Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 4398:fe15c4e8efe6 SDL-1.2
1.2: let PulseAudio hook into SDL_WM_SetCaption().
This lets Pulse's system-wide list of currently playing sources have accurate
names for SDL applications.
DO NOT MERGE WITH 1.3...we'll design a more formal API there.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 24 Jan 2010 08:35:09 +0000 |
parents | d62725f761a1 |
children | ae9c094e9200 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* The high-level video driver subsystem */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_blit.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_cursor_c.h" | |
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31 #include "../events/SDL_sysevents.h" |
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32 #include "../events/SDL_events_c.h" |
0 | 33 |
34 /* Available video drivers */ | |
35 static VideoBootStrap *bootstrap[] = { | |
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36 #if SDL_VIDEO_DRIVER_QUARTZ |
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37 &QZ_bootstrap, |
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38 #endif |
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39 #if SDL_VIDEO_DRIVER_X11 |
0 | 40 &X11_bootstrap, |
41 #endif | |
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42 #if SDL_VIDEO_DRIVER_DGA |
0 | 43 &DGA_bootstrap, |
44 #endif | |
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45 #if SDL_VIDEO_DRIVER_NANOX |
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46 &NX_bootstrap, |
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47 #endif |
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48 #if SDL_VIDEO_DRIVER_IPOD |
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49 &iPod_bootstrap, |
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50 #endif |
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51 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 52 &Qtopia_bootstrap, |
53 #endif | |
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54 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 55 &WSCONS_bootstrap, |
56 #endif | |
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57 #if SDL_VIDEO_DRIVER_FBCON |
0 | 58 &FBCON_bootstrap, |
59 #endif | |
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60 #if SDL_VIDEO_DRIVER_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
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63 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 64 &PS2GS_bootstrap, |
65 #endif | |
4165 | 66 #if SDL_VIDEO_DRIVER_PS3 |
67 &PS3_bootstrap, | |
68 #endif | |
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69 #if SDL_VIDEO_DRIVER_GGI |
0 | 70 &GGI_bootstrap, |
71 #endif | |
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72 #if SDL_VIDEO_DRIVER_VGL |
75
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73 &VGL_bootstrap, |
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74 #endif |
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75 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 76 &SVGALIB_bootstrap, |
77 #endif | |
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78 #if SDL_VIDEO_DRIVER_GAPI |
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79 &GAPI_bootstrap, |
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80 #endif |
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81 #if SDL_VIDEO_DRIVER_WINDIB |
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82 &WINDIB_bootstrap, |
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83 #endif |
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84 #if SDL_VIDEO_DRIVER_DDRAW |
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85 &DIRECTX_bootstrap, |
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86 #endif |
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87 #if SDL_VIDEO_DRIVER_BWINDOW |
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88 &BWINDOW_bootstrap, |
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89 #endif |
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90 #if SDL_VIDEO_DRIVER_TOOLBOX |
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91 &TOOLBOX_bootstrap, |
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92 #endif |
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93 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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94 &DSp_bootstrap, |
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95 #endif |
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96 #if SDL_VIDEO_DRIVER_PHOTON |
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97 &ph_bootstrap, |
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98 #endif |
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99 #if SDL_VIDEO_DRIVER_EPOC |
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100 &EPOC_bootstrap, |
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101 #endif |
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102 #if SDL_VIDEO_DRIVER_XBIOS |
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103 &XBIOS_bootstrap, |
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104 #endif |
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105 #if SDL_VIDEO_DRIVER_GEM |
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106 &GEM_bootstrap, |
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107 #endif |
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108 #if SDL_VIDEO_DRIVER_PICOGUI |
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109 &PG_bootstrap, |
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110 #endif |
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111 #if SDL_VIDEO_DRIVER_DC |
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112 &DC_bootstrap, |
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113 #endif |
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114 #if SDL_VIDEO_DRIVER_NDS |
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115 &NDS_bootstrap, |
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116 #endif |
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117 #if SDL_VIDEO_DRIVER_RISCOS |
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118 &RISCOS_bootstrap, |
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119 #endif |
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120 #if SDL_VIDEO_DRIVER_OS2FS |
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121 &OS2FSLib_bootstrap, |
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122 #endif |
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123 #if SDL_VIDEO_DRIVER_AALIB |
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124 &AALIB_bootstrap, |
0 | 125 #endif |
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126 #if SDL_VIDEO_DRIVER_CACA |
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127 &CACA_bootstrap, |
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128 #endif |
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129 #if SDL_VIDEO_DRIVER_DUMMY |
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130 &DUMMY_bootstrap, |
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131 #endif |
0 | 132 NULL |
133 }; | |
173
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134 |
0 | 135 SDL_VideoDevice *current_video = NULL; |
136 | |
137 /* Various local functions */ | |
138 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
139 void SDL_VideoQuit(void); | |
140 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
141 | |
142 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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143 #if SDL_VIDEO_OPENGL |
0 | 144 static int lock_count = 0; |
145 #endif | |
146 | |
147 | |
148 /* | |
149 * Initialize the video and event subsystems -- determine native pixel format | |
150 */ | |
151 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
152 { | |
153 SDL_VideoDevice *video; | |
154 int index; | |
155 int i; | |
156 SDL_PixelFormat vformat; | |
157 Uint32 video_flags; | |
158 | |
159 /* Toggle the event thread flags, based on OS requirements */ | |
160 #if defined(MUST_THREAD_EVENTS) | |
161 flags |= SDL_INIT_EVENTTHREAD; | |
162 #elif defined(CANT_THREAD_EVENTS) | |
163 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
164 SDL_SetError("OS doesn't support threaded events"); | |
165 return(-1); | |
166 } | |
167 #endif | |
168 | |
169 /* Check to make sure we don't overwrite 'current_video' */ | |
170 if ( current_video != NULL ) { | |
171 SDL_VideoQuit(); | |
172 } | |
173 | |
174 /* Select the proper video driver */ | |
175 index = 0; | |
176 video = NULL; | |
177 if ( driver_name != NULL ) { | |
178 #if 0 /* This will be replaced with a better driver selection API */ | |
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179 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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180 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 181 } |
182 #endif | |
183 for ( i=0; bootstrap[i]; ++i ) { | |
3882 | 184 if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 185 if ( bootstrap[i]->available() ) { |
186 video = bootstrap[i]->create(index); | |
187 break; | |
188 } | |
189 } | |
190 } | |
191 } else { | |
192 for ( i=0; bootstrap[i]; ++i ) { | |
193 if ( bootstrap[i]->available() ) { | |
194 video = bootstrap[i]->create(index); | |
195 if ( video != NULL ) { | |
196 break; | |
197 } | |
198 } | |
199 } | |
200 } | |
201 if ( video == NULL ) { | |
202 SDL_SetError("No available video device"); | |
203 return(-1); | |
204 } | |
205 current_video = video; | |
206 current_video->name = bootstrap[i]->name; | |
207 | |
208 /* Do some basic variable initialization */ | |
209 video->screen = NULL; | |
210 video->shadow = NULL; | |
211 video->visible = NULL; | |
212 video->physpal = NULL; | |
213 video->gammacols = NULL; | |
214 video->gamma = NULL; | |
215 video->wm_title = NULL; | |
216 video->wm_icon = NULL; | |
217 video->offset_x = 0; | |
218 video->offset_y = 0; | |
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219 SDL_memset(&video->info, 0, (sizeof video->info)); |
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220 |
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221 video->displayformatalphapixel = NULL; |
0 | 222 |
223 /* Set some very sane GL defaults */ | |
224 video->gl_config.driver_loaded = 0; | |
225 video->gl_config.dll_handle = NULL; | |
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226 video->gl_config.red_size = 3; |
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227 video->gl_config.green_size = 3; |
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228 video->gl_config.blue_size = 2; |
0 | 229 video->gl_config.alpha_size = 0; |
230 video->gl_config.buffer_size = 0; | |
231 video->gl_config.depth_size = 16; | |
232 video->gl_config.stencil_size = 0; | |
233 video->gl_config.double_buffer = 1; | |
234 video->gl_config.accum_red_size = 0; | |
235 video->gl_config.accum_green_size = 0; | |
236 video->gl_config.accum_blue_size = 0; | |
237 video->gl_config.accum_alpha_size = 0; | |
450
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238 video->gl_config.stereo = 0; |
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239 video->gl_config.multisamplebuffers = 0; |
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240 video->gl_config.multisamplesamples = 0; |
1737 | 241 video->gl_config.accelerated = -1; /* not known, don't set */ |
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242 video->gl_config.swap_control = -1; /* not known, don't set */ |
0 | 243 |
244 /* Initialize the video subsystem */ | |
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245 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 246 if ( video->VideoInit(video, &vformat) < 0 ) { |
247 SDL_VideoQuit(); | |
248 return(-1); | |
249 } | |
250 | |
251 /* Create a zero sized video surface of the appropriate format */ | |
252 video_flags = SDL_SWSURFACE; | |
253 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
254 vformat.BitsPerPixel, | |
255 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
256 if ( SDL_VideoSurface == NULL ) { | |
257 SDL_VideoQuit(); | |
258 return(-1); | |
259 } | |
260 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
261 | |
262 #if 0 /* Don't change the current palette - may be used by other programs. | |
263 * The application can't do anything with the display surface until | |
264 * a video mode has been set anyway. :) | |
265 */ | |
266 /* If we have a palettized surface, create a default palette */ | |
267 if ( SDL_VideoSurface->format->palette ) { | |
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268 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 269 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
270 video->SetColors(video, | |
271 0, vf->palette->ncolors, vf->palette->colors); | |
272 } | |
273 #endif | |
274 video->info.vfmt = SDL_VideoSurface->format; | |
275 | |
276 /* Start the event loop */ | |
277 if ( SDL_StartEventLoop(flags) < 0 ) { | |
278 SDL_VideoQuit(); | |
279 return(-1); | |
280 } | |
281 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
282 | |
283 /* We're ready to go! */ | |
284 return(0); | |
285 } | |
286 | |
287 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
288 { | |
289 if ( current_video != NULL ) { | |
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290 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 291 return(namebuf); |
292 } | |
293 return(NULL); | |
294 } | |
295 | |
296 /* | |
297 * Get the current display surface | |
298 */ | |
299 SDL_Surface *SDL_GetVideoSurface(void) | |
300 { | |
301 SDL_Surface *visible; | |
302 | |
303 visible = NULL; | |
304 if ( current_video ) { | |
305 visible = current_video->visible; | |
306 } | |
307 return(visible); | |
308 } | |
309 | |
310 /* | |
311 * Get the current information about the video hardware | |
312 */ | |
313 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
314 { | |
315 const SDL_VideoInfo *info; | |
316 | |
317 info = NULL; | |
318 if ( current_video ) { | |
319 info = ¤t_video->info; | |
320 } | |
321 return(info); | |
322 } | |
323 | |
324 /* | |
325 * Return a pointer to an array of available screen dimensions for the | |
326 * given format, sorted largest to smallest. Returns NULL if there are | |
327 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
328 * if any dimension is okay for the given format. If 'format' is NULL, | |
329 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
330 */ | |
331 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
332 { | |
333 SDL_VideoDevice *video = current_video; | |
334 SDL_VideoDevice *this = current_video; | |
335 SDL_Rect **modes; | |
336 | |
337 modes = NULL; | |
338 if ( SDL_VideoSurface ) { | |
339 if ( format == NULL ) { | |
340 format = SDL_VideoSurface->format; | |
341 } | |
342 modes = video->ListModes(this, format, flags); | |
343 } | |
344 return(modes); | |
345 } | |
346 | |
347 /* | |
348 * Check to see if a particular video mode is supported. | |
349 * It returns 0 if the requested mode is not supported under any bit depth, | |
350 * or returns the bits-per-pixel of the closest available mode with the | |
351 * given width and height. If this bits-per-pixel is different from the | |
352 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
353 * but will emulate the requested bits-per-pixel with a shadow surface. | |
354 */ | |
355 static Uint8 SDL_closest_depths[4][8] = { | |
356 /* 8 bit closest depth ordering */ | |
357 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
358 /* 15,16 bit closest depth ordering */ | |
359 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
360 /* 24 bit closest depth ordering */ | |
361 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
362 /* 32 bit closest depth ordering */ | |
363 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
364 }; | |
365 | |
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366 |
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367 #ifdef __MACOS__ /* MPW optimization bug? */ |
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368 #define NEGATIVE_ONE 0xFFFFFFFF |
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369 #else |
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370 #define NEGATIVE_ONE -1 |
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371 #endif |
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372 |
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373 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 374 { |
375 int table, b, i; | |
376 int supported; | |
377 SDL_PixelFormat format; | |
378 SDL_Rect **sizes; | |
379 | |
380 /* Currently 1 and 4 bpp are not supported */ | |
381 if ( bpp < 8 || bpp > 32 ) { | |
382 return(0); | |
383 } | |
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384 if ( (width <= 0) || (height <= 0) ) { |
0 | 385 return(0); |
386 } | |
387 | |
388 /* Search through the list valid of modes */ | |
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389 SDL_memset(&format, 0, sizeof(format)); |
0 | 390 supported = 0; |
391 table = ((bpp+7)/8)-1; | |
392 SDL_closest_depths[table][0] = bpp; | |
393 SDL_closest_depths[table][7] = 0; | |
394 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
395 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
396 sizes = SDL_ListModes(&format, flags); | |
397 if ( sizes == (SDL_Rect **)0 ) { | |
398 /* No sizes supported at this bit-depth */ | |
399 continue; | |
400 } else | |
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401 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 402 /* Any size supported at this bit-depth */ |
403 supported = 1; | |
404 continue; | |
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405 } else if (current_video->handles_any_size) { |
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406 /* Driver can center a smaller surface to simulate fullscreen */ |
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407 for ( i=0; sizes[i]; ++i ) { |
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408 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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409 supported = 1; /* this mode can fit the centered window. */ |
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410 break; |
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411 } |
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412 } |
0 | 413 } else |
414 for ( i=0; sizes[i]; ++i ) { | |
415 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
416 supported = 1; | |
417 break; | |
418 } | |
419 } | |
420 } | |
421 if ( supported ) { | |
422 --b; | |
423 return(SDL_closest_depths[table][b]); | |
424 } else { | |
425 return(0); | |
426 } | |
427 } | |
428 | |
429 /* | |
430 * Get the closest non-emulated video mode to the one requested | |
431 */ | |
432 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
433 { | |
434 int table, b, i; | |
435 int supported; | |
436 int native_bpp; | |
437 SDL_PixelFormat format; | |
438 SDL_Rect **sizes; | |
439 | |
456
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440 /* Check parameters */ |
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441 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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442 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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443 return(0); |
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444 } |
430
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445 if ((*w <= 0) || (*h <= 0)) { |
456
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446 SDL_SetError("Invalid width or height"); |
430
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447 return(0); |
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448 } |
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449 |
0 | 450 /* Try the original video mode, get the closest depth */ |
451 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
452 if ( native_bpp == *BitsPerPixel ) { | |
453 return(1); | |
454 } | |
455 if ( native_bpp > 0 ) { | |
456 *BitsPerPixel = native_bpp; | |
457 return(1); | |
458 } | |
459 | |
460 /* No exact size match at any depth, look for closest match */ | |
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461 SDL_memset(&format, 0, sizeof(format)); |
0 | 462 supported = 0; |
463 table = ((*BitsPerPixel+7)/8)-1; | |
464 SDL_closest_depths[table][0] = *BitsPerPixel; | |
465 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
466 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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467 int best; |
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468 |
0 | 469 format.BitsPerPixel = SDL_closest_depths[table][b]; |
470 sizes = SDL_ListModes(&format, flags); | |
471 if ( sizes == (SDL_Rect **)0 ) { | |
472 /* No sizes supported at this bit-depth */ | |
473 continue; | |
474 } | |
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475 best=0; |
0 | 476 for ( i=0; sizes[i]; ++i ) { |
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477 /* Mode with both dimensions bigger or equal than asked ? */ |
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478 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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479 /* Mode with any dimension smaller or equal than current best ? */ |
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480 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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481 /* Now choose the mode that has less pixels */ |
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482 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
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483 best=i; |
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484 supported = 1; |
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485 } |
0 | 486 } |
487 } | |
488 } | |
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489 if (supported) { |
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490 *w=sizes[best]->w; |
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491 *h=sizes[best]->h; |
0 | 492 *BitsPerPixel = SDL_closest_depths[table][b]; |
493 } | |
494 } | |
495 if ( ! supported ) { | |
496 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
497 } | |
498 return(supported); | |
499 } | |
500 | |
501 /* This should probably go somewhere else -- like SDL_surface.c */ | |
502 static void SDL_ClearSurface(SDL_Surface *surface) | |
503 { | |
504 Uint32 black; | |
505 | |
506 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
507 SDL_FillRect(surface, NULL, black); | |
508 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
509 SDL_Flip(surface); | |
510 SDL_FillRect(surface, NULL, black); | |
511 } | |
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512 if (surface->flags&SDL_FULLSCREEN) { |
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513 SDL_Flip(surface); |
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514 } |
0 | 515 } |
516 | |
517 /* | |
518 * Create a shadow surface suitable for fooling the app. :-) | |
519 */ | |
520 static void SDL_CreateShadowSurface(int depth) | |
521 { | |
522 Uint32 Rmask, Gmask, Bmask; | |
523 | |
524 /* Allocate the shadow surface */ | |
525 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
526 Rmask = (SDL_VideoSurface->format)->Rmask; | |
527 Gmask = (SDL_VideoSurface->format)->Gmask; | |
528 Bmask = (SDL_VideoSurface->format)->Bmask; | |
529 } else { | |
530 Rmask = Gmask = Bmask = 0; | |
531 } | |
532 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
533 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
534 depth, Rmask, Gmask, Bmask, 0); | |
535 if ( SDL_ShadowSurface == NULL ) { | |
536 return; | |
537 } | |
538 | |
539 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
540 if ( SDL_ShadowSurface->format->palette ) { | |
541 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
542 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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543 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 544 SDL_VideoSurface->format->palette->colors, |
545 SDL_VideoSurface->format->palette->ncolors* | |
546 sizeof(SDL_Color)); | |
547 } else { | |
548 SDL_DitherColors( | |
549 SDL_ShadowSurface->format->palette->colors, depth); | |
550 } | |
551 } | |
552 | |
553 /* If the video surface is resizable, the shadow should say so */ | |
554 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
555 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
556 } | |
557 /* If the video surface has no frame, the shadow should say so */ | |
558 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
559 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
560 } | |
561 /* If the video surface is fullscreen, the shadow should say so */ | |
562 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
563 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
564 } | |
565 /* If the video surface is flippable, the shadow should say so */ | |
566 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
567 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
568 } | |
569 return; | |
570 } | |
571 | |
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572 #ifdef __QNXNTO__ |
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573 #include <sys/neutrino.h> |
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574 #endif /* __QNXNTO__ */ |
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575 |
0 | 576 /* |
577 * Set the requested video mode, allocating a shadow buffer if necessary. | |
578 */ | |
579 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
580 { | |
581 SDL_VideoDevice *video, *this; | |
582 SDL_Surface *prev_mode, *mode; | |
583 int video_w; | |
584 int video_h; | |
585 int video_bpp; | |
586 int is_opengl; | |
587 SDL_GrabMode saved_grab; | |
588 | |
589 /* Start up the video driver, if necessary.. | |
590 WARNING: This is the only function protected this way! | |
591 */ | |
592 if ( ! current_video ) { | |
593 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
594 return(NULL); | |
595 } | |
596 } | |
597 this = video = current_video; | |
598 | |
1545
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599 /* Default to the current width and height */ |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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600 if ( width == 0 ) { |
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601 width = video->info.current_w; |
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602 } |
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603 if ( height == 0 ) { |
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604 height = video->info.current_h; |
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605 } |
0 | 606 /* Default to the current video bpp */ |
607 if ( bpp == 0 ) { | |
608 flags |= SDL_ANYFORMAT; | |
609 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
610 } | |
611 | |
612 /* Get a good video mode, the closest one possible */ | |
613 video_w = width; | |
614 video_h = height; | |
615 video_bpp = bpp; | |
616 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
617 return(NULL); | |
618 } | |
619 | |
620 /* Check the requested flags */ | |
621 /* There's no palette in > 8 bits-per-pixel mode */ | |
622 if ( video_bpp > 8 ) { | |
623 flags &= ~SDL_HWPALETTE; | |
624 } | |
625 #if 0 | |
626 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
627 /* There's no windowed double-buffering */ | |
628 flags &= ~SDL_DOUBLEBUF; | |
629 } | |
630 #endif | |
631 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
632 /* Use hardware surfaces when double-buffering */ | |
633 flags |= SDL_HWSURFACE; | |
634 } | |
635 | |
636 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
637 if ( is_opengl ) { | |
638 /* These flags are for 2D video modes only */ | |
639 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
640 } | |
641 | |
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642 /* Reset the keyboard here so event callbacks can run */ |
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643 SDL_ResetKeyboard(); |
460
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644 SDL_ResetMouse(); |
4249 | 645 SDL_SetMouseRange(width, height); |
1296 | 646 SDL_cursorstate &= ~CURSOR_USINGSW; |
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647 |
0 | 648 /* Clean up any previous video mode */ |
649 if ( SDL_PublicSurface != NULL ) { | |
650 SDL_PublicSurface = NULL; | |
651 } | |
652 if ( SDL_ShadowSurface != NULL ) { | |
653 SDL_Surface *ready_to_go; | |
654 ready_to_go = SDL_ShadowSurface; | |
655 SDL_ShadowSurface = NULL; | |
656 SDL_FreeSurface(ready_to_go); | |
657 } | |
658 if ( video->physpal ) { | |
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659 SDL_free(video->physpal->colors); |
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660 SDL_free(video->physpal); |
0 | 661 video->physpal = NULL; |
662 } | |
663 if( video->gammacols) { | |
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664 SDL_free(video->gammacols); |
0 | 665 video->gammacols = NULL; |
666 } | |
667 | |
668 /* Save the previous grab state and turn off grab for mode switch */ | |
669 saved_grab = SDL_WM_GrabInputOff(); | |
670 | |
671 /* Try to set the video mode, along with offset and clipping */ | |
672 prev_mode = SDL_VideoSurface; | |
673 SDL_LockCursor(); | |
674 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
675 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
676 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 677 /* But not on OS/2 */ |
678 #ifndef __OS2__ | |
0 | 679 SDL_PrivateResize(mode->w, mode->h); |
1190 | 680 #endif |
229
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681 |
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682 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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683 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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684 mode = NULL; |
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685 SDL_SetError("OpenGL not available"); |
229
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686 } |
662
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687 } |
0 | 688 /* |
689 * rcg11292000 | |
690 * If you try to set an SDL_OPENGL surface, and fail to find a | |
691 * matching visual, then the next call to SDL_SetVideoMode() | |
692 * will segfault, since we no longer point to a dummy surface, | |
693 * but rather NULL. | |
694 * Sam 11/29/00 | |
695 * WARNING, we need to make sure that the previous mode hasn't | |
696 * already been freed by the video driver. What do we do in | |
697 * that case? Should we call SDL_VideoInit() again? | |
698 */ | |
699 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
700 | |
701 if ( (mode != NULL) && (!is_opengl) ) { | |
702 /* Sanity check */ | |
703 if ( (mode->w < width) || (mode->h < height) ) { | |
704 SDL_SetError("Video mode smaller than requested"); | |
705 return(NULL); | |
706 } | |
707 | |
708 /* If we have a palettized surface, create a default palette */ | |
709 if ( mode->format->palette ) { | |
662
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710 SDL_PixelFormat *vf = mode->format; |
0 | 711 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
712 video->SetColors(this, 0, vf->palette->ncolors, | |
713 vf->palette->colors); | |
714 } | |
715 | |
716 /* Clear the surface to black */ | |
717 video->offset_x = 0; | |
718 video->offset_y = 0; | |
719 mode->offset = 0; | |
720 SDL_SetClipRect(mode, NULL); | |
721 SDL_ClearSurface(mode); | |
722 | |
723 /* Now adjust the offsets to match the desired mode */ | |
724 video->offset_x = (mode->w-width)/2; | |
725 video->offset_y = (mode->h-height)/2; | |
726 mode->offset = video->offset_y*mode->pitch + | |
727 video->offset_x*mode->format->BytesPerPixel; | |
728 #ifdef DEBUG_VIDEO | |
729 fprintf(stderr, | |
730 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
731 width, height, bpp, | |
732 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
733 #endif | |
734 mode->w = width; | |
735 mode->h = height; | |
736 SDL_SetClipRect(mode, NULL); | |
737 } | |
738 SDL_ResetCursor(); | |
739 SDL_UnlockCursor(); | |
740 | |
741 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
742 if ( mode == NULL ) { | |
743 return(NULL); | |
744 } | |
745 | |
746 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
747 if ( ! video->info.wm_available ) { | |
748 mode->flags |= SDL_NOFRAME; | |
749 } | |
750 | |
751 /* Reset the mouse cursor and grab for new video mode */ | |
752 SDL_SetCursor(NULL); | |
753 if ( video->UpdateMouse ) { | |
754 video->UpdateMouse(this); | |
755 } | |
756 SDL_WM_GrabInput(saved_grab); | |
757 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
758 | |
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759 #if SDL_VIDEO_OPENGL |
650
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760 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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761 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
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762 |
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763 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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764 #define __SDL_NOGETPROCADDR__ |
989
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765 #elif defined(__MINT__) |
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766 #define __SDL_NOGETPROCADDR__ |
916
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767 #endif |
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768 #ifdef __SDL_NOGETPROCADDR__ |
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769 #define SDL_PROC(ret,func,params) video->func=func; |
663
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770 #else |
910
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771 #define SDL_PROC(ret,func,params) \ |
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772 do { \ |
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773 video->func = SDL_GL_GetProcAddress(#func); \ |
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774 if ( ! video->func ) { \ |
1141
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Ryan C. Gordon <icculus@icculus.org>
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775 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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776 return(NULL); \ |
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777 } \ |
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778 } while ( 0 ); |
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779 |
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780 #endif /* __SDL_NOGETPROCADDR__ */ |
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781 |
650
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782 #include "SDL_glfuncs.h" |
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783 #undef SDL_PROC |
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784 } |
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785 #endif /* SDL_VIDEO_OPENGL */ |
650
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786 |
0 | 787 /* If we're running OpenGL, make the context current */ |
788 if ( (video->screen->flags & SDL_OPENGL) && | |
789 video->GL_MakeCurrent ) { | |
790 if ( video->GL_MakeCurrent(this) < 0 ) { | |
791 return(NULL); | |
792 } | |
793 } | |
794 | |
795 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
796 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
797 /* Load GL functions for performing the texture updates */ | |
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798 #if SDL_VIDEO_OPENGL |
0 | 799 |
800 /* Create a software surface for blitting */ | |
801 #ifdef GL_VERSION_1_2 | |
802 /* If the implementation either supports the packed pixels | |
803 extension, or implements the core OpenGL 1.2 API, it will | |
804 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
805 */ | |
806 if ( (bpp == 16) && | |
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807 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
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808 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
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809 ) { |
0 | 810 video->is_32bit = 0; |
811 SDL_VideoSurface = SDL_CreateRGBSurface( | |
812 flags, | |
813 width, | |
814 height, | |
815 16, | |
816 31 << 11, | |
817 63 << 5, | |
818 31, | |
819 0 | |
820 ); | |
821 } | |
822 else | |
823 #endif /* OpenGL 1.2 */ | |
824 { | |
825 video->is_32bit = 1; | |
826 SDL_VideoSurface = SDL_CreateRGBSurface( | |
827 flags, | |
828 width, | |
829 height, | |
830 32, | |
831 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
832 0x000000FF, | |
833 0x0000FF00, | |
834 0x00FF0000, | |
835 0xFF000000 | |
836 #else | |
837 0xFF000000, | |
838 0x00FF0000, | |
839 0x0000FF00, | |
840 0x000000FF | |
841 #endif | |
842 ); | |
843 } | |
844 if ( ! SDL_VideoSurface ) { | |
845 return(NULL); | |
846 } | |
847 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
848 | |
849 /* Free the original video mode surface (is this safe?) */ | |
850 SDL_FreeSurface(mode); | |
851 | |
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852 /* Set the surface completely opaque & white by default */ |
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853 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 854 video->glGenTextures( 1, &video->texture ); |
855 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
856 video->glTexImage2D( | |
857 GL_TEXTURE_2D, | |
858 0, | |
859 video->is_32bit ? GL_RGBA : GL_RGB, | |
860 256, | |
861 256, | |
862 0, | |
863 video->is_32bit ? GL_RGBA : GL_RGB, | |
864 #ifdef GL_VERSION_1_2 | |
865 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
866 #else | |
867 GL_UNSIGNED_BYTE, | |
868 #endif | |
869 NULL); | |
870 | |
871 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
872 #else | |
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873 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 874 return(NULL); |
875 #endif | |
876 } | |
877 | |
878 /* Create a shadow surface if necessary */ | |
879 /* There are three conditions under which we create a shadow surface: | |
880 1. We need a particular bits-per-pixel that we didn't get. | |
881 2. We need a hardware palette and didn't get one. | |
882 3. We need a software surface and got a hardware surface. | |
883 */ | |
884 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
885 ( | |
886 ( !(flags&SDL_ANYFORMAT) && | |
887 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
888 ( (flags&SDL_HWPALETTE) && | |
889 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
890 /* If the surface is in hardware, video writes are visible | |
891 as soon as they are performed, so we need to buffer them | |
892 */ | |
893 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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894 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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895 ( (flags&SDL_DOUBLEBUF) && |
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896 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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897 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 898 ) ) { |
899 SDL_CreateShadowSurface(bpp); | |
900 if ( SDL_ShadowSurface == NULL ) { | |
901 SDL_SetError("Couldn't create shadow surface"); | |
902 return(NULL); | |
903 } | |
904 SDL_PublicSurface = SDL_ShadowSurface; | |
905 } else { | |
906 SDL_PublicSurface = SDL_VideoSurface; | |
907 } | |
908 video->info.vfmt = SDL_VideoSurface->format; | |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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909 video->info.current_w = SDL_VideoSurface->w; |
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910 video->info.current_h = SDL_VideoSurface->h; |
0 | 911 |
912 /* We're done! */ | |
913 return(SDL_PublicSurface); | |
914 } | |
915 | |
916 /* | |
917 * Convert a surface into the video pixel format. | |
918 */ | |
919 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
920 { | |
921 Uint32 flags; | |
922 | |
923 if ( ! SDL_PublicSurface ) { | |
924 SDL_SetError("No video mode has been set"); | |
925 return(NULL); | |
926 } | |
927 /* Set the flags appropriate for copying to display surface */ | |
313
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928 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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929 flags = SDL_HWSURFACE; |
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930 else |
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931 flags = SDL_SWSURFACE; |
0 | 932 #ifdef AUTORLE_DISPLAYFORMAT |
933 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
934 flags |= SDL_RLEACCELOK; | |
935 #else | |
936 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
937 #endif | |
938 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
939 } | |
940 | |
941 /* | |
942 * Convert a surface into a format that's suitable for blitting to | |
943 * the screen, but including an alpha channel. | |
944 */ | |
945 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
946 { | |
947 SDL_PixelFormat *vf; | |
948 SDL_PixelFormat *format; | |
949 SDL_Surface *converted; | |
950 Uint32 flags; | |
951 /* default to ARGB8888 */ | |
952 Uint32 amask = 0xff000000; | |
953 Uint32 rmask = 0x00ff0000; | |
954 Uint32 gmask = 0x0000ff00; | |
955 Uint32 bmask = 0x000000ff; | |
956 | |
957 if ( ! SDL_PublicSurface ) { | |
958 SDL_SetError("No video mode has been set"); | |
959 return(NULL); | |
960 } | |
961 vf = SDL_PublicSurface->format; | |
962 | |
963 switch(vf->BytesPerPixel) { | |
964 case 2: | |
965 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
966 For anything else (like ARGB4444) it doesn't matter | |
967 since we have no special code for it anyway */ | |
968 if ( (vf->Rmask == 0x1f) && | |
969 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
970 rmask = 0xff; | |
971 bmask = 0xff0000; | |
972 } | |
973 break; | |
974 | |
975 case 3: | |
976 case 4: | |
977 /* Keep the video format, as long as the high 8 bits are | |
978 unused or alpha */ | |
979 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
980 rmask = 0xff; | |
981 bmask = 0xff0000; | |
982 } | |
983 break; | |
984 | |
985 default: | |
986 /* We have no other optimised formats right now. When/if a new | |
987 optimised alpha format is written, add the converter here */ | |
988 break; | |
989 } | |
990 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
991 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
992 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
993 converted = SDL_ConvertSurface(surface, format, flags); | |
994 SDL_FreeFormat(format); | |
995 return(converted); | |
996 } | |
997 | |
998 /* | |
999 * Update a specific portion of the physical screen | |
1000 */ | |
1001 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
1002 { | |
1003 if ( screen ) { | |
1004 SDL_Rect rect; | |
1005 | |
1006 /* Perform some checking */ | |
1007 if ( w == 0 ) | |
1008 w = screen->w; | |
1009 if ( h == 0 ) | |
1010 h = screen->h; | |
1011 if ( (int)(x+w) > screen->w ) | |
1012 return; | |
1013 if ( (int)(y+h) > screen->h ) | |
1014 return; | |
1015 | |
1016 /* Fill the rectangle */ | |
1428
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1017 rect.x = (Sint16)x; |
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1018 rect.y = (Sint16)y; |
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1019 rect.w = (Uint16)w; |
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1020 rect.h = (Uint16)h; |
0 | 1021 SDL_UpdateRects(screen, 1, &rect); |
1022 } | |
1023 } | |
1024 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1025 { | |
1026 int i; | |
1027 SDL_VideoDevice *video = current_video; | |
1028 SDL_VideoDevice *this = current_video; | |
1029 | |
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1030 if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { |
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1031 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
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1032 return; |
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1033 } |
0 | 1034 if ( screen == SDL_ShadowSurface ) { |
1035 /* Blit the shadow surface using saved mapping */ | |
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1036 SDL_Palette *pal = screen->format->palette; |
0 | 1037 SDL_Color *saved_colors = NULL; |
488
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1038 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1039 /* simulated 8bpp, use correct physical palette */ |
1040 saved_colors = pal->colors; | |
1041 if ( video->gammacols ) { | |
1042 /* gamma-corrected palette */ | |
1043 pal->colors = video->gammacols; | |
1044 } else if ( video->physpal ) { | |
1045 /* physical palette different from logical */ | |
1046 pal->colors = video->physpal->colors; | |
1047 } | |
1048 } | |
1049 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1050 SDL_LockCursor(); | |
1051 SDL_DrawCursor(SDL_ShadowSurface); | |
1052 for ( i=0; i<numrects; ++i ) { | |
1053 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1054 SDL_VideoSurface, &rects[i]); | |
1055 } | |
1056 SDL_EraseCursor(SDL_ShadowSurface); | |
1057 SDL_UnlockCursor(); | |
1058 } else { | |
1059 for ( i=0; i<numrects; ++i ) { | |
1060 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1061 SDL_VideoSurface, &rects[i]); | |
1062 } | |
1063 } | |
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1064 if ( saved_colors ) { |
0 | 1065 pal->colors = saved_colors; |
488
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1066 } |
0 | 1067 |
1068 /* Fall through to video surface update */ | |
1069 screen = SDL_VideoSurface; | |
1070 } | |
1071 if ( screen == SDL_VideoSurface ) { | |
1072 /* Update the video surface */ | |
1073 if ( screen->offset ) { | |
1074 for ( i=0; i<numrects; ++i ) { | |
1075 rects[i].x += video->offset_x; | |
1076 rects[i].y += video->offset_y; | |
1077 } | |
1078 video->UpdateRects(this, numrects, rects); | |
1079 for ( i=0; i<numrects; ++i ) { | |
1080 rects[i].x -= video->offset_x; | |
1081 rects[i].y -= video->offset_y; | |
1082 } | |
1083 } else { | |
1084 video->UpdateRects(this, numrects, rects); | |
1085 } | |
1086 } | |
1087 } | |
1088 | |
1089 /* | |
1090 * Performs hardware double buffering, if possible, or a full update if not. | |
1091 */ | |
1092 int SDL_Flip(SDL_Surface *screen) | |
1093 { | |
1094 SDL_VideoDevice *video = current_video; | |
1095 /* Copy the shadow surface to the video surface */ | |
1096 if ( screen == SDL_ShadowSurface ) { | |
1097 SDL_Rect rect; | |
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1098 SDL_Palette *pal = screen->format->palette; |
0 | 1099 SDL_Color *saved_colors = NULL; |
488
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1100 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1101 /* simulated 8bpp, use correct physical palette */ |
1102 saved_colors = pal->colors; | |
1103 if ( video->gammacols ) { | |
1104 /* gamma-corrected palette */ | |
1105 pal->colors = video->gammacols; | |
1106 } else if ( video->physpal ) { | |
1107 /* physical palette different from logical */ | |
1108 pal->colors = video->physpal->colors; | |
1109 } | |
1110 } | |
1111 | |
1112 rect.x = 0; | |
1113 rect.y = 0; | |
1114 rect.w = screen->w; | |
1115 rect.h = screen->h; | |
488
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1116 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1117 SDL_LockCursor(); |
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1118 SDL_DrawCursor(SDL_ShadowSurface); |
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1119 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1120 SDL_VideoSurface, &rect); |
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1121 SDL_EraseCursor(SDL_ShadowSurface); |
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1122 SDL_UnlockCursor(); |
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1123 } else { |
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1124 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1125 SDL_VideoSurface, &rect); |
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1126 } |
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1127 if ( saved_colors ) { |
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1128 pal->colors = saved_colors; |
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1129 } |
0 | 1130 |
488
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1131 /* Fall through to video surface update */ |
0 | 1132 screen = SDL_VideoSurface; |
1133 } | |
1134 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1135 SDL_VideoDevice *this = current_video; | |
1136 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1137 } else { | |
1138 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1139 } | |
1140 return(0); | |
1141 } | |
1142 | |
1143 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1144 int firstcolor, int ncolors) | |
1145 { | |
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1146 SDL_Palette *pal = screen->format->palette; |
0 | 1147 SDL_Palette *vidpal; |
1148 | |
1149 if ( colors != (pal->colors + firstcolor) ) { | |
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1150 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1151 ncolors * sizeof(*colors)); |
1152 } | |
1153 | |
3995 | 1154 if ( current_video && SDL_VideoSurface ) { |
1155 vidpal = SDL_VideoSurface->format->palette; | |
1156 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1157 /* | |
1158 * This is a shadow surface, and the physical | |
1159 * framebuffer is also indexed. Propagate the | |
1160 * changes to its logical palette so that | |
1161 * updates are always identity blits | |
1162 */ | |
1163 SDL_memcpy(vidpal->colors + firstcolor, colors, | |
1164 ncolors * sizeof(*colors)); | |
1165 } | |
0 | 1166 } |
1167 SDL_FormatChanged(screen); | |
1168 } | |
1169 | |
1170 static int SetPalette_physical(SDL_Surface *screen, | |
1171 SDL_Color *colors, int firstcolor, int ncolors) | |
1172 { | |
1173 SDL_VideoDevice *video = current_video; | |
1174 int gotall = 1; | |
1175 | |
1176 if ( video->physpal ) { | |
1177 /* We need to copy the new colors, since we haven't | |
1178 * already done the copy in the logical set above. | |
1179 */ | |
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1180 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1181 colors, ncolors * sizeof(*colors)); |
1182 } | |
1183 if ( screen == SDL_ShadowSurface ) { | |
1184 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1185 /* | |
1186 * The real screen is also indexed - set its physical | |
1187 * palette. The physical palette does not include the | |
1188 * gamma modification, we apply it directly instead, | |
1189 * but this only happens if we have hardware palette. | |
1190 */ | |
1191 screen = SDL_VideoSurface; | |
1192 } else { | |
1193 /* | |
1194 * The video surface is not indexed - invalidate any | |
1195 * active shadow-to-video blit mappings. | |
1196 */ | |
1197 if ( screen->map->dst == SDL_VideoSurface ) { | |
1198 SDL_InvalidateMap(screen->map); | |
1199 } | |
1200 if ( video->gamma ) { | |
1201 if( ! video->gammacols ) { | |
1202 SDL_Palette *pp = video->physpal; | |
1203 if(!pp) | |
1204 pp = screen->format->palette; | |
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1205 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1206 * sizeof(SDL_Color)); |
1207 SDL_ApplyGamma(video->gamma, | |
1208 pp->colors, | |
1209 video->gammacols, | |
1210 pp->ncolors); | |
1211 } else { | |
1212 SDL_ApplyGamma(video->gamma, colors, | |
1213 video->gammacols | |
1214 + firstcolor, | |
1215 ncolors); | |
1216 } | |
1217 } | |
1218 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1219 } | |
1220 } | |
1221 | |
1222 if ( screen == SDL_VideoSurface ) { | |
1223 SDL_Color gcolors[256]; | |
1224 | |
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1225 if ( video->gamma ) { |
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1226 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1227 colors = gcolors; |
1228 } | |
1229 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1230 if ( ! gotall ) { | |
1231 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1232 the video driver is responsible for copying back the | |
1233 correct colors into the video surface palette. | |
1234 */ | |
1235 ; | |
1236 } | |
1237 SDL_CursorPaletteChanged(); | |
1238 } | |
1239 return gotall; | |
1240 } | |
1241 | |
1242 /* | |
1243 * Set the physical and/or logical colormap of a surface: | |
1244 * Only the screen has a physical colormap. It determines what is actually | |
1245 * sent to the display. | |
1246 * The logical colormap is used to map blits to/from the surface. | |
1247 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1248 * | |
1249 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1250 */ | |
1251 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1252 SDL_Color *colors, int firstcolor, int ncolors) | |
1253 { | |
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1254 SDL_Palette *pal; |
0 | 1255 int gotall; |
1256 int palsize; | |
1257 | |
3995 | 1258 if ( !screen ) { |
34 | 1259 return 0; |
1260 } | |
3995 | 1261 if ( !current_video || screen != SDL_PublicSurface ) { |
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1262 /* only screens have physical palettes */ |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1263 which &= ~SDL_PHYSPAL; |
3995 | 1264 } else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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diff
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|
1265 /* hardware palettes required for split colormaps */ |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
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|
1266 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1267 } |
1268 | |
1269 /* Verify the parameters */ | |
1270 pal = screen->format->palette; | |
1271 if( !pal ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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diff
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|
1272 return 0; /* not a palettized surface */ |
0 | 1273 } |
1274 gotall = 1; | |
1275 palsize = 1 << screen->format->BitsPerPixel; | |
1276 if ( ncolors > (palsize - firstcolor) ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1277 ncolors = (palsize - firstcolor); |
0 | 1278 gotall = 0; |
1279 } | |
1280 | |
1281 if ( which & SDL_LOGPAL ) { | |
1282 /* | |
1283 * Logical palette change: The actual screen isn't affected, | |
1284 * but the internal colormap is altered so that the | |
1285 * interpretation of the pixel values (for blits etc) is | |
1286 * changed. | |
1287 */ | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
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|
1288 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1289 } |
1290 if ( which & SDL_PHYSPAL ) { | |
1291 SDL_VideoDevice *video = current_video; | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
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|
1292 /* |
0 | 1293 * Physical palette change: This doesn't affect the |
1294 * program's idea of what the screen looks like, but changes | |
1295 * its actual appearance. | |
1296 */ | |
3995 | 1297 if ( !video->physpal && !(which & SDL_LOGPAL) ) { |
0 | 1298 /* Lazy physical palette allocation */ |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1299 int size; |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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1330
diff
changeset
|
1300 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1301 if ( !pp ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1302 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1303 } |
3995 | 1304 video->physpal = pp; |
0 | 1305 pp->ncolors = pal->ncolors; |
1306 size = pp->ncolors * sizeof(SDL_Color); | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1307 pp->colors = SDL_malloc(size); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1308 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1309 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
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|
1310 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1311 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1312 } |
1313 if ( ! SetPalette_physical(screen, | |
1314 colors, firstcolor, ncolors) ) { | |
1315 gotall = 0; | |
1316 } | |
1317 } | |
1318 return gotall; | |
1319 } | |
1320 | |
1321 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1322 int ncolors) | |
1323 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
changeset
|
1324 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1325 colors, firstcolor, ncolors); |
1326 } | |
1327 | |
1328 /* | |
1329 * Clean up the video subsystem | |
1330 */ | |
1331 void SDL_VideoQuit (void) | |
1332 { | |
1333 SDL_Surface *ready_to_go; | |
1334 | |
1335 if ( current_video ) { | |
1336 SDL_VideoDevice *video = current_video; | |
1337 SDL_VideoDevice *this = current_video; | |
1338 | |
1339 /* Halt event processing before doing anything else */ | |
1340 SDL_StopEventLoop(); | |
1341 | |
1342 /* Clean up allocated window manager items */ | |
1343 if ( SDL_PublicSurface ) { | |
1344 SDL_PublicSurface = NULL; | |
1345 } | |
1346 SDL_CursorQuit(); | |
1347 | |
1348 /* Just in case... */ | |
1349 SDL_WM_GrabInputOff(); | |
1350 | |
1351 /* Clean up the system video */ | |
1352 video->VideoQuit(this); | |
1353 | |
1354 /* Free any lingering surfaces */ | |
1355 ready_to_go = SDL_ShadowSurface; | |
1356 SDL_ShadowSurface = NULL; | |
1357 SDL_FreeSurface(ready_to_go); | |
1358 if ( SDL_VideoSurface != NULL ) { | |
1359 ready_to_go = SDL_VideoSurface; | |
1360 SDL_VideoSurface = NULL; | |
1361 SDL_FreeSurface(ready_to_go); | |
1362 } | |
1363 SDL_PublicSurface = NULL; | |
1364 | |
1365 /* Clean up miscellaneous memory */ | |
1366 if ( video->physpal ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
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|
1367 SDL_free(video->physpal->colors); |
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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|
1368 SDL_free(video->physpal); |
0 | 1369 video->physpal = NULL; |
1370 } | |
1371 if ( video->gammacols ) { | |
1336
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Sam Lantinga <slouken@libsdl.org>
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changeset
|
1372 SDL_free(video->gammacols); |
0 | 1373 video->gammacols = NULL; |
1374 } | |
1375 if ( video->gamma ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
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|
1376 SDL_free(video->gamma); |
0 | 1377 video->gamma = NULL; |
1378 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1379 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1380 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1381 video->wm_title = NULL; |
0 | 1382 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1383 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
1384 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1385 video->wm_icon = NULL; |
0 | 1386 } |
1387 | |
1388 /* Finish cleaning up video subsystem */ | |
1389 video->free(this); | |
1390 current_video = NULL; | |
1391 } | |
1392 return; | |
1393 } | |
1394 | |
1395 /* Load the GL driver library */ | |
1396 int SDL_GL_LoadLibrary(const char *path) | |
1397 { | |
1398 SDL_VideoDevice *video = current_video; | |
1399 SDL_VideoDevice *this = current_video; | |
1400 int retval; | |
1401 | |
1402 retval = -1; | |
423
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More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
1403 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1404 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1405 } else { |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1406 if ( video->GL_LoadLibrary ) { |
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More correct error reported when calling SDL_GL_LoadLibrary() without
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diff
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|
1407 retval = video->GL_LoadLibrary(this, path); |
d1565c52ded5
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|
1408 } else { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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changeset
|
1409 SDL_SetError("No dynamic GL support in video driver"); |
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diff
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|
1410 } |
0 | 1411 } |
1412 return(retval); | |
1413 } | |
1414 | |
1415 void *SDL_GL_GetProcAddress(const char* proc) | |
1416 { | |
1417 SDL_VideoDevice *video = current_video; | |
1418 SDL_VideoDevice *this = current_video; | |
1419 void *func; | |
1420 | |
1421 func = NULL; | |
1422 if ( video->GL_GetProcAddress ) { | |
1423 if ( video->gl_config.driver_loaded ) { | |
1424 func = video->GL_GetProcAddress(this, proc); | |
1425 } else { | |
1426 SDL_SetError("No GL driver has been loaded"); | |
1427 } | |
1428 } else { | |
1429 SDL_SetError("No dynamic GL support in video driver"); | |
1430 } | |
1431 return func; | |
1432 } | |
1433 | |
1434 /* Set the specified GL attribute for setting up a GL video mode */ | |
1435 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1436 { | |
1437 int retval; | |
1438 SDL_VideoDevice *video = current_video; | |
1439 | |
1440 retval = 0; | |
1441 switch (attr) { | |
1442 case SDL_GL_RED_SIZE: | |
1443 video->gl_config.red_size = value; | |
1444 break; | |
1445 case SDL_GL_GREEN_SIZE: | |
1446 video->gl_config.green_size = value; | |
1447 break; | |
1448 case SDL_GL_BLUE_SIZE: | |
1449 video->gl_config.blue_size = value; | |
1450 break; | |
1451 case SDL_GL_ALPHA_SIZE: | |
1452 video->gl_config.alpha_size = value; | |
1453 break; | |
1454 case SDL_GL_DOUBLEBUFFER: | |
1455 video->gl_config.double_buffer = value; | |
1456 break; | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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parents:
656
diff
changeset
|
1457 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1458 video->gl_config.buffer_size = value; |
0 | 1459 break; |
1460 case SDL_GL_DEPTH_SIZE: | |
1461 video->gl_config.depth_size = value; | |
1462 break; | |
1463 case SDL_GL_STENCIL_SIZE: | |
1464 video->gl_config.stencil_size = value; | |
1465 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1466 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1467 video->gl_config.accum_red_size = value; |
1468 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1469 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1470 video->gl_config.accum_green_size = value; |
1471 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1472 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1473 video->gl_config.accum_blue_size = value; |
1474 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1475 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1476 video->gl_config.accum_alpha_size = value; |
1477 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1478 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1479 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1480 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1481 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1482 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1483 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1484 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1485 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1486 break; |
1737 | 1487 case SDL_GL_ACCELERATED_VISUAL: |
1488 video->gl_config.accelerated = value; | |
1489 break; | |
1736
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1490 case SDL_GL_SWAP_CONTROL: |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1491 video->gl_config.swap_control = value; |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1492 break; |
0 | 1493 default: |
1494 SDL_SetError("Unknown OpenGL attribute"); | |
1495 retval = -1; | |
1496 break; | |
1497 } | |
1498 return(retval); | |
1499 } | |
1500 | |
1501 /* Retrieve an attribute value from the windowing system. */ | |
1502 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1503 { | |
1504 int retval = -1; | |
1505 SDL_VideoDevice* video = current_video; | |
1506 SDL_VideoDevice* this = current_video; | |
1507 | |
1508 if ( video->GL_GetAttribute ) { | |
1509 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1510 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1511 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1512 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1513 } |
1514 return retval; | |
1515 } | |
1516 | |
1517 /* Perform a GL buffer swap on the current GL context */ | |
1518 void SDL_GL_SwapBuffers(void) | |
1519 { | |
1520 SDL_VideoDevice *video = current_video; | |
1521 SDL_VideoDevice *this = current_video; | |
1522 | |
1523 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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252
diff
changeset
|
1524 video->GL_SwapBuffers(this); |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1525 } else { |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1526 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1527 } |
1528 } | |
1529 | |
1530 /* Update rects with locking */ | |
1531 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1532 { | |
1533 SDL_GL_Lock(); | |
1534 SDL_GL_UpdateRects(numrects, rects); | |
1535 SDL_GL_Unlock(); | |
1536 } | |
1537 | |
1538 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1539 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1540 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1541 #if SDL_VIDEO_OPENGL |
0 | 1542 SDL_VideoDevice *this = current_video; |
1543 SDL_Rect update, tmp; | |
1544 int x, y, i; | |
1545 | |
1546 for ( i = 0; i < numrects; i++ ) | |
1547 { | |
1548 tmp.y = rects[i].y; | |
1549 tmp.h = rects[i].h; | |
1550 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1551 { | |
1552 tmp.x = rects[i].x; | |
1553 tmp.w = rects[i].w; | |
1554 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1555 { | |
1556 update.x = tmp.x; | |
1557 update.y = tmp.y; | |
1558 update.w = tmp.w; | |
1559 update.h = tmp.h; | |
1560 | |
1561 if ( update.w > 256 ) | |
1562 update.w = 256; | |
1563 | |
1564 if ( update.h > 256 ) | |
1565 update.h = 256; | |
1566 | |
1567 this->glFlush(); | |
1568 this->glTexSubImage2D( | |
1569 GL_TEXTURE_2D, | |
1570 0, | |
1571 0, | |
1572 0, | |
1573 update.w, | |
1574 update.h, | |
1575 this->is_32bit? GL_RGBA : GL_RGB, | |
1576 #ifdef GL_VERSION_1_2 | |
1577 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1578 #else | |
1579 GL_UNSIGNED_BYTE, | |
1580 #endif | |
1581 (Uint8 *)this->screen->pixels + | |
1582 this->screen->format->BytesPerPixel * update.x + | |
1583 update.y * this->screen->pitch ); | |
1584 | |
1585 this->glFlush(); | |
1586 /* | |
1587 * Note the parens around the function name: | |
1588 * This is because some OpenGL implementations define glTexCoord etc | |
1589 * as macros, and we don't want them expanded here. | |
1590 */ | |
1591 this->glBegin(GL_TRIANGLE_STRIP); | |
1592 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1593 (this->glVertex2i)( update.x, update.y ); | |
1594 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1595 (this->glVertex2i)( update.x + update.w, update.y ); | |
1596 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1597 (this->glVertex2i)( update.x, update.y + update.h ); | |
1598 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1599 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1600 this->glEnd(); | |
1601 | |
1602 tmp.x += 256; | |
1603 tmp.w -= 256; | |
1604 } | |
1605 tmp.y += 256; | |
1606 tmp.h -= 256; | |
1607 } | |
1608 } | |
1609 #endif | |
1610 } | |
1611 | |
1612 /* Lock == save current state */ | |
1613 void SDL_GL_Lock() | |
1614 { | |
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1615 #if SDL_VIDEO_OPENGL |
0 | 1616 lock_count--; |
1617 if (lock_count==-1) | |
1618 { | |
1619 SDL_VideoDevice *this = current_video; | |
1620 | |
1621 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1622 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1623 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1624 #endif |
0 | 1625 |
1626 this->glEnable(GL_TEXTURE_2D); | |
1627 this->glEnable(GL_BLEND); | |
1628 this->glDisable(GL_FOG); | |
1629 this->glDisable(GL_ALPHA_TEST); | |
1630 this->glDisable(GL_DEPTH_TEST); | |
1631 this->glDisable(GL_SCISSOR_TEST); | |
1632 this->glDisable(GL_STENCIL_TEST); | |
1633 this->glDisable(GL_CULL_FACE); | |
1634 | |
1635 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1636 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1637 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1638 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1639 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1640 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1641 | |
1642 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1643 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1644 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1645 | |
1646 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1647 this->glMatrixMode(GL_PROJECTION); | |
1648 this->glPushMatrix(); | |
1649 this->glLoadIdentity(); | |
1650 | |
1651 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1652 | |
1653 this->glMatrixMode(GL_MODELVIEW); | |
1654 this->glPushMatrix(); | |
1655 this->glLoadIdentity(); | |
1656 } | |
1657 #endif | |
1658 } | |
1659 | |
1660 /* Unlock == restore saved state */ | |
1661 void SDL_GL_Unlock() | |
1662 { | |
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1663 #if SDL_VIDEO_OPENGL |
0 | 1664 lock_count++; |
1665 if (lock_count==0) | |
1666 { | |
1667 SDL_VideoDevice *this = current_video; | |
1668 | |
1669 this->glPopMatrix(); | |
1670 this->glMatrixMode(GL_PROJECTION); | |
1671 this->glPopMatrix(); | |
1672 | |
1673 this->glPopClientAttrib(); | |
1674 this->glPopAttrib(); | |
1675 } | |
1676 #endif | |
1677 } | |
1678 | |
1679 /* | |
1680 * Sets/Gets the title and icon text of the display window, if any. | |
1681 */ | |
1682 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1683 { | |
1684 SDL_VideoDevice *video = current_video; | |
1685 SDL_VideoDevice *this = current_video; | |
1686 | |
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1687 if ( video ) { |
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1688 if ( title ) { |
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1689 if ( video->wm_title ) { |
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1690 SDL_free(video->wm_title); |
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1691 } |
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1692 video->wm_title = SDL_strdup(title); |
0 | 1693 } |
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1694 if ( icon ) { |
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1695 if ( video->wm_icon ) { |
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1696 SDL_free(video->wm_icon); |
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1697 } |
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1698 video->wm_icon = SDL_strdup(icon); |
0 | 1699 } |
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1700 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1701 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1702 } |
1703 } | |
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1704 |
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1705 /* PulseAudio can make use of this information. */ |
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1706 extern void SDL_Audio_SetCaption(const char *caption); |
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1707 SDL_Audio_SetCaption(title); |
0 | 1708 } |
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1709 |
0 | 1710 void SDL_WM_GetCaption (char **title, char **icon) |
1711 { | |
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1712 SDL_VideoDevice *video = current_video; |
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1713 |
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1714 if ( video ) { |
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1715 if ( title ) { |
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1716 *title = video->wm_title; |
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1717 } |
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1718 if ( icon ) { |
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1719 *icon = video->wm_icon; |
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1720 } |
0 | 1721 } |
1722 } | |
1723 | |
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1724 /* Utility function used by SDL_WM_SetIcon(); |
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1725 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1726 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1727 { |
1728 int x, y; | |
1729 Uint32 colorkey; | |
1730 #define SET_MASKBIT(icon, x, y, mask) \ | |
1731 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1732 | |
1733 colorkey = icon->format->colorkey; | |
1734 switch (icon->format->BytesPerPixel) { | |
1735 case 1: { Uint8 *pixels; | |
1736 for ( y=0; y<icon->h; ++y ) { | |
1737 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1738 for ( x=0; x<icon->w; ++x ) { | |
1739 if ( *pixels++ == colorkey ) { | |
1740 SET_MASKBIT(icon, x, y, mask); | |
1741 } | |
1742 } | |
1743 } | |
1744 } | |
1745 break; | |
1746 | |
1747 case 2: { Uint16 *pixels; | |
1748 for ( y=0; y<icon->h; ++y ) { | |
1749 pixels = (Uint16 *)icon->pixels + | |
1750 y*icon->pitch/2; | |
1751 for ( x=0; x<icon->w; ++x ) { | |
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1752 if ( (flags & 1) && *pixels == colorkey ) { |
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1753 SET_MASKBIT(icon, x, y, mask); |
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1754 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1755 SET_MASKBIT(icon, x, y, mask); |
1756 } | |
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1757 pixels++; |
0 | 1758 } |
1759 } | |
1760 } | |
1761 break; | |
1762 | |
1763 case 4: { Uint32 *pixels; | |
1764 for ( y=0; y<icon->h; ++y ) { | |
1765 pixels = (Uint32 *)icon->pixels + | |
1766 y*icon->pitch/4; | |
1767 for ( x=0; x<icon->w; ++x ) { | |
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1768 if ( (flags & 1) && *pixels == colorkey ) { |
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1769 SET_MASKBIT(icon, x, y, mask); |
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1770 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1771 SET_MASKBIT(icon, x, y, mask); |
1772 } | |
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1773 pixels++; |
0 | 1774 } |
1775 } | |
1776 } | |
1777 break; | |
1778 } | |
1779 } | |
1780 | |
1781 /* | |
1782 * Sets the window manager icon for the display window. | |
1783 */ | |
1784 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1785 { | |
1786 SDL_VideoDevice *video = current_video; | |
1787 SDL_VideoDevice *this = current_video; | |
1788 | |
1789 if ( icon && video->SetIcon ) { | |
1790 /* Generate a mask if necessary, and create the icon! */ | |
1791 if ( mask == NULL ) { | |
1792 int mask_len = icon->h*(icon->w+7)/8; | |
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1793 int flags = 0; |
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1794 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1795 if ( mask == NULL ) { |
1796 return; | |
1797 } | |
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1798 SDL_memset(mask, ~0, mask_len); |
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1799 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1800 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1801 if( flags ) { |
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1802 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1803 } |
1804 video->SetIcon(video, icon, mask); | |
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1805 SDL_free(mask); |
0 | 1806 } else { |
1807 video->SetIcon(this, icon, mask); | |
1808 } | |
1809 } | |
1810 } | |
1811 | |
1812 /* | |
1813 * Grab or ungrab the keyboard and mouse input. | |
1814 * This function returns the final grab mode after calling the | |
1815 * driver dependent function. | |
1816 */ | |
1817 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1818 { | |
1819 SDL_VideoDevice *video = current_video; | |
1820 SDL_VideoDevice *this = current_video; | |
1821 | |
1822 /* Only do something if we have support for grabs */ | |
1823 if ( video->GrabInput == NULL ) { | |
1824 return(video->input_grab); | |
1825 } | |
1826 | |
1827 /* If the final grab mode if off, only then do we actually grab */ | |
1828 #ifdef DEBUG_GRAB | |
1829 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1830 #endif | |
1831 if ( mode == SDL_GRAB_OFF ) { | |
1832 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1833 mode = video->GrabInput(this, mode); | |
1834 } | |
1835 } else { | |
1836 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1837 mode = video->GrabInput(this, mode); | |
1838 } | |
1839 } | |
1840 if ( mode != video->input_grab ) { | |
1841 video->input_grab = mode; | |
1842 if ( video->CheckMouseMode ) { | |
1843 video->CheckMouseMode(this); | |
1844 } | |
1845 } | |
1846 #ifdef DEBUG_GRAB | |
1847 printf("Final mode %d\n", video->input_grab); | |
1848 #endif | |
1849 | |
1850 /* Return the final grab state */ | |
1851 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1852 mode -= SDL_GRAB_FULLSCREEN; | |
1853 } | |
1854 return(mode); | |
1855 } | |
1856 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1857 { | |
1858 SDL_VideoDevice *video = current_video; | |
1859 | |
11
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1860 /* If the video isn't initialized yet, we can't do anything */ |
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1861 if ( ! video ) { |
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1862 return SDL_GRAB_OFF; |
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1863 } |
0 | 1864 |
1865 /* Return the current mode on query */ | |
1866 if ( mode == SDL_GRAB_QUERY ) { | |
1867 mode = video->input_grab; | |
1868 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1869 mode -= SDL_GRAB_FULLSCREEN; | |
1870 } | |
1871 return(mode); | |
1872 } | |
1873 | |
1874 #ifdef DEBUG_GRAB | |
1875 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1876 #endif | |
1877 /* If the video surface is fullscreen, we always grab */ | |
1878 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1879 mode -= SDL_GRAB_FULLSCREEN; | |
1880 } | |
1881 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1882 mode += SDL_GRAB_FULLSCREEN; | |
1883 } | |
1884 return(SDL_WM_GrabInputRaw(mode)); | |
1885 } | |
1886 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1887 { | |
1888 SDL_GrabMode mode; | |
1889 | |
1890 /* First query the current grab state */ | |
1891 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1892 | |
1893 /* Now explicitly turn off input grab */ | |
1894 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1895 | |
1896 /* Return the old state */ | |
1897 return(mode); | |
1898 } | |
1899 | |
1900 /* | |
1901 * Iconify the window in window managed environments. | |
1902 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1903 */ | |
1904 int SDL_WM_IconifyWindow(void) | |
1905 { | |
1906 SDL_VideoDevice *video = current_video; | |
1907 SDL_VideoDevice *this = current_video; | |
1908 int retval; | |
1909 | |
1910 retval = 0; | |
1911 if ( video->IconifyWindow ) { | |
1912 retval = video->IconifyWindow(this); | |
1913 } | |
1914 return(retval); | |
1915 } | |
1916 | |
1917 /* | |
1918 * Toggle fullscreen mode | |
1919 */ | |
1920 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1921 { | |
1922 SDL_VideoDevice *video = current_video; | |
1923 SDL_VideoDevice *this = current_video; | |
1924 int toggled; | |
1925 | |
1926 toggled = 0; | |
1927 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1928 video->ToggleFullScreen ) { | |
1929 if ( surface->flags & SDL_FULLSCREEN ) { | |
1930 toggled = video->ToggleFullScreen(this, 0); | |
1931 if ( toggled ) { | |
1932 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1933 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1934 } | |
1935 } else { | |
1936 toggled = video->ToggleFullScreen(this, 1); | |
1937 if ( toggled ) { | |
1938 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1939 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1940 } | |
1941 } | |
1942 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1943 if ( toggled ) { | |
1944 SDL_WM_GrabInput(video->input_grab); | |
1945 } | |
1946 } | |
1947 return(toggled); | |
1948 } | |
1949 | |
1950 /* | |
1951 * Get some platform dependent window manager information | |
1952 */ | |
1953 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1954 { | |
1955 SDL_VideoDevice *video = current_video; | |
1956 SDL_VideoDevice *this = current_video; | |
1957 | |
1958 if ( video && video->GetWMInfo ) { | |
1959 return(video->GetWMInfo(this, info)); | |
1960 } else { | |
1961 return(0); | |
1962 } | |
1963 } |