Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_sysmouse.c @ 1251:86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
updated project files, VS2005 support, VGA mode, more device support, etc,
etc, etc.
Fixes Bugzilla #47 and #28.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 19 Jan 2006 08:43:00 +0000 |
parents | 5c74ac147358 |
children | c9b51268668f |
line wrap: on
line diff
--- a/src/video/wincommon/SDL_sysmouse.c Thu Jan 19 08:36:41 2006 +0000 +++ b/src/video/wincommon/SDL_sysmouse.c Thu Jan 19 08:43:00 2006 +0000 @@ -251,6 +251,7 @@ /* Check to see if we need to enter or leave mouse relative mode */ void WIN_CheckMouseMode(_THIS) { +#ifndef _WIN32_WCE /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF) ) { @@ -258,4 +259,7 @@ } else { mouse_relative = 0; } +#else + mouse_relative = 0; +#endif }