 *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo |
1298 | 2690 *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; |
2691 *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36; | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2692 *((short *)pGUIWindow_Settings->ptr_1C + 3) = pEquipType; |
1298 | 2693 ptr_50C9A4 = v38; |
2694 unk_50C9A0 = 0; | |
2695 if ( pMessageQueue_50CBD0->uNumMessages ) | |
2696 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2697 pMouse->SetCursorBitmap("MICON1"); | |
2698 dword_50C9D4 = 0; | |
2699 dword_50C9D0 = 113; | |
2700 dword_50C9D8 = 256; | |
2701 } | |
2702 else | |
2703 { | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2704 if ( !ptr_50C9A4 )//снять вещь |
1298 | 2705 { |
2706 pParty->SetHoldingItem(v38); | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
1485
diff
changeset
|
2707 *(&pPlayers[uActiveCharacter]->uBirthYear + pPlayers[uActiveCharacter]->pInventoryItemList[v36].uBodyAnchor) = 0;// это pPlayers[uActiveCharacter]->pEquipment[pPlayers[uActiveCharacter]->pInventoryItemList[v36].uBodyAnchor] |
1298 | 2708 v38->Reset(); |
2709 } | |
2710 } | |
2711 } | |
1488
f62e6d06acac
UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
Ritor1
parents:
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diff
changeset
|
2712 else//снять лук |
1298 | 2713 { |
1488
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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2714 if ( pPlayers[uActiveCharacter]->pEquipment.uBow ) |
1298 | 2715 { |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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2716 _this = pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->pEquipment.uBow - 1]; |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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2717 pParty->SetHoldingItem(&_this); |
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UICharacter.cpp cleaning(continue) OnPaperdollLeftClick(4)
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2718 _this.Reset(); |
1298 | 2719 pPlayers[uActiveCharacter]->pEquipment.uBow = 0; |
2720 } | |
2721 } | |
2722 } | |
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2723 |
1298 | 2724 //----- (004196A0) -------------------------------------------------------- |
2725 void CharacterUI_ReleaseButtons() | |
2726 { | |
2727 GUIButton *i; // esi@2 | |
2728 GUIButton *j; // esi@7 | |
2729 | |
2730 if ( dword_507CC0_activ_ch ) | |
2731 { | |
2732 dword_507CC0_activ_ch = 0; | |
2733 for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = j ) | |
2734 { | |
1462 | 2735 j = i->pNext; |
2736 if ( BYTE1(i->field_1C) & 0x80 ) | |
2737 { | |
1298 | 2738 i->Release(); |
1462 | 2739 pAllocator->FreeChunk(i); |
2740 } | |
1298 | 2741 } |
2742 for ( j = pGUIWindow_CurrentMenu->pControlsHead; j; j = j->pNext ) | |
2743 { | |
2744 if ( j->msg == UIMSG_InventoryLeftClick) | |
2745 { | |
2746 j->uX = dword_50698C_uX; | |
2747 j->uY = dword_506988_uY; | |
2748 j->uZ = dword_506984_uZ; | |
2749 j->uW = dword_506980_uW; | |
2750 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); | |
2751 } | |
2752 } | |
2753 } | |
2754 } |