Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | c121d94672cb |
children | 3decf9cdeb63 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to an ESD network stream mixing buffer */ | |
25 | |
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26 #include <sys/types.h> |
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27 #include <unistd.h> |
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28 #include <signal.h> |
0 | 29 #include <errno.h> |
30 #include <esd.h> | |
31 | |
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32 #include "SDL_timer.h" |
0 | 33 #include "SDL_audio.h" |
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34 #include "../SDL_audiomem.h" |
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35 #include "../SDL_audio_c.h" |
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36 #include "../SDL_audiodev_c.h" |
0 | 37 #include "SDL_esdaudio.h" |
38 | |
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39 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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40 #include "SDL_name.h" |
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41 #include "SDL_loadso.h" |
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42 #else |
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43 #define SDL_NAME(X) X |
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44 #endif |
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45 |
0 | 46 /* The tag name used by ESD audio */ |
47 #define ESD_DRIVER_NAME "esd" | |
48 | |
49 /* Audio driver functions */ | |
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50 static int ESD_OpenAudio(_THIS, SDL_AudioSpec * spec); |
0 | 51 static void ESD_WaitAudio(_THIS); |
52 static void ESD_PlayAudio(_THIS); | |
53 static Uint8 *ESD_GetAudioBuf(_THIS); | |
54 static void ESD_CloseAudio(_THIS); | |
55 | |
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56 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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57 |
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58 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; |
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59 static void *esd_handle = NULL; |
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60 static int esd_loaded = 0; |
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61 |
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62 static int (*SDL_NAME(esd_open_sound)) (const char *host); |
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63 static int (*SDL_NAME(esd_close)) (int esd); |
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64 static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, |
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65 const char *host, const char *name); |
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66 static struct |
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67 { |
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68 const char *name; |
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69 void **func; |
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70 } esd_functions[] = { |
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71 { |
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72 "esd_open_sound", (void **) &SDL_NAME(esd_open_sound)}, { |
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73 "esd_close", (void **) &SDL_NAME(esd_close)}, { |
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74 "esd_play_stream", (void **) &SDL_NAME(esd_play_stream)},}; |
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75 |
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76 static void |
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77 UnloadESDLibrary() |
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78 { |
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79 if (esd_loaded) { |
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80 SDL_UnloadObject(esd_handle); |
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81 esd_handle = NULL; |
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82 esd_loaded = 0; |
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83 } |
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84 } |
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85 |
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86 static int |
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87 LoadESDLibrary(void) |
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88 { |
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89 int i, retval = -1; |
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90 |
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91 esd_handle = SDL_LoadObject(esd_library); |
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92 if (esd_handle) { |
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93 esd_loaded = 1; |
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94 retval = 0; |
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95 for (i = 0; i < SDL_arraysize(esd_functions); ++i) { |
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96 *esd_functions[i].func = |
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97 SDL_LoadFunction(esd_handle, esd_functions[i].name); |
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98 if (!*esd_functions[i].func) { |
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99 retval = -1; |
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100 UnloadESDLibrary(); |
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101 break; |
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102 } |
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103 } |
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104 } |
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105 return retval; |
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106 } |
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107 |
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108 #else |
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109 |
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110 static void |
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111 UnloadESDLibrary() |
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112 { |
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113 return; |
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114 } |
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115 |
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116 static int |
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117 LoadESDLibrary(void) |
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118 { |
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119 return 0; |
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120 } |
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121 |
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122 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
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123 |
0 | 124 /* Audio driver bootstrap functions */ |
125 | |
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126 static int |
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127 Audio_Available(void) |
0 | 128 { |
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129 int connection; |
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130 int available; |
0 | 131 |
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132 available = 0; |
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133 if (LoadESDLibrary() < 0) { |
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134 return available; |
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135 } |
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136 connection = SDL_NAME(esd_open_sound) (NULL); |
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137 if (connection >= 0) { |
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138 available = 1; |
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139 SDL_NAME(esd_close) (connection); |
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140 } |
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141 UnloadESDLibrary(); |
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142 return (available); |
0 | 143 } |
144 | |
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145 static void |
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146 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 147 { |
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148 SDL_free(device->hidden); |
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149 SDL_free(device); |
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150 UnloadESDLibrary(); |
0 | 151 } |
152 | |
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153 static SDL_AudioDevice * |
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154 Audio_CreateDevice(int devindex) |
0 | 155 { |
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156 SDL_AudioDevice *this; |
0 | 157 |
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158 /* Initialize all variables that we clean on shutdown */ |
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159 LoadESDLibrary(); |
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160 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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161 if (this) { |
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162 SDL_memset(this, 0, (sizeof *this)); |
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163 this->hidden = (struct SDL_PrivateAudioData *) |
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164 SDL_malloc((sizeof *this->hidden)); |
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165 } |
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166 if ((this == NULL) || (this->hidden == NULL)) { |
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167 SDL_OutOfMemory(); |
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168 if (this) { |
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169 SDL_free(this); |
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170 } |
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171 return (0); |
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172 } |
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173 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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174 audio_fd = -1; |
0 | 175 |
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176 /* Set the function pointers */ |
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177 this->OpenAudio = ESD_OpenAudio; |
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178 this->WaitAudio = ESD_WaitAudio; |
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179 this->PlayAudio = ESD_PlayAudio; |
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180 this->GetAudioBuf = ESD_GetAudioBuf; |
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181 this->CloseAudio = ESD_CloseAudio; |
0 | 182 |
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183 this->free = Audio_DeleteDevice; |
0 | 184 |
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185 return this; |
0 | 186 } |
187 | |
188 AudioBootStrap ESD_bootstrap = { | |
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189 ESD_DRIVER_NAME, "Enlightened Sound Daemon", |
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190 Audio_Available, Audio_CreateDevice, 0 |
0 | 191 }; |
192 | |
193 /* This function waits until it is possible to write a full sound buffer */ | |
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194 static void |
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195 ESD_WaitAudio(_THIS) |
0 | 196 { |
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197 Sint32 ticks; |
0 | 198 |
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199 /* Check to see if the thread-parent process is still alive */ |
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200 { |
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201 static int cnt = 0; |
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202 /* Note that this only works with thread implementations |
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203 that use a different process id for each thread. |
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204 */ |
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205 if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ |
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206 if (kill(parent, 0) < 0) { |
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207 this->enabled = 0; |
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208 } |
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209 } |
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210 } |
0 | 211 |
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212 /* Use timer for general audio synchronization */ |
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213 ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; |
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214 if (ticks > 0) { |
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215 SDL_Delay(ticks); |
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216 } |
0 | 217 } |
218 | |
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219 static void |
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220 ESD_PlayAudio(_THIS) |
0 | 221 { |
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222 int written; |
0 | 223 |
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224 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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225 do { |
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226 written = write(audio_fd, mixbuf, mixlen); |
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227 if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { |
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228 SDL_Delay(1); /* Let a little CPU time go by */ |
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229 } |
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230 } |
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231 while ((written < 0) && |
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232 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); |
0 | 233 |
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234 /* Set the next write frame */ |
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235 next_frame += frame_ticks; |
0 | 236 |
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237 /* If we couldn't write, assume fatal error for now */ |
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238 if (written < 0) { |
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239 this->enabled = 0; |
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240 } |
0 | 241 } |
242 | |
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243 static Uint8 * |
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244 ESD_GetAudioBuf(_THIS) |
0 | 245 { |
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246 return (mixbuf); |
0 | 247 } |
248 | |
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249 static void |
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250 ESD_CloseAudio(_THIS) |
0 | 251 { |
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252 if (mixbuf != NULL) { |
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253 SDL_FreeAudioMem(mixbuf); |
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254 mixbuf = NULL; |
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255 } |
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256 if (audio_fd >= 0) { |
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257 SDL_NAME(esd_close) (audio_fd); |
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258 audio_fd = -1; |
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259 } |
0 | 260 } |
261 | |
262 /* Try to get the name of the program */ | |
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263 static char * |
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264 get_progname(void) |
0 | 265 { |
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266 char *progname = NULL; |
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Use consistent identifiers for the various platforms we support.
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267 #ifdef __LINUX__ |
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268 FILE *fp; |
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269 static char temp[BUFSIZ]; |
0 | 270 |
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271 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
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272 fp = fopen(temp, "r"); |
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273 if (fp != NULL) { |
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274 if (fgets(temp, sizeof(temp) - 1, fp)) { |
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275 progname = SDL_strrchr(temp, '/'); |
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276 if (progname == NULL) { |
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277 progname = temp; |
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278 } else { |
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279 progname = progname + 1; |
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280 } |
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281 } |
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282 fclose(fp); |
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283 } |
0 | 284 #endif |
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285 return (progname); |
0 | 286 } |
287 | |
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288 static int |
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289 ESD_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 290 { |
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291 esd_format_t format; |
0 | 292 |
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293 /* Convert audio spec to the ESD audio format */ |
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294 format = (ESD_STREAM | ESD_PLAY); |
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295 switch (spec->format & 0xFF) { |
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296 case 8: |
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297 format |= ESD_BITS8; |
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298 break; |
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299 case 16: |
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300 format |= ESD_BITS16; |
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301 break; |
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302 default: |
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303 SDL_SetError("Unsupported ESD audio format"); |
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304 return (-1); |
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305 } |
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306 if (spec->channels == 1) { |
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307 format |= ESD_MONO; |
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308 } else { |
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309 format |= ESD_STEREO; |
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310 } |
0 | 311 #if 0 |
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312 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ |
0 | 313 #endif |
314 | |
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315 /* Open a connection to the ESD audio server */ |
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316 audio_fd = |
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317 SDL_NAME(esd_play_stream) (format, spec->freq, NULL, get_progname()); |
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318 if (audio_fd < 0) { |
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319 SDL_SetError("Couldn't open ESD connection"); |
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320 return (-1); |
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321 } |
0 | 322 |
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323 /* Calculate the final parameters for this audio specification */ |
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324 SDL_CalculateAudioSpec(spec); |
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325 frame_ticks = (float) (spec->samples * 1000) / spec->freq; |
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326 next_frame = SDL_GetTicks() + frame_ticks; |
0 | 327 |
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328 /* Allocate mixing buffer */ |
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329 mixlen = spec->size; |
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330 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); |
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331 if (mixbuf == NULL) { |
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332 return (-1); |
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333 } |
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334 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 335 |
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336 /* Get the parent process id (we're the parent of the audio thread) */ |
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337 parent = getpid(); |
0 | 338 |
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339 /* We're ready to rock and roll. :-) */ |
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340 return (0); |
0 | 341 } |
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342 |
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343 /* vi: set ts=4 sw=4 expandtab: */ |