annotate src/video/wincommon/SDL_sysmouse.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 86d0d01290ea
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include <stdlib.h>
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29 #include <windows.h>
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30
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31 #include "SDL_error.h"
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32 #include "SDL_mouse.h"
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33 #include "SDL_sysmouse_c.h"
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34 #include "SDL_events_c.h"
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35 #include "SDL_cursor_c.h"
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36 #include "SDL_lowvideo.h"
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37
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38 #ifdef _WIN32_WCE
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39 #define USE_STATIC_CURSOR
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40 #endif
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41
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42 HCURSOR SDL_hcursor = NULL; /* Exported for SDL_eventloop.c */
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43
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44 /* The implementation dependent data for the window manager cursor */
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45 /* For some reason when creating a windows cursor, the ands and xors memory
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46 is not copied, so we need to keep track of it and free it when we are done
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47 with the cursor. If we free the memory prematurely, the app crashes. :-}
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48 */
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49 struct WMcursor {
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50 HCURSOR curs;
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51 #ifndef USE_STATIC_CURSOR
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52 Uint8 *ands;
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53 Uint8 *xors;
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54 #endif
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55 };
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56
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57 /* Convert bits to padded bytes */
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58 #define PAD_BITS(bits) ((bits+7)/8)
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59
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60 #ifdef CURSOR_DEBUG
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61 static void PrintBITMAP(FILE *out, char *bits, int w, int h)
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62 {
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63 int i;
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64 unsigned char ch;
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65
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66 while ( h-- > 0 ) {
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67 for ( i=0; i<w; ++i ) {
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68 if ( (i%8) == 0 )
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69 ch = *bits++;
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70 if ( ch&0x80 )
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71 fprintf(out, "X");
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72 else
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73 fprintf(out, " ");
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74 ch <<= 1;
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75 }
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76 fprintf(out, "\n");
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77 }
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78 }
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79 #endif
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80
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81 #ifndef USE_STATIC_CURSOR
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82 /* Local functions to convert the SDL cursor mask into Windows format */
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83 static void memnot(Uint8 *dst, Uint8 *src, int len)
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84 {
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85 while ( len-- > 0 )
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86 *dst++ = ~*src++;
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87 }
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88 static void memxor(Uint8 *dst, Uint8 *src1, Uint8 *src2, int len)
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89 {
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90 while ( len-- > 0 )
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91 *dst++ = (*src1++)^(*src2++);
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92 }
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93 #endif /* !USE_STATIC_CURSOR */
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94
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95 void WIN_FreeWMCursor(_THIS, WMcursor *cursor)
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96 {
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97 #ifndef USE_STATIC_CURSOR
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98 if ( cursor->curs == GetCursor() )
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99 SetCursor(NULL);
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100 if ( cursor->curs != NULL )
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101 DestroyCursor(cursor->curs);
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102 if ( cursor->ands != NULL )
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103 free(cursor->ands);
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104 if ( cursor->xors != NULL )
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105 free(cursor->xors);
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106 #endif /* !USE_STATIC_CURSOR */
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107 free(cursor);
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108 }
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109
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110 WMcursor *WIN_CreateWMCursor(_THIS,
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111 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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112 {
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113 #ifdef USE_STATIC_CURSOR
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114 WMcursor *cursor;
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115
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116 /* Allocate the cursor */
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117 cursor = (WMcursor *)malloc(sizeof(*cursor));
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118 if ( cursor ) {
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119 cursor->curs = LoadCursor(NULL, IDC_ARROW);
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120 }
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121 return(cursor);
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122 #else
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123 WMcursor *cursor;
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124 int allowed_x;
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125 int allowed_y;
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126 int run, pad, i;
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127 Uint8 *aptr, *xptr;
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128
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129 /* Check to make sure the cursor size is okay */
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130 allowed_x = GetSystemMetrics(SM_CXCURSOR);
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131 allowed_y = GetSystemMetrics(SM_CYCURSOR);
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132 if ( (w > allowed_x) || (h > allowed_y) ) {
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133 SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
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134 allowed_x, allowed_y);
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135 return(NULL);
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136 }
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137
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138 /* Allocate the cursor */
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139 cursor = (WMcursor *)malloc(sizeof(*cursor));
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140 if ( cursor == NULL ) {
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141 SDL_SetError("Out of memory");
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142 return(NULL);
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143 }
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144 cursor->curs = NULL;
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145 cursor->ands = NULL;
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146 cursor->xors = NULL;
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147
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148 /* Pad out to the normal cursor size */
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149 run = PAD_BITS(w);
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150 pad = PAD_BITS(allowed_x)-run;
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151 aptr = cursor->ands = (Uint8 *)malloc((run+pad)*allowed_y);
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152 xptr = cursor->xors = (Uint8 *)malloc((run+pad)*allowed_y);
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153 if ( (aptr == NULL) || (xptr == NULL) ) {
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154 WIN_FreeWMCursor(NULL, cursor);
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155 SDL_OutOfMemory();
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156 return(NULL);
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157 }
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158 for ( i=0; i<h; ++i ) {
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159 memxor(xptr, data, mask, run);
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160 xptr += run;
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161 data += run;
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162 memnot(aptr, mask, run);
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163 mask += run;
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164 aptr += run;
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165 memset(xptr, 0, pad);
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166 xptr += pad;
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167 memset(aptr, ~0, pad);
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168 aptr += pad;
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169 }
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170 pad += run;
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171 for ( ; i<allowed_y; ++i ) {
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172 memset(xptr, 0, pad);
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173 xptr += pad;
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174 memset(aptr, ~0, pad);
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175 aptr += pad;
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176 }
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177
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178 /* Create the cursor */
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179 cursor->curs = CreateCursor(
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180 (HINSTANCE)GetWindowLong(SDL_Window, GWL_HINSTANCE),
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181 hot_x, hot_y, allowed_x, allowed_y,
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182 cursor->ands, cursor->xors);
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183 if ( cursor->curs == NULL ) {
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184 WIN_FreeWMCursor(NULL, cursor);
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185 SDL_SetError("Windows couldn't create the requested cursor");
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186 return(NULL);
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187 }
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188 return(cursor);
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189 #endif /* USE_STATIC_CURSOR */
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190 }
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191
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192 int WIN_ShowWMCursor(_THIS, WMcursor *cursor)
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193 {
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194 POINT mouse_pos;
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195
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196 /* The fullscreen cursor must be done in software with DirectInput */
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197 if ( !this->screen || DDRAW_FULLSCREEN() ) {
0
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198 return(0);
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199 }
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200
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201 /* Set the window cursor to our cursor, if applicable */
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202 if ( cursor != NULL ) {
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203 SDL_hcursor = cursor->curs;
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204 } else {
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205 SDL_hcursor = NULL;
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206 }
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207 GetCursorPos(&mouse_pos);
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208 if ( PtInRect(&SDL_bounds, mouse_pos) ) {
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209 SetCursor(SDL_hcursor);
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210 }
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211 return(1);
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212 }
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213
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214 void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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215 {
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216 if ( DDRAW_FULLSCREEN() ) {
0
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217 SDL_PrivateMouseMotion(0, 0, x, y);
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218 } else if ( mouse_relative) {
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219 /* RJR: March 28, 2000
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220 leave physical cursor at center of screen if
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221 mouse hidden and grabbed */
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222 SDL_PrivateMouseMotion(0, 0, x, y);
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223 } else {
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224 POINT pt;
0
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225 pt.x = x;
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226 pt.y = y;
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227 ClientToScreen(SDL_Window, &pt);
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228 SetCursorPos(pt.x, pt.y);
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229 }
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230 }
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231
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232 /* Update the current mouse state and position */
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233 void WIN_UpdateMouse(_THIS)
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234 {
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235 RECT rect;
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236 POINT pt;
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237
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238 if ( ! DDRAW_FULLSCREEN() ) {
0
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239 GetClientRect(SDL_Window, &rect);
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240 GetCursorPos(&pt);
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241 MapWindowPoints(NULL, SDL_Window, &pt, 1);
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242 if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){
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243 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
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244 SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
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245 } else {
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246 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
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247 }
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248 }
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249 }
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250
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251 /* Check to see if we need to enter or leave mouse relative mode */
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252 void WIN_CheckMouseMode(_THIS)
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253 {
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254 #ifndef _WIN32_WCE
0
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255 /* If the mouse is hidden and input is grabbed, we use relative mode */
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256 if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
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257 (this->input_grab != SDL_GRAB_OFF) ) {
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258 mouse_relative = 1;
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259 } else {
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260 mouse_relative = 0;
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261 }
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262 #else
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263 mouse_relative = 0;
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264 #endif
0
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265 }