comparison src/video/SDL_sysvideo.h @ 3596:f638ded38b8a

Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Dec 2009 01:55:00 +0000
parents 0267b8b1595c
children 8e961ef35d4b
comparison
equal deleted inserted replaced
3595:b7c6828d4039 3596:f638ded38b8a
88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); 88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, 89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
90 int numrects, const SDL_Rect * rects); 90 int numrects, const SDL_Rect * rects);
91 int (*SetDrawColor) (SDL_Renderer * renderer); 91 int (*SetDrawColor) (SDL_Renderer * renderer);
92 int (*SetDrawBlendMode) (SDL_Renderer * renderer); 92 int (*SetDrawBlendMode) (SDL_Renderer * renderer);
93 int (*RenderPoints) (SDL_Renderer * renderer, const SDL_Point * points, 93 int (*RenderClear) (SDL_Renderer * renderer);
94 int count); 94 int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points,
95 int (*RenderLines) (SDL_Renderer * renderer, const SDL_Point * points, 95 int count);
96 int count); 96 int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points,
97 int (*RenderRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, 97 int count);
98 int count); 98 int (*RenderDrawRects) (SDL_Renderer * renderer, const SDL_Rect ** rects,
99 int count);
100 int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects,
101 int count);
102 int (*RenderDrawEllipse) (SDL_Renderer * renderer, int x, int y,
103 int w, int h);
104 int (*RenderFillEllipse) (SDL_Renderer * renderer, int x, int y,
105 int w, int h);
99 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, 106 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
100 const SDL_Rect * srcrect, const SDL_Rect * dstrect); 107 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
101 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, 108 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
102 Uint32 format, void * pixels, int pitch); 109 Uint32 format, void * pixels, int pitch);
103 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, 110 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect,