annotate src/video/SDL_sysvideo.h @ 1913:83420da906a5

Implemented Windows OpenGL support Fixed slowdown enumerating display modes, which was hosing OpenGL as well... Removed SDL_ from the render driver prefixes
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Jul 2006 06:47:33 +0000
parents 8d384b647307
children d4572b97b08f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_sysvideo_h
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25 #define _SDL_sysvideo_h
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26
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27 #include "SDL_mouse.h"
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28
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29 /* The SDL video driver */
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30
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31 typedef struct SDL_Window SDL_Window;
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32 typedef struct SDL_Texture SDL_Texture;
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33 typedef struct SDL_Renderer SDL_Renderer;
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34 typedef struct SDL_RenderDriver SDL_RenderDriver;
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35 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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36 typedef struct SDL_VideoDevice SDL_VideoDevice;
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37
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38 /* Define the SDL texture structure */
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39 struct SDL_Texture
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40 {
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41 Uint32 id;
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42
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43 Uint32 format; /**< The pixel format of the texture */
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44 int access; /**< SDL_TextureAccess */
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45 int w; /**< The width of the texture */
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46 int h; /**< The height of the texture */
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47
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48 SDL_Renderer *renderer;
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49
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50 void *driverdata; /**< Driver specific texture representation */
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51
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52 SDL_Texture *next;
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53 };
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54
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55 /* Define the SDL renderer structure */
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56 struct SDL_Renderer
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57 {
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58 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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59 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
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60 void **pixels, int *pitch);
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61 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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62 const SDL_Color * colors, int firstcolor,
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63 int ncolors);
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64 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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65 SDL_Color * colors, int firstcolor,
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66 int ncolors);
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67 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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68 const SDL_Rect * rect, const void *pixels,
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69 int pitch);
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70 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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71 const SDL_Rect * rect, int markDirty, void **pixels,
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72 int *pitch);
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73 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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74 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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75 int numrects, const SDL_Rect * rects);
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76 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect,
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77 Uint32 color);
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78 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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79 const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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80 int blendMode, int scaleMode);
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81 void (*RenderPresent) (SDL_Renderer * renderer);
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82 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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83
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84 void (*DestroyRenderer) (SDL_Renderer * renderer);
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85
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86 /* The current renderer info */
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87 SDL_RendererInfo info;
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88
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89 /* The window associated with the renderer */
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90 SDL_WindowID window;
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91
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92 void *driverdata;
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93 };
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94
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95 /* Define the SDL render driver structure */
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96 struct SDL_RenderDriver
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97 {
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98 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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99
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100 /* Info about the renderer capabilities */
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101 SDL_RendererInfo info;
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102 };
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103
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104 /* Define the SDL window structure, corresponding to toplevel windows */
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105 struct SDL_Window
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106 {
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107 Uint32 id;
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108
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109 char *title;
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110 int x, y;
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111 int w, h;
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112 Uint32 flags;
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113
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114 int display;
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115 SDL_Renderer *renderer;
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116
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117 void *userdata;
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118 void *driverdata;
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119 };
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120 #define FULLSCREEN_VISIBLE(W) \
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121 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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122 ((W)->flags & SDL_WINDOW_SHOWN) && \
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123 !((W)->flags & SDL_WINDOW_MINIMIZED))
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124
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125 /* Define the SDL display structure
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126 This corresponds to physical monitors attached to the system.
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127 */
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128 struct SDL_VideoDisplay
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129 {
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130 int max_display_modes;
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131 int num_display_modes;
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132 SDL_DisplayMode *display_modes;
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133 SDL_DisplayMode desktop_mode;
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134 SDL_DisplayMode current_mode;
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135 SDL_DisplayMode desired_mode;
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136 SDL_DisplayMode *fullscreen_mode;
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137 SDL_Palette *palette;
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138
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139 Uint16 *gamma;
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140 Uint16 *saved_gamma; /* (just offset into gamma) */
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141
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142 int num_render_drivers;
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143 SDL_RenderDriver *render_drivers;
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144
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145 int num_windows;
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146 SDL_Window *windows;
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147
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148 SDL_Renderer *current_renderer;
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149
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150 /* The hash list of textures */
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151 SDL_Texture *textures[64];
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152
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153 SDL_VideoDevice *device;
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154
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155 void *driverdata;
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156 };
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157
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158 /* Define the SDL video driver structure */
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159 #define _THIS SDL_VideoDevice *_this
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160
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161 struct SDL_VideoDevice
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162 {
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163 /* * * */
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164 /* The name of this video driver */
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165 const char *name;
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166
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167 /* * * */
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168 /* Initialization/Query functions */
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169
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170 /* Initialize the native video subsystem, filling in the list
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171 of displays for this driver, returning 0 or -1 if there's an error.
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172 */
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173 int (*VideoInit) (_THIS);
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174
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175 /* Reverse the effects VideoInit() -- called if VideoInit() fails
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176 or if the application is shutting down the video subsystem.
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177 */
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178 void (*VideoQuit) (_THIS);
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179
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180 /* * * */
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181 /* Display functions
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182 */
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183
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184 /* Get a list of the available display modes.
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185 * e.g. SDL_AddDisplayMode(_this->current_display, mode)
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186 */
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187 void (*GetDisplayModes) (_THIS);
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188
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189 /* Setting the display mode is independent of creating windows,
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190 * so when the display mode is changed, all existing windows
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191 * should have their data updated accordingly, including the
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192 * display surfaces associated with them.
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193 */
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194 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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195
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196 /* Set the color entries of the display palette */
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197 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
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198
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199 /* Get the color entries of the display palette */
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200 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
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201
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202 /* Set the gamma ramp */
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203 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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204
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205 /* Get the gamma ramp */
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206 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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207
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208 /* * * */
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209 /* Window functions
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210 */
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211 int (*CreateWindow) (_THIS, SDL_Window * window);
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212 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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213 void (*SetWindowTitle) (_THIS, SDL_Window * window);
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214 void (*SetWindowPosition) (_THIS, SDL_Window * window);
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215 void (*SetWindowSize) (_THIS, SDL_Window * window);
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216 void (*ShowWindow) (_THIS, SDL_Window * window);
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217 void (*HideWindow) (_THIS, SDL_Window * window);
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218 void (*RaiseWindow) (_THIS, SDL_Window * window);
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219 void (*MaximizeWindow) (_THIS, SDL_Window * window);
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220 void (*MinimizeWindow) (_THIS, SDL_Window * window);
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221 void (*RestoreWindow) (_THIS, SDL_Window * window);
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222 void (*SetWindowGrab) (_THIS, SDL_Window * window);
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223 void (*DestroyWindow) (_THIS, SDL_Window * window);
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224
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225 /* Get some platform dependent window information */
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226 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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227 struct SDL_SysWMinfo * info);
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228
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229 /* * * */
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230 /* OpenGL support
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231 */
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232 int (*GL_LoadLibrary) (_THIS, const char *path);
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233 void *(*GL_GetProcAddress) (_THIS, const char *proc);
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234 int (*GL_GetWindowAttribute) (_THIS, SDL_Window * window,
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235 SDL_GLattr attrib, int *value);
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236 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
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237 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
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238 int (*GL_SetSwapInterval) (_THIS, int interval);
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239 int (*GL_GetSwapInterval) (_THIS);
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240 void (*GL_SwapWindow) (_THIS, SDL_Window * window);
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241 void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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242
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243 /* * * */
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244 /* Event manager functions
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245 */
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246 void (*PumpEvents) (_THIS);
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247
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248 /* * * */
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249 /* Data common to all drivers */
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250 int num_displays;
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251 SDL_VideoDisplay *displays;
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252 int current_display;
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253 Uint32 next_object_id;
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254
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255 /* * * */
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256 /* Data used by the GL drivers */
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257 struct
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258 {
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259 int red_size;
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260 int green_size;
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261 int blue_size;
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262 int alpha_size;
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263 int depth_size;
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264 int buffer_size;
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265 int stencil_size;
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266 int double_buffer;
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267 int accum_red_size;
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268 int accum_green_size;
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269 int accum_blue_size;
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270 int accum_alpha_size;
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271 int stereo;
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272 int multisamplebuffers;
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273 int multisamplesamples;
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274 int accelerated;
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275 int driver_loaded;
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276 char driver_path[256];
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277 void *dll_handle;
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278 } gl_config;
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279
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280 /* * * */
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281 /* Data private to this driver */
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282 void *driverdata;
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283 struct SDL_GLDriverData *gl_data;
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284
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285 /* * * */
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286 /* The function used to dispose of this structure */
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287 void (*free) (_THIS);
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288 };
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289
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290 typedef struct VideoBootStrap
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291 {
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292 const char *name;
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293 const char *desc;
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294 int (*available) (void);
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295 SDL_VideoDevice *(*create) (int devindex);
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296 } VideoBootStrap;
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297
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298 #if SDL_VIDEO_DRIVER_QUARTZ
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299 extern VideoBootStrap QZ_bootstrap;
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300 #endif
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301 #if SDL_VIDEO_DRIVER_X11
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302 extern VideoBootStrap X11_bootstrap;
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303 #endif
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304 #if SDL_VIDEO_DRIVER_DGA
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305 extern VideoBootStrap DGA_bootstrap;
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306 #endif
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307 #if SDL_VIDEO_DRIVER_NANOX
30
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308 extern VideoBootStrap NX_bootstrap;
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309 #endif
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310 #if SDL_VIDEO_DRIVER_IPOD
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311 extern VideoBootStrap iPod_bootstrap;
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312 #endif
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313 #if SDL_VIDEO_DRIVER_QTOPIA
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314 extern VideoBootStrap Qtopia_bootstrap;
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315 #endif
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316 #if SDL_VIDEO_DRIVER_WSCONS
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317 extern VideoBootStrap WSCONS_bootstrap;
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318 #endif
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319 #if SDL_VIDEO_DRIVER_FBCON
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320 extern VideoBootStrap FBCON_bootstrap;
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321 #endif
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322 #if SDL_VIDEO_DRIVER_DIRECTFB
167
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323 extern VideoBootStrap DirectFB_bootstrap;
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324 #endif
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325 #if SDL_VIDEO_DRIVER_PS2GS
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326 extern VideoBootStrap PS2GS_bootstrap;
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327 #endif
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328 #if SDL_VIDEO_DRIVER_GGI
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329 extern VideoBootStrap GGI_bootstrap;
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330 #endif
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331 #if SDL_VIDEO_DRIVER_VGL
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332 extern VideoBootStrap VGL_bootstrap;
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333 #endif
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334 #if SDL_VIDEO_DRIVER_SVGALIB
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335 extern VideoBootStrap SVGALIB_bootstrap;
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336 #endif
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337 #if SDL_VIDEO_DRIVER_GAPI
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338 extern VideoBootStrap GAPI_bootstrap;
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339 #endif
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340 #if SDL_VIDEO_DRIVER_WIN32
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341 extern VideoBootStrap WIN32_bootstrap;
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342 #endif
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343 #if SDL_VIDEO_DRIVER_BWINDOW
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344 extern VideoBootStrap BWINDOW_bootstrap;
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345 #endif
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346 #if SDL_VIDEO_DRIVER_TOOLBOX
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347 extern VideoBootStrap TOOLBOX_bootstrap;
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348 #endif
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349 #if SDL_VIDEO_DRIVER_DRAWSPROCKET
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350 extern VideoBootStrap DSp_bootstrap;
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351 #endif
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352 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS
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353 extern VideoBootStrap CGX_bootstrap;
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354 #endif
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355 #if SDL_VIDEO_DRIVER_PHOTON
173
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356 extern VideoBootStrap ph_bootstrap;
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357 #endif
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358 #if SDL_VIDEO_DRIVER_EPOC
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359 extern VideoBootStrap EPOC_bootstrap;
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360 #endif
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361 #if SDL_VIDEO_DRIVER_XBIOS
281
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362 extern VideoBootStrap XBIOS_bootstrap;
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363 #endif
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364 #if SDL_VIDEO_DRIVER_GEM
281
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365 extern VideoBootStrap GEM_bootstrap;
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366 #endif
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367 #if SDL_VIDEO_DRIVER_PICOGUI
433
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368 extern VideoBootStrap PG_bootstrap;
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369 #endif
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370 #if SDL_VIDEO_DRIVER_DC
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371 extern VideoBootStrap DC_bootstrap;
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372 #endif
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373 #if SDL_VIDEO_DRIVER_RISCOS
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374 extern VideoBootStrap RISCOS_bootstrap;
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375 #endif
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376 #if SDL_VIDEO_DRIVER_OS2FS
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377 extern VideoBootStrap OS2FSLib_bootstrap;
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378 #endif
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379 #if SDL_VIDEO_DRIVER_AALIB
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380 extern VideoBootStrap AALIB_bootstrap;
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381 #endif
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382 #if SDL_VIDEO_DRIVER_DUMMY
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383 extern VideoBootStrap DUMMY_bootstrap;
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384 #endif
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385 #if SDL_VIDEO_DRIVER_GLSDL
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386 extern VideoBootStrap glSDL_bootstrap;
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387 #endif
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388
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389 #define SDL_CurrentDisplay (_this->displays[_this->current_display])
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390
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391 extern SDL_VideoDevice *SDL_GetVideoDevice();
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392 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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393 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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394 extern SDL_bool SDL_AddDisplayMode(int displayIndex,
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395 const SDL_DisplayMode * mode);
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396 extern void SDL_AddRenderDriver(int displayIndex,
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397 const SDL_RenderDriver * driver);
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398
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399 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
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400 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
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401
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402 extern void SDL_OnWindowShown(SDL_Window * window);
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403 extern void SDL_OnWindowHidden(SDL_Window * window);
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404 extern void SDL_OnWindowFocusGained(SDL_Window * window);
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405 extern void SDL_OnWindowFocusLost(SDL_Window * window);
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406 extern SDL_WindowID SDL_GetFocusWindow(void);
0
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407
74212992fb08 Initial revision
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408 #endif /* _SDL_sysvideo_h */
1895
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409
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410 /* vi: set ts=4 sw=4 expandtab: */