Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
SDL@lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | 4433ef2a1802 |
children | a1b03ba2fcd0 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* The high-level video driver subsystem */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_blit.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_cursor_c.h" | |
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31 #include "../events/SDL_sysevents.h" |
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32 #include "../events/SDL_events_c.h" |
0 | 33 |
34 /* Available video drivers */ | |
35 static VideoBootStrap *bootstrap[] = { | |
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36 #if SDL_VIDEO_DRIVER_QUARTZ |
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37 &QZ_bootstrap, |
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38 #endif |
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39 #if SDL_VIDEO_DRIVER_X11 |
0 | 40 &X11_bootstrap, |
41 #endif | |
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42 #if SDL_VIDEO_DRIVER_DGA |
0 | 43 &DGA_bootstrap, |
44 #endif | |
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45 #if SDL_VIDEO_DRIVER_NANOX |
30
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46 &NX_bootstrap, |
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47 #endif |
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48 #if SDL_VIDEO_DRIVER_IPOD |
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49 &iPod_bootstrap, |
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iPod Linux framebuffer support.
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50 #endif |
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51 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 52 &Qtopia_bootstrap, |
53 #endif | |
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54 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 55 &WSCONS_bootstrap, |
56 #endif | |
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57 #if SDL_VIDEO_DRIVER_FBCON |
0 | 58 &FBCON_bootstrap, |
59 #endif | |
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60 #if SDL_VIDEO_DRIVER_DIRECTFB |
167
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61 &DirectFB_bootstrap, |
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62 #endif |
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63 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 64 &PS2GS_bootstrap, |
65 #endif | |
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66 #if SDL_VIDEO_DRIVER_GGI |
0 | 67 &GGI_bootstrap, |
68 #endif | |
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69 #if SDL_VIDEO_DRIVER_VGL |
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70 &VGL_bootstrap, |
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71 #endif |
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72 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 73 &SVGALIB_bootstrap, |
74 #endif | |
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75 #if SDL_VIDEO_DRIVER_GAPI |
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76 &GAPI_bootstrap, |
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77 #endif |
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78 #if SDL_VIDEO_DRIVER_WINDIB |
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79 &WINDIB_bootstrap, |
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80 #endif |
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81 #if SDL_VIDEO_DRIVER_DDRAW |
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82 &DIRECTX_bootstrap, |
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83 #endif |
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84 #if SDL_VIDEO_DRIVER_BWINDOW |
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85 &BWINDOW_bootstrap, |
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86 #endif |
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87 #if SDL_VIDEO_DRIVER_TOOLBOX |
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88 &TOOLBOX_bootstrap, |
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89 #endif |
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90 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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91 &DSp_bootstrap, |
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92 #endif |
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93 #if SDL_VIDEO_DRIVER_PHOTON |
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94 &ph_bootstrap, |
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95 #endif |
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96 #if SDL_VIDEO_DRIVER_EPOC |
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97 &EPOC_bootstrap, |
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98 #endif |
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99 #if SDL_VIDEO_DRIVER_XBIOS |
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100 &XBIOS_bootstrap, |
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101 #endif |
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102 #if SDL_VIDEO_DRIVER_GEM |
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103 &GEM_bootstrap, |
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104 #endif |
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105 #if SDL_VIDEO_DRIVER_PICOGUI |
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106 &PG_bootstrap, |
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107 #endif |
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108 #if SDL_VIDEO_DRIVER_DC |
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109 &DC_bootstrap, |
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110 #endif |
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111 #if SDL_VIDEO_DRIVER_NDS |
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112 &NDS_bootstrap, |
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113 #endif |
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114 #if SDL_VIDEO_DRIVER_RISCOS |
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115 &RISCOS_bootstrap, |
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116 #endif |
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117 #if SDL_VIDEO_DRIVER_OS2FS |
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118 &OS2FSLib_bootstrap, |
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119 #endif |
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120 #if SDL_VIDEO_DRIVER_AALIB |
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121 &AALIB_bootstrap, |
0 | 122 #endif |
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123 #if SDL_VIDEO_DRIVER_DUMMY |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
173
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
135 | |
136 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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137 #if SDL_VIDEO_OPENGL |
0 | 138 static int lock_count = 0; |
139 #endif | |
140 | |
141 | |
142 /* | |
143 * Initialize the video and event subsystems -- determine native pixel format | |
144 */ | |
145 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
146 { | |
147 SDL_VideoDevice *video; | |
148 int index; | |
149 int i; | |
150 SDL_PixelFormat vformat; | |
151 Uint32 video_flags; | |
152 | |
153 /* Toggle the event thread flags, based on OS requirements */ | |
154 #if defined(MUST_THREAD_EVENTS) | |
155 flags |= SDL_INIT_EVENTTHREAD; | |
156 #elif defined(CANT_THREAD_EVENTS) | |
157 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_SetError("OS doesn't support threaded events"); | |
159 return(-1); | |
160 } | |
161 #endif | |
162 | |
163 /* Check to make sure we don't overwrite 'current_video' */ | |
164 if ( current_video != NULL ) { | |
165 SDL_VideoQuit(); | |
166 } | |
167 | |
168 /* Select the proper video driver */ | |
169 index = 0; | |
170 video = NULL; | |
171 if ( driver_name != NULL ) { | |
172 #if 0 /* This will be replaced with a better driver selection API */ | |
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173 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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174 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 175 } |
176 #endif | |
177 for ( i=0; bootstrap[i]; ++i ) { | |
3882 | 178 if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 179 if ( bootstrap[i]->available() ) { |
180 video = bootstrap[i]->create(index); | |
181 break; | |
182 } | |
183 } | |
184 } | |
185 } else { | |
186 for ( i=0; bootstrap[i]; ++i ) { | |
187 if ( bootstrap[i]->available() ) { | |
188 video = bootstrap[i]->create(index); | |
189 if ( video != NULL ) { | |
190 break; | |
191 } | |
192 } | |
193 } | |
194 } | |
195 if ( video == NULL ) { | |
196 SDL_SetError("No available video device"); | |
197 return(-1); | |
198 } | |
199 current_video = video; | |
200 current_video->name = bootstrap[i]->name; | |
201 | |
202 /* Do some basic variable initialization */ | |
203 video->screen = NULL; | |
204 video->shadow = NULL; | |
205 video->visible = NULL; | |
206 video->physpal = NULL; | |
207 video->gammacols = NULL; | |
208 video->gamma = NULL; | |
209 video->wm_title = NULL; | |
210 video->wm_icon = NULL; | |
211 video->offset_x = 0; | |
212 video->offset_y = 0; | |
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213 SDL_memset(&video->info, 0, (sizeof video->info)); |
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214 |
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215 video->displayformatalphapixel = NULL; |
0 | 216 |
217 /* Set some very sane GL defaults */ | |
218 video->gl_config.driver_loaded = 0; | |
219 video->gl_config.dll_handle = NULL; | |
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220 video->gl_config.red_size = 3; |
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221 video->gl_config.green_size = 3; |
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222 video->gl_config.blue_size = 2; |
0 | 223 video->gl_config.alpha_size = 0; |
224 video->gl_config.buffer_size = 0; | |
225 video->gl_config.depth_size = 16; | |
226 video->gl_config.stencil_size = 0; | |
227 video->gl_config.double_buffer = 1; | |
228 video->gl_config.accum_red_size = 0; | |
229 video->gl_config.accum_green_size = 0; | |
230 video->gl_config.accum_blue_size = 0; | |
231 video->gl_config.accum_alpha_size = 0; | |
450
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232 video->gl_config.stereo = 0; |
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233 video->gl_config.multisamplebuffers = 0; |
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234 video->gl_config.multisamplesamples = 0; |
1737 | 235 video->gl_config.accelerated = -1; /* not known, don't set */ |
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236 video->gl_config.swap_control = -1; /* not known, don't set */ |
0 | 237 |
238 /* Initialize the video subsystem */ | |
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239 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 240 if ( video->VideoInit(video, &vformat) < 0 ) { |
241 SDL_VideoQuit(); | |
242 return(-1); | |
243 } | |
244 | |
245 /* Create a zero sized video surface of the appropriate format */ | |
246 video_flags = SDL_SWSURFACE; | |
247 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
248 vformat.BitsPerPixel, | |
249 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
250 if ( SDL_VideoSurface == NULL ) { | |
251 SDL_VideoQuit(); | |
252 return(-1); | |
253 } | |
254 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
255 | |
256 #if 0 /* Don't change the current palette - may be used by other programs. | |
257 * The application can't do anything with the display surface until | |
258 * a video mode has been set anyway. :) | |
259 */ | |
260 /* If we have a palettized surface, create a default palette */ | |
261 if ( SDL_VideoSurface->format->palette ) { | |
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262 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 263 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
264 video->SetColors(video, | |
265 0, vf->palette->ncolors, vf->palette->colors); | |
266 } | |
267 #endif | |
268 video->info.vfmt = SDL_VideoSurface->format; | |
269 | |
270 /* Start the event loop */ | |
271 if ( SDL_StartEventLoop(flags) < 0 ) { | |
272 SDL_VideoQuit(); | |
273 return(-1); | |
274 } | |
275 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
276 | |
277 /* We're ready to go! */ | |
278 return(0); | |
279 } | |
280 | |
281 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
282 { | |
283 if ( current_video != NULL ) { | |
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284 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 285 return(namebuf); |
286 } | |
287 return(NULL); | |
288 } | |
289 | |
290 /* | |
291 * Get the current display surface | |
292 */ | |
293 SDL_Surface *SDL_GetVideoSurface(void) | |
294 { | |
295 SDL_Surface *visible; | |
296 | |
297 visible = NULL; | |
298 if ( current_video ) { | |
299 visible = current_video->visible; | |
300 } | |
301 return(visible); | |
302 } | |
303 | |
304 /* | |
305 * Get the current information about the video hardware | |
306 */ | |
307 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
308 { | |
309 const SDL_VideoInfo *info; | |
310 | |
311 info = NULL; | |
312 if ( current_video ) { | |
313 info = ¤t_video->info; | |
314 } | |
315 return(info); | |
316 } | |
317 | |
318 /* | |
319 * Return a pointer to an array of available screen dimensions for the | |
320 * given format, sorted largest to smallest. Returns NULL if there are | |
321 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
322 * if any dimension is okay for the given format. If 'format' is NULL, | |
323 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
324 */ | |
325 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
326 { | |
327 SDL_VideoDevice *video = current_video; | |
328 SDL_VideoDevice *this = current_video; | |
329 SDL_Rect **modes; | |
330 | |
331 modes = NULL; | |
332 if ( SDL_VideoSurface ) { | |
333 if ( format == NULL ) { | |
334 format = SDL_VideoSurface->format; | |
335 } | |
336 modes = video->ListModes(this, format, flags); | |
337 } | |
338 return(modes); | |
339 } | |
340 | |
341 /* | |
342 * Check to see if a particular video mode is supported. | |
343 * It returns 0 if the requested mode is not supported under any bit depth, | |
344 * or returns the bits-per-pixel of the closest available mode with the | |
345 * given width and height. If this bits-per-pixel is different from the | |
346 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
347 * but will emulate the requested bits-per-pixel with a shadow surface. | |
348 */ | |
349 static Uint8 SDL_closest_depths[4][8] = { | |
350 /* 8 bit closest depth ordering */ | |
351 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
352 /* 15,16 bit closest depth ordering */ | |
353 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
354 /* 24 bit closest depth ordering */ | |
355 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
356 /* 32 bit closest depth ordering */ | |
357 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
358 }; | |
359 | |
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360 |
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361 #ifdef __MACOS__ /* MPW optimization bug? */ |
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362 #define NEGATIVE_ONE 0xFFFFFFFF |
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363 #else |
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364 #define NEGATIVE_ONE -1 |
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365 #endif |
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366 |
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367 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 368 { |
369 int table, b, i; | |
370 int supported; | |
371 SDL_PixelFormat format; | |
372 SDL_Rect **sizes; | |
373 | |
374 /* Currently 1 and 4 bpp are not supported */ | |
375 if ( bpp < 8 || bpp > 32 ) { | |
376 return(0); | |
377 } | |
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378 if ( (width <= 0) || (height <= 0) ) { |
0 | 379 return(0); |
380 } | |
381 | |
382 /* Search through the list valid of modes */ | |
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383 SDL_memset(&format, 0, sizeof(format)); |
0 | 384 supported = 0; |
385 table = ((bpp+7)/8)-1; | |
386 SDL_closest_depths[table][0] = bpp; | |
387 SDL_closest_depths[table][7] = 0; | |
388 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
389 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
390 sizes = SDL_ListModes(&format, flags); | |
391 if ( sizes == (SDL_Rect **)0 ) { | |
392 /* No sizes supported at this bit-depth */ | |
393 continue; | |
394 } else | |
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395 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 396 /* Any size supported at this bit-depth */ |
397 supported = 1; | |
398 continue; | |
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399 } else if (current_video->handles_any_size) { |
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400 /* Driver can center a smaller surface to simulate fullscreen */ |
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401 for ( i=0; sizes[i]; ++i ) { |
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402 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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403 supported = 1; /* this mode can fit the centered window. */ |
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404 break; |
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405 } |
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406 } |
0 | 407 } else |
408 for ( i=0; sizes[i]; ++i ) { | |
409 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
410 supported = 1; | |
411 break; | |
412 } | |
413 } | |
414 } | |
415 if ( supported ) { | |
416 --b; | |
417 return(SDL_closest_depths[table][b]); | |
418 } else { | |
419 return(0); | |
420 } | |
421 } | |
422 | |
423 /* | |
424 * Get the closest non-emulated video mode to the one requested | |
425 */ | |
426 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
427 { | |
428 int table, b, i; | |
429 int supported; | |
430 int native_bpp; | |
431 SDL_PixelFormat format; | |
432 SDL_Rect **sizes; | |
433 | |
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434 /* Check parameters */ |
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435 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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436 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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437 return(0); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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438 } |
430
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
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439 if ((*w <= 0) || (*h <= 0)) { |
456
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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440 SDL_SetError("Invalid width or height"); |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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441 return(0); |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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442 } |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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443 |
0 | 444 /* Try the original video mode, get the closest depth */ |
445 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
446 if ( native_bpp == *BitsPerPixel ) { | |
447 return(1); | |
448 } | |
449 if ( native_bpp > 0 ) { | |
450 *BitsPerPixel = native_bpp; | |
451 return(1); | |
452 } | |
453 | |
454 /* No exact size match at any depth, look for closest match */ | |
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455 SDL_memset(&format, 0, sizeof(format)); |
0 | 456 supported = 0; |
457 table = ((*BitsPerPixel+7)/8)-1; | |
458 SDL_closest_depths[table][0] = *BitsPerPixel; | |
459 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
460 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
1076
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[PATCH] SDL_GetVideoMode() do not find the best video mode
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461 int best; |
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[PATCH] SDL_GetVideoMode() do not find the best video mode
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462 |
0 | 463 format.BitsPerPixel = SDL_closest_depths[table][b]; |
464 sizes = SDL_ListModes(&format, flags); | |
465 if ( sizes == (SDL_Rect **)0 ) { | |
466 /* No sizes supported at this bit-depth */ | |
467 continue; | |
468 } | |
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[PATCH] SDL_GetVideoMode() do not find the best video mode
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469 best=0; |
0 | 470 for ( i=0; sizes[i]; ++i ) { |
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[PATCH] SDL_GetVideoMode() do not find the best video mode
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471 /* Mode with both dimensions bigger or equal than asked ? */ |
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472 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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[PATCH] SDL_GetVideoMode() do not find the best video mode
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473 /* Mode with any dimension smaller or equal than current best ? */ |
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474 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
1257
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[PATCH] SDL_GetVideoMode() does not find best mode, part 2
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475 /* Now choose the mode that has less pixels */ |
1266
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SDL_GetVideoMode, part 3: pixel count compare was failing when only 1 video mode was present
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476 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
1257
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[PATCH] SDL_GetVideoMode() does not find best mode, part 2
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477 best=i; |
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478 supported = 1; |
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479 } |
0 | 480 } |
481 } | |
482 } | |
1076
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483 if (supported) { |
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484 *w=sizes[best]->w; |
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485 *h=sizes[best]->h; |
0 | 486 *BitsPerPixel = SDL_closest_depths[table][b]; |
487 } | |
488 } | |
489 if ( ! supported ) { | |
490 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
491 } | |
492 return(supported); | |
493 } | |
494 | |
495 /* This should probably go somewhere else -- like SDL_surface.c */ | |
496 static void SDL_ClearSurface(SDL_Surface *surface) | |
497 { | |
498 Uint32 black; | |
499 | |
500 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
501 SDL_FillRect(surface, NULL, black); | |
502 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
503 SDL_Flip(surface); | |
504 SDL_FillRect(surface, NULL, black); | |
505 } | |
4142
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506 if (surface->flags&SDL_FULLSCREEN) { |
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507 SDL_Flip(surface); |
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508 } |
0 | 509 } |
510 | |
511 /* | |
512 * Create a shadow surface suitable for fooling the app. :-) | |
513 */ | |
514 static void SDL_CreateShadowSurface(int depth) | |
515 { | |
516 Uint32 Rmask, Gmask, Bmask; | |
517 | |
518 /* Allocate the shadow surface */ | |
519 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
520 Rmask = (SDL_VideoSurface->format)->Rmask; | |
521 Gmask = (SDL_VideoSurface->format)->Gmask; | |
522 Bmask = (SDL_VideoSurface->format)->Bmask; | |
523 } else { | |
524 Rmask = Gmask = Bmask = 0; | |
525 } | |
526 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
527 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
528 depth, Rmask, Gmask, Bmask, 0); | |
529 if ( SDL_ShadowSurface == NULL ) { | |
530 return; | |
531 } | |
532 | |
533 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
534 if ( SDL_ShadowSurface->format->palette ) { | |
535 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
536 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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537 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 538 SDL_VideoSurface->format->palette->colors, |
539 SDL_VideoSurface->format->palette->ncolors* | |
540 sizeof(SDL_Color)); | |
541 } else { | |
542 SDL_DitherColors( | |
543 SDL_ShadowSurface->format->palette->colors, depth); | |
544 } | |
545 } | |
546 | |
547 /* If the video surface is resizable, the shadow should say so */ | |
548 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
549 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
550 } | |
551 /* If the video surface has no frame, the shadow should say so */ | |
552 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
553 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
554 } | |
555 /* If the video surface is fullscreen, the shadow should say so */ | |
556 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
557 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
558 } | |
559 /* If the video surface is flippable, the shadow should say so */ | |
560 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
561 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
562 } | |
563 return; | |
564 } | |
565 | |
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566 #ifdef __QNXNTO__ |
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567 #include <sys/neutrino.h> |
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Date: Sat, 26 Jun 2004 14:58:42 +0300
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568 #endif /* __QNXNTO__ */ |
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569 |
0 | 570 /* |
571 * Set the requested video mode, allocating a shadow buffer if necessary. | |
572 */ | |
573 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
574 { | |
575 SDL_VideoDevice *video, *this; | |
576 SDL_Surface *prev_mode, *mode; | |
577 int video_w; | |
578 int video_h; | |
579 int video_bpp; | |
580 int is_opengl; | |
581 SDL_GrabMode saved_grab; | |
582 | |
583 /* Start up the video driver, if necessary.. | |
584 WARNING: This is the only function protected this way! | |
585 */ | |
586 if ( ! current_video ) { | |
587 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
588 return(NULL); | |
589 } | |
590 } | |
591 this = video = current_video; | |
592 | |
1545
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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593 /* Default to the current width and height */ |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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594 if ( width == 0 ) { |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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595 width = video->info.current_w; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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596 } |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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597 if ( height == 0 ) { |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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598 height = video->info.current_h; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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599 } |
0 | 600 /* Default to the current video bpp */ |
601 if ( bpp == 0 ) { | |
602 flags |= SDL_ANYFORMAT; | |
603 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
604 } | |
605 | |
606 /* Get a good video mode, the closest one possible */ | |
607 video_w = width; | |
608 video_h = height; | |
609 video_bpp = bpp; | |
610 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
611 return(NULL); | |
612 } | |
613 | |
614 /* Check the requested flags */ | |
615 /* There's no palette in > 8 bits-per-pixel mode */ | |
616 if ( video_bpp > 8 ) { | |
617 flags &= ~SDL_HWPALETTE; | |
618 } | |
619 #if 0 | |
620 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
621 /* There's no windowed double-buffering */ | |
622 flags &= ~SDL_DOUBLEBUF; | |
623 } | |
624 #endif | |
625 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
626 /* Use hardware surfaces when double-buffering */ | |
627 flags |= SDL_HWSURFACE; | |
628 } | |
629 | |
630 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
631 if ( is_opengl ) { | |
632 /* These flags are for 2D video modes only */ | |
633 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
634 } | |
635 | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
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diff
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636 /* Reset the keyboard here so event callbacks can run */ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
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diff
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637 SDL_ResetKeyboard(); |
460
a888b3ae31ff
Reset mouse state when changing video modes
Sam Lantinga <slouken@libsdl.org>
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456
diff
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638 SDL_ResetMouse(); |
1296 | 639 SDL_cursorstate &= ~CURSOR_USINGSW; |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
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640 |
0 | 641 /* Clean up any previous video mode */ |
642 if ( SDL_PublicSurface != NULL ) { | |
643 SDL_PublicSurface = NULL; | |
644 } | |
645 if ( SDL_ShadowSurface != NULL ) { | |
646 SDL_Surface *ready_to_go; | |
647 ready_to_go = SDL_ShadowSurface; | |
648 SDL_ShadowSurface = NULL; | |
649 SDL_FreeSurface(ready_to_go); | |
650 } | |
651 if ( video->physpal ) { | |
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652 SDL_free(video->physpal->colors); |
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653 SDL_free(video->physpal); |
0 | 654 video->physpal = NULL; |
655 } | |
656 if( video->gammacols) { | |
1336
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657 SDL_free(video->gammacols); |
0 | 658 video->gammacols = NULL; |
659 } | |
660 | |
661 /* Save the previous grab state and turn off grab for mode switch */ | |
662 saved_grab = SDL_WM_GrabInputOff(); | |
663 | |
664 /* Try to set the video mode, along with offset and clipping */ | |
665 prev_mode = SDL_VideoSurface; | |
666 SDL_LockCursor(); | |
667 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
668 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
669 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 670 /* But not on OS/2 */ |
671 #ifndef __OS2__ | |
0 | 672 SDL_PrivateResize(mode->w, mode->h); |
1190 | 673 #endif |
229
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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674 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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diff
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675 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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Fix a crash if an OpenGL video mode can't be set.
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676 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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677 mode = NULL; |
883
50f5a29c6a17
Date: Sat, 10 Apr 2004 02:25:33 -0400
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678 SDL_SetError("OpenGL not available"); |
229
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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679 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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680 } |
0 | 681 /* |
682 * rcg11292000 | |
683 * If you try to set an SDL_OPENGL surface, and fail to find a | |
684 * matching visual, then the next call to SDL_SetVideoMode() | |
685 * will segfault, since we no longer point to a dummy surface, | |
686 * but rather NULL. | |
687 * Sam 11/29/00 | |
688 * WARNING, we need to make sure that the previous mode hasn't | |
689 * already been freed by the video driver. What do we do in | |
690 * that case? Should we call SDL_VideoInit() again? | |
691 */ | |
692 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
693 | |
694 if ( (mode != NULL) && (!is_opengl) ) { | |
695 /* Sanity check */ | |
696 if ( (mode->w < width) || (mode->h < height) ) { | |
697 SDL_SetError("Video mode smaller than requested"); | |
698 return(NULL); | |
699 } | |
700 | |
701 /* If we have a palettized surface, create a default palette */ | |
702 if ( mode->format->palette ) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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diff
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703 SDL_PixelFormat *vf = mode->format; |
0 | 704 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
705 video->SetColors(this, 0, vf->palette->ncolors, | |
706 vf->palette->colors); | |
707 } | |
708 | |
709 /* Clear the surface to black */ | |
710 video->offset_x = 0; | |
711 video->offset_y = 0; | |
712 mode->offset = 0; | |
713 SDL_SetClipRect(mode, NULL); | |
714 SDL_ClearSurface(mode); | |
715 | |
716 /* Now adjust the offsets to match the desired mode */ | |
717 video->offset_x = (mode->w-width)/2; | |
718 video->offset_y = (mode->h-height)/2; | |
719 mode->offset = video->offset_y*mode->pitch + | |
720 video->offset_x*mode->format->BytesPerPixel; | |
721 #ifdef DEBUG_VIDEO | |
722 fprintf(stderr, | |
723 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
724 width, height, bpp, | |
725 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
726 #endif | |
727 mode->w = width; | |
728 mode->h = height; | |
729 SDL_SetClipRect(mode, NULL); | |
730 } | |
731 SDL_ResetCursor(); | |
732 SDL_UnlockCursor(); | |
733 | |
734 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
735 if ( mode == NULL ) { | |
736 return(NULL); | |
737 } | |
738 | |
739 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
740 if ( ! video->info.wm_available ) { | |
741 mode->flags |= SDL_NOFRAME; | |
742 } | |
743 | |
744 /* Reset the mouse cursor and grab for new video mode */ | |
745 SDL_SetCursor(NULL); | |
746 if ( video->UpdateMouse ) { | |
747 video->UpdateMouse(this); | |
748 } | |
749 SDL_WM_GrabInput(saved_grab); | |
750 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
751 | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
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752 #if SDL_VIDEO_OPENGL |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
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753 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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754 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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Date: Sat, 26 Jun 2004 14:58:42 +0300
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755 |
1032
c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
989
diff
changeset
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756 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
910
diff
changeset
|
757 #define __SDL_NOGETPROCADDR__ |
989
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
944
diff
changeset
|
758 #elif defined(__MINT__) |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
944
diff
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|
759 #define __SDL_NOGETPROCADDR__ |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
910
diff
changeset
|
760 #endif |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
761 #ifdef __SDL_NOGETPROCADDR__ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
762 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
changeset
|
763 #else |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
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|
764 #define SDL_PROC(ret,func,params) \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
765 do { \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
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|
766 video->func = SDL_GL_GetProcAddress(#func); \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
767 if ( ! video->func ) { \ |
1141
fe1fa56dcbc6
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
parents:
1140
diff
changeset
|
768 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
769 return(NULL); \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
770 } \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
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|
771 } while ( 0 ); |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
772 |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
773 #endif /* __SDL_NOGETPROCADDR__ */ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
774 |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
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|
775 #include "SDL_glfuncs.h" |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
776 #undef SDL_PROC |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
777 } |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
778 #endif /* SDL_VIDEO_OPENGL */ |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
779 |
0 | 780 /* If we're running OpenGL, make the context current */ |
781 if ( (video->screen->flags & SDL_OPENGL) && | |
782 video->GL_MakeCurrent ) { | |
783 if ( video->GL_MakeCurrent(this) < 0 ) { | |
784 return(NULL); | |
785 } | |
786 } | |
787 | |
788 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
789 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
790 /* Load GL functions for performing the texture updates */ | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
791 #if SDL_VIDEO_OPENGL |
0 | 792 |
793 /* Create a software surface for blitting */ | |
794 #ifdef GL_VERSION_1_2 | |
795 /* If the implementation either supports the packed pixels | |
796 extension, or implements the core OpenGL 1.2 API, it will | |
797 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
798 */ | |
799 if ( (bpp == 16) && | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
800 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
d02b552e5304
Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents:
1338
diff
changeset
|
801 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
b42d80e73896
Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
281
diff
changeset
|
802 ) { |
0 | 803 video->is_32bit = 0; |
804 SDL_VideoSurface = SDL_CreateRGBSurface( | |
805 flags, | |
806 width, | |
807 height, | |
808 16, | |
809 31 << 11, | |
810 63 << 5, | |
811 31, | |
812 0 | |
813 ); | |
814 } | |
815 else | |
816 #endif /* OpenGL 1.2 */ | |
817 { | |
818 video->is_32bit = 1; | |
819 SDL_VideoSurface = SDL_CreateRGBSurface( | |
820 flags, | |
821 width, | |
822 height, | |
823 32, | |
824 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
825 0x000000FF, | |
826 0x0000FF00, | |
827 0x00FF0000, | |
828 0xFF000000 | |
829 #else | |
830 0xFF000000, | |
831 0x00FF0000, | |
832 0x0000FF00, | |
833 0x000000FF | |
834 #endif | |
835 ); | |
836 } | |
837 if ( ! SDL_VideoSurface ) { | |
838 return(NULL); | |
839 } | |
840 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
841 | |
842 /* Free the original video mode surface (is this safe?) */ | |
843 SDL_FreeSurface(mode); | |
844 | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
845 /* Set the surface completely opaque & white by default */ |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
846 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 847 video->glGenTextures( 1, &video->texture ); |
848 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
849 video->glTexImage2D( | |
850 GL_TEXTURE_2D, | |
851 0, | |
852 video->is_32bit ? GL_RGBA : GL_RGB, | |
853 256, | |
854 256, | |
855 0, | |
856 video->is_32bit ? GL_RGBA : GL_RGB, | |
857 #ifdef GL_VERSION_1_2 | |
858 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
859 #else | |
860 GL_UNSIGNED_BYTE, | |
861 #endif | |
862 NULL); | |
863 | |
864 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
865 #else | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
866 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 867 return(NULL); |
868 #endif | |
869 } | |
870 | |
871 /* Create a shadow surface if necessary */ | |
872 /* There are three conditions under which we create a shadow surface: | |
873 1. We need a particular bits-per-pixel that we didn't get. | |
874 2. We need a hardware palette and didn't get one. | |
875 3. We need a software surface and got a hardware surface. | |
876 */ | |
877 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
878 ( | |
879 ( !(flags&SDL_ANYFORMAT) && | |
880 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
881 ( (flags&SDL_HWPALETTE) && | |
882 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
883 /* If the surface is in hardware, video writes are visible | |
884 as soon as they are performed, so we need to buffer them | |
885 */ | |
886 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
parents:
567
diff
changeset
|
887 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
parents:
567
diff
changeset
|
888 ( (flags&SDL_DOUBLEBUF) && |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
parents:
567
diff
changeset
|
889 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
parents:
567
diff
changeset
|
890 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 891 ) ) { |
892 SDL_CreateShadowSurface(bpp); | |
893 if ( SDL_ShadowSurface == NULL ) { | |
894 SDL_SetError("Couldn't create shadow surface"); | |
895 return(NULL); | |
896 } | |
897 SDL_PublicSurface = SDL_ShadowSurface; | |
898 } else { | |
899 SDL_PublicSurface = SDL_VideoSurface; | |
900 } | |
901 video->info.vfmt = SDL_VideoSurface->format; | |
1545
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents:
1491
diff
changeset
|
902 video->info.current_w = SDL_VideoSurface->w; |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents:
1491
diff
changeset
|
903 video->info.current_h = SDL_VideoSurface->h; |
0 | 904 |
905 /* We're done! */ | |
906 return(SDL_PublicSurface); | |
907 } | |
908 | |
909 /* | |
910 * Convert a surface into the video pixel format. | |
911 */ | |
912 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
913 { | |
914 Uint32 flags; | |
915 | |
916 if ( ! SDL_PublicSurface ) { | |
917 SDL_SetError("No video mode has been set"); | |
918 return(NULL); | |
919 } | |
920 /* Set the flags appropriate for copying to display surface */ | |
313
67ad846ed21c
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
306
diff
changeset
|
921 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
306
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
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|
922 flags = SDL_HWSURFACE; |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
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|
923 else |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
924 flags = SDL_SWSURFACE; |
0 | 925 #ifdef AUTORLE_DISPLAYFORMAT |
926 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
927 flags |= SDL_RLEACCELOK; | |
928 #else | |
929 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
930 #endif | |
931 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
932 } | |
933 | |
934 /* | |
935 * Convert a surface into a format that's suitable for blitting to | |
936 * the screen, but including an alpha channel. | |
937 */ | |
938 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
939 { | |
940 SDL_PixelFormat *vf; | |
941 SDL_PixelFormat *format; | |
942 SDL_Surface *converted; | |
943 Uint32 flags; | |
944 /* default to ARGB8888 */ | |
945 Uint32 amask = 0xff000000; | |
946 Uint32 rmask = 0x00ff0000; | |
947 Uint32 gmask = 0x0000ff00; | |
948 Uint32 bmask = 0x000000ff; | |
949 | |
950 if ( ! SDL_PublicSurface ) { | |
951 SDL_SetError("No video mode has been set"); | |
952 return(NULL); | |
953 } | |
954 vf = SDL_PublicSurface->format; | |
955 | |
956 switch(vf->BytesPerPixel) { | |
957 case 2: | |
958 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
959 For anything else (like ARGB4444) it doesn't matter | |
960 since we have no special code for it anyway */ | |
961 if ( (vf->Rmask == 0x1f) && | |
962 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
963 rmask = 0xff; | |
964 bmask = 0xff0000; | |
965 } | |
966 break; | |
967 | |
968 case 3: | |
969 case 4: | |
970 /* Keep the video format, as long as the high 8 bits are | |
971 unused or alpha */ | |
972 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
973 rmask = 0xff; | |
974 bmask = 0xff0000; | |
975 } | |
976 break; | |
977 | |
978 default: | |
979 /* We have no other optimised formats right now. When/if a new | |
980 optimised alpha format is written, add the converter here */ | |
981 break; | |
982 } | |
983 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
984 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
985 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
986 converted = SDL_ConvertSurface(surface, format, flags); | |
987 SDL_FreeFormat(format); | |
988 return(converted); | |
989 } | |
990 | |
991 /* | |
992 * Update a specific portion of the physical screen | |
993 */ | |
994 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
995 { | |
996 if ( screen ) { | |
997 SDL_Rect rect; | |
998 | |
999 /* Perform some checking */ | |
1000 if ( w == 0 ) | |
1001 w = screen->w; | |
1002 if ( h == 0 ) | |
1003 h = screen->h; | |
1004 if ( (int)(x+w) > screen->w ) | |
1005 return; | |
1006 if ( (int)(y+h) > screen->h ) | |
1007 return; | |
1008 | |
1009 /* Fill the rectangle */ | |
1428
5f52867ba65c
Update for Visual C++ 6.0
Sam Lantinga <slouken@libsdl.org>
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1402
diff
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|
1010 rect.x = (Sint16)x; |
5f52867ba65c
Update for Visual C++ 6.0
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
1011 rect.y = (Sint16)y; |
5f52867ba65c
Update for Visual C++ 6.0
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
1012 rect.w = (Uint16)w; |
5f52867ba65c
Update for Visual C++ 6.0
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
1013 rect.h = (Uint16)h; |
0 | 1014 SDL_UpdateRects(screen, 1, &rect); |
1015 } | |
1016 } | |
1017 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1018 { | |
1019 int i; | |
1020 SDL_VideoDevice *video = current_video; | |
1021 SDL_VideoDevice *this = current_video; | |
1022 | |
1491
cf23b92602aa
Don't crash if SDL_Flip() is called with an OpenGL mode set
Sam Lantinga <slouken@libsdl.org>
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1428
diff
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|
1023 if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { |
cf23b92602aa
Don't crash if SDL_Flip() is called with an OpenGL mode set
Sam Lantinga <slouken@libsdl.org>
parents:
1428
diff
changeset
|
1024 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
cf23b92602aa
Don't crash if SDL_Flip() is called with an OpenGL mode set
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1025 return; |
cf23b92602aa
Don't crash if SDL_Flip() is called with an OpenGL mode set
Sam Lantinga <slouken@libsdl.org>
parents:
1428
diff
changeset
|
1026 } |
0 | 1027 if ( screen == SDL_ShadowSurface ) { |
1028 /* Blit the shadow surface using saved mapping */ | |
488
0a111805b53a
Fixed missing cursor after shadow buffer flip (thanks Jan!)
Sam Lantinga <slouken@libsdl.org>
parents:
460
diff
changeset
|
1029 SDL_Palette *pal = screen->format->palette; |
0 | 1030 SDL_Color *saved_colors = NULL; |
488
0a111805b53a
Fixed missing cursor after shadow buffer flip (thanks Jan!)
Sam Lantinga <slouken@libsdl.org>
parents:
460
diff
changeset
|
1031 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1032 /* simulated 8bpp, use correct physical palette */ |
1033 saved_colors = pal->colors; | |
1034 if ( video->gammacols ) { | |
1035 /* gamma-corrected palette */ | |
1036 pal->colors = video->gammacols; | |
1037 } else if ( video->physpal ) { | |
1038 /* physical palette different from logical */ | |
1039 pal->colors = video->physpal->colors; | |
1040 } | |
1041 } | |
1042 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1043 SDL_LockCursor(); | |
1044 SDL_DrawCursor(SDL_ShadowSurface); | |
1045 for ( i=0; i<numrects; ++i ) { | |
1046 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1047 SDL_VideoSurface, &rects[i]); | |
1048 } | |
1049 SDL_EraseCursor(SDL_ShadowSurface); | |
1050 SDL_UnlockCursor(); | |
1051 } else { | |
1052 for ( i=0; i<numrects; ++i ) { | |
1053 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1054 SDL_VideoSurface, &rects[i]); | |
1055 } | |
1056 } | |
488
0a111805b53a
Fixed missing cursor after shadow buffer flip (thanks Jan!)
Sam Lantinga <slouken@libsdl.org>
parents:
460
diff
changeset
|
1057 if ( saved_colors ) { |
0 | 1058 pal->colors = saved_colors; |
488
0a111805b53a
Fixed missing cursor after shadow buffer flip (thanks Jan!)
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1059 } |
0 | 1060 |
1061 /* Fall through to video surface update */ | |
1062 screen = SDL_VideoSurface; | |
1063 } | |
1064 if ( screen == SDL_VideoSurface ) { | |
1065 /* Update the video surface */ | |
1066 if ( screen->offset ) { | |
1067 for ( i=0; i<numrects; ++i ) { | |
1068 rects[i].x += video->offset_x; | |
1069 rects[i].y += video->offset_y; | |
1070 } | |
1071 video->UpdateRects(this, numrects, rects); | |
1072 for ( i=0; i<numrects; ++i ) { | |
1073 rects[i].x -= video->offset_x; | |
1074 rects[i].y -= video->offset_y; | |
1075 } | |
1076 } else { | |
1077 video->UpdateRects(this, numrects, rects); | |
1078 } | |
1079 } | |
1080 } | |
1081 | |
1082 /* | |
1083 * Performs hardware double buffering, if possible, or a full update if not. | |
1084 */ | |
1085 int SDL_Flip(SDL_Surface *screen) | |
1086 { | |
1087 SDL_VideoDevice *video = current_video; | |
1088 /* Copy the shadow surface to the video surface */ | |
1089 if ( screen == SDL_ShadowSurface ) { | |
1090 SDL_Rect rect; | |
488
0a111805b53a
Fixed missing cursor after shadow buffer flip (thanks Jan!)
Sam Lantinga <slouken@libsdl.org>
parents:
460
diff
changeset
|
1091 SDL_Palette *pal = screen->format->palette; |
0 | 1092 SDL_Color *saved_colors = NULL; |
488
0a111805b53a
Fixed missing cursor after shadow buffer flip (thanks Jan!)
Sam Lantinga <slouken@libsdl.org>
parents:
460
diff
changeset
|
1093 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1094 /* simulated 8bpp, use correct physical palette */ |
1095 saved_colors = pal->colors; | |
1096 if ( video->gammacols ) { | |
1097 /* gamma-corrected palette */ | |
1098 pal->colors = video->gammacols; | |
1099 } else if ( video->physpal ) { | |
1100 /* physical palette different from logical */ | |
1101 pal->colors = video->physpal->colors; | |
1102 } | |
1103 } | |
1104 | |
1105 rect.x = 0; | |
1106 rect.y = 0; | |
1107 rect.w = screen->w; | |
1108 rect.h = screen->h; | |
488
0a111805b53a
Fixed missing cursor after shadow buffer flip (thanks Jan!)
Sam Lantinga <slouken@libsdl.org>
parents:
460
diff
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1109 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1110 SDL_LockCursor(); |
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1111 SDL_DrawCursor(SDL_ShadowSurface); |
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1112 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1113 SDL_VideoSurface, &rect); |
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1114 SDL_EraseCursor(SDL_ShadowSurface); |
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1115 SDL_UnlockCursor(); |
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1116 } else { |
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1117 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1118 SDL_VideoSurface, &rect); |
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1119 } |
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1120 if ( saved_colors ) { |
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1121 pal->colors = saved_colors; |
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1122 } |
0 | 1123 |
488
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1124 /* Fall through to video surface update */ |
0 | 1125 screen = SDL_VideoSurface; |
1126 } | |
1127 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1128 SDL_VideoDevice *this = current_video; | |
1129 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1130 } else { | |
1131 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1132 } | |
1133 return(0); | |
1134 } | |
1135 | |
1136 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1137 int firstcolor, int ncolors) | |
1138 { | |
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1139 SDL_Palette *pal = screen->format->palette; |
0 | 1140 SDL_Palette *vidpal; |
1141 | |
1142 if ( colors != (pal->colors + firstcolor) ) { | |
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1143 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1144 ncolors * sizeof(*colors)); |
1145 } | |
1146 | |
3995 | 1147 if ( current_video && SDL_VideoSurface ) { |
1148 vidpal = SDL_VideoSurface->format->palette; | |
1149 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1150 /* | |
1151 * This is a shadow surface, and the physical | |
1152 * framebuffer is also indexed. Propagate the | |
1153 * changes to its logical palette so that | |
1154 * updates are always identity blits | |
1155 */ | |
1156 SDL_memcpy(vidpal->colors + firstcolor, colors, | |
1157 ncolors * sizeof(*colors)); | |
1158 } | |
0 | 1159 } |
1160 SDL_FormatChanged(screen); | |
1161 } | |
1162 | |
1163 static int SetPalette_physical(SDL_Surface *screen, | |
1164 SDL_Color *colors, int firstcolor, int ncolors) | |
1165 { | |
1166 SDL_VideoDevice *video = current_video; | |
1167 int gotall = 1; | |
1168 | |
1169 if ( video->physpal ) { | |
1170 /* We need to copy the new colors, since we haven't | |
1171 * already done the copy in the logical set above. | |
1172 */ | |
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1173 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1174 colors, ncolors * sizeof(*colors)); |
1175 } | |
1176 if ( screen == SDL_ShadowSurface ) { | |
1177 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1178 /* | |
1179 * The real screen is also indexed - set its physical | |
1180 * palette. The physical palette does not include the | |
1181 * gamma modification, we apply it directly instead, | |
1182 * but this only happens if we have hardware palette. | |
1183 */ | |
1184 screen = SDL_VideoSurface; | |
1185 } else { | |
1186 /* | |
1187 * The video surface is not indexed - invalidate any | |
1188 * active shadow-to-video blit mappings. | |
1189 */ | |
1190 if ( screen->map->dst == SDL_VideoSurface ) { | |
1191 SDL_InvalidateMap(screen->map); | |
1192 } | |
1193 if ( video->gamma ) { | |
1194 if( ! video->gammacols ) { | |
1195 SDL_Palette *pp = video->physpal; | |
1196 if(!pp) | |
1197 pp = screen->format->palette; | |
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1198 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1199 * sizeof(SDL_Color)); |
1200 SDL_ApplyGamma(video->gamma, | |
1201 pp->colors, | |
1202 video->gammacols, | |
1203 pp->ncolors); | |
1204 } else { | |
1205 SDL_ApplyGamma(video->gamma, colors, | |
1206 video->gammacols | |
1207 + firstcolor, | |
1208 ncolors); | |
1209 } | |
1210 } | |
1211 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1212 } | |
1213 } | |
1214 | |
1215 if ( screen == SDL_VideoSurface ) { | |
1216 SDL_Color gcolors[256]; | |
1217 | |
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1218 if ( video->gamma ) { |
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1219 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1220 colors = gcolors; |
1221 } | |
1222 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1223 if ( ! gotall ) { | |
1224 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1225 the video driver is responsible for copying back the | |
1226 correct colors into the video surface palette. | |
1227 */ | |
1228 ; | |
1229 } | |
1230 SDL_CursorPaletteChanged(); | |
1231 } | |
1232 return gotall; | |
1233 } | |
1234 | |
1235 /* | |
1236 * Set the physical and/or logical colormap of a surface: | |
1237 * Only the screen has a physical colormap. It determines what is actually | |
1238 * sent to the display. | |
1239 * The logical colormap is used to map blits to/from the surface. | |
1240 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1241 * | |
1242 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1243 */ | |
1244 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1245 SDL_Color *colors, int firstcolor, int ncolors) | |
1246 { | |
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1247 SDL_Palette *pal; |
0 | 1248 int gotall; |
1249 int palsize; | |
1250 | |
3995 | 1251 if ( !screen ) { |
34 | 1252 return 0; |
1253 } | |
3995 | 1254 if ( !current_video || screen != SDL_PublicSurface ) { |
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1255 /* only screens have physical palettes */ |
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1256 which &= ~SDL_PHYSPAL; |
3995 | 1257 } else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1258 /* hardware palettes required for split colormaps */ |
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1259 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1260 } |
1261 | |
1262 /* Verify the parameters */ | |
1263 pal = screen->format->palette; | |
1264 if( !pal ) { | |
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1265 return 0; /* not a palettized surface */ |
0 | 1266 } |
1267 gotall = 1; | |
1268 palsize = 1 << screen->format->BitsPerPixel; | |
1269 if ( ncolors > (palsize - firstcolor) ) { | |
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1270 ncolors = (palsize - firstcolor); |
0 | 1271 gotall = 0; |
1272 } | |
1273 | |
1274 if ( which & SDL_LOGPAL ) { | |
1275 /* | |
1276 * Logical palette change: The actual screen isn't affected, | |
1277 * but the internal colormap is altered so that the | |
1278 * interpretation of the pixel values (for blits etc) is | |
1279 * changed. | |
1280 */ | |
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1281 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1282 } |
1283 if ( which & SDL_PHYSPAL ) { | |
1284 SDL_VideoDevice *video = current_video; | |
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1285 /* |
0 | 1286 * Physical palette change: This doesn't affect the |
1287 * program's idea of what the screen looks like, but changes | |
1288 * its actual appearance. | |
1289 */ | |
3995 | 1290 if ( !video->physpal && !(which & SDL_LOGPAL) ) { |
0 | 1291 /* Lazy physical palette allocation */ |
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1292 int size; |
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1293 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
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1294 if ( !pp ) { |
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1295 return 0; |
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1296 } |
3995 | 1297 video->physpal = pp; |
0 | 1298 pp->ncolors = pal->ncolors; |
1299 size = pp->ncolors * sizeof(SDL_Color); | |
1336
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1300 pp->colors = SDL_malloc(size); |
944
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1301 if ( !pp->colors ) { |
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1302 return 0; |
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1303 } |
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1304 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1305 } |
1306 if ( ! SetPalette_physical(screen, | |
1307 colors, firstcolor, ncolors) ) { | |
1308 gotall = 0; | |
1309 } | |
1310 } | |
1311 return gotall; | |
1312 } | |
1313 | |
1314 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1315 int ncolors) | |
1316 { | |
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1317 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1318 colors, firstcolor, ncolors); |
1319 } | |
1320 | |
1321 /* | |
1322 * Clean up the video subsystem | |
1323 */ | |
1324 void SDL_VideoQuit (void) | |
1325 { | |
1326 SDL_Surface *ready_to_go; | |
1327 | |
1328 if ( current_video ) { | |
1329 SDL_VideoDevice *video = current_video; | |
1330 SDL_VideoDevice *this = current_video; | |
1331 | |
1332 /* Halt event processing before doing anything else */ | |
1333 SDL_StopEventLoop(); | |
1334 | |
1335 /* Clean up allocated window manager items */ | |
1336 if ( SDL_PublicSurface ) { | |
1337 SDL_PublicSurface = NULL; | |
1338 } | |
1339 SDL_CursorQuit(); | |
1340 | |
1341 /* Just in case... */ | |
1342 SDL_WM_GrabInputOff(); | |
1343 | |
1344 /* Clean up the system video */ | |
1345 video->VideoQuit(this); | |
1346 | |
1347 /* Free any lingering surfaces */ | |
1348 ready_to_go = SDL_ShadowSurface; | |
1349 SDL_ShadowSurface = NULL; | |
1350 SDL_FreeSurface(ready_to_go); | |
1351 if ( SDL_VideoSurface != NULL ) { | |
1352 ready_to_go = SDL_VideoSurface; | |
1353 SDL_VideoSurface = NULL; | |
1354 SDL_FreeSurface(ready_to_go); | |
1355 } | |
1356 SDL_PublicSurface = NULL; | |
1357 | |
1358 /* Clean up miscellaneous memory */ | |
1359 if ( video->physpal ) { | |
1336
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1360 SDL_free(video->physpal->colors); |
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1361 SDL_free(video->physpal); |
0 | 1362 video->physpal = NULL; |
1363 } | |
1364 if ( video->gammacols ) { | |
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1365 SDL_free(video->gammacols); |
0 | 1366 video->gammacols = NULL; |
1367 } | |
1368 if ( video->gamma ) { | |
1336
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1369 SDL_free(video->gamma); |
0 | 1370 video->gamma = NULL; |
1371 } | |
58
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1372 if ( video->wm_title != NULL ) { |
1336
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1373 SDL_free(video->wm_title); |
58
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1374 video->wm_title = NULL; |
0 | 1375 } |
58
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1376 if ( video->wm_icon != NULL ) { |
1336
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1377 SDL_free(video->wm_icon); |
58
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1378 video->wm_icon = NULL; |
0 | 1379 } |
1380 | |
1381 /* Finish cleaning up video subsystem */ | |
1382 video->free(this); | |
1383 current_video = NULL; | |
1384 } | |
1385 return; | |
1386 } | |
1387 | |
1388 /* Load the GL driver library */ | |
1389 int SDL_GL_LoadLibrary(const char *path) | |
1390 { | |
1391 SDL_VideoDevice *video = current_video; | |
1392 SDL_VideoDevice *this = current_video; | |
1393 int retval; | |
1394 | |
1395 retval = -1; | |
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1396 if ( video == NULL ) { |
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1397 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1398 } else { |
423
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1399 if ( video->GL_LoadLibrary ) { |
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1400 retval = video->GL_LoadLibrary(this, path); |
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1401 } else { |
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1402 SDL_SetError("No dynamic GL support in video driver"); |
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1403 } |
0 | 1404 } |
1405 return(retval); | |
1406 } | |
1407 | |
1408 void *SDL_GL_GetProcAddress(const char* proc) | |
1409 { | |
1410 SDL_VideoDevice *video = current_video; | |
1411 SDL_VideoDevice *this = current_video; | |
1412 void *func; | |
1413 | |
1414 func = NULL; | |
1415 if ( video->GL_GetProcAddress ) { | |
1416 if ( video->gl_config.driver_loaded ) { | |
1417 func = video->GL_GetProcAddress(this, proc); | |
1418 } else { | |
1419 SDL_SetError("No GL driver has been loaded"); | |
1420 } | |
1421 } else { | |
1422 SDL_SetError("No dynamic GL support in video driver"); | |
1423 } | |
1424 return func; | |
1425 } | |
1426 | |
1427 /* Set the specified GL attribute for setting up a GL video mode */ | |
1428 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1429 { | |
1430 int retval; | |
1431 SDL_VideoDevice *video = current_video; | |
1432 | |
1433 retval = 0; | |
1434 switch (attr) { | |
1435 case SDL_GL_RED_SIZE: | |
1436 video->gl_config.red_size = value; | |
1437 break; | |
1438 case SDL_GL_GREEN_SIZE: | |
1439 video->gl_config.green_size = value; | |
1440 break; | |
1441 case SDL_GL_BLUE_SIZE: | |
1442 video->gl_config.blue_size = value; | |
1443 break; | |
1444 case SDL_GL_ALPHA_SIZE: | |
1445 video->gl_config.alpha_size = value; | |
1446 break; | |
1447 case SDL_GL_DOUBLEBUFFER: | |
1448 video->gl_config.double_buffer = value; | |
1449 break; | |
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1450 case SDL_GL_BUFFER_SIZE: |
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1451 video->gl_config.buffer_size = value; |
0 | 1452 break; |
1453 case SDL_GL_DEPTH_SIZE: | |
1454 video->gl_config.depth_size = value; | |
1455 break; | |
1456 case SDL_GL_STENCIL_SIZE: | |
1457 video->gl_config.stencil_size = value; | |
1458 break; | |
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1459 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1460 video->gl_config.accum_red_size = value; |
1461 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1462 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1463 video->gl_config.accum_green_size = value; |
1464 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1465 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1466 video->gl_config.accum_blue_size = value; |
1467 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1468 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1469 video->gl_config.accum_alpha_size = value; |
1470 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1471 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1472 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1473 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1474 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1475 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1476 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1477 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1478 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1479 break; |
1737 | 1480 case SDL_GL_ACCELERATED_VISUAL: |
1481 video->gl_config.accelerated = value; | |
1482 break; | |
1736
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1483 case SDL_GL_SWAP_CONTROL: |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1484 video->gl_config.swap_control = value; |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1485 break; |
0 | 1486 default: |
1487 SDL_SetError("Unknown OpenGL attribute"); | |
1488 retval = -1; | |
1489 break; | |
1490 } | |
1491 return(retval); | |
1492 } | |
1493 | |
1494 /* Retrieve an attribute value from the windowing system. */ | |
1495 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1496 { | |
1497 int retval = -1; | |
1498 SDL_VideoDevice* video = current_video; | |
1499 SDL_VideoDevice* this = current_video; | |
1500 | |
1501 if ( video->GL_GetAttribute ) { | |
1502 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1503 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1504 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1505 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1506 } |
1507 return retval; | |
1508 } | |
1509 | |
1510 /* Perform a GL buffer swap on the current GL context */ | |
1511 void SDL_GL_SwapBuffers(void) | |
1512 { | |
1513 SDL_VideoDevice *video = current_video; | |
1514 SDL_VideoDevice *this = current_video; | |
1515 | |
1516 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
1517 video->GL_SwapBuffers(this); |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
1518 } else { |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
1519 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1520 } |
1521 } | |
1522 | |
1523 /* Update rects with locking */ | |
1524 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1525 { | |
1526 SDL_GL_Lock(); | |
1527 SDL_GL_UpdateRects(numrects, rects); | |
1528 SDL_GL_Unlock(); | |
1529 } | |
1530 | |
1531 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1532 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1533 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1534 #if SDL_VIDEO_OPENGL |
0 | 1535 SDL_VideoDevice *this = current_video; |
1536 SDL_Rect update, tmp; | |
1537 int x, y, i; | |
1538 | |
1539 for ( i = 0; i < numrects; i++ ) | |
1540 { | |
1541 tmp.y = rects[i].y; | |
1542 tmp.h = rects[i].h; | |
1543 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1544 { | |
1545 tmp.x = rects[i].x; | |
1546 tmp.w = rects[i].w; | |
1547 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1548 { | |
1549 update.x = tmp.x; | |
1550 update.y = tmp.y; | |
1551 update.w = tmp.w; | |
1552 update.h = tmp.h; | |
1553 | |
1554 if ( update.w > 256 ) | |
1555 update.w = 256; | |
1556 | |
1557 if ( update.h > 256 ) | |
1558 update.h = 256; | |
1559 | |
1560 this->glFlush(); | |
1561 this->glTexSubImage2D( | |
1562 GL_TEXTURE_2D, | |
1563 0, | |
1564 0, | |
1565 0, | |
1566 update.w, | |
1567 update.h, | |
1568 this->is_32bit? GL_RGBA : GL_RGB, | |
1569 #ifdef GL_VERSION_1_2 | |
1570 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1571 #else | |
1572 GL_UNSIGNED_BYTE, | |
1573 #endif | |
1574 (Uint8 *)this->screen->pixels + | |
1575 this->screen->format->BytesPerPixel * update.x + | |
1576 update.y * this->screen->pitch ); | |
1577 | |
1578 this->glFlush(); | |
1579 /* | |
1580 * Note the parens around the function name: | |
1581 * This is because some OpenGL implementations define glTexCoord etc | |
1582 * as macros, and we don't want them expanded here. | |
1583 */ | |
1584 this->glBegin(GL_TRIANGLE_STRIP); | |
1585 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1586 (this->glVertex2i)( update.x, update.y ); | |
1587 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1588 (this->glVertex2i)( update.x + update.w, update.y ); | |
1589 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1590 (this->glVertex2i)( update.x, update.y + update.h ); | |
1591 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1592 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1593 this->glEnd(); | |
1594 | |
1595 tmp.x += 256; | |
1596 tmp.w -= 256; | |
1597 } | |
1598 tmp.y += 256; | |
1599 tmp.h -= 256; | |
1600 } | |
1601 } | |
1602 #endif | |
1603 } | |
1604 | |
1605 /* Lock == save current state */ | |
1606 void SDL_GL_Lock() | |
1607 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1608 #if SDL_VIDEO_OPENGL |
0 | 1609 lock_count--; |
1610 if (lock_count==-1) | |
1611 { | |
1612 SDL_VideoDevice *this = current_video; | |
1613 | |
1614 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
Sam Lantinga <slouken@libsdl.org>
parents:
75
diff
changeset
|
1615 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1616 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
Sam Lantinga <slouken@libsdl.org>
parents:
75
diff
changeset
|
1617 #endif |
0 | 1618 |
1619 this->glEnable(GL_TEXTURE_2D); | |
1620 this->glEnable(GL_BLEND); | |
1621 this->glDisable(GL_FOG); | |
1622 this->glDisable(GL_ALPHA_TEST); | |
1623 this->glDisable(GL_DEPTH_TEST); | |
1624 this->glDisable(GL_SCISSOR_TEST); | |
1625 this->glDisable(GL_STENCIL_TEST); | |
1626 this->glDisable(GL_CULL_FACE); | |
1627 | |
1628 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1629 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1630 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1631 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1632 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1633 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1634 | |
1635 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1636 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1637 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1638 | |
1639 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1640 this->glMatrixMode(GL_PROJECTION); | |
1641 this->glPushMatrix(); | |
1642 this->glLoadIdentity(); | |
1643 | |
1644 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1645 | |
1646 this->glMatrixMode(GL_MODELVIEW); | |
1647 this->glPushMatrix(); | |
1648 this->glLoadIdentity(); | |
1649 } | |
1650 #endif | |
1651 } | |
1652 | |
1653 /* Unlock == restore saved state */ | |
1654 void SDL_GL_Unlock() | |
1655 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1656 #if SDL_VIDEO_OPENGL |
0 | 1657 lock_count++; |
1658 if (lock_count==0) | |
1659 { | |
1660 SDL_VideoDevice *this = current_video; | |
1661 | |
1662 this->glPopMatrix(); | |
1663 this->glMatrixMode(GL_PROJECTION); | |
1664 this->glPopMatrix(); | |
1665 | |
1666 this->glPopClientAttrib(); | |
1667 this->glPopAttrib(); | |
1668 } | |
1669 #endif | |
1670 } | |
1671 | |
1672 /* | |
1673 * Sets/Gets the title and icon text of the display window, if any. | |
1674 */ | |
1675 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1676 { | |
1677 SDL_VideoDevice *video = current_video; | |
1678 SDL_VideoDevice *this = current_video; | |
1679 | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1680 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1681 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1682 if ( video->wm_title ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1683 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1684 } |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
1685 video->wm_title = SDL_strdup(title); |
0 | 1686 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1687 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1688 if ( video->wm_icon ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1689 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1690 } |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
1691 video->wm_icon = SDL_strdup(icon); |
0 | 1692 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1693 if ( (title || icon) && (video->SetCaption != NULL) ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1694 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1695 } |
1696 } | |
1697 } | |
1698 void SDL_WM_GetCaption (char **title, char **icon) | |
1699 { | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1700 SDL_VideoDevice *video = current_video; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1701 |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1702 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1703 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1704 *title = video->wm_title; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1705 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1706 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1707 *icon = video->wm_icon; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1708 } |
0 | 1709 } |
1710 } | |
1711 | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1712 /* Utility function used by SDL_WM_SetIcon(); |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1713 * flags & 1 for color key, flags & 2 for alpha channel. */ |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1714 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1715 { |
1716 int x, y; | |
1717 Uint32 colorkey; | |
1718 #define SET_MASKBIT(icon, x, y, mask) \ | |
1719 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1720 | |
1721 colorkey = icon->format->colorkey; | |
1722 switch (icon->format->BytesPerPixel) { | |
1723 case 1: { Uint8 *pixels; | |
1724 for ( y=0; y<icon->h; ++y ) { | |
1725 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1726 for ( x=0; x<icon->w; ++x ) { | |
1727 if ( *pixels++ == colorkey ) { | |
1728 SET_MASKBIT(icon, x, y, mask); | |
1729 } | |
1730 } | |
1731 } | |
1732 } | |
1733 break; | |
1734 | |
1735 case 2: { Uint16 *pixels; | |
1736 for ( y=0; y<icon->h; ++y ) { | |
1737 pixels = (Uint16 *)icon->pixels + | |
1738 y*icon->pitch/2; | |
1739 for ( x=0; x<icon->w; ++x ) { | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1740 if ( (flags & 1) && *pixels == colorkey ) { |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1741 SET_MASKBIT(icon, x, y, mask); |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1742 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1743 SET_MASKBIT(icon, x, y, mask); |
1744 } | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1745 pixels++; |
0 | 1746 } |
1747 } | |
1748 } | |
1749 break; | |
1750 | |
1751 case 4: { Uint32 *pixels; | |
1752 for ( y=0; y<icon->h; ++y ) { | |
1753 pixels = (Uint32 *)icon->pixels + | |
1754 y*icon->pitch/4; | |
1755 for ( x=0; x<icon->w; ++x ) { | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1756 if ( (flags & 1) && *pixels == colorkey ) { |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1757 SET_MASKBIT(icon, x, y, mask); |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1758 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1759 SET_MASKBIT(icon, x, y, mask); |
1760 } | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1761 pixels++; |
0 | 1762 } |
1763 } | |
1764 } | |
1765 break; | |
1766 } | |
1767 } | |
1768 | |
1769 /* | |
1770 * Sets the window manager icon for the display window. | |
1771 */ | |
1772 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1773 { | |
1774 SDL_VideoDevice *video = current_video; | |
1775 SDL_VideoDevice *this = current_video; | |
1776 | |
1777 if ( icon && video->SetIcon ) { | |
1778 /* Generate a mask if necessary, and create the icon! */ | |
1779 if ( mask == NULL ) { | |
1780 int mask_len = icon->h*(icon->w+7)/8; | |
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1781 int flags = 0; |
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1782 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1783 if ( mask == NULL ) { |
1784 return; | |
1785 } | |
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1786 SDL_memset(mask, ~0, mask_len); |
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1787 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1788 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1789 if( flags ) { |
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1790 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1791 } |
1792 video->SetIcon(video, icon, mask); | |
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1793 SDL_free(mask); |
0 | 1794 } else { |
1795 video->SetIcon(this, icon, mask); | |
1796 } | |
1797 } | |
1798 } | |
1799 | |
1800 /* | |
1801 * Grab or ungrab the keyboard and mouse input. | |
1802 * This function returns the final grab mode after calling the | |
1803 * driver dependent function. | |
1804 */ | |
1805 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1806 { | |
1807 SDL_VideoDevice *video = current_video; | |
1808 SDL_VideoDevice *this = current_video; | |
1809 | |
1810 /* Only do something if we have support for grabs */ | |
1811 if ( video->GrabInput == NULL ) { | |
1812 return(video->input_grab); | |
1813 } | |
1814 | |
1815 /* If the final grab mode if off, only then do we actually grab */ | |
1816 #ifdef DEBUG_GRAB | |
1817 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1818 #endif | |
1819 if ( mode == SDL_GRAB_OFF ) { | |
1820 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1821 mode = video->GrabInput(this, mode); | |
1822 } | |
1823 } else { | |
1824 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1825 mode = video->GrabInput(this, mode); | |
1826 } | |
1827 } | |
1828 if ( mode != video->input_grab ) { | |
1829 video->input_grab = mode; | |
1830 if ( video->CheckMouseMode ) { | |
1831 video->CheckMouseMode(this); | |
1832 } | |
1833 } | |
1834 #ifdef DEBUG_GRAB | |
1835 printf("Final mode %d\n", video->input_grab); | |
1836 #endif | |
1837 | |
1838 /* Return the final grab state */ | |
1839 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1840 mode -= SDL_GRAB_FULLSCREEN; | |
1841 } | |
1842 return(mode); | |
1843 } | |
1844 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1845 { | |
1846 SDL_VideoDevice *video = current_video; | |
1847 | |
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1848 /* If the video isn't initialized yet, we can't do anything */ |
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1849 if ( ! video ) { |
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1850 return SDL_GRAB_OFF; |
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1851 } |
0 | 1852 |
1853 /* Return the current mode on query */ | |
1854 if ( mode == SDL_GRAB_QUERY ) { | |
1855 mode = video->input_grab; | |
1856 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1857 mode -= SDL_GRAB_FULLSCREEN; | |
1858 } | |
1859 return(mode); | |
1860 } | |
1861 | |
1862 #ifdef DEBUG_GRAB | |
1863 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1864 #endif | |
1865 /* If the video surface is fullscreen, we always grab */ | |
1866 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1867 mode -= SDL_GRAB_FULLSCREEN; | |
1868 } | |
1869 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1870 mode += SDL_GRAB_FULLSCREEN; | |
1871 } | |
1872 return(SDL_WM_GrabInputRaw(mode)); | |
1873 } | |
1874 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1875 { | |
1876 SDL_GrabMode mode; | |
1877 | |
1878 /* First query the current grab state */ | |
1879 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1880 | |
1881 /* Now explicitly turn off input grab */ | |
1882 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1883 | |
1884 /* Return the old state */ | |
1885 return(mode); | |
1886 } | |
1887 | |
1888 /* | |
1889 * Iconify the window in window managed environments. | |
1890 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1891 */ | |
1892 int SDL_WM_IconifyWindow(void) | |
1893 { | |
1894 SDL_VideoDevice *video = current_video; | |
1895 SDL_VideoDevice *this = current_video; | |
1896 int retval; | |
1897 | |
1898 retval = 0; | |
1899 if ( video->IconifyWindow ) { | |
1900 retval = video->IconifyWindow(this); | |
1901 } | |
1902 return(retval); | |
1903 } | |
1904 | |
1905 /* | |
1906 * Toggle fullscreen mode | |
1907 */ | |
1908 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1909 { | |
1910 SDL_VideoDevice *video = current_video; | |
1911 SDL_VideoDevice *this = current_video; | |
1912 int toggled; | |
1913 | |
1914 toggled = 0; | |
1915 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1916 video->ToggleFullScreen ) { | |
1917 if ( surface->flags & SDL_FULLSCREEN ) { | |
1918 toggled = video->ToggleFullScreen(this, 0); | |
1919 if ( toggled ) { | |
1920 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1921 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1922 } | |
1923 } else { | |
1924 toggled = video->ToggleFullScreen(this, 1); | |
1925 if ( toggled ) { | |
1926 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1927 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1928 } | |
1929 } | |
1930 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1931 if ( toggled ) { | |
1932 SDL_WM_GrabInput(video->input_grab); | |
1933 } | |
1934 } | |
1935 return(toggled); | |
1936 } | |
1937 | |
1938 /* | |
1939 * Get some platform dependent window manager information | |
1940 */ | |
1941 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1942 { | |
1943 SDL_VideoDevice *video = current_video; | |
1944 SDL_VideoDevice *this = current_video; | |
1945 | |
1946 if ( video && video->GetWMInfo ) { | |
1947 return(video->GetWMInfo(this, info)); | |
1948 } else { | |
1949 return(0); | |
1950 } | |
1951 } |