Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_sysmouse.c @ 13:e30a8ce27c22
Fixed double-mouse event bug on Windows using OpenGL
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sun, 29 Apr 2001 23:00:03 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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--- a/src/video/wincommon/SDL_sysmouse.c Sun Apr 29 22:59:47 2001 +0000 +++ b/src/video/wincommon/SDL_sysmouse.c Sun Apr 29 23:00:03 2001 +0000 @@ -192,7 +192,7 @@ POINT mouse_pos; /* The fullscreen cursor must be done in software with DirectInput */ - if ( !this->screen || DIRECTX_FULLSCREEN() ) { + if ( !this->screen || DDRAW_FULLSCREEN() ) { return(0); } @@ -213,7 +213,7 @@ { POINT pt; - if ( DIRECTX_FULLSCREEN() ) { + if ( DDRAW_FULLSCREEN() ) { x += (this->screen->offset % this->screen->pitch) / this->screen->format->BytesPerPixel; y += (this->screen->offset / this->screen->pitch); @@ -237,7 +237,7 @@ RECT rect; POINT pt; - if ( ! DIRECTX_FULLSCREEN() ) { + if ( ! DDRAW_FULLSCREEN() ) { GetClientRect(SDL_Window, &rect); GetCursorPos(&pt); MapWindowPoints(NULL, SDL_Window, &pt, 1);