Mercurial > mm7
annotate UI/UiGame.cpp @ 1967:05787232b571
Actor::LootActor cleaned up, fixed item looting not working
author | Grumpy7 |
---|---|
date | Fri, 25 Oct 2013 23:09:04 -0700 |
parents | 211dfe2d8db1 |
children | c1c74df0a33e |
rev | line source |
---|---|
1298 | 1 #ifdef _MSC_VER |
2 #define _CRT_SECURE_NO_WARNINGS | |
3 #endif | |
4 | |
1299 | 5 #include "..\Texture.h" |
6 #include "..\MM7.h" | |
1298 | 7 |
1299 | 8 #include "..\Mouse.h" |
9 #include "..\Keyboard.h" | |
10 #include "..\mm7_data.h" | |
1298 | 11 |
1299 | 12 #include "..\Vis.h" |
13 #include "..\MapInfo.h" | |
14 #include "..\Game.h" | |
15 #include "..\GUIWindow.h" | |
16 #include "..\GUIFont.h" | |
17 #include "..\Party.h" | |
18 #include "..\AudioPlayer.h" | |
19 #include "..\Outdoor.h" | |
20 #include "..\LOD.h" | |
21 #include "..\Actor.h" | |
22 #include "..\Viewport.h" | |
23 #include "..\SpriteObject.h" | |
24 #include "..\ObjectList.h" | |
25 #include "..\DecorationList.h" | |
26 #include "..\PlayerFrameTable.h" | |
27 #include "..\stru123.h" | |
28 #include "..\Time.h" | |
29 #include "..\IconFrameTable.h" | |
30 #include "..\TurnEngine.h" | |
31 #include "..\texts.h" | |
1298 | 32 #include "UIHouses.h" |
1299 | 33 #include "..\BSPModel.h" |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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changeset
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34 #include "..\Math.h" |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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35 #include "..\Level/Decoration.h" |
1298 | 36 |
37 | |
38 int uTextureID_GameUI_CharSelectionFrame; // 50C98C | |
39 | |
40 //----- (00421D00) -------------------------------------------------------- | |
41 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID) | |
42 { | |
43 auto player = &pParty->pPlayers[uPlayerID - 1]; | |
44 if (pParty->pPickedItem.uItemID) | |
45 { | |
46 if (auto slot = player->AddItem(-1, pParty->pPickedItem.uItemID)) | |
47 { | |
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changed a few member variables in Player to slightly less confusing names
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48 memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u); |
1298 | 49 viewparams->bRedrawGameUI = true; |
50 pMouse->RemoveHoldingItem(); | |
51 return; | |
52 } | |
53 | |
54 if (!player->CanAct()) | |
55 { | |
56 player = pPlayers[uActiveCharacter]; | |
57 } | |
1496 | 58 if( player->CanAct() || !pPlayers[uActiveCharacter]->CanAct() ) |
59 player->PlaySound(SPEECH_NoRoom, 0); | |
1298 | 60 } |
61 | |
62 if (pCurrentScreen == SCREEN_GAME) | |
63 { | |
64 viewparams->bRedrawGameUI = true; | |
65 if ( uActiveCharacter != uPlayerID ) | |
66 { | |
67 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
68 return; | |
69 | |
70 uActiveCharacter = uPlayerID; | |
71 return; | |
72 } | |
1496 | 73 pGUIWindow_CurrentMenu = CharacterUI_Initialize(7); |
1298 | 74 return; |
75 } | |
76 if ( pCurrentScreen == SCREEN_SPELL_BOOK ) | |
77 return; | |
78 if ( pCurrentScreen == SCREEN_CHEST ) | |
79 { | |
80 viewparams->bRedrawGameUI = true; | |
81 if ( uActiveCharacter == uPlayerID ) | |
82 { | |
83 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
84 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
85 uActiveCharacter = uPlayerID; | |
86 return; | |
87 } | |
88 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
89 return; | |
90 uActiveCharacter = uPlayerID; | |
91 return; | |
92 } | |
93 if ( pCurrentScreen != SCREEN_HOUSE ) | |
94 { | |
95 if ( pCurrentScreen == SCREEN_E ) | |
96 { | |
97 uActiveCharacter = uPlayerID; | |
98 return; | |
99 } | |
100 if ( pCurrentScreen != SCREEN_CHEST_INVENTORY ) | |
101 { | |
102 viewparams->bRedrawGameUI = true; | |
103 uActiveCharacter = uPlayerID; | |
104 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 ) | |
105 FillAwardsData(); | |
106 return; | |
107 } | |
108 viewparams->bRedrawGameUI = true; | |
109 if ( uActiveCharacter == uPlayerID ) | |
110 { | |
111 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
112 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
113 uActiveCharacter = uPlayerID; | |
114 return; | |
115 } | |
116 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
117 return; | |
118 uActiveCharacter = uPlayerID; | |
119 return; | |
120 } | |
121 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
122 return; | |
123 viewparams->bRedrawGameUI = true; | |
124 if ( uActiveCharacter != uPlayerID ) | |
125 uActiveCharacter = uPlayerID; | |
126 return; | |
127 if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6) | |
128 { | |
129 __debugbreak(); // fix indexing | |
130 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
1496 | 131 pGUIWindow_CurrentMenu = CharacterUI_Initialize(14); |
1298 | 132 return; |
133 } | |
134 } | |
135 // 4E28F8: using guessed type int pCurrentScreen; | |
136 // F8B19C: using guessed type int dword_F8B19C; | |
137 | |
138 //----- (00416B01) -------------------------------------------------------- | |
139 void GameUI_DrawNPCPopup(void *_this)//PopupWindowForBenefitAndJoinText | |
140 { | |
141 int v1; // edi@2 | |
1496 | 142 NPCData *pNPC; // eax@16 |
143 const CHAR *pText; // eax@18 | |
1298 | 144 char *v11; // esi@26 |
1496 | 145 GUIWindow popup_window; // [sp+Ch] [bp-60h]@23 |
1298 | 146 int a2; // [sp+60h] [bp-Ch]@16 |
147 LPCSTR lpsz; // [sp+68h] [bp-4h]@6 | |
148 | |
149 if ( bNoNPCHiring != 1 ) | |
150 { | |
151 v1 = 0; | |
152 /*do | |
153 { | |
154 if ( v3->pName ) | |
155 pTmpBuf[v1++] = v2; | |
156 ++v3; | |
157 ++v2; | |
158 } | |
159 while ( (signed int)v3 < (signed int)&pParty->pPickedItem );*/ | |
160 for (int i = 0; i < 2; ++i) | |
161 { | |
162 if (pParty->pHirelings[i].pName) | |
163 pTmpBuf[v1++] = i; | |
164 } | |
165 lpsz = 0; | |
166 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
167 { | |
168 /*v4 = pNPCStats->pNewNPCData; | |
169 do | |
170 { | |
171 if ( v4->uFlags & 0x80 | |
172 && (!pParty->pHirelings[0].pName || strcmp(v4->pName, pParty->pHirelings[0].pName)) | |
173 && (!pParty->pHirelings[1].pName || strcmp(v4->pName, pParty->pHirelings[1].pName)) ) | |
174 pTmpBuf[v1++] = (char)lpsz + 2; | |
175 ++lpsz; | |
176 ++v4; | |
177 } | |
178 while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/ | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
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179 for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i ) |
1298 | 180 { |
181 if (pNPCStats->pNewNPCData[i].Hired()) | |
182 { | |
183 if (!pParty->pHirelings[0].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[0].pName)) | |
184 { | |
185 if (!pParty->pHirelings[1].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[1].pName)) | |
186 pTmpBuf[v1++] = i + 2; | |
187 } | |
188 } | |
189 } | |
190 } | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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diff
changeset
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191 if ( (signed int)((char *)_this + pParty->hirelingScrollPosition) < v1 ) |
1298 | 192 { |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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diff
changeset
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193 sDialogue_SpeakingActorNPC_ID = -1 - pParty->hirelingScrollPosition - (int)_this; |
1496 | 194 pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2); |
195 if ( pNPC ) | |
1298 | 196 { |
197 if ( a2 == 57 ) | |
1496 | 198 pText = pNPCTopics[512].pText; // Baby dragon |
1298 | 199 else |
1496 | 200 pText = (const CHAR *)pNPCStats->pProfessions[pNPC->uProfession].pBenefits; |
201 lpsz = pText; | |
202 if ( !pText ) | |
1298 | 203 { |
1496 | 204 lpsz = (LPCSTR)pNPCStats->pProfessions[pNPC->uProfession].pJoinText; |
1298 | 205 if ( !lpsz ) |
206 lpsz = ""; | |
207 } | |
1496 | 208 popup_window.Hint = 0; |
209 popup_window.uFrameX = 38; | |
210 popup_window.uFrameY = 60; | |
211 popup_window.uFrameWidth = 276; | |
212 popup_window.uFrameZ = 313; | |
213 popup_window.uFrameHeight = pFontArrus->CalcTextHeight(lpsz, &popup_window, 0, 0) + 2 * LOBYTE(pFontArrus->uFontHeight) + 24; | |
214 if ( (signed int)popup_window.uFrameHeight < 130 ) | |
215 popup_window.uFrameHeight = 130; | |
216 popup_window.uFrameWidth = 400; | |
217 popup_window.uFrameZ = popup_window.uFrameX + 399; | |
218 popup_window.DrawMessageBox(0); | |
219 sprintfex(pTmpBuf2.data(), "NPC%03d", pNPC->uPortraitID); | |
220 pRenderer->DrawTextureIndexed(popup_window.uFrameX + 22, popup_window.uFrameY + 36, | |
221 (Texture *)(pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE) != -1 | |
222 ? &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE)] : 0)); | |
223 if ( pNPC->uProfession ) | |
1298 | 224 { |
225 v11 = pTmpBuf.data(); | |
1496 | 226 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]); |
1298 | 227 } |
228 else | |
229 { | |
230 v11 = pTmpBuf.data(); | |
1496 | 231 strcpy(pTmpBuf.data(), pNPC->pName); |
1298 | 232 } |
1496 | 233 popup_window.DrawTitleText(pFontArrus, 0, 12, TargetColor(0xFFu, 0xFFu, 0x9Bu), v11, 3); |
234 popup_window.uFrameWidth -= 24; | |
235 popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; | |
236 popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0); | |
1298 | 237 } |
238 } | |
239 } | |
240 } | |
241 | |
242 //----- (00445D4A) -------------------------------------------------------- | |
243 void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello) | |
244 { | |
245 NPCData *pNPCInfo; // ebp@1 | |
246 int v9; // esi@8 | |
247 int pNumberContacts; // eax@11 | |
248 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
249 | |
250 dword_A74CDC = -1; | |
251 dword_AE336C = -1; | |
252 pEventTimer->Pause(); | |
253 pMiscTimer->Pause(); | |
254 pAudioPlayer->StopChannels(-1, -1); | |
255 uDialogueType = 0; | |
256 sDialogue_SpeakingActorNPC_ID = actor->sNPC_ID; | |
257 pDialogue_SpeakingActor = actor; | |
258 pNPCInfo = GetNPCData(actor->sNPC_ID); | |
259 if ( (pNPCInfo->uFlags & 3) != 2 ) | |
260 pNPCInfo->uFlags = pNPCInfo->uFlags + 1; | |
261 | |
262 switch (pParty->alignment) | |
263 { | |
264 case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; | |
265 case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; | |
266 case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; | |
267 } | |
268 | |
269 pDialogueNPCCount = 0; | |
270 uNumDialogueNPCPortraits = 1; | |
271 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
272 sprintfex(pContainer, "npc%03u", pNPCInfo->uPortraitID); | |
273 v9 = 0; | |
274 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
275 dword_591084 = areWeLoadingTexture; | |
276 uTextureID_right_panel_loop = uTextureID_right_panel; | |
277 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 ) | |
278 { | |
279 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame | |
280 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) ) | |
281 { | |
282 v9 = 1; | |
283 } | |
284 else | |
285 { | |
286 if ( pNumberContacts > 1 ) | |
287 { | |
288 if ( pNumberContacts == 2 ) | |
289 { | |
290 v9 = 3; | |
291 } | |
292 else | |
293 { | |
294 if ( pNumberContacts != 3 ) | |
295 { | |
296 if ( pNumberContacts != 4 ) | |
297 v9 = 1; | |
298 } | |
299 else | |
300 { | |
301 v9 = 2; | |
302 } | |
303 } | |
304 } | |
305 else if ( pNPCInfo->rep ) | |
306 { | |
307 v9 = 2; | |
308 } | |
309 } | |
310 } | |
311 if (sDialogue_SpeakingActorNPC_ID < 0) | |
312 v9 = 4; | |
313 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; | |
314 if (pNPCInfo->Hired()) | |
315 { | |
316 if ( !pNPCInfo->bHasUsedTheAbility ) | |
317 { | |
318 if ( pNPCInfo->uProfession >= 10 ) | |
319 { | |
320 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34 | |
321 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) ) | |
322 { | |
323 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); | |
324 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); | |
325 } | |
326 } | |
327 } | |
328 } | |
329 | |
330 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
331 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
332 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
333 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
334 | |
335 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired()) | |
336 { | |
337 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) | |
338 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); | |
339 else | |
340 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); | |
341 } | |
342 } | |
343 | |
344 //----- (00445350) -------------------------------------------------------- | |
345 void GameUI_DrawDialogue() | |
346 { | |
347 NPCData *pNPC; // ebx@2 | |
348 int pGreetType; // eax@2 | |
1496 | 349 int pTextHeight; // esi@39 |
350 GUIButton *pButton; // eax@43 | |
1672 | 351 int all_text_height; // ebx@93 |
352 signed int index; // esi@99 | |
1298 | 353 int v42; // edi@102 |
1672 | 354 int v45; |
1496 | 355 unsigned __int16 pTextColor; // ax@104 |
356 GUIWindow window; // [sp+ACh] [bp-68h]@42 | |
1298 | 357 GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 |
1838 | 358 const char *pInString=NULL; // [sp+110h] [bp-4h]@32 |
1298 | 359 |
360 if ( !pDialogueWindow ) | |
361 return; | |
362 | |
1496 | 363 // Window title(Çàãîëîâîê îêíà)---- |
364 memcpy(&window, pDialogueWindow, sizeof(window)); | |
1298 | 365 pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); |
366 pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID); | |
1496 | 367 window.uFrameWidth -= 10; |
368 window.uFrameZ -= 10; | |
1298 | 369 pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); |
370 pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); | |
371 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); | |
372 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]); | |
373 | |
374 if (pNPC->uProfession) | |
375 { | |
376 assert(pNPC->uProfession < sizeof(aNPCProfessionNames) / sizeof(*aNPCProfessionNames.data())); // sometimes buffer overflows; errors emerge both here and in dialogue text | |
377 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s | |
378 } | |
379 else | |
380 strcpy(pTmpBuf.data(), pNPC->pName); | |
381 | |
1496 | 382 window.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3); |
1298 | 383 pParty->GetPartyFame(); |
384 | |
385 pInString = nullptr; | |
386 switch (uDialogueType) | |
387 { | |
388 case DIALOGUE_13: | |
1666 | 389 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 390 break; |
391 | |
392 case DIALOGUE_PROFESSION_DETAILS: | |
393 { | |
1661 | 394 //auto prof = pNPCStats->pProfessions[pNPC->uProfession]; |
1298 | 395 |
396 if (dialogue_show_profession_details) | |
1661 | 397 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 398 else if (pNPC->Hired()) |
1661 | 399 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 400 else |
1661 | 401 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 402 } |
403 break; | |
404 | |
405 | |
406 case DIALOGUE_ARENA_WELCOME: | |
407 pInString = pGlobalTXT_LocalizationStrings[574]; // "Welcome to the Arena of Life and Death. Remember, you are only allowed one arena combat per visit. To fight an arena battle, select the option that best describes your abilities and return to me- if you survive:" | |
408 break; | |
409 | |
410 case DIALOGUE_ARENA_FIGHT_NOT_OVER_YET: | |
411 pInString = pGlobalTXT_LocalizationStrings[577]; //"Get back in there you wimps:" | |
412 break; | |
413 | |
414 case DIALOGUE_ARENA_REWARD: | |
415 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[576], gold_transaction_amount);// "Congratulations on your win: here's your stuff: %u gold." | |
416 pInString = pTmpBuf.data(); | |
417 break; | |
418 | |
419 case DIALOGUE_ARENA_ALREADY_WON: | |
420 pInString = pGlobalTXT_LocalizationStrings[582]; // "You already won this trip to the Arena:" | |
421 break; | |
422 | |
423 default: | |
424 if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_23 && !byte_5B0938[0]) | |
425 { | |
426 pInString = (char *)current_npc_text; | |
427 } | |
428 else if (pGreetType == 1)//QuestNPC_greet | |
429 { | |
430 if (pNPC->greet) | |
431 { | |
432 if ((pNPC->uFlags & 3) == 2) | |
1655 | 433 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2; |
1298 | 434 else |
1655 | 435 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1; |
1298 | 436 } |
437 } | |
438 else if (pGreetType == 2)//HiredNPC_greet | |
439 { | |
1496 | 440 auto prof = pNPCStats->pProfessions + pNPC->uProfession; |
1298 | 441 |
442 if (pNPC->Hired()) | |
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38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
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1407
diff
changeset
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443 pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 444 else |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
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parents:
1407
diff
changeset
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445 pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 446 } |
447 break; | |
448 } | |
449 | |
1496 | 450 // Message window(Îêíî ñîîáùåíèÿ)---- |
1298 | 451 if (pInString) |
452 { | |
1496 | 453 window.uFrameWidth = game_viewport_width; |
454 window.uFrameZ = 452; | |
1298 | 455 auto font = pFontArrus; |
1496 | 456 pTextHeight = pFontArrus->CalcTextHeight(pInString, &window, 13, 0) + 7; |
457 if ( 352 - pTextHeight < 8 ) | |
1298 | 458 { |
459 font = pFontCreate; | |
1496 | 460 pTextHeight = pFontCreate->CalcTextHeight(pInString, &window, 13, 0) + 7; |
1298 | 461 } |
462 if (uTextureID_Leather != -1) | |
1496 | 463 pRenderer->GetLeather(8, 352 - pTextHeight, &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - pTextHeight); |
464 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
465 pDialogueWindow->DrawText(font, 13, 354 - pTextHeight, 0, FitTextInAWindow(pInString, font, &window, 13, 0), 0, 0, 0); | |
1298 | 466 } |
1496 | 467 // Right panel(Ïðàâàÿ ïàíåëü)------- |
468 memcpy(&window, pDialogueWindow, sizeof(window)); | |
469 window.uFrameX = 483; | |
470 window.uFrameWidth = 148; | |
471 window.uFrameZ = 334; | |
472 for (int i = window.pStartingPosActiveItem; i < window.pStartingPosActiveItem + window.pNumPresenceButton; ++i) | |
1298 | 473 { |
1496 | 474 pButton = window.GetControl(i); |
475 if ( !pButton ) | |
1298 | 476 break; |
477 | |
1496 | 478 if ( pButton->msg_param > 88 ) |
479 pButton->pButtonName[0] = 0; | |
480 else if (pButton->msg_param == 88) | |
481 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[581]); // Lord | |
482 else if (pButton->msg_param == 87) | |
483 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[580]); // Knight | |
484 else if (pButton->msg_param == 86) | |
485 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[579]); // Squire | |
486 else if (pButton->msg_param == 85) | |
487 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[578]); // Page | |
488 else if (pButton->msg_param == 77) | |
489 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]); // Details | |
490 else if (pButton->msg_param == 76) | |
1298 | 491 { |
492 if (pNPC->Hired()) | |
1496 | 493 sprintf(pButton->pButtonName, (const char*)pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 494 else |
1496 | 495 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]); // Hire |
1298 | 496 } |
1496 | 497 else if (pButton->msg_param == 24) |
1298 | 498 { |
499 __debugbreak(); // learn conditions of this event | |
1645 | 500 if (!pNPC->evt_F) |
501 { | |
502 pButton->pButtonName[0] = 0; | |
503 pButton->msg_param = 0; | |
504 } | |
505 else | |
506 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_F].pTopic); | |
507 } | |
508 else if (pButton->msg_param == 9) | |
509 strcpy(pButton->pButtonName, GetProfessionActionText(pNPC->uProfession)); | |
510 else if (pButton->msg_param == 19) // Scavenger Hunt | |
511 { | |
512 if (!pNPC->evt_A) | |
1298 | 513 { |
1496 | 514 pButton->pButtonName[0] = 0; |
515 pButton->msg_param = 0; | |
1298 | 516 } |
517 else | |
1645 | 518 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_A].pTopic); |
1298 | 519 } |
1645 | 520 else if (pButton->msg_param == 20) // Scavenger Hunt |
1496 | 521 { |
1645 | 522 if (!pNPC->evt_B) |
1298 | 523 { |
1496 | 524 pButton->pButtonName[0] = 0; |
525 pButton->msg_param = 0; | |
1298 | 526 } |
1645 | 527 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_B].pTopic); |
1496 | 528 } |
529 else if (pButton->msg_param == 21) | |
530 { | |
1298 | 531 //__debugbreak(); // learn conditions of this event |
1645 | 532 if (!pNPC->evt_C) |
1298 | 533 { |
1496 | 534 pButton->pButtonName[0] = 0; |
535 pButton->msg_param = 0; | |
1298 | 536 } |
1645 | 537 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_C].pTopic); |
1496 | 538 } |
539 else if (pButton->msg_param == 22) | |
540 { | |
1298 | 541 //__debugbreak(); // learn conditions of this event |
1645 | 542 if (!pNPC->evt_D) |
1298 | 543 { |
1496 | 544 pButton->pButtonName[0] = 0; |
545 pButton->msg_param = 0; | |
1298 | 546 } |
1645 | 547 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_D].pTopic); |
1496 | 548 } |
549 else if (pButton->msg_param == 23) | |
550 { | |
1298 | 551 //__debugbreak(); // learn conditions of this event |
1645 | 552 if (!pNPC->evt_E) |
1298 | 553 { |
1496 | 554 pButton->pButtonName[0] = 0; |
555 pButton->msg_param = 0; | |
1298 | 556 } |
1645 | 557 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_E].pTopic); |
1496 | 558 } |
559 else if (pButton->msg_param == 13) | |
560 { | |
1298 | 561 if (pNPC->Hired()) |
1496 | 562 sprintf(pButton->pButtonName, pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 563 else |
1496 | 564 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]); // Join |
565 } | |
566 else | |
567 pButton->pButtonName[0] = 0; | |
1298 | 568 |
569 if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1) | |
570 { | |
571 int num_dead_actors = 0; | |
572 pInString = 0; | |
1496 | 573 for ( uint i = 0; i < uNumActors; ++i ) |
1298 | 574 { |
1496 | 575 if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1298 | 576 ++num_dead_actors; |
577 else | |
578 { | |
579 int sumonner_type = PID_TYPE(pActors[i].uSummonerID); | |
580 if (sumonner_type == OBJECT_Player) | |
581 ++num_dead_actors; | |
582 } | |
583 } | |
584 if (num_dead_actors == uNumActors) | |
1496 | 585 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[658]); // Collect Prize |
1298 | 586 } |
587 } | |
588 | |
1496 | 589 // Install Buttons(Óñòàíîâêà êíîïîê)-------- |
1672 | 590 index = 0; |
591 all_text_height = 0; | |
592 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
593 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) | |
1298 | 594 { |
1610 | 595 pButton = pDialogueWindow->GetControl(i); |
1496 | 596 if ( !pButton ) |
1298 | 597 break; |
1672 | 598 all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); |
599 index++; | |
1298 | 600 } |
1672 | 601 if ( index ) |
1298 | 602 { |
1672 | 603 v45 = (174 - all_text_height) / index; |
604 if ( v45 > 32 ) | |
605 v45 = 32; | |
606 v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138; | |
607 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
608 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
1298 | 609 { |
1672 | 610 pButton = pDialogueWindow->GetControl(i); |
611 if ( !pButton ) | |
612 break; | |
613 pButton->uY = (unsigned int)(v45 + v42); | |
614 pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); | |
615 pButton->uHeight = pTextHeight; | |
616 v42 = pButton->uY + pTextHeight - 1; | |
617 pButton->uW = v42; | |
618 pTextColor = ui_game_dialogue_option_highlight_color; | |
619 if ( pDialogueWindow->pCurrentPosActiveItem != i ) | |
620 pTextColor = ui_game_dialogue_option_normal_color; | |
621 window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); | |
1298 | 622 } |
623 } | |
624 pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); | |
625 } | |
626 | |
627 //----- (00444FBE) -------------------------------------------------------- | |
628 void GameUI_DrawBranchlessDialogue() | |
629 { | |
1496 | 630 int pTextHeight; // esi@4 |
1298 | 631 char Str[200]; // [sp+Ch] [bp-120h]@12 |
1496 | 632 GUIWindow BranchlessDlg_window; // [sp+D4h] [bp-58h]@4 |
1298 | 633 GUIFont *pFont; // [sp+128h] [bp-4h]@1 |
634 | |
635 pFont = pFontArrus; | |
636 if ( current_npc_text && !byte_5B0938[0] ) | |
637 strcpy(byte_5B0938.data(), current_npc_text); | |
1496 | 638 BranchlessDlg_window.uFrameWidth = game_viewport_width; |
639 BranchlessDlg_window.uFrameZ = 452; | |
640 pTextHeight = pFontArrus->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; | |
641 if ( 352 - pTextHeight < 8 ) | |
1298 | 642 { |
643 pFont = pFontCreate; | |
1496 | 644 pTextHeight = pFontCreate->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; |
1298 | 645 } |
1496 | 646 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); |
647 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
648 pGUIWindow2->DrawText(pFont, 12, 354 - pTextHeight, 0, FitTextInAWindow(byte_5B0938.data(), pFont, &BranchlessDlg_window, 12, 0), 0, 0, 0); | |
1298 | 649 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); |
650 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) | |
651 { | |
652 if ( pGUIWindow2->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
653 { | |
654 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
655 strcpy(GameUI_Footer_TimedString.data(), (const char *)pKeyActionMap->pPressedKeysBuffer); | |
656 sub_4452BB(); | |
657 return; | |
658 } | |
659 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) | |
660 return; | |
661 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
662 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); | |
1496 | 663 sub_4452BB(); |
664 return; | |
1298 | 665 } |
666 if ( pGUIWindow2->ptr_1C == (void *)26 ) | |
667 { | |
668 sprintf(Str, "%s %s", GameUI_Footer_TimedString, pKeyActionMap->pPressedKeysBuffer); | |
669 pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0); | |
1496 | 670 pGUIWindow2->DrawFlashingInputCursor(pFontLucida->GetLineWidth(Str) + 13, 357, pFontLucida); |
1298 | 671 return; |
672 } | |
673 if ( pKeyActionMap->pPressedKeysBuffer[0] ) | |
674 { | |
1459 | 675 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); |
1496 | 676 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); |
677 sub_4452BB(); | |
678 return; | |
1298 | 679 } |
680 } | |
681 | |
682 //----- (004443D5) -------------------------------------------------------- | |
683 const char *GameUI_GetMinimapHintText() | |
684 { | |
685 double v3; // st7@1 | |
686 int v7; // eax@4 | |
1496 | 687 ODMFace *pFace; // eax@6 |
1298 | 688 const char *v14; // eax@8 |
689 char *result; // eax@12 | |
1496 | 690 unsigned int pMapID; // eax@14 |
1722 | 691 int global_coord_X; // [sp+10h] [bp-1Ch]@1 |
692 int global_coord_Y; // [sp+14h] [bp-18h]@1 | |
1298 | 693 unsigned int pY; // [sp+1Ch] [bp-10h]@1 |
1496 | 694 unsigned int pX; // [sp+28h] [bp-4h]@1 |
1298 | 695 |
1496 | 696 result = 0; |
697 pMouse->GetClickPos(&pX, &pY); | |
698 v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789); | |
1722 | 699 global_coord_X = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x); |
700 global_coord_Y = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3); | |
1496 | 701 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 ) |
1298 | 702 { |
1496 | 703 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
704 if ( pMapID == 0 ) | |
1298 | 705 result = "No Maze Info for this maze on file!"; |
706 else | |
1496 | 707 result = pMapStats->pInfos[pMapID].pName; |
1298 | 708 } |
709 else | |
710 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
711 for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j ) |
1298 | 712 { |
1722 | 713 v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - global_coord_X), |
714 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - global_coord_Y), 0); | |
1496 | 715 if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius ) |
1298 | 716 { |
1496 | 717 if ( pOutdoor->pBModels[j].uNumFaces ) |
1298 | 718 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
719 for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i ) |
1298 | 720 { |
1496 | 721 pFace = &pOutdoor->pBModels[j].pFaces[i]; |
722 if ( pFace->sCogTriggeredID ) | |
1298 | 723 { |
1496 | 724 if ( !(BYTE2(pFace->uAttributes) & 0x10) ) |
1298 | 725 { |
1496 | 726 v14 = GetEventHintString(pFace->sCogTriggeredID); |
1298 | 727 if ( v14 ) |
728 { | |
729 if ( _stricmp(v14, "") ) | |
1496 | 730 result = (char *)v14; |
1298 | 731 } |
732 } | |
733 } | |
734 } | |
735 } | |
1496 | 736 if ( result ) |
737 return result; | |
1298 | 738 } |
739 } | |
1496 | 740 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
741 if ( pMapID == 0 ) | |
742 result = "No Maze Info for this maze on file!"; | |
743 else | |
744 result = pMapStats->pInfos[pMapID].pName; | |
745 return result; | |
1298 | 746 } |
747 return result; | |
748 } | |
749 | |
750 //----- (0041D3B7) -------------------------------------------------------- | |
751 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player) | |
752 { | |
753 Texture *v13; // eax@6 | |
754 PlayerFrame *v15; // eax@12 | |
1496 | 755 unsigned int pTextColor; // eax@15 |
1838 | 756 const char *v29; // eax@16 |
1298 | 757 int v36; // esi@22 |
1838 | 758 const char *v39; // eax@24 |
1298 | 759 signed int uFramesetID; // [sp+20h] [bp-8h]@9 |
760 int uFramesetIDa; // [sp+20h] [bp-8h]@18 | |
761 | |
762 uint numActivePlayerBuffs = 0; | |
763 for (uint i = 0; i < 24; ++i) | |
764 if (player->pPlayerBuffs[i].uExpireTime > 0) | |
765 ++numActivePlayerBuffs; | |
766 | |
1496 | 767 window->uFrameHeight = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)); |
1298 | 768 window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; |
1496 | 769 window->uFrameW = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)) + window->uFrameY - 1; |
1298 | 770 window->DrawMessageBox(0); |
771 | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
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diff
changeset
|
772 if (player->IsEradicated()) |
1298 | 773 v13 = pTexture_PlayerFaceEradicated; |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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1340
diff
changeset
|
774 else if (player->IsDead()) |
1298 | 775 v13 = pTexture_PlayerFaceDead; |
776 else | |
777 { | |
778 uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); | |
779 if ( !uFramesetID ) | |
780 uFramesetID = 1; | |
781 if ( player->expression == CHARACTER_EXPRESSION_21) | |
782 v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
783 else | |
1496 | 784 v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, pMiscTimer->Time()); |
1298 | 785 player->field_1AA2 = v15->uTextureID - 1; |
786 v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; | |
787 } | |
788 | |
789 pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); | |
790 | |
791 sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); | |
792 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" | |
793 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
794 strcat(pTmpBuf.data(), "\f00000\n"); | |
795 | |
1507 | 796 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 797 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points" |
798 pTextColor, player->sHealth, player->GetMaxHealth()); | |
1298 | 799 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
800 | |
1507 | 801 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 802 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points" |
803 pTextColor, player->sMana, player->GetMaxMana()); | |
1298 | 804 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
805 | |
1496 | 806 pTextColor = player->GetMajorConditionIdx(); |
807 sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition | |
808 GetConditionDrawColor(pTextColor), aCharacterConditionNames[pTextColor]); | |
1298 | 809 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
810 | |
1496 | 811 if ( player->uQuickSpell ) |
812 v29 = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
1298 | 813 else |
814 v29 = pGlobalTXT_LocalizationStrings[153]; | |
815 sprintfex(pTmpBuf2.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell" | |
816 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
817 | |
818 window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf.data(), 0, 0, 0); | |
819 | |
820 uFramesetIDa = 0; | |
821 for (uint i = 0; i < 24; ++i) | |
822 { | |
1826 | 823 auto buff = player->pPlayerBuffs.data() + i; |
1298 | 824 if (buff->uExpireTime > 0) |
825 { | |
826 v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; | |
1496 | 827 window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0); |
1758
24e756a50073
DrawBuff_remaind_time_string and DrawShops_next_generation_time_string fix and cleared
Ritor1
parents:
1736
diff
changeset
|
828 DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic); |
1298 | 829 } |
830 } | |
831 | |
832 v39 = ""; | |
833 if ( uFramesetIDa == 0 ) | |
834 v39 = pGlobalTXT_LocalizationStrings[153]; // "None" | |
1393 | 835 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s" |
1298 | 836 window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0); |
837 } | |
838 | |
839 //----- (0041A57E) -------------------------------------------------------- | |
840 void GameUI_QuickRef_Draw() | |
841 { | |
1496 | 842 unsigned int pTextColor; // eax@7 |
843 unsigned int pX; // [sp+14h] [bp-18h]@2 | |
844 unsigned int pY; // edi@9 | |
845 int pSkillsCount; // ecx@27 | |
1838 | 846 const char *pText; // eax@38 |
1496 | 847 int pFontHeight; // [sp+18h] [bp-14h]@1 |
1298 | 848 |
849 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); | |
1496 | 850 pFontHeight = LOBYTE(pFontArrus->uFontHeight) + 1; |
851 for ( uint i = 0; i < 4; ++i ) | |
852 { | |
853 auto player = &pParty->pPlayers[i]; | |
854 pX = 94 * i + 89; | |
855 if ( i == 0 ) | |
856 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 18, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name | |
857 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * i + 89, 18, ui_character_header_text_color, player->pName, 84, 0); | |
858 if ( i == 0 ) | |
859 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 47, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Óðîâ. | |
860 sprintf(pTmpBuf.data(), "%lu", player->GetActualLevel()); | |
861 if ( player->GetActualLevel() <= player->GetBaseLevel()) | |
862 pTextColor = player->GetExperienceDisplayColor(); | |
863 else | |
864 pTextColor = ui_character_bonus_text_color; | |
865 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, 47, pTextColor, pTmpBuf.data(), 84, 0); | |
866 pY = pFontHeight + 47; | |
867 if ( i == 0 ) | |
868 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pFontHeight + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Êëàññ | |
869 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pClassNames[player->classType], 84, 0); | |
870 pY = pFontHeight + pY; | |
871 if ( i == 0 ) | |
872 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Çäîð. | |
873 sprintf(pTmpBuf.data(), "%d", player->sHealth); | |
1507 | 874 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 875 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
876 pY = pFontHeight + pY; | |
877 if ( i == 0 ) | |
878 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Ìàíà | |
879 sprintf(pTmpBuf.data(), "%d", player->sMana); | |
1507 | 880 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 881 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
882 pY = pFontHeight + pY; | |
883 if ( i == 0 ) | |
884 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Êëàññ áðîíè | |
885 sprintf(pTmpBuf.data(), "%d", player->GetActualAC()); | |
1507 | 886 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()); |
1496 | 887 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
888 pY = pFontHeight + pY; | |
889 if ( !i ) | |
890 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà | |
1684 | 891 sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false)); |
1496 | 892 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); |
893 pY = pFontHeight + pY; | |
894 if ( !i ) | |
895 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
896 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetMeleeDamageString(), 84, 0); | |
897 pY = pFontHeight + pY; | |
898 if ( !i ) | |
899 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü | |
900 sprintf(pTmpBuf.data(), "%+d", player->GetRangedAttack()); | |
901 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
902 pY = pFontHeight + pY; | |
903 if ( !i ) | |
904 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
905 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetRangedDamageString(), 84, 0); | |
906 pY = pFontHeight + pY; | |
907 if ( !i ) | |
908 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè | |
909 pSkillsCount = 0; | |
910 for ( uint j = 0; j <= 36; ++j ) | |
911 { | |
912 if ( player->pActiveSkills[j] ) | |
913 ++pSkillsCount; | |
914 } | |
915 sprintf(pTmpBuf.data(), "%lu", pSkillsCount); | |
916 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
917 pY = pFontHeight + pY; | |
918 if ( !i ) | |
919 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè | |
920 sprintf(pTmpBuf.data(), "%lu", player->uSkillPoints); | |
921 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf.data(), 84, 0); | |
922 pY = pFontHeight + pY; | |
923 if ( !i ) | |
924 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò. | |
925 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, aCharacterConditionNames[player->GetMajorConditionIdx()], 84, 0); | |
926 pY = pFontHeight + pY; | |
927 if ( !i ) | |
928 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì. | |
929 if (player->uQuickSpell) | |
930 pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
931 else | |
932 pText = pGlobalTXT_LocalizationStrings[153];//Íåò | |
933 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pText, 84, 0); | |
934 } | |
1298 | 935 |
1827
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936 if ( pParty->GetPartyReputation() >= 0 ) |
1496 | 937 { |
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938 if ( pParty->GetPartyReputation() <= 5 ) |
1496 | 939 pTextColor = ui_character_default_text_color; |
940 else | |
941 pTextColor = ui_character_bonus_text_color_neg; | |
942 } | |
943 else | |
944 pTextColor = ui_character_bonus_text_color; | |
1298 | 945 |
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946 sprintf(pTmpBuf.data(), "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], pTextColor, GetReputationString(pParty->GetPartyReputation()));//Reputation |
1496 | 947 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf.data(), 0, 0, 0); |
948 sprintf(pTmpBuf.data(), "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Ñëàâà | |
949 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf.data(), 0, 0, 0); | |
1298 | 950 } |
951 | |
952 //----- (0041AD6E) -------------------------------------------------------- | |
953 void GameUI_DrawRightPanelItems() | |
954 { | |
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955 if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed ) |
1298 | 956 GameUI_RightPanel_BookFlashTimer = 0; |
957 | |
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958 if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 ) |
1298 | 959 { |
960 GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; | |
961 | |
962 static bool byte_50697C = false; // 50697C | |
963 byte_50697C = !byte_50697C; | |
964 if ( byte_50697C && pCurrentScreen != SCREEN_REST ) | |
965 { | |
966 if (bFlashQuestBook) pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); | |
967 if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); | |
968 if (bFlashHistoryBook) pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); | |
969 } | |
970 else | |
971 { | |
972 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
973 GameUI_DrawHiredNPCs(); | |
974 } | |
975 } | |
976 } | |
977 | |
978 //----- (0041AEBB) -------------------------------------------------------- | |
979 void GameUI_DrawFoodAndGold() | |
980 { | |
981 int v2; // esi@2 | |
982 | |
983 if ( uGameState != GAME_STATE_FINAL_WINDOW ) | |
984 { | |
985 v2 = sub_44100D() != 0 ? 381 : 322; | |
986 sprintf(pTmpBuf.data(), "\r087%lu", pParty->uNumFoodRations); | |
987 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
988 sprintf(pTmpBuf.data(), "\r028%lu", pParty->uNumGold); | |
989 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
990 } | |
991 } | |
992 | |
993 //----- (0041B0C9) -------------------------------------------------------- | |
994 void GameUI_DrawLifeManaBars() | |
995 { | |
996 double v3; // st7@3 | |
997 double v7; // st7@25 | |
1496 | 998 Texture *pTextureHealth; // [sp-4h] [bp-30h]@10 |
999 Texture *pTextureMana; // [sp+Ch] [bp-20h]@1 | |
1298 | 1000 |
1496 | 1001 pTextureMana = pIcons_LOD->GetTexture(uTextureID_BarBlue); |
1298 | 1002 for (uint i = 0; i < 4; ++i) |
1003 { | |
1496 | 1004 if (pParty->pPlayers[i].sHealth > 0) |
1005 { | |
1298 | 1006 int v17 = 0; |
1007 if (i == 2 || i == 3) | |
1008 v17 = 2; | |
1496 | 1009 v3 = (double)pParty->pPlayers[i].sHealth / (double)pParty->pPlayers[i].GetMaxHealth(); |
1298 | 1010 if( v3 > 0.5 ) |
1011 { | |
1012 if ( v3 > 1.0 ) | |
1013 v3 = 1.0; | |
1496 | 1014 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarGreen); |
1298 | 1015 } |
1016 else if ( v3 > 0.25 ) | |
1496 | 1017 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarYellow); |
1298 | 1018 else if ( v3 > 0.0 ) |
1496 | 1019 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed); |
1020 if( v3 > 0.0 ) | |
1021 { | |
1022 pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402, | |
1023 v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402); | |
1024 pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth); | |
1025 pRenderer->ResetTextureClipRect(); | |
1026 } | |
1027 } | |
1028 if (pParty->pPlayers[i].sMana > 0) | |
1298 | 1029 { |
1496 | 1030 v7 = pParty->pPlayers[i].sMana / (double)pParty->pPlayers[i].GetMaxMana(); |
1298 | 1031 if ( v7 > 1.0 ) |
1032 v7 = 1.0; | |
1033 int v17 = 0; | |
1034 if (i == 2) | |
1035 v17 = 1; | |
1496 | 1036 pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402, |
1037 v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402); | |
1038 pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana); | |
1298 | 1039 pRenderer->ResetTextureClipRect(); |
1040 } | |
1041 } | |
1042 } | |
1043 | |
1044 //----- (0041B3B6) -------------------------------------------------------- | |
1045 void GameUI_DrawRightPanel() | |
1046 { | |
1496 | 1047 pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); |
1298 | 1048 } |
1049 | |
1050 //----- (0041B3E2) -------------------------------------------------------- | |
1051 void GameUI_DrawRightPanelFrames() | |
1052 { | |
1053 pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); | |
1054 pRenderer->DrawTextureRGB(0, 8, pTexture_LeftFrame); | |
1055 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
1056 pRenderer->DrawTextureRGB(0, 352, pTexture_BottomFrame); | |
1057 GameUI_DrawFoodAndGold(); | |
1058 GameUI_DrawRightPanelItems(); | |
1059 } | |
1060 | |
1061 //----- (0041C047) -------------------------------------------------------- | |
1062 void GameUI_Footer_2() | |
1063 { | |
1496 | 1064 char *v1; // edx@2 |
1065 int v5; // eax@5 | |
1298 | 1066 |
1067 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1068 if (GameUI_Footer_TimeLeft) | |
1069 v1 = GameUI_Footer_TimedString.data(); | |
1070 else | |
1071 { | |
1072 if (!pFooterString[0]) | |
1073 return; | |
1074 v1 = pFooterString.data(); | |
1075 } | |
1076 | |
1077 v5 = pFontLucida->AlignText_Center(450, v1); | |
1078 pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1079 } | |
1080 | |
1081 //----- (0041C0B8) -------------------------------------------------------- | |
1082 void GameUI_SetFooterString(const char *pStr) | |
1083 { | |
1496 | 1084 const char *v1; // esi@1 |
1298 | 1085 |
1496 | 1086 v1 = pStr; |
1087 if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(pStr, 1) && (*v1 || GameUI_Footer_TimeLeft) ) | |
1088 { | |
1089 if ( GameUI_Footer_TimeLeft ) | |
1090 { | |
1091 for ( int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) ) | |
1092 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1298 | 1093 } |
1496 | 1094 else |
1095 { | |
1096 strcpy(pFooterString.data(), v1); | |
1097 for ( int j = pFontLucida->GetLineWidth(pFooterString.data()); j > 450; j = pFontLucida->GetLineWidth(pFooterString.data()) ) | |
1098 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1099 } | |
1100 } | |
1101 } | |
1298 | 1102 |
1103 //----- (0041C179) -------------------------------------------------------- | |
1104 void GameUI_Footer() | |
1105 { | |
1496 | 1106 char *v1; // edi@5 |
1107 int v2; // eax@5 | |
1108 int v6; // eax@9 | |
1109 char v9; // zf@12 | |
1298 | 1110 |
1496 | 1111 if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter ) |
1112 { | |
1113 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1114 if ( GameUI_Footer_TimeLeft ) | |
1115 { | |
1116 v1 = GameUI_Footer_TimedString.data(); | |
1117 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1118 while ( v2 > 450 ) | |
1119 { | |
1120 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1121 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1122 } | |
1298 | 1123 } |
1496 | 1124 else |
1125 { | |
1126 v1 = pFooterString.data(); | |
1127 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1128 while ( v6 > 450 ) | |
1129 { | |
1130 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1131 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1132 } | |
1133 } | |
1134 v9 = *v1 == 0; | |
1135 bForceDrawFooter = 0; | |
1136 if ( !v9 ) | |
1137 pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, v1) + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1138 } | |
1139 } | |
1298 | 1140 // 5C35BC: using guessed type int bForceDrawFooter; |
1141 //----- (00420EFF) -------------------------------------------------------- | |
1458 | 1142 void GameUI_WritePointedObjectStatusString() |
1298 | 1143 { |
1144 int v1; // ebx@6 | |
1145 GUIWindow *pWindow; // edi@7 | |
1146 GUIButton *pButton; // ecx@11 | |
1147 int v7; // ecx@19 | |
1148 enum UIMessageType pMessageType1; // esi@24 | |
1149 int v14; // eax@41 | |
1150 ItemGen *pItemGen; // ecx@44 | |
1151 int v16; // ecx@46 | |
1152 signed int v18; // eax@55 | |
1153 signed int v18b; | |
1154 signed int v19; // ecx@63 | |
1155 BLVFace *pFace; // eax@69 | |
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1156 const char *pText; // ecx@79 |
1298 | 1157 char *v28; // esi@82 |
1158 enum UIMessageType pMessageType2; // esi@110 | |
1159 enum UIMessageType pMessageType3; // edx@117 | |
1160 char Str1[200]; // [sp+Ch] [bp-D4h]@129 | |
1161 unsigned int pX; // [sp+D4h] [bp-Ch]@1 | |
1162 unsigned int pY; // [sp+D8h] [bp-8h]@1 | |
1163 unsigned int v45; // [sp+DCh] [bp-4h]@21 | |
1164 | |
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1165 int interaction_distance_limit = 512; |
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1166 |
1298 | 1167 pMouse->uPointingObjectID = 0; |
1168 pMouse->GetClickPos(&pX, &pY); | |
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1169 if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 ) |
1298 | 1170 return; |
1171 if (pCurrentScreen == SCREEN_GAME) | |
1172 { | |
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1173 if ( pX > 467 || pY > 351 ) |
1298 | 1174 goto _click_on_game_ui; |
1175 if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 | |
1176 { | |
1177 v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
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1178 if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X |
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1179 || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y ) |
1298 | 1180 v18 = -1; |
1181 if ( v18 == -1 ) | |
1182 { | |
1183 pMouse->uPointingObjectID = 0; | |
1184 if ( pMouse->uPointingObjectID == 0 ) | |
1185 { | |
1186 if ( uLastPointedObjectID != 0 ) | |
1187 { | |
1188 pFooterString[0] = 0; | |
1189 bForceDrawFooter = 1; | |
1190 } | |
1191 } | |
1192 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1193 return; | |
1194 } | |
1195 } | |
1196 else | |
1197 v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1198 pMouse->uPointingObjectID = (unsigned __int16)v18; | |
1199 v19 = (signed)PID_ID(v18); | |
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1200 //For Items------------------------------------ |
1298 | 1201 if (PID_TYPE(v18) == OBJECT_Item) |
1202 { | |
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1203 if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 ) |
1298 | 1204 { |
1205 pMouse->uPointingObjectID = 0; | |
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1206 pFooterString[0] = 0; |
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1207 bForceDrawFooter = 1; |
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1208 uLastPointedObjectID = 0; |
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1209 return; |
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1210 } |
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1211 if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) |
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1212 { |
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1213 GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName()); |
1298 | 1214 if ( pMouse->uPointingObjectID == 0 ) |
1215 { | |
1216 if ( uLastPointedObjectID != 0 ) | |
1217 { | |
1218 pFooterString[0] = 0; | |
1219 bForceDrawFooter = 1; | |
1220 } | |
1221 } | |
1222 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1223 return; | |
1224 } | |
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1225 v28 = pTmpBuf.data(); |
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1226 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s" |
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1227 } |
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1228 //For Decorations---------------------------------- |
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changeset
|
1229 if (PID_TYPE(v18) == OBJECT_Decoration) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1230 { |
1526 | 1231 if ( !pLevelDecorations[v19].uEventID ) |
1298 | 1232 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1233 if ( pLevelDecorations[v19].IsInteractive() ) |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1722
diff
changeset
|
1234 pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//íåâåðíî äëÿ êîñòðà |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1235 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1236 pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1237 GameUI_SetFooterString(pText); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1238 if ( pMouse->uPointingObjectID == 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1239 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1240 if ( uLastPointedObjectID != 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1241 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1242 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1243 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1244 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1245 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1246 uLastPointedObjectID = pMouse->uPointingObjectID; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1247 return; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1248 } |
1526 | 1249 if ( !GetEventHintString(pLevelDecorations[v19].uEventID) ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1250 { |
1298 | 1251 if ( pMouse->uPointingObjectID == 0 ) |
1252 { | |
1253 if ( uLastPointedObjectID != 0 ) | |
1254 { | |
1255 pFooterString[0] = 0; | |
1256 bForceDrawFooter = 1; | |
1257 } | |
1258 } | |
1259 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1260 return; | |
1261 } | |
1526 | 1262 GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID)); |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1263 if ( pMouse->uPointingObjectID == 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1264 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1265 if ( uLastPointedObjectID != 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1266 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1267 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1268 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1269 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1270 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1271 uLastPointedObjectID = pMouse->uPointingObjectID; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1272 return; |
1298 | 1273 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1274 //For 3D Model------------------------------------- |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1275 if (PID_TYPE(v18) == OBJECT_BModel) |
1298 | 1276 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1277 if ( HIWORD(v18) < interaction_distance_limit ) |
1298 | 1278 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1279 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) |
1298 | 1280 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1281 v18b = (signed int)(unsigned __int16)v18 >> 9; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1282 if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1283 || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) ) |
1298 | 1284 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1285 pMouse->uPointingObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1286 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1287 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1288 uLastPointedObjectID = 0; |
1298 | 1289 return; |
1290 } | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1291 GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID)); |
1298 | 1292 if ( pMouse->uPointingObjectID == 0 ) |
1293 { | |
1294 if ( uLastPointedObjectID != 0 ) | |
1295 { | |
1296 pFooterString[0] = 0; | |
1297 bForceDrawFooter = 1; | |
1298 } | |
1299 } | |
1300 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1301 return; | |
1302 } | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1303 pFace = &pIndoor->pFaces[v19]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1304 if ( BYTE3(pFace->uAttributes) & 6 ) |
1298 | 1305 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1306 if ( !pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1307 || !GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID) ) |
1298 | 1308 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1309 pMouse->uPointingObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1310 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1311 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1312 uLastPointedObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1313 return; |
1298 | 1314 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1315 GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID)); |
1298 | 1316 if ( pMouse->uPointingObjectID == 0 ) |
1317 { | |
1318 if ( uLastPointedObjectID != 0 ) | |
1319 { | |
1320 pFooterString[0] = 0; | |
1321 bForceDrawFooter = 1; | |
1322 } | |
1323 } | |
1324 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1325 return; | |
1326 } | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1327 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1328 pMouse->uPointingObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1329 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1330 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1331 uLastPointedObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1332 return; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1333 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1334 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1335 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1336 if (PID_TYPE(v18) != OBJECT_Actor) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1337 { |
1298 | 1338 pMouse->uPointingObjectID = 0; |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1339 if ( uLastPointedObjectID != 0 ) |
1298 | 1340 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1341 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1342 bForceDrawFooter = 1; |
1298 | 1343 } |
1344 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1345 return; | |
1346 } | |
1347 if ( v18 >= 335544320 ) | |
1348 { | |
1349 pMouse->uPointingObjectID = 0; | |
1350 if ( pMouse->uPointingObjectID == 0 ) | |
1351 { | |
1352 if ( uLastPointedObjectID != 0 ) | |
1353 { | |
1354 pFooterString[0] = 0; | |
1355 bForceDrawFooter = 1; | |
1356 } | |
1357 } | |
1358 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1359 return; | |
1360 } | |
1361 v28 = pTmpBuf.data(); | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1362 if ( pActors[v19].dword_000334_unique_name ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1363 pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name]; |
1298 | 1364 else |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1365 pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1366 strncpy(pTmpBuf.data(), pText, 0x7D0u); |
1298 | 1367 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1368 GameUI_SetFooterString(v28); |
1298 | 1369 if ( pMouse->uPointingObjectID == 0 ) |
1370 { | |
1371 if ( uLastPointedObjectID != 0 ) | |
1372 { | |
1373 pFooterString[0] = 0; | |
1374 bForceDrawFooter = 1; | |
1375 } | |
1376 } | |
1377 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1378 return; | |
1379 } | |
1380 v1 = uNumVisibleWindows; | |
1381 if ( uNumVisibleWindows > 0 ) | |
1382 { | |
1383 while ( 1 ) // some other fullscreen ui | |
1384 { | |
1385 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; | |
1386 if ( (signed int)pX >= (signed int)pWindow->uFrameX | |
1387 && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1388 && (signed int)pY >= (signed int)pWindow->uFrameY | |
1389 && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1390 { | |
1391 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1392 { | |
1393 if ( !pButton ) | |
1394 break; | |
1395 if ( pButton->uButtonType == 1 ) | |
1396 { | |
1397 if ( (signed int)pX >= (signed int)pButton->uX | |
1398 && (signed int)pX <= (signed int)pButton->uZ | |
1399 && (signed int)pY >= (signed int)pButton->uY | |
1400 && (signed int)pY <= (signed int)pButton->uW ) | |
1401 { | |
1402 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1403 if ( pMessageType1 ) | |
1404 { | |
1405 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1406 } | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1407 GameUI_SetFooterString(pButton->pButtonName); |
1298 | 1408 uLastPointedObjectID = 1; |
1409 return; | |
1410 } | |
1411 } | |
1412 else | |
1413 { | |
1414 if ( pButton->uButtonType == 2 ) | |
1415 { | |
1416 v45 = pX - pButton->uX; | |
1417 v45 = pY - pButton->uY; | |
1418 if ( (double)(signed int)pButton->uWidth != 0.0 ) | |
1419 { | |
1420 if ( (double)(signed int)pButton->uHeight != 0.0 ) | |
1421 { | |
1422 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1423 if ( pMessageType1 ) | |
1424 { | |
1425 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1426 } | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1427 GameUI_SetFooterString(pButton->pButtonName); |
1298 | 1428 uLastPointedObjectID = 1; |
1429 return; | |
1430 //} | |
1431 } | |
1432 } | |
1433 } | |
1434 else // click on skill | |
1435 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1436 if ( pButton->uButtonType == 3 && pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1437 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1438 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1439 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1440 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1441 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1442 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1443 GameUI_SetFooterString(Str1); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1444 uLastPointedObjectID = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1445 return; |
1298 | 1446 } |
1447 } | |
1448 } | |
1449 } | |
1450 } | |
1451 if ( pWindow->uFrameHeight == 480 ) | |
1452 break; | |
1453 --v1; | |
1454 if ( v1 <= 0 ) | |
1455 { | |
1456 break; | |
1457 } | |
1458 } | |
1459 } | |
1460 if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0)) | |
1461 { | |
1462 if ( pCurrentScreen == SCREEN_CHEST ) | |
1463 { | |
1414 | 1464 ChestUI_WritePointedObjectStatusString(); |
1298 | 1465 if ( pMouse->uPointingObjectID == 0 ) |
1466 { | |
1467 if ( uLastPointedObjectID != 0 ) | |
1468 { | |
1469 pFooterString[0] = 0; | |
1470 bForceDrawFooter = 1; | |
1471 } | |
1472 } | |
1473 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1474 return; | |
1475 } | |
1476 if ( pCurrentScreen == SCREEN_HOUSE ) | |
1477 { | |
1478 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD | |
1479 || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0) | |
1480 || v16 == -65536 ) | |
1481 { | |
1482 if ( pMouse->uPointingObjectID == 0 ) | |
1483 { | |
1484 if ( uLastPointedObjectID != 0 ) | |
1485 { | |
1486 pFooterString[0] = 0; | |
1487 bForceDrawFooter = 1; | |
1488 } | |
1489 } | |
1490 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1491 return; | |
1492 } | |
1493 pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4); | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1494 GameUI_SetFooterString(pItemGen->GetDisplayName()); |
1298 | 1495 uLastPointedObjectID = 1; |
1496 if ( pMouse->uPointingObjectID == 0 ) | |
1497 { | |
1498 if ( uLastPointedObjectID != 0 ) | |
1499 { | |
1500 pFooterString[0] = 0; | |
1501 bForceDrawFooter = 1; | |
1502 } | |
1503 } | |
1504 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1505 return; | |
1506 } | |
1507 if ( (signed int)pY < 350 ) | |
1508 { | |
1509 v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1510 if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 ) | |
1511 { | |
1512 if ( pMouse->uPointingObjectID == 0 ) | |
1513 { | |
1514 if ( uLastPointedObjectID != 0 ) | |
1515 { | |
1516 pFooterString[0] = 0; | |
1517 bForceDrawFooter = 1; | |
1518 } | |
1519 } | |
1520 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1521 return; | |
1522 } | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
1523 pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v14-1]; |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1524 GameUI_SetFooterString(pItemGen->GetDisplayName()); |
1298 | 1525 uLastPointedObjectID = 1; |
1526 if ( pMouse->uPointingObjectID == 0 ) | |
1527 { | |
1528 if ( uLastPointedObjectID != 0 ) | |
1529 { | |
1530 pFooterString[0] = 0; | |
1531 bForceDrawFooter = 1; | |
1532 } | |
1533 } | |
1534 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1535 return; | |
1536 } | |
1537 _click_on_game_ui: | |
1538 if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX | |
1539 && (signed int)pX <= (signed int)pWindowList[0].uFrameZ | |
1540 && (signed int)pY >= (signed int)pWindowList[0].uFrameY | |
1541 && (signed int)pY <= (signed int)pWindowList[0].uFrameW ) | |
1542 { | |
1543 for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext ) | |
1544 { | |
1545 if ( pButton->uButtonType == 1 ) | |
1546 { | |
1547 if ( (signed int)pX >= (signed int)pButton->uX | |
1548 && (signed int)pX <= (signed int)pButton->uZ | |
1549 && (signed int)pY >= (signed int)pButton->uY | |
1550 && (signed int)pY <= (signed int)pButton->uW ) | |
1551 { | |
1552 pMessageType3 = (UIMessageType)pButton->field_1C; | |
1553 if ( pMessageType3 == 0 ) // For books | |
1554 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1555 GameUI_SetFooterString(pButton->pButtonName); |
1298 | 1556 uLastPointedObjectID = 1; |
1557 return; | |
1558 } | |
1559 | |
1560 pMessageQueue_50CBD0->AddMessage(pMessageType3, pButton->msg_param, 0); | |
1561 uLastPointedObjectID = 1; | |
1562 return; | |
1563 } | |
1564 } | |
1565 else | |
1566 { | |
1567 if ( pButton->uButtonType == 2 ) | |
1568 { | |
1569 v45 = pX - pButton->uX; | |
1570 v45 = pY - pButton->uY; | |
1571 | |
1572 if (pX >= pButton->uX && pX <= pButton->uZ && | |
1573 pY >= pButton->uY && pY <= pButton->uW) | |
1574 if ( (double)(signed int)pButton->uWidth != 0.0 ) | |
1575 { | |
1576 if ( (double)(signed int)pButton->uHeight != 0.0 ) | |
1577 { | |
1578 //UNDEF(v32); | |
1579 //if ( v33 | v34 ) | |
1580 //{ | |
1581 pMessageType2 = (UIMessageType)pButton->field_1C; | |
1582 if ( pMessageType2 != 0 ) | |
1583 pMessageQueue_50CBD0->AddMessage(pMessageType2, pButton->msg_param, 0); | |
1584 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1585 GameUI_SetFooterString(pButton->pButtonName); |
1298 | 1586 uLastPointedObjectID = 1; |
1587 return; | |
1588 //} | |
1589 } | |
1590 } | |
1591 } | |
1592 else | |
1593 { | |
1594 if ( pButton->uButtonType == 3 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1595 && pX >= pButton->uX && pX <= pButton->uZ |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1596 && pY >= pButton->uY && pY <= pButton->uW ) |
1298 | 1597 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1598 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1599 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1600 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" |
1298 | 1601 else |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1602 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1603 GameUI_SetFooterString(Str1); |
1298 | 1604 uLastPointedObjectID = 1; |
1605 return; | |
1606 } | |
1607 } | |
1608 } | |
1609 } | |
1610 } | |
1611 pMouse->uPointingObjectID = sub_46A99B(); | |
1612 if ( pMouse->uPointingObjectID == 0 ) | |
1613 { | |
1614 if ( uLastPointedObjectID != 0 ) | |
1615 { | |
1616 pFooterString[0] = 0; | |
1617 bForceDrawFooter = 1; | |
1618 } | |
1619 } | |
1620 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1621 return; | |
1622 } | |
1623 } | |
1624 | |
1625 //----- (0044158F) -------------------------------------------------------- | |
1626 void GameUI_DrawCharacterSelectionFrame() | |
1627 { | |
1628 if ( uActiveCharacter ) | |
1629 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, | |
1630 pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame)); | |
1631 } | |
1632 | |
1633 //----- (0044162D) -------------------------------------------------------- | |
1634 void GameUI_DrawPartySpells() | |
1635 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1636 unsigned int v0; // ebp@1 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1637 Texture *v7; // [sp-4h] [bp-1Ch]@12 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1638 Texture *v9; // [sp-4h] [bp-1Ch]@21 |
1298 | 1639 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1640 v0 = (signed __int64)((double)GetTickCount() * 0.050000001); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1641 //v1 = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1642 for (uint i = 0; i < 14; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1643 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1644 //v2 = byte_4E5DD8[v1]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1645 if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1646 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1647 auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1648 //v3 = pTextureIDs_PartyBuffIcons[i]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1649 pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1650 pPartySpellbuffsUI_XYs[i][1], tex, tex, |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1651 v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); |
1298 | 1652 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1653 //++v1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1654 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1655 //while ( v1 < 14 ); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1656 if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1657 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1658 if (pParty->FlyActive()) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1659 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1660 if ( pParty->bFlying ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1661 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1662 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1663 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1664 if ( pRenderer->pRenderD3D ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1665 pRenderer->DrawTextureIndexed(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1666 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1667 pRenderer->DrawTextureTransparent(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1668 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1669 if ( pParty->WaterWalkActive() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1670 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1671 if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1672 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1673 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1674 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1675 if ( pRenderer->pRenderD3D ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1676 pRenderer->DrawTextureIndexed(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1677 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1678 pRenderer->DrawTextureTransparent(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1679 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1680 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1681 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1682 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1683 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1684 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1685 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1686 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1687 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1688 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1689 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1690 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1691 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1692 } |
1298 | 1693 |
1694 //----- (004921C1) -------------------------------------------------------- | |
1695 void GameUI_DrawPortraits(unsigned int _this) | |
1696 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1697 unsigned int face_expression_ID; // eax@17 |
1298 | 1698 PlayerFrame *pFrame; // eax@21 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1699 int pTextureID; // eax@57 |
1298 | 1700 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1701 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1702 if ( qword_A750D8 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1703 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1704 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1705 if ( qword_A750D8 <= 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1706 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1707 if ( pPlayers[uSpeakingCharacter]->CanAct() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1708 pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1709 qword_A750D8 = 0i64; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1710 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1711 } |
1298 | 1712 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1713 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1714 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1715 Player* pPlayer = &pParty->pPlayers[i]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1716 if ( pPlayer->IsEradicated() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1717 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1718 pPortrait = pTexture_PlayerFaceEradicated; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1719 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1720 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1721 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1722 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1723 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1724 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1725 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1726 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1727 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1728 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1729 if (pPlayer->IsDead()) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1730 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1731 pPortrait = pTexture_PlayerFaceDead; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1732 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1733 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1734 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1735 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1736 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1737 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1738 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1739 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1740 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1741 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1742 face_expression_ID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1743 for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1744 if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1745 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1746 face_expression_ID = j; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1747 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1748 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1749 if ( face_expression_ID == 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1750 face_expression_ID = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1751 if (pPlayer->expression == CHARACTER_EXPRESSION_21) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1752 pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1753 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1754 pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1755 if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1756 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1757 pPlayer->field_1AA2 = pFrame->uTextureID - 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1758 pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1759 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1760 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1761 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1762 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1763 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1764 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1765 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1766 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1767 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1768 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1769 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1770 if ( pParty->bTurnBasedModeOn == 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1771 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1772 if ( pTurnEngine->turn_stage != 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1773 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1774 if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1775 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1776 if ( pTurnEngine->uActorQueueSize > 0 ) |
1298 | 1777 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1778 for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1779 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1780 if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1781 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1782 pTextureID = dword_5079D0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1783 if ( pParty->uFlags & 0x10 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1784 pTextureID = dword_5079CC; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1785 else |
1298 | 1786 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1787 if ( pParty->uFlags & 0x20 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1788 pTextureID = dword_5079C8; |
1298 | 1789 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1790 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1791 } |
1298 | 1792 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1793 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1794 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1795 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1796 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1797 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1798 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1799 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1800 if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1801 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1802 pTextureID = dword_5079D0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1803 if ( pParty->uFlags & 0x10 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1804 pTextureID = dword_5079CC; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1805 else |
1298 | 1806 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1807 if ( pParty->uFlags & 0x20 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1808 pTextureID = dword_5079C8; |
1298 | 1809 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1810 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1811 } |
1298 | 1812 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1813 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1814 } |
1298 | 1815 |
1816 //----- (00441D38) -------------------------------------------------------- | |
1817 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) | |
1818 { | |
1819 int uHeight; // ebx@6 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1820 unsigned int pW; // ebx@23 |
1298 | 1821 int v15; // eax@23 |
1822 double v20; // st7@30 | |
1823 signed int v27; // eax@37 | |
1824 unsigned __int16 *v28; // ecx@37 | |
1825 signed int v29; // edi@40 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1826 int pPoint_X; // edi@72 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1827 int pPoint_Y; // ebx@72 |
1298 | 1828 unsigned int lPitch; // [sp+20h] [bp-34h]@1 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1829 unsigned int pY; // [sp+20h] [bp-34h]@23 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1830 unsigned int pX; // [sp+24h] [bp-30h]@23 |
1298 | 1831 signed int v70; // [sp+24h] [bp-30h]@37 |
1832 signed int uBluea; // [sp+28h] [bp-2Ch]@37 | |
1833 int v73; // [sp+2Ch] [bp-28h]@30 | |
1834 signed int uCenterY; // [sp+48h] [bp-Ch]@1 | |
1835 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 | |
1836 signed int uWidth; // [sp+5Ch] [bp+8h]@30 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1837 unsigned int pZ; // [sp+60h] [bp+Ch]@23 |
1298 | 1838 float uWb; // [sp+60h] [bp+Ch]@30 |
1507 | 1839 unsigned int pColor; |
1298 | 1840 |
1841 uCenterX = (uX + uZ) / 2; | |
1842 uCenterY = (uY + uW) / 2; | |
1843 lPitch = pRenderer->uTargetSurfacePitch; | |
1844 auto bWizardEyeActive = pParty->WizardEyeActive(); | |
1845 auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); | |
1505 | 1846 if ( CheckHiredNPCSpeciality(Cartographer) ) |
1298 | 1847 { |
1848 bWizardEyeActive = true; | |
1849 uWizardEyeSkillLevel = 2; | |
1850 } | |
1505 | 1851 extern bool wizard_eye; |
1852 if ( wizard_eye ) | |
1853 { | |
1298 | 1854 bWizardEyeActive = true; |
1855 uWizardEyeSkillLevel = 3; | |
1505 | 1856 } |
1298 | 1857 pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); |
1858 uHeight = uW - uY; | |
1859 uWidth = uZ - uX; | |
1860 | |
1507 | 1861 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1298 | 1862 { |
1863 auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; | |
1864 auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1865 v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1866 v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1867 uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
1298 | 1868 switch (uZoom) |
1869 { | |
1870 case 512: | |
1871 { | |
1872 v20 = v20 - (double)(uWidth / 2); | |
1507 | 1873 uWb = uWb - (double)(uHeight / 2); |
1298 | 1874 } |
1875 break; | |
1876 case 1024: | |
1877 { | |
1878 v20 = v20 - (double)(uWidth / 4); | |
1507 | 1879 uWb = uWb - (double)(uHeight / 4); |
1298 | 1880 } |
1881 break; | |
1882 case 2048: | |
1883 { | |
1884 v20 = v20 - (double)(uWidth / 8); | |
1507 | 1885 uWb = uWb - (double)(uHeight / 8); |
1298 | 1886 } |
1887 break; | |
1888 default: assert(false); | |
1889 } | |
1890 assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); | |
1891 | |
1892 v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); | |
1893 uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); | |
1894 v27 = uBluea >> 16; | |
1895 v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; | |
1896 if (pMapLod0 && bRedrawOdmMinimap) | |
1897 { | |
1898 assert(uWidth == 137 && uHeight == 117); | |
1899 //auto pMinimap = (unsigned __int16 *)pOdmMinimap; | |
1900 | |
1507 | 1901 auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; |
1298 | 1902 |
1507 | 1903 v29 = v70 >> 16; |
1904 for (int y = 0; y < uHeight; ++y) | |
1905 { | |
1906 auto pMapLod0Line = &pMapLod0[v27 * mapWidth]; | |
1907 for (int x = 0; x < uWidth; ++x) | |
1908 { | |
1909 //*pMinimap++ = pPal[pMapLod0Line[v29]]; | |
1910 pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; | |
1911 v29 = (v70 + x * v73) >> 16; | |
1912 } | |
1913 v29 = v70 >> 16; | |
1914 v28 += 137 - uWidth; | |
1915 uBluea += v73; | |
1916 v27 = uBluea >> 16; | |
1917 } | |
1298 | 1918 } |
1919 | |
1920 for (int y = 0; y < 117; ++y) | |
1921 { | |
1922 for (int x = 0; x < 137; ++x) | |
1923 { | |
1924 *v28++ = pOdmMinimap[y][x]; | |
1925 } | |
1926 v28 += lPitch - 137; | |
1927 } | |
1928 uNumBlueFacesInBLVMinimap = 0; | |
1929 } | |
1507 | 1930 else// uCurrentlyLoadedLevelType == LEVEL_Indoor |
1298 | 1931 { |
1932 pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); | |
1933 uNumBlueFacesInBLVMinimap = 0; | |
1934 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1935 for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i) |
1298 | 1936 { |
1937 auto pOutline = &pIndoor->pMapOutlines->pOutlines[i]; | |
1938 auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID; | |
1939 auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID; | |
1940 //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; | |
1941 //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; | |
1942 if (pFace1->Visible() && pFace2->Visible()) | |
1943 { | |
1507 | 1944 if ( pOutline->uFlags & 1 ) |
1298 | 1945 goto LABEL_15; |
1946 if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80) | |
1947 goto LABEL_ABC; | |
1948 } | |
1949 continue; | |
1950 | |
1951 LABEL_ABC: | |
1507 | 1952 pOutline->uFlags = pOutline->uFlags | 1; |
1953 pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); | |
1298 | 1954 |
1955 LABEL_15: | |
1507 | 1956 //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; |
1957 if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && | |
1958 (pFace1->uAttributes & 0x2000 || pFace2->uAttributes & 0x2000) && | |
1959 (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) | |
1960 { | |
1961 if (uNumBlueFacesInBLVMinimap < 49) | |
1962 pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; | |
1963 } | |
1964 else | |
1965 { | |
1966 auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); | |
1967 auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); | |
1968 auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); | |
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1969 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1970 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1971 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1972 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
1507 | 1973 v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; |
1974 if ( v15 > 100 ) | |
1975 v15 = 100; | |
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1976 pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]); |
1507 | 1977 } |
1298 | 1978 } |
1507 | 1979 |
1980 for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) | |
1298 | 1981 { |
1507 | 1982 auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; |
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1983 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1984 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1985 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1986 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1987 pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color); |
1298 | 1988 } |
1989 } | |
1990 | |
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1991 //draw arrow on the minimap(include. Ritor1) |
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1992 uint arrow_idx; |
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1993 unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask; |
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1994 if ( (signed int)rotate <= 1920 ) |
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1995 arrow_idx = 6; |
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1996 if ( (signed int)rotate < 1664 ) |
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1997 arrow_idx = 5; |
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1998 if ( (signed int)rotate <= 1408 ) |
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1999 arrow_idx = 4; |
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2000 if ( (signed int)rotate < 1152 ) |
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2001 arrow_idx = 3; |
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2002 if ( (signed int)rotate <= 896 ) |
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2003 arrow_idx = 2; |
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2004 if ( (signed int)rotate < 640 ) |
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2005 arrow_idx = 1; |
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2006 if ( (signed int)rotate <= 384 ) |
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2007 arrow_idx = 0; |
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2008 if ( (signed int)rotate < 128 || (signed int)rotate > 1920 ) |
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2009 arrow_idx = 7; |
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2010 pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//ñòðåëêà |
1298 | 2011 |
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2012 //draw objects on the minimap |
1507 | 2013 if ( bWizardEyeActive ) |
1298 | 2014 { |
1507 | 2015 if ( uWizardEyeSkillLevel >= 2 ) |
2016 { | |
2017 for ( uint i = 0; i < uNumSpriteObjects; ++i ) | |
1298 | 2018 { |
1507 | 2019 if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID ) |
2020 continue; | |
2021 //if (uWizardEyeSkillLevel == 1 | |
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2022 pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); |
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2023 pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); |
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2024 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && |
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2025 pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) |
1298 | 2026 { |
1507 | 2027 if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) |
1298 | 2028 { |
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2029 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color); |
1298 | 2030 } |
1507 | 2031 else if ( uZoom > 512 ) |
1298 | 2032 { |
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2033 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y, pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2034 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2035 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2036 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2037 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y, pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
1507 | 2038 } |
2039 else | |
2040 { | |
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2041 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color); |
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2042 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, ui_game_minimap_treasure_color); |
1298 | 2043 } |
2044 } | |
2045 } | |
2046 } | |
1507 | 2047 for ( uint i = 0; i < uNumActors; ++i )//draw actors(îòðèñîâêà ìîíñòðîâ è íïñ) |
2048 { | |
2049 if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled | |
2050 && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) ) | |
2051 { | |
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2052 pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
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2053 pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
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2054 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
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2055 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 2056 { |
2057 pColor = ui_game_minimap_actor_friendly_color; | |
2058 if ( BYTE3(pActors[i].uAttributes) & 1 ) | |
2059 pColor = ui_game_minimap_actor_hostile_color; | |
2060 if ( pActors[i].uAIState == Dead) | |
2061 pColor = ui_game_minimap_actor_corpse_color; | |
2062 if ( uZoom > 1024 ) | |
2063 { | |
1523
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2064 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor); |
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2065 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor); |
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2066 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 2, pColor); |
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2067 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor); |
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2068 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor); |
1507 | 2069 } |
2070 else | |
2071 { | |
1523
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2072 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor); |
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2073 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, pColor); |
1507 | 2074 } |
2075 } | |
2076 } | |
2077 } | |
2078 for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items(îòðèñîâêà ïðåäìåòîâ) | |
2079 { | |
2080 if ( pLevelDecorations[i].uFlags & 8 ) | |
2081 { | |
1523
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2082 pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
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2083 pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
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2084 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
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2085 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 2086 { |
2087 if ( (signed int)uZoom > 512 ) | |
2088 { | |
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2089 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
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2090 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
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2091 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
1507 | 2092 } |
2093 else | |
1523
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2094 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1); |
1507 | 2095 } |
2096 } | |
2097 } | |
1298 | 2098 } |
1507 | 2099 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop |
1298 | 2100 pRenderer->SetTextureClipRect(541, 0, 567, 480); |
1507 | 2101 pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas |
1298 | 2102 pRenderer->ResetTextureClipRect(); |
2103 } | |
2104 | |
2105 //----- (00441498) -------------------------------------------------------- | |
1458 | 2106 void GameUI_DrawTorchlightAndWizardEye() |
1505 | 2107 { |
2108 if (pCurrentScreen == SCREEN_GAME | |
2109 || pCurrentScreen == SCREEN_MENU | |
2110 || pCurrentScreen == SCREEN_OPTIONS | |
2111 || pCurrentScreen == SCREEN_REST | |
2112 || pCurrentScreen == SCREEN_SPELL_BOOK | |
2113 || pCurrentScreen == SCREEN_CHEST | |
2114 || pCurrentScreen == SCREEN_SAVEGAME | |
2115 || pCurrentScreen == SCREEN_LOADGAME | |
2116 || pCurrentScreen == SCREEN_CHEST_INVENTORY | |
2117 || pCurrentScreen == SCREEN_BOOKS | |
2118 || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2119 { | |
2120 if (pParty->TorchlightActive()) | |
1298 | 2121 { |
1505 | 2122 auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); |
2123 pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); | |
1298 | 2124 } |
1505 | 2125 if (pParty->WizardEyeActive()) |
2126 { | |
2127 auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); | |
2128 pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); | |
2129 } | |
2130 } | |
2131 } | |
1298 | 2132 // 4E28F8: using guessed type int pCurrentScreen; |
2133 | |
2134 | |
2135 //----- (00491F87) -------------------------------------------------------- | |
2136 void GameUI_DrawHiredNPCs() | |
2137 { | |
2138 unsigned int v13; // eax@23 | |
2139 char pContainer[20]; // [sp+Ch] [bp-30h]@18 | |
2140 signed int uFrameID; // [sp+24h] [bp-18h]@19 | |
2141 int v22; // [sp+34h] [bp-8h]@2 | |
1505 | 2142 unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2 |
1298 | 2143 |
2144 if ( bNoNPCHiring != 1 ) | |
2145 { | |
1505 | 2146 pNPC_limit_ID = 0; |
1298 | 2147 v22 = 0; |
2148 if (pParty->pHirelings[0].pName) | |
2149 pTmpBuf[v22++] = 0; | |
2150 if (pParty->pHirelings[1].pName) | |
2151 pTmpBuf[v22++] = 1; | |
2152 | |
2153 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
2154 { | |
2155 if (pNPCStats->pNewNPCData[i].uFlags & 128) | |
2156 { | |
2157 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) | |
2158 { | |
2159 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) | |
2160 pTmpBuf[v22++] = i + 2; | |
2161 } | |
2162 } | |
2163 } | |
2164 | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1758
diff
changeset
|
2165 for ( int i = pParty->hirelingScrollPosition; i < v22 && pNPC_limit_ID < 2; i++ ) |
1298 | 2166 { |
1505 | 2167 if ( (unsigned __int8)pTmpBuf[i] >= 2 ) |
1298 | 2168 { |
1505 | 2169 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID); |
2170 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2171 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
1298 | 2172 } |
2173 else | |
2174 { | |
1505 | 2175 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID); |
2176 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2177 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
2178 if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 ) | |
1298 | 2179 { |
1505 | 2180 uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B; |
2181 v13 = 0; | |
1802 | 2182 if (pIconsFrameTable->uNumIcons) |
1298 | 2183 { |
1505 | 2184 for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 ) |
1298 | 2185 { |
1505 | 2186 if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) ) |
2187 break; | |
1298 | 2188 } |
2189 } | |
1505 | 2190 pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], |
2191 &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]); | |
1298 | 2192 } |
2193 } | |
1505 | 2194 ++pNPC_limit_ID; |
1298 | 2195 } |
2196 } | |
2197 } | |
2198 // 6BE3C5: using guessed type char bNoNPCHiring; | |
2199 | |
2200 //----- (004178FE) -------------------------------------------------------- | |
1507 | 2201 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos) |
1298 | 2202 { |
1507 | 2203 unsigned __int16 R, G, B; |
1298 | 2204 |
1507 | 2205 if ( current_pos <= base_pos ) |
1298 | 2206 { |
1507 | 2207 if ( current_pos == base_pos )//White |
1298 | 2208 return 0; |
1507 | 2209 if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 ) |
2210 R = 255, G = 255, B = 100; | |
2211 else//Red( current_pos < 1/4 ) | |
2212 R = 255, G = 0, B = 0; | |
1298 | 2213 } |
1507 | 2214 else//Green |
2215 R = 0, G = 255, B = 0; | |
2216 return TargetColor(R, G, B); | |
1298 | 2217 } |
2218 | |
2219 //----- (00417939) -------------------------------------------------------- | |
1458 | 2220 int GetConditionDrawColor(unsigned int uConditionIdx) |
1298 | 2221 { |
1458 | 2222 switch (uConditionIdx) |
1298 | 2223 { |
1458 | 2224 case Condition_Zombie: |
2225 case Condition_Good: | |
2226 return ui_character_condition_normal_color; | |
2227 | |
2228 case Condition_Cursed: | |
2229 case Condition_Weak: | |
2230 case Condition_Fear: | |
2231 case Condition_Drunk: | |
2232 case Condition_Insane: | |
2233 case Condition_Poison1: | |
2234 case Condition_Disease1: | |
2235 return ui_character_condition_light_color; | |
2236 | |
2237 case Condition_Sleep: | |
2238 case Condition_Poison2: | |
2239 case Condition_Disease2: | |
2240 case Condition_Paralyzed: | |
2241 case Condition_Unconcious: | |
2242 return ui_character_condition_moderate_color; | |
2243 | |
2244 case Condition_Poison3: | |
2245 case Condition_Disease3: | |
2246 case Condition_Dead: | |
2247 case Condition_Pertified: | |
2248 case Condition_Eradicated: | |
2249 return ui_character_condition_severe_color; | |
1298 | 2250 } |
1802 | 2251 Error("Invalid condition (%u)", uConditionIdx); |
1298 | 2252 } |