Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_sysmouse.c @ 1251:86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
updated project files, VS2005 support, VGA mode, more device support, etc,
etc, etc.
Fixes Bugzilla #47 and #28.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 19 Jan 2006 08:43:00 +0000 |
parents | 5c74ac147358 |
children | c9b51268668f |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
13
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdlib.h> | |
29 #include <windows.h> | |
30 | |
31 #include "SDL_error.h" | |
32 #include "SDL_mouse.h" | |
33 #include "SDL_sysmouse_c.h" | |
34 #include "SDL_events_c.h" | |
35 #include "SDL_cursor_c.h" | |
36 #include "SDL_lowvideo.h" | |
37 | |
38 #ifdef _WIN32_WCE | |
39 #define USE_STATIC_CURSOR | |
40 #endif | |
41 | |
42 HCURSOR SDL_hcursor = NULL; /* Exported for SDL_eventloop.c */ | |
43 | |
44 /* The implementation dependent data for the window manager cursor */ | |
45 /* For some reason when creating a windows cursor, the ands and xors memory | |
46 is not copied, so we need to keep track of it and free it when we are done | |
47 with the cursor. If we free the memory prematurely, the app crashes. :-} | |
48 */ | |
49 struct WMcursor { | |
50 HCURSOR curs; | |
51 #ifndef USE_STATIC_CURSOR | |
52 Uint8 *ands; | |
53 Uint8 *xors; | |
54 #endif | |
55 }; | |
56 | |
57 /* Convert bits to padded bytes */ | |
58 #define PAD_BITS(bits) ((bits+7)/8) | |
59 | |
60 #ifdef CURSOR_DEBUG | |
61 static void PrintBITMAP(FILE *out, char *bits, int w, int h) | |
62 { | |
63 int i; | |
64 unsigned char ch; | |
65 | |
66 while ( h-- > 0 ) { | |
67 for ( i=0; i<w; ++i ) { | |
68 if ( (i%8) == 0 ) | |
69 ch = *bits++; | |
70 if ( ch&0x80 ) | |
71 fprintf(out, "X"); | |
72 else | |
73 fprintf(out, " "); | |
74 ch <<= 1; | |
75 } | |
76 fprintf(out, "\n"); | |
77 } | |
78 } | |
79 #endif | |
80 | |
81 #ifndef USE_STATIC_CURSOR | |
82 /* Local functions to convert the SDL cursor mask into Windows format */ | |
83 static void memnot(Uint8 *dst, Uint8 *src, int len) | |
84 { | |
85 while ( len-- > 0 ) | |
86 *dst++ = ~*src++; | |
87 } | |
88 static void memxor(Uint8 *dst, Uint8 *src1, Uint8 *src2, int len) | |
89 { | |
90 while ( len-- > 0 ) | |
91 *dst++ = (*src1++)^(*src2++); | |
92 } | |
93 #endif /* !USE_STATIC_CURSOR */ | |
94 | |
95 void WIN_FreeWMCursor(_THIS, WMcursor *cursor) | |
96 { | |
97 #ifndef USE_STATIC_CURSOR | |
506
f097dba83975
Fixed cursor resource leak in Windows (thanks Huib-Jan Imbens!)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
98 if ( cursor->curs == GetCursor() ) |
f097dba83975
Fixed cursor resource leak in Windows (thanks Huib-Jan Imbens!)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
99 SetCursor(NULL); |
0 | 100 if ( cursor->curs != NULL ) |
101 DestroyCursor(cursor->curs); | |
102 if ( cursor->ands != NULL ) | |
103 free(cursor->ands); | |
104 if ( cursor->xors != NULL ) | |
105 free(cursor->xors); | |
106 #endif /* !USE_STATIC_CURSOR */ | |
107 free(cursor); | |
108 } | |
109 | |
110 WMcursor *WIN_CreateWMCursor(_THIS, | |
111 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) | |
112 { | |
113 #ifdef USE_STATIC_CURSOR | |
114 WMcursor *cursor; | |
115 | |
116 /* Allocate the cursor */ | |
117 cursor = (WMcursor *)malloc(sizeof(*cursor)); | |
118 if ( cursor ) { | |
119 cursor->curs = LoadCursor(NULL, IDC_ARROW); | |
120 } | |
121 return(cursor); | |
122 #else | |
123 WMcursor *cursor; | |
124 int allowed_x; | |
125 int allowed_y; | |
126 int run, pad, i; | |
127 Uint8 *aptr, *xptr; | |
128 | |
129 /* Check to make sure the cursor size is okay */ | |
130 allowed_x = GetSystemMetrics(SM_CXCURSOR); | |
131 allowed_y = GetSystemMetrics(SM_CYCURSOR); | |
132 if ( (w > allowed_x) || (h > allowed_y) ) { | |
133 SDL_SetError("Only cursors of dimension (%dx%d) are allowed", | |
134 allowed_x, allowed_y); | |
135 return(NULL); | |
136 } | |
137 | |
138 /* Allocate the cursor */ | |
139 cursor = (WMcursor *)malloc(sizeof(*cursor)); | |
140 if ( cursor == NULL ) { | |
141 SDL_SetError("Out of memory"); | |
142 return(NULL); | |
143 } | |
144 cursor->curs = NULL; | |
145 cursor->ands = NULL; | |
146 cursor->xors = NULL; | |
147 | |
148 /* Pad out to the normal cursor size */ | |
149 run = PAD_BITS(w); | |
150 pad = PAD_BITS(allowed_x)-run; | |
151 aptr = cursor->ands = (Uint8 *)malloc((run+pad)*allowed_y); | |
152 xptr = cursor->xors = (Uint8 *)malloc((run+pad)*allowed_y); | |
153 if ( (aptr == NULL) || (xptr == NULL) ) { | |
154 WIN_FreeWMCursor(NULL, cursor); | |
155 SDL_OutOfMemory(); | |
156 return(NULL); | |
157 } | |
158 for ( i=0; i<h; ++i ) { | |
159 memxor(xptr, data, mask, run); | |
160 xptr += run; | |
161 data += run; | |
162 memnot(aptr, mask, run); | |
163 mask += run; | |
164 aptr += run; | |
165 memset(xptr, 0, pad); | |
166 xptr += pad; | |
167 memset(aptr, ~0, pad); | |
168 aptr += pad; | |
169 } | |
170 pad += run; | |
171 for ( ; i<allowed_y; ++i ) { | |
172 memset(xptr, 0, pad); | |
173 xptr += pad; | |
174 memset(aptr, ~0, pad); | |
175 aptr += pad; | |
176 } | |
177 | |
178 /* Create the cursor */ | |
179 cursor->curs = CreateCursor( | |
180 (HINSTANCE)GetWindowLong(SDL_Window, GWL_HINSTANCE), | |
181 hot_x, hot_y, allowed_x, allowed_y, | |
182 cursor->ands, cursor->xors); | |
183 if ( cursor->curs == NULL ) { | |
184 WIN_FreeWMCursor(NULL, cursor); | |
185 SDL_SetError("Windows couldn't create the requested cursor"); | |
186 return(NULL); | |
187 } | |
188 return(cursor); | |
189 #endif /* USE_STATIC_CURSOR */ | |
190 } | |
191 | |
192 int WIN_ShowWMCursor(_THIS, WMcursor *cursor) | |
193 { | |
194 POINT mouse_pos; | |
195 | |
196 /* The fullscreen cursor must be done in software with DirectInput */ | |
13
e30a8ce27c22
Fixed double-mouse event bug on Windows using OpenGL
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
197 if ( !this->screen || DDRAW_FULLSCREEN() ) { |
0 | 198 return(0); |
199 } | |
200 | |
201 /* Set the window cursor to our cursor, if applicable */ | |
202 if ( cursor != NULL ) { | |
203 SDL_hcursor = cursor->curs; | |
204 } else { | |
205 SDL_hcursor = NULL; | |
206 } | |
207 GetCursorPos(&mouse_pos); | |
208 if ( PtInRect(&SDL_bounds, mouse_pos) ) { | |
209 SetCursor(SDL_hcursor); | |
210 } | |
211 return(1); | |
212 } | |
213 | |
214 void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y) | |
215 { | |
13
e30a8ce27c22
Fixed double-mouse event bug on Windows using OpenGL
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
216 if ( DDRAW_FULLSCREEN() ) { |
0 | 217 SDL_PrivateMouseMotion(0, 0, x, y); |
218 } else if ( mouse_relative) { | |
219 /* RJR: March 28, 2000 | |
220 leave physical cursor at center of screen if | |
221 mouse hidden and grabbed */ | |
222 SDL_PrivateMouseMotion(0, 0, x, y); | |
223 } else { | |
527
5c74ac147358
Fixed mouse warp position bug with offset video modes
Sam Lantinga <slouken@libsdl.org>
parents:
506
diff
changeset
|
224 POINT pt; |
0 | 225 pt.x = x; |
226 pt.y = y; | |
227 ClientToScreen(SDL_Window, &pt); | |
228 SetCursorPos(pt.x, pt.y); | |
229 } | |
230 } | |
231 | |
232 /* Update the current mouse state and position */ | |
233 void WIN_UpdateMouse(_THIS) | |
234 { | |
235 RECT rect; | |
236 POINT pt; | |
237 | |
13
e30a8ce27c22
Fixed double-mouse event bug on Windows using OpenGL
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
238 if ( ! DDRAW_FULLSCREEN() ) { |
0 | 239 GetClientRect(SDL_Window, &rect); |
240 GetCursorPos(&pt); | |
241 MapWindowPoints(NULL, SDL_Window, &pt, 1); | |
242 if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){ | |
243 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); | |
244 SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y); | |
245 } else { | |
246 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); | |
247 } | |
248 } | |
249 } | |
250 | |
251 /* Check to see if we need to enter or leave mouse relative mode */ | |
252 void WIN_CheckMouseMode(_THIS) | |
253 { | |
1251
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
527
diff
changeset
|
254 #ifndef _WIN32_WCE |
0 | 255 /* If the mouse is hidden and input is grabbed, we use relative mode */ |
256 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && | |
257 (this->input_grab != SDL_GRAB_OFF) ) { | |
258 mouse_relative = 1; | |
259 } else { | |
260 mouse_relative = 0; | |
261 } | |
1251
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
527
diff
changeset
|
262 #else |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
527
diff
changeset
|
263 mouse_relative = 0; |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
527
diff
changeset
|
264 #endif |
0 | 265 } |