Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | 0267b8b1595c |
children | 8e961ef35d4b |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
0 | 29 |
30 /* The SDL video driver */ | |
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31 |
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32 typedef struct SDL_Window SDL_Window; |
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33 typedef struct SDL_Texture SDL_Texture; |
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34 typedef struct SDL_Renderer SDL_Renderer; |
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35 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 37 typedef struct SDL_VideoDevice SDL_VideoDevice; |
38 | |
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39 /* Define the SDL texture structure */ |
2753 | 40 struct SDL_Texture |
41 { | |
42 Uint32 id; | |
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43 |
2753 | 44 Uint32 format; /**< The pixel format of the texture */ |
45 int access; /**< SDL_TextureAccess */ | |
46 int w; /**< The width of the texture */ | |
47 int h; /**< The height of the texture */ | |
48 int modMode; /**< The texture modulation mode */ | |
49 int blendMode; /**< The texture blend mode */ | |
50 int scaleMode; /**< The texture scale mode */ | |
51 Uint8 r, g, b, a; /**< Texture modulation values */ | |
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52 |
2753 | 53 SDL_Renderer *renderer; |
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54 |
2753 | 55 void *driverdata; /**< Driver specific texture representation */ |
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56 |
2753 | 57 SDL_Texture *next; |
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58 }; |
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59 |
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60 /* Define the SDL renderer structure */ |
2753 | 61 struct SDL_Renderer |
62 { | |
63 int (*ActivateRenderer) (SDL_Renderer * renderer); | |
64 int (*DisplayModeChanged) (SDL_Renderer * renderer); | |
65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | |
67 void **pixels, int *pitch); | |
68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
69 const SDL_Color * colors, int firstcolor, | |
70 int ncolors); | |
71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
72 SDL_Color * colors, int firstcolor, | |
73 int ncolors); | |
74 int (*SetTextureColorMod) (SDL_Renderer * renderer, | |
75 SDL_Texture * texture); | |
76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | |
77 SDL_Texture * texture); | |
78 int (*SetTextureBlendMode) (SDL_Renderer * renderer, | |
79 SDL_Texture * texture); | |
80 int (*SetTextureScaleMode) (SDL_Renderer * renderer, | |
81 SDL_Texture * texture); | |
82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
83 const SDL_Rect * rect, const void *pixels, | |
84 int pitch); | |
85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
86 const SDL_Rect * rect, int markDirty, void **pixels, | |
87 int *pitch); | |
88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
90 int numrects, const SDL_Rect * rects); | |
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91 int (*SetDrawColor) (SDL_Renderer * renderer); |
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92 int (*SetDrawBlendMode) (SDL_Renderer * renderer); |
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93 int (*RenderClear) (SDL_Renderer * renderer); |
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94 int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, |
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95 int count); |
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96 int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, |
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97 int count); |
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98 int (*RenderDrawRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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99 int count); |
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100 int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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101 int count); |
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102 int (*RenderDrawEllipse) (SDL_Renderer * renderer, int x, int y, |
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103 int w, int h); |
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104 int (*RenderFillEllipse) (SDL_Renderer * renderer, int x, int y, |
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105 int w, int h); |
2753 | 106 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
107 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | |
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108 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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109 Uint32 format, void * pixels, int pitch); |
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110 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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111 Uint32 format, const void * pixels, int pitch); |
2753 | 112 void (*RenderPresent) (SDL_Renderer * renderer); |
113 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
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114 |
2753 | 115 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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116 |
2753 | 117 /* The current renderer info */ |
118 SDL_RendererInfo info; | |
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119 |
2753 | 120 /* The window associated with the renderer */ |
121 SDL_WindowID window; | |
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122 |
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123 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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124 int blendMode; /**< The drawing blend mode */ |
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125 |
2753 | 126 void *driverdata; |
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127 }; |
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128 |
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129 /* Define the SDL render driver structure */ |
2753 | 130 struct SDL_RenderDriver |
131 { | |
132 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | |
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133 |
2753 | 134 /* Info about the renderer capabilities */ |
135 SDL_RendererInfo info; | |
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136 }; |
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137 |
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138 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 139 struct SDL_Window |
140 { | |
141 Uint32 id; | |
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142 |
2753 | 143 char *title; |
144 int x, y; | |
145 int w, h; | |
146 Uint32 flags; | |
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147 |
2753 | 148 int display; |
149 SDL_Renderer *renderer; | |
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150 |
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151 SDL_DisplayMode fullscreen_mode; |
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152 |
2753 | 153 void *userdata; |
154 void *driverdata; | |
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155 }; |
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156 #define FULLSCREEN_VISIBLE(W) \ |
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157 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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158 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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159 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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160 |
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161 /* |
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162 * Define the SDL display structure This corresponds to physical monitors |
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163 * attached to the system. |
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164 */ |
2753 | 165 struct SDL_VideoDisplay |
166 { | |
167 int max_display_modes; | |
168 int num_display_modes; | |
169 SDL_DisplayMode *display_modes; | |
170 SDL_DisplayMode desktop_mode; | |
171 SDL_DisplayMode current_mode; | |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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172 SDL_bool updating_fullscreen; |
2753 | 173 SDL_Palette *palette; |
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174 |
2753 | 175 Uint16 *gamma; |
176 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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177 |
2753 | 178 int num_render_drivers; |
179 SDL_RenderDriver *render_drivers; | |
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180 |
2753 | 181 int num_windows; |
182 SDL_Window *windows; | |
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183 SDL_Window *fullscreen_window; |
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184 |
2753 | 185 SDL_Renderer *current_renderer; |
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186 |
2753 | 187 /* The hash list of textures */ |
188 SDL_Texture *textures[64]; | |
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189 |
2753 | 190 SDL_VideoDevice *device; |
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191 |
2753 | 192 void *driverdata; |
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193 }; |
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194 |
0 | 195 /* Define the SDL video driver structure */ |
196 #define _THIS SDL_VideoDevice *_this | |
197 | |
2753 | 198 struct SDL_VideoDevice |
199 { | |
200 /* * * */ | |
201 /* The name of this video driver */ | |
202 const char *name; | |
0 | 203 |
2753 | 204 /* * * */ |
205 /* Initialization/Query functions */ | |
0 | 206 |
2753 | 207 /* |
208 * Initialize the native video subsystem, filling in the list of | |
209 * displays for this driver, returning 0 or -1 if there's an error. | |
210 */ | |
211 int (*VideoInit) (_THIS); | |
0 | 212 |
2753 | 213 /* |
214 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
215 * if the application is shutting down the video subsystem. | |
216 */ | |
217 void (*VideoQuit) (_THIS); | |
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218 |
2753 | 219 /* * * */ |
220 /* | |
221 * Display functions | |
222 */ | |
0 | 223 |
2753 | 224 /* |
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225 * Get the bounds of a display |
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226 */ |
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227 int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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228 |
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229 /* |
2753 | 230 * Get a list of the available display modes. e.g. |
231 * SDL_AddDisplayMode(_this->current_display, mode) | |
232 */ | |
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233 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 234 |
2753 | 235 /* |
236 * Setting the display mode is independent of creating windows, so | |
237 * when the display mode is changed, all existing windows should have | |
238 * their data updated accordingly, including the display surfaces | |
239 * associated with them. | |
240 */ | |
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241 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 242 |
2753 | 243 /* Set the color entries of the display palette */ |
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244 int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
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245 |
2753 | 246 /* Get the color entries of the display palette */ |
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247 int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
0 | 248 |
2753 | 249 /* Set the gamma ramp */ |
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250 int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
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251 |
2753 | 252 /* Get the gamma ramp */ |
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253 int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
0 | 254 |
2753 | 255 /* * * */ |
256 /* | |
257 * Window functions | |
258 */ | |
259 int (*CreateWindow) (_THIS, SDL_Window * window); | |
260 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
261 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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262 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 263 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
264 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
265 void (*ShowWindow) (_THIS, SDL_Window * window); | |
266 void (*HideWindow) (_THIS, SDL_Window * window); | |
267 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
268 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
269 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
270 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
271 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
272 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
0 | 273 |
2753 | 274 /* Get some platform dependent window information */ |
275 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
276 struct SDL_SysWMinfo * info); | |
0 | 277 |
2753 | 278 /* * * */ |
279 /* | |
280 * OpenGL support | |
281 */ | |
282 int (*GL_LoadLibrary) (_THIS, const char *path); | |
283 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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284 void (*GL_UnloadLibrary) (_THIS); |
2753 | 285 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
286 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
287 int (*GL_SetSwapInterval) (_THIS, int interval); | |
288 int (*GL_GetSwapInterval) (_THIS); | |
289 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
290 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 291 |
2753 | 292 /* * * */ |
293 /* | |
294 * Event manager functions | |
295 */ | |
296 void (*PumpEvents) (_THIS); | |
0 | 297 |
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298 /* Suspend the screensaver */ |
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299 void (*SuspendScreenSaver) (_THIS); |
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300 |
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301 /* Text input */ |
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302 void (*StartTextInput) (_THIS); |
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303 void (*StopTextInput) (_THIS); |
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304 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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305 |
2753 | 306 /* * * */ |
307 /* Data common to all drivers */ | |
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308 SDL_bool suspend_screensaver; |
2753 | 309 int num_displays; |
310 SDL_VideoDisplay *displays; | |
311 int current_display; | |
312 Uint32 next_object_id; | |
0 | 313 |
2753 | 314 /* * * */ |
315 /* Data used by the GL drivers */ | |
316 struct | |
317 { | |
318 int red_size; | |
319 int green_size; | |
320 int blue_size; | |
321 int alpha_size; | |
322 int depth_size; | |
323 int buffer_size; | |
324 int stencil_size; | |
325 int double_buffer; | |
326 int accum_red_size; | |
327 int accum_green_size; | |
328 int accum_blue_size; | |
329 int accum_alpha_size; | |
330 int stereo; | |
331 int multisamplebuffers; | |
332 int multisamplesamples; | |
333 int accelerated; | |
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334 int major_version; |
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335 int minor_version; |
2753 | 336 int retained_backing; |
337 int driver_loaded; | |
338 char driver_path[256]; | |
339 void *dll_handle; | |
340 } gl_config; | |
0 | 341 |
2753 | 342 /* * * */ |
343 /* Data private to this driver */ | |
344 void *driverdata; | |
345 struct SDL_GLDriverData *gl_data; | |
0 | 346 |
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347 #if SDL_VIDEO_DRIVER_PANDORA |
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348 struct SDL_PrivateGLESData *gles_data; |
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349 #endif |
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350 |
2753 | 351 /* * * */ |
352 /* The function used to dispose of this structure */ | |
353 void (*free) (_THIS); | |
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354 }; |
0 | 355 |
2753 | 356 typedef struct VideoBootStrap |
357 { | |
358 const char *name; | |
359 const char *desc; | |
360 int (*available) (void); | |
361 SDL_VideoDevice *(*create) (int devindex); | |
362 } VideoBootStrap; | |
0 | 363 |
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364 #if SDL_VIDEO_DRIVER_COCOA |
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365 extern VideoBootStrap COCOA_bootstrap; |
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366 #endif |
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367 #if SDL_VIDEO_DRIVER_X11 |
0 | 368 extern VideoBootStrap X11_bootstrap; |
369 #endif | |
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370 #if SDL_VIDEO_DRIVER_FBCON |
0 | 371 extern VideoBootStrap FBCON_bootstrap; |
372 #endif | |
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373 #if SDL_VIDEO_DRIVER_DIRECTFB |
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374 extern VideoBootStrap DirectFB_bootstrap; |
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375 #endif |
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376 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 377 extern VideoBootStrap PS2GS_bootstrap; |
378 #endif | |
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379 #if SDL_VIDEO_DRIVER_PS3 |
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380 extern VideoBootStrap PS3_bootstrap; |
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381 #endif |
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382 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 383 extern VideoBootStrap SVGALIB_bootstrap; |
384 #endif | |
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385 #if SDL_VIDEO_DRIVER_GAPI |
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386 extern VideoBootStrap GAPI_bootstrap; |
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387 #endif |
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388 #if SDL_VIDEO_DRIVER_WIN32 |
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389 extern VideoBootStrap WIN32_bootstrap; |
0 | 390 #endif |
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391 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 392 extern VideoBootStrap BWINDOW_bootstrap; |
393 #endif | |
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394 #if SDL_VIDEO_DRIVER_PHOTON |
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395 extern VideoBootStrap photon_bootstrap; |
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396 #endif |
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397 #if SDL_VIDEO_DRIVER_QNXGF |
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398 extern VideoBootStrap qnxgf_bootstrap; |
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399 #endif |
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400 #if SDL_VIDEO_DRIVER_EPOC |
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401 extern VideoBootStrap EPOC_bootstrap; |
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402 #endif |
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403 #if SDL_VIDEO_DRIVER_RISCOS |
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404 extern VideoBootStrap RISCOS_bootstrap; |
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405 #endif |
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406 #if SDL_VIDEO_DRIVER_UIKIT |
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407 extern VideoBootStrap UIKIT_bootstrap; |
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408 #endif |
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409 #if SDL_VIDEO_DRIVER_DUMMY |
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410 extern VideoBootStrap DUMMY_bootstrap; |
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411 #endif |
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412 #if SDL_VIDEO_DRIVER_NDS |
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413 extern VideoBootStrap NDS_bootstrap; |
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414 #endif |
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415 #if SDL_VIDEO_DRIVER_PANDORA |
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416 extern VideoBootStrap PND_bootstrap; |
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417 #endif |
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418 |
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419 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
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420 #define SDL_CurrentRenderer (SDL_CurrentDisplay.current_renderer) |
0 | 421 |
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422 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
2753 | 423 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
424 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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425 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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426 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); |
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427 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); |
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428 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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429 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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430 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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431 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); |
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467e67d301f3
Removed a little redundancy in the naming
Sam Lantinga <slouken@libsdl.org>
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432 extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors); |
467e67d301f3
Removed a little redundancy in the naming
Sam Lantinga <slouken@libsdl.org>
parents:
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433 extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors); |
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Work in progress on multi-display support:
Sam Lantinga <slouken@libsdl.org>
parents:
3435
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434 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); |
4b594623401b
Work in progress on multi-display support:
Sam Lantinga <slouken@libsdl.org>
parents:
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435 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); |
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467e67d301f3
Removed a little redundancy in the naming
Sam Lantinga <slouken@libsdl.org>
parents:
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436 extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver); |
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c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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437 |
2753 | 438 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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439 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
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440 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
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441 |
2753 | 442 extern void SDL_OnWindowShown(SDL_Window * window); |
443 extern void SDL_OnWindowHidden(SDL_Window * window); | |
444 extern void SDL_OnWindowResized(SDL_Window * window); | |
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98a819296cdc
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Sam Lantinga <slouken@libsdl.org>
parents:
3501
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445 extern void SDL_OnWindowMinimized(SDL_Window * window); |
98a819296cdc
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Sam Lantinga <slouken@libsdl.org>
parents:
3501
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446 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 447 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
448 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
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449 extern SDL_WindowID SDL_GetFocusWindow(void); |
0 | 450 |
2753 | 451 #endif /* _SDL_sysvideo_h */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
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452 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
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453 /* vi: set ts=4 sw=4 expandtab: */ |