annotate src/audio/macrom/SDL_romaudio.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device

Audio bootstraps can now specify that a driver is only to be used if explicitly requested (for things like the "disk" driver that is always available but you would never want to default to using). Trimmed out code that can be handled by stubs in the core. The "dummy" driver is pretty damned small now. :)
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:27:53 +0000
parents b19680c84cdf
children 1485d42cf1a0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */
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25
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26 #if defined(__APPLE__) && defined(__MACH__)
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27 # define SDL_MACOS_NAME "Mac OS X"
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28 # include <Carbon/Carbon.h>
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29 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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30 # define SDL_MACOS_NAME "Mac OS 9"
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31 # include <Carbon.h>
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32 #else
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33 # define SDL_MACOS_NAME "Mac OS 9"
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34 # include <Sound.h> /* SoundManager interface */
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35 # include <Gestalt.h>
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36 # include <DriverServices.h>
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37 #endif
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38
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39 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335)
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40 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */
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41 #define NewSndCallBackUPP NewSndCallBackProc
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42 #endif
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43 #if !defined(NewSndCallBackUPP)
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44 #define NewSndCallBackUPP NewSndCallBackProc
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45 #endif
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46 #endif
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47
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48 #include "SDL_audio.h"
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49 #include "../SDL_audio_c.h"
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50 #include "../SDL_sysaudio.h"
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51 #include "SDL_romaudio.h"
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52
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53 /* Audio driver functions */
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54
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55 static void SNDMGR_CloseDevice(_THIS);
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56 static int SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture);
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57 static void SNDMGR_LockDevice(_THIS);
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58 static void SNDMGR_UnlockDevice(_THIS);
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59
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60 /* Audio driver bootstrap functions */
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61
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62 static int
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63 SNDMGR_Available(void)
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64 {
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65 return (1);
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66 }
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67
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68
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69 static int
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70 SNDMGR_Init(SDL_AudioDriverImpl *impl)
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71 {
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72 /* Set the function pointers */
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73 impl->OpenDevice = SNDMGR_OpenDevice;
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74 impl->CloseDevice = SNDMGR_CloseDevice;
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75 impl->ProvidesOwnCallbackThread = 1;
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76 impl->OnlyHasDefaultOutputDevice = 1;
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77
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78 #ifndef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */
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79 impl->LockDevice = SNDMGR_LockDevice;
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80 impl->UnlockDevice = SNDMGR_UnlockDevice;
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81 #endif
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82
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83 return 1;
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84 }
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85
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86 AudioBootStrap SNDMGR_bootstrap = {
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87 "sndmgr", SDL_MACOS_NAME " SoundManager",
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88 SNDMGR_Available, SNDMGR_Init, 0
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89 };
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90
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91 #pragma options align=power
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92
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93 static volatile SInt32 audio_is_locked = 0;
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94 static volatile SInt32 need_to_mix = 0;
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95
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96 static UInt8 *buffer[2];
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97 static volatile UInt32 running = 0;
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98 static CmpSoundHeader header;
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99 static volatile Uint32 fill_me = 0;
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100
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101
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102 static void
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103 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer)
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104 {
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105 if (!audio->paused) {
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106 #ifdef __MACOSX__
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107 SDL_mutexP(audio->mixer_lock);
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108 #endif
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109 if (audio->convert.needed) {
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110 audio->spec.callback(audio->spec.userdata,
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111 (Uint8 *) audio->convert.buf,
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112 audio->convert.len);
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113 SDL_ConvertAudio(&audio->convert);
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114 if (audio->convert.len_cvt != audio->spec.size) {
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115 /* Uh oh... probably crashes here */ ;
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116 }
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117 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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118 } else {
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119 audio->spec.callback(audio->spec.userdata, buffer,
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120 audio->spec.size);
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121 }
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122 #ifdef __MACOSX__
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123 SDL_mutexV(audio->mixer_lock);
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124 #endif
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125 }
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126
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127 DecrementAtomic((SInt32 *) & need_to_mix);
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128 }
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129
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130 static void
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131 SNDMGR_LockDevice(_THIS)
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132 {
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133 IncrementAtomic((SInt32 *) & audio_is_locked);
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134 }
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135
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136 static void
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137 SNDMGR_UnlockDevice(_THIS)
323
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138 {
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139 SInt32 oldval;
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140
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141 oldval = DecrementAtomic((SInt32 *) & audio_is_locked);
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142 if (oldval != 1) /* != 1 means audio is still locked. */
323
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143 return;
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144
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145 /* Did we miss the chance to mix in an interrupt? Do it now. */
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146 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) {
323
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147 /*
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148 * Note that this could be a problem if you missed an interrupt
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149 * while the audio was locked, and get preempted by a second
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150 * interrupt here, but that means you locked for way too long anyhow.
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151 */
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152 mix_buffer(this, buffer[fill_me]);
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153 }
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154 }
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155
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156 static void
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157 callBackProc(SndChannel * chan, SndCommand * cmd_passed)
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158 {
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159 UInt32 play_me;
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160 SndCommand cmd;
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161 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo;
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162
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163 IncrementAtomic((SInt32 *) & need_to_mix);
323
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164
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165 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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166 play_me = !fill_me; /* filled buffer to play _now_ */
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167
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168 if (!audio->enabled) {
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169 return;
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170 }
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171
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172 /* queue previously mixed buffer for playback. */
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173 header.samplePtr = (Ptr) buffer[play_me];
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174 cmd.cmd = bufferCmd;
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175 cmd.param1 = 0;
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176 cmd.param2 = (long) &header;
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177 SndDoCommand(chan, &cmd, 0);
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178
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179 memset(buffer[fill_me], 0, audio->spec.size);
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180
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181 /*
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182 * if audio device isn't locked, mix the next buffer to be queued in
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183 * the memory block that just finished playing.
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184 */
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185 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) {
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186 mix_buffer(audio, buffer[fill_me]);
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187 }
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188
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189 /* set this callback to run again when current buffer drains. */
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190 if (running) {
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191 cmd.cmd = callBackCmd;
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192 cmd.param1 = 0;
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193 cmd.param2 = play_me;
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194
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195 SndDoCommand(chan, &cmd, 0);
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196 }
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197 }
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198
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199 static int
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200 SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture)
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201 {
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202 SDL_AudioSpec *spec = &this->spec;
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203 SndChannelPtr channel = NULL;
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204 SndCallBackUPP callback;
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205 int sample_bits;
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206 int i;
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207 long initOptions;
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208
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209 /* Initialize all variables that we clean on shutdown */
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210 this->hidden = (struct SDL_PrivateAudioData *)
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211 SDL_malloc((sizeof *this->hidden));
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212 if (this->hidden == NULL) {
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213 SDL_OutOfMemory();
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214 return 0;
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215 }
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216 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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217
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218 /* !!! FIXME: check devname and iscapture... */
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219
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220 /* !!! FIXME: iterate through format matrix... */
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221 /* Very few conversions are required, but... */
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222 switch (spec->format) {
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223 case AUDIO_S8:
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224 spec->format = AUDIO_U8;
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225 break;
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226 case AUDIO_U16LSB:
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227 spec->format = AUDIO_S16LSB;
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228 break;
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229 case AUDIO_U16MSB:
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230 spec->format = AUDIO_S16MSB;
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231 break;
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232 case AUDIO_F32LSB:
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233 spec->format = AUDIO_F32MSB;
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234 break;
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235 }
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236 SDL_CalculateAudioSpec(&this->spec);
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237
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238 /* initialize bufferCmd header */
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239 memset(&header, 0, sizeof(header));
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240 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc);
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241 sample_bits = spec->size / spec->samples / spec->channels * 8;
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242
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243 #ifdef DEBUG_AUDIO
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244 fprintf(stderr,
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245 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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246 spec->format, spec->channels, sample_bits, spec->freq);
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247 #endif /* DEBUG_AUDIO */
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248
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249 header.numChannels = spec->channels;
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250 header.sampleSize = sample_bits;
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251 header.sampleRate = spec->freq << 16;
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252 header.numFrames = spec->samples;
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253 header.encode = cmpSH;
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254
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255 /* Note that we install the 16bitLittleEndian Converter if needed. */
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256 if (spec->format == AUDIO_S16LSB) {
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257 header.compressionID = fixedCompression;
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258 header.format = k16BitLittleEndianFormat;
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259 } else if (spec->format == AUDIO_S32MSB) {
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260 header.compressionID = fixedCompression;
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261 header.format = k32BitFormat;
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262 } else if (spec->format == AUDIO_S32LSB) {
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263 header.compressionID = fixedCompression;
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264 header.format = k32BitLittleEndianFormat;
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265 } else if (spec->format == AUDIO_F32MSB) {
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266 header.compressionID = fixedCompression;
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267 header.format = kFloat32Format;
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268 }
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269
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270 /* allocate 2 buffers */
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271 for (i = 0; i < 2; i++) {
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272 buffer[i] = (UInt8 *) malloc(sizeof(UInt8) * spec->size);
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273 if (buffer[i] == NULL) {
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274 SNDMGR_CloseDevice(this);
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275 SDL_OutOfMemory();
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276 return 0;
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277 }
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278 memset(buffer[i], 0, spec->size);
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279 }
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280
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281 /* Create the sound manager channel */
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282 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel));
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283 if (channel == NULL) {
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284 SNDMGR_CloseDevice(this);
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285 SDL_OutOfMemory();
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286 return 0;
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287 }
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288 this->hidden->channel = channel;
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289 if (spec->channels >= 2) {
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290 initOptions = initStereo;
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291 } else {
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292 initOptions = initMono;
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293 }
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294 channel->userInfo = (long) this;
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295 channel->qLength = 128;
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296 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) {
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297 SNDMGR_CloseDevice(this);
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298 SDL_SetError("Unable to create audio channel");
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299 return 0;
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300 }
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301
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302 /* start playback */
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303 {
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304 SndCommand cmd;
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305 cmd.cmd = callBackCmd;
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306 cmd.param2 = 0;
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307 running = 1;
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308 SndDoCommand(channel, &cmd, 0);
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309 }
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310
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311 return 1;
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312 }
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313
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314 static void
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315 SNDMGR_CloseDevice(_THIS)
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316 {
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317 int i;
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318
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319 running = 0;
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320
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321 if (this->hidden->channel) {
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322 SndDisposeChannel(this->hidden->channel, true);
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323 this->hidden->channel = NULL;
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324 }
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325
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326 for (i = 0; i < 2; ++i) {
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327 if (buffer[i]) {
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328 SDL_free(buffer[i]);
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329 buffer[i] = NULL;
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330 }
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331 }
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332 SDL_free(this->hidden);
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333 this->hidden = NULL;
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334 }
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335
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336 /* vi: set ts=4 sw=4 expandtab: */