Mercurial > mm7
annotate Render.cpp @ 2128:0d0aa7c1ccdd
Savegame_screenshot continue
author | Ritor1 |
---|---|
date | Sat, 28 Dec 2013 00:32:08 +0600 |
parents | 400f3db2e4e5 |
children | 651b24553ae9 |
rev | line source |
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1165
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "Outdoor.h" | |
16 #include "Party.h" | |
17 #include "LOD.h" | |
18 #include "Viewport.h" | |
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19 #include "OurMath.h" |
0 | 20 #include "PaletteManager.h" |
2044 | 21 #include "Timer.h" |
0 | 22 #include "Game.h" |
23 #include "LightmapBuilder.h" | |
24 #include "ObjectList.h" | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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25 #include "SpriteObject.h" |
0 | 26 #include "DecorationList.h" |
27 #include "OSInfo.h" | |
144
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28 #include "Actor.h" |
0 | 29 #include "Log.h" |
179 | 30 #include "TileFrameTable.h" |
189 | 31 #include "texts.h" |
0 | 32 #include "mm7_data.h" |
860 | 33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
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35 #include "Level/Decoration.h" |
0 | 36 |
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37 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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38 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 39 |
40 struct IDirectDrawClipper *pDDrawClipper; | |
41 struct Render *pRenderer; // idb | |
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42 struct RenderVertexD3D3 pVertices[50]; |
0 | 43 int uNumDecorationsDrawnThisFrame; // weak |
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44 RenderBillboard pBillboardRenderList[500]; |
0 | 45 unsigned int uNumBillboardsToDraw; |
46 int uNumSpritesDrawnThisFrame; // weak | |
47 | |
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48 RenderVertexSoft array_507D30[50]; |
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49 RenderVertexSoft array_50AC10[50]; |
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50 RenderVertexSoft array_73D150[20]; |
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51 |
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52 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 53 |
54 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
55 | |
56 /* 384 */ | |
57 #pragma pack(push, 1) | |
58 struct PCXHeader_1 | |
59 { | |
60 char manufacturer; | |
61 char version; | |
62 char encoding; | |
63 char bpp; | |
64 __int16 left; | |
65 __int16 up; | |
66 __int16 right; | |
67 __int16 bottom; | |
68 __int16 hdpi; | |
69 __int16 vdpi; | |
70 }; | |
71 #pragma pack(pop) | |
72 | |
73 /* 385 */ | |
74 #pragma pack(push, 1) | |
75 struct PCXHeader_2 | |
76 { | |
77 char reserved; | |
78 char planes; | |
79 __int16 pitch; | |
80 __int16 palette_info; | |
81 }; | |
82 #pragma pack(pop) | |
83 | |
84 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
85 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
86 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
87 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
88 | |
89 //----- (0049E79F) -------------------------------------------------------- | |
2069 | 90 bool CheckTextureStages() |
0 | 91 { |
92 bool v0; // edi@1 | |
93 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
94 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
95 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
96 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
97 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
98 | |
99 v0 = false; | |
100 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
101 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
102 | |
103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
110 | |
111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
120 | |
121 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
122 v0 = true; | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
124 pTexture1->Release(); | |
125 pTexture2->Release(); | |
126 pSurface1->Release(); | |
127 pSurface2->Release(); | |
128 return v0; | |
129 } | |
130 | |
2002 | 131 void Render::sub_4A19B0() |
132 { | |
133 char *result; // eax@1 | |
134 signed int v1; // ecx@1 | |
135 /* | |
136 result = (char *)&this->pBillboardRenderListD3D[0].uOpacity; | |
137 v1 = 1000; | |
138 do | |
139 { | |
140 *(_DWORD *)result = 0; | |
141 *((_DWORD *)result + 1) = -1; | |
142 *((_DWORD *)result + 3) = -1; | |
143 *((_DWORD *)result - 34) = 4; | |
144 result += 156; | |
145 --v1; | |
146 } | |
147 while ( v1 ); | |
148 */ | |
149 for( int i = 0; i < 1000; i++ ) | |
150 { | |
151 this->pBillboardRenderListD3D[i].uOpacity = (RenderBillboardD3D::OpacityType)0; | |
152 this->pBillboardRenderListD3D[i].field_90 = -1; | |
153 this->pBillboardRenderListD3D[i].sParentBillboardID = -1; | |
154 this->pBillboardRenderListD3D[i].uNumVertices = 4; | |
155 } | |
156 | |
157 return; | |
158 } | |
159 | |
0 | 160 //----- (00440CB8) -------------------------------------------------------- |
161 void Render::DrawBillboardList_BLV() | |
162 { | |
163 __int16 v2; // ax@3 | |
164 int v5; // eax@11 | |
165 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
166 | |
2002 | 167 soft_billboard.sParentBillboardID = -1; |
0 | 168 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
169 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
170 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
171 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
172 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
173 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
174 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
175 | |
1637 | 176 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 177 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 178 { |
1980 | 179 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 180 |
181 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 182 soft_billboard.sParentBillboardID = i; |
0 | 183 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
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184 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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185 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 186 soft_billboard.sZValue = p->sZValue; |
187 soft_billboard.uFlags = p->field_1E; | |
2006 | 188 soft_billboard.sTintColor = p->sTintColor; |
0 | 189 v2 = p->uHwSpriteID; |
190 if ( v2 != -1 ) | |
191 { | |
192 if ( pRenderer->pRenderD3D ) | |
657 | 193 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 194 else |
195 { | |
657 | 196 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 197 if (p->field_1E & 0x0100) |
198 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
199 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
200 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
201 v5 = p->uHwSpriteID; | |
202 if ( v5 >= 0 ) | |
733 | 203 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 204 } |
205 } | |
206 } | |
207 } | |
208 | |
209 //----- (004A16A5) -------------------------------------------------------- | |
1806 | 210 bool AreRenderSurfacesOk() |
0 | 211 { |
212 char v0; // zf@4 | |
213 bool result; // eax@8 | |
214 | |
1806 | 215 if (!pRenderer) |
216 return true; | |
0 | 217 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
218 { | |
219 if ( !pRenderer->pBackBuffer4 ) | |
220 goto LABEL_9; | |
221 v0 = pRenderer->pFrontBuffer4 == 0; | |
222 } | |
223 else | |
224 { | |
225 if ( !pRenderer->pBackBuffer2 ) | |
226 goto LABEL_9; | |
227 v0 = pRenderer->pFrontBuffer2 == 0; | |
228 } | |
229 if ( !v0 ) | |
230 { | |
231 LOBYTE(result) = 1; | |
232 return result; | |
233 } | |
234 LABEL_9: | |
235 LOBYTE(result) = 0; | |
236 return result; | |
237 } | |
238 | |
1338 | 239 void Render::RenderTerrainD3D() // New function |
86 | 240 { |
241 int v6; // ecx@8 | |
1427 | 242 struct Polygon *pTilePolygon; // ebx@8 |
186 | 243 |
244 //warning: the game uses CW culling by default, ccw is incosistent | |
245 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
246 | |
1338 | 247 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
248 | |
249 //Генерация местоположения вершин------------------------------------------------------------------------- | |
250 //решётка вершин делится на две части от -64 до 0 и от 0 до 64 | |
251 // | |
252 // -64 X 0 64 | |
253 // --------------- 64 | |
254 // | | | | |
255 // | | | | |
256 // | | | | |
257 // 0|------+------| Z | |
258 // | | | | |
259 // | | | | |
260 // | | | | |
261 // --------------- | |
262 // -64 | |
263 | |
264 int blockScale = 512; | |
265 int heightScale = 32; | |
266 for (unsigned int z = 0; z < 128; ++z) | |
267 { | |
268 for (unsigned int x = 0; x < 128; ++x) | |
269 { | |
270 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
271 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
272 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 273 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
274 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 275 } |
276 } | |
1338 | 277 //-------------------------------------------------------------------------------------------------------------------- |
278 | |
279 // | |
1344 | 280 for (unsigned int z = 0; z < 127; ++z) |
281 { | |
282 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 283 { |
1637 | 284 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 285 pTilePolygon->flags = 0; |
286 pTilePolygon->field_32 = 0; | |
287 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
288 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
289 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 290 continue; |
186 | 291 |
1338 | 292 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 293 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
294 pTilePolygon->field_32 = 0; | |
295 pTilePolygon->field_59 = 1; | |
296 pTilePolygon->sTextureDeltaU = 0; | |
297 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 298 // x,z x+1,z |
299 // .____________. | |
300 // | | | |
301 // | | | |
302 // | | | |
303 // | | | |
304 // | | | |
305 // .____________. | |
306 // x,z+1 x+1,z+1 | |
307 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 308 array_73D150[0].u = 0; |
309 array_73D150[0].v = 0; | |
1338 | 310 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 311 array_73D150[1].u = 1; |
312 array_73D150[1].v = 0; | |
1338 | 313 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 314 array_73D150[2].u = 1; |
315 array_73D150[2].v = 1; | |
1338 | 316 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 317 array_73D150[3].u = 0; |
318 array_73D150[3].v = 1; | |
1338 | 319 //v58 = 0; |
320 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
321 //pTile->field_32 |= 0x0001; | |
1427 | 322 pTilePolygon->pODMFace = nullptr; |
323 pTilePolygon->uNumVertices = 4; | |
324 pTilePolygon->field_59 = 5; | |
1338 | 325 |
326 //shading (затенение)---------------------------------------------------------------------------- | |
327 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 328 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 329 assert(norm_idx < uNumTerrainNormals); |
330 | |
1980 | 331 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 332 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
333 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
334 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 335 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 336 //----------------------------------------------------------------------------------------------- |
638 | 337 |
1637 | 338 ++pODMRenderParams->uNumPolygons; |
339 ++pODMRenderParams->field_44; | |
340 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 341 |
1427 | 342 pTilePolygon->uBModelID = 0; |
343 pTilePolygon->uBModelFaceID = 0; | |
344 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
345 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 346 { |
347 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 348 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 349 } |
140 | 350 |
1338 | 351 // check the transparency and texture (tiles) mapping (проверка прозрачности и наложение текстур (тайлов))---------------------- |
186 | 352 bool transparent = false; |
1427 | 353 if ( !( pTilePolygon->flags & 1 ) ) // не поддерживается TextureFrameTable |
354 { | |
355 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 356 { |
357 //transparent = false; | |
358 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
359 } | |
360 else | |
361 { | |
1427 | 362 v6 = pTilePolygon->uTileBitmapID; |
363 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 364 transparent = true; |
365 } | |
179 | 366 |
140 | 367 assert(v6 < 1000); // many random crashes here |
186 | 368 |
369 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 370 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
371 pTilePolygon->DrawBorderTiles(); | |
372 | |
373 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 374 } |
375 //else //здесь уже пограничные тайлы воды | |
376 //pTile->DrawBorderTiles(); | |
377 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 378 |
1637 | 379 --pODMRenderParams->uNumPolygons; |
380 --pODMRenderParams->field_44; | |
106 | 381 } |
382 } | |
383 } | |
0 | 384 |
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385 |
0 | 386 |
387 //----- (0047BACF) -------------------------------------------------------- | |
388 void Render::TransformBillboardsAndSetPalettesODM() | |
389 { | |
142 | 390 //int v0; // edi@1 |
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391 //char *v1; // esi@2 |
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392 //unsigned int v2; // edx@3 |
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393 //int v3; // eax@3 |
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394 //int v4; // edi@3 |
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395 //int v5; // eax@3 |
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396 //__int16 v6; // di@3 |
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397 //int v7; // eax@3 |
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398 //int v8; // ebx@4 |
0 | 399 unsigned __int16 *v9; // eax@7 |
400 char v10; // zf@9 | |
144
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401 //DWORD v11; // eax@13 |
0 | 402 int v12; // eax@13 |
403 int v13; // eax@14 | |
404 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
405 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 406 //int v16; // [sp+58h] [bp-Ch]@1 |
144
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407 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 408 int v18; // [sp+60h] [bp-4h]@13 |
409 | |
2002 | 410 billboard.sParentBillboardID = -1; |
0 | 411 billboard.pTarget = pRenderer->pTargetSurface; |
412 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
413 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 414 billboard.uViewportX = pViewport->uViewportTL_X; |
415 billboard.uViewportY = pViewport->uViewportTL_Y; | |
416 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
417 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 418 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 419 |
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420 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 421 { |
1980 | 422 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
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423 |
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424 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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425 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 426 billboard.sParentBillboardID = i; |
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427 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
2006 | 428 billboard.sTintColor = pBillboard->sTintColor; |
144
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429 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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430 billboard.sZValue = pBillboard->sZValue; |
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431 billboard.uFlags = pBillboard->field_1E; |
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432 if (pBillboard->uHwSpriteID != -1) |
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433 { |
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434 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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435 //if (pRenderer->pRenderD3D) |
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436 pRenderer->TransformBillboard(&billboard, |
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437 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 438 pBillboard->dimming_level, pBillboard); |
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439 /*else |
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440 { |
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441 assert(false); |
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442 |
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443 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 444 if ( *(v1 - 10) & 2 ) |
445 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
446 else | |
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447 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 448 v10 = (*(v1 - 9) & 1) == 0; |
449 billboard.pPalette = v9; | |
450 if ( !v10 ) | |
451 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
452 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
453 { | |
323 | 454 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 455 v15 = abs(v12); |
456 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
457 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
458 } | |
459 v13 = *((short *)v1 - 8); | |
460 if ( v13 >= 0 ) | |
733 | 461 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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462 }*/ |
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463 } |
0 | 464 } |
465 } | |
466 | |
467 //----- (0047AF11) -------------------------------------------------------- | |
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468 void Render::DrawSpriteObjects_ODM() |
0 | 469 { |
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470 //char *v0; // edi@2 |
430 | 471 //ObjectDesc *v1; // ebx@4 |
0 | 472 __int16 v2; // cx@5 |
473 RenderBillboard *v3; // esi@10 | |
474 SpriteFrame *v4; // eax@10 | |
430 | 475 //SpriteFrame *v5; // ebx@10 |
0 | 476 unsigned int v6; // eax@10 |
430 | 477 //int v7; // ecx@10 |
478 //int v8; // edx@10 | |
0 | 479 int v9; // ecx@10 |
480 unsigned __int16 v10; // ax@10 | |
430 | 481 //int *v11; // eax@14 |
0 | 482 int v12; // eax@22 |
483 int v13; // ST3C_4@23 | |
484 int v14; // eax@23 | |
485 int v15; // ecx@23 | |
486 int v16; // ebx@23 | |
487 int v17; // ecx@25 | |
488 int v18; // eax@25 | |
489 int v19; // ST40_4@26 | |
490 int v20; // ecx@26 | |
491 int v21; // ST44_4@28 | |
492 int v22; // ST3C_4@29 | |
493 signed __int64 v23; // qtt@30 | |
494 int v24; // ebx@30 | |
495 int v25; // ST3C_4@30 | |
496 int v26; // eax@31 | |
497 char v27; // zf@31 | |
430 | 498 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
499 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 500 int v30; // [sp+14h] [bp-2Ch]@23 |
501 int v31; // [sp+14h] [bp-2Ch]@29 | |
502 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
503 int v33; // [sp+18h] [bp-28h]@23 | |
504 int v34; // [sp+18h] [bp-28h]@26 | |
505 int v35; // [sp+18h] [bp-28h]@30 | |
506 int v36; // [sp+1Ch] [bp-24h]@10 | |
507 int v37; // [sp+1Ch] [bp-24h]@23 | |
508 int a6; // [sp+20h] [bp-20h]@10 | |
509 int a6a; // [sp+20h] [bp-20h]@23 | |
510 int v40; // [sp+24h] [bp-1Ch]@25 | |
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511 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 512 int v42; // [sp+2Ch] [bp-14h]@23 |
513 int y; // [sp+30h] [bp-10h]@10 | |
514 int x; // [sp+34h] [bp-Ch]@10 | |
515 int z; // [sp+38h] [bp-8h]@10 | |
516 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
517 | |
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518 //v41 = 0; |
515
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519 for (int i = 0; i < uNumSpriteObjects; ++i) |
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520 { |
1980 | 521 SpriteObject* object = &pSpriteObjects[i]; |
515
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522 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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523 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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524 //do |
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525 //{ |
430 | 526 if (!object->uObjectDescID) // item probably pciked up |
527 continue; | |
528 | |
529 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 530 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 531 if (object_desc->NoSprite()) |
532 continue; | |
533 | |
534 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
535 //if ( !(v1->uFlags & 1) ) | |
536 //{ | |
537 //v2 = *((short *)v0 - 14) | |
515
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538 v2 = object->uType; |
430 | 539 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
540 { | |
541 //a5 = *(short *)v0; | |
542 x = object->vPosition.x; | |
543 y = object->vPosition.y; | |
544 z = object->vPosition.z; | |
545 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
546 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
547 //v5 = v4; | |
548 //v28 = v4; | |
549 v36 = v4->uFlags; | |
550 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
1640
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551 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 552 //LOWORD(v7) = object->uFacing; |
553 //v8 = v36; | |
554 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
555 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 556 v3->uHwSpriteID = v10; |
557 if ( v36 & 0x20 ) | |
558 { | |
430 | 559 //v8 = v36; |
560 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 561 } |
562 v46 = 0; | |
430 | 563 if ( v36 & 2 ) |
0 | 564 v46 = 2; |
430 | 565 //v11 = (int *)(256 << v9); |
566 if ( (256 << v9) & v36 ) | |
0 | 567 v46 |= 4u; |
430 | 568 if ( v36 & 0x40000 ) |
0 | 569 v46 |= 0x40u; |
430 | 570 if ( v36 & 0x20000 ) |
0 | 571 LOBYTE(v46) = v46 | 0x80; |
572 if ( a6 ) | |
573 { | |
430 | 574 //LOBYTE(v11) = byte_4E94D3; |
575 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 576 } |
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577 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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578 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 579 { |
1640
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580 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 581 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
582 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
583 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
584 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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585 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 586 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
587 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 588 v16 = v15 + v14; |
589 v42 = v15 + v14; | |
1637 | 590 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 591 { |
592 v17 = a6a - v37; | |
593 v40 = a6a - v37; | |
1642 | 594 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
595 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 596 goto LABEL_29; |
597 } | |
598 } | |
599 else | |
600 { | |
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601 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 602 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
603 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 604 v16 = v20 + v19; |
605 v42 = v20 + v19; | |
1637 | 606 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 607 { |
1642 | 608 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
609 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
610 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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611 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 612 LABEL_29: |
613 v31 = v18; | |
614 v22 = abs(v17); | |
615 if ( abs(v16) >= v22 ) | |
616 { | |
617 LODWORD(v23) = 0; | |
1637 | 618 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 619 v24 = v23 / v42; |
620 v25 = v23 / v42; | |
621 LODWORD(v23) = 0; | |
1637 | 622 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 623 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
624 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
625 | |
626 //if (::uNumBillboardsToDraw >= 500) | |
627 // return; | |
628 assert(::uNumBillboardsToDraw < 500); | |
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629 ++::uNumBillboardsToDraw; |
0 | 630 ++uNumSpritesDrawnThisFrame; |
430 | 631 |
632 object->uAttributes |= 1; | |
633 v3->uPalette = v4->uPaletteIndex; | |
634 v3->uIndoorSectorID = object->uSectorID; | |
635 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
636 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
637 v3->pSpriteFrame = v4; | |
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638 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 639 v3->field_1E = v46; |
430 | 640 v3->world_x = x; |
641 v3->world_y = y; | |
642 v3->world_z = z; | |
0 | 643 v3->uScreenSpaceX = v35; |
644 v3->uScreenSpaceY = v32; | |
645 HIWORD(v26) = HIWORD(v42); | |
646 LOWORD(v26) = 0; | |
430 | 647 v27 = (object->uAttributes & 0x20) == 0; |
862 | 648 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 649 v3->dimming_level = 0; |
2006 | 650 v3->sTintColor = 0; |
0 | 651 if ( !v27 ) |
652 { | |
653 if ( !pRenderer->pRenderD3D ) | |
654 v3->sZValue = 0; | |
655 } | |
656 } | |
657 goto LABEL_34; | |
658 } | |
659 } | |
660 } | |
430 | 661 //} |
0 | 662 LABEL_34: |
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663 ; |
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664 //++v41; |
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665 //v0 += 112; |
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666 //} |
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667 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 668 } |
669 } | |
670 | |
671 //----- (0049D9BC) -------------------------------------------------------- | |
672 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
673 { | |
674 size_t v4; // eax@1 | |
675 size_t v5; // eax@1 | |
676 IUnknown *v6; // eax@10 | |
677 size_t v7; // eax@13 | |
678 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
679 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
680 int v11; // [sp+430h] [bp-CCh]@16 | |
681 int v12; // [sp+434h] [bp-C8h]@16 | |
682 int v13; // [sp+438h] [bp-C4h]@16 | |
683 int v14; // [sp+474h] [bp-88h]@16*/ | |
684 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
685 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
686 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
687 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
688 int v19; // [sp+4C8h] [bp-34h]@16 | |
689 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
690 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
691 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
692 | |
693 v4 = strlen(lpDriverName); | |
694 v20.pDriverName = new char[v4 + 1]; | |
695 v5 = strlen(lpDevDesc); | |
696 v20.pDeviceDesc = new char[v5 + 1]; | |
697 strcpy(v20.pDriverName, lpDriverName); | |
698 strcpy(v20.pDeviceDesc, lpDevDesc); | |
699 if ( lpGUID ) | |
700 { | |
701 v20.pGUID = new GUID; | |
702 memcpy(v20.pGUID, lpGUID, 0x10u); | |
703 } | |
704 else | |
705 { | |
706 v20.pGUID = 0; | |
707 } | |
708 | |
709 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
710 { | |
711 delete [] v20.pDriverName; | |
712 delete [] v20.pDeviceDesc; | |
713 if ( v20.pGUID ) | |
714 delete v20.pGUID; | |
715 } | |
716 else | |
717 { | |
718 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
719 { | |
720 delete [] v20.pDriverName; | |
721 delete [] v20.pDeviceDesc; | |
722 if ( v20.pGUID ) | |
723 delete v20.pGUID; | |
724 v6 = (IUnknown *)pDirectDraw; | |
725 } | |
726 else | |
727 { | |
728 pDirectDraw->Release(); | |
729 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
730 { | |
731 v20.pDDraw4DevDesc = 0; | |
732 } | |
733 else | |
734 { | |
735 v7 = strlen(ddDevId.szDescription); | |
736 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
737 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
738 } | |
739 memset(&ddsCaps, 0, 0x10u); | |
740 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
741 &ddsCaps, | |
742 (LPDWORD)&v20.uVideoMem, | |
743 (LPDWORD)&uFreeVideoMem))) | |
744 v20.uVideoMem = 0; | |
745 memset(&v10, 0, 0x7Cu); | |
746 v10.dwSize = 124; | |
747 v10.dwFlags = 6; | |
748 v10.dwHeight = 640; | |
749 v10.dwWidth = 480; | |
750 v10.ddpfPixelFormat.dwSize = 32; | |
751 | |
752 v19 = 0; | |
753 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
754 0, | |
755 0, | |
756 &v19, | |
757 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
758 || !v19 | |
759 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
760 { | |
761 delete [] v20.pDriverName; | |
762 delete [] v20.pDeviceDesc; | |
763 if ( v20.pDDraw4DevDesc ) | |
764 free(v20.pDDraw4DevDesc); | |
765 if ( v20.pGUID ) | |
766 delete v20.pGUID; | |
767 v6 = (IUnknown *)pDirectDraw4; | |
768 } | |
769 else | |
770 { | |
771 aux.pInfo = pOut; | |
772 aux.ptr_4 = &v20; | |
773 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
774 delete [] v20.pDriverName; | |
775 delete [] v20.pDeviceDesc; | |
776 if ( v20.pDDraw4DevDesc ) | |
777 free(v20.pDDraw4DevDesc); | |
778 if ( v20.pGUID ) | |
779 delete v20.pGUID; | |
780 pDirectDraw4->Release(); | |
781 v6 = (IUnknown *)pDirect3D3; | |
782 pDirectDraw4 = 0; | |
783 } | |
784 } | |
785 v6->Release(); | |
786 } | |
787 return 1; | |
788 } | |
789 | |
790 //----- (0049D784) -------------------------------------------------------- | |
791 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
792 { | |
793 int v6; // eax@1 | |
794 signed int v7; // edi@1 | |
795 signed int v8; // edi@14 | |
796 size_t v9; // eax@30 | |
797 size_t v10; // eax@30 | |
798 size_t v11; // eax@30 | |
799 size_t v12; // eax@30 | |
800 size_t v13; // eax@30 | |
801 | |
802 v6 = pHWDesc->dwFlags; | |
803 v7 = -1; | |
804 if ( v6 ) | |
805 { | |
806 if ( !a6->ptr_4->pGUID ) | |
807 v7 = 0; | |
808 if ( v6 && a6->ptr_4->pGUID ) | |
809 v7 = 1; | |
810 } | |
811 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
812 v7 = 2; | |
813 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
814 v7 = 3; | |
815 if ( v7 != -1 ) | |
816 { | |
817 v8 = v7; | |
818 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
819 a6->pInfo[v8].uCaps = 0; | |
820 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
821 a6->pInfo[v8].uCaps |= 2u; | |
822 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
823 a6->pInfo[v8].uCaps |= 4u; | |
824 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
825 a6->pInfo[v8].uCaps |= 8u; | |
826 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
827 a6->pInfo[v8].uCaps |= 0x10u; | |
828 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
829 a6->pInfo[v8].uCaps |= 0x20u; | |
830 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
831 a6->pInfo[v8].uCaps |= 0x40u; | |
832 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
833 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
834 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
835 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
836 v9 = strlen(lpDeviceName); | |
837 a6->pInfo[v8].pName = new char[v9 + 1]; | |
838 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
839 v10 = strlen(lpDeviceDesc); | |
840 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
841 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 842 a6->pInfo[v8].pGUID = new GUID; |
0 | 843 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
844 v11 = strlen(a6->ptr_4->pDriverName); | |
845 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
846 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
847 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
848 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
849 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
850 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
851 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
852 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
853 if ( a6->ptr_4->pGUID ) | |
854 { | |
855 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
856 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
857 } | |
858 else | |
859 { | |
860 a6->pInfo[v8].pDirectDrawGUID = 0; | |
861 } | |
862 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
863 } | |
864 return 1; | |
865 } | |
866 | |
867 //----- (0049D75C) -------------------------------------------------------- | |
868 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
869 { | |
870 HRESULT result; // eax@3 | |
871 | |
872 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
873 { | |
874 *a2 = 1; | |
875 result = 0; | |
876 } | |
877 else | |
878 { | |
879 result = 1; | |
880 } | |
881 return result; | |
882 } | |
883 | |
884 //----- (0047A95E) -------------------------------------------------------- | |
144
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885 void Render::PrepareDecorationsRenderList_ODM() |
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886 { |
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887 //char *v0; // esi@2 |
639 | 888 //DecorationDesc *v1; // ebx@6 |
0 | 889 __int16 v2; // ax@6 |
890 double v3; // st7@7 | |
639 | 891 //int v4; // eax@9 |
892 //int v5; // edx@9 | |
0 | 893 unsigned int v6; // edi@9 |
894 int v7; // eax@9 | |
895 SpriteFrame *v8; // eax@9 | |
635 | 896 //SpriteFrame *v9; // edi@9 |
0 | 897 unsigned __int16 *v10; // eax@9 |
898 int v11; // ecx@9 | |
899 int v12; // eax@9 | |
900 int v13; // ecx@9 | |
901 int v14; // ecx@20 | |
902 char v15; // dl@20 | |
903 signed int v16; // eax@20 | |
904 int v17; // eax@23 | |
905 int v18; // ecx@24 | |
906 int v19; // eax@24 | |
907 int v20; // ecx@24 | |
908 int v21; // ebx@26 | |
909 int v22; // eax@26 | |
910 int v23; // eax@30 | |
911 signed __int64 v24; // qtt@31 | |
912 int v25; // ebx@31 | |
913 int v26; // ecx@32 | |
914 RenderBillboard *v27; // eax@37 | |
915 __int16 v28; // dx@37 | |
916 __int16 v29; // cx@37 | |
917 int v30; // ecx@37 | |
918 int v31; // ebx@37 | |
619 | 919 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 920 //int x; // [sp+74h] [bp-30h]@9 |
921 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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922 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 923 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 924 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
925 int v38; // [sp+88h] [bp-1Ch]@9 | |
926 int v39; // [sp+8Ch] [bp-18h]@24 | |
927 int v40; // [sp+90h] [bp-14h]@24 | |
928 int v41; // [sp+94h] [bp-10h]@24 | |
929 int v42; // [sp+98h] [bp-Ch]@9 | |
930 int a5; // [sp+9Ch] [bp-8h]@9 | |
931 int b; // [sp+A0h] [bp-4h]@22 | |
932 | |
144
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933 //v35 = 0; |
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934 //if ( (signed int)uNumLevelDecorations > 0 ) |
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935 //{ |
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936 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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937 //do |
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938 for (int i = 0; i < uNumLevelDecorations; ++i) |
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939 { |
1980 | 940 LevelDecoration* decor = &pLevelDecorations[i]; |
941 char* v0 = (char *)&pLevelDecorations[i].vPosition.y; | |
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942 |
1491
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943 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 944 { |
945 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
1980 | 946 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
1490 | 947 v2 = decor_desc->uFlags; |
948 if ( (char)v2 >= 0 ) | |
949 { | |
950 if ( !(v2 & 0x22) ) | |
0 | 951 { |
1490 | 952 //v4 = decor->vPosition.x; |
953 //v5 = decor->vPosition.z; | |
954 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
955 //y = decor->vPosition.y; | |
956 //x = decor->vPosition.x; | |
957 //v36 = decor->vPosition.z; | |
958 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
959 | |
960 | |
961 #pragma region "New: seasons change" | |
962 extern bool change_seasons; | |
963 if (change_seasons) | |
964 switch (pParty->uCurrentMonth) | |
965 { | |
966 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
967 case 11: case 0: case 1: // winter | |
968 switch (decor_desc->uSpriteID) | |
969 { | |
970 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
971 case 548: // flower10 | |
972 case 547: // flower09 | |
973 case 541: // flower03 | |
974 case 539: continue; // flower01 | |
975 | |
976 case 483: // tree01 | |
977 case 486: // tree04 | |
978 case 492: // tree10 | |
979 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
980 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
981 break; | |
982 | |
983 default: | |
984 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
985 } | |
986 break; | |
987 | |
988 case 2: case 3: case 4: // spring | |
989 switch (decor_desc->uSpriteID) | |
990 { | |
991 } | |
992 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
993 break; | |
994 | |
995 case 8: case 9: case 10: // autumn | |
996 switch (decor_desc->uSpriteID) | |
997 { | |
998 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
999 case 548: // flower10 | |
1000 case 547: // flower09 | |
1001 case 541: // flower03 | |
1002 case 539: continue; // flower01 | |
1003 | |
1004 case 483: // tree01 | |
1005 case 486: // tree04 | |
1006 case 492: // tree10 | |
1007 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
1008 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
1009 break; | |
1010 | |
1011 default: | |
1012 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1013 } | |
1014 break; | |
1015 | |
1016 case 5: case 6: case 7: // summer | |
1017 //all green by default | |
1018 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1019 break; | |
1020 | |
1021 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
1022 } | |
1023 else | |
1024 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1025 #pragma endregion | |
1026 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1027 | |
1028 //v9 = v8; | |
1029 v42 = v8->uFlags; | |
1030 a5 = v8->uGlowRadius; | |
1640
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1031 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1032 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1033 v11 = *((int *)v0 + 2); |
1034 v37 = v10; | |
1035 v12 = v42; | |
1036 v38 = 0; | |
1037 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1038 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1039 + v11 | |
1040 - (signed int)v37) >> 8) & 7; | |
1041 v37 = (unsigned __int16 *)v13; | |
1042 if ( v42 & 2 ) | |
1043 v38 = 2; | |
1044 if ( (256 << v13) & v42 ) | |
1045 v38 |= 4u; | |
1046 if ( v12 & 0x40000 ) | |
1047 v38 |= 0x40u; | |
1048 if ( v12 & 0x20000 ) | |
1049 LOBYTE(v38) = v38 | 0x80; | |
1050 if ( a5 ) | |
0 | 1051 { |
1490 | 1052 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1053 { |
1490 | 1054 v14 = decor_desc->uColoredLightRed; |
1055 v15 = decor_desc->uColoredLightGreen; | |
1056 v16 = decor_desc->uColoredLightBlue; | |
0 | 1057 } |
1058 else | |
1059 { | |
1490 | 1060 v16 = 255; |
1061 v14 = 255; | |
1062 v15 = 255; | |
1063 } | |
1064 b = v16; | |
1065 pStationaryLightsStack->AddLight( | |
1066 decor->vPosition.x, | |
1067 decor->vPosition.y, | |
1068 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1069 a5, | |
1070 v14, | |
1071 v15, | |
1072 v16, | |
1073 byte_4E94D0); | |
1074 } | |
1640
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1075 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1076 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1077 { |
1640
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1078 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1079 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1080 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1081 v42 = v18; |
1642 | 1082 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1083 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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1084 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1085 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1086 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1087 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1088 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1089 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1090 { |
1091 v21 = a5 - b; | |
1092 v41 = a5 - b; | |
1642 | 1093 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1094 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1095 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1096 LABEL_30: |
1097 v42 = v22; | |
1098 v40 = 2 * abs(v20); | |
1099 v23 = abs(v21); | |
1100 if ( v40 >= v23 ) | |
0 | 1101 { |
1490 | 1102 LODWORD(v24) = 0; |
1637 | 1103 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1104 a5 = v24 / v39; |
1105 v25 = pViewport->uScreenCenterX | |
1106 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1107 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1108 v41 = v24 / v39; | |
1109 v40 = pViewport->uScreenCenterY | |
1110 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1111 v42 = v8->scale; | |
1112 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1113 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1114 if ( pRenderer->pRenderD3D ) | |
1115 { | |
1116 v26 = v41; | |
1117 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1118 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1119 } | |
1120 else | |
1121 { | |
1122 v26 = v41; | |
1123 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1124 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1125 } | |
1126 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1127 { | |
1128 if (::uNumBillboardsToDraw >= 500) | |
1129 return; | |
1130 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1131 ++uNumDecorationsDrawnThisFrame; | |
1132 v27->uHwSpriteID = *v37; | |
1133 v28 = v8->uPaletteIndex; | |
1134 v27->_screenspace_x_scaler_packedfloat = v26; | |
1135 v27->_screenspace_y_scaler_packedfloat = v26; | |
1136 v29 = v38; | |
1137 v27->uScreenSpaceX = v25; | |
1138 HIBYTE(v29) |= 2u; | |
1139 v27->uPalette = v28; | |
1140 v27->field_1E = v29; | |
1141 v27->world_x = decor->vPosition.x; | |
1142 v27->world_y = decor->vPosition.y; | |
1143 v27->world_z = decor->vPosition.z; | |
1144 v27->uScreenSpaceY = v40; | |
1145 HIWORD(v30) = HIWORD(v39); | |
1146 v31 = PID(OBJECT_Decoration,i); | |
1147 LOWORD(v30) = 0; | |
1148 v27->uIndoorSectorID = 0; | |
1149 v27->sZValue = v30 + v31; | |
1150 v27->dimming_level = 0; | |
1151 v27->pSpriteFrame = v8; | |
2006 | 1152 v27->sTintColor = 0; |
1490 | 1153 } |
0 | 1154 } |
1490 | 1155 goto LABEL_38; |
1156 } | |
1157 } | |
1158 else | |
1159 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1160 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1161 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1162 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1163 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1164 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1165 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1166 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1167 { |
1642 | 1168 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1169 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1170 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1171 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1172 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1173 goto LABEL_30; |
0 | 1174 } |
1175 } | |
1176 } | |
1490 | 1177 } |
1178 else | |
1179 { | |
1180 memset(&local_0, 0, 0x68u); | |
1181 v3 = (double)*((signed int *)v0 - 1); | |
1182 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1183 local_0.uDiffuse = 0xFF3C1E; | |
1184 local_0.x = v3; | |
1185 local_0.y = (double)*(signed int *)v0; | |
1186 local_0.z = (double)*((signed int *)v0 + 1); | |
1187 local_0.r = 0.0; | |
1188 local_0.g = 0.0; | |
1189 local_0.b = 0.0; | |
1190 local_0.flt_28 = 1.0; | |
1191 local_0.timeToLive = (rand() & 0x80) + 128; | |
1192 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1193 pGame->pParticleEngine->AddParticle(&local_0); | |
1194 } | |
1195 } | |
0 | 1196 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1197 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1198 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1199 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1200 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1201 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1202 } |
1203 | |
1204 //----- (0049D717) -------------------------------------------------------- | |
1205 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1206 { | |
1207 HRESULT v2; // esi@2 | |
1208 | |
2069 | 1209 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1210 { |
1211 v2 = 0; | |
1212 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1213 goto LABEL_6; | |
1214 if ( !Dst->dwSize ) | |
1215 { | |
1216 v2 = 1; | |
1217 LABEL_6: | |
2078 | 1218 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
0 | 1219 return v2; |
1220 } | |
1221 } | |
1222 return 1; | |
1223 } | |
1224 | |
1225 //----- (0049DC28) -------------------------------------------------------- | |
1226 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1227 { | |
1228 RenderD3D__DevInfo *v2; // eax@1 | |
1229 | |
1230 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1231 *pOutDevices = v2; | |
1232 memset(v2, 0, 0xA0u); | |
1985 | 1233 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1234 } |
1235 | |
1236 //----- (0049DC58) -------------------------------------------------------- | |
1237 RenderD3D::RenderD3D() | |
1238 { | |
1239 RenderD3D *v1; // esi@1 | |
1240 | |
1241 v1 = this; | |
1242 this->pHost = 0; | |
1243 this->pDirect3D = 0; | |
1244 this->pUnk = 0; | |
1245 this->pBackBuffer = 0; | |
1246 this->pFrontBuffer = 0; | |
1247 this->pZBuffer = 0; | |
1248 this->pDevice = 0; | |
1249 this->pViewport = 0; | |
1250 this->field_40 = 1; | |
1251 this->field_44 = 10; | |
1252 GetAvailableDevices(&this->pAvailableDevices); | |
1253 } | |
1254 | |
1255 //----- (0049DC90) -------------------------------------------------------- | |
1256 void RenderD3D::Release() | |
1257 { | |
1258 RenderD3D *v1; // esi@1 | |
1259 IDirectDraw4 *v2; // eax@2 | |
1260 signed int v3; // edi@4 | |
1261 IDirect3DViewport3 *v4; // eax@22 | |
1262 IUnknown *v5; // eax@24 | |
1263 IDirectDrawSurface4 *v6; // eax@26 | |
1264 IDirect3DDevice3 *v7; // eax@28 | |
1265 IDirect3D3 *v8; // eax@30 | |
1266 IDirectDrawSurface4 *v9; // eax@32 | |
1267 IDirectDrawSurface4 *v10; // eax@34 | |
1268 IDirectDraw4 *v11; // eax@36 | |
1269 | |
1270 v1 = this; | |
1271 if ( !this->bWindowed ) | |
1272 { | |
1273 v2 = this->pHost; | |
1274 if ( v2 ) | |
1275 { | |
1276 v2->RestoreDisplayMode(); | |
1277 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1278 v1->pHost->FlipToGDISurface(); | |
1279 } | |
1280 } | |
1281 v3 = 0; | |
1282 do | |
1283 { | |
1284 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1285 { | |
1286 free(v1->pAvailableDevices[v3].pDriverName); | |
1287 v1->pAvailableDevices[v3].pDriverName = 0; | |
1288 } | |
1289 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1290 { | |
1291 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1292 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1293 } | |
1294 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1295 { | |
1296 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1297 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1298 } | |
1299 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1300 { | |
1301 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1302 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1303 } | |
1304 if ( v1->pAvailableDevices[v3].pName ) | |
1305 { | |
1306 free(v1->pAvailableDevices[v3].pName); | |
1307 v1->pAvailableDevices[v3].pName = 0; | |
1308 } | |
1309 if ( v1->pAvailableDevices[v3].pDescription ) | |
1310 { | |
1311 free(v1->pAvailableDevices[v3].pDescription); | |
1312 v1->pAvailableDevices[v3].pDescription = 0; | |
1313 } | |
1314 if ( v1->pAvailableDevices[v3].pGUID ) | |
1315 { | |
1316 free(v1->pAvailableDevices[v3].pGUID); | |
1317 v1->pAvailableDevices[v3].pGUID = 0; | |
1318 } | |
1319 ++v3; | |
1320 } | |
1321 while ( v3 < 4 ); | |
1322 if ( v1->pAvailableDevices ) | |
1323 { | |
1324 free(v1->pAvailableDevices); | |
1325 v1->pAvailableDevices = 0; | |
1326 } | |
1327 v4 = v1->pViewport; | |
1328 if ( v4 ) | |
1329 { | |
1330 v4->Release(); | |
1331 v1->pViewport = 0; | |
1332 } | |
1333 v5 = v1->pUnk; | |
1334 if ( v5 ) | |
1335 { | |
1336 v5->Release(); | |
1337 v1->pUnk = 0; | |
1338 } | |
1339 v6 = v1->pZBuffer; | |
1340 if ( v6 ) | |
1341 { | |
1342 v6->Release(); | |
1343 v1->pZBuffer = 0; | |
1344 } | |
1345 v7 = v1->pDevice; | |
1346 if ( v7 ) | |
1347 { | |
1348 v7->Release(); | |
1349 v1->pDevice = 0; | |
1350 } | |
1351 v8 = v1->pDirect3D; | |
1352 if ( v8 ) | |
1353 { | |
1354 v8->Release(); | |
1355 v1->pDirect3D = 0; | |
1356 } | |
1357 v9 = v1->pBackBuffer; | |
1358 if ( v9 ) | |
1359 { | |
1360 v9->Release(); | |
1361 v1->pBackBuffer = 0; | |
1362 } | |
1363 v10 = v1->pFrontBuffer; | |
1364 if ( v10 ) | |
1365 { | |
1366 v10->Release(); | |
1367 v1->pFrontBuffer = 0; | |
1368 } | |
1369 v11 = v1->pHost; | |
1370 if ( v11 ) | |
1371 { | |
1372 v11->Release(); | |
1373 v1->pHost = 0; | |
1374 } | |
1375 } | |
1376 | |
1377 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1378 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1379 { |
1380 //IDirectDraw4 *v8; // eax@12 | |
1381 //IDirectDraw4 *v9; // eax@16 | |
1382 //IDirectDraw4 *v10; // eax@20 | |
1383 //IDirectDraw4 *v13; // eax@35 | |
1384 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1385 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1386 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1387 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1388 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1389 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1390 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1391 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1392 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1393 | |
2069 | 1394 auto hWnd = window->GetApiHandle(); |
1395 int game_width = window->GetWidth(); | |
1396 int game_height = window->GetHeight(); | |
1397 | |
0 | 1398 this->bWindowed = bWindowed; |
1399 this->hWindow = hWnd; | |
1400 | |
1401 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1402 { | |
1403 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1404 return 0; | |
1405 } | |
1406 | |
1407 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1408 { | |
1409 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1410 if (lpDD) | |
1411 lpDD->Release(); | |
1412 return 0; | |
1413 } | |
1414 lpDD->Release(); | |
1415 lpDD = 0; | |
1416 | |
1417 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1418 { | |
1419 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1420 { | |
1421 v23 = "Init - Failed to set cooperative level.\n"; | |
1422 sprintf(pErrorMessage, v23); | |
1423 LABEL_65: | |
1424 if (pHost) | |
1425 { | |
1426 pHost->Release(); | |
1427 pHost = 0; | |
1428 } | |
1429 return 0; | |
1430 } | |
1431 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1432 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1433 ddsd2.dwFlags = DDSD_CAPS; | |
1434 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1435 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1436 { | |
1437 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1438 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1439 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1440 { |
1441 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1442 goto LABEL_14; | |
1443 } | |
1444 | |
1445 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1446 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1447 ddsd2.dwWidth = game_width; |
1448 ddsd2.dwHeight = game_height; | |
0 | 1449 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1450 { | |
1451 v24 = "Init - Failed to create back buffer.\n"; | |
1452 LABEL_14: | |
1453 sprintf(pErrorMessage, v24); | |
1454 if (pFrontBuffer) | |
1455 { | |
1456 pFrontBuffer->Release(); | |
1457 pFrontBuffer = 0; | |
1458 } | |
1459 goto LABEL_65; | |
1460 } | |
1461 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1462 { | |
1463 v25 = "Init - Failed to create clipper.\n"; | |
1464 goto LABEL_45; | |
1465 } | |
1466 v30->SetHWnd(0, hWnd); | |
1467 pFrontBuffer->SetClipper(v30); | |
1468 | |
1469 v30->Release(); | |
1470 v30 = 0; | |
1471 | |
1472 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1473 | |
1474 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1475 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1476 ddsd2.dwWidth = game_width; |
1477 ddsd2.dwHeight = game_height; | |
0 | 1478 |
1479 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1480 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1481 &ddsd2.ddpfPixelFormat) ) | |
1482 goto LABEL_21; | |
1483 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1484 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1485 | |
1486 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1487 { | |
1488 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1489 { | |
1490 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1491 pBackBuffer, | |
1492 &pDevice, | |
1493 0) ) | |
1494 { | |
1495 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1496 d3dvp2.dvClipWidth = 2.0; | |
1497 d3dvp2.dvClipY = 1.0; | |
1498 d3dvp2.dvClipHeight = 2.0; | |
1499 d3dvp2.dvMaxZ = 1.0; | |
1500 d3dvp2.dvMinZ = 0.0; | |
1501 goto LABEL_54; | |
1502 } | |
1503 LABEL_51: | |
1504 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1505 if (pDirect3D) | |
1506 { | |
1507 pDirect3D->Release(); | |
1508 pDirect3D = 0; | |
1509 } | |
1510 goto LABEL_59; | |
1511 } | |
1512 LABEL_48: | |
1513 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1514 if (pZBuffer) | |
1515 { | |
1516 pZBuffer->Release(); | |
1517 pZBuffer = 0; | |
1518 } | |
1519 goto LABEL_61; | |
1520 } | |
1521 goto LABEL_44; | |
1522 } | |
1523 LABEL_36: | |
1524 v23 = "Init - Failed to create front buffer.\n"; | |
1525 sprintf(pErrorMessage, v23); | |
1526 goto LABEL_65; | |
1527 } | |
1528 if ( uDeviceID == 1 ) | |
1529 v26 = 1045; | |
1530 else | |
1531 v26 = 1041; | |
1532 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1533 { | |
1534 v23 = "Init - Failed to set cooperative level.\n"; | |
1535 sprintf(pErrorMessage, v23); | |
1536 goto LABEL_65; | |
1537 } | |
1538 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1539 { | |
1540 v23 = "Init - Failed to set display mode.\n"; | |
1541 sprintf(pErrorMessage, v23); | |
1542 goto LABEL_65; | |
1543 } | |
1544 | |
1545 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1546 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1547 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1548 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1549 ddsd2.dwBackBufferCount = 1; | |
1550 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1551 goto LABEL_36; | |
1552 //a3a = &pBackBuffer; | |
1553 //v14 = *v34; | |
1554 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1555 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1556 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1557 //hWnda = &pDirect3D; | |
1558 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1559 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1560 { | |
1561 v25 = "Init - Failed to get D3D interface.\n"; | |
1562 goto LABEL_45; | |
1563 } | |
1564 | |
1565 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1566 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1567 ddsd2.dwWidth = 640; | |
1568 ddsd2.dwHeight = 480; | |
1569 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1570 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1571 &ddsd2.ddpfPixelFormat) ) | |
1572 { | |
1573 LABEL_21: | |
1574 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1575 goto LABEL_45; | |
1576 } | |
1577 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1578 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1579 //uDeviceIDa = &pZBuffer; | |
1580 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1581 { | |
1582 LABEL_44: | |
1583 v25 = "Init - Failed to create z-buffer.\n"; | |
1584 LABEL_45: | |
1585 sprintf(pErrorMessage, v25); | |
1586 if (pBackBuffer) | |
1587 { | |
1588 pBackBuffer->Release(); | |
1589 pBackBuffer = 0; | |
1590 } | |
1591 LABEL_63: | |
1592 //v19 = &pFrontBuffer; | |
1593 if (pFrontBuffer) | |
1594 { | |
1595 pFrontBuffer->Release(); | |
1596 pFrontBuffer= 0; | |
1597 } | |
1598 goto LABEL_65; | |
1599 } | |
1600 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1601 goto LABEL_48; | |
1602 //v33 = &pDevice; | |
1603 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1604 pBackBuffer, | |
1605 &pDevice, | |
1606 0) ) | |
1607 goto LABEL_51; | |
1608 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1609 d3dvp2.dvClipWidth = 2.0; | |
1610 d3dvp2.dvClipY = 1.0; | |
1611 d3dvp2.dvClipHeight = 2.0; | |
1612 d3dvp2.dvMaxZ = 1.0; | |
1613 | |
1614 LABEL_54: | |
1615 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1616 //v17 = *hWnda; | |
2069 | 1617 d3dvp2.dwWidth = game_width; |
1618 d3dvp2.dwHeight = game_height; | |
0 | 1619 d3dvp2.dvClipX = -1.0; |
1620 //v18 = v17->lpVtbl; | |
1621 //v32 = &v4->pViewport; | |
1622 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1623 { | |
1624 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1625 if (pDevice) | |
1626 { | |
1627 pDevice->Release(); | |
1628 pDevice = 0; | |
1629 } | |
1630 if (pDirect3D) | |
1631 { | |
1632 pDirect3D->Release(); | |
1633 pDirect3D = 0; | |
1634 } | |
1635 LABEL_59: | |
1636 if (pZBuffer) | |
1637 { | |
1638 pZBuffer->Release(); | |
1639 pZBuffer = 0; | |
1640 } | |
1641 LABEL_61: | |
1642 if (pBackBuffer) | |
1643 { | |
1644 pBackBuffer->Release(); | |
1645 pBackBuffer = 0; | |
1646 } | |
1647 goto LABEL_63; | |
1648 } | |
1649 | |
1650 pDevice->AddViewport(pViewport); | |
1651 pViewport->SetViewport2(&d3dvp2); | |
1652 pDevice->SetCurrentViewport(pViewport); | |
1653 return 1; | |
1654 } | |
1655 | |
1656 //----- (0049E444) -------------------------------------------------------- | |
1657 unsigned int RenderD3D::GetDeviceCaps() | |
1658 { | |
1659 unsigned int v1; // ebx@1 | |
1660 RenderD3D *v2; // edi@1 | |
1661 IDirect3DDevice3 *v3; // eax@1 | |
1662 unsigned int result; // eax@2 | |
1663 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1664 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1665 | |
1666 v1 = 0; | |
1667 v2 = this; | |
1668 memset(&halCaps, 0, 0xFCu); | |
1669 halCaps.dwSize = 252; | |
1670 memset(&refCaps, 0, 0xFCu); | |
1671 v3 = v2->pDevice; | |
1672 refCaps.dwSize = 252; | |
1673 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1674 { | |
1675 result = 1; | |
1676 } | |
1677 else | |
1678 { | |
1679 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1680 v1 = 2; | |
1681 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1682 v1 |= 4u; | |
1683 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1684 v1 |= 8u; | |
1685 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1686 v1 |= 0x10u; | |
1687 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1688 v1 |= 0x20u; | |
1689 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1690 v1 |= 0x40u; | |
1691 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1692 LOBYTE(v1) = v1 | 0x80; | |
1693 result = v1; | |
1694 } | |
1695 return result; | |
1696 } | |
1697 | |
1698 //----- (0049E4FC) -------------------------------------------------------- | |
1699 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1700 { | |
1701 uint uClearFlags = 0; | |
1702 | |
1703 if (bClearColor) | |
1704 uClearFlags |= D3DCLEAR_TARGET; | |
1705 if (bClearDepth) | |
1706 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1707 | |
1708 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1709 if (uClearFlags) | |
1710 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1711 } | |
1712 | |
1713 //----- (0049E54D) -------------------------------------------------------- | |
1714 void RenderD3D::Present(bool bForceBlit) | |
1715 { | |
1716 RECT v5; // [sp+18h] [bp-18h]@1 | |
1717 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1718 | |
1719 v5.left = 0; | |
1720 v5.top = 0; | |
1721 v5.bottom = 480; | |
1722 v5.right = 640; | |
1723 | |
1724 if (bWindowed || bForceBlit) | |
1725 { | |
1726 RECT rc; | |
1727 GetClientRect(hWindow, &rc); | |
1728 Point.y = 0; | |
1729 Point.x = 0; | |
1730 ClientToScreen(hWindow, &Point); | |
1731 OffsetRect(&rc, Point.x, Point.y); | |
1732 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1733 } | |
1734 else | |
1735 pFrontBuffer->Flip(0, 1); | |
1736 } | |
1737 | |
1738 //----- (0049E5D4) -------------------------------------------------------- | |
1739 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1740 { | |
1741 unsigned int v8; // edx@4 | |
1742 unsigned int v9; // ebx@5 | |
1743 unsigned int v10; // eax@5 | |
1744 DWORD v11; // edx@5 | |
1745 //int v12; // edx@7 | |
1746 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1747 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1748 | |
1749 //v15 = this; | |
1750 memset(&ddsd2, 0, 0x7Cu); | |
1751 ddsd2.dwSize = 0x7Cu; | |
1752 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1753 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1754 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1755 ddsd2.dwHeight = uTextureHeight; | |
1756 ddsd2.dwWidth = uTextureWidth; | |
1757 if ( bMipmaps ) | |
1758 { | |
1759 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1760 { | |
1761 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1762 LABEL_8: | |
1763 ddsd2.dwMipMapCount = v8; | |
1764 if ( !v8 ) | |
1765 goto LABEL_12; | |
1766 goto LABEL_11; | |
1767 } | |
1768 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1769 { | |
1770 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1771 goto LABEL_8; | |
1772 } | |
1773 v9 = GetMaxMipLevels(uTextureWidth); | |
1774 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1775 ddsd2.dwMipMapCount = v9 - v10; | |
1776 if ( v9 == v10 ) | |
1777 { | |
1778 ddsd2.dwFlags = 0x1007u; | |
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|
1779 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1780 ddsd2.ddsCaps.dwCaps = v11; |
1781 goto LABEL_12; | |
1782 } | |
1783 } | |
1784 else | |
1785 { | |
1786 ddsd2.dwMipMapCount = 1; | |
1787 } | |
1788 LABEL_11: | |
1789 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1790 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1791 LABEL_12: | |
1792 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1793 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1794 if (bAlphaChannel) | |
1795 { | |
1796 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1797 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1798 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1799 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1800 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1801 } | |
1802 else | |
1803 { | |
1804 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1805 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1806 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1807 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1808 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1809 } | |
1810 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1811 return false; | |
1812 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1813 { | |
1814 (*pOutSurface)->Release(); | |
1815 *pOutSurface = 0; | |
1816 return false; | |
1817 } | |
1818 return true; | |
1819 } | |
1820 | |
1821 //----- (004A5190) -------------------------------------------------------- | |
1822 void RenderD3D::HandleLostResources() | |
1823 { | |
1824 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1825 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1826 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1827 } | |
1828 | |
1829 //----- (004A2050) -------------------------------------------------------- | |
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|
1830 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1831 { |
1832 Render *v5; // edi@1 | |
1833 unsigned int v6; // ebx@1 | |
1834 LightmapBuilder *v7; // esi@3 | |
1835 int v8; // eax@7 | |
1836 ODMFace *v9; // eax@12 | |
1837 char *v10; // esi@12 | |
1838 double v11; // st7@14 | |
1839 double v12; // st7@14 | |
1840 int v13; // eax@14 | |
1841 ODMFace *v14; // ecx@14 | |
1842 double v15; // st7@14 | |
1843 float v16; // ST48_4@15 | |
1844 int v17; // eax@15 | |
1845 char v18; // zf@17 | |
1846 HRESULT v19; // eax@18 | |
1847 HRESULT v20; // eax@18 | |
1848 HRESULT v21; // eax@20 | |
1849 HRESULT v22; // eax@20 | |
1850 unsigned int v23; // ecx@20 | |
1851 char *v24; // eax@21 | |
1852 HRESULT v25; // eax@23 | |
1853 HRESULT v26; // eax@23 | |
1854 HRESULT v27; // eax@24 | |
1855 HRESULT v28; // eax@25 | |
1856 HRESULT v29; // eax@25 | |
1857 HRESULT v30; // eax@25 | |
1858 HRESULT v31; // eax@25 | |
1859 HRESULT v32; // eax@26 | |
1860 unsigned int v33; // ecx@26 | |
1861 char *v34; // eax@27 | |
1862 int v35; // edx@28 | |
1863 HRESULT v36; // eax@29 | |
1864 HRESULT v37; // eax@29 | |
1865 HRESULT v38; // eax@29 | |
1866 HRESULT v39; // eax@29 | |
1867 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1868 unsigned int v41; // eax@29 | |
1869 HRESULT v42; // eax@30 | |
1870 HRESULT v43; // eax@30 | |
1871 HRESULT v44; // eax@30 | |
1872 char *v45; // esi@34 | |
1873 int v46; // ecx@35 | |
1874 double v47; // st6@35 | |
1875 int v48; // eax@36 | |
1876 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1877 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1878 int v51; // [sp+50h] [bp-18h]@0 | |
1879 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1880 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1881 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1882 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1883 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1884 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1885 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1886 |
1887 v5 = this; | |
1888 v6 = 0; | |
1889 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1890 { | |
1891 v7 = pGame->pLightmapBuilder; | |
1892 v53 = v7; | |
1893 v54 = v7->std__vector_000004_size; | |
1894 if ( v7->std__vector_000004_size) | |
2006 | 1895 a2 = -1; |
638 | 1896 pGame->AlterGamma_ODM(a4, &a2); |
1394 | 1897 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1898 { |
638 | 1899 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1900 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1901 } |
1902 else | |
1903 { | |
1904 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1905 { | |
323 | 1906 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1907 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1908 if (bUsingSpecular) | |
1909 { | |
186 | 1910 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1911 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1912 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1913 } |
1073 | 1914 for (uint i = 0; i < uNumVertices; ++i) |
1915 { | |
1916 | |
1917 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1918 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1919 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1920 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1921 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1922 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1923 | |
1924 if ( this->bUsingSpecular ) | |
0 | 1925 { |
1073 | 1926 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1927 } |
1073 | 1928 else |
1929 { | |
1930 d3d_vertex_buffer[i].specular = 0; | |
1931 } | |
1932 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1933 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1934 | |
1935 } | |
323 | 1936 |
1937 if (a4->uAttributes & FACE_OUTLINED) | |
1938 { | |
1939 int color; | |
1940 if (GetTickCount() % 300 >= 150) | |
1941 color = 0xFFFF2020; | |
1942 else color = 0xFF901010; | |
1943 | |
1944 for (uint i = 0; i < uNumVertices; ++i) | |
1945 d3d_vertex_buffer[i].diffuse = color; | |
1946 } | |
1947 | |
0 | 1948 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1949 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1950 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1206
diff
changeset
|
1951 d3d_vertex_buffer, |
0 | 1952 uNumVertices, |
1953 D3DDP_DONOTLIGHT); | |
1954 } | |
1955 else | |
1956 { | |
1073 | 1957 for (uint i = 0; i < uNumVertices; ++i) |
1958 { | |
1959 | |
1960 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1961 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1962 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1963 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1964 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1965 if ( this->bUsingSpecular ) | |
0 | 1966 { |
1073 | 1967 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1968 } |
1073 | 1969 else |
1970 { | |
1971 d3d_vertex_buffer[i].specular = 0; | |
1972 } | |
1973 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1974 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1975 | |
1976 } | |
1977 | |
186 | 1978 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1979 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1980 if (bUsingSpecular) |
186 | 1981 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1982 |
1983 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1984 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1985 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1986 d3d_vertex_buffer, |
0 | 1987 uNumVertices, |
1988 D3DDP_DONOTLIGHT)); | |
1989 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1990 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1991 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1992 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1993 for (uint i = 0; i < uNumVertices; ++i) |
1994 { | |
1995 d3d_vertex_buffer[i].diffuse = a2; | |
1996 } | |
0 | 1997 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1998 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1999 if ( !pRenderer->bUsingSpecular ) |
186 | 2000 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
2001 | |
2002 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
2003 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
2004 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 2005 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2006 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
2007 d3d_vertex_buffer, |
0 | 2008 uNumVertices, |
2009 D3DDP_DONOTLIGHT)); | |
2010 if (bUsingSpecular) | |
2011 { | |
186 | 2012 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 2013 |
1073 | 2014 for (uint i = 0; i < uNumVertices; ++i) |
2015 { | |
2016 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
2017 d3d_vertex_buffer[i].specular = 0; | |
2018 } | |
2019 | |
0 | 2020 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 2021 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
2022 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 2023 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2024 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2025 d3d_vertex_buffer, |
0 | 2026 uNumVertices, |
2027 D3DDP_DONOTLIGHT)); | |
186 | 2028 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2029 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2030 v41 = GetLevelFogColor(); | |
2031 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2032 v6 = 0; | |
2033 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2034 } | |
186 | 2035 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2036 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2037 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2038 } | |
2039 } | |
2040 } | |
2041 } | |
2042 // 4D864C: using guessed type char byte_4D864C; | |
2043 | |
2044 //----- (0049EB79) -------------------------------------------------------- | |
2045 Render::~Render() | |
2046 { | |
2047 Render *v1; // esi@1 | |
2048 | |
2049 v1 = this; | |
1583 | 2050 free(this->pDefaultZBuffer); |
0 | 2051 v1->pD3DBitmaps.Release(); |
2052 v1->pD3DSprites.Release(); | |
2053 Release(); | |
2054 v1->bWindowMode = 1; | |
2055 //nullsub_1(); | |
2056 //nullsub_1(); | |
2057 } | |
2058 | |
2059 //----- (0049E756) -------------------------------------------------------- | |
2060 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2061 { | |
2062 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2063 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2064 | |
2065 halCaps.dwSize = 380; | |
2066 refCaps.dwSize = 380; | |
2067 this_->GetCaps(&halCaps, &refCaps); | |
2068 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2069 } | |
2070 | |
2071 //----- (0049E992) -------------------------------------------------------- | |
2072 Render::Render() | |
2073 { | |
2074 Render *v1; // esi@1 | |
2075 int v2; // eax@1 | |
2076 char v3; // zf@1 | |
2077 | |
2078 v1 = this; | |
2079 this->pDirectDraw4 = 0; | |
2080 this->pFrontBuffer4 = 0; | |
2081 this->pBackBuffer4 = 0; | |
2082 this->pColorKeySurface4 = 0; | |
2083 this->pDirectDraw2 = 0; | |
2084 this->pFrontBuffer2 = 0; | |
2085 this->pBackBuffer2 = 0; | |
2086 this->pSomeSurface2 = 0; | |
2087 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2088 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2089 v1->bWindowMode = 1; | |
2090 v1->field_40054 = 0; | |
2091 v1->field_10 = 640; | |
2092 v1->field_14 = 480; | |
2093 v1->field_40030 = 0; | |
2094 v1->field_4002C = 0; | |
2095 v1->pActiveZBuffer = 0; | |
2096 v1->pDefaultZBuffer = 0; | |
709 | 2097 v1->raster_clip_y = 0; |
2098 v1->raster_clip_x = 0; | |
2099 v1->raster_clip_z = 639; | |
2100 v1->raster_clip_w = 479; | |
0 | 2101 v1->field_4003C = (int)&unk_4EED80; |
2102 v1->field_40040 = dword_4EED78; | |
2103 v1->uClipZ = 640; | |
2104 v1->field_40044 = 2; | |
2105 v1->field_40048 = 6; | |
2106 v1->pFrontBuffer4 = 0; | |
2107 v1->pBackBuffer4 = 0; | |
2108 v1->pColorKeySurface4 = 0; | |
2109 v1->pDirectDraw4 = 0; | |
2110 v1->pRenderD3D = 0; | |
2111 v1->uNumSceneBegins = 0; | |
2112 v1->uNumD3DSceneBegins = 0; | |
2069 | 2113 v1->using_software_screen_buffer = 0; |
0 | 2114 v1->pTargetSurface = 0; |
2115 v1->uTargetSurfacePitch = 0; | |
2116 v1->uClipY = 0; | |
2117 v1->uClipX = 0; | |
2118 v1->uClipW = 480; | |
2119 v1->bClip = 1; | |
2069 | 2120 //v1->bColorKeySupported = 0; |
0 | 2121 v1->bRequiredTextureStagesAvailable = 0; |
2122 v1->bTinting = 1; | |
2123 LOBYTE(v1->field_103668) = 0; | |
2124 v1->field_1036B8 = 0; | |
2125 v1->_gpu_memory_used = 0; | |
2126 uNumBillboardsToDraw = 0; | |
2127 bFogEnabled = false; | |
265 | 2128 |
2129 hd_water_tile_id = -1; | |
2130 hd_water_current_frame = 0; | |
2002 | 2131 sub_4A19B0(); |
0 | 2132 } |
2133 | |
2069 | 2134 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2135 { |
1802 | 2136 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2137 | |
2138 this->window = window; | |
2069 | 2139 //bStartInWindow = true; |
1802 | 2140 //windowed_mode_width = windowed_width; |
2141 //windowed_mode_height = windowed_height; | |
2142 | |
1985 | 2143 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2144 |
2145 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2146 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2147 | |
2148 this->bTinting = bTinting; | |
2149 | |
1980 | 2150 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2151 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2152 |
2153 return r1 && r2; | |
2154 } | |
2155 | |
2156 | |
2157 //----- (0049ECC4) -------------------------------------------------------- | |
2158 void Render::ClearBlack() | |
2159 { | |
2160 if (pRenderD3D) | |
2161 { | |
2069 | 2162 if (using_software_screen_buffer) |
0 | 2163 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2164 } | |
2165 else | |
2166 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2167 } | |
2168 | |
2169 //----- (0049ED18) -------------------------------------------------------- | |
2170 void Render::PresentBlackScreen() | |
2171 { | |
2172 IDirectDrawSurface *v2; // eax@3 | |
2173 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2174 RECT x; // [sp+68h] [bp-10h]@3 | |
2175 | |
2176 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2177 GetWindowRect(window->GetApiHandle(), &x); |
0 | 2178 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
2179 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2180 { | |
2181 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2182 } | |
2183 else | |
2184 { | |
2185 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2186 } | |
2187 v3.dwFillColor = 0; | |
2188 v3.dwSize = 100; | |
2189 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2190 pRenderer->Present(); | |
2191 } | |
2192 | |
2193 //----- (0049EDB6) -------------------------------------------------------- | |
2194 void Render::SavePCXScreenshot() | |
2195 { | |
2196 Render *v1; // esi@1 | |
2197 __int16 v2; // di@1 | |
2198 int v3; // eax@4 | |
2199 int v4; // ecx@4 | |
2200 int v5; // eax@8 | |
2201 FILE *v6; // edi@10 | |
2202 int v7; // ecx@11 | |
2203 int v8; // eax@11 | |
2204 int v9; // eax@13 | |
2205 int v10; // ecx@15 | |
2206 unsigned __int8 v11; // dl@15 | |
2207 signed int v12; // eax@18 | |
2208 char v13; // zf@27 | |
2209 HRESULT v14; // eax@29 | |
2210 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2211 __int16 v16; // [sp+44h] [bp-120h]@10 | |
2212 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2213 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2214 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2215 char *v20; // [sp+11Ch] [bp-48h]@14 | |
2216 char *v21; // [sp+120h] [bp-44h]@14 | |
2217 int v24; // [sp+124h] [bp-40h]@11 | |
2218 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
2219 int var38; // [sp+12Ch] [bp-38h]@4 | |
2220 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2221 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2222 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
2223 void *v28; // [sp+14Ch] [bp-18h]@8 | |
2224 int v29; // [sp+150h] [bp-14h]@4 | |
2225 int v30; // [sp+154h] [bp-10h]@4 | |
2226 char v31; // [sp+15Ah] [bp-Ah]@25 | |
2227 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
2228 int i; // [sp+15Ch] [bp-8h]@10 | |
2229 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
2230 | |
2231 v1 = this; | |
2232 v2 = 0; | |
2069 | 2233 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2234 { |
2235 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
2236 File = fopen(Filename, "wb"); | |
2237 if ( File ) | |
2238 { | |
2239 v3 = v1->field_10; | |
2240 v4 = v1->field_14; | |
2241 var38 = v3; | |
2242 v29 = v4; | |
2243 v30 = v3; | |
2244 if ( v3 & 1 ) | |
2245 v30 = v3 + 1; | |
2246 if ( v1->pRenderD3D ) | |
2247 { | |
2248 memset(&Dst, 0, 0x7Cu); | |
2249 Dst.dwSize = 124; | |
168 | 2250 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2251 return; |
2252 v28 = Dst.lpSurface; | |
2253 v5 = Dst.lPitch >> 1; | |
2254 v2 = 0; | |
2255 } | |
2256 else | |
2257 { | |
2258 pRenderer->BeginScene(); | |
2259 v28 = pRenderer->pTargetSurface; | |
2260 v5 = pRenderer->uTargetSurfacePitch; | |
2261 } | |
2262 i = v5; | |
2263 header1.right = var38 - 1; | |
2264 header1.left = v2; | |
2265 header1.bottom = v29 - 1; | |
2266 header1.up = v2; | |
2267 header2.pitch = v30; | |
2268 memset(color_map, 0, sizeof(color_map)); | |
2269 memset(v15, 0, sizeof(v15)); | |
2270 header2.reserved = 0; | |
2271 header1.manufacturer = 10; | |
2272 v16 = 0; | |
2273 v6 = File; | |
2274 header1.version = 5; | |
2275 header1.encoding = 1; | |
2276 header1.bpp = 8; | |
2277 header1.hdpi = 75; | |
2278 header1.vdpi = 75; | |
2279 header2.planes = 3; | |
2280 header2.palette_info = 1; | |
2281 fwrite(&header1, 1u, 1u, File); | |
2282 fwrite(&header1.version, 1u, 1u, v6); | |
2283 fwrite(&header1.encoding, 1u, 1u, v6); | |
2284 fwrite(&header1.bpp, 1u, 1u, v6); | |
2285 fwrite(&header1.left, 2u, 1u, v6); | |
2286 fwrite(&header1.up, 2u, 1u, v6); | |
2287 fwrite(&header1.right, 2u, 1u, v6); | |
2288 fwrite(&header1.bottom, 2u, 1u, v6); | |
2289 fwrite(&header1.hdpi, 2u, 1u, v6); | |
2290 fwrite(&header1.vdpi, 2u, 1u, v6); | |
2291 fwrite(color_map, 0x30u, 1u, v6); | |
2292 fwrite(&header2, 1u, 1u, v6); | |
2293 fwrite(&header2.planes, 1u, 1u, v6); | |
2294 fwrite(&header2.pitch, 2u, 1u, v6); | |
2295 fwrite(&header2.palette_info, 2u, 1u, v6); | |
2296 fwrite(v15, 0x3Au, 1u, v6); | |
1583 | 2297 ptr = malloc(3 * var38 + 6); |
0 | 2298 if ( v29 > 0 ) |
2299 { | |
2300 v7 = v30; | |
2301 File = (FILE *)v29; | |
2302 v29 = 3 * v30; | |
2303 v24 = 2 * i; | |
2304 v8 = (int)v28; | |
2305 while ( 1 ) | |
2306 { | |
2307 i = v8; | |
2308 v9 = 0; | |
2309 if ( var38 > 0 ) | |
2310 { | |
2311 v21 = (char *)ptr + v7; | |
2312 v20 = (char *)ptr + 2 * v30; | |
2313 do | |
2314 { | |
2315 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
2316 + LOBYTE(v1->uTargetBBits) | |
2317 + v1->uTargetRBits | |
2318 - 8); | |
2319 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
2320 + LOBYTE(v1->uTargetGBits) | |
2321 - 8); | |
2322 v10 = i; | |
2323 v11 = LOBYTE(v1->uTargetBMask); | |
2324 i += 2; | |
2325 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
2326 } | |
2327 while ( v9 < var38 ); | |
2328 } | |
2329 for ( i = 0; i < v29; i += v34 ) | |
2330 { | |
2331 v34 = 1; | |
2332 v32 = *((char *)ptr + i); | |
2333 do | |
2334 { | |
2335 v12 = i + v34; | |
2336 if ( *((char *)ptr + v12) != v32 ) | |
2337 break; | |
2338 if ( !(v12 % v30) ) | |
2339 break; | |
2340 ++v34; | |
2341 } | |
2342 while ( v34 < 0x3Fu ); | |
2343 if ( i + v34 > v29 ) | |
2344 v34 = 3 * v30 - i; | |
2345 if ( v34 > 1u || v32 >= 0xC0u ) | |
2346 { | |
2347 v31 = v34 | 0xC0; | |
2348 fwrite(&v31, 1u, 1u, v6); | |
2349 } | |
2350 fwrite(&v32, 1u, 1u, v6); | |
2351 } | |
2352 v8 = (int)((char *)v28 + v24); | |
2353 v13 = File == (FILE *)1; | |
2354 File = (FILE *)((char *)File - 1); | |
2355 v28 = (char *)v28 + v24; | |
2356 if ( v13 ) | |
2357 break; | |
2358 v7 = v30; | |
2359 } | |
2360 } | |
2361 if ( v1->pRenderD3D ) | |
2362 { | |
2363 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2364 } | |
2365 else | |
2366 { | |
2367 pRenderer->EndScene(); | |
2368 } | |
2369 | |
1583 | 2370 free(ptr); |
0 | 2371 fclose(v6); |
2372 } | |
2373 } | |
2374 } | |
2375 // 4EFA80: using guessed type int dword_4EFA80; | |
2376 | |
2377 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2378 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2379 { |
2380 Render *v2; // esi@1 | |
2381 __int16 v3; // di@1 | |
2382 int v4; // eax@4 | |
2383 char *v5; // ecx@4 | |
2384 unsigned int v6; // eax@8 | |
2385 FILE *v7; // edi@10 | |
2386 int v8; // ecx@11 | |
2387 int v9; // eax@11 | |
2388 int v10; // eax@13 | |
2389 const char *v11; // ecx@15 | |
2390 unsigned __int8 v12; // dl@15 | |
2391 signed int v13; // eax@18 | |
2392 char v14; // zf@27 | |
2393 HRESULT v15; // eax@29 | |
2394 char v16; // [sp+Ch] [bp-12Ch]@10 | |
2395 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
2396 int Dst; // [sp+48h] [bp-F0h]@7 | |
2397 int v19; // [sp+58h] [bp-E0h]@8 | |
2398 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2399 char v21; // [sp+C4h] [bp-74h]@10 | |
2400 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
2401 char *v23; // [sp+F8h] [bp-40h]@14 | |
2402 int v24; // [sp+FCh] [bp-3Ch]@11 | |
2403 int v25; // [sp+100h] [bp-38h]@4 | |
2404 FILE *File; // [sp+104h] [bp-34h]@3 | |
2405 char Str; // [sp+108h] [bp-30h]@10 | |
2406 char v28; // [sp+109h] [bp-2Fh]@10 | |
2407 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2408 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2409 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2410 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2411 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2412 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2413 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2414 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2415 char v37; // [sp+118h] [bp-20h]@10 | |
2416 char v38; // [sp+119h] [bp-1Fh]@10 | |
2417 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2418 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2419 void *ptr; // [sp+120h] [bp-18h]@10 | |
2420 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
2421 int v43; // [sp+128h] [bp-10h]@4 | |
2422 char v44; // [sp+12Fh] [bp-9h]@25 | |
2423 char *i; // [sp+130h] [bp-8h]@10 | |
2424 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
2425 | |
2426 v2 = this; | |
2427 v3 = 0; | |
2069 | 2428 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2429 { |
2430 ++dword_4EFA84; | |
2431 File = fopen(a1, "wb"); | |
2432 if ( File ) | |
2433 { | |
2434 v4 = v2->field_10; | |
2435 v5 = (char *)v2->field_14; | |
2436 v25 = v4; | |
2437 a1 = v5; | |
2438 v43 = v4; | |
2439 if ( v4 & 1 ) | |
2440 v43 = v4 + 1; | |
2441 if ( v2->pRenderD3D ) | |
2442 { | |
2443 memset(&Dst, 0, 0x7Cu); | |
2444 Dst = 124; | |
168 | 2445 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2446 return; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2447 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
0 | 2448 v42 = v20; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2449 __debugbreak(); // warning C4700: uninitialized local variable 'v19' used |
0 | 2450 v6 = v19 >> 1; |
2451 v3 = 0; | |
2452 } | |
2453 else | |
2454 { | |
2455 pRenderer->BeginScene(); | |
2069 | 2456 //v42 = pRenderer->pTargetSurface; |
0 | 2457 v6 = pRenderer->uTargetSurfacePitch; |
2458 } | |
2459 i = (char *)v6; | |
2460 v33 = v25 - 1; | |
2461 v31 = v3; | |
2462 v34 = (short)a1 - 1; | |
2463 v32 = v3; | |
2464 v39 = v43; | |
2465 memset(&v21, 0, 0x30u); | |
2466 memset(&v16, 0, 0x38u); | |
2467 v37 = 0; | |
2468 Str = 10; | |
2469 v17 = 0; | |
2470 v7 = File; | |
2471 v28 = 5; | |
2472 v29 = 1; | |
2473 v30 = 8; | |
2474 v35 = 75; | |
2475 v36 = 75; | |
2476 v38 = 3; | |
2477 v40 = 1; | |
2478 fwrite(&Str, 1u, 1u, File); | |
2479 fwrite(&v28, 1u, 1u, v7); | |
2480 fwrite(&v29, 1u, 1u, v7); | |
2481 fwrite(&v30, 1u, 1u, v7); | |
2482 fwrite(&v31, 2u, 1u, v7); | |
2483 fwrite(&v32, 2u, 1u, v7); | |
2484 fwrite(&v33, 2u, 1u, v7); | |
2485 fwrite(&v34, 2u, 1u, v7); | |
2486 fwrite(&v35, 2u, 1u, v7); | |
2487 fwrite(&v36, 2u, 1u, v7); | |
2488 fwrite(&v21, 0x30u, 1u, v7); | |
2489 fwrite(&v37, 1u, 1u, v7); | |
2490 fwrite(&v38, 1u, 1u, v7); | |
2491 fwrite(&v39, 2u, 1u, v7); | |
2492 fwrite(&v40, 2u, 1u, v7); | |
2493 fwrite(&v16, 0x3Au, 1u, v7); | |
1583 | 2494 ptr = malloc(3 * v25 + 6); |
0 | 2495 if ( (signed int)a1 > 0 ) |
2496 { | |
2497 v8 = v43; | |
2498 File = (FILE *)a1; | |
2499 v24 = 3 * v43; | |
2500 v22 = 2 * (int)i; | |
2501 v9 = (int)v42; | |
2502 while ( 1 ) | |
2503 { | |
2504 a1 = (const char *)v9; | |
2505 v10 = 0; | |
2506 if ( v25 > 0 ) | |
2507 { | |
2508 i = (char *)ptr + v8; | |
2509 v23 = (char *)ptr + 2 * v43; | |
2510 do | |
2511 { | |
2512 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
2513 + LOBYTE(v2->uTargetBBits) | |
2514 + v2->uTargetRBits | |
2515 - 8); | |
2516 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
2517 + LOBYTE(v2->uTargetGBits) | |
2518 - 8); | |
2519 v11 = a1; | |
2520 v12 = LOBYTE(v2->uTargetBMask); | |
2521 a1 += 2; | |
2522 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
2523 } | |
2524 while ( v10 < v25 ); | |
2525 } | |
2526 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
2527 { | |
2528 BYTE3(a1) = 1; | |
2529 v46 = *((char *)ptr + (int)i); | |
2530 do | |
2531 { | |
2532 v13 = (signed int)&i[BYTE3(a1)]; | |
2533 if ( *((char *)ptr + v13) != v46 ) | |
2534 break; | |
2535 if ( !(v13 % v43) ) | |
2536 break; | |
2537 ++BYTE3(a1); | |
2538 } | |
2539 while ( BYTE3(a1) < 0x3Fu ); | |
2540 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
2541 BYTE3(a1) = 3 * v43 - (char)i; | |
2542 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
2543 { | |
2544 v44 = BYTE3(a1) | 0xC0; | |
2545 fwrite(&v44, 1u, 1u, v7); | |
2546 } | |
2547 fwrite(&v46, 1u, 1u, v7); | |
2548 } | |
2549 v9 = (int)&v42[v22 / 2]; | |
2550 v14 = File == (FILE *)1; | |
2551 File = (FILE *)((char *)File - 1); | |
2552 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
2553 if ( v14 ) | |
2554 break; | |
2555 v8 = v43; | |
2556 } | |
2557 } | |
2558 if ( v2->pRenderD3D ) | |
2559 { | |
2560 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2561 } | |
2562 else | |
2563 { | |
2564 pRenderer->EndScene(); | |
2565 } | |
1583 | 2566 free(ptr); |
0 | 2567 fclose(v7); |
2568 } | |
2569 } | |
2570 } | |
2571 // 4EFA84: using guessed type int dword_4EFA84; | |
2572 | |
2573 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2574 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2575 { |
2576 //Render *v7; // ebx@1 | |
0 | 2577 void *v8; // esi@3 |
2578 void *v9; // esi@3 | |
2128 | 2579 //int v10; // ecx@4 |
810 | 2580 unsigned short* v11; // eax@4 |
2127 | 2581 //int v12; // eax@6 |
0 | 2582 int v13; // eax@8 |
2583 int v14; // ecx@8 | |
2584 signed int v15; // eax@11 | |
2585 char v16; // zf@20 | |
2586 int result; // eax@21 | |
2587 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2588 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
2589 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2590 char *lineG; // [sp+78h] [bp-40h]@7 |
2591 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2592 int v23; // [sp+80h] [bp-38h]@4 |
2593 int v24; // [sp+84h] [bp-34h]@4 | |
2594 int v25; // [sp+88h] [bp-30h]@4 | |
2595 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2596 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2597 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2598 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2599 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2600 char v43; // [sp+B3h] [bp-5h]@18 |
2601 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 2602 unsigned short* line_pictute_data; |
2603 byte test_byte; | |
2604 unsigned char pict_byte; | |
0 | 2605 |
2127 | 2606 //v7 = this; |
810 | 2607 pitch = wight; |
2608 if ( wight & 1 ) | |
2609 pitch = wight + 1; | |
2610 Src.left = 0; | |
2611 Src.up = 0; | |
2612 Src.right = wight - 1; | |
2613 Src.bottom = heidth - 1; | |
2614 v27.pitch = pitch; | |
0 | 2615 memset(&v20, 0, 0x30u); |
2616 memset(&v18, 0, 0x38u); | |
810 | 2617 v8 = data_buff; |
2618 v27.reserved = 0; | |
0 | 2619 *(_WORD *)&v18[56] = 0; |
810 | 2620 Src.manufacturer = 10; |
2621 Src.version = 5; | |
2622 Src.encoding = 1; | |
2623 Src.bpp = 8; | |
2624 Src.hdpi = 75; | |
2625 Src.vdpi = 75; | |
2626 v27.planes = 3; | |
2627 v27.palette_info = 1; | |
2128 | 2628 memcpy(data_buff, &Src, 1); |
0 | 2629 v8 = (char *)v8 + 1; |
2128 | 2630 memcpy(v8, &Src.version, 1); |
0 | 2631 v8 = (char *)v8 + 1; |
2128 | 2632 memcpy(v8, &Src.encoding, 1); |
0 | 2633 v8 = (char *)v8 + 1; |
2128 | 2634 memcpy(v8, &Src.bpp, 1); |
0 | 2635 v8 = (char *)v8 + 1; |
2128 | 2636 memcpy(v8, &Src.left, 2); |
0 | 2637 v8 = (char *)v8 + 2; |
2128 | 2638 memcpy(v8, &Src.up, 2); |
0 | 2639 v8 = (char *)v8 + 2; |
2128 | 2640 memcpy(v8, &Src.right, 2); |
0 | 2641 v8 = (char *)v8 + 2; |
2128 | 2642 memcpy(v8, &Src.bottom, 2); |
0 | 2643 v8 = (char *)v8 + 2; |
2127 | 2644 memcpy(v8, &Src.hdpi, 2); |
0 | 2645 v8 = (char *)v8 + 2; |
2127 | 2646 memcpy(v8, &Src.vdpi, 2); |
0 | 2647 v8 = (char *)v8 + 2; |
2648 memcpy(v8, &v20, 0x30u); | |
2649 v8 = (char *)v8 + 48; | |
810 | 2650 memcpy(v8, &v27, 1u); |
0 | 2651 v8 = (char *)v8 + 1; |
2127 | 2652 memcpy(v8, &v27.planes, 1); |
0 | 2653 v8 = (char *)v8 + 1; |
2127 | 2654 memcpy(v8, &v27.pitch, 2); |
0 | 2655 v8 = (char *)v8 + 2; |
2127 | 2656 memcpy(v8, &v27.palette_info, 2); |
0 | 2657 v8 = (char *)v8 + 2; |
2658 memcpy(v8, &v18, 0x3Au); | |
2659 v9 = (char *)v8 + 58; | |
810 | 2660 |
1583 | 2661 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2662 if ( heidth > 0 ) |
2663 { | |
2128 | 2664 //v10 = pitch; |
810 | 2665 v26 = 3 * pitch; |
2666 v23 = 2 * wight; | |
2667 v11 = picture_data; | |
2668 v24 = (int)picture_data; | |
2127 | 2669 for ( v25 = heidth; v25; v25-- ) |
0 | 2670 { |
810 | 2671 line_pictute_data = v11; |
2672 if ( wight > 0 ) | |
2673 { | |
2674 lineG = (char *)lineRGB + pitch; | |
2675 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2676 for ( uint i = 0; i < wight; i++ ) |
0 | 2677 { |
2127 | 2678 lineRGB[i] = (signed int)(this->uTargetRMask & *line_pictute_data) >> (this->uTargetGBits + this->uTargetBBits + this->uTargetRBits - 8); |
2679 lineG[i] = (signed int)(this->uTargetGMask & *line_pictute_data) >> ( this->uTargetBBits + this->uTargetGBits- 8); | |
2680 lineB[i] = (this->uTargetBMask & *line_pictute_data) << (8 - this->uTargetBBits); | |
2128 | 2681 line_pictute_data += 2; |
810 | 2682 } |
0 | 2683 } |
2684 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2685 { | |
2128 | 2686 pict_byte = lineRGB[i]; |
2127 | 2687 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2688 { |
810 | 2689 v15 = i + test_byte; |
2128 | 2690 if ( lineRGB[v15] != pict_byte ) |
0 | 2691 break; |
810 | 2692 if ( !(v15 % pitch) ) |
0 | 2693 break; |
810 | 2694 } |
2695 if ( i + test_byte > v26 ) | |
2696 test_byte = 3 * pitch - i; | |
2127 | 2697 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2698 { |
2699 v43 = test_byte | 0xC0; | |
2127 | 2700 memcpy(v9, &v43, 1); |
0 | 2701 v9 = (char *)v9 + 1; |
2702 } | |
2127 | 2703 memcpy(v9, &pict_byte, 1); |
810 | 2704 i += test_byte; |
2705 } | |
2128 | 2706 v11 += wight; |
2707 //v10 = pitch; | |
810 | 2708 } |
2709 } | |
1583 | 2710 free(lineRGB); |
810 | 2711 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2712 } |
2713 | |
2714 //----- (0049F8B5) -------------------------------------------------------- | |
2128 | 2715 FILE *Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2716 { |
1430 | 2717 //Render *v5; // esi@1 |
0 | 2718 FILE *result; // eax@1 |
2127 | 2719 FILE *pOutFile; // edi@4 |
2128 | 2720 //int v8; // ecx@5 |
2721 unsigned short* v9; // eax@5 | |
0 | 2722 int v10; // eax@7 |
2127 | 2723 //int v11; // ecx@9 |
0 | 2724 signed int v12; // eax@12 |
2725 char v13; // zf@21 | |
2726 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2727 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2728 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2729 int v17; // [sp+70h] [bp-34h]@5 | |
2730 int v18; // [sp+74h] [bp-30h]@5 | |
2731 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2732 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2733 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2734 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2735 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2736 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2737 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2738 char *lineG; | |
2739 unsigned short* line_pictute_data; | |
2740 byte test_byte; | |
2741 char v43; | |
2127 | 2742 |
2743 int num_r_bits = 5; | |
2744 int num_g_bits = 6; | |
2745 int num_b_bits = 5; | |
2746 | |
2747 int r_mask = 0xF800; | |
2748 int g_mask = 0x7E0; | |
2749 int b_mask = 0x1F; | |
0 | 2750 |
2751 result = fopen(Filename, "wb"); | |
2752 Filename = (const char *)result; | |
2753 if ( result ) | |
2754 { | |
2128 | 2755 pitch = width; |
2127 | 2756 if ( width & 1 ) |
2128 | 2757 pitch = width + 1; |
0 | 2758 header1.left = 0; |
2759 header1.up = 0; | |
2127 | 2760 header1.right = width - 1; |
2761 header1.bottom = height - 1; | |
2128 | 2762 header2.pitch = pitch; |
0 | 2763 memset(color_map, 0, sizeof(color_map)); |
2764 header2.reserved = 0; | |
2765 memset(v14, 0, sizeof(v14)); | |
2766 v15 = 0; | |
2767 header1.manufacturer = 10; | |
2768 header1.version = 5; | |
2769 header1.encoding = 1; | |
2770 header1.bpp = 8; | |
2771 header1.hdpi = 75; | |
2772 header1.vdpi = 75; | |
2773 header2.planes = 3; | |
2774 header2.palette_info = 1; | |
2127 | 2775 fwrite(&header1, 1, 1, (FILE *)Filename); |
2776 pOutFile = (FILE *)Filename; | |
2777 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2778 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2779 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2780 fwrite(&header1.left, 2, 1, pOutFile); | |
2781 fwrite(&header1.up, 2, 1, pOutFile); | |
2782 fwrite(&header1.right, 2, 1, pOutFile); | |
2783 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2784 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2785 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2786 fwrite(color_map, 0x30u, 1, pOutFile); | |
2787 fwrite(&header2, 1, 1, pOutFile); | |
2788 fwrite(&header2.planes, 1, 1, pOutFile); | |
2789 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2790 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2791 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2792 |
2793 lineRGB = (char *)malloc(3 * (width + 2)); | |
2127 | 2794 //При сохранении изображения подряд идущие пиксели одинакового цвета объединяются и вместо указания цвета для каждого пикселя |
2795 //указывается цвет группы пикселей и их количество. | |
2796 //if ( height > 0 ) | |
2797 //{ | |
2128 | 2798 //v8 = pitch; |
2799 image_width = 3 * pitch; | |
2127 | 2800 v17 = 2 * width; |
2128 | 2801 v9 = picture_data; |
2127 | 2802 //v19 = pPixels; |
2803 for ( v18 = 0; v18 < height; v18++ )//столбец | |
2804 { | |
2128 | 2805 line_pictute_data = v9; |
2806 lineG = (char *)lineRGB + pitch; | |
2807 lineB = (char *)lineRGB + 2 * pitch; | |
2808 | |
2809 for ( int i = 0; i < width; i++ )//строка | |
2810 { | |
2811 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2812 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2813 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2814 line_pictute_data += 2; | |
2815 } | |
2816 test_byte = 1; | |
2817 for ( int i = 0; (signed int)i < image_width; i += test_byte )// += BYTE3(pPixels) ) | |
2818 { | |
2819 unsigned char pic_byte = lineRGB[i]; | |
2127 | 2820 //for ( BYTE3(pPixels) = 1; BYTE3(pPixels) < 0x3F; ++BYTE3(pPixels) ) |
2128 | 2821 for ( test_byte; test_byte < 63; ++test_byte )// расчёт количества одинаковых цветов |
0 | 2822 { |
2128 | 2823 v12 = i + test_byte; |
2824 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2825 break; |
2128 | 2826 if ( !(v12 % pitch) ) |
2127 | 2827 break; |
0 | 2828 } |
2128 | 2829 if ( i + test_byte > image_width ) |
2830 test_byte = 3 * pitch - i; | |
2831 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2832 { |
2128 | 2833 v43 = test_byte | 0xC0;//тест-байт объединения |
2834 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2835 } |
2128 | 2836 fwrite(&pic_byte, 1, 1, pOutFile); |
2837 } | |
2838 v9 += width; | |
2127 | 2839 //v19 += v17; |
2128 | 2840 //pPixels += v17; |
2841 //v8 = pitch; | |
2127 | 2842 } |
2843 //} | |
2128 | 2844 free(lineRGB); |
2127 | 2845 result = (FILE *)fclose(pOutFile); |
0 | 2846 } |
2847 return result; | |
2848 } | |
2849 | |
2850 //----- (0049FBCD) -------------------------------------------------------- | |
2851 void Render::ClearTarget(unsigned int uColor) | |
2852 { | |
2853 if (pRenderD3D) | |
2854 { | |
2069 | 2855 if (using_software_screen_buffer) |
0 | 2856 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2857 } | |
2858 else | |
2859 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2860 } | |
2861 | |
2862 //----- (0049FC23) -------------------------------------------------------- | |
2863 void Render::Release2() | |
2864 { | |
2865 Release(); | |
2866 bWindowMode = 1; | |
2867 } | |
2868 | |
2869 //----- (0049FC37) -------------------------------------------------------- | |
2870 void Render::Present() | |
2871 { | |
2872 Render *v1; // esi@1 | |
2873 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2874 RECT a4; // [sp+18h] [bp-18h]@11 | |
2875 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2876 | |
2877 v1 = this; | |
2069 | 2878 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2879 { |
2880 this->pBeforePresentFunction(); | |
2881 if ( v1->pRenderD3D ) | |
2882 { | |
2069 | 2883 if ( v1->using_software_screen_buffer ) |
0 | 2884 { |
2885 pRenderD3D->Present(false); | |
2886 } | |
2887 } | |
1802 | 2888 else __debugbreak(); // no sr |
2889 /*{ | |
0 | 2890 if ( v1->bWindowMode ) |
2891 { | |
2892 RestoreFrontBuffer(); | |
2893 GetClientRect(v1->hWnd, &Rect); | |
2894 Point.y = 0; | |
2895 Point.x = 0; | |
2896 ClientToScreen(v1->hWnd, &Point); | |
2897 OffsetRect(&Rect, Point.x, Point.y); | |
2898 a4.top = 0; | |
2899 a4.bottom = 480; | |
2900 a4.left = 0; | |
2901 a4.right = 640; | |
2902 PresentRect(&Rect, &a4); | |
2903 } | |
2904 else | |
2905 { | |
2906 RestoreFrontBuffer(); | |
2907 a4.top = 0; | |
2908 a4.bottom = 480; | |
2909 a4.left = 0; | |
2910 a4.right = 640; | |
2911 BltBackToFontFast(0, 0, &a4); | |
2912 } | |
1802 | 2913 }*/ |
0 | 2914 } |
2915 } | |
2916 | |
2917 //----- (0049FD3A) -------------------------------------------------------- | |
2918 void Render::_49FD3A() | |
2919 { | |
2920 Render *v2; // esi@1 | |
2921 IDirectDrawSurface4 *v3; // eax@6 | |
2922 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2923 RECT v5; // [sp+8h] [bp-10h]@6 | |
2924 | |
1980 | 2925 Render* a1 = this; |
0 | 2926 v2 = a1; |
2927 if ( a1->pRenderD3D ) | |
2928 { | |
2929 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2930 pFrontBuffer4->Restore(); | |
2931 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2932 pBackBuffer4->Restore(); | |
2933 v3 = v2->pBackBuffer4; | |
2934 v4 = v2->pFrontBuffer4; | |
2935 v5.top = 0; | |
2936 v5.bottom = 480; | |
2937 v5.left = 0; | |
2938 v5.right = 640; | |
2939 v3->BltFast(0, 0, v4, &v5, 16u); | |
2940 } | |
2941 } | |
2942 | |
2943 //----- (0049FDBF) -------------------------------------------------------- | |
2944 void Render::CreateZBuffer() | |
2945 { | |
2946 if (!pDefaultZBuffer) | |
2947 { | |
2948 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2949 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2950 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2951 } |
2952 } | |
2953 | |
2954 //----- (0049FE05) -------------------------------------------------------- | |
2955 void Render::Release() | |
2956 { | |
2957 Render *v1; // esi@1 | |
1802 | 2958 //RenderD3D *v2; // ecx@1 |
2959 //char v3; // zf@4 | |
2960 //void *v4; // ebx@6 | |
0 | 2961 IDirectDraw *v5; // eax@10 |
2962 IDirectDrawSurface2 *v6; // eax@11 | |
2963 IDirectDrawSurface2 *v7; // eax@13 | |
2964 IDirectDrawSurface2 *v8; // eax@15 | |
2965 IDirectDraw2 *v9; // eax@17 | |
2966 IDirectDraw4 *v10; // eax@19 | |
2967 IDirectDrawSurface4 *v11; // eax@20 | |
2968 IDirectDrawSurface4 *v12; // eax@22 | |
2969 IDirectDrawSurface4 *v13; // eax@24 | |
2970 IDirectDraw4 *v14; // eax@26 | |
2971 unsigned __int16 **v15; // ebx@28 | |
2972 void **v16; // esi@29 | |
2973 | |
2974 v1 = this; | |
1802 | 2975 if (pRenderD3D) |
0 | 2976 { |
2069 | 2977 if ( v1->using_software_screen_buffer ) |
0 | 2978 { |
1802 | 2979 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2980 pRenderD3D->Present(0); |
1802 | 2981 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2982 } |
2983 v1->pColorKeySurface4 = 0; | |
2984 v1->pBackBuffer4 = 0; | |
2985 v1->pFrontBuffer4 = 0; | |
2986 v1->pDirectDraw4 = 0; | |
1802 | 2987 if (v1->pTargetSurface) |
0 | 2988 { |
2069 | 2989 delete [] v1->pTargetSurface_unaligned; |
0 | 2990 v1->pTargetSurface = 0; |
2069 | 2991 v1->pTargetSurface_unaligned = 0; |
0 | 2992 } |
1802 | 2993 if (pRenderD3D) |
0 | 2994 { |
2995 pRenderD3D->Release(); | |
1802 | 2996 delete pRenderD3D; |
2997 } | |
2998 pRenderD3D = 0; | |
0 | 2999 } |
3000 else | |
1802 | 3001 ;//__debugbreak(); // no sr |
3002 /*{ | |
0 | 3003 if ( bWinNT4_0 == 1 ) |
3004 { | |
3005 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
3006 if ( !v5 ) | |
3007 return; | |
3008 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
3009 v1->pDirectDraw2->FlipToGDISurface(); | |
3010 v6 = v1->pSomeSurface2; | |
3011 if ( v6 ) | |
3012 { | |
3013 v6->Release(); | |
3014 v1->pSomeSurface2 = 0; | |
3015 } | |
3016 v7 = v1->pBackBuffer2; | |
3017 if ( v7 ) | |
3018 { | |
3019 v7->Release(); | |
3020 v1->pBackBuffer2 = 0; | |
3021 } | |
3022 v8 = v1->pFrontBuffer2; | |
3023 if ( v8 ) | |
3024 { | |
3025 v8->Release(); | |
3026 v1->pFrontBuffer2 = 0; | |
3027 } | |
3028 v9 = v1->pDirectDraw2; | |
3029 if ( v9 ) | |
3030 { | |
3031 v9->Release(); | |
3032 v1->pDirectDraw2 = 0; | |
3033 } | |
3034 } | |
3035 else | |
3036 { | |
3037 v10 = v1->pDirectDraw4; | |
3038 if ( !v10 ) | |
3039 return; | |
3040 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
3041 v1->pDirectDraw4->FlipToGDISurface(); | |
3042 v11 = v1->pColorKeySurface4; | |
3043 if ( v11 ) | |
3044 { | |
3045 v11->Release(); | |
3046 v1->pColorKeySurface4 = 0; | |
3047 } | |
3048 v12 = v1->pBackBuffer4; | |
3049 if ( v12 ) | |
3050 { | |
3051 v12->Release(); | |
3052 v1->pBackBuffer4 = 0; | |
3053 } | |
3054 v13 = v1->pFrontBuffer4; | |
3055 if ( v13 ) | |
3056 { | |
3057 v13->Release(); | |
3058 v1->pFrontBuffer4 = 0; | |
3059 } | |
3060 v14 = v1->pDirectDraw4; | |
3061 if ( v14 ) | |
3062 { | |
3063 v14->Release(); | |
3064 v1->pDirectDraw4 = 0; | |
3065 } | |
3066 } | |
3067 v15 = &v1->pTargetSurface; | |
3068 if ( v1->pTargetSurface ) | |
3069 { | |
3070 v16 = (void **)&v1->ptr_400E8; | |
3071 free(*v16); | |
3072 *v15 = 0; | |
3073 *v16 = 0; | |
3074 } | |
1802 | 3075 }*/ |
0 | 3076 } |
3077 | |
3078 //----- (0049FFD7) -------------------------------------------------------- | |
3079 void Render::CreateSomeTexture() | |
3080 { | |
3081 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3082 } | |
3083 | |
3084 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3085 bool Render::InitializeFullscreen() |
0 | 3086 { |
3087 //Render *v2; // esi@1 | |
3088 //HWND v3; // ebx@1 | |
3089 //void *v4; // eax@2 | |
3090 //RenderD3D *v5; // eax@3 | |
3091 unsigned int v6; // edx@5 | |
3092 RenderD3D__DevInfo *v7; // ecx@5 | |
3093 bool v8; // eax@6 | |
3094 RenderD3D *v9; // ecx@13 | |
3095 unsigned int v10; // eax@13 | |
3096 RenderD3D *v11; // eax@25 | |
3097 HRESULT v12; // eax@25 | |
3098 int v13; // ecx@25 | |
3099 int v14; // eax@27 | |
3100 signed int v15; // ebx@31 | |
2069 | 3101 //bool v16; // eax@35 |
3102 //char v17; // zf@35 | |
0 | 3103 IDirectDraw4 *v18; // eax@38 |
3104 HRESULT v19; // eax@38 | |
2069 | 3105 //int *v20; // eax@39 |
0 | 3106 int *v22; // eax@42 |
3107 int v23; // ecx@42 | |
3108 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3109 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3110 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3111 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3112 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3113 int v29; // [sp+308h] [bp-4h]@2 | |
3114 | |
2069 | 3115 __debugbreak(); // Nomad |
3116 | |
0 | 3117 //v2 = this; |
2069 | 3118 this->using_software_screen_buffer = 0; |
0 | 3119 this->pColorKeySurface4 = 0; |
3120 this->pBackBuffer4 = 0; | |
3121 this->pFrontBuffer4 = 0; | |
3122 this->pDirectDraw4 = 0; | |
2069 | 3123 //this->bColorKeySupported = 0; |
0 | 3124 Release(); |
3125 //v3 = hWnd; | |
1802 | 3126 this->window = window; |
0 | 3127 CreateZBuffer(); |
1802 | 3128 |
3129 /*if (!bUserDirect3D) | |
3130 { | |
3131 CreateDirectDraw(); | |
3132 SetDirectDrawCooperationMode(hWnd, 1); | |
3133 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3134 CreateDirectDrawPrimarySurface(); | |
3135 v15 = 1; | |
3136 } | |
3137 else | |
3138 {*/ | |
0 | 3139 pRenderD3D = new RenderD3D; |
3140 v28 = pRenderD3D; | |
3141 v6 = uDesiredDirect3DDevice; | |
3142 v29 = -1; | |
3143 v7 = pRenderD3D->pAvailableDevices; | |
3144 if ( v7[v6].bIsDeviceCompatible ) | |
3145 { | |
2069 | 3146 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3147 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3148 } | |
3149 else | |
3150 { | |
3151 if ( v7[1].bIsDeviceCompatible ) | |
3152 { | |
2069 | 3153 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3154 uAcquiredDirect3DDevice = 1; |
3155 } | |
3156 else | |
3157 { | |
3158 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3159 Error("There aren't any D3D devices to create."); |
3160 | |
2069 | 3161 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
1985 | 3162 uAcquiredDirect3DDevice = 1; |
0 | 3163 } |
3164 } | |
3165 if ( !v8 ) | |
1545 | 3166 Error("D3Drend->Init failed."); |
3167 | |
0 | 3168 v9 = pRenderD3D; |
3169 pBackBuffer4 = v9->pBackBuffer; | |
3170 pFrontBuffer4 = v9->pFrontBuffer; | |
3171 pDirectDraw4 = v9->pHost; | |
3172 v10 = pRenderD3D->GetDeviceCaps(); | |
3173 if ( v10 & 1 ) | |
3174 { | |
3175 if ( pRenderD3D ) | |
3176 { | |
3177 pRenderD3D->Release(); | |
3178 delete pRenderD3D; | |
3179 } | |
3180 pRenderD3D = 0; | |
3181 pBackBuffer4 = 0; | |
3182 pFrontBuffer4 = 0; | |
3183 pDirectDraw4 = 0; | |
1545 | 3184 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3185 } |
3186 if ( v10 & 0x3E ) | |
3187 { | |
3188 if ( pRenderD3D ) | |
3189 { | |
3190 pRenderD3D->Release(); | |
3191 delete pRenderD3D; | |
3192 } | |
3193 pColorKeySurface4 = 0; | |
3194 pRenderD3D = 0; | |
3195 pBackBuffer4 = 0; | |
3196 pFrontBuffer4 = 0; | |
3197 pDirectDraw4 = 0; | |
1545 | 3198 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3199 } |
3200 if ( (v10 & 0x80u) != 0 ) | |
3201 { | |
3202 if ( pRenderD3D ) | |
3203 { | |
3204 pRenderD3D->Release(); | |
3205 delete pRenderD3D; | |
3206 } | |
3207 pRenderD3D = 0; | |
3208 pBackBuffer4 = 0; | |
3209 pFrontBuffer4 = 0; | |
3210 pDirectDraw4 = 0; | |
1545 | 3211 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3212 } |
3213 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3214 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3215 memset(&halCaps, 0, 0xFCu); | |
3216 halCaps.dwSize = 252; | |
3217 memset(&refCaps, 0, 0xFCu); | |
3218 v11 = pRenderD3D; | |
3219 refCaps.dwSize = 252; | |
3220 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3221 v13 = halCaps.dwMinTextureWidth; | |
3222 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3223 v13 = halCaps.dwMinTextureHeight; | |
3224 v14 = halCaps.dwMaxTextureWidth; | |
3225 uMinDeviceTextureDim = v13; | |
3226 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3227 v14 = halCaps.dwMaxTextureHeight; | |
3228 uMaxDeviceTextureDim = v14; | |
3229 if ( (unsigned int)v13 < 4 ) | |
3230 uMinDeviceTextureDim = 4; | |
3231 CreateSomeTexture(); | |
3232 v15 = 1; | |
3233 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3234 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3235 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3236 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3237 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3238 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3239 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3240 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3241 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3242 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3243 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3244 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3245 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3246 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3247 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3248 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3249 //} |
2069 | 3250 ddpfPrimarySuface.dwSize = 32; |
3251 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3252 ParseTargetPixelFormat(); |
2069 | 3253 |
3254 if (!pRenderD3D) | |
3255 { | |
3256 __debugbreak(); | |
3257 pBeforePresentFunction = 0;//nullsub_1; | |
3258 } | |
3259 //else | |
3260 //{ | |
3261 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3262 v17 = uAcquiredDirect3DDevice == v15; |
3263 bColorKeySupported = v16; | |
3264 if ( !v17 ) | |
3265 bColorKeySupported = 0; | |
3266 if ( bColorKeySupported ) | |
3267 { | |
3268 memset(&ddsd2, 0, 0x7Cu); | |
3269 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3270 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3271 v18 = pDirectDraw4; | |
3272 ddsd2.dwSize = 124; | |
3273 ddsd2.dwFlags = 65543; | |
3274 ddsd2.ddsCaps.dwCaps = 2112; | |
3275 ddsd2.dwWidth = 640; | |
3276 ddsd2.dwHeight = 480; | |
3277 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3278 pBeforePresentFunction = Present_ColorKey; | |
3279 } | |
2069 | 3280 else*/ |
0 | 3281 { |
3282 pTargetSurface = 0; | |
2069 | 3283 pTargetSurface_unaligned = 0; |
3284 pTargetSurface_unaligned = (unsigned int *)malloc(640 * 480 * 2 + 32); | |
3285 if ( !pTargetSurface_unaligned | |
0 | 3286 || (memset(&pDesc, 0, 0x7Cu), |
3287 pDesc.dwSize = 124, | |
3288 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3289 return 0; | |
3290 pBackBuffer4->Unlock(0); | |
2069 | 3291 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3292 v23 = (unsigned int)pDesc.lpSurface & 7; |
3293 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3294 uTargetSurfacePitch = 640; | |
3295 pBeforePresentFunction = Present_NoColorKey; | |
3296 v15 = 1; | |
2069 | 3297 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3298 } | |
3299 using_software_screen_buffer = v15; | |
3300 //} | |
0 | 3301 bWindowMode = 0; |
3302 pParty->uFlags |= 2u; | |
2069 | 3303 flt_6BE3A0 = 0.55000001f; |
0 | 3304 pViewport->_4C02F8(36044); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3305 return v15 != 0; |
0 | 3306 } |
3307 | |
3308 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3309 bool Render::SwitchToWindow() |
0 | 3310 { |
3311 //Render *v2; // esi@1 | |
3312 //void *v3; // eax@2 | |
3313 //RenderD3D *v4; // eax@3 | |
3314 //unsigned int v5; // edx@5 | |
3315 //RenderD3D__DevInfo *v6; // ecx@5 | |
3316 bool v7; // eax@7 | |
3317 //RenderD3D *v8; // ecx@12 | |
3318 unsigned int v9; // eax@12 | |
3319 RenderD3D *v10; // eax@24 | |
3320 HRESULT v11; // eax@24 | |
3321 int v12; // eax@24 | |
3322 int v13; // eax@26 | |
2069 | 3323 //bool v14; // eax@32 |
3324 //char v15; // zf@32 | |
0 | 3325 IDirectDraw4 *v16; // eax@35 |
3326 HRESULT v17; // eax@35 | |
2069 | 3327 //int *v18; // eax@36 |
0 | 3328 int *v19; // edx@38 |
3329 int v20; // eax@38 | |
3330 unsigned int v21; // ecx@38 | |
3331 int v22; // eax@41 | |
3332 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3333 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3334 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3335 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3336 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3337 int v29; // [sp+308h] [bp-4h]@2 | |
3338 | |
2069 | 3339 pParty->uFlags |= PARTY_FLAGS_1_0002; |
0 | 3340 //v2 = this; |
3341 flt_6BE3A0 = 0.55000001f; | |
3342 pViewport->_4C02F8(36044); | |
2069 | 3343 using_software_screen_buffer = 0; |
0 | 3344 Release(); |
3345 pColorKeySurface4 = 0; | |
3346 pBackBuffer4 = 0; | |
3347 pFrontBuffer4 = 0; | |
3348 pDirectDraw4 = 0; | |
2069 | 3349 //bColorKeySupported = 0; |
0 | 3350 CreateZBuffer(); |
1802 | 3351 /*if (!bUserDirect3D) |
3352 { | |
3353 CreateDirectDraw(); | |
3354 SetDirectDrawCooperationMode(hWnd, 0); | |
3355 field_4004C = 1; | |
3356 CreateFrontBuffer(); | |
3357 CreateClipper(hWnd); | |
3358 CreateBackBuffer(); | |
3359 field_40030 = 0; | |
3360 field_18_locked_pitch = 0; | |
3361 } | |
3362 else | |
3363 {*/ | |
1631 | 3364 /*v3 = malloc(0x148u); |
0 | 3365 thisa = (RenderD3D *)v3; |
3366 v29 = 0; | |
3367 if ( v3 ) | |
3368 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3369 else | |
3370 v4 = 0;*/ | |
3371 pRenderD3D = new RenderD3D; | |
3372 //v4 = pRenderD3D; | |
3373 //v5 = uDesiredDirect3DDevice; | |
3374 v29 = -1; | |
3375 //v6 = pRenderD3D->pAvailableDevices; | |
3376 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3377 uDesiredDirect3DDevice != 1 ) | |
3378 { | |
2069 | 3379 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3380 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3381 } | |
3382 else | |
3383 { | |
3384 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3385 Error("There aren't any D3D devices to init."); |
3386 | |
2069 | 3387 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3388 uAcquiredDirect3DDevice = 0; |
3389 } | |
3390 if ( !v7 ) | |
1545 | 3391 Error("D3Drend->Init failed."); |
0 | 3392 |
3393 //v8 = pRenderD3D; | |
3394 pColorKeySurface4 = 0; | |
3395 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3396 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3397 pDirectDraw4 = pRenderD3D->pHost; | |
3398 v9 = pRenderD3D->GetDeviceCaps(); | |
3399 if ( v9 & 1 ) | |
3400 { | |
3401 if (pRenderD3D) | |
3402 { | |
3403 pRenderD3D->Release(); | |
3404 delete pRenderD3D; | |
3405 } | |
3406 pRenderD3D = 0; | |
3407 pBackBuffer4 = 0; | |
3408 pFrontBuffer4 = 0; | |
3409 pDirectDraw4 = 0; | |
1545 | 3410 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3411 } |
3412 if ( v9 & 0x3E ) | |
3413 { | |
3414 if (pRenderD3D) | |
3415 { | |
3416 pRenderD3D->Release(); | |
3417 delete pRenderD3D; | |
3418 } | |
3419 pColorKeySurface4 = 0; | |
3420 pRenderD3D = 0; | |
3421 pBackBuffer4 = 0; | |
3422 pFrontBuffer4 = 0; | |
3423 pDirectDraw4 = 0; | |
1545 | 3424 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3425 } |
3426 if ( (v9 & 0x80u) != 0 ) | |
3427 { | |
3428 if (pRenderD3D) | |
3429 { | |
3430 pRenderD3D->Release(); | |
3431 delete pRenderD3D; | |
3432 } | |
3433 pRenderD3D = 0; | |
3434 pBackBuffer4 = 0; | |
3435 pFrontBuffer4 = 0; | |
3436 pDirectDraw4 = 0; | |
1545 | 3437 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3438 } |
3439 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3440 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3441 memset(&halCaps, 0, 0xFCu); | |
3442 halCaps.dwSize = 252; | |
3443 memset(&refCaps, 0, 0xFCu); | |
3444 //v10 = v2->pRenderD3D; | |
3445 refCaps.dwSize = 252; | |
3446 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3447 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3448 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3449 v12 = halCaps.dwMinTextureHeight; |
3450 uMinDeviceTextureDim = v12; | |
3451 v13 = halCaps.dwMaxTextureWidth; | |
3452 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3453 v13 = halCaps.dwMaxTextureHeight; | |
3454 uMaxDeviceTextureDim = v13; | |
3455 CreateSomeTexture(); | |
3456 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3457 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3458 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3459 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3460 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3461 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3462 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3463 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3464 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3465 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3466 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3467 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3468 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3469 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3470 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3471 //} |
3472 | |
2069 | 3473 ddpfPrimarySuface.dwSize = 32; |
3474 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3475 ParseTargetPixelFormat(); |
2069 | 3476 |
0 | 3477 if ( !pRenderD3D ) |
3478 { | |
2069 | 3479 __debugbreak(); |
3480 //pBeforePresentFunction = 0;//nullsub_1; | |
3481 //goto LABEL_47; | |
3482 } | |
3483 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3484 v15 = uAcquiredDirect3DDevice == 1; |
3485 bColorKeySupported = v14; | |
3486 if ( !v15 ) | |
2069 | 3487 bColorKeySupported = 0;*/ |
3488 //if ( bColorKeySupported ) | |
3489 if (false) | |
3490 { | |
3491 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3492 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3493 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3494 v16 = pDirectDraw4; | |
3495 ddsd2.dwSize = 124; | |
3496 ddsd2.dwFlags = 65543; | |
3497 ddsd2.ddsCaps.dwCaps = 2112; | |
3498 ddsd2.dwWidth = 640; | |
3499 ddsd2.dwHeight = 480; | |
3500 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3501 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3502 LABEL_45: |
2069 | 3503 using_software_screen_buffer = 1; |
3504 //LABEL_47: | |
0 | 3505 bWindowMode = 1; |
1802 | 3506 //hWnd = hWnd; |
0 | 3507 return 0; |
3508 } | |
3509 pTargetSurface = 0; | |
2069 | 3510 pTargetSurface_unaligned = 0; |
3511 | |
3512 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3513 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3514 | |
3515 if (!pTargetSurface_unaligned) | |
3516 return false; | |
3517 | |
3518 memset(&pDesc, 0, 0x7Cu); | |
3519 pDesc.dwSize = 124; | |
3520 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3521 { | |
3522 delete [] pTargetSurface_unaligned; | |
3523 return false; | |
3524 } | |
3525 | |
3526 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3527 | |
3528 | |
0 | 3529 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3530 /*v19 = pTargetSurface_unaligned; |
0 | 3531 v20 = (unsigned int)pDesc.lpSurface & 7; |
3532 v21 = (unsigned int)ptr_400E8 & 7; | |
3533 if ( v21 == v20 ) | |
3534 { | |
3535 pTargetSurface = (unsigned __int16 *)v19; | |
3536 } | |
3537 else | |
3538 { | |
3539 if ( (signed int)v21 >= v20 ) | |
3540 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3541 else | |
3542 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3543 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3544 }*/ |
3545 pTargetSurface = pTargetSurface_unaligned; | |
3546 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3547 pBeforePresentFunction = Present_NoColorKey; |
3548 goto LABEL_45; | |
3549 } | |
3550 | |
3551 //----- (004A0BEE) -------------------------------------------------------- | |
2102 | 3552 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3553 { | |
2101 | 3554 signed int v12; // eax@17 |
2102 | 3555 //signed int v19; // qax@41 |
3556 //int v20; // edi@41 | |
0 | 3557 unsigned int v21; // edi@46 |
3558 int v22; // esi@47 | |
3559 int v23; // ebx@47 | |
3560 signed int v24; // edx@50 | |
3561 signed int v25; // esi@52 | |
3562 unsigned __int16 *v26; // ecx@52 | |
3563 int v27; // ebx@54 | |
3564 int v28; // edi@55 | |
3565 int v29; // edx@55 | |
3566 int v30; // ebx@60 | |
3567 int v31; // edx@61 | |
3568 int v32; // edi@61 | |
3569 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3570 signed int v37; // [sp+18h] [bp-4h]@28 | |
3571 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
2102 | 3572 //unsigned int uYa; // [sp+28h] [bp+Ch]@28 |
0 | 3573 int uYb; // [sp+28h] [bp+Ch]@47 |
2102 | 3574 //int uZa; // [sp+2Ch] [bp+10h]@38 |
3575 bool left_border; | |
0 | 3576 |
3577 v36 = 0i64; | |
2101 | 3578 if ( uX < this->raster_clip_x )// x выходит за рамки левой границы |
2102 | 3579 HIDWORD(v36) = 8; //left_border = true; |
2101 | 3580 if ( uX > this->raster_clip_z )// x выходит за рамки правой границы |
2102 | 3581 HIDWORD(v36) |= 4;//right_border = true; |
2097 | 3582 |
2101 | 3583 if ( uZ < this->raster_clip_x )// z выходит за рамки левой границы |
2102 | 3584 LODWORD(v36) = 8;// |
2101 | 3585 if ( uZ > this->raster_clip_z )// z выходит за рамки правой границы |
3586 LODWORD(v36) |= 4; | |
3587 | |
3588 if ( uY < this->raster_clip_y )// y выходит за рамки верхней границы | |
2102 | 3589 HIDWORD(v36) |= 2;//upper_border = true; |
2101 | 3590 if ( uY > this->raster_clip_w )// y выходит за рамки нижней границы |
2102 | 3591 HIDWORD(v36) |= 1;//bottom_border = true; |
2101 | 3592 |
3593 if ( uW < this->raster_clip_y )// w выходит за рамки верхней границы | |
3594 LODWORD(v36) |= 2; | |
3595 if ( uW > this->raster_clip_w )// w выходит за рамки нижней границы | |
3596 LODWORD(v36) |= 1; | |
3597 | |
2102 | 3598 //LOBYTE(v12) = v36; |
0 | 3599 if ( (unsigned int)v36 & HIDWORD(v36) ) |
2102 | 3600 return; |
3601 | |
3602 if ( !v36 ) //полностью в рамках | |
0 | 3603 { |
3604 LABEL_46: | |
3605 v21 = pRenderer->uTargetSurfacePitch; | |
3606 if ( pRenderer->uTargetSurfacePitch ) | |
3607 { | |
2096 | 3608 v12 = uX + uY * pRenderer->uTargetSurfacePitch; |
2102 | 3609 v22 = uW - uY; |
0 | 3610 v23 = v22; |
3611 uYb = v22; | |
3612 if ( v22 < 0 ) | |
3613 { | |
3614 v23 = -v22; | |
3615 uYb = -v22; | |
3616 v21 = -pRenderer->uTargetSurfacePitch; | |
3617 } | |
2102 | 3618 uXa = uZ - uX; |
0 | 3619 if ( (uXa & 0x80000000u) == 0 ) |
3620 { | |
3621 v24 = 1; | |
3622 } | |
3623 else | |
3624 { | |
3625 uXa = -uXa; | |
3626 v24 = -1; | |
3627 } | |
3628 v25 = 0; | |
2069 | 3629 |
2093 | 3630 v26 = (unsigned __int16 *)this->pTargetSurface; |
0 | 3631 if ( v26 ) |
3632 { | |
2093 | 3633 if ( (signed int)uXa <= v23 )//рисуем вертикальную линию |
0 | 3634 { |
3635 v30 = v23 + 1; | |
3636 if ( v30 > 0 ) | |
3637 { | |
3638 v31 = 2 * v24; | |
3639 v32 = 2 * v21; | |
3640 v12 = (int)&v26[v12]; | |
2101 | 3641 int y = 0; |
3642 int x = 0; | |
2093 | 3643 for ( v30; v30; --v30 ) |
0 | 3644 { |
3645 v25 += uXa; | |
2096 | 3646 //*(short *)v12 = uColor; |
3647 //v12 += v32; | |
2097 | 3648 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3649 if ( v32 >= 0 ) |
3650 y += 1; | |
3651 else | |
3652 y -= 1; | |
0 | 3653 if ( v25 > 0 ) |
3654 { | |
3655 v25 -= uYb; | |
2097 | 3656 //v12 += v31; |
3657 if ( v31 >= 0 ) | |
3658 x += 1; | |
3659 else | |
3660 x -= 1; | |
0 | 3661 } |
3662 } | |
3663 } | |
3664 } | |
2093 | 3665 else//рисуем горизонтальную линию |
0 | 3666 { |
3667 v27 = uXa + 1; | |
3668 if ( (signed int)(uXa + 1) > 0 ) | |
3669 { | |
3670 v28 = 2 * v21; | |
3671 v29 = 2 * v24; | |
2101 | 3672 int y = 0; |
3673 int x = 0; | |
0 | 3674 v12 = (int)&v26[v12]; |
2093 | 3675 for ( v27; v27; --v27 ) |
0 | 3676 { |
3677 v25 += uYb; | |
2096 | 3678 //*(short *)v12 = uColor; |
3679 //v12 += v29; | |
2097 | 3680 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3681 if ( v29 >= 0 ) |
3682 x += 1; | |
3683 else | |
3684 x -= 1; | |
0 | 3685 if ( v25 > (signed int)uXa ) |
3686 { | |
3687 v25 -= uXa; | |
2097 | 3688 //v12 += v28; |
3689 if ( v28 >= 0 ) | |
3690 y += 1; | |
3691 else | |
3692 y -= 1; | |
0 | 3693 } |
3694 } | |
3695 } | |
3696 } | |
3697 } | |
3698 } | |
2102 | 3699 return; |
3700 } | |
3701 | |
3702 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//левая и | |
3703 { | |
3704 if ( BYTE4(v36) & 8 )//left_border = true; | |
3705 { | |
3706 uY += ((uW - uY) * (this->raster_clip_x - uX)) / (uZ - uX); | |
2093 | 3707 uX = this->raster_clip_x; |
2102 | 3708 } |
3709 else | |
3710 { | |
3711 uZ = this->raster_clip_x; | |
3712 uW += ((uY - uW) * (this->raster_clip_x - uZ)) / (uX - uZ); | |
3713 } | |
3714 } | |
0 | 3715 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) |
3716 { | |
2102 | 3717 if ( BYTE4(v36) & 4 ) //right_border = true |
3718 { | |
3719 uY += ((uW - uY) * (this->raster_clip_z - uX)) / (uZ - uX); | |
2093 | 3720 uX = this->raster_clip_z; |
0 | 3721 } |
3722 else | |
3723 { | |
2102 | 3724 uW += ((uY - uW) * (this->raster_clip_z - uZ)) / (uX - uZ); |
3725 uY = this->raster_clip_z; | |
0 | 3726 } |
3727 } | |
3728 v37 = 0; | |
2102 | 3729 if ( uY < this->raster_clip_y ) |
0 | 3730 v37 = 2; |
2102 | 3731 if ( uY > this->raster_clip_w ) |
2093 | 3732 v37 |= 1; |
2101 | 3733 |
2102 | 3734 if ( uW >= this->raster_clip_y ) |
0 | 3735 v12 = 0; |
3736 else | |
3737 v12 = 2; | |
2102 | 3738 if ( uW > this->raster_clip_w ) |
3739 v12 |= 1; | |
2101 | 3740 |
0 | 3741 if ( !(v12 & v37) ) |
3742 { | |
3743 v12 ^= v37; | |
3744 if ( v12 & 2 ) | |
3745 { | |
3746 if ( v37 & 2 ) | |
3747 { | |
2102 | 3748 uX += ((uZ - uX) * (this->raster_clip_y - uY)) / (uW - uY); |
3749 uY = this->raster_clip_y; | |
0 | 3750 } |
3751 else | |
3752 { | |
2102 | 3753 uZ += (uX - uZ) * (this->raster_clip_y - uW) / (uY - uW); |
3754 uW = this->raster_clip_y; | |
3755 } | |
3756 } | |
3757 if ( v12 & 1 ) | |
0 | 3758 { |
3759 if ( v37 & 1 ) | |
3760 { | |
2102 | 3761 uX += ((uZ - uX) * (this->raster_clip_w - uY)) / (uW - uY); |
3762 uY = this->raster_clip_w; | |
0 | 3763 } |
3764 else | |
3765 { | |
2102 | 3766 uZ += ((uX - uZ) * (this->raster_clip_w - uW)) / (uY - uW); |
3767 uW = this->raster_clip_w; | |
0 | 3768 } |
3769 } | |
3770 goto LABEL_46; | |
3771 } | |
2102 | 3772 return; |
0 | 3773 } |
3774 | |
3775 //----- (004A0E80) -------------------------------------------------------- | |
3776 void Render::ClearZBuffer(int a2, int a3) | |
3777 { | |
3778 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3779 } | |
3780 | |
3781 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3782 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3783 { | |
3784 this->raster_clip_x = uX; | |
3785 this->raster_clip_y = uY; | |
3786 this->raster_clip_z = uZ; | |
3787 this->raster_clip_w = uW; | |
0 | 3788 } |
3789 | |
3790 //----- (004A0EB6) -------------------------------------------------------- | |
3791 void Render::ParseTargetPixelFormat() | |
3792 { | |
3793 Render *v1; // eax@1 | |
3794 signed int v2; // ecx@1 | |
3795 DWORD uRedMask; // edx@1 | |
3796 unsigned int uGreenMask; // esi@5 | |
3797 signed int v5; // ecx@5 | |
3798 unsigned int uBlueMask; // edx@9 | |
3799 signed int v7; // ecx@9 | |
2069 | 3800 //unsigned int v8; // ecx@13 |
0 | 3801 |
3802 v1 = this; | |
3803 v2 = 0; | |
2069 | 3804 uRedMask = v1->ddpfPrimarySuface.dwRBitMask; |
0 | 3805 v1->uTargetBBits = 0; |
3806 v1->uTargetGBits = 0; | |
3807 v1->uTargetRBits = 0; | |
3808 do | |
3809 { | |
3810 if ( (1 << v2) & uRedMask ) | |
3811 ++v1->uTargetRBits; | |
3812 ++v2; | |
3813 } | |
2069 | 3814 while ( v2 < 32 ); |
3815 uGreenMask = v1->ddpfPrimarySuface.dwGBitMask; | |
0 | 3816 v5 = 0; |
3817 do | |
3818 { | |
3819 if ( (1 << v5) & uGreenMask ) | |
3820 ++v1->uTargetGBits; | |
3821 ++v5; | |
3822 } | |
2069 | 3823 while ( v5 < 32 ); |
3824 uBlueMask = v1->ddpfPrimarySuface.dwBBitMask; | |
0 | 3825 v7 = 0; |
3826 do | |
3827 { | |
3828 if ( (1 << v7) & uBlueMask ) | |
3829 ++v1->uTargetBBits; | |
3830 ++v7; | |
3831 } | |
2069 | 3832 while ( v7 < 32 ); |
0 | 3833 v1->uTargetGMask = uGreenMask; |
2069 | 3834 v1->uTargetRMask = v1->ddpfPrimarySuface.dwRBitMask; |
0 | 3835 v1->uTargetBMask = uBlueMask; |
3836 } | |
3837 | |
3838 //----- (004A0F40) -------------------------------------------------------- | |
3839 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3840 { | |
3841 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 3842 HRESULT result; // eax@1 |
0 | 3843 HRESULT v6; // eax@4 |
3844 int v7; // [sp-8h] [bp-14h]@10 | |
3845 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3846 char v9; // [sp+Bh] [bp-1h]@1 | |
3847 | |
3848 v4 = pSurface; | |
3849 v9 = 1; | |
3850 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3851 if ( result == DDERR_SURFACELOST ) | |
3852 { | |
3853 v6 = v4->Restore(); | |
3854 if ( v6 ) | |
3855 { | |
3856 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3857 { | |
3858 LABEL_20: | |
3859 v9 = 0; | |
3860 result = (bool)memset(pDesc, 0, 4u); | |
3861 goto LABEL_21; | |
3862 } | |
3863 pRenderer->pFrontBuffer4->Restore(); | |
3864 v4->Restore(); | |
3865 } | |
3866 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
3867 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3868 goto LABEL_20; | |
3869 ErrD3D(result); | |
3870 if ( result ) | |
3871 { | |
3872 //v8 = 0; | |
3873 //v7 = 2161; | |
3874 LABEL_19: | |
3875 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3876 goto LABEL_20; | |
3877 } | |
3878 if ( pRenderer->pRenderD3D ) | |
3879 pRenderD3D->HandleLostResources(); | |
3880 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3881 } | |
3882 else | |
3883 { | |
3884 if ( result ) | |
3885 { | |
3886 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3887 goto LABEL_20; | |
3888 ErrD3D(result); | |
3889 //v8 = 0; | |
3890 //v7 = 2199; | |
3891 //goto LABEL_19; | |
3892 } | |
3893 } | |
3894 LABEL_21: | |
3895 LOBYTE(result) = v9; | |
3896 return result; | |
3897 } | |
3898 | |
3899 //----- (004A1032) -------------------------------------------------------- | |
3900 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3901 { | |
3902 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3903 HRESULT v5; // eax@1 |
0 | 3904 HRESULT v6; // eax@2 |
3905 int v7; // [sp-8h] [bp-10h]@8 | |
3906 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3907 | |
3908 v4 = pSurface; | |
3909 v5 = pSurface->Lock( | |
3910 0, | |
3911 pDesc, | |
3912 uLockFlags, | |
3913 0); | |
3914 BYTE3(pSurface) = 1; | |
3915 if ( v5 == DDERR_SURFACELOST ) | |
3916 { | |
3917 v6 = v4->Restore(); | |
3918 if ( !v6 ) | |
3919 goto LABEL_5; | |
3920 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3921 { | |
3922 pRenderer->pFrontBuffer2->Restore(); | |
3923 v4->Restore(); | |
3924 LABEL_5: | |
3925 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3926 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3927 goto LABEL_14; | |
3928 if ( !v5 ) | |
3929 return true; | |
3930 ErrD3D(v5); | |
3931 //v8 = 0; | |
3932 //v7 = 2247; | |
3933 goto LABEL_13; | |
3934 } | |
3935 else | |
3936 { | |
3937 pDesc->dwSize = 0; | |
3938 return false; | |
3939 } | |
3940 } | |
3941 else | |
3942 { | |
3943 if ( !v5 ) | |
3944 return true; | |
3945 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3946 { | |
3947 //v8 = 0; | |
3948 //v7 = 2269; | |
3949 ErrD3D(v5); | |
3950 pDesc->dwSize = 0; | |
3951 return false; | |
3952 LABEL_13: | |
3953 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3954 goto LABEL_14; | |
3955 } | |
3956 } | |
3957 LABEL_14: | |
3958 return true; | |
3959 } | |
3960 | |
3961 //----- (004A10E4) -------------------------------------------------------- | |
3962 void Render::CreateDirectDraw() | |
3963 { | |
3964 Render *v1; // edi@1 | |
3965 HRESULT v2; // eax@1 | |
3966 HRESULT v3; // eax@5 | |
3967 int v6; // [sp-Ch] [bp-20h]@3 | |
3968 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3969 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3970 | |
3971 v1 = this; | |
3972 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3973 | |
3974 pDirectDraw2 = nullptr; | |
3975 pDirectDraw4 = nullptr; | |
3976 | |
1802 | 3977 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3978 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3979 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
3980 else | |
3981 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
3982 | |
3983 lpDD->Release(); | |
3984 lpDD = nullptr; | |
3985 } | |
3986 | |
3987 //----- (004A1169) -------------------------------------------------------- | |
3988 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
3989 { | |
3990 DWORD flags; // eax@1 | |
3991 IDirectDraw *v4; // ecx@3 | |
3992 HRESULT v5; // eax@5 | |
3993 int v6; // [sp-8h] [bp-8h]@3 | |
3994 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
3995 | |
3996 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
3997 DDSCL_NORMAL; | |
3998 | |
1802 | 3999 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4000 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4001 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
4002 else | |
4003 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
4004 } | |
4005 | |
4006 //----- (004A11C6) -------------------------------------------------------- | |
4007 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4008 { | |
1802 | 4009 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4010 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4011 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
4012 else | |
4013 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4014 } | |
4015 | |
4016 //----- (004A121C) -------------------------------------------------------- | |
4017 void Render::CreateFrontBuffer() | |
4018 { | |
4019 Render *v1; // esi@1 | |
4020 IDirectDraw *pDD; // eax@3 | |
4021 IDirectDrawSurface **pOutSurf; // esi@3 | |
4022 struct _DDSURFACEDESC *v4; // edx@3 | |
4023 HRESULT v5; // eax@5 | |
4024 int v6; // [sp-8h] [bp-8Ch]@3 | |
4025 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4026 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4027 | |
4028 v1 = this; | |
1802 | 4029 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4030 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4031 { |
4032 memset(&a2, 0, 0x7Cu); | |
4033 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4034 a2.dwSize = 124; | |
4035 a2.dwFlags = 1; | |
4036 v7 = 0; | |
4037 a2.ddsCaps.dwCaps = 512; | |
4038 v6 = 2357; | |
4039 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4040 v4 = (struct _DDSURFACEDESC *)&a2; | |
4041 } | |
4042 else | |
4043 { | |
4044 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4045 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4046 a2.lPitch = 108; | |
4047 a2.dwBackBufferCount = 1; | |
4048 v7 = 0; | |
4049 a2.dwTextureStage = 512; | |
4050 v6 = 2346; | |
4051 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4052 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
4053 } | |
4054 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
4055 } | |
4056 | |
4057 //----- (004A12CD) -------------------------------------------------------- | |
4058 void Render::CreateBackBuffer() | |
4059 { | |
4060 Render *v1; // esi@1 | |
4061 IDirectDraw *v2; // eax@3 | |
4062 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4063 struct _DDSURFACEDESC *v4; // edx@3 | |
4064 HRESULT v5; // eax@5 | |
4065 int v6; // [sp-8h] [bp-8Ch]@3 | |
4066 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4067 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4068 | |
4069 v1 = this; | |
1802 | 4070 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4071 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4072 { |
4073 memset(&a2, 0, 0x7Cu); | |
4074 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4075 a2.dwSize = 124; | |
4076 a2.dwFlags = 7; | |
4077 v7 = 0; | |
4078 a2.ddsCaps.dwCaps = 2112; | |
4079 a2.dwWidth = 640; | |
4080 a2.dwHeight = 480; | |
4081 v6 = 2387; | |
4082 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4083 v4 = (struct _DDSURFACEDESC *)&a2; | |
4084 } | |
4085 else | |
4086 { | |
4087 memset(&a2.lPitch, 0, 0x6Cu); | |
4088 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4089 a2.lPitch = 108; | |
4090 a2.dwBackBufferCount = 7; | |
4091 v7 = 0; | |
4092 a2.dwTextureStage = 2112; | |
4093 a2.dwAlphaBitDepth = 640; | |
4094 a2.dwMipMapCount = 480; | |
4095 v6 = 2374; | |
4096 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4097 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4098 } | |
4099 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4100 } | |
4101 | |
4102 //----- (004A139A) -------------------------------------------------------- | |
4103 void Render::CreateDirectDrawPrimarySurface() | |
4104 { | |
4105 Render *v1; // esi@1 | |
4106 int v2; // ebx@3 | |
4107 IDirectDraw2 *v3; // eax@3 | |
4108 HRESULT v4; // eax@3 | |
4109 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4110 DDSCAPS2 *v6; // edx@3 | |
4111 IDirectDraw4 *v7; // eax@4 | |
4112 HRESULT v8; // eax@4 | |
4113 int v9; // ST14_4@5 | |
4114 IDirectDrawSurface *v10; // ST10_4@5 | |
4115 HRESULT v11; // eax@5 | |
4116 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4117 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4118 int v14; // [sp+4h] [bp-9Ch]@0 | |
4119 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4120 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4121 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4122 int a4; // [sp+98h] [bp-8h]@3 | |
4123 | |
4124 v1 = this; | |
1802 | 4125 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4126 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4127 { |
4128 v2 = 0; | |
4129 this->field_4004C = 1; | |
4130 memset(&ddsd2, 0, 0x7Cu); | |
4131 v7 = v1->pDirectDraw4; | |
4132 ddsd2.dwBackBufferCount = 1; | |
4133 ddsd2.dwSize = 0x7Cu; | |
4134 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4135 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4136 ErrD3D(v7->CreateSurface( | |
4137 &ddsd2, | |
4138 &pFrontBuffer4, | |
4139 0)); | |
4140 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4141 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4142 } | |
4143 else | |
4144 { | |
4145 v2 = 0; | |
4146 this->field_4004C = 1; | |
4147 | |
4148 DDSURFACEDESC ddsd; | |
4149 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4150 | |
4151 ddsd.lpSurface = (LPVOID)1; | |
4152 ddsd.lPitch = 108; | |
4153 ddsd.dwBackBufferCount = 33; | |
4154 ddsd.ddsCaps.dwCaps = 8728; | |
4155 ErrD3D(pDirectDraw2->CreateSurface( | |
4156 &ddsd, | |
4157 (IDirectDrawSurface **)&pFrontBuffer2, | |
4158 0)); | |
4159 | |
4160 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4161 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4162 } | |
1409
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4163 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4164 v9 = (int)v6; |
4165 v10 = pFrontBuffer; // BUG | |
4166 | |
4167 v17.dwCaps = 4; | |
4168 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4169 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4170 v1->field_40030 = v2; | |
4171 v1->field_18_locked_pitch = v2; | |
4172 } | |
4173 | |
4174 //----- (004A14F4) -------------------------------------------------------- | |
4175 void Render::CreateClipper(HWND a2) | |
4176 { | |
1802 | 4177 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4178 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4179 { |
4180 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4181 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4182 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4183 } | |
4184 else | |
4185 { | |
4186 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4187 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4188 } | |
4189 } | |
4190 | |
4191 //----- (004A15D8) -------------------------------------------------------- | |
4192 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4193 { | |
4194 IDirectDrawSurface *v2; // eax@3 | |
4195 | |
1802 | 4196 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4197 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4198 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; |
4199 else | |
4200 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4201 v2->GetPixelFormat(pOut); | |
4202 } | |
4203 | |
4204 //----- (004A1605) -------------------------------------------------------- | |
4205 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4206 { | |
4207 Render *v3; // esi@1 | |
4208 signed int v4; // eax@3 | |
4209 | |
4210 v3 = this; | |
1802 | 4211 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4212 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4213 { |
4214 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4215 memset(&pDesc, 0, 0x7Cu); | |
4216 pDesc.dwSize = 124; | |
168 | 4217 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4218 *pOutSurfacePtr = pDesc.lpSurface; |
4219 v4 = pDesc.lPitch; | |
4220 } | |
4221 else | |
4222 { | |
4223 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4224 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4225 pDesc.lPitch = 108; | |
4226 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
4227 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
4228 v4 = pDesc.dwReserved; | |
4229 } | |
4230 *pOutPixelsPerRow = v4 >> 1; | |
4231 } | |
4232 | |
4233 //----- (004A16E1) -------------------------------------------------------- | |
4234 void Render::UnlockBackBuffer() | |
4235 { | |
1802 | 4236 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4237 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4238 ErrD3D(pBackBuffer4->Unlock(0)); |
4239 else | |
4240 ErrD3D(pBackBuffer2->Unlock(0)); | |
4241 } | |
4242 | |
4243 //----- (004A172E) -------------------------------------------------------- | |
4244 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4245 { | |
4246 Render *v3; // esi@1 | |
4247 signed int v4; // eax@3 | |
4248 | |
4249 v3 = this; | |
4250 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4251 { | |
4252 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4253 memset(&pDesc, 0, 0x7Cu); | |
4254 pDesc.dwSize = 124; | |
168 | 4255 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4256 *pOutSurface = pDesc.lpSurface; |
4257 v4 = pDesc.lPitch; | |
4258 } | |
4259 else | |
4260 { | |
4261 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4262 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4263 pDesc.lPitch = 108; | |
4264 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
4265 *pOutSurface = (void *)pDesc.lpSurface; | |
4266 v4 = pDesc.dwReserved; | |
4267 } | |
4268 *pOutPixelsPerRow = v4 >> 1; | |
4269 } | |
4270 | |
4271 //----- (004A17C7) -------------------------------------------------------- | |
4272 void Render::UnlockFrontBuffer() | |
4273 { | |
4274 IDirectDrawSurface *pFront; // eax@3 | |
4275 HRESULT v2; // eax@5 | |
4276 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4277 int v4; // [sp-4h] [bp-8h]@3 | |
4278 | |
1980 | 4279 Render* a5 = this; |
0 | 4280 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
4281 { | |
4282 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4283 v4 = 0; | |
4284 v3 = 2615; | |
4285 } | |
4286 else | |
4287 { | |
4288 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4289 v4 = 0; | |
4290 v3 = 2611; | |
4291 } | |
4292 ErrD3D(pFront->Unlock(0)); | |
4293 } | |
4294 | |
4295 //----- (004A1814) -------------------------------------------------------- | |
4296 void Render::RestoreFrontBuffer() | |
4297 { | |
4298 IDirectDrawSurface **v1; // esi@2 | |
4299 | |
4300 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4301 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4302 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4303 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4304 (*v1)->Restore(); | |
4305 } | |
4306 | |
4307 //----- (004A184C) -------------------------------------------------------- | |
4308 HRESULT Render::_4A184C() | |
4309 { | |
4310 IDirectDrawSurface **pBack; // esi@2 | |
4311 HRESULT result; // eax@4 | |
4312 | |
4313 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4314 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4315 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4316 result = (*pBack)->IsLost(); | |
4317 if ( result == DDERR_SURFACELOST ) | |
4318 result = (*pBack)->Restore(); | |
4319 return result; | |
4320 } | |
4321 | |
4322 //----- (004A1884) -------------------------------------------------------- | |
4323 void Render::PresentRect(RECT *a2, RECT *a3) | |
4324 { | |
4325 IDirectDrawSurface *pFront; // eax@3 | |
4326 HRESULT v4; // eax@5 | |
4327 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4328 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4329 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4330 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4331 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4332 int v10; // [sp-8h] [bp-8h]@3 | |
4333 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4334 | |
4335 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4336 { | |
4337 v11 = 0; | |
4338 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4339 v10 = 2657; | |
4340 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4341 v8 = 0; | |
4342 v7 = DDBLT_WAIT; | |
4343 v6 = a3; | |
4344 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4345 } | |
4346 else | |
4347 { | |
4348 v11 = 0; | |
4349 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4350 v10 = 2653; | |
4351 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4352 v8 = 0; | |
4353 v7 = DDBLT_WAIT; | |
4354 v6 = a3; | |
4355 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4356 } | |
4357 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4358 } | |
4359 | |
4360 //----- (004A18F5) -------------------------------------------------------- | |
4361 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4362 { | |
4363 IDirectDrawSurface *pFront; // eax@3 | |
4364 HRESULT v6; // eax@5 | |
4365 int v7; // [sp-8h] [bp-8h]@3 | |
4366 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4367 | |
4368 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4369 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4370 else | |
4371 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4372 } | |
4373 | |
4374 //----- (004A194A) -------------------------------------------------------- | |
4375 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4376 { | |
4377 IDirectDrawSurface *pFront; // eax@3 | |
4378 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4379 | |
4380 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4381 { | |
4382 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4383 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4384 } | |
4385 else | |
4386 { | |
4387 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4388 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4389 } | |
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4390 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4391 } |
4392 | |
4393 //----- (004A1B22) -------------------------------------------------------- | |
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4394 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
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4395 { |
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4396 //unsigned int v2; // ebx@1 |
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4397 //double v4; // st7@5 |
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4398 //unsigned int v5; // esi@5 |
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4399 //int v6; // ecx@5 |
0 | 4400 unsigned int v7; // edx@6 |
4401 char *v8; // ecx@12 | |
4402 void *v9; // edi@16 | |
4403 unsigned int v10; // eax@16 | |
4404 void *v11; // edi@21 | |
4405 unsigned int v12; // eax@21 | |
4406 | |
144
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4407 //v2 = uNumBillboardsToDraw; |
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4408 if (uNumBillboardsToDraw >= 999 ) |
0 | 4409 return 0; |
144
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4410 if (!uNumBillboardsToDraw) |
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|
4411 { |
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4412 uNumBillboardsToDraw = 1; |
0 | 4413 return 0; |
4414 } | |
144
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4415 |
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4416 //v4 = *(float *)&a1; |
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4417 //v5 = pRenderer->uNumBillboardsToDraw; |
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4418 //v6 = 0; |
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4419 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
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|
4420 { |
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4421 v7 = left + (right - left) / 2; |
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4422 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
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4423 right = v7; |
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4424 else |
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4425 left = v7 + 1; |
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4426 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4427 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4428 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4429 if (z > *(float *)v8 ) |
0 | 4430 { |
4431 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4432 { | |
4433 v7 = pRenderer->uNumBillboardsToDraw; | |
4434 } | |
4435 else | |
4436 { | |
4437 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4438 { | |
4439 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4440 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4441 do | |
4442 { | |
4443 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4444 v9 = (char *)v9 - 156; | |
4445 --v10; | |
4446 } | |
4447 while ( v10 ); | |
4448 } | |
4449 ++v7; | |
4450 } | |
717 | 4451 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4452 uNumBillboardsToDraw++; |
0 | 4453 return v7; |
4454 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4455 if (z <= *(float *)v8 ) |
0 | 4456 { |
4457 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4458 { | |
4459 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4460 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4461 do | |
4462 { | |
4463 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4464 v11 = (char *)v11 - 156; | |
4465 --v12; | |
4466 } | |
4467 while ( v12 ); | |
4468 } | |
717 | 4469 //goto LABEL_23; |
4470 uNumBillboardsToDraw++; | |
4471 return v7; | |
0 | 4472 } |
4473 return v7; | |
4474 } | |
4475 | |
4476 //----- (004A1E9D) -------------------------------------------------------- | |
4477 unsigned int Render::GetBillboardDrawListSize() | |
4478 { | |
4479 return pRenderer->uNumBillboardsToDraw; | |
4480 } | |
4481 | |
4482 //----- (004A1EA3) -------------------------------------------------------- | |
4483 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4484 { | |
2002 | 4485 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4486 } |
4487 | |
4488 //----- (004A1EB6) -------------------------------------------------------- | |
4489 void Render::BeginSceneD3D() | |
4490 { | |
4491 if (!uNumD3DSceneBegins++) | |
4492 { | |
4493 if (pRenderD3D) | |
4494 { | |
4495 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4496 pRenderer->uNumBillboardsToDraw = 0; | |
4497 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4498 |
0 | 4499 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4500 uFogColor = GetLevelFogColor(); | |
4501 else | |
4502 uFogColor = 0; | |
4503 | |
4504 if ( uFogColor & 0xFF000000 ) | |
4505 { | |
4506 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4507 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4508 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4509 bUsingSpecular = true; | |
4510 } | |
4511 else | |
4512 { | |
4513 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4514 bUsingSpecular = 0; | |
4515 } | |
4516 } | |
4517 else | |
4518 { | |
4519 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4520 if (pTargetSurface) | |
4521 field_18_locked_pitch = uTargetSurfacePitch; | |
4522 else | |
4523 --uNumD3DSceneBegins; | |
4524 } | |
4525 } | |
4526 } | |
4527 | |
4528 //----- (004A1FE1) -------------------------------------------------------- | |
4529 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4530 { | |
4531 --uNumD3DSceneBegins; | |
4532 if (uNumD3DSceneBegins) | |
4533 return; | |
4534 | |
4535 if (pRenderD3D) | |
4536 { | |
4537 pGame->draw_debug_outlines(); | |
161 | 4538 DoRenderBillboards_D3D(); |
0 | 4539 pGame->pStru6Instance->RenderSpecialEffects(); |
4540 pRenderD3D->pDevice->EndScene(); | |
4541 } | |
4542 else | |
4543 pGame->pStru6Instance->RenderSpecialEffects(); | |
4544 } | |
4545 | |
4546 //----- (004A2031) -------------------------------------------------------- | |
349 | 4547 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4548 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4549 // __debugbreak(); // should not fire outside decal builder |
349 | 4550 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4551 } |
4552 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4553 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4554 { |
4555 int v5; // ebx@1 | |
4556 int v6; // edi@1 | |
4557 int v8; // eax@7 | |
4558 float v9; // eax@12 | |
4559 float *v10; // esi@12 | |
4560 float v11; // ecx@14 | |
4561 double v12; // st7@14 | |
4562 double v13; // st7@14 | |
4563 double v14; // st7@14 | |
4564 signed int v15; // eax@14 | |
4565 int v16; // eax@15 | |
4566 float v17; // ST48_4@15 | |
4567 char v18; // zf@17 | |
4568 int v19; // eax@18 | |
4569 int v20; // eax@18 | |
4570 int v21; // edx@20 | |
4571 signed int v22; // ecx@20 | |
4572 int v23; // eax@20 | |
4573 const char *v24; // ST4C_4@20 | |
4574 unsigned int v25; // ST50_4@20 | |
4575 int v26; // ST54_4@20 | |
4576 int v27; // eax@20 | |
4577 _UNKNOWN *v28; // eax@21 | |
4578 int v29; // ecx@23 | |
4579 int v30; // eax@23 | |
4580 int v31; // eax@23 | |
4581 int v32; // eax@24 | |
4582 int v33; // eax@25 | |
4583 int v34; // eax@25 | |
4584 int v35; // eax@25 | |
4585 int v36; // eax@25 | |
4586 signed int v37; // ecx@26 | |
4587 int v38; // eax@26 | |
4588 _UNKNOWN *v39; // eax@27 | |
4589 int v40; // edx@28 | |
4590 int v41; // eax@29 | |
4591 int v42; // eax@29 | |
4592 int v43; // eax@29 | |
4593 int v44; // eax@29 | |
4594 unsigned int v46; // eax@29 | |
4595 int v47; // eax@30 | |
4596 int v48; // eax@30 | |
4597 int v49; // eax@30 | |
4598 double v52; // st6@35 | |
4599 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4600 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4601 signed int v59; // [sp+60h] [bp-8h]@12 | |
4602 int v61; // [sp+64h] [bp-4h]@4 | |
4603 int i; | |
4604 | |
4605 v6 = (int)this; | |
4606 v5 = 0; | |
4607 if (!this->uNumD3DSceneBegins) | |
4608 return; | |
4609 | |
4610 | |
4611 | |
4612 | |
186 | 4613 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4614 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4615 if (this->bUsingSpecular) | |
4616 { | |
186 | 4617 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4618 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4619 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4620 } |
4621 | |
4622 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4623 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4624 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4625 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4626 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4627 pVertices[0].specular = 0; | |
4628 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4629 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4630 | |
4631 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4632 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4633 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4634 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4635 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4636 pVertices[1].specular = 0; | |
4637 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4638 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4639 | |
4640 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4641 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4642 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4643 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4644 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4645 pVertices[2].specular = 0; | |
4646 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4647 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4648 | |
4649 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4650 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4651 | |
4652 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4653 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4654 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4655 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4656 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4657 pVertices[5].specular = 0; | |
4658 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4659 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4660 | |
4661 | |
4662 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4663 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4664 | |
186 | 4665 }*/ |
4666 | |
0 | 4667 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4668 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4669 { |
4670 //RenderVertexSoft *pVertices; // esi@0 | |
4671 //int v7; // edi@1 | |
0 | 4672 unsigned int v8; // ebx@1 |
4673 LightmapBuilder *v9; // esi@3 | |
4674 unsigned int v10; // edx@3 | |
4675 int v11; // eax@5 | |
4676 int v12; // eax@11 | |
4677 char *v13; // esi@11 | |
4678 double v14; // st7@13 | |
4679 double v15; // st7@13 | |
4680 signed int v16; // eax@13 | |
4681 int v17; // ecx@13 | |
4682 double v18; // st7@13 | |
4683 float v19; // ST78_4@14 | |
4684 int v20; // eax@14 | |
4685 char v21; // zf@16 | |
4686 HRESULT v22; // eax@17 | |
4687 HRESULT v23; // eax@17 | |
4688 HRESULT v24; // eax@19 | |
4689 HRESULT v25; // eax@19 | |
4690 unsigned int v26; // ecx@19 | |
4691 char *v27; // eax@20 | |
4692 HRESULT v28; // eax@22 | |
4693 HRESULT v29; // eax@22 | |
4694 HRESULT v30; // eax@23 | |
4695 HRESULT v31; // eax@24 | |
4696 HRESULT v32; // eax@24 | |
4697 HRESULT v33; // eax@24 | |
4698 HRESULT v34; // eax@24 | |
4699 HRESULT v35; // eax@25 | |
4700 HRESULT v36; // eax@25 | |
4701 unsigned int v37; // ecx@25 | |
4702 char *v38; // eax@26 | |
4703 int v39; // edx@27 | |
4704 HRESULT v40; // eax@28 | |
4705 HRESULT v41; // eax@28 | |
4706 HRESULT v42; // eax@28 | |
4707 HRESULT v43; // eax@28 | |
4708 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4709 unsigned int v45; // eax@28 | |
4710 HRESULT v46; // eax@29 | |
4711 HRESULT v47; // eax@29 | |
4712 HRESULT v48; // eax@29 | |
186 | 4713 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4714 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4715 int v51; // eax@40 | |
4716 char *v52; // esi@40 | |
4717 double v53; // st7@42 | |
4718 double v54; // st7@42 | |
4719 signed int v55; // eax@42 | |
4720 int v56; // ecx@42 | |
4721 double v57; // st7@42 | |
4722 float v58; // ST7C_4@43 | |
4723 int v59; // eax@43 | |
186 | 4724 //signed int v60; // [sp+78h] [bp-14h]@31 |
4725 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4726 const char *v62; // [sp+80h] [bp-Ch]@0 |
4727 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4728 int v64; // [sp+84h] [bp-8h]@0 | |
4729 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4730 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4731 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4732 int a7; |
4733 | |
4734 //v7 = (int)this; | |
0 | 4735 v8 = 0; |
186 | 4736 if (!this->uNumD3DSceneBegins) |
75 | 4737 return; |
4738 if ( uNumVertices < 3) | |
4739 return; | |
4740 | |
186 | 4741 //v61 = pVertices; |
4742 | |
75 | 4743 /* v9 = pGame->pLightmapBuilder; |
0 | 4744 v65 = v9; |
75 | 4745 v10 = v9->std__vector_000004_size;*/ |
1394 | 4746 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4747 { |
638 | 4748 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4749 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4750 } |
4751 else | |
4752 { | |
186 | 4753 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4754 byte_4D864C && pGame->uFlags & 2 ) |
4755 { | |
186 | 4756 if (clampAtTextureBorders) |
4757 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4758 else |
186 | 4759 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4760 | |
4761 if (transparent || this->bUsingSpecular) | |
4762 { | |
4763 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4764 if (transparent) | |
0 | 4765 { |
186 | 4766 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4767 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4768 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4769 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4770 } |
4771 else | |
4772 { | |
186 | 4773 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4774 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4775 } |
186 | 4776 } |
1073 | 4777 |
4778 for (uint i = 0; i < uNumVertices; ++i) | |
4779 { | |
4780 | |
4781 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4782 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4783 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4784 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4785 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4786 if ( this->bUsingSpecular ) | |
0 | 4787 { |
1073 | 4788 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4789 } |
1073 | 4790 else |
4791 { | |
4792 d3d_vertex_buffer[i].specular = 0; | |
4793 } | |
4794 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4795 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4796 } | |
4797 | |
4798 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4799 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4800 if (transparent) |
4801 { | |
4802 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4803 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4804 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4805 } |
4806 } | |
4807 else | |
4808 { | |
1073 | 4809 for (uint i = 0; i < uNumVertices; ++i) |
4810 { | |
4811 | |
4812 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4813 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4814 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4815 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4816 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4817 if ( this->bUsingSpecular ) | |
0 | 4818 { |
1073 | 4819 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4820 } |
1073 | 4821 else |
4822 { | |
4823 d3d_vertex_buffer[i].specular = 0; | |
4824 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4825 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4826 d3d_vertex_buffer[i].specular = v20; |
4827 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4828 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4829 } | |
186 | 4830 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4831 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4832 if (pRenderer->bUsingSpecular) | |
4833 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4834 |
4835 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4836 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4837 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4838 d3d_vertex_buffer, |
0 | 4839 uNumVertices, |
4840 16)); | |
4841 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4842 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4843 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4844 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4845 for (uint i = 0; i < uNumVertices; ++i) |
4846 { | |
4847 d3d_vertex_buffer[i].diffuse = -1; | |
4848 } | |
0 | 4849 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4850 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4851 if ( !pRenderer->bUsingSpecular ) |
4852 { | |
186 | 4853 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4854 } | |
4855 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4856 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4857 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4858 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4859 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4860 d3d_vertex_buffer, |
0 | 4861 uNumVertices, |
4862 16)); | |
4863 if ( pRenderer->bUsingSpecular ) | |
4864 { | |
186 | 4865 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4866 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4867 for (uint i = 0; i < uNumVertices; ++i) |
4868 { | |
4869 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4870 d3d_vertex_buffer[i].specular = 0; | |
4871 } | |
4872 | |
75 | 4873 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4874 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4875 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4876 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4877 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4878 d3d_vertex_buffer, |
0 | 4879 uNumVertices, |
4880 16)); | |
186 | 4881 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4882 //v44 = pRenderer->pRenderD3D->pDevice; |
4883 v45 = GetLevelFogColor(); | |
4884 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4885 v8 = 0; | |
4886 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4887 } | |
186 | 4888 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4889 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4890 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4891 } | |
4892 } | |
186 | 4893 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4894 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4895 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4896 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4897 } |
4898 // 4A26BC: could not find valid save-restore pair for esi | |
4899 // 4D864C: using guessed type char byte_4D864C; | |
4900 | |
4901 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4902 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4903 { |
67 | 4904 int v7; // eax@7 |
4905 | |
4906 if ( !this->uNumD3DSceneBegins ) | |
4907 return; | |
4908 if ( uNumVertices >= 3 ) | |
4909 { | |
186 | 4910 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4911 if ( this->bUsingSpecular ) |
4912 { | |
186 | 4913 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4914 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4915 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4916 } |
1427 | 4917 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4918 { |
4919 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4920 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4921 pVertices[i].pos.z = 0.99989998; | |
168 | 4922 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4923 |
840 | 4924 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4925 v7 = 0; |
4926 if (this->bUsingSpecular) | |
1427 | 4927 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4928 pVertices[i].specular = v7; |
4929 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4930 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4931 } | |
4932 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4933 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4934 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4935 } |
4936 } | |
4937 | |
4938 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4939 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4940 { |
4941 int v5; // eax@3 | |
4942 | |
4943 if ( this->uNumD3DSceneBegins ) | |
4944 { | |
1923 | 4945 if ( uNumVertices >= 3 ) |
0 | 4946 { |
186 | 4947 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4948 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4949 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4950 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4951 for (uint i = 0; i < uNumVertices; ++i) |
4952 { | |
4953 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4954 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4955 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4956 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4957 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4958 d3d_vertex_buffer[i].specular = 0; | |
4959 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4960 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4961 } | |
1923 | 4962 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4963 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4964 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4965 } |
4966 } | |
4967 } | |
4968 | |
1390 | 4969 //----- (00479A53) -------------------------------------------------------- |
1923 | 4970 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4971 { |
4972 BLVFace *pFace; // esi@1 | |
4973 double v5; // st7@3 | |
4974 signed __int64 v6; // qax@3 | |
4975 int v12; // edx@7 | |
4976 int v13; // eax@7 | |
4977 void *v15; // ecx@9 | |
4978 int v17; // edi@9 | |
4979 double v18; // st7@9 | |
4980 signed int v19; // ebx@9 | |
4981 void *v20; // ecx@9 | |
4982 int v21; // ebx@11 | |
4983 int v22; // eax@14 | |
4984 signed __int64 v23; // qtt@16 | |
4985 double v24; // st7@16 | |
4986 unsigned __int8 v25; // sf@16 | |
4987 unsigned __int8 v26; // of@16 | |
4988 double v28; // st7@20 | |
4989 char *v29; // ebx@20 | |
4990 char *v30; // edx@20 | |
4991 unsigned __int8 v31; // c0@21 | |
4992 unsigned __int8 v32; // c3@21 | |
4993 double v33; // st6@23 | |
4994 char *v34; // esi@30 | |
4995 const void *v35; // ecx@31 | |
4996 int v36; // eax@31 | |
4997 const void *v37; // edi@31 | |
4998 signed __int64 v38; // qax@31 | |
4999 int v39; // ecx@31 | |
5000 int v40; // ebx@33 | |
5001 int v41; // eax@36 | |
5002 signed __int64 v42; // qtt@39 | |
5003 int v43; // eax@39 | |
5004 char v44; // zf@39 | |
5005 double v45; // st7@39 | |
5006 double v46; // st7@39 | |
5007 unsigned int v47; // edx@40 | |
5008 double v48; // st7@41 | |
5009 RenderVertexSoft *v49; // ebx@41 | |
5010 void *v50; // edi@43 | |
5011 double v51; // st7@46 | |
5012 RenderVertexSoft *v52; // edx@46 | |
5013 void *v53; // edi@48 | |
5014 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5015 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5016 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 5017 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 5018 unsigned int v63; // [sp+120h] [bp-54h]@7 |
5019 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
5020 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5021 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 5022 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
5023 int v70; // [sp+144h] [bp-30h]@3 | |
5024 int X; // [sp+148h] [bp-2Ch]@9 | |
5025 int v72; // [sp+14Ch] [bp-28h]@7 | |
5026 float v73; // [sp+150h] [bp-24h]@16 | |
5027 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 5028 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 5029 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
5030 float v76; // [sp+15Ch] [bp-18h]@9 | |
5031 int v77; // [sp+160h] [bp-14h]@9 | |
5032 int v78; // [sp+164h] [bp-10h]@7 | |
5033 void *v79; // [sp+168h] [bp-Ch]@9 | |
5034 float v80; // [sp+16Ch] [bp-8h]@3 | |
5035 const void *v81; // [sp+170h] [bp-4h]@7 | |
5036 | |
5037 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5038 //for floor and wall(for example Selesta)------------------- |
1644 | 5039 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
5040 { | |
5041 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
5042 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
5043 for (uint i = 0; i < uNumVertices; ++i) | |
5044 { | |
5045 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
5046 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
5047 } | |
5048 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 5049 return; |
5050 } | |
1981 | 5051 //--------------------------------------- |
5052 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 5053 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 5054 * 65536.0) |
1922 | 5055 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 5056 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
5057 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 5058 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 5059 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 5060 * 65535.0) |
1922 | 5061 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 5062 |
1999 | 5063 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 5064 pSkyPolygon.Create_48607B(&stru_8019C8); |
5065 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
5066 | |
5067 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
5068 if ( !pSkyPolygon.pTexture ) | |
1390 | 5069 return; |
1644 | 5070 |
1981 | 5071 pSkyPolygon.dimming_level = 0; |
5072 pSkyPolygon.uNumVertices = uNumVertices; | |
5073 | |
5074 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5075 pSkyPolygon.v_18.y = 0; | |
5076 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5077 | |
1644 | 5078 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 5079 pSkyPolygon.field_24 = 0x2000000; |
1644 | 5080 |
5081 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5082 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5083 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 5084 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 5085 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
5086 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5087 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 5088 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5089 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5090 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5091 //v81 = 0; |
1981 | 5092 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
5093 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
5094 return; | |
1644 | 5095 |
5096 int _507D30_idx = 0; | |
1999 | 5097 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 5098 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5099 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 5100 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; |
5101 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; | |
5102 | |
5103 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; | |
1999 | 5104 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 5105 |
1997 | 5106 v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); |
1644 | 5107 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5108 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 5109 v19 = -pSkyPolygon.field_24; |
5110 v77 = -pSkyPolygon.field_24; | |
5111 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 5112 LODWORD(v76) = (signed __int64)v18; |
5113 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5114 while ( 1 ) | |
5115 { | |
5116 v79 = v20; | |
5117 if ( !X ) | |
5118 goto LABEL_14; | |
5119 v21 = abs(v19 >> 14); | |
1999 | 5120 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 5121 break; |
5122 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5123 break; | |
5124 v19 = v77; | |
5125 v20 = v79; | |
5126 LABEL_14: | |
1981 | 5127 v79 = (void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5128 v22 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
1390 | 5129 --LODWORD(v76); |
5130 v20 = (char *)v20 + v72; | |
1981 | 5131 X = v22 + pSkyPolygon.v_18.x; |
1390 | 5132 v78 = 1; |
5133 } | |
5134 if ( !v78 ) | |
5135 { | |
5136 LODWORD(v23) = v77 << 16; | |
1981 | 5137 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 5138 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 5139 v77 = v17; |
1999 | 5140 signed __int64 s = v74 + ((pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16);// s = 0xFFFFFFFF FFFF3EE6 |
5141 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16) >> 4); | |
1981 | 5142 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5143 | |
1999 | 5144 signed __int64 s2 = (signed __int64)(v74_ + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); |
5145 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16) >> 4); | |
1981 | 5146 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
5147 | |
1999 | 5148 v77 = (unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16; |
5149 LODWORD(v73) = (unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16; | |
1644 | 5150 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5151 |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5152 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5153 //{ |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5154 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5155 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5156 // return; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5157 //} |
1390 | 5158 continue; |
5159 } | |
5160 break; | |
5161 } | |
1999 | 5162 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5163 { | |
5164 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5165 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5166 return; | |
5167 } | |
1390 | 5168 LODWORD(v73) = 0; |
5169 v80 = v76; | |
1981 | 5170 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5171 { |
5172 v28 = (double)SLODWORD(v76); | |
5173 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5174 uint i = 0; |
5175 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5176 { | |
1390 | 5177 ++LODWORD(v73); |
1997 | 5178 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5179 LODWORD(v76) += 48; |
1997 | 5180 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5181 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5182 { | |
5183 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5184 { | |
5185 i++; | |
5186 continue; | |
5187 } | |
5188 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5189 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5190 } |
5191 else | |
5192 { | |
1997 | 5193 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5194 + array_507D30[i].vWorldViewProjX; | |
5195 } | |
5196 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5197 ++LODWORD(v73); |
5198 *(unsigned int *)LODWORD(v76) = v28; | |
5199 LODWORD(v76) += 48; | |
1997 | 5200 i++; |
5201 } | |
1390 | 5202 } |
5203 if ( SLODWORD(v73) <= 0 ) | |
5204 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5205 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5206 uint j = 0; |
1390 | 5207 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5208 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5209 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5210 { | |
5211 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5212 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5213 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
1997 | 5214 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v35) >> 16); |
1981 | 5215 v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); |
1997 | 5216 |
1390 | 5217 v81 = v35; |
5218 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5219 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
1997 | 5220 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v35) >> 16); |
1390 | 5221 v78 = (int)v35; |
1981 | 5222 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
5223 v81 = (const void *)pSkyPolygon.v_18.z; | |
5224 v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
1390 | 5225 v37 = (const void *)(v72 |
1997 | 5226 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); |
5227 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); | |
1390 | 5228 v81 = 0; |
5229 LODWORD(v76) = v38; | |
5230 v39 = v72 * (v70 - v38); | |
5231 while ( 1 ) | |
5232 { | |
5233 v78 = v39; | |
5234 if ( !X ) | |
5235 goto LABEL_36; | |
5236 v40 = abs(X); | |
5237 if ( abs((signed __int64)v65) <= v40 ) | |
5238 break; | |
5239 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5240 break; | |
5241 v39 = v78; | |
5242 LABEL_36: | |
1981 | 5243 v78 = pSkyPolygon.v_18.z; |
5244 v41 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v39) >> 16; | |
1390 | 5245 --LODWORD(v76); |
5246 v39 += v72; | |
1981 | 5247 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5248 v81 = (const void *)1; |
5249 } | |
5250 if ( v81 ) | |
5251 { | |
1981 | 5252 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5253 v78 = 2 * LODWORD(v76); |
1981 | 5254 v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z |
1390 | 5255 * (signed __int64)(signed int)(signed __int64)(((double)v70 |
5256 - ((double)(2 * LODWORD(v76)) | |
1997 | 5257 - array_50AC10[j].vWorldViewProjY)) |
1390 | 5258 * (double)v72)) >> 16); |
1981 | 5259 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5260 } |
5261 LODWORD(v42) = v77 << 16; | |
5262 HIDWORD(v42) = v77 >> 16; | |
5263 v79 = (void *)(v42 / X); | |
5264 v81 = v37; | |
1997 | 5265 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5266 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
1997 | 5267 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); |
5268 v43 = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); | |
1390 | 5269 v74 = (unsigned int)v37; |
5270 LODWORD(v76) = v43; | |
1997 | 5271 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5272 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
1997 | 5273 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)(signed int)v37) >> 16)); |
1390 | 5274 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; |
5275 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
1997 | 5276 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5277 //v34 += 48; |
1390 | 5278 v78 = v66 + ((signed int)v74 >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5279 //v44 = HIDWORD(v69)-- == 1; |
1390 | 5280 v45 = (double)v78 * 0.000015259022; |
5281 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
1997 | 5282 array_50AC10[j].u = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5283 array_50AC10[j].v = (double)v78 * 0.000015259022 * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5284 //v46 = (double)(signed int)v79; |
1997 | 5285 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5286 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5287 ++j; | |
5288 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5289 //while ( !v44 ); |
1390 | 5290 LABEL_40: |
1997 | 5291 uint i = 0; |
1390 | 5292 if ( SLODWORD(v73) > 0 ) |
5293 { | |
5294 v48 = (double)SLODWORD(v80); | |
1997 | 5295 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5296 { | |
5297 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5298 { | |
5299 ++i; | |
5300 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5301 } | |
5302 } | |
5303 } | |
5304 pSkyPolygon.uNumVertices = i; | |
5305 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5306 int pNumVertices = 0; | |
1390 | 5307 if ( SLODWORD(v73) > 0 ) |
5308 { | |
5309 v51 = (double)SLODWORD(v80); | |
1997 | 5310 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5311 { | |
5312 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5313 { | |
5314 ++pNumVertices; | |
5315 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5316 } | |
5317 } | |
5318 } | |
5319 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5320 } |
5321 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5322 |
0 | 5323 //----- (004A2FC0) -------------------------------------------------------- |
5324 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5325 { | |
5326 //Render *v8; // edi@1 | |
5327 //unsigned int v9; // esi@3 | |
1072 | 5328 RenderVertexSoft *v12; // ecx@9 |
5329 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5330 double v14; // st6@10 |
5331 int v15; // edx@10 | |
5332 Texture *v16; // edx@10 | |
5333 double v17; // st6@10 | |
5334 //char v18; // zf@10 | |
5335 Texture *v19; // edx@10 | |
595 | 5336 //Texture *v23; // edx@16 |
5337 //char *v24; // ecx@16 | |
5338 //char *v25; // eax@16 | |
5339 //double v26; // st6@17 | |
5340 //int v27; // esi@17 | |
5341 //double v28; // st6@17 | |
5342 //unsigned int v33; // ecx@18 | |
5343 //char *v34; // eax@19 | |
0 | 5344 //Texture *v45; // edx@23 |
5345 //char *v46; // ecx@23 | |
5346 //char *v47; // eax@23 | |
5347 //double v48; // st6@24 | |
5348 //int v49; // esi@24 | |
5349 //double v50; // st6@24 | |
5350 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5351 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5352 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5353 const char *v56; // [sp+0h] [bp-14h]@0 | |
5354 int v57; // [sp+4h] [bp-10h]@0 | |
5355 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5356 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5357 //int a3a; // [sp+10h] [bp-4h]@4 | |
5358 | |
5359 //v8 = this; | |
5360 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5361 return; | |
5362 | |
5363 //auto a3 = pFace; | |
5364 //auto a6 = uPackedID; | |
5365 //v59 = pGame->pLightmapBuilder; | |
5366 //v9 = v59->std__vector_000004_size; | |
5367 | |
2006 | 5368 int sCorrectedColor = uColor; |
0 | 5369 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5370 sCorrectedColor = -1; |
5371 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5372 |
792 | 5373 |
5374 if (pFace->uAttributes & FACE_OUTLINED) | |
5375 { | |
5376 int color; | |
5377 if (GetTickCount() % 300 >= 150) | |
2006 | 5378 uColor = sCorrectedColor = 0xFF20FF20; |
5379 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5380 } |
5381 | |
1394 | 5382 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5383 { |
5384 __debugbreak(); | |
5385 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5386 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5387 for (uint i = 0; i < uNumVertices; ++i) |
5388 { | |
5389 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5390 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5391 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5392 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5393 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5394 d3d_vertex_buffer[i].specular = 0; |
5395 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5396 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5397 } | |
5398 | |
186 | 5399 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5400 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5401 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5402 D3DPT_TRIANGLEFAN, | |
5403 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5404 d3d_vertex_buffer, |
0 | 5405 uNumVertices, |
5406 28)); | |
1394 | 5407 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5408 } |
5409 else | |
5410 { | |
5411 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5412 byte_4D864C && pGame->uFlags & 2) | |
5413 { | |
5414 for (uint i = 0; i < uNumVertices; ++i) | |
5415 { | |
186 | 5416 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5417 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5418 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5419 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5420 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5421 d3d_vertex_buffer[i].specular = 0; |
5422 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5423 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5424 } | |
5425 | |
5426 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5427 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5428 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5429 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5430 d3d_vertex_buffer, |
0 | 5431 uNumVertices, |
5432 28)); | |
5433 } | |
5434 else | |
5435 { | |
595 | 5436 for (uint i = 0; i < uNumVertices; ++i) |
5437 { | |
5438 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5439 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5440 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5441 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5442 d3d_vertex_buffer[i].diffuse = uColor; | |
5443 d3d_vertex_buffer[i].specular = 0; | |
5444 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5445 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5446 } | |
5447 //__debugbreak(); | |
5448 //if ( (signed int)uNumVertices > 0 ) | |
5449 //{ | |
5450 //v23 = pTex; | |
5451 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5452 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5453 //pTex = (Texture *)uNumVertices; | |
5454 //uint v18; | |
5455 //do | |
5456 //{ | |
5457 //v26 = *(float *)v24 * 0.061758894; | |
5458 //v27 = *((int *)v24 + 3); | |
5459 //*((int *)v25 + 4) = 0; | |
5460 //*((int *)v25 - 1) = v27; | |
5461 //*(int *)v25 = *((int *)v24 + 4); | |
5462 //*((int *)v25 + 3) = uColor; | |
5463 //v25 += 32; | |
5464 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5465 //v28 = 1.0 / *(float *)v24; | |
5466 //v24 += 48; | |
5467 //v18 = pTex == (Texture *)1; | |
5468 //pTex = (Texture *)((char *)pTex - 1); | |
5469 //*((float *)v25 - 6) = v28; | |
0 | 5470 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5471 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5472 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5473 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5474 //} | |
5475 //while ( !v18 ); | |
5476 //} | |
0 | 5477 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5478 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5479 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5480 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5481 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5482 d3d_vertex_buffer, |
0 | 5483 uNumVertices, |
5484 28)); | |
595 | 5485 |
5486 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5487 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5488 |
5489 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5490 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5491 /*v33 = uNumVertices; |
0 | 5492 if ( (signed int)uNumVertices > 0 ) |
5493 { | |
186 | 5494 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5495 do |
5496 { | |
5497 *(int *)v34 = uCorrectedColor; | |
5498 v34 += 32; | |
5499 --v33; | |
5500 } | |
5501 while ( v33 ); | |
595 | 5502 }*/ |
0 | 5503 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5504 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5505 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5506 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5507 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5508 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5509 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5510 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5511 d3d_vertex_buffer, |
0 | 5512 uNumVertices, |
5513 28)); | |
186 | 5514 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5515 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5516 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5517 } |
5518 } | |
5519 } | |
5520 // 4D864C: using guessed type char byte_4D864C; | |
5521 | |
5522 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5523 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5524 { | |
5525 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5526 //double v5; // st7@2 | |
5527 //float v6; // ST08_4@2 | |
0 | 5528 unsigned int v7; // eax@2 |
717 | 5529 //int v8; // ecx@2 |
5530 //unsigned int v9; // esi@2 | |
5531 //Sprite *v10; // edi@5 | |
0 | 5532 signed int v11; // eax@9 |
5533 signed int v12; // eax@9 | |
717 | 5534 //double v13; // st7@12 |
5535 //double v14; // st6@12 | |
0 | 5536 double v15; // st5@12 |
5537 double v16; // st4@12 | |
5538 double v17; // st3@12 | |
5539 double v18; // st2@12 | |
5540 int v19; // ecx@14 | |
5541 double v20; // st3@14 | |
5542 int v21; // ecx@16 | |
5543 double v22; // st3@16 | |
717 | 5544 //IDirect3DTexture2 *v23; // eax@18 |
5545 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5546 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5547 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5548 float v27; // [sp+24h] [bp-Ch]@5 |
5549 int v28; // [sp+28h] [bp-8h]@2 | |
5550 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5551 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5552 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5553 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5554 float a1; // [sp+40h] [bp+10h]@5 |
5555 | |
717 | 5556 //v26 = this; |
0 | 5557 if ( this->uNumD3DSceneBegins ) |
5558 { | |
717 | 5559 //v4 = pSoftBillboard; |
5560 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5561 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5562 //v6 = pSoftBillboard->zbuffer_depth; | |
5563 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5564 //v8 = dimming_level; | |
5565 //v9 = v7; | |
657 | 5566 v28 = dimming_level & 0xFF000000; |
5567 if ( dimming_level & 0xFF000000 ) | |
717 | 5568 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5569 else |
717 | 5570 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5571 //v10 = a3; | |
5572 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5573 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5574 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5575 //v25 = pSoftBillboard->uScreenSpaceX; |
5576 //v24 = pSoftBillboard->uScreenSpaceY; | |
5577 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5578 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5579 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5580 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5581 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5582 v31 = v31 * -1.0; |
2006 | 5583 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5584 { |
5585 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5586 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5587 if ( v28 ) |
5588 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5589 } | |
5590 else | |
5591 { | |
717 | 5592 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5593 } | |
5594 //v13 = (double)v25; | |
1390 | 5595 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5596 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5597 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5598 //v14 = (double)v24; |
5599 //v32 = v14; | |
1390 | 5600 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5601 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5602 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5603 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5604 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5605 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5606 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5607 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5608 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5609 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5610 v17 = v17 * -1.0; |
1390 | 5611 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5612 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5613 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5614 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5615 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5616 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5617 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5618 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5619 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5620 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5621 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5622 v20 = v20 * -1.0; |
1390 | 5623 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5624 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5625 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5626 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5627 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5628 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5629 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5630 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5631 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5632 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5633 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5634 v22 = v22 * -1.0; |
1390 | 5635 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5636 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5637 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5638 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5639 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5640 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5641 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5642 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5643 //v23 = pSprite->pTexture; |
5644 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5645 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5646 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5647 } |
5648 } | |
5649 | |
5650 //----- (004A354F) -------------------------------------------------------- | |
5651 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5652 { | |
743 | 5653 //double v5; // st7@3 |
5654 //float v6; // ST20_4@3 | |
5655 //float v7; // ST00_4@3 | |
0 | 5656 unsigned int v8; // esi@3 |
743 | 5657 //int v9; // eax@3 |
5658 //int v10; // ebx@3 | |
0 | 5659 float v11; // ST28_4@3 |
743 | 5660 //double v12; // st7@3 |
5661 //float v13; // ST24_4@3 | |
5662 //double v14; // st6@3 | |
5663 //float v15; // ST1C_4@3 | |
0 | 5664 float v16; // ST2C_4@3 |
5665 float v17; // ST30_4@3 | |
5666 signed int v18; // ST18_4@3 | |
5667 signed int v19; // ST14_4@3 | |
5668 signed int v20; // ST10_4@3 | |
5669 signed int v21; // eax@3 | |
5670 double v22; // st6@3 | |
5671 float v23; // ST2C_4@3 | |
5672 float v24; // ST30_4@3 | |
5673 signed int v25; // ST10_4@3 | |
5674 signed int v26; // ST14_4@3 | |
5675 signed int v27; // ST18_4@3 | |
5676 signed int v28; // eax@3 | |
5677 double v29; // st6@3 | |
5678 float v30; // ecx@3 | |
5679 float v31; // ST2C_4@3 | |
5680 float v32; // ST30_4@3 | |
5681 signed int v33; // ST10_4@3 | |
5682 signed int v34; // ST14_4@3 | |
5683 signed int v35; // ST18_4@3 | |
5684 signed int v36; // eax@3 | |
5685 float v37; // ecx@3 | |
5686 double v38; // st6@3 | |
5687 float v39; // ST2C_4@3 | |
5688 float v40; // ST30_4@3 | |
5689 signed int v41; // ST10_4@3 | |
5690 signed int v42; // ST14_4@3 | |
5691 signed int v43; // ST18_4@3 | |
5692 signed int v44; // eax@3 | |
5693 double v45; // st6@3 | |
5694 float v46; // eax@3 | |
5695 | |
5696 if ( this->uNumD3DSceneBegins ) | |
5697 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5698 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5699 { |
743 | 5700 //v5 = (double)a2->zbuffer_depth; |
5701 //v6 = v5; | |
5702 //v7 = v5; | |
5703 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5704 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5705 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5706 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5707 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5708 //v9 = a2->uScreenSpaceX; |
5709 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5710 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5711 //v12 = (double) a2->uScreenSpaceX; |
5712 //v13 = v12; | |
5713 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5714 //v15 = v14; | |
5715 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5716 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5717 v18 = stru_5C6E00->Cos(angle); |
5718 v19 = stru_5C6E00->Sin(angle); | |
5719 v20 = stru_5C6E00->Sin(angle); | |
5720 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5721 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5722 + (double)(v18 >> 16)) |
5723 * v16 | |
5724 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5725 + (double)(v19 >> 16)) | |
5726 * v17) | |
743 | 5727 * v11 + (double) a2->uScreenSpaceX; |
0 | 5728 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5729 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5730 - 12.0) | |
5731 * v11 | |
5732 + (double)a2->uScreenSpaceY; | |
1390 | 5733 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5734 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5735 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5736 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5737 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5738 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5739 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5740 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5741 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5742 v25 = stru_5C6E00->Cos(angle); |
5743 v26 = stru_5C6E00->Sin(angle); | |
5744 v27 = stru_5C6E00->Sin(angle); | |
5745 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5746 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5747 + (double)(v25 >> 16)) |
740 | 5748 * v31 |
0 | 5749 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5750 + (double)(v26 >> 16)) | |
740 | 5751 * v32) |
743 | 5752 * v11 + (double) a2->uScreenSpaceX; |
740 | 5753 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5754 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5755 - 12.0) |
5756 * v11 | |
5757 + (double)a2->uScreenSpaceY; | |
1390 | 5758 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5759 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5760 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5761 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5762 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5763 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5764 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5765 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5766 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5767 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5768 v33 = stru_5C6E00->Cos(angle); |
5769 v34 = stru_5C6E00->Sin(angle); | |
5770 v35 = stru_5C6E00->Sin(angle); | |
5771 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5772 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5773 + (double)(v33 >> 16)) |
740 | 5774 * v23 |
0 | 5775 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5776 + (double)(v34 >> 16)) | |
740 | 5777 * v24) |
743 | 5778 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5779 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5780 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5781 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5782 - 12.0) |
5783 * v11 | |
5784 + (double)a2->uScreenSpaceY; | |
1390 | 5785 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5786 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5787 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5788 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5789 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5790 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5791 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5792 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5793 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5794 v41 = stru_5C6E00->Cos(angle); |
5795 v42 = stru_5C6E00->Sin(angle); | |
5796 v43 = stru_5C6E00->Sin(angle); | |
5797 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5798 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5799 + (double)(v41 >> 16)) |
5800 * v39 | |
5801 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5802 + (double)(v42 >> 16)) | |
5803 * v40) | |
743 | 5804 * v11 + (double) a2->uScreenSpaceX; |
0 | 5805 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5806 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5807 - 12.0) | |
5808 * v11 | |
5809 + (double)a2->uScreenSpaceY; | |
1390 | 5810 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5811 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5812 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5813 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5814 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5815 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5816 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5817 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5818 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5819 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5820 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5821 } |
5822 } | |
5823 } | |
5824 | |
5825 //----- (004A3AD9) -------------------------------------------------------- | |
5826 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5827 { | |
5828 double v5; // st7@2 | |
5829 float v6; // ST28_4@2 | |
5830 float v7; // ST00_4@2 | |
5831 unsigned int v8; // esi@2 | |
5832 int v9; // eax@2 | |
5833 int v10; // ebx@2 | |
5834 float v11; // ST34_4@2 | |
5835 double v12; // st7@2 | |
5836 float v13; // ST2C_4@2 | |
5837 double v14; // st6@2 | |
5838 float v15; // ST24_4@2 | |
5839 float v16; // ST38_4@2 | |
5840 float v17; // ST3C_4@2 | |
5841 signed int v18; // ST1C_4@2 | |
5842 int v19; // ST30_4@2 | |
5843 signed int v20; // ST20_4@2 | |
5844 signed int v21; // ST18_4@2 | |
5845 signed int v22; // eax@2 | |
5846 double v23; // st6@2 | |
5847 float v24; // ST20_4@2 | |
5848 float v25; // ST1C_4@2 | |
5849 float v26; // ST38_4@2 | |
5850 float v27; // ST3C_4@2 | |
5851 signed int v28; // ST18_4@2 | |
5852 signed int v29; // ST14_4@2 | |
5853 signed int v30; // ST10_4@2 | |
5854 signed int v31; // eax@2 | |
5855 double v32; // st6@2 | |
5856 float v33; // ST38_4@2 | |
5857 float v34; // ST3C_4@2 | |
5858 signed int v35; // ST10_4@2 | |
5859 signed int v36; // ST14_4@2 | |
5860 signed int v37; // ST18_4@2 | |
5861 signed int v38; // eax@2 | |
5862 double v39; // st6@2 | |
5863 float v40; // ST38_4@2 | |
5864 float v41; // ST3C_4@2 | |
5865 signed int v42; // ST10_4@2 | |
5866 signed int v43; // ST14_4@2 | |
5867 signed int v44; // ST18_4@2 | |
5868 signed int v45; // eax@2 | |
5869 double v46; // st6@2 | |
5870 | |
5871 if ( this->uNumD3DSceneBegins ) | |
5872 { | |
144
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5873 v5 = (double)a2->zbuffer_depth; |
0 | 5874 v6 = v5; |
5875 v7 = v5; | |
5876 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5877 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5878 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5879 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5880 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5881 v9 = a2->uScreenSpaceX; |
5882 v10 = a2->uScreenSpaceY; | |
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5883 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5884 v12 = (double)v9; |
5885 v13 = v12; | |
5886 v14 = (double)(v10 - 12); | |
5887 v15 = v14; | |
5888 v16 = (double)(v9 - 12) - v12; | |
5889 v17 = (double)(v10 - 25) - v14; | |
323 | 5890 v18 = stru_5C6E00->Cos(angle); |
0 | 5891 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5892 v20 = stru_5C6E00->Sin(angle); |
5893 v21 = stru_5C6E00->Sin(angle); | |
5894 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5895 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5896 + (double)(v18 >> 16)) |
5897 * v16 | |
5898 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5899 + (double)(v20 >> 16)) | |
5900 * v17) | |
5901 * v11 + v13; | |
5902 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5903 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5904 - 12.0) | |
5905 * v11 | |
5906 + (double)a2->uScreenSpaceY; | |
1390 | 5907 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5908 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5909 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5910 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5911 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5912 v25 = 1.0 / v6; |
1390 | 5913 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5914 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5915 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5916 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5917 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5918 v28 = stru_5C6E00->Cos(angle); |
5919 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5920 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5921 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5922 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5923 + (double)(v28 >> 16)) |
5924 * v26 | |
5925 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5926 + (double)(v29 >> 16)) | |
5927 * v27) | |
5928 * v11 + v13; | |
5929 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5930 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5931 - 12.0) | |
5932 * v11 | |
5933 + (double)a2->uScreenSpaceY; | |
1390 | 5934 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5935 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5936 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5937 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5938 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5939 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5940 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5941 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5942 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5943 v35 = stru_5C6E00->Cos(angle); |
5944 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5945 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5946 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5947 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5948 + (double)(v35 >> 16)) |
5949 * v33 | |
5950 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5951 + (double)(v36 >> 16)) | |
5952 * v34) | |
5953 * v11 + v13; | |
5954 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5955 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5956 - 12.0) | |
5957 * v11 | |
5958 + (double)a2->uScreenSpaceY; | |
1390 | 5959 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5960 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5961 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5962 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5963 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5964 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5965 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5966 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5967 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5968 v42 = stru_5C6E00->Cos(angle); |
5969 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5970 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5971 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5972 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5973 + (double)(v42 >> 16)) |
5974 * v40 | |
5975 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5976 + (double)(v43 >> 16)) | |
5977 * v41) | |
5978 * v11 + v13; | |
5979 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5980 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5981 - 12.0) | |
5982 * v11 | |
5983 + (double)a2->uScreenSpaceY; | |
1390 | 5984 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5985 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5986 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5987 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5988 pBillboardRenderListD3D[v8].pTexture = a3; |
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5989 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5990 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5991 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5992 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5993 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5994 } |
5995 } | |
5996 | |
5997 //----- (004A4023) -------------------------------------------------------- | |
657 | 5998 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
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5999 { |
0 | 6000 unsigned int v8; // esi@2 |
6001 double v14; // st6@14 | |
6002 double v15; // st5@14 | |
144
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6003 //unsigned int v16; // ecx@16 |
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6004 //double v17; // st7@16 |
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6005 //double v18; // st5@16 |
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6006 //double v19; // st4@16 |
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6007 //double v20; // st5@18 |
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6008 //double v21; // st4@18 |
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6009 //signed int v23; // [sp+18h] [bp-18h]@5 |
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6010 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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6011 //float v26; // [sp+20h] [bp-10h]@5 |
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6012 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6013 float v29; // [sp+28h] [bp-8h]@5 |
6014 float v30; // [sp+2Ch] [bp-4h]@5 | |
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6015 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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6016 |
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6017 if (!uNumD3DSceneBegins) |
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|
6018 return; |
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|
6019 |
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6020 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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6021 |
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6022 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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6023 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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6024 |
657 | 6025 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 6026 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
6027 { | |
6028 diffuse = BlendColors(a2->sTintColor, diffuse); | |
6029 if (a2->sTintColor & 0xFF000000) | |
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6030 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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6031 } |
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6032 |
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6033 unsigned int specular = 0; |
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6034 if (bUsingSpecular) |
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6035 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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6036 |
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6037 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6038 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6039 if (a2->uFlags & 4) |
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6040 v14 *= -1.0; |
1390 | 6041 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6042 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6043 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6044 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6045 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
6046 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6047 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6048 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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6049 |
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6050 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6051 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6052 if ( a2->uFlags & 4 ) |
0 | 6053 v14 = v14 * -1.0; |
1390 | 6054 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6055 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6056 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6057 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6058 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6059 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
6060 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6061 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
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6062 |
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6063 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6064 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6065 if ( a2->uFlags & 4 ) |
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Nomad
parents:
143
diff
changeset
|
6066 v14 *= -1.0; |
1390 | 6067 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6068 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6069 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6070 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6071 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6072 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
6073 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6074 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6075 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6076 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6077 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6078 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6079 v14 *= -1.0; |
1390 | 6080 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6081 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6082 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6083 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6084 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6085 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6086 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6087 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6088 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6089 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6090 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6091 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6092 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6093 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 6094 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6095 |
2006 | 6096 if (a2->sTintColor & 0xFF000000) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6097 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6098 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6099 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6100 } |
6101 | |
6102 | |
6103 //----- (004A49D0) -------------------------------------------------------- | |
6104 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6105 { | |
1159 | 6106 int absXDifference; // eax@1 |
6107 int absYDifference; // eax@1 | |
6108 unsigned int smallerabsdiff; // ebx@1 | |
6109 unsigned int largerabsdiff; | |
0 | 6110 double v16; // st7@7 |
6111 double v17; // st7@7 | |
6112 double v18; // st6@7 | |
6113 double v20; // st4@8 | |
6114 double v21; // st4@10 | |
6115 double v22; // st4@10 | |
6116 double v23; // st4@10 | |
6117 double v25; // st4@11 | |
6118 double v26; // st4@13 | |
6119 double v28; // st4@13 | |
6120 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6121 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6122 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6123 int yDifference; // [sp+90h] [bp-4h]@1 |
6124 | |
6125 xDifference = bankersRounding(dstX - srcX); | |
6126 yDifference = bankersRounding(dstY - srcY); | |
6127 absYDifference = abs(yDifference); | |
6128 absXDifference = abs(xDifference); | |
6129 smallerabsdiff = min(absXDifference, absYDifference); | |
6130 largerabsdiff = max(absXDifference, absYDifference); | |
6131 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6132 v16 = 1.0 / (double)v32; |
1159 | 6133 v17 = (double)yDifference * v16 * a4; |
6134 v18 = (double)xDifference * v16 * a4; | |
6135 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6136 { | |
1637 | 6137 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6138 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6139 } |
6140 else | |
6141 { | |
6142 v20 = a3 * 0.061758894; | |
6143 v25 = a7 * 0.061758894; | |
6144 } | |
6145 v21 = 1.0 / a3; | |
6146 v22 = (double)yDifference * v16 * a8; | |
6147 v23 = (double)xDifference * v16 * a8; | |
6148 v26 = 1.0 - 1.0 / v25; | |
6149 v28 = 1.0 / a7; | |
0 | 6150 v29[0].pos.x = srcX + v17; |
6151 v29[0].pos.y = srcY - v18; | |
1159 | 6152 v29[0].pos.z = 1.0 - 1.0 / v20; |
6153 v29[0].rhw = v21; | |
0 | 6154 v29[0].diffuse = -1; |
6155 v29[0].specular = 0; | |
6156 v29[0].texcoord.x = 1.0; | |
6157 v29[0].texcoord.y = 0.0; | |
1159 | 6158 |
0 | 6159 v29[1].pos.x = v22 + dstX; |
6160 v29[1].pos.y = dstY - v23; | |
1159 | 6161 v29[1].pos.z = v26; |
6162 v29[1].rhw = v28; | |
0 | 6163 v29[1].diffuse = -16711936; |
6164 v29[1].specular = 0; | |
6165 v29[1].texcoord.x = 1.0; | |
6166 v29[1].texcoord.y = 1.0; | |
1159 | 6167 |
6168 v29[2].pos.x = dstX - v22; | |
6169 v29[2].pos.y = v23 + dstY; | |
6170 v29[2].pos.z = v26; | |
0 | 6171 v29[2].rhw = v28; |
1159 | 6172 v29[2].diffuse = -1; |
6173 v29[2].specular = 0; | |
0 | 6174 v29[2].texcoord.x = 0.0; |
6175 v29[2].texcoord.y = 1.0; | |
1159 | 6176 |
0 | 6177 v29[3].pos.x = srcX - v17; |
6178 v29[3].pos.y = v18 + srcY; | |
1159 | 6179 v29[3].pos.z = v29[0].pos.z; |
6180 v29[3].rhw = v21; | |
6181 v29[3].diffuse = -1; | |
6182 v29[3].specular = 0; | |
0 | 6183 v29[3].texcoord.x = 0.0; |
6184 v29[3].texcoord.y = 0.0; | |
186 | 6185 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6186 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6187 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6188 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6189 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6190 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6191 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6192 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6193 D3DPT_TRIANGLEFAN, | |
6194 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6195 v29, | |
6196 4, | |
6197 24)); | |
186 | 6198 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6199 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6200 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6201 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6202 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6203 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6204 } |
6205 | |
6206 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6207 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6208 { | |
0 | 6209 unsigned int v5; // eax@7 |
6210 char *v7; // edx@8 | |
6211 double v10; // st6@9 | |
6212 double v11; // st6@10 | |
6213 int v12; // ebx@13 | |
1390 | 6214 |
6215 if (a1->uNumVertices < 3) | |
6216 return; | |
6217 | |
6218 float depth = 1000000.0; | |
6219 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6220 { | |
6221 if (a1->field_104[i].z < depth) | |
6222 depth = a1->field_104[i * 4].z; | |
6223 } | |
6224 | |
6225 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6226 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6227 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
1390 | 6228 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; |
6229 pBillboardRenderListD3D[v5].pTexture = 0; | |
6230 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6231 pBillboardRenderListD3D[v5].z_order = depth; | |
6232 | |
6233 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6234 { | |
6235 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6236 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6237 | |
6238 v10 = a1->field_104[i].z; | |
6239 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6240 v11 = v10 * 0.061758894; | |
6241 else | |
1637 | 6242 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6243 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6244 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6245 | |
6246 if (diffuse & 0xFF000000) | |
6247 v12 = a1->field_104[i].diffuse; | |
6248 else | |
6249 v12 = diffuse; | |
6250 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6251 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6252 | |
6253 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6254 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6255 } |
6256 } | |
6257 | |
6258 //----- (004A4DE1) -------------------------------------------------------- | |
6259 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6260 { | |
6261 HRESULT v12; // eax@14 | |
6262 unsigned __int16 *v13; // ecx@19 | |
6263 unsigned __int16 *v14; // eax@19 | |
6264 DWORD v15; // edx@20 | |
6265 HRESULT v16; // eax@23 | |
6266 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6267 | |
1980 | 6268 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6269 if ( pHWLTexture ) |
6270 { | |
6271 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6272 if ( !pRenderD3D->CreateTexture( | |
6273 pHWLTexture->uWidth, | |
6274 pHWLTexture->uHeight, | |
6275 pOutSurface, | |
6276 pOutTexture, | |
6277 true, | |
6278 bMipMaps, | |
6279 uMinDeviceTextureDim) ) | |
1545 | 6280 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6281 //v10 = *pOutSurface; |
6282 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6283 if (bMipMaps) |
0 | 6284 { |
6285 Dst._450DDE(); | |
6286 //v20 = 0; | |
6287 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6288 | |
6289 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6290 while ( 1 ) | |
6291 { | |
6292 DDSCAPS2 v19; | |
6293 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6294 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6295 | |
6296 DDSURFACEDESC2 desc; | |
6297 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6298 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6299 | |
168 | 6300 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6301 { |
1831 | 6302 Dst.sub_451007_scale_image_bicubic( |
0 | 6303 pHWLTexture->pPixels, |
6304 pHWLTexture->uWidth, | |
6305 pHWLTexture->uHeight, | |
6306 pHWLTexture->uWidth, | |
6307 (unsigned short *)desc.lpSurface, | |
6308 desc.dwWidth, | |
6309 desc.dwHeight, | |
6310 desc.lPitch >> 1, | |
6311 0, | |
1831 | 6312 0); |
0 | 6313 ErrD3D(pNextSurf->Unlock(0)); |
6314 //bMipMaps = 0x4D86ACu; | |
6315 } | |
6316 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6317 break; | |
6318 //v10 = (IDirectDrawSurface4 *)pName; | |
6319 //v11 = 0; | |
6320 } | |
6321 //v20 = -1; | |
6322 //nullsub_1(); | |
6323 } | |
6324 else | |
6325 { | |
6326 DDSCAPS2 v19; | |
6327 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6328 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6329 | |
6330 DDSURFACEDESC2 desc; | |
6331 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6332 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6333 | |
168 | 6334 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6335 { |
6336 bMipMaps = 0; | |
6337 v13 = pHWLTexture->pPixels; | |
6338 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6339 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6340 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6341 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6342 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6343 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6344 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6345 ++v13; |
0 | 6346 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6347 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6348 } |
6349 ErrD3D((*pOutSurface)->Unlock(0)); | |
6350 } | |
6351 } | |
6352 delete [] pHWLTexture->pPixels; | |
6353 delete pHWLTexture; | |
6354 return true; | |
6355 } | |
6356 return false; | |
6357 } | |
6358 | |
6359 //----- (004A5048) -------------------------------------------------------- | |
670 | 6360 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6361 { | |
6362 | |
6363 HWLTexture *sprite_texture; // eax@1 | |
0 | 6364 unsigned __int16 *v9; // edx@5 |
6365 LPVOID v10; // eax@5 | |
6366 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6367 | |
670 | 6368 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6369 if ( sprite_texture ) | |
6370 { | |
6371 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6372 pSprite->uAreaX = sprite_texture->uAreaX; | |
6373 pSprite->uAreaY = sprite_texture->uAreaY; | |
6374 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6375 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6376 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6377 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6378 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6379 //v7 = v3->pRenderD3D; |
670 | 6380 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6381 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6382 //pSprite = v2->pTextureSurface; |
6383 //pSprite = (Sprite *)pSprite->pName; | |
6384 //v8 = pSprite; | |
670 | 6385 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6386 Dst.dwSize = 124; |
670 | 6387 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6388 { | |
6389 v9 = sprite_texture->pPixels; | |
6390 v10 = Dst.lpSurface; | |
6391 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6392 { |
670 | 6393 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6394 { | |
0 | 6395 *(int *)v10 = *(int *)v9; |
6396 v9 += 2; | |
6397 v10 = (char *)v10 + 4; | |
670 | 6398 } |
6399 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6400 } |
670 | 6401 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6402 } | |
6403 free(sprite_texture->pPixels); | |
6404 free(sprite_texture); | |
6405 return true; | |
6406 } | |
6407 return false; | |
0 | 6408 } |
6409 | |
6410 //----- (004A51CB) -------------------------------------------------------- | |
6411 void Render::BeginScene() | |
6412 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6413 //Render *v1; // esi@1 |
0 | 6414 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6415 /*int v3; // eax@5 |
0 | 6416 unsigned __int16 **v4; // edi@6 |
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4eca5bb63dc0
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diff
changeset
|
6417 char *v5; // ebx@7*/ |
0 | 6418 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6419 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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|
6420 //v1 = this; |
0 | 6421 v2 = this->uNumSceneBegins; |
6422 this->uNumSceneBegins = v2 + 1; | |
6423 if ( !v2 ) | |
6424 { | |
6425 if ( this->pRenderD3D ) | |
6426 { | |
2069 | 6427 /*if ( this->bColorKeySupported ) |
0 | 6428 { |
6429 memset(&Dst, 0, 0x7Cu); | |
6430 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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diff
changeset
|
6431 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6432 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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|
6433 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
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|
6434 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
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|
6435 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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diff
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|
6436 } |
4eca5bb63dc0
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Grumpy7
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diff
changeset
|
6437 --this->uNumSceneBegins; |
2069 | 6438 }*/ |
0 | 6439 } |
6440 else | |
6441 { | |
6442 if ( !this->pTargetSurface ) | |
6443 { | |
6444 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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diff
changeset
|
6445 if ( this->pTargetSurface ) |
4eca5bb63dc0
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parents:
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diff
changeset
|
6446 { |
4eca5bb63dc0
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parents:
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diff
changeset
|
6447 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6448 } |
4eca5bb63dc0
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parents:
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diff
changeset
|
6449 --this->uNumSceneBegins; |
4eca5bb63dc0
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Grumpy7
parents:
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diff
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|
6450 } |
4eca5bb63dc0
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|
6451 } |
0 | 6452 RestoreFrontBuffer(); |
6453 } | |
6454 } | |
6455 | |
6456 //----- (004A527D) -------------------------------------------------------- | |
6457 void Render::EndScene() | |
6458 { | |
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4eca5bb63dc0
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|
6459 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
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|
6460 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6461 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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changeset
|
6462 if ( !this->uNumSceneBegins ) |
0 | 6463 { |
6464 if ( this->pRenderD3D ) | |
6465 { | |
2069 | 6466 /*if ( this->bColorKeySupported ) |
0 | 6467 { |
6468 this->pTargetSurface = 0; | |
6469 this->uTargetSurfacePitch = 0; | |
6470 this->field_18_locked_pitch = 0; | |
6471 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6472 }*/ |
0 | 6473 } |
6474 else | |
6475 { | |
6476 this->pTargetSurface = 0; | |
6477 this->uTargetSurfacePitch = 0; | |
6478 this->field_18_locked_pitch = 0; | |
6479 UnlockBackBuffer(); | |
6480 } | |
6481 } | |
6482 } | |
6483 } | |
6484 | |
6485 //----- ( ) -------------------------------------------------------- | |
6486 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6487 { | |
6488 unsigned int v3; // esi@1 | |
6489 double v4; // st7@2 | |
6490 double v5; // st7@6 | |
6491 double v6; // st6@6 | |
6492 unsigned int v7; // eax@6 | |
6493 double v8; // st5@6 | |
6494 double v9; // st4@6 | |
6495 HRESULT v10; // eax@6 | |
6496 HRESULT v11; // eax@6 | |
6497 unsigned int result; // eax@6 | |
6498 unsigned int v13; // eax@7 | |
6499 unsigned __int16 *v14; // ecx@7 | |
6500 int *v15; // eax@7 | |
6501 unsigned int v16; // ecx@8 | |
6502 __int16 v17; // ax@10 | |
6503 int v18; // esi@10 | |
6504 float v19; // edi@10 | |
6505 void *v20; // esi@10 | |
6506 int v21; // edx@10 | |
6507 int v22; // ecx@11 | |
6508 int v23; // edx@12 | |
6509 __int16 v24; // ax@15 | |
6510 int v25; // esi@15 | |
6511 float v26; // edi@15 | |
6512 char *v27; // esi@15 | |
6513 int v28; // edx@15 | |
6514 int v29; // ecx@16 | |
6515 int v30; // edx@17 | |
6516 int v31; // [sp-Ch] [bp-ACh]@11 | |
6517 int v32; // [sp-Ch] [bp-ACh]@16 | |
6518 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6519 int v34; // [sp+4h] [bp-9Ch]@0 | |
6520 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6521 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6522 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6523 int v38; // [sp+90h] [bp-10h]@7 | |
6524 double v39; // [sp+94h] [bp-Ch]@6 | |
6525 float v40; // [sp+9Ch] [bp-4h]@6 | |
6526 | |
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cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6527 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6528 |
1980 | 6529 Render* ecx0 = this; |
0 | 6530 v3 = 0; |
1574 | 6531 |
6532 if (!this->pRenderD3D) | |
6533 __debugbreak(); // sw render | |
6534 | |
6535 //{ | |
0 | 6536 v4 = a3; |
6537 if ( a3 <= 1.0 ) | |
6538 { | |
6539 if ( v4 < 0.0 ) | |
6540 v4 = 0.0; | |
6541 } | |
6542 else | |
6543 { | |
6544 v4 = 1.0; | |
6545 } | |
1574 | 6546 __debugbreak(); // banker's rounding again |
0 | 6547 a3 = v4 * 255.0; |
6548 v39 = a3 + 6.7553994e15; | |
6549 LODWORD(v40) = LODWORD(v39); | |
693 | 6550 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6551 v36[0].pos.x = v5; |
693 | 6552 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6553 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6554 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6555 v36[0].specular = 0; |
6556 v36[0].pos.y = v6; | |
6557 v36[0].diffuse = v7; | |
6558 v36[1].diffuse = v7; | |
6559 v36[0].pos.z = 0.0; | |
6560 v36[2].diffuse = v7; | |
6561 v36[3].diffuse = v7; | |
6562 v36[0].rhw = 1.0; | |
6563 v36[1].specular = 0; | |
6564 v36[0].texcoord.x = 0.0; | |
6565 v36[2].specular = 0; | |
6566 v36[3].specular = 0; | |
6567 v36[0].texcoord.y = 0.0; | |
6568 v36[1].pos.x = v5; | |
693 | 6569 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6570 v36[1].pos.y = v8; |
6571 v36[1].pos.z = 0.0; | |
6572 v36[1].rhw = 1.0; | |
6573 v36[1].texcoord.x = 0.0; | |
6574 v36[1].texcoord.y = 0.0; | |
693 | 6575 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6576 v36[2].pos.x = v9; |
6577 v36[2].pos.y = v8; | |
6578 v36[2].pos.z = 0.0; | |
6579 v36[2].rhw = 1.0; | |
6580 v36[2].texcoord.x = 0.0; | |
6581 v36[2].texcoord.y = 0.0; | |
6582 v36[3].pos.x = v9; | |
6583 v36[3].pos.y = v6; | |
6584 v36[3].pos.z = 0.0; | |
6585 v36[3].rhw = 1.0; | |
6586 v36[3].texcoord.x = 0.0; | |
6587 v36[3].texcoord.y = 0.0; | |
6588 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6589 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6590 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6591 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6592 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6593 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6594 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6595 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6596 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6597 D3DPT_TRIANGLEFAN, | |
6598 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6599 v36, | |
6600 4, | |
6601 28)); | |
186 | 6602 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6603 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6604 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6605 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6606 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6607 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6608 /*} |
0 | 6609 else |
6610 { | |
6611 v40 = (1.0 - a3) * 65536.0; | |
6612 v39 = v40 + 6.7553994e15; | |
6613 LODWORD(a3) = LODWORD(v39); | |
693 | 6614 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6615 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6616 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6617 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6618 v37 = 2 * v13; |
6619 LODWORD(v40) = (int)v14; | |
6620 | |
6621 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6622 v15 = dword_F1B430.data(); |
0 | 6623 do |
6624 { | |
6625 v16 = v3; | |
6626 v3 += LODWORD(a3); | |
6627 dword_F1B430[__i++] = v16 >> 16; | |
6628 } | |
6629 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6630 while (__i < 32); | |
6631 | |
6632 if ( pRenderer->uTargetGBits == 6 ) | |
6633 { | |
1574 | 6634 v17 = sr_42690D_colors_cvt(this_); |
0 | 6635 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6636 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6637 v19 = v40; | |
6638 v20 = off_4EFDB0; | |
6639 v21 = HIDWORD(v39); | |
6640 do | |
6641 { | |
6642 v22 = v38; | |
6643 v31 = v21; | |
6644 do | |
6645 { | |
6646 v23 = (*(int *)((char *)v20 | |
6647 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6648 result = this_ | |
6649 + (*((int *)v20 | |
6650 + (((unsigned __int8)(*((char *)v20 | |
6651 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6652 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6653 *(unsigned int *)LODWORD(v19) = result; | |
6654 LODWORD(v19) += 4; | |
6655 --v22; | |
6656 } | |
6657 while ( v22 ); | |
6658 LODWORD(v19) += v37; | |
6659 v21 = v31 - 1; | |
6660 } | |
6661 while ( v31 != 1 ); | |
6662 } | |
6663 else | |
6664 { | |
1574 | 6665 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6666 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6667 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6668 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6669 v26 = v40; | |
6670 v27 = (char *)off_4EFDB0; | |
6671 v28 = HIDWORD(v39); | |
6672 do | |
6673 { | |
6674 v29 = v38; | |
6675 v32 = v28; | |
6676 do | |
6677 { | |
6678 v30 = 32 | |
6679 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6680 result = this_ | |
6681 + (*(int *)&v27[4 | |
6682 * (((unsigned __int8)(32 | |
6683 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6684 *(unsigned int *)LODWORD(v26) = result; | |
6685 LODWORD(v26) += 4; | |
6686 --v29; | |
6687 } | |
6688 while ( v29 ); | |
6689 LODWORD(v26) += v37; | |
6690 v28 = v32 - 1; | |
6691 } | |
6692 while ( v32 != 1 ); | |
6693 } | |
1574 | 6694 }*/ |
0 | 6695 return result; |
6696 } | |
6697 | |
6698 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6699 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6700 { |
6701 this->bClip = 1; | |
6702 this->uClipY = uY; | |
6703 this->uClipX = uX; | |
6704 this->uClipW = uW; | |
6705 this->uClipZ = uZ; | |
6706 } | |
6707 | |
6708 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6709 void Render::ResetTextureClipRect() |
0 | 6710 { |
6711 this->uClipY = 0; | |
6712 this->uClipX = 0; | |
6713 this->bClip = 1; | |
6714 this->uClipW = 480; | |
6715 this->uClipZ = 640; | |
6716 } | |
6717 | |
2069 | 6718 unsigned __int32 Color32(unsigned __int16 color16) |
6719 { | |
6720 unsigned __int32 c = color16; | |
6721 unsigned int b = (c & 31) * 8; | |
6722 unsigned int g = ((c >> 5) & 63) * 4; | |
6723 unsigned int r = ((c >> 11) & 31) * 8; | |
6724 | |
2078 | 6725 return (r << 16) | (g << 8) | b;// |
2069 | 6726 } |
6727 | |
6728 //----- (0040DEF3) -------------------------------------------------------- | |
6729 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6730 { | |
6731 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6732 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6733 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6734 return (b >> (8 - 5)) | | |
6735 0x7E0 & (g << (6 + 5 - 8)) | | |
6736 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6737 } | |
6738 | |
6739 | |
0 | 6740 //----- (004A5BE3) -------------------------------------------------------- |
6741 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6742 { | |
6743 int v4; // edi@3 | |
2069 | 6744 //unsigned __int16 *v5; // edx@3 |
0 | 6745 unsigned __int16 *v6; // esi@3 |
6746 unsigned int v8; // eax@5 | |
6747 unsigned int v9; // ebx@5 | |
6748 unsigned int v11; // eax@7 | |
6749 unsigned int v12; // ebx@8 | |
6750 unsigned int v15; // eax@14 | |
6751 int v19; // [sp+10h] [bp-8h]@3 | |
6752 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6753 int v23; // [sp+28h] [bp+10h]@3 | |
6754 | |
6755 if ( this->uNumSceneBegins && a4 ) | |
6756 { | |
6757 v4 = a4->uWidth; | |
2069 | 6758 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6759 v6 = a4->pPixels; |
6760 v23 = a4->uHeight; | |
6761 v19 = v4; | |
6762 if ( this->bClip ) | |
6763 { | |
1152 | 6764 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6765 { | |
6766 v8 = this->uClipX - uOutX; | |
6767 v9 = uOutX - this->uClipX; | |
0 | 6768 v8 *= 2; |
6769 v4 += v9; | |
6770 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6771 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6772 } |
1152 | 6773 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6774 { | |
6775 v11 = this->uClipY - uOutY; | |
0 | 6776 v6 += v19 * v11; |
6777 v23 += uOutY - this->uClipY; | |
2069 | 6778 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6779 } |
1152 | 6780 v12 = max(this->uClipX, uOutX); |
6781 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6782 { | |
6783 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6784 } | |
6785 v15 = max(this->uClipY, uOutY); | |
6786 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6787 { | |
6788 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6789 } | |
6790 } | |
6791 | |
2069 | 6792 for (int y = 0; y < v23; y++) |
6793 { | |
6794 for (int x = 0; x < v4; x++) | |
6795 { | |
6796 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6797 //*v5 = *v6; | |
6798 //++v5; | |
1152 | 6799 ++v6; |
6800 } | |
6801 v6 += v19 - v4; | |
2069 | 6802 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6803 } |
6804 } | |
6805 } | |
6806 | |
6807 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6808 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6809 { |
2069 | 6810 //unsigned __int16 *v7; // ebx@3 |
1675 | 6811 int full_width; // ecx@3 |
6812 int full_height; // edi@3 | |
2069 | 6813 //int v23; // edi@23 |
0 | 6814 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6815 | |
6816 if ( this->uNumSceneBegins && pTexture ) | |
6817 { | |
2069 | 6818 /*auto v7 = this->pTargetSurface; |
6819 if (FORCE_16_BITS) | |
6820 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6821 else | |
6822 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6823 full_width = pTexture->uWidth - move_X; |
6824 full_height = pTexture->uHeight - move_Y; | |
6825 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6826 if ( this->bClip ) | |
6827 { | |
6828 if ( pX < this->uClipX )//если кадр выходит за правую границу | |
6829 { | |
6830 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6831 full_width += pX - this->uClipX; | |
2069 | 6832 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6833 } |
6834 if ( pY < this->uClipY )//если кадр выходит за верхнюю границу | |
6835 { | |
6836 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6837 full_height += pY - this->uClipY; | |
2069 | 6838 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6839 } |
6840 if ( this->uClipX < pX )//если правая граница окна меньше х координаты кадра | |
6841 this->uClipX = pX; | |
6842 if ( this->uClipY < pY )//если верхняя граница окна меньше y координаты кадра | |
6843 this->uClipY = pY; | |
6844 if ( (full_width + this->uClipX) > this->uClipZ )//если ширина кадра выходит за правую границу | |
6845 { | |
6846 if ( this->uClipX < pX ) | |
6847 this->uClipX = pX; | |
6848 full_width = this->uClipZ - this->uClipX; | |
6849 } | |
6850 if ( (full_height + this->uClipY) > this->uClipW )//если высота кадра выходит за нижнюю границу | |
6851 { | |
6852 if ( this->uClipY < pY ) | |
6853 this->uClipY = pY; | |
6854 full_height = this->uClipW - this->uClipY; | |
6855 } | |
6856 } | |
2069 | 6857 |
6858 for (int y = 0; y < full_height; ++y) | |
6859 { | |
6860 for (int x = 0; x < full_width; ++x) | |
6861 { | |
6862 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6863 { | |
6864 WritePixel16(pX + x, pY + y, *pTexturea); | |
6865 /*if (FORCE_16_BITS) | |
6866 *(unsigned __int16 *)v7 = *pTexturea; | |
6867 else | |
6868 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6869 } | |
0 | 6870 ++pTexturea; |
2069 | 6871 //++v7; |
0 | 6872 } |
2069 | 6873 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6874 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6875 } |
0 | 6876 } |
6877 } | |
6878 | |
6879 //----- (004A6E7E) -------------------------------------------------------- | |
6880 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6881 { | |
2069 | 6882 //unsigned __int16 *v4; // eax@4 |
0 | 6883 int v5; // edx@4 |
6884 unsigned int v6; // edi@4 | |
6885 unsigned int v7; // edx@5 | |
6886 unsigned int v8; // edx@6 | |
6887 unsigned int v9; // edx@7 | |
6888 unsigned int v10; // edx@8 | |
6889 unsigned int v11; // ebx@9 | |
6890 unsigned int v12; // esi@11 | |
6891 unsigned int v13; // edx@12 | |
6892 unsigned int v14; // ebx@15 | |
6893 unsigned int v15; // esi@17 | |
6894 unsigned int v16; // edi@18 | |
6895 char v17; // zf@29 | |
6896 int v18; // [sp+14h] [bp-Ch]@4 | |
6897 int v19; // [sp+18h] [bp-8h]@4 | |
6898 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6899 int v21; // [sp+28h] [bp+8h]@25 | |
6900 int v22; // [sp+28h] [bp+8h]@34 | |
6901 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6902 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6903 | |
6904 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6905 { | |
2069 | 6906 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6907 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6908 v5 = a4->uTextureWidth; |
6909 v6 = a4->uTextureHeight; | |
6910 v19 = a4->uTextureWidth; | |
6911 v18 = a4->uTextureWidth; | |
2069 | 6912 int clipped_out_x = a2; |
6913 int clipped_out_y = a3; | |
0 | 6914 if ( this->bClip ) |
6915 { | |
6916 v7 = this->uClipX; | |
6917 if ( (signed int)a2 < (signed int)v7 ) | |
6918 { | |
6919 v8 = v7 - a2; | |
6920 v20 += v8; | |
6921 v19 += a2 - this->uClipX; | |
2069 | 6922 //v4 += v8; |
6923 clipped_out_x = uClipX; | |
0 | 6924 } |
6925 v9 = this->uClipY; | |
6926 if ( (signed int)a3 < (signed int)v9 ) | |
6927 { | |
6928 v10 = v9 - a3; | |
6929 v20 += v18 * v10; | |
6930 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6931 //v4 += this->uTargetSurfacePitch * v10; |
6932 clipped_out_y = uClipY; | |
0 | 6933 } |
6934 v11 = this->uClipX; | |
6935 v5 = v19; | |
6936 if ( (signed int)v11 < (signed int)a2 ) | |
6937 v11 = a2; | |
6938 v12 = this->uClipZ; | |
6939 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6940 { | |
6941 v13 = this->uClipX; | |
6942 if ( (signed int)v13 < (signed int)a2 ) | |
6943 v13 = a2; | |
6944 v5 = v12 - v13; | |
6945 } | |
6946 v14 = this->uClipY; | |
6947 if ( (signed int)v14 < (signed int)a3 ) | |
6948 v14 = a3; | |
6949 v15 = this->uClipW; | |
6950 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6951 { | |
6952 v16 = this->uClipY; | |
6953 if ( (signed int)v16 < (signed int)a3 ) | |
6954 v16 = a3; | |
6955 v6 = v15 - v16; | |
6956 } | |
6957 } | |
2069 | 6958 |
6959 for (int y = 0; y < v6; ++y) | |
6960 { | |
6961 for (int x = 0; x < v5; ++x) | |
6962 { | |
6963 if ( *v20 ) | |
6964 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6965 ++v20; | |
6966 } | |
6967 v20 += v18 - v5; | |
6968 } | |
6969 | |
6970 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6971 { |
6972 if ( (signed int)v6 > 0 ) | |
6973 { | |
6974 v23 = v6; | |
6975 do | |
6976 { | |
6977 if ( v5 > 0 ) | |
6978 { | |
6979 v21 = v5; | |
6980 do | |
6981 { | |
6982 if ( *v20 ) | |
6983 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6984 ++v4; | |
6985 ++v20; | |
6986 --v21; | |
6987 } | |
6988 while ( v21 ); | |
6989 } | |
6990 v20 += v18 - v5; | |
6991 v17 = v23-- == 1; | |
6992 v4 += this->uTargetSurfacePitch - v5; | |
6993 } | |
6994 while ( !v17 ); | |
6995 } | |
6996 } | |
6997 else | |
6998 { | |
6999 if ( (signed int)v6 > 0 ) | |
7000 { | |
7001 v24 = v6; | |
7002 do | |
7003 { | |
7004 if ( v5 > 0 ) | |
7005 { | |
7006 v22 = v5; | |
7007 do | |
7008 { | |
7009 if ( *v20 ) | |
7010 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7011 ++v4; | |
7012 ++v20; | |
7013 --v22; | |
7014 } | |
7015 while ( v22 ); | |
7016 } | |
7017 v20 += v18 - v5; | |
7018 v17 = v24-- == 1; | |
7019 v4 += this->uTargetSurfacePitch - v5; | |
7020 } | |
7021 while ( !v17 ); | |
7022 } | |
2069 | 7023 }*/ |
0 | 7024 } |
7025 } | |
7026 | |
7027 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 7028 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 7029 { |
7030 int v8; // ecx@3 | |
7031 unsigned __int16 *v10; // ebx@4 | |
7032 int v11; // esi@4 | |
7033 | |
2069 | 7034 if ( !pBitmap || !pTarget) |
7035 return; | |
7036 | |
2093 | 7037 v8 = a7->z - a7->x; |
7038 v11 = a7->w - a7->y; | |
7039 v10 = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
7040 for ( int y = 0; y < v11; ++y ) | |
7041 { | |
7042 for ( int x = 0; x < v8; ++x ) | |
7043 { | |
7044 WritePixel16(a7->x + x, a7->y + y, *v10); | |
7045 ++v10; | |
7046 } | |
7047 v10 += uTargetPitch - v8; | |
7048 } | |
0 | 7049 } |
7050 | |
7051 //----- (004A6D87) -------------------------------------------------------- | |
7052 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7053 { | |
7054 if (!uNumSceneBegins) | |
7055 return; | |
7056 | |
7057 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7058 for (uint y = 0; y < uHeight; ++y) | |
7059 { | |
2069 | 7060 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
7061 | |
7062 memset32(pDst, | |
2098 | 7063 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 7064 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
7065 | |
7066 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
7067 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 7068 } |
7069 } | |
7070 | |
7071 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 7072 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
7073 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
7074 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 7075 { |
7076 unsigned int v9; // edi@2 | |
7077 unsigned int v10; // esi@2 | |
2069 | 7078 //unsigned __int16 *v11; // eax@2 |
0 | 7079 unsigned int v12; // ebx@3 |
7080 signed int v13; // edx@5 | |
7081 int v14; // edx@6 | |
7082 signed int v15; // ebx@7 | |
7083 unsigned int v16; // edx@9 | |
7084 signed int v17; // edi@10 | |
7085 signed int v18; // ebx@13 | |
7086 unsigned int v19; // edx@15 | |
7087 signed int v20; // esi@16 | |
2069 | 7088 //unsigned int v21; // esi@22 |
0 | 7089 unsigned __int16 v22; // dx@24 |
2069 | 7090 //char v23; // zf@28 |
0 | 7091 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 7092 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
7093 | |
7094 if (!this->uNumSceneBegins) | |
7095 return; | |
7096 | |
0 | 7097 v9 = uCharWidth; |
7098 v10 = uCharHeight; | |
2069 | 7099 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 7100 v24 = pFontPixels; |
2069 | 7101 |
7102 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 7103 if ( this->bClip ) |
7104 { | |
7105 v12 = this->uClipX; | |
7106 if ( uOutX < (signed int)v12 ) | |
7107 { | |
7108 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 7109 //v11 += v12 - uOutX; |
7110 clipped_out_x = uClipX; | |
0 | 7111 v9 = uCharWidth + uOutX - v12; |
7112 } | |
7113 v13 = this->uClipY; | |
7114 if ( uOutY < v13 ) | |
7115 { | |
7116 v14 = v13 - uOutY; | |
7117 v24 += uCharWidth * v14; | |
7118 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 7119 //v11 += this->uTargetSurfacePitch * v14; |
7120 clipped_out_y = uClipY; | |
0 | 7121 } |
7122 v15 = this->uClipX; | |
7123 if ( v15 < uOutX ) | |
7124 v15 = uOutX; | |
7125 v16 = this->uClipZ; | |
7126 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7127 { | |
7128 v17 = this->uClipX; | |
7129 if ( v17 < uOutX ) | |
7130 v17 = uOutX; | |
7131 v9 = v16 - v17; | |
7132 } | |
7133 v18 = this->uClipY; | |
7134 if ( v18 < uOutY ) | |
7135 v18 = uOutY; | |
7136 v19 = this->uClipW; | |
7137 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7138 { | |
7139 v20 = this->uClipY; | |
7140 if ( v20 < uOutY ) | |
7141 v20 = uOutY; | |
7142 v10 = v19 - v20; | |
7143 } | |
7144 } | |
2069 | 7145 |
7146 for (int y = 0; y < v10; ++y) | |
7147 { | |
7148 for (int x = 0; x < v9; ++x) | |
7149 { | |
7150 if (*v24) | |
0 | 7151 { |
2069 | 7152 v22 = uShadowColor; |
7153 if ( *v24 != 1 ) | |
7154 v22 = uFaceColor; | |
2073 | 7155 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 7156 } |
2073 | 7157 ++v24; |
7158 } | |
7159 v24 += uCharWidth - v9; | |
2069 | 7160 //v23 = uOutXa-- == 1; |
7161 //v11 += this->uTargetSurfacePitch - v9; | |
7162 } | |
0 | 7163 } |
7164 | |
7165 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7166 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7167 { | |
0 | 7168 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7169 |
0 | 7170 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7171 tex.uTextureHeight = a4->uTextureHeight - height; |
7172 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7173 DrawTextureIndexed(a2, a3, &tex); |
7174 } | |
7175 | |
7176 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7177 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7178 { | |
0 | 7179 int v8; // edi@2 |
7180 unsigned int v9; // esi@2 | |
2069 | 7181 //unsigned __int16 *v10; // eax@2 |
0 | 7182 unsigned char *v11; // edx@2 |
7183 unsigned int v12; // ebx@3 | |
7184 signed int v13; // edx@5 | |
7185 int v14; // edx@6 | |
7186 signed int v15; // ebx@7 | |
7187 unsigned int v16; // edx@9 | |
7188 signed int v17; // edi@10 | |
7189 signed int v18; // ebx@13 | |
7190 unsigned int v19; // edx@15 | |
7191 signed int v20; // esi@16 | |
7192 int v21; // ebx@22 | |
7193 char v22; // zf@28 | |
7194 int v23; // ebx@31 | |
7195 unsigned __int16 v24; // si@35 | |
7196 int v25; // [sp+Ch] [bp-4h]@2 | |
7197 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7198 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7199 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7200 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7201 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7202 | |
1980 | 7203 int a2 = x; |
7204 int a3 = y; | |
7205 uint a6 = uFontHeight; | |
2069 | 7206 if (!this->uNumSceneBegins) |
7207 return; | |
7208 | |
0 | 7209 v8 = a5; |
7210 v9 = a6; | |
2069 | 7211 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7212 v11 = (unsigned char *)font_pixels; |
7213 v25 = (int)font_pixels; | |
2069 | 7214 int clipped_out_x = x; |
7215 int clipped_out_y = y; | |
0 | 7216 if ( this->bClip ) |
7217 { | |
7218 v12 = this->uClipX; | |
7219 if ( a2 < (signed int)v12 ) | |
7220 { | |
1268 | 7221 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7222 //v10 += v12 - a2; |
0 | 7223 v8 = a5 + a2 - v12; |
2069 | 7224 clipped_out_x = uClipX; |
0 | 7225 } |
7226 v13 = this->uClipY; | |
7227 if ( a3 < v13 ) | |
7228 { | |
7229 v14 = v13 - a3; | |
7230 v25 += a5 * v14; | |
7231 v9 = a6 + a3 - this->uClipY; | |
2069 | 7232 //v10 += this->uTargetSurfacePitch * v14; |
7233 clipped_out_y = uClipY; | |
0 | 7234 } |
7235 v15 = this->uClipX; | |
7236 if ( v15 < a2 ) | |
7237 v15 = a2; | |
7238 v16 = this->uClipZ; | |
7239 if ( v8 + v15 > (signed int)v16 ) | |
7240 { | |
7241 v17 = this->uClipX; | |
7242 if ( v17 < a2 ) | |
7243 v17 = a2; | |
7244 v8 = v16 - v17; | |
7245 } | |
7246 v18 = this->uClipY; | |
7247 if ( v18 < a3 ) | |
7248 v18 = a3; | |
7249 v19 = this->uClipW; | |
7250 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7251 { | |
7252 v20 = this->uClipY; | |
7253 if ( v20 < a3 ) | |
7254 v20 = a3; | |
7255 v9 = v19 - v20; | |
7256 } | |
7257 v11 = (unsigned char *)v25; | |
7258 } | |
2069 | 7259 |
0 | 7260 if ( a8 ) |
7261 { | |
2069 | 7262 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7263 for (int dy = 0; dy < v9; ++dy) | |
7264 { | |
7265 for (int dx = 0; dx < v8; ++dx) | |
7266 { | |
7267 if ( *v11 ) | |
7268 v24 = pPalette[*v11]; | |
7269 else | |
7270 v24 = v28; | |
7271 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7272 //*v10 = v24; | |
7273 //++v10; | |
2074 | 7274 ++v11; |
2069 | 7275 //--v27; |
2074 | 7276 |
2069 | 7277 } |
7278 v11 += a5 - v8; | |
7279 } | |
7280 /*if ( (signed int)v9 > 0 ) | |
0 | 7281 { |
7282 v23 = a5; | |
7283 v30 = v9; | |
7284 do | |
7285 { | |
7286 if ( v8 > 0 ) | |
7287 { | |
7288 v27 = v8; | |
7289 do | |
7290 { | |
7291 if ( *v11 ) | |
7292 v24 = pPalette[*v11]; | |
7293 else | |
7294 v24 = v28; | |
7295 *v10 = v24; | |
7296 ++v10; | |
7297 ++v11; | |
7298 --v27; | |
7299 } | |
7300 while ( v27 ); | |
7301 } | |
7302 v11 += v23 - v8; | |
7303 v22 = v30-- == 1; | |
7304 v10 += this->uTargetSurfacePitch - v8; | |
7305 } | |
7306 while ( !v22 ); | |
2069 | 7307 }*/ |
0 | 7308 } |
7309 else | |
7310 { | |
2069 | 7311 for (int dy = 0; dy < v9; ++dy) |
7312 { | |
7313 for (int dx = 0; dx < v8; ++dx) | |
7314 { | |
2074 | 7315 if ( *v11 ) |
2069 | 7316 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7317 //*v10 = v24; | |
7318 //++v10; | |
2074 | 7319 ++v11; |
2069 | 7320 //--v27; |
7321 } | |
7322 v11 += a5 - v8; | |
7323 } | |
7324 | |
7325 /*if ( (signed int)v9 > 0 ) | |
0 | 7326 { |
7327 v21 = a5; | |
7328 v29 = v9; | |
7329 do | |
7330 { | |
7331 if ( v8 > 0 ) | |
7332 { | |
7333 v26 = v8; | |
7334 do | |
7335 { | |
7336 if ( *v11 ) | |
7337 *v10 = pPalette[*v11]; | |
7338 ++v10; | |
7339 ++v11; | |
7340 --v26; | |
7341 } | |
7342 while ( v26 ); | |
7343 } | |
7344 v11 += v21 - v8; | |
7345 v22 = v29-- == 1; | |
7346 v10 += this->uTargetSurfacePitch - v8; | |
7347 } | |
7348 while ( !v22 ); | |
2069 | 7349 }*/ |
7350 } | |
0 | 7351 } |
7352 | |
7353 //----- (004A68EF) -------------------------------------------------------- | |
7354 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7355 { | |
2069 | 7356 DrawMasked(a2, a3, pTexture, 0x07E0); |
7357 } | |
7358 | |
0 | 7359 |
7360 //----- (004A6776) -------------------------------------------------------- | |
315 | 7361 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7362 { |
2069 | 7363 DrawMasked(a2, a3, a4, 0xF800); |
7364 /*Texture *v4; // edi@2 | |
0 | 7365 unsigned int v5; // ebx@4 |
7366 unsigned __int16 *v6; // eax@4 | |
7367 unsigned int v7; // edx@5 | |
7368 unsigned int v8; // edx@6 | |
7369 unsigned int v9; // edx@7 | |
7370 unsigned int v10; // edx@8 | |
7371 unsigned int v11; // edx@9 | |
7372 unsigned int v12; // esi@12 | |
7373 unsigned int v13; // esi@15 | |
7374 unsigned int v14; // edx@17 | |
7375 unsigned int v15; // esi@18 | |
7376 unsigned __int8 *v16; // ebx@22 | |
7377 char v17; // zf@28 | |
7378 int v18; // [sp+10h] [bp-10h]@4 | |
7379 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7380 int v20; // [sp+1Ch] [bp-4h]@4 | |
7381 int a2a; // [sp+28h] [bp+8h]@24 | |
7382 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7383 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7384 | |
7385 if ( this->uNumSceneBegins ) | |
7386 { | |
7387 v4 = a4; | |
7388 if ( a4 ) | |
7389 { | |
7390 if ( a4->pPalette16 ) | |
7391 { | |
7392 v5 = a4->uTextureHeight; | |
7393 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7394 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7395 v20 = a4->uTextureWidth; |
7396 v18 = a4->uTextureWidth; | |
7397 if ( this->bClip ) | |
7398 { | |
7399 v7 = this->uClipX; | |
7400 if ( (signed int)a2 < (signed int)v7 ) | |
7401 { | |
7402 v8 = v7 - a2; | |
7403 v19 += v8; | |
7404 v20 += a2 - this->uClipX; | |
7405 v6 += v8; | |
7406 } | |
7407 v9 = this->uClipY; | |
7408 v5 = a4->uTextureHeight; | |
7409 if ( (signed int)a3 < (signed int)v9 ) | |
7410 { | |
7411 v10 = v9 - a3; | |
7412 v19 += v18 * v10; | |
7413 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7414 v4 = a4; | |
7415 v6 += this->uTargetSurfacePitch * v10; | |
7416 } | |
7417 v11 = this->uClipX; | |
7418 if ( (signed int)v11 < (signed int)a2 ) | |
7419 v11 = a2; | |
7420 a4a = this->uClipZ; | |
7421 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7422 { | |
7423 v12 = this->uClipX; | |
7424 if ( (signed int)v12 < (signed int)a2 ) | |
7425 v12 = a2; | |
7426 v20 = a4a - v12; | |
7427 } | |
7428 v13 = this->uClipY; | |
7429 if ( (signed int)v13 < (signed int)a3 ) | |
7430 v13 = a3; | |
7431 v14 = this->uClipW; | |
7432 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7433 { | |
7434 v15 = this->uClipY; | |
7435 if ( (signed int)v15 < (signed int)a3 ) | |
7436 v15 = a3; | |
7437 v5 = v14 - v15; | |
7438 } | |
7439 } | |
7440 if ( (signed int)v5 > 0 ) | |
7441 { | |
7442 a3a = v5; | |
7443 v16 = v19; | |
7444 do | |
7445 { | |
7446 if ( v20 > 0 ) | |
7447 { | |
7448 a2a = v20; | |
7449 do | |
7450 { | |
7451 if ( *v16 ) | |
7452 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7453 ++v6; | |
7454 ++v16; | |
7455 --a2a; | |
7456 } | |
7457 while ( a2a ); | |
7458 } | |
7459 v16 += v18 - v20; | |
7460 v17 = a3a-- == 1; | |
7461 v6 += this->uTargetSurfacePitch - v20; | |
7462 } | |
7463 while ( !v17 ); | |
7464 } | |
7465 } | |
7466 } | |
2069 | 7467 }*/ |
7468 } | |
7469 | |
7470 //----- (004A68EF) -------------------------------------------------------- | |
7471 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7472 { | |
7473 Texture *v4; // edi@2 | |
7474 unsigned int v5; // ebx@4 | |
7475 //unsigned __int16 *v6; // eax@4 | |
7476 signed int v7; // edx@5 | |
7477 int v8; // edx@6 | |
7478 signed int v9; // edx@7 | |
7479 int v10; // edx@8 | |
7480 signed int v11; // edx@9 | |
7481 signed int v12; // esi@12 | |
7482 signed int v13; // esi@15 | |
7483 unsigned int v14; // edx@17 | |
7484 signed int v15; // esi@18 | |
7485 unsigned __int8 *v16; // ebx@22 | |
7486 char v17; // zf@28 | |
7487 int v18; // [sp+10h] [bp-10h]@4 | |
7488 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7489 int v20; // [sp+1Ch] [bp-4h]@4 | |
7490 int v21; // [sp+28h] [bp+8h]@24 | |
7491 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7492 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7493 | |
7494 if (!uNumSceneBegins || !pTexture) | |
7495 return; | |
7496 | |
7497 v4 = pTexture; | |
7498 | |
7499 if ( pTexture->pPalette16 ) | |
7500 { | |
7501 v5 = pTexture->uTextureHeight; | |
7502 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7503 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7504 v20 = pTexture->uTextureWidth; | |
7505 v18 = pTexture->uTextureWidth; | |
7506 int clipped_out_x = a2; | |
7507 int clipped_out_y = a3; | |
7508 if ( this->bClip ) | |
7509 { | |
7510 v7 = this->uClipX; | |
7511 if ( a2 < v7 ) | |
7512 { | |
7513 v8 = v7 - a2; | |
7514 v19 += v8; | |
7515 v20 += a2 - this->uClipX; | |
7516 //v6 += v8; | |
7517 clipped_out_x = uClipX; | |
7518 } | |
7519 v9 = this->uClipY; | |
7520 v5 = pTexture->uTextureHeight; | |
7521 if ( a3 < v9 ) | |
7522 { | |
7523 v10 = v9 - a3; | |
7524 v19 += v18 * v10; | |
7525 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7526 v4 = pTexture; | |
7527 //v6 += this->uTargetSurfacePitch * v10; | |
7528 clipped_out_y = uClipY; | |
7529 } | |
7530 v11 = this->uClipX; | |
7531 if ( v11 < a2 ) | |
7532 v11 = a2; | |
7533 pTexturea = this->uClipZ; | |
7534 if ( v11 + v20 > (signed int)pTexturea ) | |
7535 { | |
7536 v12 = this->uClipX; | |
7537 if ( v12 < a2 ) | |
7538 v12 = a2; | |
7539 v20 = pTexturea - v12; | |
7540 } | |
7541 v13 = this->uClipY; | |
7542 if ( v13 < a3 ) | |
7543 v13 = a3; | |
7544 v14 = this->uClipW; | |
7545 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7546 { | |
7547 v15 = this->uClipY; | |
7548 if ( v15 < a3 ) | |
7549 v15 = a3; | |
7550 v5 = v14 - v15; | |
7551 } | |
7552 } | |
7553 | |
7554 v16 = v19; | |
7555 for (int y = 0; y < v5; ++y) | |
7556 { | |
7557 for (int x = 0; x < v20; ++x) | |
7558 { | |
7559 if ( *v16 ) | |
7560 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7561 ++v16; | |
7562 } | |
7563 v16 += v18 - v20; | |
7564 } | |
7565 | |
7566 /*if ( (signed int)v5 > 0 ) | |
7567 { | |
7568 v22 = v5; | |
7569 v16 = v19; | |
7570 do | |
7571 { | |
7572 if ( v20 > 0 ) | |
7573 { | |
7574 v21 = v20; | |
7575 do | |
7576 { | |
7577 if ( *v16 ) | |
7578 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7579 ++v6; | |
7580 ++v16; | |
7581 --v21; | |
7582 } | |
7583 while ( v21 ); | |
7584 } | |
7585 v16 += v18 - v20; | |
7586 v17 = v22-- == 1; | |
7587 v6 += this->uTargetSurfacePitch - v20; | |
7588 } | |
7589 while ( !v17 ); | |
7590 }*/ | |
7591 } | |
7592 } | |
7593 | |
0 | 7594 |
7595 //----- (004A65CC) -------------------------------------------------------- | |
7596 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7597 { | |
2069 | 7598 //unsigned __int16 *v8; // esi@6 |
0 | 7599 unsigned int v9; // edi@6 |
7600 unsigned int v10; // eax@7 | |
7601 unsigned int v11; // eax@8 | |
7602 unsigned int v12; // eax@9 | |
7603 unsigned int v13; // eax@10 | |
7604 unsigned int v14; // edx@11 | |
7605 unsigned int v15; // eax@13 | |
7606 unsigned int v16; // edx@14 | |
7607 unsigned int v17; // edx@17 | |
7608 unsigned int v18; // eax@19 | |
7609 unsigned int v19; // edx@20 | |
7610 int v20; // eax@27 | |
7611 int v21; // edx@29 | |
7612 int v22; // [sp+Ch] [bp-Ch]@6 | |
7613 int v23; // [sp+Ch] [bp-Ch]@24 | |
7614 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7615 int xa; // [sp+20h] [bp+8h]@26 | |
7616 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7617 int v27; // [sp+2Ch] [bp+14h]@6 | |
7618 | |
7619 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7620 { | |
2069 | 7621 //v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; |
710 | 7622 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7623 v27 = a4->uTextureWidth; |
7624 v9 = a4->uTextureHeight; | |
7625 v22 = a4->uTextureWidth; | |
2069 | 7626 int clipped_out_x = x; |
7627 int clipped_out_y = y; | |
0 | 7628 if ( this->bClip ) |
7629 { | |
7630 v10 = this->uClipX; | |
7631 if ( (signed int)x < (signed int)v10 ) | |
7632 { | |
7633 v11 = v10 - x; | |
7634 v24 += v11; | |
7635 v27 += x - this->uClipX; | |
2069 | 7636 //v8 += v11; |
7637 clipped_out_x = uClipX; | |
0 | 7638 } |
7639 v12 = this->uClipY; | |
7640 if ( (signed int)y < (signed int)v12 ) | |
7641 { | |
7642 v13 = v12 - y; | |
7643 v24 += v22 * v13; | |
7644 v9 = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7645 //v8 += this->uTargetSurfacePitch * v13; |
7646 clipped_out_y = uClipY; | |
0 | 7647 } |
7648 v14 = this->uClipX; | |
7649 if ( (signed int)v14 < (signed int)x ) | |
7650 v14 = x; | |
7651 v15 = this->uClipZ; | |
7652 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7653 { | |
7654 v16 = this->uClipX; | |
7655 if ( (signed int)v16 < (signed int)x ) | |
7656 v16 = x; | |
7657 v27 = v15 - v16; | |
7658 } | |
7659 v17 = this->uClipY; | |
7660 if ( (signed int)v17 < (signed int)y ) | |
7661 v17 = y; | |
7662 v18 = this->uClipW; | |
7663 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7664 { | |
7665 v19 = this->uClipY; | |
7666 if ( (signed int)v19 < (signed int)y ) | |
7667 v19 = y; | |
7668 v9 = v18 - v19; | |
7669 } | |
7670 } | |
2069 | 7671 |
7672 for (int dy = 0; dy < v9; ++dy) | |
7673 { | |
7674 for (int dx = 0; dx < v27; ++dx) | |
7675 { | |
7676 v20 = *v24; | |
7677 if ( v20 >= a7 && v20 <= a8 ) | |
7678 { | |
7679 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7680 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7681 v21 = 2 * a8 - v21 - a7; | |
7682 //*v8 = a4->pPalette16[v21]; | |
7683 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7684 } | |
7685 ++v24; | |
7686 } | |
7687 v24 += v22 - v27; | |
7688 } | |
7689 /*if ( (signed int)v9 > 0 ) | |
0 | 7690 { |
7691 ya = v9; | |
7692 v23 = v22 - v27; | |
7693 do | |
7694 { | |
7695 if ( v27 > 0 ) | |
7696 { | |
7697 xa = v27; | |
7698 do | |
7699 { | |
7700 v20 = *v24; | |
7701 if ( v20 >= a7 && v20 <= a8 ) | |
7702 { | |
7703 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7704 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7705 v21 = 2 * a8 - v21 - a7; | |
7706 *v8 = a4->pPalette16[v21]; | |
7707 } | |
7708 ++v8; | |
7709 ++v24; | |
7710 --xa; | |
7711 } | |
7712 while ( xa ); | |
7713 } | |
7714 v8 += this->uTargetSurfacePitch - v27; | |
7715 v24 += v23; | |
7716 --ya; | |
7717 } | |
7718 while ( ya ); | |
2069 | 7719 }*/ |
0 | 7720 } |
7721 } | |
7722 | |
7723 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7724 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7725 { |
7726 Texture *v8; // eax@2 | |
2069 | 7727 //Texture *v9; // ebx@4 |
7728 //unsigned __int16 *v10; // esi@6 | |
0 | 7729 unsigned int v11; // edi@7 |
7730 unsigned int v12; // eax@9 | |
7731 unsigned int v13; // eax@10 | |
7732 unsigned int v14; // edx@11 | |
7733 unsigned int v15; // eax@13 | |
7734 unsigned int v16; // edx@14 | |
7735 unsigned int v17; // edx@17 | |
7736 unsigned int v18; // eax@19 | |
7737 unsigned int v19; // edx@20 | |
7738 int v20; // eax@27 | |
7739 int v21; // edx@29 | |
7740 int v22; // [sp+Ch] [bp-Ch]@6 | |
7741 int v23; // [sp+Ch] [bp-Ch]@24 | |
7742 int v24; // [sp+10h] [bp-8h]@6 | |
7743 int v25; // [sp+14h] [bp-4h]@6 | |
7744 int i; // [sp+20h] [bp+8h]@25 | |
7745 int v27; // [sp+24h] [bp+Ch]@23 | |
7746 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7747 | |
7748 if ( this->uNumSceneBegins ) | |
7749 { | |
7750 v8 = a4; | |
7751 if ( a4 ) | |
7752 { | |
7753 if ( a4->pPalette16 ) | |
7754 { | |
7755 if ( a5 ) | |
7756 { | |
7757 if ( a5->pPalette16 ) | |
7758 { | |
2069 | 7759 //v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 7760 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7761 v25 = v8->uTextureWidth; |
7762 v24 = v8->uTextureHeight; | |
7763 v22 = v8->uTextureWidth; | |
2069 | 7764 |
7765 int clipped_out_x = a2; | |
7766 int clipped_out_y = a3; | |
0 | 7767 if ( this->bClip ) |
7768 { | |
7769 v11 = this->uClipX; | |
7770 if ( (signed int)a2 < (signed int)v11 ) | |
7771 { | |
7772 v28 += v11 - a2; | |
7773 v25 += a2 - v11; | |
2069 | 7774 //v10 += v11 - a2; |
7775 clipped_out_x = uClipX; | |
0 | 7776 } |
7777 v12 = this->uClipY; | |
7778 if ( (signed int)a3 < (signed int)v12 ) | |
7779 { | |
7780 v13 = v12 - a3; | |
7781 v28 += v22 * v13; | |
7782 v24 += a3 - this->uClipY; | |
2069 | 7783 //v10 += this->uTargetSurfacePitch * v13; |
7784 clipped_out_y = uClipY; | |
0 | 7785 } |
7786 v14 = this->uClipX; | |
7787 if ( (signed int)v14 < (signed int)a2 ) | |
7788 v14 = a2; | |
7789 v15 = this->uClipZ; | |
7790 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7791 { | |
7792 v16 = this->uClipX; | |
7793 if ( (signed int)v16 < (signed int)a2 ) | |
7794 v16 = a2; | |
7795 v25 = v15 - v16; | |
7796 } | |
7797 v17 = this->uClipY; | |
7798 if ( (signed int)v17 < (signed int)a3 ) | |
7799 v17 = a3; | |
7800 v18 = this->uClipW; | |
7801 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7802 { | |
7803 v19 = this->uClipY; | |
7804 if ( (signed int)v19 < (signed int)a3 ) | |
7805 v19 = a3; | |
7806 v24 = v18 - v19; | |
7807 } | |
7808 } | |
2069 | 7809 |
0 | 7810 v27 = 0; |
2069 | 7811 for (int y = 0; y < v24; ++y) |
7812 { | |
7813 for (int x = 0; x < v25; ++x) | |
7814 { | |
7815 if ( *v28 ) | |
7816 { | |
2101 | 7817 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7818 if ( v20 >= a7 ) |
7819 { | |
7820 if ( v20 <= a8 ) | |
7821 { | |
7822 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7823 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7824 v21 = 2 * a8 - v21 - a7; | |
7825 //v9 = a5; | |
7826 //*v10 = a5->pPalette16[v21]; | |
7827 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7828 } | |
7829 } | |
7830 } | |
7831 v28++; | |
7832 } | |
7833 v28 += v22 - v25; | |
7834 } | |
7835 | |
7836 /*if ( v24 > 0 ) | |
0 | 7837 { |
7838 v23 = v22 - v25; | |
7839 do | |
7840 { | |
7841 for ( i = 0; i < v25; ++v28 ) | |
7842 { | |
7843 if ( *v28 ) | |
7844 { | |
710 | 7845 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7846 if ( v20 >= a7 ) |
7847 { | |
7848 if ( v20 <= a8 ) | |
7849 { | |
7850 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7851 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7852 v21 = 2 * a8 - v21 - a7; | |
7853 v9 = a5; | |
7854 *v10 = a5->pPalette16[v21]; | |
7855 } | |
7856 } | |
7857 } | |
7858 ++i; | |
7859 ++v10; | |
7860 } | |
7861 ++v27; | |
7862 v10 += this->uTargetSurfacePitch - v25; | |
7863 v28 += v23; | |
7864 } | |
7865 while ( v27 < v24 ); | |
2069 | 7866 }*/ |
7867 | |
7868 | |
7869 | |
0 | 7870 } |
7871 } | |
7872 } | |
7873 } | |
7874 } | |
7875 } | |
7876 | |
7877 //----- (004A6274) -------------------------------------------------------- | |
7878 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7879 { | |
7880 Texture *pCurrentTexture; // edi@2 | |
7881 int uHeight; // ebx@4 | |
2069 | 7882 //unsigned __int16 *v6; // eax@4 |
0 | 7883 unsigned int v7; // edx@5 |
7884 unsigned int v8; // edx@6 | |
7885 unsigned int v9; // edx@7 | |
7886 unsigned int v10; // edx@8 | |
7887 unsigned int v11; // edx@9 | |
7888 unsigned int v12; // esi@12 | |
7889 unsigned int v13; // esi@15 | |
7890 unsigned int v14; // edx@17 | |
7891 unsigned int v15; // esi@18 | |
7892 unsigned __int8 *v16; // ebx@22 | |
7893 char uFlag; // zf@28 | |
7894 int v18; // [sp+10h] [bp-10h]@4 | |
7895 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7896 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7897 int uXa; // [sp+28h] [bp+8h]@24 | |
7898 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7899 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7900 | |
7901 if ( this->uNumSceneBegins ) | |
7902 { | |
7903 pCurrentTexture = pTexture; | |
7904 if ( pTexture ) | |
7905 { | |
7906 if ( pTexture->pPalette16 ) | |
7907 { | |
7908 uHeight = pTexture->uTextureHeight; | |
2069 | 7909 //v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7910 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7911 uWidth = pTexture->uTextureWidth; |
7912 v18 = pTexture->uTextureWidth; | |
2069 | 7913 |
7914 int clipped_out_x = uX; | |
7915 int clipped_out_y = uY; | |
0 | 7916 if ( this->bClip ) |
7917 { | |
7918 v7 = this->uClipX; | |
7919 if ( (signed int)uX < (signed int)v7 ) | |
7920 { | |
7921 v8 = v7 - uX; | |
7922 v19 += v8; | |
7923 uWidth += uX - this->uClipX; | |
2069 | 7924 //v6 += v8; |
7925 clipped_out_x = uClipX; | |
0 | 7926 } |
7927 v9 = this->uClipY; | |
7928 uHeight = pTexture->uTextureHeight; | |
7929 if ( (signed int)uY < (signed int)v9 ) | |
7930 { | |
7931 v10 = v9 - uY; | |
7932 v19 += v18 * v10; | |
7933 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7934 pCurrentTexture = pTexture; | |
2069 | 7935 //v6 += this->uTargetSurfacePitch * v10; |
7936 clipped_out_y = uClipY; | |
0 | 7937 } |
7938 v11 = this->uClipX; | |
7939 if ( (signed int)v11 < (signed int)uX ) | |
7940 v11 = uX; | |
7941 pTexturea = this->uClipZ; | |
7942 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7943 { | |
7944 v12 = this->uClipX; | |
7945 if ( (signed int)v12 < (signed int)uX ) | |
7946 v12 = uX; | |
7947 uWidth = pTexturea - v12; | |
7948 } | |
7949 v13 = this->uClipY; | |
7950 if ( (signed int)v13 < (signed int)uY ) | |
7951 v13 = uY; | |
7952 v14 = this->uClipW; | |
7953 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7954 { | |
7955 v15 = this->uClipY; | |
7956 if ( (signed int)v15 < (signed int)uY ) | |
7957 v15 = uY; | |
7958 uHeight = v14 - v15; | |
7959 } | |
7960 } | |
2069 | 7961 |
7962 v16 = v19; | |
7963 for (int y = 0; y < uHeight; ++y) | |
7964 { | |
7965 for (int x = 0; x < uWidth; ++x) | |
7966 { | |
7967 if ( *v16 ) | |
7968 WritePixel16(clipped_out_x + x, clipped_out_y + y, pCurrentTexture->pPalette16[*v16]); | |
7969 ++v16; | |
7970 } | |
7971 v16 += v18 - uWidth; | |
7972 } | |
7973 /*if ( (signed int)uHeight > 0 ) | |
0 | 7974 { |
7975 uYa = uHeight; | |
7976 v16 = v19; | |
7977 do | |
7978 { | |
7979 if ( uWidth > 0 ) | |
7980 { | |
7981 uXa = uWidth; | |
7982 do | |
7983 { | |
7984 if ( *v16 ) | |
7985 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7986 ++v6; | |
7987 ++v16; | |
7988 } | |
7989 while ( uXa-- !=1 ); | |
7990 } | |
7991 v16 += v18 - uWidth; | |
7992 uFlag = uYa-- == 1; | |
7993 v6 += this->uTargetSurfacePitch - uWidth; | |
7994 } | |
7995 while ( !uFlag ); | |
2069 | 7996 }*/ |
0 | 7997 } |
7998 } | |
7999 } | |
8000 } | |
8001 | |
8002 //----- (004A612A) -------------------------------------------------------- | |
710 | 8003 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 8004 { |
8005 Texture *v5; // eax@2 | |
8006 unsigned int v6; // edx@3 | |
8007 int v7; // ebx@3 | |
8008 int v8; // edi@3 | |
8009 signed int v9; // eax@4 | |
8010 int v10; // eax@5 | |
8011 unsigned int v11; // esi@6 | |
8012 signed int v12; // esi@8 | |
8013 unsigned int v13; // eax@10 | |
8014 signed int v14; // esi@11 | |
8015 unsigned int v15; // esi@14 | |
8016 unsigned int v16; // eax@16 | |
8017 unsigned int v17; // ecx@17 | |
8018 int v18; // edx@23 | |
8019 int v19; // [sp+Ch] [bp-Ch]@3 | |
8020 int v20; // [sp+10h] [bp-8h]@3 | |
8021 int uOutXa; // [sp+20h] [bp+8h]@21 | |
8022 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
8023 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
8024 | |
8025 if ( this->uNumSceneBegins ) | |
8026 { | |
8027 v5 = pTexture; | |
8028 if ( pTexture ) | |
8029 { | |
8030 v6 = uOutY; | |
8031 v7 = pTexture->uTextureHeight; | |
8032 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8033 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8034 v8 = v5->uTextureWidth; |
8035 v20 = v5->uTextureWidth; | |
8036 v19 = v5->uTextureWidth; | |
8037 if ( this->bClip ) | |
8038 { | |
8039 v9 = this->uClipX; | |
8040 if ( uOutX < v9 ) | |
8041 { | |
8042 v10 = v9 - uOutX; | |
8043 uOutYa += v10; | |
8044 v8 += uOutX - this->uClipX; | |
8045 v20 = v8; | |
8046 pZBuffer += v10; | |
8047 } | |
8048 v11 = this->uClipY; | |
8049 if ( (signed int)v6 < (signed int)v11 ) | |
8050 { | |
8051 uOutYa += v19 * (v11 - v6); | |
8052 v7 += v6 - v11; | |
8053 pZBuffer += 640 * (v11 - v6); | |
8054 v8 = v20; | |
8055 } | |
8056 v12 = this->uClipX; | |
8057 if ( v12 < uOutX ) | |
8058 v12 = uOutX; | |
8059 v13 = this->uClipZ; | |
8060 if ( v8 + v12 > (signed int)v13 ) | |
8061 { | |
8062 v14 = this->uClipX; | |
8063 if ( v14 < uOutX ) | |
8064 v14 = uOutX; | |
8065 v8 = v13 - v14; | |
8066 } | |
8067 v15 = this->uClipY; | |
8068 if ( (signed int)v15 < (signed int)v6 ) | |
8069 v15 = v6; | |
8070 v16 = this->uClipW; | |
8071 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8072 { | |
8073 v17 = this->uClipY; | |
8074 if ( (signed int)v17 >= (signed int)v6 ) | |
8075 v6 = v17; | |
8076 v7 = v16 - v6; | |
8077 } | |
8078 } | |
8079 if ( v7 > 0 ) | |
8080 { | |
8081 uOutXa = v7; | |
8082 do | |
8083 { | |
8084 if ( v8 > 0 ) | |
8085 { | |
8086 v18 = v8; | |
8087 do | |
8088 { | |
8089 if ( *uOutYa ) | |
8090 *pZBuffer = zVal; | |
8091 ++pZBuffer; | |
8092 ++uOutYa; | |
8093 --v18; | |
8094 } | |
8095 while ( v18 ); | |
8096 } | |
8097 pZBuffer += 640 - v8; | |
8098 uOutYa += v19 - v8; | |
8099 --uOutXa; | |
8100 } | |
8101 while ( uOutXa ); | |
8102 } | |
8103 } | |
8104 } | |
8105 } | |
8106 | |
8107 //----- (004A601E) -------------------------------------------------------- | |
991 | 8108 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8109 { |
8110 signed int v5; // edx@3 | |
8111 int v6; // ebx@3 | |
8112 int v7; // esi@3 | |
8113 void *v8; // esi@3 | |
8114 unsigned int v9; // eax@4 | |
8115 unsigned int v10; // eax@6 | |
8116 signed int v11; // edi@8 | |
8117 unsigned int v12; // eax@10 | |
8118 signed int v13; // edi@11 | |
8119 unsigned int v14; // edi@14 | |
8120 unsigned int v15; // eax@16 | |
8121 unsigned int v16; // ecx@17 | |
8122 int v17; // [sp+18h] [bp+Ch]@3 | |
8123 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8124 | |
8125 if ( this->uNumSceneBegins && pTexture ) | |
8126 { | |
8127 v5 = a3; | |
8128 v6 = pTexture->uTextureHeight; | |
8129 v7 = 5 * a3; | |
8130 v17 = pTexture->uTextureHeight; | |
8131 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8132 pTexturea = pTexture->uTextureWidth; | |
8133 if ( this->bClip ) | |
8134 { | |
8135 v9 = this->uClipX; | |
8136 if ( a2 < (signed int)v9 ) | |
8137 { | |
8138 pTexturea += a2 - v9; | |
8139 v8 = (char *)v8 + 4 * (v9 - a2); | |
8140 } | |
8141 v10 = this->uClipY; | |
8142 if ( v5 < (signed int)v10 ) | |
8143 { | |
8144 v17 += v5 - v10; | |
8145 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8146 } | |
8147 v11 = this->uClipX; | |
8148 if ( v11 < a2 ) | |
8149 v11 = a2; | |
8150 v12 = this->uClipZ; | |
8151 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8152 { | |
8153 v13 = this->uClipX; | |
8154 if ( v13 < a2 ) | |
8155 v13 = a2; | |
8156 pTexturea = v12 - v13; | |
8157 } | |
8158 v14 = this->uClipY; | |
8159 if ( (signed int)v14 < v5 ) | |
8160 v14 = v5; | |
8161 v6 = v17; | |
8162 v15 = this->uClipW; | |
8163 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8164 { | |
8165 v16 = this->uClipY; | |
8166 if ( (signed int)v16 < v5 ) | |
8167 v16 = v5; | |
8168 v6 = v15 - v16; | |
8169 } | |
8170 } | |
8171 if ( v6 > 0 ) | |
8172 { | |
8173 do | |
8174 { | |
8175 if ( (signed int)pTexturea > 0 ) | |
8176 { | |
8177 memset32(v8, a5, pTexturea); | |
8178 v8 = (char *)v8 + 4 * pTexturea; | |
8179 } | |
8180 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8181 --v6; | |
8182 } | |
8183 while ( v6 ); | |
8184 } | |
8185 } | |
8186 } | |
8187 | |
8188 //----- (004A5EB2) -------------------------------------------------------- | |
8189 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8190 { | |
8191 Texture *v4; // edi@2 | |
2069 | 8192 int v5; // ebx@4 |
8193 //unsigned __int16 *pTarget; // eax@4 | |
0 | 8194 unsigned int v7; // edx@5 |
8195 unsigned int v8; // edx@6 | |
8196 unsigned int v9; // edx@7 | |
8197 unsigned int v10; // edx@8 | |
8198 unsigned int v11; // edx@9 | |
8199 unsigned int v12; // esi@12 | |
8200 unsigned int v13; // esi@15 | |
2069 | 8201 //unsigned int v14; // edx@17 |
0 | 8202 unsigned int v15; // esi@18 |
8203 unsigned __int8 *v16; // edx@22 | |
8204 char v17; // zf@26 | |
8205 int v18; // [sp+10h] [bp-10h]@4 | |
8206 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8207 int v20; // [sp+1Ch] [bp-4h]@4 | |
8208 int uXa; // [sp+28h] [bp+8h]@24 | |
8209 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8210 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8211 | |
8212 if ( this->uNumSceneBegins ) | |
8213 { | |
8214 v4 = a4; | |
8215 if ( a4 ) | |
8216 { | |
8217 if ( a4->pPalette16 ) | |
8218 { | |
8219 v5 = a4->uTextureHeight; | |
2069 | 8220 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 8221 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8222 v20 = a4->uTextureWidth; |
8223 v18 = a4->uTextureWidth; | |
2069 | 8224 |
8225 int clipped_out_x = uX; | |
8226 int clipped_out_y = uY; | |
0 | 8227 if ( this->bClip ) |
8228 { | |
8229 v7 = this->uClipX; | |
8230 if ( (signed int)uX < (signed int)v7 ) | |
8231 { | |
8232 v8 = v7 - uX; | |
8233 v19 += v8; | |
8234 v20 += uX - this->uClipX; | |
2069 | 8235 //pTarget += v8; |
8236 clipped_out_x = uClipX; | |
0 | 8237 } |
8238 v9 = this->uClipY; | |
8239 v5 = a4->uTextureHeight; | |
8240 if ( (signed int)uY < (signed int)v9 ) | |
8241 { | |
8242 v10 = v9 - uY; | |
8243 v19 += v18 * v10; | |
8244 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8245 v4 = a4; | |
2069 | 8246 //pTarget += this->uTargetSurfacePitch * v10; |
8247 clipped_out_y = uClipY; | |
0 | 8248 } |
8249 v11 = this->uClipX; | |
8250 if ( (signed int)v11 < (signed int)uX ) | |
8251 v11 = uX; | |
8252 v23 = this->uClipZ; | |
8253 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8254 { | |
8255 v12 = this->uClipX; | |
8256 if ( (signed int)v12 < (signed int)uX ) | |
8257 v12 = uX; | |
8258 v20 = v23 - v12; | |
8259 } | |
8260 v13 = this->uClipY; | |
8261 if ( (signed int)v13 < (signed int)uY ) | |
8262 v13 = uY; | |
2069 | 8263 |
8264 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 8265 { |
8266 v15 = this->uClipY; | |
8267 if ( (signed int)v15 < (signed int)uY ) | |
8268 v15 = uY; | |
2069 | 8269 v5 = uClipW - v15; |
0 | 8270 } |
8271 } | |
2069 | 8272 |
8273 v16 = v19; | |
8274 for (int y = 0; y < v5; ++y) | |
8275 { | |
8276 for (int x = 0; x < v20; ++x) | |
8277 { | |
8278 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16]); | |
8279 ++v16; | |
8280 } | |
8281 v16 += v18 - v20; | |
8282 } | |
8283 /*if ( (signed int)v5 > 0 ) | |
0 | 8284 { |
8285 uYa = v5; | |
8286 v16 = v19; | |
8287 do | |
8288 { | |
8289 if ( v20 > 0 ) | |
8290 { | |
8291 uXa = v20; | |
8292 do | |
8293 { | |
8294 *pTarget = v4->pPalette16[*v16]; | |
8295 ++pTarget; | |
8296 ++v16; | |
8297 --uXa; | |
8298 } | |
8299 while ( uXa ); | |
8300 } | |
8301 v16 += v18 - v20; | |
8302 v17 = uYa-- == 1; | |
8303 pTarget += this->uTargetSurfacePitch - v20; | |
8304 } | |
8305 while ( !v17 ); | |
2069 | 8306 }*/ |
0 | 8307 } |
8308 } | |
8309 } | |
8310 } | |
8311 | |
8312 //----- (004667E9) -------------------------------------------------------- | |
8313 void Render::ChangeBetweenWinFullscreenModes() | |
8314 { | |
8315 float v0; // ST14_4@17 | |
8316 int v4; // edx@26 | |
8317 ObjectDesc *v5; // eax@26 | |
8318 RGBTexture *v6; // esi@33 | |
8319 const char *v8; // [sp-4h] [bp-28h]@33 | |
8320 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8321 | |
2061 | 8322 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8323 { |
1458 | 8324 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8325 return; |
2061 | 8326 }*/ |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8327 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8328 { |
0 | 8329 if ( pEventTimer->bPaused ) |
2061 | 8330 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8331 else |
8332 pEventTimer->Pause(); | |
8333 if ( pMiscTimer->bPaused ) | |
2061 | 8334 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8335 else |
8336 pMiscTimer->Pause(); | |
8337 pMouse->bActive = 0; | |
8338 if ( pRenderer->pRenderD3D ) | |
8339 { | |
8340 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8341 pSprites_LOD->ReleaseAll(); | |
8342 } | |
8343 if ( pRenderer->bWindowMode ) | |
8344 { | |
1802 | 8345 //SetMenu(hWnd, 0); |
8346 //SetWindowLongA(hWnd, -20, 0); | |
8347 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8348 window->SetFullscreenMode(); | |
8349 pRenderer->InitializeFullscreen(); | |
0 | 8350 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8351 pGame->pGammaController->Initialize(v0); | |
8352 } | |
8353 else | |
8354 { | |
1802 | 8355 //ClipCursor(0); |
8356 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8357 pRenderer->SwitchToWindow(); | |
0 | 8358 } |
8359 if ( pRenderer->pRenderD3D ) | |
8360 { | |
8361 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8362 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8363 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8364 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8365 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8366 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8367 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8368 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8369 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8370 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8371 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8372 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8373 { |
8374 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8375 v5 = &pObjectList->pObjects[i]; |
0 | 8376 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8377 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8378 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8379 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8380 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8381 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8382 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8383 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8384 { | |
8385 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8386 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8387 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8388 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8389 { |
2006 | 8390 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8391 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8392 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8393 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8394 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8395 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8396 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8397 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8398 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8399 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8400 v8 = "title.pcx"; |
2006 | 8401 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8402 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8403 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8404 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8405 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8406 } |
0 | 8407 viewparams->bRedrawGameUI = 1; |
688 | 8408 viewparams->InitGrayPalette(); |
0 | 8409 pMouse->SetCurrentCursorBitmap(); |
1802 | 8410 /*if ( pRenderer->bWindowMode ) |
0 | 8411 { |
1655 | 8412 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8413 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8414 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8415 }*/ |
8416 pMouse->bActive = true; | |
0 | 8417 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8418 pVideoPlayer->SelectMovieType(); |
2061 | 8419 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8420 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8421 else |
8422 pEventTimer->Resume(); | |
2061 | 8423 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8424 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8425 else |
8426 pMiscTimer->Resume(); | |
8427 } | |
8428 } | |
8429 | |
8430 | |
8431 //----- (004524D8) -------------------------------------------------------- | |
8432 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8433 { | |
1583 | 8434 //int v11; // eax@13 |
8435 //int v12; // ecx@13 | |
0 | 8436 void *v13; // eax@13 |
1583 | 8437 //unsigned __int8 v14; // zf@13 |
8438 //unsigned __int8 v15; // sf@13 | |
0 | 8439 int v16; // esi@14 |
8440 int v17; // ecx@16 | |
8441 int v18; // esi@16 | |
8442 unsigned __int16 *v19; // eax@16 | |
8443 int v20; // edx@16 | |
8444 int v21; // ecx@16 | |
8445 int v22; // eax@16 | |
8446 int v23; // esi@16 | |
8447 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8448 int v27; // [sp+28h] [bp-Ch]@14 | |
8449 int v28; // [sp+2Ch] [bp-8h]@13 | |
8450 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8451 | |
8452 //v3 = this; | |
8453 //sprintf(Str1, "%s", pName); | |
8454 //v4 = uNumItems; | |
8455 if (!uNumItems) | |
8456 return nullptr; | |
8457 | |
8458 //{ | |
8459 //v5 = 0, pDesta = uNumItems; | |
8460 uint idx1 = 0, | |
8461 idx2 = uNumItems; | |
8462 while (true) | |
8463 { | |
1980 | 8464 uint i = idx1 + (idx2 - idx1) / 2; |
8465 | |
8466 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8467 if (!res) |
8468 { | |
8469 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8470 break; | |
8471 } | |
8472 else if (res < 0) | |
8473 idx2 = idx1 + (idx2 - idx1) / 2; | |
8474 else | |
8475 idx1 = i + 1; | |
8476 | |
8477 if ( idx1 >= idx2 ) | |
8478 return false; | |
8479 } | |
8480 | |
8481 | |
8482 uint uCompressedSize = 0; | |
8483 fread(&uCompressedSize, 4, 1, pFile); | |
8484 | |
1980 | 8485 HWLTexture* pTex = new HWLTexture; |
670 | 8486 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8487 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8488 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8489 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8490 fread(&pTex->uWidth, 4, 1, pFile); |
8491 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8492 fread(&pTex->uAreaX, 4, 1, pFile); |
8493 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8494 |
8495 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8496 if (uCompressedSize) | |
8497 { | |
1980 | 8498 char* pCompressedData = new char[uCompressedSize]; |
0 | 8499 { |
8500 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8501 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8502 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8503 } | |
8504 delete [] pCompressedData; | |
8505 } | |
8506 else | |
8507 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8508 | |
1583 | 8509 if ( scale_hwls_to_half ) |
8510 { | |
8511 pTex->uHeight /= 2; | |
8512 pTex->uWidth /= 2; | |
8513 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8514 v28 = 0; |
8515 v26 = (unsigned __int16 *)v13; | |
1583 | 8516 if ( pTex->uHeight > 0 ) |
0 | 8517 { |
8518 v16 = pTex->uWidth; | |
8519 v27 = 1; | |
8520 do | |
8521 { | |
8522 pDestb = 0; | |
8523 if ( v16 > 0 ) | |
8524 { | |
8525 do | |
8526 { | |
8527 v17 = v16 * v27; | |
8528 v18 = v28 * v16; | |
8529 v19 = pTex->pPixels; | |
8530 v20 = pDestb + 2 * v18; | |
8531 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8532 v22 = (int)&v19[2 * v20]; | |
8533 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8534 LOWORD(v21) = *(unsigned short *)v21; | |
8535 v23 = pDestb++ + v18; | |
1583 | 8536 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8537 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8538 v16 = pTex->uWidth; |
8539 } | |
8540 while (pDestb < pTex->uWidth); | |
8541 } | |
8542 ++v28; | |
8543 v27 += 2; | |
8544 } | |
8545 while ( v28 < (signed int)pTex->uHeight ); | |
8546 } | |
8547 delete [] pTex->pPixels; | |
8548 pTex->pPixels = v26; | |
8549 } | |
8550 return pTex; | |
8551 } | |
8552 | |
8553 //----- (0045271F) -------------------------------------------------------- | |
8554 bool RenderHWLContainer::Release() | |
8555 { | |
8556 __int32 v4; // eax@6 | |
8557 FILE *v5; // ST24_4@6 | |
8558 FILE *File; // [sp+4h] [bp-4h]@6 | |
8559 | |
1162 | 8560 if ( this->bDumpDebug) |
0 | 8561 { |
8562 File = fopen("logd3d.txt", "w"); | |
1162 | 8563 v4 = ftell(this->pFile); |
8564 v5 = this->pFile; | |
8565 this->uDataOffset = v4; | |
8566 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8567 for (int i = 0; i < this->uNumItems; i++) | |
8568 { | |
8569 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8570 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8571 } | |
8572 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8573 fseek(this->pFile, 4, 0); | |
8574 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8575 fclose(this->pFile); | |
0 | 8576 fclose(File); |
8577 } | |
8578 else | |
8579 { | |
8580 fclose(this->pFile); | |
1162 | 8581 for (int i = 0; i < this->uNumItems; i++) |
8582 { | |
8583 free(this->pSpriteNames[i]); | |
0 | 8584 } |
8585 } | |
1093 | 8586 return true; |
0 | 8587 } |
8588 | |
8589 //----- (00452347) -------------------------------------------------------- | |
8590 RenderHWLContainer::RenderHWLContainer(): | |
8591 bDumpDebug(false) | |
8592 { | |
8593 this->pFile = 0; | |
8594 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8595 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8596 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8597 this->uNumItems = 0; |
1583 | 8598 this->scale_hwls_to_half = false; |
0 | 8599 } |
8600 | |
8601 //----- (0045237F) -------------------------------------------------------- | |
8602 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8603 { | |
8604 pFile = _wfopen(pFilename, L"rb"); | |
8605 if (!pFile) | |
8606 { | |
8607 Log::Warning(L"Failed to open file: %s", pFilename); | |
8608 return false; | |
8609 } | |
8610 | |
8611 fread(&uSignature, 1, 4, pFile); | |
8612 if (uSignature != 'TD3D') | |
8613 { | |
8614 Log::Warning(L"Invalid format: %s", pFilename); | |
8615 return false; | |
8616 } | |
8617 | |
8618 fread(&uDataOffset, 4, 1, pFile); | |
8619 fseek(pFile, uDataOffset, SEEK_SET); | |
8620 fread(&uNumItems, 4, 1, pFile); | |
8621 | |
8622 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8623 for (uint i = 0; i < uNumItems; ++i) | |
8624 { | |
8625 pSpriteNames[i] = new char[20]; | |
8626 fread(pSpriteNames[i], 1, 20, pFile); | |
8627 } | |
8628 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8629 | |
8630 return true; | |
8631 } | |
8632 | |
8633 //----- (004A1C1E) -------------------------------------------------------- | |
8634 void DoRenderBillboards_D3D() | |
8635 { | |
186 | 8636 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8637 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8638 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8639 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8640 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8641 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8642 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8643 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8644 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8645 { |
1390 | 8646 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8647 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8648 } | |
8649 p->pQuads[0].pos.x = 10; | |
8650 p->pQuads[0].pos.y = 10; | |
8651 | |
8652 p->pQuads[1].pos.x = 10; | |
8653 p->pQuads[1].pos.y = 200; | |
8654 | |
8655 p->pQuads[2].pos.x = 100; | |
8656 p->pQuads[2].pos.y = 200; | |
8657 | |
8658 p->pQuads[3].pos.x = 100; | |
8659 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8660 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8661 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8662 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8663 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8664 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8665 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8666 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8667 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8668 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8669 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8670 }*/ |
0 | 8671 |
2114 | 8672 for (int i = pRenderer->uNumBillboardsToDraw - 1; i >= 0; --i) |
8673 { | |
8674 if((int)pRenderer->pBillboardRenderListD3D[i].pTexture == 0xcdcdcdcd) | |
8675 __debugbreak();//Ritor1: error | |
8676 if (pRenderer->pBillboardRenderListD3D[i].uOpacity != RenderBillboardD3D::NoBlend) | |
8677 SetBillboardBlendOptions(pRenderer->pBillboardRenderListD3D[i].uOpacity); | |
0 | 8678 |
2114 | 8679 |
8680 pRenderer->pRenderD3D->pDevice->SetTexture(0, pRenderer->pBillboardRenderListD3D[i].pTexture); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8681 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8682 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
2114 | 8683 pRenderer->pBillboardRenderListD3D[i].pQuads, pRenderer->pBillboardRenderListD3D[i].uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8684 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8685 } |
8686 | |
8687 if (pRenderer->bFogEnabled) | |
8688 { | |
8689 pRenderer->bFogEnabled = false; | |
186 | 8690 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8691 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8692 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8693 } | |
186 | 8694 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8695 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8696 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8697 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8698 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8699 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8700 } |
8701 | |
8702 //----- (004A1DA8) -------------------------------------------------------- | |
8703 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8704 { | |
8705 switch (a1) | |
8706 { | |
8707 case RenderBillboardD3D::Transparent: | |
8708 { | |
8709 if (pRenderer->bFogEnabled) | |
8710 { | |
8711 pRenderer->bFogEnabled = false; | |
186 | 8712 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8713 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8714 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8715 } | |
8716 | |
186 | 8717 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8718 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8719 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8720 } |
8721 break; | |
8722 | |
8723 case RenderBillboardD3D::Opaque_1: | |
8724 case RenderBillboardD3D::Opaque_2: | |
8725 case RenderBillboardD3D::Opaque_3: | |
8726 { | |
8727 if (pRenderer->bUsingSpecular) | |
8728 { | |
8729 if (!pRenderer->bFogEnabled) | |
8730 { | |
8731 pRenderer->bFogEnabled = true; | |
186 | 8732 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8733 } | |
8734 } | |
8735 | |
8736 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8737 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8738 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8739 } |
8740 break; | |
8741 | |
8742 default: | |
8743 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8744 assert(false); |
0 | 8745 break; |
8746 } | |
1787 | 8747 } |
1903 | 8748 //----- (00424CD7) -------------------------------------------------------- |
8749 int ODM_NearClip(unsigned int num_vertices) | |
8750 { | |
8751 bool current_vertices_flag; // edi@1 | |
8752 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8753 double t; // st6@10 | |
8754 int pNextVertices; | |
8755 | |
8756 if (!num_vertices) | |
8757 return 0; | |
8758 | |
8759 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8760 current_vertices_flag = 0; | |
8761 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8762 current_vertices_flag = 1; | |
8763 | |
8764 int out_num_vertices = 0; | |
8765 for (int i = 0; i < num_vertices; ++i) | |
8766 { | |
8767 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8768 if ( current_vertices_flag != next_vertices_flag ) | |
8769 { | |
8770 if ( next_vertices_flag ) | |
8771 { | |
8772 //t = neer_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8773 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8774 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8775 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8776 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8777 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8778 } | |
8779 else | |
8780 { | |
8781 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8782 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8783 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8784 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8785 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8786 } | |
8787 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8788 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8789 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8790 ++out_num_vertices; |
8791 } | |
8792 if ( next_vertices_flag ) | |
8793 { | |
8794 pNextVertices = out_num_vertices++; | |
8795 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8796 } | |
8797 current_vertices_flag = next_vertices_flag; | |
8798 } | |
8799 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8800 } | |
1787 | 8801 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8802 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8803 { |
8804 signed int previous_vertices_flag; // edi@1 | |
8805 double t; // st6@10 | |
8806 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8807 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8808 int pNextVertices; | |
8809 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 | |
8810 | |
8811 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8812 depth_num_vertices = 0; | |
8813 previous_vertices_flag = 0; | |
8814 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8815 previous_vertices_flag = 1;//предыдущая грань меньше границы видимости | |
8816 if ( (signed int)uNumVertices <= 0 ) | |
8817 return 0; | |
8818 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8819 { | |
8820 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8821 if ( previous_vertices_flag != current_vertices_flag )//одна из граней за границей видимости | |
8822 { | |
8823 if ( current_vertices_flag )//текущая грань меньше границы видимости(предыдущая грань за пределами видимости) | |
8824 { | |
8825 //t = far_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8826 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8827 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8828 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8829 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8830 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8831 } | |
8832 else//предыдущая грань меньше границы видимости(текущая грань вышла за пределы видимости) | |
8833 { | |
8834 //t = far_clip - v1.x / v0.x - v1.x | |
8835 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8836 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8837 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8838 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8839 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8840 } | |
8841 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8842 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8843 ++depth_num_vertices; | |
8844 } | |
8845 if ( current_vertices_flag )//оба в границе видимости | |
8846 { | |
8847 pNextVertices = depth_num_vertices++; | |
8848 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8849 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8850 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8851 } |
8852 previous_vertices_flag = current_vertices_flag; | |
8853 } | |
8854 if ( depth_num_vertices < 3 ) | |
8855 return 0; | |
8856 return depth_num_vertices; | |
8857 } | |
8858 | |
8859 //----- (0047840D) -------------------------------------------------------- | |
8860 void Render::DrawBuildingsD3D() | |
8861 { | |
8862 int v9; // ecx@8 | |
8863 Texture *pFaceTexture; // eax@10 | |
8864 unsigned int v16; // edi@22 | |
8865 int v27; // eax@57 | |
8866 int vertex_id; // eax@58 | |
8867 unsigned int v34; // eax@80 | |
8868 int v40; // [sp-4h] [bp-5Ch]@2 | |
8869 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8870 int v50; // [sp+30h] [bp-28h]@34 | |
8871 int v51; // [sp+34h] [bp-24h]@35 | |
8872 int v52; // [sp+38h] [bp-20h]@36 | |
8873 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8874 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8875 int unused; // [sp+50h] [bp-8h]@3 | |
8876 | |
8877 if ( !pRenderer->pRenderD3D ) | |
8878 { | |
8879 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8880 } | |
8881 | |
8882 unused = 0; | |
8883 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8884 { | |
8885 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8886 { | |
8887 if ( IsBModelVisible(model_id, &unused) ) | |
8888 { | |
8889 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8890 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8891 { | |
8892 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8893 { | |
8894 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8895 { | |
8896 v53 = 0; | |
8897 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8898 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8899 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8900 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8901 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8902 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8903 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8904 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8905 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8906 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8907 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8908 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8909 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8910 else | |
8911 { | |
8912 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8913 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8914 } | |
8915 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8916 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8917 else | |
8918 { | |
8919 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8920 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8921 } | |
8922 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8923 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8924 v16 = GetTickCount() >> 4; | |
8925 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8926 { | |
8927 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8928 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8929 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8930 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8931 } | |
8932 else | |
8933 { | |
8934 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8935 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8936 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8937 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8938 } | |
8939 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8940 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8941 else | |
8942 { | |
8943 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8944 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8945 } | |
8946 v50 = 0; | |
8947 v49 = 0; | |
8948 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8949 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8950 { | |
8951 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8952 { | |
8953 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8954 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8955 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8956 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8957 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8958 } | |
8959 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8960 { | |
8961 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8962 ++v53; | |
8963 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8964 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8965 { | |
8966 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8967 v49 = 1; | |
8968 else | |
8969 v50 = 1; | |
8970 } | |
8971 else | |
8972 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8973 } | |
8974 } | |
8975 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8976 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8977 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8978 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8979 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8980 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8981 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8982 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8983 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8984 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8985 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8986 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8987 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8988 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8989 return; | |
8990 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
8991 { | |
8992 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8993 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8994 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8995 v27 = 8 * (face_id | (model_id << 6)); | |
8996 LOBYTE(v27) = v27 | 6; | |
8997 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8998 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8999 { | |
9000 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
9001 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
9002 } | |
9003 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
9004 /*static bool __init_flag = false; | |
9005 if (!__init_flag) | |
9006 { | |
9007 __init_flag = true; | |
9008 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
9009 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
9010 atexit(loc_4789D4); | |
9011 }*/ | |
9012 | |
9013 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
9014 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
9015 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
9016 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
9017 int v31 = 0; | |
9018 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
9019 { | |
9020 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
9021 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
9022 if ( pDecalBuilder->uNumDecals > 0 ) | |
9023 { | |
9024 v40 = -1; | |
9025 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
9026 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
9027 } | |
9028 } | |
9029 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
9030 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
9031 if ( v50 ) | |
9032 { | |
1903 | 9033 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9034 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9035 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9036 } | |
9037 if ( v49 ) | |
9038 { | |
1903 | 9039 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9040 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9041 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9042 } | |
9043 if ( uNumVertices ) | |
9044 { | |
9045 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
9046 { | |
9047 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
9048 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
9049 else | |
9050 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
9051 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
9052 } | |
9053 else | |
9054 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
9055 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
9056 } | |
9057 } | |
9058 } | |
9059 } | |
9060 } | |
9061 } | |
9062 } | |
9063 } | |
9064 return; | |
1911 | 9065 } |
9066 //----- (00479543) -------------------------------------------------------- | |
1923 | 9067 void Render::DrawOutdoorSkyD3D() |
1911 | 9068 { |
9069 int v9; // eax@4 | |
9070 int v10; // ebx@4 | |
9071 int v13; // edi@6 | |
9072 int v14; // ecx@6 | |
9073 int v15; // eax@8 | |
9074 int v16; // eax@12 | |
9075 signed __int64 v17; // qtt@13 | |
9076 signed int v18; // ecx@13 | |
9077 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
9078 int v30; // [sp+134h] [bp-30h]@1 | |
9079 int v32; // [sp+13Ch] [bp-28h]@6 | |
9080 int v33; // [sp+140h] [bp-24h]@2 | |
9081 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
9082 int v35; // [sp+148h] [bp-1Ch]@4 | |
9083 int v36; // [sp+14Ch] [bp-18h]@2 | |
9084 int v37; // [sp+154h] [bp-10h]@8 | |
9085 int v38; // [sp+158h] [bp-Ch]@1 | |
9086 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 9087 |
9088 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 9089 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 9090 + (double)(pViewport->uScreenCenterY)); |
9091 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 9092 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 9093 - (double)pODMRenderParams->int_fov_rad |
9094 / (v34 + 0.0000001) | |
9095 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
9096 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
9097 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
9098 pSkyPolygon.Create_48607B(&stru_8019C8);//заполняется ptr_38 | |
9099 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 9100 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
9101 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 9102 if ( pSkyPolygon.pTexture ) |
9103 { | |
9104 pSkyPolygon.dimming_level = 0; | |
9105 pSkyPolygon.uNumVertices = 4; | |
2119 | 9106 //centering(центруем)----------------------------------------------------------------- |
2120 | 9107 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9108 pSkyPolygon.v_18.y = 0; |
2120 | 9109 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9110 |
9111 //sky wiew position(положение неба на экране)------------------------------------------ | |
9112 // X | |
9113 // 0._____________________________.3 | |
9114 // |8,8 468,8 | | |
9115 // | | | |
9116 // | | | |
9117 // Y| | | |
9118 // | | | |
9119 // |8,351 468,351 | | |
9120 // 1._____________________________.2 | |
9121 // | |
2119 | 9122 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
9123 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9124 | |
9125 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
9126 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
9127 | |
9128 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9129 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
9130 | |
9131 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9132 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9133 | |
9134 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9135 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9136 | |
9137 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 9138 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 9139 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
9140 { | |
9141 //rotate skydome(вращение купола неба)-------------------------------------- | |
9142 // В игре принята своя система измерения углов. Полный угол (180). Значению угла 0 соответствует | |
9143 // направление на север и/или юг (либо на восток и/или запад), значению 65536 еденицам(0х10000) соответствует угол 90. | |
2119 | 9144 // две переменные хранят данные по углу обзора. field_14 по западу и востоку. field_20 по югу и северу |
1911 | 9145 // от -25080 до 25080 |
2120 | 9146 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; |
9147 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; | |
9148 | |
9149 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f)))) >> 16; | |
9150 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; | |
9151 | |
9152 v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; | |
9153 v10 = pSkyPolygon.v_18.x + v9; | |
2119 | 9154 if ( v10 > 0 ) |
1911 | 9155 v10 = 0; |
2120 | 9156 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
9157 v34 = -pSkyPolygon.field_24; | |
9158 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
9159 v14 = v33 * (v30 - v32); | |
1911 | 9160 while ( 1 ) |
9161 { | |
2120 | 9162 if ( v10 ) |
1911 | 9163 { |
2120 | 9164 v37 = abs((int)v34 >> 14); |
9165 v15 = abs(v10); | |
9166 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
9167 { | |
9168 if ( v10 <= 0 ) | |
9169 break; | |
9170 } | |
1911 | 9171 } |
9172 v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; | |
9173 --v32; | |
9174 v14 += v33; | |
9175 v10 = pSkyPolygon.v_18.x + v16; | |
9176 } | |
9177 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 9178 HIDWORD(v17) = v34 >> 16; |
9179 v18 = v17 / v10; | |
1911 | 9180 if ( v18 < 0 ) |
9181 v18 = pODMRenderParams->shading_dist_mist; | |
2120 | 9182 v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); |
9183 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9184 + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9185 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
9186 | |
9187 v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); | |
9188 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9189 + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9190 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 9191 |
9192 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 9193 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 9194 } |
1923 | 9195 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 9196 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 9197 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
9198 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 9199 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 9200 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9201 return; |
9202 } | |
1913 | 9203 } |
9204 //----- (004226C2) -------------------------------------------------------- | |
9205 bool PauseGameDrawing() | |
9206 { | |
9207 if ( pCurrentScreen != SCREEN_GAME | |
9208 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9209 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9210 { | |
9211 if ( pCurrentScreen == SCREEN_INPUT_BLV ) | |
9212 return pVideoPlayer->pSmackerMovie != 0; | |
9213 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
9214 return true; | |
9215 } | |
9216 return false; | |
1679 | 9217 } |