diff src/video/SDL_sysvideo.h @ 2753:0969758c8809

indent
author Sam Lantinga <slouken@libsdl.org>
date Mon, 15 Sep 2008 04:32:36 +0000
parents b86247d21929
children 99210400e8b9
line wrap: on
line diff
--- a/src/video/SDL_sysvideo.h	Mon Sep 15 04:31:30 2008 +0000
+++ b/src/video/SDL_sysvideo.h	Mon Sep 15 04:32:36 2008 +0000
@@ -37,95 +37,99 @@
 typedef struct SDL_VideoDevice SDL_VideoDevice;
 
 /* Define the SDL texture structure */
-struct SDL_Texture {
-	Uint32          id;
+struct SDL_Texture
+{
+    Uint32 id;
 
-	Uint32          format;	/**< The pixel format of the texture */
-	int             access;	/**< SDL_TextureAccess */
-	int             w;	/**< The width of the texture */
-	int             h;	/**< The height of the texture */
-	int             modMode;/**< The texture modulation mode */
-	int             blendMode;	/**< The texture blend mode */
-	int             scaleMode;	/**< The texture scale mode */
-	Uint8           r, g, b, a;	/**< Texture modulation values */
+    Uint32 format;              /**< The pixel format of the texture */
+    int access;                 /**< SDL_TextureAccess */
+    int w;                      /**< The width of the texture */
+    int h;                      /**< The height of the texture */
+    int modMode;                /**< The texture modulation mode */
+    int blendMode;                      /**< The texture blend mode */
+    int scaleMode;                      /**< The texture scale mode */
+    Uint8 r, g, b, a;                   /**< Texture modulation values */
 
-	SDL_Renderer   *renderer;
+    SDL_Renderer *renderer;
 
-	void           *driverdata;	/**< Driver specific texture representation */
+    void *driverdata;                   /**< Driver specific texture representation */
 
-	SDL_Texture    *next;
+    SDL_Texture *next;
 };
 
 /* Define the SDL renderer structure */
-struct SDL_Renderer {
-	int             (*ActivateRenderer) (SDL_Renderer * renderer);
-	int             (*DisplayModeChanged) (SDL_Renderer * renderer);
-	int             (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
-	int             (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
-				                 void **pixels, int *pitch);
-	int             (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
-		                   const SDL_Color * colors, int firstcolor,
-					                      int ncolors);
-	int             (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
-			                 SDL_Color * colors, int firstcolor,
-					                      int ncolors);
-	int             (*SetTextureColorMod) (SDL_Renderer * renderer,
-				                     SDL_Texture * texture);
-	int             (*SetTextureAlphaMod) (SDL_Renderer * renderer,
-				                     SDL_Texture * texture);
-	int             (*SetTextureBlendMode) (SDL_Renderer * renderer,
-				                     SDL_Texture * texture);
-	int             (*SetTextureScaleMode) (SDL_Renderer * renderer,
-				                     SDL_Texture * texture);
-	int             (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
-		                  const SDL_Rect * rect, const void *pixels,
-					                  int pitch);
-	int             (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
-	                const SDL_Rect * rect, int markDirty, void **pixels,
-					                int *pitch);
-	void            (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
-	void            (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
-		                      int numrects, const SDL_Rect * rects);
-	int             (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
-			                    Uint8 a, const SDL_Rect * rect);
-	int             (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
-	                const SDL_Rect * srcrect, const SDL_Rect * dstrect);
-	void            (*RenderPresent) (SDL_Renderer * renderer);
-	void            (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+struct SDL_Renderer
+{
+    int (*ActivateRenderer) (SDL_Renderer * renderer);
+    int (*DisplayModeChanged) (SDL_Renderer * renderer);
+    int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+    int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
+                               void **pixels, int *pitch);
+    int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
+                              const SDL_Color * colors, int firstcolor,
+                              int ncolors);
+    int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
+                              SDL_Color * colors, int firstcolor,
+                              int ncolors);
+    int (*SetTextureColorMod) (SDL_Renderer * renderer,
+                               SDL_Texture * texture);
+    int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
+                               SDL_Texture * texture);
+    int (*SetTextureBlendMode) (SDL_Renderer * renderer,
+                                SDL_Texture * texture);
+    int (*SetTextureScaleMode) (SDL_Renderer * renderer,
+                                SDL_Texture * texture);
+    int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+                          const SDL_Rect * rect, const void *pixels,
+                          int pitch);
+    int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+                        const SDL_Rect * rect, int markDirty, void **pixels,
+                        int *pitch);
+    void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+    void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+                          int numrects, const SDL_Rect * rects);
+    int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
+                       Uint8 a, const SDL_Rect * rect);
+    int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
+                       const SDL_Rect * srcrect, const SDL_Rect * dstrect);
+    void (*RenderPresent) (SDL_Renderer * renderer);
+    void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
 
-	void            (*DestroyRenderer) (SDL_Renderer * renderer);
+    void (*DestroyRenderer) (SDL_Renderer * renderer);
 
-	/* The current renderer info */
-	SDL_RendererInfo info;
+    /* The current renderer info */
+    SDL_RendererInfo info;
 
-	/* The window associated with the renderer */
-	SDL_WindowID    window;
+    /* The window associated with the renderer */
+    SDL_WindowID window;
 
-	void           *driverdata;
+    void *driverdata;
 };
 
 /* Define the SDL render driver structure */
-struct SDL_RenderDriver {
-	SDL_Renderer   *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
+struct SDL_RenderDriver
+{
+    SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
 
-	/* Info about the renderer capabilities */
-	SDL_RendererInfo info;
+    /* Info about the renderer capabilities */
+    SDL_RendererInfo info;
 };
 
 /* Define the SDL window structure, corresponding to toplevel windows */
-struct SDL_Window {
-	Uint32          id;
+struct SDL_Window
+{
+    Uint32 id;
 
-	char           *title;
-	int             x, y;
-	int             w, h;
-	Uint32          flags;
+    char *title;
+    int x, y;
+    int w, h;
+    Uint32 flags;
 
-	int             display;
-	SDL_Renderer   *renderer;
+    int display;
+    SDL_Renderer *renderer;
 
-	void           *userdata;
-	void           *driverdata;
+    void *userdata;
+    void *driverdata;
 };
 #define FULLSCREEN_VISIBLE(W) \
     (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
@@ -136,177 +140,181 @@
  * Define the SDL display structure This corresponds to physical monitors
  * attached to the system.
  */
-struct SDL_VideoDisplay {
-	int             max_display_modes;
-	int             num_display_modes;
-	SDL_DisplayMode *display_modes;
-	SDL_DisplayMode desktop_mode;
-	SDL_DisplayMode current_mode;
-	SDL_DisplayMode fullscreen_mode;
-	SDL_Palette    *palette;
+struct SDL_VideoDisplay
+{
+    int max_display_modes;
+    int num_display_modes;
+    SDL_DisplayMode *display_modes;
+    SDL_DisplayMode desktop_mode;
+    SDL_DisplayMode current_mode;
+    SDL_DisplayMode fullscreen_mode;
+    SDL_Palette *palette;
 
-	Uint16         *gamma;
-	Uint16         *saved_gamma;	/* (just offset into gamma) */
+    Uint16 *gamma;
+    Uint16 *saved_gamma;        /* (just offset into gamma) */
 
-	int             num_render_drivers;
-	SDL_RenderDriver *render_drivers;
+    int num_render_drivers;
+    SDL_RenderDriver *render_drivers;
 
-	int             num_windows;
-	SDL_Window     *windows;
+    int num_windows;
+    SDL_Window *windows;
 
-	SDL_Renderer   *current_renderer;
+    SDL_Renderer *current_renderer;
 
-	/* The hash list of textures */
-	SDL_Texture    *textures[64];
+    /* The hash list of textures */
+    SDL_Texture *textures[64];
 
-	SDL_VideoDevice *device;
+    SDL_VideoDevice *device;
 
-	void           *driverdata;
+    void *driverdata;
 };
 
 /* Define the SDL video driver structure */
 #define _THIS	SDL_VideoDevice *_this
 
-struct SDL_VideoDevice {
-	/* * * */
-	/* The name of this video driver */
-	const char     *name;
+struct SDL_VideoDevice
+{
+    /* * * */
+    /* The name of this video driver */
+    const char *name;
 
-	/* * * */
-	/* Initialization/Query functions */
+    /* * * */
+    /* Initialization/Query functions */
 
-	/*
-	 * Initialize the native video subsystem, filling in the list of
-	 * displays for this driver, returning 0 or -1 if there's an error.
-	 */
-	int             (*VideoInit) (_THIS);
+    /*
+     * Initialize the native video subsystem, filling in the list of
+     * displays for this driver, returning 0 or -1 if there's an error.
+     */
+    int (*VideoInit) (_THIS);
 
-	/*
-	 * Reverse the effects VideoInit() -- called if VideoInit() fails or
-	 * if the application is shutting down the video subsystem.
-	 */
-	void            (*VideoQuit) (_THIS);
+    /*
+     * Reverse the effects VideoInit() -- called if VideoInit() fails or
+     * if the application is shutting down the video subsystem.
+     */
+    void (*VideoQuit) (_THIS);
 
-	/* * * */
-	/*
-	 * Display functions
-	 */
+    /* * * */
+    /*
+     * Display functions
+     */
 
-	/*
-	 * Get a list of the available display modes. e.g.
-	 * SDL_AddDisplayMode(_this->current_display, mode)
-	 */
-	void            (*GetDisplayModes) (_THIS);
+    /*
+     * Get a list of the available display modes. e.g.
+     * SDL_AddDisplayMode(_this->current_display, mode)
+     */
+    void (*GetDisplayModes) (_THIS);
 
-	/*
-	 * Setting the display mode is independent of creating windows, so
-	 * when the display mode is changed, all existing windows should have
-	 * their data updated accordingly, including the display surfaces
-	 * associated with them.
-	 */
-	int             (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
+    /*
+     * Setting the display mode is independent of creating windows, so
+     * when the display mode is changed, all existing windows should have
+     * their data updated accordingly, including the display surfaces
+     * associated with them.
+     */
+    int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
 
-	/* Set the color entries of the display palette */
-	int             (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
+    /* Set the color entries of the display palette */
+    int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
 
-	/* Get the color entries of the display palette */
-	int             (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
+    /* Get the color entries of the display palette */
+    int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
 
-	/* Set the gamma ramp */
-	int             (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
+    /* Set the gamma ramp */
+    int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
 
-	/* Get the gamma ramp */
-	int             (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
+    /* Get the gamma ramp */
+    int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
 
-	/* * * */
-	/*
-	 * Window functions
-	 */
-	int             (*CreateWindow) (_THIS, SDL_Window * window);
-	int             (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
-	void            (*SetWindowTitle) (_THIS, SDL_Window * window);
-	void            (*SetWindowPosition) (_THIS, SDL_Window * window);
-	void            (*SetWindowSize) (_THIS, SDL_Window * window);
-	void            (*ShowWindow) (_THIS, SDL_Window * window);
-	void            (*HideWindow) (_THIS, SDL_Window * window);
-	void            (*RaiseWindow) (_THIS, SDL_Window * window);
-	void            (*MaximizeWindow) (_THIS, SDL_Window * window);
-	void            (*MinimizeWindow) (_THIS, SDL_Window * window);
-	void            (*RestoreWindow) (_THIS, SDL_Window * window);
-	void            (*SetWindowGrab) (_THIS, SDL_Window * window);
-	void            (*DestroyWindow) (_THIS, SDL_Window * window);
+    /* * * */
+    /*
+     * Window functions
+     */
+    int (*CreateWindow) (_THIS, SDL_Window * window);
+    int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
+    void (*SetWindowTitle) (_THIS, SDL_Window * window);
+    void (*SetWindowPosition) (_THIS, SDL_Window * window);
+    void (*SetWindowSize) (_THIS, SDL_Window * window);
+    void (*ShowWindow) (_THIS, SDL_Window * window);
+    void (*HideWindow) (_THIS, SDL_Window * window);
+    void (*RaiseWindow) (_THIS, SDL_Window * window);
+    void (*MaximizeWindow) (_THIS, SDL_Window * window);
+    void (*MinimizeWindow) (_THIS, SDL_Window * window);
+    void (*RestoreWindow) (_THIS, SDL_Window * window);
+    void (*SetWindowGrab) (_THIS, SDL_Window * window);
+    void (*DestroyWindow) (_THIS, SDL_Window * window);
 
-	/* Get some platform dependent window information */
-	                SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
-			                       struct SDL_SysWMinfo * info);
+    /* Get some platform dependent window information */
+      SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
+                                  struct SDL_SysWMinfo * info);
 
-	/* * * */
-	/*
-	 * OpenGL support
-	 */
-	int             (*GL_LoadLibrary) (_THIS, const char *path);
-	void           *(*GL_GetProcAddress) (_THIS, const char *proc);
-	                SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
-	int             (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
-	int             (*GL_SetSwapInterval) (_THIS, int interval);
-	int             (*GL_GetSwapInterval) (_THIS);
-	void            (*GL_SwapWindow) (_THIS, SDL_Window * window);
-	void            (*GL_DeleteContext) (_THIS, SDL_GLContext context);
+    /* * * */
+    /*
+     * OpenGL support
+     */
+    int (*GL_LoadLibrary) (_THIS, const char *path);
+    void *(*GL_GetProcAddress) (_THIS, const char *proc);
+      SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
+    int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
+    int (*GL_SetSwapInterval) (_THIS, int interval);
+    int (*GL_GetSwapInterval) (_THIS);
+    void (*GL_SwapWindow) (_THIS, SDL_Window * window);
+    void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
 
-	/* * * */
-	/*
-	 * Event manager functions
-	 */
-	void            (*PumpEvents) (_THIS);
+    /* * * */
+    /*
+     * Event manager functions
+     */
+    void (*PumpEvents) (_THIS);
 
-	/* * * */
-	/* Data common to all drivers */
-	int             num_displays;
-	SDL_VideoDisplay *displays;
-	int             current_display;
-	Uint32          next_object_id;
+    /* * * */
+    /* Data common to all drivers */
+    int num_displays;
+    SDL_VideoDisplay *displays;
+    int current_display;
+    Uint32 next_object_id;
 
-	/* * * */
-	/* Data used by the GL drivers */
-	struct {
-		int             red_size;
-		int             green_size;
-		int             blue_size;
-		int             alpha_size;
-		int             depth_size;
-		int             buffer_size;
-		int             stencil_size;
-		int             double_buffer;
-		int             accum_red_size;
-		int             accum_green_size;
-		int             accum_blue_size;
-		int             accum_alpha_size;
-		int             stereo;
-		int             multisamplebuffers;
-		int             multisamplesamples;
-		int             accelerated;
-		int             retained_backing;
-		int             driver_loaded;
-		char            driver_path[256];
-		void           *dll_handle;
-	}               gl_config;
+    /* * * */
+    /* Data used by the GL drivers */
+    struct
+    {
+        int red_size;
+        int green_size;
+        int blue_size;
+        int alpha_size;
+        int depth_size;
+        int buffer_size;
+        int stencil_size;
+        int double_buffer;
+        int accum_red_size;
+        int accum_green_size;
+        int accum_blue_size;
+        int accum_alpha_size;
+        int stereo;
+        int multisamplebuffers;
+        int multisamplesamples;
+        int accelerated;
+        int retained_backing;
+        int driver_loaded;
+        char driver_path[256];
+        void *dll_handle;
+    } gl_config;
 
-	/* * * */
-	/* Data private to this driver */
-	void           *driverdata;
-	struct SDL_GLDriverData *gl_data;
+    /* * * */
+    /* Data private to this driver */
+    void *driverdata;
+    struct SDL_GLDriverData *gl_data;
 
-	/* * * */
-	/* The function used to dispose of this structure */
-	void            (*free) (_THIS);
+    /* * * */
+    /* The function used to dispose of this structure */
+    void (*free) (_THIS);
 };
 
-typedef struct VideoBootStrap {
-	const char     *name;
-	const char     *desc;
-	int             (*available) (void);
-	SDL_VideoDevice *(*create) (int devindex);
-}               VideoBootStrap;
+typedef struct VideoBootStrap
+{
+    const char *name;
+    const char *desc;
+    int (*available) (void);
+    SDL_VideoDevice *(*create) (int devindex);
+} VideoBootStrap;
 
 #if SDL_VIDEO_DRIVER_COCOA
 extern VideoBootStrap COCOA_bootstrap;
@@ -381,26 +389,24 @@
 #define SDL_CurrentDisplay	(_this->displays[_this->current_display])
 
 extern SDL_VideoDevice *SDL_GetVideoDevice();
-extern int      SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
-extern int      SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
-extern SDL_bool 
-SDL_AddDisplayMode(int displayIndex,
-		   const SDL_DisplayMode * mode);
-extern void 
-SDL_AddRenderDriver(int displayIndex,
-		    const SDL_RenderDriver * driver);
+extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
+extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
+extern SDL_bool
+SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode);
+extern void
+SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver);
 
-extern int      SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
+extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
 
-extern void     SDL_OnWindowShown(SDL_Window * window);
-extern void     SDL_OnWindowHidden(SDL_Window * window);
-extern void     SDL_OnWindowResized(SDL_Window * window);
-extern void     SDL_OnWindowFocusGained(SDL_Window * window);
-extern void     SDL_OnWindowFocusLost(SDL_Window * window);
+extern void SDL_OnWindowShown(SDL_Window * window);
+extern void SDL_OnWindowHidden(SDL_Window * window);
+extern void SDL_OnWindowResized(SDL_Window * window);
+extern void SDL_OnWindowFocusGained(SDL_Window * window);
+extern void SDL_OnWindowFocusLost(SDL_Window * window);
 extern SDL_WindowID SDL_GetFocusWindow(void);
 
-#endif				/* _SDL_sysvideo_h */
+#endif /* _SDL_sysvideo_h */
 
 /* vi: set ts=4 sw=4 expandtab: */