Mercurial > traipse_dev
annotate orpg/tools/orpg_settings.py @ 173:0dde29a41614 alpha
Traipse Alpha 'OpenRPG' {100107-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
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date | Thu, 07 Jan 2010 01:53:12 -0600 |
parents | b7206781c254 |
children | 60dde67c4ed6 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: orpg_settings.py |
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21 # Author: Dj Gilcrease |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $ |
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25 # |
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26 # Description: classes for orpg settings |
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27 # |
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28 |
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29 from orpg.orpg_windows import * |
66 | 30 from orpg.orpgCore import component |
31 from orpg.dirpath import dir_struct | |
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32 from rgbhex import * |
133 | 33 |
90 | 34 from orpg.tools.orpg_log import logger |
35 from orpg.tools.validate import validate | |
36 from orpg.orpg_xml import xml | |
133 | 37 from orpg.tools.settings import settings |
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38 |
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39 class orpgSettingsWnd(wx.Dialog): |
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40 def __init__(self, parent): |
65 | 41 wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", |
42 wx.DefaultPosition,size = wx.Size(-1,-1), | |
43 style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) | |
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44 self.Freeze() |
66 | 45 self.settings = component.get("settings") |
46 self.chat = component.get("chat") | |
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47 self.changes = [] |
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48 self.SetMinSize((545,500)) |
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49 self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) |
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50 self.build_gui() |
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51 self.tabber.SetSelection(0) |
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52 winsizer = wx.BoxSizer(wx.VERTICAL) |
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53 sizer = wx.BoxSizer(wx.HORIZONTAL) |
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54 sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) |
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55 sizer.Add(wx.Size(10,10)) |
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56 sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) |
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57 winsizer.Add(self.tabber, 1, wx.EXPAND) |
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58 winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM) |
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59 self.winsizer = winsizer |
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60 self.SetSizer(self.winsizer) |
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61 self.SetAutoLayout(True) |
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62 self.Fit() |
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63 self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK) |
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64 self.Thaw() |
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65 |
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66 def on_size(self,evt): |
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67 (w,h) = self.GetClientSizeTuple() |
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68 self.winsizer.SetDimension(0,0,w,h-25) |
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69 |
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70 def build_gui(self): |
90 | 71 validate.config_file("settings.xml","default_settings.xml") |
66 | 72 filename = dir_struct["user"] + "settings.xml" |
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73 temp_file = open(filename) |
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74 temp_file.close() |
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75 children = self.settings.xml_dom._get_childNodes() |
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76 for c in children: self.build_window(c,self.tabber) |
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77 |
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78 def build_window(self, xml_dom, parent_wnd): |
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79 name = xml_dom._get_nodeName() |
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80 #container = 0 |
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81 if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd) |
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82 return temp_wnd |
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83 |
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84 def do_tab_window(self, xml_dom, parent_wnd): |
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85 type = xml_dom.getAttribute("type") |
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86 name = xml_dom.getAttribute("name") |
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87 |
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88 if type == "grid": |
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89 temp_wnd = self.do_grid_tab(xml_dom, parent_wnd) |
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90 parent_wnd.AddPage(temp_wnd, name, False) |
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91 elif type == "tab": |
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92 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON) |
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93 children = xml_dom._get_childNodes() |
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94 for c in children: |
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95 if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd) |
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96 temp_wnd.SetSelection(0) |
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97 parent_wnd.AddPage(temp_wnd, name, False) |
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98 elif type == "text": |
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99 temp_wnd = wx.TextCtrl(parent_wnd,-1) |
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100 parent_wnd.AddPage(temp_wnd, name, False) |
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101 else: temp_wnd = None |
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102 return temp_wnd |
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103 |
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104 def do_grid_tab(self, xml_dom, parent_wnd): |
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105 settings = [] |
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106 children = xml_dom._get_childNodes() |
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107 for c in children: |
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108 name = c._get_nodeName() |
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109 value = c.getAttribute("value") |
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110 help = c.getAttribute("help") |
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111 options = c.getAttribute("options") |
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112 settings.append([name, value, options, help]) |
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113 temp_wnd = settings_grid(parent_wnd, settings, self.changes) |
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114 return temp_wnd |
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115 |
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116 def onOk(self, evt): |
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117 #This will write the settings back to the XML |
66 | 118 self.session = component.get("session") |
119 tabbedwindows = component.get("tabbedWindows") | |
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120 new = [] |
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121 for wnd in tabbedwindows: |
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122 try: |
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123 style = wnd.GetWindowStyleFlag() |
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124 new.append(wnd) |
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125 except: pass |
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126 tabbedwindows = new |
66 | 127 component.add("tabbedWindows", tabbedwindows) |
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128 rgbconvert = RGBHex() |
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129 |
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130 for i in xrange(0,len(self.changes)): |
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131 self.settings.set_setting(self.changes[i][0], self.changes[i][1]) |
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132 |
163 | 133 ## Settings are now reactive and organized ## |
134 ok = {'IdleStatusAlias': self.chat.chat_cmds.on_status, | |
135 'dieroller': self.dieroller_ok, | |
136 'defaultfontsize': self.font_ok, | |
137 'defaultfont': self.font_ok, | |
138 'bgcolor': self.text_ok, | |
139 'textcolor': self.text_ok, | |
140 'ColorTree': self.colortree_ok, | |
141 'player': self.session.set_name, | |
142 'TabBackgroundGradient': self.tab_gradient_ok} | |
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143 |
163 | 144 if self.changes[i][0] in ok.keys(): ok[self.changes[i][0]](self.changes[i][1]) |
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145 |
163 | 146 elif self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() |
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147 |
163 | 148 elif (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ |
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149 (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'): |
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150 gfrom = self.settings.get_setting('TabGradientFrom') |
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151 (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom) |
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152 gto = self.settings.get_setting('TabGradientTo') |
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153 (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto) |
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154 tabtext = self.settings.get_setting('TabTextColor') |
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155 (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext) |
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156 for wnd in tabbedwindows: |
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157 style = wnd.GetWindowStyleFlag() |
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158 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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159 style &= mirror |
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160 if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8 |
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161 else: style |= FNB.FNB_FANCY_TABS |
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162 wnd.SetWindowStyleFlag(style) |
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163 wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue)) |
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164 wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue)) |
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165 wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) |
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166 wnd.Refresh() |
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167 |
163 | 168 self.toggleToolBars(self.chat, self.changes[i]) |
169 try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) | |
170 except: pass | |
171 for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) | |
172 for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) | |
173 for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) | |
174 | |
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175 self.settings.save() |
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176 self.Destroy() |
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177 |
163 | 178 def tab_gradient_ok(self, changes): |
179 for wnd in tabbedwindows: | |
180 (red, green, blue) = rgbconvert.rgb_tuple(changes) | |
181 wnd.SetTabAreaColour(wx.Color(red, green, blue)) | |
182 wnd.Refresh() | |
183 | |
184 def dieroller_ok(self, changes): | |
185 rm = component.get('DiceManager') | |
186 try: | |
187 rm.setRoller(changes) | |
170 | 188 self.chat.SystemPost('You have changed your die roller to the <b>"' + rm.getRoller.name + '"</b> roller.') |
163 | 189 except: |
190 rm.setRoller('std') | |
191 self.settings.change('dieroller', 'std') | |
192 self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller. Setting roller to <b>"std"</b>') | |
193 | |
194 def colortree_ok(self, changes): | |
173 | 195 top_frame = component.get('frame') |
163 | 196 if changes == '1': |
197 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
198 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) | |
199 top_frame.tree.Refresh() | |
200 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
201 top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) | |
202 top_frame.players.Refresh() | |
203 else: | |
204 top_frame.tree.SetBackgroundColour('white') | |
205 top_frame.tree.SetForegroundColour('black') | |
206 top_frame.tree.Refresh() | |
207 top_frame.players.SetBackgroundColour('white') | |
208 top_frame.players.SetForegroundColour('black') | |
209 top_frame.players.Refresh() | |
210 | |
211 def font_ok(self, changes): | |
212 self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), | |
213 self.settings.get_setting('defaultfontsize')) | |
214 self.chat.InfoPost("Font is now " + | |
215 self.settings.get_setting('defaultfont') + " point size " + | |
216 self.settings.get_setting('defaultfontsize')) | |
217 self.chat.chatwnd.scroll_down() | |
218 | |
219 def text_ok(self, changes): | |
220 self.chat.chatwnd.SetPage(self.chat.ResetPage()) | |
221 self.chat.chatwnd.scroll_down() | |
173 | 222 top_frame = component.get('frame') |
163 | 223 if self.settings.get_setting('ColorTree') == '1': |
224 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
225 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) | |
226 top_frame.tree.Refresh() | |
227 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
228 top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) | |
229 top_frame.players.Refresh() | |
230 else: | |
231 top_frame.tree.SetBackgroundColour('white') | |
232 top_frame.tree.SetForegroundColour('black') | |
233 top_frame.tree.Refresh() | |
234 top_frame.players.SetBackgroundColour('white') | |
235 top_frame.players.SetForegroundColour('black') | |
236 top_frame.players.Refresh() | |
237 | |
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238 def toggleToolBars(self, panel, changes): |
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239 if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1]) |
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240 elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1]) |
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241 elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1]) |
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242 |
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243 class settings_grid(wx.grid.Grid): |
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244 """grid for gen info""" |
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245 def __init__(self, parent, settings, changed = []): |
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246 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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247 self.setting_data = changed |
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248 self.Bind(wx.EVT_SIZE, self.on_size) |
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249 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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250 self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click) |
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251 self.CreateGrid(len(settings),3) |
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252 self.SetRowLabelSize(0) |
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253 self.SetColLabelValue(0,"Setting") |
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254 self.SetColLabelValue(1,"Value") |
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255 self.SetColLabelValue(2,"Available Options") |
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256 self.settings = settings |
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257 for i in range(len(settings)): |
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258 self.SetCellValue(i,0,settings[i][0]) |
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259 self.SetCellValue(i,1,settings[i][1]) |
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260 if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1]) |
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261 self.SetCellValue(i,2,settings[i][2]) |
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262 |
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263 def on_left_click(self,evt): |
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264 row = evt.GetRow() |
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265 col = evt.GetCol() |
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266 if col == 2: return |
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267 elif col == 0: |
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268 name = self.GetCellValue(row,0) |
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269 str = self.settings[row][3] |
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270 msg = wx.MessageBox(str,name) |
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271 return |
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272 elif col == 1: |
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273 setting = self.GetCellValue(row,0) |
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274 value = self.GetCellValue(row,1) |
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275 if value and value[0] == '#': |
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276 hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self) |
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277 if hexcolor: |
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278 self.SetCellValue(row,2, hexcolor) |
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279 self.SetCellBackgroundColour(row,1,hexcolor) |
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280 self.Refresh() |
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281 setting = self.GetCellValue(row,0) |
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282 self.setting_data.append([setting, hexcolor]) |
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283 else: evt.Skip() |
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284 |
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285 def on_cell_change(self,evt): |
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286 row = evt.GetRow() |
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287 col = evt.GetCol() |
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288 if col != 1: return |
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289 setting = self.GetCellValue(row,0) |
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290 value = self.GetCellValue(row,1) |
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291 self.setting_data.append([setting, value]) |
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292 |
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293 def get_h(self): |
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294 (w,h) = self.GetClientSizeTuple() |
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295 rows = self.GetNumberRows() |
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296 minh = 0 |
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297 for i in range (0,rows): minh += self.GetRowSize(i) |
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298 minh += 120 |
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299 return minh |
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300 |
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301 def on_size(self,evt): |
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302 (w,h) = self.GetClientSizeTuple() |
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303 cols = self.GetNumberCols() |
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304 col_w = w/(cols) |
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305 for i in range(0,cols): self.SetColSize(i,col_w) |
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306 self.Refresh() |
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133 | 308 #settings = orpg.tools.settings.Settings() |