Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 4140:fc69b552ee32 SDL-1.2
Date: Thu, 28 Feb 2008 22:54:29 +0100
From: Sylvain Beucler
Subject: [SDL] SDL window resize and flicker
I have a resizable SDL window, and when it's resized, the surface goes
black _and_ is flushed to screen before I have a chance to redraw
it. This causes flicker.
The super-small attached patch fixes this issue by avoiding a
SDL_Flip() right after the window resize. What do you think?
This SDL_ClearSurface function is only called once in the code, in
SDL_SetVideoMode, and as far as I can tell the patch doesn't introduce
other changes than getting rid of the flicker.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 29 Feb 2008 13:57:49 +0000 |
parents | 604321d3575e |
children | 4433ef2a1802 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* The high-level video driver subsystem */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_blit.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_cursor_c.h" | |
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31 #include "../events/SDL_sysevents.h" |
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32 #include "../events/SDL_events_c.h" |
0 | 33 |
34 /* Available video drivers */ | |
35 static VideoBootStrap *bootstrap[] = { | |
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36 #if SDL_VIDEO_DRIVER_QUARTZ |
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37 &QZ_bootstrap, |
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38 #endif |
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39 #if SDL_VIDEO_DRIVER_X11 |
0 | 40 &X11_bootstrap, |
41 #endif | |
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42 #if SDL_VIDEO_DRIVER_DGA |
0 | 43 &DGA_bootstrap, |
44 #endif | |
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45 #if SDL_VIDEO_DRIVER_NANOX |
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46 &NX_bootstrap, |
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47 #endif |
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48 #if SDL_VIDEO_DRIVER_IPOD |
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49 &iPod_bootstrap, |
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50 #endif |
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51 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 52 &Qtopia_bootstrap, |
53 #endif | |
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54 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 55 &WSCONS_bootstrap, |
56 #endif | |
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57 #if SDL_VIDEO_DRIVER_FBCON |
0 | 58 &FBCON_bootstrap, |
59 #endif | |
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60 #if SDL_VIDEO_DRIVER_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
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63 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 64 &PS2GS_bootstrap, |
65 #endif | |
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66 #if SDL_VIDEO_DRIVER_GGI |
0 | 67 &GGI_bootstrap, |
68 #endif | |
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69 #if SDL_VIDEO_DRIVER_VGL |
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70 &VGL_bootstrap, |
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71 #endif |
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72 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 73 &SVGALIB_bootstrap, |
74 #endif | |
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75 #if SDL_VIDEO_DRIVER_GAPI |
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76 &GAPI_bootstrap, |
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77 #endif |
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78 #if SDL_VIDEO_DRIVER_WINDIB |
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79 &WINDIB_bootstrap, |
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80 #endif |
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81 #if SDL_VIDEO_DRIVER_DDRAW |
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82 &DIRECTX_bootstrap, |
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83 #endif |
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84 #if SDL_VIDEO_DRIVER_BWINDOW |
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85 &BWINDOW_bootstrap, |
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86 #endif |
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87 #if SDL_VIDEO_DRIVER_TOOLBOX |
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88 &TOOLBOX_bootstrap, |
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89 #endif |
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90 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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91 &DSp_bootstrap, |
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92 #endif |
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93 #if SDL_VIDEO_DRIVER_PHOTON |
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94 &ph_bootstrap, |
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95 #endif |
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96 #if SDL_VIDEO_DRIVER_EPOC |
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97 &EPOC_bootstrap, |
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98 #endif |
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99 #if SDL_VIDEO_DRIVER_XBIOS |
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100 &XBIOS_bootstrap, |
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101 #endif |
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102 #if SDL_VIDEO_DRIVER_GEM |
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103 &GEM_bootstrap, |
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104 #endif |
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105 #if SDL_VIDEO_DRIVER_PICOGUI |
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106 &PG_bootstrap, |
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107 #endif |
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108 #if SDL_VIDEO_DRIVER_DC |
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109 &DC_bootstrap, |
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110 #endif |
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111 #if SDL_VIDEO_DRIVER_NDS |
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112 &NDS_bootstrap, |
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113 #endif |
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114 #if SDL_VIDEO_DRIVER_RISCOS |
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115 &RISCOS_bootstrap, |
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116 #endif |
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117 #if SDL_VIDEO_DRIVER_OS2FS |
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118 &OS2FSLib_bootstrap, |
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119 #endif |
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120 #if SDL_VIDEO_DRIVER_AALIB |
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121 &AALIB_bootstrap, |
0 | 122 #endif |
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123 #if SDL_VIDEO_DRIVER_DUMMY |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
173
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
135 | |
136 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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137 #if SDL_VIDEO_OPENGL |
0 | 138 static int lock_count = 0; |
139 #endif | |
140 | |
141 | |
142 /* | |
143 * Initialize the video and event subsystems -- determine native pixel format | |
144 */ | |
145 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
146 { | |
147 SDL_VideoDevice *video; | |
148 int index; | |
149 int i; | |
150 SDL_PixelFormat vformat; | |
151 Uint32 video_flags; | |
152 | |
153 /* Toggle the event thread flags, based on OS requirements */ | |
154 #if defined(MUST_THREAD_EVENTS) | |
155 flags |= SDL_INIT_EVENTTHREAD; | |
156 #elif defined(CANT_THREAD_EVENTS) | |
157 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_SetError("OS doesn't support threaded events"); | |
159 return(-1); | |
160 } | |
161 #endif | |
162 | |
163 /* Check to make sure we don't overwrite 'current_video' */ | |
164 if ( current_video != NULL ) { | |
165 SDL_VideoQuit(); | |
166 } | |
167 | |
168 /* Select the proper video driver */ | |
169 index = 0; | |
170 video = NULL; | |
171 if ( driver_name != NULL ) { | |
172 #if 0 /* This will be replaced with a better driver selection API */ | |
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173 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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174 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 175 } |
176 #endif | |
177 for ( i=0; bootstrap[i]; ++i ) { | |
3882 | 178 if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 179 if ( bootstrap[i]->available() ) { |
180 video = bootstrap[i]->create(index); | |
181 break; | |
182 } | |
183 } | |
184 } | |
185 } else { | |
186 for ( i=0; bootstrap[i]; ++i ) { | |
187 if ( bootstrap[i]->available() ) { | |
188 video = bootstrap[i]->create(index); | |
189 if ( video != NULL ) { | |
190 break; | |
191 } | |
192 } | |
193 } | |
194 } | |
195 if ( video == NULL ) { | |
196 SDL_SetError("No available video device"); | |
197 return(-1); | |
198 } | |
199 current_video = video; | |
200 current_video->name = bootstrap[i]->name; | |
201 | |
202 /* Do some basic variable initialization */ | |
203 video->screen = NULL; | |
204 video->shadow = NULL; | |
205 video->visible = NULL; | |
206 video->physpal = NULL; | |
207 video->gammacols = NULL; | |
208 video->gamma = NULL; | |
209 video->wm_title = NULL; | |
210 video->wm_icon = NULL; | |
211 video->offset_x = 0; | |
212 video->offset_y = 0; | |
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213 SDL_memset(&video->info, 0, (sizeof video->info)); |
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214 |
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215 video->displayformatalphapixel = NULL; |
0 | 216 |
217 /* Set some very sane GL defaults */ | |
218 video->gl_config.driver_loaded = 0; | |
219 video->gl_config.dll_handle = NULL; | |
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220 video->gl_config.red_size = 3; |
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221 video->gl_config.green_size = 3; |
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222 video->gl_config.blue_size = 2; |
0 | 223 video->gl_config.alpha_size = 0; |
224 video->gl_config.buffer_size = 0; | |
225 video->gl_config.depth_size = 16; | |
226 video->gl_config.stencil_size = 0; | |
227 video->gl_config.double_buffer = 1; | |
228 video->gl_config.accum_red_size = 0; | |
229 video->gl_config.accum_green_size = 0; | |
230 video->gl_config.accum_blue_size = 0; | |
231 video->gl_config.accum_alpha_size = 0; | |
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232 video->gl_config.stereo = 0; |
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233 video->gl_config.multisamplebuffers = 0; |
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234 video->gl_config.multisamplesamples = 0; |
1737 | 235 video->gl_config.accelerated = -1; /* not known, don't set */ |
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236 video->gl_config.swap_control = -1; /* not known, don't set */ |
0 | 237 |
238 /* Initialize the video subsystem */ | |
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239 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 240 if ( video->VideoInit(video, &vformat) < 0 ) { |
241 SDL_VideoQuit(); | |
242 return(-1); | |
243 } | |
244 | |
245 /* Create a zero sized video surface of the appropriate format */ | |
246 video_flags = SDL_SWSURFACE; | |
247 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
248 vformat.BitsPerPixel, | |
249 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
250 if ( SDL_VideoSurface == NULL ) { | |
251 SDL_VideoQuit(); | |
252 return(-1); | |
253 } | |
254 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
255 | |
256 #if 0 /* Don't change the current palette - may be used by other programs. | |
257 * The application can't do anything with the display surface until | |
258 * a video mode has been set anyway. :) | |
259 */ | |
260 /* If we have a palettized surface, create a default palette */ | |
261 if ( SDL_VideoSurface->format->palette ) { | |
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262 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 263 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
264 video->SetColors(video, | |
265 0, vf->palette->ncolors, vf->palette->colors); | |
266 } | |
267 #endif | |
268 video->info.vfmt = SDL_VideoSurface->format; | |
269 | |
270 /* Start the event loop */ | |
271 if ( SDL_StartEventLoop(flags) < 0 ) { | |
272 SDL_VideoQuit(); | |
273 return(-1); | |
274 } | |
275 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
276 | |
277 /* We're ready to go! */ | |
278 return(0); | |
279 } | |
280 | |
281 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
282 { | |
283 if ( current_video != NULL ) { | |
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284 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 285 return(namebuf); |
286 } | |
287 return(NULL); | |
288 } | |
289 | |
290 /* | |
291 * Get the current display surface | |
292 */ | |
293 SDL_Surface *SDL_GetVideoSurface(void) | |
294 { | |
295 SDL_Surface *visible; | |
296 | |
297 visible = NULL; | |
298 if ( current_video ) { | |
299 visible = current_video->visible; | |
300 } | |
301 return(visible); | |
302 } | |
303 | |
304 /* | |
305 * Get the current information about the video hardware | |
306 */ | |
307 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
308 { | |
309 const SDL_VideoInfo *info; | |
310 | |
311 info = NULL; | |
312 if ( current_video ) { | |
313 info = ¤t_video->info; | |
314 } | |
315 return(info); | |
316 } | |
317 | |
318 /* | |
319 * Return a pointer to an array of available screen dimensions for the | |
320 * given format, sorted largest to smallest. Returns NULL if there are | |
321 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
322 * if any dimension is okay for the given format. If 'format' is NULL, | |
323 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
324 */ | |
325 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
326 { | |
327 SDL_VideoDevice *video = current_video; | |
328 SDL_VideoDevice *this = current_video; | |
329 SDL_Rect **modes; | |
330 | |
331 modes = NULL; | |
332 if ( SDL_VideoSurface ) { | |
333 if ( format == NULL ) { | |
334 format = SDL_VideoSurface->format; | |
335 } | |
336 modes = video->ListModes(this, format, flags); | |
337 } | |
338 return(modes); | |
339 } | |
340 | |
341 /* | |
342 * Check to see if a particular video mode is supported. | |
343 * It returns 0 if the requested mode is not supported under any bit depth, | |
344 * or returns the bits-per-pixel of the closest available mode with the | |
345 * given width and height. If this bits-per-pixel is different from the | |
346 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
347 * but will emulate the requested bits-per-pixel with a shadow surface. | |
348 */ | |
349 static Uint8 SDL_closest_depths[4][8] = { | |
350 /* 8 bit closest depth ordering */ | |
351 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
352 /* 15,16 bit closest depth ordering */ | |
353 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
354 /* 24 bit closest depth ordering */ | |
355 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
356 /* 32 bit closest depth ordering */ | |
357 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
358 }; | |
359 | |
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360 |
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361 #ifdef __MACOS__ /* MPW optimization bug? */ |
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362 #define NEGATIVE_ONE 0xFFFFFFFF |
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363 #else |
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364 #define NEGATIVE_ONE -1 |
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365 #endif |
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366 |
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367 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 368 { |
369 int table, b, i; | |
370 int supported; | |
371 SDL_PixelFormat format; | |
372 SDL_Rect **sizes; | |
373 | |
374 /* Currently 1 and 4 bpp are not supported */ | |
375 if ( bpp < 8 || bpp > 32 ) { | |
376 return(0); | |
377 } | |
456
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378 if ( (width <= 0) || (height <= 0) ) { |
0 | 379 return(0); |
380 } | |
381 | |
382 /* Search through the list valid of modes */ | |
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383 SDL_memset(&format, 0, sizeof(format)); |
0 | 384 supported = 0; |
385 table = ((bpp+7)/8)-1; | |
386 SDL_closest_depths[table][0] = bpp; | |
387 SDL_closest_depths[table][7] = 0; | |
388 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
389 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
390 sizes = SDL_ListModes(&format, flags); | |
391 if ( sizes == (SDL_Rect **)0 ) { | |
392 /* No sizes supported at this bit-depth */ | |
393 continue; | |
394 } else | |
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395 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 396 /* Any size supported at this bit-depth */ |
397 supported = 1; | |
398 continue; | |
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399 } else if (current_video->handles_any_size) { |
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400 /* Driver can center a smaller surface to simulate fullscreen */ |
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401 for ( i=0; sizes[i]; ++i ) { |
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402 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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403 supported = 1; /* this mode can fit the centered window. */ |
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404 break; |
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405 } |
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406 } |
0 | 407 } else |
408 for ( i=0; sizes[i]; ++i ) { | |
409 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
410 supported = 1; | |
411 break; | |
412 } | |
413 } | |
414 } | |
415 if ( supported ) { | |
416 --b; | |
417 return(SDL_closest_depths[table][b]); | |
418 } else { | |
419 return(0); | |
420 } | |
421 } | |
422 | |
423 /* | |
424 * Get the closest non-emulated video mode to the one requested | |
425 */ | |
426 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
427 { | |
428 int table, b, i; | |
429 int supported; | |
430 int native_bpp; | |
431 SDL_PixelFormat format; | |
432 SDL_Rect **sizes; | |
433 | |
456
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434 /* Check parameters */ |
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435 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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436 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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437 return(0); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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438 } |
430
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
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439 if ((*w <= 0) || (*h <= 0)) { |
456
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440 SDL_SetError("Invalid width or height"); |
430
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441 return(0); |
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442 } |
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443 |
0 | 444 /* Try the original video mode, get the closest depth */ |
445 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
446 if ( native_bpp == *BitsPerPixel ) { | |
447 return(1); | |
448 } | |
449 if ( native_bpp > 0 ) { | |
450 *BitsPerPixel = native_bpp; | |
451 return(1); | |
452 } | |
453 | |
454 /* No exact size match at any depth, look for closest match */ | |
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455 SDL_memset(&format, 0, sizeof(format)); |
0 | 456 supported = 0; |
457 table = ((*BitsPerPixel+7)/8)-1; | |
458 SDL_closest_depths[table][0] = *BitsPerPixel; | |
459 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
460 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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461 int best; |
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462 |
0 | 463 format.BitsPerPixel = SDL_closest_depths[table][b]; |
464 sizes = SDL_ListModes(&format, flags); | |
465 if ( sizes == (SDL_Rect **)0 ) { | |
466 /* No sizes supported at this bit-depth */ | |
467 continue; | |
468 } | |
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469 best=0; |
0 | 470 for ( i=0; sizes[i]; ++i ) { |
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471 /* Mode with both dimensions bigger or equal than asked ? */ |
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472 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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473 /* Mode with any dimension smaller or equal than current best ? */ |
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474 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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475 /* Now choose the mode that has less pixels */ |
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476 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
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477 best=i; |
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478 supported = 1; |
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479 } |
0 | 480 } |
481 } | |
482 } | |
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483 if (supported) { |
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484 *w=sizes[best]->w; |
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485 *h=sizes[best]->h; |
0 | 486 *BitsPerPixel = SDL_closest_depths[table][b]; |
487 } | |
488 } | |
489 if ( ! supported ) { | |
490 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
491 } | |
492 return(supported); | |
493 } | |
494 | |
495 /* This should probably go somewhere else -- like SDL_surface.c */ | |
496 static void SDL_ClearSurface(SDL_Surface *surface) | |
497 { | |
498 Uint32 black; | |
499 | |
500 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
501 SDL_FillRect(surface, NULL, black); | |
502 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
503 SDL_Flip(surface); | |
504 SDL_FillRect(surface, NULL, black); | |
505 } | |
506 } | |
507 | |
508 /* | |
509 * Create a shadow surface suitable for fooling the app. :-) | |
510 */ | |
511 static void SDL_CreateShadowSurface(int depth) | |
512 { | |
513 Uint32 Rmask, Gmask, Bmask; | |
514 | |
515 /* Allocate the shadow surface */ | |
516 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
517 Rmask = (SDL_VideoSurface->format)->Rmask; | |
518 Gmask = (SDL_VideoSurface->format)->Gmask; | |
519 Bmask = (SDL_VideoSurface->format)->Bmask; | |
520 } else { | |
521 Rmask = Gmask = Bmask = 0; | |
522 } | |
523 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
524 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
525 depth, Rmask, Gmask, Bmask, 0); | |
526 if ( SDL_ShadowSurface == NULL ) { | |
527 return; | |
528 } | |
529 | |
530 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
531 if ( SDL_ShadowSurface->format->palette ) { | |
532 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
533 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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534 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 535 SDL_VideoSurface->format->palette->colors, |
536 SDL_VideoSurface->format->palette->ncolors* | |
537 sizeof(SDL_Color)); | |
538 } else { | |
539 SDL_DitherColors( | |
540 SDL_ShadowSurface->format->palette->colors, depth); | |
541 } | |
542 } | |
543 | |
544 /* If the video surface is resizable, the shadow should say so */ | |
545 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
546 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
547 } | |
548 /* If the video surface has no frame, the shadow should say so */ | |
549 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
550 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
551 } | |
552 /* If the video surface is fullscreen, the shadow should say so */ | |
553 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
554 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
555 } | |
556 /* If the video surface is flippable, the shadow should say so */ | |
557 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
558 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
559 } | |
560 return; | |
561 } | |
562 | |
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563 #ifdef __QNXNTO__ |
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564 #include <sys/neutrino.h> |
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565 #endif /* __QNXNTO__ */ |
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566 |
0 | 567 /* |
568 * Set the requested video mode, allocating a shadow buffer if necessary. | |
569 */ | |
570 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
571 { | |
572 SDL_VideoDevice *video, *this; | |
573 SDL_Surface *prev_mode, *mode; | |
574 int video_w; | |
575 int video_h; | |
576 int video_bpp; | |
577 int is_opengl; | |
578 SDL_GrabMode saved_grab; | |
579 | |
580 /* Start up the video driver, if necessary.. | |
581 WARNING: This is the only function protected this way! | |
582 */ | |
583 if ( ! current_video ) { | |
584 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
585 return(NULL); | |
586 } | |
587 } | |
588 this = video = current_video; | |
589 | |
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590 /* Default to the current width and height */ |
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591 if ( width == 0 ) { |
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592 width = video->info.current_w; |
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593 } |
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594 if ( height == 0 ) { |
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595 height = video->info.current_h; |
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596 } |
0 | 597 /* Default to the current video bpp */ |
598 if ( bpp == 0 ) { | |
599 flags |= SDL_ANYFORMAT; | |
600 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
601 } | |
602 | |
603 /* Get a good video mode, the closest one possible */ | |
604 video_w = width; | |
605 video_h = height; | |
606 video_bpp = bpp; | |
607 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
608 return(NULL); | |
609 } | |
610 | |
611 /* Check the requested flags */ | |
612 /* There's no palette in > 8 bits-per-pixel mode */ | |
613 if ( video_bpp > 8 ) { | |
614 flags &= ~SDL_HWPALETTE; | |
615 } | |
616 #if 0 | |
617 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
618 /* There's no windowed double-buffering */ | |
619 flags &= ~SDL_DOUBLEBUF; | |
620 } | |
621 #endif | |
622 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
623 /* Use hardware surfaces when double-buffering */ | |
624 flags |= SDL_HWSURFACE; | |
625 } | |
626 | |
627 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
628 if ( is_opengl ) { | |
629 /* These flags are for 2D video modes only */ | |
630 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
631 } | |
632 | |
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633 /* Reset the keyboard here so event callbacks can run */ |
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634 SDL_ResetKeyboard(); |
460
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635 SDL_ResetMouse(); |
1296 | 636 SDL_cursorstate &= ~CURSOR_USINGSW; |
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637 |
0 | 638 /* Clean up any previous video mode */ |
639 if ( SDL_PublicSurface != NULL ) { | |
640 SDL_PublicSurface = NULL; | |
641 } | |
642 if ( SDL_ShadowSurface != NULL ) { | |
643 SDL_Surface *ready_to_go; | |
644 ready_to_go = SDL_ShadowSurface; | |
645 SDL_ShadowSurface = NULL; | |
646 SDL_FreeSurface(ready_to_go); | |
647 } | |
648 if ( video->physpal ) { | |
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649 SDL_free(video->physpal->colors); |
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650 SDL_free(video->physpal); |
0 | 651 video->physpal = NULL; |
652 } | |
653 if( video->gammacols) { | |
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654 SDL_free(video->gammacols); |
0 | 655 video->gammacols = NULL; |
656 } | |
657 | |
658 /* Save the previous grab state and turn off grab for mode switch */ | |
659 saved_grab = SDL_WM_GrabInputOff(); | |
660 | |
661 /* Try to set the video mode, along with offset and clipping */ | |
662 prev_mode = SDL_VideoSurface; | |
663 SDL_LockCursor(); | |
664 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
665 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
666 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 667 /* But not on OS/2 */ |
668 #ifndef __OS2__ | |
0 | 669 SDL_PrivateResize(mode->w, mode->h); |
1190 | 670 #endif |
229
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671 |
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672 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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673 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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674 mode = NULL; |
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675 SDL_SetError("OpenGL not available"); |
229
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676 } |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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677 } |
0 | 678 /* |
679 * rcg11292000 | |
680 * If you try to set an SDL_OPENGL surface, and fail to find a | |
681 * matching visual, then the next call to SDL_SetVideoMode() | |
682 * will segfault, since we no longer point to a dummy surface, | |
683 * but rather NULL. | |
684 * Sam 11/29/00 | |
685 * WARNING, we need to make sure that the previous mode hasn't | |
686 * already been freed by the video driver. What do we do in | |
687 * that case? Should we call SDL_VideoInit() again? | |
688 */ | |
689 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
690 | |
691 if ( (mode != NULL) && (!is_opengl) ) { | |
692 /* Sanity check */ | |
693 if ( (mode->w < width) || (mode->h < height) ) { | |
694 SDL_SetError("Video mode smaller than requested"); | |
695 return(NULL); | |
696 } | |
697 | |
698 /* If we have a palettized surface, create a default palette */ | |
699 if ( mode->format->palette ) { | |
662
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700 SDL_PixelFormat *vf = mode->format; |
0 | 701 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
702 video->SetColors(this, 0, vf->palette->ncolors, | |
703 vf->palette->colors); | |
704 } | |
705 | |
706 /* Clear the surface to black */ | |
707 video->offset_x = 0; | |
708 video->offset_y = 0; | |
709 mode->offset = 0; | |
710 SDL_SetClipRect(mode, NULL); | |
711 SDL_ClearSurface(mode); | |
712 | |
713 /* Now adjust the offsets to match the desired mode */ | |
714 video->offset_x = (mode->w-width)/2; | |
715 video->offset_y = (mode->h-height)/2; | |
716 mode->offset = video->offset_y*mode->pitch + | |
717 video->offset_x*mode->format->BytesPerPixel; | |
718 #ifdef DEBUG_VIDEO | |
719 fprintf(stderr, | |
720 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
721 width, height, bpp, | |
722 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
723 #endif | |
724 mode->w = width; | |
725 mode->h = height; | |
726 SDL_SetClipRect(mode, NULL); | |
727 } | |
728 SDL_ResetCursor(); | |
729 SDL_UnlockCursor(); | |
730 | |
731 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
732 if ( mode == NULL ) { | |
733 return(NULL); | |
734 } | |
735 | |
736 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
737 if ( ! video->info.wm_available ) { | |
738 mode->flags |= SDL_NOFRAME; | |
739 } | |
740 | |
741 /* Reset the mouse cursor and grab for new video mode */ | |
742 SDL_SetCursor(NULL); | |
743 if ( video->UpdateMouse ) { | |
744 video->UpdateMouse(this); | |
745 } | |
746 SDL_WM_GrabInput(saved_grab); | |
747 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
748 | |
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749 #if SDL_VIDEO_OPENGL |
650
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750 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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751 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
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752 |
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753 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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754 #define __SDL_NOGETPROCADDR__ |
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755 #elif defined(__MINT__) |
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756 #define __SDL_NOGETPROCADDR__ |
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757 #endif |
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758 #ifdef __SDL_NOGETPROCADDR__ |
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759 #define SDL_PROC(ret,func,params) video->func=func; |
663
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760 #else |
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761 #define SDL_PROC(ret,func,params) \ |
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762 do { \ |
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763 video->func = SDL_GL_GetProcAddress(#func); \ |
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764 if ( ! video->func ) { \ |
1141
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765 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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766 return(NULL); \ |
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767 } \ |
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768 } while ( 0 ); |
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769 |
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770 #endif /* __SDL_NOGETPROCADDR__ */ |
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771 |
650
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772 #include "SDL_glfuncs.h" |
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773 #undef SDL_PROC |
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774 } |
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775 #endif /* SDL_VIDEO_OPENGL */ |
650
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776 |
0 | 777 /* If we're running OpenGL, make the context current */ |
778 if ( (video->screen->flags & SDL_OPENGL) && | |
779 video->GL_MakeCurrent ) { | |
780 if ( video->GL_MakeCurrent(this) < 0 ) { | |
781 return(NULL); | |
782 } | |
783 } | |
784 | |
785 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
786 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
787 /* Load GL functions for performing the texture updates */ | |
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788 #if SDL_VIDEO_OPENGL |
0 | 789 |
790 /* Create a software surface for blitting */ | |
791 #ifdef GL_VERSION_1_2 | |
792 /* If the implementation either supports the packed pixels | |
793 extension, or implements the core OpenGL 1.2 API, it will | |
794 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
795 */ | |
796 if ( (bpp == 16) && | |
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797 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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798 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
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799 ) { |
0 | 800 video->is_32bit = 0; |
801 SDL_VideoSurface = SDL_CreateRGBSurface( | |
802 flags, | |
803 width, | |
804 height, | |
805 16, | |
806 31 << 11, | |
807 63 << 5, | |
808 31, | |
809 0 | |
810 ); | |
811 } | |
812 else | |
813 #endif /* OpenGL 1.2 */ | |
814 { | |
815 video->is_32bit = 1; | |
816 SDL_VideoSurface = SDL_CreateRGBSurface( | |
817 flags, | |
818 width, | |
819 height, | |
820 32, | |
821 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
822 0x000000FF, | |
823 0x0000FF00, | |
824 0x00FF0000, | |
825 0xFF000000 | |
826 #else | |
827 0xFF000000, | |
828 0x00FF0000, | |
829 0x0000FF00, | |
830 0x000000FF | |
831 #endif | |
832 ); | |
833 } | |
834 if ( ! SDL_VideoSurface ) { | |
835 return(NULL); | |
836 } | |
837 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
838 | |
839 /* Free the original video mode surface (is this safe?) */ | |
840 SDL_FreeSurface(mode); | |
841 | |
662
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842 /* Set the surface completely opaque & white by default */ |
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843 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 844 video->glGenTextures( 1, &video->texture ); |
845 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
846 video->glTexImage2D( | |
847 GL_TEXTURE_2D, | |
848 0, | |
849 video->is_32bit ? GL_RGBA : GL_RGB, | |
850 256, | |
851 256, | |
852 0, | |
853 video->is_32bit ? GL_RGBA : GL_RGB, | |
854 #ifdef GL_VERSION_1_2 | |
855 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
856 #else | |
857 GL_UNSIGNED_BYTE, | |
858 #endif | |
859 NULL); | |
860 | |
861 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
862 #else | |
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863 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 864 return(NULL); |
865 #endif | |
866 } | |
867 | |
868 /* Create a shadow surface if necessary */ | |
869 /* There are three conditions under which we create a shadow surface: | |
870 1. We need a particular bits-per-pixel that we didn't get. | |
871 2. We need a hardware palette and didn't get one. | |
872 3. We need a software surface and got a hardware surface. | |
873 */ | |
874 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
875 ( | |
876 ( !(flags&SDL_ANYFORMAT) && | |
877 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
878 ( (flags&SDL_HWPALETTE) && | |
879 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
880 /* If the surface is in hardware, video writes are visible | |
881 as soon as they are performed, so we need to buffer them | |
882 */ | |
883 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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884 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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885 ( (flags&SDL_DOUBLEBUF) && |
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886 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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887 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 888 ) ) { |
889 SDL_CreateShadowSurface(bpp); | |
890 if ( SDL_ShadowSurface == NULL ) { | |
891 SDL_SetError("Couldn't create shadow surface"); | |
892 return(NULL); | |
893 } | |
894 SDL_PublicSurface = SDL_ShadowSurface; | |
895 } else { | |
896 SDL_PublicSurface = SDL_VideoSurface; | |
897 } | |
898 video->info.vfmt = SDL_VideoSurface->format; | |
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899 video->info.current_w = SDL_VideoSurface->w; |
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900 video->info.current_h = SDL_VideoSurface->h; |
0 | 901 |
902 /* We're done! */ | |
903 return(SDL_PublicSurface); | |
904 } | |
905 | |
906 /* | |
907 * Convert a surface into the video pixel format. | |
908 */ | |
909 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
910 { | |
911 Uint32 flags; | |
912 | |
913 if ( ! SDL_PublicSurface ) { | |
914 SDL_SetError("No video mode has been set"); | |
915 return(NULL); | |
916 } | |
917 /* Set the flags appropriate for copying to display surface */ | |
313
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918 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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919 flags = SDL_HWSURFACE; |
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920 else |
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921 flags = SDL_SWSURFACE; |
0 | 922 #ifdef AUTORLE_DISPLAYFORMAT |
923 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
924 flags |= SDL_RLEACCELOK; | |
925 #else | |
926 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
927 #endif | |
928 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
929 } | |
930 | |
931 /* | |
932 * Convert a surface into a format that's suitable for blitting to | |
933 * the screen, but including an alpha channel. | |
934 */ | |
935 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
936 { | |
937 SDL_PixelFormat *vf; | |
938 SDL_PixelFormat *format; | |
939 SDL_Surface *converted; | |
940 Uint32 flags; | |
941 /* default to ARGB8888 */ | |
942 Uint32 amask = 0xff000000; | |
943 Uint32 rmask = 0x00ff0000; | |
944 Uint32 gmask = 0x0000ff00; | |
945 Uint32 bmask = 0x000000ff; | |
946 | |
947 if ( ! SDL_PublicSurface ) { | |
948 SDL_SetError("No video mode has been set"); | |
949 return(NULL); | |
950 } | |
951 vf = SDL_PublicSurface->format; | |
952 | |
953 switch(vf->BytesPerPixel) { | |
954 case 2: | |
955 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
956 For anything else (like ARGB4444) it doesn't matter | |
957 since we have no special code for it anyway */ | |
958 if ( (vf->Rmask == 0x1f) && | |
959 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
960 rmask = 0xff; | |
961 bmask = 0xff0000; | |
962 } | |
963 break; | |
964 | |
965 case 3: | |
966 case 4: | |
967 /* Keep the video format, as long as the high 8 bits are | |
968 unused or alpha */ | |
969 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
970 rmask = 0xff; | |
971 bmask = 0xff0000; | |
972 } | |
973 break; | |
974 | |
975 default: | |
976 /* We have no other optimised formats right now. When/if a new | |
977 optimised alpha format is written, add the converter here */ | |
978 break; | |
979 } | |
980 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
981 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
982 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
983 converted = SDL_ConvertSurface(surface, format, flags); | |
984 SDL_FreeFormat(format); | |
985 return(converted); | |
986 } | |
987 | |
988 /* | |
989 * Update a specific portion of the physical screen | |
990 */ | |
991 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
992 { | |
993 if ( screen ) { | |
994 SDL_Rect rect; | |
995 | |
996 /* Perform some checking */ | |
997 if ( w == 0 ) | |
998 w = screen->w; | |
999 if ( h == 0 ) | |
1000 h = screen->h; | |
1001 if ( (int)(x+w) > screen->w ) | |
1002 return; | |
1003 if ( (int)(y+h) > screen->h ) | |
1004 return; | |
1005 | |
1006 /* Fill the rectangle */ | |
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1007 rect.x = (Sint16)x; |
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1008 rect.y = (Sint16)y; |
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1009 rect.w = (Uint16)w; |
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1010 rect.h = (Uint16)h; |
0 | 1011 SDL_UpdateRects(screen, 1, &rect); |
1012 } | |
1013 } | |
1014 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1015 { | |
1016 int i; | |
1017 SDL_VideoDevice *video = current_video; | |
1018 SDL_VideoDevice *this = current_video; | |
1019 | |
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1020 if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { |
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1021 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
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1022 return; |
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1023 } |
0 | 1024 if ( screen == SDL_ShadowSurface ) { |
1025 /* Blit the shadow surface using saved mapping */ | |
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1026 SDL_Palette *pal = screen->format->palette; |
0 | 1027 SDL_Color *saved_colors = NULL; |
488
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1028 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1029 /* simulated 8bpp, use correct physical palette */ |
1030 saved_colors = pal->colors; | |
1031 if ( video->gammacols ) { | |
1032 /* gamma-corrected palette */ | |
1033 pal->colors = video->gammacols; | |
1034 } else if ( video->physpal ) { | |
1035 /* physical palette different from logical */ | |
1036 pal->colors = video->physpal->colors; | |
1037 } | |
1038 } | |
1039 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1040 SDL_LockCursor(); | |
1041 SDL_DrawCursor(SDL_ShadowSurface); | |
1042 for ( i=0; i<numrects; ++i ) { | |
1043 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1044 SDL_VideoSurface, &rects[i]); | |
1045 } | |
1046 SDL_EraseCursor(SDL_ShadowSurface); | |
1047 SDL_UnlockCursor(); | |
1048 } else { | |
1049 for ( i=0; i<numrects; ++i ) { | |
1050 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1051 SDL_VideoSurface, &rects[i]); | |
1052 } | |
1053 } | |
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1054 if ( saved_colors ) { |
0 | 1055 pal->colors = saved_colors; |
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1056 } |
0 | 1057 |
1058 /* Fall through to video surface update */ | |
1059 screen = SDL_VideoSurface; | |
1060 } | |
1061 if ( screen == SDL_VideoSurface ) { | |
1062 /* Update the video surface */ | |
1063 if ( screen->offset ) { | |
1064 for ( i=0; i<numrects; ++i ) { | |
1065 rects[i].x += video->offset_x; | |
1066 rects[i].y += video->offset_y; | |
1067 } | |
1068 video->UpdateRects(this, numrects, rects); | |
1069 for ( i=0; i<numrects; ++i ) { | |
1070 rects[i].x -= video->offset_x; | |
1071 rects[i].y -= video->offset_y; | |
1072 } | |
1073 } else { | |
1074 video->UpdateRects(this, numrects, rects); | |
1075 } | |
1076 } | |
1077 } | |
1078 | |
1079 /* | |
1080 * Performs hardware double buffering, if possible, or a full update if not. | |
1081 */ | |
1082 int SDL_Flip(SDL_Surface *screen) | |
1083 { | |
1084 SDL_VideoDevice *video = current_video; | |
1085 /* Copy the shadow surface to the video surface */ | |
1086 if ( screen == SDL_ShadowSurface ) { | |
1087 SDL_Rect rect; | |
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1088 SDL_Palette *pal = screen->format->palette; |
0 | 1089 SDL_Color *saved_colors = NULL; |
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1090 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1091 /* simulated 8bpp, use correct physical palette */ |
1092 saved_colors = pal->colors; | |
1093 if ( video->gammacols ) { | |
1094 /* gamma-corrected palette */ | |
1095 pal->colors = video->gammacols; | |
1096 } else if ( video->physpal ) { | |
1097 /* physical palette different from logical */ | |
1098 pal->colors = video->physpal->colors; | |
1099 } | |
1100 } | |
1101 | |
1102 rect.x = 0; | |
1103 rect.y = 0; | |
1104 rect.w = screen->w; | |
1105 rect.h = screen->h; | |
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1106 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1107 SDL_LockCursor(); |
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1108 SDL_DrawCursor(SDL_ShadowSurface); |
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1109 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1110 SDL_VideoSurface, &rect); |
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1111 SDL_EraseCursor(SDL_ShadowSurface); |
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1112 SDL_UnlockCursor(); |
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1113 } else { |
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1114 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1115 SDL_VideoSurface, &rect); |
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1116 } |
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1117 if ( saved_colors ) { |
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1118 pal->colors = saved_colors; |
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1119 } |
0 | 1120 |
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1121 /* Fall through to video surface update */ |
0 | 1122 screen = SDL_VideoSurface; |
1123 } | |
1124 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1125 SDL_VideoDevice *this = current_video; | |
1126 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1127 } else { | |
1128 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1129 } | |
1130 return(0); | |
1131 } | |
1132 | |
1133 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1134 int firstcolor, int ncolors) | |
1135 { | |
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1136 SDL_Palette *pal = screen->format->palette; |
0 | 1137 SDL_Palette *vidpal; |
1138 | |
1139 if ( colors != (pal->colors + firstcolor) ) { | |
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1140 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1141 ncolors * sizeof(*colors)); |
1142 } | |
1143 | |
3995 | 1144 if ( current_video && SDL_VideoSurface ) { |
1145 vidpal = SDL_VideoSurface->format->palette; | |
1146 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1147 /* | |
1148 * This is a shadow surface, and the physical | |
1149 * framebuffer is also indexed. Propagate the | |
1150 * changes to its logical palette so that | |
1151 * updates are always identity blits | |
1152 */ | |
1153 SDL_memcpy(vidpal->colors + firstcolor, colors, | |
1154 ncolors * sizeof(*colors)); | |
1155 } | |
0 | 1156 } |
1157 SDL_FormatChanged(screen); | |
1158 } | |
1159 | |
1160 static int SetPalette_physical(SDL_Surface *screen, | |
1161 SDL_Color *colors, int firstcolor, int ncolors) | |
1162 { | |
1163 SDL_VideoDevice *video = current_video; | |
1164 int gotall = 1; | |
1165 | |
1166 if ( video->physpal ) { | |
1167 /* We need to copy the new colors, since we haven't | |
1168 * already done the copy in the logical set above. | |
1169 */ | |
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1170 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1171 colors, ncolors * sizeof(*colors)); |
1172 } | |
1173 if ( screen == SDL_ShadowSurface ) { | |
1174 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1175 /* | |
1176 * The real screen is also indexed - set its physical | |
1177 * palette. The physical palette does not include the | |
1178 * gamma modification, we apply it directly instead, | |
1179 * but this only happens if we have hardware palette. | |
1180 */ | |
1181 screen = SDL_VideoSurface; | |
1182 } else { | |
1183 /* | |
1184 * The video surface is not indexed - invalidate any | |
1185 * active shadow-to-video blit mappings. | |
1186 */ | |
1187 if ( screen->map->dst == SDL_VideoSurface ) { | |
1188 SDL_InvalidateMap(screen->map); | |
1189 } | |
1190 if ( video->gamma ) { | |
1191 if( ! video->gammacols ) { | |
1192 SDL_Palette *pp = video->physpal; | |
1193 if(!pp) | |
1194 pp = screen->format->palette; | |
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1195 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1196 * sizeof(SDL_Color)); |
1197 SDL_ApplyGamma(video->gamma, | |
1198 pp->colors, | |
1199 video->gammacols, | |
1200 pp->ncolors); | |
1201 } else { | |
1202 SDL_ApplyGamma(video->gamma, colors, | |
1203 video->gammacols | |
1204 + firstcolor, | |
1205 ncolors); | |
1206 } | |
1207 } | |
1208 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1209 } | |
1210 } | |
1211 | |
1212 if ( screen == SDL_VideoSurface ) { | |
1213 SDL_Color gcolors[256]; | |
1214 | |
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1215 if ( video->gamma ) { |
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1216 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1217 colors = gcolors; |
1218 } | |
1219 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1220 if ( ! gotall ) { | |
1221 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1222 the video driver is responsible for copying back the | |
1223 correct colors into the video surface palette. | |
1224 */ | |
1225 ; | |
1226 } | |
1227 SDL_CursorPaletteChanged(); | |
1228 } | |
1229 return gotall; | |
1230 } | |
1231 | |
1232 /* | |
1233 * Set the physical and/or logical colormap of a surface: | |
1234 * Only the screen has a physical colormap. It determines what is actually | |
1235 * sent to the display. | |
1236 * The logical colormap is used to map blits to/from the surface. | |
1237 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1238 * | |
1239 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1240 */ | |
1241 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1242 SDL_Color *colors, int firstcolor, int ncolors) | |
1243 { | |
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1244 SDL_Palette *pal; |
0 | 1245 int gotall; |
1246 int palsize; | |
1247 | |
3995 | 1248 if ( !screen ) { |
34 | 1249 return 0; |
1250 } | |
3995 | 1251 if ( !current_video || screen != SDL_PublicSurface ) { |
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1252 /* only screens have physical palettes */ |
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1253 which &= ~SDL_PHYSPAL; |
3995 | 1254 } else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1255 /* hardware palettes required for split colormaps */ |
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1256 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1257 } |
1258 | |
1259 /* Verify the parameters */ | |
1260 pal = screen->format->palette; | |
1261 if( !pal ) { | |
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1262 return 0; /* not a palettized surface */ |
0 | 1263 } |
1264 gotall = 1; | |
1265 palsize = 1 << screen->format->BitsPerPixel; | |
1266 if ( ncolors > (palsize - firstcolor) ) { | |
662
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|
1267 ncolors = (palsize - firstcolor); |
0 | 1268 gotall = 0; |
1269 } | |
1270 | |
1271 if ( which & SDL_LOGPAL ) { | |
1272 /* | |
1273 * Logical palette change: The actual screen isn't affected, | |
1274 * but the internal colormap is altered so that the | |
1275 * interpretation of the pixel values (for blits etc) is | |
1276 * changed. | |
1277 */ | |
662
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|
1278 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1279 } |
1280 if ( which & SDL_PHYSPAL ) { | |
1281 SDL_VideoDevice *video = current_video; | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1282 /* |
0 | 1283 * Physical palette change: This doesn't affect the |
1284 * program's idea of what the screen looks like, but changes | |
1285 * its actual appearance. | |
1286 */ | |
3995 | 1287 if ( !video->physpal && !(which & SDL_LOGPAL) ) { |
0 | 1288 /* Lazy physical palette allocation */ |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
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|
1289 int size; |
1336
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Sam Lantinga <slouken@libsdl.org>
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|
1290 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1291 if ( !pp ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1292 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1293 } |
3995 | 1294 video->physpal = pp; |
0 | 1295 pp->ncolors = pal->ncolors; |
1296 size = pp->ncolors * sizeof(SDL_Color); | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1297 pp->colors = SDL_malloc(size); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1298 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1299 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1300 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1301 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1302 } |
1303 if ( ! SetPalette_physical(screen, | |
1304 colors, firstcolor, ncolors) ) { | |
1305 gotall = 0; | |
1306 } | |
1307 } | |
1308 return gotall; | |
1309 } | |
1310 | |
1311 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1312 int ncolors) | |
1313 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1314 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1315 colors, firstcolor, ncolors); |
1316 } | |
1317 | |
1318 /* | |
1319 * Clean up the video subsystem | |
1320 */ | |
1321 void SDL_VideoQuit (void) | |
1322 { | |
1323 SDL_Surface *ready_to_go; | |
1324 | |
1325 if ( current_video ) { | |
1326 SDL_VideoDevice *video = current_video; | |
1327 SDL_VideoDevice *this = current_video; | |
1328 | |
1329 /* Halt event processing before doing anything else */ | |
1330 SDL_StopEventLoop(); | |
1331 | |
1332 /* Clean up allocated window manager items */ | |
1333 if ( SDL_PublicSurface ) { | |
1334 SDL_PublicSurface = NULL; | |
1335 } | |
1336 SDL_CursorQuit(); | |
1337 | |
1338 /* Just in case... */ | |
1339 SDL_WM_GrabInputOff(); | |
1340 | |
1341 /* Clean up the system video */ | |
1342 video->VideoQuit(this); | |
1343 | |
1344 /* Free any lingering surfaces */ | |
1345 ready_to_go = SDL_ShadowSurface; | |
1346 SDL_ShadowSurface = NULL; | |
1347 SDL_FreeSurface(ready_to_go); | |
1348 if ( SDL_VideoSurface != NULL ) { | |
1349 ready_to_go = SDL_VideoSurface; | |
1350 SDL_VideoSurface = NULL; | |
1351 SDL_FreeSurface(ready_to_go); | |
1352 } | |
1353 SDL_PublicSurface = NULL; | |
1354 | |
1355 /* Clean up miscellaneous memory */ | |
1356 if ( video->physpal ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1357 SDL_free(video->physpal->colors); |
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1358 SDL_free(video->physpal); |
0 | 1359 video->physpal = NULL; |
1360 } | |
1361 if ( video->gammacols ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1362 SDL_free(video->gammacols); |
0 | 1363 video->gammacols = NULL; |
1364 } | |
1365 if ( video->gamma ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1366 SDL_free(video->gamma); |
0 | 1367 video->gamma = NULL; |
1368 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1369 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1370 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1371 video->wm_title = NULL; |
0 | 1372 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1373 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1374 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
changeset
|
1375 video->wm_icon = NULL; |
0 | 1376 } |
1377 | |
1378 /* Finish cleaning up video subsystem */ | |
1379 video->free(this); | |
1380 current_video = NULL; | |
1381 } | |
1382 return; | |
1383 } | |
1384 | |
1385 /* Load the GL driver library */ | |
1386 int SDL_GL_LoadLibrary(const char *path) | |
1387 { | |
1388 SDL_VideoDevice *video = current_video; | |
1389 SDL_VideoDevice *this = current_video; | |
1390 int retval; | |
1391 | |
1392 retval = -1; | |
423
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More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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|
1393 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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|
1394 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1395 } else { |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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371
diff
changeset
|
1396 if ( video->GL_LoadLibrary ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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371
diff
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|
1397 retval = video->GL_LoadLibrary(this, path); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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|
1398 } else { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1399 SDL_SetError("No dynamic GL support in video driver"); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1400 } |
0 | 1401 } |
1402 return(retval); | |
1403 } | |
1404 | |
1405 void *SDL_GL_GetProcAddress(const char* proc) | |
1406 { | |
1407 SDL_VideoDevice *video = current_video; | |
1408 SDL_VideoDevice *this = current_video; | |
1409 void *func; | |
1410 | |
1411 func = NULL; | |
1412 if ( video->GL_GetProcAddress ) { | |
1413 if ( video->gl_config.driver_loaded ) { | |
1414 func = video->GL_GetProcAddress(this, proc); | |
1415 } else { | |
1416 SDL_SetError("No GL driver has been loaded"); | |
1417 } | |
1418 } else { | |
1419 SDL_SetError("No dynamic GL support in video driver"); | |
1420 } | |
1421 return func; | |
1422 } | |
1423 | |
1424 /* Set the specified GL attribute for setting up a GL video mode */ | |
1425 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1426 { | |
1427 int retval; | |
1428 SDL_VideoDevice *video = current_video; | |
1429 | |
1430 retval = 0; | |
1431 switch (attr) { | |
1432 case SDL_GL_RED_SIZE: | |
1433 video->gl_config.red_size = value; | |
1434 break; | |
1435 case SDL_GL_GREEN_SIZE: | |
1436 video->gl_config.green_size = value; | |
1437 break; | |
1438 case SDL_GL_BLUE_SIZE: | |
1439 video->gl_config.blue_size = value; | |
1440 break; | |
1441 case SDL_GL_ALPHA_SIZE: | |
1442 video->gl_config.alpha_size = value; | |
1443 break; | |
1444 case SDL_GL_DOUBLEBUFFER: | |
1445 video->gl_config.double_buffer = value; | |
1446 break; | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1447 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1448 video->gl_config.buffer_size = value; |
0 | 1449 break; |
1450 case SDL_GL_DEPTH_SIZE: | |
1451 video->gl_config.depth_size = value; | |
1452 break; | |
1453 case SDL_GL_STENCIL_SIZE: | |
1454 video->gl_config.stencil_size = value; | |
1455 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1456 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1457 video->gl_config.accum_red_size = value; |
1458 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1459 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1460 video->gl_config.accum_green_size = value; |
1461 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1462 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1463 video->gl_config.accum_blue_size = value; |
1464 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1465 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1466 video->gl_config.accum_alpha_size = value; |
1467 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1468 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1469 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1470 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1471 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1472 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1473 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1474 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1475 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1476 break; |
1737 | 1477 case SDL_GL_ACCELERATED_VISUAL: |
1478 video->gl_config.accelerated = value; | |
1479 break; | |
1736
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1480 case SDL_GL_SWAP_CONTROL: |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1481 video->gl_config.swap_control = value; |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1482 break; |
0 | 1483 default: |
1484 SDL_SetError("Unknown OpenGL attribute"); | |
1485 retval = -1; | |
1486 break; | |
1487 } | |
1488 return(retval); | |
1489 } | |
1490 | |
1491 /* Retrieve an attribute value from the windowing system. */ | |
1492 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1493 { | |
1494 int retval = -1; | |
1495 SDL_VideoDevice* video = current_video; | |
1496 SDL_VideoDevice* this = current_video; | |
1497 | |
1498 if ( video->GL_GetAttribute ) { | |
1499 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1500 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1501 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1502 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1503 } |
1504 return retval; | |
1505 } | |
1506 | |
1507 /* Perform a GL buffer swap on the current GL context */ | |
1508 void SDL_GL_SwapBuffers(void) | |
1509 { | |
1510 SDL_VideoDevice *video = current_video; | |
1511 SDL_VideoDevice *this = current_video; | |
1512 | |
1513 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1514 video->GL_SwapBuffers(this); |
c6abdda2f666
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diff
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|
1515 } else { |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1516 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1517 } |
1518 } | |
1519 | |
1520 /* Update rects with locking */ | |
1521 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1522 { | |
1523 SDL_GL_Lock(); | |
1524 SDL_GL_UpdateRects(numrects, rects); | |
1525 SDL_GL_Unlock(); | |
1526 } | |
1527 | |
1528 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1529 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1530 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1531 #if SDL_VIDEO_OPENGL |
0 | 1532 SDL_VideoDevice *this = current_video; |
1533 SDL_Rect update, tmp; | |
1534 int x, y, i; | |
1535 | |
1536 for ( i = 0; i < numrects; i++ ) | |
1537 { | |
1538 tmp.y = rects[i].y; | |
1539 tmp.h = rects[i].h; | |
1540 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1541 { | |
1542 tmp.x = rects[i].x; | |
1543 tmp.w = rects[i].w; | |
1544 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1545 { | |
1546 update.x = tmp.x; | |
1547 update.y = tmp.y; | |
1548 update.w = tmp.w; | |
1549 update.h = tmp.h; | |
1550 | |
1551 if ( update.w > 256 ) | |
1552 update.w = 256; | |
1553 | |
1554 if ( update.h > 256 ) | |
1555 update.h = 256; | |
1556 | |
1557 this->glFlush(); | |
1558 this->glTexSubImage2D( | |
1559 GL_TEXTURE_2D, | |
1560 0, | |
1561 0, | |
1562 0, | |
1563 update.w, | |
1564 update.h, | |
1565 this->is_32bit? GL_RGBA : GL_RGB, | |
1566 #ifdef GL_VERSION_1_2 | |
1567 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1568 #else | |
1569 GL_UNSIGNED_BYTE, | |
1570 #endif | |
1571 (Uint8 *)this->screen->pixels + | |
1572 this->screen->format->BytesPerPixel * update.x + | |
1573 update.y * this->screen->pitch ); | |
1574 | |
1575 this->glFlush(); | |
1576 /* | |
1577 * Note the parens around the function name: | |
1578 * This is because some OpenGL implementations define glTexCoord etc | |
1579 * as macros, and we don't want them expanded here. | |
1580 */ | |
1581 this->glBegin(GL_TRIANGLE_STRIP); | |
1582 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1583 (this->glVertex2i)( update.x, update.y ); | |
1584 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1585 (this->glVertex2i)( update.x + update.w, update.y ); | |
1586 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1587 (this->glVertex2i)( update.x, update.y + update.h ); | |
1588 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1589 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1590 this->glEnd(); | |
1591 | |
1592 tmp.x += 256; | |
1593 tmp.w -= 256; | |
1594 } | |
1595 tmp.y += 256; | |
1596 tmp.h -= 256; | |
1597 } | |
1598 } | |
1599 #endif | |
1600 } | |
1601 | |
1602 /* Lock == save current state */ | |
1603 void SDL_GL_Lock() | |
1604 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1605 #if SDL_VIDEO_OPENGL |
0 | 1606 lock_count--; |
1607 if (lock_count==-1) | |
1608 { | |
1609 SDL_VideoDevice *this = current_video; | |
1610 | |
1611 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
Sam Lantinga <slouken@libsdl.org>
parents:
75
diff
changeset
|
1612 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1613 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1614 #endif |
0 | 1615 |
1616 this->glEnable(GL_TEXTURE_2D); | |
1617 this->glEnable(GL_BLEND); | |
1618 this->glDisable(GL_FOG); | |
1619 this->glDisable(GL_ALPHA_TEST); | |
1620 this->glDisable(GL_DEPTH_TEST); | |
1621 this->glDisable(GL_SCISSOR_TEST); | |
1622 this->glDisable(GL_STENCIL_TEST); | |
1623 this->glDisable(GL_CULL_FACE); | |
1624 | |
1625 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1626 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1627 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1628 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1629 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1630 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1631 | |
1632 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1633 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1634 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1635 | |
1636 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1637 this->glMatrixMode(GL_PROJECTION); | |
1638 this->glPushMatrix(); | |
1639 this->glLoadIdentity(); | |
1640 | |
1641 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1642 | |
1643 this->glMatrixMode(GL_MODELVIEW); | |
1644 this->glPushMatrix(); | |
1645 this->glLoadIdentity(); | |
1646 } | |
1647 #endif | |
1648 } | |
1649 | |
1650 /* Unlock == restore saved state */ | |
1651 void SDL_GL_Unlock() | |
1652 { | |
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1653 #if SDL_VIDEO_OPENGL |
0 | 1654 lock_count++; |
1655 if (lock_count==0) | |
1656 { | |
1657 SDL_VideoDevice *this = current_video; | |
1658 | |
1659 this->glPopMatrix(); | |
1660 this->glMatrixMode(GL_PROJECTION); | |
1661 this->glPopMatrix(); | |
1662 | |
1663 this->glPopClientAttrib(); | |
1664 this->glPopAttrib(); | |
1665 } | |
1666 #endif | |
1667 } | |
1668 | |
1669 /* | |
1670 * Sets/Gets the title and icon text of the display window, if any. | |
1671 */ | |
1672 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1673 { | |
1674 SDL_VideoDevice *video = current_video; | |
1675 SDL_VideoDevice *this = current_video; | |
1676 | |
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1677 if ( video ) { |
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1678 if ( title ) { |
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1679 if ( video->wm_title ) { |
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1680 SDL_free(video->wm_title); |
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1681 } |
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1682 video->wm_title = SDL_strdup(title); |
0 | 1683 } |
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1684 if ( icon ) { |
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1685 if ( video->wm_icon ) { |
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1686 SDL_free(video->wm_icon); |
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1687 } |
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1688 video->wm_icon = SDL_strdup(icon); |
0 | 1689 } |
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1690 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1691 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1692 } |
1693 } | |
1694 } | |
1695 void SDL_WM_GetCaption (char **title, char **icon) | |
1696 { | |
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1697 SDL_VideoDevice *video = current_video; |
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1698 |
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1699 if ( video ) { |
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1700 if ( title ) { |
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1701 *title = video->wm_title; |
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1702 } |
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1703 if ( icon ) { |
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1704 *icon = video->wm_icon; |
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1705 } |
0 | 1706 } |
1707 } | |
1708 | |
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1709 /* Utility function used by SDL_WM_SetIcon(); |
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1710 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1711 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1712 { |
1713 int x, y; | |
1714 Uint32 colorkey; | |
1715 #define SET_MASKBIT(icon, x, y, mask) \ | |
1716 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1717 | |
1718 colorkey = icon->format->colorkey; | |
1719 switch (icon->format->BytesPerPixel) { | |
1720 case 1: { Uint8 *pixels; | |
1721 for ( y=0; y<icon->h; ++y ) { | |
1722 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1723 for ( x=0; x<icon->w; ++x ) { | |
1724 if ( *pixels++ == colorkey ) { | |
1725 SET_MASKBIT(icon, x, y, mask); | |
1726 } | |
1727 } | |
1728 } | |
1729 } | |
1730 break; | |
1731 | |
1732 case 2: { Uint16 *pixels; | |
1733 for ( y=0; y<icon->h; ++y ) { | |
1734 pixels = (Uint16 *)icon->pixels + | |
1735 y*icon->pitch/2; | |
1736 for ( x=0; x<icon->w; ++x ) { | |
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1737 if ( (flags & 1) && *pixels == colorkey ) { |
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1738 SET_MASKBIT(icon, x, y, mask); |
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1739 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1740 SET_MASKBIT(icon, x, y, mask); |
1741 } | |
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1742 pixels++; |
0 | 1743 } |
1744 } | |
1745 } | |
1746 break; | |
1747 | |
1748 case 4: { Uint32 *pixels; | |
1749 for ( y=0; y<icon->h; ++y ) { | |
1750 pixels = (Uint32 *)icon->pixels + | |
1751 y*icon->pitch/4; | |
1752 for ( x=0; x<icon->w; ++x ) { | |
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1753 if ( (flags & 1) && *pixels == colorkey ) { |
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1754 SET_MASKBIT(icon, x, y, mask); |
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1755 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1756 SET_MASKBIT(icon, x, y, mask); |
1757 } | |
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1758 pixels++; |
0 | 1759 } |
1760 } | |
1761 } | |
1762 break; | |
1763 } | |
1764 } | |
1765 | |
1766 /* | |
1767 * Sets the window manager icon for the display window. | |
1768 */ | |
1769 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1770 { | |
1771 SDL_VideoDevice *video = current_video; | |
1772 SDL_VideoDevice *this = current_video; | |
1773 | |
1774 if ( icon && video->SetIcon ) { | |
1775 /* Generate a mask if necessary, and create the icon! */ | |
1776 if ( mask == NULL ) { | |
1777 int mask_len = icon->h*(icon->w+7)/8; | |
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1778 int flags = 0; |
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1779 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1780 if ( mask == NULL ) { |
1781 return; | |
1782 } | |
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1783 SDL_memset(mask, ~0, mask_len); |
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1784 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1785 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1786 if( flags ) { |
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1787 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1788 } |
1789 video->SetIcon(video, icon, mask); | |
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1790 SDL_free(mask); |
0 | 1791 } else { |
1792 video->SetIcon(this, icon, mask); | |
1793 } | |
1794 } | |
1795 } | |
1796 | |
1797 /* | |
1798 * Grab or ungrab the keyboard and mouse input. | |
1799 * This function returns the final grab mode after calling the | |
1800 * driver dependent function. | |
1801 */ | |
1802 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1803 { | |
1804 SDL_VideoDevice *video = current_video; | |
1805 SDL_VideoDevice *this = current_video; | |
1806 | |
1807 /* Only do something if we have support for grabs */ | |
1808 if ( video->GrabInput == NULL ) { | |
1809 return(video->input_grab); | |
1810 } | |
1811 | |
1812 /* If the final grab mode if off, only then do we actually grab */ | |
1813 #ifdef DEBUG_GRAB | |
1814 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1815 #endif | |
1816 if ( mode == SDL_GRAB_OFF ) { | |
1817 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1818 mode = video->GrabInput(this, mode); | |
1819 } | |
1820 } else { | |
1821 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1822 mode = video->GrabInput(this, mode); | |
1823 } | |
1824 } | |
1825 if ( mode != video->input_grab ) { | |
1826 video->input_grab = mode; | |
1827 if ( video->CheckMouseMode ) { | |
1828 video->CheckMouseMode(this); | |
1829 } | |
1830 } | |
1831 #ifdef DEBUG_GRAB | |
1832 printf("Final mode %d\n", video->input_grab); | |
1833 #endif | |
1834 | |
1835 /* Return the final grab state */ | |
1836 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1837 mode -= SDL_GRAB_FULLSCREEN; | |
1838 } | |
1839 return(mode); | |
1840 } | |
1841 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1842 { | |
1843 SDL_VideoDevice *video = current_video; | |
1844 | |
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1845 /* If the video isn't initialized yet, we can't do anything */ |
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1846 if ( ! video ) { |
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1847 return SDL_GRAB_OFF; |
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1848 } |
0 | 1849 |
1850 /* Return the current mode on query */ | |
1851 if ( mode == SDL_GRAB_QUERY ) { | |
1852 mode = video->input_grab; | |
1853 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1854 mode -= SDL_GRAB_FULLSCREEN; | |
1855 } | |
1856 return(mode); | |
1857 } | |
1858 | |
1859 #ifdef DEBUG_GRAB | |
1860 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1861 #endif | |
1862 /* If the video surface is fullscreen, we always grab */ | |
1863 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1864 mode -= SDL_GRAB_FULLSCREEN; | |
1865 } | |
1866 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1867 mode += SDL_GRAB_FULLSCREEN; | |
1868 } | |
1869 return(SDL_WM_GrabInputRaw(mode)); | |
1870 } | |
1871 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1872 { | |
1873 SDL_GrabMode mode; | |
1874 | |
1875 /* First query the current grab state */ | |
1876 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1877 | |
1878 /* Now explicitly turn off input grab */ | |
1879 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1880 | |
1881 /* Return the old state */ | |
1882 return(mode); | |
1883 } | |
1884 | |
1885 /* | |
1886 * Iconify the window in window managed environments. | |
1887 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1888 */ | |
1889 int SDL_WM_IconifyWindow(void) | |
1890 { | |
1891 SDL_VideoDevice *video = current_video; | |
1892 SDL_VideoDevice *this = current_video; | |
1893 int retval; | |
1894 | |
1895 retval = 0; | |
1896 if ( video->IconifyWindow ) { | |
1897 retval = video->IconifyWindow(this); | |
1898 } | |
1899 return(retval); | |
1900 } | |
1901 | |
1902 /* | |
1903 * Toggle fullscreen mode | |
1904 */ | |
1905 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1906 { | |
1907 SDL_VideoDevice *video = current_video; | |
1908 SDL_VideoDevice *this = current_video; | |
1909 int toggled; | |
1910 | |
1911 toggled = 0; | |
1912 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1913 video->ToggleFullScreen ) { | |
1914 if ( surface->flags & SDL_FULLSCREEN ) { | |
1915 toggled = video->ToggleFullScreen(this, 0); | |
1916 if ( toggled ) { | |
1917 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1918 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1919 } | |
1920 } else { | |
1921 toggled = video->ToggleFullScreen(this, 1); | |
1922 if ( toggled ) { | |
1923 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1924 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1925 } | |
1926 } | |
1927 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1928 if ( toggled ) { | |
1929 SDL_WM_GrabInput(video->input_grab); | |
1930 } | |
1931 } | |
1932 return(toggled); | |
1933 } | |
1934 | |
1935 /* | |
1936 * Get some platform dependent window manager information | |
1937 */ | |
1938 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1939 { | |
1940 SDL_VideoDevice *video = current_video; | |
1941 SDL_VideoDevice *this = current_video; | |
1942 | |
1943 if ( video && video->GetWMInfo ) { | |
1944 return(video->GetWMInfo(this, info)); | |
1945 } else { | |
1946 return(0); | |
1947 } | |
1948 } |