Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_sysmouse.c @ 527:5c74ac147358
Fixed mouse warp position bug with offset video modes
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Oct 2002 08:09:26 +0000 |
parents | f097dba83975 |
children | 86d0d01290ea |
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--- a/src/video/wincommon/SDL_sysmouse.c Fri Oct 11 07:56:36 2002 +0000 +++ b/src/video/wincommon/SDL_sysmouse.c Fri Oct 11 08:09:26 2002 +0000 @@ -213,12 +213,7 @@ void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { - POINT pt; - if ( DDRAW_FULLSCREEN() ) { - x += (this->screen->offset % this->screen->pitch) / - this->screen->format->BytesPerPixel; - y += (this->screen->offset / this->screen->pitch); SDL_PrivateMouseMotion(0, 0, x, y); } else if ( mouse_relative) { /* RJR: March 28, 2000 @@ -226,6 +221,7 @@ mouse hidden and grabbed */ SDL_PrivateMouseMotion(0, 0, x, y); } else { + POINT pt; pt.x = x; pt.y = y; ClientToScreen(SDL_Window, &pt);